From f979859aa8aead4dff4d9f1b4db3db90baf80da3 Mon Sep 17 00:00:00 2001 From: Mark Date: Wed, 10 Feb 2016 15:53:52 +0100 Subject: [PATCH] drag-drop versatile still not perfect --- D&D_5e_Shaped/D&D_5e.html | 2 +- .../precompiled/components/sheetWorkers.js | 15 ++++++++------- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/D&D_5e_Shaped/D&D_5e.html b/D&D_5e_Shaped/D&D_5e.html index 4b96ae714b..89e8ab2cf3 100644 --- a/D&D_5e_Shaped/D&D_5e.html +++ b/D&D_5e_Shaped/D&D_5e.html @@ -1,4 +1,4 @@ -
Sheet version:
Dungeons & Dragons (5th edition)
Character nameCharacter nameNom du personnageИмя Персонажа
/
CoreKernBaseCore NPCNPCPNJNPC SpellsSpellsSortsМагия EquipmentEquipmentEquipementEquipment ResourcesResourcesResourcesResources CharacterCharacterPersonnageCharacter y AllAllToutAll
Saving throwsRettungswürfeJets de sauvSaving throws
SkillsSkillsCompétencesНавыки
Other Proficiencies & LanguagesOther Proficiencies & LanguagesAutres Maîtrises & LanguesOther Proficiencies & Languages
/
/
/
/
/
/
/
/
Hit diceHit diceDés de VieКость Хитов
SuccessesErfolgeRéussitesSuccesses

FailuresFailuresÉchecsFailures

/
y
HealHealSoinHeal.
+
QueryQueryQueryQuery
ExtrasExtrasExtrasExtras.
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
ResourcesResourcesResourcesResources
Spell slotsZauberslotsEmplacement de sortSpell slots Spell pointsZauberpunktePoints de sortSpell points
1st1st1er1st
/
2nd2nd2ème2nd
/
3rd3rd3ème3rd
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4th4th4ème4th
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5th5th5ème5th
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6th6th6ème6th
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7th7th7ème7th
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8th8th8ème8th
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9th9th9ème9th
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Spell slotsZauberslotsEmplacement de sortSpell slots
1st1st1er1st
2
2nd2nd2ème2nd
3
3rd3rd3ème3rd
5
4th4th4ème4th
6
5th5th5ème5th
7
6th6th6ème6th
9
7th7th7ème7th
10
8th8th8ème8th
11
9th9th9ème9th
13
/
Spell pointsZauberpunktePoints de sortSpell points
?
Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharge après un repos long (4 recharges après un repos court au niv 20).Recharges on a long rest (4 recharge on a short rest if lvl 20)
/
Sorcery PointsSorcery PointsPoints de SorcelerieSorcery Points
?
Recharges on a long or short rest and are all of the same levelRecharges on a long or short rest and are all of the same levelRecharge après un repos court ou long et ont tous le même niveauRecharges on a long or short rest and are all of the same level
/
WarlockWarlockSorcierКолдун Spell slotsZauberslotsEmplacement de sortSpell slots
AttackAttackAttaqueAttack
ATKATKATQATK
DamageDamageDégâtsDamage
y
NameNameNomНаименование
TypeTypeTypeТип
ReachReachAllongeReach
RangeRangePortéeRange
AmmoAmmoMunAmmo
AttackAttackAttaqueAttack.
ProfProfMaîtProf
+
Crit rangeCrit rangeCoup CritCrit range
Saving throwSaving throwJet de sauvSaving throw.
+
=
DCDCDDDC
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
ExtrasExtrasExtrasExtras.
EmoteEmoteEmoteEmote
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
AttacksAttacksAttaquesНападки
ArmorArmorArmureДоспехи
ACACCAКБ

EquipmentEquipmentEquipementEquipment
QtyQtyQtéКлво
EquipmentEquipmentEquipementEquipment
Resistances & ImmunitiesResistenzen & ImmunitätenRésistances & ImmunitésResistances & Immunities
?
LevelLevelNiveauУровеньEffectEffectEffetsEffect
1Disadvantage on ability checksDisadvantage on ability checksDésavantage aux jets de caractéristiquesDisadvantage on ability checks
2Speed halvedSpeed halvedVitesse diminuée de moitiéSpeed halved
3Disadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throwsDésavantage aux jets d'attaque et de sauvegardeDisadvantage on attack rolls and saving throws
4Hit point maximum halvedHit point maximum halvedPoints de vie maximums diminués de moitiéHit point maximum halved
5Speed reduced to 0Speed reduced to 0Vitesse réduite à 0Speed reduced to 0
6DeathDeathMortDeath
y
Armor ClassArmor ClassArmureКласс Брони
Hit pointsHit pointsPoints de VieХит Поинты
SpeedGeschVitesseSpeed
strstrforсила
dexdexdexлов
conconconTел
intintintинт
wiswissagmуд
chachachacар
Saving throwsRettungswürfeJets de sauvSaving throws
SkillsSkillsCompétencesНавыки
SensesSensesSensesSenses
LanguagesLanguagesLanguesЯзыки
ChallengeHerrausf.FPChallenge
XP

