@@ -1795,8 +1813,10 @@
+
+
@@ -1820,6 +1840,7 @@
+
@@ -1837,6 +1858,7 @@
+
@@ -1868,6 +1890,7 @@
+
@@ -1893,6 +1916,7 @@
+
@@ -1904,6 +1928,7 @@
+
@@ -2011,6 +2036,7 @@
+
@@ -2035,6 +2061,14 @@
+
+
+
+
+
+
+
+
@@ -2053,11 +2087,14 @@
+
+
+
@@ -2074,6 +2111,7 @@
+
@@ -2088,6 +2126,7 @@
+
@@ -2121,6 +2160,7 @@
+
@@ -2130,6 +2170,7 @@
+
@@ -2263,6 +2304,7 @@
+
@@ -2314,6 +2356,7 @@
+
@@ -2333,6 +2376,7 @@
+
@@ -2345,6 +2389,7 @@
+
@@ -2372,6 +2417,7 @@
+
@@ -2439,6 +2485,7 @@
+
@@ -2529,6 +2576,7 @@
+
@@ -2542,6 +2590,7 @@
+
@@ -2616,6 +2665,7 @@
+
@@ -2632,6 +2682,7 @@
+
@@ -2979,6 +3030,7 @@
+
@@ -4181,12 +4233,12 @@
-
+
-
+
@@ -4209,7 +4261,6 @@
-
@@ -5336,6 +5387,7 @@
abjurer: { name: "Abjurer", tier: 2 },
acolyte: { name: "Acolyte", tier: 1 },
adventurer: { name: "Adventurer", tier: 1 },
+ "aerial-mage": { name: "Aerial Mage", tier: 2 },
aeromancer: { name: "Aeromancer", tier: 2 },
aeromaster: { name: "Aeromaster", tier: 3 },
aetherie: { name: "Aetherie", tier: 2 },
@@ -5367,6 +5419,7 @@
bodyguard: { name: "Bodyguard", tier: 2 },
botanist: { name: "Botanist", tier: 2 },
brawler: { name: "Brawler", tier: 2 },
+ cannoneer: { name: "Cannoneer", tier: 2 },
carpenter: { name: "Carpenter", tier: 1 },
cavalier: { name: "Cavalier", tier: 1 },
chronofighter: { name: "Chronofighter", tier: 2 },
@@ -5393,6 +5446,8 @@
"exalted-shield": { name: "Exalted Shield", tier: 3 },
excavator: { name: "Excavator", tier: 2 },
executor: { name: "Executor", tier: 2 },
+ "fae-knight": { name: "Fae Knight", tier: 2 },
+ "fae-knight--willow-style": { name: "Fae Knight: Willow Style", tier: 3 },
"faerie-light-eyes": { name: "Faerie Light Eyes", tier: 2 },
farmer: { name: "Farmer", tier: 1 },
fencer: { name: "Fencer", tier: 2 },
@@ -5434,6 +5489,7 @@
marksman: { name: "Marksman", tier: 2 },
"martial-artist": { name: "Martial Artist", tier: 1 },
"master-armorer": { name: "Master Armorer", tier: 2 },
+ medic: { name: "Medic", tier: 1 },
merchant: { name: "Merchant", tier: 1 },
mime: { name: "Mime", tier: 1 },
miner: { name: "Miner", tier: 1 },
@@ -5443,6 +5499,7 @@
mycomancer: { name: "Mycomancer", tier: 2 },
"mystic-eyes-of-destruction": { name: "Mystic Eyes of Destruction", tier: 3 },
"mystic-eyes-of-domination": { name: "Mystic Eyes of Domination", tier: 3 },
+ naturalist: { name: "Naturalist", tier: 2 },
necromancer: { name: "Necromancer", tier: 2 },
necromaster: { name: "Necromaster", tier: 3 },
ninja: { name: "Ninja", tier: 2 },
@@ -5548,6 +5605,12 @@
description:
"The RP cost of Consume Lightning is reduced to 0 the first time you use it per round. Cost is reset back to 0 when it becomes your turn. Any Power bonus you gain from using Consume Lightning does not stack.",
},
+ "become_wind_(sylph)": {
+ name: "Become Wind (Sylph)",
+ cost: 200,
+ requirements: "Must be a Sylph Fae",
+ description: "The RP cost of Consume Wind is reduced to 0 the first time you use it per round. Cost is reset back to 0 when it becomes your turn",
+ },
"blend_in_(slimefolk)": {
name: "Blend In (Slimefolk)",
cost: 200,
@@ -5672,7 +5735,7 @@
expert_summoner: {
name: "Expert Summoner",
cost: 0,
- requirements: "At least 1 of Summoner, Animal Summoner or Necromancer maxed. 3000+ Spirit Core",
+ requirements: "At least 1 of Summoner, Mogul, Animal Summoner or Necromancer maxed. 3000+ Spirit Core",
description:
"When you summon during the first or second round of an encounter, you may transfer main stat points from yourself into your summon.The maximum stat points you can imbue for all your summons combined is equal to your total main stat points (Focus, Power, Agility, Toughness) - 18. You can not lower a stat below 3 with this. When you lose stat points due to this, your related values such as mana, HP and RP have their max reduced. When lowering your agility or toughness, you also lose RP or HP equal to the respective stat lost. If your Mana is higher than your max Mana after imbuing, it is reduced to the new max.This transfer stays until end of encounter or until the summon you invested in dies (or is otherwise removed from combat). Your max of your stats is returned to normal, but any HP or Mana lost due to this is not refunded.You may imbue a Heroic summon with any amount of stats from this pool. These points don't need to be a direct transfer (for example, you can lower your Agility by 2 to buff your summons Power). They increase your summons values such as HP/RP etc by the regular amount these stats give.For grunt summons, you may imbue them with half of this max. They are still capped at max 1 RP.",
},
@@ -5987,7 +6050,7 @@
cost: 0,
requirements: "Must be a summoner and have visited the eidolon.",
description:
- "Appearance: Pipoltr appears as a giant scarab beetle whose carapace glints with a metallic sheen like burnished bronze and emerald green. His presence is both otherworldly and ancient, curved antennae sprout from his head that can detect the health of plants. His compound eyes shine like brilliant gems.Desires: Pipoltr’s desire is the health of nature.Pact Cost: 1 Maximum Mana.Attunement Cost: NoneRe-Summon Eidolon: Character must perform 1 day of gardening work before resummoning Pipoltr.When you contract Pipoltr, you are able to attune to it. While attuned, you gain access the Vine Wall Cover ability through your Channel Eidolon ability. You summon the Rhinoceros Beetle for your Lesser Eidolon and Pipoltr for your Eidolon. (The stats for these are listed under monsters.)",
+ "Appearance: Pipoltr appears as a giant scarab beetle whose carapace glints with a metallic sheen like burnished bronze and emerald green. His presence is both otherworldly and ancient, curved antennae sprout from his head that can detect the health of plants. His compound eyes shine like brilliant gems.Desires: Pipoltr’s desire is the health of nature.Pact Cost: 1 Maximum Mana.Attunement Cost: NoneRe-Summon Eidolon: Character must spend an EP to perform 1 day of gardening work before resummoning Pipoltr.When you contract Pipoltr, you are able to attune to it. While attuned, you gain access the Vine Wall Cover ability through your Channel Eidolon ability. You summon the Rhinoceros Beetle for your Lesser Eidolon and Pipoltr for your Eidolon. (The stats for these are listed under monsters.)",
},
"superior_escapist_(rabbitfolk)": {
name: "Superior Escapist (Rabbitfolk)",
@@ -6005,9 +6068,9 @@
the_unknown_paladin: {
name: "The Unknown Paladin",
cost: 200,
- requirements: "-",
+ requirements: "Must be a believer in a god.",
description:
- "Despite not being human, you fulfill the human requirement to become a Paladin. In addition, your Smite skill's damage type changes to one that represents your chosen Divine. The paladin holy weapon key ability also changes its damage type to the one that represents your chosen Divine (all physical in the case of Eisen).",
+ "Despite not being human, you fulfill the human requirement to become a Paladin. In addition, your Smite skill's damage type changes to one that represents your chosen Divine. The paladin holy weapon key ability also changes its damage type to the one that represents your chosen Divine.Kari: Holy Heira: AstraPandora: ArcaneMakai: WaterAyuzi Kirara: Fire Eisen: Physical Athena: Lightning Clio: Arcane Yggdrasil: Earth",
},
third_eye: { name: "Third Eye", cost: 200, requirements: "-", description: "You may have up to 3 Mystic Eyes instead of the regular 2." },
touched_by_death: {
@@ -6064,7 +6127,8 @@
name: "Advanced Artificing",
class: ["magitechnician-"],
description: "",
- benefits: "You gain Artificer Advanced Crafting Abilities",
+ benefits:
+ "You gain Artificer Advanced Crafting Abilities You are able to craft artificers that cost 10000 clim or less. You gain +1 Burden that must be spent on an artifice.",
},
adventurer_essentials: {
name: "Adventurer Essentials",
@@ -6073,6 +6137,13 @@
benefits:
"You gain proficiency in 1 common weapon group. In addition, you gain proficiency in 1 common or specialized weapon groups. You gain proficiency in 1 armor category of your choosing. Alternatively, you may pick the shield or greatshield. You may use Presence Concealment.",
},
+ aerial_mage: {
+ name: "Aerial Mage",
+ class: ["aerial-mage"],
+ description: "",
+ benefits:
+ "You may use Aerial Mode Switch. While grounded and riding an Aerial Stave, you may reload 2 shells instead of 1 when taking the Reload Artifice basic action on your staff. You may do this even if your hands would normally be full and can draw both shells with 1 action.",
+ },
aftershocks: {
name: "Aftershocks",
class: ["highlander"],
@@ -6117,7 +6188,7 @@
class: ["artificer"],
description: "",
benefits:
- "You gain Artificer Core Crafting Abilities You can craft using non-advanced materials and base materials. You may use an IP to perform an EP action tied to this key ability 4 times. You can now craft Artifices and Firearms. You gain proficiency in the musket and the Artificer's Multitool.",
+ "You gain Artificer Core Crafting Abilities You can craft using non-advanced materials and base materials. You may use an IP to perform an EP action tied to this key ability 4 times. You can now craft Artifices and Firearms. You are able to craft artifices that cost 2500 clim or less. You gain proficiency in the musket and the Artificer's Multitool.",
},
"augmented_casting_-_increased_reach": {
name: "Augmented Casting - Increased Reach",
@@ -6146,13 +6217,6 @@
"You gain Elemental Mastery: Holy Your attacks do not consume Illumination on miss. You may choose not to use the effect of Illumination on a target.(Must be declared before an attack is made).",
},
bone_armor: { name: "Bone Armor", class: ["death-knight"], description: "", benefits: "You may use Bone Armor." },
- boomerang: {
- name: "Boomerang",
- class: ["peltast"],
- description: "",
- benefits:
- "When you make an attack with a throwing weapon, or take the thrown attack basic action, you may retrieve the weapon or draw a similar weapon at no cost.",
- },
botany_study: {
name: "Botany Study",
class: ["botanist"],
@@ -6168,6 +6232,12 @@
benefits:
"When using the Prepare action to prepare a melee attack with a polearm, if your target of that prepared attack moved more than 20ft that turn (excluding teleports), your attack gains Full Pierce and does maximum damage. Against a mounted enemy this also gains Sure Hit and on damage, their movement becomes 0 until the start of your turn. On mastering this class, the Sure Hit property (but not the movement nullification) of your prepared attack against mounted enemies now also applies against Beast type enemies that are large size or bigger.",
},
+ cannon_expert: {
+ name: "Cannon Expert",
+ class: ["cannoneer"],
+ description: "",
+ benefits: "You gain proficiency in Cannons. Your attacks with the Cannon keyword ignore the 1 attack limitation of cannons. You may use Rocket Jump.",
+ },
carpenter_basics: {
name: "Carpenter Basics",
class: ["carpenter"],
@@ -6286,7 +6356,7 @@
class: ["pyromaster"],
description: "",
benefits:
- "When you would apply Burning on your turn, you instead apply Hellfire. Hellfire functions like Burning, but it can no longer be removed the normal way if not removed before the end of the target’s next turn. Hellfire is automatically removed at the end of the encounter. If you apply Hellfire to a target that is already burning, you deal extra fire damage equal to your Power.",
+ "When you would apply Burning on your turn, you instead apply Hellfire. Hellfire functions like Burning, but it can no longer be removed the normal way if not removed before the end of the target’s next turn. Hellfire can be applied to enemies immune to Burning, but it can still be removed like normal even after a turn has passed. Hellfire is automatically removed at the end of the encounter. If you apply Hellfire to a target that is already burning, you deal extra fire damage equal to your Power.",
},
eternal_mirane_cage: { name: "Eternal Mirane Cage", class: ["hoarfrost"], description: "", benefits: "You may use Eternal Mirane Cage." },
evil_eye: {
@@ -6483,7 +6553,7 @@
class: ["assassin"],
description: "",
benefits:
- "If you're traveling stealthily, you may roll separate stealth checks even if traveling with the party. When doing this, any surprise rounds for you are determined purely off your own rolls and not your parties. During a surprise round, enemies you attack are still treated as having 0 RP even after you attack them until they start their turn. You still gain this benefit, even if your allies attacked them already.",
+ "If you're traveling stealthily, you may roll separate stealth checks even if traveling with the party. When doing this, any surprise rounds for you are determined purely off your own rolls and not your parties. During a surprise round, enemies you attack are still treated as having 0 RP for the purposes of ability requirements even after you attack them until they start their turn. You still gain this benefit, even if your allies attacked them already.",
},
independent_actor: {
name: "Independent Actor",
@@ -6505,6 +6575,19 @@
description: "",
benefits: "When using an ability with the Jump keyword, you do not take fall damage. You may use Jump.",
},
+ knight_of_yddrasil: {
+ name: "Knight of Yddrasil",
+ class: ["fae-knight"],
+ description: "",
+ benefits:
+ "You may use Fluttering Blade. If an enemy is holding a weapon affected by your Fluttering Blade, you may spend 1 RP to deal Heavy Full Pierce damage to it.",
+ },
+ knight_of_yddrasil_ii: {
+ name: "Knight of Yddrasil II",
+ class: ["fae-knight--willow-style"],
+ description: "",
+ benefits: "You may use Fae Knight Style: Willow Stance",
+ },
light_cavalry: {
name: "Light Cavalry",
class: ["nomad"],
@@ -6596,6 +6679,13 @@
benefits:
"Your spells with the Gravity keyword deal extra damage to the target based on its size. They deal an additional 1 damage to large creatures and an additional 3 to Huge creatures. You may use Gravity Crush.",
},
+ medics_journey: {
+ name: "Medic's Journey",
+ class: ["medic"],
+ description: "",
+ benefits:
+ "You gain proficiency in small weapons, set of missiles and light armor. You gain +5 skill points to spend in Medicine. You can exchange any skill point for 2 expertise points, but must spend them in this skill. You gain the benefits of First Response.",
+ },
mending: {
name: "Mending",
class: ["temporal-trickster"],
@@ -6629,6 +6719,13 @@
benefits:
"You gain proficiency in Polearms, Lances, Light armor, Shields and one other common weapon group of your choice. You gain 5 skill points in Riding. You can exchange any skill point for 2 expertise points, but must spend them in these skills. You may use Spirit Jump. If you have mastered cavalier, your mount can withstand one lethal blow. If your mount would be reduced to 0 HP or below by an attack, it instead is reduced to 1 HP. Only works once per encounter.",
},
+ natural_cycle: {
+ name: "Natural Cycle",
+ class: ["naturalist"],
+ description: "",
+ benefits:
+ "At the start of your turn you may pay upkeep 1 mana for each Regrowth you have on an ally. If you do, you may extend its duration by 1 turn. You can choose this upkeep separately for each Regrowth. You may use Regrowth.",
+ },
nightstalker: {
name: "Nightstalker",
class: ["shadow-thief"],
@@ -6667,7 +6764,7 @@
class: ["reaver"],
description: "",
benefits:
- "When you roll a critical hit you may use Aftershock even if the attack didn’t miss. This use doesn’t count against the normal use limit of it and this effect still applies even if the critical hit was blocked or otherwise defended against.",
+ "When you roll a critical hit while making a Heavy attack with a Two-Handed weapon you may use Aftershock even if the attack didn’t miss. This use doesn’t count against the normal use limit of it and this effect still applies even if the critical hit was blocked or otherwise defended against.",
},
past_self: {
name: "Past Self",
@@ -6739,7 +6836,7 @@
class: ["rogue"],
description: "",
benefits:
- "You gain proficiency with light armor and with a group of One-Handed weapons. This list currently is: Small weapons, Light swords, Dueling weapons and Set of missiles. You gain +5 skill points in Roguecraft and +5 skill points to spend in Athletics, Stealth, Deception, Perception, Insight, Negotiation, Intimidation or a relevant Expert Knowledge skill (By DM Approval). You can exchange any skill point for 2 expertise points, but must spend them in these skills. You can use Feint.",
+ "You gain proficiency with light armor and with one of the following weapon groups: Small weapons, Light swords, Dueling weapons and Set of missiles. You gain +5 skill points in Roguecraft and +5 skill points to spend in Athletics, Stealth, Deception, Perception, Insight, Negotiation, Intimidation or a relevant Expert Knowledge skill (By DM Approval). You can exchange any skill point for 2 expertise points, but must spend them in these skills. You can use Feint.",
},
rolling_thunder: {
name: "Rolling Thunder",
@@ -6898,6 +6995,13 @@
benefits:
"When making a check with the Roguecraft skill, you may treat the object or person you’re interacting with as being up to an hour in the past. This may allow you to steal things not currently carried, open doors before they were locked and more. Does not work in combat and an item that is consumed cannot be stolen. Using the Delay encounter start action does not consume your encounter start action use and you may use it multiple times.",
},
+ throwing_rhythm: {
+ name: "Throwing Rhythm",
+ class: ["peltast"],
+ description: "",
+ benefits:
+ "When you make an attack with a throwing weapon, or take the thrown attack basic action, you may move 5ft as if you had the light sword passive (Nimble).",
+ },
timberwrights_core_crafting: {
name: "Timberwright's Core Crafting",
class: ["timberwright"],
@@ -6909,7 +7013,7 @@
class: ["colossus"],
description: "",
benefits:
- "You may wield a Two-Handed weapon in 1 hand allowing you to use a second (Two-Handed) weapon or shield in your offhand. While dual wielding heavy weapons, you may make dual wield attacks as if they were light weapons.",
+ "You may wield a Two-Handed weapon in 1 hand allowing you to use a second (Two-Handed) weapon or shield in your offhand. While dual wielding Two-Handed weapons, you may make dual wield attacks as if they were One-Handed weapons.",
},
toss_a_coin: {
name: "Toss a coin",
@@ -7078,7 +7182,7 @@
type: "true_ability",
keywords: "",
range: "",
- description: "Skeleton WeldingCost: 40 crafting points",
+ description: "Artifice Modification BCost: X crafting points",
requirements: "",
costs: "",
benefits: "",
@@ -7112,6 +7216,21 @@
costs: "1 MP, 1 RP",
benefits: "",
},
+ aerial_mode_switch: {
+ name: "Aerial Mode Switch",
+ class: ["aerial-mage"],
+ race: [],
+ subrace: [],
+ level: [1],
+ type: "true_ability",
+ keywords: "Quick, Rapid, Aerial Mage",
+ range: "Self",
+ description:
+ "You switch between hover and aerial mode.Hover mode allows you to attack with normal attacks with one hand. Your airships movement speed is reduced to 10ft while in hover mode. While in Aerial Mode you cannot use any attacks or actions that are not airship weapons or have the Aerial Mage keyword.",
+ requirements: "Riding Aerial Staff.",
+ costs: "0 AP",
+ benefits: "",
+ },
aftershock: {
name: "Aftershock",
class: ["highlander"],
@@ -7141,6 +7260,21 @@
costs: "2 AP, 2 MP",
benefits: "",
},
+ airheart_gravity_turn: {
+ name: "Airheart Gravity Turn",
+ class: ["aerial-mage"],
+ race: [],
+ subrace: [],
+ level: [4],
+ type: "true_ability",
+ keywords: "Aerial Mage",
+ range: "Self",
+ description:
+ "You drop 25 feet altitude in order to immediately change direction. Can be used mid movement, all leftover movement can carry over into the new direction.",
+ requirements: "Must be at least 30ft in the sky and on an aerial staff in Aerial mode",
+ costs: "1 MP, 0 RP",
+ benefits: "",
+ },
alarm_ward: {
name: "Alarm Ward",
class: ["warding-mage"],
@@ -7196,7 +7330,7 @@
keywords: "Flashback",
range: "Self",
description:
