diff --git a/13th Age Official/13th_Age_Official.css b/13th Age Official/13th_Age_Official.css new file mode 100644 index 0000000000..f572969918 --- /dev/null +++ b/13th Age Official/13th_Age_Official.css @@ -0,0 +1,1116 @@ +.sheet-container { + width: 750px; +} + +.sheet-options-check { + opacity: 0; + position: absolute; + top: 60px; + right: 110px; + width: 18px; + height: 18px; + z-index: 2; +} + +.sheet-options-check + span { + position: absolute; + top: 60px; + right: 110px; + white-space: nowrap; + width: 18px; + height: 18px; + background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background-size: contain; + cursor: pointer; +} + +.sheet-options-check:checked + span { + background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background-size: contain; +} + +.sheet-options { + display: none; + width: 100%; + border-bottom: 2px dashed gold; + margin-bottom: 10px; + padding-bottom: 10px; +} + +.sheet-options-check:checked ~ .sheet-options { + display: block; +} + +.sheet-options input { + text-align: center; + border-bottom: 1px solid black; +} + +.sheet-col { + width: 230px; + margin-right: 20px; +} + +input { + background: none; + border: none; + box-shadow: none; + padding: 0; + width: 20px; + color: black; +} + +.sheet-logo { + background:url(http://i.imgur.com/o7O88Ta.jpg) left top no-repeat; + background-size: contain; + width: 238px; + height: 238px; + border: 1px solid black; + margin-bottom: 10px; +} + +.sheet-meta, +.sheet-attributes, +.sheet-derived { + display: inline-block; + height: 100px; + vertical-align: top; +} + +.sheet-metacontainer { + line-height: 24px; + font-size: 14px; +} + +.sheet-meta { + width: 180px; +} + +.sheet-meta .sheet-label { + width: 40px; + display: inline-block; +} + +.sheet-meta input { + border-bottom: 1px solid black; + width: 135px; + display: inline-block; + font-size: 14px; +} + +.sheet-meta input[type=number] { + text-align: center; + width: 40px; +} + +.sheet-attributes, +.sheet-derived { + margin-left: 10px; +} + +.sheet-attributes .sheet-attrbase { + border-radius: 50%; + border: 4px double #014A89; + width: 40px; + height: 30px; + margin-bottom: 2px; + text-align: center; + font-size: 18px; + z-index: 2; + position: relative; + background-color: white; +} + +.sheet-attributes button[type=roll].sheet-attrlabel, +.sheet-derived button[type=roll].sheet-derlabel, +.sheet-power button[type=roll].sheet-powerlabel, +.sheet-body button[type=roll].sheet-attrlabel +{ + background-color: #014A89; + color: white; + border: 5px solid #014A89; + padding-left: 20px; + font-size: 14px; + width: 60px; + display: inline-block; + background-image: none; + text-shadow:none; + box-shadow:none; + border-radius:0px; + padding-top:0px; + padding-right:0px; + padding-bottom:0px; + margin: 0px; + vertical-align:top; + height: 28px; + margin-left: -20px; +} + +.sheet-attributes button[type=roll].sheet-attrlabel::before, +.sheet-attributes button[type=roll].sheet-init::before, +.sheet-derived button[type=roll].sheet-derlabel::before, +.sheet-power button[type=roll].sheet-powerlabel::before, +.sheet-body button[type=roll].sheet-attrlabel::before, +{ + content: "" !important; +} + +.sheet-attributes button[type=roll].sheet-init { + background-color: #014A89; + color: white; + border: 1px solid #014A89; + font-size: 9px; + width: 60px; + background-image: none; + text-shadow:none; + box-shadow:none; + border-radius:10px; + padding-top:0px; + padding-right:0px; + padding-bottom:0px; + margin: 0px; + position: relative; + top: 18px; + right: 75px; + line-height: 8px; +} + +.sheet-derived button[type=roll].sheet-derlabel { + width: 60px; + padding-right: 20px; + margin-left: 0px; + padding-left: 0px; +} + +.sheet-derived button[type=roll].sheet-derlabel.sheet-recovery { + width: 65px; + padding-right: 0px; +} + +.sheet-body button[type=roll].sheet-attrlabel { + white-space: nowrap; + padding: 0px; + margin: 0px; + width: 100%; + height: 18px; + border-top: 0px; +} + +.sheet-attributes .sheet-attrmod { + border: 5px solid #014A89; + font-size: 12px; + text-align: center; + font-size: 14px; + vertical-align: top; + width: 30px; + margin-left: -5px; + border-radius: 0px; +} + +.sheet-derived .sheet-derlabel { + background-color: #014A89; + color: white; + border: 5px solid #014A89; + font-size: 14px; + width: 30px; + display: inline-block; + text-align: center; + padding-right: 20px; + white-space: nowrap; +} + +.sheet-derived .sheet-derbubble { + border-radius: 50%; + border: 4px double #014A89; + width: 40px; + height: 30px; + margin-bottom: 2px; + text-align: center; + font-size: 18px; + z-index: 2; + position: relative; + background-color: white; + margin-left: -25px; +} + +.sheet-derived .sheet-derlabel.sheet-hp { + padding-right: 0px; + width: 50px; + white-space: nowrap; +} + +.sheet-derived .sheet-derlabel.sheet-hp.sheet-stag { + padding-left: 5px; + margin-left: -5px; + width: 65px; +} + +.sheet-derived .sheet-derived, +.sheet-derived .sheet-recovery { + border: 5px solid #014A89; + font-size: 12px; + text-align: center; + font-size: 14px; + vertical-align: top; + width: 35px; + margin-left: -5px; +} + +.sheet-derived .sheet-hpbox { + border-left: 5px solid #014A89; + border-right: 5px solid #014A89; + border-bottom: 5px solid #014A89; + margin-top: -1px; +} + +.sheet-derived .sheet-hpbox span { + display: block; + text-align: center; + font-size: 10px; + color: #666; + margin-top: -8px; +} + +.sheet-derived .sheet-hpbox input { + font-size: 28px; + width: 50px; + margin: 0 auto; + display: block; + text-align: center; +} + +.sheet-derived .sheet-left { + border-right: 1px solid; +} + +.sheet-derived .sheet-subbox { + width: calc(50% - 4px); + display: inline-block; + height: 44px; +} + +.sheet-derived select.sheet-recovery, +.sheet-weapon select.sheet-weapon { + line-height: 10px; + width: 42px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + padding: 0px; +} + +.sheet-recoverycontainer { + display:block; + margin-top: -10px; + color: #014A89; +} + +input[type="radio"].sheet-normal { + position: absolute; + opacity: 0.0; + width: 15px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} + +input[type="radio"].sheet-normal + span::before { + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +input[type="radio"].sheet-normal + span::before { + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { + content: ""; +} + +.sheet-body { + margin-top: 30px; +} + +.sheet-body .sheet-header { + width: 100%; + background-color: #014A89; + color: white; + border: 5px solid #014A89; + font-size: 14px; + text-align: center; +} + +.sheet-body textarea { + width: 100%; + max-width: 100%; + height: 65px; +} + +.sheet-background, +.sheet-weapon { + line-height: 20px; +} + +.sheet-background input[type="text"], +.sheet-weapon input[type="text"] { + border-bottom: 1px solid black; + display: inline-block; +} + +.sheet-background .sheet-title { + width: 155px; + margin-right: 5px; +} + +.sheet-weapon .sheet-title { + width: 125px; + margin-right: 5px; +} + +.sheet-iconrelationship .sheet-title { + width: 115px; + margin-right: 0px; + border-bottom: 1px solid black; +} + +.sheet-iconrelationship select { + margin-bottom: 0px; + width: 60px; + line-height: 10px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + padding: 0px; + border: 0px; + height: 18px; +} + +.sheet-iconrelationship .sheet-short { + width: 20px; + margin-right: 0px; + border-bottom: 1px solid black; + text-align: center; +} + +.sheet-background input[type="text"].sheet-background, +.sheet-weapon input[type="text"].sheet-weapon { + width: 30px; + text-align: center; +} + +.sheet-column2 .sheet-bodycontainer { + margin-bottom: 10px; +} + +.sheet-power { + margin-bottom: 10px; +} + +.sheet-power .sheet-atwill { + background-color: #028401; + border: 5px solid #028401; +} +.sheet-power .sheet-header { + text-align: left; +} + +.sheet-right { + float: right; +} + +.sheet-bold { + font-weight: bold; +} + +.sheet-power .sheet-body { + margin: 0px; +} + +.sheet-weapon select.sheet-weapon { + border-top: 0px; + border-left: 0px; + border-right: 0px; + border-bottom: 1px solid black; + margin-bottom: 0px; + padding: 0px; + height: 18px; + text-align: center; + width: 30px; +} + +.sheet-power .sheet-stat { + width: 14px; + text-align: center; +} + +.sheet-power button[type=roll].sheet-powerroll { + font-size: 15px; + padding: 0px; + width: 16px; + height: 16px; + margin: 0px; +} + +.sheet-power button[type=roll].sheet-powerlabel { + background-color: inherit; + border: none; + padding-left: 0px; + margin-left: 0px; + white-space: nowrap; + height: 18px; + width: 100%; + text-align: left; +} + +.sheet-power .sheet-header .sheet-right { + float: right; + position: relative; + height: 0px; +} + +.sheet-power .sheet-header .sheet-right span { + position: relative; + top: -18px; + right: 0; + white-space: nowrap; + height: 0px; +} + +.sheet-poweroptions-check { + opacity: 0; + position: absolute; + top: -8px; + right: -18px; + width: 18px; + height: 18px !important; + z-index: 2; +} + +.sheet-power:hover .sheet-poweroptions-check + span { + display: block; +} + +.sheet-power .sheet-poweroptions-check + span { + position: absolute; + top: -8px; + right: -18px; + white-space: nowrap; + width: 18px; + height: 18px; + background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background-size: contain; + cursor: pointer; + display: none; +} + +.sheet-power .sheet-poweroptions-check:checked + span { + background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background-size: contain; +} + +.sheet-poption { + display: none; +} + +.sheet-power .sheet-topspacer { + width: 100%; + border-top: 2px gold dashed; + margin-bottom: 5px; + text-align: center; +} + +.sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-poption { + display: inline-block; +} + +.sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-spacer, +.sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-spacer.sheet-classtype, +.sheet-power .sheet-poweroptions-check:checked ~ .sheet-Cust1:checked ~ .sheet-spacer, +.sheet-power .sheet-poweroptions-check:checked ~ .sheet-Cust2:checked ~ .sheet-spacer, +.sheet-power .sheet-poweroptions-check:checked ~ .sheet-Cust3:checked ~ .sheet-spacer +{ + display: block; + height: 5px; +} + +.sheet-power .sheet-title { + width: 175px; + margin-left: 5px; + border-bottom: 1px solid black; +} + +.sheet-power .sheet-num { + width: 30px; + margin-left: 5px; + border-bottom: 1px solid black; + text-align: center; +} + +.sheet-power select { + margin-bottom: 0px; + width: 100px; + line-height: 10px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + padding: 0px; + border: 0px; + height: 18px; +} + +.sheet-At-Will:checked ~ .sheet-header, +.sheet-rolltemplate-power .sheet-atwill { + background-color: #028401; + border: 5px solid #028401; +} + +.sheet-Class:checked ~ .sheet-header, +.sheet-rolltemplate-power .sheet-class { + background-color: #A06D39; + border: 5px solid #A06D39; +} + +.sheet-Racial:checked ~ .sheet-header, +.sheet-Encounter:checked ~.sheet-header, +.sheet-rolltemplate-power .sheet-racial-encounter { + background-color: #891101; + border: 5px solid #891101; +} + +.sheet-Recharge:checked ~ .sheet-header, +.sheet-Daily:checked ~ .sheet-header, +.sheet-rolltemplate-power .sheet-recharge-daily { + background-color: #000000; + border: 5px solid #000000; +} + +.sheet-Magic-Item:checked ~ .sheet-header, +.sheet-rolltemplate-power .sheet-magicitem { + background-color: #D58C1A; + border: 5px solid #D58C1A; +} + +.sheet-Custom:checked ~ .sheet-header, +.sheet-rolltemplate-power .sheet-custom { + background-color: #7f2e7e; + border: 5px solid #7f2e7e; +} + +.sheet-suboption { + display: none; +} + +.sheet-poweroptions-check:checked ~ .sheet-Class:checked ~ .sheet-classtype, +.sheet-poweroptions-check:checked ~ .sheet-Recharge:checked ~ .sheet-rechargerate, +.sheet-poweroptions-check:checked ~ .sheet-Uses:checked ~ .sheet-usesoptions, +.sheet-poweroptions-check:checked ~ .sheet-Action:checked ~ .sheet-actionoptions, +.sheet-poweroptions-check:checked ~ .sheet-Range:checked ~ .sheet-rangeoptions, +.sheet-poweroptions-check:checked ~ .sheet-Target:checked ~ .sheet-targetoptions, +.sheet-poweroptions-check:checked ~ .sheet-Attack:checked ~ .sheet-attackoptions, +.sheet-poweroptions-check:checked ~ .sheet-Hit:checked ~ .sheet-hitoptions, +.sheet-poweroptions-check:checked ~ .sheet-Miss:checked ~ .sheet-missoptions, +.sheet-poweroptions-check:checked ~ .sheet-Trigger:checked ~ .sheet-triggeroptions, +.sheet-poweroptions-check:checked ~ .sheet-Effect:checked ~ .sheet-effectoptions, +.sheet-poweroptions-check:checked ~ .sheet-Improved:checked ~ .sheet-improvedoptions, +.sheet-poweroptions-check:checked ~ .sheet-Opening:checked ~ .sheet-openingoptions, +.sheet-poweroptions-check:checked ~ .sheet-Finalverse:checked ~ .sheet-finalverseoptions, +.sheet-poweroptions-check:checked ~ .sheet-Special:checked ~ .sheet-specialoptions, +.sheet-poweroptions-check:checked ~ .sheet-Details:checked ~ .sheet-detailsoptions, +.sheet-poweroptions-check:checked ~ .sheet-Cust1:checked ~ .sheet-cust1options, +.sheet-poweroptions-check:checked ~ .sheet-Cust2:checked ~ .sheet-cust2options, +.sheet-poweroptions-check:checked ~ .sheet-Cust3:checked ~ .sheet-cust3options +{ + display: inline-block; +} + +.sheet-powerlabel .sheet-label { + color: white; + font-size: 14px; + width: 100px; + cursor: pointer; + margin-bottom: 5px; +} + +.sheet-power .sheet-header .sheet-typelabel { + color: white; + font-size: 14px; + width: 65px; + text-align: right; + float: right; + margin-right: 5px; +} + +.sheet-header .sheet-right span span.sheet-typelabel { + display: none; +} + +.sheet-At-Will:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-At-Will, +.sheet-Class:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Class, +.sheet-Racial:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Racial, +.sheet-Encounter:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Encounter, +.sheet-Recharge:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Recharge, +.sheet-Daily:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Daily, +.sheet-Spell:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Spell, +.sheet-Magic-Item:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Magic-Item, +.sheet-Custom:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-Custom +{ + display: inline-block; + position: relative; + top: 0px; +} + + + +.sheet-power .sheet-header input[type=checkbox] { + width: 13px; + display: none; + float: right; + margin-top: 3px; + pointer-events: auto; +} + +.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1 { + display: inline-block; +} + +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2 { + display: inline-block; +} + +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3 { + display: inline-block; +} + +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-3, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4 { + display: inline-block; +} + +.sheet-power .sheet-repbody .sheet-left input { + width: 115px; +} + +.sheet-power .sheet-repbody .sheet-right input { + width: 115px; + text-align: right; +} + +.sheet-power .sheet-repbody .sheet-bold { + font-weight: bold; +} + +.sheet-power .sheet-repbody span { + display: none; +} + +.sheet-power .sheet-full { + margin-left: 0px; + width: 205px; +} + +.sheet-power .sheet-repbody .sheet-left input.sheet-fuller +{ + margin-left: 0px; + width: 215px; +} + +.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 25px;} +.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 190px;} +.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 35px;} +.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 180px;} +.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} +.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} +.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 40px;} +.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 175px;} +.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 65px;} +.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 150px;} +.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} +.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} +.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 170px;} +.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 45px;} +.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} +.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} +.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} +.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} +.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} +.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} +.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} +.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} +.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 25px;} +.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 190px;} +.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 35px;} +.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 180px;} +.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} +.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} +.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 40px;} +.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 175px;} +.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 65px;} +.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 150px;} +.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} +.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} +.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 170px;} +.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 45px;} +.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} +.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} +.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} +.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} +.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} +.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} +.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} +.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} +.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 25px;} +.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 190px;} +.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 35px;} +.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 180px;} +.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} +.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} +.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 40px;} +.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 175px;} +.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 65px;} +.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 150px;} +.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} +.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} +.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 170px;} +.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 45px;} +.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} +.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} +.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} +.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} +.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} +.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} +.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} +.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} + +.sheet-Action:checked ~ .sheet-repbody .sheet-action-range, +.sheet-Range:checked ~ .sheet-repbody .sheet-action-range, +.sheet-Target:checked ~ .sheet-repbody .sheet-target, +.sheet-Attack:checked ~ .sheet-repbody .sheet-attack, +.sheet-Hit:checked ~ .sheet-repbody .sheet-hit-miss +{ + display: block; +} + +.sheet-Action:checked ~ .sheet-repbody .sheet-action, +.sheet-Range:checked ~ .sheet-repbody .sheet-range +{ + display: inline; +} + +.sheet-Target:checked ~ .sheet-repbody .sheet-target, +.sheet-Attack:checked ~ .sheet-repbody .sheet-attack, +.sheet-Hit:checked ~ .sheet-repbody .sheet-hit, +.sheet-Miss:checked ~ .sheet-repbody .sheet-miss, +.sheet-Cust1:checked ~ .sheet-repbody .sheet-cust1, +.sheet-Cust2:checked ~ .sheet-repbody .sheet-cust2, +.sheet-Cust3:checked ~ .sheet-repbody .sheet-cust3 +{ + display: block; +} + +.sheet-Cust1:checked ~ .sheet-cust1subcust1:checked ~ .sheet-repbody .sheet-cust1 .sheet-cust1subcust1, +.sheet-Cust2:checked ~ .sheet-cust2subcust1:checked ~ .sheet-repbody .sheet-cust2 .sheet-cust2subcust1, +.sheet-Cust3:checked ~ .sheet-cust3subcust1:checked ~ .sheet-repbody .sheet-cust3 .sheet-cust3subcust1 +{ + display: inline-block; +} + +.sheet-Cust1:checked ~ .sheet-cust1subcust2:checked ~ .sheet-repbody .sheet-cust1 .sheet-cust1subcust2, +.sheet-Cust1:checked ~ .sheet-cust1subcust3:checked ~ .sheet-repbody .sheet-cust1 .sheet-cust1subcust3, +.sheet-Cust1:checked ~ .sheet-cust1subcust4:checked ~ .sheet-repbody .sheet-cust1 .sheet-cust1subcust4, +.sheet-Cust2:checked ~ .sheet-cust2subcust2:checked ~ .sheet-repbody .sheet-cust2 .sheet-cust2subcust2, +.sheet-Cust2:checked ~ .sheet-cust2subcust3:checked ~ .sheet-repbody .sheet-cust2 .sheet-cust2subcust3, +.sheet-Cust2:checked ~ .sheet-cust2subcust4:checked ~ .sheet-repbody .sheet-cust2 .sheet-cust2subcust4, +.sheet-Cust3:checked ~ .sheet-cust3subcust2:checked ~ .sheet-repbody .sheet-cust3 .sheet-cust3subcust2, +.sheet-Cust3:checked ~ .sheet-cust3subcust3:checked ~ .sheet-repbody .sheet-cust3 .sheet-cust3subcust3, +.sheet-Cust3:checked ~ .sheet-cust3subcust4:checked ~ .sheet-repbody .sheet-cust3 .sheet-cust3subcust4 +{ + display: block; +} + +.sheet-cust1subcust1, +.sheet-cust1subcust2, +.sheet-cust1subcust3, +.sheet-cust1subcust4, +.sheet-cust2subcust1, +.sheet-cust2subcust2, +.sheet-cust2subcust3, +.sheet-cust2subcust4, +.sheet-cust3subcust1, +.sheet-cust3subcust2, +.sheet-cust3subcust3, +.sheet-cust3subcust4 +{ + display: none; +} + +.sheet-rolltemplate-attr .sheet-header, +.sheet-rolltemplate-rec .sheet-header, +.sheet-rolltemplate-icon .sheet-header, +.sheet-rolltemplate-init .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #014A89; + display: inline-block; + text-align: center; + border-top: 5px solid #014A89; + border-bottom: 5px solid #014A89; + height: 16px; +} + +.sheet-rolltemplate-attr .sheet-headerlabel, +.sheet-rolltemplate-rec .sheet-headerlabel, +.sheet-rolltemplate-icon .sheet-headerlabel, +.sheet-rolltemplate-init .sheet-headerlabel +{ + color: white; +} + +.sheet-rolltemplate-attr .sheet-headerdivider, +.sheet-rolltemplate-rec .sheet-headerdivider, +.sheet-rolltemplate-icon .sheet-headerdivider, +.sheet-rolltemplate-init .sheet-headerdivider +{ + font-family: pictos; + color: white; +} + +.sheet-rolltemplate-attr .sheet-body, +.sheet-rolltemplate-rec .sheet-body, +.sheet-rolltemplate-icon .sheet-body, +.sheet-rolltemplate-init .sheet-body, +.sheet-rolltemplate-ba .sheet-body, +.sheet-rolltemplate-power .sheet-body +{ + width: 228px; + margin-left: -30px; + background-color: white; + border: 1px solid black; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part, +.sheet-rolltemplate-rec .sheet-body .sheet-part, +.sheet-rolltemplate-icon .sheet-body .sheet-part, +.sheet-rolltemplate-init .sheet-body .sheet-part +{ + width: 34px; + display: inline-block; + font-weight: bold; + margin-right: -5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child) +{ + margin-left: -5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part span, +.sheet-rolltemplate-rec .sheet-body .sheet-part span, +.sheet-rolltemplate-icon .sheet-body .sheet-part span, +.sheet-rolltemplate-init .sheet-body .sheet-part span +{ + text-align: center; + display: block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult +{ + background-color: inherit; + border: 0px; + padding: 0px; + font-weight: inherit; + cursor: inherit; + font-size: 1em; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-partspacer, +.sheet-rolltemplate-rec .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-init .sheet-body .sheet-partspacer +{ + display: inline-block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-result, +.sheet-rolltemplate-rec .sheet-body .sheet-result, +.sheet-rolltemplate-icon .sheet-body .sheet-result, +.sheet-rolltemplate-init .sheet-body .sheet-result +{ + display: inline-block; + position: relative; + top: -7px; +} + +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partlabel { + font-family: pictos; +} + +.sheet-rolltemplate-power .sheet-body { + padding-bottom: 5px; +} + +.sheet-rolltemplate-ba .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #028401; + display: inline-block; + text-align: left; + border-top: 5px solid #028401; + border-bottom: 5px solid #028401; + height: 16px; + color: white; +} + +.sheet-rolltemplate-ba .sheet-left, +.sheet-rolltemplate-power .sheet-left +{ + margin-left: 5px; +} + +.sheet-rolltemplate-ba .sheet-right, +.sheet-rolltemplate-power .sheet-right +{ + float: right; + margin-right: 5px; + position: absolute; + right: 0px; +} + +.sheet-rolltemplate-ba .sheet-bold, +.sheet-rolltemplate-power .sheet-bold +{ + font-weight: bold; +} + +.sheet-rolltemplate-ba .sheet-row, +.sheet-rolltemplate-power .sheet-row +{ + display: block; + white-space: nowrap; +} + +.sheet-rolltemplate-power .sheet-header +{ + width: 230px; + margin-left: -30px; + display: inline-block; + text-align: left; + height: 16px; + color: white; +} + +.sheet-rolltemplate-power .sheet-header.sheet-atwill { + background-color: #028401; + border: 5px solid #028401; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-class { + background-color: #A06D39; + border: 5px solid #A06D39; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-racial-encounter { + background-color: #891101; + border: 5px solid #891101; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-recharge-daily { + background-color: #000000; + border: 5px solid #000000; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-spell { + background-color: #014A89; + border: 5px solid #014A89; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-magicitem { + background-color: #D58C1A; + border: 5px solid #D58C1A; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-custom { + background-color: #7f2e7e; + border: 5px solid #7f2e7e; + border-left: 0px; +} + +.sheet-power .sheet-header input, +.sheet-power .sheet-repbody input +{ + pointer-events: none; +} + +.sheet-ba-attack { + margin-right: -3px; +} + +.sheet-ba-attack input.sheet-stat { + width: 60px; + margin-left: -3px; + overflow: visible; + right: -3px; + position: relative; + pointer-events: none; + text-align: left +} + +.sheet-ba-hit input.sheet-stat { + width: 100px; + text-align: left; + pointer-events: none; +} + +.sheet-iconrelationship input[type=radio]:checked ~ input, +.sheet-iconrelationship input[type=radio]:checked ~ select, +.sheet-background input[type=radio]:checked ~ input, +.sheet-background input[type=radio]:checked ~ select, +.sheet-weapon input[type=radio]:checked ~ input, +.sheet-weapon input[type=radio]:checked ~ select +{ + font-weight: bold; +} \ No newline at end of file diff --git a/13th Age Official/13th_Age_Official.html b/13th Age Official/13th_Age_Official.html new file mode 100644 index 0000000000..320348d655 --- /dev/null +++ b/13th Age Official/13th_Age_Official.html @@ -0,0 +1,1463 @@ +
+ + +
+ + Options + +
+ + Base AC from class + + + Base PD from class + + + Base MD from class + + + Base HP from class + + + Damage on Melee Miss + + + + Damage on Ranged Miss + + + + Flat HP Mod from Magic Items + +
+
+ + These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section. + +
+
+
+
+
+
Name
+ +
+
+
Race
+ +
+
+
Class
+ +
+
+
Level
+ +
+
+
+
+ + + +
+
+ + + +
+
+ + + + +
+
+
+
+ + + +
+
+ + + +
+
+ + + +
+
+
+
+ + +
+
+ + +
+
+ + +
+
+
+
+ Max HP + + Staggered + +
+
+
+
+ + Current HP +
+
+ + Temp HP +
+
+
+
+ + + + + + Max + + + + + + + + + + + + + +
+ +
+
+ +
+
+
+ +
+
+
One Unique Thing
+ +
+
+
+ +
+
+ + + + +
+
+ + + + +
+
+ + + + +
+
+ + + + +
+
+ + + + +
+
+
+
Equipment
+ +
+
+
+
+
Backgrounds
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+
+
Melee Weapons
+
+ + + + +
+
+ + + + +
+
+ + + + +
+
+
+
Ranged Weapons
+
+ + + + +
+
+ + + + +
+
+ + + + +
+
+
+
Talents & Features
+ +
+
+
+
+
+ + + At-Will + +
+
+ + Standard Action + Nearby + + + Target: One creature + + Attack: + + + + + + Hit: + + + + Miss: + + + +
+
+
+
+ + + At-Will + +
+
+ + Standard Action + One enemy + + + Target: One creature + + Attack: + + + + + + Hit: + + + + Miss: + + + +
+
+ + + +
+
+ + + Options + Name: + + + Type: + At-Will + Class + Racial + Encounter + Recharge + Daily + Spell + Magic Item + Custom + + + Talent + Feature + Power + Battle Cry + Domain + Recharge Rate + + Uses: + 1 + 2 + 3 + 4 + + Action: + + + + Range: + + + + Target: + + + Attack: + + + + VS: + + + + Custom 1 + + Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom + + + + + + + + + + + Custom 2 + + Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom + + + + + + + + + + + Custom 3 + + Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom + + + + + + + + + + + +
+ +
+
+ + + + + + + + + + Target: + + + + Attack: + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + + +
+
+ + + + + + + + + + + + + + + + + + + + +
+ + + + + +
+ {{attr}} + {{#back}} + ] + {{back}} + {{/back}} +
+
+
+ {{attr_abr}} + {{attr_bonus}} +
+
+
+
+ LVL + {{level}} +
+ {{#back}} +
+
+
+ BCK + {{back_bonus}} +
+ {{/back}} + {{#rollGreater() mod 0}} +
+
+
+ MOD + {{mod}} +
+ {{/rollGreater() mod 0}} + {{#rollLess() mod 0}} +
+
+
+ MOD + {{mod}} +
+ {{/rollLess() mod 0}} +
=
+
{{result}}
+
+
+ + +
+ Initiative + ] + {{name}} +
+
+
+ DEX + {{dex_bonus}} +
+
+
+
+ LVL + {{level}} +
+ {{#rollGreater() mod 0}} +
+
+
+ MOD + {{mod}} +
+ {{/rollGreater() mod 0}} + {{#rollLess() mod 0}} +
+
+
+ MOD + {{mod}} +
+ {{/rollLess() mod 0}} +
=
+
{{result}}
+
+
+ + +
+ {{name}} + ] + {{relationship}} +
+
+ {{#rollGreater() iconlvl 0}} +
+ {{#rollTotal() icon1 5}} + e + {{/rollTotal() icon1 5}} + {{#rollTotal() icon1 6}} + k + {{/rollTotal() icon1 6}} + {{icon1}} +
+ {{/rollGreater() iconlvl 0}} + {{#rollGreater() iconlvl 1}} +
j
+
+ {{#rollTotal() icon2 5}} + e + {{/rollTotal() icon2 5}} + {{#rollTotal() icon2 6}} + k + {{/rollTotal() icon2 6}} + {{icon2}} +
+ {{/rollGreater() iconlvl 1}} + {{#rollGreater() iconlvl 2}} +
j
+
+ {{#rollTotal() icon3 5}} + e + {{/rollTotal() icon3 5}} + {{#rollTotal() icon3 6}} + k + {{/rollTotal() icon3 6}} + {{icon3}} +
+ {{/rollGreater() iconlvl 2}} + {{#rollGreater() iconlvl 3}} +
j
+
+ {{#rollTotal() icon4 5}} + e + {{/rollTotal() icon4 5}} + {{#rollTotal() icon4 6}} + k + {{/rollTotal() icon4 6}} + {{icon4}} +
+ {{/rollGreater() iconlvl 3}} +
+
+ + +
+ Recovery +
+
+
+ LVL + {{level}} +
+
d
+
+ REC + {{rec_die}} +
+
+
+
+ CON + {{con_bonus}} +
+ {{#rollGreater() mod 0}} +
+
+
+ MOD + {{mod}} +
+ {{/rollGreater() mod 0}} + {{#rollLess() mod 0}} +
+
+
+ MOD + {{mod}} +
+ {{/rollLess() mod 0}} +
=
+
{{result}}
+
+
+ + +
+ {{wname}} + At-Will +
+
+
+ Standard Action + {{range}} +
+
+ Target: One Creature +
+
+ Attack: {{attbonus}} vs AC +
+
+ Hit: {{damage}} + Miss: {{miss}} +
+
+
+ + + {{#atwill}} +
+ {{/atwill}} + {{#class}} +
+ {{/class}} + {{#racial-encounter}} +
+ {{/racial-encounter}} + {{#recharge-daily}} +
+ {{/recharge-daily}} + {{#spell}} +
+ {{/spell}} + {{#magicitem}} +
+ {{/magicitem}} + {{#typecustom}} +
+ {{/typecustom}} + {{name}} + {{type}} +
+
+ {{#action-range-flag}} +
+ {{action}} + {{range}} +
+ {{/action-range-flag}} + {{#target}} +
+ Target: {{target}} +
+ {{/target}} + {{#attack}} +
+ Attack: {{attbonus}} vs {{vstype}} +
+ {{/attack}} + {{#cust1}} +
+ {{#Hit-1}} + Hit: {{cust1-subcust1-desc}} + {{/Hit-1}} + {{#Miss-1}} + Miss: {{cust1-subcust1-desc}} + {{/Miss-1}} + {{#Trigger-1}} + Trigger: {{cust1-subcust1-desc}} + {{/Trigger-1}} + {{#Effect-1}} + Effect: {{cust1-subcust1-desc}} + {{/Effect-1}} + {{#Sustain-1}} + Sustain: {{cust1-subcust1-desc}} + {{/Sustain-1}} + {{#Improved-1}} + Improved: {{cust1-subcust1-desc}} + {{/Improved-1}} + {{#Opening-Sustaining-Effect-1}} + Opening/Sustaining Effect: {{cust1-subcust1-desc}} + {{/Opening-Sustaining-Effect-1}} + {{#Final-Verse-1}} + Final Verse: {{cust1-subcust1-desc}} + {{/Final-Verse-1}} + {{#Special-1}} + Special: {{cust1-subcust1-desc}} + {{/Special-1}} + {{#Details-1}} + Details: {{cust1-subcust1-desc}} + {{/Details-1}} + {{#typecustom-1}} + {{custype1}}: {{cust1-subcust1-desc}} + {{/typecustom-1}} +
+ {{#cust1-subcust2}} +
+ {{cust1-subcust2-desc}} +
+ {{/cust1-subcust2}} + {{#cust1-subcust3}} +
+ {{cust1-subcust3-desc}} +
+ {{/cust1-subcust3}} + {{#cust1-subcust4}} +
+ {{cust1-subcust4-desc}} +
+ {{/cust1-subcust4}} + {{/cust1}} + {{#cust2}} +
+ {{#Hit-2}} + Hit: {{cust2-subcust1-desc}} + {{/Hit-2}} + {{#Miss-2}} + Miss: {{cust2-subcust1-desc}} + {{/Miss-2}} + {{#Trigger-2}} + Trigger: {{cust2-subcust1-desc}} + {{/Trigger-2}} + {{#Effect-2}} + Effect: {{cust2-subcust1-desc}} + {{/Effect-2}} + {{#Sustain-2}} + Sustain: {{cust2-subcust1-desc}} + {{/Sustain-2}} + {{#Improved-2}} + Improved: {{cust2-subcust1-desc}} + {{/Improved-2}} + {{#Opening-Sustaining-Effect-2}} + Opening/Sustaining Effect: {{cust2-subcust1-desc}} + {{/Opening-Sustaining-Effect-2}} + {{#Final-Verse-2}} + Final Verse: {{cust2-subcust1-desc}} + {{/Final-Verse-2}} + {{#Special-2}} + Special: {{cust2-subcust1-desc}} + {{/Special-2}} + {{#Details-2}} + Details: {{cust2-subcust1-desc}} + {{/Details-2}} + {{#typecustom-2}} + {{custype2}}: {{cust2-subcust1-desc}} + {{/typecustom-2}} +
+ {{#cust2-subcust2}} +
+ {{cust2-subcust2-desc}} +
+ {{/cust2-subcust2}} + {{#cust2-subcust3}} +
+ {{cust2-subcust3-desc}} +
+ {{/cust2-subcust3}} + {{#cust2-subcust4}} +
+ {{cust2-subcust4-desc}} +
+ {{/cust2-subcust4}} + {{/cust2}} + {{#cust3}} +
+ {{#Hit-3}} + Hit: {{cust3-subcust1-desc}} + {{/Hit-3}} + {{#Miss-3}} + Miss: {{cust3-subcust1-desc}} + {{/Miss-3}} + {{#Trigger-3}} + Trigger: {{cust3-subcust1-desc}} + {{/Trigger-3}} + {{#Effect-3}} + Effect: {{cust3-subcust1-desc}} + {{/Effect-3}} + {{#Sustain-3}} + Sustain: {{cust3-subcust1-desc}} + {{/Sustain-3}} + {{#Improved-3}} + Improved: {{cust3-subcust1-desc}} + {{/Improved-3}} + {{#Opening-Sustaining-Effect-3}} + Opening/Sustaining Effect: {{cust3-subcust1-desc}} + {{/Opening-Sustaining-Effect-3}} + {{#Final-Verse-3}} + Final Verse: {{cust3-subcust1-desc}} + {{/Final-Verse-3}} + {{#Special-3}} + Special: {{cust3-subcust1-desc}} + {{/Special-3}} + {{#Details-3}} + Details: {{cust3-subcust1-desc}} + {{/Details-3}} + {{#typecustom-3}} + {{custype3}}: {{cust3-subcust1-desc}} + {{/typecustom-3}} +
+ {{#cust3-subcust2}} +
+ {{cust3-subcust2-desc}} +
+ {{/cust3-subcust2}} + {{#cust3-subcust3}} +
+ {{cust3-subcust3-desc}} +
+ {{/cust3-subcust3}} + {{#cust3-subcust4}} +
+ {{cust3-subcust4-desc}} +
+ {{/cust3-subcust4}} + {{/cust3}} +
+ + + + diff --git a/13th Age Official/13th_Age_Official.png b/13th Age Official/13th_Age_Official.png new file mode 100644 index 0000000000..7a456e994b Binary files /dev/null and b/13th Age Official/13th_Age_Official.png differ diff --git a/13th Age Official/sheet.json b/13th Age Official/sheet.json new file mode 100644 index 0000000000..7d6e2aa312 --- /dev/null +++ b/13th Age Official/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "13th_Age_Official.html", + "css": "13th_Age_Official.css", + "authors": "Steve K.", + "roll20userid": "5047", + "preview": "13th_Age_Official.png", + "instructions": "Coming Soon" +} \ No newline at end of file diff --git a/13th_Age-neovatar/13th_Age-neovatar.css b/13th_Age-neovatar/13th_Age-neovatar.css index 8a591ec341..4333996096 100644 --- a/13th_Age-neovatar/13th_Age-neovatar.css +++ b/13th_Age-neovatar/13th_Age-neovatar.css @@ -1,4 +1,4 @@ -/* version: 1.3.0 */ +/* version: 1.3.1 */ .sheet-13thAge { padding-top: 10px; diff --git a/13th_Age-neovatar/13th_Age-neovatar.html b/13th_Age-neovatar/13th_Age-neovatar.html index ec4f9f101c..699e14f7a3 100644 --- a/13th_Age-neovatar/13th_Age-neovatar.html +++ b/13th_Age-neovatar/13th_Age-neovatar.html @@ -1,4 +1,4 @@ - +
Attention: @@ -576,7 +576,7 @@
Backgrounds
- Backgound + Background Points Check Ability @@ -913,7 +913,7 @@
-

