diff --git a/Mythras/Mythras.css b/Mythras/Mythras.css new file mode 100644 index 0000000000..ef13c4cc8c --- /dev/null +++ b/Mythras/Mythras.css @@ -0,0 +1,1248 @@ +/* Generics*/ +hr { + margin: 5px; +} + +.sheet-invisible { + opacity: 0; +} + +.sheet-text-align-center { + text-align: center; +} + +.sheet-text-align-left { + text-align: left; +} + +.sheet-background-red { + background:#F2DEDE; +} + +.sheet-background-orange { + background:#FFEBCC; +} + +.sheet-background-yellow { + background:#FCF8E3; +} + +.sheet-background-gray { + background:#D3D3D3; +} + +.sheet-background-blue { + background:#D9EDF7; +} + +.sheet-background-green { + background:#DFF0D8; +} + +/* Remove margin from selects in webkit browsers, same for textareas */ +button { + margin: 0px; + padding-top: 0px; + padding-bottom: 0px; + padding-left: 5px; + padding-right: 5px; + height: 1.5em; + font-size: 1em; +} +button[type=roll].sheet-reduced-size { + margin: 0px; + padding: 0px; + height: 1.5em; + font-size: 1em; +} +select { + margin: 0px; + padding: 0px; + height: 1.5em; +} +option { + margin: 0px; + padding: 0px; + height: 1.5em; +} +textarea { + margin: 0px; + padding: 0px; +} +input { + margin: 0px; + padding: 0px; + height: 1.5em; +} + +input[type="number"]:disabled::-webkit-inner-spin-button, +input[type="number"]:disabled::-webkit-outer-spin-button { + -webkit-appearance: none; +} +input[type='number']:disabled { + -moz-appearance: textfield; +} + +input[type='number'] { + text-align: center; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ +div[class^="repcontrol"] { + margin-bottom: 5px; +} +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + +/* Layout CSS */ +div.sheet-wrapper { + min-width: 850px; +} + +div.sheet-spacer { + margin-bottom: 5px; +} + +div.sheet-bottom-border { + border-bottom: 1px solid black; +} + +.sheet-full-width { + width: 100%; +} +.sheet-number-width { + width: 47px; +} +input.sheet-total { + font-weight: bold; + text-align: center; +} +input[type="number"].sheet-full-width { + width: 100%; +} +input[type='number'].sheet-total { + font-weight: bold; +} + +.sheet-float-left { + float: left; +} +.sheet-float-right { + float: right; +} +.sheet-clear-float { + clear: both; +} + +div.sheet-cell { + display: table-cell; +} + +div.sheet-section { + border-radius: 10px; + border: 1px solid black; + padding-bottom: 4px; + padding-left: 4px; + padding-right: 4px; + margin: 0px; +} + +span.sheet-section-title-partner { + float: right; + padding-top: 4px; +} + +.sheet-header { + font-weight: bold; + text-align: center; +} + +.sheet-disabled { + background: #F5F5F5; + cursor: not-allowed; +} +input[type="number"].sheet-disabled { + background: #F5F5F5; + cursor: not-allowed; + -moz-appearance: textfield; +} +input[type="number"].sheet-disabled::-webkit-inner-spin-button, +input[type="number"].sheet-disabled::-webkit-outer-spin-button { + -webkit-appearance: none; +} + +.sheet-bold { + font-weight: bold; +} + +input[type="checkbox"].sheet-in-header-toggle { + margin-top: 7px; + margin-right: 3px; +} + +span.sheet-in-header-toggle { + margin-top: 5px; + margin-right: 3px; +} + + +/* Collapse */ +input.sheet-details-toggle { + position: relative; + z-index: 9999; + cursor: pointer; + opacity: 0; + width: 16px; + height: 16px +} +input.sheet-details-toggle + span { + display: inline-block; + position: relative; + width: 16px; + height: 16px; + background: url(http://i.imgur.com/FDNaXPO.png); + cursor: pointer; + margin-left: -16px; + margin-bottom: -3px; + +} +input.sheet-details-toggle:checked + span { + background: url(http://i.imgur.com/4Lp1ONC.png); +} + +input[type="checkbox"].sheet-details-toggle:not(:checked) ~ div.sheet-details { + display: none; +} + +/* Logo wrapper */ +div.sheet-logo { + width: 212px; +} + +/* Superscripts */ +span.sheet-sup { + vertical-align: super; + font-size: smaller; +} + +/* Settings */ +input.sheet-setting-toggle-default ~ div .sheet-default, +input.sheet-setting-toggle-luther-arkwright ~ div .sheet-luther-arkwright, +input.sheet-setting-toggle-mythic-britain ~ div .sheet-mythic-britain { + display: none; +} + +input.sheet-setting-toggle-default:checked ~ div .sheet-default, +input.sheet-setting-toggle-luther-arkwright:checked ~ div .sheet-luther-arkwright, +input.sheet-setting-toggle-mythic-britain:checked ~ div .sheet-mythic-britain { + display: initial; +} + +/* Sheet Types */ +input.sheet-type-toggle-battle-unit:not(:checked) ~ div.sheet-type-battle-unit, +input.sheet-type-toggle-npc:not(:checked) ~ div.sheet-type-npc, +input.sheet-type-toggle-pc:not(:checked) ~ div.sheet-type-pc, +input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship{ + display: none; +} + +/* PC Pages */ +input.sheet-page-toggle { + position: relative; + z-index: 9999; + cursor: pointer; + opacity: 0; + width: 100px; + margin-bottom: 2px; +} +span.sheet-page-toggle { + display: inline-block; + position: relative; + width: 100px; + text-align: center; + background: black; + color: lightgray; + font-weight: bold; + border-radius: 4px; + cursor: pointer; + margin-left: -100px; +} + +input.sheet-page-toggle-core:checked + span.sheet-page-toggle-core, +input.sheet-page-toggle-equipment:checked + span.sheet-page-toggle-equipment, +input.sheet-page-toggle-magic:checked + span.sheet-page-toggle-magic, +input.sheet-page-toggle-notes:checked + span.sheet-page-toggle-notes, +input.sheet-page-toggle-all:checked + span.sheet-page-toggle-all { + background: black; + color: firebrick; +} + +div.sheet-page { + visibility: hidden; + opacity: 0; + max-height: 0; + overflow: hidden; +} +input.sheet-page-toggle-core:checked ~ div.sheet-page-core, +input.sheet-page-toggle-equipment:checked ~ div.sheet-page-equipment, +input.sheet-page-toggle-magic:checked ~ div.sheet-page-magic, +input.sheet-page-toggle-notes:checked ~ div.sheet-page-notes, +input.sheet-page-toggle-all:checked ~ div.sheet-page-core, +input.sheet-page-toggle-all:checked ~ div.sheet-page-magic, +input.sheet-page-toggle-all:checked ~ div.sheet-page-equipment, +input.sheet-page-toggle-all:checked ~ div.sheet-page-notes { + visibility: visible; + opacity: 1; + max-height: 999999px; + overflow: auto; +} + +/* Traits */ +div.sheet-info { + margin-bottom: 5px; +} +div.sheet-info-firstrow { + display: inline-block; + width: 97%; +} +div.sheet-info-row { + display: inline-block; + width: 100%; +} +div.sheet-info-name { + display: inline-block; + width: 17%; +} +div.sheet-info-homeland { + display: inline-block; + width: 24%; +} +div.sheet-info-species { + display: inline-block; + width: 16%; +} +div.sheet-info-traits { + display: inline-block; + width: 49%; +} +div.sheet-info-age { + display: inline-block; + width: 10%; +} +div.sheet-info-gender { + display: inline-block; + width: 18%; +} +div.sheet-info-frame { + display: inline-block; + width: 18%; +} +div.sheet-info-weight { + display: inline-block; + width: 16%; +} +div.sheet-info-height { + display: inline-block; + width: 16%; +} +div.sheet-info-handedness { + display: inline-block; + width: 19%; +} +div.sheet-info-culture { + display: inline-block; + width: 25%; +} +div.sheet-info-social-class { + display: inline-block; + width: 24%; +} +div.sheet-info-career { + display: inline-block; + width: 25%; +} +div.sheet-info-exp-rolls { + display: inline-block; + width: 8%; +} +div.sheet-info-rank { + display: inline-block; + width: 8%; +} + +/* Characteristics */ +div.sheet-characteristics { + margin-bottom: 5px; +} + +div.sheet-char-row { + display: inline-block; + width: 86%; +} + +div.sheet-char-number { + display: inline-block; + text-align: center; + width: 33%; +} + +div.sheet-char-symbol { + display: inline-block; + text-align: center; +} + +div.sheet-char-label { + display: inline-block; + font-weight: bold; + width: 27%; +} + +/* Initiative */ +div.sheet-initiative { + margin-bottom: 5px; +} + +/* Attributes */ +div.sheet-attributes { + width: 32%; + float: left; + margin-right: 5px; +} + +div.sheet-attribute-row { + display: inline-block; + width: 92%; +} + +div.sheet-attribute-number { + display: inline-block; + text-align: center; + width: 19%; +} + +div.sheet-attribute-symbol { + display: inline-block; + text-align: center; +} + +div.sheet-attribute-label { + display: inline-block; + width: 33%; +} + +div.sheet-attribute-total { + display: inline-block; + text-align: center; + width: 42%; +} + +input.sheet-attribute-table-lookup { + width: 50% +} + +/* Hit Locations */ +div.sheet-hit-locations { + margin-bottom: 5px; +} + +div.sheet-hit-locations-row { + display: inline-block; + width: 94%; +} + +div.sheet-hit-locations-number { + display: inline-block; + text-align: center; + width: 13%; +} + +div.sheet-hit-locations-symbol { + display: inline-block; + text-align: center; +} + +div.sheet-hit-locations-label { + display: inline-block; + text-align: center; + width: 28%; +} + +div.sheet-hit-locations-block { + display: inline-block; + text-align: center; + width: 12%; +} + +div.sheet-hit-locations-hp { + display: inline-block; + text-align: center; + width: 29%; +} + +/* Movement */ +div.sheet-movement { + width: 97.5%; + float: left; +} + +div.sheet-movement-row { + display: inline-block; + width: 94%; +} + + +/* Encumbrance */ +div.sheet-encumbrance { + width: 52.5%; + margin-right: 5px; + float: left; +} + +div.sheet-encumbrance-row { + display: inline-block; + width: 95%; +} + +div.sheet-encumbrance-number { + display: inline-block; + text-align: center; + width: 11%; +} + +div.sheet-encumbrance-load { + display: inline-block; + text-align: center; + width: 24%; +} + +div.sheet-encumbrance-skills { + display: inline-block; + text-align: center; + width: 29%; +} + +div.sheet-encumbrance-move { + display: inline-block; + text-align: center; + width: 21%; +} + +/* Fatigue */ +div.sheet-fatigue { + float: left; + width: 44.5%; + margin-bottom: 5px; +} + +div.sheet-fatigue-row { + display: inline-block; + width: 100%; +} + +div.sheet-fatigue-label { + display: inline-block; + text-align: center; + width: 37%; +} + +div.sheet-fatigue-recovery { + display: inline-block; + text-align: center; + width: 24%; +} + +/* Combat Styles */ +div.sheet-combatstyle { + margin-bottom: 5px; +} + +div.sheet-combatstyle-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-combatstyle-name { + display: inline-block; + text-align: center; + width: 17.5%; +} + +div.sheet-combatstyle-checkbox { + display: inline-block; + text-align: center; + width: 2.25%; +} + +div.sheet-combatstyle-number { + display: inline-block; + text-align: center; + width: 5.8125%; +} + +div.sheet-combatstyle-traits { + display: inline-block; + text-align: center; + width: 