diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json
index afe216b655..a1e760b216 100644
--- a/GURPS/translations/pt.json
+++ b/GURPS/translations/pt.json
@@ -443,24 +443,24 @@
"attribute-dodge-tooltip": "Esquiva: Baseado no valor da Velocidade Básica Não modificado: NOTA: A Esquiva é reduzida automaticamente conforme a Carga e também por estar com PV e/ou PF abaixo de 1/3. Veja B419 e B426.",
"abbreviation-lifting-strength": "ST Lev.",
"attribute-lifting-strength-tooltip": "ST de Levantamento: Baseado no valor da Força +3 pontos/nível Veja B90. Não modificado: ",
- "attribute-lift": "Lift",
- "attribute-basic-lift-tooltip": "Basic Lift Table B17, in pounds. (B15)",
- "attribute-striking": "Striking",
- "attribute-striking-strength-tooltip": "\nStriking Strength \nBased on Strength \n5pts/level \nUnmodified: \n\t\t\t\t\t\t\t",
- "attribute-thrust": "Thrust",
- "melee-thrust-tooltip": "Thrust damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math. Example: Damage = @{thrust}+1",
- "attribute-thrust-damage-table": "\n\t\t\t\t\t\t\t\tThrust Damage \n\t\t\t\t\t\t\t\t
See B16 for the complete table.
\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
Strength
Thrust
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t
1
1d6-6
\n\t\t\t\t\t\t\t\t\t\t
2
1d6-6
\n\t\t\t\t\t\t\t\t\t\t
3
1d6-5
\n\t\t\t\t\t\t\t\t\t\t
4
1d6-5
\n\t\t\t\t\t\t\t\t\t\t
5
1d6-4
\n\t\t\t\t\t\t\t\t\t\t
6
1d6-4
\n\t\t\t\t\t\t\t\t\t\t
7
1d6-3
\n\t\t\t\t\t\t\t\t\t\t
8
1d6-3
\n\t\t\t\t\t\t\t\t\t\t
9
1d6-2
\n\t\t\t\t\t\t\t\t\t\t
10
1d6-2
\n\t\t\t\t\t\t\t\t\t\t
11
1d6-1
\n\t\t\t\t\t\t\t\t\t\t
12
1d6-1
\n\t\t\t\t\t\t\t\t\t\t
13
1d6
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
Strength
Thrust
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t
14
1d6
\n\t\t\t\t\t\t\t\t\t\t
15
1d6+1
\n\t\t\t\t\t\t\t\t\t\t
16
1d6+1
\n\t\t\t\t\t\t\t\t\t\t
17
1d6+2
\n\t\t\t\t\t\t\t\t\t\t
18
1d6+2
\n\t\t\t\t\t\t\t\t\t\t
19
2d6-1
\n\t\t\t\t\t\t\t\t\t\t
20
2d6-1
\n\t\t\t\t\t\t\t\t\t\t
21
2d6
\n\t\t\t\t\t\t\t\t\t\t
22
2d6
\n\t\t\t\t\t\t\t\t\t\t
23
2d6+1
\n\t\t\t\t\t\t\t\t\t\t
24
2d6+1
\n\t\t\t\t\t\t\t\t\t\t
25
2d6+2
\n\t\t\t\t\t\t\t\t\t\t
26
2d6+2
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t",
- "attribute-swing": "Swing",
- "melee-swing-tooltip": "Swing damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math. Example: Damage = @{swing}+1",
- "attribute-swing-damage-table": "\n\t\t\t\t\t\t\t\tSwing Damage \n\t\t\t\t\t\t\t\t
See B16 for the complete table.
