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Attributs

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ATTRIBUTSForceConstitutionCoordinationAdaptationPerceptionIntelligenceVolontéPrésenceChance
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Modif. Type Génétique
Modif. Points de Création (PC)
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Aptitude naturelle
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Personnage

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Compétences

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 COMPÉTENCES Attr.BaseMaît.Glob. 
Aptitudes physiques
Acrobatie/Équilibre COO/PER
Athlétisme FOR/COO
Endurance CON/VOL
Escalade FOR/COO
Manoeuvres 0G COO/ADA
Manoeuvres sous-marines FOR/COO
Respiration FOE(-3)CON/VOL
Combat (contact)
Armes lourdes (contact) FOR/FOR
Armes spéciales :XFOR/COO
Art martiaux [Lutte](-3)COO/ADA
Art martiaux [Tech. défensives](-3)COO/ADA
Art martiaux [Tech. offensives](-3)COO/ADA
Combat armé FOR/COO
Combat à mains nues FOR/COO
Combat (tir)
Armes de jet(-3)COO/PER
Armes lourdes (tir)(-3)COO/PER
Armes de poing COO/PER
Armes sous-marines COO/PER
Armes spéciales :XCOO/PER
Armes de trait(-3)COO/PER
Fusils/Armes d'épaule COO/PER
Tir automatique FOR/PER
Tir de précision(-3)PER/VOL
Communication/Relations sociales
Analyse empathique(-3)INT/PER
Chant(-3)INT/PRE
Comédie/Conte(-3)ADA/PRE
Commandement VOL/PRE
Danse(-3)COO/PRE
Éloquence/Persuasion INT/PRE
Entregent/Séduction PRE/PRE
Instrument de musique :XCOO/PER
Intimidation VOL/PRE
Connaissances
Bureaucratie INT/INT
CartographieXINT/INT
Commerce/Trafic † : ArmesXINT/PRE
Commerce/Trafic † : DroguesXINT/PRE
Commerce/Trafic † :(-3)INT/PRE
Commerce/Trafic † :(-3)INT/PRE
Conn. Nations & Orga • : INT/INT
Conn. Nations & Orga • : INT/INT
Conn. Nations & Orga • : INT/INT
CryptographieXINT/INT
Education/Culture générale(-3)INT/INT
Jeu INT/VOL
Navigation INT/INT
Recherche d'informations INT/INT
Sciences/Conn. spé : INT/INT
Sciences/Conn. spé : INT/INT
Stratégie INT/INT
Tactique: Combat naval(-3)INT/ADA
Tactique:  INT/ADA
Furtivité/Subterfuge
Camouflage/Dissimulation(-3)PER/ADA
Déguisement/Imitation(-3)ADA/PRE
Discrétion/Filature PER/ADA
ÉvasionXCOO/VOL
Furtivité/Dépl. silencieux PER/ADA
Pickpoket(-3)COO/ADA
Langues/Langages
Lang. étrangères :PNINT/INT
Lang. étrangères :PNINT/INT
Lang. anciennes : INT/INT
Lang. spécifiques : INT/INT
Pilotage
Manoeuvres d’armures [sous-marines] COO/ADA
Manoeuvres d’armures COO/ADA
Pilotage : [Scooters sous-marins] PER/ADA
Pilotage : [Navires Légers]XINT/INT
Pilotage :  - / -
Télépilotage(-3)INT/ADA
Survie/Extérieur
Chasse/PistageXPER/ADA
Conn. milieu naturel [ Océans ] •(-3)INT/ADA
Conn. milieu naturel [ Souterrains ] •(-3)INT/ADA
Conn. milieu naturel [ Surface ] •(X)INT/ADA
ObservationPER/VOL
OrientationPER/ADA
SurvieXADA/VOL
Techniques
Analyse sons/scansXINT/ADA
Armes embarqués/ArtillerieXINT/INT
ArmurerieXINT/INT
Aquaculture/ÉlevageXINT/INT
ChirurgieXINT/INT
Dressage(-3)VOL/PRE
ÉlectroniqueXINT/INT
Espionnage/SurveillanceXINT/INT
ExplosifsXINT/INT
FalsificationXINT/PER
Génie technique † :XINT/INT
Génie technique † :XINT/INT
Génie technique † :XINT/INT
Informatique(-3)INT/INT
Mécanique: Générateurs/Systèmes de survie INT/INT
Mécanique:  INT/INT
Mécanique:  INT/INT
Pièges(-3)INT/PER
Piratage informatiqueXINT/INT
Premiers soins(-3)INT/ADA
Systèmes de sécuritésXINT/INT
Compétences Spéciales
  - / -
  - / -
  - / -
  - / -
- - - - - - - - - -
• : compétence limitative; | PN : compétence à progression naturelle; | (X) : compétence réservée; | † : compétence à pré-requis (optionnel);
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Initiative

- - -
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INITIATIVENiveau de départ = Réaction
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Attributs Secondaires

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ATTRIBUTS SECONDAIRES
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Choc
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Seuil d'étourdissement
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Seuil d'inconscience
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Modif. de dommages (cont.)
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Réaction
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Résistance aux dommages
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Resistances naturelles
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Drogues
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Maladie, poisons & radiations
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Souffle
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Déplacements

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DEPLACEMENTS
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Allure lente
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Allure moy.
-
Allure rapide
-
Allure max
+ +
+
+

Description du Personnage

+ + +
+ Description du Personnage + + + + + + + + + + + + + + + + + + +
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Au sol
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Sous l'eau
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Armes (Contact)

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ARMES (CONTACT)
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- - - - Nom - Compétence - Dégâts - Choc - Force - Initiative - Allonge - Intégrité -
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Attributs

+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ATTRIBUTSForceConstitutionCoordinationAdaptationPerceptionIntelligenceVolontéPrésenceChance
Niveau de base + + + + + + + + + + + + + + + +
+
+
Modif. Type Génétique
Modif. Points de Création (PC)
Niveau actuel
Aptitude naturelle
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Armes (Tir)

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ARMES (TIR)
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- - - - Nom - Compétence - Dégâts - Choc - Force - Initiative - Intégrité - - P. Crt - P. Moy. - P. Long. - P. Extr. - P. Max - Mode de tir - - Mun. - ( - coût - ) - - Notes -
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+ +
+
+

Compétences

+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 COMPÉTENCES Attr.BaseMaît.Glob. 
Aptitudes physiques
Acrobatie/Équilibre COO/PER
Athlétisme FOR/COO
Endurance CON/VOL
Escalade FOR/COO
Manoeuvres 0G COO/ADA
Manoeuvres sous-marines FOR/COO
Respiration FOE(-3)CON/VOL
Combat (contact)
Armes lourdes (contact) FOR/FOR
Armes spéciales :XFOR/COO
Art martiaux [Lutte](-3)COO/ADA
Art martiaux [Tech. défensives](-3)COO/ADA
Art martiaux [Tech. offensives](-3)COO/ADA
Combat armé FOR/COO
Combat à mains nues FOR/COO
Combat (tir)
Armes de jet(-3)COO/PER
Armes lourdes (tir)(-3)COO/PER
Armes de poing COO/PER
Armes sous-marines COO/PER
Armes spéciales :XCOO/PER
Armes de trait(-3)COO/PER
Fusils/Armes d'épaule COO/PER
Tir automatique FOR/PER
Tir de précision(-3)PER/VOL
Communication/Relations sociales
Analyse empathique(-3)INT/PER
Chant(-3)INT/PRE
Comédie/Conte(-3)ADA/PRE
Commandement VOL/PRE
Danse(-3)COO/PRE
Éloquence/Persuasion INT/PRE
Entregent/Séduction PRE/PRE
Instrument de musique :XCOO/PER
Intimidation VOL/PRE
Connaissances
Bureaucratie INT/INT
CartographieXINT/INT
Commerce/Trafic † : ArmesXINT/PRE
Commerce/Trafic † : DroguesXINT/PRE
Commerce/Trafic † :(-3)INT/PRE
Commerce/Trafic † :(-3)INT/PRE
Conn. Nations & Orga • : INT/INT
Conn. Nations & Orga • : INT/INT
Conn. Nations & Orga • : INT/INT
CryptographieXINT/INT
Education/Culture générale(-3)INT/INT
Jeu INT/VOL
Navigation INT/INT
Recherche d'informations INT/INT
Sciences/Conn. spé : INT/INT
Sciences/Conn. spé : INT/INT
Stratégie INT/INT
Tactique: Combat naval(-3)INT/ADA
Tactique:  INT/ADA
Furtivité/Subterfuge
Camouflage/Dissimulation(-3)PER/ADA
Déguisement/Imitation(-3)ADA/PRE
Discrétion/Filature PER/ADA
ÉvasionXCOO/VOL
Furtivité/Dépl. silencieux PER/ADA
Pickpoket(-3)COO/ADA
Langues/Langages
Lang. étrangères :PNINT/INT
Lang. étrangères :PNINT/INT
Lang. anciennes : INT/INT
Lang. spécifiques : INT/INT
Pilotage
Manoeuvres d’armures [sous-marines] COO/ADA
Manoeuvres d’armures COO/ADA
Pilotage : [Scooters sous-marins] PER/ADA
Pilotage : [Navires Légers]XINT/INT
Pilotage :  + / +
Télépilotage(-3)INT/ADA
Survie/Extérieur
Chasse/PistageXPER/ADA
Conn. milieu naturel [ Océans ] •(-3)INT/ADA
Conn. milieu naturel [ Souterrains ] •(-3)INT/ADA
Conn. milieu naturel [ Surface ] •(X)INT/ADA
ObservationPER/VOL
OrientationPER/ADA
SurvieXADA/VOL
Techniques
Analyse sons/scansXINT/ADA
Armes embarqués/ArtillerieXINT/INT
ArmurerieXINT/INT
Aquaculture/ÉlevageXINT/INT
ChirurgieXINT/INT
Dressage(-3)VOL/PRE
ÉlectroniqueXINT/INT
Espionnage/SurveillanceXINT/INT
ExplosifsXINT/INT
FalsificationXINT/PER
Génie technique † :XINT/INT
Génie technique † :XINT/INT
Génie technique † :XINT/INT
Informatique(-3)INT/INT
Mécanique: Générateurs/Systèmes de survie INT/INT
Mécanique:  INT/INT
Mécanique:  INT/INT
Pièges(-3)INT/PER
Piratage informatiqueXINT/INT
Premiers soins(-3)INT/ADA
Systèmes de sécuritésXINT/INT
Compétences Spéciales
  + / +
  + / +
  + / +
  + / +
+ + + + + + + + + +
• : compétence limitative; | PN : compétence à progression naturelle; | (X) : compétence réservée; | † : compétence à pré-requis (optionnel);
+ + +
+
-
+
+ + +
+
+