17.5%; +} + +div.sheet-combatstyle-button { + display: inline-block; + text-align: center; + width: 2.375%; +} + +div.sheet-combatstyle-weapons { + display: inline-block; + text-align: center; + width: 34%; +} + +select.sheet-combatstyle-char { + width: 7%; +} + +/* Weapons */ +div.sheet-weapons { + margin-bottom: 5px; +} + +input[type="checkbox"].sheet-display-shields:not(:checked) ~ div.sheet-display-shields { + display: none; +} + +input[type="checkbox"].sheet-display-melee-weapons:not(:checked) ~ div.sheet-display-melee-weapons { + display: none; +} + +input[type="checkbox"].sheet-display-missle-weapons:not(:checked) ~ div.sheet-display-missle-weapons { + display: none; +} + +input[type="checkbox"].sheet-display-firearms:not(:checked) ~ div.sheet-display-firearms { + display: none; +} + +div.sheet-weapons-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-weapon-name { + display: inline-block; + text-align: center; + width: 17.5%; +} + +div.sheet-weapon-damage-mod{ + display: inline-block; + text-align: center; + width: 2.5%; +} + +div.sheet-weapon-damage { + display: inline-block; + text-align: center; + width: 7.5%; +} + +div.sheet-weapon-button { + display: inline-block; + text-align: center; + width: 2.375%; +} + +div.sheet-weapon-size { + display: inline-block; + text-align: center; + width: 4.5%; +} + +div.sheet-weapon-reach { + display: inline-block; + text-align: center; + width: 5%; +} + +div.sheet-weapon-force { + display: inline-block; + text-align: center; + width: 5%; +} + +div.sheet-weapon-range { + display: inline-block; + text-align: center; + width: 9%; +} + +div.sheet-weapon-fire-rate { + display: inline-block; + text-align: center; + width: 8%; +} + +div.sheet-weapon-ammo { + display: inline-block; + text-align: center; + width: 11.75%; +} + +div.sheet-weapon-load { + display: inline-block; + text-align: center; + width: 5%; +} + +div.sheet-weapon-firearm-load { + display: inline-block; + text-align: center; + width: 10%; +} + +div.sheet-weapon-number { + display: inline-block; + text-align: center; + width: 4%; +} + +div.sheet-weapon-effects { + display: inline-block; + text-align: center; + width: 29%; +} + +div.sheet-weapon-traits { + display: inline-block; + text-align: center; + width: 19.5%; +} + +div.sheet-weapon-missle-effects { + display: inline-block; + text-align: center; + width: 21.75%; +} + +div.sheet-weapon-missle-traits { + display: inline-block; + text-align: center; + width: 12.5%; +} + +div.sheet-weapon-firearm-traits { + display: inline-block; + text-align: center; + width: 30.75%; +} + +/* Skills */ +div.sheet-skill { + float: left; + width: 48.5%; + margin-right: 5px; + margin-bottom: 5px; +} + +div.sheet-skill2 { + float: left; + width: 100%; + margin-bottom: 5px; +} + +div.sheet-skill-row { + display: inline-block; + width: 95%; +} + +div.sheet-skill-name { + display: inline-block; + width: 36%; +} + +div.sheet-language-name { + display: inline-block; + width: 42%; +} + +div.sheet-dependency-name { + display: inline-block; + width: 36%; +} + +div.sheet-passion-name { + display: inline-block; + width: 42%; +} + +div.sheet-skill-checkbox { + display: inline-block; + text-align: center; + width: 5%; +} + +div.sheet-skill-number { + display: inline-block; + text-align: center; + width: 12%; +} + +div.sheet-skill-button { + display: inline-block; + text-align: center; + width: 5%; +} + +select.sheet-skill-char { + width: 14%; +} + +input.sheet-skill-char { + width: 14%; +} + +/* Magic */ +div.sheet-magic { + margin-bottom: 5px; +} + +input[type="checkbox"].sheet-display-theism:not(:checked) ~ div.sheet-display-theism { + display: none; +} + +input[type="checkbox"].sheet-display-sorcery:not(:checked) ~ div.sheet-display-sorcery { + display: none; +} + +input[type="checkbox"].sheet-display-mysticism:not(:checked) ~ div.sheet-display-mysticism { + display: none; +} + +input[type="checkbox"].sheet-display-animism:not(:checked) ~ div.sheet-display-animism { + display: none; +} + +input[type="checkbox"].sheet-display-folk-magic:not(:checked) ~ div.sheet-display-folk-magic { + display: none; +} + +div.sheet-magic-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-magic-name { + display: inline-block; + width: 17.5%; +} + +div.sheet-magic-checkbox { + display: inline-block; + text-align: center; + width: 2.25%; +} + +div.sheet-magic-number { + display: inline-block; + text-align: center; + width: 5.8125%; +} + +div.sheet-magic-button { + display: inline-block; + text-align: center; + width: 2.375%; +} + +textarea.sheet-magic-note { + height: 3em; +} + +div.sheet-spell-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-spell-name { + display: inline-block; + text-align: center; + width: 17.5%; +} + +div.sheet-spell-resist { + display: inline-block; + text-align: center; + width: 11%; +} + +div.sheet-spell-description { + display: inline-block; + text-align: center; + width: 79%; +} +div.sheet-spell-button { + display: inline-block; + text-align: center; + width: 2.5%; +} +textarea.sheet-spell-macro { + height: 4em; +} +div.sheet-animism-number { + display: inline-block; + text-align: center; + width: 16%; +} +div.sheet-animism-spirit-ap { + display: inline-block; + text-align: center; + width: 11.5%; +} +div.sheet-animism-button { + display: inline-block; + text-align: center; + width: 2.5%; +} +div.sheet-fetish-row { + display: inline-block; + width: 100%; +} + +div.sheet-fetish-name { + display: inline-block; + text-align: center; + width: 17.5%; +} +div.sheet-fetish-type { + display: inline-block; + text-align: center; + width: 11%; +} +div.sheet-fetish-description { + display: inline-block; + text-align: center; + width: 70%; +} +div.sheet-mediation-number { + display: inline-block; + text-align: center; + width: 25.75%; +} +div.sheet-path-number { + display: inline-block; + text-align: center; + width: 52%; +} +div.sheet-talent-type { + display: inline-block; + text-align: center; + width: 18%; +} +div.sheet-talent-description { + display: inline-block; + text-align: center; + width: 60.5%; +} +div.sheet-invocation-intensity { + display: inline-block; + text-align: center; + width: 52%; +} +div.sheet-shaping-number { + display: inline-block; + text-align: center; + width: 25.75%; +} +div.sheet-sorceryspell-description { + display: inline-block; + text-align: center; + width: 76%; +} +div.sheet-devotion-number { + display: inline-block; + text-align: center; + width: 12.75%; +} + +/* Equipment */ +div.sheet-equipment { + float: left; + width: 48.5%; + margin-right: 5px; + margin-bottom: 5px; +} + +div.sheet-equipment-item { + display: inline-block; + text-align: center; + width: 67%; +} + +div.sheet-equipment-number { + display: inline-block; + text-align: center; + width: 15%; +} + +/* Wealth */ +div.sheet-wealth { + float: left; + width: 48.5%; + margin-bottom: 5px; +} + +div.sheet-wealth-currency { + display: inline-block; + text-align: center; + width: 52%; +} + +div.sheet-wealth-number { + display: inline-block; + text-align: center; + width: 15%; +} + +div.sheet-income-label { + display: inline-block; + text-align: center; + width: 10%; +} + +div.sheet-income-number { + display: inline-block; + text-align: center; + width: 13%; +} + +/* Notes */ +div.sheet-notes { + float: left; + width: 98.75%; + margin-bottom: 5px; +} + +div.sheet-notes-column1 { + float: left; + width: 64%; + margin-right: 5px; +} + +div.sheet-notes-column2 { + float: left; + width: 35.25%; +} + +div.sheet-note { + margin-bottom: 5px; +} + +/* Roll Templates */ +.sheet-rolltemplate-skill div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} + +.sheet-rolltemplate-skill div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} + +.sheet-rolltemplate-skill div.sheet-difficulty { + width: 100%; + text-align: center; + color: black; + background: red; + font-weight: bold; +} + +.sheet-rolltemplate-skill table { + width: 100%; + border: 1px solid black; + color: black; + font-weight: bold; + background: #FFFFFF; +} +.sheet-rolltemplate-skill td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-skill td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-skill .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-skill .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-skill .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-skill .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + + + +.sheet-rolltemplate-weapon div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} +.sheet-rolltemplate-weapon div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} +.sheet-rolltemplate-weapon table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-weapon td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-weapon td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-weapon td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-weapon .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-weapon .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-weapon .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-weapon .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + + +.sheet-rolltemplate-magic div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} +.sheet-rolltemplate-magic div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} +.sheet-rolltemplate-magic table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-magic td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-magic td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-magic td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-magic .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-magic .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-magic .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-magic .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + + +.sheet-rolltemplate-default div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} +.sheet-rolltemplate-default div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} +.sheet-rolltemplate-default table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-default td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-default td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-default td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-default .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-default .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-default .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-default .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} \ No newline at end of file diff --git a/Mythras/Mythras.html b/Mythras/Mythras.html new file mode 100644 index 0000000000..88498737af --- /dev/null +++ b/Mythras/Mythras.html @@ -0,0 +1,3104 @@ +
+ + + +

