diff --git a/Band of Blades Official/translations/pl.json b/Band of Blades Official/translations/pl.json index 364b2ce216..9556c12e32 100644 --- a/Band of Blades Official/translations/pl.json +++ b/Band of Blades Official/translations/pl.json @@ -408,13 +408,13 @@ "item_+1_utility": "+1 Utility. Mark below.", "item_+2_utility": "+2 Utility. Mark below.", "item_2_fine_pistols": "Dwa wyśmienite pistolety", - "item_ammo": "Ammo", + "item_ammo": "Amunicja", "item_armor": "Pancerz", - "item_bandolier": "Bandolier", + "item_bandolier": "Bandoliery", "item_battlefield_banner": "Sztandar", "item_black_arrows": "Czarna Strzała", "item_black_shot": "Czarna Kula", - "item_books_n_scrolls": "Books & Scrolls", + "item_books_n_scrolls": "Księgi i zwoje", "item_camo_gear": "Zestaw do kamuflażu", "item_climbing_kit": "Zestaw wspinaczkowy", "item_compass_&_maps": "Kompas i mapy", @@ -446,23 +446,23 @@ "item_hand_weapon": "Broń ręczna", "item_heavy_weapon": "Broń Ciężka", "item_holy_symbol_of_mercy": "Święty Znak Miłosierdzia", - "item_large_weapon": "Large Weapon", + "item_large_weapon": "Duża broń", "item_lenses": "Luneta", "item_mark_of_the_healing_god": "Piętno Bogini Uzdrawiania", "item_medic_kit": "Zestaw medyczny", "item_memento_of_home": "Memento of Home", "item_musket": "Karabin", "item_naive_hope": "Naive Hope", - "item_name": "Item name", + "item_name": "Nazwa Przedmiotu", "item_oil": "Olej", "item_pistol": "Pistolet", "item_reliquary": "Relikwiarz", "item_repair_kit": "Zestaw majsterkowicza", "item_shield": "Tarcza", - "item_soldiers_kit": "Soldier’s Kit", - "item_supplies": "Supplies", - "item_tents_&_camping_gear": "Tents & Camping Gear", - "item_tonics": "Tonics", + "item_soldiers_kit": "Zestaw Legionisty", + "item_supplies": "Aprowizacja", + "item_tents_&_camping_gear": "Namioty i sprzęt obozowy", + "item_tonics": "Toniki", "item_winter_clothing": "Zimowe ubranie", "item_wrecking_kit": "Zestaw wyburzeniowy", "kind": "Kind", @@ -474,7 +474,7 @@ "light_items": "Lekkie przedmioty", "lithe": "Lithe", "load": "Obciążenie", - "load_details": "Choose Light/Normal/Heavy, and 2 Utility.", + "load_details": "Wybierz lekki/normalny/ciężki ekwipunek i 2 przedmioty", "load_heavy_desc": "Slower. All Normal items and...", "load_light_desc": "Quieter/faster. All items below.", "load_normal_desc": "All Light items and...", @@ -486,8 +486,8 @@ "lose_morale_2": "Materiel. Can’t pay supply (-1) or Food (-2).", "lose_morale_3": "Death. Whenever a soldier dies.", "lose_morale_from": "Lose morale from", - "low_morale": "Low Morale", - "lta_augument_missions": "augument Missions", + "low_morale": "Niskie morale", + "lta_augument_missions": "Usprawnienie Zadania", "lta_augument_missions_complete": "Next GM mission generation, tell them to add +1 to the rewards and mission penalty rolls on one mission of the Commander’s focus type. That type must appear once.", "lta_augument_missions_desc": "Use contacts to bolster the Commander’s mission selection.", "lta_expand_network": "Expand Network", @@ -515,33 +515,33 @@ "mercies": "Mercies", "mercy": "Miłosierny", "miasma": "Miazmaty", - "minus1d": "-1D", + "minus1d": "-1k", "mission_favor": "Mission Favor", - "mission_type": "Mission Type", + "mission_type": "Rodzaj zadania", "morale": "Morale", "morale_campaign_actions_desc": "Each campaign phase, gain campaign actions based on morale.
1-3: None. 4-7: One. 8-10: Two.", - "more": "more", + "more": "więcej", "mutation": "Mutation", "name": "Nazwa", - "need_help": "Need help", + "need_help": "Wymaga pomocy", "nondescript": "Nondescript", "normal": "Ekwipunek zwykły", "normal_items": "Zwykłe przedmioty", - "notes": "Notes", + "notes": "Notatki", "number_heritage_traits": "Number of heritage traits", - "numberofdice": "Number of dice", + "numberofdice": "Liczba kości", "obsessed": "Maniak", "officer_missions": "Zadanie religijne i zaopatrzeniowe", "ok": "ok", "one-eyed": "Jednooki", - "open_menu": "Open menu", + "open_menu": "Otwórz menu", "optional": "opcjonalnie", "opulent": "Opulent", - "or": "—or—", - "orite": "Orite", + "or": "albo", + "orite": "Orianin", "orite_medical_alchemy": "Orite