Actions

Legendary Actions

Lair Actions

Filters PreparedPreparedPréparéPrepared RitualRitualRituelsRitual CantripsCantripsCantripsCantrips123456789AllAllToutAll ReactionReactionRéactionReactionBonusBonusBonusБонусActionActionActionActionAllAllToutAll Spells can haveSpells can haveSorts peuvent avoirSpells can have: ConcentrationConcentrationConcentrationConcentration V S M
SpellSpellSortSpell
LevelLevelNiveauУровень
Casting TimeCasting TimeTemps d'incantationCasting Time
ConcConcConcConc
SpellSpellSortSpell
LevelLevelNiveauУровень
Casting TimeCasting TimeTemps d'incantationCasting Time
ConcConcConcConc
y
RitualRitualRituelsRitual
PreparedPreparedPréparéPrepared
Casting TimeCasting TimeTemps d'incantationCasting Time:
RangeRangePortéeRange:
ComponentsComponentsComposantsComponents:
DurationDurationDuréeDuration:
ConcentrationConcentrationConcentrationConcentration
TargetTargetCibleTarget:
ContentContentContenuContent.
AttackAttackAttaqueAttack.
ProfProfMaîtProf
+
Crit rangeCrit rangeCoup CritCrit range
Saving throwSaving throwJet de sauvSaving throw.
+
=
DCDCDDDC
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
HealHealSoinHeal.
+
+
Higher levelHigher levelNiveau SuoHigher level.
DiceDiceDésDice
DieDieDie
2nd2nd2ème2nd DiceDiceDésDice
2nd2nd2ème2nd DieDieDie
Flat healFlat healBonus de soinFlat heal
ExtrasExtrasExtrasExtras.
EmoteEmoteEmoteEmote
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
SpellsSpellsSortsМагия
Spell slotsZauberslotsEmplacement de sortSpell slots Spell pointsZauberpunktePoints de sortSpell points
1st1st1er1st
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2nd2nd2ème2nd
/
3rd3rd3ème3rd
/
4th4th4ème4th
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5th5th5ème5th
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6th6th6ème6th
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7th7th7ème7th
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8th8th8ème8th
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9th9th9ème9th
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Spell slotsZauberslotsEmplacement de sortSpell slots
1st1st1er1st
2
2nd2nd2ème2nd
3
3rd3rd3ème3rd
5
4th4th4ème4th
6
5th5th5ème5th
7
6th6th6ème6th
9
7th7th7ème7th
10
8th8th8ème8th
11
9th9th9ème9th
13
/
Spell pointsZauberpunktePoints de sortSpell points
?
Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharge après un repos long (4 recharges après un repos court au niv 20).Recharges on a long rest (4 recharge on a short rest if lvl 20)
/
Sorcery PointsSorcery PointsPoints de SorcelerieSorcery Points
?
Recharges on a long or short rest and are all of the same levelRecharges on a long or short rest and are all of the same levelRecharge après un repos court ou long et ont tous le même niveauRecharges on a long or short rest and are all of the same level
/
WarlockWarlockSorcierКолдун Spell slotsZauberslotsEmplacement de sortSpell slots
SpellcastingSpellcastingLancement de sortSpellcasting
ATKATKATQATK
DMGDMGDMGDMG
Saving DCSaving DCDD de sauvSaving DC
HealHealSoinHeal
Bonuses & PenaltiesBoni & MaliBonus & MalusBonuses & Penalties
?
This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.Ceci ajoutera automatiquement la caractéristique pour déterminer le DD de sauvegarde lors de l'importation d'un sort ou d'une attaque. Si "Ajoutez la carac de lancement de sort" est également activé sur l'objet importé, la caractéristique de dégâts ou de soins changera en conséquence.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.
Default abilityDefault abilityCarac par défautDefault ability
ArmorArmorArmureДоспехи
TypeTypeTypeТип
ACACCAКБ
BonusBonusBonusБонус
TotalTotalTotalВсего
StrengthStrengthForceСила
Stealth[object Object]DiscrétionStealth
WeightWeightPoidsВес
+
=
Armored ACArmored ACCA (armure)КБ (в доспехах)
Unarmored abilityUnarmored abilityBonus de carac (CA sans armure)Unarmored ability
Unarmored ACUnarmored ACCA (sans armure)КБ (без доспехов)
ArmorArmorArmureДоспехи
AttacksAttacksAttaquesНападки
ArmorArmorArmureДоспехи
EquipmentEquipmentEquipementEquipment
CoinageCoinageMonnaieчеканка монет
MiscMiscMiscMisc
TotalTotalTotalВсего
WeightWeightPoidsВес
Carrying capacityCarrying capacityCapacité de chargeГрузоподъемность
Push/Drag/LiftPush/Drag/LiftPousse/Tire/LèveМожно поднять\перенести
EncumberedEncumberedEncombréПерегрузка
H. EncumberedH. EncumberedL. EncombréСил.Перегрузка
WeightWeightPoidsВес
EquipmentEquipmentEquipementEquipment
ContentContentContenuContent
QtyQtyQtéКлво
WeightWeightPoidsВес
TotalTotalTotalВсего
×
=