- "You immediately purchase a single item with no mods that is worth 1000 clim or less (base cost). You can immediately use the draw/stow action and equip this item into your hand. Can only be used once per arc.",
+ "You immediately purchase a single base item with no mods that is worth 1000 clim or less (base cost). You can immediately use the draw/stow action and equip this item into your hand. Can only be used once per arc.",
requirements: "",
costs: "1 MP, 0 RP",
benefits: "",
@@ -7324,10 +7458,10 @@
name: "Aqua Drill",
class: ["hydromancer"],
race: [],
- subrace: [],
+ subrace: ["selkie"],
level: [2],
type: "true_ability",
- keywords: "Safe",
+ keywords: "Safe, Water",
range: "60ft",
description:
"You infuse water with your mana firing a spiraling blast of high pressure water, making a heavy attack that deals Water damage against a target within range. You can use either the RP or AP cost for the ability. The water is used as a projectile and spills anywhere within 5ft of the target at your choice.If you use an RP for this ability, the mana cost increases by 1.",
@@ -7430,7 +7564,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "Arcane, Rapid, Spell, Blanketing",
+ keywords: "Arcane, Rapid, Spell, Blanketing, Safe",
range: "Self",
description:
"You make a Light Attack that deals Arcane damage against all enemies within 10ft of yourself. This Spell does not provoke attacks of opportunity.",
@@ -7481,6 +7615,20 @@
costs: "2 AP, 3 MP",
benefits: "",
},
+ armor_crushing_shell: {
+ name: "Armor Crushing Shell",
+ class: ["cannoneer"],
+ race: [],
+ subrace: [],
+ level: [6],
+ type: "true_ability",
+ keywords: "Artillery, Sunder, Cannon",
+ range: "",
+ description: "You make a Light attack against the target. On damage, you apply Sunder 2 until the start of your next turn.",
+ requirements: "Cannon only.",
+ costs: "1 AP, 1 MP",
+ benefits: "",
+ },
armor_up: {
name: "Armor Up",
class: ["master-armorer"],
@@ -7609,7 +7757,7 @@
description:
"You create a 30ft radius Aura of Protection around yourself. While this aura is active, when an ally within 30ft of you takes the Block action you may spend 1 Mana to replace their Block Value with your own. In addition, any abilities with the Aid keyword have their range increased by 20ft while inside the Aura.",
requirements: "-",
- costs: "0 AP",
+ costs: "1 AP",
benefits: "",
},
aura_of_resistance: {
@@ -7622,7 +7770,7 @@
keywords: "Aura",
range: "Self",
description:
- "You create a 30ft radius Aura of Resistance around yourself until the end of the encounter. While this aura is active, when an ally other than yourself fails a save you may spend 1 Mana to increase their save value by your Toughness.",
+ "You create a 30ft radius Aura of Resistance around yourself until the end of the encounter. While this aura is active, when an ally other than yourself fails a save you may spend 1 Mana to make them treat their save as if they were using your Toughness value instead of their own.",
requirements: "",
costs: "1 AP",
benefits: "",
@@ -7649,7 +7797,7 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "",
+ keywords: "Sidestep",
range: "Self",
description:
"When a target is slowed by an attack with the frost keyword, you may sidestep up to your speed towards the target. If you have enough movement you can end your movement anywhere next to the target. Overcharge: You may spend 1 Mana to instead make it three times your speed.",
@@ -7730,6 +7878,21 @@
costs: "1 RP",
benefits: "",
},
+ barrel_roll: {
+ name: "Barrel Roll",
+ class: ["aerial-mage"],
+ race: [],
+ subrace: [],
+ level: [6],
+ type: "true_ability",
+ keywords: "Aerial Mage",
+ range: "Self",
+ description:
+ "You take the Dodge action and remove Lock On from the attack.You may spend an additional RP to automatically make the attack miss you, even if the attack has Sure Hit.",
+ requirements: "You are on an aerial staff and in Aerial mode.",
+ costs: "1 MP, 1 RP",
+ benefits: "",
+ },
battle_cast: {
name: "Battle Cast",
class: ["archsage", "battle-mage"],
@@ -7885,7 +8048,7 @@
subrace: ["mothfolk"],
level: [],
type: "true_ability",
- keywords: "Sidestep, Blinded",
+ keywords: "Sidestep, Blinded, Circuit",
range: "5ft",
description:
"You flap your wings and blow dust in the eyes of the attacker, making them Blinded 6 until the end of their attack. If their attack against you misses, you may Sidestep 5ft.",
@@ -8152,7 +8315,7 @@
keywords: "Ninjutsu, Stealth",
range: "5ft",
description:
- "You create a body double of yourself that has the same stats you do at the time of creation. You and the body double share the same HP, Mana, AP and RP. Any buffs applied to your clone also applies to you (but not vice versa). When taking an action, you may choose to let the user be yourself or the body double. However, the body double may only use basic abilities and abilities with the Ninjutsu keyword and cannot create more body doubles of itself. When you take the movement action or use a non-teleport movement ability, your clone may move for the same amount of distance as you moved.You may spend 0 AP or 1 RP to dismiss the body double. A clone can never travel more than 300ft from your actual body, but while it lasts you may spend 2 AP to swap locations with it.A clone lasts until you rest.",
+ "You create a body double of yourself that has the same stats you do at the time of creation. You and the body double share the same HP, Mana, AP and RP etc and unless stated otherwise your clones are considered you. All effects on you are mirrored on your clone and vice versa, however a clone cannot benefit from Presence Concealment.When taking an action, you may choose to let the user be yourself or the body double. However, the body double may only use basic abilities and abilities with the Ninjutsu keyword and cannot create more body doubles of itself. When you take the movement action or use a non-teleport movement ability, your clone may move for the same amount of distance as you moved.You may spend 0 AP or 1 RP to dismiss the body double. A clone can never travel more than 300ft from your actual body, but while it lasts you may spend 2 AP to swap locations with it.A clone lasts until you rest.",
requirements: "-",
costs: "1 AP, 2 MP",
benefits: "",
@@ -8187,6 +8350,20 @@
costs: "0 RP",
benefits: "",
},
+ cannonball: {
+ name: "Cannonball",
+ class: ["cannoneer"],
+ race: [],
+ subrace: [],
+ level: [2],
+ type: "true_ability",
+ keywords: "Cannon, Artillery",
+ range: "",
+ description: "You make 2 heavy attacks against the target and a light attack against all other enemies within 5ft of the target.",
+ requirements: "Cannon only.",
+ costs: "4 AP",
+ benefits: "",
+ },
cant_escape_death: {
name: "Can't Escape Death",
class: ["death-knight"],
@@ -8350,13 +8527,13 @@
name: "Charge",
class: ["fighter"],
race: [],
- subrace: [],
+ subrace: ["centaur"],
level: [2],
type: "true_ability",
keywords: "",
range: "Self",
description:
- "You may spend 2 or 4 AP on this ability and move as though you had spent that AP on movement. After you finish moving, you may spend half of the AP you used on this ability on Light or Heavy Melee Attacks.",
+ "You may spend 2 or 4 AP on this ability and move as though you had spent that AP on movement. After you finish moving, you may spend half of the AP you used on this ability on Light, Heavy or Precise Melee Attacks.",
requirements: "-",
costs: "2 AP",
benefits: "",
@@ -8503,7 +8680,7 @@
keywords: "Half Pierce",
range: "Melee Weapon",
description:
- "You make a Heavy attack against the target. On damage, you deal Half Pierce Physical damage equal to your Power to all enemies within 5ft of the target.If you miss the attack and use Aftershock in reaction to this missing, Aftershock mana cost is reduced by 1 for that use.",
+ "You make a Heavy attack against the target. On damage, you deal Half Pierce Physical damage equal to your Power to all other enemies within 5ft of the target.If you miss the attack and use Aftershock in reaction to this missing, Aftershock mana cost is reduced by 1 for that use.",
requirements: "Two-Handed weapon only.",
costs: "2 AP, 1 MP",
benefits: "",
@@ -8552,6 +8729,21 @@
costs: "0 AP, 1 MP",
benefits: "",
},
+ code_blue: {
+ name: "Code Blue",
+ class: ["medic"],
+ race: [],
+ subrace: [],
+ level: [4],
+ type: "true_ability",
+ keywords: "Sidestep",
+ range: "Self",
+ description:
+ "You may sidestep up to your speed towards an ally and must end this movement within 5ft of them.Your next Painkiller Injection or the AP spending of First Aid used this turn has its AP cost reduced by 1.",
+ requirements: "",
+ costs: "1 AP, 1 MP",
+ benefits: "",
+ },
combat_chemistry: {
name: "Combat Chemistry",
class: ["alchemeister"],
@@ -8711,6 +8903,21 @@
costs: "1 RP",
benefits: "",
},
+ consume_wind: {
+ name: "Consume Wind",
+ class: [],
+ race: [],
+ subrace: ["sylph"],
+ level: [],
+ type: "true_ability",
+ keywords: "Rapid",
+ range: "Self",
+ description:
+ "You gain Consume Wind, which gives you Damage Reduction 100 Wind for the triggering damage. If you reduce damage in any way from this ability and the cause of this damage is not you or from an effect caused by you, you gain Wind Boost. Wind Boost gives you an increase to your movement speed for the next turn equal to the damage reduced by this ability, rounded down to the nearest multiple of 5.Any on hit effects from the damage do not apply if you took 0 damage from it because of your DR.",
+ requirements: "You are about to take Wind damage.",
+ costs: "1 RP",
+ benefits: "",
+ },
corona_burst: {
name: "Corona Burst",
class: ["starcaller"],
@@ -8822,7 +9029,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "Active",
+ keywords: "Active, Water",
range: "30 ft",
description:
"Creates a wave of water originating from a point of water within range. Shoves an adjacent target of size large or smaller 10ft away from the point of origin. If the target is on top of the water, you can choose to shove the target in any direction. You can use either AP or RP for the cost of this ability.",
@@ -8967,7 +9174,7 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "Healing, Spell",
+ keywords: "Healing, Spell, Water",
range: "15 ft",
description:
"You cast this ability on water within range, healing a target within 30ft for 11 + Power x 2. You can use either AP or RP for the cost of this ability.",
@@ -9041,7 +9248,7 @@
subrace: ["dx"],
level: [],
type: "true_ability",
- keywords: "",
+ keywords: "Augment",
range: "Self",
description: "You augment your next attack, increasing accuracy by 3 and dealing 3 bonus damage on hit.You may use AP for this attack instead.",
requirements: "",
@@ -9380,7 +9587,7 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "",
+ keywords: "Augment",
range: "Self",
description:
"Can use with active Holy Orders. Your next basic attack or Ave Maria against your Holy Order gains the Lock On and Shieldbreaker keywords against your Holy Order.Must be used before you make an attack and cannot be used in reaction to an ongoing attack.",
@@ -9395,7 +9602,7 @@
subrace: [],
level: [8],
type: "true_ability",
- keywords: "Full Pierce, Sure Hit",
+ keywords: "",
range: "Melee Weapon",
description: "You make a Light attack against the target.",
requirements: "Target must have 0 RP remaining.",
@@ -9643,7 +9850,7 @@
subrace: [],
level: [],
type: "true_ability",
- keywords: "Rage",
+ keywords: "Rage, Daze",
range: "Self",
description:
"When you use this ability you choose one of the following effects: Divine Protection: You are protected from harm through divine protection, gaining 100 damage reduction against the next source of damage you take.Fortune: When used for this effect, this ability becomes Instant. You may reroll your last d20 and take the new result.Health: You heal someone (or yourself) within touching distance for 15 hp.Light: You summon a bright light at your position that shines a bright light up to 30ft around you. You may detonate this light by spending 0 AP to Daze all enemies within its range. Once you use this ability, you may not use it again until after a rest.",
@@ -9816,7 +10023,7 @@
name: "Downburst",
class: ["aeromancer"],
race: [],
- subrace: [],
+ subrace: ["harpy"],
level: [4],
type: "true_ability",
keywords: "Lock On, Spell, Wind",
@@ -10084,7 +10291,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "",
+ keywords: "Enchantment, Aid, Earth",
range: "5ft",
description:
"You touch a willing ally’s armor and enchant it with earthen power. Until the end of the encounter, it grants a +1 guard and +4 block bonus.",
@@ -10099,7 +10306,7 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "",
+ keywords: "Spell, Type, Earth",
range: "30ft",
description:
"You surround a willing target in mud and rocks, changing their typing to Earth II. As an Earth II type, they take half damage from Lightning and Earth damage or attacks with the Lightning or Earth keyword unless that attack deals true damage. They take 50% more damage from Wind damage or attacks with the Wind keyword.",
@@ -10114,7 +10321,7 @@
subrace: [],
level: [8],
type: "true_ability",
- keywords: "",
+ keywords: "Spell, Aid, Shield, Earth",
range: "30ft",
description:
"You grant the target 1 RP they must spend on the Block action against the triggering attack. They gain a bonus to their Block for this action equal to your focus x 2.",
@@ -10280,6 +10487,20 @@
costs: "",
benefits: "",
},
+ "elemental_mastery:_wind": {
+ name: "Elemental Mastery: Wind",
+ class: [],
+ race: [],
+ subrace: ["sylph"],
+ level: [],
+ type: "true_ability",
+ keywords: "",
+ range: "",
+ description: "You gain Elemental Mastery: Wind.",
+ requirements: "",
+ costs: "",
+ benefits: "",
+ },
elemental_strike: {
name: "Elemental Strike",
class: ["spellblade"],
@@ -10348,7 +10569,7 @@
keywords: "Hiding, Stealth",
range: "5ft",
description:
- "You throw a smoke bomb on the ground within range that blocks line of sight in a 5ft radius (15x15 area total) of where it was thrown. Targets inside or within 5ft of the smoke can only see up to 5ft into or out of the smoke.If you’re inside of it at the point it's thrown, you may immediately take the Hide action.The smoke lasts until the start of your next turn. When it ends, if you are inside your smoke, you may immediately move up to your speed and you are considered hidden up until you finish that movement. If you end your movement in cover, you keep being Hidden from people you have cover from.",
+ "You throw a smoke bomb on the ground within range that blocks line of sight in a 5ft radius (15x15 area total) of where it was thrown. Targets inside or within 5ft of the smoke can only see up to 5ft into or out of the smoke.If you’re inside of it at the point it's thrown, you may immediately gain the Hiding state from anyone you have cover or concealment from.The smoke lasts until the start of your next turn. When it ends, if you are inside your smoke, you may immediately move up to your speed and you are considered hidden up until you finish that movement. If you end your movement in cover, you keep being Hidden from people you have cover from.",
requirements: "",
costs: "2 AP, 1 MP",
benefits: "",
@@ -10392,7 +10613,8 @@
type: "true_ability",
keywords: "Enchantment, Stealth",
range: "Self",
- description: "You enchant your weapon with a minor venom, making your attacks deal 1 additional full pierce Poison damage when you hit an enemy.",
+ description:
+ "You enchant your weapon with a minor venom, making your attacks deal 1 additional full pierce Poison damage when you hit an enemy.Lasts until the end of the encounter.",
requirements: "",
costs: "0 AP, 1 MP",
benefits: "",
@@ -10447,7 +10669,7 @@
subrace: [],
level: [2],
type: "true_ability",
- keywords: "Sidestep, Stealth",
+ keywords: "",
range: "Self",
description: "You Sidestep 5ft in any direction.When used on your turn, you may spend 1 mana and 0 AP on this ability instead.",
requirements: "-",
@@ -10627,7 +10849,126 @@
description:
"When the enemy attacks you in melee, they instead attack an illusionary clone, missing you. You may then immediately attack the enemy with a basic Light Melee Attack. You may then move up to 5ft in any direction and this movement does not provoke attacks of opportunity.",
requirements: "-",
- costs: "1 MP, 2 RP",
+ costs: "2 RP",
+ benefits: "",
+ },
+ "fae_knight_style:_carapace": {
+ name: "Fae Knight Style: Carapace",
+ class: ["fae-knight--willow-style"],
+ race: [],
+ subrace: [],
+ level: [2],
+ type: "true_ability",
+ keywords: "",
+ range: "Self",
+ description:
+ "One of your Fluttering Blades returns to you and interferes with the attack. You may take the dodge or block action against the attack. This cancels Fluttering Blade on that weapon.",
+ requirements: "Heavy Spin Fluttering Blade Active and target of an attack.",
+ costs: "0 RP",
+ benefits: "",
+ },
+ "fae_knight_style:_devouring_locust": {
+ name: "Fae Knight Style: Devouring Locust",
+ class: ["fae-knight"],
+ race: [],
+ subrace: [],
+ level: [4],
+ type: "true_ability",
+ keywords: "Pass",
+ range: "120ft",
+ description: "Your Fluttering Blade moves in a straight line up to 60ft. Make a light attack that affects every target that the Blade passes through.",
+ requirements: "An active Fluttering Blade within range.",
+ costs: "2 AP, 1 MP",
+ benefits: "",
+ },
+ "fae_knight_style:_gadfly": {
+ name: "Fae Knight Style: Gadfly",
+ class: ["fae-knight--willow-style"],
+ race: [],
+ subrace: [],
+ level: [6],
+ type: "true_ability",
+ keywords: "",
+ range: "90ft",
+ description:
+ "Sends a Fluttering Blade to harass the target within 90ft of you, making a light attack against them. The Fluttering Blade then occupies the same space as the target and follows them throughout all movement, including teleportation. Gadfly makes an attack of opportunity every time the target attacks a target besides Gadfly. You can upgrade this attack of opportunity to a heavy attack for 1 RP or 1 Mana.",
+ requirements: "Fluttering Blade Active",
+ costs: "2 AP",
+ benefits: "",
+ },
+ "fae_knight_style:_megasoma": {
+ name: "Fae Knight Style: Megasoma",
+ class: ["fae-knight--willow-style"],
+ race: [],
+ subrace: [],
+ level: [4],
+ type: "true_ability",
+ keywords: "Rapid",
+ range: "30ft",
+ description:
+ "You direct a Heavy Spin Fluttering Blade at a target within 30ft of you, making a Heavy attack and cancelling Fluttering Blade on that weapon afterwards.Cannot be used on a Fluttering Blade that was created this turn.",
+ requirements: "Heavy Spin Fluttering Blade active from last turn",
+ costs: "0 RP",
+ benefits: "",
+ },
+ "fae_knight_style:_oak_stance": {
+ name: "Fae Knight Style: Oak Stance",
+ class: ["fae-knight"],
+ race: [],
+ subrace: [],
+ level: [2],
+ type: "true_ability",
+ keywords: "Quick, Stance",
+ range: "Self",
+ description:
+ "You enter Fae Knight Style: Oak Stance. Weapons with Fluttering Blade can move up to 20ft as a part of an attack. Your Fluttering Blade does not provoke attacks of opportunity.",
+ requirements: "",
+ costs: "0 AP",
+ benefits: "",
+ },
+ "fae_knight_style:_petal_swirl_flash": {
+ name: "Fae Knight Style: Petal Swirl Flash",
+ class: ["fae-knight"],
+ race: [],
+ subrace: [],
+ level: [8],
+ type: "true_ability",
+ keywords: "Teleport",
+ range: "20ft",
+ description:
+ "You teleport to an enemy within range.Make a melee Light (1 AP), Heavy (2 AP) or Precise attack (2 AP) against that enemy. Afterwards, you regain the use of your Faerie Flash allowing you to use it again this encounter.",
+ requirements: "",
+ costs: "X AP, 1 MP",
+ benefits: "",
+ },
+ "fae_knight_style:_second_plague": {
+ name: "Fae Knight Style: Second Plague",
+ class: ["fae-knight"],
+ race: [],
+ subrace: [],
+ level: [6],
+ type: "true_ability",
+ keywords: "Combo",
+ range: "720ft",
+ description:
+ "Your Fluttering Blade returns to your hand in the fastest possible path (typically a straight line), it avoids obstacles in the most direct way possible. Make a light attack that affects every target that the blade passes through. Deactivates Fluttering Blade when it returns to you.Combo: If used after Devouring Locust, reduce the AP cost by 1.",