Sheet Version: 1.3.0
+

Sheet Version: 1.3.1
diff --git a/13th_Age-neovatar/README.md b/13th_Age-neovatar/README.md index 7ea4b22045..842b446100 100644 --- a/13th_Age-neovatar/README.md +++ b/13th_Age-neovatar/README.md @@ -29,7 +29,7 @@ You can also use the escalation die macro in you own definitions via the ```@{es ##### Advanced: Use Escalation Die Token -The basic idea is described in a [youtoube session with Roll20 devs Richard and Riley](https://www.youtube.com/watch?t=434&v=ODh7PN3DVcs). +The basic idea is described in a [Youtube session with Roll20 devs Richard and Riley](https://www.youtube.com/watch?t=434&v=ODh7PN3DVcs). ###### Prepare the Escalation Die Token @@ -43,13 +43,13 @@ The basic idea is described in a [youtoube session with Roll20 devs Richard and ###### Use the Escalation Die Token -Now update all character sheets to use the "Escalation Die" chracters "die" value as escalation die: Go to "SETUP" Tab on your character sheet and enter the following as "Escalation die macro": +Now update all character sheets to use the "Escalation Die" character’s "die" value as escalation die: Go to "SETUP" Tab on your character sheet and enter the following as "Escalation die macro": ``` @{Escalation Die|die} ``` -Now the basic attacks and the use of ```@{escdie}``` will pull the escalation die valaue from the escalation die token. +Now the basic attacks and the use of ```@{escdie}``` will pull the escalation die value from the escalation die token. Don't forget to update the escalation die value each round. @@ -94,6 +94,9 @@ This will create `13th_Age-neovatar.[css|html]` that you can copy and paste into ### Changelog +**1.3.1:** + * fixed minor spelling typo + **1.3.0:** * modified power template text style (justify instead of center) diff --git a/13th_Age-neovatar/package.json b/13th_Age-neovatar/package.json index 5dc759cbd9..5413cedc8a 100644 --- a/13th_Age-neovatar/package.json +++ b/13th_Age-neovatar/package.json @@ -1,6 +1,6 @@ { "title": "13th Age Roll 20 Character Sheet - neovatar edition", - "version": "1.3.0", + "version": "1.3.1", "name": "roll20-13th_Age-neovatar", "author": { "name": "Thomas Seliger" diff --git a/13th_Age-neovatar/sheet.json b/13th_Age-neovatar/sheet.json index b50ea6e620..c31764cf4e 100644 --- a/13th_Age-neovatar/sheet.json +++ b/13th_Age-neovatar/sheet.json @@ -4,5 +4,5 @@ "authors": "Thomas Seliger (neovatar)", "roll20userid": "388327", "preview": "13th_Age-neovatar.jpg", - "instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.3.0\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository." + "instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.3.1\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository." } \ No newline at end of file diff --git a/13th_Age-neovatar/src/13th_Age-neovatar.html b/13th_Age-neovatar/src/13th_Age-neovatar.html index 2e599755d5..11dbc8262b 100644 --- a/13th_Age-neovatar/src/13th_Age-neovatar.html +++ b/13th_Age-neovatar/src/13th_Age-neovatar.html @@ -576,7 +576,7 @@
Backgrounds
- Backgound + Background Points Check Ability diff --git a/AW/apocalypse-world.html b/AW/apocalypse-world.html index 72e8c1c3db..35dd5521ff 100644 --- a/AW/apocalypse-world.html +++ b/AW/apocalypse-world.html @@ -2,22 +2,48 @@ - +
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+ Add all these improvements manually into your stats, they will not be auto-calculated + +
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Holding

@@ -204,11 +514,11 @@

Your Bike

- + - + - +

Your Car(s)

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@@ -543,4 +619,4 @@ {{/rollTotal() result -1}} - + \ No newline at end of file diff --git a/AW/style.css b/AW/style.css index 6a5b42b6cc..bea561e3e1 100644 --- a/AW/style.css +++ b/AW/style.css @@ -50,13 +50,18 @@ list-style: none; .charsheet .sheet-maindiv .sheet-col.sheet-even .sheet-section-title { background: url('http://i.imgur.com/RNob7Yh.jpg') repeat-x left center transparent; } + .charsheet .sheet-maindiv .sheet-col .sheet-harm.sheet-section-title, .charsheet .sheet-maindiv .sheet-col .sheet-other.sheet-section-title, .charsheet .sheet-maindiv .sheet-col .sheet-improvements.sheet-section-title { margin-bottom: 10px; } -label.sheet-lock { +.charsheet label.sheet-improvement { + font-size: 1em; +} + +.charsheet label.sheet-lock { width: auto; font-size: 12px; font-weight: 400; @@ -150,50 +155,63 @@ input[name="attr_movedesc"]{ } -.sheet-angel, .sheet-holder, .sheet-battlebabe, .sheet-operator, .sheet-chopper, .sheet-driver, .sheet-gunlugger, .sheet-hocus, .sheet-savvy, .sheet-skinner, .sheet-brainer { +.sheet-angel, +.sheet-holder, +.sheet-battlebabe, +.sheet-operator, +.sheet-chopper, +.sheet-driver, +.sheet-gunlugger, +.sheet-hocus, +.sheet-savvy, +.sheet-skinner, +.sheet-brainer { display: none; } -input[name="sheet-lock_class"]:checked ~ .sheet-class, -input[name="sheet-lock_class"]:checked ~ .sheet-class + label { +.sheet-classSelected { display: none; } -input[name="sheet-lock_class"]:checked ~ .sheet-class:checked, -input[name="sheet-lock_class"]:checked ~ .sheet-class:checked + label { + +.sheet-lock:checked ~ .sheet-class, +.sheet-lock:checked ~ .sheet-class + label { + display: none; +} +.sheet-lock:checked ~ .sheet-class:checked, +.sheet-lock:checked ~ .sheet-class:checked + label, +.sheet-lock:checked ~ .sheet-classSelected { display: inline-block; } + +.sheet-lock:not(:checked) ~ .sheet-class, +.sheet-lock:not(:checked) ~ .sheet-class + label { + display: inline-block; +} + +.sheet-lock:checked ~ .sheet-classcol { + display: none; +} + +.sheet-classcol > .sheet-class:checked, +.sheet-classcol > .sheet-class:checked + label { + display: inline-block; +} + input.sheet-showhide:checked ~ .sheet-subbox {display: none;} -input[value="Angel"]:checked ~ .sheet-3colrow .sheet-col .sheet-angel { +.sheet-isAngel:checked ~ .sheet-angel, +.sheet-isBattlebabe:checked ~ .sheet-battlebabe, +.sheet-isHardholder:checked ~ .sheet-holder, +.sheet-isChopper:checked ~ .sheet-chopper, +.sheet-isDriver:checked ~ .sheet-driver, +.sheet-isGunlugger:checked ~ .sheet-gunlugger, +.sheet-isHocus:checked ~ .sheet-hocus, +.sheet-isOperator:checked ~ .sheet-operator, +.sheet-isSavvyhead:checked ~ .sheet-savvy, +.sheet-isSkinner:checked ~ .sheet-skinner, +.sheet-isBrainer:checked ~ .sheet-brainer { display: block; } -input[value="Battlebabe"]:checked ~ .sheet-3colrow .sheet-col .sheet-battlebabe { - display: block; -} -input[value="Hardholder"]:checked ~ .sheet-3colrow .sheet-col .sheet-holder { - display: block; -} -input[value="Chopper"]:checked ~ .sheet-3colrow .sheet-col .sheet-chopper { - display: block; -} -input[value="Driver"]:checked ~ .sheet-3colrow .sheet-col .sheet-driver { - display: block; -} -input[value="Gunlugger"]:checked ~ .sheet-3colrow .sheet-col .sheet-gunlugger { - display: block; -} -input[value="Hocus"]:checked ~ .sheet-3colrow .sheet-col .sheet-hocus { - display: block; -} -input[value="Savvyhead"]:checked ~ .sheet-3colrow .sheet-col .sheet-savvy { - display: block; -} -input[value="Skinner"]:checked ~ .sheet-3colrow .sheet-col .sheet-skinner { - display: block; -} -input[value="Brainer"]:checked ~ .sheet-3colrow .sheet-col .sheet-brainer { - display: block; -} /** * http://nicolasgallagher.com/micro-clearfix-hack/ diff --git a/Atomic Highway/Atomic Highway.css b/Atomic Highway/Atomic Highway.css index 92b122e1fe..f0ea7d9cfe 100644 --- a/Atomic Highway/Atomic Highway.css +++ b/Atomic Highway/Atomic Highway.css @@ -8,7 +8,7 @@ div.sheet-core-content { display: none; width:840px;} .charsheet div[class^="sheet-section"] { /*visibility: hidden; - opacity: 0; + opacity: 0; max-height:0; overflow: hidden;*/ display: none; @@ -85,8 +85,10 @@ div.sheet-core-content { display: none; width:840px;} /* ===== Fonts =====*/ @font-face { - font-family: 'Distress'; - src: url('http://www.fontsaddict.com/fontface/distress.ttf'); + font-family: 'Distress'; + src: url('http://www.geeksville.us/fonts/Coal/Distress.ttf') format('truetype'); + font-weight: normal; + font-style: normal; } /* ===== End of Fonts =====*/ @@ -600,4 +602,4 @@ input.sheet-exe:checked ~ span.sheet-exe { display: inline-block; } .sheet-grid { margin-bottom: 25px; -} \ No newline at end of file +} diff --git a/Better-Angels/better-angels.css b/Better-Angels/better-angels.css index 6eda308dbe..e673fdb5e9 100644 --- a/Better-Angels/better-angels.css +++ b/Better-Angels/better-angels.css @@ -1,17 +1,28 @@ -/*-----text-----*/ +/*-----text-----*/ .sheet-bold{ -color:black; font-size: 16px; font-weight: bold; +color:black; font-size: 16px; font-weight: bold; text-shadow: 2px 2px 1px #cccccc; +} +.sheet-primer{ +color:black; font-size: 14px; font-weight: bold; text-shadow: 2px 2px 1px #ffccaa; } .sheet-reminder{ -color:gray; font-size: 8px; font-style: italic; font-weight: bold; text-shadow: 0px 0px 8px white; +color:#555555; font-size: 8px; font-style: italic; font-weight: bold; text-shadow: 0px 0px 8px gray; +} +.table-strategy +{ +background: #ffccff; } .sheet-strategy { -color:purple; font-size: 14px; font-weight: bold; text-shadow: 0px 0px 8px white; text-align: center +color:purple; font-size: 14px; font-weight: bold; text-shadow: 0px 0px 8px gray; text-align: center +} +.table-tactic +{ +background: #ccffcc; } .sheet-tactic { -color:green; font-size: 12px; font-style: italic; text-shadow: 0px 0px 8px white; text-align: center +color:green; font-size: 12px; font-style: italic; text-shadow: 0px 0px 8px gray; text-align: center } .sheet-center { text-align: center @@ -23,7 +34,7 @@ color:green; font-size: 12px; font-style: italic; text-shadow: 0px 0px 8px white text-align: right } .sheet-top{ - vertical-align: top + vertical-align: top; text-shadow: 3px 3px 2px #cccccc; } /*-----textarea-----*/ textarea { @@ -72,19 +83,15 @@ content: "•"; input.sheet-zero[type="radio"]:checked + span::before { opacity: 0; - } input.sheet-zero[type="radio"]:hover + span::before { opacity: 1; - } input.sheet-zero[type="radio"] + span::before - { font-size: 10px; content: "✖"; opacity: 0.25; - } diff --git a/Better-Angels/better-angels.html b/Better-Angels/better-angels.html index c7db7467fa..a496d83f64 100644 --- a/Better-Angels/better-angels.html +++ b/Better-Angels/better-angels.html @@ -1,4 +1,4 @@ -
+
@@ -33,41 +33,44 @@
Strategies and Tactics
-
+
- - - -
+

steal cars, pick locks

+

GREED

+

forgery, graft, embezzlement

+
- + + -
    +
+
- - + + + -
     
+
-

payoffs, bribes

+

GENEROSITY

@@ -76,39 +79,41 @@
- +
- - -
+

Primary

+

CUNNING

+
- + + -
   
+
- - + + + -
   
+
-
+

PATIENT

@@ -116,41 +121,42 @@
- +
- -
-

steal cars, pick locks

+

spot an ambush

+

ESPIONAGE

-

spot an ambush

+

reconstruct a crime scene

+
- - + + -
   
+
- - + + + -
   
+
- - +

quick fix, jury-rig

+

KNOWLEDGE

@@ -163,13 +169,13 @@
- +
- -

shoot the unarmed

+

CRUELTY

@@ -177,27 +183,27 @@
+
- - + + -
   
+
- - + + -
   
+
-

fair gunfight

+

COURAGE

@@ -206,39 +212,39 @@
- +
- -

Primary

+

SLY

+
- - + + -
   
+
- - + + -
   
+
-
+

OPEN

@@ -246,13 +252,13 @@
- +
- -

dodge, avoid, escape

+

COWARDICE

@@ -260,27 +266,27 @@
+
- - + + -
   
+
- - + + -
   
+
-

car chase, balance, disarm

+

ENDURANCE

@@ -290,13 +296,13 @@

- +
- -

persuade sinfully

+

CORRUPTION

@@ -304,27 +310,27 @@
+
- - + + -
   
+
- - + + -
   
+
-

persuade with decency

+

NURTURE

@@ -333,53 +339,54 @@
- +
- -

Primary

+

DEVIOUS

+
- - + + + -
   
+
- - + + + -
   
+
- - + +
- -

Insightful

+
+

INSIGHTFUL

-
- +
- -

tell lies

+

DECEIT

@@ -387,27 +394,28 @@
+
- - + + + -
   
+
- - + + -
   
+
-

convince of your truthfulness

+

HONESTY

@@ -416,14 +424,15 @@
-
+
+

Powers


-

Note the Strategy and Tactic for each power. Dice Pool = Strategy + Tactic.

+

Note the Strategy and Tactic for each power. Dice Pool = Strategy + Tactic.


Demonic Aspects


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a/Better-Angels/sheet.json b/Better-Angels/sheet.json index 38fba27274..0abc7624ed 100644 --- a/Better-Angels/sheet.json +++ b/Better-Angels/sheet.json @@ -3,6 +3,6 @@ "css": "better-angels.css", "authors": "Joe Chirelli", "roll20userid": "540407", - "preview": "better-angels.png", - "instructions":"Character sheet for Better Angels. Big thanks to Brian on the CSS Wizardry thread for the majority of the code." + "preview": "better-angels.jpg", + "instructions":"Character sheet for Better Angels. Big thanks to Brian on the CSS Wizardry thread for the code for dots. Stratagies and Tactics use radio buttons, fill in dots or use the (x) to clear. Add Powers, Aspects and Specialties to the right side of the sheet. Updated for improved visiblity." } diff --git a/Black_Crusade/BlackCrusade.html b/Black_Crusade/BlackCrusade.html new file mode 100644 index 0000000000..91d697f24a --- /dev/null +++ b/Black_Crusade/BlackCrusade.html @@ -0,0 +1,2139 @@ +
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Movement

