diff --git a/Agone-(french)/agone-sheet.html b/Agone-(french)/agone-sheet.html index 4189693546..940a6fbd42 100644 --- a/Agone-(french)/agone-sheet.html +++ b/Agone-(french)/agone-sheet.html @@ -1,6 +1,6 @@ - + @@ -1919,7 +1919,7 @@ getSectionIDs('repeating_pc-ascendancies', function(r) { let s = '?{Danseur|'; if (r.length > 0) { - _.each(r, function(id) { + _.each(r, function(id, i) { getAttrs(['repeating_pc-ascendancies_'+id+'_pcDancer', 'repeating_pc-ascendancies_'+id+'_pcAscendancyAptitude', 'repeating_pc-ascendancies_'+id+'_pcASCImproAptitude'], function(v) { let dan = parseV(v, 'repeating_pc-ascendancies_'+id+'_pcDancer', 'str'); let apt = parseV(v, 'repeating_pc-ascendancies_'+id+'_pcAscendancyAptitude'); @@ -2563,30 +2563,30 @@ }); on('sheet:opened change:repeating_npc-skills remove:repeating_npc-skills', function() { getSectionIDs('repeating_npc-skills', function(r) { - var s = '?{Compétence|'; - var z = 1; + let s = '?{Compétence|'; + let z = 1; if (r.length > 0) { _.each(r, function(id, i) { getAttrs(['repeating_npc-skills_'+id+'_npcSkillName', 'repeating_npc-skills_'+id+'_npcSkillBranch', 'repeating_npc-skills_'+id+'_npcSkillScore'], function(v) { - var name = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillName', 'str'); - var branch = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillBranch', 'str'); - var skill = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillScore'); + let name = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillName', 'str'); + let branch = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillBranch', 'str'); + let skill = parseV(v, 'repeating_npc-skills_'+id+'_npcSkillScore'); if (branch === '' || branch === undefined) { - var b = 'repeating_npc-skills_'+id+'_npcSkill'; - var k = {}; + let b = 'repeating_npc-skills_'+id+'_npcSkill'; + let k = {}; k[b] = name; setAttrs(k); s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|'; if (/Esquive.*/.test(name)) setAttrs({'npcDodge': skill}); } else { - var b = 'repeating_npc-skills_'+id+'_npcSkill'; - var k = {}; + let b = 'repeating_npc-skills_'+id+'_npcSkill'; + let k = {}; k[b] = branch; setAttrs(k); s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|'; if (/Armes.*/.test(name)) { - var a = 'npcWeaponSkill-'+z; - var j = {}; + let a = 'npcWeaponSkill-'+z; + let j = {}; j[a] = skill; setAttrs(j); z += 1;