+ requirements: "An active Fluttering Blade within range and in Oak Stance. Must have a hand available to catch the weapon.",
+ costs: "2 AP",
+ benefits: "",
+ },
+ "fae_knight_style:_willow_stance": {
+ name: "Fae Knight Style: Willow Stance",
+ class: ["fae-knight--willow-style"],
+ race: [],
+ subrace: [],
+ level: [1],
+ type: "true_ability",
+ keywords: "Quick, Stance",
+ range: "Self",
+ description:
+ "You enter Fae Knight Style: Willow Stance. Increasing your Fluttering Blade Limit to 2. Shields can be used as Fluttering Blades while in Willow Stance. For 1 mana, all Fluttering Blades created in Willow Stance this turn can be enhanced with Heavy Spin, allowing them to be used for some Willow abilities but they no longer gain your focus as extra evasion. Heavy Spin blades also deal 5d6 upgraded heavy attack damage, even if they were originally a one-handed weapon.",
+ requirements: "",
+ costs: "0 AP",
benefits: "",
},
"faerie_eyes:_calling": {
@@ -10668,7 +11009,8 @@
type: "true_ability",
keywords: "Teleport",
range: "-",
- description: "You Teleport up to twice your Speed to an unoccupied space that you can see.",
+ description:
+ "You Teleport up to twice your Speed to an unoccupied space that you can see.If you gain an effect that would lets you regain the use of Faerie Flash and you use Faerie Flash II that turn, instead reduce the mana cost of this ability by 1 (to a minimum of 0).",
requirements: "-",
costs: "1 AP, 1 MP",
benefits: "",
@@ -10680,7 +11022,7 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "Concentration, Mind Affecting, Illusion",
+ keywords: "Concentration, Mind Affecting, Illusion, Mystic Eye",
range: "60ft",
description:
"You lock eyes with an enemy, casting an illusion onto the target’s mind. Name an ability that the target had previously used in the current encounter. The target forgets the target ability, being unable to use it completely while the Illusion is in effect. This ability cannot target Secret Arts, Climax Arts or Esoteric Arts. Only one target may be under the effect of this illusion at a time. If the target is non-heroic and under the effect of Faerie Light Eyes: Hold Person, instead the target immediately is rendered insane permanently. An insane target takes no further combat actions.If used on a grunt under the effects of Hold Person, they do not need to meet the normal requirements for this ability.Does not work against Boss type enemies. Some abilities such as those granted by items, passives or racial abilities (such as flight) also cannot be removed by this ability (GM's discretion).",
@@ -10695,7 +11037,7 @@
subrace: [],
level: [8],
type: "true_ability",
- keywords: "Illusion, Mind Affecting",
+ keywords: "Illusion, Mind Affecting, Mystic Eye",
range: "Self",
description:
"You copy the target’s ability that was forgotten and add it to your abilities until the end of the encounter. You must still fulfill all requirements to use this skill. This ability is generated from illusions and gains the keyword, Illusion. You can only have one Golden Illusion ability at a time.If the target stops being affected by Empty, you lose your Golden Illusion ability.",
@@ -10710,7 +11052,7 @@
subrace: [],
level: [2],
type: "true_ability",
- keywords: "Illusion, Mind Affecting, Stun",
+ keywords: "Illusion, Mind Affecting, Stun, Mystic Eye",
range: "60ft",
description:
"You gaze into the target’s eyes and stun them for 1 turn, reducing their AP and RP to 0. While stunned, the target can also not take any actions.",
@@ -10725,7 +11067,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "",
+ keywords: "Mystic Eye",
range: "Self",
description: "Flooding your eyes with magic, you cast a self Illusion causes time slow down. You use the Dodge action with a Dodge bonus equal to 2X.",
requirements: "You are the target of a single-target attack.",
@@ -10856,7 +11198,7 @@
subrace: [],
level: [1],
type: "true_ability",
- keywords: "Stealth",
+ keywords: "",
range: "15ft",
description:
"You target an enemy. If the target is a Grunt or you have higher Agility than the target, then they cannot make an attack of opportunity against you until the start of your next turn.",
@@ -10894,6 +11236,20 @@
costs: "2 AP, 1 MP",
benefits: "",
},
+ field_medic: {
+ name: "Field Medic",
+ class: ["medic"],
+ race: [],
+ subrace: [],
+ level: [6],
+ type: "true_ability",
+ keywords: "",
+ range: "",
+ description: "Medical and Surgery kits (including any upgraded versions) you carry have their burden reduced by 1, down to a minimum of 0.",
+ requirements: "",
+ costs: "",
+ benefits: "",
+ },
fiery_rebirth: {
name: "Fiery Rebirth",
class: [],
@@ -10904,7 +11260,7 @@
keywords: "Downed, Blanketing",
range: "Self",
description:
- "You regain HP until you are at 1 HP, stand up from prone and deal Light full pierce fire damage to all enemies within 5ft of you.After using this ability, the mortal wound condition is removed from you and you cannot use Fiery Rebirth again for the rest of the arc.",
+ "You regain HP until you are at 1 HP, stand up from prone and deal Light full pierce fire damage to all enemies within 5ft of you.All buffs and debuffs on you are removed.After using this ability, the mortal wound condition is removed from you and you cannot use Fiery Rebirth again for the rest of the arc.",
requirements: "You’ve suffered a mortal wound.",
costs: "5 MP, 0 RP",
benefits: "",
@@ -10928,7 +11284,7 @@
name: "Fireball",
class: ["pyromancer"],
race: [],
- subrace: [],
+ subrace: ["salamander"],
level: [2],
type: "true_ability",
keywords: "Fire, Spell, Scatter",
@@ -10968,6 +11324,36 @@
costs: "2 AP, 1 MP",
benefits: "",
},
+ first_aid: {
+ name: "First Aid",
+ class: ["medic"],
+ race: [],
+ subrace: [],
+ level: [2],
+ type: "true_ability",
+ keywords: "Aid, Healing",
+ range: "40ft",
+ description:
+ "You grant an ally First Aid X, where X is the damage they took.When an ally has First Aid applied by you, you may spend 1 AP while within 5ft of them to remove all First Aid and heal the target for your Focus up to the First Aid value.",
+ requirements: "An ally is damaged",
+ costs: "0 RP",
+ benefits: "",
+ },
+ first_response: {
+ name: "First Response",
+ class: ["medic"],
+ race: [],
+ subrace: [],
+ level: [1],
+ type: "true_ability",
+ keywords: "",
+ range: "",
+ description:
+ "If you have a Medical Kit, you may use your encounter conclusion to give the Second Wind encounter conclusion effect to someone else. You heal for an additional 1d6 (+3 from your Demonblood Regeneration if you have it) when doing this.",
+ requirements: "",
+ costs: "",
+ benefits: "",
+ },
fissure: {
name: "Fissure",
class: ["geomancer"],
@@ -11206,11 +11592,26 @@
costs: "2 AP",
benefits: "",
},
+ fluttering_blade: {
+ name: "Fluttering Blade",
+ class: ["fae-knight"],
+ race: [],
+ subrace: [],
+ level: [1],
+ type: "true_ability",
+ keywords: "Quick, Rapid",
+ range: "120ft",
+ description:
+ "You infuse a melee weapon that you are familiar with (belongs to you and was originally in your combat inventory at the start of the encounter) with magic, causing it to float into the air that listens to your directions. You can have one Fluttering Blade at a time. When a Fluttering Blade weapon is hit by an attack, it drops to the ground and becomes inert.Fluttering Blade has a base evasion of 7+Your Agility. Instead of moving, you can instead direct your Fluttering Blade to move, it has a base movement speed of 30ft. You can also direct your Fluttering Blade to attack within range. It can make basic Heavy, Light and Precise attacks as well as special Fae Knight attacks.",
+ requirements: "",
+ costs: "0 AP",
+ benefits: "",
+ },
fly: {
name: "Fly",
class: ["windbringer"],
race: [],
- subrace: [],
+ subrace: ["sylph"],
level: [8],
type: "true_ability",
keywords: "Spell, Concentration",
@@ -11332,7 +11733,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "",
+ keywords: "Augment",
range: "Sight",
description:
"Your bond with the weapon allows you to infuse it with mana at a crucial point. Use when determining attack damage, maximize all weapon dice for that attack.",
@@ -11415,6 +11816,20 @@
costs: "2 AP, 1 MP",
benefits: "",
},
+ full_bloom: {
+ name: "Full Bloom",
+ class: ["naturalist"],
+ race: [],
+ subrace: [],
+ level: [2],
+ type: "true_ability",
+ keywords: "Spell, Healing, Active, Regrowth",
+ range: "60ft",
+ description: "You consume Regrowth on the target, removing the buff and healing the target immediately for twice its regular value.",
+ requirements: "Target ally must have Regrowth on them.",
+ costs: "1 AP, 1 MP",
+ benefits: "",
+ },
full_dimensional_equip: {
name: "Full Dimensional Equip",
class: ["armiger"],
@@ -11899,6 +12314,21 @@
costs: "2 AP",
benefits: "",
},
+ healing_seed: {
+ name: "Healing Seed",
+ class: ["naturalist"],
+ race: [],
+ subrace: [],
+ level: [6],
+ type: "true_ability",
+ keywords: "Spell",
+ range: "60ft",
+ description:
+ "The next time Regrowth naturally triggers on that ally and heals them, it also removes all stacks of a debuff on the target.If the debuff has Persist, you pay this additional mana cost when the Regrowth triggers and not upon using this ability.",
+ requirements: "Target ally must have Regrowth on them.",
+ costs: "1 AP",
+ benefits: "",
+ },
hearthlight: {
name: "Hearthlight",
class: [],
@@ -12032,6 +12462,21 @@
costs: "2 AP, 2 MP",
benefits: "",
},
+ high_power_shell: {
+ name: "High Power Shell",
+ class: ["cannoneer"],
+ race: [],
+ subrace: [],
+ level: [4],
+ type: "true_ability",
+ keywords: "Cannon, Artillery",
+ range: "",
+ description:
+ "You make a Heavy attack against the target. On damage, they are pushed back 10ft.You are pushed back 5ft away from the target regardless of whether it hits or not.",
+ requirements: "Cannon only.",
+ costs: "2 AP, 1 MP",
+ benefits: "",
+ },
highly_sensitive_to_magic: {
name: "Highly Sensitive to Magic",
class: [],
@@ -12271,7 +12716,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "Earth, Spell",
+ keywords: "Earth, Spell, Augment",
range: "Sight",
description:
"Your spore symbiote surges the host’s muscles with temporary power. When the host of Spore Symbiote is making a melee attack, increase the damage by your Light Attack Damage. The extra damage dealt is Earth Damage.This spell does not provoke attacks of opportunity.",
@@ -12297,7 +12742,7 @@
name: "Icicle Nail",
class: ["cryomancer"],
race: [],
- subrace: [],
+ subrace: ["yuki-onna"],
level: [2],
type: "true_ability",
keywords: "Frost, Slow, Spell",
@@ -12449,10 +12894,10 @@
subrace: [],
level: [2],
type: "true_ability",
- keywords: "Stance",
+ keywords: "Stance, Augment",
range: "Self",
description:
- "You enter a stance that enhances your attacks at the cost of your own life. Whenever you hit an enemy with an unarmed attack, you may deal Light or Heavy true damage to yourself to increase the damage of the attack by the same amount. This may be done after reactions to the attack have been declared, though an enemy may still choose to react to it again or differently afterwards.If used with an attack that hits more than 1 target, this extra damage only applies to one of the damage rolls.You may do this effect twice per round. If an enemy dodges to make you miss and refund the effect, it still counts as one of your uses.This stance lasts until you enter a different stance.",
+ "You enter a stance that enhances your attacks at the cost of your own life. Whenever you hit an enemy with an unarmed attack, you may deal Light or Heavy true damage to yourself to increase the damage of the attack by the same amount. This may be done after reactions to the attack have been declared, though an enemy may still choose to react to it again or differently afterwards.If used with an attack that hits more than 1 target, this extra damage only applies to one of the damage rolls.You may do this effect twice per round. If an enemy dodges to make you miss and refund the effect, it still counts as one of your uses. When enhanced, these attacks gain the Augment keyword.This stance lasts until you enter a different stance.",
requirements: "",
costs: "0 AP, 1 MP",
benefits: "",
@@ -12658,7 +13103,7 @@
keywords: "Ninjutsu, Hiding, Stealth",
range: "Self",
description:
- "The triggering attack automatically misses and you may Hide for 0 AP/RP, then move up to your Speed without provoking attacks of opportunity.",
+ "The triggering attack automatically misses and you may move up to your Speed without provoking attacks of opportunity. You then gain the Hiding state from anyone you have cover or concealment from.",
requirements: "Targeted by an attack.",
costs: "2 RP",
benefits: "",
@@ -13445,8 +13890,8 @@
keywords: "Sidestep",
range: "15ft",
description:
- "You sidestep 10ft towards the target and make a Heavy attack against them. On damage, if your power is equal or higher than the target's, they are knocked Prone.",
- requirements: "Two-Handed weapon only.",
+ "You sidestep up to 10ft towards the target and make a melee Heavy attack against them. On damage, if your power is equal or higher than the target's, they are knocked Prone.",
+ requirements: "Two-Handed melee weapon only.",
costs: "3 AP",
benefits: "",
},
@@ -13469,7 +13914,7 @@
name: "Mind Connection",
class: ["aetherie"],
race: [],
- subrace: [],
+ subrace: ["sheepfolk"],
level: [1],
type: "true_ability",
keywords: "",
@@ -13633,7 +14078,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "Stealth",
+ keywords: "",
range: "Self",
description:
"You may move up to your Speed + up to 15ft per mana spent on this ability. Any unspent movement is lost afterwards.If you spend more than 1 Mana on this ability, it loses the Stealth keyword.",
@@ -13781,10 +14226,10 @@
subrace: [],
level: [2],
type: "true_ability",
- keywords: "Sure Hit",
+ keywords: "Sure Hit, Opportunistic",
range: "Melee Weapon",
description:
- "You may make a Light (0 RP) or Heavy (1 RP) attack against the target. On damage, the target becomes Slowed until the end of their turn. If the target is already Slowed, they become Rooted. This ability is treated as an attack of opportunity.",
+ "You may make a Light (0 RP) or Heavy (1 RP) attack against the target. On damage, the target becomes Slowed until the end of their turn. If the target is already Slowed, they become Rooted.",
requirements: "Only usable when you would be able to make an attack of opportunity.",
costs: "0 RP",
benefits: "",
@@ -13917,7 +14362,7 @@
keywords: "Interlude",
range: "Self",
description:
- "While on adventure, you get a 5% discount from NPC vendors, stacking with Bulk Orders if applicable, and can sell items for 10% more.You may use an IP to give this effect to yourself and up to 9 other characters for that Interlude phase, for a total of a 800c discount.",
+ "While on adventure, you get a 5% discount from NPC vendors, stacking with Bulk Orders if applicable, and can sell items for 10% more.You may use an IP to give this discount effect to yourself and up to 9 other characters for that Interlude phase, for a total of a 800c discount.",
requirements: "",
costs: "",
benefits: "",
@@ -13981,6 +14426,21 @@
costs: "0 AP",
benefits: "",
},
+ painkiller_injection: {
+ name: "Painkiller Injection",
+ class: ["medic"],
+ race: [],
+ subrace: [],
+ level: [8],
+ type: "true_ability",
+ keywords: "Aid, Active",
+ range: "5ft",
+ description:
+ "You grant a willing ally temporary HP until the start of your next turn equal to your Focus x X. The target cannot benefit from this ability again until the end of your next turn.",
+ requirements: "",
+ costs: "X AP",
+ benefits: "",
+ },
panda_roll: {
name: "Panda Roll",
class: [],
@@ -14182,10 +14642,10 @@
subrace: [],
level: [2],
type: "true_ability",
- keywords: "Sure Hit, Full Pierce, Rapid, Encounter Start, Encounter Conclusion, Downed, Safe",
+ keywords: "Sure Hit, Full Pierce, Rapid, Encounter Start, Encounter Conclusion, Downed, Safe, Opportunistic",
range: "40ft",
description:
- "You deal 2 damage to the target. This damage can not be increased and does not trigger extra damage effects on the target.Can be used while downed, as an attack of opportunity, Encounter Start and Encounter Conclusion.",
+ "You deal 2 damage to the target. This damage can not be increased and does not trigger extra damage effects on the target.Can be used while downed, Encounter Start and Encounter Conclusion.",
requirements: "",
costs: "2 AP",
benefits: "",
@@ -14610,7 +15070,7 @@
keywords: "Interlude",
range: "",
description:
- "By spending an IP, you start the procurement process.Choose a target base item (no modifications) and an amount of that item. Determine the price of the total items and set it as the Procurement Target goal.Every time you gain an IP, you gain 500 points towards the Procurement goal. You may also spend an IP to add another 500 points towards the goal.When the procurement value is equal to the Procurement Target, you may immediately purchase the item. You must purchase immediately or you lose Procurement. You can cancel a Procurement at any time. The Procurement Target Limit is 1000 and for materials this is capped at materials with an ingot/block etc cost of ≤1000.",
+ "By spending an IP, you start the procurement process.Choose a target base item (no modifications) and an amount of that item. Determine the price of the total items and set it as the Procurement Target goal.Every time you gain an IP, you gain 500 points towards the Procurement goal. You may also spend an IP to add another 500 points towards the goal.When the procurement value is equal to the Procurement Target, you may immediately purchase the item. You must purchase immediately or you lose Procurement. You can cancel a Procurement at any time. The Procurement Target Limit is 1000 and for materials this is capped at materials with an ingot/block etc cost of ≤1000.You can only have 1 Procurement active at the same time.",
requirements: "",
costs: "",
benefits: "",
@@ -14728,6 +15188,20 @@
costs: "2 AP, 2 MP",
benefits: "",
},
+ quantum_bomb: {
+ name: "Quantum Bomb",
+ class: ["cannoneer"],
+ race: [],
+ subrace: [],
+ level: [8],
+ type: "true_ability",
+ keywords: "Setup, Cannon, Artillery",
+ range: "",
+ description: "You make a Heavy attack against the target.",
+ requirements: "Cannon only.",
+ costs: "1 AP",
+ benefits: "",
+ },
quick_artifice_reload: {
name: "Quick Artifice Reload",
class: ["artificer"],
@@ -14866,7 +15340,7 @@
subrace: [],
level: [1],
type: "true_ability",
- keywords: "Summon",
+ keywords: "Summon, Spell, Safe",
range: "30ft",
description:
"You raise the target corpse as a basic undead, such as a zombie. This zombie is treated as a non-heroic unit that you can command directly. You can have multiple zombies under your command, up to your Necromancer level + 1. However, the zombies act as a group under the same token rather than having an individual token. The group acts on your Initiative.Each zombie has a single point of HP and immediately dies, but you only lose 1 zombie per attack the group takes, including AoE attacks that do not deal Holy Damage. AoE attacks that deal Holy damage remove a number of zombies equal to the damage taken. The zombie group has a focus and power of 3 + 1 for every 3 zombies, rounded down. They have an Agility of 2 and Toughness equal to 4. They have access to all basic actions, but otherwise have no special abilities. As a non-heroic entity, they only have access to a single RP. Because they are undead, they are immune to all mind-affecting effects.A raised undead lasts until the end of the arc or until killed, after which the corpse cannot be raised again in any way.",
@@ -14881,7 +15355,7 @@
subrace: [],
level: [2],
type: "true_ability",
- keywords: "Overcharge, Summon",
+ keywords: "Overcharge, Summon, Spell, Safe",
range: "60ft",
description:
"You raise the target corpse as a basic undead, such as a zombie. This zombie is treated as a non-heroic unit that you can command directly. You can have multiple zombies under your command, up to your Necromancer level + 1. However, the zombies act as a group under the same token rather than having an individual token. The group acts on your Initiative.Each zombie has a single point of HP and immediately dies, but you only lose 1 zombie per attack the group takes, including AoE attacks that do not deal Holy Damage. AoE attacks that deal Holy damage remove a number of zombies equal to the damage taken. The zombie group has a focus and power of 3 + 1 for every 3 zombies, rounded down. They have an Agility of 2 and Toughness equal to 4. They have access to all basic actions, but otherwise have no special abilities. As a non-heroic entity, they only have access to a single RP. Because they are undead, they are immune to all mind-affecting effects.A raised undead lasts until the end of the arc or until killed, after which the corpse cannot be raised again in any way.Overcharge: You may spend 1 Mana to raise a non-humanoid corpse.",
@@ -14984,7 +15458,7 @@
subrace: [],
level: [8],
type: "true_ability",
- keywords: "Spell",
+ keywords: "Spell, Water",
range: "15 ft",
description:
"You cast this ability on water within range, recovering fatigue and granting a target within 15ft of that point 1 RP. The target cannot go over their max RP from this.",
@@ -15006,6 +15480,20 @@
costs: "",
benefits: "",
},
+ regrowth: {
+ name: "Regrowth",
+ class: ["naturalist"],
+ race: [],
+ subrace: [],
+ level: [1],
+ type: "true_ability",
+ keywords: "Regrowth, Healing, Spell",
+ range: "60ft",
+ description: "You use nature's power to place Regrowth on an ally that lasts until the start of your next turn.",
+ requirements: "",
+ costs: "1 AP, 1 MP",
+ benefits: "",
+ },
reinforce_armor: {
name: "Reinforce Armor",
class: ["armorsmith"],
@@ -15181,6 +15669,20 @@
costs: "3 AP",
benefits: "",
},
+ rocket_jump: {
+ name: "Rocket Jump",
+ class: ["cannoneer"],
+ race: [],
+ subrace: [],
+ level: [1],
+ type: "true_ability",
+ keywords: "Sidestep",
+ range: "Self",
+ description: "You fire your cannon behind you and use the momentum to sidestep 10ft. This movement does not reduce the range of your cannon.",
+ requirements: "Cannon only.",
+ costs: "0 AP, 1 MP",
+ benefits: "",
+ },
ruminant_metabolism: {
name: "Ruminant Metabolism",
class: [],
@@ -15378,7 +15880,7 @@
subrace: [],
level: [4],
type: "true_ability",
- keywords: "",
+ keywords: "Opportunistic",
range: "Melee Weapon",
description:
"You make a Heavy attack of opportunity against the target. Your next basic attack of opportunity against that target before the start of your next turn costs 0 RP.",
@@ -15575,6 +16077,20 @@
costs: "3 MP, 0 RP",
benefits: "",
},
+ "secret_art:_arlan_heavens_fall_dive": {
+ name: "Secret Art: Arlan Heaven's Fall Dive",
+ class: ["aerial-mage"],
+ race: [],
+ subrace: [],
+ level: [8],
+ type: "true_ability",
+ keywords: "Secret Art, Sure Hit, Full Pierce, Strafe, Aerial Mage",
+ range: "Self",
+ description: "Your next Airship shot gains Sure Hit and Full Pierce.",
+ requirements: "You have 100 or more strafe and just lost 100ft of altitude. Must be on an aerial staff in Aerial mode.",
+ costs: "2 AP, 1 MP",
+ benefits: "",
+ },
"secret_art:_assassinate": {
name: "Secret Art: Assassinate",
class: ["assassin"],
@@ -16032,7 +16548,7 @@
keywords: "Secret Art, Transformation",
range: "Self",
description:
- "You infuse yourself with Lightning and gain Lightning Release until the end of the encounter, allowing you to deal Lightning damage with your unarmed attacks and immediately enter the Heavenly Lightning Stance. While this lasts, you also gain the following benefits: Your movement speed is doubled.You can make an additional attack when you use Double Punch. When making an unarmed attack, your critical threshold is lowered by 1 (19-20 base). Whenever you hit with a critical hit with an unarmed attack, the attack arcs to a different enemy within 20ft of the original target. This attack uses the same attack roll and damage, but cannot arc again.If you ever leave the Lightning Stance, you lose the benefit of this.",
+ "You infuse yourself with Lightning and gain Lightning Release until the end of the encounter, allowing you to deal Lightning damage with your unarmed attacks and immediately enter the Heavenly Lightning Stance. While this lasts, you also gain the following benefits: Your movement speed is doubled.You can make an additional attack when you use Double Punch. When making an unarmed attack, your critical threshold is lowered by 1 (19-20 base). Whenever you hit with a critical hit with an unarmed attack that deals Lightning damage, the attack arcs to a different enemy within 20ft of the original target. This attack uses the same attack roll and damage, but cannot arc again.If you ever leave the Lightning Stance, you lose the benefit of this.",
requirements: "",
costs: "0 AP, 3 MP",
benefits: "",
@@ -16281,7 +16797,7 @@
subrace: [],
level: [8],
type: "true_ability",
- keywords: "Flashback",
+ keywords: "Flashback, Secret Art",
range: "Self",
description:
"You recall hiring a sniper specifically for a situation like this. The sniper mercenary, off screen, takes a single shot at the target before retreating. You grant the signal, and the sniper fires, dealing heavy damage with full pierce and sure hit to the target. This shot uses the stats from the Sniper NPC, attacking with +6 Accuracy (if relevant) and dealing 4d6+10 damage.Shot From The Blue does not gain Sure Hit and Full Pierce against targets with Instinct.If the target is a grunt, kill them instantly.",
@@ -16390,7 +16906,7 @@
range: "40ft",
description:
"You greatly increase the size and weight of your weapons, then slam them down in a direction. You make a melee Heavy attack against all enemies in a 15ft wide line up to the range. On damage, a target is knocked prone. After the initial hit, a shockwave follows. You make another Heavy attack against any enemy still in the original line’s range. This second attack has the Sure Hit and Full Pierce qualities against a prone target.",
- requirements: "Two-Handed melee weapons only.",
+ requirements: "Must be wielding two Two-Handed melee weapons.",
costs: "2 AP, 4 MP",
benefits: "",
},
@@ -16403,7 +16919,7 @@
type: "true_ability",
keywords: "Secret Art",
range:
- ": 40ftDescription: Fires a mini transmutation cannon of deconstructive energy making a light attack against a target. Doesn’t provoke attacks of opportunity. Humanoid Gripper (Left Arm)Description: Humanoid Gripper can make all basic attacks. It is proficient in any transmuted weapon it holds. Its regular melee attacks deal light weapon damage and any transmuted weapon it wields gains the benefit of that weapon category.",
+ ": 40ftDescription: Fires a mini transmutation cannon of deconstructive energy making a light attack against a target. Doesn’t provoke attacks of opportunity. Humanoid Gripper (Left Arm)Description: Humanoid Gripper can make all basic attacks. It is proficient in any transmuted weapon it holds. Its regular melee attacks deal physical damage and any transmuted weapon it wields gains the benefit of that weapon category.",
description: "",
requirements: "",
costs: "2 AP, 4 MP",
@@ -16572,6 +17088,21 @@
costs: "0 AP",
benefits: "",
},
+ "secret_art_~_faerie_light_eyes:_jade_shelterbelt": {
+ name: "Secret Art ~ Faerie Light Eyes: Jade Shelterbelt",
+ class: ["fae-knight--willow-style"],
+ race: [],
+ subrace: [],
+ level: [8],
+ type: "true_ability",
+ keywords: "Secret Art, Illusion",
+ range: "Self",
+ description:
+ "Creates 5 Illusionary Heavy Spin Fluttering Blades within 20ft from you that last until the end of the encounter. They are dispelled when Fluttering Blade is cancelled on them.These do not count towards your Fluttering Blade limit.",
+ requirements: "",
+ costs: "4 AP, 2 MP",
+ benefits: "",
+ },
secret_talisman: {
name: "Secret Talisman",
class: ["onmyoji-"],
@@ -16744,7 +17275,7 @@
keywords: "Aid",
range: "30ft",
description:
- "Your ally may treat their guard and block as if they were wearing your armor until the end of the current creature’s turn. If multiple creatures of the same type move on the same initiative, it lasts through all of their turns.Any temporary increases to the guard/block of this armor (such as through reinforce armor) is not transferred over.",
+ "Your ally may treat their guard and block as if they were wearing your armor and shield until the end of the current creature’s turn. If multiple creatures of the same type move on the same initiative, it lasts through all of their turns.Any temporary increases to the guard/block of this armor (such as through reinforce armor) is not transferred over. Any increases from armor plates or cloak are also not carried over. (But the target's own plates or cloak may apply.)",
requirements: "Must be wearing armor.",
costs: "1 RP",
benefits: "",
@@ -17012,7 +17543,7 @@
range: "Self",
description: "You gain Slime Body, which gives Damage Reduction 100 against physical damage against the next attack.",
requirements: "-",
- costs: "1 MP, 1 RP",
+ costs: "1 RP",
benefits: "",
},
slow: {
@@ -17108,7 +17639,7 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "Trick Attack",
+ keywords: "",
range: "Melee Weapon",
description: "You may make a Heavy Attack against the target.",
requirements: "-",
@@ -17155,7 +17686,7 @@
keywords: "Killing Blow, Overcharge",
range: "60ft",
description:
- "After landing a killing blow, you can use Soul Strike once on that target. If they are still at 0 HP or less, you raise an orb of divine energy out of the target, killing them instantly. You then use that orb against a second target, making a light attack that deals dark damage. It is possible to use Soul Strike while in Cat Form. Overcharge: You may spend 1 extra AP to instead deal heavy damage.",
+ "After landing a killing blow, you can use Soul Strike once on that target. If they are still at 0 HP or less, you raise an orb of divine energy out of the target, killing them instantly. You then use that orb against a second target, making a light attack that deals dark damage. It is possible to use Soul Strike while in Cat Form. Overcharge: You may spend 1 extra AP to instead make a heavy or precise attack.",
requirements: "You land a killing blow.",
costs: "0 AP",
benefits: "",
@@ -17194,7 +17725,7 @@
name: "Speak with dead",
class: ["necromancer"],
race: [],
- subrace: [],
+ subrace: ["anubis"],
level: [4],
type: "true_ability",
keywords: "",
@@ -17376,7 +17907,7 @@
subrace: [],
level: [],
type: "true_ability",
- keywords: "",
+ keywords: "Rage",
range: "Self",
description:
"If you paid mana for this ability, you gain Temporary HP equal to 8X. Any Temporary HP from this ability remaining after the encounter conclusion phase is turned back into mana at a ratio of 8 Temporary HP to 1 mana.You may instead pay HP for this ability. If you do, you gain 1 Temporary Mana for every 8 HP you spend. You cannot spend more HP than you currently have. Any Temporary mana is lost at the encounter conclusion phase.You may spend a maximum of 3 mana or 24 HP on this ability.Once you use this ability, you may not use it again until after an encounter conclusion phase.",
@@ -17657,7 +18188,7 @@
subrace: [],
level: [2],
type: "true_ability",
- keywords: "",
+ keywords: "Aid",
range: "60ft",
description: "The target gains Immovable until the start of their next turn.You may also use this for 2 AP instead.",
requirements: "The target must be touching the ground.",
@@ -17898,6 +18429,20 @@
costs: "",
benefits: "",
},
+ sudden_growth: {
+ name: "Sudden Growth",
+ class: ["naturalist"],
+ race: [],
+ subrace: [],
+ level: [8],
+ type: "true_ability",
+ keywords: "Regrowth",
+ range: "60ft",
+ description: "You trigger the healing of your Regrowth.",
+ requirements: "An ally within range that has your Regrowth has taken damage from an enemy.",
+ costs: "1 RP",
+ benefits: "",
+ },
summon_animal: {
name: "Summon Animal",
class: ["animal-summoner"],
@@ -17938,7 +18483,7 @@
keywords: "",
range: "60ft",
description:
- "You summon a Pawn puppet under your control. It (and other puppets from this class) have HP equal to 20 + Focus, no evasion and no guard. These puppets are not living targets and are generally treated as structures rather than creatures.Overcharge: You may spend extra mana to summon the following puppets instead:1 Mana: Knight or Bishop2 Mana: Rook3 Mana: Queen",
+ "You summon a Pawn puppet under your control. It (and other puppets from this class) have HP equal to 20 + Focus, no evasion and no guard. These puppets are not living targets and are generally treated as structures rather than creatures.They last until the end of the encounter.Overcharge: You may spend extra mana to summon the following puppets instead:1 Mana: Knight or Bishop2 Mana: Rook3 Mana: Queen",
requirements: "",
costs: "1 AP",
benefits: "",
@@ -18092,6 +18637,21 @@
costs: "1 AP",
benefits: "",
},
+ take_off: {
+ name: "Take Off",
+ class: ["aerial-mage"],
+ race: [],
+ subrace: [],
+ level: [2],
+ type: "true_ability",
+ keywords: "Encounter Start",
+ range: "Self",
+ description:
+ "Immediately mount and blast off into the sky equal to double your movement. Cannot be used if you are the target of an attack during the Encounter Start round.",
+ requirements: "Aerial Stave in Combat Inventory",
+ costs: "",
+ benefits: "",
+ },
talisman_recursion: {
name: "Talisman Recursion",
class: ["daionmyoji"],
@@ -18559,7 +19119,7 @@
subrace: [],
level: [1],
type: "true_ability",
- keywords: "",
+ keywords: "Overcharge",
range: "40ft",
description:
"You become aware of the presence and exact location of any creature within range that is touching the ground until the end of your turn.Overcharge: You may spend extra mana to increase the range by an additional 40ft per mana spent.",
@@ -18662,10 +19222,10 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "Rage",
+ keywords: "Rage, Augment",
range: "Melee Weapon",
description: "You may add your Light damage to the attack.",
- requirements: "Can be used after hitting an attack with a Two-Handed melee weapon. Must be dual wielding.",
+ requirements: "Can be used after hitting an attack with a Two-Handed melee weapon. Must be dual wielding a second Two-Handed melee weapon.",
costs: "1 RP",
benefits: "",
},
@@ -18705,7 +19265,7 @@
subrace: [],
level: [6],
type: "true_ability",
- keywords: "Quick",
+ keywords: "Quick, Augment",
range: "Self",
description:
"You may treat the weapon you’re currently wielding as a weapon of a different group for the next attack in addition to its normal group. In addition to receiving the base weapon properties of both weapon groups, this allows it to meet the requirements of abilities that require a certain group, and allows you to change its damage type to the chosen weapon’s damage type. The GM may rule that some abilities still cannot be performed with your equipped weapon.",
@@ -18883,7 +19443,7 @@
type: "true_ability",
keywords: "Shadow, Hiding, Stealth",
range: "Self",
- description: "You may immediately take the Hide action. During the night, the mana cost of this is reduced by 1.",
+ description: "You gain the Hiding state from anyone you have cover or concealment from.During the night, the mana cost of this is reduced by 1.",
requirements: "-",
costs: "1 MP, 1 RP",
benefits: "",
@@ -18927,7 +19487,7 @@
keywords: "",
range: "",
description:
- "If you have a Medical Kit, you may use your encounter conclusion to give the Second Wind encounter conclusion effect to someone else. You heal for an additional 1d6+3 (from your Demonblood Regeneration) when doing this.",
+ "If you have a Medical Kit, you may use your encounter conclusion to give the Second Wind encounter conclusion effect to someone else. You heal for an additional 1d6 (+3 from your Demonblood Regeneration if you have it) when doing this.",
requirements: "",
costs: "",
benefits: "",
@@ -19180,6 +19740,20 @@
costs: "4 AP",
benefits: "",
},
+ wild_bloom: {
+ name: "Wild Bloom",
+ class: ["naturalist"],
+ race: [],
+ subrace: [],
+ level: [4],
+ type: "true_ability",
+ keywords: "Spell, Healing, Regrowth",
+ range: "40ft",
+ description: "You apply Regrowth to up to 5 (including yourself) allies within range.",
+ requirements: "",
+ costs: "2 AP, 2 MP",
+ benefits: "",
+ },
wild_thrusts: {
name: "Wild Thrusts",
class: ["spearmaster"],
@@ -19405,763 +19979,763 @@
};
const abilityMacroMap = {
- battle_cast: "no_macro_needed",
- blinding_dust: "missing_macro",
- precise_thrust:
- "&{template:default} {{name=@{name} ❖ Precise Thrust [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- static_discharge: "missing_macro",
- brilliance: "missing_macro",
- fight_or_flight:
- "&{template:default}{{name=@{name} ❖ Fight or Flight}} {{Choice:=?{Fight or Flight|Fight,**Fight:** You immediately gain 2 AP that can be used on basic abilities, but lose 1 RP.|Flight,**Flight:** You immediately gain 1 RP, but recover 2 less AP on your next turn.}}}",
- hide_in_shadows: "missing_macro",
- stable_foundation: "missing_macro",
- concealed_shot: "missing_macro",
- deus_vult: "missing_macro",
- fireball: "missing_macro",
- foretell: "&{template:default} {{name=@{name} ❖ Foretell}} {{ Foretold Roll= [[1d20]]}}",
- hide_in_bush: "missing_macro",
- wind_buffet: "missing_macro",
- blood_shield: "missing_macro",
- channel_eidolon: "no_macro_needed",
- devils_blow:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- flame_wall: "missing_macro",
- overpower: "missing_macro",
- paragon_of_virtue: "missing_macro",
- presence_concealment: "missing_macro",
- "store/consume_item": "missing_macro",
- bunshin_tai_no_jutsu: "missing_macro",
- panda_stance: "missing_macro",
- pull_the_weeds: "no_macro_needed",
- steady_craft_ii: "missing_macro",
- horse_step_acceleration: "missing_macro",
- two_sword_crush: "&{template:default} {{name=@{name} ❖ Two Sword Crush @{main_weapon_name}}} {{ Light Damage= [[2d4+@{power}+@{main_weapon_power}]]}}",
- blast_wave: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
- eagle_hunt: "no_macro_needed",
- "elemental_mastery:_lightning": "no_macro_needed",
- iai_strike:
- "&{template:default} {{name=@{name} ❖ Iai Strike [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- magic_missile: "missing_macro",
- "x-attack": "missing_macro",
- zhen_jiao: "no_macro_needed",
- charge: "missing_macro",
- consistent_shot: "missing_macro",
- counter_stance: "missing_macro",
- disrupt_ki: "missing_macro",
- flash_bomb: "missing_macro",
- mana_razor: "missing_macro",
- phoenix_tears: "missing_macro",
- provoke_ii: "missing_macro",
- disarming_attack:
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- felling_strike: "missing_macro",
- lucid_sleep: "missing_macro",
- skydive:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- weapon_maintenance: "missing_macro",
- gravitational_ki: "missing_macro",
- ignite: "missing_macro",
- wind_wall: "missing_macro",
- empty_body: "missing_macro",
- "expertise_study_(armorsmithing)": "missing_macro",
- foragers_eye: "missing_macro",
- killshot: "missing_macro",
- "rider_&_mount_as_one": "missing_macro",
- silentium:
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- spirit_jump: "missing_macro",
- "d_-_mana_burst": "missing_macro",
- double_palm_strike:
- "&{template:default} {{name=@{name} ❖ Double Palm Strike}} {{Light Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[8+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}}",
- incendiary_ray: "missing_macro",
- mana_shield: "missing_macro",
- nightvision: "no_macro_needed",
- overclock: "missing_macro",
- preparedness: "missing_macro",
- steel_aura: "missing_macro",
- attacks_from_the_past: "missing_macro",
- countershot: "missing_macro",
- evasive_maneuver: "no_macro_needed",
- faerie_flash: "missing_macro",
- grand_theft_horse: "missing_macro",
- "miracle:_sanctuary": "&{template:default} {{name=@{name} ❖ Miracle: Sanctuary }} {{Shield HP=[[20+(8*@{toughness})]]}}",