Settings

+ +
+ Sheet Version:
+ Setting:
+ Sheet Type:
+
+ + +
+ + + Default + Luther Arkwright + Mythic Britain +
+ + + + + PC + +
+ +
+ + + + + + +
+ Core + Magic + Equipment + Notes + All + +
+ +
+ +
+
+
+
Name
+
Species
+
Traits / Abilities / Gifts
+
Rank
+
Exp Rolls
+
+
+
+
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+
+
+
Age
+
Gender
+
Frame
+
Weight
+
Height
+
Handedness
+
+
+
+
+
+
kg
+
cm
+
+
+
+
Homeland
+
Culture
+
Social Class
+
Career
+
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+

Characteristics

+
+
+
+
Temp
+
Total
+
+
+
+
STR:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
CON:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
SIZ:
+
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
DEX:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
INT:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
POW:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
CHA:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+
+
+ + +
+

Initiative

+
Alacrity Gift (roll 1d6+6)
+
+
+
+ + +
+

Attributes

+
+
+
Attribute
+
Temp
+
Total
+
+
+
+
Action Points:
+
+
+
/
+
+
+
+
Swiftness Gift: (+1 AP)
+
Base:
+
Fatigue:
+
Other:
+
+
+ +
+
+
Damage Mod:
+
+
+ +
+
+
+
Mighty Gift: (Use STR+SIZ+POW)
+
Base:
+
Other: steps
+
+
+ +
+
+
Exp Modifier:
+
+
+ +
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Healing Rate:
+
+
+ +
+
+
+
Healthy Gift (Double Healing Rate)
+
Base:
+
Other:
+
+
+ +
+
+
Luck Points:
+
+
+
/
+
+
+
+
Add Rank to Luck
+
Base:
+
Other:
+
+
+ +
+
+
Magic Points:
+
+
+
/
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Move Rate:
+
+
+ +
+
+
+
Species:
+
Encumbrance:
+
Fatigue:
+
Other:
+
+
+ +
+
+
Prana Points:
+
+
+
/
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Strike Rank:
+
+
+ +
+
+
+
Base:
+
Armor Penalty:
+
Fatigue:
+
Other:
+
+
+ +
+
+
Tenacity:
+
+
+
/
+
+
+
+
Base:
+
Dependencies:
+
Other:
+
+
+ +

* Temp Damage Mod represents the steps up or down the damage modifier table

+
+
+ +
+ +
+ + + + + +

Hit Locations

Robust Gift (CON+SIZ+POW for HP)
+
+
+
1d20
+
Location
+
Block?
+
AP
+
HP
+
+ +
+
+
1-3
+
Right Leg
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP:
+
Other HP:
+
+ +
+ +
+
+
4-6
+
Left Leg
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP:
+
Other HP:
+
+
+ +
+
+
7-9
+
Abdomen
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP:
+
Other HP:
+
+
+ +
+
+
10-12
+
Chest
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP:
+
Other HP:
+
+
+ +
+
+
13-15
+
Right Arm
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP:
+
Other HP:
+
+
+ +
+
+
16-18
+
Left Arm
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP:
+
Other HP:
+
+
+ +
+
+
19-20
+
Head
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP:
+
Other HP:
+
+
+
+
+ + +
+
+