AttackAttackAttaqueAttack
WeightWeightPoidsВес
EquipmentEquipmentEquipementEquipment
/
y
HealHealSoinHeal.
+
QueryQueryQueryQuery
ExtrasExtrasExtrasExtras.
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
ResourcesResourcesResourcesResources
Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Ajoutez ici (ou dans la grande zone de texte ci-dessus) toute capacité de classe ou de race que vous possédez. Les ajouter ici vous permet de les utiliser en tant que macros à part entières (en cliquant sur le bouton Jet présent à chaque ligne) ou de les inclure automatiquement dans un autre jet de dés en cochant les options appropriées. Par exemple, un roublard peut ajouter sa capacité d'attaque sournoise ci-dessous, et soit l'utiliser en cliquant sur le bouton Jet quand nécessaire et/ou en cochant les options pour l'inclure automatiquement dans les jets d'armes de mêlée et de tir.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
Ability checksFähigkeitschecksJet de CaracAbility checks
Saving throwsRettungswürfeJets de sauvSaving throws
MiscMiscMiscMisc
SkillsSkillsCompétencesНавыки
StrengthStrengthForceСила
DexterityDexterityDextéritéЛовкость
ConstitutionConstitutionConstitutionТелосложение
IntelligenceIntelligenceIntelligenceИнтеллект
WisdomWisdomSagesseМудрость
CharismaCharismaCharismeХаризма
InitiativeInitiativeInitiativeInitiative
StrengthStrengthForceСила
DexterityDexterityDextéritéЛовкость
ConstitutionConstitutionConstitutionТелосложение
IntelligenceIntelligenceIntelligenceИнтеллект
WisdomWisdomSagesseМудрость
CharismaCharismaCharismeХаризма
Death savesTodesrettungswürfeSauv contre la mortDeath saves
Hit diceHit diceDés de VieКость Хитов
AttackAttackAttaqueAttack
SpellSpellSortSpell
SkillSkillCompétenceSkill
AttachersAttachersAttachesAttachers
ClassClassClasseClass
LevelLevelNiveauУровень
Hit diceHit diceDés de VieКость Хитов
SpellcastingSpellcastingLancement de sortSpellcasting
Custom nameCustom nameNom persoCustom name
Class levelsClass levelsNiveaux de classeClass levels
?
This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.Ceci ajoutera automatiquement la caractéristique pour déterminer le DD de sauvegarde lors de l'importation d'un sort ou d'une attaque. Si "Ajoutez la carac de lancement de sort" est également activé sur l'objet importé, la caractéristique de dégâts ou de soins changera en conséquence.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.
Default abilityDefault abilityCarac par défautDefault ability
LevelLevelNiveauУровень
CalcCalcCalcCalc
BonusBonusBonusБонус
MaxMaxMaxMax
1st1st1er1st
+
=
2nd2nd2ème2nd
+
=
3rd3rd3ème3rd
+
=
4th4th4ème4th
+
=
5th5th5ème5th
+
=
6th6th6ème6th
+
=
7th7th7ème7th
+
=
8th8th8ème8th
+
=
9th9th9ème9th
+
=
Spell slotsZauberslotsEmplacement de sortSpell slots
GenderGenderSexeПол
SizeSizeCatégorie de tailleРазмер
AgeAgeAgeВозраст
HeightHeightTailleРост
WeightWeightPoidsВес
EyesEyesYeuxГлаза
SkinSkinPeauКожа
HairHairCheveuxВолосы
AppearanceAppearanceApparenceВнешний Вид
BlindsightBlindsightVision aveugleСлеповидение
DarkvisionDarkvisionVision dans le noirТемновидение
TremorsenseTremorsensePerc. Vibr.Чувство вибрации
TruesightTruesightVision véritableИстинное зрение
VisionVisionVisionVision
BurrowBurrowCreuseПолзание
ClimbKlett.GrimpeClimb
FlyFlieg.VolFly
SwimSchwim.NageSwim
MovementMovementMouvementMovement
Jack of all tradesJack of all tradesTouche-à-toutМастер на все руки Halfling LuckHalfling LuckChance des halfelinsHalfling Luck
FeaturesFeaturesFeaturesFeatures
Miscellaneous notesMiscellaneous notesAutres notesMiscellaneous notes
Sheet outputSheet outputLes jets de cette fiche doivent êtreSheet output
Death saving throws outputDeath saving throws outputChuchoter jets contre la mortDeath saving throws output
Initiative outputInitiative outputChuchoter l'initiativeInitiative output
Character Name on all roll templatesCharacter Name on all roll templatesNom du perso sur tous les jetsCharacter Name on all roll templates
Roll Advantage:
Initiative:
Break Initiative TiesBreak Initiative TiesAjoute Mod Dex à l'initBreak Initiative Ties
Initiative RollInitiative RollJet d'initiativeInitiative Roll
Show Target's AC on AttacksShow Target's AC on AttacksMontrer la CA de la cible sur les jets d'attaqueShow Target's AC on Attacks
Show Target's Name on Attacks and SavesShow Target's Name on Attacks and SavesMontrer le nom de la cible sur les jets d'attaque et de sauvegardeShow Target's Name on Attacks and Saves
OutputOutputOutputРезультат
AbilityAbilityCaractéristiqueAbility
Ability score bonusAbility score bonusBonus modificateur de carac.Ability score bonus
Check bonusCheck bonusBonus de CaracCheck bonus
Saving throw bonusSaving throw bonusBonus jet de sauvSaving throw bonus
StrengthStrengthForceСила
DexterityDexterityDextéritéЛовкость
ConstitutionConstitutionConstitutionТелосложение
IntelligenceIntelligenceIntelligenceИнтеллект
WisdomWisdomSagesseМудрость
CharismaCharismaCharismeХаризма
AllAllToutAll