- "secret_art:_gae_bolg": "missing_macro",
- volley:
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- attack_in_detail: "no_macro_needed",
- destroy_ground: "missing_macro",
- divine_providence:
- "&{template:default}{{name=@{name} ❖ Divine Providence}} {{Keywords:=Rage}} {{Range:=Self}} {{?{Divine Providence Select|Divine Protection,Divine Protection:=You are protected from harm through divine protection, gaining 100 damage reduction against the next source of damage you take.|Fortune,Fortune:= When used for this effect, this ability becomes Instant. You may reroll your last d20 and take the new result.|Health,Health:= You heal someone (or yourself) within touching distance for 15 hp.|Light,Light:= You summon a bright light at your position that shines a bright light up to 30ft around you. You may detonate this light by spending 0 AP to Daze all enemies within its range.}}} {{RP Cost=0 RP}}",
- hyphal_force:
- "&{template:default} {{name=@{name} ❖ Hyphal Force}} {{ Light Attack=[[1d20+@{focus}]]}} {{ Earth Damage= [[2d4+@{power}]]}} {{ Max Damage= [[2*4+@{power}]]}}",
- point_of_death: "missing_macro",
- wall_formation: "missing_macro",
- assign_decoy: "no_macro_needed",
- faerie_flash_ii: "missing_macro",
- holy_orders: "missing_macro",
- scarecrows_gaze: "no_macro_needed",
- advanced_artificing: "missing_macro",
- feint: "missing_macro",
- repair_weapon: "missing_macro",
- running_shot: "missing_macro",
- backlash:
- "&{template:default} {{name=@{name} ❖ Backlash [@{main_weapon_name}]}} {{Sure Hit Atk= [[1d20+@{focus}+@{main_weapon_focus}]]}} [[floor([[2d4+@{power}+@{main_weapon_power}]]/2)]] {{Full Pierce Dmg=$[[1]]}} {{True Dmg Backlash=$[[2]]}}",
- glittershards: "no_macro_needed",
- infuse_potion: "missing_macro",
- power_rock_strike: "missing_macro",
- "secret_art:_chase_the_horizon": "missing_macro",
- "secret_art:_fan_the_hammer": "missing_macro",
- "secret_art:_jade_skin": "&{template:default} {{name=@{name} ❖ Secret Art: Jade Skin}} {{ Block= @{total_block}}}",
- spellblades_preparation: "missing_macro",
- death_perception: "missing_macro",
- forked_lightning: "missing_macro",
- "power_word:_guardian_shield": "&{template:default} {{name=@{name} ❖ Power Word: Guardian Shield }} {{Temp HP=[[11+(2*@{power})]]}}",
- "secret_art:_beaver_timber_fang": "missing_macro",
- shatter_time: "missing_macro",
- weighing_the_heart: "missing_macro",
- "wi_-_presence_concealment": "missing_macro",
- zap: "missing_macro",
- demonblood_regeneration: "missing_macro",
- leg_sweep: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
- provoke: "missing_macro",
- "secret_art:_lightning_field": "missing_macro",
- unholy_pact: "missing_macro",
- abjurers_blast: "missing_macro",
- earthen_guardian: "&{template:default} {{name=@{name} ❖ Earthen Guardian}} {{ Block= @{total_block}}}",
- "stratagem:_lightning": "missing_macro",
- blood_frenzy: "no_macro_needed",
- antennae: "no_macro_needed",
- regrowing_limbs: "no_macro_needed",
- "secret_art:_assassinate": "missing_macro",
- "secret_art:_efficient_spirit_control": "missing_macro",
- tiny_pixie: "no_macro_needed",
- vampiric_domination: "no_macro_needed",
- ambush_trapper: "no_macro_needed",
- efficient_strike: "no_macro_needed",
- tag_rotation: "missing_macro",
- "anti-magic_shield": "missing_macro",
- butterfly_effect: "missing_macro",
- magic_missile_ii: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
- wind_shield: "missing_macro",
- elbow_uppercut:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- "faerie_light_eyes:_hold_person": "missing_macro",
- knockout_punch:
- "&{template:default} {{name=@{name} ❖ Knockout Punch 🤜😵💫}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- scurry_away: "no_macro_needed",
- "secret_art:_nightcaller": "missing_macro",
- tremorsense: "missing_macro",
- divine_storm: "missing_macro",
- slow: "missing_macro",
- "stab_&_throw": "missing_macro",
- static_overload: "missing_macro",
- rushing_knee_drop: "missing_macro",
- sacrament: "missing_macro",
- "secret_art:_divine_judgement": "missing_macro",
- hammer_and_nail:
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- inspired_finish: "missing_macro",
- mist_of_the_vale: "missing_macro",
- ricochet: "missing_macro",
- stoneskin: "missing_macro",
- tempestuous_fire_stance: "missing_macro",
- trailblazer: "missing_macro",
- cloud_piercing_claw: "missing_macro",
- "faerie_eyes:_calling": "missing_macro",
- harvest_moon: "missing_macro",
- hearthlight: "missing_macro",
- stolen_skill: "missing_macro",
- tackle: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
- fiery_rebirth: "missing_macro",
- bolting:
- "&{template:default} {{name=@{name} ❖ Bolting}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{ Damage= [[4d6+2*@{power}]]}} {{ Max Damage= [[4*6+2*@{power}]]}} {{ Static= [[3*@{power}]]}}",
- arcane_buster:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- bring_out_your_dead: "missing_macro",
- dark_bolt:
- "&{template:default} {{name=@{name} ❖ Dark Bolt}} {{ Light Attack=[[1d20+@{focus}]]}} {{ Damage= [[2d4+@{power}]]}} {{ Max Damage= [[2*4+@{power}]]}} {{ True Damage= [[3+@{power}]]}}",
- illuminating_flash: "missing_macro",
- kibaku_fuda_shuriken:
- "&{template:default}{{name=@{name} ❖ Kibaku Fuda Shuriken}} {{Heavy Attack: [[1d20+@{focus}+@{main_weapon_focus}]] Damage: [[4d6+[[@{power}+@{main_weapon_power}]]*2]]}} {{Explosion Damage: [[2d4+@{power}+@{main_weapon_power}]]}} {{Potency: [[@{potency}+@{main_weapon_focus}]]}}",
- darkness: "missing_macro",
- devastating_strike_iii:
- "&{template:default} {{name=@{name} ❖ Devastating Strike III @{main_weapon_name}}} {{?{Light , Heavy, or Precise? |Light, Light Attack: [[1d20+@{focus}+@{main_weapon_focus}]] Damage Roll: [[2d4+@{power}+@{main_weapon_power}]] |Heavy, Heavy Attack: [[1d20+@{focus}+@{main_weapon_focus}]] Damage Roll: [[4d6+2*@{power}+2*@{main_weapon_power}]]}}}",
- dullahans_mount: "missing_macro",
- emergency_recall: "no_macro_needed",
- holy_declaration: "&{template:default} {{name=@{name} ❖ Holy Declaration}} {{ Block= @{total_block}}}",
- human_adaptability: "missing_macro",
- kage_shuriken_no_jutsu: "missing_macro",
- reckless_strike: "missing_macro",
- intercept: "missing_macro",
- piercing_stab: "missing_macro",
- "rescue_&_drop": "missing_macro",
- scouts_retreat: "missing_macro",
- "secret_art:_guiding_shot":
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- "single-minded_fury": "missing_macro",
- stolen_power:
- "&{template:default} {{name=@{name} ❖ Stolen Power}} {{?{Light , Heavy, or Precise? |Light, Light Attack: [[1d20+@{focus}]] Damage Roll: [[2d4]] |Heavy, Heavy Attack: [[1d20+@{focus}]] Damage Roll: [[4d6]] |Precise, Precise Attack: [[1d20+2*@{focus}]] Damage: [[2d4+]]}}}",
- threatening_aura: "missing_macro",
- hardening_fist:
- "&{template:default} {{name=@{name} ❖ Hardening Fist}} {{Light Attack=Atk: [[1d20+@{focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[8+@{power}+@{attack_extra_power_bonus}]]}}",
- poison_spore: "missing_macro",
- rescue: "missing_macro",
- "un_-_graceful_service": "missing_macro",
- chilling_cold: "missing_macro",
- mind_connection: "missing_macro",
- "secret_art:_overcharge": "missing_macro",
- transmute_weapon: "missing_macro",
- arcane_barrier: "missing_macro",
- "expertise_study_(artificing)": "missing_macro",
- send_to_armory: "missing_macro",
- alchemical_detonation: "missing_macro",
- fast_runner: "missing_macro",
- quick_revive: "missing_macro",
- spear_charge: "missing_macro",
- spirited_bravado: "missing_macro",
- squadsight: "no_macro_needed",
- steady_stance: "&{template:default} {{name=@{name} ❖ Steady Stance}} {{ Power= @{power}}}",
- torture_techniques: "missing_macro",
- amphibious: "missing_macro",
- multishot: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
- "ni_-_emergency_maneuvers": "missing_macro",
- raise_undead: "missing_macro",
- "secret_art:_whiteout": "missing_macro",
- steal_heart: "missing_macro",
- strengthening_the_bond: "missing_macro",
- rock_fang: "missing_macro",
- scry: "missing_macro",
- "secret_art:_galaxy_stop": "missing_macro",
- spiked_armor: "missing_macro",
- "faerie_light_eyes:_golden_illusion": "missing_macro",
- "faerie_light_eyes:_time_dilation": "no_macro_needed",
- fast_hands: "missing_macro",
- feigned_retreat: "missing_macro",
- parry: "&{template:default} {{name=@{name} ❖ Parry}} {{Damage Parried:= [[4d6+[[@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]*2]]}}",
- prone_cover: "missing_macro",
- take_it_easy: "missing_macro",
- cleave: "missing_macro",
- divine_might: "missing_macro",
- icicle_nail: "missing_macro",
- lifesense: "missing_macro",
- "secret_art:_ambush_shot": "missing_macro",
- spiritual_sync: "missing_macro",
- warning_shot: "missing_macro",
- "elemental_mastery:_fire": "no_macro_needed",
- evil_eye_of_death: "no_macro_needed",
- "kiri-tsuke_ii":
- "&{template:default} {{name=@{name} ❖ Kiri-tsuke II [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- "secret_art:_mushroomize": "missing_macro",
- "secret_art:_titan_blade":
- "&{template:default} {{name=@{name} ❖ Secret Art: Titan Blade}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{ Damage= [[4d6+2*@{power}]]}} {{ Max Damage= [[4*6+2*@{power}]]}} {{ 2nd Heavy Attack=[[1d20+@{focus}]]}} {{ 2nd Damage= [[4d6+2*@{power}]]}} {{ 2nd Max Damage= [[4*6+2*@{power}]]}} ",
- shield_the_fallen: "missing_macro",
- angels_embrace: "&{template:default} {{name=@{name} ❖ Angel's Embrace }} {{Temp HP=[[5+(2*@{toughness})]]}}",
- "flash_star_style:_photon_line":
- "&{template:default} {{name=@{name} ❖ FSS: Photon Line [@{main_weapon_name}]}} {{?{Single target or Multiple Targets?|Single,Heavy Attack=Atk:[[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed?|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed?}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]|Multiple,Light Attack=Atk:[[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]] } }}",
- redirected_force: "no_macro_needed",
- "secret_art:_shield_wall": "missing_macro",
- "take_cover!": "missing_macro",
- trample: "missing_macro",
- lights_care: "&{template:default} {{name=@{name} ❖ Light's Care }} {{Heal Amount=[[11+(2*@{power})]]}}",
- seal_cloak: "missing_macro",
- bloodbolt: "missing_macro",
- fading_counter: "missing_macro",
- glide: "missing_macro",
- line_of_death: "missing_macro",
- smash_through_the_pain: "missing_macro",
- vanish: "missing_macro",
- cavalry_charge: "missing_macro",
- extending_spear:
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- reinforce_armor: "missing_macro",
- riposte_ii:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- tailwind: "no_macro_needed",
- elemental_sweep: "missing_macro",
- lightning_weapon: "no_macro_needed",
- mage_armor: "no_macro_needed",
- saprophytic_bolt:
- "&{template:default} {{name=@{name} ❖ Saprophytic Bolt}} {{ Light Attack=[[1d20+@{focus}]]}} {{ Damage= [[2d4+@{power}+@{main_weapon_power}]]}} {{ Max Damage= [[2*4+@{power}+@{main_weapon_power}]]}} {{ Heal= [[3+@{power}+@{main_weapon_power}]]}} ",
- "vi_-_first_response": "missing_macro",
- cursed_evil_eye: "missing_macro",
- double_elements: "missing_macro",
- just_a_hug: "missing_macro",
- ninja_run: "no_macro_needed",
- gods_blessing: "missing_macro",
- arcane_power: "missing_macro",
+ power_jump: "missing_macro",
defensive_flexibility:
"&{template:default} {{name=@{name} ❖ Defensive Flexibility}} {{=?{Previous defensive action (Block or Dodge)|Dodge, **@{name}**'s previous defense was **Dodge**, they will **Block** this attack|Block, **@{name}**'s previous defense was** Block**, they will **Dodge** this attack}}}",
- four_field_system: "missing_macro",
- full_power_swing: "missing_macro",
- point_blank_shot: "missing_macro",
- cure_touch: "&{template:default} {{name=@{name} ❖ Cure Touch: }} {{Heal Amount=[[11+(2*@{power})]]}}",
- devils_curse: "no_macro_needed",
- explosive_ward: "missing_macro",
- mining_expertise: "missing_macro",
- power_jump: "missing_macro",
- schadenfreude: "missing_macro",
- wind_infusion: "missing_macro",
- execute_heretic: "missing_macro",
- holy_shield: "missing_macro",
- in_the_zone: "missing_macro",
- secret_talisman: "no_macro_needed",
- separate_wheat_from_chaff: "no_macro_needed",
- statue_form: "missing_macro",
- crippling_attack: "missing_macro",
draw_elements: "missing_macro",
- draw_elements_ii: "missing_macro",
- fireball_ii: "missing_macro",
- flowing_kick: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
- haste: "missing_macro",
- horse_whistle:
- "&{template:default} {{name=@{name} ❖ Horse Whistle}} {{ Light Attack= [[1d20+@{current_mount_focus}]]}} {{ Damage= [[2d4+@{current_mount_power}]]}} {{ Max Damage= [[2*4+@{current_mount_power}]]}}",
- mark_of_justice: "missing_macro",
- "ar_-_minds_eye": "missing_macro",
- cave_raider: "missing_macro",
- grindstone_echo: "missing_macro",
- phantoms_of_the_mist: "missing_macro",
- psychometry: "missing_macro",
- snap_shot:
- "&{template:default} {{name=@{name} ❖ Snap Shot}} {{ Heavy Attack=[[1d20]]}} {{ Damage= [[4d6+2*[[@{power}+@{main_weapon_power}]]]]}} {{ Max Damage= [[4*6+2*[[@{power}+@{main_weapon_power}]]]]}} ",
- dark_barrier: "&{template:default} {{name=@{name} ❖ Dark Barrier}} {{ Temp HP= [[2*[[2d4+@{power}]]]]}} {{Damage= $[[0]]}}",
- quick_assist: "missing_macro",
- "secret_art:_bestial_wrath": "missing_macro",
- crashing_foam_wave: "missing_macro",
- gnome_claws: "missing_macro",
- ki_blast_ii: "missing_macro",
- "secret_art:_pyroblast": "missing_macro",
- snap_shot_ii:
- "&{template:default} {{name=@{name} ❖ Snap Shot II}} {{ Light Attack=[[1d20]]}} {{ Damage= [[2d4+[[@{power}+@{main_weapon_power}]]]]}} {{ Max Damage= [[2*4+[[@{power}+@{main_weapon_power}]]]]}} ",
- wind_blast_ii: "missing_macro",
- darkvision: "missing_macro",
- deconstruction: "missing_macro",
- "expertise_study_(carpentry)": "missing_macro",
- receive_oracle: "missing_macro",
- craft_artificers_glove: "no_macro_needed",
- transfusion: "missing_macro",
- faithful_shield: "missing_macro",
- quickdraw: "missing_macro",
- "secret_art:_ride_of_the_valkyrie": "&{template:default} {{name=@{name} ❖ Secret Art: Ride of the Valkyrie}} {{ Heal= [[11+2*@{power}]]}}",
- study_target: "missing_macro",
- "anti-shield": "missing_macro",
- break_free: "missing_macro",
- headless: "missing_macro",
- jump_back: "missing_macro",
- "secret_art:_moving_castle": "no_macro_needed",
- divine_guard: "missing_macro",
- tengu_aura_weapon: "missing_macro",
- trail_mix: "no_macro_needed",
- bestial_command: "missing_macro",
- perfect_seasoning: "missing_macro",
- seismic_shove:
- "&{template:default} {{name=@{name} ❖ Seismic Shove}} {{Light Attack=Atk: [[1d20+@{focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{attack_extra_power_bonus}]]}} {{Damage Type:=Earth}}",
- aftershock:
- "&{template:default}{{name=@{name} ❖ Aftershock}} {{=You deal [[[[?{How much was AP Spent}]]*[[2]]]] **true** damage as $[[0]] AP was spent on the attack}}",
- ki_burst: "missing_macro",
- serene_water_stance: "missing_macro",
- track: "missing_macro",
- unconventional_weapon: "missing_macro",
- at_your_side: "missing_macro",
- bullet_magnet: "no_macro_needed",
- flame_infusion: "no_macro_needed",
- rage_stance: "missing_macro",
- transmute_wall: "missing_macro",
- canter: "no_macro_needed",
- chemical_explosive: "missing_macro",
- flying_kick: "missing_macro",
- mountain_slayer: "missing_macro",
- suckerpunch:
- "&{template:default} {{name=@{name} ❖ Suckerpunch👊}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- consume_fire: "missing_macro",
- mounted_casting: "no_macro_needed",
- riposte:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- shooting_form: "no_macro_needed",
- soulreap: "missing_macro",
- vivisect: "missing_macro",
- anathema: "&{template:default} {{name=@{name} ❖ Anathema}} {{ Potency= @{potency}}} {{ Heavy Damage= [[4d6+2*@{power}]]}}",
- chair_grab: "missing_macro",
- dispel_magic: "missing_macro",
- "hit_&_run":
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- independent_action: "no_macro_needed",
- thunderstorm: "missing_macro",
- vampire_shapeshift: "no_macro_needed",
- "wind-empowered_aim": "missing_macro",
- despair_of_isolation: "missing_macro",
- fast_dimensional_equip: "missing_macro",
- quickdraw_alchemy: "no_macro_needed",
- "secret_art:_mythical_awakening": "missing_macro",
- summon_animal: "missing_macro",
- chain_lightning: "missing_macro",
- corpse_explosion: "missing_macro",
- dirge_of_despair: "&{template:default} {{name=@{name} ❖ Dirge of Despair}} {{Reducing from the roll: [[1d4]]}}",
- duplicate: "missing_macro",
- "faerie_light_eyes:__empty": "missing_macro",
- "flash_star_style:_starlight_crescent_reversal":
- "&{template:default} {{name=@{name} ❖ FSS: Starlight Crescent Reversal [@{main_weapon_name}]}} {{Light Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[8+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}} {{Critical on:=@{main_weapon_crit}+}}",
- speak_with_dead: "missing_macro",
- hold_the_line: "missing_macro",
- "lu_-_dense_mana": "missing_macro",
- "secret_art:_unholy_strength": "no_macro_needed",
- increased_reach: "missing_macro",
- light_work: "missing_macro",
- sable_grace: "missing_macro",
- tap_cracker: "missing_macro",
- alarm_ward: "missing_macro",
- penetrating_shot: "missing_macro",
- rappelling_dagger: "missing_macro",
- "secret_art:_meteor": "missing_macro",
- forged_knowledge: "missing_macro",
- "secret_art:_whirling_death": "missing_macro",
+ magic_missile_ii: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
+ "secret_art:_efficient_spirit_control": "missing_macro",
siphon_material: "missing_macro",
- slime_body: "missing_macro",
- spore_symbiote: "missing_macro",
- vital_drive_ii: "missing_macro",
- downburst_ii: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
- evil_eye_of_lethargy: "missing_macro",
- flame_weapon: "missing_macro",
- mystic_eyes_of_life_perception: "missing_macro",
- redistribute: "no_macro_needed",
- chiburi_noto: "missing_macro",
- last_rites: "missing_macro",
- power_strike:
- "&{template:default} {{name=@{name} ❖ Power Strike [@{main_weapon_name}]}} {{?{Light, Heavy or Precise|Light,Light Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]] |Heavy,Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed?|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed?}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]|Precise,Precise Attack=Atk: [[1d20cs>@{main_weapon_crit}+2*(@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus})]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Pinpoint: [[@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]} }} {{Min Damage= [[@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}}",
- dragon_breaks_the_ranks:
- "&{template:default} {{name=@{name} ❖ Dragon Breaks The Ranks}} {{ Light Fire Damage=[[2d4+@{power}]]}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{Heavy/HEAVY Damage=[[4d6+2*@{power}]]/[[5d6+2*@{power}]]}} {{ Max Damage=[[4*6+2*@{power}]]/[[5*6+2*@{power}]]}}",
- mordschlag:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- victory_or_death: "missing_macro",
- cure_touch_ii: "missing_macro",
- oil_slick: "missing_macro",
- "secret_art:_summon_eidolon": "missing_macro",
- aquatic_fae: "missing_macro",
- presence_of_mind: "no_macro_needed",
- reverse_polarity: "missing_macro",
- forged_knowledge_ii: "missing_macro",
- forward_momentum: "missing_macro",
- holy_light: "missing_macro",
- "secret_art:_entropic_magic_pulse": "missing_macro",
- steal_time: "missing_macro",
- ave_maría:
- "&{template:default} {{name=@{name} ❖ Ave María [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}]] %NEWLINE%Damage: [[?{One-Handed or Two-Handed?|One-Handed,4|Two-Handed,5}d6+2d4+3*(@{power}+@{main_weapon_power})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed?}*6+2*4+3*(@{power}+@{main_weapon_power})]]}}",
- explosive_advance: "missing_macro",
- hover: "no_macro_needed",
- perfect_shot: "missing_macro",
- prediction: "missing_macro",
- quick_artifice_reload: "missing_macro",
