diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json index afe216b655..a1e760b216 100644 --- a/GURPS/translations/pt.json +++ b/GURPS/translations/pt.json @@ -443,24 +443,24 @@ "attribute-dodge-tooltip": "Esquiva: Baseado no valor da Velocidade Básica
Não modificado:
NOTA: A Esquiva é reduzida automaticamente conforme
a Carga e também por estar com PV e/ou PF abaixo de 1/3.
Veja B419 e B426.", "abbreviation-lifting-strength": "ST Lev.", "attribute-lifting-strength-tooltip": "ST de Levantamento: Baseado no valor da Força
+3 pontos/nível
Veja B90.
Não modificado: ", - "attribute-lift": "Lift", - "attribute-basic-lift-tooltip": "Basic Lift Table B17, in pounds. (B15)", - "attribute-striking": "Striking", - "attribute-striking-strength-tooltip": "\nStriking Strength
\nBased on Strength
\n5pts/level
\nUnmodified: \n\t\t\t\t\t\t\t", - "attribute-thrust": "Thrust", - "melee-thrust-tooltip": "Thrust damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math.
Example:
Damage = @{thrust}+1", - "attribute-thrust-damage-table": "\n\t\t\t\t\t\t\t\tThrust Damage
\n\t\t\t\t\t\t\t\t
See B16 for the complete table.
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthThrust
11d6-6
21d6-6
31d6-5
41d6-5
51d6-4
61d6-4
71d6-3
81d6-3
91d6-2
101d6-2
111d6-1
121d6-1
131d6
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthThrust
141d6
151d6+1
161d6+1
171d6+2
181d6+2
192d6-1
202d6-1
212d6
222d6
232d6+1
242d6+1
252d6+2
262d6+2
\n\t\t\t\t\t\t\t", - "attribute-swing": "Swing", - "melee-swing-tooltip": "Swing damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math.
Example:
Damage = @{swing}+1", - "attribute-swing-damage-table": "\n\t\t\t\t\t\t\t\tSwing Damage
\n\t\t\t\t\t\t\t\t
See B16 for the complete table.
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthSwing
11d6-5
21d6-5
31d6-4
41d6-4
51d6-3
61d6-3
71d6-2
81d6-2
91d6-1
101d6
111d6+1
121d6+2
132d6-1
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthSwing
142d6
152d6+1
162d6+2
173d6-1
183d6
193d6+1
203d6+2
214d6-1
224d6
234d6+1
244d6+2
255d6-1
265d6
\n\t\t\t\t\t\t\t", - "stats-title": "Estatísticas", - "value-title": "Value", + "attribute-lift": "BC", + "attribute-basic-lift-tooltip": "Base de Carga em Libras. Veja B15.
NOTA: Divida esse valor por 2 para obter a Base de Carga em kg.", + "attribute-striking": "ST Gol.", + "attribute-striking-strength-tooltip": "ST de Golpe: Baseado no valor da Força
+5 pontos/nível
Veja B90.
Não modificado: ", + "attribute-thrust": "GdP", + "melee-thrust-tooltip": "Golpe de Ponta baseado no valor da ST de Golpe.
\nVocê pode usar o nome da macro na coluna Dano da tabela de Armas abaixo e aplicar matemática básica.
\nExemplo:
\nDano = @{thrust}+1", + "attribute-thrust-damage-table": "Dano por Golpe de Ponta
Veja a tabela completa em B16.
STGdP
11d6-6
21d6-6
31d6-5
41d6-5
51d6-4
61d6-4
71d6-3
81d6-3
91d6-2
101d6-2
111d6-1
121d6-1
131d6
STGdP
141d6
151d6+1
161d6+1
171d6+2
181d6+2
192d6-1
202d6-1
212d6
222d6
232d6+1
242d6+1
252d6+2
262d6+2
", + "attribute-swing": "GeB", + "melee-swing-tooltip": "Golpe em Balanço baseado no valor da ST de Golpe.
\nVocê pode usar o nome da macro na coluna Dano da tabela de Armas abaixo e aplicar matemática básica.
\nExemplo:
\nDano = @{swing}+1", + "attribute-swing-damage-table": "Dano por Golpe em Balanço
Veja a tabela completa em B16.
STGeB
11d6-5
21d6-5
31d6-4
41d6-4
51d6-3
61d6-3
71d6-2
81d6-2
91d6-1
101d6
111d6+1
121d6+2
132d6-1
STGeB
142d6
152d6+1
162d6+2
173d6-1
183d6
193d6+1
203d6+2
214d6-1
224d6
234d6+1
244d6+2
255d6-1
265d6
", + "stats-title": "Atributos", + "value-title": "Valor", "abbreviation-maximum-hit-points": "PV Max", - "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", + "maximum-hit-poits-tooltip": "Pontos de Vida: Baseado no valor da Força
+2 pontos/nível
Custo reduzido em -10% (Máximo -80%) por MT+1. Veja B16.", "abbreviation-current-hit-points": "PV Atual", "abbreviation-hit-points": "PV", - "hit-points-label": "Hit Points", - "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", + "hit-points-label": "Pontos de Vida", + "current-hit-points-tooltip": "Pontos de Vida
Efeitos de estar com o PV baixo ou negativo. Veja B419.
", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", "current-hit-points-collapse": "Verge of Collapse",