diff --git a/root/root.PNG b/root/root.PNG
new file mode 100644
index 0000000000..8d2f89b678
Binary files /dev/null and b/root/root.PNG differ
diff --git a/root/root.css b/root/root.css
new file mode 100644
index 0000000000..bf29e38c3b
--- /dev/null
+++ b/root/root.css
@@ -0,0 +1,2949 @@
+@font-face {
+ font-family: 'Luminari';
+ font-style: normal;
+ /*font-weight: 400;*/
+ src: local('Luminari'), local('Luminari-Regular'), url(https://programmancer.000webhostapp.com/root/img/Luminari.woff) format('woff');
+ unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
+}
+
+.sheet-flexcenter{
+display:flex;
+align-items:center;
+}
+
+.sheet-nombreflexcenter{
+display:flex;
+align-items:center;
+font-family:'Luminari','Helvetica',sans-serif;
+}
+
+.charsheet {
+ /*Definicion principal*/
+
+ /*background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeon%20World%20by%20Roll20/images/background.png);*/
+ /*background-repeat: repeat-y;*/
+ /*background-color: rgb(230, 231, 233);*/
+ /*
+ border: 0px solid rgb(35, 31, 32);
+ font-weight: normal;
+ font-family: 'League Gothic', 'Helvetica', sans-serif;
+ */
+
+ font-family: serif;
+ /*
+ background: url("https://programmancer.000webhostapp.com/root/img/blueprint.jpg");
+ background-repeat: no-repeat;
+ */
+ background-image: url("https://programmancer.000webhostapp.com/root/img/bg.jpg");
+ background-repeat: repeat;
+ min-width: 880px;
+ height: auto;
+}
+
+.charsheet button.repcontrol_edit{
+ background-image: url("https://programmancer.000webhostapp.com/root/img/gear.svg");
+ background-repeat: no-repeat;
+ background-size:cover;/*35px 35px;*/
+ width:20px;
+ height:20px;
+ font-size:0px;
+
+ text-shadow: none;
+ box-shadow: none;
+ box-sizing: border-box;
+ border:none;
+ outline: none;
+ border-radius: 0;
+ color: #000;
+}
+
+
+.charsheet .repcontrol_edit:hover {
+ background: url("https://programmancer.000webhostapp.com/root/img/gear.svg");
+ font-size:0px;
+
+}
+.charsheet .editmode {
+
+}
+
+
+.charsheet button.repcontrol_add{
+ background-image: url("https://programmancer.000webhostapp.com/root/img/plus2.svg");
+ background-repeat: no-repeat;
+ background-size:cover;/*35px 35px;*/
+ width:20px;
+ height:20px;
+ content:"";
+
+ text-shadow: none;
+ /*background: transparent;*/
+ box-shadow: none;
+ box-sizing: border-box;
+ border:none;
+ /*font-weight: bold;*/
+ /*font-family: 'Double';*/
+ outline: none;
+ border-radius: 0;
+ /*transition: all 0.2s;*/
+ color: #000;
+
+ font-size: 0px;
+
+}
+
+.charsheet .repcontrol_add:hover {
+ background: url("https://programmancer.000webhostapp.com/root/img/plus2.svg");
+
+}
+
+/*-- MENU - INICIO --*/
+/*Menu antes de todo*/
+.sheet-show-menu:not([value="1"]) ~ .sheet-container-menu .sheet-menu {
+ display: none;
+}
+
+.sheet-menu-mode:not([value="sheet_choice"]) ~ .sheet-sheet_choice {
+ display: none;
+}
+
+.sheet-select-estilo{
+background: linear-gradient(to left, #f4eedb , #f4eedb);
+border:0;
+outline:none;
+font-weight:bold;
+margin-left:-10px;
+}
+
+.sheet-select-tags{
+background: linear-gradient(to left, #f9f6ed , #f9f6ed);
+border:0;
+outline:none;
+font-weight:bold;
+margin-left:-10px;
+}
+
+.sheet-menu {
+ background: rgba(0, 0, 0, 0.6);
+ position: absolute;
+ top: 0;
+ padding-top: 11px;
+ z-index: 10000;
+ left: 0;
+ width: 100%;
+ height: 1000px;
+}
+
+.sheet-menu .sheet-content {
+ background: #f4eedb;
+ border: 2px solid #99925d ;
+ margin: 0 auto;
+ border-radius: 10px;
+ padding: 15px;
+}
+
+.sheet-menu .sheet-sheet_choice {
+ width: 450px;
+ display: grid;
+ grid: auto/repeat(3, 33%);
+ grid-row-gap: 5px;
+ justify-content: space-between;
+}
+
+.sheet-menu .sheet-column {
+ display: grid;
+ align-content: start;
+ grid-row-gap: 8px;
+ justify-items: center;
+}
+
+.sheet-menu .sheet-label {
+ font-family: 'Double';
+ font-size: 20px;
+ text-align: center;
+ margin: 3px 0;
+}
+
+.sheet-menu .sheet-desc {
+ text-align: center;
+ font-size: 12px;
+ margin-bottom: 4px;
+}
+
+.sheet-menu .sheet-footer {
+ grid-column: 1 / span 3;
+ font-size: 15px;
+ white-space: nowrap;
+ text-align: center;
+ font-style: italic;
+ align-self: center;
+}
+
+.sheet-menu .sheet-cancelbutton {
+ align-self: center;
+ justify-self: end;
+}
+
+button.sheet-generatebutton {
+ font-weight: bold;
+ font-variant: small-caps;
+ letter-spacing: 0.5px;
+ font-size: 14px;
+ padding: 2px 8px;
+ color: #99925d;
+ outline: none;
+ border: 1px solid #99925d;
+}
+
+button.sheet-generatebutton:hover {
+ color: #3d4d47 ;
+ border-color: #3d4d47 ;
+}
+
+button.sheet-generatebutton .sheet-optional {
+ font-size: 0.8em;
+ font-style: italic;
+}
+
+/**/
+.sheet-eq1col1,.sheet-eq2col1,.sheet-eq3col1,.sheet-eq4col1,
+.sheet-eq1col2,.sheet-eq2col2,.sheet-eq3col2,.sheet-eq4col2,
+.sheet-eq1col3,.sheet-eq2col3,.sheet-eq3col3,.sheet-eq4col3{
+ background-color:#c2bc91;
+}
+.sheet-xeq1col1,.sheet-xeq2col1,.sheet-xeq3col1,.sheet-xeq4col1,
+.sheet-xeq1col2,.sheet-xeq2col2,.sheet-xeq3col2,.sheet-xeq4col2,
+.sheet-xeq1col3,.sheet-xeq2col3,.sheet-xeq3col3,.sheet-xeq4col3{
+ color:#ffffff;
+}
+
+
+.sheet-checkequipment1col1:checked ~ .sheet-eq1col1{background-color:#3d4d47;}
+.sheet-checkequipment1col1:checked ~ .sheet-xeq1col1{color:#ffffff;}
+.sheet-checkequipment2col1:checked ~ .sheet-eq2col1{background-color:#3d4d47;}
+.sheet-checkequipment2col1:checked ~ .sheet-xeq2col1{color:#ffffff;}
+.sheet-checkequipment3col1:checked ~ .sheet-eq3col1{background-color:#3d4d47;}
+.sheet-checkequipment3col1:checked ~ .sheet-xeq3col1{color:#ffffff;}
+.sheet-checkequipment4col1:checked ~ .sheet-eq4col1{background-color:#3d4d47;}
+.sheet-checkequipment4col1:checked ~ .sheet-xeq4col1{color:#ffffff;}
+.sheet-checkequipment1col2:checked ~ .sheet-eq1col2{background-color:#3d4d47;}
+.sheet-checkequipment1col2:checked ~ .sheet-xeq1col2{color:#ffffff;}
+.sheet-checkequipment2col2:checked ~ .sheet-eq2col2{background-color:#3d4d47;}
+.sheet-checkequipment2col2:checked ~ .sheet-xeq2col2{color:#ffffff;}
+.sheet-checkequipment3col2:checked ~ .sheet-eq3col2{background-color:#3d4d47;}
+.sheet-checkequipment3col2:checked ~ .sheet-xeq3col2{color:#ffffff;}
+.sheet-checkequipment4col2:checked ~ .sheet-eq4col2{background-color:#3d4d47;}
+.sheet-checkequipment4col2:checked ~ .sheet-xeq4col2{color:#ffffff;}
+.sheet-checkequipment1col3:checked ~ .sheet-eq1col3{background-color:#3d4d47;}
+.sheet-checkequipment1col3:checked ~ .sheet-xeq1col3{color:#ffffff;}
+.sheet-checkequipment2col3:checked ~ .sheet-eq2col3{background-color:#3d4d47;}
+.sheet-checkequipment2col3:checked ~ .sheet-xeq2col3{color:#ffffff;}
+.sheet-checkequipment3col3:checked ~ .sheet-eq3col3{background-color:#3d4d47;}
+.sheet-checkequipment3col3:checked ~ .sheet-xeq3col3{color:#ffffff;}
+.sheet-checkequipment4col3:checked ~ .sheet-eq4col3{background-color:#3d4d47;}
+.sheet-checkequipment4col3:checked ~ .sheet-xeq4col3{color:#ffffff;}
+
+
+.sheet-equipment1col1,.sheet-equipment2col1,.sheet-equipment3col1,.sheet-equipment4col1,
+.sheet-equipment1col2,.sheet-equipment2col2,.sheet-equipment3col2,.sheet-equipment4col2,
+.sheet-equipment1col3,.sheet-equipment2col3,.sheet-equipment3col3,.sheet-equipment4col3{
+ display:none;
+}
+
+.sheet-checkequipment1col1:checked ~ .sheet-equipment1col1{display:block;}
+.sheet-checkequipment2col1:checked ~ .sheet-equipment2col1{display:block;}
+.sheet-checkequipment3col1:checked ~ .sheet-equipment3col1{display:block;}
+.sheet-checkequipment4col1:checked ~ .sheet-equipment4col1{display:block;}
+.sheet-checkequipment1col2:checked ~ .sheet-equipment1col2{display:block;}
+.sheet-checkequipment2col2:checked ~ .sheet-equipment2col2{display:block;}
+.sheet-checkequipment3col2:checked ~ .sheet-equipment3col2{display:block;}
+.sheet-checkequipment4col2:checked ~ .sheet-equipment4col2{display:block;}
+.sheet-checkequipment1col3:checked ~ .sheet-equipment1col3{display:block;}
+.sheet-checkequipment2col3:checked ~ .sheet-equipment2col3{display:block;}
+.sheet-checkequipment3col3:checked ~ .sheet-equipment3col3{display:block;}
+.sheet-checkequipment4col3:checked ~ .sheet-equipment4col3{display:block;}
+
+
+.sheet-c-wear1,.sheet-c-wear2,.sheet-c-wear3,.sheet-c-wear4,.sheet-c-wear5,
+.sheet-c-wear6,.sheet-c-wear7,.sheet-c-wear8,.sheet-c-wear9,.sheet-c-wear10{
+ display:none;
+}
+
+.sheet-check1:checked ~ .sheet-c-wear1{
+ display:block;
+}
+.sheet-check2:checked ~ .sheet-c-wear2{
+ display:block;
+}
+.sheet-check3:checked ~ .sheet-c-wear3{
+ display:block;
+}
+.sheet-check4:checked ~ .sheet-c-wear4{
+ display:block;
+}
+.sheet-check5:checked ~ .sheet-c-wear5{
+ display:block;
+}
+.sheet-check6:checked ~ .sheet-c-wear6{
+ display:block;
+}
+.sheet-check7:checked ~ .sheet-c-wear7{
+ display:block;
+}
+.sheet-check8:checked ~ .sheet-c-wear8{
+ display:block;
+}
+.sheet-check9:checked ~ .sheet-c-wear9{
+ display:block;
+}
+.sheet-check10:checked ~ .sheet-c-wear10{
+ display:block;
+}
+
+
+
+.sheet-menu-mode[value="champion"] ~ .sheet-champion,
+.sheet-menu-mode[value="chronicler"] ~ .sheet-chronicler,
+.sheet-menu-mode[value="exile"] ~ .sheet-exile,
+.sheet-menu-mode[value="envoy"] ~ .sheet-envoy,
+.sheet-menu-mode[value="heretic"] ~ .sheet-heretic,
+.sheet-menu-mode[value="pirate"] ~ .sheet-pirate,
+.sheet-menu-mode[value="prince"] ~ .sheet-prince,
+.sheet-menu-mode[value="raconteur"] ~ .sheet-raconteur,
+.sheet-menu-mode[value="raider"] ~ .sheet-raider,
+.sheet-menu-mode[value="seeker"] ~ .sheet-seeker,
+.sheet-menu-mode[value="adventurer"] ~ .sheet-adventurer,
+.sheet-menu-mode[value="arbiter"] ~ .sheet-arbiter,
+.sheet-menu-mode[value="harrier"] ~ .sheet-harrier,
+.sheet-menu-mode[value="ranger"] ~ .sheet-ranger,
+.sheet-menu-mode[value="ronin"] ~ .sheet-ronin,
+.sheet-menu-mode[value="scoundrel"] ~ .sheet-scoundrel,
+.sheet-menu-mode[value="tinker"] ~ .sheet-tinker,
+.sheet-menu-mode[value="thief"] ~ .sheet-thief,
+.sheet-menu-mode[value="vagrant"] ~ .sheet-vagrant {
+ display: block;
+}
+
+.sheet-menu-mode[value="champion"] ~ .sheet-championi,
+.sheet-menu-mode[value="chronicler"] ~ .sheet-chronicleri,
+.sheet-menu-mode[value="exile"] ~ .sheet-exilei,
+.sheet-menu-mode[value="envoy"] ~ .sheet-envoyi,
+.sheet-menu-mode[value="heretic"] ~ .sheet-heretici,
+.sheet-menu-mode[value="pirate"] ~ .sheet-piratei,
+.sheet-menu-mode[value="prince"] ~ .sheet-princei,
+.sheet-menu-mode[value="raconteur"] ~ .sheet-raconteuri,
+.sheet-menu-mode[value="raider"] ~ .sheet-raideri,
+.sheet-menu-mode[value="seeker"] ~ .sheet-seekeri,
+.sheet-menu-mode[value="adventurer"] ~ .sheet-adventureri,
+.sheet-menu-mode[value="arbiter"] ~ .sheet-arbiteri,
+.sheet-menu-mode[value="harrier"] ~ .sheet-harrieri,
+.sheet-menu-mode[value="ranger"] ~ .sheet-rangeri,
+.sheet-menu-mode[value="ronin"] ~ .sheet-ronini,
+.sheet-menu-mode[value="scoundrel"] ~ .sheet-scoundreli,
+.sheet-menu-mode[value="tinker"] ~ .sheet-tinkeri,
+.sheet-menu-mode[value="thief"] ~ .sheet-thiefi,
+.sheet-menu-mode[value="vagrant"] ~ .sheet-vagranti {
+ display: inline;
+}
+
+
+.sheet-menu-type[value="char"] ~ .sheet-setting-char,
+.sheet-menu-type[value="chan"] ~ .sheet-setting-chan
+{
+ display: block;
+}
+
+.sheet-setting-char,
+.sheet-setting-chan,
+.sheet-champion,.sheet-chronicler,.sheet-exile,.sheet-envoy,.sheet-heretic,
+.sheet-pirate,.sheet-prince,.sheet-raconteur,.sheet-raider,.sheet-seeker,
+.sheet-adventurer,.sheet-arbiter,.sheet-harrier,.sheet-ranger,.sheet-ronin,
+.sheet-scoundrel,.sheet-vagrant,.sheet-thief,.sheet-tinker{
+ display: none;
+}
+
+.sheet-championi,.sheet-chronicleri,.sheet-exilei,.sheet-envoyi,.sheet-heretici,
+.sheet-piratei,.sheet-princei,.sheet-raconteuri,.sheet-raideri,.sheet-seekeri,
+.sheet-adventureri,.sheet-arbiteri,.sheet-harrieri,.sheet-rangeri,.sheet-ronini,
+.sheet-scoundreli,.sheet-vagranti,.sheet-thiefi,.sheet-tinkeri{
+ display: none;
+}
+
+.sheet-adventurerx,.sheet-arbiterx,.sheet-harrierx,.sheet-rangerx,.sheet-roninx,
+.sheet-scoundrelx,.sheet-vagrantx,.sheet-thiefx,.sheet-tinkerx {
+ display: none;
+}
+/*-- MENU - FIN --*/
+
+/*-- IMAGENES - INICIO --*/
+.sheet-show-otraimg:not([value="1"]) ~ .sheet-container-otraimg .sheet-otraimg {
+ display: none;
+}
+
+.sheet-menu-otraimg:not([value="sheet_otraimg"]) ~ .sheet-sheet_otraimg {
+ display: none;
+}
+
+.sheet-otraimg {
+ background: rgba(0, 0, 0, 0.6);
+ position: absolute;
+ top: 0;
+ padding-top: 11px;
+ z-index: 10000;
+ left: 0;
+ width: 100%;
+ height: 2000px;
+}
+
+.sheet-otraimg .sheet-content {
+ background: #f4eedb;
+ border: 2px solid #99925d ;
+ margin: 0 auto;
+ border-radius: 10px;
+ padding: 15px;
+}
+
+.sheet-otraimg .sheet-sheet_otraimg {
+ width: 450px;
+ display: grid;
+ grid: auto/repeat(4, 25%);
+ grid-row-gap: 5px;
+ justify-content: space-between;
+}
+
+.sheet-otraimg .sheet-column {
+ display: grid;
+ align-content: start;
+ grid-row-gap: 8px;
+ justify-items: center;
+}
+
+.sheet-otraimg .sheet-label {
+ font-family: 'Double';
+ font-size: 20px;
+ text-align: center;
+ margin: 3px 0;
+}
+
+.sheet-otraimg .sheet-desc {
+ text-align: center;
+ font-size: 12px;
+ margin-bottom: 4px;
+}
+
+.sheet-otraimg .sheet-footer {
+ grid-column: 1 / span 4;
+ font-size: 15px;
+ white-space: nowrap;
+ text-align: center;
+ font-style: italic;
+ align-self: center;
+}
+
+.sheet-otraimg .sheet-cancelbutton {
+ align-self: center;
+ justify-self: end;
+}
+
+button.sheet-generatebutton {
+ font-weight: bold;
+ font-variant: small-caps;
+ letter-spacing: 0.5px;
+ font-size: 14px;
+ padding: 2px 8px;
+ color: #99925d;
+ outline: none;
+ border: 1px solid #99925d;
+}
+
+button.sheet-generatebutton:hover {
+ color: #3d4d47 ;
+ border-color: #3d4d47 ;
+}
+
+button.sheet-generatebutton .sheet-optional {
+ font-size: 0.8em;
+ font-style: italic;
+}
+
+
+/*SELECCION HOJA*/
+.sheet-otraimg-mode[value="img1"] ~ .sheet-img1,
+.sheet-otraimg-mode[value="img2"] ~ .sheet-img2,
+.sheet-otraimg-mode[value="img3"] ~ .sheet-img3,
+.sheet-otraimg-mode[value="img4"] ~ .sheet-img4,
+.sheet-otraimg-mode[value="img5"] ~ .sheet-img5,
+.sheet-otraimg-mode[value="img6"] ~ .sheet-img6,
+.sheet-otraimg-mode[value="img7"] ~ .sheet-img7,
+.sheet-otraimg-mode[value="img8"] ~ .sheet-img8,
+.sheet-otraimg-mode[value="img9"] ~ .sheet-img9,.sheet-otraimg-mode[value="img10"] ~ .sheet-img10,
+.sheet-otraimg-mode[value="img11"] ~ .sheet-img11,.sheet-otraimg-mode[value="img12"] ~ .sheet-img12,.sheet-otraimg-mode[value="img13"] ~ .sheet-img13,.sheet-otraimg-mode[value="img14"] ~ .sheet-img14,.sheet-otraimg-mode[value="img15"] ~ .sheet-img15,.sheet-otraimg-mode[value="img16"] ~ .sheet-img16,.sheet-otraimg-mode[value="img17"] ~ .sheet-img17,.sheet-otraimg-mode[value="img18"] ~ .sheet-img18,.sheet-otraimg-mode[value="img19"] ~ .sheet-img19,.sheet-otraimg-mode[value="img20"] ~ .sheet-img20,
+.sheet-otraimg-mode[value="img21"] ~ .sheet-img21,.sheet-otraimg-mode[value="img22"] ~ .sheet-img22,.sheet-otraimg-mode[value="img23"] ~ .sheet-img23,.sheet-otraimg-mode[value="img24"] ~ .sheet-img24,.sheet-otraimg-mode[value="img25"] ~ .sheet-img25,.sheet-otraimg-mode[value="img26"] ~ .sheet-img26,.sheet-otraimg-mode[value="img27"] ~ .sheet-img27,.sheet-otraimg-mode[value="img28"] ~ .sheet-img28,.sheet-otraimg-mode[value="img29"] ~ .sheet-img29,.sheet-otraimg-mode[value="img30"] ~ .sheet-img30,
+.sheet-otraimg-mode[value="img31"] ~ .sheet-img31,.sheet-otraimg-mode[value="img32"] ~ .sheet-img32,.sheet-otraimg-mode[value="img33"] ~ .sheet-img33,.sheet-otraimg-mode[value="img34"] ~ .sheet-img34,.sheet-otraimg-mode[value="img35"] ~ .sheet-img35,.sheet-otraimg-mode[value="img36"] ~ .sheet-img36,.sheet-otraimg-mode[value="img37"] ~ .sheet-img37,.sheet-otraimg-mode[value="img38"] ~ .sheet-img38,.sheet-otraimg-mode[value="img39"] ~ .sheet-img39,.sheet-otraimg-mode[value="img40"] ~ .sheet-img40,
+.sheet-otraimg-mode[value="img41"] ~ .sheet-img41,.sheet-otraimg-mode[value="img42"] ~ .sheet-img42,.sheet-otraimg-mode[value="img43"] ~ .sheet-img43,.sheet-otraimg-mode[value="img44"] ~ .sheet-img44,.sheet-otraimg-mode[value="img45"] ~ .sheet-img45,.sheet-otraimg-mode[value="img46"] ~ .sheet-img46,.sheet-otraimg-mode[value="img47"] ~ .sheet-img47,.sheet-otraimg-mode[value="img48"] ~ .sheet-img48,.sheet-otraimg-mode[value="img49"] ~ .sheet-img49,.sheet-otraimg-mode[value="img50"] ~ .sheet-img50,
+.sheet-otraimg-mode[value="img51"] ~ .sheet-img51,.sheet-otraimg-mode[value="img52"] ~ .sheet-img52,.sheet-otraimg-mode[value="img53"] ~ .sheet-img53,.sheet-otraimg-mode[value="img54"] ~ .sheet-img54,.sheet-otraimg-mode[value="img55"] ~ .sheet-img55,
+.sheet-otraimg-mode[value="img56"] ~ .sheet-img56{
+ display: block;
+}
+
+.sheet-otraimg-type[value="char"] ~ .sheet-setting-char,
+.sheet-otraimg-type[value="chan"] ~ .sheet-setting-chan
+{
+ display: block;
+}
+
+.sheet-img1,
+.sheet-img2,
+.sheet-img3,
+.sheet-img4,
+.sheet-img5,
+.sheet-img6,
+.sheet-img7,
+.sheet-img8,
+.sheet-img9,.sheet-img10,.sheet-img11,.sheet-img12,.sheet-img13,.sheet-img14,.sheet-img15,.sheet-img16,.sheet-img17,.sheet-img18,.sheet-img19,.sheet-img20,
+.sheet-img21,.sheet-img22,.sheet-img23,.sheet-img24,.sheet-img25,.sheet-img26,.sheet-img27,.sheet-img28,.sheet-img29,.sheet-img30,
+.sheet-img31,.sheet-img32,.sheet-img33,.sheet-img34,.sheet-img35,.sheet-img36,.sheet-img37,.sheet-img38,.sheet-img39,.sheet-img40,
+.sheet-img41,.sheet-img42,.sheet-img43,.sheet-img44,.sheet-img45,.sheet-img46,.sheet-img47,.sheet-img48,.sheet-img49,.sheet-img50,
+.sheet-img51,.sheet-img52,.sheet-img53,.sheet-img54,.sheet-img55,
+.sheet-img56{
+ display: none;
+}
+
+.sheet-img1x,
+.sheet-img2x {
+ display: none;
+}
+/*-- IMAGENES - FIN --*/
+/*-- NATURE - INICIO --*/
+.sheet-show-nature:not([value="1"]) ~ .sheet-container-nature .sheet-nature {
+ display: none;
+}
+
+.sheet-menu-nature:not([value="sheet_nature"]) ~ .sheet-sheet_nature {
+ display: none;
+}
+
+.sheet-nature {
+ background: rgba(0, 0, 0, 0.6);
+ position: absolute;
+ top: 0;
+ padding-top: 100px;/*11px;*/
+ z-index: 10000;
+ left: 0;
+ width: 100%;
+ height: 10000;
+}
+
+.sheet-nature .sheet-content {
+ background: #eee;
+ border: 2px solid black;
+ margin: 0 auto;
+ border-radius: 10px;
+ padding: 15px;
+}
+
+.sheet-nature .sheet-sheet_nature {
+ width: 450px;
+ display: grid;
+ grid: auto/repeat(3, 33%);