- shadow_cloak: "missing_macro",
- strike_of_still_water:
- "&{template:default} {{name=@{name} ❖ Strike of Still Water}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- fan_of_knives: "missing_macro",
- focused_detonation: "missing_macro",
- graceful_landing: "missing_macro",
- mud_wall: "missing_macro",
- cavalry_heal: "&{template:default} {{name=@{name} ❖ Cavalry Heal}} {{ Heal= [[11+2*@{power}]]}}",
- extra_arms: "missing_macro",
- transmute_terrain: "missing_macro",
- accelerating_strike: "missing_macro",
- energy_drain: "missing_macro",
- fly: "missing_macro",
- lunge: "no_macro_needed",
- sapping_ward: "&{template:default} {{name=@{name} ❖ Sapping Ward}} {{ Potency= @{potency}}}",
- siren_song: "missing_macro",
- "slide_&_shoot": "missing_macro",
- wind_blast: "missing_macro",
- arcane_pull: "no_macro_needed",
- blue_tide: "missing_macro",
- cut_magic: "missing_macro",
- divining_petalfall: "missing_macro",
- elemental_strike: "missing_macro",
- "expertise_study_(blacksmithing)": "missing_macro",
- snatch: "missing_macro",
- vampire_bite: "missing_macro",
- cure_water: "missing_macro",
- "flash_star_style_secret_art:_twin_nova_pursuit": "missing_macro",
- four_point_strike: "missing_macro",
- malevolent_phantasm: "missing_macro",
- repair_wood_weapon: "missing_macro",
- "counter-potion": "missing_macro",
- dark_healing:
- "&{template:default} {{name=@{name} ❖ Dark Healing}} {{?{Light or Heavy? |Light, Light Damage= [[2d4+@{power}]] |Heavy, Heavy Damage= [[4d6+2*@{power}]]}}}",
- divine_smite: "missing_macro",
- spirit_circuit_crash: "missing_macro",
- stalks_of_comparison: "missing_macro",
- true_death: "missing_macro",
- aimed_shot: "missing_macro",
- blast_away: "missing_macro",
- cyclone: "&{template:default} {{name=@{name} ❖ Cyclone}} {{ Potency= @{potency}}}",
- drink_to_battle: "no_macro_needed",
- fireball_barrage: "missing_macro",
- misdirected_blow: "missing_macro",
- plaguebringer: "missing_macro",
- start_dash: "missing_macro",
- boundless_wind_stance: "no_macro_needed",
- chiburi_noto_ii: "missing_macro",
- greater_imbue_weapon: "missing_macro",
- hug_tight: "&{template:default} {{name=@{name} ❖ Hug Tight}} {{ Light Damage= [[2d4+@{power}]]}}",
- hunting_wolf: "no_macro_needed",
- vital_drive: "missing_macro",
- duelist_blow: "missing_macro",
- dimensional_armory_expansion: "missing_macro",
- leashing: "missing_macro",
- sense_magic: "missing_macro",
- thermal_quench: "missing_macro",
- break_away: "missing_macro",
- imbue_weapon: "missing_macro",
- sealing_talisman: "missing_macro",
- "secret_art:_razor_hurricane": "missing_macro",
- white_thunder: "&{template:default} {{name=@{name} ❖ Precise Attack}} {{Attack=[[1d20+2*@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
- arcane_explosion: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
- downburst: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
- gloom_infusion: "missing_macro",
- pepper_spray: "missing_macro",
- divine_release: "no_macro_needed",
- flyby_attack: "missing_macro",
- radiant_halo: "&{template:default} {{name=@{name} ❖ Radiant Halo}} {{ Heal= [[11+2*@{power}]]}}",
- "secret_art:_divine_shield": "missing_macro",
- terracing: "missing_macro",
- tireless_undead: "missing_macro",
- "draw-in": "missing_macro",
- sheet_ice: "no_macro_needed",
- spellstrike: "missing_macro",
- tengu_mask: "missing_macro",
- guided_aim: "missing_macro",
- horse_body: "missing_macro",
- sound_the_retreat: "missing_macro",
- vampiric_fascination: "no_macro_needed",
- "darkvision_(passive)": "missing_macro",
- enduring_warmth: "missing_macro",
- lengthened_incantation:
- "&{template:default} {{name=@{name} ❖ Lengthened Incantation}} {{?{2AP, 4AP, 6AP, or 8AP? |2AP, Damage= [[2d4+@{power}]] |4AP, Damage= [[4d4+2*@{power}]] |6AP, Damage= [[6d4+3*@{power}]] |8AP, Damage= [[8d4+4*@{power}]]}}}",
- memory_of_the_grove: "missing_macro",
- "secret_art:_earthquake":
- "&{template:default} {{name=@{name} ❖ Secret Art: Earthquake}} {{Light Attack=Atk: [[1d20+@{focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{attack_extra_power_bonus}]]}} {{Damage Type:=Earth}}",
- "secret_art:_tsubame_gaeshi": "missing_macro",
- sneak_attack:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- temporary_protection: "missing_macro",
- crusaders_advance: "missing_macro",
- hopping_zombie: "missing_macro",
- "secret_art:_life_sacrifice": "missing_macro",
- "secret_art:_perfect_repetition": "missing_macro",
- transmute_effective_implement: "missing_macro",
- blackbird: "no_macro_needed",
- call_of_the_grave: "missing_macro",
- circle_swing:
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- full_dimensional_equip: "missing_macro",
- plow_the_fields:
- "&{template:default} {{name=@{name} ❖ Plow the Fields}} {{(Blanketing) Light Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{ Damage= [[2d4+@{power}+@{main_weapon_power}]]}} {{ Max Damage= [[2*4+@{power}+@{main_weapon_power}]]}} ",
- "secret_art:_shatter":
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- summon_lesser_eidolon: "missing_macro",
- throw_potion: "missing_macro",
- kawarimi_no_jutsu: "missing_macro",
- "secret_art:_transmute_proto_armatae": "missing_macro",
- spider_climb: "missing_macro",
- undying_justice: "missing_macro",
- accelerando: "missing_macro",
- dragonfire_dive:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- excavation_crash: "missing_macro",
- frost_driver: "missing_macro",
- aqua_drill: "missing_macro",
- flight: "no_macro_needed",
+ spiked_armor: "missing_macro",
+ status_assessment_ii: "missing_macro",
+ trail_mix: "no_macro_needed",
+ abjurers_blast: "missing_macro",
+ double_palm_strike:
+ "&{template:default} {{name=@{name} ❖ Double Palm Strike}} {{Light Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[8+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}}",
+ eagle_hunt: "no_macro_needed",
+ glide: "missing_macro",
"kiri-tsuke":
"&{template:default} {{name=@{name} ❖ Kiri-tsuke [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- "order:_retreat": "missing_macro",
- "secret_art:_seventeen_dissection": "missing_macro",
- "secret_art:_spirit_stigma": "missing_macro",
- shelter: "missing_macro",
- vengeance:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- armor_up: "missing_macro",
- cant_escape_death: "missing_macro",
- clearcasting: "missing_macro",
- decipher_magic: "missing_macro",
- heavenfall_descent: "missing_macro",
- mighty_leap: "missing_macro",
- purifying_shields: "no_macro_needed",
- "secret_art:_shock_&_awe": "missing_macro",
- bottle_toss: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
- dualcast: "missing_macro",
- swift_wind_palm: "missing_macro",
- verdant_instinct: "missing_macro",
- doctor_jekyll: "missing_macro",
- "gale-wind_aura": "no_macro_needed",
- pack_tactics: "no_macro_needed",
- scent_of_blood: "no_macro_needed",
- "secret_art:_bloody_ritual": "missing_macro",
- shade_form: "no_macro_needed",
- counterspell: "missing_macro",
- mana_sight: "missing_macro",
- shadow_step: "missing_macro",
- warm_together: "no_macro_needed",
+ regrowing_limbs: "no_macro_needed",
+ "secret_art:_all_of_creation": "missing_macro",
+ "secret_art:_whirling_death": "missing_macro",
+ angels_embrace: "&{template:default} {{name=@{name} ❖ Angel's Embrace }} {{Temp HP=[[5+(2*@{toughness})]]}}",
+ arcane_barrier_ii: "&{template:default} {{name=@{name} ❖ Arcane Barrier II}} {{ Barrier HP= [[15+@{focus}]]}} {{Guard= @{total_guard}}}",
+ arcane_pull: "no_macro_needed",
+ fireball_barrage: "missing_macro",
+ human_adaptability: "missing_macro",
+ sable_grace: "missing_macro",
+ "secret_art:_overcharge": "missing_macro",
shieldcrusher: "missing_macro",
- spore_burst:
- "&{template:default} {{name=@{name} ❖ Spore Burst}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{ Damage= [[4d6+2*@{power}]]}} {{ Max Damage= [[4*6+2*@{power}]]}}",
- aerial_loop: "missing_macro",
- conduit: "no_macro_needed",
- cut_away: "&{template:default} {{name=@{name} ❖ Cut Away}} {{ Precise Attack= [[1d20+2*@{focus}]]}}",
- evil_eye_of_fear: "&{template:default} {{name=@{name} ❖ Evil Eye of Fear}} {{ Potency= @{potency}}}",
- instinct: "missing_macro",
- "secret_art:_walking_church": "missing_macro",
- shatter: "missing_macro",
- crescent_sweep: "missing_macro",
- ki_blast: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
- last_stand: "no_macro_needed",
- "secret_art:_dynamic_duo": "missing_macro",
+ radiant_halo: "&{template:default} {{name=@{name} ❖ Radiant Halo}} {{ Heal= [[11+2*@{power}]]}}",
+ blood_shield: "missing_macro",
+ headwind: "no_macro_needed",
+ hearthlight: "missing_macro",
+ ignite: "missing_macro",
+ "secret_art:_lightning_field": "missing_macro",
+ stygian_screen: "missing_macro",
+ torture_techniques: "missing_macro",
+ piercing_stab: "missing_macro",
+ faerie_flash: "missing_macro",
+ feeding_frenzy: "missing_macro",
+ cleave: "missing_macro",
+ "flash_star_style:_photon_line":
+ "&{template:default} {{name=@{name} ❖ FSS: Photon Line [@{main_weapon_name}]}} {{?{Single target or Multiple Targets?|Single,Heavy Attack=Atk:[[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed?|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed?}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]|Multiple,Light Attack=Atk:[[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]] } }}",
+ soulreap: "missing_macro",
+ concealed_shot: "missing_macro",
+ earthen_guardian: "&{template:default} {{name=@{name} ❖ Earthen Guardian}} {{ Block= @{total_block}}}",
+ leashing: "missing_macro",
"secret_art:_rewind": "missing_macro",
- "secret_art:_true_serenity": "missing_macro",
- double_slam: "missing_macro",
- eternal_vigil: "missing_macro",
- fissure: "missing_macro",
- flash_cut:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- lifebeat_sense: "missing_macro",
- loyalty: "missing_macro",
- "power_word:_shield": "&{template:default} {{name=@{name} ❖ Power Word:Shield }} {{Temp HP=[[11+(2*@{power})]]}}",
- "secret_art:_ultimate_spell": "missing_macro",
- detailed_finish: "missing_macro",
+ spellblades_preparation: "missing_macro",
+ thunderstorm: "missing_macro",
+ prehensile_tail: "missing_macro",
+ decipher_magic: "missing_macro",
+ multishot: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
+ "secret_art:_whiteout": "missing_macro",
+ spider_climb: "missing_macro",
+ threatening_aura: "missing_macro",
+ unsummon: "missing_macro",
+ delayed_hit: "missing_macro",
+ execute_heretic: "missing_macro",
+ fast_runner: "missing_macro",
+ repair_artifice: "no_macro_needed",
+ spore_symbiote: "missing_macro",
+ squadsight: "no_macro_needed",
+ malevolent_phantasm: "missing_macro",
+ strike_of_still_water:
+ "&{template:default} {{name=@{name} ❖ Strike of Still Water}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ mana_shield: "missing_macro",
+ charge: "missing_macro",
+ conduit: "no_macro_needed",
divine_smite_ii:
"&{template:default} {{name=@{name} ❖ Divine Smite II}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{ Damage= [[4d6+2*@{power}]]}} {{ Max Damage= [[4*6+2*@{power}]]}} {{Temp HP= [[5+@{power}]]}}",
- "secret_art:_the_grand_theater": "missing_macro",
- soul_strike: "missing_macro",
- store_time: "missing_macro",
- thermal_vision: "missing_macro",
- jump: "missing_macro",
- "secret_art:_all_of_creation": "missing_macro",
- true_divine_release: "missing_macro",
- arcane_barrier_ii: "&{template:default} {{name=@{name} ❖ Arcane Barrier II}} {{ Barrier HP= [[15+@{focus}]]}} {{Guard= @{total_guard}}}",
- gleaming_cut: "missing_macro",
- guard_dog: "missing_macro",
- refreshing_stream: "missing_macro",
- spellsteal: "missing_macro",
- swap: "no_macro_needed",
- bottle_smash: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
- forest_walker: "missing_macro",
- movement_burst: "&{template:default} {{name=@{name} ❖ Movement Burst}} {{Total movement:[[20+[[{?{Mana spent},1}kh1]]*15]] Mana Spent:$[[0]]}}",
- "secret_art:__revitalize": "missing_macro",
- absorb_ice: "no_macro_needed",
- create_talisman: "missing_macro",
+ fading_counter: "missing_macro",
+ forward_momentum: "missing_macro",
+ bunshin_tai_no_jutsu: "missing_macro",
+ faithful_shield: "missing_macro",
+ flying_kick: "missing_macro",
+ inspiring_song: "&{template:default} {{name=@{name} ❖ Inspiring Song}} {{Adding to the roll: [[1d4]]}}",
+ tiny_pixie: "no_macro_needed",
+ warning_shot: "missing_macro",
+ cyclone: "&{template:default} {{name=@{name} ❖ Cyclone}} {{ Potency= @{potency}}}",
+ flyby_attack: "missing_macro",
destroying_angel:
"&{template:default} {{name=@{name} ❖ Destroying Angel}} {{ Precise Attack=[[1d20+2*@{focus}]]}} {{ Damage= [[2d4+@{power}]]}} {{ Max Damage= [[2*4+@{power}]]}} {{ Heal= [[5+2*@{power}]]}}",
- feeding_frenzy: "missing_macro",
- improvised_defense: "missing_macro",
- pistol_whip:
+ devastating_strike_iii:
+ "&{template:default} {{name=@{name} ❖ Devastating Strike III @{main_weapon_name}}} {{?{Light , Heavy, or Precise? |Light, Light Attack: [[1d20+@{focus}+@{main_weapon_focus}]] Damage Roll: [[2d4+@{power}+@{main_weapon_power}]] |Heavy, Heavy Attack: [[1d20+@{focus}+@{main_weapon_focus}]] Damage Roll: [[4d6+2*@{power}+2*@{main_weapon_power}]]}}}",
+ dispel_magic: "missing_macro",
+ "faerie_light_eyes:__empty": "missing_macro",
+ "lir_-_predict": "missing_macro",
+ mage_armor: "no_macro_needed",
+ power_rock_strike: "missing_macro",
+ spellsteal: "missing_macro",
+ excavation_crash: "missing_macro",
+ ki_burst: "missing_macro",
+ mighty_leap: "missing_macro",
+ presence_of_mind: "no_macro_needed",
+ pull_the_weeds: "no_macro_needed",
+ spirit_circuit_crash: "missing_macro",
+ tag_rotation: "missing_macro",
+ transmute_terrain: "missing_macro",
+ aerial_crashdown: "missing_macro",
+ boundless_wind_stance: "no_macro_needed",
+ double_slam: "missing_macro",
+ evil_eye_of_lethargy: "missing_macro",
+ "faerie_light_eyes:_time_dilation": "no_macro_needed",
+ gnome_claws: "missing_macro",
+ shade_form: "no_macro_needed",
+ alchemical_detonation: "missing_macro",
+ "d_-_mana_burst": "missing_macro",
+ dullahans_mount: "missing_macro",
+ "hit_&_run":
"&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- share_armor: "&{template:default} {{name=@{name} ❖ Share Armor}} {{ Armor Guard= @{armors_guard}}} {{ Armor Block= @{armors_block}}}",
- shared_defense: "missing_macro",
- double_punch: "missing_macro",
- eternal_mirane_cage: "missing_macro",
- repair_artifice: "no_macro_needed",
- "secret_art:_life_bet": "missing_macro",
- travelers_end: "missing_macro",
- aura_of_resistance: "&{template:default} {{name=@{name} ❖ Aura of Resistance}} {{ Toughness= @{toughness}}}",
- place_trap:
- "&{template:default} {{name=@{name} ❖ Place Trap}} ?{What trap is used?|Log swing (Simple),{{Log Swing (Swing):=The target takes Light bludgeoning damage and is knocked back 20ft.}} {{Damage:= [[2d4+@{power}]]}}|Snare (Simple),{{Snare (Simple):=You place up to 3 snare traps, each within 20ft of each other. When triggered, the target’s movement is interrupted and they fall prone.}}|Net (Complex),{{Net (Complex):=The target is caught in a net and raised up into the air. It remains rooted there until the net is destroyed by dealing 15 damage, after which the target falls prone on the ground below it.}}|Pitfall (Complex),{{Pitfall (Complex):=The target falls down a 5x5, 20ft deep pit and takes falling damage as normal.}}}",
- "power_word:_barrier": "&{template:default} {{name=@{name} ❖ Power Word: Barrier }} {{Temp HP=[[10+@{power}]]}}",
- "secret_art:_gate_of_fate": "missing_macro",
- selective_casting: "missing_macro",
- shield_burst: "no_macro_needed",
- slam: "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- status_assessment_ii: "missing_macro",
- blood_drain: "missing_macro",
- natures_grasp: "missing_macro",
- pathfinder: "missing_macro",
- sweeping_stance: "missing_macro",
- wild_thrusts:
- "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
- "wind-up_punch":
- "&{template:default} {{name=@{name} ❖ Wind-up Punch}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+[[2*?{Extra AP spent|0 AP,0|1 AP,1|2 AP,2|3 AP,3|4 AP,4|5 AP,5|6AP,6}]]d4+(2+?{Extra AP spent})*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+8*(2*?{Extra AP spent})+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}+?{Extra AP spent})]]}} {{Additional AP=[[?{Extra AP spent}]]}}",
- bone_armor: "missing_macro",
+ increased_reach: "missing_macro",
+ mining_expertise: "missing_macro",
+ two_sword_crush: "&{template:default} {{name=@{name} ❖ Two Sword Crush @{main_weapon_name}}} {{ Light Damage= [[2d4+@{power}+@{main_weapon_power}]]}}",
+ vampiric_fascination: "no_macro_needed",
bear_trap:
"&{template:default}{{name=@{name} ❖ Bear Trap}} {{?{Is the enemy type, Beast?|Yes,Full Pierce Heavy Damage: [[4d6+2*@{power}]]|No,Full Pierce Light Damage: [[2d4+@{power}]]}}}",
- attune_eidolon: "missing_macro",
- delayed_hit: "missing_macro",
- glacial_bastion: "missing_macro",
- "none_-_instinct": "missing_macro",
- "power_word:_reinforce": "no_macro_needed",
- quick_getaway: "no_macro_needed",
- resheathe: "missing_macro",
- scouting_ahead: "missing_macro",
- adaptive_defense: "missing_macro",
- aerial_crashdown: "missing_macro",
- cat_form: "missing_macro",
- flame_shield: "missing_macro",
- panda_roll: "missing_macro",
- point_of_death_ii: "missing_macro",
- "secret_art:_dragonslaying_jump": "missing_macro",
- "secret_art:_override": "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
- headwind: "no_macro_needed",
- inspiring_song: "&{template:default} {{name=@{name} ❖ Inspiring Song}} {{Adding to the roll: [[1d4]]}}",
- lay_on_hands: "missing_macro",
- momentum:
+ blue_tide: "missing_macro",
+ crashing_foam_wave: "missing_macro",
+ into_the_fray: "missing_macro",
+ wind_blast: "missing_macro",
+ backlash:
+ "&{template:default} {{name=@{name} ❖ Backlash [@{main_weapon_name}]}} {{Sure Hit Atk= [[1d20+@{focus}+@{main_weapon_focus}]]}} [[floor([[2d4+@{power}+@{main_weapon_power}]]/2)]] {{Full Pierce Dmg=$[[1]]}} {{True Dmg Backlash=$[[2]]}}",
+ divine_guard: "missing_macro",
+ empty_body: "missing_macro",
+ hunting_wolf: "no_macro_needed",
+ panda_stance: "missing_macro",
+ butterfly_effect: "missing_macro",
+ discipline: "missing_macro",
+ "secret_art:_guiding_shot":
"&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- status_assessment: "missing_macro",
+ unerring_aim: "no_macro_needed",
+ mana_razor: "missing_macro",
+ preparedness: "missing_macro",
+ transmute_weapon: "missing_macro",
+ aftershock:
+ "&{template:default}{{name=@{name} ❖ Aftershock}} {{=You deal [[[[?{How much was AP Spent}]]*[[2]]]] **true** damage as $[[0]] AP was spent on the attack}}",
+ break_away: "missing_macro",
+ mist_of_the_vale: "missing_macro",
+ penetrating_shot: "missing_macro",
+ quick_artifice_reload: "missing_macro",
+ "secret_art:_gae_bolg": "missing_macro",
+ "secret_art:_meteor": "missing_macro",
+ spirited_bravado: "missing_macro",
+ call_of_the_grave: "missing_macro",
+ felling_strike: "missing_macro",
+ overclock: "missing_macro",
+ "secret_art:_moving_castle": "no_macro_needed",
+ serene_water_stance: "missing_macro",
+ slime_body: "missing_macro",
+ summon_animal: "missing_macro",
+ summon_lesser_eidolon: "missing_macro",
+ "ar_-_minds_eye": "missing_macro",
+ frost_driver: "missing_macro",
+ kage_shuriken_no_jutsu: "missing_macro",
+ "order:_retreat": "missing_macro",
+ steadfast_earth_stance: "missing_macro",
+ steal_time: "missing_macro",
+ attack_in_detail: "no_macro_needed",
+ "elemental_mastery:_dark": "no_macro_needed",
+ holy_light: "missing_macro",
+ overpower: "missing_macro",
+ unconventional_weapon: "missing_macro",
+ undying_justice: "missing_macro",
+ darkness: "missing_macro",
+ horse_body: "missing_macro",
+ chiburi_noto: "missing_macro",
+ lucid_sleep: "missing_macro",
+ "secret_art:_divine_shield": "missing_macro",
+ "secret_art:_shield_wall": "missing_macro",
+ soul_strike: "missing_macro",
+ antennae: "no_macro_needed",
+ flash_cut:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ "secret_art:_fan_the_hammer": "missing_macro",