Medical Alchemy", "orite_traits": "Orite Traits", - "other": "Other", + "other": "Inne", "panyar": "Panyanin", "panyar_traits": "Panyar Traits", "paranoid": "Paranoik", @@ -552,7 +552,7 @@ "playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.", "playbook_ability_akimbo": "Palba", "playbook_ability_akimbo_desc": "When dueling at close range with two pistols, gain potency.", - "playbook_ability_ambush": "Ambush", + "playbook_ability_ambush": "Zasadzka", "playbook_ability_ambush_desc": "When you attack from hiding or spring a trap, you get +1d.", "playbook_ability_attache": "Delegat", "playbook_ability_attache_desc": "You may deploy on any mission, even outside the usual Specialist caps. Gain this ability for free when you become a Medic.", @@ -594,7 +594,7 @@ "playbook_ability_hard_knocks_desc": "Mark 2 xp in any category at the end of any mission where you took level 2 harm or higher. This ability cannot be taken as a Veteran advance.", "playbook_ability_hardened": "Twardziele", "playbook_ability_hardened_desc": "You can mark 2 additional stress boxes.", - "playbook_ability_home_cooking": "Home Cooking", + "playbook_ability_home_cooking": "Domowa kuchnia", "playbook_ability_home_cooking_desc": "If a mission takes multiple days, use your Fresh Food. Say what you cook. Everyone in the squad that partakes clears 1 stress. This ability cannot be taken as a Veteran advance.", "playbook_ability_infiltrator": "Infiltrator", "playbook_ability_infiltrator_desc": "When you gather info through clandestine observation, or attempt to bypass traps and security measures, gain potency.", @@ -626,7 +626,7 @@ "playbook_ability_obedience_desc": "An NPC squadmate sacrifices themselves, on your orders. They die, and absorb all the harm for you or another Specialist from one attack. Remember that the Legion takes -1 morale each time this occurs.", "playbook_ability_officer_school": "Absolwent", "playbook_ability_officer_school_desc": "You’re well educated and know arcane esoterica. Gain +1d when gathering info through research and when resisting with insight.", - "playbook_ability_one_eye": "One Eye", + "playbook_ability_one_eye": "Jednooki", "playbook_ability_one_eye_desc": "You’ve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.", "playbook_ability_over_the_top": "Szturmowiec", "playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.", @@ -638,17 +638,17 @@ "playbook_ability_relentless_desc": "You may spend grit uses to push yourself.", "playbook_ability_sharpshooter": "Strzelec wyborowy", "playbook_ability_sharpshooter_desc": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.", - "playbook_ability_sixth_sense": "Sixth Sense", + "playbook_ability_sixth_sense": "Szósty zmysł", "playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.", - "playbook_ability_specialist_training": "Specialist Training", + "playbook_ability_specialist_training": "Szkolenie na specjalistę", "playbook_ability_specialist_training_desc": "You promote to a Specialist. Make a new playbook: mark 1 special ability and a rank of the starting Specialist action.", - "playbook_ability_strategist": "Strategist", + "playbook_ability_strategist": "Strateg", "playbook_ability_strategist_desc": "You gain +1d to sway when acquiring assets for a mission via channels uses. You also get +1d to the engagement roll for a mission.", - "playbook_ability_survivor": "Survivor", + "playbook_ability_survivor": "Niedobitek", "playbook_ability_survivor_desc": "You can take +1 trauma before dying.", - "playbook_ability_tactician": "Tactician", + "playbook_ability_tactician": "Taktyk", "playbook_ability_tactician_desc": "You anticipate problems others would never see coming. When you lead a group action you may suffer at most 1 stress.", - "playbook_ability_tenacious": "Tenacious", + "playbook_ability_tenacious": "Niezłomny", "playbook_ability_tenacious_desc": "Penalties from harm are one level less severe (though level 4 harm is still