Medium armor max dexMedium armor max dexBonus dex max (armure intermédaire)Medium armor max dex
SkillSkillCompétenceSkill
BonusBonusBonusБонус
Initiative bonusInitiative bonusBonus initiativeInitiative bonus
BonusesBonusesBonusBonuses
?
Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
Ajoute automatiquement un bonus/malus aux jets effectués à l'aide des macros de la fiche de Personnage.
Utilisation: Vous trouvez un objet magique qui vous donne +1 à vos dommages, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effet du sort Bénediction, entrez "d4cs0cf0" dans les cases de jets d'attaque et de jets de sauvegarde.
Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
AttacksAttacksAttaquesНападки
MeleeMeleeMêléeMelee
RangedRangedTirRanged
AttackAttackAttaqueAttack
DamageDamageDégâtsDamage
AttackAttackAttaqueAttack
DamageDamageDégâtsDamage
AttackAttackAttaqueAttack
DamageDamageDégâtsDamage
SpellcastingSpellcastingLancement de sortSpellcasting
ATKATKATQATK
DMGDMGDMGDMG
Saving DCSaving DCDD de sauvSaving DC
HealHealSoinHeal
Bonuses & PenaltiesBoni & MaliBonus & MalusBonuses & Penalties
Copper per Gold (default 100)Copper per Gold (default 100)Cuivre par Or (100 par défaut)Copper per Gold (default 100):
Silver per Gold (default 10)Silver per Gold (default 10)Argent par Or (10 par défaut)Silver per Gold (default 10):
Electrum per Gold (default 2)Electrum per Gold (default 2)Electrum par Or (2 par défaut)Electrum per Gold (default 2):
Gold per Platinum (default 10)Gold per Platinum (default 10)Or par Platine (10 par défaut)Gold per Platinum (default 10):
Custom gold valuesCustom gold valuesValeur de l'or personnaliséeCustom gold values
Please see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain partsMerci de vous référer au wiki. Vous aurez besoin d'une extension de navigateur pour changer le css afin de montrer certaines parties.Please see the wiki. You'll need to use a browser extension to change the css to show certain parts
Hide Saving throw DCHide Saving throw DCCacher DD de sauvHide Saving throw DC
Hide Saving throw failureHide Saving throw failureCacher échec sauvHide Saving throw failure
Hide Saving throw successHide Saving throw successCacher succès sauvHide Saving throw success
Hide EffectHide EffectCacher EffetHide Effect
Hide RechargeHide RechargeCacher RechargeHide Recharge
Hide NPC infoHide NPC infoCacher Infos PNJHide NPC info
MacrosMacrosMacrosMacros

+
Sheet version:
Dungeons & Dragons (5th edition)
Character nameCharacter nameNom du personnageИмя Персонажа
/
CoreKernBaseCore NPCNPCPNJNPC SpellsSpellsSortsМагия EquipmentEquipmentEquipementEquipment ResourcesResourcesResourcesResources CharacterCharacterPersonnageCharacter y AllAllToutAll
Saving throwsRettungswürfeJets de sauvSaving throws
SkillsSkillsCompétencesНавыки
Other Proficiencies & LanguagesOther Proficiencies & LanguagesAutres Maîtrises & LanguesOther Proficiencies & Languages
/
/
/
/
/
/
/
/
Hit diceHit diceDés de VieКость Хитов
SuccessesErfolgeRéussitesSuccesses

