- Background and Race Info
- Hintergrund und Rasseninfo
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- Background Features
- Hintergrundmerkmale
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- Racial Traits
- Rassenmerkmale
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- Personality Traits
- Persönlichkeitsmerkmale
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- Ideals
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- Equipment Proficiencies
- Ausrüstungsbefähigungen
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- Armor Proficiencies
- Rüstungsbefähigungen
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- Weapon Proficiencies
- Waffenbefähigungen
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- Tool Proficiencies
- Werkzeugbefähigungen
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- Miscellaneous Notes
- Sonstige Notizen
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Class Levels and Resources Y
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Class Levels
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- Class Resources
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- Class Features and Feats
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- Class feature notes
- Klassenmerkmal Notizen
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- Other Class Abilities, Notes and Feats
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- Class Actions
- Klassenaktionen
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Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.
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Output
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Saving Throws
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Initiative
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Output
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Saving Throws
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Core Skills
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Strength Save
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Initiative
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Output
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Output
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Saving Throws
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Ability Checks
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Core Skills
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Weapons/Spell/Misc
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Output
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Saving Throws
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Ability Checks
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Core Skills
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Weapons/Spell/Misc
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Strength Save
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Strength Check
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Output
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Saving Throws
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Ability Checks
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Core Skills
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Weapons/Spell/Misc
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Strength Save
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Death Save
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Strength Check
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Constitution Check
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Charisma Check
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Output
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- Show output options?
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- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
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Saving Throws
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Ability Checks
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Core Skills
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Weapons/Spell/Misc
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Strength Save
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Charisma Check
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Acrobatics
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Output
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Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Current
-
-
-
-
Max
-
-
-
-
Recharge
-
-
-
-
Gained from?
-
-
-
-
-
-
-
-
-
-
-
-
-
Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Current
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Gained from?
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Output
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- Show output options?
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- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
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Saving Throws
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Ability Checks
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Core Skills
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Weapons/Spell/Misc
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Strength Save
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Dexterity Save
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Constitution Save
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Intelligence Save
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Wisdom Save
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Charisma Save
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Death Save
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Strength Check
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Dexterity Check
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Constitution Check
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Intelligence Check
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Wisdom Check
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Charisma Check
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Current
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Max
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Recharge
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Gained from?
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Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
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Strength Save
-
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Dexterity Save
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Constitution Save
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Intelligence Save
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Wisdom Save
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Charisma Save
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Death Save
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Strength Check
-
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Dexterity Check
-
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Constitution Check
-
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Intelligence Check
-
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Wisdom Check
-
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Charisma Check
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
-
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Custom 4
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Initiative
-
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
-
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Current
-
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Max
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Recharge
-
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Gained from?
-
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Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
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Dexterity Save
-
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Constitution Save
-
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Intelligence Save
-
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Wisdom Save
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Charisma Save
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Death Save
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Strength Check
-
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Dexterity Check
-
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Constitution Check
-
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Intelligence Check
-
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Wisdom Check
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Charisma Check
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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Current
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Max
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Recharge
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Gained from?
-
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Output
-
-
- Show output options?
-
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified
-
+ Background and Race Info
+ Hintergrund und Rasseninfo
+ g
+
+
+
+ Background Features
+ Hintergrundmerkmale
+
+
+ Racial Traits
+ Rassenmerkmale
+
+
+ Personality Traits
+ Persönlichkeitsmerkmale
+
+
+
+
+
+
+
+
+
+ Ideals
+ Ideale
+
+
+ Bonds
+ Verpflichtungen
+
+
+ Flaws
+ Makel
+
+
+
+
+
+
+
+
+ Equipment Proficiencies
+ Ausrüstungsbefähigungen
+ x
+
+
+ Armor Proficiencies
+ Rüstungsbefähigungen
+
+
+ Weapon Proficiencies
+ Waffenbefähigungen
+
+
+ Tool Proficiencies
+ Werkzeugbefähigungen
+
+
+
+
+
+
+
+
+ Miscellaneous Notes
+ Sonstige Notizen
+
+
+
+
+
+
+
+
Class Levels and Resources Y
+
+
+
+
Class Levels
+
+
+
+
+
Barbarian
+
+
+
+
Bard
+
+
+
+
Cleric
+
+
+
+
Druid
+
+
+
+
Fighter
+
+
+
+
Monk
+
+
+
+
+
+
Paladin
+
+
+
+
Ranger
+
+
+
+
Rogue
+
+
+
+
Sorcerer
+
+
+
+
Warlock
+
+
+
+
Wizard
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
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+
+
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+
+
+
+
+
+
+ Class Resources
+ Klassenresourcen
+
+
+
+
+ Name
+ Name
+
+
+ Recharge
+ Aufladung
+
+
+ Current
+ Aktuell
+
+
+ Max
+
+
+
+
+
+
+
+ Class Features and Feats
+ Klassenmerkmale und Fähigkeiten
+ l
+
+
+
+
+
+ Class feature notes
+ Klassenmerkmal Notizen
+
+
+
+
+
+
+
+ Other Class Abilities, Notes and Feats
+ Andere Klassen-Fähigkeiten, Notizen, und Talente
+
+
+
+
+
+
+
+ Class Actions
+ Klassenaktionen
+ l
+
+
+
+
Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.