Initiative

+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
INITIATIVENiveau de départ = Réaction
00 01 02 03 04 05 06 07 08 09 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24 25
+
+
+
+
+ + +
+
+

Attributs Secondaires

+ + +
+
ATTRIBUTS SECONDAIRES
+
+
+
Choc
+
Seuil d'étourdissement
+
+ +
+
+
+
+
Seuil d'inconscience
+
+ +
+
+
+
Modif. de dommages (cont.)
+
+
+ +
+
+
+
Réaction
+
+
+ +
+
+
+
Résistance aux dommages
+
+
+ +
+
+
+
Resistances naturelles
+
Drogues
+
+ +
+
+
+
+
Maladie, poisons & radiations
+
+ +
+
+
+
Souffle
+
+
+ +
+
+
+
+
+
+
+ + +
+
+

Déplacements

+ + +
+
DEPLACEMENTS
+
+
+
+
+
Allure lente
+
Allure moy.
+
Allure rapide
+
Allure max
+
+
+
+
Au sol
+
+
+
+
+
+
+
Sous l'eau
+
+
+
+
+
+
+
+
+
+
+ + +
+
+

Armes (Contact)

+ + +
+
+
ARMES (CONTACT)
+
+
+
+
+ + + + Nom + Compétence + Dégâts + Choc + Force + Initiative + Allonge + Intégrité +
+
+
+
+
+
+
+
+ + +
+
+

Armes (Tir)

+ + +
+
+
ARMES (TIR)
+
+
+
+
+ + + + Nom + Compétence + Dégâts + Choc + Force + Initiative + Intégrité + + P. Crt + P. Moy. + P. Long. + P. Extr. + P. Max + Mode de tir + + Mun. + ( + coût + ) + + Notes +
+
+
+
+
+
+
+
+ + +
+
+

Blessures

+ + +
+
+
BLESSURES
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TêteCorpsBras d.Bras g.Jambe d.Jambe g.Malus
Légères (5) + + + + + + + + + + + + + + + + + + + + + + + + + -1
Moyennes (10) + + + + + + + + + + + + + + + + + + + + + + + + -3
Graves (15) + + -5 + + + + 0 + + + + + + + + + + + + + -5
Critiques (20) + + -10 + + + -5 + + + 0 + + + 0 + + + 0 + + + 0 + -10
Mortelles (25) + -15 + + + -10 + + -5 + + -5 + + -5 + + -5 + action impossible
Mort/Membre D.(30) + Mort + + Mort + + -10 + + -10 + + -10 + + -10 + action impossible
+
+ + +
+
Blessures & Séquelles
+
+
+ Nom + Séquelles +
+
+
+
+
+
+
+ + +
+
+

Protections

+ + +
+
+
PROTECTIONS
+
+
+ Nom + Valeur + Choc + Localisation + Malus +
+
+
+
+
+
+ + +
+
+

Equipements

+ + +
+ +
+
EQUIPEMENTS
+
+
+ Nom + Valeur + Nb. + Max +
+
+ +
+
+
+
+ + +
+
+

Mutations & Polaris

+ + +
+ +
+
Mutations & Polaris
+
+
+ Nom + Description + Type +
+
+ +
+
+
+
+ + +
+
+

Avantages & Désavantages

+ + +
+ +
+
Avantages & Désavantages
+
+
+ Nom + Description + Type +
+
+ +
+
+
+
+
-
-
+
- -
-
-

Blessures

- - -
-
-
BLESSURES
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TêteCorpsBras d.Bras g.Jambe d.Jambe g.Malus
Légères (5) - - - - - - - - - - - - - - - - - - - - - - - - - -1
Moyennes (10) - - - - - - - - - - - - - - - - - - - - - - - - -3
Graves (15) - - -5 - - - - 0 - - - - - - - - - - - - - -5
Critiques (20) - - -10 - - - -5 - - - 0 - - - 0 - - - 0 - - - 0 - -10
Mortelles (25) - -15 - - - -10 - - -5 - - -5 - - -5 - - -5 - action impossible
Mort/Membre D.(30) - Mort - - Mort - - -10 - - -10 - - -10 - - -10 - action impossible
-
+
+
+

Armure

- -
-
Blessures & Séquelles
+ +
+
+

Description de l'Armure

+ + + +
+ Description de l'Armure + + + + + + + + + + + + + + + + +
+ +
+
+
+ + +
+
+

Attributs de l'Armure

+ + + +
+ Attributs de l'Armure + + + + + + + + + + + + + + +
+
+
+
+ + +
+
+

Dommages

+ + + +
+
DOMMAGES
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DommageModificateur
d'incident
Perte définitive
d’ITG (structure)
Légères (5) + + + + + --
Moyennes (10) + + + + + +2-
Graves (15) + + + + +4-
Critiques (20) + + + +61
Catastrophique (25) + + + +81
Destruction(30) + Destruction + -2
+
+
+
+
+ + +
+
+

Incidents

+ + + + +
+
LOCALISATION DES INCIDENTS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1D10ElémentsITG
1-2Structure
3-4Exosquelette
5Générateur
6-7Systèmes Auxiliaires
8-9Armements
10Pilote
+ + + +
+ +
+
Effets des Incidents
+
+
+ Nom + Description + Localisation +
+
+ +
+ +
+

-
- Nom - Séquelles -
-
+ + +
+
+

Ordinateur

+ + + + +
+ Description de l'Ordinateur + + + + + + + + + + + + +
+
+ +
+ +
+
Programmes
+
+
+
+
+ Nom + Description +
+
+
+
+ +
+ +
+
+
+ + +
+
+

Systèmes Auxiliaires

+ + +
+ +
+
SYSTEMES AUXILIAIRES
+
+
+
+ + Nom + Niv. + Description + ITG +
+
+
+ +
+
+
+
+ + +
+
+

Armement

+ + +
+
+
ARMEMENT
+
+
+
+
+ + + + Nom + Compétence + Dégâts + Choc + NT + Initiative + Intégrité + + P. Crt + P. Moy. + P. Long. + P. Extr. + P. Max + Mode de tir + + Mun. + ( + coût + ) + + Notes +
+
+
+
+
+
+
+
+ +
-
-
-
+
- -
-
-

Protections

- - -
-
-
PROTECTIONS
-
-
- Nom - Valeur - Choc - Localisation - Malus -
+
+
+

Véhicule

+ + +
+
+

Description du Véhicule

+ + + +
+ Description du Véhicule + + + + + + + + + + + + + + + + + + + +
+ +
-
-
-
-
+
- -
-
-

Equipements

- - -
+ +
+
+

Attributs du véhicule

+ + -
-
EQUIPEMENTS
-
-
- Nom - Valeur - Nb. - Max -
+
+ Attributs du véhicule + + + + + + + + + + +
+
+
+ + +
+
+

Dommages

+ + + +
+
DOMMAGES
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DommagesModificateur
d'incident
Perte définitive
d’ITG (structure)
Légères (5) + + + + + --
Moyennes (10) + + + + + +2-
Graves (15) + + + + +4-
Critiques (20) + + + +61
Catastrophique (25) + + + +81
Destruction(30) + Destruction + -2
+
+
+
+
+ + +
+
+

Incidents

+ + + + +
+
LOCALISATION DES INCIDENTS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1D10ElémentsITG
1-2Structure
3-4Exosquelette
5Générateur
6-7Systèmes Auxiliaires
8-9Armements
10Pilote
+ + + +
+ +
+
Effets des Incidents
+
+
+ Nom + Description + Localisation +
+
+ +
+ +
+
+
+ + +
+
+

Ordinateur

+ + + + +
+ Description de l'Ordinateur + + + + + + + + + + + + +
+
+ +
+ +
+
Programmes
+
+
+
+
+ Nom + Description +
+
+
+
+ +
+ +
+
+
+ + +
+
+

Tranches

+ + +
+ +
+
Tranches
+
+
+ Nom + Endommagée? +
+
+ +
+
+
+
+ + +
+
+

Systèmes Auxiliaires

+ + +
+ +
+
SYSTEMES AUXILIAIRES
+
+
+
+ + Nom + Niv. + Description + ITG +
+
+
+ +
+
+
+
+ + +
+
+

Armement

+ + +
+
+
ARMEMENT
+
+
+
+
+ + + + Nom + Compétence + Dégâts + Choc + NT + Initiative + Intégrité + + P. Crt + P. Moy. + P. Long. + P. Extr. + P. Max + Mode de tir + + Mun. + ( + coût + ) + + Notes +
+
+
+
+
+
+
+
+ +
- -
-
-
+ - -
-
-

Mutations & Polaris

- - -
+
+
+

Annexes

-
-
Mutations & Polaris
-
-
- Nom - Description - Type -
+ +
+
+

Table des marges de réussite et d'échec

+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TABLE DES MARGES DE RÉUSSITE ET D’ÉCHEC
Marge1-23-45-67-910-1213-1415-1920-2425-3435+
Modificateur+/- 0+/- 1+/- 2+/- 3+/- 4+/- 5+/- 6+/- 7+/- 8+/- 9
+ +
+
+
-
-
-
-
+ +
+
+