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Armour & Defence

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Conditions

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Special Abilities

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Ranged Weapons

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Gear

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diff --git a/Black_Crusade/BlackCrusadePreview.png b/Black_Crusade/BlackCrusadePreview.png new file mode 100644 index 0000000000..2644ac0055 Binary files /dev/null and b/Black_Crusade/BlackCrusadePreview.png differ diff --git a/Black_Crusade/BlackCrusadeStyle.css b/Black_Crusade/BlackCrusadeStyle.css new file mode 100644 index 0000000000..41d35b4137 --- /dev/null +++ b/Black_Crusade/BlackCrusadeStyle.css @@ -0,0 +1,473 @@ +/* CSS Reset */{} +.charsheet .sheet-wrapper div, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper label, +.charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h2, .charsheet .sheet-wrapper h3, .charsheet .sheet-wrapper h4, .charsheet .sheet-wrapper h5, .charsheet .sheet-wrapper h6, .charsheet .sheet-wrapper p, +.charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td { +margin: 0; +padding: 0; +border: 0; +font-size: 100%; +font: inherit; +color: #404040; +vertical-align: baseline; +box-sizing: border-box; +-moz-box-sizing: border-box; +-webkit-box-sizing: border-box; +} +.charsheet .sheet-wrapper table { +border-collapse: collapse; +border-spacing: 0; +} +.charsheet .sheet-wrapper input::-webkit-outer-spin-button, +.charsheet .sheet-wrapper input::-webkit-inner-spin-button { +-webkit-appearance: none; +margin: 0; +} +.charsheet .sheet-wrapper input[type="number"] { +-moz-appearance: textfield; +} +.charsheet .sheet-wrapper textarea { +resize: none; +} +/* Button Reset */ +.charsheet .sheet-wrapper button[type="roll"]:before { +content: ""!important; +display: none; +} +.charsheet .sheet-wrapper button[type="roll"], +.charsheet .sheet-wrapper .sheet-btn { +width: 100%; +height:24px; +vertical-align: middle; +padding: 0; +display: inline-block; +margin: 0; +font-weight: 400; +text-align: center; +vertical-align: middle; +cursor: pointer; +background-image: none; +background-color: transparent; +border: 1px solid #ccc; +white-space: nowrap; +border-radius: 4px; +-webkit-user-select: none; +-moz-user-select: none; +-ms-user-select: none; +user-select: none; +box-sizing: border-box; +-moz-box-sizing: border-box; +-webkit-box-sizing: border-box; +} +.charsheet .sheet-wrapper button[type="roll"]:hover, +.charsheet .sheet-wrapper .sheet-btn:hover, +.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { +background-color: #DAA520; +border-color: #DAA520; +} +.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { +} +.charsheet .sheet-wrapper button[type="roll"] label, +.charsheet .sheet-wrapper button[type="roll"] input { +height:24px; +line-height: 24px; +font-size: 11px; /*13px*/ +vertical-align: middle; +text-align:center; +width: 99%; +cursor: pointer; +background: none; +box-shadow: none; +transition: none; +border-radius: none; +border:none; +font-weight:700; +} +.charsheet .sheet-wrapper button[type="roll"] input { +} +.charsheet .sheet-wrapper button[type="roll"]:hover label, +.charsheet .sheet-wrapper button[type="roll"]:hover input { +color: white; +border: none; +} +/* Main Styles */ +.charsheet { +background-image: url(http://i.imgur.com/5GbMHfg.png); +font-family: Cambria, "Hoefler Text", "Liberation Serif", Times, "Times New Roman", serif; +font-size: 14px; +} +.charsheet .sheet-wrapper h3 { +color: black; +padding:3px; +margin-bottom:5px; +font-size:18px; +font-weight:bold; +font-family: inherit; +text-transform:uppercase; +text-align:center; +} +.charsheet .sheet-wrapper textarea { +display: inline-block; +border: 1px solid #aaa; +padding: 2px; +height: 24px; +width: 100%; +font-size: 14px; +font-family: inherit; +line-height: 16px; +font-weight: normal; +margin: 0; +color: #555; +background-color: white; +vertical-align: middle; +cursor: auto; +letter-spacing: normal; +word-spacing: normal; +text-transform: none; +text-indent: 0px; +text-shadow: none; +text-align: start; +-webkit-rtl-ordering: logical; +-webkit-user-select: text; +-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-webkit-transition: border linear .2s,box-shadow linear .2s; +-moz-transition: border linear .2s,box-shadow linear .2s; +-ms-transition: border linear .2s,box-shadow linear .2s; +-o-transition: border linear .2s,box-shadow linear .2s; +transition: border linear .2s,box-shadow linear .2s; +-webkit-border-radius: 3px; +-moz-border-radius: 3px; +border-radius: 3px; +-webkit-writing-mode: horizontal-tb; +} +.charsheet .sheet-wrapper input, .charsheet .sheet-wrapper select, .charsheet .sheet-wrapper input[type="number"] { +display: inline-block; +border-bottom: 1px dotted gray; +border-top: none; +border-left: none; +border-right: none; +padding: 2px; +height: 24px; +width: 100%; +font-size: 14px; +font-family: inherit; +line-height: 16px; +font-weight: normal; +margin: 0; +color: #555; +background-color: transparent; +vertical-align: middle; +cursor: auto; +letter-spacing: normal; +word-spacing: normal; +text-transform: none; +text-indent: 0px; +text-shadow: none; +text-align: start; +-webkit-rtl-ordering: logical; +-webkit-user-select: text; +-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-webkit-transition: border linear .2s,box-shadow linear .2s; +-moz-transition: border linear .2s,box-shadow linear .2s; +-ms-transition: border linear .2s,box-shadow linear .2s; +-o-transition: border linear .2s,box-shadow linear .2s; +transition: border linear .2s,box-shadow linear .2s; +-webkit-border-radius: 3px; +-moz-border-radius: 3px; +border-radius: 3px; +-webkit-writing-mode: horizontal-tb; +} +.charsheet .sheet-wrapper input:not([type='checkbox']) { +-webkit-appearance: textfield; +} +.charsheet .sheet-wrapper input[type="checkbox"] { +height: 13px; +width: 13px; +color: #555; +border: 1px solid #aaa; +-webkit-border-radius: 0; +-moz-border-radius: 0; +border-radius: 0; +-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-webkit-transition: border linear .2s,box-shadow linear .2s; +-moz-transition: border linear .2s,box-shadow linear .2s; +-ms-transition: border linear .2s,box-shadow linear .2s; +-o-transition: border linear .2s,box-shadow linear .2s; +transition: border linear .2s,box-shadow linear .2s; +} +.charsheet .sheet-wrapper input[disabled], +.charsheet .sheet-wrapper select[disabled], +.charsheet .sheet-wrapper textarea[disabled], +.charsheet .sheet-wrapper input[readonly], +.charsheet .sheet-wrapper select[readonly], +.charsheet .sheet-wrapper textarea[readonly] { +background-color: transparent; +border-color: #aaa; +cursor: not-allowed; +} +.charsheet .sheet-wrapper textarea { +width: 98%; +height: 80px; +line-height: 16px; +} +.charsheet .sheet-wrapper label { +display: inline-block; +width: 100%; +font-size: 14px; +text-align: left; +font-weight: 600; +height: 24px; +line-height: 24px; +vertical-align: middle; +} +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col { +width: calc(40% - 9px) !important; +margin-right: 5px !important; +} +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col:nth-child(2) { +width: calc(20% - 9px) !important; +margin-right:5px; +} +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col:last-child { +margin-right: 0 !important; +} +.charsheet .sheet-wrapper .sheet-2colrow .sheet-col { +width: calc(50% - 3px) !important; +margin-right: 2px !important; +} +.charsheet .sheet-wrapper .sheet-2colrow .sheet-col:last-child { +margin-right: 0 !important; +} +.charsheet .sheet-wrapper .sheet-1colrow .sheet-col { +width: calc(100% - 3px) !important; +margin-right: 0 !important; +} + +/* Table Container */ +.charsheet .sheet-wrapper .sheet-tablecontainer { +display:table; +} +.charsheet .sheet-wrapper .sheet-tablecell { +display:table-cell; +} + +/* Special Styles */ +.charsheet .sheet-wrapper .sheet-skills td:first-child { +width:70%; +height:24px; +border-bottom:1px solid gray; +} +.charsheet .sheet-wrapper .sheet-skills td:nth-child(n+2) { +width:24px; +height:24px; +border:1px solid gray; +text-align:center; +} +.charsheet .sheet-wrapper .sheet-skills button[type="roll"] { +width:100%; /*24px*/ +} +.charsheet .sheet-wrapper .sheet-transparent { +background: transparent; +border: transparent; +} +.charsheet .sheet-wrapper .sheet-inline { +display:inline-block; +} +.charsheet .sheet-wrapper .sheet-quickborder { +border: 1px solid #AAAAAA; +padding:3px; +margin-bottom:5px; +} +.charsheet .sheet-wrapper .sheet-uppercase { +text-transform: uppercase; +} +.charsheet .sheet-wrapper .sheet-uppercase label { +text-align: center; +} +.charsheet .sheet-wrapper .sheet-armourblock { +text-align: center; +margin: auto auto 5px auto; +width: calc(33% - 3px); +display: inline-block; +} +.charsheet .sheet-wrapper .sheet-armourblock label { +text-align: center; +text-transform:uppercase; +} +.charsheet .sheet-wrapper .sheet-armourblock input { +text-align: center; +font-size: 1.2em; +} + +/* Rows and Items */ +.charsheet .sheet-wrapper .sheet-row { +height: 24px; +margin: 0 0 2px; +} +.charsheet .sheet-wrapper .sheet-doublerow { +height: 48px; +margin: 0 0 2px; +} +.charsheet .sheet-wrapper .sheet-alternative:nth-child(even) { +background-color: #DBB0B1; +} +.charsheet .sheet-wrapper .sheet-header { +height: 20px; +margin: 0; +} +.charsheet .sheet-wrapper .sheet-header label { +padding: 0; +font-size: 10px; +height: 20px; +line-height: 20px; +font-weight: 700; +} +.charsheet .sheet-wrapper .sheet-item { +display: inline-block; +width: 100%; +height: 28px; +vertical-align: middle; +margin: 0 -2px; +text-align: left; +padding: 3px 2px; +} +.charsheet .sheet-wrapper .sheet-brackets { +border-left: 1px solid #aaa; +border-right: 1px solid #aaa; +border-radius: 12px; +} +.charsheet .sheet-wrapper .sheet-item.sheet-center { +text-align: center; +} +.charsheet .sheet-wrapper .sheet-item.sheet-multiline label { +line-height: 12px; +padding-top: 1px; +} +.charsheet .sheet-wrapper .sheet-item.sheet-puny { +width: calc(10% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-little { +width: calc(12% - 0.5%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-tiny { +width: calc(15% - 2%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-small { +width: calc(20% - 0.5%); +} +.charsheet .sheet-wrapper textarea.sheet-small { +height: 32px; +} +.charsheet .sheet-wrapper .sheet-item.sheet-med { +width: calc(30% - 0.5%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-large { +width: calc(40% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-big { +width: calc(50% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-morebig { +width: calc(60% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-bigger { +width: calc(70% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-huge { +width: calc(80% - 3%); +} + +/* Characteristics */ +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] label, +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] input { +height:65px; +line-height: 30px; +font-size: 18px; /* 16px Original */ +font-weight: bold; +font-family: inherit; +vertical-align: middle; +text-align:center; +width: 99%; /* 99% Original*/ +cursor: pointer; +background: none; +box-shadow: none; +transition: none; +border-radius: none; +border:none; +} + +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover label, +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover input { +color: #fff; +border: none; +background-color: #DAA520; +border-color: #DAA520; +border-radius: 5px; +} + +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] { +border: none; +height:65px; +background-color: transparent; +white-space: normal; +width: 100%; +margin:auto; +text-align:center; +font-family: inherit; +} +.charsheet .sheet-wrapper .sheet-characteristics select { +display:inline-block; +width:100%; +text-align: center; +background-color:transparent; +border:0; +font-weight:bold; +} +.charsheet .sheet-wrapper .sheet-characteristics input { +display:block; +border:1px solid gray; +background-color:transparent; +width:70%; +height:65px; +margin:auto; +text-align:center; +font-weight:bolder; +font-family: inherit; +font-size:3em; +} + +/* Footer */ +.charsheet .sheet-wrapper .sheet-footer { +display:inline-block; +padding:5px; +vertical-align:super; +font-size:0.9em; +line-height:0.8em; +text-align:center; +} +.charsheet .sheet-wrapper .sheet-footer td { +} +.charsheet .sheet-wrapper .sheet-innerfooter { +display:inline-block; +border:inherit; +width:47%; +padding:2px; +} +.charsheet .sheet-wrapper .sheet-innerfooter input { +width:100%; +margin-top:-7px; +} +.sheet-mainleft { +width:39%; +float:left; +padding-right: 1%; +} +.sheet-mainright { +width:39%; +float:right; +} diff --git a/Black_Crusade/sheet.json b/Black_Crusade/sheet.json new file mode 100644 index 0000000000..13b7ca3cce --- /dev/null +++ b/Black_Crusade/sheet.json @@ -0,0 +1,8 @@ +{ +"html": "BlackCrusade.html", +"css": "BlackCrusadeStyle.css", +"authors": "John B., Daniel D.", +"roll20userID": "137474, 233902", +"preview": "BlackCrusadePreview.png", +"instructions": "Based off the Dark Heresy 2nd Edition sheet, made by Daniel D. You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row." +} diff --git a/Burning Wheel/Burning Wheel.css b/Burning Wheel/Burning Wheel.css new file mode 100644 index 0000000000..c43f8a39b0 --- /dev/null +++ b/Burning Wheel/Burning Wheel.css @@ -0,0 +1,755 @@ +.charsheet { + font-family: "Roman"; +} + +.sheet-container { + position: relative; + width: 740px; + padding: 50px; +} + +.sheet-background { + width: 100%; + height: 100%; +} + +.sheet-background::after { + content: ""; + top: 0; + left: 0; + bottom: 0; + right: 0; + position: absolute; + z-index: -1; + background: url('http://i.imgur.com/lv6uDJB.png'); + background-size: 100% 100%; +} + +.sheet-page1tab, +.sheet-page2tab, +.sheet-page3tab, +.sheet-page4tab { + display: none; +} + +input[type=checkbox] { + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + background: none; + border: 1px solid black; + width: 10px; + height: 10px; +} + +input[type=checkbox]:checked { + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +input[type=radio].sheet-page1:checked ~ div.sheet-page1tab, +input[type=radio].sheet-page2:checked ~ div.sheet-page2tab, +input[type=radio].sheet-page3:checked ~ div.sheet-page3tab, +input[type=radio].sheet-page4:checked ~ div.sheet-page4tab +{ + display: block; +} + +input.sheet-pages { + opacity: 0; + width: 80px; + cursor: pointer; +} + +span.sheet-pagelabel { + margin-left: -80px; +} + +input.sheet-pages + span.sheet-pagelabel { + border-radius: 4px; + padding-left: 2px; + padding-right: 2px; +} + +.sheet-pages:checked + span.sheet-pagelabel { + background-color: black; + color: white; +} + +h1 { + text-align: center; +} + +h3 { + display: inline-block; +} + +input[type=text], +input[type=number] { + display: inline-block; + margin-right: 5px; + box-shadow: none; + border: none; + border-bottom: 1px solid black; + -moz-appearance:textfield; +} + +.sheet-italic { + font-style: italic; +} + +table.sheet-page1 { + width: 100%; +} + +.sheet-page1 td.sheet-left { + width: 90px; +} + +.sheet-page1 td.sheet-right { + width: calc(100% - 90px); +} + +input[type=checkbox].sheet-fpd { + margin-right: 5px; +} + +.sheet-page1 textarea, +textarea.sheet-page1, +.sheet-skills textarea { + resize: vertical; + height: 35px; + box-shadow: none; + border: none; +} + +.sheet-page1 .sheet-trait { + width: calc(100% - 20px); +} + +input.sheet-box, +table.sheet-weapons input[type=text].sheet-box, +select.sheet-box, +.skills select.sheet-box { + width: 20px; + height: 20px; + padding: 0px; + border: 1px solid black; + border-radius: 0px; + text-align: center; + font-weight: bold; +} + +select.sheet-box, +.charsheet .sheet-skills select.sheet-box, +.charsheet .sheet-weapons select.sheet-box { + width: 20px; + height: 20px; + margin: 0px; + margin-right: 2px; + border: 1px solid black; + box-shadow: none; + text-align: center; + color: black; + font-weight: bold; + font-size: 1.2em; + line-height: 18px; + font-family: "Roman"; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + background: none; +} + +input.sheet-underline, +span.sheet-underline, +input[type=number].sheet-underline, +table.sheet-weapons input[type=text].sheet-underline { + width: 20px; + height: 20px; + padding: 0px; + border-bottom: 1px solid black; + border-right: none; + border-left: none; + border-top: none; + background: none; + box-shadow: none; + border-radius: 0px; + text-align: center; + font-weight: bold; + color: black; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + -moz-appearance:textfield; +} + +td.sheet-woundpenalty { + display: normal; +} + +input[type=number].sheet-woundpenalty { + width: 60px; + height: 60px; + border: none; + padding: 0px; + margin: 0px; + font-size: 3em; + background: none; + box-shadow: none; + border-radius: 0px; + text-align: center; + font-weight: bold; + color: black; + -webkit-appearance: none; + -moz-appearance:textfield; + appearance: none; + background: none; +} + +input.sheet-long, +table.sheet-weapons input[type=text].sheet-long { + width: 75px; + font-size: 1em; + font-family: "Roman"; + text-align: left; + color: black; +} + +input[type=text].sheet-full, +table.sheet-weapons input[type=text].sheet-full { + width: 100%; + font-size: 1em; + font-family: "Roman"; + text-align: left; + color: black; +} + +input.sheet-bubble, +input[type=text].sheet-bubble, +input[type=number].sheet-bubble { + width: 30px; + height: 30px; + padding: 0px; + margin: 0px; + border: 1px solid black; + border-radius: 50px; + text-align: center; + font-weight: bold; +} + +.sheet-statname { + font-weight: bold; + font-size: 1.2em; +} + +input[type="radio"].sheet-normal { + position: absolute; + opacity: 0.0; + width: 15px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} + +input[type="radio"].sheet-normal + span::before { + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 0.25; + font-size: 12px; + content: "✖"; + text-indent: 0.5px; +} + +input.sheet-zero + span::before +{ + opacity: 0; +} + +input.sheet-c4 + span::before +{ + content: "•" !important; +} + +.sheet-spacer { + height: 20px; +} + +table.sheet-page2, +div.sheet-skills { + vertical-align: top; + display: inline-block; + width: calc(33% - 10px); + margin-left: 10px; +} + +.sheet-speedmultiplier { + margin-left: calc(66% + 40px); + font-weight: bold; + font-size: 1.1em; +} + +.sheet-page2 th { + text-align: center; + font-size: 2em; +} + +.sheet-skills select { + width: 75px; + height: 19px; + margin: 0px; + padding: 0px; + border-bottom: 1px solid black; + border-right: none; + border-left: none; + border-top: none; + background: none; + box-shadow: none; + border-radius: 0px; + text-align: center; + font-weight: bold; + font-family: "Roman"; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + background: none; +} + +.sheet-desc { + padding-left: 10px; + padding-right: 10px; +} + +table.sheet-page3 { + width: 100%; + font-weight: bold; +} + +table.sheet-page3 td { + border: 1px solid black; + text-align: center; +} + +table.sheet-page3 select, +table.sheet-weapons select, +table.sheet-page2 select.sheet-underline, +.charsheet .sheet-skills select.sheet-underline { + width: 20px; + height: 22px; + margin: 0px; + padding: 0px; + border: none; + box-shadow: none; + text-align: center; + color: black; + font-weight: bold; + font-size: 1.2em; + font-family: "Roman"; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + background: none; +} + +table.sheet-page2 select.sheet-underline, +.charsheet .sheet-skills select.sheet-underline { + border-bottom: 1px solid black; + width: 25px; +} + +table.sheet-weapons select { + width: 65px; + text-align: center; + color: black; +} + +table.sheet-page3 input[type=radio] { + height: 10px; +} + +table.sheet-page3 textarea { + background: none; + box-shadow: none; + border: none; + resize: none; + width: 100%; + height: 100%; + padding: 5px; + margin-left: -5px; + text-align: center; +} + +table.sheet-weapons { + text-align: center; + font-weight: bold; + color: black; + display: inline-block; + vertical-align: top; +} + +table.sheet-weapons input[type=text] { + background: none; + box-shadow: none; + border: none; + width: 20px; + height: 20px; +} + +table.sheet-weapons th { + border-bottom: 1px solid black; + vertical-align: bottom; + text-align: center; +} + +table.sheet-weapons td { + padding: 2px; +} + +table.sheet-weapons td.sheet-header { + font-size: 2em; + text-align: center; +} + +button[type=roll].sheet-roll{ + border: none; + box-shadow: none; + background: none; + padding: 0px; + margin: 0px; + height: 20px; + width: 20px; +} + +button[type=roll].sheet-roll::before { + font-family: "dicefontd6"; + content: "f"; + font-size: 1.6em; +} + +.sheet-opencontinaer { + position: relative; + display: inline-block; + margin-left: -5px; + width: 12px; +} + +input[type=radio].sheet-openended { + opacity: 0; + margin: auto; + position: absolute; + top: 0; left: 0; bottom: 0; right: 0; +} + +input[type=radio].sheet-openended + span { + position: absolute; +} + +input[type=radio].sheet-openended ~ span::before { + margin: auto; + position: absolute; + top: 0; left: 0; bottom: 0; right: 0; + content: ""; + width: 10px; + height: 10px; + border: solid 1px #000000; +} + +input[type=radio].sheet-openended.sheet-checked:checked ~ span::before { + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +input[type=radio].sheet-openended.sheet-checked { + z-index: 100; +} + +input[type=radio].sheet-openended.sheet-unchecked { + z-index: 101; +} + +input[type=radio].sheet-openended.sheet-unchecked:checked ~ input[type=radio].sheet-openended.sheet-checked { + z-index: 102; +} + +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input.sheet-stat[value="1"] ~ .sheet-routineneeded { + color: #123; +} + +.sheet-rolltempalte-bw { + color: black; +} + +.sheet-rolltemplate-bw .sheet-background { + width: 195px; + height: 100%; + background: url(http://i.imgur.com/QgLe0ff.jpg) top left; + background-size: 200px 100%; + background-repeat: no-repeat; + font-family: "Roman"; + font-weight: bold; + text-align: center; + border-spacing: 0; + border: 1px solid black; +} + +.sheet-rolltemplate-bw .sheet-header { + padding-top: 8px; + font-size: 2em; + padding-bottom: 8px; + border-bottom: 1px solid black; +} + +.sheet-rolltemplate-bw .sheet-black { + background-color: black; + color: white; +} + +.sheet-rolltemplate-bw .sheet-gray { + background-color: gray; + color: black; +} + +.sheet-rolltemplate-bw .sheet-white { + background-color: white; + color: black; +} + +.sheet-rolltemplate-bw .sheet-column { + display: inline-block; + vertical-align: top; + width: calc(50% - 1px); + min-height: 34px; +} + +.sheet-rolltemplate-bw .sheet-left { + text-align: left; +} + +.sheet-rolltemplate-bw .sheet-right { + text-align: right; +} + +.sheet-rolltemplate-bw .sheet-attr { + display: inline-block; + width: 70px; +} + +.sheet-rolltemplate-bw .sheet-num { + display: inline-block; + width: 15px; + vertical-align: top; +} + +.sheet-rolltemplate-bw .sheet-padleft { + padding-left: 3px; +} + +.sheet-rolltemplate-bw .sheet-padright { + padding-right: 3px; +} + +.sheet-rolltemplate-bw .sheet-difficulty { + border-bottom: 1px solid black; + color: black; +} + +.sheet-rolltemplate-bw .sheet-challenging { + background-color: #888888; +} + +.sheet-rolltemplate-bw .sheet-difficult { + background-color: #b8b8b8; +} + +.sheet-rolltemplate-bw .sheet-routine { + background-color: #e0e0e0; +} + +.sheet-rolltemplate-bw .sheet-results { + display: inline-block; + width: 87px; + text-align: center; +} + +.sheet-rolltemplate-bw .sheet-vs { + display: inline-block; + width: 20px; + text-align: center; +} + +.sheet-rolltemplate-bw .sheet-result { + font-size: 2em; +} + +.sheet-rolltemplate-bw .inlinerollresult, +.sheet-rolltemplate-bw .inlinerollresult.fullcrit, +.sheet-rolltemplate-bw .inlinerollresult.fullfail, +.sheet-rolltemplate-bw .inlinerollresult.importantroll { + background-color: transparent; + color: #000000; + border: none; + font-size: 1em; + padding: 0px; +} + +.sheet-rolltemplate-bw .sheet-resultcontainer { + border-top: 1px solid black; +} + +.sheet-rolltemplate-bw .sheet-red { + background-color: rgb(255, 102, 94); +} + +.sheet-rolltemplate-bw .sheet-green { + background-color: rgb(112, 224, 163); +} + +.sheet-rolltemplate-bw .sheet-openended { + color: rgb(255, 232, 0) !important; +} + +.sheet-learned2 { + display: none; +} + +.sheet-learned:checked + .sheet-learned2 { + display: inline-block; +} + +.sheet-lifepath { + display: inline-block; + vertical-align: top; +} + +.sheet-lifepath td { + border: 1px solid black +} + +.sheet-lifepath input { + background: none; + border: none; +} + +.sheet-lifepath input[type=number] { + text-align: center; + width: 25px; + -moz-appearance:textfield; +} + +.sheet-lifepath select.sheet-age { + background: none; + width: 130px; + box-shadow: none; + border: none; + height: 18px; + margin: 0px; + padding: 0px; +} + +.sheet-lifepath select.sheet-skills { + background: none; + width: 95px; + box-shadow: none; + border: none; + height: 18px; + margin: 0px; +} + +.sheet-lifepath input[type=checkbox] { + box-shadow: none; + border: 1px solid black; +} + +.sheet-lifepath .sheet-skillname { + width: 150px; +} + +.sheet-lifepath .sheet-description { + width: 120px; + text-wrap: normal; +} + +.sheet-lifepath.attributes { + vertical-align: top; +} + +.sheet-lifepath.attribute { + width: 80px; +} + +.sheet-lifepath .sheet-center { + text-align: center; +} + +textarea, select, .uneditable-input { + margin-bottom: 0px; +} diff --git a/Burning Wheel/Burning Wheel.html b/Burning Wheel/Burning Wheel.html new file mode 100644 index 0000000000..a4e9ba1571 --- /dev/null +++ b/Burning Wheel/Burning Wheel.html @@ -0,0 +1,2093 @@ + +
+
+ + + +Information + + +Stats & Skills + + +Combat + + +Character Burner + +
+

Character Index

+

Name

Stock

Age

Lifepaths

+
+AliasHomelandFeatures +
+
+

Beliefs

+ + + + + + + + + + + + + + + + + +
Belief 1 +
F:P:D:
Belief 2 +
F:P:D:
Belief 3 +
F:P:D:
Belief Special +
F:P:D:
+

Instincts

+ + + + + + + + + + + + + + + + + +
Instinct 1 +
F:P:D:
Instinct 2 +
F:P:D:
Instinct 3 +
F:P:D:
Instinct Special +
F:P:D:
+

Traits

+ + + + + + + + + +
Character TraitsDie TraitsCall-On Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Relationships

+ + + + + + + + + +
RelationshipsCirclesEnemy Circles
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Gear, Possessions, and Property

+ +

Notes, Spells, and Other Miscallanea

+ +
+ +
+

Stats

+ + + + + + + + + + + + + + + + + + + + + + +
Will + + +
+ + + +
+
Difficult: + +
Challenge: + +
Perception + + +
+ + + +
+
Difficult: + +
Challenge: + +
+ + + + + + + + + + + + + + + + + + + + + + + +
Power + + +
+ + + +
+
Difficult: + +
Challenge: + +
Forte + + +
+ + + +
+
Difficult: + +
Challenge: + +
+ + + + + + + + + + + + + + + + + + + + + + + +
Agility + + +
+ + + +
+
Difficult: + +
Challenge: + +
Speed + + +
+ + + +
+
Difficult: + +
Challenge: + +
+
Speed Multiplier:
+ +

Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Health + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Steel + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Circles + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Resources + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+
+ + + + + + + + + + + + + + + +
Hesitation
Reflexes + +
Mortal Wound + +
+ + + + + + + + + + + + + + + + + + + + + +
Reputation
Reputation
Reputation
Affiliation
Affiliation
Affiliation
+ + + + + + + + + + + + + +
Cash
Funds
Debt
+
+ +
+

Skills

+
+ + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+
+
+ +
+

Being Learned

+
+ + + + + + + + + + + + +
+ + +
+ + + +
+
+ + + +
+
+
+

Spells

+
+ + + + + + + + + + + + + + + + + + + + + +
ObActions
Orgin:Area of Effect:
Element:Impetus:
Duration:Resource:
+
+
+ +
+

Artha and Epiphanies

+ + + + + + + + + + + + + + + + +
FateOpen-end 6s
Persona+1D per point
DeedsDouble dice or reroll a failed dice
Aristeia1 Deed points, 3 Persona Points, and 5 Fate points
Epiphany3 Deed points, 10 Persona Points, and 20 Fate points
+

Practice Log

+ +
+ +
+ +
+

Injury and Recovery

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Tolerance
CoordinateB1B2B3B4B5B6B7B8B9B10B11B12B13B14B15B16
Injury















































+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WoundPenaltyObstacle PenaltiesWound DiceInjury RecoveryInjury RecoveryInjury Recovery
Bruised -
Superficial+1 Ob/2, -1d/3*
Light-1D
Midi-2D
Severe-3D
Tramatic-4D
+*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty. +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapons
MeleeIMSW. PowAddVAWSLength
Bare-fist
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Armor
DiceLocationType
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MissileIMSVAAmmunitionRange Dice:
Optimal/Extreme
DOF
I/M/S
+ ///
+ ///
+ ///
+ + + + + + + + + + + + + + + + + + + + +
Clumsy Weight
Stealthy:
Perception:
Speed:
Agility:
+
+ +
+

Character Burner Worksheet

+
+ 1. Character Concept: Recommended # LPs: Stock: +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
2. LifepathsTimeLeadResStatSkillGenTrait
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
Totals:MP
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3. Age
Time + Leads =
4. Stats
Consult the Age Chart
Mental Age + +
Physical Age + +
Divide Mental Pool
Mental Pool
Will Perception
Divide Physical Pool
Physical Pool
Power Forte
Agility Speed
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
5. SkillRemainingRootReqOpenAdvFinal
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
6. TraitsRemainingReqCostType
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + +
7. Attributes
Health is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
Steel starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
Reflex is an average of Perception, Agility, and Speed rounded down.
MW is the average of Power and Forte rounded down plus a base of six.
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
8. Resource PointsRemaining
Item (gear, relationship, aff, etc.)CostNotes
+ + + + + + + + + + + + +
9. Resources and Circles Abilities
Resources Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Devide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
Circles Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
+ + + + + + + +
10. Physical Tolerances
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
+ + + + + + + +
11. Beliefs and Instincts
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
+ + + + + + + +
12. Name!
Name your character and you’re finished.
+
+
+ +
+
+ + + + + + +
+ {{#rollTotal() shade 4}} + {{#openended}} +
{{name}}
+ {{/openended}} + {{^openended}} +
{{name}}
+ {{/openended}} + {{/rollTotal() shade 4}} + {{#rollTotal() shade 3}} + {{#openended}} +
{{name}}
+ {{/openended}} + {{^openended}} +
{{name}}
+ {{/openended}} + {{/rollTotal() shade 3}} + {{#rollTotal() shade 2}} + {{#openended}} +
{{name}}
+ {{/openended}} + {{^openended}} +
{{name}}
+ {{/openended}} + {{/rollTotal() shade 2}} + {{#rollBetween() dice 1 3}} + {{#rollGreater() totalob dice}} +
Challenging
+ {{/rollGreater() totalob dice}} + {{#rollTotal() totalob dice}} +
Difficult
+ {{/rollTotal() totalob dice}} + {{#rollLess() totalob dice}} +
Routine
+ {{/rollLess() totalob dice}} + {{/rollBetween() dice 1 3}} + {{#rollBetween() dice 4 6}} + {{#rollGreater() totalob dice}} +
Challenging
+ {{/rollGreater() totalob dice}} + {{#rollBetween() totalob dice-1 dice}} +
Difficult
+ {{/rollBetween() totalob dice-1 dice}} + {{#rollLess() totalob dice-1}} +
Routine
+ {{/rollLess() totalob dice-1}} + {{/rollBetween() dice 4 6}} + {{#rollGreater() dice 6}} + {{#rollGreater() totalob dice}} +
Challenging
+ {{/rollGreater() totalob dice}} + {{#rollBetween() totalob dice-2 dice}} +
Difficult
+ {{/rollBetween() totalob dice-2 dice}} + {{#rollLess() totalob dice-2}} +
Routine
+ {{/rollLess() totalob dice-2}} + {{/rollGreater() dice 6}} +
+
+
{{stat_name}}
+{{stat}}
+ {{#rollGreater() mod 0}} +
+
Modifiers
+{{mod}}
+ {{/rollGreater() mod 0}} + {{#rollGreater() artha 0}} +
+
Artha
+{{artha}}
+ {{/rollGreater() artha 0}} + {{#rollLess() mod 0}} +
+
Modifiers
{{mod}}
+ {{/rollLess() mod 0}} + {{#rollGreater() wounddice 0}} +
+
Wounds
-{{wounddice}}
+ {{/rollGreater() wounddice 0}} +
+
+{{ob}}
Base Ob
+ {{#rollGreater() obpen 0}} +
+
+{{obpen}}
Ob Wound
+ {{/rollGreater() obpen 0}} +
+
+ {{#rollBetween() stat 0 wounddice}} +
+ You're Incapacitated! +
+ {{/rollBetween() stat 0 wounddice}} + {{#rollGreater() stat wounddice}} + {{#rollLess() successes totalob}} +
+
Successes
Obstacle
+
{{successes}}
VS
{{totalob}}
+
+ {{/rollLess() successes totalob}} + {{#rollGreater() successes totalob}} +
+
Successes
Obstacle
+
{{successes}}
VS
{{totalob}}
+
+ {{/rollGreater() successes totalob}} + {{#rollTotal() successes totalob}} +
+
Successes
Obstacle
+
{{successes}}
VS
{{totalob}}
+
+ {{/rollTotal() successes totalob}} + {{/rollGreater() stat wounddice}} +
+
diff --git a/Burning Wheel/Burning Wheel.png b/Burning Wheel/Burning Wheel.png new file mode 100644 index 0000000000..b61f4be3ac Binary files /dev/null and b/Burning Wheel/Burning Wheel.png differ diff --git a/Burning Wheel/sheet.json b/Burning Wheel/sheet.json new file mode 100644 index 0000000000..eff60aa0d5 --- /dev/null +++ b/Burning Wheel/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Burning Wheel.html", + "css": "Burning Wheel.css", + "authors": "Steve K.", + "roll20userid": "5047", + "preview": "Burning Wheel.png", + "instructions": "This sheet is designed for use with the Burning Wheel system written by Luke Crane and produced with permission for use on Roll20. Much of the Character Burner process has been enhanced with auto calculating values and many of the final results translate to the rest of the sheet. Hovering over most of the Stats & Skills will reveal with underlying Roll20 Attribute names. Roll by clicking on the white D6 next to Stats/Skills/Attributes names in order to make use of the roll template. In the roll query you'll be asked for a Modifier which represents dice that affect the comparison to Obs, Artha (such as Persona or Deeds dice) that add to the roll but don't compare to the Obs, and the base Obs. Wound dice and Obs penalties from wounds are automatically calculated from the Combat tab into rolls that are affected by wound penatlies. The checkbox to the right of an exponent mark the roll as Open Ended and will cause the text in the roll template to turn gold. Enjoy!" +} diff --git a/COPS/COPS.css b/COPS/COPS.css index 86a12a6795..c09f6fd460 100644 --- a/COPS/COPS.css +++ b/COPS/COPS.css @@ -1,312 +1,688 @@ -html, body {margin:0; padding:0} -body { -background-color:white; -margin:0 0 0 0; -} + + + + + + + + + +
+

+ +

Identité

+
+ + + + + + + + + + + + + + + + + +
NomPrenomGradeSurnomAgeDate d'intégration
+
+
+ + + + + + + + + + + + + +
Points de VieAdrénalineAnciennetéExpérience
///
+
+
+ + + + + + + + + + + + + +
Langues ParléesOrigine SocialeEtudesBalance Mensuelle/Tréso
+
+
+
+
/
+
+

-Input[type=number]{ -width:30px; -} -Input[type=text]{ -width:150px; -} -Input[type=text].long{ -width:300px; -} -Input[type=date]{ -width:130px; -} +

+

+
+

Caractéristiques

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CarrurePerception
CharmeRéflexes
CoordinationInit Min.
EducationSang-Froid
+
+
+ +
+

+

+ +

Compétences

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -h1 { -font-family:verdana, sans-serif; -font-size:150%; -color:navy; -background-color:transparent; -text-align:center; -} -h2 { -font-family:verdana, sans-serif; -font-size:100%; -color:maroon; -background-color:transparent; -text-align:left; -margin:10px; -} -h3 { -font-family:verdana, sans-serif; -font-size:100%; -color:black; -background-color:transparent; -text-align:left; -} -p { -font-family:verdana, sans-serif; -font-size:80%; -color:black; -background-color:transparent; -text-align:left; -margin-left:0; -margin-right:5px; -margin-bottom: 1px; -padding: 3px; -} -li { -font-family:verdana, sans-serif; -font-size:100%; -color:black; -background-color:transparent; -text-align:left; -margin-left:0; -margin-right:0; -} -a:link { -font-family:verdana, sans-serif; -font-size:100%; -color:black; -background-color:transparent; -text-decoration:underline; -} -a:visited { -font-family:verdana, sans-serif; -font-size:100%; -color:black; -background-color:transparent; -text-decoration:underline; -} -a:hover { -font-family:verdana, sans-serif; -font-size:100%; -color:black; -background-color:transparent; -text-decoration:underline; -} -a:active, a:focus { -font-family:verdana, sans-serif; font-size:100%; color:black; background-color:transparent; text-decoration:underline; } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Arme de poingCoo
Corps a corps [Coups][]Ref
Corps a corps [Projections][]Ref
Corps a corps [Immobilisations][]Ref
Arme de ContactRef
+ + []Ref
+ + []Ref
Arme d'épauleCoo
+ + []Coo
+ + []Coo
+ + []Car
+ + []Car
Tir en RafaleCoo
+ + []Coo
AthletismeCar
+ + []Car
+ + []Car
Conduite [Voiture][]Coo
+ + []Coo
+ + []Coo
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -.CSSTable td{ - vertical-align:middle; - border:1px solid #e2e2e2; - border-width:0px 1px 1px 0px; - text-align:left; - padding:5px; - font-size:12px; - font-family:Trebuchet MS; - font-weight:normal; - color:#000000; -} -.CSSTable tr:nth-child(even){ background-color:#ffffff; } -.CSSTable tr:nth-child(odd) { background-color:#e8e8e8; } -.CSSTable tr:last-child td{ - border-width:0px 1px 0px 0px; -}.CSSTable tr td:last-child{ - border-width:0px 0px 1px 0px; -}.CSSTable tr:last-child td:last-child{ - border-width:0px 0px 0px 0px; -} + + + + + + + + + + + + -.CSSTable tr:first-child td:first-child{ - border-width:0px 0px 1px 0px; -} -.CSSTable tr:first-child td:last-child{ - border-width:0px 0px 1px 1px; -} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
BureaucratieSgF

