+
+
+
+
+
+
+
+
+
+
+
+
+ Name:
+
+
+
+
+
+
+
+
+
+
+
+ HP:
+
+ /
+
+
+
+ Class:
+
+
+
+
+
+ Subclass:
+
+
+
+ Tier:
+
+
+
+
+
+
+
+ Aspects:
+
+
+
+
+ OFFENSIVE
+
+
+
+ DEFENSIVE
+
+
+
+ UTILITY
+
+
+
+
+
+
+
+ Strength:
+
+
+
+ Intelligence:
+
+
+
+ Barrier Values
+
+
+
+
+
+ Toughness:
+
+
+
+ Toughness:
+
+
+
+ Resistance:
+
+
+
+ Resistance:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Skills
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Dexterity:
+
+
+
+ Resilience:
+
+
+
+ Defense Values
+
+
+
+
+
+ Dodge:
+
+
+
+
+ Willpower:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Skills
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ CAP Check
+
+
+
+
+
+
+ Roll 1d20 when an Action targets at least 1 Foe. Must be equal or less tab CAP Values to succeed
+
+
+
+
+
+ 🠖
+
+ C:
+
+
+ Critical
+
+
+ 🠖
+
+ A:
+
+
+ Accuracy
+
+
+
+ P:
+
+
+ Penetration
+
+ Action Pool
+
+
+ Check 2 Boxes when using a Slow Action. Check 1 Box when using a Fast Action.
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Name
+ Type
+ Target
+ Range
+ Effect
+ Action Speed
+
+
+
+
+ MOVEMENT
+ You cannot end your Movement in an Occupied Square.
+
+
+
+
+ Move
+
+
+
+
+
+
+
+ Move
+
+ -
+
+ Squares. Can move through friendly Combatants.
+
+ Slow
+
+ Shift
+
+
+
+
+
+
+
+ Move
+
+ Square(s). Can move through friendly Combatants.
+
+ Fast
+
+ MANEUVER
+ You cannot end your Maneuver in an Occupied Square.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Name:
+
+
+
+
+
+ Associated Skill
+
+
+
+
+
+
+
+ Speed
+
+
+
+
+
+ Description
+
+
+ BASIC ACTIONS
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Melee
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Slow
+
+
+
+
+
+
+ Name:
+
+
+
+
+
+ Target:
+
+
+
+
+
+ Range:
+
+
+
+
+ Damage:
+
+ +
+
+
+
+
+ vs.
+
+
+
+
+
+
+
+
+
+
+ Description
+
+
+
+
+
+
+
+
+
+
+
+ Ranged
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Slow
+
+
+
+
+
+
+ Name:
+
+
+
+
+
+ Target:
+
+
+
+
+
+ Range:
+
+
+
+
+ Damage:
+
+ +
+
+
+
+
+ vs.
+
+
+
+
+
+
+
+
+
+
+ Description
+
+
+ CLASS ACTIONS
+
+
+
+
+ Trigger Limit:
+
+ Sustain Limit:
+
+ Amplify Limit:
+
+
+
+
+
+
+
+
+ CLASS TIDE-TURNER ACTIONS
+
+
+
+
+ Max Tide-Turners:
+
+ Tide-Tuners Used:
+
+
+
+
+
+
+
+
+ YOUR TURN:
+ 1. Restore Action Pool. 2. Select Sustains. 3. Use up to your Action Pool of Actions.
+
+
+ AT END OF COMBAT:
+ Restore HP to Full and remove All Conditions.
+
+
+
+