diff --git a/SLA Industries 2ed/sla.html b/SLA Industries 2ed/sla.html index 6e1ff4a44f..ecf5112884 100644 --- a/SLA Industries 2ed/sla.html +++ b/SLA Industries 2ed/sla.html @@ -1215,30 +1215,41 @@
@@ -1291,30 +1302,41 @@ @@ -2595,14 +2617,14 @@ on("change:armour_1", function() { getAttrs(["armour_1","armour_2","species","strength"], function(values) { var armour = parseInt(values["armour_1"])||0; var armour2 = parseInt(values["armour_2"])||0; - var armourname = ["","Bastion","BODY BLOCKER","BREACHER SHIELD","CRACKSHOT","DEATHSUIT-1","DEATHSUIT-2","DEATHSUIT-4","DOGEYBONE","EBB TK SHIELD","EBB TK ADVANCED SHIELD","EXO MK2","HARD","MAL MODULAR","PADQUIL","POWERCELL","SILVERBACK","STRIKER","XENOS SKIN","DN GUNNER","THREASER ENDEAVER TH.0001","THREASER SARGE TH.0005","SCRAP ARMOUR-1","SCRAP ARMOUR-3","SCRAP ARMOUR-6","PP664.2 BODY BLOCKER"]; - var armourpv = [0,6,4,2,10,5,8,10,12,2,4,7,6,7,2,8,6,1,5,6,6,16,1,3,6,5]; - var armourresist = [0,16,12,12,26,16,20,26,36,10,16,24,20,20,8,24,18,6,999,20,22,50,8,14,24,14]; - var armourenc = [0,0,2,4,0,0,0,0,2,0,0,1,0,0,2,0,0,1,0,3,0,2,0,1,3,3]; + var armourname = ["","Bastion","BODY BLOCKER","BREACHER SHIELD","CRACKSHOT","DEATHSUIT-1","DEATHSUIT-2","DEATHSUIT-4","DOGEYBONE","EBB TK SHIELD","EBB TK ADVANCED SHIELD","EXO MK2","HARD","MAL MODULAR","PADQUIL","POWERCELL","SILVERBACK","STRIKER","XENOS SKIN","DN COMMANDANT","DN GUNNER","DN SPECIALIST","THREASER ENDEAVER TH.0001","THREASER SARGE TH.0005","SCRAP ARMOUR-1","SCRAP ARMOUR-2","SCRAP ARMOUR-3","SCRAP ARMOUR-4","SCRAP ARMOUR-6","PP664.2 BODY BLOCKER","AETHER","SINNER MK.III BATTLE SUIT","SUPER HARD","ROBOCHIH MINING","WIDOWKISS BATTLESUIT","BLITZKRIEG","KRELL ABLATIVE"]; + var armourpv = [0,6,4,2,10,5,8,10,12,2,4,7,6,7,2,8,6,1,5,8,6,6,6,16,1,2,3,4,6,5,5,14,7,12,14,11,7]; + var armourresist = [0,16,12,12,26,16,20,26,36,10,16,24,20,20,8,24,18,6,999,20,20,16,22,50,8,7,14,10,24,14,16,40,26,60,100,30,24]; + var armourenc = [0,0,2,4,0,0,0,0,2,0,0,1,0,0,2,0,0,1,0,0,3,0,0,2,0,1,1,2,3,3,4,2,0,0,0,0,0]; var setarmourpv = armourpv[armour]||0; var setarmourres = armourresist[armour]||0; var strength = parseInt(values["strength"])||0; - if (setarmourres=999) {setarmourres=20+strength;} + if (setarmourres==999) {setarmourres=20+strength;} var setarmourenc = armourenc[armour]||0; var setarmourinfo = armourname[armour]+" "+armourname[armour2]; setAttrs({ @@ -2617,14 +2639,14 @@ on("change:armour_2", function() { getAttrs(["armour_2", ,"armour_1"], function(values) { var armour = parseInt(values["armour_2"])||0; var armour1 = parseInt(values["armour_1"])||0; - var armourname = ["","Bastion","BODY BLOCKER","BREACHER SHIELD","CRACKSHOT","DEATHSUIT-1","DEATHSUIT-2","DEATHSUIT-4","DOGEYBONE","EBB TK SHIELD","EBB TK ADVANCED SHIELD","EXO MK2","HARD","MAL MODULAR","PADQUIL","POWERCELL","SILVERBACK","STRIKER","XENOS SKIN","DN GUNNER","THREASER ENDEAVER TH.0001","THREASER SARGE TH.0005","SCRAP ARMOUR-1","SCRAP ARMOUR-3","SCRAP ARMOUR-6","PP664.2 BODY BLOCKER"]; - var armourpv = [0,6,4,2,10,5,8,10,12,2,4,7,6,7,2,8,6,1,5,6,6,16,1,3,6,5]; - var armourresist = [0,16,12,12,26,16,20,26,36,10,16,24,20,20,8,24,18,6,999,20,22,50,8,14,24,14]; - var armourenc = [0,0,2,4,0,0,0,0,2,0,0,1,0,0,2,0,0,1,0,3,0,2,0,1,3,3]; + var armourname = ["","Bastion","BODY BLOCKER","BREACHER SHIELD","CRACKSHOT","DEATHSUIT-1","DEATHSUIT-2","DEATHSUIT-4","DOGEYBONE","EBB TK SHIELD","EBB TK ADVANCED SHIELD","EXO MK2","HARD","MAL MODULAR","PADQUIL","POWERCELL","SILVERBACK","STRIKER","XENOS SKIN","DN COMMANDANT","DN GUNNER","DN SPECIALIST","THREASER ENDEAVER TH.0001","THREASER SARGE TH.0005","SCRAP ARMOUR-1","SCRAP ARMOUR-2","SCRAP ARMOUR-3","SCRAP ARMOUR-4","SCRAP ARMOUR-6","PP664.2 BODY BLOCKER","AETHER","SINNER MK.III BATTLE SUIT","SUPER HARD","ROBOCHIH MINING","WIDOWKISS BATTLESUIT","BLITZKRIEG","KRELL ABLATIVE"]; + var armourpv = [0,6,4,2,10,5,8,10,12,2,4,7,6,7,2,8,6,1,5,8,6,6,6,16,1,2,3,4,6,5,5,14,7,12,14,11,7]; + var armourresist = [0,16,12,12,26,16,20,26,36,10,16,24,20,20,8,24,18,6,999,20,20,16,22,50,8,7,14,10,24,14,16,40,26,60,100,30,24]; + var armourenc = [0,0,2,4,0,0,0,0,2,0,0,1,0,0,2,0,0,1,0,0,3,0,0,2,0,1,1,2,3,3,4,2,0,0,0,0,0]; var setarmourpv = armourpv[armour]||0; var setarmourres = armourresist[armour]||0; var strength = parseInt(values["strength"])||0; - if (setarmourres=999) {setarmourres=20+strength;} + if (setarmourres==999) {setarmourres=20+strength;} var setarmourenc = armourenc[armour]||0; var setarmourinfo = armourname[armour1]+" "+armourname[armour]; setAttrs({