fatal).", "playbook_ability_veteran": "Wiarus", "playbook_ability_veteran_desc": "Take a special ability from another source.", @@ -659,18 +659,18 @@ "playbook_ability_weaponmaster": "Fechmistrz", "playbook_ability_weaponmaster_desc": "You’re known as a Weaponmaster even outside the Legion. When you push yourself, you also gain potency in melee combat.", "playbook_heavy": "Ciężkozbrojny", - "playbook_heavy_promo_req": "(2 skirmish, 1 wreck)", + "playbook_heavy_promo_req": "(2 wojowanie, 1 demolowanie)", "playbook_medic": "Felczer", - "playbook_medic_promo_req": "(2 research, 1 maneuver, 1 consort, 1 discipline)", + "playbook_medic_promo_req": "(2 analizowanie, 1 manewrowanie, 1 bratanie, 1 dyscyplinowanie)", "playbook_officer": "Centurion", - "playbook_officer_promo_req": "(1 discipline, 2 sway)", - "playbook_other": "Other", + "playbook_officer_promo_req": "(1 dyscyplinowanie, 2 przekonywanie)", + "playbook_other": "Inne", "playbook_rookie": "Rekrut", "playbook_scout": "Zwiadowca", - "playbook_scout_promo_req": "(2 scout, 1 maneuver)", - "playbook_sniper": "Sniper", - "playbook_sniper_promo_req": "(1 scout, 2 shoot)", - "playbook_soldier": "Soldier", + "playbook_scout_promo_req": "(2 rozpoznanie, 1 manewrowanie)", + "playbook_sniper": "Snajper", + "playbook_sniper_promo_req": "(1 rozpoznanie, 2 strzelanie)", + "playbook_soldier": "Legionista", "plus_1_resist": "+1 resist", "position": "Położenie", "precise": "Precise", @@ -681,7 +681,7 @@ "pressure_instructions": "Add time according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)", "prideful": "Prideful", "primary_mission": "Priorytetowe zadanie", - "promote": "Promote", + "promote": "Awans", "promotion": "Awans", "protective": "Ochrona", "proud": "Proud", @@ -707,12 +707,12 @@ "role_commander": "Legat", "role_lorekeeper": "Kronikarz", "role_marshal": "Trybun", - "role_quartermaster": "Quartermaster", - "role_spymaster": "Spymaster", - "roll_fortune": "Roll Fortune", + "role_quartermaster": "Kwatermistrz", + "role_spymaster": "Starszy nad szpiegami", + "roll_fortune": "Rzut na szczęście", "roll_inf": "Rzuć", - "rolls": "rolls", - "rolls_for_an": "rolls for an", + "rolls": "rzut", + "rolls_for_an": "rzut na", "rookie_promotion_desc": "Your Rookie is no longer a Rookie and will now become a soldier! This will give you one rank of Grit; you are also eligible to choose a special ability after promotion.", "rot": "Gnicie", "scarred": "Scarred", @@ -722,40 +722,40 @@ "scrounge": "Przeszukiwanie", "scrounge_desc": "While on a mission, you may spend scrounge uses to find safe and secure shelter or one load worth of supplies for everyone in your squad.", "secondary_mission": "Zadanie poboczne", - "send_details_to_chat": "Send details to chat", + "send_details_to_chat": "Wyślij do czatu", "shattered_lions": "Rozbite Lwy", "shield": "Tarcza", - "shoot": "Shoot", + "shoot": "Strzelanie", "shoot_desc": "Shoot a target with precision from a distance; find a perch with clear lines of fire; make trick shots.", "show_advanced abilities": "Show advanced abilities", "show_advanced_abilities": "Show advanced abilities", - "show_alchemicals": "Show alchemicals", - "show_extra_xp_condition": "Show extra xp condition", - "show_item_description": "Show item descriptions", + "show_alchemicals": "Pokaż alchemikalia", + "show_extra_xp_condition": "Pokaż dodatkowy wyzwalacz pd", + "show_item_description": "Pokaż opis przedmiotów", "shrewd": "Shrewd", - "siege_weapons": "Siege Weapons", - "silver_stags": "Silver Stags", + "siege_weapons": "Broń oblężnicza", + "silver_stags": "Srebrne Jelenie", "simple_assignments": "Simple Assignments", "simple_assignments_1": "Recover. The spy heals and recuperates. Remove their wounded condition.", "simple_assignments_2": " Interrogate. Ask the Commander for the intel questions list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commander’s intel total) whenever missions are presented by the GM.", "simple_assignments_3": "Blackmail. Spy bribes or threatens as needed. Add +1d to an acquire assets roll.", "simple_assignments_4": "Help. Spy bribes or