Etat de santé & Protections

+ + +
- -
-
-

Avantages & Désavantages

- - -
+ + + + + + + + + + + + + + + + + + + + + + +
ÉTAT DE SANTÉ & PROTECTIONS
Localisation (Contact)1-45-1011-1314-1617-1819-20
Localisation (Distance)1-23-89-1112-1415-1718-20
-
-
Avantages & Désavantages
-
-
- Nom - Description - Type -
+
+
+
-
-
-
-
- -
- - -
-
-

Armure

- - -
-
-

Description de l'Armure

- - - -
- Description de l'Armure - - - - - - - - - - - - - - - - -
-
-
+
- -
-
-

Attributs de l'Armure

- - - -
- Attributs de l'Armure - - - - - - - - - - - - - - -
-
-
-
- - -
-
-

Dommages

- - - -
-
DOMMAGES
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DommageModificateur
d'incident
Perte définitive
d’ITG (structure)
Légères (5) - - - - - --
Moyennes (10) - - - - - +2-
Graves (15) - - - - +4-
Critiques (20) - - - +61
Catastrophique (25) - - - +81
Destruction(30) - Destruction - -2
-
-
-
-
- - -
-
-

Incidents

- - - - -
-
LOCALISATION DES INCIDENTS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1D10ElémentsITG
1-2Structure
3-4Exosquelette
5Générateur
6-7Systèmes Auxiliaires
8-9Armements
10Pilote
- - - -
- -
-
Effets des Incidents
-
-
- Nom - Description - Localisation -
+
+
+

Configuration

+ Configuration de la feuille de personnage +
+ + +
- -
-
-
-
- - -
-
-

Ordinateur

- - - - -
- Description de l'Ordinateur - - - - - - - - - - - - -
-
- -
- -
-
Programmes
-
-
-
-
- Nom - Description -
-
-
-
- -
- -
-
-
- - -
-
-

Systèmes Auxiliaires

- - -
- -
-
SYSTEMES AUXILIAIRES
-
-
-
- - Nom - Niv. - Description - ITG -
-
-
- -
-
-
-
- - -
-
-

Armement

- - -
-
-
ARMEMENT
-
-
-
-
- - - - Nom - Compétence - Dégâts - Choc - NT - Initiative - Intégrité - - P. Crt - P. Moy. - P. Long. - P. Extr. - P. Max - Mode de tir - - Mun. - ( - coût - ) - - Notes -
-
-
-
-
-
-
-
- - -
- - -
-
-

Véhicule

- - -
-
-

Description du Véhicule

- - - -
- Description du Véhicule - - - - - - - - - - - - - - - - - - - -
- -
-
-
- - -
-
-

Attributs du véhicule

- - - -
- Attributs du véhicule - - - - - - - - - - -
-
-
- - -
-
-

Dommages

- - - -
-
DOMMAGES
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DommagesModificateur
d'incident
Perte définitive
d’ITG (structure)
Légères (5) - - - - - --
Moyennes (10) - - - - - +2-
Graves (15) - - - - +4-
Critiques (20) - - - +61
Catastrophique (25) - - - +81
Destruction(30) - Destruction - -2
-
-
-
-
- - -
-
-

Incidents

- - - - -
-
LOCALISATION DES INCIDENTS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1D10ElémentsITG
1-2Structure
3-4Exosquelette
5Générateur
6-7Systèmes Auxiliaires
8-9Armements
10Pilote
- - - -
- -
-
Effets des Incidents
-
-
- Nom - Description - Localisation -
-
- -
- -
-
-
- - -
-
-

Ordinateur

- - - - -
- Description de l'Ordinateur - - - - - - - - - - - - -
-
- -
- -
-
Programmes
-
-
-
-
- Nom - Description -
-
-
-
- -
- -
-
-
- - -
-
-

Tranches

- - -
- -
-
Tranches
-
-
- Nom - Endommagée? -
-
- -
-
-
-
- - -
-
-

Systèmes Auxiliaires

- - -
- -
-
SYSTEMES AUXILIAIRES
-
-
-
- - Nom - Niv. - Description - ITG -
-
-
- -
-
-
-
- - -
-
-

Armement

- - -
-
-
ARMEMENT
-
-
-
-
- - - - Nom - Compétence - Dégâts - Choc - NT - Initiative - Intégrité - - P. Crt - P. Moy. - P. Long. - P. Extr. - P. Max - Mode de tir - - Mun. - ( - coût - ) - - Notes -
-
-
-
-
-
-
-
- -
-
- -
-
-

Annexes

- - -
-
-

Table des marges de réussite et d'échec

- - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TABLE DES MARGES DE RÉUSSITE ET D’ÉCHEC
Marge1-23-45-67-910-1213-1415-1920-2425-3435+
Modificateur+/- 0+/- 1+/- 2+/- 3+/- 4+/- 5+/- 6+/- 7+/- 8+/- 9
- -
-
-
-
- - -
-
-

Etat de santé & Protections

- - -
- - - - - - - - - - - - - - - - - - - - - - - -
ÉTAT DE SANTÉ & PROTECTIONS
Localisation (Contact)1-45-1011-1314-1617-1819-20
Localisation (Distance)1-23-89-1112-1415-1718-20
- -
-
-
-
- - -
-
- -
-
-

