diff --git a/GURPS/gurps.css b/GURPS/gurps.css index 7f7db425e2..2a15e6c7f8 100644 --- a/GURPS/gurps.css +++ b/GURPS/gurps.css @@ -2210,8 +2210,9 @@ input.sheet-toggle-unspoint-points[value="0"] ~ .sheet-row-total { .sheet-movement-feats .sheet-colToggle { position: relative;} .sheet-movement-feats .sheet-col0 { width: 100px; } +.sheet-movement-feats .sheet-colDropDown { width: 70px; } .sheet-movement-feats .sheet-col1 { width: calc((100% - 100px) * 0.4); } -.sheet-movement-feats .sheet-colAll { width: calc((100% - 100px) * 0.166); } +.sheet-movement-feats .sheet-colAll { width: calc((100% - 191px) * 0.166); } .sheet-movement-feats .sheet-col2 { width: calc((100% - 100px) * 0.3); } .sheet-movement-feats .sheet-col3 { width: calc((100% - 100px) * 0.3); } .sheet-movement-feats .sheet-row-load { @@ -2222,6 +2223,16 @@ input.sheet-toggle-unspoint-points[value="0"] ~ .sheet-row-total { .sheet-movement-feats .sheet-row-load .sheet-cell { margin-top: 11px; } .sheet-movement-feats .sheet-row-load input { font-size: 18px; font-weight: bold; } +.sheet-final-velocity-warning { + display: none; +} + +input[name="attr_show_final_velocity_warning"][value="1"] ~ .sheet-final-velocity-warning { + display: block; + color: red; + margin-top: 5px; +} + .sheet-container-feats { float: left; width: 100%; @@ -6126,14 +6137,25 @@ input[name="attr_armor_show_back"][value="on"] ~ .repcontainer .repitem .sheet-h } .sheet-custom-checkbox .sheet-switch .sheet-icon.sheet-target:before { - font-family: "Pictos Custom"; - content: "["; + content: "◎"; font-size: 24px; color: lightgray; } .sheet-custom-checkbox .sheet-switch input:checked ~ .sheet-icon.sheet-target:before { - color: green; + color: red; +} + +.sheet-target-token-help { + display: none; +} + +input[name="attr_target_token"][value="on"] ~ .sheet-target-token-help { + display: block; + font-size: 11px; + color: var(--highlight-text); + padding: 0 0 3px 0; + line-height: 1.2em; } /*******************************/ diff --git a/GURPS/gurps.html b/GURPS/gurps.html index 9a32a073b2..5171fff056 100644 --- a/GURPS/gurps.html +++ b/GURPS/gurps.html @@ -4372,17 +4372,39 @@ Announcements
-

+

GURPS Character Sheet Version:

- - - + +
+ Dated: +
+ +

+ New Features & bugfixes: +

+ +
+ FIX: Turning and Velocity Modifiers: Fixed turning radius and deceleration calculation bugs.
+ NEW: Turning and Velocity Modifiers: Added a field for base move and top speed, handy if using a jet pack or similar device.
+ REVISED: Updated the icon for Target button on the Melee and Range tables and added additional help text. + Removed the Select button since it only works with custom script developed with the Roll20 API.
+ REVISED: Set the default value for Max ER to 0, helps prevent possible macro errors if you never set this value.
+ REVISED: Updated the Wound Modifier Notes and added additional formatting.
+ ACTION REQUIRED: To get the latest notes for these Wound Modifier Notes, please go to the Gear Icon > Rules Tab + and under the section titled Wound Modifier Notes click the Reset button. +
+ +
+ + To be kept posted on things happening with this character sheet, DM me, and I will send you + an invite to our Discord server dedicated to this GURPS 4th Edition character sheet in Roll20.
+ Mike. +
+
+
@@ -6187,7 +6209,7 @@ See Powers, pg119 – More detailed
- +
@@ -6691,7 +6713,7 @@ every second that your encumbrance is over 10xBL
-
+
@@ -6701,7 +6723,23 @@ every second that your encumbrance is over 10xBL
+ + Enter the base move of the character. Normally this matches the character's Move attribute but can be changed for specific situations. + +
+
+ + + Enter the top move of the character. Normally this matches the character's Move attribute but can be changed for specific situations. + +
+
+ Enter velocity (yards/second) for current turn.
Important: Be sure to check your max allowed velocity based on movement type.
@@ -6717,7 +6755,7 @@ every second that your encumbrance is over 10xBL
Final velocity. Current Velocity - Deceleration.
The final velocity is how you start the turn and is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.
@@ -6725,7 +6763,7 @@ every second that your encumbrance is over 10xBL
@@ -6748,7 +6786,7 @@ see B395.
@@ -6775,14 +6813,20 @@ See B395.
-
+
+
+ +
+
+ +
@@ -6802,6 +6846,11 @@ See B395.
+ + +
+ Warning! The final velocity exceeds the top move! +
@@ -13169,22 +13218,6 @@ visualize what it will look like in chat.
-
- -
-
- - - Click the button to turn on select a token before the skill roll.
The token name will appear in the results.
-
-
+ +
+ + You will prompted to select a target token. + +
@@ -13989,22 +14028,6 @@ visualize what it will look like in chat.
-
- -
-
- - - Click the button to turn on select a token before the skill roll.
The token name will appear in the results.
-
-
+ +
+ + If Target is selected, the macro will prompt you to select a target before rolling. The target's name will be included in the roll results and can be used in conditional statements for rolls that depend on the target. If Target is not selected, the roll will proceed as normal without prompting to select a target. + +
@@ -15509,12 +15538,13 @@ visualize what it will look like in chat.
- +
- + - +