threatens as needed. Add +1d to a long-term project roll.", "simple_assignments_top": "During campaign actions, you can assign spies to simple assignments. Spies on simple assignment cannot undertake long-term assignments.", - "skirmish": "Skirmish", + "skirmish": "Wojowanie", "skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.", "smart": "Smart", "smug": "Smug", "sniper_missions": "Zadanie bojowe i rekonesansowe", - "soft": "Soft", + "soft": "Wrażliwy", "soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.", - "special": "Special", + "special": "Specjalny", "special_abilities": "Zdolności specjalne ", "special_ability": "Zdolność specjalna", - "specialist": "Specialist", + "specialist": "Specjalista", "specialist_action": "Specialist action", - "specialists": "Specialists", - "specialty": "Specialty", - "spies": "Spies", + "specialists": "Specjaliści", + "specialty": "Specjalność", + "spies": "Szpiedzy", "spy_antoinette": "Antoinette", "spy_antoinette_desc": "Denied nobility by birth, this Orite seamstress found a better calling in life. She’s broken countless hearts, poisoned nobles and warriors both, and has yet to fail a mission.", "spy_antoinette_specialty": "Antoinette automatically upgrades to a master spy.", @@ -771,28 +771,28 @@ "spy_liya": "Liya", "spy_liya_desc": "This Bartan bears none of the usual Bartan jewelry signifying kinship and prefers deep cover and long-term solo missions. She’s also a master duelist, and a known Weaponmaster.", "spy_liya_specialty": "Liya rolls +1d on research assignments.", - "spy_network": "Spy Network", + "spy_network": "Siatka szpiegowska", "spy_network_acquisition": "Acquisition", "spy_network_acquisition_desc": "Gain another spy. Mark their trained box.", - "spy_network_analysts": "Analysts", + "spy_network_analysts": "Analitycy", "spy_network_analysts_desc": "Spies roll +1d on research assignments.", - "spy_network_entrapment": "Entrapment", + "spy_network_entrapment": "Uwięzienie", "spy_network_entrapment_desc": "Spies roll +1d on Lay Trap missions.", - "spy_network_field_assignment": "Field Assignment", + "spy_network_field_assignment": "Ocena terenowa", "spy_network_field_assignment_desc": "You may ask 1 additional question when you interrogate.", "spy_network_holy_orders": "Holy Orders", "spy_network_holy_orders_desc": "augumented religious missions give +1 asset beyond the usual rewards.", "spy_network_investments": "Zaangażowanie", "spy_network_investments_desc": "Spies roll +1d on expand network assignments.", - "spy_network_mercenaries": "Mercenaries", + "spy_network_mercenaries": "Najemnicy", "spy_network_mercenaries_desc": "augumented assault missions give +1 morale beyond the usual rewards.", - "spy_network_merchants": "Merchants", + "spy_network_merchants": "Kupcy", "spy_network_merchants_desc": "augumented supply missions give +1 supply beyond the usual rewards.", "spy_network_rangers": "Rangers", "spy_network_rangers_desc": "augumented recon missions give +1 intel beyond the usual rewards.", - "spy_network_sources": "Sources", + "spy_network_sources": "Źródła", "spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll +1d on augument mission assignments.", - "spy_network_spy_network": "Spy Network", + "spy_network_spy_network": "Siatka szpiegowska", "spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One trained and one master spy.", "spy_network_training": "Training", "spy_network_training_desc": "One of your trained spies becomes a master spy. This may be taken twice.", @@ -800,30 +800,30 @@ "spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.", "spy_onyetin_specialty": "Onyetin rolls +1d on augument mission assignments.", "squads": "Squads", - "star_vipers": "Star Vipers", - "stoic": "Stoic", - "stress": "Stress", + "star_vipers": "Gwiezdne Żmije", + "stoic": "Stoik", + "stress": "Stres", "stylish": "Stylish", - "supply": "Supply", - "supply_carts": "Supply Carts", + "supply": "Zaopatrzenie", + "supply_carts": "Wozy zaopatrzeniowe", "supply_carts_desc": "Spend 1 use of Food Stores when time passes or