Configuration

- Configuration de la feuille de personnage -
- - - -
-
-
+
-
-
+ + - - - \ No newline at end of file + setAttrs(setObj); + + } + }); + }, + // Register All the events + registerEventHandlers = function () { + + on("change:pilotingFirstAbility change:pilotingSecondAbility", TAS.callback( function updateSpecificPilotAbilities (eventInfo) { + TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType); + + updateSpecificPilot(eventInfo); + })); + + on("change:specialComp1FirstAbility change:specialComp1SecondAbility", TAS.callback( function updateSpecialComp1Abilities (eventInfo) { + TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType); + + updateSpecialComp("1",eventInfo); + })); + on("change:specialComp2FirstAbility change:specialComp2SecondAbility", TAS.callback( function updateSpecialComp2Abilities (eventInfo) { + TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType); + + updateSpecialComp("2",eventInfo); + })); + on("change:specialComp3FirstAbility change:specialComp3SecondAbility", TAS.callback( function updateSpecialComp3Abilities (eventInfo) { + TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType); + + updateSpecialComp("3",eventInfo); + })); + on("change:specialComp4FirstAbility change:specialComp4SecondAbility", TAS.callback( function updateSpecialComp4Abilities (eventInfo) { + TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType); + + updateSpecialComp("4",eventInfo); + })); + }; + + registerEventHandlers(); + + TAS.log("Polaris_Skills loaded"); + + return { + UpdateSkills: updateSkills + }; +}()); + +/** Armor **/ + +/** Vehicle **/ + +/** Old Script **/ + + + \ No newline at end of file diff --git a/Polaris/polaris.jpg b/Polaris/polaris.jpg new file mode 100644 index 0000000000..2df58621ce Binary files /dev/null and b/Polaris/polaris.jpg differ diff --git a/Polaris/polaris.png b/Polaris/polaris.png deleted file mode 100644 index 8a3d2d182f..0000000000 Binary files a/Polaris/polaris.png and /dev/null differ diff --git a/Polaris/sheet.json b/Polaris/sheet.json index c322b5e939..98e461dd1d 100644 --- a/Polaris/sheet.json +++ b/Polaris/sheet.json @@ -4,5 +4,5 @@ "authors": "PadRpg", "preview": "polaris.png", "roll20userid": "173154", - "instructions": "Default version is French.\nIn the Configuration Tab, you can choose to ask for the difficulty or not. If not, the automatic calculation done in the roll template will be wrong." + "instructions": "In the Configuration Tab, you can choose to ask for the difficulty or not. If not, the automatic calculation result done in the roll template will be wrong." } \ No newline at end of file diff --git a/Polaris/translation.json b/Polaris/translation.json index 0174f64221..c03abfebc4 100644 --- a/Polaris/translation.json +++ b/Polaris/translation.json @@ -1,486 +1,490 @@ { - "acrobatics-balance":"Acrobatics\/Balance", - "acting-storytelling":"Acting\/Storytelling", - "ada":"ADA", - "adaptation":"Adaptation", - "age":"Age", - "age-title":"Character Age", - "ambidextrous":"Ambidextrous", - "ancient-language":"Ancient Languages", - "annexes":"Annexes", - "annexes-states-health-and-protection-exp":"Expand the table", - "annexes-states-health-and-protection-h":"Health State & Protection", - "annexes-success-failure-margin-exp":"Expand the table", - "annexes-success-failure-margin-h":"Success and Failure Marging", - "apnea":"Apnea", - "aquaculture-livestock-farming":"Aquaculture\/Livestock Farming", - "archetype":"Archetype", - "archetype-place":"Character Archetype", - "armed-combat":"Armed Combat", - "armor":"Armor", - "armor-attack":"Armor Weaponery", - "armor-attributes-exp":"Expand the armor attributes", - "armor-attributes-h":"Armor Attributes", - "armor-desc":"Armor Attributs", - "armor-desc-exp":"Expand the Armor Description", - "armor-desc-h":"Armor Description", - "armor-down":"Down", - "armor-down-place":"Armor Down", - "armor-exo-force":"Exo-Force", - "armor-exo-force-title":"Armor Exo-force", - "armor-hull-type":"Hull Type", - "armor-hull-type-place":"Hull Type \/ Material", - "armor-maneuver":"Armor Maneuvers", - "armor-notes-place":"Armor Notes", - "armor-on-ground-init-penalty":"OG IP", - "armor-on-ground-init-penalty-title":"On Ground Initiative Penalty", - "armor-on-ground-speed":"OG Speed", - "armor-on-ground-speed-title":"On Ground Speed", - "armor-safety-flap-visor":"Safety Flap on Visor", - "armor-seizure-penalty":"Seizure Penalty", - "armor-seizure-penalty-place":"Armor Seizure Penalty", - "armor-underwater-init-penalty":"UW IP", - "armor-underwater-init-penalty-title":"UnderWater Initiative Penalty", - "armor-underwater-speed":"UW Speed", - "armor-underwater-speed-title":"UnderWater Speed", - "armory":"Armory", - "art-craftmanship":"Art\/Craftmanship", - "athletics":"Athletics", - "attack":"", - "attributes":"ATTRIBUTES", - "attributes-abbrv":"Attr.", - "attributes-exp":"Expand the attributes", - "attributes-h":"Attributes", - "automatic-shoot":"Automatic Shoot", - "autonomy":"Autonomy", - "autonomy-armor-place":"Armor Autonomy", - "autonomy-vehicle-place":"Vehicle Autonomy", - "auxiliary-system-description-place":"Auxiliary System Description", - "auxiliary-system-integrity-title":"Auxiliary System Integrity", - "auxiliary-system-level-title":"Auxiliary System Level", - "auxiliary-system-name-place":"Auxiliary System name", - "auxiliary-systems":"Auxiliary Systems", - "auxiliary-systems-exp":"Expand the equipments", - "auxiliary-systems-h":"Auxiliary System", - "auxiliary-systems-level":"Lvl.", - "base":"Base", - "base-level":"Base Level", - "base-level-reaction":"Base Level = Reaction", - "battery-type":"Battery Type", - "battery-type-armor-place":"Battery type which powered the armor", - "battery-type-vehicle-place":"Battery type which powered the vehicle", - "benefits":"Benefits", - "benefits-and-disadvantages":"Benefits & Disadvantages", - "benefits-and-disadvantages-description-place":"Benefit or Disadvantages Description", - "benefits-and-disadvantages-exp":"Expand the Benefits & Disadvantages", - "benefits-and-disadvantages-h":"Benefits & Disadvantages", - "benefits-and-disadvantages-name-place":"Benefit or Disadvantages Name", - "body":"Body", - "bureaucracy":"Bureaucracy", - "business-trafficking":"Business\/Trafficking", - "camouflage-concealment":"Camouflage\/Concealment", - "cartography":"Cartography", - "category":"Category", - "category-armor-place":"Armor Category", - "category-vehicle-place":"Vehicle Category", - "character":"Character", - "character-desc":"Character Description", - "character-desc-exp":"Expand the Character Description", - "character-name":"Character Name", - "character-name-place":"Character Name", - "climbing":"Climbing", - "combat-melee":"Combat (melee)", - "combat-shooting":"Combat (shooting)", - "communications-social-relations":"Communication\/Social Relations", - "complexion":"Complexion", - "complexion-place":"Complexion Details", - "computer-desc":"Computer Description", - "computer-emp-shielding":"EMP Shielding", - "computer-emp-shielding-place":"Computer's EMP Shielding", - "computer-exp":"Expand the computer", - "computer-generation":"Generation", - "computer-generation-place":"Computer Generation", - "computer-h":"Computer", - "computer-hacking":"Computer Hacking", - "computer-integrity":"Integrity", - "computer-integrity-place":"Computer Integrity", - "computer-max-level-programs":"Max Lvl.", - "computer-max-level-programs-title":"Programs Maximum Level", - "computer-potential":"Potential", - "computer-potential-place":"Computer Potential", - "computer-program-description-place":"Program Description", - "computer-program-name-place":"Program name", - "computer-programs":"Programs", - "computer-systems-management":"System Management", - "computer-systems-management-place":"Computer Systems Management", - "computer-type":"Type", - "computer-type-place":"Material Type", - "computer-weight":"Weight", - "computer-weight-title":"Computer weight in lbs", - "computing":"Computing", - "con":"CON", - "config":"Configuration", - "constitution":"Constitution", - "contact-weapon-damage-place":"ex: 1d6+2", - "contact-weapon-name-place":"Weapon Name", - "contact-weapon-shock-place":"ex: 1d4+1", - "coo":"COO", - "coordination":"Coordination", - "corpulence":"Corpulence", - "corpulence-place":"Character Corpulence", - "creation-points-modifier":"Creation Points Mod. (CP)", - "critical":"Critical", - "critical-reroll":"Critical Reroll", - "critical-result":"Critical !", - "crushing-depth":"Depth (Crushing)", - "crushing-depth-armor-title":"Armor Crushing Depth", - "crushing-depth-vehicle-title":"Vehicle Crushing Depth", - "cryptography":"Cryptography", - "current-level":"Current Level", - "current-luck":"Current", - "current-luck-title":"Current Luck", - "damage-modifier":"DM", - "damage-modifier-title":"Damages Modifier", - "damage-resistance":"Damage Resistance", - "damage-resistance-title":"Damages Resistance", - "damages":"Damages", - "damages-exp":"Expand the damages", - "damages-h":"Damages", - "damages-up":"DAMAGES", - "dancing":"Dancing", - "death-limb-destroy":"Death\/Limb Destroyed", - "description":"Description", - "destruction":"Destruction", - "diameter":"Diameter", - "diameter-vehicle-place":"Vehicle Diameter", - "disadvantage":"Disadvantage", - "disastrous":"Disastrous", - "disguise-deception":"Disguise\/Deception", - "distinctive-signs":"Distinctive Signs", - "distinctive-signs-place":"Character Distinctive Signs", - "drugs":"Drugs", - "education-general-knowledge":"Education\/General knowledge", - "electronics":"Electronic", - "eloquence-persuasion":"Eloquence\/Persuasion", - "empathic-analysis":"Empathic Analysis", - "enable-ask-for-difficulty":"Ask Roll Difficulty?", - "endurance":"Endurance", - "equipment-maximum-place":"Maximum", - "equipment-name-place":"Equipment