diff --git a/root/translations/cs.json b/root/translations/cs.json
index 2082c35b75..18f9265b90 100644
--- a/root/translations/cs.json
+++ b/root/translations/cs.json
@@ -78,6 +78,19 @@
"weaponmoves19_dsc": "When you fire a shot at point-blank range (intimate range), mark any combination of up to 2-wear and up to 2-exhaustion, and roll with Luck. On a hit, you put your shot into your target; inflict injury equivalent to the wear and exhaustion you marked, combined. On a 10+, you can also skip back after your shot, moving to close range before your opponent can grab you or otherwise retaliate. Your weapon does not need to be tagged with intimate range to use this weapon skill.",
"weaponmoves20_label": "Switch Hands",
"weaponmoves20_dsc": "When you shift your grip to change your dominant hand in the middle of an extended bout with a foe, roll with Finesse. On a 7-9, choose 1. On a 10+, choose 2:
- your new dominant hand is fresher; clear 2-exhaustion
- your opponent is startled by the shift; they mark morale harm
- your shift gives you an immediate opportunity; mark exhaustion to seize it and inflict 2-injury
",
+ "weaponmoves21_label": "Sweep",
+ "weaponmoves21_dsc": "When you sweep your bow at an enemy or group of enemies at close range (even with a bow not tagged with close range), mark exhaustion and roll with Finesse. On a 7-9, you succeed; they scatter and fall back a range, creating an opportunity for you or your allies. On a 10+, pick one as well:- they stumble and slip, buying you more time
- they crash into each other; inflict 1-injury
- they are frightened or dismayed; inflict 1-morale harm
",
+ "weaponmoves22_label": "Pommel Strike",
+ "weaponmoves22_dsc": "When you deftly use the enlarged pommel of your weapon to strike an enemy at intimate range (even with a weapon not tagged for intimate range), roll with Luck. On a hit, they mark 2-exhaustion. On a 10+, they must also pick 1:- you seize an advantageous position in the fight
- you shake their confidence; inflict 1-morale harm
- you knock them off-kilter; their next blow does -1 harm
",
+ "weaponmoves23_label": "Frightful Flourish",
+ "weaponmoves23_dsc": "When you flourish your weapon in a fanciful and terrifying way when you engage a new enemy roll with Charm. On a hit, your new opponent suffers 2-morale harm as you demonstrate your battle prowess, but you must mark an exhaustion as you over-exert yourself in the frightening performance. On a 10+, your martial display only bolsters your resolve; you do not mark exhaustion.",
+ "weaponmoves24_label": "Surprise Jab",
+ "weaponmoves24_dsc": "When you strike with a surprise weapon at intimate range, mark exhaustion and roll with Finesse. On a hit, inflict your weapon’s harm. On a 10+, pick 3. On a 7-9, pick 1.- you inflict serious (+1) harm (you may pick this option multiple times)
- your enemy must mark 2-exhaustion or drop what they are holding
- you seize something vulnerable from them (item, position, etc.)
",
+ "cunning_dsc": "Roll with Cunning",
+ "luck_dsc": "Roll with Luck",
+ "charm_dsc": "Roll with Charm",
+ "might_dsc": "Roll with Might",
+ "finesse_dsc": "Roll with Finesse",
"champion_label": "The Champion",
"champion_dsc": "You are a would-be hero and legend, a defender of the innocent and a standard-bearer of lost causes. Yours is the heroic narrative, even if you sometimes oversimplify things.",
"chronicler_label": "The Chronicler",