lose 2 morale. Carry up to 6 food per Food Store with Supply Carts.", "supply_desc": "Supply: Gain from mission rewards. Lose from mission penalties. If you lose supply and have none, lose 1 morale instead. Spend supply to boost campaign actions and to take additional campaign actions. You can keep a max of 3 supply +1 per Supply Cart (see Materiel below) when advancing.", "supply_details": "A measure of the Legion’s spare gear, liquid funds, and trade goods.", - "sway": "Sway", + "sway": "Przekonywanie", "sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.", "tattooed": "Tattooed", - "time": "Time", + "time": "Czas", "time_desc": "TIME: Add 1 tick when time passes, or when you advance and roll pressure, and when missions have a time penalty. Reduce the clocks when mission rewards include time. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.", "time_details": "How long you have to get to Skydagger, and how undead strength grows", "time_fall_deepens": "Fall deepens
Panya burns.", "time_summer_ends": "Summer ends
The South falls.", "tired": "Zmęczony", "trained": "Trained", - "trait_artisan": "Artisan", + "trait_artisan": "Rzemieślnik", "trait_artisan_desc": "You can have up to 4 rig.", "trait_bold": "Zuchwalec", "trait_bold_desc": "+1d to resist on desperate actions.", - "trait_connected": "Connected", + "trait_connected": "Bywalec", "trait_connected_desc": "+1 sway (max 3).", "trait_educated": "Inteligent", "trait_educated_desc": "+1 research (max 2)", @@ -835,22 +835,22 @@ "trait_noble_desc": "Boost 1 campaign action for you.", "trait_pious": "Gorliwiec", "trait_pious_desc": "Always equip a Reliquary.", - "trait_shrewd": "Shrewd", + "trait_shrewd": "Spryciarz", "trait_shrewd_desc": "+1d to insight resist.", - "trait_stern": "Stern", + "trait_stern": "Srogi", "trait_stern_desc": "+1 discipline (max 2).", - "trait_stoic": "Stoic", + "trait_stoic": "Stoik", "trait_stoic_desc": "+1d to prowess resist.", "trait_stubborn": "Stubborn", "trait_stubborn_desc": "+1d to resolve resist.", - "trait_tough": "Tough", + "trait_tough": "Twarda sztuka", "trait_tough_desc": "Ignore level 1 harm penalties.", "trait_traveler": "Podróżnik", "trait_traveler_desc": "Fast/quiet in normal load.", "trait_vengeful": "Odwetowiec", "trait_vengeful_desc": "Potency when harm penalized.", "trait_warm": "Poczciwiec", - "trait_warm_desc": "+1 consort (max 2).", + "trait_warm_desc": "+1 bratanie(max 2)", "trauma": "Trauma", "trauma:": "Trauma:", "trauma_boxes": "Pola traumy", @@ -858,12 +858,12 @@ "unstable": "Niestabilny", "unstoppable": "Unstoppable", "uses": "Uses", - "utility": "Utility", - "utility_items": "Utility items", + "utility": "Użytkowość", + "utility_items": "Sprzęt użytkowy", "vengeful": "Odwetowiec", - "version": "Version", + "version": "Wersja", "veteran": "Wiarus", - "veteran_desc": "veteran_desc", + "veteran_desc": "Opis (weteran)", "vicious": "Okrutny", "visions": "Mary", "warm": "Poczciwiec", @@ -873,7 +873,7 @@ "whichever_you_didnt_take_at_light_load": "Whichever you didn't take at Light load.", "wise": "Wise", "wounded": "Wounded", - "wounds": "Wounds", + "wounds": "Rany", "wreck": "Demolowanie", "wreck_desc": "Wreck a place, item, or obstacle with savage force or careful sabotage; distract and sow chaos; breach defenses with force; use, throw, or place explosives or alchemicals; use siege weapons.", "xp_condition_heavy": "If you helped your squad through might or fortitude.", @@ -883,7 +883,7 @@ "xp_condition_scout": "If you helped your squad through stealth or foresight.", "xp_condition_sniper": "If you helped your squad through keen observation or key shots.", "xp_condition_soldier": "If you helped your squad through courage or determination.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Po każdym desperackim rzucie na akcję zaznacz 1 pd dla nadrzędnej cechy.", "xp_heritage_trauma": "If you brought into play your heritage or trauma (2 xp if you did both).", "xp_specific": "Enter your playbook-specific xp condition here.", "xp_specific_extra": "Enter another xp condition here.",