[]Edu

[]Edu

[]Edu
DeguisementPer
DiscretionPer
FalsificationPer
Instinct de FlicPer
Scène de crimePer
PsychologiePer
Interrogatoire [Eloquence][]Cha
Interrogatoire [Intimidation][]SgF
Interrogatoire [Rhétorique][]Edu
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ElectroniqueEdu
InformatiqueEdu
+ + []Edu
+ + []Edu
MecaniqueCoo
+ + []Coo
MedecineEdu
+ + []Edu
JeuSgF
LancerCoo
Premiers SecoursCoo
+
+ +
+ + + + +
-} -.CSSTableIdentite td{ - vertical-align:middle; - background:-o-linear-gradient(bottom, #ffffff 5%, #e5e5e5 100%); background:-webkit-gradient( linear, left top, left bottom, color-stop(0.05, #ffffff), color-stop(1, #e5e5e5) ); - background:-moz-linear-gradient( center top, #ffffff 5%, #e5e5e5 100% ); - filter:progid:DXImageTransform.Microsoft.gradient(startColorstr="#ffffff", endColorstr="#e5e5e5"); background: -o-linear-gradient(top,#ffffff,e5e5e5); +
+
+

+

Armes

- background-color:#ffffff; +
+ + + + + + + + + + + + + + + + + + + + + + + + + + - border:1px solid #000000; - border-width:0px 1px 1px 0px; - text-align:left; - padding:7px; - font-size:13px; - font-family:Arial; - font-weight:normal; - color:#000000; -}.CSSTableIdentite tr:last-child td{ - border-width:0px 1px 0px 0px; -}.CSSTableIdentite tr td:last-child{ - border-width:0px 0px 1px 0px; -}.CSSTableIdentite tr:last-child td:last-child{ - border-width:0px 0px 0px 0px; -} -.CSSTableIdentite tr:first-child td{ - background:-o-linear-gradient(bottom, #cccccc 5%, #b2b2b2 100%); background:-webkit-gradient( linear, left top, left bottom, color-stop(0.05, #cccccc), color-stop(1, #b2b2b2) ); - background:-moz-linear-gradient( center top, #cccccc 5%, #b2b2b2 100% ); - filter:progid:DXImageTransform.Microsoft.gradient(startColorstr="#cccccc", endColorstr="#b2b2b2"); background: -o-linear-gradient(top,#cccccc,b2b2b2); + + + +
NomPRPUFAVRCPortée(m)VCCT# MunitionsType Munitions# Muni Chargeur# Chargeurs
+
+ +

+

+

Protections

+
+
+
+ + + + + + + + + + + +
ProtectionPoints de ProtectionParties du Corps
+
+
+
+
+ +
+
+

+

+

Contacts

+
+ + + + + + + + + + + + + + + +
ContactTypeNiveauOccupationsConnaissances
+
+

+

+ +

Stages

+
+ + + + + + + + + + + + + +
StageNiveauBonusCapacité Spéciale
+
+ +

+

Inventaire

+
+ + + + + + + + + +
ObjetDétail
+
+ +

+

+ +< - background-color:#cccccc; - border:0px solid #000000; - text-align:center; - border-width:0px 0px 1px 1px; - font-size:14px; - font-family:Arial; - font-weight:bold; - color:#000000; -} -.CSSTableIdentite tr:first-child:hover td{ - background:-o-linear-gradient(bottom, #cccccc 5%, #b2b2b2 100%); background:-webkit-gradient( linear, left top, left bottom, color-stop(0.05, #cccccc), color-stop(1, #b2b2b2) ); - background:-moz-linear-gradient( center top, #cccccc 5%, #b2b2b2 100% ); - filter:progid:DXImageTransform.Microsoft.gradient(startColorstr="#cccccc", endColorstr="#b2b2b2"); background: -o-linear-gradient(top,#cccccc,b2b2b2); - - background-color:#cccccc; -} -.CSSTableIdentite tr:first-child td:first-child{ - border-width:0px 0px 1px 0px; -} -.CSSTableIdentite tr:first-child td:last-child{ - border-width:0px 0px 1px 1px; -} + + diff --git a/COPS/COPS.html b/COPS/COPS.html index e10f4e91fd..c09f6fd460 100644 --- a/COPS/COPS.html +++ b/COPS/COPS.html @@ -27,7 +27,7 @@
@@ -63,7 +63,7 @@ - / + /
@@ -78,7 +78,7 @@ Carrure - + Perception @@ -115,7 +115,7 @@

Compétences

-
+
@@ -421,109 +421,112 @@
-
- - - - - - - - - - - - - - - - - - - - - - - - - + +
+
ElectroniqueEdu
InformatiqueEdu
- - []Edu
- - []Edu
+ + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - + + + + + + + + - - - - - - - - - - - - - - - - + + + + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - -
ElectroniqueEdu
InformatiqueEdu
+ + []Edu
+ + []Edu
MecaniqueCoo
-
MecaniqueCoo
+ - []Coo
MedecineEdu
- - []Edu
[]Coo
JeuSgF
MedecineEdu
+ + []Edu
JeuSgF
LancerCoo
LancerCoo
Premiers SecoursCoo
+ + + Premiers Secours + + Coo + + + +
+
@@ -679,7 +682,7 @@

- +< diff --git a/CWOD-Changeling/CWOD-Changeling.css b/CWOD-Changeling/CWOD-Changeling.css index eace3c1c76..39f4e7ee77 100644 --- a/CWOD-Changeling/CWOD-Changeling.css +++ b/CWOD-Changeling/CWOD-Changeling.css @@ -26,14 +26,14 @@ div.sheet-core-content { @font-face { font-family: 'Nocker'; - src: url('http://www.fontsaddict.com/fontface/nocker--cranky.ttf'); + src: url('http://www.geeksville.us/fonts/Coal/Nocker.ttf') format('truetype'); font-weight: normal; font-style: normal; } @font-face { - font-family: 'BoydUncial'; - src: url('http://www.fontsaddict.com/fontface/boyduncial.TTF'); + font-family: 'BoydUncial'; + src: url('http://www.geeksville.us/fonts/Coal/BoydUncial.ttf'); } .charsheet input.sheet-tab1:checked ~ div.sheet-section-1, @@ -48,7 +48,7 @@ div.sheet-core-content { /*max-height: 999999px; visibility: visible; opacity: 1; - transition: opacity 0.5s linear 0s; + transition: opacity 0.5s linear 0s; overflow: auto;*/ display: block; } @@ -1001,4 +1001,4 @@ button[type=roll].sheet-weapon:active { .sheet-rolltemplate-attack .inlinerollresult.importantroll { border: 1px solid #4A57ED; -} \ No newline at end of file +} diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css index 76d91b2ed1..f50a88cded 100644 --- a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css +++ b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css @@ -105,7 +105,7 @@ texarea.sheet-backstory-box { line-height: 1.6em; } .sheet-rolltemplate-coc td { - padding: 5px; + padding: 2px; border-bottom: 1px solid black; } .sheet-rolltemplate-coc td.sheet-template_label { @@ -150,7 +150,7 @@ texarea.sheet-backstory-box { line-height: 1.6em; } .sheet-rolltemplate-coc-attack td { - padding: 5px; + padding: 2px; border-bottom: 1px solid black; } .sheet-rolltemplate-coc-attack td.sheet-template_label { diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html index 159f045589..b42de8fa19 100644 --- a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html +++ b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html @@ -39,37 +39,37 @@ STR -
@@ -311,109 +311,109 @@ Intimidate(15%) -
@@ -423,31 +423,31 @@ Spot Hidden(25%) -
+
+ Melee Weapons +
+ Weapon Name + Skill Rating + Weight + Damage + Conceal + Length +
+ + Notes + +
+
+ Ranged Weapons +
+ Weapon Name + Skill Rating + Weight + Conceal + Length +
+ Ammo + Rate of Fire + Damage Values D + C + B + A + Target Difficulty +
+ + Notes +
+
+
-
Span log -
- Show Span Block? -
- Direction Starting Age - Y - D - Previous Span Spent Y - D - h - m - s - - - - - - - - - - - - - -
DepartingY M D h m s
ArrivingY M D h m s
- Where/Events/Actions - - - - - - - - - - - - - - - - - - -
Time LevelY D h m s
Span SpentY D h m s
Span RemainingY D h m s
-

-
- - - - - - -
DirectionStarting AgeYD departure error=   YDhms
- - - - - - - - - - - - -
DepartingY M D h m s
ArrivingY M D h m s
- Where/Events/Actions - - - - - - - - - - - - - - - - - - - - -
Time LevelY D h m s
Span SpentY D h m s
Span RemainingY D h m s
-

-
- - - - - -
DirectionStarting AgeYD departure error=   YDhms
- - - - - - - - - - - - -
DepartingY M D h m s
ArrivingY M D h m s
- Where/Events/Actions - - - - - - - - - - - - - - - - - - - - -
Time LevelY D h m s
Span SpentY D h m s
Span RemainingY D h m s
-

-
- - - - - -
DirectionStarting AgeYD departure error=   YDhms
- - - - - - - - - - - - -
DepartingY M D h m s
ArrivingY M D h m s
- Where/Events/Actions - - - - - - - - - - - - - - - - - - - - -
Time LevelY D h m s
Span SpentY D h m s
Span RemainingY D h m s
-

-
- - - - - -
DirectionStarting AgeYD departure error=   YDhms
- - - - - - - - - - - - -
DepartingY M D h m s
ArrivingY M D h m s
- Where/Events/Actions - - - - - - - - - - - - - - - - - - - - - - -
Time LevelY D h m s
Span SpentY D h m s
Span RemainingY D h m s Ending Age YD
-
-
-
+
+ Span log +
+
+ +
+
+
+ Direction    +      Previous Span Spent Y + D + h + m + s + + + + + + + + + + + + + + +
DepartingY M D h m s
ArrivingY M D h m s
+ Where / Events / Actions +
Span Spent Y + D + h + m + s + +  Span Remaining Y + D + h + m + s + +
Starting Age + Y + D + Level for Y + D + h + m + s + + Ending Age + Y + D +
+ + Ending date + Y + D + h + m + s +


@@ -807,3 +560,95 @@
+ +
+ {{name}} + Y{{dyear}} + {{#rollTotal() dmonth 0}} January{{/rollTotal() dmonth 0}} + {{#rollTotal() dmonth 31}} February{{/rollTotal() dmonth 31}} + {{#rollTotal() dmonth 59}} March{{/rollTotal() dmonth 59}} + {{#rollTotal() dmonth 90}} April{{/rollTotal() dmonth 90}} + {{#rollTotal() dmonth 120}} May{{/rollTotal() dmonth 120}} + {{#rollTotal() dmonth 151}} June{{/rollTotal() dmonth 151}} + {{#rollTotal() dmonth 181}} July{{/rollTotal() dmonth 181}} + {{#rollTotal() dmonth 212}} August{{/rollTotal() dmonth 212}} + {{#rollTotal() dmonth 243}} September{{/rollTotal() dmonth 243}} + {{#rollTotal() dmonth 273}} October{{/rollTotal() dmonth 273}} + {{#rollTotal() dmonth 304}} November{{/rollTotal() dmonth 304}} + {{#rollTotal() dmonth 334}} December{{/rollTotal() dmonth 334}} + {{dday}}, h:m:s{{dhour}}:{{dminute}}:{{dsecond}} +
+ TO: + Y{{ayear}} + {{#rollTotal() amonth 0}} January{{/rollTotal() amonth 0}} + {{#rollTotal() amonth 31}} February{{/rollTotal() amonth 31}} + {{#rollTotal() amonth 59}} March{{/rollTotal() amonth 59}} + {{#rollTotal() amonth 90}} April{{/rollTotal() amonth 90}} + {{#rollTotal() amonth 120}} May{{/rollTotal() amonth 120}} + {{#rollTotal() amonth 151}} June{{/rollTotal() amonth 151}} + {{#rollTotal() amonth 181}} July{{/rollTotal() amonth 181}} + {{#rollTotal() amonth 212}} August{{/rollTotal() amonth 212}} + {{#rollTotal() amonth 243}} September{{/rollTotal() amonth 243}} + {{#rollTotal() amonth 273}} October{{/rollTotal() amonth 273}} + {{#rollTotal() amonth 304}} November{{/rollTotal() amonth 304}} + {{#rollTotal() amonth 334}} December{{/rollTotal() amonth 334}} + {{aday}}, h:m:s{{ahour}}:{{aminute}}:{{asecond}} +
+ Where? {{where}} +
+ This cost {{syears}}Years,{{sdays}}Days, h:m:s{{shours}}:{{sminutes}}:{{sseconds}} of span and they have {{ryears}}Years,{{rdays}}Days, h:m:s{{rhours}}:{{rminutes}}:{{rseconds}} remaining. +
They were {{s-age}}, spent {{time-level}}, and are now {{e-age}} + +
+ + The ending date is Y {{eyear}} + {{#rollBetween() eday 0 30}} January {{jan}}{{/rollBetween() eday 0 30}} + {{#rollBetween() eday 31 58}} February {{feb}}{{/rollBetween() eday 31 58}} + {{#rollBetween() eday 59 89}} March {{mar}}{{/rollBetween() eday 59 89}} + {{#rollBetween() eday 90 119}} April {{apr}}{{/rollBetween() eday 90 119}} + {{#rollBetween() eday 120 150}} May {{may}}{{/rollBetween() eday 120 150}} + {{#rollBetween() eday 151 180}} June {{jun}}{{/rollBetween() eday 151 180}} + {{#rollBetween() eday 181 211}} July {{jul}}{{/rollBetween() eday 181 211}} + {{#rollBetween() eday 212 242}} August {{aug}}{{/rollBetween() eday 212 242}} + {{#rollBetween() eday 243 272}} September {{sep}}{{/rollBetween() eday 243 272}} + {{#rollBetween() eday 273 303}} October {{oct}}{{/rollBetween() eday 273 303}} + {{#rollBetween() eday 304 333}} November {{nov}}{{/rollBetween() eday 304 333}} + {{#rollBetween() eday 334 364}} December {{dec}}{{/rollBetween() eday 334 364}} + , h:m:s:{{ehour}}:{{eminute}}:{{esecond}} + + + + {{name}}
+ {{attack}}
+ {{#rollGreater() attack -1}} damage= + {{#rollTotal() attack 0}} {{0}} {{/rollTotal() attack 0}} + {{#rollTotal() attack 1}} {{1}} {{/rollTotal() attack 1}} + {{#rollTotal() attack 2}} {{2}} {{/rollTotal() attack 2}} + {{#rollTotal() attack 3}} {{3}} {{/rollTotal() attack 3}} + {{#rollTotal() attack 4}} {{4}} {{/rollTotal() attack 4}} + {{#rollTotal() attack 5}} {{5}} {{/rollTotal() attack 5}} + {{#rollTotal() attack 6}} {{6}} {{/rollTotal() attack 6}} + {{#rollTotal() attack 7}} {{7}} {{/rollTotal() attack 7}} + {{#rollTotal() attack 8}} {{8}} {{/rollTotal() attack 8}} + {{#rollTotal() attack 9}} {{9}} {{/rollTotal() attack 9}} + {{#rollTotal() attack 10}} {{10}} {{/rollTotal() attack 10}} + {{#rollTotal() attack 11}} {{11}} {{/rollTotal() attack 11}} + {{#rollTotal() attack 12}} {{12}} {{/rollTotal() attack 12}} + {{#rollTotal() attack 13}} {{13}} {{/rollTotal() attack 13}} + {{#rollTotal() attack 14}} {{14}} {{/rollTotal() attack 14}} + {{#rollTotal() attack 15}} {{15}} {{/rollTotal() attack 15}} + {{#rollTotal() attack 16}} {{16}} {{/rollTotal() attack 16}} + {{#rollTotal() attack 17}} {{17}} {{/rollTotal() attack 17}} + {{/rollGreater() attack -1}} +
+ + + {{name}}
+ {{attack}}
+ {{#rollGreater() attack -1}} damage= + {{#rollBetween() attack 0 2}}{{d}} Location D{{/rollBetween() attack 0 2}} + {{#rollBetween() attack 3 4}}{{c}} Location C{{/rollBetween() attack 3 4}} + {{#rollBetween() attack 5 7}}{{b}} Location B{{/rollBetween() attack 5 7}} + {{#rollGreater() attack 7}}{{a}} Location A{{/rollGreater() attack 7}} + {{/rollGreater() attack -1}} +
diff --git a/Continuum/sheet.json b/Continuum/sheet.json index 401c28189b..0d7241a443 100644 --- a/Continuum/sheet.json +++ b/Continuum/sheet.json @@ -3,6 +3,6 @@ "css": "Continuum.css", "authors": "Roger", "roll20userid": "61424", -"preview": "continuum.png", -"instructions": "This is likely the final draft of the sheet. Known limitations include: Spanning across 0 causes 1 year error in span spent; Age, previous span spent, and departing must all be manually entered into the first span of a new span block(limitation of repeating sections in roll20); departure time doesn't auto calculate, there are several reasons for this." +"preview": "continuum.PNG", +"instructions": "A sheet for the 'Continuum, Roleplaying in The Yet' RPG by Aetherco, and Dreamcatcher Multimedia" } diff --git a/Cyberpunk 2020/Cyberpunk2020.css b/Cyberpunk 2020/Cyberpunk2020.css index f87c63eff8..2e218ed4db 100644 --- a/Cyberpunk 2020/Cyberpunk2020.css +++ b/Cyberpunk 2020/Cyberpunk2020.css @@ -1,5 +1,8 @@ +/* ------------- Background ------------- */ + .charsheet { - background: url('http://www.samuriah.com/images/CementTileable03_Thumb.jpg'); + background: url('http://s2.postimg.org/c4n1hmy89/dark_metal_grid_6.jpg'); + width:840px; } .sheet-banner { @@ -13,39 +16,85 @@ margin: 0 auto; padding: 100px; } +/*------------------------General Formatting-----------------------------*/ +@font-face { + font-family: 'Crystal'; + src: url('http://openfontlibrary.org/assets/fonts/crystal/3b1efb28a7300d5c3053d5c8d7d1132a/f089659f43914b0f63620effd47c046b/CRYSTALRegular.ttf'); + font-weight: normal; + font-style: normal; +} + +@font-face { + font-family: 'Quantum Leap'; + src: url('http://www.fontsaddict.com/fontface/quantum-leap.ttf') format('truetype'); + font-weight: normal; + font-style: normal; +} + +@font-face { + font-family: 'Necrotype'; + src: url('http://www.fontsaddict.com/fontface/necrotype.ttf'); +} , h1, h2, h3, h4, h5, h6, th, td { color:white; text-shadow: 0px 0px 2px limegreen, 0px 0px 5px limegreen; font-family: "Crystal"; font-variant: small-caps; -} +} h4 { text-shadow: 0px 0px 2px white,0px 0px 2px lime,0px 0px 2px white; color:black; + font-family: "Crystal"; } input:focus { background-color: PaleGreen; -} -input:focus { + border: 1px solid lime; box-shadow: lime; } -input:focus { - border: 1px solid lime; + +.sheet-stat { + background:transparent; + border:none; + box-shadow:none; + text-shadow: 0px 0px 5px white, 0px 0px 4px lime, 0px 0px 3px white; + color:black; + font-family: "Quantum Leap", "Crystal", Georgia, Serif; + font-size:1.5em; + text-align:center; } + /*---- lining up select boxes & text areas---- */ + +select { + margin: 0; + overflow:hidden; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + + padding-top:0px; +} + +textarea { + margin: 0; + height: 30px; + resize: vertical; +} + textarea:focus { background-color: Palegreen; -} -textarea:focus { border: 1px solid lime; } -.sheet-damagetable, -.sheet-damagetable tr, -.sheet-damagetable td, -.sheet-damagetable th { +.sheet-center { + text-align:center; + margin-left:auto; + margin-right:auto; +} +/* ----- Tables ----- */ +.sheet-damagetable, .sheet-damagetable tr, .sheet-damagetable td, .sheet-damagetable th { border: 2px solid black; width: 500px; text-align: center; @@ -109,19 +158,21 @@ textarea:focus { } /*============= TABS =============*/ -div.sheet-tab-content { - display: none; } +div.sheet-tab-content +{ display: none; } input.sheet-tab1:checked ~ div.sheet-tab1, input.sheet-tab2:checked ~ div.sheet-tab2, input.sheet-tab3:checked ~ div.sheet-tab3, input.sheet-tab4:checked ~ div.sheet-tab4, input.sheet-tab5:checked ~ div.sheet-tab5, -input.sheet-tab6:checked ~ div.sheet-tab6 { +input.sheet-tab6:checked ~ div.sheet-tab6 +{ display: block; } -input.sheet-tab { +input.sheet-tab +{ width: 150px; height: 20px; position: relative; @@ -131,7 +182,8 @@ input.sheet-tab { z-index: 1; } -input.sheet-tab::before { +input.sheet-tab::before +{ content: attr(title); font-family: "Crystal"; @@ -161,36 +213,17 @@ input.sheet-tab:checked::before /* border-bottom-color: #fff; */ } -input.sheet-tab:not(:first-child)::before { +input.sheet-tab:not(:first-child)::before +{ border-left: none; } -div.sheet-tab-content { +div.sheet-tab-content +{ /* border: 1px solid #a8a8a8; border-top-color: #000;*/ margin: 2px 0 0 5px; padding: 5px; -} - /*---- lining up select boxes & text areas---- */ - -select { - margin: 0; -} -select.sheet-weapon-input { - appearance:none; - -webkit-appearance:none; - -moz-appearance:none; - overflow:hidden; - margin:0; - padding-top:0px; -} -textarea { - margin: 0; - height: 25px; - resize: vertical; -} -input[type="number"].sheet-weapon-input { - text-align:center; } /* ============== Big Checkbox ==============*/ @@ -208,8 +241,7 @@ input[type="checkbox"] { } /* ----Fake Big Checkbox-- .sheet-bigcheck -- */ -input[type="checkbox"] + span::before -{ +input[type="checkbox"] + span::before { margin-bottom: 2px; border: solid 1px #a8a8a8; line-height: 14px; @@ -229,8 +261,7 @@ input[type="checkbox"] + span::before background: radial-gradient(#f6f6f6, #dfdfdf); } -input[type="checkbox"] + span::before -{ +input[type="checkbox"] + span::before { content: ""; width: 14px; height: 14px; @@ -241,8 +272,7 @@ input[type="checkbox"] + span::before border-radius: 3px; } -input[type="checkbox"]:checked + span::before -{ +input[type="checkbox"]:checked + span::before { color: red; content: "✖"; /* "?" */ text-shadow: 0px 0px 0.5em #A52A2A; @@ -252,8 +282,8 @@ input[type="checkbox"]:checked + span::before .sheet-wrapper button[type="roll"]:before { content: ""!important; display: none; - } + .sheet-wrapper button[type="roll"], .sheet-wrapper .sheet-roll { width: 100%; @@ -287,7 +317,6 @@ input[type="checkbox"]:checked + span::before font-weight: 700; font-family: "Crystal"; - } .sheet-wrapper button[type="roll"]:hover, @@ -300,7 +329,6 @@ input[type="checkbox"]:checked + span::before padding-top: 3px; padding-left: 4px; padding-right: 0px; - } .sheet-wrapper button[type="roll"] label, @@ -314,9 +342,7 @@ input[type="checkbox"]:checked + span::before border-radius: none; border:none; - color:white; - text-shadow: 0px 0px 2px limegreen, 0px 0px 5px limegreen; - font-family: "Crystal"; + color: forestgreen; font-weight:700; font-size: 1em; text-shadow: 0px 0px 2px black, 0px 0px 5px black; @@ -340,7 +366,9 @@ input[type="checkbox"]:checked + span::before .sheet-left td input[type="checkbox"] { margin-left:10px; } -/* Hide actual radio/checkbox */ +/* ============== Nice Radio Buttons ==============*/ + +/* ----Hide actual radio button---- */ .sheet-damagetable th input[type="radio"], .sheet-damagetable td input[type="radio"] { opacity: 0; @@ -354,10 +382,16 @@ input[type="checkbox"]:checked + span::before z-index: 1; } -/* Fake radio/checkbox */ +/* ----Fake radio button---- */ +/* Fake radio */ .sheet-damagetable th input[type="radio"] + span::before, .sheet-damagetable td input[type="radio"] + span::before { - margin-right: 4px; + content: ""; + border-radius: 100%; + height: 12px; + width: 12px; + margin: 2px; + border: solid 1px #a8a8a8; line-height: 12px; text-align: center; @@ -366,7 +400,7 @@ input[type="checkbox"]:checked + span::before -moz-box-shadow: 0 0 2px #ccc; -webkit-box-shadow: 0 0 2px #ccc; - box-shadow: 0 0 2px #ccc; + box-shadow:0 0 3px white, 0 0 4px white, 0 0 5px white; background: #f6f6f6; background: -moz-radial-gradient(#1A661A, #66FF66); @@ -376,18 +410,6 @@ input[type="checkbox"]:checked + span::before background: radial-gradient(#1A661A, #66FF66); } -/* Fake radio */ -.sheet-damagetable th input[type="radio"] + span::before, -.sheet-damagetable td input[type="radio"] + span::before { - content: ""; - background: black; - border-radius: 100%; - height: 12px; - width: 12px; - margin: 2px; - background: radial-gradient(circle at 12px 12px, white, black); - box-shadow:0 0 3px white, 0 0 4px white, 0 0 5px white; -} .sheet-damagetable th input[type="radio"]:checked + span::before, .sheet-damagetable td input[type="radio"]:checked + span::before { background: black; @@ -417,7 +439,7 @@ input[type="checkbox"]:checked + span::before margin: 0; background: radial-gradient(circle at 20px 20px, #fff, #000); border:none; - box-shadow: 0px 0px 5px blue; + box-shadow: 0px 0px 5px lime; } @@ -443,7 +465,62 @@ input[type="checkbox"]:checked + span::before margin: 0; background: radial-gradient(circle at 20px 20px, #fff, #66FF00); } +/* ======== Sheet Autofire========*/ +.sheet-autofire button[type="roll"]:before, +.sheet-autofire:before { + content: ""!important; + display: none; + border:none; +} +.sheet-autofire button[type="roll"], +.sheet-autofire { + display: block; + background: black; + border-radius: 5px; + height: 20px; + width: 44px; + margin: 0; + background: radial-gradient(circle at 20px 20px, #66FF00, #000); + border:none; + box-shadow: 0px 0px 5px lime; +} +.sheet-autofire button[type="roll"]:hover, +.sheet-autofire:hover { + background: radial-gradient(circle at 10px 10px, #66FF00, #000); +} +.sheet-autofire button[type="roll"]:active, +.sheet-autofire:active { + background: radial-gradient(circle at 20px 20px, #000, #66FF00); +} +/* ======== Sheet Autofire========*/ +.sheet-autofire-b button[type="roll"]:before, +.sheet-autofire-b:before { + content: ""!important; + display: none; + border:none; +} +.sheet-autofire-b button[type="roll"], +.sheet-autofire-b { + display: block; + background: blue; + border-radius: 5px; + height: 20px; + width: 44px; + margin: 0; + background: radial-gradient(circle at 20px 20px, blue, #000); + border:none; + box-shadow: 0px 0px 5px lime; +} +.sheet-autofire-b button[type="roll"]:hover, +.sheet-autofire-b:hover { + background: radial-gradient(circle at 10px 10px, blue, #000); +} + +.sheet-autofire-b button[type="roll"]:active, +.sheet-autofire-b:active { + background: radial-gradient(circle at 20px 20px, #000, blue); +} /* ======== Sheet-arrow to hide things========*/ input.sheet-arrow { @@ -520,8 +597,7 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { box-shadow: 0px 0px 10px lime; background: radial-gradient(circle at 8px 8px, #000, #fff); } - - /*=====Tooltips =====*/ +/*===== Tool Tips =====*/ .sheet-tooltips { position: relative; display: inline; @@ -543,9 +619,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { .sheet-tooltips span:before { content: ''; position: absolute; - top: 10%; + top: 75%; right: 100%; - margin-top: -6px; + margin-top: -25px; width: 0; height: 0; border-right: 12px solid #000000; border-top: 12px solid transparent; @@ -555,9 +631,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { .sheet-tooltips span:after { content: ''; position: absolute; - top: 45%; + top: 75%; right: 100%; - margin-top: -6px; + margin-top: -25px; width: 0; height: 0; border-right: 8px solid #FFFFFF; border-top: 8px solid transparent; @@ -568,12 +644,12 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { visibility: visible; opacity: 1; left: 100%; - top: 10%; - margin-top: -50px; + top: 40%; + margin-top: -25px; margin-left: 15px; z-index: 999; } -/*---------Little Tooltips------------*/ + .sheet-tooltips_small { position: relative; display: inline; @@ -595,9 +671,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { .sheet-tooltips_small span:before { content: ''; position: absolute; - top: 10%; + top: 50%; right: 100%; - margin-top: -6px; + margin-top: -12px; width: 0; height: 0; border-right: 12px solid #000000; border-top: 12px solid transparent; @@ -607,9 +683,9 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { .sheet-tooltips_small span:after { content: ''; position: absolute; - top: 45%; + top: 50%; right: 100%; - margin-top: -6px; + margin-top: -8px; width: 0; height: 0; border-right: 8px solid #FFFFFF; border-top: 8px solid transparent; @@ -620,13 +696,12 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { visibility: visible; opacity: 1; left: 100%; - top: 10%; - margin-top: -10px; + top: 50%; + margin-top: -15px; margin-left: 15px; z-index: 999; } - - + .sheet-hidden { display: none; } @@ -677,13 +752,6 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { padding: 2px; } -.sheet-rolltemplate-ranged .sheet-no_border .inlinerollresult { - display: inline-block; - min-width: 1.5em; - border: 2px solid transparent; - background:transparent; - font-weight:400; -} .sheet-rolltemplate-ranged .inlinerollresult { display: inline-block; min-width: 1.5em; @@ -692,6 +760,14 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { background:transparent; } +.sheet-rolltemplate-ranged .sheet-no_border .inlinerollresult { + display: inline-block; + min-width: 1.5em; + border: 2px solid transparent; + background:transparent; + font-weight:400; +} + .sheet-rolltemplate-ranged .inlinerollresult.fullfail { border: 2px solid #B31515; } @@ -709,6 +785,503 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { font-weight:700; } +.sheet-rolltemplate-ranged:hover.sheet-hoverplate span { + visibility: visible; + opacity: 1; + left: 100%; + top: 40%; + margin-top: -25px; + margin-left: 15px; + z-index: 999; +} + +.sheet-rolltemplate-ranged .sheet-hoverplate { + position: relative; + display: inline; +} + +.sheet-rolltemplate-ranged .sheet-hoverplate span { + position: absolute; + width:200px; + color: #000000; + background: #FFFFFF; + border: 2px solid #000000; + line-height: 20px; + text-align: center; + visibility: hidden; + border-radius: 6px; + text-shadow: none; +} + +.sheet-rolltemplate-ranged .sheet-hoverplate span:before { + content: ''; + position: absolute; + top: 50%; + right: 100%; + margin-top: -12px; + width: 0; height: 0; + border-right: 12px solid #000000; + border-top: 12px solid transparent; + border-bottom: 12px solid transparent; +} + +.sheet-rolltemplate-ranged .sheet-hoverplate span:after { + content: ''; + position: absolute; + top: 50%; + right: 100%; + margin-top: -8px; + width: 0; height: 0; + border-right: 8px solid #FFFFFF; + border-top: 8px solid transparent; + border-bottom: 8px solid transparent; +} + +.sheet-rolltemplate-ranged :hover.sheet-hoverplate span { + visibility: visible; + opacity: 1; + left: 100%; + top: 50%; + margin-top: -15px; + margin-left: 15px; + z-index: 999; +} + /*======= save =======*/ +.sheet-rolltemplate-save table { + width: 100%; + background: white; + border: 4px ridge #999999; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + box-shadow: -5px -5px 5px black; + color: #89E799; + background: #114C12; +} + +.sheet-rolltemplate-save th { + font-family: 'Crystal'; + color: white; + padding: 4px; + line-height: 1.6em; + font-size: 1.4em; + width: 100%; + height: 100%; + border-spacing: 0; + text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; + + background: #EEFF99; + background: -webkit-gradient(linear, 0 0, 0 bottom, from(#EEFF99), to(#66EE33)); + background: -webkit-linear-gradient(#EEFF99, #66EE33); + background: -moz-linear-gradient(#EEFF99, #66EE33); + background: -ms-linear-gradient(#EEFF99, #66EE33); + background: -o-linear-gradient(#EEFF99, #66EE33); + background: linear-gradient(#EEFF99, #66EE33); + + box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; +} + +.sheet-save { + border-top: 4px ridge #999999; +} + +.sheet-rolltemplate-save .sheet-stun { + height:30px; + width:30px; + float:left; + background: url('http://aqworldswiki.com/images/aqworldswiki.com/9/97/Stun.png'); + background-size: 30px 30px; + background-repeat: no-repeat; + padding:5px 5px 5px 22px; +} + +.sheet-rolltemplate-save .sheet-death { + height:30px; + width:30px; + float:left; + background: url('http://images.onlinelabels.com/images/clip-art/liftarn/liftarn_Skull_07.png'); + background-size: 30px 30px; + background-repeat: no-repeat; + padding:5px 5px 5px 22px; + -webkit-filter: drop-shadow(0px 0px 10px white); +} + +.sheet-rolltemplate-save .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-save td { + padding: 5px; +} + +.sheet-rolltemplate-save .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid #89E799; + background:transparent; +} + + /*======= NetCombat =======*/ +.sheet-rolltemplate-netcombat table { + width: 100%; + background: white; + border: 3px ridge gray; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + box-shadow: -5px -5px 5px black; + color: #89E799; + background: #114C12; +} + +.sheet-rolltemplate-netcombat th { + font-family: 'Crystal'; + color: white; + padding: 4px; + line-height: 1.6em; + font-size: 1.4em; + width: 100%; + height: 100%; + border-spacing: 0; + text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; + + background: rgb(169,3,41); /* Old browsers */ + background: -moz-linear-gradient(top, rgba(169,3,41,1) 0%, rgba(143,2,34,1) 70%, rgba(109,0,25,1) 100%); /* FF3.6+ */ + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(169,3,41,1)), color-stop(70%,rgba(143,2,34,1)), color-stop(100%,rgba(109,0,25,1))); /* Chrome,Safari4+ */ + background: -webkit-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Chrome10+,Safari5.1+ */ + background: -o-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Opera 11.10+ */ + background: -ms-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* IE10+ */ + background: linear-gradient(to bottom, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* W3C */ + filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#a90329', endColorstr='#6d0019',GradientType=0 ); /* IE6-9 */ + + box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; +} + +.sheet-rolltemplate-netcombat .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-netcombat .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid #89E799; + background:transparent; +} + +.sheet-rolltemplate-netcombat .inlinerollresult.fullfail { + border: 2px solid #B31515; +} + +.sheet-rolltemplate-netcombat .inlinerollresult.importantroll { + border: 2px solid #4A57ED; +} +/*----INITIATIVE-----*/ +.sheet-rolltemplate-initiative table { + width: 100%; + background: white; + border: 4px ridge #999999; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + box-shadow: -5px -5px 5px black; + color: #89E799; + background: #114C12; +} +.sheet-rolltemplate-initiative th { + font-family: 'Crystal'; + color: white; + padding: 4px; + line-height: 1.6em; + font-size: 1.4em; + width: 100%; + height: 100%; + border-spacing: 0; + text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; + + background: rgb(169,3,41); /* Old browsers */ + background: -moz-linear-gradient(top, rgba(169,3,41,1) 0%, rgba(143,2,34,1) 70%, rgba(109,0,25,1) 100%); /* FF3.6+ */ + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(169,3,41,1)), color-stop(70%,rgba(143,2,34,1)), color-stop(100%,rgba(109,0,25,1))); /* Chrome,Safari4+ */ + background: -webkit-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Chrome10+,Safari5.1+ */ + background: -o-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Opera 11.10+ */ + background: -ms-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* IE10+ */ + background: linear-gradient(to bottom, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* W3C */ + filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#a90329', endColorstr='#6d0019',GradientType=0 ); /* IE6-9 */ + + box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; +} + +.sheet-rolltemplate-initiative .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-ranged td { + padding: 2px; +} + +.sheet-rolltemplate-initiative .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid #89E799; + background:transparent; +} + +.sheet-rolltemplate-initiative .inlinerollresult.fullfail { + border: 2px solid #B31515; +} + +.sheet-rolltemplate-initiative .inlinerollresult.importantroll { + border: 2px solid #4A57ED; +} + + +/*----Skill Rolls----*/ + +/*---- Tech ----*/ +.sheet-rolltemplate-skill-spec table { + width: 100%; + background: white; + border: 3px ridge gray; + color: black; + font-size: 0.9em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + box-shadow: -5px -5px 5px black; + color: #89E799; + background: #114C12; +} + +.sheet-rolltemplate-skill-spec th { + font-family: 'Crystal'; + color: white; + padding: 4px; + line-height: 1.4em; + font-size: 1.2em; + width: 100%; + height: 100%; + border-spacing: 0; + text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; + + background: rgb(167,207,223); /* Old browsers */ + background: -moz-radial-gradient(center, ellipse cover, rgba(167,207,223,1) 0%, rgba(35,83,138,1) 100%); /* FF3.6+ */ + background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,rgba(167,207,223,1)), color-stop(100%,rgba(35,83,138,1))); /* Chrome,Safari4+ */ + background: -webkit-radial-gradient(center, ellipse cover, rgba(167,207,223,1) 0%,rgba(35,83,138,1) 100%); /* Chrome10+,Safari5.1+ */ + background: -o-radial-gradient(center, ellipse cover, rgba(167,207,223,1) 0%,rgba(35,83,138,1) 100%); /* Opera 12+ */ + background: -ms-radial-gradient(center, ellipse cover, rgba(167,207,223,1) 0%,rgba(35,83,138,1) 100%); /* IE10+ */ + background: radial-gradient(ellipse at center, rgba(167,207,223,1) 0%,rgba(35,83,138,1) 100%); /* W3C */ + filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#a7cfdf', endColorstr='#23538a',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */ + + box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; +} + +.sheet-rolltemplate-skill-spec .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-skill-spec td { + padding: 0px; + text-align:center; +} + +.sheet-rolltemplate-skill-spec .inlinerollresult { + display: inline-block; + min-width: 1.2em; + text-align: center; + border: 1px solid #89E799; + background:transparent; +} + +.sheet-rolltemplate-skill-spec .inlinerollresult.fullfail { + border: 1px solid #B31515; +} + +.sheet-rolltemplate-skill-tech .inlinerollresult.importantroll { + border: 1px solid #4A57ED; +} + +.sheet-rolltemplate-skill-spec .sheet-no_border .inlinerollresult { + display: inline-block; + min-width: 1.5em; + border: 2px solid transparent; + background:transparent; + font-weight:400; +} + +/*---- general ----*/ +.sheet-rolltemplate-skill-general table { + width: 100%; + background: white; + border: 3px ridge gray; + color: black; + font-size: 0.9em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + box-shadow: -5px -5px 5px black; + color: #89E799; + background: #114C12; +} + +.sheet-rolltemplate-skill-general th { + font-family: 'Crystal'; + color: white; + padding: 4px; + line-height: 1.4em; + font-size: 1.2em; + width: 100%; + height: 100%; + border-spacing: 0; + text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; + + background: #cedce7; /* Old browsers */ + background: -moz-radial-gradient(center, ellipse cover, #cedce7 0%, #596a72 100%); /* FF3.6+ */ + background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,#cedce7), color-stop(100%,#596a72)); /* Chrome,Safari4+ */ + background: -webkit-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* Chrome10+,Safari5.1+ */ + background: -o-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* Opera 12+ */ + background: -ms-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* IE10+ */ + background: radial-gradient(ellipse at center, #cedce7 0%,#596a72 100%); /* W3C */ + filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#cedce7', endColorstr='#596a72',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */ + + box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; +} + +.sheet-rolltemplate-skill-general .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-skill-general td { + padding: 0px; + text-align:center; +} + +.sheet-rolltemplate-skill-general .inlinerollresult { + display: inline-block; + min-width: 1.2em; + text-align: center; + border: 1px solid #89E799; + background:transparent; +} + +.sheet-rolltemplate-skill-general .inlinerollresult.fullfail { + border: 1px solid #B31515; +} + +.sheet-rolltemplate-skill-general .inlinerollresult.importantroll { + border: 1px solid #4A57ED; +} + +.sheet-rolltemplate-skill-general .sheet-no_border .inlinerollresult { + display: inline-block; + min-width: 1.5em; + border: 2px solid transparent; + background:transparent; + font-weight:400; +} +/*---- autofire ----*/ +.sheet-rolltemplate-autofire table { + width: 100%; + background: white; + border: 3px ridge gray; + color: black; + font-size: 0.9em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + box-shadow: -5px -5px 5px black; + color: #89E799; + background: #114C12; +} + +.sheet-rolltemplate-autofire th { + font-family: 'Crystal'; + color: white; + padding: 4px; + line-height: 1.4em; + font-size: 1.2em; + width: 100%; + height: 100%; + border-spacing: 0; + text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; + + background: #cedce7; /* Old browsers */ + background: -moz-radial-gradient(center, ellipse cover, #cedce7 0%, #596a72 100%); /* FF3.6+ */ + background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,#cedce7), color-stop(100%,#596a72)); /* Chrome,Safari4+ */ + background: -webkit-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* Chrome10+,Safari5.1+ */ + background: -o-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* Opera 12+ */ + background: -ms-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* IE10+ */ + background: radial-gradient(ellipse at center, #cedce7 0%,#596a72 100%); /* W3C */ + filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#cedce7', endColorstr='#596a72',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */ + + box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; +} + +.sheet-rolltemplate-autofire .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-autofire td { + padding: 0px; + text-align:center; +} + +.sheet-rolltemplate-autofire .inlinerollresult { + display: inline-block; + min-width: 1.2em; + text-align: center; + border: 1px solid #89E799; + background:transparent; +} + +/*---- autofire-b ----*/ +.sheet-rolltemplate-autofire-b table { + width: 100%; + background: white; + border: 3px ridge gray; + color: black; + font-size: 0.9em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + box-shadow: -5px -5px 5px black; + color: #89E799; + background: #114C12; +} + +.sheet-rolltemplate-autofire-b th { + font-family: 'Crystal'; + color: white; + padding: 4px; + line-height: 1.4em; + font-size: 1.2em; + width: 100%; + height: 100%; + border-spacing: 0; + text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; + + background: #cedce7; /* Old browsers */ + background: -moz-radial-gradient(center, ellipse cover, #cedce7 0%, #596a72 100%); /* FF3.6+ */ + background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,#cedce7), color-stop(100%,#596a72)); /* Chrome,Safari4+ */ + background: -webkit-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* Chrome10+,Safari5.1+ */ + background: -o-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* Opera 12+ */ + background: -ms-radial-gradient(center, ellipse cover, #cedce7 0%,#596a72 100%); /* IE10+ */ + background: radial-gradient(ellipse at center, #cedce7 0%,#596a72 100%); /* W3C */ + filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#cedce7', endColorstr='#596a72',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */ + + box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; +} + +.sheet-rolltemplate-autofire-b .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-autofire-b td { + padding: 0px; + text-align:center; +} + +.sheet-rolltemplate-autofire-b .inlinerollresult { + display: inline-block; + min-width: 1.2em; + text-align: center; + border: 1px solid #89E799; + background:transparent; +} + /*======= save =======*/ .sheet-rolltemplate-death_save table, .sheet-rolltemplate-stun_save table, .sheet-rolltemplate-save table { @@ -785,120 +1358,6 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { .sheet-rolltemplate-death_save .inlinerollresult, .sheet-rolltemplate-stun_save .inlinerollresult, .sheet-rolltemplate-save .inlinerollresult { - display: inline-block; - min-width: 1.5em; - text-align: center; - border: 2px solid #89E799; - background:transparent; -} - - /*======= NetCombat =======*/ -.sheet-rolltemplate-netcombat table { - width: 100%; - background: white; - border: 3px ridge gray; - color: black; - font-size: 1em; - font-family: "Helvetica Neue", Helvetica, sans-serif; - box-shadow: -5px -5px 5px black; - color: #89E799; - background: #114C12; -} - -.sheet-rolltemplate-netcombat th { - font-family: 'Crystal'; - color: white; - padding: 4px; - line-height: 1.6em; - font-size: 1.4em; - width: 100%; - height: 100%; - border-spacing: 0; - text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; - - background: rgb(169,3,41); /* Old browsers */ - background: -moz-linear-gradient(top, rgba(169,3,41,1) 0%, rgba(143,2,34,1) 70%, rgba(109,0,25,1) 100%); /* FF3.6+ */ - background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(169,3,41,1)), color-stop(70%,rgba(143,2,34,1)), color-stop(100%,rgba(109,0,25,1))); /* Chrome,Safari4+ */ - background: -webkit-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Chrome10+,Safari5.1+ */ - background: -o-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Opera 11.10+ */ - background: -ms-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* IE10+ */ - background: linear-gradient(to bottom, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* W3C */ - filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#a90329', endColorstr='#6d0019',GradientType=0 ); /* IE6-9 */ - - box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; -} - -.sheet-rolltemplate-netcombat .sheet-tcat { - font-weight: bold; -} - -.sheet-rolltemplate-ranged td { - padding: 2px; -} - -.sheet-rolltemplate-netcombat .inlinerollresult { - display: inline-block; - min-width: 1.5em; - text-align: center; - border: 2px solid #89E799; - background:transparent; -} - -.sheet-rolltemplate-netcombat .inlinerollresult.fullfail { - border: 2px solid #B31515; -} - -.sheet-rolltemplate-netcombat .inlinerollresult.importantroll { - border: 2px solid #4A57ED; -} - - -/*----INITIATIVE-----*/ - -.sheet-rolltemplate-initiative th { - font-family: 'Crystal'; - color: white; - padding: 4px; - line-height: 1.6em; - font-size: 1.4em; - width: 100%; - height: 100%; - border-spacing: 0; - text-shadow: 0px 0px 5px black, 0px 0px 5px black, 0px 0px 5px black; - - background: rgb(169,3,41); /* Old browsers */ - background: -moz-linear-gradient(top, rgba(169,3,41,1) 0%, rgba(143,2,34,1) 70%, rgba(109,0,25,1) 100%); /* FF3.6+ */ - background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(169,3,41,1)), color-stop(70%,rgba(143,2,34,1)), color-stop(100%,rgba(109,0,25,1))); /* Chrome,Safari4+ */ - background: -webkit-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Chrome10+,Safari5.1+ */ - background: -o-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* Opera 11.10+ */ - background: -ms-linear-gradient(top, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* IE10+ */ - background: linear-gradient(to bottom, rgba(169,3,41,1) 0%,rgba(143,2,34,1) 70%,rgba(109,0,25,1) 100%); /* W3C */ - filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#a90329', endColorstr='#6d0019',GradientType=0 ); /* IE6-9 */ - - box-shadow: inset 5px 0px 20px 0px black, inset -5px 0px 20px 0px black; -} - -.sheet-rolltemplate-initiative table { - width: 100%; - background: white; - border: 3px ridge gray; - color: black; - font-size: 1em; - font-family: "Helvetica Neue", Helvetica, sans-serif; - box-shadow: -5px -5px 5px black; - color: #89E799; - background: #114C12; -} - -.sheet-rolltemplate-initiative .sheet-tcat { - font-weight: bold; -} - -.sheet-rolltemplate-ranged td { - padding: 2px; -} - -.sheet-rolltemplate-initiative .inlinerollresult { display: inline-block; min-width: 1.5em; text-align: center; @@ -906,21 +1365,6 @@ input.sheet-arrow[type="checkbox"]:hover + span::before { background:transparent; } -.sheet-rolltemplate-initiative .inlinerollresult.fullfail { - border: 2px solid #B31515; -} - -.sheet-rolltemplate-initiative .inlinerollresult.importantroll { - border: 2px solid #4A57ED; -} - -@font-face { - font-family: 'Crystal'; - src: url('http://openfontlibrary.org/assets/fonts/crystal/3b1efb28a7300d5c3053d5c8d7d1132a/f089659f43914b0f63620effd47c046b/CRYSTALRegular.ttf'); - font-weight: normal; - font-style: normal; -} - diff --git a/Cyberpunk 2020/Cyberpunk2020.html b/Cyberpunk 2020/Cyberpunk2020.html index 6038267f98..d2a0ae5792 100644 --- a/Cyberpunk 2020/Cyberpunk2020.html +++ b/Cyberpunk 2020/Cyberpunk2020.html @@ -1,13 +1,14 @@ - + +