FailuresFailuresÉchecsFailures

/
y
HealHealSoinHeal.
+
QueryQueryQueryQuery
ExtrasExtrasExtrasExtras.
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
ResourcesResourcesResourcesResources
Spell slotsZauberslotsEmplacement de sortSpell slots Spell pointsZauberpunktePoints de sortSpell points
1st1st1er1st
/
2nd2nd2ème2nd
/
3rd3rd3ème3rd
/
4th4th4ème4th
/
5th5th5ème5th
/
6th6th6ème6th
/
7th7th7ème7th
/
8th8th8ème8th
/
9th9th9ème9th
/
Spell slotsZauberslotsEmplacement de sortSpell slots
1st1st1er1st
2
2nd2nd2ème2nd
3
3rd3rd3ème3rd
5
4th4th4ème4th
6
5th5th5ème5th
7
6th6th6ème6th
9
7th7th7ème7th
10
8th8th8ème8th
11
9th9th9ème9th
13
/
Spell pointsZauberpunktePoints de sortSpell points
?
Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharge après un repos long (4 recharges après un repos court au niv 20).Recharges on a long rest (4 recharge on a short rest if lvl 20)
/
Sorcery PointsSorcery PointsPoints de SorcelerieSorcery Points
?
Recharges on a long or short rest and are all of the same levelRecharges on a long or short rest and are all of the same levelRecharge après un repos court ou long et ont tous le même niveauRecharges on a long or short rest and are all of the same level
/
WarlockWarlockSorcierКолдун Spell slotsZauberslotsEmplacement de sortSpell slots
AttackAttackAttaqueAttack
ATKATKATQATK
DamageDamageDégâtsDamage
y
NameNameNomНаименование
TypeTypeTypeТип
ReachReachAllongeReach
RangeRangePortéeRange
AmmoAmmoMunAmmo
AttackAttackAttaqueAttack.
ProfProfMaîtProf
+
Crit rangeCrit rangeCoup CritCrit range
Saving throwSaving throwJet de sauvSaving throw.
+
=
DCDCDDDC
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
ExtrasExtrasExtrasExtras.
EmoteEmoteEmoteEmote
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
AttacksAttacksAttaquesНападки
ArmorArmorArmureДоспехи
ACACCAКБ

EquipmentEquipmentEquipementEquipment
QtyQtyQtéКлво
EquipmentEquipmentEquipementEquipment
Resistances & ImmunitiesResistenzen & ImmunitätenRésistances & ImmunitésResistances & Immunities
?
LevelLevelNiveauУровеньEffectEffectEffetsEffect
1Disadvantage on ability checksDisadvantage on ability checksDésavantage aux jets de caractéristiquesDisadvantage on ability checks
2Speed halvedSpeed halvedVitesse diminuée de moitiéSpeed halved
3Disadvantage on attack rolls and saving throwsDisadvantage on attack rolls and saving throwsDésavantage aux jets d'attaque et de sauvegardeDisadvantage on attack rolls and saving throws
4Hit point maximum halvedHit point maximum halvedPoints de vie maximums diminués de moitiéHit point maximum halved
5Speed reduced to 0Speed reduced to 0Vitesse réduite à 0Speed reduced to 0
6DeathDeathMortDeath
y
Armor ClassArmor ClassArmureКласс Брони
Hit pointsHit pointsPoints de VieХит Поинты
SpeedGeschVitesseSpeed
strstrforсила
dexdexdexлов
conconconTел
intintintинт
wiswissagmуд
chachachacар
Saving throwsRettungswürfeJets de sauvSaving throws
SkillsSkillsCompétencesНавыки
SensesSensesSensesSenses
LanguagesLanguagesLanguesЯзыки
ChallengeHerrausf.FPChallenge
XP