+ grid-row-gap: 5px;
+ justify-content: space-between;
+}
+
+.sheet-nature .sheet-column {
+ display: grid;
+ align-content: start;
+ grid-row-gap: 8px;
+ justify-items: center;
+}
+
+.sheet-nature .sheet-label {
+ font-family: 'Double';
+ font-size: 20px;
+ text-align: center;
+ margin: 3px 0;
+}
+
+.sheet-nature .sheet-desc {
+ text-align: center;
+ font-size: 12px;
+ margin-bottom: 4px;
+}
+
+.sheet-nature .sheet-footer {
+ grid-column: 2;
+ font-size: 15px;
+ white-space: nowrap;
+ text-align: center;
+ font-style: italic;
+ align-self: center;
+}
+
+.sheet-nature .sheet-cancelbutton {
+ align-self: center;
+ justify-self: end;
+}
+
+.sheet-nature-mode[value="nature1"] ~ .sheet-nature1,
+.sheet-nature-mode[value="nature2"] ~ .sheet-nature2,
+.sheet-nature-mode[value="nature3"] ~ .sheet-nature3,
+.sheet-nature-mode[value="nature4"] ~ .sheet-nature4,
+.sheet-nature-mode[value="nature5"] ~ .sheet-nature5,
+.sheet-nature-mode[value="nature6"] ~ .sheet-nature6,
+.sheet-nature-mode[value="nature7"] ~ .sheet-nature7,
+.sheet-nature-mode[value="nature8"] ~ .sheet-nature8,
+.sheet-nature-mode[value="nature9"] ~ .sheet-nature9,
+.sheet-nature-mode[value="nature10"] ~ .sheet-nature10,
+.sheet-nature-mode[value="nature11"] ~ .sheet-nature11,
+.sheet-nature-mode[value="nature12"] ~ .sheet-nature12,
+.sheet-nature-mode[value="nature13"] ~ .sheet-nature13,
+.sheet-nature-mode[value="nature14"] ~ .sheet-nature14,
+.sheet-nature-mode[value="nature15"] ~ .sheet-nature15,,
+.sheet-nature-mode[value="nature16"] ~ .sheet-nature16,
+.sheet-nature-mode[value="nature17"] ~ .sheet-nature17,
+.sheet-nature-mode[value="nature18"] ~ .sheet-nature18{
+ display: block;
+}
+
+.sheet-nature-type[value="char"] ~ .sheet-setting-char,
+.sheet-nature-type[value="chan"] ~ .sheet-setting-chan
+{
+ display: block;
+}
+
+.sheet-nature1,
+.sheet-nature2,
+.sheet-nature3,
+.sheet-nature4,
+.sheet-nature5,
+.sheet-nature6,
+.sheet-nature7,
+.sheet-nature8,
+.sheet-nature9,
+.sheet-nature10,
+.sheet-nature11,
+.sheet-nature12,
+.sheet-nature13,
+.sheet-nature14,
+.sheet-nature15,
+.sheet-nature16,
+.sheet-nature17,
+.sheet-nature18{
+ display: none;
+}
+
+.sheet-nature1x,
+.sheet-nature2x {
+ display: none;
+}
+/*-- IMAGENES - FIN --*/
+
+
+/*
+
+
+.sheet-top-container {
+display: grid;
+grid-template-columns:266px 263px 263px;
+grid-template-rows: auto;
+align-content: center;
+
+column-gap: 15px;
+row-gap: 8px;
+border: 10px solid #FF0000;
+
+grid-template-areas:
+"clase-p clase-p barrio-p"
+"name-p stats-p barrio-p";
+}
+.sheet-item-clase-p{
+grid-area:clase-p;
+border: 2px solid #BBBBBB;
+}
+
+.sheet-top-clase-p
+{
+display: grid;
+grid-template-columns:20% 20% 20% 20% 20%;
+grid-template-rows: auto;
+grid-template-areas:
+"top-clase-imagen-p top-clase-titulo-p top-clase-titulo-p top-clase-titulo-p top-clase-titulo-p"
+"top-clase-imagen-p top-clase-dsc-p top-clase-dsc-p top-clase-dsc-p top-clase-dsc-p";
+}
+.sheet-item-top-clase-imagen-p{
+grid-area:top-clase-imagen-p;
+border: 2px solid powderblue;
+}
+
+.sheet-imagen{
+ width:105px;
+ height:116px;
+}
+.sheet-imagen-titulo{
+ width:180px;
+ padding-top:10px;
+}
+
+*/
+.sheet-input-faction {
+ height: 10px;
+ width: 100px;
+ font-family: serif;
+ font-size: 20px;
+ padding: 0;
+ margin: 0;
+ border: none;
+ border-bottom: 1px solid #3D4D47;
+ background: transparent;
+ outline:none;
+}
+
+.sheet-imagen{
+ width:97px;
+ height:97px;
+}
+.sheet-imagen-titulo{
+ width:180px;
+ padding-top:10px;
+}
+
+.sheet-input-text-stat
+{
+ width:40px;
+ height:40px;
+ font-size: 22px;
+ font-weight:bold;
+ text-align:center;
+ background-repeat: no-repeat;
+ background-size:cover;/*35px 35px;*/
+ background-image:url(https://programmancer.000webhostapp.com/root/img/statbox.png);
+ border:0px;
+ padding-top:8px;
+ outline: none;
+ font-family: 'GandhiSansBold','La Ghandi Sans','Helvetica';
+}
+.sheet-div-numerito{
+display:inline;
+position:relative;
+}
+
+.sheet-label-numerito{
+display:inline;
+font-size:13px;
+color:#909090;
+position:absolute;
+top:-9px;
+font-family:'La Ghandi Sans','Helvetica',sans-serif;
+
+}
+
+
+/*--FUENTES*/
+.sheet-nombre{
+ font-family:'Luminari','Helvetica',sans-serif;
+}
+
+/*Basic moves*/
+.sheet-titulo {
+ display: grid;
+ grid: auto / 5px auto;
+ height: 15px;
+ width: 100%;
+ justify-items:start;
+ grid-gap: 4px;
+ padding: 0;
+ margin: 0;
+ border: 0px solid #0FF;
+ /*background: #dedede;*/
+}
+.sheet-character{
+ color: #FFF;
+ text-align: left;
+ /*width:100%;*/
+ /*height:100%;*/
+ /*justify-self: start;*/
+ /*padding-top:21px;*/
+ place-self: center start;
+ border: 0px solid #F00;
+}
+
+button[type="roll"] {
+ text-shadow: none;
+ background: transparent;
+ box-shadow: none;
+ box-sizing: border-box;
+ /*font-weight: bold;*/
+ /*font-family: 'Double';*/
+ outline: none;
+ border-radius: 0;
+ transition: all 0.2s;
+ color: #000;
+
+ font-weight: 400;
+ font-size: 1px;
+ font-family: serif;
+ /*font-variant: small-caps;*/
+ padding: 5px 0 0 0;
+
+}
+button[type="roll"].btn::before {
+ content: "";
+ outline: none;
+}
+
+button[type="roll"].sheet-buttonroll {
+ display: flex;
+ border: none;
+ margin: 0;
+ padding: 0;
+ outline: none;
+ font-size:46px;
+}
+
+button[type="roll"].sheet-buttonroll:hover {
+ color: #999;/*#d3d3d3;*/
+ outline: none;
+}
+button[type="roll"].sheet-buttonrollstats {
+ display: flex;
+ border: none;
+ margin: 0;
+ padding: 0;
+ outline: none;
+ font-size:20px;
+ font-family:'Luminari',serif;
+ color:#3D4D47;
+}
+
+button[type="roll"].sheet-buttonrollstats:hover {
+ color: #999;/*#d3d3d3;*/
+ outline: none;
+}
+
+button[type=roll].sheet-buttonbroadcast {
+
+ font-family: pictos;
+ position: absolute;
+ border: none;
+ margin: 0;
+ padding: 0;
+ z-index: 3;
+}
+
+button[type=roll].sheet-buttondados {
+ position: absolute;
+ border: none;
+ margin: 0;
+ padding: 0;
+ z-index: 3;
+}
+
+
+.sheet-diceicon{
+ background-image:url(https://programmancer.000webhostapp.com/root/img/diceicon.png);
+ background-repeat: no-repeat;
+ background-size: 25px 15px;
+ height:15px;
+ width:25px;
+ margin-top:1px;
+}
+.sheet-diceicon:hover {
+ background-image:url(https://programmancer.000webhostapp.com/root/img/diceicon.png);
+ background-repeat: no-repeat;
+ background-size: 25px 15px;
+ height:15px;
+ width:25px;
+ margin-top:1px;
+}
+
+.sheet-voluta{
+ background-image:url(http://nahualrpg.com/roll20/nahuales/volutag.png);
+ background-repeat: no-repeat;
+ background-size: 16px 10px;
+ height:10px;
+ width:16px;
+ margin-top:4px;
+}
+.sheet-voluta:hover {
+ background-image:url(http://nahualrpg.com/roll20/nahuales/volutan.png);
+ background-repeat: no-repeat;
+ background-size: 16px 10px;
+ height:10px;
+ width:16px;
+ margin-top:4px;
+}
+/*--Grid 3 cols para equipos - INICIO--*/
+.sheet-equipmentren { grid-area: eren; }
+.sheet-equipmentcol1 { grid-area: ecol1; }
+.sheet-equipmentcol2 { grid-area: ecol2; }
+.sheet-equipmentcol3 { grid-area: ecol3; }
+
+.sheet-grid-equipmentitems {
+ display: grid;
+ grid-template-areas:
+ 'eren eren eren'
+ 'ecol1 ecol2 ecol3';
+
+ /*background-color: #2196F3;*/
+ gap:6px;
+ padding:0;
+ /*background-image: url("https://programmancer.000webhostapp.com/root/img/bg.jpg"); */
+}
+/*--Grid 3 cols para equipos - - FIN--*/
+/*--Grid 2 cols para extras - INICIO--*/
+.sheet-othercol1 { grid-area: other1; }
+.sheet-othercol2 { grid-area: other2; }
+
+.sheet-grid-othermoves {
+ display: grid;
+ grid-template-areas:
+ 'other1 other2 other2';
+
+ /*background-color: #2196F3;*/
+ gap:6px;
+ padding:0;
+ /*background-image: url("https://programmancer.000webhostapp.com/root/img/bg.jpg"); */
+}
+/*--Grid 2 cols para extras - FIN--*/
+
+
+/*--Grid 3 cols - se usa en las pestañas - INICIO--*/
+.sheet-3columnas1 { grid-area: col1; }
+.sheet-3columnas2 { grid-area: col2; }
+.sheet-3columnas3 { grid-area: col3; }
+
+.sheet-grid-3columnas {
+ display: grid;
+ grid-template-areas:
+ 'col1 col2 col3';
+
+ /*background-color: #2196F3;*/
+ gap:6px;
+ padding:0;
+ /*background-image: url("https://programmancer.000webhostapp.com/root/img/bg.jpg"); */
+}
+
+.sheet-grid-3columnas > div {
+ /*background-color: rgba(255, 255, 255, 0.8);*/
+ text-align: left;
+ padding: 0;
+ font-size: 15px;
+}
+/*--Grid 3 cols - se usa en las pestañas - FIN--*/
+
+/*--parte superior - INICIO--*/
+.sheet-item1 { grid-area: perfil; }
+.sheet-item2 { grid-area: stats; }
+.sheet-item3 { grid-area: harm; }
+.sheet-item4 { grid-area: roguish; }
+.sheet-item5 { grid-area: basic; }
+.sheet-item6 { grid-area: weapon; }
+.sheet-item7 { grid-area: reputation; }
+
+.sheet-grid-container {
+ display: grid;
+
+ grid-template-columns:260px 260px 260px;
+ align-content: center;
+ grid-template-areas:
+ 'perfil stats basic'
+ 'perfil harm weapon'
+ 'perfil roguish weapon'
+ 'perfil roguish weapon'
+ 'perfil roguish weapon'
+ 'reputation reputation reputation';
+ column-gap: 19px;
+ row-gap:19px;
+ /*background-color: #2196F3;*/
+ padding: 15px;
+ /*background-image: url("https://programmancer.000webhostapp.com/root/img/bg.jpg"); */
+}
+
+.sheet-grid-container > div {
+ /*background-color: rgba(255, 255, 255, 0.8);*/
+ text-align: center;
+ padding: 0;
+ font-size: 30px;
+}
+/*--parte superior - FIN--*/
+textarea {
+ resize:none;
+}
+
+textarea::-webkit-scrollbar {
+ width: 2px;
+}
+
+textarea::-webkit-scrollbar-track {
+ -webkit-box-shadow: inset 0 0 6px rgba(0,0,0,0.3);
+}
+
+textarea::-webkit-scrollbar-thumb {
+ background-color: #555;
+ outline: 1px solid #555;
+}
+
+/*--HARM --*/
+.sheet-div-harm {
+ display: grid;
+ grid: auto / 17px 17px 17px 17px 17px 17px 17px 17px;
+ justify-items:start;
+ grid-gap: 0px;
+ /*padding: 0;*/
+ /*margin: 0;*/
+ border: 0px solid #F00;
+}
+.sheet-div-harm-harm{
+ color: #FFF;
+ /*text-align: left;*/
+ /*padding-top:21px;*/
+ align-self: center;
+ justify-self: start;
+ border: 0px solid #0FF;
+ padding-top: 4px;
+ margin:0;
+}
+.sheet-div-harm-in{
+ color: #FFF;
+ /*text-align: left;*/
+ /*padding-top:21px;*/
+ align-self: center;
+ justify-self: start;
+ border: 0px solid #0FF;
+ padding:0;
+ margin:0;
+}
+
+/**container-harm*/
+.sheet-container-harm {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+/* Hide the browser's default checkbox */
+.sheet-container-harm input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-harm {
+ position: absolute;
+ top: 0px;
+ left: 0;
+ height: 12px;
+ width: 12px;
+ background-color: #fff; /*#eee*/
+ border: 1px solid #99925D;
+}
+
+.sheet-container-harm:hover input ~ .sheet-checkmark-harm {
+ background-color: #FFF; /*ccc*/
+}
+
+.sheet-container-harm input:checked ~ .sheet-checkmark-harm {
+ background-color: #FFF; /*2196F3*/
+ background: url("http://nahualrpg.com/roll20/nahuales/x1.jpg");
+ background-size: cover;
+ border: 1px solid #99925D;
+}
+
+.sheet-checkmark-harm:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+.sheet-container-harm input:checked ~ .sheet-checkmark-harm:after {
+ display: block;
+}
+
+.sheet-container-harm .sheet-checkmark-harm:after {
+ left: -1000px;
+ top: -1000px;
+ width: 0px;
+ height: 0px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*****************************************************************************************/
+.sheet-barrioq{
+display: grid;
+grid: auto/ 18px auto;
+grid-gap: 2px;
+}
+
+.sheet-container-vices {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+/* Hide the browser's default checkbox */
+.sheet-container-vices input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+/* Create a custom checkbox */
+.sheet-checkmark-vices {
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 8px;
+ width: 8px;
+ background-color: #fff; /*#eee*/
+ border: 1px solid #99925D;
+}
+
+/* On mouse-over, add a grey background color */
+.sheet-container-vices:hover input ~ .sheet-checkmark-vices {
+ background-color: #FFF; /*ccc*/
+}
+
+/* When the checkbox is checked, add a blue background */
+.sheet-container-vices input:checked ~ .sheet-checkmark-vices {
+ background-color: #FFF; /*2196F3*/
+ background: url("http://nahualrpg.com/roll20/nahuales/x1.jpg");
+ background-size: cover;
+ border: 1px solid #99925D;
+}
+
+/* Create the checkmark/indicator (hidden when not checked) */
+.sheet-checkmark-vices:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+/* Show the checkmark when checked */
+.sheet-container-vices input:checked ~ .sheet-checkmark-vices:after {
+ display: block;
+}
+
+/* Style the checkmark/indicator */
+.sheet-container-vices .sheet-checkmark-vices:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+
+/* -- ROGUISH FEATS -- */
+.sheet-columna1 { grid-area: columna1; }
+.sheet-columna2 { grid-area: columna2; }
+.sheet-grid-container-columnas {
+ display: grid;
+ grid-template-areas:
+ 'columna1';
+ gap: 1px;
+ padding: 1px;
+}
+
+
+/* -- YOUR REPUTATION --*/
+/* -- ROGUISH FEATS -- */
+.sheet-rep1 { grid-area: rep1; }
+.sheet-rep2 { grid-area: rep2; }
+.sheet-grid-container-rep {
+ display: grid;
+ grid-template-areas:
+ 'rep1 rep2 rep2 rep2';
+ gap: 1px;
+ padding: 1px;
+}
+
+.sheet-grid-container-rep > div {
+ text-align: left;
+ /*padding-left:10px;*/
+}
+/*-- TEMPLATE ROOTWEAPON- INICIO --*/
+.sheet-rolltemplate-rootweapon {
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/WeaponSkill-MISS.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootmiss .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/WeaponSkill-HIT.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-roothit .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/WeaponSkill-FULLHIT.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootweapon .sheet-roll-rootfull .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+/*-- TEMPLATE ROOTWEAPON FIN --*/
+/*-- TEMPLATE BROADCAST -- INICIO --*/
+.sheet-rolltemplate-broadcast {
+ /*width: 299px;*/
+ /*height: 258px;*/
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ /*
+ background:
+ background-size: 282px 104px;
+ background-repeat: no-repeat;
+ */
+ color: white;
+ background-color: #f4eedb;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+/*-- TEMPLATE ROOTREPUTATION- INICIO --*/
+.sheet-rolltemplate-rootreputation {
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/ReputationRoll.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootmiss .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/ReputationRoll.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-roothit .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/ReputationRoll.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootreputation .sheet-roll-rootfull .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+/*-- TEMPLATE ROOTREPUTATION- FIN --*/
+
+/*-- TEMPLATE ROOTSTATS - INICIO --*/
+.sheet-rolltemplate-rootstats {
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-MISS.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-rootmiss .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-roothit{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-HIT.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-roothit .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-FULLHIT.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-success .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-rootstats .sheet-roll-rootfull .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+/*-- TEMPLATE ROOTSTATS - FIN --*/
+/*-- TEMPLATE ROOTTIRADAS - INICIO --*/
+.sheet-rolltemplate-roottiradas {
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/StatRoll-MISS.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-success .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootmiss .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/StatRoll-HIT.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-success .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-roothit .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull{
+ /*width: 299px;*/
+ height: 258px;
+ padding: 0px;
+ margin:0 -5px -4px -45px;
+ background: url(https://programmancer.000webhostapp.com/root/img/StatRoll-FULLHIT.jpg);
+ background-size: 282px 258px;
+ background-repeat: no-repeat;
+ color: white;
+ /*font-weight: bold;*/
+ /*text-shadow: 2px 2px #171819;*/
+ border: 0px solid black;
+ border-spacing: 0;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-rollroot{
+ display: grid;
+ grid: auto/ 280px;
+ grid-gap: 2px;
+ padding-top: 25px;
+ padding-left: 20px;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-rollroot .sheet-roll{
+ justify-self:start;
+ align-self: center;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-success .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-success .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-success .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-success .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-failure .inlinerollresult,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullcrit,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-failure .inlinerollresult.fullfail,
+.sheet-rolltemplate-roottiradas .sheet-roll-rootfull .sheet-failure .inlinerollresult.importantroll{
+ background-color: transparent;
+ border: none;
+ font-weight: normal;
+}
+
+/*-- TEMPLATE ROOTTIRADAS - FIN --*/
+
+/*-- REPUTATION ROJO--*/
+.sheet-container-reprojo {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+/* Hide the browser's default checkbox */
+.sheet-container-reprojo input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+/* Create a custom checkbox */
+.sheet-checkmark-reprojo {
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 12px;
+ width: 12px;
+ border-radius:4px;
+ background-color: #fff; /*#eee*/
+ border: 1px solid #670C0C;
+}
+
+/* On mouse-over, add a grey background color */
+.sheet-container-reprojo:hover input ~ .sheet-checkmark-reprojo {
+ background-color: #FFF; /*ccc*/
+}
+
+/* When the checkbox is checked, add a blue background */
+.sheet-container-reprojo input:checked ~ .sheet-checkmark-reprojo {
+ background-color: #FFF; /*2196F3*/
+ background: url("http://nahualrpg.com/roll20/nahuales/x1.jpg");
+ background-size: cover;
+ border: 1px solid #670C0C;
+}
+
+/* Create the checkmark/indicator (hidden when not checked) */
