diff --git a/Agone-(french)/agone-sheet.html b/Agone-(french)/agone-sheet.html
index 4189693546..940a6fbd42 100644
--- a/Agone-(french)/agone-sheet.html
+++ b/Agone-(french)/agone-sheet.html
@@ -1,6 +1,6 @@
-
+
@@ -1919,7 +1919,7 @@
getSectionIDs('repeating_pc-ascendancies', function(r) {
let s = '?{Danseur|';
if (r.length > 0) {
- _.each(r, function(id) {
+ _.each(r, function(id, i) {
getAttrs(['repeating_pc-ascendancies_'+id+'_pcDancer', 'repeating_pc-ascendancies_'+id+'_pcAscendancyAptitude', 'repeating_pc-ascendancies_'+id+'_pcASCImproAptitude'], function(v) {
let dan = parseV(v, 'repeating_pc-ascendancies_'+id+'_pcDancer', 'str');
let apt = parseV(v, 'repeating_pc-ascendancies_'+id+'_pcAscendancyAptitude');
@@ -2563,30 +2563,30 @@
});
on('sheet:opened change:repeating_npc-skills remove:repeating_npc-skills', function() {
getSectionIDs('repeating_npc-skills', function(r) {
- var s = '?{Compétence|';
- var z = 1;
+ let s = '?{Compétence|';
+ let z = 1;
if (r.length > 0) {
_.each(r, function(id, i) {
getAttrs(['repeating_npc-skills_'+id+'_npcSkillName', 'repeating_npc-skills_'+id+'_npcSkillBranch', 'repeating_npc-skills_'+id+'_npcSkillScore'], function(v) {
- var name = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillName', 'str');
- var branch = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillBranch', 'str');
- var skill = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillScore');
+ let name = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillName', 'str');
+ let branch = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillBranch', 'str');
+ let skill = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillScore');
if (branch === '' || branch === undefined) {
- var b = 'repeating_npc-skills_'+id+'_npcSkill';
- var k = {};
+ let b = 'repeating_npc-skills_'+id+'_npcSkill';
+ let k = {};
k[b] = name;
setAttrs(k);
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
if (/Esquive.*/.test(name)) setAttrs({'npcDodge': skill});
} else {
- var b = 'repeating_npc-skills_'+id+'_npcSkill';
- var k = {};
+ let b = 'repeating_npc-skills_'+id+'_npcSkill';
+ let k = {};
k[b] = branch;
setAttrs(k);
s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
if (/Armes.*/.test(name)) {
- var a = 'npcWeaponSkill-'+z;
- var j = {};
+ let a = 'npcWeaponSkill-'+z;
+ let j = {};
j[a] = skill;
setAttrs(j);
z += 1;