Cyberpunk 2020 Character Sheet

@@ -21,14 +22,13 @@
- +
-   - +  
- -
 
+ +
 
@@ -42,73 +42,73 @@ - + - + - + - + - + - + - + - + - + - + - + - + - +
Run
Leap
Carry
Lift
@@ -117,10 +117,10 @@

Character Points

- +

Age

-

Humanity

+

Humanity Loss

BTM

@@ -212,7 +212,7 @@

Armor

- +
@@ -247,6 +247,10 @@
+
+
Location Roll
+ +
@@ -265,7 +269,7 @@
- +

Special Abilities

@@ -277,61 +281,61 @@ - + - + - + - + - + - + - + - + - + - + @@ -340,7 +344,7 @@
- +

Empathy Skills

@@ -352,43 +356,43 @@ - + - + - + - + - + - + - + @@ -403,7 +407,8 @@
- @@ -412,10 +417,9 @@ -
- +

Reflex Skills

+ +
@@ -427,55 +431,55 @@ - + - + - + - + - + - + - + - + - + @@ -487,79 +491,79 @@ - + - + - + - + - + - + - + - + - - + + - + - + - + - + @@ -571,43 +575,43 @@ - + - + - + - + - + - + - + @@ -622,7 +626,8 @@
- @@ -639,7 +644,7 @@
- +

Attractiveness Skill

+ +
@@ -651,13 +656,13 @@ - + - + @@ -672,8 +677,8 @@
- + @@ -683,7 +688,7 @@
- +

Body Skills

- +
@@ -695,19 +700,19 @@ - + - + - + @@ -722,8 +727,8 @@
- + @@ -733,7 +738,7 @@
- +

Cool Skills

- +
@@ -745,31 +750,31 @@ - + - + - + - + - + @@ -784,8 +789,8 @@
- + @@ -793,10 +798,9 @@ -
- +

Intelligence Skills

- +
@@ -808,85 +812,85 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -898,89 +902,97 @@ - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - + - + - + - + - + - + - + - + - + @@ -995,8 +1007,8 @@
- + + +
- + + +
- + + +
- + + +
- + @@ -1006,7 +1018,7 @@
- +

Technical Skills

- +
@@ -1018,121 +1030,121 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -1147,8 +1159,10 @@
- + @@ -1156,6 +1170,43 @@ + +
+ +

Fumble Tables

+
+
- + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Reflex
(Combat)
Reflex
(Athletics)
Tech
(Repair/Build)
Social
(Empathy, Convicince, Fast-Talk)
Int
(Deduce, Notice)
General
(not listed)
Drive/Pilot
(not listed)
+
+
@@ -1187,7 +1238,7 @@

Weapons

- +
@@ -1199,19 +1250,20 @@ - +
Roll NameAmmo ROF Rel.RangeRange
- +
- - + - + - - - - + + + + + + - + -
- Super sexy, ultra-chrome button that requires a roll-able table labelled 'Hit-Location'
+
+ Super sexy, ultra-chrome button that requires a token target
- + @@ -1231,32 +1283,37 @@ - + - + + + -
- Still-sexy-only-slightly-tarnished button that doesn't require a rollable table
+
+ Not so chrome, but still sexy button that needs no tokens.
+
+
@@ -1464,89 +1521,81 @@
- +
-

Cyberdeck

+

Run.Net 1.2 Beta


-

- Model - - # of CPU - -

- - - - - - - +

Cyberdeck Specs

+
WirelessPortableCombat DeckCyberlimb DeckStandard
+ + + - - - - - - + + +
Deck ModelSpeed
-

Total Cost

-

- DATA WALL STR - CODE GATE STR - DECK SPEED - MEMORY -

- - - - - - - - - - - - - - - - - - - - +
TrodesKeyboardVideo OutPrinterChipreaderAudio OutScannerExtra Chips
+ +
Process Limit:

-

Your ICON

+

Familiarity Points:

+
Command Points: Target Points:

-

PROGRAMS

- - - - - - + + + + + +
RollNameMUSTRCost
CommandPtsTargetPts
+
+ + + + + + + + + + + +
+
-
- - - - - - - - - - - -
+ +
@@ -1584,9 +1633,9 @@ {{#damage}} Damage: - {{damage}} + {{damage}} - {{/damage}} + {{/damage}} Hit Location: {{hit-location}} @@ -1594,6 +1643,12 @@ Notes: {{notes}} + {{#rollWasFumble() attack}} + + Fumble: + {{fumble}} + + {{/rollWasFumble() attack}} @@ -1609,7 +1664,7 @@ Roll:{{roll}} -
{{stun_target}} +
{{stun_target}}
{{death_target}} @@ -1664,4 +1719,98 @@ + + + + + + + + + + + + + + + + + + + + + +
Run.Net Combat
{{character}} initiates program
Execute: {{Cmd}}
Target: {{Tgt}}
Roll: {{netattack}}
Notes:{{ProgNotes}}
+
+ + + + + + + + + + + + + {{#rollWasFumble() total}} + + + + {{/rollWasFumble() total}} +
{{skill}}
{{character}}
Total{{total}}
Fumble:{{fumble}}
+
+ + + + + + + + + + + + + {{#rollWasFumble() total}} + + + + {{/rollWasFumble() total}} +
{{skill}}
{{character}}
Total{{total}}
Fumble:{{fumble}}
+
+ + + + + + + + + + + + + + + +
Auto-fire:{{weapon}}
{{character}} fills the air with lead!
DamageLocation
{{damage}}{{location}}
+
+ + + + + + + + + + + + + + +
Auto-fire:{{weapon}}
{{character}} fills the air with lead!
DamageLocation
{{damage}}
+
diff --git a/Cyberpunk 2020/sheet.json b/Cyberpunk 2020/sheet.json index ec711988b3..63eac1e954 100644 --- a/Cyberpunk 2020/sheet.json +++ b/Cyberpunk 2020/sheet.json @@ -2,7 +2,7 @@ "html": "Cyberpunk2020.html", "css": "Cyberpunk2020.css", "authors": "Tony R.", - "preview": "Cyberpunk2020.png", + "preview": "Cyberpunk2020.PNG", "roll20userid": "282871", "instructions": "*Chrome users will need to load unsafe scripts to see the font.* The sheet will auto-calculate your save rolls, as well as modify your Reflex, Cool and Int as you take damage. When your character is damaged, tick off the appropriate number of radio buttons. If you enter a new category of damage (such as Light), Tick the checkbox under the name. The exception to this is when you are seriously injured. There are two radio buttons that will apply -2 to your Ref. Tick the one on the right to apply the -2. When you are no longer seriously wounded (Not Wounded, Light, Critical or Mortal), make sure to undo the -2 by clicking the radio button on the left." -} \ No newline at end of file +} diff --git a/CypherSystem/CypherSystem.css b/CypherSystem/CypherSystem.css new file mode 100644 index 0000000000..8d1d348657 --- /dev/null +++ b/CypherSystem/CypherSystem.css @@ -0,0 +1,597 @@ +/************* SHEET ***************/ +div, +button, +textarea, +span, +input, +select, +table, +tr, +td, +th{ + box-sizing: border-box; +} +span.sheet-smallspan{ + font-size:11px; + color: #888888; + text-align:left; +} +input[type=radio].sheet-styleCypher, +input[type=radio].sheet-styleNumenera, +input[type=radio].sheet-styleTheStrange, +input[type=radio].sheet-styleNpc{ + margin-left: 10px; + margin-right: 2px; +} +input[type=radio].sheet-styleCypher + span, +input[type=radio].sheet-styleNumenera + span, +input[type=radio].sheet-styleTheStrange + span, +input[type=radio].sheet-styleNpc + span{ + font-size:11px; + color: #888888; + text-align:left; +} +input[type=radio].sheet-styleNumenera:checked ~ .sheet-main{ + background: linear-gradient(#E1E1EE,white); + width: 1056px; + padding: 10px; +} +input[type=radio].sheet-styleNumenera:checked ~ .sheet-main{ + background: white; + width: 1056px; + padding: 10px; +} +input[type=radio].sheet-styleTheStrange:checked ~ .sheet-main{ + background: linear-gradient(#1B1E30, #DBDCDE, #E0E7ED, white); + width: 1056px; + padding: 10px; +} +input[type=radio].sheet-styleNpc:checked ~ .sheet-main{ + display: none; +} +input[type=radio].sheet-styleCypher:checked ~ .sheet-npc, +input[type=radio].sheet-styleNumenera:checked ~ .sheet-npc, +input[type=radio].sheet-styleTheStrange:checked ~ .sheet-npc{ + display: none; +} +input[type=radio].sheet-styleNpc:checked ~ .sheet-npc{ + display: inherit; +} +button[type=roll].sheet-basicbt { + padding: 2px 0px 0px 1px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + height: 20px; + width: 20px; + font-size: 1.2em; + font-weight: normal; + color:#22428F; + border-width: 1px; + border-style: solid; + border-color: rgba(34,66,143,0.5); + border-radius: 10px; +} +button[type=roll].sheet-basicbt:hover{ + border-width: 2px; + border-color:#22428F; + font-weight: bold; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main button[type=roll].sheet-basicbt { + padding: 2px 0px 0px 1px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + height: 20px; + width: 20px; + font-size: 1.2em; + font-weight: bold; + color: #A09C90; + border-width: 1px; + border-style: solid; + border-color: #A09C90; + border-radius: 10px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main button[type=roll].sheet-basicbt:hover{ + border-width: 2px; + color: #53628A; + border-color:#53628A; + font-weight: bold; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main button[type=roll].sheet-basicbt { + padding: 2px 0px 0px 1px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + height: 20px; + width: 20px; + font-size: 1.2em; + font-weight: normal; + color: #050E29; + border-width: 1px; + border-style: solid; + border-color: rgba(5,14,41,0.5); + border-radius: 10px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main button[type=roll].sheet-basicbt:hover{ + border-width: 2px; + color: #050E29; + border-color:#050E29; + font-weight: bold; +} +button[type=roll].sheet-apibt{ + padding: 2px 0px 0px 0px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + font-size: 1em; + font-weight: normal; + width:15px; + height: 15px; + color: #6D0100; + border: 1px solid #CC9F9F; + border-radius: 0px 3px 0px 3px; +} +button[type=roll].sheet-apibt:hover{ + border-color: #6D0100; + font-weight: bold; +} +table{ + border-collapse: collapse; + padding:none; + margin:none; + width: 100%; +} +tr{ + padding:none; + margin:none; +} +td{ + padding:none; + margin:none; + white-space: nowrap; + text-align: center; +} +input[type=text]{ + margin: 0px; + padding-left: 0.3em; + padding-right: 0.1em; + padding-top: 0.1em; + padding-bottom: 0.1em; + background-color: white; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main input[type=text]{ + margin: 0px; + padding-left: 0.3em; + padding-right: 0.1em; + padding-top: 0.1em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main input[type=text]{ + margin: 0px; + padding-left: 0.3em; + padding-right: 0.1em; + padding-top: 0.1em; + padding-bottom: 0.1em; + background-color: white; + border-radius: 0px; +} +select{ + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: white; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main select{ + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main select{ + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main textarea{ + background-color: #F5F7FC; +} +input[type="number"]{ + text-align: right; + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main input[type="number"]{ + text-align: right; + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type="radio"]{ + padding: 0px; + margin: 0px; + width: 12px; +} +input[type=text].sheet-whiteinput{ + background: white; + height: 25px; + border-width: 0px 0px 3px 0px; + font-weight: bold; + border-color: #22428F; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main input[type=text].sheet-whiteinput{ + background: white; + border-color: #53628A; + border-width: 0px 0px 2px 0px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main input[type=text].sheet-whiteinput{ + border-color: #050E29; + border-width: 0px 0px 1px 0px; +} +.sheet-underwhite{ + color: white; + background-color: #BDC3DC; + border: none; + border-bottom-right-radius: 7px; + padding-left: 3px; + padding-top: 0px; + padding-bottom: 0px; + margin-bottom: 5px; + font-size: 10px; + font-weight: bold; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-underwhite{ + color: #53628A; + background: linear-gradient(to right,#E7DEB0,#FDF9F4);/* #E7DEB0;*/ + border: none; + border-bottom-right-radius: 7px; + padding-left: 3px; + padding-top: 0px; + padding-bottom: 0px; + margin-bottom: 5px; + font-size: 10px; + font-weight: bold; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-underwhite{ + color: #DCDFE4; + background: transparent; + border: none; + border-bottom-right-radius: 0px; + padding-left: 3px; + padding-top: 0px; + padding-bottom: 0px; + margin-bottom: 5px; + font-size: 10px; + font-weight: normal; + font-style: italic; +} +.sheet-text1{ + color: #22428F; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-text1{ + color: #7F2E23; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-text1{ + color: #050E29; + background: transparent; + font-weight: bold; + font-size: 12px; +} +.sheet-text2{ + color: #22428F; + background: transparent; + font-size: 11px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-text2{ + color: #53628A; + background: transparent; + font-size: 11px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-text2{ + color: #050E29; + background: transparent; + font-size: 11px; +} +.sheet-textfat{ + color: #22428F; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-textfat{ + color: #7F2E23; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-textfat{ + color: white; + background: transparent; + font-weight: bold; + font-size: 12px; +} +.sheet-supblock{ + width: 340px; + text-align: center; +} +.sheet-blublock{ + padding: 0px 0px 0px 4px; + background-color: #22428F; + border-bottom-left-radius: 7px; + border-top-right-radius: 7px; + border: 1px solid #22428F; + text-align: center; + margin-bottom: 5px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-blublock{ + padding: 0px 0px 0px 2px; + background-color: #53628A; + /* border-bottom-left-radius: 7px; + border-top-right-radius: 7px; */ + border-radius: 7px; + border: 1px solid #53628A; + text-align: center; + margin-bottom: 5px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-blublock{ + padding: 2px; + background-color: #050E29; + border-radius: 0px; + border: 1px solid white; + text-align: center; + margin-bottom: 5px; +} +.sheet-inpblock{ + background-color: #E0E0ED; + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-inpblock{ + /* background-color: white;*/ + background: radial-gradient(#FDF9F4 40%,#E7DEB0); + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-inpblock{ + background-color: #DCDFE4; + border: none; + border-radius: 0px; + padding:0px 4px 0px 4px; +} +.sheet-inpblock2{ + background-color: #C8C8DF; + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-inpblock2{ + background: radial-gradient(#FDF9F4 40%,#E7DEB0); + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-inpblock2{ + background-color: #DCDFE4; + border: none; + border-radius: 0px; + padding:0px 4px 0px 4px; +} +img.sheet-gamelogoCypher{ + width: 330px; + display: none; +} +img.sheet-gamelogoNumenera{ + width: 330px; + display: none; +} +img.sheet-gamelogoTheStrange{ + width: 330px; + display: none; +} +input[type=radio].sheet-styleCypher:checked ~ div.sheet-main img.sheet-gamelogoCypher{ + display: block; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main img.sheet-gamelogoNumenera{ + display: block; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main img.sheet-gamelogoTheStrange{ + display: block; +} +/* Roll templates */ +.sheet-rolltemplate-cyphMsg table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #FEFAFA; + border-bottom: 1px solid #B80000; +} +.sheet-rolltemplate-cyphMsg tr { + border-left: 1px solid #B80000; + border-right: 1px solid #B80000; +} +.sheet-rolltemplate-cyphMsg th { + background-color: #B80000; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphInit table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #FAF4FA; + border-bottom: 1px solid #931693; +} +.sheet-rolltemplate-cyphInit tr { + border-left: 1px solid #931693; + border-right: 1px solid #931693; +} +.sheet-rolltemplate-cyphInit th { + background-color: #931693; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphRecovery table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #EAF3EA; + border-bottom: 1px solid #2E8A2E; +} +.sheet-rolltemplate-cyphRecovery tr { + border-left: 1px solid #2E8A2E; + border-right: 1px solid #2E8A2E; +} +.sheet-rolltemplate-cyphRecovery th { + background-color: #2E8A2E; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphBasicRoll table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #FBFCFC; + border-bottom: 1px solid #4E686A; +} +.sheet-rolltemplate-cyphBasicRoll tr:first-child +, .sheet-rolltemplate-cyphRecovery tr:first-child +, .sheet-rolltemplate-cyphInit tr:first-child +, .sheet-rolltemplate-cyphMsg tr:first-child { + border:none; +} +.sheet-rolltemplate-cyphBasicRoll tr { + border-left: 1px solid #4E686A; + border-right: 1px solid #4E686A; +} +.sheet-rolltemplate-cyphBasicRoll th { + background-color: #4E686A; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphBasicRoll td +, .sheet-rolltemplate-cyphRecovery td +, .sheet-rolltemplate-cyphInit td +,.sheet-rolltemplate-cyphMsg td { + padding-left: 5px; + font-family: "Verdana"; + font-size: 0.9em; +} +.sheet-rolltemplate-cyphBasicRoll hr +, .sheet-rolltemplate-cyphRecovery hr +, .sheet-rolltemplate-cyphInit hr +,.sheet-rolltemplate-cyphMsg hr { + margin: 4px 0 4px 0; + border: 0; + height: 1px; + background-image: -webkit-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); + background-image: -moz-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); + background-image: -ms-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); + background-image: -o-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); +} +.sheet-rolltemplate-cyphMsg .inlinerollresult { + font-weight:normal; + background-color: transparent; + border: none; + font-family: "Verdana"; + font-size: 1em; +} +.sheet-rolltemplate-cyphBasicRoll .inlinerollresult +, .sheet-rolltemplate-cyphRecovery .inlinerollresult +, .sheet-rolltemplate-cyphInit .inlinerollresult { + font-weight:normal; + background-color: transparent; + font-family: "Verdana"; + font-size: 1em; + border: 1px solid LightGray; +} diff --git a/CypherSystem/CypherSystem.htm b/CypherSystem/CypherSystem.htm new file mode 100644 index 0000000000..9eeae5e5cd --- /dev/null +++ b/CypherSystem/CypherSystem.htm @@ -0,0 +1,987 @@ + +Version 1.2 (2015-10-04)    -    Style: +Cypher System +Numenéra +The Strange +NPC +
+ + + + + + + + + +
+
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+ +
NAME
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IS A
+ +
DESCRIPTOR
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TYPE
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WHO
 