+.sheet-checkmark-reprojo:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+/* Show the checkmark when checked */
+.sheet-container-reprojo input:checked ~ .sheet-checkmark-reprojo:after {
+ display: block;
+}
+
+/* Style the checkmark/indicator */
+.sheet-container-reprojo .sheet-checkmark-reprojo:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*-- REPUTATION NEGRO--*/
+.sheet-container-repnegro {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+/* Hide the browser's default checkbox */
+.sheet-container-repnegro input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+/* Create a custom checkbox */
+.sheet-checkmark-repnegro {
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 12px;
+ width: 12px;
+ border-radius:4px;
+ background-color: #fff; /*#eee*/
+ border: 1px solid #000000;
+}
+
+/* On mouse-over, add a grey background color */
+.sheet-container-repnegro:hover input ~ .sheet-checkmark-repnegro {
+ background-color: #FFF; /*ccc*/
+}
+
+/* When the checkbox is checked, add a blue background */
+.sheet-container-repnegro input:checked ~ .sheet-checkmark-repnegro {
+ background-color: #FFF; /*2196F3*/
+ background: url("http://nahualrpg.com/roll20/nahuales/x1.jpg");
+ background-size: cover;
+ border: 1px solid #000000;
+}
+
+/* Create the checkmark/indicator (hidden when not checked) */
+.sheet-checkmark-repnegro:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+/* Show the checkmark when checked */
+.sheet-container-repnegro input:checked ~ .sheet-checkmark-repnegro:after {
+ display: block;
+}
+
+/* Style the checkmark/indicator */
+.sheet-container-repnegro .sheet-checkmark-repnegro:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*-- REPUTATION VERDE--*/
+.sheet-container-repverde {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+/* Hide the browser's default checkbox */
+.sheet-container-repverde input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+/* Create a custom checkbox */
+.sheet-checkmark-repverde {
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 12px;
+ width: 12px;
+ border-radius:4px;
+ background-color: #fff; /*#eee*/
+ border: 1px solid #005023;
+}
+
+/* On mouse-over, add a grey background color */
+.sheet-container-repverde:hover input ~ .sheet-checkmark-repverde {
+ background-color: #FFF; /*ccc*/
+}
+
+/* When the checkbox is checked, add a blue background */
+.sheet-container-repverde input:checked ~ .sheet-checkmark-repverde {
+ background-color: #FFF; /*2196F3*/
+ background: url("http://nahualrpg.com/roll20/nahuales/x1.jpg");
+ background-size: cover;
+ border: 1px solid #005023;
+}
+
+/* Create the checkmark/indicator (hidden when not checked) */
+.sheet-checkmark-repverde:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+/* Show the checkmark when checked */
+.sheet-container-repverde input:checked ~ .sheet-checkmark-repverde:after {
+ display: block;
+}
+
+/* Style the checkmark/indicator */
+.sheet-container-repverde .sheet-checkmark-repverde:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+
+/*-- habilitarEquipos --*/
+.sheet-container-equipos {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-equipos input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-equipos { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/eyeoff.svg");
+ background-size: cover;
+ border: 0px solid #FF0000;
+
+
+}
+
+.sheet-container-equipos:hover input ~ .sheet-checkmark-equipos {
+ /*background-color: #f4eedb;*/ /*ccc*/
+}
+
+.sheet-container-equipos input:checked ~ .sheet-checkmark-equipos {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/eyeon.svg");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-equipos:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-equipos input:checked ~ .sheet-checkmark-equipos:after {
+ display: block;
+}
+
+.sheet-container-equipos .sheet-checkmark-equipos:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+
+
+/*-- -3 --*/
+.sheet-container-menos3 {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-menos3 input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-menos3 { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/menos3.png");
+ background-size: cover;
+ border: 0px solid #FF0000;
+
+
+}
+
+.sheet-container-menos3:hover input ~ .sheet-checkmark-menos3 {
+ background-color: #f4eedb; /*ccc*/
+}
+
+.sheet-container-menos3 input:checked ~ .sheet-checkmark-menos3 {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/menos3-c.png");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-menos3:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-menos3 input:checked ~ .sheet-checkmark-menos3:after {
+ display: block;
+}
+
+.sheet-container-menos3 .sheet-checkmark-menos3:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/**/
+.sheet-container-menos2 {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-menos2 input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-menos2 { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/menos2.png");
+ background-size: cover;
+ border: 0px solid #FF0000;
+}
+
+.sheet-container-menos2:hover input ~ .sheet-checkmark-menos2 {
+ background-color: #f4eedb; /*ccc*/
+}
+
+.sheet-container-menos2 input:checked ~ .sheet-checkmark-menos2 {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/menos2-c.png");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-menos2:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-menos2 input:checked ~ .sheet-checkmark-menos2:after {
+ display: block;
+}
+
+.sheet-container-menos2 .sheet-checkmark-menos2:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*-- -1 --*/
+.sheet-container-menos1 {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-menos1 input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-menos1 { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/menos1.png");
+ background-size: cover;
+ border: 0px solid #FF0000;
+
+
+}
+
+.sheet-container-menos1:hover input ~ .sheet-checkmark-menos1 {
+ background-color: #f4eedb; /*ccc*/
+}
+
+.sheet-container-menos1 input:checked ~ .sheet-checkmark-menos1 {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/menos1-c.png");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-menos1:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-menos1 input:checked ~ .sheet-checkmark-menos1:after {
+ display: block;
+}
+
+.sheet-container-menos1 .sheet-checkmark-menos1:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*-- +0 --*/
+.sheet-container-mas0 {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-mas0 input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-mas0 { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas0.png");
+ background-size: cover;
+ border: 0px solid #FF0000;
+
+
+}
+
+.sheet-container-mas0:hover input ~ .sheet-checkmark-mas0 {
+ background-color: #f4eedb; /*ccc*/
+}
+
+.sheet-container-mas0 input:checked ~ .sheet-checkmark-mas0 {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas0-c.png");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-mas0:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-mas0 input:checked ~ .sheet-checkmark-mas0:after {
+ display: block;
+}
+
+.sheet-container-mas0 .sheet-checkmark-mas0:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*-- +1 --*/
+.sheet-container-mas1 {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-mas1 input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-mas1 { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas1.png");
+ background-size: cover;
+ border: 0px solid #FF0000;
+
+
+}
+
+.sheet-container-mas1:hover input ~ .sheet-checkmark-mas1 {
+ background-color: #f4eedb; /*ccc*/
+}
+
+.sheet-container-mas1 input:checked ~ .sheet-checkmark-mas1 {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas1-c.png");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-mas1:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-mas1 input:checked ~ .sheet-checkmark-mas1:after {
+ display: block;
+}
+
+.sheet-container-mas1 .sheet-checkmark-mas1:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*-- +2 --*/
+.sheet-container-mas2 {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-mas2 input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-mas2 { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas2.png");
+ background-size: cover;
+ border: 0px solid #FF0000;
+
+
+}
+
+.sheet-container-mas2:hover input ~ .sheet-checkmark-mas2 {
+ background-color: #f4eedb; /*ccc*/
+}
+
+.sheet-container-mas2 input:checked ~ .sheet-checkmark-mas2 {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas2-c.png");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-mas2:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-mas2 input:checked ~ .sheet-checkmark-mas2:after {
+ display: block;
+}
+
+.sheet-container-mas2 .sheet-checkmark-mas2:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*-- +3 --*/
+.sheet-container-mas3 {
+ display: block;
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+.sheet-container-mas3 input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-mas3 { /*este es el cuadrito blanco*/
+ position: absolute;
+ top: 5px;
+ left: 0;
+ height: 16px;
+ width: 16px;
+ /*background-color: #fff; */
+ /*border: 1px solid #0000ff;*/
+
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas3.png");
+ background-size: cover;
+ border: 0px solid #FF0000;
+
+
+}
+
+.sheet-container-mas3:hover input ~ .sheet-checkmark-mas3 {
+ background-color: #f4eedb; /*ccc*/
+}
+
+.sheet-container-mas3 input:checked ~ .sheet-checkmark-mas3 {
+ background-color: #FFF; /*2196F3*/
+ background: url("https://programmancer.000webhostapp.com/root/img/mas3-c.png");
+ background-size: cover;
+ border: 0px solid #00FFFF;
+}
+
+.sheet-checkmark-mas3:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+.sheet-container-mas3 input:checked ~ .sheet-checkmark-mas3:after {
+ display: block;
+}
+
+.sheet-container-mas3 .sheet-checkmark-mas3:after {
+ left: -1000px;
+ top: 5px;
+ width: 5px;
+ height: 10px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+
+
+/*-- PESTAÑAS TAB - INICIO --*/
+div.sheet-tab-content { display: none; }
+
+input.sheet-tab1:checked ~ div.sheet-tab1,
+input.sheet-tab2:checked ~ div.sheet-tab2,
+input.sheet-tab3:checked ~ div.sheet-tab3,
+input.sheet-tab4:checked ~ div.sheet-tab4
+{
+ display: block;
+}
+
+input.sheet-tab1:checked + span.sheet-tab1,
+input.sheet-tab2:checked + span.sheet-tab2,
+input.sheet-tab3:checked + span.sheet-tab3,
+input.sheet-tab4:checked + span.sheet-tab4{
+/* background: gray;
+ color: white;*/
+ color:#e0e0e0;
+ background:#000000;
+}
+
+input.sheet-tab
+{
+ width: 200px;
+ height: 30px;
+ position: relative;
+ top: 5px;
+ left: 6px;
+ margin-left: -4.3px;
+ margin-top: -1.5px;
+ cursor: pointer;
+ opacity: 0;
+ z-index: 9999;
+}
+span.sheet-tab {
+ outline:none;
+ border:0px;
+ height:40px;
+ width:200px;
+ /*font-weight:bold;*/
+ font-size:20px;
+ font-family:Luminari,serif;
+ padding:0;
+ /*margin:0;*/
+ text-align: center;
+
+ color:#ffffff;
+ background:#4e748a;
+
+ position: relative;
+ margin-left: -200px;
+ cursor:pointer;
+ display:inline-block;
+ /*
+ display: inline-block;
+ font-size: 13px;
+ background: white;
+ color: gray;
+ font-weight: bold;
+ width: 70px;
+ height: 20px;
+ cursor: pointer;
+ position: relative;
+ margin-left: -75px;
+ */
+}
+input.sheet-tab::before
+{
+ content: attr(title);
+ border: solid 1px #a8a8a8;
+ border-bottom-color: black;
+ text-align: center;
+ display: inline-block;
+ background: #fff;
+ background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
+ background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
+ background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
+ background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
+ background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8);
+ width: 50px;
+ height: 20px;
+ font-size: 18px;
+}
+
+input.sheet-tab:checked::before
+{
+ background: #dcdcdc;
+ background: -moz-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
+ background: -webkit-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
+ background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
+ background: -o-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
+ background: linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
+ border-bottom-color: #fff;
+}
+
+input.sheet-tab:not(:first-child)::before
+{
+ border-left: none;
+}
+
+div.sheet-tab-content
+{
+
+ border: 1px solid #a8a8a8;
+ border-top-color: #000;
+ margin: 0;
+ padding: 0;
+
+
+}
+
+/*-- PESTAÑAS TAB - FIN --*/
+/*-- CSS GRID EQUIPMENT --*/
+
+.sheet-eqm1 { grid-area: name; }
+.sheet-eqm3 { grid-area: value; }
+.sheet-eqm4 { grid-area: load; }
+.sheet-eqm5 { grid-area: range; }
+.sheet-eqm6 { grid-area: weapons; }
+.sheet-eqm7 { grid-area: tags; }
+
+.sheet-grid-equipment {
+ display: grid;
+ grid-template-areas:
+ 'name name'
+ 'value load '
+ 'range range '
+ 'weapons weapons'
+ 'tags tags';
+ gap: 0px;
+
+ justify-content: start;
+ grid-template-columns: auto auto auto auto;
+
+ align-items: center;
+}
+/*-- --*/
+/*--HARM --*/
+.sheet-div-wear {
+ display: grid;
+ grid: auto / 17px 17px 17px 17px 17px 17px 17px 17px 17px 17px 5px;
+ justify-items:end;
+ grid-gap: 0px;
+ border: 0px solid #F00;
+}
+.sheet-div-wear-wear{
+ color: #FFF;
+ /*text-align: left;*/
+ /*padding-top:21px;*/
+ align-self: center;
+ justify-self: start;
+ border: 0px solid #0FF;
+ padding-top: 4px;
+ margin:0;
+}
+.sheet-div-wear-in{
+ color: #FFF;
+ /*text-align: left;*/
+ /*padding-top:21px;*/
+ align-self: center;
+ justify-self: start;
+ border: 0px solid #0FF;
+ padding:0;
+ margin:0;
+}
+
+/**container-wear*/
+.sheet-container-wear {
+ /*display: block;*/
+ position: relative;
+ padding-left: 35px;
+ margin-bottom: 12px;
+ cursor: pointer;
+ font-size: 22px;
+
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+/* Hide the browser's default checkbox */
+.sheet-container-wear input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+.sheet-checkmark-wear {
+ position: absolute;
+ top: 0px;
+ left: 0;
+ height: 12px;
+ width: 12px;
+ background-color: #fff; /*#eee*/
+ border: 1px solid #99925D;
+}
+
+.sheet-container-wear:hover input ~ .sheet-checkmark-wear {
+ background-color: #FFF; /*ccc*/
+}
+
+.sheet-container-wear input:checked ~ .sheet-checkmark-wear {
+ background-color: #FFF; /*2196F3*/
+ background: url("http://nahualrpg.com/roll20/nahuales/x1.jpg");
+ background-size: cover;
+ border: 1px solid #99925D;
+}
+
+.sheet-checkmark-wear:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+.sheet-container-wear input:checked ~ .sheet-checkmark-wear:after {
+ display: block;
+}
+
+.sheet-container-wear .sheet-checkmark-wear:after {
+ left: -1000px;
+ top: -1000px;
+ width: 0px;
+ height: 0px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ -webkit-transform: rotate(45deg);
+ -ms-transform: rotate(45deg);
+ transform: rotate(45deg);
+}
+/*****************************************************************************************/
+/*YOUR MOVES - INICIO*/
+.sheet-vices{
+display: grid;
+grid-template-columns:13px auto;
+/*grid-template-rows: auto auto;*/
+grid-gap: 0px;
+grid-template-areas:
+"vices1 vices2"
+"vices3 vices3";
+
+}
+.sheet-vices1{
+grid-area:vices1;
+width:1px;
+justify-self: start:
+align-self: end;
+border: 0px solid #909090;
+}
+.sheet-vices2{
+grid-area:vices2;
+justify-self: start:
+align-self: end;
+padding-top: 2px;
+border: 0px solid #909090;
+}
+.sheet-vices3{
+grid-area:vices3;
+justify-self: start:
+align-self: end;
+border: 0px solid #909090;
+}
+/**/
+
+/*YOUR MOVES - FIN*/
+
diff --git a/root/root.html b/root/root.html
new file mode 100644
index 0000000000..f26a27dc83
--- /dev/null
+++ b/root/root.html
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Cunning
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Finesse
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Luck
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Might
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ADD +1 TO STAT OF YOUR CHOICE, TO MAX OF +2
+
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+
Harm
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INJURY
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EXHAUSTION
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DEPLETION
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START WITH A MARKED FEATS
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Acrobatics
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Mastermind
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Acrobatics
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Blindside
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+
+
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+
Mastermind
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Pick Lock
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Sleight of Hand
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Acrobatics
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+
+
Blindside
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+
+
+
+
+
+
+
+
Counterfeit
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+
+
+
+
+
+
+
+
+
+
Disable Device
+
+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
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+
+
+
+
+
+
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+
Pickpocket
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+
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Pick Lock
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+
Sleight of Hand
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+
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Acrobatics
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+
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+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
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+
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Pick Lock
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Sleight of Hand
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+
Use Device
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Acrobatics