Actions

Legendary Actions

Lair Actions

Filters PreparedPreparedPréparéPrepared RitualRitualRituelsRitual CantripsCantripsCantripsCantrips123456789AllAllToutAll ReactionReactionRéactionReactionBonusBonusBonusБонусActionActionActionActionAllAllToutAll Spells can haveSpells can haveSorts peuvent avoirSpells can have: ConcentrationConcentrationConcentrationConcentration V S M
SpellSpellSortSpell
LevelLevelNiveauУровень
Casting TimeCasting TimeTemps d'incantationCasting Time
ConcConcConcConc
SpellSpellSortSpell
LevelLevelNiveauУровень
Casting TimeCasting TimeTemps d'incantationCasting Time
ConcConcConcConc
y
RitualRitualRituelsRitual
PreparedPreparedPréparéPrepared
Casting TimeCasting TimeTemps d'incantationCasting Time:
RangeRangePortéeRange:
ComponentsComponentsComposantsComponents:
DurationDurationDuréeDuration:
ConcentrationConcentrationConcentrationConcentration
TargetTargetCibleTarget:
ContentContentContenuContent.
AttackAttackAttaqueAttack.
ProfProfMaîtProf
+
Crit rangeCrit rangeCoup CritCrit range
Saving throwSaving throwJet de sauvSaving throw.
+
=
DCDCDDDC
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
DamageDamageDégâtsDamage.
+
+
CritCritCritCrit
HealHealSoinHeal.
+
+
Higher levelHigher levelNiveau SuoHigher level.
DiceDiceDésDice
DieDieDie
2nd2nd2ème2nd DiceDiceDésDice
2nd2nd2ème2nd DieDieDie
Flat healFlat healBonus de soinFlat heal
ExtrasExtrasExtrasExtras.
EmoteEmoteEmoteEmote
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
SpellsSpellsSortsМагия
Spell slotsZauberslotsEmplacement de sortSpell slots Spell pointsZauberpunktePoints de sortSpell points
1st1st1er1st
/
2nd2nd2ème2nd
/
3rd3rd3ème3rd
/
4th4th4ème4th
/
5th5th5ème5th
/
6th6th6ème6th
/
7th7th7ème7th
/
8th8th8ème8th
/
9th9th9ème9th
/
Spell slotsZauberslotsEmplacement de sortSpell slots
1st1st1er1st
2
2nd2nd2ème2nd
3
3rd3rd3ème3rd
5
4th4th4ème4th
6
5th5th5ème5th
7
6th6th6ème6th
9
7th7th7ème7th
10
8th8th8ème8th
11
9th9th9ème9th
13
/
Spell pointsZauberpunktePoints de sortSpell points
?
Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharges on a long rest (4 recharge on a short rest if lvl 20)Recharge après un repos long (4 recharges après un repos court au niv 20).Recharges on a long rest (4 recharge on a short rest if lvl 20)
/
Sorcery PointsSorcery PointsPoints de SorcelerieSorcery Points
?
Recharges on a long or short rest and are all of the same levelRecharges on a long or short rest and are all of the same levelRecharge après un repos court ou long et ont tous le même niveauRecharges on a long or short rest and are all of the same level
/
WarlockWarlockSorcierКолдун Spell slotsZauberslotsEmplacement de sortSpell slots
SpellcastingSpellcastingLancement de sortSpellcasting
ATKATKATQATK
DMGDMGDMGDMG
Saving DCSaving DCDD de sauvSaving DC
HealHealSoinHeal
Bonuses & PenaltiesBoni & MaliBonus & MalusBonuses & Penalties
?
This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.Ceci ajoutera automatiquement la caractéristique pour déterminer le DD de sauvegarde lors de l'importation d'un sort ou d'une attaque. Si "Ajoutez la carac de lancement de sort" est également activé sur l'objet importé, la caractéristique de dégâts ou de soins changera en conséquence.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.
Default abilityDefault abilityCarac par défautDefault ability
ArmorArmorArmureДоспехи
TypeTypeTypeТип
ACACCAКБ
BonusBonusBonusБонус
TotalTotalTotalВсего
StrengthStrengthForceСила
Stealth[object Object]DiscrétionStealth
WeightWeightPoidsВес
+
=
Armored ACArmored ACCA (armure)КБ (в доспехах)
Unarmored abilityUnarmored abilityBonus de carac (CA sans armure)Unarmored ability
Unarmored ACUnarmored ACCA (sans armure)КБ (без доспехов)
ArmorArmorArmureДоспехи
AttacksAttacksAttaquesНападки
ArmorArmorArmureДоспехи
EquipmentEquipmentEquipementEquipment
CoinageCoinageMonnaieчеканка монет
MiscMiscMiscMisc
TotalTotalTotalВсего
WeightWeightPoidsВес
Carrying capacityCarrying capacityCapacité de chargeГрузоподъемность
Push/Drag/LiftPush/Drag/LiftPousse/Tire/LèveМожно поднять\перенести
EncumberedEncumberedEncombréПерегрузка
H. EncumberedH. EncumberedL. EncombréСил.Перегрузка
WeightWeightPoidsВес
EquipmentEquipmentEquipementEquipment
ContentContentContenuContent
QtyQtyQtéКлво
WeightWeightPoidsВес
TotalTotalTotalВсего
×
=