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FOCUS
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TIER
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EFFORT
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XP
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MIGHT
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SPEED
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INTELLECT
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POOL
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EDGE
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POOL
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EDGE
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POOL
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EDGE
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+ ACTION +   + + + Roll with Stat or Skill button + t +
+ DIFFICULTY + + + + COST + + + + BONUS + + +
+ ROLL EFFORT + + + + DMG EFF. + + + + ASSET + + +
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RECOVERY ROLLS
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DAMAGE TRACK
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+ 1D6 + + + + + Special  + + +
+ + 1 ACTION + + + 10 MINS + + + HALE + + + IMPAIRED +
+ + 1 HOUR + + + 10 HOURS + + + DEBILITATED + + + DEAD +
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SPECIAL ABILITIES
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+ Name  + + +
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BACKGROUND
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SKILLS • MIGHT
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SKILLS • SPEED
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SKILLS • INTELLECT
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ATTACKSMODDAM
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ADVANCEMENT
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Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
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CYPHERSLIMIT + +
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+ Name  + + Lvl  + +
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ARTIFACTS
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+ Name + +   Level + +
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+ Depletion   + + in + +
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EQUIPMENT
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MONEY + +
ARMOR + + Speed Effort Cost + +
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ITEM#
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MISC.
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NOTES
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Level + +  () 
Health + + / + Armor
Damage pointsMovement
GM Intrusion
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 as level 
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Motive
Environment
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Use
Loot
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Oops!
+ {{#cyphRoll}} + Stat roll + {{/cyphRoll}} + {{#cyphRecoveryRoll}} + Recovery roll + {{/cyphRecoveryRoll}} + {{#cyphInitRoll}} + Initiative roll + {{/cyphInitRoll}} + {{#modStat}} + Modifying attribute + {{/modStat}} + {{#chatmessage}} + Call of {{chatmessage}} + {{/chatmessage}} +
+ {{#noTokNoChar}} + This function requires a character id or token id parameter
{{noTokNoChar}} + {{/noTokNoChar}} + {{#pcDying}} + The character can't take any action (debilitated or dead). + {{/pcDying}} + {{#noAttribute}} + Attribute '{{noAttribute}}' is not handled. + {{/noAttribute}} + {{#wtfAttribute}} + Attribute '{{wtfAttribute}}' doesn't exist. + {{/wtfAttribute}} + {{#badBonus}} + A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead). + {{/badBonus}} + {{#tooManyEfforts}} + PC tries to apply more effort than possible ({{tooManyEfforts}}). + {{/tooManyEfforts}} + {{#tooManyPoints}} + PC tries to spend more stat Pool points than she can ({{tooManyPoints}}). + {{/tooManyPoints}} + {{#notaCharacter}} + The '{{notaCharacter}}' id is not a character. + {{/notaCharacter}} + {{#noCharacter}} + No character identified in:
'{{noCharacter}}' + {{/noCharacter}} + {{#notCharToken}} + This id '{{notCharToken}}' is not a character's token. + {{/notCharToken}} + {{#noToken}} + No token selected in:
'{{noToken}}' + {{/noToken}} + {{genericMsg}} +
+
+ + + + + + + + {{#rollGreater() bonusToRoll 0}} + + {{/rollGreater() bonusToRoll 0}} + {{#rollGreater() effortsUsed 0}} + + {{/rollGreater() effortsUsed 0}} + {{#skilled}} + + + + + {{/skilled}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{#rollGreater() totalCost 0}} + + + + + + + {{/rollGreater() totalCost 0}} +
Initiative Roll
{{finalRoll}}

Bonus+ {{bonusToRoll}}
Effort{{effortsUsed}} (x3)
Skill + {{#rollTotal() skilled -3}} + Inability (-3) + {{/rollTotal() skilled -3}} + {{#rollTotal() skilled 0}} + Untrained (+0) + {{/rollTotal() skilled 0}} + {{#rollTotal() skilled 3}} + Trained (+3) + {{/rollTotal() skilled 3}} + {{#rollTotal() skilled 6}} + Specialized (+6) + {{/rollTotal() skilled 6}} +
Asset(s){{assets}} (x3)

+ Cost + + {{#effortCost}}+{{effortCost}}{{/effortCost}} + {{#statExpense}}+{{statExpense}}{{/statExpense}} + -{{speedEdge}}={{totalCost}} +
[Apply cost (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})
+
+ + + + + + + + {{#rollGreater() bonusToRoll 0}} + + + + {{/rollGreater() bonusToRoll 0}} + {{#rollWasCrit() diceRoll}} + + + + + {{/rollWasCrit() diceRoll}} + {{#rollWasFumble() diceRoll}} + + {{/rollWasFumble() diceRoll}} + {{#rollGreater() difficulty 0}} + {{#rollGreater() diceRoll targetRoll}} + + {{/rollGreater() diceRoll targetRoll}} + {{#rollTotal() diceRoll targetRoll}} + + {{/rollTotal() diceRoll targetRoll}} + {{#rollLess() diceRoll targetRoll}} + + {{/rollLess() diceRoll targetRoll}} + {{#rollLess() finalDiff difficulty}} + + {{/rollLess() finalDiff difficulty}} + + + + + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + + {{/rollTotal() difficulty 0}} + {{#skilled}} + {{#rollTotal() skilled -1}} + + {{/rollTotal() skilled -1}} + {{#rollTotal() skilled 1}} + + {{/rollTotal() skilled 1}} + {{#rollTotal() skilled 2}} + + {{/rollTotal() skilled 2}} + {{/skilled}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{#rollGreater() effortRoll 0}} + + {{/rollGreater() effortRoll 0}} + {{#rollGreater() difficulty 0}} + {{#rollLess() targetRoll target}} + + + + + {{/rollLess() targetRoll target}} + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + {{#rollLess() finalDiff 0}} + + + + + {{/rollLess() finalDiff 0}} + {{#rollGreater() finalDiff 0}} + + + + + {{/rollGreater() finalDiff 0}} + {{/rollTotal() difficulty 0}} + {{#rollGreater() effortDmg 0}} + + + {{/rollGreater() effortDmg 0}} + {{#rollGreater() totalCost 0}} + + + + + + {{/rollGreater() totalCost 0}} +
{{attribute}} Roll
1d20 + {{diceRoll}} (Diff. + {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} + {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} + {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} + {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} + {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} + {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} + {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} + ) +
+ +{{bonusToRoll}} (bonus) +
Special: + {{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}} + {{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}} + {{#rollTotal() diceRoll 19}}Minor effect
or +3 damage{{/rollTotal() diceRoll 19}} + {{#rollTotal() diceRoll 20}}Major effect
or +4 damage{{/rollTotal() diceRoll 20}} +
GM Intrusion
Success!
Success!
Failure

Difficulty{{difficulty}} (TN {{target}})

Inability+1
Trained-1
Specialized-2
Asset(s)- {{assets}}
Effort- {{effortRoll}}
={{finalDiff}} (TN {{targetRoll}})
= Difficulty {{finalDiff}} steps
= Difficulty + {{finalDiff}} steps

Damage+{{bonusDmg}} ({{effortDmg}} eff.)

+ Cost: + +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
[Apply cost (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})
+
+ + + {{#artifact}} + + + + + + + + + {{#rollGreater() depletionRoll threshold}} + + {{/rollGreater() depletionRoll threshold}} + {{#rollTotal() depletionRoll threshold}} + + {{/rollTotal() depletionRoll threshold}} + {{#rollLess() depletionRoll threshold}} + + {{/rollLess() depletionRoll threshold}} + {{/artifact}} + {{#fullRest}} + + + {{/fullRest}} + {{#recoverPoints}} + + + + + + {{/recoverPoints}} + {{#rollTotal() recovaction 0}} + + + + + + + + + {{/rollTotal() recovaction 0}} + {{#rollTotal() recovaction 1}} + + + + + + + + + {{/rollTotal() recovaction 1}} + {{#rollTotal() recovaction 2}} + + + + + + + + + {{/rollTotal() recovaction 2}} + {{#rollTotal() recovaction 3}} + + + + + + + + + {{/rollTotal() recovaction 3}} + {{#currentAction}} + + + + + {{/currentAction}} + {{#nextAction}} + + + + + {{/nextAction}} +
Depletion Roll
{{artifact}}
{{threshold}} in {{dice}} :{{depletionRoll}}
Not depletedLast use!Last use!
Complete rest
As good as new!
Recovery Roll
Points{{recoverPoints}}
Rest1 ACTION
Next[10 MINS](!cypher-modstat {{charid}}|recovery-rolls|1)
Rest10 MINS
Next[1 HOUR](!cypher-modstat {{charid}}|recovery-rolls|2)
Rest1 HOUR
Next[10 HOURS](!cypher-modstat {{charid}}|recovery-rolls|3)
Rest10 HOURS
Next[1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0)
Rest{{currentAction}}
Next{{nextAction}}
+
diff --git a/CypherSystem/CypherSystem.png b/CypherSystem/CypherSystem.png new file mode 100644 index 0000000000..99b3077008 Binary files /dev/null and b/CypherSystem/CypherSystem.png differ diff --git a/CypherSystem/CypherSystem_setup_the_character_token.jpg b/CypherSystem/CypherSystem_setup_the_character_token.jpg new file mode 100644 index 0000000000..ace28ace81 Binary files /dev/null and b/CypherSystem/CypherSystem_setup_the_character_token.jpg differ diff --git a/CypherSystem/CypherSystem_style_Numenera.png b/CypherSystem/CypherSystem_style_Numenera.png new file mode 100644 index 0000000000..26e39a867b Binary files /dev/null and b/CypherSystem/CypherSystem_style_Numenera.png differ diff --git a/CypherSystem/CypherSystem_style_TheStrange.png b/CypherSystem/CypherSystem_style_TheStrange.png new file mode 100644 index 0000000000..bcf997891e Binary files /dev/null and b/CypherSystem/CypherSystem_style_TheStrange.png differ diff --git a/CypherSystem/ReadMe.md b/CypherSystem/ReadMe.md new file mode 100644 index 0000000000..0743b256e9 --- /dev/null +++ b/CypherSystem/ReadMe.md @@ -0,0 +1,61 @@ +Character sheet, with integrated rolls and optional API script, for the Cypher System, from [Monte Cook Games](http://www.montecookgames.com/games/). + +It can look like and be used as a sheet for _Numenéra_ (except the armor stat cost, as per the CSR rule) or _The Strange_ (except the armor stat cost thing also, and the recursion management which requires several characters/sheets, one per recursion). + +# Current version: +Version 1.2 (October 4th, 2015). + +* Screenshot [Generic Cypher System style](CypherSystem.png) +* Screenshot [Numenera style](CypherSystem_style_Numenera.png) +* Screenshot [The Strange style](CypherSystem_style_TheStrange.png) + +# Basic use: + +## How to set up the character sheet +1. Go the _"Details"_ page of your campaign +2. Click on _"Campaign Settings"_ +3. Scroll down to _"Character Sheet Template"_ +4. Choose _"Cypher System"_ under _"Cypher System"_ +5. Scroll down and click _"Save Changes"_ + +## How to set up a character and its token +1. Create a new _"Character"_ in the _"Journal"_ +2. Create/use a token for the character as in this [screenshot](CypherSystem_setup_the_character_token.jpg): + 1. Make sure it representents the character you've created + 2. Assign _"bar1"_ to the _"might"_ attribute + 3. Assign _"bar2"_ to the _"speed"_ attribute + 4. Assign _"bar3"_ to the _"intellect"_ attribute +3. Select the token +4. Edit the character and click _"Use Selected token"_ as _"Default Token"_ +5. Click _"Save Changes"_ +6. Repeat steps 1 to 7 for every other characters and you're set. + +# Advanced use (API scripts and macros): +Set up the API script: + +1. In the _"details"_ page of the campaign, click on _"API Scripts"_ +2. If you've already added scripts to this campaign, click on _"New Script"_ +3. Name the new script (ex : _"CypherSystem"_) +4. Copy the contents of this [Javascript file](https://github.com/Roll20/roll20-api-scripts/blob/master/CypherSystemSheet/cyphersystemsheet.js) to the big black empty area +5. Click on _"Save Script"_ + + +# Release Notes + +##Release 1.2 (October 4th, 2015) +The API script must be updated in version 1.2. + +* It's now possible to change the style/look of the PC sheet (to the ones of the generic Cypher System, Numenéra or The Strange), or turn it into an NPC sheet. +* By popular demand, the stat/skill roll template has been unified and only rolls one d20 dice (for the 3D dice users out there), whatever is the "Difficulty" roll parameter from the "Action" section. If the difficulty parameter has been set to 0, the beaten difficulty is no longer calculated (due to Roll20 limitations), but the raw d20 dice is shown, as the special natural rolls (1 or 17+), and the steps modifiying the difficulty are displayed (and summed). +* New "Artifact" repeating section with integrated Depletion roll. +* Recovery roll template now shows a API button to update the sheet to the next recovery step + +##Release 1.1 (September 2015) +Layout changes: larger stat pools and slightly smaller buttons. + +Addition of 2 API buttons: reset Action parameters, and reset/complete rest of the character. +The [API script](https://github.com/Roll20/roll20-api-scripts/blob/master/CypherSystemSheet/cyphersystemsheet.js) must be updated. + +##Release 1.0 (September 2015) +Creation of the sheet. +Big thanks to the beta testers: llothos, Darcy R., Clay and The Ghost DM! diff --git a/CypherSystem/sheet.json b/CypherSystem/sheet.json new file mode 100644 index 0000000000..0b176d4fb2 --- /dev/null +++ b/CypherSystem/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "CypherSystem.htm", + "css": "CypherSystem.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "CypherSystem.png", + "instructions": "v1.2 (2015-10-04) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the README.md file at https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystem/ReadMe.md." +} \ No newline at end of file diff --git a/CypherSystemFrench/CypherSystem.css b/CypherSystemFrench/CypherSystem.css new file mode 100644 index 0000000000..8d1d348657 --- /dev/null +++ b/CypherSystemFrench/CypherSystem.css @@ -0,0 +1,597 @@ +/************* SHEET ***************/ +div, +button, +textarea, +span, +input, +select, +table, +tr, +td, +th{ + box-sizing: border-box; +} +span.sheet-smallspan{ + font-size:11px; + color: #888888; + text-align:left; +} +input[type=radio].sheet-styleCypher, +input[type=radio].sheet-styleNumenera, +input[type=radio].sheet-styleTheStrange, +input[type=radio].sheet-styleNpc{ + margin-left: 10px; + margin-right: 2px; +} +input[type=radio].sheet-styleCypher + span, +input[type=radio].sheet-styleNumenera + span, +input[type=radio].sheet-styleTheStrange + span, +input[type=radio].sheet-styleNpc + span{ + font-size:11px; + color: #888888; + text-align:left; +} +input[type=radio].sheet-styleNumenera:checked ~ .sheet-main{ + background: linear-gradient(#E1E1EE,white); + width: 1056px; + padding: 10px; +} +input[type=radio].sheet-styleNumenera:checked ~ .sheet-main{ + background: white; + width: 1056px; + padding: 10px; +} +input[type=radio].sheet-styleTheStrange:checked ~ .sheet-main{ + background: linear-gradient(#1B1E30, #DBDCDE, #E0E7ED, white); + width: 1056px; + padding: 10px; +} +input[type=radio].sheet-styleNpc:checked ~ .sheet-main{ + display: none; +} +input[type=radio].sheet-styleCypher:checked ~ .sheet-npc, +input[type=radio].sheet-styleNumenera:checked ~ .sheet-npc, +input[type=radio].sheet-styleTheStrange:checked ~ .sheet-npc{ + display: none; +} +input[type=radio].sheet-styleNpc:checked ~ .sheet-npc{ + display: inherit; +} +button[type=roll].sheet-basicbt { + padding: 2px 0px 0px 1px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + height: 20px; + width: 20px; + font-size: 1.2em; + font-weight: normal; + color:#22428F; + border-width: 1px; + border-style: solid; + border-color: rgba(34,66,143,0.5); + border-radius: 10px; +} +button[type=roll].sheet-basicbt:hover{ + border-width: 2px; + border-color:#22428F; + font-weight: bold; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main button[type=roll].sheet-basicbt { + padding: 2px 0px 0px 1px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + height: 20px; + width: 20px; + font-size: 1.2em; + font-weight: bold; + color: #A09C90; + border-width: 1px; + border-style: solid; + border-color: #A09C90; + border-radius: 10px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main button[type=roll].sheet-basicbt:hover{ + border-width: 2px; + color: #53628A; + border-color:#53628A; + font-weight: bold; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main button[type=roll].sheet-basicbt { + padding: 2px 0px 0px 1px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + height: 20px; + width: 20px; + font-size: 1.2em; + font-weight: normal; + color: #050E29; + border-width: 1px; + border-style: solid; + border-color: rgba(5,14,41,0.5); + border-radius: 10px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main button[type=roll].sheet-basicbt:hover{ + border-width: 2px; + color: #050E29; + border-color:#050E29; + font-weight: bold; +} +button[type=roll].sheet-apibt{ + padding: 2px 0px 0px 0px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + font-size: 1em; + font-weight: normal; + width:15px; + height: 15px; + color: #6D0100; + border: 1px solid #CC9F9F; + border-radius: 0px 3px 0px 3px; +} +button[type=roll].sheet-apibt:hover{ + border-color: #6D0100; + font-weight: bold; +} +table{ + border-collapse: collapse; + padding:none; + margin:none; + width: 100%; +} +tr{ + padding:none; + margin:none; +} +td{ + padding:none; + margin:none; + white-space: nowrap; + text-align: center; +} +input[type=text]{ + margin: 0px; + padding-left: 0.3em; + padding-right: 0.1em; + padding-top: 0.1em; + padding-bottom: 0.1em; + background-color: white; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main input[type=text]{ + margin: 0px; + padding-left: 0.3em; + padding-right: 0.1em; + padding-top: 0.1em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main input[type=text]{ + margin: 0px; + padding-left: 0.3em; + padding-right: 0.1em; + padding-top: 0.1em; + padding-bottom: 0.1em; + background-color: white; + border-radius: 0px; +} +select{ + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: white; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main select{ + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main select{ + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main textarea{ + background-color: #F5F7FC; +} +input[type="number"]{ + text-align: right; + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main input[type="number"]{ + text-align: right; + height: 20px; + margin: 0px; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + background-color: #F5F7FC; +} +input[type="radio"]{ + padding: 0px; + margin: 0px; + width: 12px; +} +input[type=text].sheet-whiteinput{ + background: white; + height: 25px; + border-width: 0px 0px 3px 0px; + font-weight: bold; + border-color: #22428F; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main input[type=text].sheet-whiteinput{ + background: white; + border-color: #53628A; + border-width: 0px 0px 2px 0px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main input[type=text].sheet-whiteinput{ + border-color: #050E29; + border-width: 0px 0px 1px 0px; +} +.sheet-underwhite{ + color: white; + background-color: #BDC3DC; + border: none; + border-bottom-right-radius: 7px; + padding-left: 3px; + padding-top: 0px; + padding-bottom: 0px; + margin-bottom: 5px; + font-size: 10px; + font-weight: bold; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-underwhite{ + color: #53628A; + background: linear-gradient(to right,#E7DEB0,#FDF9F4);/* #E7DEB0;*/ + border: none; + border-bottom-right-radius: 7px; + padding-left: 3px; + padding-top: 0px; + padding-bottom: 0px; + margin-bottom: 5px; + font-size: 10px; + font-weight: bold; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-underwhite{ + color: #DCDFE4; + background: transparent; + border: none; + border-bottom-right-radius: 0px; + padding-left: 3px; + padding-top: 0px; + padding-bottom: 0px; + margin-bottom: 5px; + font-size: 10px; + font-weight: normal; + font-style: italic; +} +.sheet-text1{ + color: #22428F; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-text1{ + color: #7F2E23; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-text1{ + color: #050E29; + background: transparent; + font-weight: bold; + font-size: 12px; +} +.sheet-text2{ + color: #22428F; + background: transparent; + font-size: 11px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-text2{ + color: #53628A; + background: transparent; + font-size: 11px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-text2{ + color: #050E29; + background: transparent; + font-size: 11px; +} +.sheet-textfat{ + color: #22428F; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-textfat{ + color: #7F2E23; + background: transparent; + font-weight: bold; + font-size: 12px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-textfat{ + color: white; + background: transparent; + font-weight: bold; + font-size: 12px; +} +.sheet-supblock{ + width: 340px; + text-align: center; +} +.sheet-blublock{ + padding: 0px 0px 0px 4px; + background-color: #22428F; + border-bottom-left-radius: 7px; + border-top-right-radius: 7px; + border: 1px solid #22428F; + text-align: center; + margin-bottom: 5px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-blublock{ + padding: 0px 0px 0px 2px; + background-color: #53628A; + /* border-bottom-left-radius: 7px; + border-top-right-radius: 7px; */ + border-radius: 7px; + border: 1px solid #53628A; + text-align: center; + margin-bottom: 5px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-blublock{ + padding: 2px; + background-color: #050E29; + border-radius: 0px; + border: 1px solid white; + text-align: center; + margin-bottom: 5px; +} +.sheet-inpblock{ + background-color: #E0E0ED; + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-inpblock{ + /* background-color: white;*/ + background: radial-gradient(#FDF9F4 40%,#E7DEB0); + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-inpblock{ + background-color: #DCDFE4; + border: none; + border-radius: 0px; + padding:0px 4px 0px 4px; +} +.sheet-inpblock2{ + background-color: #C8C8DF; + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main .sheet-inpblock2{ + background: radial-gradient(#FDF9F4 40%,#E7DEB0); + border: none; + border-radius: 7px; + padding:0px 4px 0px 4px; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main .sheet-inpblock2{ + background-color: #DCDFE4; + border: none; + border-radius: 0px; + padding:0px 4px 0px 4px; +} +img.sheet-gamelogoCypher{ + width: 330px; + display: none; +} +img.sheet-gamelogoNumenera{ + width: 330px; + display: none; +} +img.sheet-gamelogoTheStrange{ + width: 330px; + display: none; +} +input[type=radio].sheet-styleCypher:checked ~ div.sheet-main img.sheet-gamelogoCypher{ + display: block; +} +input[type=radio].sheet-styleNumenera:checked ~ div.sheet-main img.sheet-gamelogoNumenera{ + display: block; +} +input[type=radio].sheet-styleTheStrange:checked ~ div.sheet-main img.sheet-gamelogoTheStrange{ + display: block; +} +/* Roll templates */ +.sheet-rolltemplate-cyphMsg table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #FEFAFA; + border-bottom: 1px solid #B80000; +} +.sheet-rolltemplate-cyphMsg tr { + border-left: 1px solid #B80000; + border-right: 1px solid #B80000; +} +.sheet-rolltemplate-cyphMsg th { + background-color: #B80000; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphInit table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #FAF4FA; + border-bottom: 1px solid #931693; +} +.sheet-rolltemplate-cyphInit tr { + border-left: 1px solid #931693; + border-right: 1px solid #931693; +} +.sheet-rolltemplate-cyphInit th { + background-color: #931693; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphRecovery table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #EAF3EA; + border-bottom: 1px solid #2E8A2E; +} +.sheet-rolltemplate-cyphRecovery tr { + border-left: 1px solid #2E8A2E; + border-right: 1px solid #2E8A2E; +} +.sheet-rolltemplate-cyphRecovery th { + background-color: #2E8A2E; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphBasicRoll table { + width: 189px; + padding: 2px; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + border: none; + background-color: #FBFCFC; + border-bottom: 1px solid #4E686A; +} +.sheet-rolltemplate-cyphBasicRoll tr:first-child +, .sheet-rolltemplate-cyphRecovery tr:first-child +, .sheet-rolltemplate-cyphInit tr:first-child +, .sheet-rolltemplate-cyphMsg tr:first-child { + border:none; +} +.sheet-rolltemplate-cyphBasicRoll tr { + border-left: 1px solid #4E686A; + border-right: 1px solid #4E686A; +} +.sheet-rolltemplate-cyphBasicRoll th { + background-color: #4E686A; + color : #FBFCFC; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; + border-top-left-radius:6px; + border-top-right-radius:6px; + border-bottom-right-radius:0px; + border-bottom-left-radius:0px; + margin-bottom: 6px; +} +.sheet-rolltemplate-cyphBasicRoll td +, .sheet-rolltemplate-cyphRecovery td +, .sheet-rolltemplate-cyphInit td +,.sheet-rolltemplate-cyphMsg td { + padding-left: 5px; + font-family: "Verdana"; + font-size: 0.9em; +} +.sheet-rolltemplate-cyphBasicRoll hr +, .sheet-rolltemplate-cyphRecovery hr +, .sheet-rolltemplate-cyphInit hr +,.sheet-rolltemplate-cyphMsg hr { + margin: 4px 0 4px 0; + border: 0; + height: 1px; + background-image: -webkit-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); + background-image: -moz-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); + background-image: -ms-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); + background-image: -o-linear-gradient(left, rgba(0,0,0,0), rgba(5,109,161,1.75), rgba(0,0,0,0)); +} +.sheet-rolltemplate-cyphMsg .inlinerollresult { + font-weight:normal; + background-color: transparent; + border: none; + font-family: "Verdana"; + font-size: 1em; +} +.sheet-rolltemplate-cyphBasicRoll .inlinerollresult +, .sheet-rolltemplate-cyphRecovery .inlinerollresult +, .sheet-rolltemplate-cyphInit .inlinerollresult { + font-weight:normal; + background-color: transparent; + font-family: "Verdana"; + font-size: 1em; + border: 1px solid LightGray; +} diff --git a/CypherSystemFrench/CypherSystem.htm b/CypherSystemFrench/CypherSystem.htm new file mode 100644 index 0000000000..4fd1410dd1 --- /dev/null +++ b/CypherSystemFrench/CypherSystem.htm @@ -0,0 +1,985 @@ + +Version 1.2 (2015-10-04)    -    Style: +Cypher System +Numenéra +The Strange +PNJ +
+ + + + + + + + + +
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NOM
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EST UN
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DESCRIPTEUR
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TYPE
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QUI
 
