diff --git a/ADnD_2E_Revised/2ESheet.html b/ADnD_2E_Revised/2ESheet.html index e4e94a20da..f4f09ea692 100644 --- a/ADnD_2E_Revised/2ESheet.html +++ b/ADnD_2E_Revised/2ESheet.html @@ -48593,11 +48593,11 @@ wiz3['Hold Person'] = { 'reference': 'p. 193', 'book': 'PHB', 'book-compendium': 'Wizard’s Spell Compendium Volume Two p. 433', - 'errata': 'Sage Advice #152 p. 14\nSage Advice #223 p. 79', + 'errata': 'The Complete Wizard’s Handbook p. 84\nSage Advice #152 p. 14\nSage Advice #223 p. 79', 'damage': '', 'damage-type': '', 'healing': '', - 'effect': 'This spell holds one to four humans, demihumans, or humanoid creatures rigidly immobile for five or more rounds.\n The *hold person* spell affects any bipedal human, demihuman or humanoid of man size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others.\n The spell is centered on a point selected by the caster; it affects persons selected by the caster within the area of effect. If the spell is cast at three or four people, each gets an unmodified saving throw. If only two people are being enspelled, each makes his saving throw with a -1 penalty. If the spell is cast at only one person, the saving throw suffers a -3 penalty. Saving throws are adjusted for Wisdom. Those succeeding on their saving throws are unaffected by the spell. Undead creatures cannot be held.\n Held beings cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects’ condition due to wounds, disease, or poison. The caster can end the spell with a single utterance at any time; otherwise, the duration is 10 rounds at 5th level, 12 rounds at 6th level, 14 rounds at 7th level, etc.' + 'effect': 'This spell holds one to four humans, demihumans, or humanoid creatures rigidly immobile for five or more rounds.\n The *hold person* spell affects any bipedal human, demihuman or humanoid of man-size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others.\n The spell is centered on a point selected by the caster; it affects persons selected by the caster within the area of effect. If the spell is cast at three or four people, each gets an unmodified saving throw. If only two people are being enspelled, each makes his saving throw with a -1 penalty. If the spell is cast at only one person, the saving throw suffers a -3 penalty. Saving throws are adjusted for Wisdom. Those succeeding on their saving throws are unaffected by the spell. Undead creatures cannot be held.\n Held beings cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects’ condition due to wounds, disease, or poison. The caster can end the spell with a single utterance at any time; otherwise, the duration is 10 rounds at 5th level, 12 rounds at 6th level, 14 rounds at 7th level, etc.\n *Hold person* makes its victims rigid—if they’re falling, for instance, it cannot "freeze" them in mid-fall and suspend them in the air.' }; wiz3['Hold Undead'] = { @@ -57606,11 +57606,11 @@ pri2['Hold Person'] = { 'reference': 'p. 261', 'book': 'PHB', 'book-compendium': 'Priest’s Spell Compendium Volume Two p. 334', - 'errata': 'Sage Advice #152 p. 14\nSage Advice #223 p. 79', + 'errata': 'The Complete Wizard’s Handbook p. 84\nSage Advice #152 p. 14\nSage Advice #223 p. 79', 'damage': '', 'damage-type': '', 'healing': '', - 'effect': 'This spell holds 1 to 4 humans, demihumans, or humanoid creatures rigidly immobile and in place for a minimum of six rounds. The spell lasts two rounds per caster level, and the priest must be of at least 3rd level to cast the spell.\n The *hold person* spell affects any bipedal human, demihuman, or humanoid of man size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. Undead creatures cannot be held.\n The effect is centered on a point selected by the caster, and it affects persons selected by the caster within the area of effect. If the spell is cast at three persons, each gets a normal saving throw; if only two persons are being enspelled, each rolls his saving throw with a –1 penalty; if the spell is cast at but one person, the saving throw die roll suffers a –2 penalty. Saving throws are adjusted for Wisdom. Those who succeed on their saving throws are totally unaffected by the spell.\n Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subject’s condition due to wounds, disease, or poison. The priest casting the *hold person* spell can end the spell with a single utterance at any time; otherwise, the duration is six rounds at 3rd level, eight rounds at 4th level, etc.' + 'effect': 'This spell holds 1 to 4 humans, demihumans, or humanoid creatures rigidly immobile and in place for a minimum of six rounds. The spell lasts two rounds per caster level, and the priest must be of at least 3rd level to cast the spell.\n The *hold person* spell affects any bipedal human, demihuman, or humanoid of man-size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. Undead creatures cannot be held.\n The effect is centered on a point selected by the caster, and it affects persons selected by the caster within the area of effect. If the spell is cast at three or four persons, each gets a normal saving throw; if only two persons are being enspelled, each rolls his saving throw with a –1 penalty; if the spell is cast at but one person, the saving throw die roll suffers a –2 penalty. Saving throws are adjusted for Wisdom. Those who succeed on their saving throws are totally unaffected by the spell.\n Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subject’s condition due to wounds, disease, or poison. The priest casting the *hold person* spell can end the spell with a single utterance at any time; otherwise, the duration is six rounds at 3rd level, eight rounds at 4th level, etc.