+ "stratagem:_lightning": "missing_macro",
+ victory_or_death: "missing_macro",
+ accelerando: "missing_macro",
+ holy_shield: "missing_macro",
+ inspired_finish: "missing_macro",
+ parry: "&{template:default} {{name=@{name} ❖ Parry}} {{Damage Parried:= [[4d6+[[@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]*2]]}}",
+ reinforce_armor: "missing_macro",
+ "expertise_study_(armorsmithing)": "missing_macro",
+ explosive_advance: "missing_macro",
+ "secret_art:_earthquake":
+ "&{template:default} {{name=@{name} ❖ Secret Art: Earthquake}} {{Light Attack=Atk: [[1d20+@{focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{attack_extra_power_bonus}]]}} {{Damage Type:=Earth}}",
+ weapon_maintenance: "missing_macro",
+ cursed_evil_eye: "missing_macro",
+ efficient_strike: "no_macro_needed",
+ quickdraw_alchemy: "no_macro_needed",
+ "secret_art:_jade_skin": "&{template:default} {{name=@{name} ❖ Secret Art: Jade Skin}} {{ Block= @{total_block}}}",
+ slow: "missing_macro",
+ statue_form: "missing_macro",
+ aimed_shot: "missing_macro",
+ bestial_command: "missing_macro",
+ divine_providence:
+ "&{template:default}{{name=@{name} ❖ Divine Providence}} {{Keywords:=Rage}} {{Range:=Self}} {{?{Divine Providence Select|Divine Protection,Divine Protection:=You are protected from harm through divine protection, gaining 100 damage reduction against the next source of damage you take.|Fortune,Fortune:= When used for this effect, this ability becomes Instant. You may reroll your last d20 and take the new result.|Health,Health:= You heal someone (or yourself) within touching distance for 15 hp.|Light,Light:= You summon a bright light at your position that shines a bright light up to 30ft around you. You may detonate this light by spending 0 AP to Daze all enemies within its range.}}} {{RP Cost=0 RP}}",
+ scouting_ahead: "missing_macro",
+ shared_defense: "missing_macro",
+ "x-attack": "missing_macro",
+ at_your_side: "missing_macro",
+ dark_bolt:
+ "&{template:default} {{name=@{name} ❖ Dark Bolt}} {{ Light Attack=[[1d20+@{focus}]]}} {{ Damage= [[2d4+@{power}]]}} {{ Max Damage= [[2*4+@{power}]]}} {{ True Damage= [[3+@{power}]]}}",
+ "elemental_mastery:_lightning": "no_macro_needed",
+ fly: "missing_macro",
+ hopping_zombie: "missing_macro",
+ soul_absorption: "missing_macro",
+ flash_bomb: "missing_macro",
+ power_strike:
+ "&{template:default} {{name=@{name} ❖ Power Strike [@{main_weapon_name}]}} {{?{Light, Heavy or Precise|Light,Light Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]] |Heavy,Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed?|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed?}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]|Precise,Precise Attack=Atk: [[1d20cs>@{main_weapon_crit}+2*(@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus})]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Pinpoint: [[@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]} }} {{Min Damage= [[@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}}",
+ schadenfreude: "missing_macro",
+ stoneskin: "missing_macro",
+ tailwind: "no_macro_needed",
+ elbow_uppercut:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ incendiary_ray: "missing_macro",
+ spellstrike: "missing_macro",
+ vital_drive_ii: "missing_macro",
+ "flash_star_style:_starlight_crescent_reversal":
+ "&{template:default} {{name=@{name} ❖ FSS: Starlight Crescent Reversal [@{main_weapon_name}]}} {{Light Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[8+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}} {{Critical on:=@{main_weapon_crit}+}}",
+ frost_coffin: "missing_macro",
+ glacial_bastion: "missing_macro",
+ ki_blast_ii: "missing_macro",
+ misdirected_blow: "missing_macro",
+ "secret_art:_chase_the_horizon": "missing_macro",
+ sheet_ice: "no_macro_needed",
status_assessment_iii: "missing_macro",
- tetsuzanko:
- "&{template:default} {{name=@{name} ❖ Tetsuzanko}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2d4+3*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+8+3*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ deus_vult: "missing_macro",
+ line_of_death: "missing_macro",
+ mud_wall: "missing_macro",
+ pathfinder: "missing_macro",
+ quick_getaway: "no_macro_needed",
+ temporary_protection: "missing_macro",
+ two_point_strike: "missing_macro",
+ panda_roll: "missing_macro",
+ scry: "missing_macro",
+ "secret_art:_summon_eidolon": "missing_macro",
+ aura_of_resistance: "&{template:default} {{name=@{name} ❖ Aura of Resistance}} {{ Toughness= @{toughness}}}",
+ blast_away: "missing_macro",
+ fissure: "missing_macro",
+ gods_blessing: "missing_macro",
+ hug_tight: "&{template:default} {{name=@{name} ❖ Hug Tight}} {{ Light Damage= [[2d4+@{power}]]}}",
+ last_stand: "no_macro_needed",
+ "power_word:_reinforce": "no_macro_needed",
+ "power_word:_shield": "&{template:default} {{name=@{name} ❖ Power Word:Shield }} {{Temp HP=[[11+(2*@{power})]]}}",
+ emergency_recall: "no_macro_needed",
+ psychometry: "missing_macro",
+ tengu_mask: "missing_macro",
+ zap: "missing_macro",
+ battle_cast: "no_macro_needed",
+ blast_wave: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
+ crescent_sweep: "missing_macro",
+ divine_smite: "missing_macro",
+ strengthening_the_bond: "missing_macro",
+ improvised_defense: "missing_macro",
+ just_a_hug: "missing_macro",
+ scarecrows_gaze: "no_macro_needed",
+ "secret_art:_walking_church": "missing_macro",
+ disarming_attack:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ four_field_system: "missing_macro",
+ haste: "missing_macro",
+ refreshing_stream: "missing_macro",
+ vital_drive: "missing_macro",
+ perfect_seasoning: "missing_macro",
+ "secret_art:_perfect_repetition": "missing_macro",
+ anvil_tactics: "missing_macro",
+ focused_detonation: "missing_macro",
+ repair_armor: "missing_macro",
+ stalks_of_comparison: "missing_macro",
+ static_overload: "missing_macro",
+ wind_wall: "missing_macro",
+ downburst_ii: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
+ mountain_slayer: "missing_macro",
+ quick_assist: "missing_macro",
+ spirit_jump: "missing_macro",
+ clearcasting: "missing_macro",
+ iai_strike:
+ "&{template:default} {{name=@{name} ❖ Iai Strike [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ point_of_death: "missing_macro",
+ "secret_art:_razor_hurricane": "missing_macro",
+ spear_charge: "missing_macro",
+ downburst: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
+ flame_infusion: "no_macro_needed",
+ long_toss: "missing_macro",
+ "power_word:_guardian_shield": "&{template:default} {{name=@{name} ❖ Power Word: Guardian Shield }} {{Temp HP=[[11+(2*@{power})]]}}",
+ swift_wind_palm: "missing_macro",
+ thermal_quench: "missing_macro",
+ transmute_wall: "missing_macro",
+ "vi_-_first_response": "missing_macro",
+ dragonfire_dive:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ foragers_eye: "missing_macro",
+ "lu_-_dense_mana": "missing_macro",
+ sealing_talisman: "missing_macro",
+ thermal_vision: "missing_macro",
+ wind_blast_ii: "missing_macro",
+ crippling_attack: "missing_macro",
+ jump: "missing_macro",
+ killshot: "missing_macro",
+ "power_word:_barrier": "&{template:default} {{name=@{name} ❖ Power Word: Barrier }} {{Temp HP=[[10+@{power}]]}}",
+ sound_the_retreat: "missing_macro",
+ unrelenting_assault: "missing_macro",
+ drink_to_battle: "no_macro_needed",
+ snap_shot_ii:
+ "&{template:default} {{name=@{name} ❖ Snap Shot II}} {{ Light Attack=[[1d20]]}} {{ Damage= [[2d4+[[@{power}+@{main_weapon_power}]]]]}} {{ Max Damage= [[2*4+[[@{power}+@{main_weapon_power}]]]]}} ",
+ tremorsense: "missing_macro",
+ grindstone_echo: "missing_macro",
+ natures_grasp: "missing_macro",
+ precise_thrust:
+ "&{template:default} {{name=@{name} ❖ Precise Thrust [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ secret_talisman: "no_macro_needed",
+ wall_formation: "missing_macro",
+ amoxicillin: "missing_macro",
+ "wi_-_presence_concealment": "missing_macro",
+ blinding_dust: "missing_macro",
+ "secret_art:_bloody_ritual": "missing_macro",
+ swap: "no_macro_needed",
+ weighing_the_heart: "missing_macro",
+ dimensional_armory_expansion: "missing_macro",
+ hammer_and_nail:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ last_rites: "missing_macro",
+ tap_cracker: "missing_macro",
+ dragon_breaks_the_ranks:
+ "&{template:default} {{name=@{name} ❖ Dragon Breaks The Ranks}} {{ Light Fire Damage=[[2d4+@{power}]]}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{Heavy/HEAVY Damage=[[4d6+2*@{power}]]/[[5d6+2*@{power}]]}} {{ Max Damage=[[4*6+2*@{power}]]/[[5*6+2*@{power}]]}}",
+ paragon_of_virtue: "missing_macro",
+ riposte_ii:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ "secret_art:_bladestorm": "missing_macro",
+ "secret_art:_dynamic_duo": "missing_macro",
+ transmute_effective_implement: "missing_macro",
+ blood_frenzy: "no_macro_needed",
+ channel_eidolon: "no_macro_needed",
+ dark_healing:
+ "&{template:default} {{name=@{name} ❖ Dark Healing}} {{?{Light or Heavy? |Light, Light Damage= [[2d4+@{power}]] |Heavy, Heavy Damage= [[4d6+2*@{power}]]}}}",
+ four_point_strike: "missing_macro",
+ full_dimensional_equip: "missing_macro",
+ oil_slick: "missing_macro",
+ vivisect: "missing_macro",
+ counterspell: "missing_macro",
+ duelist_blow: "missing_macro",
+ "flash_star_style_secret_art:_twin_nova_pursuit": "missing_macro",
+ harvest_moon: "missing_macro",
+ raise_undead: "missing_macro",
+ redistribute: "no_macro_needed",
+ "secret_art:_dragonslaying_jump": "missing_macro",
+ shield_burst: "no_macro_needed",
+ "ni_-_emergency_maneuvers": "missing_macro",
+ "secret_art:_spectrum_blade": "no_macro_needed",
+ sneak_attack:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ cure_water: "missing_macro",
+ lightning_weapon: "no_macro_needed",
+ pepper_spray: "missing_macro",
+ selective_casting: "missing_macro",
+ transfusion: "missing_macro",
+ bloodbolt: "missing_macro",
+ cure_touch: "&{template:default} {{name=@{name} ❖ Cure Touch: }} {{Heal Amount=[[11+(2*@{power})]]}}",
+ death_perception: "missing_macro",
+ "secret_art:_assassinate": "missing_macro",
+ tireless_undead: "missing_macro",
+ wire_sweep: "&{template:default} {{name=@{name} ❖ Wire Sweep}} {{ Potency= [[2+@{potency}]]}} {{Light Damage= [[2d4+@{power}]]}}",
+ reverse_polarity: "missing_macro",
+ saprophytic_bolt:
+ "&{template:default} {{name=@{name} ❖ Saprophytic Bolt}} {{ Light Attack=[[1d20+@{focus}]]}} {{ Damage= [[2d4+@{power}+@{main_weapon_power}]]}} {{ Max Damage= [[2*4+@{power}+@{main_weapon_power}]]}} {{ Heal= [[3+@{power}+@{main_weapon_power}]]}} ",
+ arcane_barrier: "missing_macro",
+ rage_stance: "missing_macro",
+ "secret_art:_the_grand_theater": "missing_macro",
+ vampiric_domination: "no_macro_needed",
+ arcane_power: "missing_macro",
+ craft_artificers_glove: "no_macro_needed",
+ "secret_art:_nightcaller": "missing_macro",
+ "secret_art:_pyroblast": "missing_macro",
+ snap_shot:
+ "&{template:default} {{name=@{name} ❖ Snap Shot}} {{ Heavy Attack=[[1d20]]}} {{ Damage= [[4d6+2*[[@{power}+@{main_weapon_power}]]]]}} {{ Max Damage= [[4*6+2*[[@{power}+@{main_weapon_power}]]]]}} ",
+ snatch: "missing_macro",
+ vanish: "missing_macro",
+ place_trap:
+ "&{template:default} {{name=@{name} ❖ Place Trap}} ?{What trap is used?|Log swing (Simple),{{Log Swing (Swing):=The target takes Light bludgeoning damage and is knocked back 20ft.}} {{Damage:= [[2d4+@{power}]]}}|Snare (Simple),{{Snare (Simple):=You place up to 3 snare traps, each within 20ft of each other. When triggered, the target’s movement is interrupted and they fall prone.}}|Net (Complex),{{Net (Complex):=The target is caught in a net and raised up into the air. It remains rooted there until the net is destroyed by dealing 15 damage, after which the target falls prone on the ground below it.}}|Pitfall (Complex),{{Pitfall (Complex):=The target falls down a 5x5, 20ft deep pit and takes falling damage as normal.}}}",
+ accelerating_strike: "missing_macro",
+ aerial_loop: "missing_macro",
+ ave_maría:
+ "&{template:default} {{name=@{name} ❖ Ave María [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}]] %NEWLINE%Damage: [[?{One-Handed or Two-Handed?|One-Handed,4|Two-Handed,5}d6+2d4+3*(@{power}+@{main_weapon_power})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed?}*6+2*4+3*(@{power}+@{main_weapon_power})]]}}",
+ bullet_magnet: "no_macro_needed",
+ "expertise_study_(carpentry)": "missing_macro",
+ gleaming_cut: "missing_macro",
+ half_restore: "missing_macro",
+ point_blank_shot: "missing_macro",
+ repair_wood_weapon: "missing_macro",
+ shooting_form: "no_macro_needed",
+ skydive:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ "take_cover!": "missing_macro",
+ wind_buffet: "missing_macro",
+ wind_shield: "missing_macro",
+ lay_on_hands: "missing_macro",
+ mystic_eyes_of_life_perception: "missing_macro",
+ extra_arms: "missing_macro",
+ adaptive_defense: "missing_macro",
+ ambush_trapper: "no_macro_needed",
+ chemical_explosive: "missing_macro",
+ darkvision: "missing_macro",
+ devils_curse: "no_macro_needed",
+ canter: "no_macro_needed",
+ chilling_cold: "missing_macro",
+ dirge_of_despair: "&{template:default} {{name=@{name} ❖ Dirge of Despair}} {{Reducing from the roll: [[1d4]]}}",
+ feigned_retreat: "missing_macro",
+ hold_the_line: "missing_macro",
+ movement_burst: "&{template:default} {{name=@{name} ❖ Movement Burst}} {{Total movement:[[20+[[{?{Mana spent},1}kh1]]*15]] Mana Spent:$[[0]]}}",
+ "secret_art:_ambush_shot": "missing_macro",
+ "secret_art:_override": "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
+ prone_cover: "missing_macro",
+ devils_blow:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ light_work: "missing_macro",
+ "no_getting_past!": "missing_macro",
+ "secret_art:_gate_of_fate": "missing_macro",
+ shadow_step: "missing_macro",
+ spore_burst:
+ "&{template:default} {{name=@{name} ❖ Spore Burst}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{ Damage= [[4d6+2*@{power}]]}} {{ Max Damage= [[4*6+2*@{power}]]}}",
+ perfect_shot: "missing_macro",
+ "secret_art:_divine_judgement": "missing_macro",
+ smash_through_the_pain: "missing_macro",
+ status_assessment: "missing_macro",
+ stolen_skill: "missing_macro",
+ travelers_end: "missing_macro",
+ wind_scatter: "missing_macro",
+ anathema: "&{template:default} {{name=@{name} ❖ Anathema}} {{ Potency= @{potency}}} {{ Heavy Damage= [[4d6+2*@{power}]]}}",
+ cure_touch_ii: "missing_macro",
+ imbue_weapon: "missing_macro",
+ pack_tactics: "no_macro_needed",
+ steel_aura: "missing_macro",
+ "anti-magic_shield": "missing_macro",
+ draw_elements_ii: "missing_macro",
+ evil_eye_of_death: "no_macro_needed",
glacial_wall: "&{template:default} {{name=@{name} ❖ Glacial Wall}} {{ Wall HP= [[20+@{focus}]]}}",
+ phoenix_tears: "missing_macro",
+ volley:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ arcane_explosion: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
+ eternal_vigil: "missing_macro",
+ kawarimi_no_jutsu: "missing_macro",
+ repair_weapon: "missing_macro",
+ "secret_art:__revitalize": "missing_macro",
+ cave_raider: "missing_macro",
+ divine_release: "no_macro_needed",
+ "secret_art:_spirit_stigma": "missing_macro",
+ zhen_jiao: "no_macro_needed",
+ consume_lightning: "missing_macro",
+ horse_whistle:
+ "&{template:default} {{name=@{name} ❖ Horse Whistle}} {{ Light Attack= [[1d20+@{current_mount_focus}]]}} {{ Damage= [[2d4+@{current_mount_power}]]}} {{ Max Damage= [[2*4+@{current_mount_power}]]}}",
+ ninja_run: "no_macro_needed",
+ true_divine_release: "missing_macro",
+ "gale-wind_aura": "no_macro_needed",
+ holy_orders: "missing_macro",
+ infuse_potion: "missing_macro",
knockdown_swing:
"&{template:default} {{name=@{name} ❖ Knockdown Swing @{main_weapon_name}}} {{ Light Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{ Damage= [[2d4+@{power}+@{main_weapon_power}]]}} {{ Max Damage= [[2*4+@{power}+@{main_weapon_power}]]}} {{ Power= [[@{power}]]}}",
- long_toss: "missing_macro",
- "no_getting_past!": "missing_macro",
+ knockout_punch:
+ "&{template:default} {{name=@{name} ❖ Knockout Punch }} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ "secret_art:_galaxy_stop": "missing_macro",
+ bolting:
+ "&{template:default} {{name=@{name} ❖ Bolting}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{ Damage= [[4d6+2*@{power}]]}} {{ Max Damage= [[4*6+2*@{power}]]}} {{ Static= [[3*@{power}]]}}",
+ "counter-potion": "missing_macro",
+ "faerie_light_eyes:_golden_illusion": "missing_macro",
+ store_time: "missing_macro",
+ chain_lightning: "missing_macro",
+ cut_magic: "missing_macro",
+ intercept: "missing_macro",
+ nightvision: "no_macro_needed",
+ pistol_whip:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ shield_the_fallen: "missing_macro",
+ "slide_&_shoot": "missing_macro",
+ terracing: "missing_macro",
+ bone_armor: "missing_macro",
+ double_elements: "missing_macro",
+ tengu_aura_weapon: "missing_macro",
+ corpse_explosion: "missing_macro",
+ flame_shield: "missing_macro",
+ "miracle:_sanctuary": "&{template:default} {{name=@{name} ❖ Miracle: Sanctuary }} {{Shield HP=[[20+(8*@{toughness})]]}}",
+ slam: "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ spiritual_sync: "missing_macro",
+ advanced_artificing: "missing_macro",
+ blood_drain: "missing_macro",
+ consistent_shot: "missing_macro",
+ consume_fire: "missing_macro",
+ hide_in_bush: "missing_macro",
+ ki_blast: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
+ mordschlag:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ "rider_&_mount_as_one": "missing_macro",
+ icicle_nail: "missing_macro",
purify: "missing_macro",
- stygian_screen: "missing_macro",
- swallow_acrobatics: "no_macro_needed",
- transmuter_tricks: "missing_macro",
- aura_of_protection: "missing_macro",
- justice_blade:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- "lir_-_predict": "missing_macro",
- prehensile_tail: "missing_macro",
- repair_armor: "missing_macro",
- skillfull_blow:
- "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
- uke_nagashi:
- "&{template:default} {{name=@{name} ❖ Uke Nagashi [@{main_weapon_name}]}} {{Reduce Damage by: [[?{One-Handed or Two-Handed|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
- unsummon: "missing_macro",
- escape_artist: "no_macro_needed",
- vital_drain:
- "&{template:default} {{name=@{name} ❖ Vital Drain}} {{ Precise Attack =[[1d20+2*@{focus}]]}} {{ Damage= Mob Toughness}} {{ Heal= Mob Toughness}} ",
- amoxicillin: "missing_macro",
- disarming_shot: "missing_macro",
- "flash_star_style:_thunderbolt_slash":
- "&{template:default} {{name=@{name} ❖ FSS: Thunderbolt Slash [@{main_weapon_name}]}} {{Light Attack 1=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]] Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}} {{Light Attack 2=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]] Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}} {{Light Attack 3=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]] Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}}",
- into_the_fray: "missing_macro",
- mana_eater: "missing_macro",
- persistent_spell: "missing_macro",
- "secret_art:_lifesaver": "no_macro_needed",
- two_point_strike: "missing_macro",
- "elemental_mastery:_dark": "no_macro_needed",
- craft_pemmican: "missing_macro",
- cloak_of_bats: "missing_macro",
- death_mark: "missing_macro",
- "secret_art:_spectrum_blade": "no_macro_needed",
- unrelenting_assault: "missing_macro",
- consume_enemy: "missing_macro",
- own_mount: "missing_macro",
- "secret_art:_7_points_of_death": "missing_macro",
- "secret_art:_bladestorm": "missing_macro",
- "secret_art:_endless_waltz": "missing_macro",
- steadfast_earth_stance: "missing_macro",
- wire_sweep: "&{template:default} {{name=@{name} ❖ Wire Sweep}} {{ Potency= [[2+@{potency}]]}} {{Light Damage= [[2d4+@{power}]]}}",
+ "single-minded_fury": "missing_macro",
wither_the_stalk:
"&{template:default} {{name=@{name} ❖ Wither the Stalk}} {{ Light Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{ Damage= [[2d4+@{power}+@{main_weapon_power}]]}} {{ Max Damage= [[2*4+@{power}+@{main_weapon_power}]]}} {{ On damage, the target cannot add their Power for damage to their next attack.}} ",