Movement

Walk Run¹ Sprint¹ +
+
+
+ Jump² (Horiz.¹) (Vert.¹) Swim³ / +
+
+ Climb (Rough) (Steep) (Sheer) +
+
+
+ ¹ Critical success on Athletics roll grants +1 movement +
+
+ ² These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead: +
+
+ Horizontal Vertical +
+
+ ³ Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks. +
+
+ +
+
+
+
+ +
+ +
+ +
+
+

Encumbrance

Average Species SIZ: +
+
+
+
+
Temp
+
Current
+
Carrying Load
+
DEX & STR Skills
+
Base Move
+
+
+
+
+
+
+ +
+
+
+
+
Encumbrance from Armor:
+
Effective Encumbrance from Armor:
+
Armor Penalty:
+
Encumbrance from Shields:
+
Encumbrance from Melee Weapons:
+
Encumbrance from Missle Weapons:
+
Encumbrance from Firearms:
+
Encumbrance from Gear:
+
Encumbrance from Currency:
+
Burdened: greater than
+
Overloaded: greater than
+
Max:
+
+
+
+ + +
+

Fatigue

+
+
+
Current Level
+
Skill Grade
+
Recovery In
+
+
+
+ +
+
+ +
+
hours
+
+
+
+
+ +
+ + +
+

Combat Styles

+
+
Combat Style
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
Traits
+
Weapons
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Char 1: + + Char 2: + + Base Value: Training & Experience: Other: +
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+ +
+ + +
+

Shields & Weapons

+ FirearmsMissle WeaponsMelee WeaponsShieldsDisplay: +
+
+
+
Shield
+
DM
+
Damage
+
+
Size
+
Reach
+
AP
+
HP
+
Combat Effects
+
Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ENC: Max HP: +
+
+
+
+
+
+
+
Melee Weapon
+
DM
+
Damage
+
+
Size
+
Reach
+
AP
+
HP
+
Combat Effects
+
Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ENC: Max HP: +
+
+
+
+
+
+
+
Missle Weapon
+
DM
+
Damage
+
+
Force
+
Range
+
Load
+
IS
+
AP
+
HP
+
Combat Effects
+
Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ENC: Max HP: +
+
+
+
+
+
+
+
Firearm
+
Damage
+
+
Range
+
Fire Rate
+
Ammo
+
Load
+
Traits
+
+
+
+
+
+
+
+
+
+
/
+
+
+
+
+ ENC: +
+
+
+
+
+ +
+ + +
+ +
+

Standard Skills

+ +
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+ +
+
+
Athletics
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+DEX)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Boating
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+CON)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Brawn
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+SIZ)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Conceal
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Customs
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Dance
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Deceit
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Drive
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Endurance
+
+
+
+
+
+
+
+
+
+
Base Value: (CON+CON)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Evade
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+DEX)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
First Aid
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+DEX)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Home Parallel
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Influence
+
+
+
+
+
+
+
+
+
+
Base Value: (CHA+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Insight
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Locale
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Perception
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Ride
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Sing
+
+
+
+
+
+
+
+
+
+
Base Value: (CHA+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Stealth
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Superstition
+
+
+
+
+
+
+
+
+
+
Base Value: ((21-INT)+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Swim
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+CON)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Willpower
+
+
+
+
+
+
+
+
+
+
Base Value: (POW+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Char 1: + + Char 2: + + Base Value: +
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
⚓ = Encumbered, ! = Fumbled, ✔ = Trained
+
+ + +
+ +
+

Professional Skills

+
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Char 1: + + Char 2: + + Base Value: +
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
+
Language
+
!
+
+
Temp
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+ +
+

Passions & Dependencies

+
+
Passion
+
Score
+
Temp
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
+
Dependency
+
+
Score
+
Temp
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
♢ = Increased for XP
+
+
+
+ +
+
+
+ + +
+
+

Magic

+ TheismSorceryMysticismAnimismFolk MagicDisplay: +
+
+

Folk Magic

+
+ +
+
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
+
Folk Magic
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (POW+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
Spell
+
+
Description
+
+ +
+
+
+
+
+
+
+
+
+ Concentration: +
+
+ Resist: + + Duration: + + Range: + +
+ Macro + +
+
+
+
+
+ +
+

Animism

+
+
+ +
+
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
+
Trance
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (CON+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
+
Binding
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (POW+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
+
Rank
+
Max # of Spirits
+
Max POW of Spirits
+
Spirit AP
+
Spirit SR
+
+
Spirit Damage
+
+
+
+
+ +
+
+
+
/
+
+
+
+
+
+
+
+
+
Fetish / Spirit
+
Type
+
Description
+
+
+
+
+
+
+
+
+
+
+ +
+

