diff --git a/Draw Steel/translations/fr.json b/Draw Steel/translations/fr.json index 5c32f45f4d..ae6f2cafa4 100644 --- a/Draw Steel/translations/fr.json +++ b/Draw Steel/translations/fr.json @@ -50,7 +50,7 @@ "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", "resource-tooltip": "Click to gain Heroic Resource", - "surges": "Surges:", + "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", "surges-damage": "Damage", @@ -101,7 +101,9 @@ "weapon": "Weapon", "armor": "Armor", "melee": "Melee", + "melee-one": "Melee 1", "ranged": "Ranged", + "ranged-five": "Ranged 5", "melee-weapon-damage": "Melee Weapon Damage", "ranged-weapon-damage": "Ranged Weapon Damage", "abilities": "Abilities", @@ -221,9 +223,9 @@ "custom-text": "Custom text", "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", "roll-d3-tooltip": "Roll 1d3", - "startcombat": "Set Heroic Resource to Victories", - "endcombat": "Reset Heroic Resource, Surges and Temporary Stamina", - "respite": "Reset Stamina, Recoveries and Victories", + "startcombat-title": "Set Heroic Resource to Victories", + "endcombat-title": "Reset Heroic Resource, Surges and Temporary Stamina", + "respite-title": "Reset Stamina, Recoveries and Victories", "potency": "Potency", "M": "M", "A": "A", @@ -301,7 +303,7 @@ "hide-desc": "You become hidden from creatures who are not observing you while you have cover or concealment from them.", "knockback-director": "Knockback:", "knockback-desc": "You use the Knockback ability.", - "stand-up": "Stand Up:", + "stand-up-director": "Stand Up:", "stand-up-desc": "You stand up from prone, ending that condition. Alternatively, you can use this maneuver to make an adjacent prone creature stand up.", "combat-glossary": "Combat Glossary", "critical-hit-director": "Critical Hit:", @@ -324,12 +326,13 @@ "high-ground-desc": "Whenever a creature uses an ability to target a creature or object while standing on the ground and occupying a space that is fully above the target's space, they gain an edge on the power roll against that target. To be fully above a target, the bottom of a creature's space must be higher than or bordering on the top of the target's space.
A creature can gain this benefit while climbing only if they have 'climb' in their speed entry or can automatically climb at full speed while moving", "line-of-effect": "Line of Effect:", "line-of-effect-desc": "To target a creature or object with an ability, you must have line of effect to them. If a solid object completely blocks the creature from you, then you do not have line of effect to them", - "opportunity-attack": "Opportunity Attack:", + "opportunity-attack-director": "Opportunity Attack:", "opportunity-attack-desc": "When a creature within your reach willingly moves out of it without shifting, you can make a melee free strike against that creature as a free triggered action.", "saving-throws": "Saving Throws:", "saving-throws-desc": "If an effect ends with '(save ends)' at the end of its description, then a creature suffering the effect can make a saving throw at the end of their turn to remove the effect. To make a saving throw, roll a d10. On a 6 or higher, the effect ends. Otherwise, it continues.", "stamina-director": "Stamina:", "stamina-desc": "When you take damage, your Stamina is reduced by an amount equal to the damage you take. When you reduce a non-hero creature's Stamina to 0, you decide if they die or become unconscious until they regain Stamina.", + "surges-director": "Surges:", "surges-desc": "Certain abilities give heroes surges.
◆ When you deal damage with an ability power roll, you can spend up to three surges to increase the damage you deal by 2 per surge spent to one creature or object targeted with the ability
◆ When you target one or more creatures with an ability that has a potency, you can spend two surges to increase the potency by 1 for one of the creatures targeted with the effect. You cannot increase the potency by more than 1 with surges, though you can spend multiple at once to increase the potency for multiple targets.