\n *Hold person* makes its victims rigid—if they’re falling, for instance, it cannot "freeze" them in mid-fall and suspend them in the air.' }; pri2['Undetectable Alignment (Reverse of Know Alignment)'] = diff --git a/ADnD_2E_Revised/javascript/priestSpells.js b/ADnD_2E_Revised/javascript/priestSpells.js index 4980b324ad..4d92ccf6c0 100644 --- a/ADnD_2E_Revised/javascript/priestSpells.js +++ b/ADnD_2E_Revised/javascript/priestSpells.js @@ -754,11 +754,11 @@ pri2['Hold Person'] = { 'reference': 'p. 261', 'book': 'PHB', 'book-compendium': 'Priest’s Spell Compendium Volume Two p. 334', - 'errata': 'Sage Advice #152 p. 14\nSage Advice #223 p. 79', + 'errata': 'The Complete Wizard’s Handbook p. 84\nSage Advice #152 p. 14\nSage Advice #223 p. 79', 'damage': '', 'damage-type': '', 'healing': '', - 'effect': 'This spell holds 1 to 4 humans, demihumans, or humanoid creatures rigidly immobile and in place for a minimum of six rounds. The spell lasts two rounds per caster level, and the priest must be of at least 3rd level to cast the spell.\n The *hold person* spell affects any bipedal human, demihuman, or humanoid of man size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. Undead creatures cannot be held.\n The effect is centered on a point selected by the caster, and it affects persons selected by the caster within the area of effect. If the spell is cast at three persons, each gets a normal saving throw; if only two persons are being enspelled, each rolls his saving throw with a –1 penalty; if the spell is cast at but one person, the saving throw die roll suffers a –2 penalty. Saving throws are adjusted for Wisdom. Those who succeed on their saving throws are totally unaffected by the spell.\n Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subject’s condition due to wounds, disease, or poison. The priest casting the *hold person* spell can end the spell with a single utterance at any time; otherwise, the duration is six rounds at 3rd level, eight rounds at 4th level, etc.' + 'effect': 'This spell holds 1 to 4 humans, demihumans, or humanoid creatures rigidly immobile and in place for a minimum of six rounds. The spell lasts two rounds per caster level, and the priest must be of at least 3rd level to cast the spell.\n The *hold person* spell affects any bipedal human, demihuman, or humanoid of man-size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. Undead creatures cannot be held.\n The effect is centered on a point selected by the caster, and it affects persons selected by the caster within the area of effect. If the spell is cast at three or four persons, each gets a normal saving throw; if only two persons are being enspelled, each rolls his saving throw with a –1 penalty; if the spell is cast at but one person, the saving throw die roll suffers a –2 penalty. Saving throws are adjusted for Wisdom. Those who succeed on their saving throws are totally unaffected by the spell.\n Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subject’s condition due to wounds, disease, or poison. The priest casting the *hold person* spell can end the spell with a single utterance at any time; otherwise, the duration is six rounds at 3rd level, eight rounds at 4th level, etc.\n *Hold person* makes its victims rigid—if they’re falling, for instance, it cannot "freeze" them in mid-fall and suspend them in the air.' }; pri2['Undetectable Alignment (Reverse of Know Alignment)'] = diff --git a/ADnD_2E_Revised/javascript/wizardSpells.js b/ADnD_2E_Revised/javascript/wizardSpells.js index 1af08f9061..2dd62e2ecf 100644 --- a/ADnD_2E_Revised/javascript/wizardSpells.js +++ b/ADnD_2E_Revised/javascript/wizardSpells.js @@ -2091,11 +2091,11 @@ wiz3['Hold Person'] = { 'reference': 'p. 193', 'book': 'PHB', 'book-compendium': 'Wizard’s Spell Compendium Volume Two p. 433', - 'errata': 'Sage Advice #152 p. 14\nSage Advice #223 p. 79', + 'errata': 'The Complete Wizard’s Handbook p. 84\nSage Advice #152 p. 14\nSage Advice #223 p. 79', 'damage': '', 'damage-type': '', 'healing': '', - 'effect': 'This spell holds one to four humans, demihumans, or humanoid creatures rigidly immobile for five or more rounds.\n The *hold person* spell affects any bipedal human, demihuman or humanoid of man size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others.\n The spell is centered on a point selected by the caster; it affects persons selected by the caster within the area of effect. If the spell is cast at three or four people, each gets an unmodified saving throw. If only two people are being enspelled, each makes his saving throw with a -1 penalty. If the spell is cast at only one person, the saving throw suffers a -3 penalty. Saving throws are adjusted for Wisdom. Those succeeding on their saving throws are unaffected by the spell. Undead creatures cannot be held.\n Held beings cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects’ condition due to wounds, disease, or poison. The caster can end the spell with a single utterance at any time; otherwise, the duration is 10 rounds at 5th level, 12 rounds at 6th level, 14 rounds at 7th level, etc.' + 'effect': 'This spell holds one to four humans, demihumans, or humanoid creatures rigidly immobile for five or more rounds.\n The *hold person* spell affects any bipedal human, demihuman or humanoid of man-size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others.\n The spell is centered on a point selected by the caster; it affects persons selected by the caster within the area of effect. If the spell is cast at three or four people, each gets an unmodified saving throw. If only two people are being enspelled, each makes his saving throw with a -1 penalty. If the spell is cast at only one person, the saving throw suffers a -3 penalty. Saving throws are adjusted for Wisdom. Those succeeding on their saving throws are unaffected by the spell. Undead creatures cannot be held.\n Held beings cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects’ condition due to wounds, disease, or poison. The caster can end the spell with a single utterance at any time; otherwise, the duration is 10 rounds at 5th level, 12 rounds at 6th level, 14 rounds at 7th level, etc.\n *Hold person* makes its victims rigid—if they’re falling, for instance, it cannot "freeze" them in mid-fall and suspend them in the air.' }; wiz3['Hold Undead'] = {