AttackAttackAttaqueAttack
WeightWeightPoidsВес
EquipmentEquipmentEquipementEquipment
/
y
HealHealSoinHeal.
+
QueryQueryQueryQuery
ExtrasExtrasExtrasExtras.
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
ResourcesResourcesResourcesResources
Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.Ajoutez ici (ou dans la grande zone de texte ci-dessus) toute capacité de classe ou de race que vous possédez. Les ajouter ici vous permet de les utiliser en tant que macros à part entières (en cliquant sur le bouton Jet présent à chaque ligne) ou de les inclure automatiquement dans un autre jet de dés en cochant les options appropriées. Par exemple, un roublard peut ajouter sa capacité d'attaque sournoise ci-dessous, et soit l'utiliser en cliquant sur le bouton Jet quand nécessaire et/ou en cochant les options pour l'inclure automatiquement dans les jets d'armes de mêlée et de tir.Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.
FreetextFreetextTexte supFreetext
FreeformFreeformEntrées supFreeform
Ability checksFähigkeitschecksJet de CaracAbility checks
Saving throwsRettungswürfeJets de sauvSaving throws
MiscMiscMiscMisc
SkillsSkillsCompétencesНавыки
StrengthStrengthForceСила
DexterityDexterityDextéritéЛовкость
ConstitutionConstitutionConstitutionТелосложение
IntelligenceIntelligenceIntelligenceИнтеллект
WisdomWisdomSagesseМудрость
CharismaCharismaCharismeХаризма
InitiativeInitiativeInitiativeInitiative
StrengthStrengthForceСила
DexterityDexterityDextéritéЛовкость
ConstitutionConstitutionConstitutionТелосложение
IntelligenceIntelligenceIntelligenceИнтеллект
WisdomWisdomSagesseМудрость
CharismaCharismaCharismeХаризма
Death savesTodesrettungswürfeSauv contre la mortDeath saves
Hit diceHit diceDés de VieКость Хитов
AttackAttackAttaqueAttack
SpellSpellSortSpell
SkillSkillCompétenceSkill
AttachersAttachersAttachesAttachers
ClassClassClasseClass
LevelLevelNiveauУровень
Hit diceHit diceDés de VieКость Хитов
SpellcastingSpellcastingLancement de sortSpellcasting
Custom nameCustom nameNom persoCustom name
Class levelsClass levelsNiveaux de classeClass levels
?
This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.Ceci ajoutera automatiquement la caractéristique pour déterminer le DD de sauvegarde lors de l'importation d'un sort ou d'une attaque. Si "Ajoutez la carac de lancement de sort" est également activé sur l'objet importé, la caractéristique de dégâts ou de soins changera en conséquence.This will set the ability for saving throw DCs when importing a Spell or Attack. If "Add Casting Modifier" is also set on the importing item it will apply to the damage ability or heal ability as well.
Default abilityDefault abilityCarac par défautDefault ability
LevelLevelNiveauУровень
CalcCalcCalcCalc
BonusBonusBonusБонус
MaxMaxMaxMax
1st1st1er1st
+
=
2nd2nd2ème2nd
+
=
3rd3rd3ème3rd
+
=
4th4th4ème4th
+
=
5th5th5ème5th
+
=
6th6th6ème6th
+
=
7th7th7ème7th
+
=
8th8th8ème8th
+
=
9th9th9ème9th
+
=
Spell slotsZauberslotsEmplacement de sortSpell slots
GenderGenderSexeПол
SizeSizeCatégorie de tailleРазмер
AgeAgeAgeВозраст
HeightHeightTailleРост
WeightWeightPoidsВес
EyesEyesYeuxГлаза
SkinSkinPeauКожа
HairHairCheveuxВолосы
AppearanceAppearanceApparenceВнешний Вид
BlindsightBlindsightVision aveugleСлеповидение
DarkvisionDarkvisionVision dans le noirТемновидение
TremorsenseTremorsensePerc. Vibr.Чувство вибрации
TruesightTruesightVision véritableИстинное зрение
VisionVisionVisionVision
BurrowBurrowCreuseПолзание
ClimbKlett.GrimpeClimb
FlyFlieg.VolFly
SwimSchwim.NageSwim
MovementMovementMouvementMovement
Jack of all tradesJack of all tradesTouche-à-toutМастер на все руки Halfling LuckHalfling LuckChance des halfelinsHalfling Luck
FeaturesFeaturesFeaturesFeatures
Miscellaneous notesMiscellaneous notesAutres notesMiscellaneous notes
Sheet outputSheet outputLes jets de cette fiche doivent êtreSheet output
Death saving throws outputDeath saving throws outputChuchoter jets contre la mortDeath saving throws output
Initiative outputInitiative outputChuchoter l'initiativeInitiative output
Character Name on all roll templatesCharacter Name on all roll templatesNom du perso sur tous les jetsCharacter Name on all roll templates
Roll Advantage:
Initiative:
Break Initiative TiesBreak Initiative TiesAjoute Mod Dex à l'initBreak Initiative Ties
Initiative RollInitiative RollJet d'initiativeInitiative Roll
Show Target's AC on AttacksShow Target's AC on AttacksMontrer la CA de la cible sur les jets d'attaqueShow Target's AC on Attacks
Show Target's Name on Attacks and SavesShow Target's Name on Attacks and SavesMontrer le nom de la cible sur les jets d'attaque et de sauvegardeShow Target's Name on Attacks and Saves
OutputOutputOutputРезультат
AbilityAbilityCaractéristiqueAbility
Ability score bonusAbility score bonusBonus modificateur de carac.Ability score bonus
Check bonusCheck bonusBonus de CaracCheck bonus
Saving throw bonusSaving throw bonusBonus jet de sauvSaving throw bonus
StrengthStrengthForceСила
DexterityDexterityDextéritéЛовкость
ConstitutionConstitutionConstitutionТелосложение
IntelligenceIntelligenceIntelligenceИнтеллект
WisdomWisdomSagesseМудрость
CharismaCharismaCharismeХаризма
AllAllToutAll