Name", - "equipment-number-place":"Number", - "equipment-value-place":"Equipment Value", - "equipments":"EQUIPMENTS", - "equipments-exp":"Expand the equipments", - "equipments-h":"Equipments", - "escape":"Escape", - "exclusive-skill":"(X) : exclusive skill;", - "exoskeleton":"Exoskeleton", - "explosives":"Explosives", - "eyes":"Eyes", - "eyes-place":"Eyes Details", - "fail-result":"Fail", - "fast-speed":"Fast speed", - "female":"Female", - "fertile":"Fertile", - "fertility":"Fertility", - "finding-information":"Finding Information", - "first-aid":"First Aid", - "fof-breathing":"FOF Breathing", - "fof-breathing-title":"Foreing Organic Fluid Breathing", - "footer-created-by":"Created By", - "footer-inspired":"(highly inspired by Pathfinder sheet)", - "footer-last-update":"Last Update", - "foreign-language":"Foreign Language", - "furtive-silent-movement":"Furtive\/Silent Movement", - "gambling":"Gambling", - "gender":"Gender", - "generator":"Generator", - "genetic-type":"Genetic Type", - "genetic-type-modifier":"Genetic Type Mod.", - "genetic-type-place":"Character Genetic Type", - "geographic-origin":"Geographic Origin", - "geographic-origin-place":"Character Geographic Origin", - "global-abbrv":"Glob.", - "hair":"Hair", - "hair-place":"Hair Details", - "hand-to-hand-combat":"Hand to Hand Combat", - "handguns":"Handguns", - "hands":"Guiding Hand", - "head":"Head", - "heavy-weapons-melee":"Heavy Weapons (melee)", - "heavy-weapons-shooting":"Heavy Weapons (shooting)", - "height":"Height", - "height-place":"Character Height", - "higher-eductation":"Higher Education", - "higher-eductation-place":"Character Studies & Degree", - "hunting-tracking":"Hunting\/Tracking", - "impossible-action":"impossible action", - "incident-modifier":"Incident
Modifier", - "incidents-effects":"Incidents Effects", - "incidents-effects-description-place":"Incidents & Effects Description", - "incidents-effects-name-place":"Effect name", - "incidents-exp":"Expand the incidents", - "incidents-h":"Incidents", - "incidents-localisation":"INCIDENTS LOCALISATION", - "initial-training":"Initial Training", - "initial-training-place":"Character Initial Training", - "initiative":"Initiative", - "initiative-exp":"Expand the initiative", - "initiative-h":"Initiative", - "int":"INT", - "integrity":"Integrity", - "integrity-abbrv":"ITG", - "integrity-permanent-loss":"ITG (structure)
Permanent Loss", - "intelligence":"Intelligence", - "intimidation":"Intimidation", - "item":"Items", - "knockout-threshold":"Knockout Threshold", - "knowledge":"Knowledge", - "languages-dialects":"Languages\/Dialects", - "leadership":"Leadership", - "left-arm":"Left Arm", - "left-handed":"Left Handed", - "left-leg":"Left Leg", - "length":"Length", - "length-vehicle-place":"Vehicle Length", - "light":"Light", - "light-ship":"[Light Ship]", - "limit-depth":"Depth (Limit)", - "limit-depth-armor-title":"Armor Limit Depth", - "limit-depth-vehicle-title":"Vehicle Limit Depth", - "limiting-skill":"limiting skill;", - "localisation":"Localisation", - "luck":"Luck", - "male":"Male", - "margin":"Margin", - "martial-art-defense":"Martial Art [Defense]", - "martial-art-offense":"Martial Art [Offense]", - "martial-art-wrestling":"Martial Art [Wrestling]", - "mastered-abbrv":"Mast.", - "max":"Max", - "maximum-speed":"Max Speed", - "mechanic":"Mechanic", - "melee":"Melee", - "melee-attack":"Melee Attack", - "melee-damage-modifier":"Damage Mod. (melee)", - "meleeWeapons":"WEAPONS (MELEE)", - "meleeWeapons-exp":"Expand the melee weapons", - "meleeWeapons-h":"Weapons (Melee)", - "minimize-cmd":"Minimize Row", - "moderate":"Moderate", - "moderate-speed":"Moderate Speed", - "modifier":"Modifier", - "mortal":"Mortal", - "moves":"MOVES", - "moves-exp":"Expand the moves", - "moves-h":"Moves", - "music-instrument":"Music Instruments", - "mutation":"Mutation", - "mutation-and-polaris-description-place":"Mutation or Polaris Flux Description", - "mutation-and-polaris-name-place":"Mutation or Polaris Flux Name", - "mutations-and-polaris":"Mutations & Polaris", - "mutations-and-polaris-exp":"Expand the Mutation & Polaris Flux", - "mutations-and-polaris-h":"Mutations & Polaris", - "name":"Name", - "nations-and-orga-knowledge":"Nations & Orga Knowledge", - "natural-ability":"Natural Ability", - "natural-environment-knowledge":"Natural Env. Knowledge", - "natural-progression-abbrv":"NP", - "natural-progression-skill":"NP : natural progression skill;", - "natural-resistance":"Natural Resistance", - "naval-combat":"Naval Combat", - "navigate":"Navigate", - "no":"No", - "notes":"Notes", - "number-abbrv":"Nb.", - "observation":"Observation", - "oceans":"Oceans", - "on-the-ground":"On the ground", - "onboard-weapons-artillery":"Onboard Weaponds\/Artillery", - "optimum-depth":"Depth (Optimum)", - "optimum-depth-armor-title":"Armor Optimum Depth", - "optimum-depth-vehicle-title":"Vehicle Optimum Depth", - "orientation":"Orientation", - "page-annexes":"Annexes", - "page-armor":"Armor", - "page-character":"Character", - "page-config":"Configuration", - "page-vehicle":"Vehicle", - "penalties":"Penalties", - "penalty":"Penalty", - "per":"PER", - "perception":"Perception", - "physical-abilities":"Physical Abilities", - "pickpocket":"Pickpoket", - "pilot":"Pilot", - "piloting":"Piloting", - "player-name":"Player Name", - "player-name-place":"Player Name", - "poisons-deseases-radiations":"Deseases, Poisons & Radiations", - "polaris":"Polaris Flux", - "pre":"PRE", - "precision-shoot":"Precision Shoot", - "presence":"Presence", - "protection-localisation-place":"Protection Localisation", - "protection-name-place":"Protection Name", - "protection-penalty-place":"Protection Penalty", - "protection-shock-place":"Taking Shock", - "protection-value-place":"Protection Value", - "protections":"PROTECTIONS", - "protections-exp":"Expand the protections", - "protections-h":"Protections", - "ranged":"Ranged", - "ranged-attack":"Ranged Attack", - "ranged-weapon":"Ranged Weapons", - "ranged-weapon-damage-place":"ex: 1d6+2", - "ranged-weapon-extrem-range":"Xtr. Rg.", - "ranged-weapon-extrem-range-title":"Extrem Range", - "ranged-weapon-long-range":"Long. Rg.", - "ranged-weapon-long-range-title":"Long Range", - "ranged-weapon-max-range":"Max Rg.", - "ranged-weapon-max-range-title":"Max Range", - "ranged-weapon-medium-range":"Med. Rg.", - "ranged-weapon-medium-range-title":"Medium Range", - "ranged-weapon-name-place":"Weapon Name", - "ranged-weapon-shock-place":"ex: 1d4+1", - "ranged-weapon-short-range":"Sht. Rg.", - "ranged-weapon-short-range-title":"Short Range", - "rangedWeapons":"WEAPONS (RANGED)", - "rangedWeapons-exp":"Expand the ranged weapon", - "rangedWeapons-h":"Weapons (Ranged)", - "rate-of-fire":"Rate Of Fire", - "reach":"Reach", - "reaction":"Reaction", - "remote-piloting":"Remote Piloting", - "rifles-shoulder-fired-weapons":"Rifles\/Shoulder Fired Weapons", - "right-arm":"Right Arm", - "right-handed":"Right Handed", - "right-leg":"Right Leg", - "roman-numeral-five":"V", - "roman-numeral-four":"IV", - "roman-numeral-height":"VIII", - "roman-numeral-one":"I", - "roman-numeral-seven":"VII", - "roman-numeral-six":"VI", - "roman-numeral-three":"III", - "roman-numeral-two":"II", - "science-specialized-knowledge":"Sciences\/Special Knowledge", - "secondary-attributes":"SECONDARY ATTRIBUTES", - "secondary-attributes-exp":"Expand the secondary attributes", - "secondary-attributes-h":"Secondary Attributes", - "security-systems":"Security Systems", - "sequels":"Sequels", - "serious":"Serious", - "sharpshooting":"SharpShooting", - "sheet-configuration":"Character Sheet Configuration", - "shielding":"Shielding", - "shielding-title":"Shielding Value", - "shock":"Shock", - "shooting-mode-long-burst":"LB", - "shooting-mode-short-burst":"SB", - "shooting-mode-snap-shot":"SS", - "showsect-cmd":"Click to expand", - "singing":"Singing", - "size":"Size", - "size-armor-place":"Armor Size", - "size-vehicle-title":"Vehicle Size", - "skill":"Skill", - "skill-with-prerequisites":"skill with prerequisites (optional);", - "skills-exp":"Expand the skills", - "skills-h":"Skills", - "skills-title":"SKILLS", - "slow-speed":"Slow Speed", - "social-origins":"Social Origins", - "social-origins-place":"Character Social Origins", - "socializing-seduction":"Socializing\/Seduction", - "soundscan-analysis":"Soundscan Analysis", - "special-skills":"Special Skills", - "special-weapons":"Special Weapons", - "special-weapons-melee":"Special Weapons", - "specific-language":"Specific Languages", - "spying-surveillance":"Spying\/Surveillance", - "states-health-and-protection":"HEALT STATES & PROTECTIONS", - "stealth-shadowing":"Stealth\/Shadowing", - "stealth-subterfuge":"Stealth\/Subterfuge", - "sterile":"Sterile", - "str":"STR", - "strategy":"Strategy", - "strength":"Strength", - "structure":"Structure", - "stun-threshold":"Stun Threshold", - "submarine-armor-maneuver":"Armor Maneuvers [Submarine]", - "submarine-maneuvering":"Submarine Maneuvering", - "submarine-scooter":"[Submarine Scooter]", - "submarine-weapons":"Submarine Weapons", - "success-and-failure-margin-table":"SUCCESS & FAILURE MARGIN TABLE", - "success-result":"Success", - "surface":"Surface", - "surgery":"Surgery", - "survival":"Survival", - "survival-outside":"Survival\/Outside", - "survival-system-and-generators":"Generators\/Survival Systems", - "tactics":"Tactics", - "technical-engineering":"Technical Engineering", - "techniques":"Techniques", - "technological-level":"TL", - "throwing-weapons":"Throwing Weapons", - "total-luck":"Total", - "total-luck-title":"Total Luck", - "training":"Training", - "traps":"Traps", - "type":"Type", - "type-name":"Type\/Name", - "type-name-armor-place":"Armor