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+
+
Blindside
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+
+
+
+
+
+
+
+
Counterfeit
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+
+
+
+
+
+
+
+
+
+
Disable Device
+
+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
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+
+
+
+
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+
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+
Pickpocket
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+
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+
Pick Lock
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+
+
Sleight of Hand
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
Use Device
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+
+
+
+
+
+
+
+
Acrobatics
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+
+
+
+
+
+
+
+
+
Blindside
+
+
+
+
+
+
+
+
+
+
Counterfeit
+
+
+
+
+
+
+
+
+
+
+
Disable Device
+
+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pickpocket
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+
+
+
+
+
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+
+
+
+
+
+
+
Pick Lock
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+
+
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+
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+
+
Sleight of Hand
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+
+
+
+
+
+
+
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+
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+
+
+
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+
+
Use Device
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+
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+
Acrobatics
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+
+
+
+
+
+
+
+
+
Blindside
+
+
+
+
+
+
+
+
+
+
Counterfeit
+
+
+
+
+
+
+
+
+
+
+
Disable Device
+
+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
+
+
+
+
+
+
+
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+
+
+
+
+
+
Pickpocket
+
+
+
+
+
+
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+
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+
Pick Lock
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+
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+
+
Sleight of Hand
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+
+
+
+
+
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+
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+
+
+
+
+
+
Use Device
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+
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+
+
+
+
+
+
Acrobatics
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+
+
+
+
+
+
+
+
+
Blindside
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+
+
+
+
+
+
+
+
+
Counterfeit
+
+
+
+
+
+
+
+
+
+
+
Disable Device
+
+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pickpocket
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pick Lock
+
+
+
+
+
+
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Use Device
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
+
+
+
+
+
Blindside
+
+
+
+
+
+
+
+
+
+
Counterfeit
+
+
+
+
+
+
+
+
+
+
+
Disable Device
+
+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pickpocket
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pick Lock
+
+
+
+
+
+
+
+
+
+
+
Sleight of Hand
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Use Device
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
Acrobatics
+
+
+
+
+
+
+
+
+
+
Blindside
+
+
+
+
+
+
+
+
+
+
Counterfeit
+
+
+
+
+
+
+
+
+
+
+
Disable Device
+
+
+
+
+
+
+
+
+
+
+
+
+
Mastermind
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pickpocket
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pick Lock
+
+
+
+
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Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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+
Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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Counterfeit
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Disable Device
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Mastermind
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Pickpocket
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Pick Lock
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+
Sleight of Hand
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Use Device
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Acrobatics
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Blindside
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+
+
+
+
+
+
+
+
Counterfeit
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+
+
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+
Disable Device
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+
Mastermind
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+
Pickpocket
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+
Pick Lock
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+
Sleight of Hand
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+
+
Use Device
+
+
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+
+
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+
+
+ Basic Moves
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+ Weapon Skills
+
+
CHOOSE ONE BOLDED WEAPON SKILL TO START
+
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+
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+ Paired Fighting
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+
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+
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+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+ Point-Blank Shot
+
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+
+
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+
+
+ Paired Fighting
+
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+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+ Point-Blank Shot
+
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+
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+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
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+
+
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+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
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+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
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+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Paired Fighting
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Point-Blank Shot
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
YourReputation
+
+
+
+
+
+
+
+
+
+
+ ____________
+
+
+ NOTORIETY
+
+
+ ____________
+
+
+
+ ______________________
+
+
+ PRESTIGE
+
+
+ ______________________
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Character
+
+
Your Moves
+
+
Your Equipment
+
+
Extras
+
+
+
+
+
Nature
+
+
+ ---
+ ACTIVIST
+ ADVOCATE
+ AGENT
+ ARSONIST
+ AVENGER
+ BANDIT
+ BELIEVER
+ BRAGGART
+ COMBATIVE
+ COMMANDER
+ COMPANION
+ COMPETITIVE
+ COWARDLY
+ CURIOUS
+ CYNIC
+ DEFENDER
+ DUTIFUL
+ EXEMPLAR
+ EXPLORER
+ EXTROVERT
+ GENEROUS
+ GLUTTON
+ GOSSIP
+ HEALER
+ HERO
+ HISTORIAN
+ HUSTLER
+ IMPROVISER
+ INSPIRING
+ KLEPTOMANIAC
+ LEGEND
+ LONER
+ MARTYR
+ MERCHANT
+ MUCKRAKER
+ OBSERVER
+ PEACEMAKER
+ PERFECTIONIST
+ PILGRIM
+ POPULIST
+ PUNISHER
+ RADICAL
+ REBELLIOUS
+ ROGUE
+ SCHEMER
+ SCION
+ SURVIVOR
+ SWORN
+ TRAILBLAZER
+ VAIN
+
+
+
+
+
+
+
Drives
+
+
+ ---
+ AMBITION
+ ANTIMILITARIST
+ ATONEMENT
+ CHAOS
+ CLEAN PAWS
+ CRIME
+ DEVELOPMENT
+ DEVOTION
+ DISCORD
+ DISCOVERY
+ ESPRIT DE CORPS
+ FOLK HERO
+ FREEDOM
+ GLORY
+ GREED
+ INFAMY
+ JUSTICE
+ LOYALTY
+ MYSTERIES
+ PARTISAN
+ PRINCIPLES
+ PROTECTION
+ REVENGE
+ THRILLS
+ TRAVELER
+ WANDERLUST
+ WANTED
+
+
+
+
+ ---
+ AMBITION
+ ANTIMILITARIST
+ ATONEMENT
+ CHAOS
+ CLEAN PAWS
+ CRIME
+ DEVELOPMENT
+ DEVOTION
+ DISCORD
+ DISCOVERY
+ ESPRIT DE CORPS
+ FOLK HERO
+ FREEDOM
+ GLORY
+ GREED
+ INFAMY
+ JUSTICE
+ LOYALTY
+ MYSTERIES
+ PARTISAN
+ PRINCIPLES
+ PROTECTION
+ REVENGE
+ THRILLS
+ TRAVELER
+ WANDERLUST
+ WANTED
+
+
+
+
+
+
+
Background
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I want to help the Woodland
+
+
+
+
+
+
+
+
+
+
+ I want to explore the Woodland
+
+
+
+
+
+
+
+
+
+
+ I believe the current factions shuold be overturned
+
+
+
+
+
+
+
+
+
+
+ I must keep a promise to a loved one
+
+
+
+
+
+
+
+
+
+
+ I want freedom from society's constraints
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my mentor
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my student
+
+
+
+
+
+
+
+
+
+
+ my greatest ally
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I’m being hunted by a powerful official
+
+
+
+
+
+
+
+
+
+
+ I wish to make up for a past transgression
+
+
+
+
+
+
+
+
+
+
+ I want to fight injustice
+
+
+
+
+
+
+
+
+
+
+ I must clear my tarnished name
+
+
+
+
+
+
+
+
+
+
+ I have been exiled from most clearings
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my peer and friend
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my ward
+
+
+
+
+
+
+
+
+
+
+ my commander
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I want to fight for Woodland freedom
+
+
+
+
+
+
+
+
+
+
+ I am chasing a loved one
+
+
+
+
+
+
+
+
+
+
+ I am on the run for my crimes
+
+
+
+
+
+
+
+
+
+
+ I feel a deep wanderlust
+
+
+
+
+
+
+
+
+
+
+ I am on the run from a commitment at home
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my teacher
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my idol
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I dislike the hypocrisy of society
+
+
+
+
+
+
+
+
+
+
+ I am mistrusted by other denizens
+
+
+
+
+
+
+
+
+
+
+ I want to wander the Woodland
+
+
+
+
+
+
+
+
+
+
+ I need to find and save a loved one
+
+
+
+
+
+
+
+
+
+
+ I seek escape from the wars
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my commander
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
+
+
+
+
+
+
+ my student
+
+
+
+
+
+
+
+
+
+
+ no one—I lost those who mattered to me (mark one notoriety with the faction responsible)
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you now call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I want to build a masterless life
+
+
+
+
+
+
+
+
+
+
+ I seek a cause to redeem myself
+
+
+
+
+
+
+
+
+
+
+ I aim to bring a hunted foe to justice
+
+
+
+
+
+
+
+
+
+
+ I am hunted by old foes
+
+
+
+
+
+
+
+
+
+
+ I need freedom to fulfill my master’s last wish
+
+
+
+
What happened to your last master?
+
+
+
+
+
+
+
+
+ assassination
+
+
+
+
+
+
+
+
+
+
+ unjust imprisonment
+
+
+
+
+
+
+
+
+
+
+ disappearance
+
+
+
+
+
+
+
+
+
+
+ justified overthrow
+
+
+
+
+
+
+
+
+
+
+ betrayal
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I am on the run for a destructive crime
+
+
+
+
+
+
+
+
+
+
+ I seek vengeance for my suffering
+
+
+
+
+
+
+
+
+
+
+ I wish to defeat a faction
+
+
+
+
+
+
+
+
+
+
+ I am mistrusted by other denizens
+
+
+
+
+
+
+
+
+
+
+ I want to be free from society’s bonds
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my teacher
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my only defender
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I have no better way to get food, water, shelter, and money
+
+
+
+
+
+
+
+
+
+
+ I am on the run from “associates”
+
+
+
+
+
+
+
+
+
+
+ I am mistrusted by other denizens
+
+
+
+
+
+
+
+
+
+
+ I am pursuing a treasure
+
+
+
+
+
+
+
+
+
+
+ I am being hunted by a powerful official
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my partner-in-crime
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my protector
+
+
+
+
+
+
+
+
+
+
+ my benefactor
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I refuse to keep my ideas to myself
+
+
+
+
+
+
+
+
+
+
+ I need to rebuild my workshop anew in a safe place
+
+
+
+
+
+
+
+
+
+
+ I crave adventure
+
+
+
+
+
+
+
+
+
+
+ I need to find and save my family
+
+
+
+
+
+
+
+
+
+
+ I need to keep my most dangerous design safe
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my mentor
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my leader
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I am being hunted by a powerful vagabond
+
+
+
+
+
+
+
+
+
+
+ I can’t settle down with the denizen I truly love
+
+
+
+
+
+
+
+
+
+
+ I seek to depose corrupt and dangerous leaders
+
+
+
+
+
+
+
+
+
+
+ I feel deep wanderlust
+
+
+
+
+
+
+
+
+
+
+ I am on the run for my lies
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my partner-in-crime
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my boss
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I seek justice for all the Woodland
+
+
+
+
+
+
+
+
+
+
+ I wish to become a legend across many clearings
+
+
+
+
+
+
+
+
+
+
+ My enemies will burn any home I try to make
+
+
+
+
+
+
+
+
+
+
+ I have sworn to redeem a lost or failed cause
+
+
+
+
+
+
+
+
+
+
+ I am running from a terrible secret
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my spouse
+
+
+
+
+
+
+
+
+
+
+ my mentor
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
+
+
+
+
+
+
+ my ward
+
+
+
+
+
+
+
+
+
+
+ my commander
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I seek the Woodland’s secrets
+
+
+
+
+
+
+
+
+
+
+ I swore an oath to record true, unbiased history
+
+
+
+
+
+
+
+
+
+
+ I want to spread knowledge throughout the Woodland
+
+
+
+
+
+
+
+
+
+
+ I aim to change the Woodland by sharing its history
+
+
+
+
+
+
+
+
+
+
+ I crave adventure
+
+
+
+
Who inspired your love of history?
+
+
+
+
+
+
+
+
+ My parents
+
+
+
+
+
+
+
+
+
+
+ An older sibling
+
+
+
+
+
+
+
+
+
+
+ An old mentor
+
+
+
+
+
+
+
+
+
+
+ A lover or friend
+
+
+
+
+
+
+
+
+
+
+ A formal school
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
What caused your fall?
+
+
+
+
+
+
+
+
+ I led a failed coup or rebellion
+
+
+
+
+
+
+
+
+
+
+ I committed a terrible crime
+
+
+
+
+
+
+
+
+
+
+ I was betrayed by my closest allies
+
+
+
+
+
+
+
+
+
+
+ I fell prey to my rival’s schemes
+
+
+
+
Why were you exiled (not killed)?
+
+
+
+
+
+
+
+
+ A complex legal system protected my life
+
+
+
+
+
+
+
+
+
+
+ The last of my allies saved my life
+
+
+
+
+
+
+
+
+
+
+ My enemies granted me mercy
+
+
+
+
+
+
+
+
+
+
+ I fled before facing judgment
+
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I seek a new home in the Woodland
+
+
+
+
+
+
+
+
+
+
+ I want to reclaim my prestige
+
+
+
+
+
+
+
+
+
+
+ I wish to make amends for my sins
+
+
+
+
+
+
+
+
+
+
+ I seek revenge against my enemies
+
+
+
+
Which faction exiled you?
+
(set your reputation with them to -2)
+
+
+
+
+
+
Which faction now seeks your loyalty or allegiance?
+
(set your reputation with them to +1)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I am called to serve a noble cause
+
+
+
+
+
+
+
+
+
+
+ I want to make a name for myself with every faction
+
+
+
+
+
+
+
+
+
+
+ I hold no loyalty save to the highest bidder
+
+
+
+
+
+
+
+
+
+
+ I have many conflicting loyalties
+
+
+
+
+
+
+
+
+
+
+ I seek the truth behind an ally’s disappearance
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my commander
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my master
+
+
+
+
+
+
+
+
+
+
+ my mentor
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
What are the fundamental tenets of your cause? (Pick 2):
+
+
+
+
+
+
+
+
+ To overturn a tradition
+
+
+
+
+
+
+
+
+
+
+ To exalt the worthy
+
+
+
+
+
+
+
+
+
+
+ To unseat the corrupt
+
+
+
+
+
+
+
+
+
+
+ To uplift the downtrodden
+
+
+
+
+
+
+
+
+
+
+ To destroy a falsehood
+
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I must make amends for my past
+
+
+
+
+
+
+
+
+
+
+ I want to bring my truth to all
+
+
+
+
+
+
+
+
+
+
+ I seek still greater understanding
+
+
+
+
+
+
+
+
+
+
+ I’m being hunted by the powerful
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my devotee
+
+
+
+
+
+
+
+
+
+
+ my guru
+
+
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my secret love
+
+
+
+
Which faction is known to hate those who share your cause?
+
(set your Reputation with them to -1)
+
+
+
+
+
+
Which faction is known to harbor those who share your cause?
+
(set your Reputation with them to +1)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I believe I’m haunted by a powerful curse
+
+
+
+
+
+
+
+
+
+
+ I hear the call of gold and silver
+
+
+
+
+
+
+
+
+
+
+ I am despised by other denizens
+
+
+
+
+
+
+
+
+
+
+ I am fleeing the legal consequences of my piracy
+
+
+
+
+
+
+
+
+
+
+ I wish to build a network of fellow pirates and freebooters
+
+
+
+
What happened to your captain?
+
+
+
+
+
+
+
+
+ disappearance
+
+
+
+
+
+
+
+
+
+
+ died in a blaze of glory
+
+
+
+
+
+
+
+
+
+
+ mutiny
+
+
+
+
+
+
+
+
+
+
+ imprisonment
+
+
+
+
+
+
+
+
+
+
+ retirement
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
+
Why did your parents raise you as a vagabond?
+
+
+
+
+
+
+
+
+ They rejected the ordinary life of a clearing of the Woodland
+
+
+
+
+
+
+
+
+
+
+ They feared their enemies would find them if they settled down
+
+
+
+
+
+
+
+
+
+
+ They wanted me to make my own choices free of society’s influence
+
+
+
+
+
+
+
+
+
+
+ They never fit in with the denizens
+
+
+
+
+
+
+
+
+
+
+ They didn’t know how else to live
+
+
+
+
What happened to your parents?
+
+
+
+
+
+
+
+
+ Captured by a powerful faction
+
+
+
+
+
+
+
+
+
+
+ Felled by a rival vagabond
+
+
+
+
+
+
+
+
+
+
+ Retired to a Woodland clearing
+
+
+
+
+
+
+
+
+
+
+ Missing in the forest, now presumed dead
+
+
+
+
+
+
+
+
+
+
+ Killed in battle by agents of a powerful faction
+
+
+
+
Which faction did your parents serve the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With faction did your parents most often oppose?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I want to see all of the Woodland
+
+
+
+
+
+
+
+
+
+
+ I want to find a worthy hero to write about
+
+
+
+
+
+
+
+
+
+
+ I want to witness a legendary moment firsthand
+
+
+
+
+
+
+
+
+
+
+ I want to find the kind of true love found in epic poetry
+
+
+
+
+
+
+
+
+
+
+ I have been run out of too many clearings to stay still
+
+
+
+
Whom have you wronged and how?