Medium armor max dexMedium armor max dexBonus dex max (armure intermédaire)Medium armor max dex
SkillSkillCompétenceSkill
BonusBonusBonusБонус
Initiative bonusInitiative bonusBonus initiativeInitiative bonus
BonusesBonusesBonusBonuses
?
Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
Ajoute automatiquement un bonus/malus aux jets effectués à l'aide des macros de la fiche de Personnage.
Utilisation: Vous trouvez un objet magique qui vous donne +1 à vos dommages, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effet du sort Bénediction, entrez "d4cs0cf0" dans les cases de jets d'attaque et de jets de sauvegarde.
Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
AttacksAttacksAttaquesНападки
MeleeMeleeMêléeMelee
RangedRangedTirRanged
AttackAttackAttaqueAttack
DamageDamageDégâtsDamage
AttackAttackAttaqueAttack
DamageDamageDégâtsDamage
AttackAttackAttaqueAttack
DamageDamageDégâtsDamage
SpellcastingSpellcastingLancement de sortSpellcasting
ATKATKATQATK
DMGDMGDMGDMG
Saving DCSaving DCDD de sauvSaving DC
HealHealSoinHeal
Bonuses & PenaltiesBoni & MaliBonus & MalusBonuses & Penalties
Copper per Gold (default 100)Copper per Gold (default 100)Cuivre par Or (100 par défaut)Copper per Gold (default 100):
Silver per Gold (default 10)Silver per Gold (default 10)Argent par Or (10 par défaut)Silver per Gold (default 10):
Electrum per Gold (default 2)Electrum per Gold (default 2)Electrum par Or (2 par défaut)Electrum per Gold (default 2):
Gold per Platinum (default 10)Gold per Platinum (default 10)Or par Platine (10 par défaut)Gold per Platinum (default 10):
Custom gold valuesCustom gold valuesValeur de l'or personnaliséeCustom gold values
Please see the wiki. You'll need to use a browser extension to change the css to show certain partsPlease see the wiki. You'll need to use a browser extension to change the css to show certain partsMerci de vous référer au wiki. Vous aurez besoin d'une extension de navigateur pour changer le css afin de montrer certaines parties.Please see the wiki. You'll need to use a browser extension to change the css to show certain parts
Hide Saving throw DCHide Saving throw DCCacher DD de sauvHide Saving throw DC
Hide Saving throw failureHide Saving throw failureCacher échec sauvHide Saving throw failure
Hide Saving throw successHide Saving throw successCacher succès sauvHide Saving throw success
Hide EffectHide EffectCacher EffetHide Effect
Hide RechargeHide RechargeCacher RechargeHide Recharge
Hide NPC infoHide NPC infoCacher Infos PNJHide NPC info
MacrosMacrosMacrosMacros

diff --git a/D&D_5e_Shaped/precompiled/components/sheetWorkers.js b/D&D_5e_Shaped/precompiled/components/sheetWorkers.js index 45eb66d0b9..4d2a06052b 100644 --- a/D&D_5e_Shaped/precompiled/components/sheetWorkers.js +++ b/D&D_5e_Shaped/precompiled/components/sheetWorkers.js @@ -104,7 +104,7 @@ function parseAttackComponents(v, repeatingString, finalSetAttrs, options) { } } - if (aTriggerFieldExists) { + if (aTriggerFieldExists && !exists(v[repeatingString + options.toggleField])) { finalSetAttrs[repeatingString + options.toggleField] = options.toggleFieldSetTo; } if (options.attackAbility && !exists(v[repeatingString + 'attack_ability']) && v[repeatingString + 'attack_ability'] !== '0') { @@ -1107,6 +1107,8 @@ var updateDamageToggle = function (v, finalSetAttrs, repeatingString, options) { var damageString = ''; var damageFormula = ''; var damageToggle = v[repeatingString + 'damage_toggle']; + var damageAbility; + var damageType; if (!damageToggle || damageToggle === '@{damage_toggle_var}') { var damageAddition = 0; @@ -1121,7 +1123,7 @@ var updateDamageToggle = function (v, finalSetAttrs, repeatingString, options) { options.defaultDamageAbility = 0; } - var damageAbility = v[repeatingString + 'damage_ability']; + damageAbility = v[repeatingString + 'damage_ability']; if (!exists(damageAbility) && v[repeatingString + 'type'] === 'Ranged Weapon') { damageAbility = '@{dexterity_mod}'; finalSetAttrs[repeatingString + 'damage_ability'] = damageAbility; @@ -1170,7 +1172,7 @@ var updateDamageToggle = function (v, finalSetAttrs, repeatingString, options) { damageString += ADD + damageAddition; } - var damageType = v[repeatingString + 'damage_type']; + damageType = v[repeatingString + 'damage_type']; if (exists(damageType)) { if (hasUpperCase(damageType)) { damageType = damageType.toLowerCase(); @@ -1241,8 +1243,8 @@ var updateDamageToggle = function (v, finalSetAttrs, repeatingString, options) { var damageProperties = v[repeatingString + 'properties']; if (exists(damageProperties)) { if (damageProperties.indexOf('Versatile') !== -1) { - finalSetAttrs[repeatingString + 'second_damage_ability'] = finalSetAttrs[repeatingString + 'damage_ability']; - finalSetAttrs[repeatingString + 'second_damage_type'] = finalSetAttrs[repeatingString + 'damage_type']; + finalSetAttrs[repeatingString + 'second_damage_ability'] = damageAbility; + finalSetAttrs[repeatingString + 'second_damage_type'] = damageType; } if (!finalSetAttrs[repeatingString + 'parsed']) { finalSetAttrs[repeatingString + 'parsed'] = ''; @@ -1900,8 +1902,7 @@ var sheetOpened = function () { }); }; -on('sheet:opened', function (eventInfo) { - console.log('============================================================================sheetopened eventInfo', eventInfo); +on('sheet:opened', function () { sheetOpened(); });