Type\/Name", - "type-name-vehicle-place":"Vehicle Type\/Name", - "underground":"Underground", - "underwater":"Under Water", - "value":"Value", - "vehicle":"Vehicle", - "vehicle-attack":"Vehicle Weaponery", - "vehicle-attributs-exp":"Expand the vehicule attributes", - "vehicle-attributs-h":"Vehicle Attributes", - "vehicle-block-name-place":"Vehicle Block Name", - "vehicle-blocks":"Blocks", - "vehicle-blocks-exp":"Expand the blocks", - "vehicle-blocks-h":"Blocks", - "vehicle-crew":"Crew", - "vehicle-crew-title":"Number of people in the vehicle crew", - "vehicle-desc":"Vehicle Attributes", - "vehicle-desc-exp":"Expand the vehicle description", - "vehicle-desc-h":"Vehicle Description", - "vehicle-freight ":"Freight", - "vehicle-freight-title":"Number of Freight that the vehicle can take", - "vehicle-is-damage":"Is Damage?", - "vehicle-maneuvrability":"Man.", - "vehicle-maneuvrability-title":"Vehicle Maneuvrability", - "vehicle-movement-points":"Mv. Pts.", - "vehicle-movement-points-title":"Movement Points", - "vehicle-notes-place":"Vehicle Notes", - "vehicle-passengers":"Passengers", - "vehicle-passengers-title":"Number of Passengers that the vehicle can take", - "vehicle-safety-flap-pilot":"Safety Flap on the cockpit", - "vehicle-speed":"Spd.", - "vehicle-speed-title":"Speed", - "vehicle-thrust-type":"Thrust", - "vehicle-thrust-type-place":"Thrust Type", - "weapon-damage":"Damages", - "weaponAmmunition":"Ammo", - "weaponAmmunitionCost":"cost", - "weaponery-exp":"Expand the weaponery", - "weaponery-h":"Weaponery", - "weaponery-up":"WEAPONERY", - "weaponry":"Weaponery", - "weapons":"Weapons", - "weight":"Weight", - "weight-title":"Character Weight", - "wil":"WIL", - "willpower":"Willpower", - "wounds":"WOUNDS", - "wounds-and-sequels":"Wounds & Sequels", - "wounds-and-sequels-description-place":"Wound Sequel Description", - "wounds-and-sequels-name-place":"Wound Name", - "wounds-exp":"Expand the wounds", - "wounds-h":"Wounds", - "yes":"Yes", - "zero-g-maneuvering":"0G Maneuvering" + "human": "Human", + "techno-hybrid": "Techo-Hybrid", + "geno-hybrid": "Geno-Hybrid", + "natural-hybrid": "Natural Hybrid", + "acrobatics-balance": "Acrobatics/Balance", + "acting-storytelling": "Acting/Storytelling", + "ada": "ADA", + "adaptation": "Adaptation", + "age": "Age", + "age-title": "Character Age", + "ambidextrous": "Ambidextrous", + "ancient-language": "Ancient Languages", + "annexes": "Annexes", + "annexes-states-health-and-protection-exp": "Expand the table", + "annexes-states-health-and-protection-h": "Health State & Protection", + "annexes-success-failure-margin-exp": "Expand the table", + "annexes-success-failure-margin-h": "Success and Failure Marging", + "apnea": "Apnea", + "aquaculture-livestock-farming": "Aquaculture/Livestock Farming", + "archetype": "Archetype", + "archetype-place": "Character Archetype", + "armed-combat": "Armed Combat", + "armor": "Armor", + "armor-attack": "Armor Weaponery", + "armor-attributes-exp": "Expand the armor attributes", + "armor-attributes-h": "Armor Attributes", + "armor-desc": "Armor Attributs", + "armor-desc-exp": "Expand the Armor Description", + "armor-desc-h": "Armor Description", + "armor-down": "Down", + "armor-down-place": "Armor Down", + "armor-exo-force": "Exo-Force", + "armor-exo-force-title": "Armor Exo-force", + "armor-hull-type": "Hull Type", + "armor-hull-type-place": "Hull Type / Material", + "armor-maneuver": "Armor Maneuvers", + "armor-notes-place": "Armor Notes", + "armor-on-ground-init-penalty": "OG IP", + "armor-on-ground-init-penalty-title": "On Ground Initiative Penalty", + "armor-on-ground-speed": "OG Speed", + "armor-on-ground-speed-title": "On Ground Speed", + "armor-safety-flap-visor": "Safety Flap on Visor", + "armor-seizure-penalty": "Seizure Penalty", + "armor-seizure-penalty-place": "Armor Seizure Penalty", + "armor-underwater-init-penalty": "UW IP", + "armor-underwater-init-penalty-title": "UnderWater Initiative Penalty", + "armor-underwater-speed": "UW Speed", + "armor-underwater-speed-title": "UnderWater Speed", + "armory": "Armory", + "art-craftmanship": "Art/Craftmanship", + "athletics": "Athletics", + "attack": "", + "attributes": "ATTRIBUTES", + "attributes-abbrv": "Attr.", + "attributes-exp": "Expand the attributes", + "attributes-h": "Attributes", + "automatic-shoot": "Automatic Shoot", + "autonomy": "Autonomy", + "autonomy-armor-place": "Armor Autonomy", + "autonomy-vehicle-place": "Vehicle Autonomy", + "auxiliary-system-description-place": "Auxiliary System Description", + "auxiliary-system-integrity-title": "Auxiliary System Integrity", + "auxiliary-system-level-title": "Auxiliary System Level", + "auxiliary-system-name-place": "Auxiliary System name", + "auxiliary-systems": "Auxiliary Systems", + "auxiliary-systems-exp": "Expand the equipments", + "auxiliary-systems-h": "Auxiliary System", + "auxiliary-systems-level": "Lvl.", + "base": "Base", + "base-level": "Base Level", + "base-level-reaction": "Base Level = Reaction", + "battery-type": "Battery Type", + "battery-type-armor-place": "Battery type which powered the armor", + "battery-type-vehicle-place": "Battery type which powered the vehicle", + "benefits": "Benefits", + "benefits-and-disadvantages": "Benefits & Disadvantages", + "benefits-and-disadvantages-description-place": "Benefit or Disadvantages Description", + "benefits-and-disadvantages-exp": "Expand the Benefits & Disadvantages", + "benefits-and-disadvantages-h": "Benefits & Disadvantages", + "benefits-and-disadvantages-name-place": "Benefit or Disadvantages Name", + "body": "Body", + "bureaucracy": "Bureaucracy", + "business-trafficking": "Business/Trafficking", + "camouflage-concealment": "Camouflage/Concealment", + "cartography": "Cartography", + "category": "Category", + "category-armor-place": "Armor Category", + "category-vehicle-place": "Vehicle Category", + "character": "Character", + "character-desc": "Character Description", + "character-desc-exp": "Expand the Character Description", + "character-name": "Character Name", + "character-name-place": "Character Name", + "climbing": "Climbing", + "combat-melee": "Combat (melee)", + "combat-shooting": "Combat (shooting)", + "communications-social-relations": "Communication/Social Relations", + "complexion": "Complexion", + "complexion-place": "Complexion Details", + "computer-desc": "Computer Description", + "computer-emp-shielding": "EMP Shielding", + "computer-emp-shielding-place": "Computer's EMP Shielding", + "computer-exp": "Expand the computer", + "computer-generation": "Generation", + "computer-generation-place": "Computer Generation", + "computer-h": "Computer", + "computer-hacking": "Computer Hacking", + "computer-integrity": "Integrity", + "computer-integrity-place": "Computer Integrity", + "computer-max-level-programs": "Max Lvl.", + "computer-max-level-programs-title": "Programs Maximum Level", + "computer-potential": "Potential", + "computer-potential-place": "Computer Potential", + "computer-program-description-place": "Program Description", + "computer-program-name-place": "Program name", + "computer-programs": "Programs", + "computer-systems-management": "System Management", + "computer-systems-management-place": "Computer Systems Management", + "computer-type": "Type", + "computer-type-place": "Material Type", + "computer-weight": "Weight", + "computer-weight-title": "Computer weight in lbs", + "computing": "Computing", + "con": "CON", + "config": "Configuration", + "constitution": "Constitution", + "contact-weapon-damage-place": "ex: 1d6+2", + "contact-weapon-name-place": "Weapon Name", + "contact-weapon-shock-place": "ex: 1d4+1", + "coo": "COO", + "coordination": "Coordination", + "corpulence": "Corpulence", + "corpulence-place": "Character Corpulence", + "creation-points-modifier": "Creation Points Mod. (CP)", + "critical": "Critical", + "critical-reroll": "Critical Reroll", + "critical-result": "Critical !", + "crushing-depth": "Depth (Crushing)", + "crushing-depth-armor-title": "Armor Crushing Depth", + "crushing-depth-vehicle-title": "Vehicle Crushing Depth", + "cryptography": "Cryptography", + "current-level": "Current Level", + "current-luck": "Current", + "current-luck-title": "Current Luck", + "damage-modifier": "DM", + "damage-modifier-title": "Damages Modifier", + "damage-resistance": "Damage Resistance", + "damage-resistance-title": "Damages Resistance", + "damages": "Damages", + "damages-exp": "Expand the damages", + "damages-h": "Damages", + "damages-up": "DAMAGES", + "dancing": "Dancing", + "death-limb-destroy": "Death/Limb Destroyed", + "description": "Description", + "destruction": "Destruction", + "diameter": "Diameter", + "diameter-vehicle-place": "Vehicle Diameter", + "disadvantage": "Disadvantage", + "disastrous": "Disastrous", + "disguise-deception": "Disguise/Deception", + "distinctive-signs": "Distinctive Signs", + "distinctive-signs-place": "Character Distinctive Signs", + "drugs": "Drugs", + "education-general-knowledge": "Education/General knowledge", + "electronics": "Electronic", + "eloquence-persuasion": "Eloquence/Persuasion", + "empathic-analysis": "Empathic Analysis", + "enable-ask-for-difficulty": "Ask Roll Difficulty?", + "endurance": "Endurance", + "equipment-maximum-place": "Maximum", + "equipment-name-place": "Equipment Name", + "equipment-number-place": "Number", + "equipment-value-place": "Equipment Value", + "equipments": "EQUIPMENTS", + "equipments-exp": "Expand the equipments", + "equipments-h": "Equipments", + "escape": "Escape", + "exclusive-skill": "(X) : exclusive skill;", + "exoskeleton": "Exoskeleton", + "explosives": "Explosives", + "eyes": "Eyes", + "eyes-place": "Eyes Details", + "fail-result": "Fail", + "fast-speed": "Fast speed", + "female": "Female", + "fertile": "Fertile", + "fertility": "Fertility", + "finding-information": "Finding Information", + "first-aid": "First Aid", + "fof-breathing": "FOF Breathing", + "fof-breathing-title": "Foreing Organic Fluid Breathing", + "footer-created-by": "Created By", + "footer-inspired": "(highly inspired by Pathfinder sheet)", + "footer-last-update": "Last Update", + "foreign-language": "Foreign Language", + "furtive-silent-movement": "Furtive/Silent Movement", + "gambling": "Gambling", + "gender": "Gender", + "generator": "Generator", + "genetic-type": "Genetic Type", + "genetic-type-modifier": "Genetic Type Mod.", + "genetic-type-place": "Character Genetic Type", + "geographic-origin": "Geographic Origin", + "geographic-origin-place": "Character Geographic Origin", + "global-abbrv": "Glob.", + "hair": "Hair", + "hair-place": "Hair Details", + "hand-to-hand-combat": "Hand to Hand Combat", + "handguns": "Handguns", + "hands": "Guiding Hand", + "head": "Head", + "heavy-weapons-melee": "Heavy Weapons (melee)", + "heavy-weapons-shooting": "Heavy Weapons (shooting)", + "height": "Height", + "height-place": "Character Height", + "higher-eductation": "Higher Education", + "higher-eductation-place": "Character Studies & Degree", + "hunting-tracking": "Hunting/Tracking", + "impossible-action": "impossible action", + "incident-modifier": "Incident