+
+
+
+
+
+
+
+
+ A lover, with my words
+
+
+
+
+
+
+
+
+
+
+ A friend, with my actions
+
+
+
+
+
+
+
+
+
+
+ An innocent, with my silence
+
+
+
+
+
+
+
+
+
+
+ An ally, with my inaction
+
+
+
+
+
+
+
+
+
+
+ A sibling, many times
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I am feared by most denizens
+
+
+
+
+
+
+
+
+
+
+ I wish to see all the Woodlands have to offer
+
+
+
+
+
+
+
+
+
+
+ I refuse to serve someone unworthy
+
+
+
+
+
+
+
+
+
+
+ I seek to overthrow all oppressors
+
+
+
+
+
+
+
+
+
+
+ I am running from powerful enemies
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my mentor
+
+
+
+
+
+
+
+
+
+
+ my ward
+
+
+
+
+
+
+
+
+
+
+ my loved one
+
+
+
+
+
+
+
+
+
+
+ my sibling
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
Where do you call home?
+
+
+
+
+
+
+
+
+
+
+ the forest
+
+
+
+
+
+
+
+
+
+
+ a place far from here
+
+
+
+
Why are you a vagabond?
+
+
+
+
+
+
+
+
+ I want to wander the Woodland.
+
+
+
+
+
+
+
+
+
+
+ I’m seeking answers to a mystery
+
+
+
+
+
+
+
+
+
+
+ I need to find and reconnect with a loved one
+
+
+
+
+
+
+
+
+
+
+ I am pursuing a treasure
+
+
+
+
+
+
+
+
+
+
+ I stole and sold something precious from someone dangerous
+
+
+
+
Whom have you left behind?
+
+
+
+
+
+
+
+
+ my family
+
+
+
+
+
+
+
+
+
+
+ my spouse or loved one
+
+
+
+
+
+
+
+
+
+
+ my best friend
+
+
+
+
+
+
+
+
+
+
+ my fellow explorer
+
+
+
+
+
+
+
+
+
+
+ my idol
+
+
+
+
Which faction have you served the most?
+
(mark two prestige for appropiate group)
+
+
+
+
+
+
With which faction have you earned a special enmity?
+
(mark one notoriety for appropiate group)
+
+
+
+
+
+
+
+
+
+
Your Connections
+
+
+
+
+
+
Partner
+
+
+
+
+
and I fought alongside each other to defend a clearing from a faction’s advances...but we failed. Why did we defend the clearing? Why did we fail? Who defeated us?
+
+
+ When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
+
+
+
+
Friend
+
+
I traveled with
+
+
+
+
for a time right after I became a vagabond. They helped keep me safe and showed me the Woodland. What keepsake did I gift them?
+
+
+ When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
+
+
+
+
+
Protector
+
+
I once protected
+
+
+
+
from a mortal blow during a fight, and I would do it again. Why?
+
+
+ When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
+
+
+
+
Partner
+
+
+
+
+
and I together helped a faction take control of a clearing, and share responsibility for it.
+
+
+ When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
+
+
+
+
+
+
Professional
+
+
+
+
+
and I tried to blaze a new trail between two clearings; without the support of the major factions, it never fully came to fruition.
+
+
+ If you share information with them after reading a tense situation , you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat , you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
+
+
+
+
Friend
+
+
+
+
+
and I forged a bond while investigating a ruin deep in the woods. What strange minor trinkets do each of you carry from that expedition?
+
+
+ When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
+
+
+
+
+
+
Watcher
+
+
I was tricked, conned, or deceived by
+
+
+
+
once. Why do I choose to continue working with them?
+
+
+ When you figure them out , you always hold 1, even on a miss. When you plead with them to go along with you , you can let them clear 2-exhaustion instead of 1.
+
+
+
+
Protector
+
+
I did something that would have gotten me the enmity of a Woodland faction— if
+
+
+
+
hadn’t covered for me. What did I do? Why and how did they protect me? Regardless, I feel indebted to them.
+
+
+ When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
+
+
+
+
+
+
Partner
+
+
+
+
+
and I worked together on my first real task of significance in the Woodland, deposing a dangerous authority figure of a faction. Who did we depose? Why?
+
+
+ When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
+
+
+
+
Watcher
+
+
I see in
+
+
+
+
many reminders of my old master. I am drawn to them, even as I watch them carefully. What is it that reminds me of my old master? How do they feel about my watchful eyes?
+
+
+ When you figure them out , you always hold 1, even on a miss. When you plead with them to go along with you , you can let them clear 2-exhaustion instead of 1.
+
+
+
+
+
+
Friend
+
+
+
+
+
and I once met and pulled off a mad, impossible stunt together. What did we do? Why?
+
+
+ When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
+
+
+
+
Partner
+
+
+
+
+
and I destroyed a faction’s resource, on behalf of an opposing faction. Why?
+
+
+ When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
+
+
+
+
+
+
Professional
+
+
I stole something important, something needed or craved, for
+
+
+
+
. I proved my worth to them.
+
+
+ If you share information with them after reading a tense situation , you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat , you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
+
+
+
+
Friend
+
+
+
+
+
sprang to get me out of holding, whether they bailed me out or rescued me. I owe them.
+
+
+ When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
+
+
+
+
+
+
Professional
+
+
+
+
+
and I have been working together well for a while. We read each other’s moves easily.
+
+
+ If you share information with them after reading a tense situation , you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat , you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
+
+
+
+
Family
+
+
+
+
+
and I had each other’s back when we were run out of a clearing because our natures got out of hand.
+
+
+ When you help them fulfill their nature, you both clear your exhaustion track.
+
+
+
+
+
+
Family
+
+
After
+
+
+
+
and I pulled off an impressive heist and stole something very valuable from a powerful faction, my bad choices landed me in dire straits. But they bailed me out, and we’ve been close ever since.
+
+
+ When you help them fulfill their nature, you both clear your exhaustion track.
+
+
+
+
Watcher
+
+
+
+
+
saw through one of my cons, and turned it back on me. How? Why did we forgive each other?
+
+
+ When you figure them out , you always hold 1, even on a miss. When you plead with them to go along with you , you can let them clear 2-exhaustion instead of 1.
+
+
+
+
+
+
+
Protector
+
+
+
+
+
is a true hero, someone whom even I look up to for their moral clarity. What did they do that convinced me of their righteousness?
+
+
+
+
+ When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
+
+
+
+
Family
+
+
+
+
+
and I are more-or-less siblings after years spent in each other’s company. Why have we struggled to get along in the past?
+
+
+ When you help them fulfill their nature, you both clear your exhaustion track.
+
+
+
+
+
Partner
+
+
+
+
+
and I exposed a dark secret of a faction, leading to a meaningful political change. What was it? And which member of that faction hates us for it?
+
+
+ When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
+
+
+
+
Peer
+
+
I think
+
+
+
+
sees the truth of the world, and I value their perspective deeply. What kinds of information do they see that I often overlook?
+
+
+ If you share information with them after reading a tense situation , you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat , you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
+
+
+
+
+
Protector
+
+
I see greatness in
+
+
+
+
that I wish to nurture...and perhaps turn to my own purposes. What is it about them that inspires me so?
+
+
+ When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
+
+
+
+
Family
+
+
+
+
+
sheltered me in the earliest days of my exile when I was at my most vulnerable. Why did they offer me such kindness in my moment of need?
+
+
+ When you help them fulfill their nature, you both clear your exhaustion track.
+
+
+
+
+
+
Watcher
+
+
+
+
+
reminds me of a powerful political figure of the Woodland. Whom do they resemble? Why is the resemblance so striking to me?
+
+
+ When you figure them out , you always hold 1, even on a miss. When you plead with them to go along with you , you can let them clear 2-exhaustion instead of 1.
+
+
+
+
Peer
+
+
+
+
+
and I negotiated a truce between two warring parties within a clearing. Why were they so important to closing the deal?
+
+
+ If you share information with them after reading a tense situation , you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat , you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
+
+
+
+
+
+
Protector
+
+
+
+
+
has come to share my beliefs; I must stand with them, no matter the cost. What happened to us that convinced them of the wisdom of my cause?
+
+
+ When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
+
+
+
+
Watcher
+
+
+
+
+
was once hurt greatly by someone who shared my cause. Why do I think I might still win them over? What have I already tried to do to earn their trust?
+
+
+ When you figure them out , you always hold 1, even on a miss. When you plead with them to go along with you , you can let them clear 2-exhaustion instead of 1.
+
+
+
+
+
+
Partner
+
+
+
+
+
and I seized valuable cargo from a faction together. Who did we rob? Why?
+
+
+ When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
+
+
+
+
Family
+
+
+
+
+
had a good relationship with my former captain. How have they supported me in taking on the role as my own?
+
+
+ When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
+
+
+
+
+
Peer
+
+
+
+
+
used to work with one of my parents and invited me to join the band when I came of age. How did I impress them with my talents?
+
+
+
+
+ If you share information with them after reading a tense situation , you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat , you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
+
+
+
+
Family
+
+
+
+
+
was mentored by one of my parents. What vagabond skills did they learn from my parents that I’ve always struggled to master?
+
+
+ When you help them fulfill their nature, you both clear your exhaustion track.
+
+
+
+
+
Friend
+
+
+
+
+
and I still talk about the time we were run out of a clearing, even though we thought our adventures would lead the powers-that-be to treat us as heroes. What did we do? How did it go wrong?
+
+
+
+
+ When you help them, you can mark 2-exhaustion to give a +2, instead of 1-exhaustion for a +1.
+
+
+
+
Family
+
+
+
+
+
and I have been through battles, ruin-delves, heists, and more together. Which particular incident made us close? How did I make it famous?
+
+
+ When you help them fulfill their nature, you both clear your exhaustion track.
+
+
+
+
+
+
Protector
+
+
The first time I saw
+
+
+
+
they piqued my curiosity; I went out of my way to protect them from the ire of my own band. What about them sparked my loyalty?
+
+
+
+
+ When they are in reach, mark exhaustion to take a blow meant for them. If you do, take +1 ongoing to weapon moves for the rest of the scene.
+
+
+
+
Watcher
+
+
+
+
+
bested me in combat when I got out of hand. How? Why did I thank them for it?
+
+
+ When you figure them out , you always hold 1, even on a miss. When you plead with them to go along with you , you can let them clear 2-exhaustion instead of 1.
+
+
+
+
+
+
Partner
+
+
+
+
+
and I have seen the wonders of the Woodland together. What makes them a stalwart companion on my travels?
+
+
+
+
+ When you fill in this connection, you each mark 2-prestige with the faction you helped, and mark 2-notoriety with the faction you harmed. During play, if you are spotted together, then any prestige or notoriety gains with those factions are doubled for the two of you.
+
+
+
+
Peer
+
+
+
+
+
is famous for a discovery of their own. I greatly respect them! What did they discover? How?
+
+
+ If you share information with them after reading a tense situation , you both benefit from the +1 for acting on the answers. If you help them while they attempt a roguish feat , you gain choices on the help move as if you had marked 2-exhaustion when you mark 1-exhaustion.
+
+
+
+
+
+
New Connections
+
+
+
+ Choose connection...
+ Partner
+ Friend
+ Protector
+ Professional
+ Watcher
+ Family
+
+ Peer
+
+ Battle-Sibling
+ Confidant
+ Enabler
+ Lover
+ Protégé
+ Rival
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Sterling Reputation
+
+
Whenever you mark any amount of prestige with a faction , mark one additional prestige. When you mark any amount of notoriety with a faction , you can instead clear an equivalent amount of marked prestige.
+
+
+
+
+
+
+
+
+
+
+
+
+ Subduing Strikes
+
+
When you aim to subdue an enemy quickly and nonlethally , you can engage in melee with Cunning instead of Might. You cannot choose to inflict serious harm if you do.
+
+
+
+
+
+
+
+
+
+
+ Talon on the Pulse
+
+
When you gather information about the goings-on in a clearing , roll with Cunning. On a 10+, ask 3. On a 7-9, ask 2.
+
+
+
+ •
+
+
+ Who holds power in this clearing?
+
+
+
+
+ •
+
+
+ Who is the local dissident?
+
+
+
+
+ •
+
+
+ What are the denizens afraid of?
+
+
+
+
+ •
+
+
+ What do the denizens hope for?
+
+
+
+
+ •
+
+
+ What opportunities exist for enterprising vagabonds?
+
+
+
On a miss, your questions tip off someone dangerous.
+
+
+
+
+
+
+
+
+
+
+ Brute
+
+
Take +1 Might (max +3).
+
+
+
+
+
+
+
+
+
+
+
+
+ Carry a Big Stick
+
+
When you use words to pause an argument or violent conflict between others , roll with Charm. On a hit, they choose: mark 2-exhaustion and keep going, or stop for now. On a 10+, take +1 ongoing to dealing with them peacefully. On a miss, NPCs turn their anger to you, and PCs take +1 ongoing against you for the scene.
+
+
+
+
+
+
+
+
+
+
+
+
+ Crash and Smash
+
+
When you smash your way through scenery to reach someone or something , roll with Might. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.
+
+
+
+ •
+
+
+ You hurt yourself: mark injury
+
+
+
+
+ •
+
+
+ You break an important part of your surroundings
+
+
+
+
+ •
+
+
+ You damage or leave behind a piece of gear (GM’s choice)
+
+
+
On a miss, you smash through, but you leave yourself totally vulnerable on the other side.
+
+
+
+
+
+
+
+
+
+
+
+ Cross Country
+
+
Take one extra box of exhaustion. When your exhaustion track is full and you must mark exhaustion , you may choose to mark an equivalent amount of injury instead of being removed from the situation or going unconscious.
+
+
+
+
+
+
+
+
+
+
+
+
+ Parkour
+
+
When you dash your way through a chaotic scene or fight , roll with Finesse. On a 10+, hold 3. On a 7-9, hold 2. Spend your hold 1-for-1 to dash to something within sight and reach without being stopped, or to dash away from something nearby without being stopped. You can dash away from an enemy even at the moment they attack. On a miss, your surroundings trip you up, and you’re caught in place while danger closes in.
+
+
+
+
+
+
+
+
+
+
+
+ Silent Paws
+
+
You are adept at slipping into and out of dangerous situations without anyone noticing. When you attempt a roguish feat to sneak or hide, you can mark 2-exhaustion to shift a miss to a 7-9.
+
+
+
+
+
+
+
+
+
+
+
+
+ Slip Away
+
+
When you take advantage of an opening to escape from a dangerous situation , roll with Finesse. On a hit, you get away. On a 10+, choose 1. On a 7-9, choose 2:
+
+
+
+ •
+
+
+ You suffer injury or exhaustion (GM’s choice) during your escape
+
+
+
+
+ •
+
+
+ You end up in another dangerous situation
+
+
+
+
+ •
+
+
+ You leave something important behind
+
+
+
On a miss, you escape, but it costs you—mark injury or exhaustion, GM’s choice—and you leave ample evidence behind for your foes to track and follow you.
+
+
+
+
+
+
+
+
+
+
+ Always Armed
+
+
Take the weapon skill Improvise a Weapon (it does not count against your limit). When you deal harm with an improvised weapon, deal +1 harm.
+
+
+
+
+
+
+
+
+
+
+
+
+ Knowing a Lord’s Will
+
+
When you figure out a denizen of status, authority, or power, roll with Might instead of Charm. When you trick a denizen of status, authority, or power by playing subordinate, roll with Might instead of Cunning.
+
+
+
+
+
+
+
+
+
+
+
+ Arsonist
+
+
When you wreck something with flagrantly dangerous means (explosives, uncontrolled flame, etc.), roll with Luck instead of Might.
+
+
+
+
+
+
+
+
+
+
+
+
+ Create to Destroy
+
+
When you use available materials to rig up a dangerous device , roll with Finesse. On a hit, you cobble together something that will do what you want, one time. On a 10+, choose one. On a 7-9, choose two. The device is:
+
+
+
+ •
+
+
+ More dangerous than intended
+
+
+
+
+ •
+
+
+ Larger or more unwieldy than intended
+
+
+
+
+ •
+
+
+ More temperamental and fragile than intended
+
+
+
On a miss, you need some vital component to finish it; the GM will tell you what.
+
+
+
+
+
+
+
+
+
+
+ Breaking and Entering
+
+
When you attempt roguish feats to get into or out of a place you’ve previously been, you can mark exhaustion to make the move as if you had rolled a 10+, instead of rolling.
+
+
+
+
+
+
+
+
+
+
+
+
+ Disappear Into the Dark
+
+
When you slip into shadows while unnoticed , mark exhaustion and hold 1. As long as you remain quiet, move slowly, and hold 1 for this move, you will remain hidden. If you inadvertently reveal yourself, lose your hold. Spend your hold to reveal yourself from a darkened place, suddenly and without warning. If you attack someone immediately after spending the hold, take +3 on the roll.
+
+
+
+
+
+
+
+
+
+
+
+ Toolbox
+
+
You have a kit of tools and supplies with which you work on long-term projects. Choose two features:
+
+
assorted scrap wood, assorted gears and springs, esoteric hand tools, manuals, assorted medicines, portable alchemy kit, sewing kit, cookware, minor explosives
+
Choose one drawback:
+
heavy (counts as 2 Load instead of 1), bulky & obvious, stolen, fragile
+
When you open up your toolkit and dedicate yourself to making a thing or to getting to the bottom of something , decide what and tell the GM. The GM will give you between 1 to 4 conditions you must fulfill to accomplish your goal, including time taken, materials needed, help needed, facilities/tools needed, or the limits on the project. When you accomplish the conditions , you accomplish the goal.
+
+
+
+
+
+
+
+
+
+
+
+ Repair
+
+
When you repair destroyed personal equipment with your toolbox , the GM will set one condition as per the Toolbox move. Fulfill it, and clear all wear for that equipment. When you repair damaged personal equipment with your toolkit , you do it as long as you spend depletion or Value, 1 for 1, for each box of wear you clear.
+
+
+
+
+
+
+
+
+
+
+
+ Instigator
+
+
When you trick an NPC into fighting another NPC, you can remove one option from the 7-9 list—they cannot choose that option instead of doing what you want.
+
+
+
+
+
+
+
+
+
+
+
+
+ Pleasant Facade
+
+
When you suck up to or otherwise butter up an unsuspecting NPC , roll with Charm. On a 10+, hold 3. On a 7-9, hold 2. Spend your hold 1 for 1 to deflect their suspicion or aggression away from you onto someone or something else. On a miss, your attempts at flattery are suspicious—they’re going to keep their eye on you.
+
+
+
+
+
+
+
+
+
+
+
+
+ Take Up the Call
+
+
Name two non-denizen factions: declare one to be the best hope for the Woodland (The Just ) and the other evil tyrants (The Enemy ). Take +1 ongoing to protect members of the Just or harm agents of the Enemy. You may switch which factions you consider to be the Just or the Enemy at the end of any session by clearing all prestige from the faction which no longer inspires you; your reputation with both factions remains the same.
+
+
+
+
+
+
+
Choose a role you often fill as a champion:
+
+
+
+
+
+
+
+
+
+ Luminary: When you persuade an NPC to fight for the Just or resist the charms of the Enemy, roll with Might instead of Charm.
+
+
+
+
+
+
+
+
+
+
+ Paladin: When you inflict harm on the Enemy, inflict 1 additional harm; when you suffer harm protecting the Just, suffer 1 fewer harm.
+
+
+
+
+
+
+
+
+
+
+ Emissary: When you mark prestige with the Just, mark an additional prestige. When you mark notoriety with the Enemy, mark an additional notoriety.