After you spend a surge, it disappears. At the end of combat, you lose all surges", "winded-director": "Winded:", "winded-desc": "When your Stamina is equal to half your maximum or less, you are winded", @@ -407,7 +410,7 @@ "catch-breath-effect": "A creature who uses the Catch Breath maneuver spends a Recovery and regains Stamina equal to their recovery value. A creature who is dying can’t use the Catch Breath maneuver, but other creatures can help them spend Recoveries in other ways.", "hide-effect": "Using the Hide maneuver, a creature attempts to hide from other creatures who aren’t observing them while they have cover or concealment.", "search-effect": "The Search for Hidden Creatures maneuver allows a creature to attempt to locate creatures hidden from them.", - "standup-effect": "A creature can use the Stand Up maneuver to stand up if they are prone, ending that condition. Alternatively, they can use this maneuver to make a willing adjacent prone creature stand up.", + "stand-up-effect": "A creature can use the Stand Up maneuver to stand up if they are prone, ending that condition. Alternatively, they can use this maneuver to make a willing adjacent prone creature stand up.", "consumable-effect": "Unless otherwise noted in its description, a creature can activate a consumable treasure such as a potion with the Use Consumable maneuver. A creature can use this maneuver to administer a consumable treasure that benefits the user either to themself or to a willing adjacent creature.", "opportunity-attack-effect": "You can make a Melee Free Strike", "jump-effect": "You can’t jump farther or higher than the distance of the effect that allows you to move. You can’t jump out of difficult terrain or damaging terrain.", @@ -416,5 +419,55 @@ "disengage-effect": "When a creature takes the Disengage move action, they can shift 1 square. Certain class features, kits, and other rules allow a creature to shift more than 1 square when they disengage. A creature who does so can break up their shift with their maneuver and main action however they wish.", "ride-effect": "A creature can take the Ride move action only while mounted on another creature. When a creature takes the Ride move action, they cause their mount to move up to the mount’s speed, taking the rider with them. Alternatively, a creature can use the Ride move action to have their mount use the Disengage move action as a free triggered action. A creature can use the Ride move action only once per round. A mounted creature can only have this move action applied to them once per round. This movement can be broken with the rider’s maneuver and main action however they wish.", "_comment": "Start of Spanish Translation needed", - "free-strike-effect": "A melee free strike with a distance of melee 1 or the melee distance of the creature's signature ability, whichever is higher.\n A ranged free strike with a distance of 5 or the ranged distance of the creature’s signature ability, whichever is higher.\n A creature's free strike has the Strike keyword, as well as the Magic, Psionic, or Weapon keywords if those keywords are found in the creature's signature ability. Additionally, if the creature's signature ability deals damage of a specific type, the free strike also uses that damage type. If the creature’s signature ability deals more than one type of damage, you decide which damage type the creature's free strike uses when the strike is made." + "free-strike-effect": "A melee free strike with a distance of melee 1 or the melee distance of the creature's signature ability, whichever is higher.\n A ranged free strike with a distance of 5 or the ranged distance of the creature’s signature ability, whichever is higher.\n A creature's free strike has the Strike keyword, as well as the Magic, Psionic, or Weapon keywords if those keywords are found in the creature's signature ability. Additionally, if the creature's signature ability deals damage of a specific type, the free strike also uses that damage type. If the creature’s signature ability deals more than one type of damage, you decide which damage type the creature's free strike uses when the strike is made.", + "endcombat": "End Combat", + "startcombat": "⚔Draw Steel⚔", + "respite": "Respite", + "initiative-title": "Roll 1d10", + "initiative": "Initiative:", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", + "import-warning3": "The import feature is a work in progress. Check for mistakes.", + "import-player": "Import Player", + "import-monster": "Import Monster", + "one-surge": "1 Surge:", + "damage": "Damage", + "two-surges": "2 Surges:", + "potency-one": "Potency + 1", + "save-ends-eq": "Save Ends =", + "save-ends-desc": "or higher at the end of your turn removes the effect", + "bleeding-dying": "Bleeding or Dying:", + "d6-level": "1d6 + level:", + "bleeding-dying-title": "Roll 1d6 + level", + "melee-free-strike-tier1": "2 + (Might or Agility) damage", + "melee-free-strike-tier2": "5 + (Might or Agility) damage", + "melee-free-strike-tier3": "7 + (Might or Agility) damage", + "ranged-free-strike-tier1": "2 + (Might or Agility) damage", + "ranged-free-strike-tier2": "4 + (Might or Agility) damage", + "ranged-free-strike-tier3": "6 + (Might or Agility) damage", + "convert": "Convert", + "knockback-tier1": "Push 1", + "knockback-tier2": "Push 2", + "knockback-tier3": "Push 3", + "knockback-effect": "You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score", + "grab-tier1": "No effect.", + "grab-tier2": "You can grab the target, but if you do, the target can make a melee free strike against you before they are grabbed.", + "grab-tier3": "The target is grabbed by you.", + "grab-effect": "You can usually target only creatures of your size or smaller. If your Might score is 2 or higher, you can target any creature with a size equal to or less than your Might score. Unless otherwise indicated, a creature can grab only one creature at a time.", + "escape-grab-tier1": "No effect.", + "escape-grab-tier2": "You can escape the grab, but if you do, a creature who has you grabbed can make a melee free strike against you before you are no longer grabbed.", + "escape-grab-tier3": "You are no longer grabbed.", + "escape-grab-effect": "You take a bane on this maneuver if your size is smaller than the size of the creature, object, or effect that has you grabbed", + "one-enemy": "One enemy", + "self-one-creature": "Self or one creature", + "self-melee-one": "Self or melee 1", + "stand-up": "Stand Up", + "opportunity-attack-trigger": "An enemy adjacent to you willingly moves to a space that isn't adjacent to you without shifting and you do not have a bane or double bane", + "jump-tier1": "You do not jump any farther than your baseline jump allows.", + "jump-tier2": "You jump 1 square longer and higher than your baseline jump allows.", + "jump-tier3": "You jump 2 squares longer and higher than your baseline jump allows.", + "climb-creature-tier1": "You fail to climb the creature, and they can make a free strike against you.", + "climb-creature-tier2": "You fail to climb the creature.", + "climb-creature-tier3": "You climb the creature.", + "opportunity-attack": "Opportunity Attack" }