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FOCUS
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RANG
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EFFORT
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PX
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PUISSANCE
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CÉLÉRITÉ
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INTELLECT
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RÉSERVE
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AVANT.
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RÉSERVE
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AVANT.
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RÉSERVE
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AVANT.
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+ ACTION +   + + + Utiliser les + t + de Carac. ou Compétences +
+ DIFFICULTÉ + + + + COÛT + + + + BONUS + + +
+ EFFORT (jet) + + + + EFFORT (dég.) + + + + ATOUT + + +
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JET DE GUÉRISON
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CURSEUR DE DÉGÂTS
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+ 1D6 + + + + + Spécial  + + +
+ + 1 ACTION + + + 10 MIN. + + + PLEINE FORME + + + AFFAIBLI +
+ + 1 HEURE + + + 10 HEURES + + + NEUTRALISÉ + + + MORT +
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APTITUDES SPÉCIALES
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HISTORIQUE
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COMPÉTENCES • PUISSANCE
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COMPÉTENCES • CÉLÉRITÉ
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COMPÉTENCES • INTELLECT
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ATTAQUESMODDEG
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AVANCEMENT
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Rang 1
Rang 2
Rang 3
Rang 4
Rang 5
Rang 6
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CYPHERSLIMITE + +
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+ Nom  + +  Niveau + +
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ARTÉFACTS
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+ Nom  + +  Niveau + +
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+ Épuisement  + + sur + +
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ÉQUIPEMENT
+ + + + + + + + + + + + +
ARGENT + +
ARMURE + + Coût d'Effort en Célérité + +
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CONSOMMABLEQté
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DIVERS
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NOTES
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Level + +  () 
Health + + / + Armor
Damage pointsMovement
GM Intrusion
+ +
+ + + + + +
 as level 
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Motive
Environment
Interaction
Use
Loot
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Oups !
+ {{#nathaNumeneRoll}} + Jet de Caractéristique + {{/nathaNumeneRoll}} + {{#nathaNumRecoveryRoll}} + Jet de Guérison + {{/nathaNumRecoveryRoll}} + {{#nathaNumInitRoll}} + Jet d'Initiative + {{/nathaNumInitRoll}} + {{#modStat}} + Modification de Réserve + {{/modStat}} + {{#chatmessage}} + Appel de {{chatmessage}} + {{/chatmessage}} +
+ {{#noTokNoChar}} + La fonction nécessite un identifiant de personnage ou de pion en paramètre
{{noTokNoChar}} + {{/noTokNoChar}} + {{#pcDying}} + PJ ne peut pas entreprendre d'action (épuisé ou mourrant). + {{/pcDying}} + {{#noAttribute}} + L'attribut '{{noAttribute}}' n'est pas géré. + {{/noAttribute}} + {{#wtfAttribute}} + L'attribut '{{wtfAttribute}}' n'existe pas. + {{/wtfAttribute}} + {{#badBonus}} + Un bonus supérieur à 2 ({{badBonus}}) n'est pas autorisé (utilisez un Atout). + {{/badBonus}} + {{#tooManyEfforts}} + PJ essaie d'appliquer plus d'effort ({{tooManyEfforts}}) qu'il ne peut. + {{/tooManyEfforts}} + {{#tooManyPoints}} + PJ essaie de dépenser plus de points qu'il ne peut ({{tooManyPoints}}). + {{/tooManyPoints}} + {{#notaCharacter}} + L'identifiant '{{notaCharacter}}' n'est pas un personnage. + {{/notaCharacter}} + {{#noCharacter}} + Pas de personnage identifié dans :
'{{noCharacter}}' + {{/noCharacter}} + {{#notCharToken}} + L'identifiant '{{notCharToken}}' n'est pas un pion de personnage. + {{/notCharToken}} + {{#noToken}} + Pas de pion sélectionné dans :
'{{noToken}}' + {{/noToken}} + {{genericMsg}} +
+
+ + + + + + + + {{#rollGreater() bonusToRoll 0}} + + {{/rollGreater() bonusToRoll 0}} + {{#rollGreater() effortsUsed 0}} + + {{/rollGreater() effortsUsed 0}} + {{#skilled}} + + + + + {{/skilled}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{#rollGreater() totalCost 0}} + + + + + + + {{/rollGreater() totalCost 0}} +
Jet d'Initiative
{{finalRoll}}

Bonus+ {{bonusToRoll}}
Effort(s){{effortsUsed}} (x3)
Compétence + {{#rollTotal() skilled -3}} + Incapacité (-3) + {{/rollTotal() skilled -3}} + {{#rollTotal() skilled 0}} + Non entraîné (+0) + {{/rollTotal() skilled 0}} + {{#rollTotal() skilled 3}} + Entraîné (+3) + {{/rollTotal() skilled 3}} + {{#rollTotal() skilled 6}} + Spécialisé (+6) + {{/rollTotal() skilled 6}} +
Atout(s){{assets}} (x3)

+ Coût + + {{#effortCost}}+{{effortCost}}{{/effortCost}} + {{#statExpense}}+{{statExpense}}{{/statExpense}} + -{{speedEdge}}={{totalCost}} +
[Appliquer le coût (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})
+
+ + + + + + + + {{#rollGreater() bonusToRoll 0}} + + + + {{/rollGreater() bonusToRoll 0}} + {{#rollWasCrit() diceRoll}} + + + + + {{/rollWasCrit() diceRoll}} + {{#rollWasFumble() diceRoll}} + + {{/rollWasFumble() diceRoll}} + {{#rollGreater() difficulty 0}} + {{#rollGreater() diceRoll targetRoll}} + + {{/rollGreater() diceRoll targetRoll}} + {{#rollTotal() diceRoll targetRoll}} + + {{/rollTotal() diceRoll targetRoll}} + {{#rollLess() diceRoll targetRoll}} + + {{/rollLess() diceRoll targetRoll}} + {{#rollLess() finalDiff difficulty}} + + {{/rollLess() finalDiff difficulty}} + + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + + {{/rollTotal() difficulty 0}} + {{#skilled}} + {{#rollTotal() skilled -1}} + + {{/rollTotal() skilled -1}} + {{#rollTotal() skilled 1}} + + {{/rollTotal() skilled 1}} + {{#rollTotal() skilled 2}} + + {{/rollTotal() skilled 2}} + {{/skilled}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{#rollGreater() effortRoll 0}} + + {{/rollGreater() effortRoll 0}} + {{#rollGreater() difficulty 0}} + {{#rollLess() targetRoll target}} + + + + + {{/rollLess() targetRoll target}} + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + {{#rollLess() finalDiff 0}} + + + + + {{/rollLess() finalDiff 0}} + {{#rollGreater() finalDiff 0}} + + + + + {{/rollGreater() finalDiff 0}} + {{/rollTotal() difficulty 0}} + {{#rollGreater() effortDmg 0}} + + + {{/rollGreater() effortDmg 0}} + {{#rollGreater() totalCost 0}} + + + + + + {{/rollGreater() totalCost 0}} +
Jet de {{attribute}}
1d20 + {{diceRoll}} (Diff. + {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} + {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} + {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} + {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} + {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} + {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} + {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} + ) +
+ +{{bonusToRoll}} (bonus) +
Spécial : + {{#rollTotal() diceRoll 17}}+1 dégâts{{/rollTotal() diceRoll 17}} + {{#rollTotal() diceRoll 18}}+2 dégâts{{/rollTotal() diceRoll 18}} + {{#rollTotal() diceRoll 19}}Effet Mineur
ou +3 dégâts{{/rollTotal() diceRoll 19}} + {{#rollTotal() diceRoll 20}}Effet Majeur
ou +4 dégâts{{/rollTotal() diceRoll 20}} +
Intrusion du MJ
Réussite !
Réussite !
Échec !

Difficulté{{difficulty}} (SR {{target}})

Incapacité+1
Entraîné-1
Spécialisé-2
Atout(s)- {{assets}}
Effort(s)- {{effortRoll}}
={{finalDiff}} (SR {{targetRoll}})
= Difficulté {{finalDiff}} niveaux
= Difficulté + {{finalDiff}} niveaux

Dégâts+{{bonusDmg}} ({{effortDmg}} eff.)

+ Coût : + +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
[Appliquer le coût (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})
+
+ + + {{#artifact}} + + + + + + + + + {{#rollGreater() depletionRoll threshold}} + + {{/rollGreater() depletionRoll threshold}} + {{#rollTotal() depletionRoll threshold}} + + {{/rollTotal() depletionRoll threshold}} + {{#rollLess() depletionRoll threshold}} + + {{/rollLess() depletionRoll threshold}} + {{/artifact}} + {{#fullRest}} + + + {{/fullRest}} + {{#recoverPoints}} + + + + + + {{#rollTotal() recovaction 0}} + + + + + + + + + {{/rollTotal() recovaction 0}} + {{#rollTotal() recovaction 1}} + + + + + + + + + {{/rollTotal() recovaction 1}} + {{#rollTotal() recovaction 2}} + + + + + + + + + {{/rollTotal() recovaction 2}} + {{#rollTotal() recovaction 3}} + + + + + + + + + {{/rollTotal() recovaction 3}} + {{/recoverPoints}} + {{#currentAction}} + + + + + {{/currentAction}} + {{#nextAction}} + + + + + {{/nextAction}} +
Jet d'épuisement
{{artifact}}
{{threshold}} sur {{dice}} :{{depletionRoll}}
Artefact fonctionnelArtefact épuiséArtefact épuisé
Repos complet
Comme neuf !
Jet de Guérison
Points{{recoverPoints}}
Repos1 ACTION
Prochain[10 MIN](!cypher-modstat {{charid}}|recovery-rolls|1)
Repos10 MINS
Prochain[1 HEURE](!cypher-modstat {{charid}}|recovery-rolls|2)
Repos1 HEURE
Prochain[10 HEURES](!cypher-modstat {{charid}}|recovery-rolls|3)
Repos10 HEURES
Prochain[1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0)
Repos{{currentAction}}
Prochain{{nextAction}}
+
diff --git a/CypherSystemFrench/CypherSystem.png b/CypherSystemFrench/CypherSystem.png new file mode 100644 index 0000000000..c2e3c89a13 Binary files /dev/null and b/CypherSystemFrench/CypherSystem.png differ diff --git a/CypherSystemFrench/CypherSystem_setup_the_character_token.jpg b/CypherSystemFrench/CypherSystem_setup_the_character_token.jpg new file mode 100644 index 0000000000..ace28ace81 Binary files /dev/null and b/CypherSystemFrench/CypherSystem_setup_the_character_token.jpg differ diff --git a/CypherSystemFrench/CypherSystem_style_Numenera.png b/CypherSystemFrench/CypherSystem_style_Numenera.png new file mode 100644 index 0000000000..4d925dd2d6 Binary files /dev/null and b/CypherSystemFrench/CypherSystem_style_Numenera.png differ diff --git a/CypherSystemFrench/CypherSystem_style_TheStrange.png b/CypherSystemFrench/CypherSystem_style_TheStrange.png new file mode 100644 index 0000000000..26ed13c6ab Binary files /dev/null and b/CypherSystemFrench/CypherSystem_style_TheStrange.png differ diff --git a/CypherSystemFrench/ReadMe.md b/CypherSystemFrench/ReadMe.md new file mode 100644 index 0000000000..e8fead3517 --- /dev/null +++ b/CypherSystemFrench/ReadMe.md @@ -0,0 +1,65 @@ +Feuille de personnage avec jets intégrés et script API optionnel pour le JdR générique Cypher System, par [Monte Cook Games](http://www.montecookgames.com/games/). + +Elle est aussi utilisable (et stylée) pour _Numenéra_ (modulo la gestion du surcoût de port de l'armure) ou _The Strange_ (modulo la gestion des récursions, qui nécessitera plusieurs personnages/feuilles de personnage). + +La VF s'appuie sur la traduction de Numenéra par Black Book Editions. + +# Version courante : +Version 1.2 (4 Octobre 2015) : + +* Capture d'écran [style Cypher System générique](CypherSystem.png) +* Capture d'écran [style Numenéra](CypherSystem_style_Numenera.png) +* Capture d'écran [style The Strange](CypherSystem_style_TheStrange.png) + +# Utilisation basique : + +## Mettre en place la feuille de personnage +1. Dans la campagne Roll20 concernée, cliquer sur _"Voir les détails"_ +2. Cliquer sur _"Campaign Settings"_ +3. Descendre dans la page de Settings jusqu'à voir _"Character Sheet Template"_ +4. Dans la liste déroulante, choisir _"Cypher System (French)"_ sous _"Cypher System"_ +5. Descendre dans la page et cliquer sur _"Save changes"_ + +Alternative (permettant de modifier les sources à votre convenance si vous avez un compte _"Pro"_) : + +1. Dans la campagne Roll20 concernée, cliquer sur _"Voir les détails"_ +2. Cliquer sur _"Campaign Settings"_ +3. Descendre dans la page de Settings jusqu'à voir _"Character Sheet Template"_ +4. Dans la liste déroulante, choisir _"Custom"_ +5. Dans l'onglet _"HTML Layout"_, coller le contenu de ce [fichier HTML](CypherSystem.htm) +6. Dans l'onglet _"CSS Styling"_, coller le contenu de ce [fichier CSS](CypherSystem.css) +7. Descendre en bas de la page et cliquer sur _"Save Changes"_ + +## Créer un personnage et son pion +1. Créer un _"Character"_ dans le journal +2. Modifier un pion (token) comme sur cette [image](CypherSystem_setup_the_character_token.jpg) : + 1. S'assurer que le pion représente le personnage + 2. Sélectionner l'attribut _"might"_ pour la bar 1 + 3. Sélectionner l'attribut _"speed"_ pour la bar 2 + 4. Sélectionner l'attribut _"intellect"_ pour la bar 3 +4. Sélectionner le pion +5. Modifier le personnage (_"Edit"_) et cliquer _"Use Selected token"_ dans _"Default Token"_ +6. Cliquer _"Save Changes"_ +7. Répéter les étapes 1 à 6 pour les autres personnages. + +# Mettre en place le script API (optionnel) : +1. Dans la page d'affichage du détail de la campagne concernée, cliquer sur _"API Scripts"_ +2. S'il existe déjà d'autres scripts que vous avez ajoutés, cliquer sur _"New Script"_ +3. Donner un nom au script dans _"Name"_ (par exemple : _"Cypher"_) +4. Dans la section noire de la page, coller le contenu de ce [script API](https://github.com/Roll20/roll20-api-scripts/blob/master/CypherSystemSheet/cyphersystemsheet.js) +5. Cliquer sur _"Save Script"_ + +Le script API permet que l'état du personnage soit automatiquement mis à jour en fonction de la perte de points de caractéristiques, d'appliquer la perte de caractéristique à partir des jets dans le chat, de remettre à zéro les paramètres de jet, de reposer complètement le personnage en un clic. + +# Notes de version + +##Version 1.2 (4 Octobre 2015) +Le script API doit être mis à jour en version 1.2. + +* Possibilité de changer le style / l'apparence de la feuille d'un PJ (en choisissant Cypher System, Numenéra ou The Strange) ou en feuille de PNJ. +* À la demande d'utilisateurs de la FdP, le template de jet de stats et compétences a été unifié, en ne lançant qu'un seul d20 dont le résultat brut est affiché. Si le paramètre de difficulté n'est pas pas renseigné dans le groupe "Action" (=0), la difficulté battue n'est plus calculée (du fait de limitations technique de Roll20), mais seulement les niveaux la diminuant ou l'augmentant. +* Ajout d'une section pour la saisie des Artéfacts, avec un bouton de jet d'épuisement. +* Ajout d'un bouton API au template de Jet de Guérison pour mettre à jour l'étape suivante sur la feuille de personnage. + +##Version 1.1 (Septembre 2015) +Création de la FdP VF. diff --git a/CypherSystemFrench/sheet.json b/CypherSystemFrench/sheet.json new file mode 100644 index 0000000000..1e661ea79e --- /dev/null +++ b/CypherSystemFrench/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "CypherSystem.htm", + "css": "CypherSystem.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "CypherSystem.png", + "instructions": "v1.2 (2015-10-04) Lisez le ficher README.md (https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystemFrench/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage." +} \ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5.css b/D&D_3-5/charsheet_3-5.css index b57712099e..317f383ed1 100644 --- a/D&D_3-5/charsheet_3-5.css +++ b/D&D_3-5/charsheet_3-5.css @@ -6,13 +6,27 @@ .sheet-pc-combat-show:not(:checked)~.sheet-pc-combat {display:none;} .sheet-pc-charnotes-show:not(:checked)~.sheet-pc-charnotes {display:none;} .sheet-pc-saveblock-show:not(:checked)~.sheet-pc-saveblock {display:none;} +.sheet-pc-savemacros-show:not(:checked)~.sheet-pc-savemacros {display:none;} .sheet-pc-statblock-show:not(:checked)~.sheet-pc-statblock {display:none;} .sheet-pc-equipment-show:not(:checked)~.sheet-pc-equipment {display:none;} +.sheet-pc-acequipment-show:not(:checked)~.sheet-pc-acequipment {display:none;} +.sheet-pc-acother-show:not(:checked)~.sheet-pc-acother {display:none;} +.sheet-pc-singleuseequipment-show:not(:checked)~.sheet-pc-singleuseequipment {display:none;} +.sheet-pc-magicequipment-show:not(:checked)~.sheet-pc-magicequipment {display:none;} +.sheet-pc-stdequipment-show:not(:checked)~.sheet-pc-stdequipment {display:none;} +.sheet-pc-otherequipment-show:not(:checked)~.sheet-pc-otherequipment {display:none;} +.sheet-pc-encumbrance-show:not(:checked)~.sheet-pc-encumbrance {display:none;} .sheet-pc-weapons-show:not(:checked)~.sheet-pc-weapons {display:none;} .sheet-pc-skills-show:not(:checked)~.sheet-pc-skills {display:none;} .sheet-pc-summons-show:not(:checked)~.sheet-pc-summons {display:none;} .sheet-pc-notes-show:not(:checked)~.sheet-pc-notes {display:none;} .sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} +.sheet-pc-deflectioncalc-show:not(:checked)~.sheet-pc-deflectioncalc {display:none;} +.sheet-pc-armorbonuscalc-show:not(:checked)~.sheet-pc-armorbonuscalc {display:none;} +.sheet-pc-dodgecalc-show:not(:checked)~.sheet-pc-dodgecalc {display:none;} +.sheet-pc-abilityaccalc-show:not(:checked)~.sheet-pc-abilityaccalc {display:none;} +.sheet-pc-naturalarmorcalc-show:not(:checked)~.sheet-pc-naturalarmorcalc {display:none;} +.sheet-pc-miscaccalc-show:not(:checked)~.sheet-pc-miscaccalc {display:none;} .sheet-pc-weapon1-show:not(:checked)~.sheet-pc-weapon1 {display:none;} .sheet-pc-weapon2-show:not(:checked)~.sheet-pc-weapon2 {display:none;} @@ -50,21 +64,6 @@ .sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} -input.sheet-tab1:checked + span.sheet-tab1, -input.sheet-tab2:checked + span.sheet-tab2, -input.sheet-tab3:checked + span.sheet-tab3, -input.sheet-tab4:checked + span.sheet-tab4, -input.sheet-tab5:checked + span.sheet-tab5, -input.sheet-tab6:checked + span.sheet-tab6, -input.sheet-tab7:checked + span.sheet-tab7, -input.sheet-tab8:checked + span.sheet-tab8, -input.sheet-tab9:checked + span.sheet-tab9, -input.sheet-tab99:checked + span.sheet-tab99, -input.sheet-tab10:checked + span.sheet-tab10 { - background: gray; - color: white; -} - .charsheet label { display: inline-block; width: 75px; @@ -140,138 +139,158 @@ select.sheet-dtype { vertical-align: top; } +.sheet-statlabel-encumbrance { + border: 1px solid white; + background-color: black; + color: white; + font-size: 0.65em; + text-align: center; +} + .sheet-statlabel-weapons { - display:table-cell; + display: table-cell; border: 1px solid white; background-color: black; color: white; font-size: 0.7em; - vertical-align:bottom; + vertical-align: bottom; } .sheet-table-name { - display:table-caption; - text-align:center; - font-weight:bold; - color:white; - background-color:black; - width:100%; + display: table-caption; + text-align: center; + font-weight: bold; + color: white; + background-color: black; + width: 100%; } .sheet-table-header { - display:table-cell; - text-align:center; - font-weight:bold; - vertical-align:bottom; + display: table-cell; + text-align: center; + font-weight: bold; + vertical-align: bottom; } .sheet-table-header-left { - display:table-cell; - text-align:left; - font-weight:bold; + display: table-cell; + text-align: left; + font-weight: bold; } .sheet-table-header2-left { - display:table-cell; - text-align:left; - font-weight:bold; + display: table-cell; + text-align: left; + font-weight: bold; font-size: 0.7em; } .sheet-table-header-right { - display:table-cell; - text-align:right; - font-weight:bold; + display: table-cell; + text-align: right; + font-weight: bold; } .sheet-table-header2 { - display:table-cell; - text-align:center; - font-weight:bold; + display: table-cell; + text-align: center; + font-weight: bold; font-size: 0.7em; - vertical-align:bottom; + vertical-align: bottom; } .sheet-table-header3 { - display:table-cell; - text-align:center; - font-weight:bold; + display: table-cell; + text-align: center; + font-weight: bold; font-size: 0.7em; - vertical-align:top; + vertical-align: top; +} + +.sheet-table-encumbrance { + display: table-cell; + font-size: 0.65em; + width: 126px; +} + +.sheet-table-load { + display: table-cell; + font-size: 0.65em; + width: 95px; } .sheet-table-left { - display:table-cell; - text-align:left; + display: table-cell; + text-align: left; } .sheet-table-right { - display:table-cell; - text-align:right; + display: table-cell; + text-align: right; } .sheet-table-center { - margin-left:auto; - margin-right:auto; + margin-left: auto; + margin-right: auto; } .sheet-table-data-left { - display:table-cell; - text-align:left; - vertical-align:top; + display: table-cell; + text-align: left; + vertical-align: top; } .sheet-table-data-right { - display:table-cell; - text-align:right; - vertical-align:top; + display: table-cell; + text-align: right; + vertical-align: top; } .sheet-table-data-center { - display:table-cell; - text-align:center; - vertical-align:top; + display: table-cell; + text-align: center; + vertical-align: top; } .sheet-table-data-center-sm { - display:table-cell; - text-align:center; + display: table-cell; + text-align: center; font-size: 0.7em; - vertical-align:top; + vertical-align: top; } .sheet-table-data-center-skills { - display:table-cell; + display: table-cell; width: 28px; } .sheet-table-data-center-skills-rep { - display:table-cell; + display: table-cell; width: 31px; } .sheet-table-col { - display:table-col; - vertical-align:center; - width:100%; + display: table-col; + vertical-align: center; + width: 100%; } .sheet-table-row { - display:table-row; - vertical-align:top; - width:100%; + display: table-row; + vertical-align: top; + width: 100%; } .sheet-table-row-name { - display:table-cell; - text-align:center; - color:white; - background-color:black; - font-weight:bold; + display: table-cell; + text-align: center; + color: white; + background-color: black; + font-weight: bold; } .sheet-table-row-small { - display:table-cell; + display: table-cell; width: 40px; } @@ -281,6 +300,15 @@ input, select { width:100%; } +/* Take out the spinner arrows on number inputs. */ +input[type=number] { + -moz-appearance: textfield; +} +input[type=number]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; +} + /* Hide actual checkbox */ input.sheet-arrow[type="checkbox"]{ opacity: 0; @@ -309,6 +337,34 @@ input.sheet-arrow[type="checkbox"] + span::before{ } input.sheet-arrow[type="checkbox"]:checked + span::before { content: "▼"; } +/* Hide actual checkbox */ +input.sheet-yesno[type="checkbox"]{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake checkbox */ +input.sheet-yesno[type="checkbox"] + span::before{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "N"; + width: 14px; + height: 14px; + font-size: 12px; +} +input.sheet-yesno[type="checkbox"]:checked + span::before { content: "Y"; } + /* Hide actual radio button */ input.sheet-switch[type="radio"]{ @@ -356,6 +412,22 @@ input.sheet-tab99:checked ~ div.sheet-tab99 display: block; } +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab2:checked + span.sheet-tab2, +input.sheet-tab3:checked + span.sheet-tab3, +input.sheet-tab4:checked + span.sheet-tab4, +input.sheet-tab5:checked + span.sheet-tab5, +input.sheet-tab6:checked + span.sheet-tab6, +input.sheet-tab7:checked + span.sheet-tab7, +input.sheet-tab8:checked + span.sheet-tab8, +input.sheet-tab9:checked + span.sheet-tab9, +input.sheet-tab10:checked + span.sheet-tab10, +input.sheet-tab99:checked + span.sheet-tab99 +{ + background: gray; + color: white; +} + input.sheet-tab { width: 70px; diff --git a/D&D_3-5/charsheet_3-5.html b/D&D_3-5/charsheet_3-5.html index 49f86517ab..8debfaad6a 100644 --- a/D&D_3-5/charsheet_3-5.html +++ b/D&D_3-5/charsheet_3-5.html @@ -2,2373 +2,3442 @@ - - -PC         + +PC         NPC
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
       
- - - - - - - - - -

Character Name

Player Name
/
Experience Points

Homeland
-
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
-

- - - - -
- Stat Block -
- - - - + +
- + + + Header +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
       
+ + + + + + + + + +
 
Character Name

Player Name
/
Experience Points

Homeland
+
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
+
+
+
+
+ + Stats + + Weapons + + AC + + Equipment + + Skills + + Spells + + Notes + + + + + All +
  +
+ + Abilities +
+ + + + + + +
+
+ Ability Scores +
+ Ability + Total + Mod + Base + Misc + Temp +
+
+ STR + + + + + + + +
+
+ DEX + + + + + + + +
+
+ CON + + + + + + + +
+
+ INT + + + + + + + +
+
+ WIS + + + + + + + +
+
+ CHA + + + + + + + +
+
+
+ + + + + + + + + + + +
        + + + + + + + + + + + + +
HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE + + + + + + + + +
=
Total
+
Dex Mod

Misc Mod
   
 
+
+ + + + + +
SPEED
Speed
+
+ + + + + + + + + + + +
Alternate Movement
Fly
+
Maneuverability

Glide

Climb

Burrow

Swim
 
+
+ + + + + + + + + + + + + + + +
AC
Armor Class

Total
=10+


Armor Bns
+
Ability Mod
+
Size Mod
+
Dodge
+
Nat. Armor
+
Deflection
+
Misc Mod
      +
AC Pen
+
+ + + + + + + + + + + +
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
  Immobile
Armor Class
 
Damage Reduction
+
+
+
+
+
+ Saves, Combat, Notes +
+ + + + - - -
+
+ + + + +
+ + + +
+ +
+ Saving
Throws
+ Total + Base
Save
+ Ability
Modifier
+ Epic Save
Bonus
+ Magic
Modifier
+ Misc
Modifier
+ Temp
Modifier
+
+
+ Fortitude
(Constitution)
+ + = + + + + + + + + + + + +
+
+ + +
+
+ Reflex
(Dexterity)
+ + = + + + + + + + + + + + +
+
+ + +
+
+ Will
(Wisdom)
+ + = + + + + + + + + + + + +
+
+ + +
+ Show Save Macros +
+
+ + + + + + + + +
Spell Resist
             
Arcane Spell Failure
+
+ + + + + + + + + + + + + + + + + +
Base Attack ///
Grapple
Total
=
BAB + EAB
+
Str mod
+
Size Mod
+
Misc Mod

 
+
+ + + + + + + + + + + +
Melee
Attack Bonus

Total
 
=
Base AB
+ Epic AB
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + + + + + + + + +
Ranged
Attack Bonus

Total
 
=
Base AB
+ Epic AB
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + + + +
Epic Levels:Epic Save Bonus: Epic Attack Bonus:
+
+
+
+
+
- Ability Scores
- Ability - Total - Mod - Base - Misc - Temp + Languages
- STR - - - - - - -
- DEX - - - - - - -
- CON - - - - - - -
- INT - - - - - - -
-
- WIS - - - - - - -
-
- CHA - - - - - - -
-
- - - - - - - - - - - -
        - - - - - - - - - - - - - -
HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE - - - - -
=
Total
+
Dex Mod

Misc Mod
   
 
- - -
SPEED
Speed
- - - - - - - - - - - -
Alternate Movement
Fly
-
Maneuverability

Glide

Climb

Burrow

Swim
 
-
- - - - - - - - - - - - - - - -
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Dodge
+
Nat. Armor
+
Deflection
+
Misc Mod
-
- - - - - - - - - -
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
-
-
-
+
+
+
+
+
+ + +
+ + Weapons +
+
+
+
+ + + + +
+ + + + +
Weapons
+ Weapon1 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon2 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon3 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon4 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon5 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon6 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon7 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon8 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon9 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ Weapon10 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Crit Calc / Damage Macro:
+ + +
+
+
+ +
+
-
-
-
+
+
+
+ +
+ + - + + + + + + + + + + + + + + + + + + + +
- - Saves -
- - -
-
- Saving
Throws
- Total - Base
Save
- Ability
Modifier
- Magic
Modifier
- Misc
Modifier
- Temp
Modifier
- Macro -
-
- Fortitude
(Constitution)
- - = - + - + - + - + - -
-
- Reflex
(Dexterity)
- - = - + - + - + - + - -
-
- Will
(Wisdom)
- - = - + - + - + - + - -
-
-
- - - - - - - - -
Spell Resist
             
Arcane Spell Failure
-
-
- Combat -
+
AC
Armor Class

Total
=10

+
Ability Mod
+
Armor Bns
+
Size Mod
+
Dodge
+
Nat. Armor
+
Deflection
+
Misc Mod
      TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
  Immobilized
Armor Class
      +
Armor Check Pen
+
+ Armor +
+
+ + + + +
AC Items
+ + + + + + + + + + + + + + + + + + + + + + + +
          Armor Name             TypeBonusMax DexCheck PenaltySpell FailureSpeedWeightSpecial Properties
+
+ + + + + + + + + + + + + + + + + +
                Shield                 Armor BonusCheck PenaltySpell FailureWeightProperties
+
+
+
+
+ Other Armor Class +
+
+ + + + +
Other AC
+ Ability Bonuses       + Bonus for AC: + Touch AC: + FF AC: + Immobilized AC: +
+           Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load. +
+
- - - - - - - - + + + + + + + + - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Base Attack ///   NameAC BonusCapped?Capped AC BonusIn Touch AC?In FF AC?Source/Notes
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 
  Y + + + Y *
  + +
  + +
  + +
-
- - - - - - - - - - - -
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
-
- - - - - - - - - - - -
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
-
- Weapons -
- + +
+ Armor       Total: Component of AC and FF AC; Not component of Touch AC +
+
+
- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapons   NameAC BonusSource/Notes
 
 
 
 
 
 
- Weapon1 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
-
-
- Weapon2 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
-
-
- Weapon3 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
-
-
- Weapon4 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
-
-
- Weapon5 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
-
-
- Weapon6 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
-
-
-
-
- Equipment -
- + +
+ Natural Armor       Total: Component of AC and FF AC; Not component of Touch AC +
+
+
- + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AC Items   NameAC BonusSource/Notes
 
 
 