+
+
+
+
+ Page 1
+
+ Page 2
+
+ Show All
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
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+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
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+
+
Recharge
+
+
+
+
Gained from?
+
+
+
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+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
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Constitution Save
+
+
+
+
Intelligence Save
+
+
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Wisdom Save
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Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
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+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
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Constitution Save
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Intelligence Save
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Wisdom Save
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Charisma Save
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Death Save
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+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
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+
+
Constitution Check
+
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+
Intelligence Check
+
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+
+
Wisdom Check
+
+
+
+
Charisma Check
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+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
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+
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+
Performance
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+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
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+
+
Stealth
+
+
+
+
Survival
+
+
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+
Custom 1
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Custom 2
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+
Custom 3
+
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+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
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Current
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Max
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Recharge
+
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+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
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Constitution Save
+
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Intelligence Save
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Wisdom Save
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Charisma Save
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+
Death Save
+
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+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
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+
+
Constitution Check
+
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+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
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+
+
+
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+
+
Perception
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+
Performance
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+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
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+
+
+
Ranged Weapons
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+
+
+
Spell Info
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+
+
Spell Cast
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+
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+
Current
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+
Max
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+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
+
Saving Throws
+
Ability Checks
+
Core Skills
+
Weapons/Spell/Misc
+
+
+
+
+
+
Strength Save
+
+
+
+
Dexterity Save
+
+
+
+
Constitution Save
+
+
+
+
Intelligence Save
+
+
+
+
Wisdom Save
+
+
+
+
Charisma Save
+
+
+
+
Death Save
+
+
+
+
+
+
+
+
Strength Check
+
+
+
+
Dexterity Check
+
+
+
+
Constitution Check
+
+
+
+
Intelligence Check
+
+
+
+
Wisdom Check
+
+
+
+
Charisma Check
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
Animal Handling
+
+
+
+
Arcana
+
+
+
+
Athletics
+
+
+
+
Deception
+
+
+
+
History
+
+
+
+
Insight
+
+
+
+
Intimidation
+
+
+
+
Investigation
+
+
+
+
Medicine
+
+
+
+
Nature
+
+
+
+
+
+
+
+
Perception
+
+
+
+
Performance
+
+
+
+
Persuasion
+
+
+
+
Religion
+
+
+
+
Sleight of Hand
+
+
+
+
Stealth
+
+
+
+
Survival
+
+
+
+
Custom 1
+
+
+
+
Custom 2
+
+
+
+
Custom 3
+
+
+
+
Custom 4
+
+
+
+
+
+
+
+
Initiative
+
+
+
+
Hit Dice
+
+
+
+
Melee Weapons
+
+
+
+
Ranged Weapons
+
+
+
+
Spell Info
+
+
+
+
Spell Cast
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current
+
+
+
+
Max
+
+
+
+
Recharge
+
+
+
+
Gained from?
+
+
+
+
+
+
+
+
+
+
+
+
+
Output
+
+
+ Show output options?
+
+ Check the appropriate option(s) below to have the output automatically be included in the roll type specified
+
Coin Carried
diff --git a/D&D_5e_Shaped/ReadMe.md b/D&D_5e_Shaped/ReadMe.md
index 1c4022ea65..0815d15199 100644
--- a/D&D_5e_Shaped/ReadMe.md
+++ b/D&D_5e_Shaped/ReadMe.md
@@ -21,6 +21,7 @@ This is a character sheet for use on Roll20.net with the latest (5th) edition of
* Resize quick fields to allow more room for hit and +dmg
* Shrink saves and checks to match skills' height
+* Reorder pages to put Weapons, Actions, and Spellbook much earlier
**8th June 2015**
diff --git a/D&D_5e_Shaped/precompiled/D&D_5e.html b/D&D_5e_Shaped/precompiled/D&D_5e.html
index a471d41686..c654bcb17a 100644
--- a/D&D_5e_Shaped/precompiled/D&D_5e.html
+++ b/D&D_5e_Shaped/precompiled/D&D_5e.html
@@ -6,11 +6,11 @@
//= include pages/header.html
//= include pages/nav.html
//= include pages/core.html
- //= include pages/background.html
- //= include pages/class.html
//= include pages/weapons.html
//= include pages/actions.html
//= include pages/spellbook.html
+ //= include pages/background.html
+ //= include pages/class.html
//= include pages/inventory.html
//= include pages/armor.html
//= include pages/settings.html
diff --git a/D&D_5e_Shaped/precompiled/pages/nav.html b/D&D_5e_Shaped/precompiled/pages/nav.html
index 29335fda4a..69bfb3e036 100644
--- a/D&D_5e_Shaped/precompiled/pages/nav.html
+++ b/D&D_5e_Shaped/precompiled/pages/nav.html
@@ -2,6 +2,18 @@
Core StatsGrundwerte
+
+ Weapons
+ Waffen
+
+
+ Traits & Actions
+ Fertigkeiten & Aktionen
+
+
+ Spellbook
+ Zauberbuch
+BackgroundHintergrund
@@ -10,22 +22,10 @@
ClassKlasse
-
- Weapons
- Waffen
-ArmorRüstung
-
- Traits & Actions
- Fertigkeiten & Aktionen
-
-
- Spellbook
- Zauberbuch
-InventoryInventar