- consume_lightning: "missing_macro",
- crucified_by_radiance: "missing_macro",
- half_restore: "missing_macro",
+ "anti-shield": "missing_macro",
+ aura_of_protection: "missing_macro",
+ cloud_piercing_claw: "missing_macro",
+ forged_knowledge_ii: "missing_macro",
+ guided_aim: "missing_macro",
+ lunge: "no_macro_needed",
+ explosive_ward: "missing_macro",
+ fiery_rebirth: "missing_macro",
+ lights_care: "&{template:default} {{name=@{name} ❖ Light's Care }} {{Heal Amount=[[11+(2*@{power})]]}}",
+ wind_infusion: "missing_macro",
+ alarm_ward: "missing_macro",
+ disarming_shot: "missing_macro",
+ rappelling_dagger: "missing_macro",
+ rescue: "missing_macro",
+ sacrament: "missing_macro",
+ seal_cloak: "missing_macro",
+ "secret_art:_endless_waltz": "missing_macro",
+ "secret_art:_entropic_magic_pulse": "missing_macro",
+ scurry_away: "no_macro_needed",
+ share_armor: "&{template:default} {{name=@{name} ❖ Share Armor}} {{ Armor Guard= @{armors_guard}}} {{ Armor Block= @{armors_block}}}",
+ tempestuous_fire_stance: "missing_macro",
+ demonblood_regeneration: "missing_macro",
+ despair_of_isolation: "missing_macro",
+ justice_blade:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ mind_connection: "missing_macro",
+ provoke_ii: "missing_macro",
+ quickdraw: "missing_macro",
+ "secret_art:_beaver_timber_fang": "missing_macro",
+ "secret_art:_unholy_strength": "no_macro_needed",
+ aqua_drill: "missing_macro",
+ chiburi_noto_ii: "missing_macro",
+ flight: "no_macro_needed",
+ static_discharge: "missing_macro",
+ steady_craft_ii: "missing_macro",
+ tetsuzanko:
+ "&{template:default} {{name=@{name} ❖ Tetsuzanko}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2d4+3*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+8+3*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ vampire_bite: "missing_macro",
+ white_thunder: "&{template:default} {{name=@{name} ❖ Precise Attack}} {{Attack=[[1d20+2*@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
+ purifying_shields: "no_macro_needed",
+ sweeping_stance: "missing_macro",
+ brilliance: "missing_macro",
+ graceful_landing: "missing_macro",
+ scouts_retreat: "missing_macro",
+ siren_song: "missing_macro",
+ stolen_power:
+ "&{template:default} {{name=@{name} ❖ Stolen Power}} {{?{Light , Heavy, or Precise? |Light, Light Attack: [[1d20+@{focus}]] Damage Roll: [[2d4]] |Heavy, Heavy Attack: [[1d20+@{focus}]] Damage Roll: [[4d6]] |Precise, Precise Attack: [[1d20+2*@{focus}]] Damage: [[2d4+]]}}}",
+ cavalry_charge: "missing_macro",
+ magic_missile: "missing_macro",
+ poison_spore: "missing_macro",
+ start_dash: "missing_macro",
+ throw_potion: "missing_macro",
+ "wind-up_punch":
+ "&{template:default} {{name=@{name} ❖ Wind-up Punch}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+[[2*?{Extra AP spent|0 AP,0|1 AP,1|2 AP,2|3 AP,3|4 AP,4|5 AP,5|6AP,6}]]d4+(2+?{Extra AP spent})*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+8*(2*?{Extra AP spent})+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}+?{Extra AP spent})]]}} {{Additional AP=[[?{Extra AP spent}]]}}",
+ horse_step_acceleration: "missing_macro",
+ shatter: "missing_macro",
+ warm_together: "no_macro_needed",
+ bring_out_your_dead: "missing_macro",
+ disrupt_ki: "missing_macro",
+ guard_dog: "missing_macro",
+ heavenfall_descent: "missing_macro",
hidden_wards: "missing_macro",
- soul_absorption: "missing_macro",
- unerring_aim: "no_macro_needed",
- anvil_tactics: "missing_macro",
+ hyphal_force:
+ "&{template:default} {{name=@{name} ❖ Hyphal Force}} {{ Light Attack=[[1d20+@{focus}]]}} {{ Earth Damage= [[2d4+@{power}]]}} {{ Max Damage= [[2*4+@{power}]]}}",
+ mana_sight: "missing_macro",
+ resheathe: "missing_macro",
+ craft_pemmican: "missing_macro",
+ independent_action: "no_macro_needed",
+ "secret_art:_ride_of_the_valkyrie": "&{template:default} {{name=@{name} ❖ Secret Art: Ride of the Valkyrie}} {{ Heal= [[11+2*@{power}]]}}",
+ "secret_art:_shock_&_awe": "missing_macro",
+ send_to_armory: "missing_macro",
+ shelter: "missing_macro",
+ circle_swing:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ own_mount: "missing_macro",
+ ricochet: "missing_macro",
+ "secret_art:_transmute_proto_armatae": "missing_macro",
+ shadow_cloak: "missing_macro",
+ suckerpunch:
+ "&{template:default} {{name=@{name} ❖ Suckerpunch}} {{Heavy Attack=Atk: [[1d20+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[4d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[24+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ create_talisman: "missing_macro",
+ chair_grab: "missing_macro",
+ enduring_warmth: "missing_macro",
+ fireball_ii: "missing_macro",
+ "secret_art:_mushroomize": "missing_macro",
+ vengeance:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ "darkvision_(passive)": "missing_macro",
+ phantoms_of_the_mist: "missing_macro",
+ "secret_art:_true_serenity": "missing_macro",
+ trailblazer: "missing_macro",
+ consume_enemy: "missing_macro",
+ elemental_strike: "missing_macro",
+ greater_imbue_weapon: "missing_macro",
+ "secret_art:_bestial_wrath": "missing_macro",
+ tackle: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
+ cat_form: "missing_macro",
+ fast_hands: "missing_macro",
+ instinct: "missing_macro",
+ lifesense: "missing_macro",
+ presence_concealment: "missing_macro",
+ "secret_art:_life_bet": "missing_macro",
+ "secret_art:_life_sacrifice": "missing_macro",
+ verdant_instinct: "missing_macro",
+ cant_escape_death: "missing_macro",
+ double_punch: "missing_macro",
+ gravitational_ki: "missing_macro",
+ hover: "no_macro_needed",
+ "none_-_instinct": "missing_macro",
+ track: "missing_macro",
+ vital_drain:
+ "&{template:default} {{name=@{name} ❖ Vital Drain}} {{ Precise Attack =[[1d20+2*@{focus}]]}} {{ Damage= Mob Toughness}} {{ Heal= Mob Toughness}} ",
+ cut_away: "&{template:default} {{name=@{name} ❖ Cut Away}} {{ Precise Attack= [[1d20+2*@{focus}]]}}",
+ destroy_ground: "missing_macro",
+ duplicate: "missing_macro",
+ "elemental_mastery:_fire": "no_macro_needed",
+ flowing_kick: "&{template:default} {{name=@{name} ❖ Heavy Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[4d6+2*@{power}]]}}",
+ "rescue_&_drop": "missing_macro",
+ sapping_ward: "&{template:default} {{name=@{name} ❖ Sapping Ward}} {{ Potency= @{potency}}}",
+ "secret_art:_7_points_of_death": "missing_macro",
+ armor_up: "missing_macro",
+ crucified_by_radiance: "missing_macro",
+ dark_barrier: "&{template:default} {{name=@{name} ❖ Dark Barrier}} {{ Temp HP= [[2*[[2d4+@{power}]]]]}} {{Damage= $[[0]]}}",
+ divine_might: "missing_macro",
+ illuminating_flash: "missing_macro",
+ in_the_zone: "missing_macro",
+ redirected_force: "no_macro_needed",
+ "secret_art:_tsubame_gaeshi": "missing_macro",
+ arcane_buster:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ "flash_star_style:_thunderbolt_slash":
+ "&{template:default} {{name=@{name} ❖ FSS: Thunderbolt Slash [@{main_weapon_name}]}} {{Light Attack 1=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]] Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}} {{Light Attack 2=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]] Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}} {{Light Attack 3=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]] Damage: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}}",
+ mark_of_justice: "missing_macro",
+ rushing_knee_drop: "missing_macro",
+ shatter_time: "missing_macro",
+ skillfull_blow:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
devastating_strike:
"&{template:default} {{name=@{name} ❖ Devastating Strike I @{main_weapon_name}}} {{Light Attack: [[2d4+@{power}+@{main_weapon_power}+@{attack_extra_power_bonus}]]}}",
- discipline: "missing_macro",
- frost_coffin: "missing_macro",
- wind_scatter: "missing_macro",
+ flame_wall: "missing_macro",
+ flame_weapon: "missing_macro",
+ "secret_art:_titan_blade":
+ "&{template:default} {{name=@{name} ❖ Secret Art: Titan Blade}} {{ Heavy Attack=[[1d20+@{focus}]]}} {{ Damage= [[4d6+2*@{power}]]}} {{ Max Damage= [[4*6+2*@{power}]]}} {{ 2nd Heavy Attack=[[1d20+@{focus}]]}} {{ 2nd Damage= [[4d6+2*@{power}]]}} {{ 2nd Max Damage= [[4*6+2*@{power}]]}} ",
+ separate_wheat_from_chaff: "no_macro_needed",
+ steady_stance: "&{template:default} {{name=@{name} ❖ Steady Stance}} {{ Power= @{power}}}",
+ attacks_from_the_past: "missing_macro",
+ doctor_jekyll: "missing_macro",
+ eternal_mirane_cage: "missing_macro",
+ hardening_fist:
+ "&{template:default} {{name=@{name} ❖ Hardening Fist}} {{Light Attack=Atk: [[1d20+@{focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[8+@{power}+@{attack_extra_power_bonus}]]}}",
+ jump_back: "missing_macro",
+ lengthened_incantation:
+ "&{template:default} {{name=@{name} ❖ Lengthened Incantation}} {{?{2AP, 4AP, 6AP, or 8AP? |2AP, Damage= [[2d4+@{power}]] |4AP, Damage= [[4d4+2*@{power}]] |6AP, Damage= [[6d4+3*@{power}]] |8AP, Damage= [[8d4+4*@{power}]]}}}",
+ transmuter_tricks: "missing_macro",
+ bottle_smash: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
+ running_shot: "missing_macro",
+ "expertise_study_(blacksmithing)": "missing_macro",
+ forked_lightning: "missing_macro",
+ full_power_swing: "missing_macro",
+ take_it_easy: "missing_macro",
+ break_free: "missing_macro",
+ faerie_flash_ii: "missing_macro",
+ mounted_casting: "no_macro_needed",
+ seismic_shove:
+ "&{template:default} {{name=@{name} ❖ Seismic Shove}} {{Light Attack=Atk: [[1d20+@{focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[2d4+@{power}+@{attack_extra_power_bonus}]]%NEWLINE%Max Dmg: [[2*4+@{power}+@{attack_extra_power_bonus}]]}} {{Damage Type:=Earth}}",
+ study_target: "missing_macro",
+ "wind-empowered_aim": "missing_macro",
+ foretell: "&{template:default} {{name=@{name} ❖ Foretell}} {{ Foretold Roll= [[1d20]]}}",
+ point_of_death_ii: "missing_macro",
+ speak_with_dead: "missing_macro",
+ "stab_&_throw": "missing_macro",
+ swallow_acrobatics: "no_macro_needed",
+ uke_nagashi:
+ "&{template:default} {{name=@{name} ❖ Uke Nagashi [@{main_weapon_name}]}} {{Reduce Damage by: [[?{One-Handed or Two-Handed|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ death_mark: "missing_macro",
+ "faerie_light_eyes:_hold_person": "missing_macro",
+ fast_dimensional_equip: "missing_macro",
+ hide_in_shadows: "missing_macro",
+ "secret_art:_ultimate_spell": "missing_macro",
+ elemental_sweep: "missing_macro",
+ escape_artist: "no_macro_needed",
+ prediction: "missing_macro",
+ provoke: "missing_macro",
+ sense_magic: "missing_macro",
+ "un_-_graceful_service": "missing_macro",
+ wild_thrusts:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ amphibious: "missing_macro",
+ gloom_infusion: "missing_macro",
+ leg_sweep: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
+ vampire_shapeshift: "no_macro_needed",
+ "kiri-tsuke_ii":
+ "&{template:default} {{name=@{name} ❖ Kiri-tsuke II [@{main_weapon_name}]}} {{Heavy Attack=Atk: [[1d20cs>@{main_weapon_crit}+@{focus}+@{main_weapon_focus}+@{attack_extra_focus_bonus}]]%NEWLINE%Damage: [[?{One-Handed or Two-Handed|One-Handed,4|Two-Handed,5}d6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]%NEWLINE%Max Dmg: [[?{One-Handed or Two-Handed}*6+2*(@{power}+@{main_weapon_power}+@{attack_extra_power_bonus})]]}}",
+ loyalty: "missing_macro",
+ reckless_strike: "missing_macro",
+ stable_foundation: "missing_macro",
+ fan_of_knives: "missing_macro",
+ forest_walker: "missing_macro",
+ kibaku_fuda_shuriken:
+ "&{template:default}{{name=@{name} ❖ Kibaku Fuda Shuriken}} {{Heavy Attack: [[1d20+@{focus}+@{main_weapon_focus}]] Damage: [[4d6+[[@{power}+@{main_weapon_power}]]*2]]}} {{Explosion Damage: [[2d4+@{power}+@{main_weapon_power}]]}} {{Potency: [[@{potency}+@{main_weapon_focus}]]}}",
+ receive_oracle: "missing_macro",
+ "secret_art:_lifesaver": "no_macro_needed",
+ "secret_art:_shatter":
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ steal_heart: "missing_macro",
+ true_death: "missing_macro",
+ bottle_toss: "&{template:default} {{name=@{name} ❖ Light Attack}} {{Attack=[[1d20+@{focus}]]}} {{Damage=[[2d4+@{power}]]}}",
+ deconstruction: "missing_macro",
+ persistent_spell: "missing_macro",
+ "secret_art:_seventeen_dissection": "missing_macro",
+ "store/consume_item": "missing_macro",
+ unholy_pact: "missing_macro",
+ attune_eidolon: "missing_macro",
+ blackbird: "no_macro_needed",
+ counter_stance: "missing_macro",
+ evasive_maneuver: "no_macro_needed",
+ fireball: "missing_macro",
+ absorb_ice: "no_macro_needed",
+ aquatic_fae: "missing_macro",
+ assign_decoy: "no_macro_needed",
+ "draw-in": "missing_macro",
+ evil_eye_of_fear: "&{template:default} {{name=@{name} ❖ Evil Eye of Fear}} {{ Potency= @{potency}}}",
+ momentum:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ plaguebringer: "missing_macro",
+ plow_the_fields:
+ "&{template:default} {{name=@{name} ❖ Plow the Fields}} {{(Blanketing) Light Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{ Damage= [[2d4+@{power}+@{main_weapon_power}]]}} {{ Max Damage= [[2*4+@{power}+@{main_weapon_power}]]}} ",
+ glittershards: "no_macro_needed",
+ crusaders_advance: "missing_macro",
+ divining_petalfall: "missing_macro",
+ memory_of_the_grove: "missing_macro",
+ quick_revive: "missing_macro",
+ rock_fang: "missing_macro",
+ scent_of_blood: "no_macro_needed",
+ trample: "missing_macro",
+ detailed_finish: "missing_macro",
+ fight_or_flight:
+ "&{template:default}{{name=@{name} ❖ Fight or Flight}} {{Choice:=?{Fight or Flight|Fight,**Fight:** You immediately gain 2 AP that can be used on basic abilities, but lose 1 RP.|Flight,**Flight:** You immediately gain 1 RP, but recover 2 less AP on your next turn.}}}",
+ grand_theft_horse: "missing_macro",
+ silentium:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ dualcast: "missing_macro",
+ lifebeat_sense: "missing_macro",
+ mana_eater: "missing_macro",
+ countershot: "missing_macro",
+ energy_drain: "missing_macro",
+ feint: "missing_macro",
+ riposte:
+ "&{template:default} {{name=@{name} ❖ Heavy Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[4d6+2*(@{power}+@{main_weapon_power})]]}}",
+ "secret_art:_mythical_awakening": "missing_macro",
+ cavalry_heal: "&{template:default} {{name=@{name} ❖ Cavalry Heal}} {{ Heal= [[11+2*@{power}]]}}",
+ cloak_of_bats: "missing_macro",
+ forged_knowledge: "missing_macro",
+ headless: "missing_macro",
+ holy_declaration: "&{template:default} {{name=@{name} ❖ Holy Declaration}} {{ Block= @{total_block}}}",
+ divine_storm: "missing_macro",
+ "expertise_study_(artificing)": "missing_macro",
+ extending_spear:
+ "&{template:default} {{name=@{name} ❖ Light Attack[@{main_weapon_name}]}} {{Attack=[[1d20+@{focus}+@{main_weapon_focus}]]}} {{Damage=[[2d4+@{power}+@{main_weapon_power}]]}}",
+ "faerie_eyes:_calling": "missing_macro",
};
const craftingAbilityList = {
@@ -20173,19 +20747,11 @@
costs: "X crafting points",
othercosts: "",
},
- advanced_melding: {
- name: "Advanced Melding",
- type: "crafting_ability",
- description: "You expertly create the artifice hookup, reducing the artifice weight burden by 1 to a minimum of 0.5.",
- requirements: "",
- costs: "10 crafting points",
- othercosts: "",
- },
alchemic_catch: {
name: "Alchemic Catch",
type: "crafting_ability",
description:
- "Co-Craft. Use a hasty transmutation to attempt to fix a crafting error. You may reroll a crafting dice after already determining the result. You must keep the second number. Cannot be used for the last crafting dice.",
+ "Co-Craft. Use a hasty transmutation to attempt to fix a crafting error.You may reroll a crafting dice immediately after determining the result.You must keep the second number.Cannot be used for the last crafting dice.",
requirements: "",
costs: "",
othercosts: "",
@@ -20220,18 +20786,19 @@
artifice_modification_a: {
name: "Artifice Modification A",
type: "crafting_ability",
- description: "You add an A-Type modification to an artifice.See the individual artifice to see if modifications are available.",
+ description:
+ "You add an A-Type modification to an artifice.See the Universal Artifice mods page as well as the individual artifice page for details. Each modification has its own cost.",
requirements: "",
- costs: "10 crafting points",
+ costs: "X Crafting Points",
othercosts: "",
},
- "attach/detach_artifice": {
- name: "Attach/Detach Artifice",
+ artifice_modification_c: {
+ name: "Artifice Modification C",
type: "crafting_ability",
description:
- "You spend some time connecting the artifice to a weapon with an open artifice slot. If you remove an artifice from a weapon, you can attach it to a different weapon with the same Errand action.",
+ "You add an C-Type modification to the weapon. See the Universal Artifice mods page as well as the individual artifice page for details. Each modification has its own cost.",
requirements: "",
- costs: "Errand",
+ costs: "X Crafting Points",
othercosts: "",
},
blacksmiths_modification_a: {
@@ -20424,14 +20991,6 @@
costs: "1 Strike Dice",
othercosts: "",
},
- double_barrel: {
- name: "Double Barrel",
- type: "crafting_ability",
- description: "Can hold up to 2 shells.You still reload 1 shell at a time.",
- requirements: "",
- costs: "10 crafting points",
- othercosts: "",
- },
efficient_dilution: {
name: "Efficient Dilution",
type: "crafting_ability",
@@ -20444,7 +21003,7 @@
efficient_strike: {
name: "Efficient Strike",
type: "crafting_ability",
- description: "Make a gathering check. If this maxes node points, all overflow is converted into lucky points.",
+ description: "Make a gathering check and apply it to NP. If this maxes node points, all overflow is converted into lucky points.",
requirements: "",
costs: "1 Strike Dice",
othercosts: "",
@@ -20515,7 +21074,7 @@
name: "Focused Detonation",
type: "crafting_ability",
description:
- "Make a gathering check against either Node or Lucky points. If this strike would max out it out, you may instead leave it at 1 away from completion and you gain +1 Strike Dice",
+ "Make a gathering check against either Node or Lucky points. If this strike would max it out, you may instead leave it at 1 away from completion and you gain +1 Strike Dice",
requirements: "",
costs: "1 Strike Dice",
othercosts: "",
@@ -20889,7 +21448,7 @@
name: "Verdant Instinct",
type: "crafting_ability",
description:
- "Make a gathering check. After rolling, roll two more dice that will be used as your next 2 strike dice values. You may reorder them or replace one with a 5.",
+ "Make a gathering check and apply it to NP. After rolling, roll two more dice that will be used as your next 2 strike dice values. You may reorder them or replace one with a 5.",
requirements: "",
costs: "1 Strike Dice",
othercosts: "",
@@ -20914,7 +21473,7 @@
name: "Weapon Modification A",
type: "crafting_ability",
description:
- "You add an A-Type modification to the weapon. See the Universal Weapon or Crafting mods page as well as the individual weapon page for details. Each modification has its own cost.",
+ "You add an A-Type modification to the weapon. See the Universal Weapon mods page as well as the individual weapon page for details. Each modification has its own cost.",
requirements: "",
costs: "X Crafting Points",
othercosts: "",
@@ -22109,10 +22668,12 @@
update[`repeating_classes_${id}_custom_class_show`] = "on";
} else {
let foundClass = classList[values[`repeating_classes_${id}_class_select`]];
+ console.log("foundClass:", foundClass);
update[`repeating_classes_${id}_class_name`] = foundClass ? foundClass.name : "Unknown";
update[`repeating_classes_${id}_class_tier`] = foundClass ? foundClass.tier : 1;
update[`repeating_classes_${id}_class_xp`] = foundClass ? foundClass.tier * 100 : 100;
- update[`repeating_classes_${id}_class_xp_modifier`] = 0;
+ xp_modifier = parseInt(values[`repeating_classes_${id}_class_xp_modifier`], 10) || 0;
+ update[`repeating_classes_${id}_class_xp_modifier`] = xp_modifier;
update[`repeating_classes_${id}_custom_class_show`] = "";
}
});