+
+
+
+
+
+
+
+
+
+
+
+
+
+ The Worth of a Book
+
+
When you study your tomes and scrolls to discover old techniques or methods to solve an intractable problem—curing a deadly disease, ending a drought, legally unseating a leader, etc—decide what you want to accomplish and tell the GM. The GM will give you between 1 to 4 conditions you must fulfill to discover a path forward, including time taken, additional information needed, mentors or translators needed, facilities/tools needed, or the limits of your solution. When you fulfill the conditions, you gain whatever knowledge you were seeking—it’s up to you to put to use.
+
+
+
+
+
+
+
+
+
+
+
+
+ An Eye for the Real Story
+
+
When you read a tense situation , mark an exhaustion—even on a miss—to spot someone who knows more than they’re letting on. Take a +1 ongoing to convince them to share their secrets with you when you get them in private.
+
+
+
+
+
+
+
+
+
+
+
+
+ Known by All
+
+
When you first encounter an important NPC from your former faction , you may declare them to be an old ally—choose and mark one unmarked option from the list below instead of meeting someone important —and roll.
+
+
+
+
+
+
+
+
+
+ They shared your political networks; roll with +1.
+
+
+
+
+
+
+
+
+
+
+ You worked closely with them for years; roll with +2.
+
+
+
+
+
+
+
+
+
+
+ They were a loyal friend or dutiful servitor; roll with +3.
+
+
+
On a hit, their loyalty has not diminished; they offer whatever aid they can, even risking their own reputation and safety. On a 7-9, they can only assist you if they can pretend you forced their hand and cover their tracks when you leave; mark as much notoriety with their faction as you added to your roll. On a miss, your attempt to reconnect only reveals your desperation; mark as much notoriety as you added to your roll and know that those who hunt you will be here soon.
+
When you have marked all three options , clear them all; your agents will tell you of an opportunity to redeem yourself in the eyes of your faction now that they know you are still active.
+
+
+
+
+0 +1 +2 +3
+
+
+
+ •
+
+
+ Mark exhaustion to use Diplomat when you ask for a favor or meet someone important for the first time, regardless of the faction of your target.
+
+
+
+
+ •
+
+
+ When you persuade or figure out an important NPC while acting on behalf of another—not you or your band—roll with Diplomat instead of Charm.
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Friends Indeed
+
+
When you first seek out those who share your cause after arriving in a clearing, roll with Charm. On a hit, you find one or two; they provide what they can in service to your collective work. On a 7-9, they also tell you about a threat to your shared ideology that has arisen in the clearing. On a miss, you are caught by someone in the clearing who openly despises your kind.
+
+
+
+
+
+
+
+
+
+
+
+
+ Hear Me!
+
+
When you give an inspiring speech to a persuadable crowd in the service of your cause, mark exhaustion and roll with Charm. On a hit, you sway them; pick 2. On a 7-9, you must put yourself at the crowd’s mercy and lead them directly for them to follow through.
+
+
+
+ •
+
+
+ They tear down an opposing symbol
+
+
+
+
+ •
+
+
+ They overthrow a vulnerable tyrant
+
+
+
+
+ •
+
+
+ They destroy the trappings of tradition
+
+
+
+
+ •
+
+
+ They elevate someone overlooked
+
+
+
+
+ •
+
+
+ They deliver justice to the wicked
+
+
+
On a miss, the crowd is moved to action but ignores your guidance, leading to terrible consequences.
+
+
+
+
+
+
+
+
+
+
+ Small Ship
+
+
By default, your ship has a wear track with four boxes. Mark wear when it suffers serious damage or when a move calls for it. When your ship’s wear track is filled, it is dead in the water and must be repaired at port. If you must mark wear on your ship but its whole track is full, your ship is lost. If you ever lose the ship the GM may present you with an opportunity to get a new one.
+
+
+
+
+
Blessings (choose 2):
+
+
+
+
+
+
+
+
+ stocked: your ship gains a 2-box depletion track of cargo and gear
+
+
+
+
+
+
+
+
+
+
+ nimble: take +1 ongoing to tricking NPCs when relying on your ship’s speed
+
+
+
+
+
+
+
+
+
+
+ renowned: take +1 to reputation with a chosen faction while on your ship
+
+
+
+
+
+
+
+
+
+
+ swift: once per session, mark wear to outrun any pursuer on the water
+
+
+
Flaws (choose 2):
+
+
+
+
+
+
+
+
+ dreaded: take -1 to reputation with a chosen faction while on your ship
+
+
+
+
+
+
+
+
+
+
+ rickety: your ship has one fewer box of wear than usual
+
+
+
+
+
+
+
+
+
+
+ clumsy: take -1 ongoing to trusting fate when piloting your ship carefully
+
+
+
+
+
+
+
+
+
+
+ stolen: someone dangerous is pursuing you to recover their property
+
+
+
+
+
+
+
+
+ •
+
+
+ Choose a weapon type: dagger, axe, hammer, sword, spear, crossbow, bow
+
+
+
+
+ •
+
+
+ Choose an appropriate range: intimate, close, far
+
+
+
+
+ •
+
+
+ Choose two features:
+
+
+
+
+
+
+
+
+
+
+ Reliable: +2 boxes of wear and an additional range
+
+
+
+
+
+
+
+
+
+
+ Feared: When you engage in combat against foes who recognize this weapon, inflict morale harm on them
+
+
+
+
+
+
+
+
+
+
+ Deadly: When you inflict harm with this weapon, inflict +1 harm
+
+
+
+
+
+
+
+
+
+
+ Double-headed: One edge inflicts injury, the other exhaustion. Declare which side you use at the start of a fight
+
+
+
+
+
+
+
+
+
+
+ Flexible: Choose 2 weapon skill tags for this weapon
+
+
+
+
+
+
+
+
+
+
+ Unique: Your weapon is of unusual design; once per session, mark exhaustion to ignore the harm inflicted on you by a single attack
+
+
+
+
+
+
+
+
+
+
+ Rousing: After you successfully inflict injury on a dangerous enemy, mark wear to clear exhaustion from every ally who saw you land the blow
+
+
+
+
+
+
+
+ •
+
+
+ Choose a type: musical instrument, poetry book, unique costume, stage prop
+
+
+
+
+ •
+
+
+ Choose a look: battered, fancy, delicate, stained, pristine
+
+
+
+
+ •
+
+
+ Choose three features:
+
+
+
+
+
+
+
+
+
+
+ Sturdy:: +2 boxes of wear; when you tend to your symbol after a public performance, clear a box of wear.
+
+
+
+
+
+
+
+
+
+
+ Enchanting: mark wear instead of exhaustion to add +2 when you help another vagabond by distracting someone with your performance
+
+
+
+
+
+
+
+
+
+
+ Versatile: choose two equipment tags for your symbol
+
+
+
+
+
+
+
+
+
+
+ Revealing: when you perform in public, mark wear to ask any one character who watched “what truly motivates your character?”; take +1 when acting on the answer
+
+
+
+
+
+
+
+
+
+
+ Pleasant: when you perform for your band while traveling on a path, mark wear to clear up to 2 additional exhaustion from each vagabond.
+
+
+
+
When you first put on an earnest, public performance in a clearing , roll with Charm. On a hit, name a faction you flatter; an important member comes forward to offer you work. On a 10+, mark prestige with their faction as well. On a miss, you draws the worst kind of attention to you and your friends.
+
+
+
+
+
+
+
+
+
+
+
+ Eye For Battle
+
+
When you read a tense situation just as violence breaks out, roll with Might instead of Cunning.
+
+
+
+
+
+
+
+
+
+
+
+
+ Ironhide
+
+
When a group inflicts harm on you , suffer 2 fewer harm from each attack (minimum 1-harm); when you inflict harm on a group, inflict 1 additional harm.
+
+
+
+
+
+
+
+
+
+
+
+ Word on the Street
+
+
When you spend time in a clearing talking with locals , roll with Finesse. On a hit, you catch wind of a nearby unexplored wonder or ruin; someone promises to take you to it for a fair fee (1-value). On a 7-9, the dangers make their price steeper—an additional 1-value of coin or gear. On a miss, the location is under threat—soon it will be plundered, destroyed, or claimed by another power.
+
+
+
+
+
+
+
+
+
+
+
+
+ Never Lost
+
+
Take two additional boxes of injury and depletion you can mark when you confront dangers within a ruin and a +1 ongoing to trusting fate and performing roguish feats while exploring such ancient locales.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Orator
+
+
When you give a speech to interested denizens of a clearing , say what you are motivating them to do and roll with Charm. On a hit, they will move to do it as they see fit. On a 10+, choose 2. On a 7-9, choose 1.
+
+
+
+ •
+
+
+ They don’t try to take your intent too far
+
+
+
+
+ •
+
+
+ They don’t disband at the first sign of real resistance
+
+
+
+
+ •
+
+
+ They don’t demand you stand at their head and lead
+
+
+
On a miss, they twist your message in unpredictable ways.
+
+
+
+
+
+
+
+
+
+
+
+ Well-Read
+
+
Take +1 Cunning (max +3).
+
+
+
+
+
+
+
+
+
+
+
+ Hardy
+
+
Take 1 additional injury box. Whenever time passes or you journey to a new clearing, you can clear 2 injury boxes automatically.
+
+
+
+
+
+
+
+
+
+
+
+
+ Strong Draw
+
+
When you target someone with a bow, mark wear on the bow to roll with Might. On a hit, mark exhaustion to inflict 1 additional injury. Mark exhaustion again to make your shot ignore the enemy’s armor—they cannot mark wear to absorb the injury.
+
+
+
+
+
+
+
+
+
+
+
+
+ Fleet of Foot and Hand
+
+
Take +1 Finesse (max +3).
+
+
+
+
+
+
+
+
+
+
+
+
+ Traveler Extraordinaire
+
+
When you travel along the paths to another clearing , you can always give +1 to the roll or clear 2-exhaustion, your choice. When you travel through the forest to another clearing , you can always give +1 to the roll or clear 2-depletion, your choice. In both cases, before you arrive at the next clearing, you can ask the GM any two questions about the next clearing, based on what you remember from your last time through.
+
+
+
+
+
+
+
+
+
+
+
+ Poisons and Antidotes
+
+
You have expertise in the poisons and antidotes of the Woodland. When you brew a poison , mark depletion and say what effect you want it to have: sleep, weakness, inebriation, or death. Any poison you make requires ingestion or injection; you can use the poison on your weapon or put it in your target’s food or drink. When you study a poison or its effects to make an antidote , the GM will tell you what special ingredient you’ll need. Get the ingredient and mark depletion to brew the antidote.
+
+
+
+
+
+
+
+
+
+
+
+
+ Forager
+
+
When you travel or pass into a forest , before making any travel move, you can clear your choice of:
+
+
+
+ •
+
+
+ Up to 3-depletion
+
+
+
+
+ •
+
+
+ Up to 2-exhaustion
+
+
+
+
+ •
+
+
+ Up to 2-injury
+
+
+
+
+
+
+
+
+
+
+
+
+ Well-Mannered
+
+
When you enter a social environment dependent on manners and etiquette , roll with Cunning. On a 10+, hold 3. On a 7-9, hold 2. Lose all hold when you leave or when social rules fall apart. Spend hold 1-for-1 to:
+
+
+
+ •
+
+
+ Cover up a social faux pas on behalf of yourself or an ally; clear 1-exhaustion
+
+
+
+
+ •
+
+
+ Call out someone else’s social faux pas; inflict 1-morale harm on them
+
+
+
+
+ •
+
+
+ Charm someone; take +1 ongoing to speak to them while you have hold
+
+
+
+
+ •
+
+
+ Demonstrate your value; mark prestige with a powerful denizen’s faction
+
+
+
On a miss, the rules of etiquette here are far different from what you expected; mark exhaustion as you commit a gravely impolite error.
+
+
+
+
+
+
+
+
+
+
+
+ Fealty
+
+
When you commit yourself to the cause of someone you deem worthy , swear an oath to them stating what task you will complete on their behalf. Mark exhaustion to reroll a move made in pursuit of that task. You cannot commit yourself to another cause until you accomplish the first, or break your oath. If you break your oath, fill your exhaustion track and mark 4-notoriety with the faction whose trust you betrayed. If you fulfill your oath, mark 4-prestige with the faction whose trust you kept.
+
+
+
+
+
+
+
+
+
+
+
+ It’s a Distraction!
+
+
You gain the roguish feat Blindside (it does not count against your limit). When you attempt a roguish feat to blindside someone while they are distracted by environmental dangers (a raging fire, an oncoming flood, etc.), roll with Luck instead of Cunning.
+
+
+
+
+
+
+
+
+
+
+
+
+ Daredevil
+
+
You’re at your luckiest when you go into danger without hesitation. When you dive into a dangerous situation without forethought or planning , treat yourself as having “Luck Armor,” with 1 box of wear (remember, armor is only “destroyed” when you would mark another box of wear, and all its boxes are full). The “Luck Armor” automatically goes away once the danger has passed, and the next time you would have “Luck Armor,” you gain it as if it was brand new with clear boxes.
+
+
+
+
+
+
+
+
+
+
+
+ Rope-a-Dope
+
+
When you evade and dodge your enemy so as to tire them out , roll with Finesse. On a hit, you can mark exhaustion to make them mark 2-exhaustion. On a 10+, you can mark exhaustion to make them mark 3-exhaustion. On a miss, they catch you in the middle of a dodge—you’re at their mercy.
+
+
+
+
+
+
+
+
+
+
+
+
+ Small Hands
+
+
When you grapple with an enemy larger than you, roll with Finesse instead of Might. On a miss, they overpower you—you’re at their mercy.
+
+
+
+
+
+
+
+
+
+
+
+ Big Pockets
+
+
Take two extra boxes of depletion.
+
+
+
+
+
+
+
+
+
+
+
+
+ Jury Rig
+
+
When you create a makeshift device on the fly , roll with Cunning. On a hit, you create a device that works once, then breaks. On a 10+, choose one:
+
+
+
+ •
+
+
+ It works exceptionally well
+
+
+
+
+ •
+
+
+ You get an additional use out of it
+
+
+
On a miss, the device works, but it has an unintended side effect that the GM will reveal when you use it.
+
+
+
+
+
+
+
+
+
+
+ Desperate Smile
+
+
When you trust fate to see you through by begging, pleading, or abasing yourself, roll with Charm instead of Luck.
+
+
+
+
+
+
+
+
+
+
+
+
+ Charm Offensive
+
+
When you play upon an enemy’s insecurities, concerns, or fears to distract them with words during a fight , roll with Cunning. On a hit, you create an opening for yourself—make any available weapon move against them at +1, or strike quickly and deal injury to them. On a 7-9, you also tick them off; they aren’t listening to you anymore, no matter what you do, until the situation drastically changes. On a miss, you infuriate them—they come at you, hard, and you’re not prepared.
+
+
+
+
+
+
+
+
+
+
+
+
+ Of the People
+
+
When your band travels down a path at a relaxing pace , roll with +1 instead of -1. On a hit, you encounter friendly faces on the journey who offer food and assistance; your band marks half as much depletion as normal. On a 7-9, the characters you meet are in a bit of trouble; they expect you to lend a hand. On a miss, a dangerous foe committed to ending your “righteousness” catches you (and your friends) unaware and unprepared.
+
+
+
+
+
+
+
+
+
+
+
+
+ Skill Against Skill Alone
+
+
When you grapple with an enemy and roll a 12+, you may take their blows to incapacitate them; suffer their full harm to fill their exhaustion or injury track.
+
+
+
+
+
+
+
+
+
+
+
+ Search the Records
+
+
When you examine the documents, records, or assorted notes of an important NPC (your call) , roll with Cunning. On a hit, you discover evidence of their secrets; the GM will tell you who would pay for the information you’ve uncovered. On a 10+, you also take a 12+ instead of rolling the next time you try to figure them out . On a miss, your search yields terrible news—someone is acting against you or your interests in an unexpected arena.
+
+
+
+
+
+
+
+
+
+
+
+
+ Loremaster
+
+
When you consult your knowledge in order to understand a political conflict , roll with Cunning. On a hit, the GM tells you what information you remember that completes your understanding of the messy situation. On a 10+, you can ask a followup question; the GM will answer honestly. On a miss, something about the situation doesn’t fit the history—the GM will tell you what has radically shifted.
+
+
+
+
+
+
+
+
+
+
+
+
+ Above It All
+
+
When you trick an NPC into granting you access or information by pretending to be a high-ranking faction leader, roll with Charm instead of Cunning.
+
+
+
+
+
+
+
+
+
+
+
+
+ I Bring You...
+
+
When you spend time talking to the denizens of a clearing , mark exhaustion to learn what vital resource or fugitive the powers-that-be seek. When you deliver a vital resource or prisoner to a faction, you may ask for a favor from the faction as if you rolled a 12+ in addition to marking prestige. If your reputation with that faction is already +2 or greater, you may instead sway the NPC whose cause you most directly benefited with your contribution as if you rolled a 12+.
+
+
+
+
+
+
+
+
+
+
+
+ Fancy Meeting You Here
+
+
When you carouse in a popular locale , roll with Luck. On a hit, you meet a lackey of a powerful faction in the area—the GM will tell you what they do for the faction, and you tell the GM when and how you met them in the past. On a 10+, they get sloppy: they let a secret slip about the faction's plans or offer to introduce you to the faction's leaders on friendly terms. On a miss, someone who is looking for you finds you first.
+
+
+
+
+
+
+
+
+
+
+
+
+ Turncoat
+
+
You gain the roguish feats Blindside and Counterfeit (they do not count against your maximum for advancement). When you attempt a roguish feat to blindside someone who trusts you, roll with Cunning instead of Finesse.
+
+
+
+
+
+
+
+
+
+
+
+
+ Plots and Schemes
+
+
Take +1 Cunning (max+3).
+
+
+
+
+
+
+
+
+
+
+
+ Destroy Something Beautiful
+
+
When you wreck a false idol or symbol of oppression alongside your allies, roll with Charm instead of Might; you and all your allies clear an exhaustion, even on a miss.
+
+
+
+
+
+
+
+
+
+
+
+
+ Devilish Charm
+
+
When you trick an NPC you’ve previously aided or impressed, mark exhaustion to make the move as if you had rolled a 12+, instead of rolling.
+
+
+
+
+
+
+
+
+
+
+
+ Sail On
+
+
When you travel from clearing to clearing by ship , mark wear on the ship and roll with Luck. On a hit, you reach the next port; the GM will tell you one (mostly) friendly denizen you know there. On a 7-9, they are holding a grudge— work it out or offer at least 2-value to let things go. On a miss, you are caught in a dangerous situation along your route before you arrive at port.
+
+
+
+
+
+
+
+
+
+
+
+
+ Swashbuckler
+
+
When you first charge into battle by swinging, diving, or leaping to engage an enemy in melee at close range , roll with Luck instead of Might.
+
+
+
+
+
+
+ •
+
+
+ Are you in a clearing?
+
+
+
+
+ •
+
+
+ Is anyone looking for you?
+
+
+
+
+ •
+
+
+ Do you have +2 or -2 Reputation with at least one faction?
+
+
+
On a hit, someone with unfinished business with your parents finds you. On a 10+, they arrive without warning. On a miss, an ordinary denizen warns you about someone who might seek you out; mark your legacy track.
+
+
+
+
+
+
+
+
+
+
+
+ One of Us
+
+
When you try to figure out or persuade vagabonds, bandits, revolutionaries, or outcasts, roll with Luck instead of Charm.
