diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png
index 93a73e2fc6..a1db6486dd 100644
Binary files a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png and b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png differ
diff --git a/Call_of_Cthulhu_7th_Ed/sheet.json b/Call_of_Cthulhu_7th_Ed/sheet.json
index 560d3f3f50..a6aaa8c892 100644
--- a/Call_of_Cthulhu_7th_Ed/sheet.json
+++ b/Call_of_Cthulhu_7th_Ed/sheet.json
@@ -1,8 +1,8 @@
{
"html": "coc_7th_ed.html",
"css": "coc_7th_ed.css",
- "authors": "Matthew Carpenter",
+ "authors": "Matthew Carpenter <",
"roll20userid": "103705",
"preview": "coc_7th_ed.png",
- "instructions": "Nothing special to note."
+ "instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damamges you may specify a \"+0\" or \"+db.\" Use this to include your damage bonus in the damage roll or not."
}