Modifier", + "incidents-effects": "Incidents Effects", + "incidents-effects-description-place": "Incidents & Effects Description", + "incidents-effects-name-place": "Effect name", + "incidents-exp": "Expand the incidents", + "incidents-h": "Incidents", + "incidents-localisation": "INCIDENTS LOCALISATION", + "initial-training": "Initial Training", + "initial-training-place": "Character Initial Training", + "initiative": "Initiative", + "initiative-exp": "Expand the initiative", + "initiative-h": "Initiative", + "int": "INT", + "integrity": "Integrity", + "integrity-abbrv": "ITG", + "integrity-permanent-loss": "ITG (structure)
Permanent Loss", + "intelligence": "Intelligence", + "intimidation": "Intimidation", + "item": "Items", + "knockout-threshold": "Knockout Threshold", + "knowledge": "Knowledge", + "languages-dialects": "Languages/Dialects", + "leadership": "Leadership", + "left-arm": "Left Arm", + "left-handed": "Left Handed", + "left-leg": "Left Leg", + "length": "Length", + "length-vehicle-place": "Vehicle Length", + "light": "Light", + "light-ship": "[Light Ship]", + "limit-depth": "Depth (Limit)", + "limit-depth-armor-title": "Armor Limit Depth", + "limit-depth-vehicle-title": "Vehicle Limit Depth", + "limiting-skill": "limiting skill;", + "localisation": "Localisation", + "luck": "Luck", + "male": "Male", + "margin": "Margin", + "martial-art-defense": "Martial Art [Defense]", + "martial-art-offense": "Martial Art [Offense]", + "martial-art-wrestling": "Martial Art [Wrestling]", + "mastered-abbrv": "Mast.", + "max": "Max", + "maximum-speed": "Max Speed", + "mechanic": "Mechanic", + "melee": "Melee", + "melee-attack": "Melee Attack", + "melee-damage-modifier": "Damage Mod. (melee)", + "meleeWeapons": "WEAPONS (MELEE)", + "meleeWeapons-exp": "Expand the melee weapons", + "meleeWeapons-h": "Weapons (Melee)", + "minimize-cmd": "Minimize Row", + "moderate": "Moderate", + "moderate-speed": "Moderate Speed", + "modifier": "Modifier", + "mortal": "Mortal", + "moves": "MOVES", + "moves-exp": "Expand the moves", + "moves-h": "Moves", + "music-instrument": "Music Instruments", + "mutation": "Mutation", + "mutation-and-polaris-description-place": "Mutation or Polaris Flux Description", + "mutation-and-polaris-name-place": "Mutation or Polaris Flux Name", + "mutations-and-polaris": "Mutations & Polaris", + "mutations-and-polaris-exp": "Expand the Mutation & Polaris Flux", + "mutations-and-polaris-h": "Mutations & Polaris", + "name": "Name", + "nations-and-orga-knowledge": "Nations & Orga Knowledge", + "natural-ability": "Natural Ability", + "natural-environment-knowledge": "Natural Env. Knowledge", + "natural-progression-abbrv": "NP", + "natural-progression-skill": "NP : natural progression skill;", + "natural-resistance": "Natural Resistance", + "naval-combat": "Naval Combat", + "navigate": "Navigate", + "no": "No", + "notes": "Notes", + "number-abbrv": "Nb.", + "observation": "Observation", + "oceans": "Oceans", + "on-the-ground": "On the ground", + "onboard-weapons-artillery": "Onboard Weaponds/Artillery", + "optimum-depth": "Depth (Optimum)", + "optimum-depth-armor-title": "Armor Optimum Depth", + "optimum-depth-vehicle-title": "Vehicle Optimum Depth", + "orientation": "Orientation", + "page-annexes": "Annexes", + "page-armor": "Armore", + "page-character": "Character", + "page-config": "Configuration", + "page-vehicle": "Vehicle", + "penalties": "Penalties", + "penalty": "Penalty", + "per": "PER", + "perception": "Perception", + "physical-abilities": "Physical Abilities", + "pickpocket": "Pickpoket", + "pilot": "Pilot", + "piloting": "Piloting", + "player-name": "Player Name", + "player-name-place": "Player Name", + "poisons-deseases-radiations": "Deseases, Poisons & Radiations", + "polaris": "Polaris Flux", + "pre": "PRE", + "precision-shoot": "Precision Shoot", + "presence": "Presence", + "protection-localisation-place": "Protection Localisation", + "protection-name-place": "Protection Name", + "protection-penalty-place": "Protection Penalty", + "protection-shock-place": "Taking Shock", + "protection-value-place": "Protection Value", + "protections": "PROTECTIONS", + "protections-exp": "Expand the protections", + "protections-h": "Protections", + "ranged": "Ranged", + "ranged-attack": "Ranged Attack", + "ranged-weapon": "Ranged Weapons", + "ranged-weapon-damage-place": "ex: 1d6+2", + "ranged-weapon-extrem-range": "Xtr. Rg.", + "ranged-weapon-extrem-range-title": "Extrem Range", + "ranged-weapon-long-range": "Long. Rg.", + "ranged-weapon-long-range-title": "Long Range", + "ranged-weapon-max-range": "Max Rg.", + "ranged-weapon-max-range-title": "Max Range", + "ranged-weapon-medium-range": "Med. Rg.", + "ranged-weapon-medium-range-title": "Medium Range", + "ranged-weapon-name-place": "Weapon Name", + "ranged-weapon-shock-place": "ex: 1d4+1", + "ranged-weapon-short-range": "Sht. Rg.", + "ranged-weapon-short-range-title": "Short Range", + "rangedWeapons": "WEAPONS (RANGED)", + "rangedWeapons-exp": "Expand the ranged weapon", + "rangedWeapons-h": "Weapons (Ranged)", + "rate-of-fire": "Rate Of Fire", + "reach": "Reach", + "reaction": "Reaction", + "remote-piloting": "Remote Piloting", + "rifles-shoulder-fired-weapons": "Rifles/Shoulder Fired Weapons", + "right-arm": "Right Arm", + "right-handed": "Right Handed", + "right-leg": "Right Leg", + "roman-numeral-five": "V", + "roman-numeral-four": "IV", + "roman-numeral-height": "VIII", + "roman-numeral-one": "I", + "roman-numeral-seven": "VII", + "roman-numeral-six": "VI", + "roman-numeral-three": "III", + "roman-numeral-two": "II", + "science-specialized-knowledge": "Sciences/Special Knowledge", + "secondary-attributes": "SECONDARY ATTRIBUTES", + "secondary-attributes-exp": "Expand the secondary attributes", + "secondary-attributes-h": "Secondary Attributes", + "security-systems": "Security Systems", + "sequels": "Sequels", + "serious": "Serious", + "sharpshooting": "SharpShooting", + "sheet-configuration": "Character Sheet Configuration", + "shielding": "Shielding", + "shielding-title": "Shielding Value", + "shock": "Shock", + "shooting-mode-long-burst": "LB", + "shooting-mode-short-burst": "SB", + "shooting-mode-snap-shot": "SS", + "showsect-cmd": "Click to expand", + "singing": "Singing", + "size": "Size", + "size-armor-place": "Armor Size", + "size-vehicle-title": "Vehicle Size", + "skill": "Skill", + "skill-with-prerequisites": "skill with prerequisites (optional);", + "skills-exp": "Expand the skills", + "skills-h": "Skills", + "skills-title": "SKILLS", + "slow-speed": "Slow Speed", + "social-origins": "Social Origins", + "social-origins-place": "Character Social Origins", + "socializing-seduction": "Socializing/Seduction", + "soundscan-analysis": "Soundscan Analysis", + "special-skills": "Special Skills", + "special-weapons": "Special Weapons", + "special-weapons-melee": "Special Weapons", + "specific-language": "Specific Languages", + "spying-surveillance": "Spying/Surveillance", + "states-health-and-protection": "HEALT STATES & PROTECTIONS", + "stealth-shadowing": "Stealth/Shadowing", + "stealth-subterfuge": "Stealth/Subterfuge", + "sterile": "Sterile", + "str": "STR", + "strategy": "Strategy", + "strength": "Strength", + "structure": "Structure", + "stun-threshold": "Stun Threshold", + "submarine-armor-maneuver": "Armor Maneuvers [Submarine]", + "submarine-maneuvering": "Submarine Maneuvering", + "submarine-scooter": "[Submarine Scooter]", + "submarine-weapons": "Submarine Weapons", + "success-and-failure-margin-table": "SUCCESS & FAILURE MARGIN TABLE", + "success-result": "Success", + "surface": "Surface", + "surgery": "Surgery", + "survival": "Survival", + "survival-outside": "Survival/Outside", + "survival-system-and-generators": "Generators/Survival Systems", + "tactics": "Tactics", + "technical-engineering": "Technical Engineering", + "techniques": "Techniques", + "technological-level": "TL", + "throwing-weapons": "Throwing Weapons", + "total-luck": "Total", + "total-luck-title": "Total Luck", + "training": "Training", + "traps": "Traps", + "type": "Type", + "type-name": "Type/Name", + "type-name-armor-place": "Armor Type/Name", + "type-name-vehicle-place": "Vehicle Type/Name", + "underground": "Underground", + "underwater": "Under Water", + "value": "Value", + "vehicle": "Vehicle", + "vehicle-attack": "Vehicle Weaponery", + "vehicle-attributs-exp": "Expand the vehicule attributes", + "vehicle-attributs-h": "Vehicle