\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
Strength
Swing
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t
1
1d6-5
\n\t\t\t\t\t\t\t\t\t\t
2
1d6-5
\n\t\t\t\t\t\t\t\t\t\t
3
1d6-4
\n\t\t\t\t\t\t\t\t\t\t
4
1d6-4
\n\t\t\t\t\t\t\t\t\t\t
5
1d6-3
\n\t\t\t\t\t\t\t\t\t\t
6
1d6-3
\n\t\t\t\t\t\t\t\t\t\t
7
1d6-2
\n\t\t\t\t\t\t\t\t\t\t
8
1d6-2
\n\t\t\t\t\t\t\t\t\t\t
9
1d6-1
\n\t\t\t\t\t\t\t\t\t\t
10
1d6
\n\t\t\t\t\t\t\t\t\t\t
11
1d6+1
\n\t\t\t\t\t\t\t\t\t\t
12
1d6+2
\n\t\t\t\t\t\t\t\t\t\t
13
2d6-1
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
Strength
Swing
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t
14
2d6
\n\t\t\t\t\t\t\t\t\t\t
15
2d6+1
\n\t\t\t\t\t\t\t\t\t\t
16
2d6+2
\n\t\t\t\t\t\t\t\t\t\t
17
3d6-1
\n\t\t\t\t\t\t\t\t\t\t
18
3d6
\n\t\t\t\t\t\t\t\t\t\t
19
3d6+1
\n\t\t\t\t\t\t\t\t\t\t
20
3d6+2
\n\t\t\t\t\t\t\t\t\t\t
21
4d6-1
\n\t\t\t\t\t\t\t\t\t\t
22
4d6
\n\t\t\t\t\t\t\t\t\t\t
23
4d6+1
\n\t\t\t\t\t\t\t\t\t\t
24
4d6+2
\n\t\t\t\t\t\t\t\t\t\t
25
5d6-1
\n\t\t\t\t\t\t\t\t\t\t
26
5d6
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t",
- "stats-title": "Estatísticas",
- "value-title": "Value",
+ "attribute-lift": "BC",
+ "attribute-basic-lift-tooltip": "Base de Carga em Libras. Veja B15. NOTA: Divida esse valor por 2 para obter a Base de Carga em kg.",
+ "attribute-striking": "ST Gol.",
+ "attribute-striking-strength-tooltip": "ST de Golpe: Baseado no valor da Força +5 pontos/nível Veja B90. Não modificado: ",
+ "attribute-thrust": "GdP",
+ "melee-thrust-tooltip": "Golpe de Ponta baseado no valor da ST de Golpe. \nVocê pode usar o nome da macro na coluna Dano da tabela de Armas abaixo e aplicar matemática básica. \nExemplo: \nDano = @{thrust}+1",
+ "attribute-thrust-damage-table": "Dano por Golpe de Ponta
Veja a tabela completa em B16.
ST
GdP
1
1d6-6
2
1d6-6
3
1d6-5
4
1d6-5
5
1d6-4
6
1d6-4
7
1d6-3
8
1d6-3
9
1d6-2
10
1d6-2
11
1d6-1
12
1d6-1
13
1d6
ST
GdP
14
1d6
15
1d6+1
16
1d6+1
17
1d6+2
18
1d6+2
19
2d6-1
20
2d6-1
21
2d6
22
2d6
23
2d6+1
24
2d6+1
25
2d6+2
26
2d6+2
",
+ "attribute-swing": "GeB",
+ "melee-swing-tooltip": "Golpe em Balanço baseado no valor da ST de Golpe. \nVocê pode usar o nome da macro na coluna Dano da tabela de Armas abaixo e aplicar matemática básica. \nExemplo: \nDano = @{swing}+1",
+ "attribute-swing-damage-table": "Dano por Golpe em Balanço
Veja a tabela completa em B16.
ST
GeB
1
1d6-5
2
1d6-5
3
1d6-4
4
1d6-4
5
1d6-3
6
1d6-3
7
1d6-2
8
1d6-2
9
1d6-1
10
1d6
11
1d6+1
12
1d6+2
13
2d6-1
ST
GeB
14
2d6
15
2d6+1
16
2d6+2
17
3d6-1
18
3d6
19
3d6+1
20
3d6+2
21
4d6-1
22
4d6
23
4d6+1
24
4d6+2
25
5d6-1
26
5d6
",
+ "stats-title": "Atributos",
+ "value-title": "Valor",
"abbreviation-maximum-hit-points": "PV Max",
- "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level \nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t",
+ "maximum-hit-poits-tooltip": "Pontos de Vida: Baseado no valor da Força +2 pontos/nível Custo reduzido em -10% (Máximo -80%) por MT+1. Veja B16.",
"abbreviation-current-hit-points": "PV Atual",
"abbreviation-hit-points": "PV",
- "hit-points-label": "Hit Points",
- "current-hit-points-tooltip": "\nCurrent Hit Points \nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t",
+ "hit-points-label": "Pontos de Vida",
+ "current-hit-points-tooltip": "Pontos de Vida
Efeitos de estar com o PV baixo ou negativo. Veja B419.
",
"current-hit-points-reeling": "Reeling: If your HP is less than",
"current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419) \n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7 \t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t",
"current-hit-points-collapse": "Verge of Collapse",