+
+
+
+
+
+
+
+
+
+
+
+
+ Adoring Fans
+
+
When you first enter a clearing , roll with Charm. On a hit, a fan recognizes you; they relate gossip, offer a place to stay, and show your band around. On a 10+, your fan will go even further to help you. On a miss, you meet a fan withgood intentions who immediately makes your situation much, much worse.
+
+
+
+
+
+
+
+
+
+
+
+
+ All Eyes on Me
+
+
When you create a distraction through outlandish performance , mark exhaustion and roll with Charm. On a hit, the room can’t look away; your allies take +1 ongoing to sneak, hide, pickpocket, or trust fate while you perform. On a 10+, hold 1; spend the hold to grant an ally a +3 for one of the aforementioned rolls instead. On a miss, your audience finds something about your performance insulting or misguided; they fall over themselves to give you their opinion.
+
+
+
+
+
+
+
+
+
+
+
+ Loot and Plunder
+
+
When you loot a rich area for valuables , roll with Finesse. On a hit, something out of the ordinary catches your eye; claim it and it’s yours. On a 10+ all 3. on a 7-9 choose 1:
+
+
+
+ •
+
+
+ It is worth a lot of money (+2-value)
+
+
+
+
+ •
+
+
+ It is of special value to a particular faction (+4 prestige if traded to them)
+
+
+
+
+ •
+
+
+ It is extremely durable (+1-wear)
+
+
+
On a miss, you can get your hands on it, but it is sought by dangerous denizens who are all too willing to kill to take it from whoever possesses it.
+
+
+
+
+
+
+
+
+
+
+
+ Merciful Might
+
+
When you try to befriend an NPC you’ve saved from the wrath of another , spend time helping them further (mark exhaustion) or buy them a drink (mark depletion). Your continued kindness pays dividends; they’ll share a valuable secret or grant you a serious favor.
+
+
+
+
+
+
+
+
+
+
+
+ Treasurer Hunter
+
+
When you sell the treasures you found in a ruin at market, roll with Cunning. On a hit, you find some buyers. On a 7-9, take 1. On a 10+, both:
+
+
+
+ •
+
+
+ you get a good price; you get double what such findings are usually worth
+
+
+
+
+ •
+
+
+ you are popular; mark two prestige with the controlling faction
+
+
+
On a miss, you still sell the items for a fair price, but someone powerful takes offense at your plunder of such sacred sites.
+
+
+
+
+
+
+
+
+
+
+
+ Adventurer Contract
+
+
When you try to convince a powerful NPC to supply an exploratory adventure , roll with Cunning. On a hit, they give you 8-value in resources and depletion—but you must fulfill a request. On a 10+, they ask for something general—more riches, information, a prize or trophy. On a 7-9, they want something specific—a singular treasure, secret knowledge, a lost ritual. On a miss, they mount a competing expedition based on what you have told them.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Fast Friends
+
+
When you try to befriend an NPC you’ve just met by matching their personality, body language, and desires , mark exhaustion and roll with Cunning. On a hit, they’ll look upon you favorably—ask them any one noncompromising question and they’ll answer truthfully, or request a simple favor and they’ll do it for you. On a 10+, they really like you—they’ll share a valuable secret or grant you a serious favor instead. On a miss, you read them totally wrong, and their displeasure costs you.
+
+
+
+
+
+
+
+
+
+
+
+ Guardian
+
+
When you defend someone or something from an immediate NPC or environmental threat , roll with Might. On a hit, you keep them safe and choose one. On a 7–9, it costs: expose yourself to danger or escalate the situation.
+
+
+
+ •
+
+
+ Draw the attention of the threat; they focus on you now
+
+
+
+
+ •
+
+
+ Put the threat in a vulnerable spot; take +1 forward to counterstrike
+
+
+
+
+ •
+
+
+ Push the threat back; you and your protectee have a chance to maneuver or flee
+
+
+
On a miss, you take the full brunt of the blow intended for your protectee, and the threat has you where it wants you.
+
+
+
+
+
+
+
+
+
+
+
+ Don’t Shoot the Messenger
+
+
Take the Counterfeit roguish feat (it does not count against your limit.) When you pretend to be an innocuous messenger carrying a missive of import to trick someone, roll with Luck instead of Cunning.
+
+
+
+
+
+
+
+
+
+
+
+
+ Smuggler’s Path
+
+
You’ve got a good sense for finding secret paths and doors. When you spend time looking for a secret way in or out of a place that might have one , mark exhaustion and roll with Luck. On a hit, you find a hidden path—the GM will detail it and to where it leads. On a 10+, there’s something along or inside the path of value to you—the GM will tell you what. On a miss, you find a secret path...and someone else is using it right this second. They probably won’t be happy you found their secret.
+
+
+
+
+
+
+
+
+
+
+
+ Threatening Visage
+
+
When you persuade an NPC with open threats or naked steel, roll with Might instead of Charm.
+
+
+
+
+
+
+
+
+
+
+
+
+ Dirty Fighter
+
+
Take two of the following weapon skills: Trick Shot, Confuse Senses, Improvise Weapon, Disarm, Vicious Strike . None of the skills you take with this move count against your maximum for advancement.
+
+
+
+
+
+
+
+
+
+
+
+ The Rules of War
+
+
When you call upon a reasonable foe to uphold a rule of war , roll with Might. On a hit, they feel obliged; choose one below they must follow. On a 7-9, they choose one that you must follow; disobey, and the obligation ends.
+
+
+
+ •
+
+
+ Show mercy to surrendering foes and prisoners
+
+
+
+
+ •
+
+
+ Refrain from underhanded tactics in a fight
+
+
+
+
+ •
+
+
+ Face each other without aid, back-up, or assistance
+
+
+
+
+ •
+
+
+ Keep the violence away from the unarmed or innocent
+
+
+
+
+ •
+
+
+ Fight to surrender or subdual, without retreat
+
+
+
On a miss, they feel no obligation to your ideas of war; prepare for a brutal lesson in the rules they adhere to.
+
+
+
+
+
+
+
+
+
+
+
+ Always Watching
+
+
Take +1 Cunning (max +3).
+
+
+
+
+
+
+
+
+
+
+
+ Danger Mask
+
+
You have a mask or outfit you wear when you go about your most destructive work—more of a calling card, an identifier of “the real you,” than a disguise. Treat it as a piece of equipment with two boxes of wear. While you have your mask on, any notoriety you gain is doubled, any prestige you gain is halved, and take +1 to trust fate and all Scoundrel playbook moves. If your mask is ever taken from you, mark exhaustion. If your mask is ever destroyed, mark 4-exhaustion. If your mask is destroyed, you can make a new mask when time passes.
+
+
+
+
+
+
+
+
+
+
+
+
+ Better Lucky than Good
+
+
When you use a weapon move (basic or skilled) , mark exhaustion to roll with Luck instead of the listed stat.
+
+
+
+
+
+
+
+
+
+
+
+ Master Thief
+
+
Take +1 Finesse (max +3).
+
+
+
+
+
+
+
+
+
+
+
+
+ Nose for Gold
+
+
When you figure someone out , you can always ask (even on a miss):
+
+
+
+ •
+
+
+ what is the most valuable thing they are carrying?
+
+
+
When you read a tense situation , you can always ask (even on a miss):
+
+
+ •
+
+
+ what is the most valuable thing here?
+
+
+
+
+
+
+
+
+
+
+
+
+ Nimble Mind
+
+
When you attempt roguish feats involving mechanisms or locks, mark depletion to roll with Cunning instead of Finesse.
+
+
+
+
+
+
+
+
+
+
+
+
+ Dismantle
+
+
When you dismantle a broken or disabled piece of equipment or machinery , clear 2-depletion.
+
+
+
+
+
+
+
+
+
+
+
+ Let’s Play
+
+
When you play a game of skill and wit to loosen another’s tongue , roll with Charm. On a hit, they let slip something useful or valuable. On a 7-9, you have to lose the game to get them there; mark depletion. On a miss, they’re better than you ever thought; either mark depletion and cut your losses, or mark 3-depletion and they’ll start talking.
+
+
+
+
+
+
+
+
+
+
+
+
+ Pocket Sand
+
+
Take the weapon skill Confuse Senses (it does not count against your limit). When you throw something to confuse an opponent’s senses at close or intimate range , roll with Cunning instead of Finesse.
+
+
+
+
+
+
+
+
+
+
+
+
+ A Just Cause
+
+
When you threaten an authority on behalf of the downtrodden, mark notoriety with the authority’s faction and roll with Might. On a hit, the force of your defiance unnerves them; they must make a concession right now to your cause or openly attack you. On a 10+, your words are inspirational; you and your allies take a +1 ongoing against them and their allies if they attack you. On a miss, the authority reveals that the cause you champion is not as just as you were led to believe.
+
+
+
+
+
+
+
+
+
+
+
+
+ Raw Force
+
+
Take one of the following weapon skills: Disarm or Parry . It does not count against your maximum. When you use either weapon skill, you can mark exhaustion to roll with Might.
+
+
+
+
+
+
+
+
+
+
+
+
+ Good Advice
+
+
When you offer an NPC advice about a sticky situation , offer them the best advice you’ve got and roll with Cunning. On a hit, they see the wisdom of your suggestion; they have to mark exhaustion or incorporate your advice into their plans. On a 7-9, you let something about your own plans or allegiances slip as you try to help them out. On a miss, the advice angers or offends them; the GM will tell you what local custom you’ve overstepped with your meddling.
+
+
+
+
+
+
+
+
+
+
+
+
+ Dedicated Scholar
+
+
Take an extra box of exhaustion. When you acquire a new tome or scroll documenting the history of the Woodland , clear your exhaustion track.
+
+
+
+
+
+
+
+
+
+
+
+
+ Greatest of the Age
+
+
When you engage an enemy in melee , you take all four options and one for double effect when you roll a 12+.
+
+
+
+
+
+
+
+
+
+
+
+
+ Born to Be a King
+
+
Take +1 Charm (max+3).
+
+
+
+
+
+
+
+
+
+
+
+
+ Fancy Paper
+
+
You gain the roguish feat Counterfeit (it does not count against your maximum for advancement). When you attempt a roguish feat to produce counterfeit documents using your intimate knowledge of your home faction’s politics and procedures, mark notoriety with that faction to make the move as if you had rolled a 12+.
+
+
+
+
+
+
+
+
+
+
+
+ Trust in Me
+
+
When you soothe or placate an angry NPC , roll with Cunning. On a hit, you calm their rage. On a 7-9, choose 1. On a 10+, choose 2:
+
+
+
+ •
+
+
+ They reveal an unexpected vulnerability
+
+
+
+
+ •
+
+
+ They hesitate in their fury; you create an opportunity
+
+
+
+
+ •
+
+
+ They take you further into their confidence
+
+
+
On a miss, you can only calm them by redirecting their frustrations.
+
+
+
+
+
+
+
+
+
+
+
+ Kiss the Ring
+
+
When you exit a meeting with someone rich or powerful , say you took a few of their things and roll with Cunning. On a hit, the GM tells you what valuable or interesting item you got. On a 7-9, it will be missed, but not until you are gone; mark notoriety with that faction. On a miss, they’re going to notice; mark 2-notoriety with that faction and either run or come up with a good excuse.
+
+
+
+
+
+
+
+
+
+
+
+ Center of the Universe
+
+
Take +1 Charm (max +3).
+
+
+
+
+
+
+
+
+
+
+
+
+ You Shall Not Pass
+
+
When you plant yourself in the way of your enemies, roll with Charm. On a hit, your foes cannot get past you until they take you down—brace yourself. On a 10+ choose 1. On a 7-9, choose 2:
+
+
+
+ •
+
+
+ You suffer +1 harm from all your enemies’ attacks
+
+
+
+
+ •
+
+
+ A single enemy (GM’s choice) slips past you
+
+
+
+
+ •
+
+
+ You cannot retreat from your position
+
+
+
On a miss, your enemies find or create a new way past you that makes your situation far worse.
+
+
+
+
+
+
+
+
+
+
+ Eye for Treasure
+
+
When you ask around a port about valuable trade , roll with Luck. On a hit, you learn of nearby cargo worth your time. On a 10+, you know exactly where the cargo is held or how to intercept the shipment. On a miss, you hear only of wellguarded or difficult to reach cargo...and your questions start drawing attention.
+
+
+
+
+
+
+
+
+
+
+
+
+ Plenty of Rum
+
+
Once per session, you may plead with a vagabond a second time in a session by sharing your rum (mark depletion) with the target of your pleading.
+
+
+
+
+
+
+
+
+
+
+
+
+ Sea Legs
+
+
When you attempt a roguish feat aboard a ship to blindside, sneak, hide, or perform acrobatics, roll with Luck instead of Finesse.
+
+
+
+
+
+
+
+
+
+
+
+ Tall Tales
+
+
When you attempt to impress a crowd with a wild story, roll with Luck. On a hit, the crowd is moved; everyone in your band takes +1 ongoing to persuade or trick someone in line with the story. On a 10+, someone foolish even approaches you with profitable work! On a miss, your stories attract someone in desperate need of help you’re not equipped to give.
+
+
+
+
+
+
+
+
+
+
+
+
+ No Jail Can Hold Me
+
+
Take the roguish feat pick lock . It doesn’t count against your maximum. When you attempt to escape confinement, mark exhaustion to shift a miss to a 7-9.
+
+
+
+
+
+
+
+
+
+
+
+
+ Favored
+
+
Take +1 Luck (max+3).
+
+
+
+
+
+
+
+
+
+
+
+ Quick Fingers, Quicker Eyes
+
+
When you read a tense situation while performing, you may always ask one question, even on a miss.
+
+
+
+
+
+
+
+
+
+
+
+
+ Silver Tongue
+
+
When you persuade an NPC with a colorful anecdote, mark exhaustion on a hit to make them reveal something important and relevant about the situation.
+
+
+
+
+
+
+
+
+
+
+
+
+ Sweet as Honey
+
+
Take +1 Charm (max +3).
+
+
+
+
+
+
+
+
+
+
+
+
+ Plan of Attack
+
+
When you work out a plan of attack with someone , roll with Might. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1, regardless of distance, while the plan is being carried out to:
+
+
+
+ •
+
+
+ Lend a hand; add +1 to someone’s roll (choose after rolling)
+
+
+
+
+ •
+
+
+ Soften a blow; reduce by one the harm someone suffers from a single attack
+
+
+
+
+ •
+
+
+ Ensure your gear holds; allow someone to ignore marking depletion or wear
+
+
+
On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.
+
+
+
+
+
+
+
+
+
+
+
+ Fearsome Visage
+
+
You can make a pointed threat or publicly draw attention to yourself as an enemy of a faction when you have a Reputation of 0 or lower with that faction, not just the usual -3 or -2 reputation required. Remember, you roll as if your negative reputation was positive, so a -1 Reputation becomes a +1 for the roll and a 0 remains a 0.
+
+
+
+
+
+
+
+
+
+
+
+ Watch the Signs
+
+
When you first attune yourself to a ruin or mysterious site by taking in its signs, symbols, particular traits, and layout, roll with Cunning. On a 10+, hold 3. On a 7-9, hold 2. On a miss, you may mark an exhaustion to hold 1. While within that ruin or mysterious site, you can spend your hold 1 for 1 to:
+
+
+
+ •
+
+
+ Identify the quickest path to the closest valuable treasure or knowledge
+
+
+
+
+ •
+
+
+ Disarm a trap or overcome a natural hazard without cost
+
+
+
+
+ •
+
+
+ Name a character in the ruin; you cross the distance to them instantly
+
+
+
+
+ •
+
+
+ Take cover in the ruin; ignore all harm from a single attack or catastrophe
+
+
+
+
+ •
+
+
+ It is extremely durable (+1-wear)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unstable Ground
+
+
When you use a rough or chaotic environment—slippery rocks, a crowded market, etc—to gain an advantage over your opponents in a fight, you can grapple them using Finesse instead of Might.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Wear
+
+
+
+
+
+
+
+
+
+
+ Value:
+
+ Load:
+
+ Range:
+
+
+
+ Weapon skill tags:
+
+
+
+
+
+
Positive Tags
+
+
+
+
+ Choose tag...
+ Arrow-proof
+ Blunted
+ Catfolk Steel
+ Ceremonial
+ Comfortable
+ Durable
+ Eaglecraft
+ Fast
+ Friendly
+ Flexible
+ Foxfolk Steel
+ Hair Trigger
+ Healer’s Kit
+ Heavy Bludgeon
+ Heavy Draw Weight
+ Iron bolts
+ Large
+ Luxury
+ Mousefolk Steel
+ Mighty
+ Oiled String
+ Quick
+ Rabbitfolk Steel
+ Reach
+ Refreshing
+ Sharp
+ Short Limbs
+ Signature
+ Thick
+ Thief Kit
+ Throwable
+ Tightly Woven
+ Tricky
+ Unassuming
+ Versatile
+
+ Accurate
+ Barbed
+ Blend
+ Cathartic
+ Common
+ Disarming
+ Distracting
+ Disguised
+ Hidden
+ Impressive
+ Incendiary
+ Intimidating
+ Inspiring
+ Invigorating
+ Legendary
+ Light
+ Nasty
+ Poison
+ Precise
+ Reinforced
+ Sturdy
+
+
+
+
+
+
+
+
Negative Tags
+
+
+
+
+ Choose tag...
+ Bulky
+ Cumbersome
+ Fragile
+ Hated
+ Shoddy
+ Slow
+ Ugly
+ Unwieldy
+ Weighty
+ Wicked
+
+ Conspicuous
+ Cursed
+ Dangerous
+ Hard to Hold
+ Identifiable
+ Immoral
+ Incriminating
+ Makeshift
+ Noisy
+ Scarce
+
+
+
+
+
+
+
+
Custom Tags
+
+
+
+ Choose +/-
+ Positive
+ Negative
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Other Moves
+
+
+
+
+
+
+
+
+ Notes
+
+
+
+
+
+
+
+
+ {{#rollGreater() result 9}}
+
+
+
+ {{name}} is
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets {{result}}
+
+
+
+
+ FULL HIT!
+
+
+
+
+ {{/rollGreater() result 9}}
+ {{#rollBetween() result 7 9}}
+
+
+
+ {{name}} is
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets {{result}}
+
+
+
+
+ HIT!
+
+
+
+
+ {{/rollBetween() result 7 9}}
+ {{#rollLess() result 7}}
+
+
+
+ {{name}} is
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets {{result}}
+
+
+
+
+ MISS!
+
+
+
+
+ {{/rollLess() result 7}}
+
+
+
+ {{#rollGreater() result 9}}
+
+
+
+ {{name}} uses
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets {{result}}
+
+
+
+
+ FULL HIT!
+
+
+
+
+ {{/rollGreater() result 9}}
+ {{#rollBetween() result 7 9}}
+
+
+
+ {{name}} uses
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets {{result}}
+
+
+
+
+ HIT!
+
+
+
+
+ {{/rollBetween() result 7 9}}
+ {{#rollLess() result 7}}
+
+
+
+ {{name}} uses
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets {{result}}
+
+
+
+
+ MISS!
+
+
+
+
+ {{/rollLess() result 7}}
+
+
+
+
+ {{#rollGreater() result 9}}
+
+
+
+
+ {{name}} rolls with
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ reputation, and gets {{result}}
+
+
+
+
+ FULL HIT!
+
+
+
+
+ {{/rollGreater() result 9}}
+ {{#rollBetween() result 7 9}}
+
+
+
+
+ {{name}} rolls with
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ reputation, and gets {{result}}
+
+
+
+
+ HIT!
