diff --git a/swords-and-wizardry/translations/sv.json b/swords-and-wizardry/translations/sv.json index 3c90f97ff2..a8ba520d0a 100644 --- a/swords-and-wizardry/translations/sv.json +++ b/swords-and-wizardry/translations/sv.json @@ -69,20 +69,20 @@ "item-name": "Item name", "key-items": "Key Items", "languages": "Languages", - "level": "NivÄ", + "level": "Level", "magic": "Magic", "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", "maximum-hp": "Current HP", "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells", "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", "move-squares": "Move Squares", "movement": "Movement", "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name": "Namn", + "name": "Name", "new-spell%": "New Spell%", "next-level": "Next Level", "note": "Note",