Mysticism

+
+ +
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
Max Cumulative Intensity
+
Max Practiced Talents
+
+
+
+
Meditation
+
+
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (INT+CON) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+ +
+
Path
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
Max Intensity
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+CON) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
Path Talents:
+
+
+
+
+
+ +
+
Practiced Talent
+
+
Type
+
Description
+
+
+
+
+
+
+
+ +
+
+
+
+ Macro + +
+
+
+
+
+ +
+

Sorcery

+
+ +
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
Max Shaping Points
+
Max Memorized Spells
+
+
+
+
Shaping
+
+
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (INT+POW) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+ +
+
Invocation
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
Max Intensity
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+INT) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
Invocation Spells:
+
+
+
+
+
+ +
+
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ Invocation: + + Concentration: Resist: + +
+ Macro + +
+
+
+
★ = Memorized
+
+
+ +
+

Theism

+
+ +
+
+
Skill
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
+
Exhort
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (INT+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+ +
+
Devotion
+
+
!
+
+
Temp
+
Penalty
+
%
+
+
Intensity
+
Magnitude
+
Rank
+
Devotional Pool
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
/
+
+
+
Base Value: (POW+CHA) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
Devotion Miracles:
+
+
+
+
+
+
+
Miracle
+
+
Description
+
+
+
+
+
+
+
+
+
+
+ Devotion: + + Miracle Rank: + +
+
+ Damage: + Cost: + Time: + Resist: + +
+
+ Area: + + Duration: + + Range: + +
+ Macro: + +
+
+
+
+
+ +
+
+ +
+ +
+
+

Equipment

+
+
Item
+
ENC
+
Qty
+
+
+
+
+
+
+
+
+
+
+

Money & Wealth

+
+
Currency
+
Value
+
ENC
+
Qty
+
+
+
+
+
+
+
+
+
+
+
Income:
+
+
Day
+
+
Month
+
+
Season
+
+
Year
+
+
+
+
Other:
+ +
+
+ +
+
+ +
+
+