Attributes", + "vehicle-block-name-place": "Vehicle Block Name", + "vehicle-blocks": "Blocks", + "vehicle-blocks-exp": "Expand the blocks", + "vehicle-blocks-h": "Blocks", + "vehicle-crew": "Crew", + "vehicle-crew-title": "Number of people in the vehicle crew", + "vehicle-desc": "Vehicle Attributes", + "vehicle-desc-exp": "Expand the vehicle description", + "vehicle-desc-h": "Vehicle Description", + "vehicle-freight ": "Freight", + "vehicle-freight-title": "Number of Freight that the vehicle can take", + "vehicle-is-damage": "Is Damage?", + "vehicle-maneuvrability": "Man.", + "vehicle-maneuvrability-title": "Vehicle Maneuvrability", + "vehicle-movement-points": "Mv. Pts.", + "vehicle-movement-points-title": "Movement Points", + "vehicle-notes-place": "Vehicle Notes", + "vehicle-passengers": "Passengers", + "vehicle-passengers-title": "Number of Passengers that the vehicle can take", + "vehicle-safety-flap-pilot": "Safety Flap on the cockpit", + "vehicle-speed": "Spd.", + "vehicle-speed-title": "Speed", + "vehicle-thrust-type": "Thrust", + "vehicle-thrust-type-place": "Thrust Type", + "weapon-damage": "Damages", + "weaponAmmunition": "Ammo", + "weaponAmmunitionCost": "cost", + "weaponery-exp": "Expand the weaponery", + "weaponery-h": "Weaponery", + "weaponery-up": "WEAPONERY", + "weaponry": "Weaponery", + "weapons": "Weapons", + "weight": "Weight", + "weight-title": "Character Weight", + "wil": "WIL", + "willpower": "Willpower", + "wounds": "WOUNDS", + "wounds-and-sequels": "Wounds & Sequels", + "wounds-and-sequels-description-place": "Wound Sequel Description", + "wounds-and-sequels-name-place": "Wound Name", + "wounds-exp": "Expand the wounds", + "wounds-h": "Wounds", + "yes": "Yes", + "zero-g-maneuvering": "0G Maneuvering" } \ No newline at end of file diff --git a/Polaris/translations/fr.json b/Polaris/translations/fr.json index 04f850c6f4..3b050cc58d 100644 --- a/Polaris/translations/fr.json +++ b/Polaris/translations/fr.json @@ -1,6 +1,10 @@ { - "acrobatics-balance": "Acrobatie\/Équilibre", - "acting-storytelling": "Comédie\/Conte", + "human": "Humain", + "techno-hybrid": "Techo-Hybride", + "geno-hybrid": "Geno-Hybride", + "natural-hybrid": "Hybride", + "acrobatics-balance": "Acrobatie/Équilibre", + "acting-storytelling": "Comédie/Conte", "ada": "ADA", "adaptation": "Adaptation", "age": "Age", @@ -13,7 +17,7 @@ "annexes-success-failure-margin-exp": "Développer le tableau", "annexes-success-failure-margin-h": "Table des marges de réussite et d'échec", "apnea": "Souffle", - "aquaculture-livestock-farming": "Aquaculture\/Élevage", + "aquaculture-livestock-farming": "Aquaculture/Élevage", "archetype": "Archetype", "archetype-place": "Archetype du personnage", "armed-combat": "Combat armé", @@ -29,19 +33,19 @@ "armor-exo-force": "Exo-Force", "armor-exo-force-title": "Exo-force de l'Armure", "armor-hull-type": "Type de coque", - "armor-hull-type-place": "Type de coque \/ matériaux", + "armor-hull-type-place": "Type de coque / matériaux", "armor-maneuver": "Manoeuvres d’armures", "armor-notes-place": "Notes générales sur l'armure", - "armor-on-ground-init-penalty": "MI s\/ Terre", + "armor-on-ground-init-penalty": "MI s/ Terre", "armor-on-ground-init-penalty-title": "Malus d'Initiative sur terre", - "armor-on-ground-speed": "Vit. s\/ Terre", + "armor-on-ground-speed": "Vit. s/ Terre", "armor-on-ground-speed-title": "Vitesse de déplacement sur terre", "armor-safety-flap-visor": "Volet de Sécurité sur Visière", "armor-seizure-penalty": "Malus de Saisie", "armor-seizure-penalty-place": "Malus de saisie de l'armure", - "armor-underwater-init-penalty": "MI \/s Eau", + "armor-underwater-init-penalty": "MI /s Eau", "armor-underwater-init-penalty-title": "Malus d'Initiative sous l'eau", - "armor-underwater-speed": "Vit. \/s Eau", + "armor-underwater-speed": "Vit. /s Eau", "armor-underwater-speed-title": "Vitesse de déplacement sous l'eau", "armory": "Armurerie", "art-craftmanship": "Falsification", @@ -77,8 +81,8 @@ "benefits-and-disadvantages-name-place": "Nom de l'avantage ou du désavantage", "body": "Corps", "bureaucracy": "Bureaucratie", - "business-trafficking": "Commerce\/Trafic", - "camouflage-concealment": "Camouflage\/Dissimulation", + "business-trafficking": "Commerce/Trafic", + "camouflage-concealment": "Camouflage/Dissimulation", "cartography": "Cartographie", "category": "Catégorie", "category-armor-place": "Catégorie de l'armure", @@ -91,7 +95,7 @@ "climbing": "Escalade", "combat-melee": "Combat (contact)", "combat-shooting": "Combat (tir)", - "communications-social-relations": "Communication\/Relations sociales", + "communications-social-relations": "Communication/Relations sociales", "complexion": "Peau", "complexion-place": "Détails de la Peau", "computer-desc": "Description de l'Ordinateur", @@ -148,20 +152,20 @@ "damages-h": "Dommages", "damages-up": "DOMMAGES", "dancing": "Danse", - "death-limb-destroy": "Mort\/Membre D.", + "death-limb-destroy": "Mort/Membre D.", "description": "Description", "destruction": "Destruction", "diameter": "Diamètre", "diameter-vehicle-place": "Diamètre du véhicule", "disadvantage": "Désavantage", "disastrous": "Catastrophique", - "disguise-deception": "Déguisement\/Imitation", + "disguise-deception": "Déguisement/Imitation", "distinctive-signs": "Signes particuliers", "distinctive-signs-place": "Signes Particulier du Personnage", "drugs": "Drogues", - "education-general-knowledge": "Education\/Culture générale", + "education-general-knowledge": "Education/Culture générale", "electronics": "Électronique", - "eloquence-persuasion": "Éloquence\/Persuasion", + "eloquence-persuasion": "Éloquence/Persuasion", "empathic-analysis": "Analyse empathique", "enable-ask-for-difficulty": "Demander la difficulté du jet ?", "endurance": "Endurance", @@ -191,7 +195,7 @@ "footer-inspired": "(fortement inspiré de la fiche Pathfinder)", "footer-last-update": "Dernière MAJ", "foreign-language": "Lang. étrangères", - "furtive-silent-movement": "Furtivité\/Dépl. silencieux", + "furtive-silent-movement": "Furtivité/Dépl. silencieux", "gambling": "Jeu", "gender": "Genre", "generator": "Générateur", @@ -213,7 +217,7 @@ "height-place": "Taille du personnage", "higher-eductation": "Études supérieures", "higher-eductation-place": "Etudes et Diplomes du Personnage", - "hunting-tracking": "Chasse\/Pistage", + "hunting-tracking": "Chasse/Pistage", "impossible-action": "action impossible", "incident-modifier": "Modificateur
d'incident", "incidents-effects": "Effets des Incidents", @@ -236,7 +240,7 @@ "item": "Eléments", "knockout-threshold": "Seuil d'inconscience", "knowledge": "Connaissances", - "languages-dialects": "Langues\/Langages", + "languages-dialects": "Langues/Langages", "leadership": "Commandement", "left-arm": "Bras g.", "left-handed": "Gaucher", @@ -296,13 +300,13 @@ "observation": "Observation", "oceans": "Océans", "on-the-ground": "Au sol", - "onboard-weapons-artillery": "Armes embarqués\/Artillerie", + "onboard-weapons-artillery": "Armes embarqués/Artillerie", "optimum-depth": "Prf. (Optimale)", "optimum-depth-armor-title": "Profondeur optimale de l'armure", "optimum-depth-vehicle-title": "Profondeur optimale du véhicule", "orientation": "Orientation", "page-annexes": "Annexes", - "page-armor": "Armor", + "page-armor": "Armure", "page-character": "Personnage", "page-config": "Configuration", "page-vehicle": "Véhicule", @@ -352,7 +356,7 @@ "reach": "Allonge", "reaction": "Réaction", "remote-piloting": "Télépilotage", - "rifles-shoulder-fired-weapons": "Fusils\/Armes d'épaule", + "rifles-shoulder-fired-weapons": "Fusils/Armes d'épaule", "right-arm": "Bras d.", "right-handed": "Droitier", "right-leg": "Jambe d.", @@ -364,7 +368,7 @@ "roman-numeral-six": "VI", "roman-numeral-three": "III", "roman-numeral-two": "II", - "science-specialized-knowledge": "Sciences\/Conn. spé", + "science-specialized-knowledge": "Sciences/Conn. spé", "secondary-attributes": "ATTRIBUTS SECONDAIRES", "secondary-attributes-exp": "Développer les attributs secondaires", "secondary-attributes-h": "Attributs Secondaires", @@ -392,16 +396,16 @@ "slow-speed": "Allure lente", "social-origins": "Origine sociale", "social-origins-place": "Origine Sociale du Personnage", - "socializing-seduction": "Entregent\/Séduction", - "soundscan-analysis": "Analyse sons\/scans", + "socializing-seduction": "Entregent/Séduction", + "soundscan-analysis": "Analyse sons/scans", "special-skills": "Compétences Spéciales", "special-weapons": "Armes spéciales", "special-weapons-melee": "Armes spéciales", "specific-language": "Lang. spécifiques", - "spying-surveillance": "Espionnage\/Surveillance", + "spying-surveillance": "Espionnage/Surveillance", "states-health-and-protection": "ÉTAT DE SANTÉ & PROTECTIONS", - "stealth-shadowing": "Discrétion\/Filature", - "stealth-subterfuge": "Furtivité\/Subterfuge", + "stealth-shadowing": "Discrétion/Filature", + "stealth-subterfuge": "Furtivité/Subterfuge", "sterile": "Stérile", "str": "FOR", "strategy": "Stratégie", @@ -417,8 +421,8 @@ "surface": "Surface", "surgery": "Chirurgie", "survival": "Survie", - "survival-outside": "Survie\/Extérieur", - "survival-system-and-generators": "Générateurs\/Systèmes de survie", + "survival-outside": "Survie/Extérieur", + "survival-system-and-generators": "Générateurs/Systèmes de survie", "tactics": "Tactique", "technical-engineering": "Génie technique", "techniques": "Techniques", @@ -429,8 +433,8 @@ "training": "Dressage", "traps": "Pièges", "type": "Type", - "type-name": "Type\/Nom", - "type-name-armor-place": "Type\/Nom de l'armure", + "type-name": "Type/Nom", + "type-name-armor-place": "Type/Nom de l'armure", "type-name-vehicle-place": "Type de véhicule", "underground": "Souterrains", "underwater": "Sous l'eau",