+
+
+
+
+ {{/rollBetween() result 7 9}}
+ {{#rollLess() result 7}}
+
+
+
+
+ {{name}} rolls with
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ reputation, and gets {{result}}
+
+
+
+
+ MISS!
+
+
+
+
+ {{/rollLess() result 7}}
+
+
+
+ {{#rollGreater() result 9}}
+
+
+
+
+ {{name}} rolls with
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets a {{result}}
+
+
+
+
+ FULL HIT!
+
+
+
+
+ {{/rollGreater() result 9}}
+ {{#rollBetween() result 7 9}}
+
+
+
+
+ {{name}} rolls with
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets a {{result}}
+
+
+
+
+ HIT!
+
+
+
+
+ {{/rollBetween() result 7 9}}
+ {{#rollLess() result 7}}
+
+
+
+
+ {{name}} rolls with
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ and gets a {{result}}
+
+
+
+
+ MISS!
+
+
+
+
+ {{/rollLess() result 7}}
+
+
+
+ {{#rollGreater() result 9}}
+
+
+
+ {{name}}
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ {{result}}
+
+
+
+
+ FULL HIT!
+
+
+
+
+ {{content_full}}
+
+
+
+
+ {{/rollGreater() result 9}}
+ {{#rollBetween() result 7 9}}
+
+
+
+ {{name}}
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ {{result}}
+
+
+
+
+ HIT!
+
+
+
+
+ {{content_hit}}
+
+
+
+
+ {{/rollBetween() result 7 9}}
+ {{#rollLess() result 7}}
+
+
+
+ {{name}}
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+ {{result}}
+
+
+
+
+ MISS!
+
+
+
+
+ {{content_miss}}
+
+
+
+
+ {{/rollLess() result 7}}
+
+
+
+
+
+
+
+ {{tipo}}
+
+
+
+ {{#roll_name}} {{roll_name}}{{/roll_name}}
+
+
+
+
+ {{content}}
+
+
+
+
+
+
+
+
+
+
diff --git a/root/sheet.json b/root/sheet.json
new file mode 100644
index 0000000000..fc9c0b90ee
--- /dev/null
+++ b/root/sheet.json
@@ -0,0 +1,9 @@
+{
+ "html": "root.html",
+ "css": "root.css",
+ "authors": "Jesús Roberto Martínez, Miguel Ángel Espinoza",
+ "roll20userid": "505520,258510",
+ "preview": "root.PNG",
+ "instructions": "Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever.",
+ "legacy": true
+}
\ No newline at end of file
diff --git a/root/translation.json b/root/translation.json
new file mode 100644
index 0000000000..5e92900c17
--- /dev/null
+++ b/root/translation.json
@@ -0,0 +1,120 @@
+{
+ "choose_otraimg_type": "Choose image",
+ "choose_sheet_type": "Choose playbook",
+ "agetsa": "and gets a",
+ "rollswith": "rolls with",
+ "charm_label": "Charm",
+ "cunning_label": "Cunning",
+ "finesse_label": "Finesse",
+ "luck_label": "Luck",
+ "might_label": "Might",
+ "name_label": "NAME",
+ "species_label": "SPECIES",
+ "demeanor_label": "DEMEANOR",
+ "details_label": "DETAILS",
+ "basicmove_roll": "BASIC MOVE",
+ "basicmoves1_label": "Attempt a Roguish Feat",
+ "basicmoves1_dsc": "When you attempt a roguish feat you are skilled in , say your goal and roll with Finesse. On a hit, you achieve your goal. On a 7-9, mark exhaustion or one risk of your feat (GM’s choice) comes to bear. When you attempt a roguish feat you are NOT skilled in, you are trusting fate.",
+ "basicmoves2_label": "Figure Someone Out",
+ "basicmoves2_dsc": "When you try to figure someone out , roll with Charm. On a 10+, hold 3. On a 7–9, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question: is your character telling the truth? what is your character really feeling? what does your character intend to do? what does your character wish I’d do? how could I get your character to _______? ",
+ "basicmoves3_label": "Persuade a NPC",
+ "basicmoves3_dsc": "When you persuade an NPC with promises or threats, roll with Charm. On a 10+, they see things your way, provided you have given them a strong motive or reasonable bribe. On a 7–9, they aren’t sure; the GM will tell you what you need to do to sway them.",
+ "basicmoves4_label": "Read a Tense Situation",
+ "basicmoves4_dsc": "When you read a tense situation , roll with Cunning. On a 7–9, ask 1. On a 10+, ask 3. Take +1 when acting on the answers. what’s my best way out / in / through? who or what is the biggest threat? who or what is most vulnerable to me? what should I be on the lookout for? who is in control here? ",
+ "basicmoves5_label": "Trick an NPC",
+ "basicmoves5_dsc": "When you trick an NPC to get what you want, roll with Cunning. On a hit, they take the bait and do what you want. On a 7–9, they can instead choose one: they hesitate; you shake their confidence or weaken their morale. they stumble; you gain a critical opportunity. they overreact; take +1 forward against them. ",
+ "basicmoves6_label": "Trust Fate",
+ "basicmoves6_dsc": "When you trust fate to get through trouble, roll with Luck. On a hit, you scrape by or barrel through; the GM will tell you what it costs you. On a 10+, fortune favors the bold; your panache also earns you a fleeting opportunity.",
+ "basicmoves7_label": "Wreck Something",
+ "basicmoves7_dsc": "When you wreck something , roll with Might. On a hit, you seriously break it; it can’t be used again until it’s repaired. On a 7–9, you’re imprecise and dangerous; you cause collateral damage, attract attention, or end up in a bad spot, GM’s choice.",
+ "basicmoves8_label": "Help or Interfere",
+ "basicmoves8_dsc": "When you help or interfere with another vagabond, mark exhaustion to add +1 or –2 to their roll (after rolling). Mark exhaustion again to select one of the following: conceal your help or interference create an opportunity or obstacle ",
+ "basicmoves9_label": "Plead with a PC",
+ "basicmoves9_dsc": "When you plead with a PC to go along with you, they clear 1-exhaustion if they agree to what you’ve proposed. You may use this move only once per session.",
+ "basicmoves10_label": "Engage in Melee",
+ "basicmoves10_dsc": "When you engage an enemy in melee at close or intimate range , roll with Might. On a hit, trade harm. On a 10+, pick 3. On a 7–9, pick 1. inflict serious (+1) harm suffer little (-1) harm shift your range one step impress, dismay, or frighten your foe ",
+ "basicmoves11_label": "Grapple an Enemy",
+ "basicmoves11_dsc": "When you grapple with an enemy at intimate range , roll with Might. On a hit, you choose simultaneously. Continue making choices until someone disengages, falls unconscious, or dies. On a 10+, you make one choice first, before beginning to make simultaneous choices. you strike a fast blow; inflict injury you wear them down; they mark exhaustion you exploit weakness; mark exhaustion to inflict 2-injury you withdraw; disengage to close range ",
+ "basicmoves12_label": "Target Someone",
+ "basicmoves12_dsc": "When you target a vulnerable foe at far range , roll with Finesse. On a hit, you inflict injury. On a 10+, you can strike again before they get to cover—inflict injury again—or keep your position hidden, your choice.",
+ "weaponmove_roll": "WEAPON SKILL",
+ "weaponmoves1_label": "Cleave",
+ "weaponmoves1_dsc": "When you cleave armored foes at close range , mark exhaustion and roll with Might. On a hit, you smash through their defenses and equipment; inflict 3-wear. On a 7–9, you overextend your weapon or yourself: mark wear or end up in a bad spot, your choice.",
+ "weaponmoves2_label": "Confuse Senses",
+ "weaponmoves2_dsc": "When you throw something to confuse an opponent’s senses at close or intimate range , roll with Finesse. On a hit, you’ve thrown them off balance, blinded them, deafened them, or confused them, and given yourself an opportunity. On a 10+, they have to take some time to get their bearings and restore their senses before they can act clearly again. On a 7–9, you have just a few moments.",
+ "weaponmoves3_label": "Disarm",
+ "weaponmoves3_dsc": "When you target an opponent’s weapon with your strikes at close range , roll with Finesse. On a hit, they have to mark 2-exhaustion or lose their weapon—it’s well out of reach. On a 10+, they have to mark 3-exhaustion instead of 2. ",
+ "weaponmoves4_label": "Harry a Group",
+ "weaponmoves4_dsc": "When you harry a group of enemies at far range , mark wear and roll with Cunning. On a 10+, both. On a 7–9, choose 1: inflict 2-morale harm they are pinned or blocked ",
+ "weaponmoves5_label": "Improvise a Weapon",
+ "weaponmoves5_dsc": "When you make a weapon out of improvised materials around you , roll with Cunning. On a hit, you make a weapon; the GM will tell you its range tag and at least one other beneficial tag based on the materials you used. On a 7–9, the weapon also has a weakness tag. ",
+ "weaponmoves6_label": "Parry",
+ "weaponmoves6_dsc": "When you try to parry the attacks of an enemy at close range , mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 7–9, pick 1. you inflict morale or exhaustion harm (GM’s choice) you disarm your opponent; their weapon is out of hand, but in reach you don’t suffer any harm ",
+ "weaponmoves7_label": "Quick Shot",
+ "weaponmoves7_dsc": "When you fire a snap shot at an enemy at close range , roll with Luck. On a hit, inflict injury. On a 7–9, choose 1. On a 10+, choose 2. you don’t mark wear you don’t mark exhaustion you move quickly and change your position (and, if you choose, range) you keep your target at bay—they don’t move ",
+ "weaponmoves8_label": "Storm a Group",
+ "weaponmoves8_dsc": "When you storm a group of foes in melee , mark exhaustion and roll with Might. On a hit, trade harm. On a 10+, choose 2.On a 7–9, choose 1. you show them up; you inflict 2-morale harm you keep them off-balance and confused; you inflict 2-exhaustion you avoid their blows to the best of your ability; you suffer little (–1) harm you use them against each other; mark exhaustion again and they inflict their harm against themselves ",
+ "weaponmoves9_label": "Trick Shot",
+ "weaponmoves9_dsc": "When you fire a clever shot designed to take advantage of the environment at any range , mark wear and roll with Finesse. On a 7–9, choose 2. On a 10+, choose 3. your shot lands in any target of your choice within range, even if it’s behind cover or hidden (inflicting injury or wear if appropriate) your shot strikes a second available target of your choice your shot cuts something, breaks something, or knocks something over, your choice your shot distracts an opponent and provides an opportunity ",
+ "weaponmoves10_label": "Vicious Strike",
+ "weaponmoves10_dsc": "When you viciously strike an opponent where they are weak at intimate or close range , mark exhaustion and roll with Might. On a hit, they suffer serious (+1) harm and cannot mark wear on their armor to block it. On a 10+, you get away with the strike. On a 7–9, they score a blow against you as well. ",
+ "weaponmoves11_label": "Battle Fury",
+ "weaponmoves11_dsc": "When you fling yourself into a fury of weapon, tooth, and claw in an allout attack at intimate range , mark wear on your weapon and roll with Luck. On a hit, fill your exhaustion track. For each box you mark, inflict 2-injury on your target. On a 7-9, your target also inflicts their harm upon you. This move does not require the weapon to be tagged with intimate range; weapons with close range may also be used. ",
+ "weaponmoves12_label": "Charge",
+ "weaponmoves12_dsc": "When you charge at an opponent at far range, mark exhaustion and roll with Might. On a hit, they must choose to either mark 2-exhaustion or allow you to push them—you say where they are driven, and you say what range you now stand at. On a 10+, inflict morale harm on them as well.",
+ "weaponmoves13_label": "Hurl",
+ "weaponmoves13_dsc": "When you hurl a weapon or dangerous object not intended for throwing at an enemy at far range, mark exhaustion and roll with Might. On a hit, your hurled weapon strikes your target; mark wear on the weapon and inflict 1-injury and 1-exhaustion on your target. On a 7-9, choose 1. On a 10+, choose 2. mark an additional wear on the hurled item to inflict an additional 1-injury the hurled item rebounds to somewhere reachable, instead of out of sight or out of reach your target is knocked off their feet by the throw ",
+ "weaponmoves15_label": "Paired Fighting",
+ "weaponmoves15_dsc": "When you and another vagabond pair fight back to back against foes at close range, you each mark exhaustion and one of you rolls with the following modifiers (max +3): +1 if you have a connection with each other +1 if you are outnumbered +1 for every 2 additional exhaustion you mark between the two of you On a hit, you together inflict 1-injury on every foe within close range (or 3-injury total against a group), and you each suffer 1-injury. On a 7-9, choose 1. On a 10+, choose 2. you each suffer little (-1) harm you inflict an additional 2-injury to any single target (including a single group) of your choice you inflict 2-morale harm you create a path for the two of you to retreat or advance ",
+ "weaponmoves14_label": "Lunge",
+ "weaponmoves14_dsc": "When you make an outright lunge at a foe within close range, choose an amount of injury between 1-injury and 3-injury and roll with Finesse. On a hit, you inflict that amount of injury—ignoring armor—but if your target survives (or if other foes are present) they can take advantage of your overextension to inflict the same amount on you. On a 7-9, they can inflict 1-injury more upon you than you had originally chosen to inflict upon them.",
+ "weaponmoves16_label": "Hammerpaws",
+ "weaponmoves16_dsc": "When you come to blows with an armed opponent at close or intimate range while you are unarmed, roll with Finesse. On a hit, they inflict their harm on you. On a 7-9, choose 2. On a 10+, choose 3. you inflict 2-exhaustion on your opponent you shift your range one step you deflect some of their incoming blows; suffer little (-1) harm you inflict wear on their equipment with precise strikes you take an object from them; they must mark exhaustion to stop you",
+ "weaponmoves17_label": "Pinpoint Shot",
+ "weaponmoves17_dsc": "When you take the time to fire a shot at far range with pinpoint accuracy, roll with Cunning. On a hit, you put the shot exactly where you choose: if you target an NPC’s weak point, inflict 3-injury (unblockable by armor) if you target a piece of equipment’s weak point, inflict 2-wear if you target something in the environment, you strike it, cut it, or break it as appropriate On a 7-9, your current vantage point isn’t quite right; you need to move to a better one before you can make the perfect shot. Mark exhaustion to scramble there, and then choose as normal.",
+ "weaponmoves18_label": "Long Shot",
+ "weaponmoves18_dsc": "When you pull hard on your bow’s draw to extend its range beyond far, mark wear and exhaustion to roll any far range weapon move (target someone , pinpoint shot , etc.) with Might instead of the move’s normal stat, paying the additional cost(s) of the weapon move as well. This weapon skill requires your weapon to be tagged with far range, this skill, and the tag for whatever weapon move you are using (if needed). ",
+ "weaponmoves19_label": "Point-Blank Shot",
+ "weaponmoves19_dsc": "When you fire a shot at point-blank range (intimate range), mark any combination of up to 2-wear and up to 2-exhaustion, and roll with Luck. On a hit, you put your shot into your target; inflict injury equivalent to the wear and exhaustion you marked, combined. On a 10+, you can also skip back after your shot, moving to close range before your opponent can grab you or otherwise retaliate. Your weapon does not need to be tagged with intimate range to use this weapon skill. ",
+ "weaponmoves20_label": "Switch Hands",
+ "weaponmoves20_dsc": "When you shift your grip to change your dominant hand in the middle of an extended bout with a foe, roll with Finesse. On a 7-9, choose 1. On a 10+, choose 2: your new dominant hand is fresher; clear 2-exhaustion your opponent is startled by the shift; they mark morale harm your shift gives you an immediate opportunity; mark exhaustion to seize it and inflict 2-injury ",
+ "back_button": "Regresar",
+ "champion_label": "The Champion",
+ "champion_dsc": "You are a would-be hero and legend, a defender of the innocent and a standard-bearer of lost causes. Yours is the heroic narrative, even if you sometimes oversimplify things.",
+ "chronicler_label": "The Chronicler",
+ "chronicler_dsc": "You are a sage who honors history and the written word, keeper of lost, banned, or forbidden texts of truths the great Woodland powers would rather be forgotten.",
+ "exile_label": "The Exile",
+ "exile_dsc": "You were once a prominent member of a powerful faction, but now you are exiled from it, and defined by what you do in relation to the group you once called your own.",
+ "envoy_label": "The Envoy",
+ "envoy_dsc": "You are a professional representative, capable of speaking for other powers while maintaining plausible deniability, fashioned as the ultimate neutral agent and diplomatic mercenary.",
+ "heretic_label": "The Heretic",
+ "heretic_dsc": "You are a fervent believer in a cause or ideology that most Woodland denizens and factions find distasteful and unacceptable, even if your beliefs are genuinely for the greater good of the denizens.",
+ "pirate_label": "The Pirate",
+ "pirate_dsc": "You are a rogue boat captain, at home on the waters of the Woodland’s rivers, lakes, or bays, free from the sway of land-bound life and more than willing to do whatever it takes to maintain that freedom.",
+ "prince_label": "The Prince",
+ "prince_dsc": "You are a second-generation vagabond, heir to your parent’s masteries and knowledge, but also born to this life of roguery and independence—you are not a vagabond by your own volition.",
+ "raconteur_label": "The Raconteur",
+ "raconteur_dsc": "You are a storyteller, making coin and earning trust by moving amid the clearings and weaving tales that ultimately teach the denizens the 'truth' of what goes on in the Woodland.",
+ "raider_label": "The Raider",
+ "raider_dsc": "You are a bandit, a thief-by-force, dangerous and threatening, but perhaps with the capacity to turn your axe to good use...and all the better if you get paid for it.",
+ "seeker_label": "The Seeker",
+ "seeker_dsc": "You are an explorer by nature, interested in free-ranging discovery, delving into ruins, and uncovering whatever secret wonders and ancient truths lie hidden amid the Woodland.",
+ "adventurer_label": "The Adventurer",
+ "adventurer_dsc": "You are a peaceful, diplomatic vagabond, making allies from those you aid, perhaps toppling greater powers by forging strong bonds with others.",
+ "arbiter_label": "The Arbiter",
+ "arbiter_dsc": "You are a powerful, obstinate vagabond, serving as somewhere between a mercenary and a protector, perhaps taking sides too easily in the greater conflict between the factions.",
+ "harrier_label": "The Harrier",
+ "harrier_dsc": "You are a quick, enterprising vagabond, racing easily from building to building and clearing to clearing without anything stopping you, perhaps finding yourself in places others would rather keep secret or hidden.",
+ "ranger_label": "The Ranger",
+ "ranger_dsc": "You are a capable, stealthy vagabond, centered on the forests that fill the Woodland between the clearings, more interested in the wilds than in the company of other Woodland denizens or their society.",
+ "ronin_label": "The Ronin",
+ "ronin_dsc": "You are a skilled, willful vagabond, formerly a servant of a lord in a different land, now masterless. You came to the Woodland to live as a free vagabond.",
+ "scoundrel_label": "The Scoundrel",
+ "scoundrel_dsc": "You are a lucky, dangerous vagabond, acting more as destroyer and troublemaker than anything else, perhaps creating chaos and destruction for its own sake.",
+ "thief_label": "The Thief",
+ "thief_dsc": "You are a cunning, criminal vagabond, capable of stealing even the most well-guarded treasures, perhaps committed to crime and theft for its own sake.",
+ "tinker_label": "The Tinker",
+ "tinker_dsc": "You are an adept, clever vagabond, interested in mechanisms and craftsmanship, perhaps possessed of ideas that separate you from those around you.",
+ "vagrant_label": "The Vagrant",
+ "vagrant_dsc": "You are a charming, survivor vagabond, using words to get out of dangerous situations, perhaps even setting possible predators upon each other to keep them away from yourself."
+}
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