Notes

+
+
+ Cults, Brotherhoods & Orders + +
+
+ Community + +
+
+ Family + +
+
+
+
+ Contacts + +
+
+ Allies + +
+
+ Enemies + +
+
+
+
+
+
+ + + + + + + + + +
{{name}}
+
({{character}})
+
{{#rollGreater() fatigue_skills 0}} {{#rollTotal() fatigue_skills 1}}Hard{{/rollTotal() fatigue_skills 1}}{{#rollTotal() fatigue_skills 2}}Formidable{{/rollTotal() fatigue_skills 2}}{{#rollTotal() fatigue_skills 3}}Herculean{{/rollTotal() fatigue_skills 3}}{{#rollTotal() fatigue_skills 4}}Hopeless{{/rollTotal() fatigue_skills 4}}{{#rollTotal() fatigue_skills 5}}No action allowed{{/rollTotal() fatigue_skills 5}}, due to fatigue {{/rollGreater() fatigue_skills 0}}
+
{{#rollTotal() encumbered 2}}{{#rollGreater() encumbrance_skills 0}} {{#rollTotal() encumbrance_skills 1}}+1 grade harder{{/rollTotal() encumbrance_skills 1}}{{#rollTotal() encumbrance_skills 2}}+2 grades harder{{/rollTotal() encumbrance_skills 2}}{{#rollTotal() encumbrance_skills 3}}Impossible{{/rollTotal() encumbrance_skills 3}}, due to ENC{{/rollGreater() encumbrance_skills 0}}{{/rollTotal() encumbered 2}}
+ + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + + {{/rollGreater() rolled very_easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + {{#rollBetween() rolled very_easy_crit very_easy}} + + {{/rollBetween() rolled very_easy_crit very_easy}} + {{#rollGreater() rolled very_easy}} + + {{/rollGreater() rolled very_easy}} + {{/rollGreater() rolled very_easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() very_easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() very_easy 100}} + {{#rollLess() very_easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() very_easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + + {{/rollGreater() rolled easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + {{#rollBetween() rolled easy_crit easy}} + + {{/rollBetween() rolled easy_crit easy}} + {{#rollGreater() rolled easy}} + + {{/rollGreater() rolled easy}} + {{/rollGreater() rolled easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() easy 100}} + {{#rollLess() easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + + {{/rollGreater() rolled standard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + {{#rollBetween() rolled standard_crit standard}} + + {{/rollBetween() rolled standard_crit standard}} + {{#rollGreater() rolled standard}} + + {{/rollGreater() rolled standard}} + {{/rollGreater() rolled standard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() standard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() standard 100}} + {{#rollLess() standard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() standard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + + {{/rollGreater() rolled hard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + {{#rollBetween() rolled hard_crit hard}} + + {{/rollBetween() rolled hard_crit hard}} + {{#rollGreater() rolled hard}} + + {{/rollGreater() rolled hard}} + {{/rollGreater() rolled hard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() hard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() hard 100}} + {{#rollLess() hard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() hard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + + {{/rollGreater() rolled formidable_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + {{#rollBetween() rolled formidable_crit formidable}} + + {{/rollBetween() rolled formidable_crit formidable}} + {{#rollGreater() rolled formidable}} + + {{/rollGreater() rolled formidable}} + {{/rollGreater() rolled formidable_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() formidable 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() formidable 100}} + {{#rollLess() formidable 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() formidable 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + + {{/rollGreater() rolled herculean_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + {{#rollBetween() rolled herculean_crit herculean}} + + {{/rollBetween() rolled herculean_crit herculean}} + {{#rollGreater() rolled herculean}} + + {{/rollGreater() rolled herculean}} + {{/rollGreater() rolled herculean_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() herculean 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() herculean 100}} + {{#rollLess() herculean 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() herculean 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 10}} + + {{/rollBetween() rolled 1 10}} + {{#rollGreater() rolled 10}} + + {{/rollGreater() rolled 10}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 10}} + + {{/rollBetween() rolled 1 10}} + {{#rollGreater() rolled 10}} + {{#rollBetween() rolled 10 100}} + + {{/rollBetween() rolled 10 100}} + {{#rollGreater() rolled 100}} + + {{/rollGreater() rolled 100}} + {{/rollGreater() rolled 10}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollGreater() rolled 95}} + +
Very Easy:{{rolled}}≤{{very_easy}}
Easy:{{rolled}}≤{{easy}}
Standard:{{rolled}}≤{{standard}}
Hard:{{rolled}}≤{{hard}}
formidable:{{rolled}}≤{{formidable}}
Herculean:{{rolled}}≤{{herculean}}
101+ reduced:{{rolled}}≤100
+
+ + + +
{{name}}
+
({{character}})
+ + + {{#size}} + + {{/size}} + {{#force}} + + {{/force}} + {{#impale_size}} + + {{/impale_size}} + {{#traits}} + + {{/traits}} + {{#effects}} + + {{/effects}} +
Danage:{{damage}}
Size:{{size}}
Force:{{force}}
Impale Size:{{impale_size}}
Traits:{{traits}}
Effects:{{effects}}
+
+ + + +
{{name}}
+
({{character}})
+ + {{#damage}}{{#rollGreater() damage 0}} + + {{/rollGreater() damage 0}}{{/damage}} + {{#concentration}} + + {{/concentration}} + {{#allprops() character concentration description damage}} + + {{/allprops() character concentration description damage}} + {{#description}} + + {{/description}} +
Damage:{{damage}}
Concentration:{{#rollTotal() concentration 0}}{{/rollTotal() concentration 0}}Yes{{#rollTotal() concentration 1}}Yes{{/rollTotal() concentration 1}}
{{key}}:{{value}}
{{description}}
+
+ + + +
{{name}}
+
({{character}})
+ + {{#allprops() character}} + + {{/allprops() character}} +
{{key}}:{{value}}
+
diff --git a/Mythras/Mythras.png b/Mythras/Mythras.png new file mode 100644 index 0000000000..557124ed93 Binary files /dev/null and b/Mythras/Mythras.png differ diff --git a/Mythras/sheet.json b/Mythras/sheet.json new file mode 100644 index 0000000000..5180ac8722 --- /dev/null +++ b/Mythras/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Mythras.html", + "css": "Mythras.css", + "authors": "Matthew Carpenter", + "roll20userid": "103705", + "preview": "Mythras.png", + "instructions": "Character sheet for the Mythras system. Supports the Mythic Britain and Luther Arkwright settings and likely can support others. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets." +} diff --git a/Mythras/translation.json b/Mythras/translation.json new file mode 100644 index 0000000000..8936b5e541 --- /dev/null +++ b/Mythras/translation.json @@ -0,0 +1,319 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "strike-rank-u": "Strink Rank", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missle-weapons-u": "Encumbrance from Missle Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missle-weapons-u": "Missle Weapons", + "missle-weapon-u": "Missle Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-and-dependencies-u": "Passions & Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-strike-rank-short-u": "Spirit SR", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects" +} \ No newline at end of file diff --git a/Mythras/translations/en.json b/Mythras/translations/en.json new file mode 100644 index 0000000000..8936b5e541 --- /dev/null +++ b/Mythras/translations/en.json @@ -0,0 +1,319 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "strike-rank-u": "Strink Rank", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missle-weapons-u": "Encumbrance from Missle Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-gear-u": "Encumbrance from Gear", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missle-weapons-u": "Missle Weapons", + "missle-weapon-u": "Missle Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-and-dependencies-u": "Passions & Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-strike-rank-short-u": "Spirit SR", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects" +} \ No newline at end of file