 
+
+
+
+ Dodge                   Total: Component of AC and Touch AC; Not a component of FF AC. +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
  NameAC BonusSource/Notes
 
 
 
 
+
+
+
+ Deflection             Total: Component of AC, Touch AC, and FF AC. +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
  NameAC BonusSource/Notes
 
 
 
 
+
+
+
+ Misc AC                 Bonus for AC: + Touch AC: + FF AC: + Immobilized AC: + Potential component of AC, Touch AC, FF or Immobilized AC. +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
  NameAC BonusIn AC?In Touch AC?In FF AC?In Immobl AC?Source/Notes
 
 
 
 
 
 
+
+
+
+
+
+
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
          Armor Name             TypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
+
+ + Encumbrance/Load +
+
+ + + + +
Encumbrance and Load
+ + + + + + + + + + + + + + + + + + + +
Str Light Load Medium Load Heavy Load Lift Over Lift Off Ground Push/ Drag
lbs or less.-lbs.-lbs.lbs or less.lbs or less.lbs or less.
+ + + + + + + + + + + + + + + + + + + + + +
Weight Carried Char Size Load Max Dex Check Penalty Speed (30 ft.) Speed (20 ft.) Run
ft.ft.x
+
+
+
+
+ Equipment +
+
+ + + + +
Equipment
+
+ Single Use Items +
+

- - - - - - - - - - - - - - - - - - - - - -
                Shield                 Armor Bonuscheck PenaltySpell FailureWeight
Properties
-
- Single Use Items
- +
-
- Magic Items
- -
- Other Items
- -
-
- - -
- Money - - -
-
CP
-
SP
-
GP
-
PP
-
- -
-
- Other -
- - +
+ +
+ Equipment +
+
+
Other Info
+ + + + + + + + +
NameQtyCost (gp)Wt (lbs)HPsHardLocationNotes
- - - - -
-
-  -
-
- Skills -
- - - - - - - - - - -
Skills
skill points/lvl==(+)
-
-   - Skill Names - Total
Bonus
- Stat - Ability
Mod.
- Ranks - Armor
Penalty
- Misc
Mod.
- Macro -
-
- - Appraise - - = Int - - + - +   -N/A-   - + - -
-
- - Balance - - = Dex - - + - + - + - -
-
- - Bluff - - = Cha - - + - +   -N/A-   - + - -
-
- - Climb - - - - - + - + - + - -
-
- - Concentration - - = Con - - + - +   -N/A-   - + - -
-
- - Craft - - = Int - - + - +   -N/A-   - + - -
-
- - Craft - - = Int - - + - +   -N/A-   - + - -
-
- - Craft - - = Int - - + - +   -N/A-   - + - -
-
- - Decipher Script - - = Int - - + - +   -N/A-   - + - -
-
- - Diplomacy - - = Cha - - + - +   -N/A-   - + - -
-
- - Disable Device - - = Int - - + - +   -N/A-   - + - -
-
- - Disguise - - = Cha - - + - +   -N/A-   - + - -
-
- - Escape Artist - - = Dex - - + - + - + - -
-
- - Forgery - - = Int - - + - +   -N/A-   - + - -
-
- - Gather Information - - = Cha - - + - +   -N/A-   - + - -
-
- - Handle Animal - - = Cha - - + - +   -N/A-   - + - -
-
- - Heal - - = Wis - - + - +   -N/A-   - + - -
-
- - Hide - - = Dex - - + - + - + - -
-
- - Intimidate - - = Cha - - + - +   -N/A-   - + - -
-
- - Jump - - - - - + - + - + - -
-
- - Know(Arcana) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Engineer) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Dungeon) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Geography) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(History) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Local) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Nature) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Nobility) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Religion) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(The Planes) - - = Int - - + - +   -N/A-   - + - -
-
- - Listen - - = Wis - - + - +   -N/A-   - + - -
-
- - Move Silently - - = Dex - - + - + - + - -
-
- - Open Lock - - = Dex - - + - +   -N/A-   - + - -
-
- - Perform - - = Cha - - + - +   -N/A-   - + - -
-
- - Perform - - = Cha - - + - +   -N/A-   - + - -
-
- - Perform - - = Cha - - + - +   -N/A-   - + - -
-
- - Profession - - = Wis - - + - +   -N/A-   - + - -
-
- - Profession - - = Wis - - + - +   -N/A-   - + - -
-
- - Profession - - = Wis - - + - +   -N/A-   - + - -
-
- - Ride - - = Dex - - + - +   -N/A-   - + - -
-
- - Search - - = Int - - + - +   -N/A-   - + - -
-
- - Sense Motive - - = Wis - - + - +   -N/A-   - + - -
-
- - Sleight of Hand - - = Dex - - + - + - + - -
-
- - Spellcraft - - = Int - - + - +   -N/A-   - + - -
-
- - Spot - - = Wis - - + - +   -N/A-   - + - -
-
- - Survival - - = Wis - - + - +   -N/A-   - + - -
-
- - Swim - - = Str - - + - + - + - -
-
- - Tumble - - = Dex - - + - + - + - -
-
- - Use Magic Device - - = Cha - - + - +   -N/A-   - + - -
-
- - Use Rope - - = Dex - - + - +   -N/A-   - + - -
-
-
- - - - - - - - - - - - - - - - -
Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
-
- +
+
+ + + + + + + + + + +
+
+
+
+
+
+ Magic Items +
+
+ +
+
+
+
+ Other Items +
+
+ +
+
+
+
+
+ - - - - - - - - - - - - - + Money -
+++
- -
-

- Notes -
- - - - - - - - - - - - - - +
+
CP
+
SP
+
GP
+
PP
+
Languages

Racial Abilities

Class Abilities

Feats

Other
+
+ Other
+ +
+
+
-
- Spells -
- - - - - +
- - - - - - - - - - - -
Spells
Caster Level:
- / - -
Spells/Day:
-         0: -     1st: -     2nd: -     3rd: -     4th: -     5th: -     6th: -     7th: -     8th: -     9th: -                 -
Casting Stat:
- Skills +
+
+ + + + + + + +
Skills
skill points/lvl==(+)
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 Skill NamesTotal
Bonus
StatAbility
Mod.
RanksArmor
Penalty
Misc
Mod.
NotesMacro 
Appraise= Int++   -N/A-   +
Balance= Dex+++
Bluff= Cha++   -N/A-   +
Climb - Spell DC's
-         0: -     1st: -     2nd: -     3rd: -     4th: -     5th: -     6th: -     7th: -     8th: -     9th: -                 -
Spell Pen:
- -
Spell Focus:
- Abjuration: -       Conjuration: -       Divination: -       Enchantment:
- Evocation: -       Illusion: -       Necromancy: -       Transmutation: -

Power Points
-
/
-
+++
Concentration= Con++   -N/A-   +
Craft = Int++   -N/A-   +
Craft = Int++   -N/A-   +
Craft = Int++   -N/A-   +
Decipher Script *= Int++   -N/A-   +
Diplomacy= Cha++   -N/A-   +
Disable Device *= Int++   -N/A-   +
Disguise= Cha++   -N/A-   +
Escape Artist= Dex+++
Forgery= Int++   -N/A-   +
Gather Information= Cha++   -N/A-   +
Handle Animal *= Cha++   -N/A-   +
Heal= Wis++   -N/A-   +
Hide= Dex+++
Intimidate= Cha++   -N/A-   +
Jump+++
Knowledge (Arcana) *   = Int++   -N/A-   +
Knowledge (Engineer) *   = Int++   -N/A-   +
Knowledge (Dungeon) *   = Int++   -N/A-   +
Knowledge (Geography) *   = Int++   -N/A-   +
Knowledge (History) *   = Int++   -N/A-   +
Knowledge (Local) *   = Int++   -N/A-   +
Knowledge (Nature) *   = Int++   -N/A-   +
Knowledge (Nobility) *   = Int++   -N/A-   +
Knowledge (Religion) *   = Int++   -N/A-   +
Knowledge (The Planes) *   = Int++   -N/A-   +
Listen= Wis++   -N/A-   +
Move Silently= Dex+++
Open Lock *= Dex++   -N/A-   +
Perform = Cha++   -N/A-   +
Perform = Cha++   -N/A-   +
Perform = Cha++   -N/A-   +
Profession * = Wis++   -N/A-   +
Profession * = Wis++   -N/A-   +
Profession * = Wis++   -N/A-   +
Ride= Dex++   -N/A-   +
Search= Int++   -N/A-   +
Sense Motive= Wis++   -N/A-   +
Sleight of Hand *= Dex+++
Spellcraft *= Int++   -N/A-   +
Spot= Wis++   -N/A-   +
Survival= Wis++   -N/A-   +
Swim= Str+++
Tumble *= Dex+++
Use Magic Device *= Cha++   -N/A-   +
Use Rope= Dex++   -N/A-   +
+
+
+ + + + + + + + + + + + + + + +
Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
+
+ + + + + + + + + + + + + + + +
=+++
-
-
+ +
+

* = Trained Only

+
- Spell Section0 -
- - - - - - -
- - - - -
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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- Spell Section4 -
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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- Spell Section5 -
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Use/Prep Spell name LvlEmote/macro
-
- - - - - - - - -
/ - -
-
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Use/Prep Spell name LvlEmote/macro
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- - - - - - - - -
/ - -
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- Spell Section6 -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section7 -
- - - - - - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section8 -
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Use/Prep Spell name LvlEmote/macro
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- Spell Section9 -
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Use/Prep Spell name LvlEmote/macro
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- Spell Section10 -
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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/ -
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+ +
+ Spells +
+ + + + + + +
+ + + + + + + + + + + + + + + + + +
Spells
Caster Level:
+ / + +
Spells/Day:
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Casting Stat:
+ +
Spell DC's
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Spell Pen:
+ +
Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: +

Power Points
+
/
+
+
+
+
+ Spell Section0 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + + +
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+
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+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + + +
+
+
+
+
+ Spell Section1 +
+ + + + + + +
+ + + + +
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Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + + +
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+
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+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + + +
+
+
+
+
+ Spell Section2 +
+ + + + + + +
+ + + + +
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Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
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/ + + +
+
+
+
+
+ Spell Section3 +
+ + + + + + +
+ + + + +
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Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + + +
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+
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+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
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/ + + +
+
+
+
+
+ Spell Section4 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + + +
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Use/Prep Spell name LvlEmote/macro
+
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/ + + +
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+
+
+
+ Spell Section5 +
+ + + + + + +
+ + + + +
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Use/Prep Spell name LvlEmote/macro
+
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/ + + +
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@@ -2379,7 +3448,7 @@ - + @@ -2391,7 +3460,7 @@ - + @@ -2399,11 +3468,19 @@ - + + + + + - + + + + + @@ -2464,13 +3541,13 @@ - + - + @@ -2479,25 +3556,23 @@ - +
Name:
Hit Dice:(/)(/)
Initiative:
Armor Class:(), Touch:, FF:(), Touch:, FF:
Base Attack/Grapple:
Attack:
 
Full Attack:
 
Space/Reach:
Level Adjustment:
COMBAT
-
-
- Roll Templates -
+
Roll Templates
- - +
+ + - +
All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.

The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. @@ -2515,11 +3590,11 @@
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
- Example macro: + Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. @@ -2537,7 +3612,7 @@
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
@@ -2677,6 +3752,7 @@
check checkroll
critroll fumbleroll
notes
Example macro: @@ -2704,8 +3780,8 @@
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
- - + + {{#pcflag}} {{/pcflag}} @@ -2898,9 +3974,9 @@ {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} - {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - - {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} - + @@ -1609,7 +1849,7 @@ - +
{{name}}
{{key}} {{value}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} @@ -2917,5 +3993,5 @@ -
-

D&D3.5e Character Sheet v1.6.2 4/29/15 (Roll Templates; Nested Rolls; +new NPC tab). by Diana P.

\ No newline at end of file +
+

D&D3.5e Character Sheet v2.6.23 9/23/15 by Diana P.

\ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5.jpg b/D&D_3-5/charsheet_3-5.jpg index 4b6246e68f..ac4a409172 100644 Binary files a/D&D_3-5/charsheet_3-5.jpg and b/D&D_3-5/charsheet_3-5.jpg differ diff --git a/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html b/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html deleted file mode 100644 index e41fb75241..0000000000 --- a/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html +++ /dev/null @@ -1,3357 +0,0 @@ - - - - - -PC         -NPC - -
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Player Name
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Experience Points

Homeland
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Race

Type

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Gender

Alignment

Deity

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Level

HD

Age

Height

Weight

Eyes

Hair
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Current HP

Max

Nonlethal Damage
INITIATIVE - - - - - - - - -
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Speed
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Fly
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Glide

Climb

Burrow

Swim
 
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Armor Class

Total
=10+


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Dodge
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Deflection
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Grapple
Total
=
Base Attack
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Str mod
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Size Mod
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Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
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Strength
Modifier
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Size
Modifier
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Misc
Modifiers
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Modifiers

 
 
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Ranged
Attack Bonus

Total
 
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Base Attack
Bonus
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Dexterity
Modifier
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Size
Modifier
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Misc
Modifiers
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Temp
Modifiers

 
 
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Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
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skill points/lvl==(+)
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Mod.
- Ranks - Armor
Penalty
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Mod.
- Macro -
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- - Appraise - - = Int - - + - +   -N/A-   - + - -
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- - Balance - - = Dex - - + - + - + - -
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- - Bluff - - = Cha - - + - +   -N/A-   - + - -
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- - Climb - - - - - + - + - + - -
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- - Concentration - - = Con - - + - +   -N/A-   - + - -
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- - Craft - - = Int - - + - +   -N/A-   - + - -
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- - Craft - - = Int - - + - +   -N/A-   - + - -
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- - Decipher Script - - = Int - - + - +   -N/A-   - + - -
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- - Diplomacy - - = Cha - - + - +   -N/A-   - + - -
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- - Disable Device - - = Int - - + - +   -N/A-   - + - -
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- - Disguise - - = Cha - - + - +   -N/A-   - + - -
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- - Escape Artist - - = Dex - - + - + - + - -
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- - Forgery - - = Int - - + - +   -N/A-   - + - -
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- - Gather Information - - = Cha - - + - +   -N/A-   - + - -
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- - Handle Animal - - = Cha - - + - +   -N/A-   - + - -
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- - Heal - - = Wis - - + - +   -N/A-   - + - -
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- - Hide - - = Dex - - + - + - + - -
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- - Intimidate - - = Cha - - + - +   -N/A-   - + - -
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- - Jump - - - - - + - + - + - -
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- - Knowledge (Arcana) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (Engineer) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (Dungeon) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (Geography) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (History) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (Local) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (Nature) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (Nobility) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (Religion) - - = Int - - + - +   -N/A-   - + - -
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- - Knowledge (The Planes) - - = Int - - + - +   -N/A-   - + - -
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- - Listen - - = Wis - - + - +   -N/A-   - + - -
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- - Move Silently - - = Dex - - + - + - + - -
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- - Open Lock - - = Dex - - + - +   -N/A-   - + - -
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- - Perform - - = Cha - - + - +   -N/A-   - + - -
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- - Perform - - = Cha - - + - +   -N/A-   - + - -
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- - Perform - - = Cha - - + - +   -N/A-   - + - -
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- - Profession - - = Wis - - + - +   -N/A-   - + - -
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- - Profession - - = Wis - - + - +   -N/A-   - + - -
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- - Profession - - = Wis - - + - +   -N/A-   - + - -
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- - Ride - - = Dex - - + - +   -N/A-   - + - -
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- - Search - - = Int - - + - +   -N/A-   - + - -
-
- - Sense Motive - - = Wis - - + - +   -N/A-   - + - -
-
- - Sleight of Hand - - = Dex - - + - + - + - -
-
- - Spellcraft - - = Int - - + - +   -N/A-   - + - -
-
- - Spot - - = Wis - - + - +   -N/A-   - + - -
-
- - Survival - - = Wis - - + - +   -N/A-   - + - -
-
- - Swim - - = Str - - + - + - + - -
-
- - Tumble - - = Dex - - + - + - + - -
-
- - Use Magic Device - - = Cha - - + - +   -N/A-   - + - -
-
- - Use Rope - - = Dex - - + - +   -N/A-   - + - -
-
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Other Skills
 Skill NamesTotal
Bonus
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RanksArmor
Penalty
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Spell DC's
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Spell Pen:
- -
Spell Focus:
- Abjuration: -       Conjuration: -       Divination: -       Enchantment:
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COMBAT
- - -
- - -Roll Templates -
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Roll Templates
- - -
- All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. -
-
The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. -
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro. -
- Attack Roll: - -
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Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
-
- Example macro: - -
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. -
-
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- Attack Roll v2 (NPC): - -
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Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
-
- Example macro: - -
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. -
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. -
-
-
The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. -
- Initiative: - -
- - - -
Name check checkroll
notes
-
- Example macro: - -
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. -
-
-
For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. -
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The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. -
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The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. -
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Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. -
- Spell: - -
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Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. -
-
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- Ability Check: - -
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Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
The abilityflag sets the name and dividing line brown. -
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- Save: - -
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Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
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- Example macro: - -
The saveflag sets the name and thick dividing line to be purple. -
-
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- Skill Check: - -
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Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
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- Example macro: - -
The skillflag sets the name and double-arrow dividing line a darkish green. -
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- Skill Check v2: - -
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Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. -
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- Basic: - -
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Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. -
-
- - - {{#pcflag}} {{/pcflag}} - {{#npcflag}} {{/npcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - {{#basicflag}} {{/basicflag}} - {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} - {{#subtags}}{{/subtags}} - {{#subtags2}}{{/subtags2}} - {{#npcflag}} {{/npcflag}} - {{#pcflag}} {{/pcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - - - - {{#rollWasCrit() fullattackflag}} - {{#attack2}} - - - - {{/attack2}} - {{#attack3}} - - - - {{/attack3}} - {{#attack4}} - - - {{/attack4}} - {{#attack5}} - - - - {{/attack5}} - {{#attack6}} - - - - {{/attack6}} - {{#attack7}} - - - - {{/attack7}} - {{#attack8}} - - - - {{/attack8}} - {{#attack9}} - - - - {{/attack9}} - {{#attack10}} - - - - {{/attack10}} - {{/rollWasCrit() fullattackflag}} - {{#notes}}{{/notes}} -
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} - {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} - {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} - {{#damage1}} - {{^rollWasFumble() attack1}} {{damage1}} - {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} - {{/rollWasFumble() attack1}} - {{/damage1}} -
{{attack2}} - {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} - {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} - {{#damage2}} - {{^rollWasFumble() attack2}} {{damage2}} - {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} - {{/rollWasFumble() attack2}} - {{/damage2}} -
{{attack3}} - {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} - {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} - {{#damage3}} - {{^rollWasFumble() attack3}} {{damage3}} - {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} - {{/rollWasFumble() attack3}} - {{/damage3}} -
{{attack4}} - {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} - {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} - {{#damage4}} - {{^rollWasFumble() attack4}} {{damage4}} - {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} - {{/rollWasFumble() attack4}} - {{/damage4}} -
{{attack5}} - {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} - {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} - {{#damage5}} - {{^rollWasFumble() attack5}} {{damage5}} - {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} - {{/rollWasFumble() attack5}} - {{/damage5}} -
{{attack6}} - {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} - {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} - {{#damage6}} - {{^rollWasFumble() attack6}} {{damage6}} - {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} - {{/rollWasFumble() attack6}} - {{/damage6}} -
{{attack7}} - {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} - {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} - {{#damage7}} - {{^rollWasFumble() attack7}} {{damage7}} - {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} - {{/rollWasFumble() attack7}} - {{/damage7}} -
{{attack8}} - {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} - {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} - {{#damage8}} - {{^rollWasFumble() attack8}} {{damage8}} - {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} - {{/rollWasFumble() attack8}} - {{/damage8}} -
{{attack9}} - {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} - {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} - {{#damage9}} - {{^rollWasFumble() attack9}} {{damage9}} - {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} - {{/rollWasFumble() attack9}} - {{/damage9}} -
{{attack10}} - {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} - {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} - {{#damage10}} - {{^rollWasFumble() attack10}} {{damage10}} - {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} - {{/rollWasFumble() attack10}} - {{/damage10}} -
{{notes}}
-
- - - - {{#pcflag}} {{/pcflag}} - {{#npcflag}} {{/npcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#basicflag}} {{/basicflag}} - {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} - {{#notes}}{{/notes}} -
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
-
- - - - {{#pcflag}} {{/pcflag}} - {{#npcflag}} {{/npcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - {{#basicflag}} {{/basicflag}} - {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} - {{#subtags}}{{/subtags}} - {{#subtags2}}{{/subtags2}} - {{#npcflag}} {{/npcflag}} - {{#pcflag}} {{/pcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - - {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - {{#compcheck}} - - {{/compcheck}} - {{#checkroll}} - - {{/checkroll}} - {{#notes}}{{/notes}} -
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} - {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} - {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
- {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} - {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} -
{{notes}}
-
- -
-
-

D&D3.5e Character Sheet v2.6.3 5/11/15 (Tabs, Roll Templates, Inline Rolls, +new NPC section) by Diana P.

\ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5_noRollTemplates.html b/D&D_3-5/charsheet_3-5_old-noRollTemplates.html similarity index 100% rename from D&D_3-5/charsheet_3-5_noRollTemplates.html rename to D&D_3-5/charsheet_3-5_old-noRollTemplates.html diff --git a/D&D_3-5/charsheet_3-5_old-noTabs.html b/D&D_3-5/charsheet_3-5_old-noTabs.html new file mode 100644 index 0000000000..c8c3c89a9a --- /dev/null +++ b/D&D_3-5/charsheet_3-5_old-noTabs.html @@ -0,0 +1,2921 @@ + + + + + + +PC         +NPC + +
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+ + + + + + + + + +

Character Name

Player Name
/
Experience Points

Homeland
+
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
+

+ + + + +
+ Stat Block +
+ + + + + + +
+ +
+ Ability Scores +
+ Ability + Total + Mod + Base + Misc + Temp +
+
+ STR + + + + + + +
+
+ DEX + + + + + + +
+
+ CON + + + + + + +
+
+ INT + + + + + + +
+
+ WIS + + + + + + +
+
+ CHA + + + + + + +
+
+
+ + + + + + + + + + + +
        + + + + + + + + + + + + + +
HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE + + + + +
=
Total
+
Dex Mod

Misc Mod
   
 
+ + +
SPEED
Speed
+ + + + + + + + + + + +
Alternate Movement
Fly
+
Maneuverability

Glide

Climb

Burrow

Swim
 
+
+ + + + + + + + + + + + + + + +
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Dodge
+
Nat. Armor
+
Deflection
+
Misc Mod
+
+ + + + + + + + + +
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
+
+
+
+
+
+
+
+ + + + +
+ + Saves +
+ + +
+
+ Saving
Throws
+ Total + Base
Save
+ Ability
Modifier
+ Magic
Modifier
+ Misc
Modifier
+ Temp
Modifier
+ Macro +
+
+ Fortitude
(Constitution)
+ + = + + + + + + + + + +
+
+ Reflex
(Dexterity)
+ + = + + + + + + + + + +
+
+ Will
(Wisdom)
+ + = + + + + + + + + + +
+
+
+ + + + + + + + +
Spell Resist
             
Arcane Spell Failure
+
+
+ Combat +
+ + + + + + + + + + + + + + + + + + + + +
Base Attack ///
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 
+
+ + + + + + + + + + + +
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + + + + + + + + +
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+
+ Weapons +
+ + + + +
Weapons
+ Weapon1 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon2 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon3 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon4 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon5 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon6 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ +
+
+ Equipment +
+ + + + +
AC Items
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
          Armor Name             TypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
+
+ + + + + + + + + + + + + + + + + + + + + +
                Shield                 Armor Bonuscheck PenaltySpell FailureWeight
Properties
+
+ Single Use Items
+
+ + + + +
+
+
+ Magic Items
+ +
+ Other Items
+ +
+
+ + +
+ Money + + +
+
CP
+
SP
+
GP
+
PP
+
+ +
+
+
+ Other +
+ + + +
Other Info
+ +
+
+
+  +
+
+ Skills +
+ + + + + + + + + + +
Skills
skill points/lvl==(+)
+
+   + Skill Names + Total
Bonus
+ Stat + Ability
Mod.
+ Ranks + Armor
Penalty
+ Misc
Mod.
+ Macro +
+
+ + Appraise + + = Int + + + + +   -N/A-   + + + +
+
+ + Balance + + = Dex + + + + + + + + +
+
+ + Bluff + + = Cha + + + + +   -N/A-   + + + +
+
+ + Climb + + + + + + + + + + + +
+
+ + Concentration + + = Con + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Decipher Script + + = Int + + + + +   -N/A-   + + + +
+
+ + Diplomacy + + = Cha + + + + +   -N/A-   + + + +
+
+ + Disable Device + + = Int + + + + +   -N/A-   + + + +
+
+ + Disguise + + = Cha + + + + +   -N/A-   + + + +
+
+ + Escape Artist + + = Dex + + + + + + + + +
+
+ + Forgery + + = Int + + + + +   -N/A-   + + + +
+
+ + Gather Information + + = Cha + + + + +   -N/A-   + + + +
+
+ + Handle Animal + + = Cha + + + + +   -N/A-   + + + +
+
+ + Heal + + = Wis + + + + +   -N/A-   + + + +
+
+ + Hide + + = Dex + + + + + + + + +
+
+ + Intimidate + + = Cha + + + + +   -N/A-   + + + +
+
+ + Jump + + + + + + + + + + + +
+
+ + Know(Arcana) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Engineer) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Dungeon) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Geography) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(History) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Local) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Nature) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Nobility) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Religion) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(The Planes) + + = Int + + + + +   -N/A-   + + + +
+
+ + Listen + + = Wis + + + + +   -N/A-   + + + +
+
+ + Move Silently + + = Dex + + + + + + + + +
+
+ + Open Lock + + = Dex + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Ride + + = Dex + + + + +   -N/A-   + + + +
+
+ + Search + + = Int + + + + +   -N/A-   + + + +
+
+ + Sense Motive + + = Wis + + + + +   -N/A-   + + + +
+
+ + Sleight of Hand + + = Dex + + + + + + + + +
+
+ + Spellcraft + + = Int + + + + +   -N/A-   + + + +
+
+ + Spot + + = Wis + + + + +   -N/A-   + + + +
+
+ + Survival + + = Wis + + + + +   -N/A-   + + + +
+
+ + Swim + + = Str + + + + + + + + +
+
+ + Tumble + + = Dex + + + + + + + + +
+
+ + Use Magic Device + + = Cha + + + + +   -N/A-   + + + +
+
+ + Use Rope + + = Dex + + + + +   -N/A-   + + + +
+
+
+ + + + + + + + + + + + + + + + +
Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
+
+ + + + + + + + + + + + + + + + +
+++
+
+
+

+ Notes +
+ + + + + + + + + + + + + + + + +
Languages

Racial Abilities

Class Abilities

Feats

Other
+
+
+ +
+ Spells +
+ + + + + + +
+ + + + + + + + + + + + + + + + + +
Spells
Caster Level:
+ / + +
Spells/Day:
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Casting Stat:
+ +
Spell DC's
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Spell Pen:
+ +
Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: +

Power Points
+
/
+
+
+
+
+ Spell Section0 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section1 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section2 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section3 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section4 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section5 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section6 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section7 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section8 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section9 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section10 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ +
+
+
+
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name:
Size/Type:/
Hit Dice:(/)
Initiative:
Speed:
Armor Class:(), Touch:, FF:
Base Attack/Grapple:/
Attack:
Full Attack:
Space/Reach:/    
Special Attacks:
Special Qualities:
Saves: Fort:,     Ref:,     Will:
Abilities: Str:,     Dex:,     Con:,     Int:,     Wis:,     Cha:
Skills:
Feats:
+
+
Environment:
Organization:
Challenge Rating:
Treasure:    
Alignment:
Advancement:
Level Adjustment:
COMBAT
+ + +
+ +
+
+ + +Roll Templates +
+ + + + +
Roll Templates
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. +
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro. +
+ Attack Roll: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
+
+
+ Attack Roll v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. +
+
+
The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. +
+
+
For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Spell: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Ability Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
+
+ Save: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
+
+ Skill Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Skill Check v2: + +
+ + + + + + + + + + + + + + Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. + +
+
+ Basic: + +
+
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+ + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + + + + {{#rollWasCrit() fullattackflag}} + {{#attack2}} + + + + {{/attack2}} + {{#attack3}} + + + + {{/attack3}} + {{#attack4}} + + + {{/attack4}} + {{#attack5}} + + + + {{/attack5}} + {{#attack6}} + + + + {{/attack6}} + {{#attack7}} + + + + {{/attack7}} + {{#attack8}} + + + + {{/attack8}} + {{#attack9}} + + + + {{/attack9}} + {{#attack10}} + + + + {{/attack10}} + {{/rollWasCrit() fullattackflag}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} + {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} + {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} + {{#damage1}} + {{^rollWasFumble() attack1}} {{damage1}} + {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} + {{/rollWasFumble() attack1}} + {{/damage1}} +
{{attack2}} + {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} + {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} + {{#damage2}} + {{^rollWasFumble() attack2}} {{damage2}} + {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} + {{/rollWasFumble() attack2}} + {{/damage2}} +
{{attack3}} + {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} + {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} + {{#damage3}} + {{^rollWasFumble() attack3}} {{damage3}} + {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} + {{/rollWasFumble() attack3}} + {{/damage3}} +
{{attack4}} + {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} + {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} + {{#damage4}} + {{^rollWasFumble() attack4}} {{damage4}} + {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} + {{/rollWasFumble() attack4}} + {{/damage4}} +
{{attack5}} + {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} + {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} + {{#damage5}} + {{^rollWasFumble() attack5}} {{damage5}} + {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} + {{/rollWasFumble() attack5}} + {{/damage5}} +
{{attack6}} + {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} + {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} + {{#damage6}} + {{^rollWasFumble() attack6}} {{damage6}} + {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} + {{/rollWasFumble() attack6}} + {{/damage6}} +
{{attack7}} + {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} + {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} + {{#damage7}} + {{^rollWasFumble() attack7}} {{damage7}} + {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} + {{/rollWasFumble() attack7}} + {{/damage7}} +
{{attack8}} + {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} + {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} + {{#damage8}} + {{^rollWasFumble() attack8}} {{damage8}} + {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} + {{/rollWasFumble() attack8}} + {{/damage8}} +
{{attack9}} + {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} + {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} + {{#damage9}} + {{^rollWasFumble() attack9}} {{damage9}} + {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} + {{/rollWasFumble() attack9}} + {{/damage9}} +
{{attack10}} + {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} + {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} + {{#damage10}} + {{^rollWasFumble() attack10}} {{damage10}} + {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} + {{/rollWasFumble() attack10}} + {{/damage10}} +
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#basicflag}} {{/basicflag}} + {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#checkroll}} + + {{/checkroll}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
+ {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} + {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} +
{{notes}}
+
+ +
+
+

D&D3.5e Character Sheet v1.6.4 6/03/15 (Roll Templates; Nested Rolls; +new NPC tab). by Diana P.

\ No newline at end of file diff --git a/D&D_4E/D&D_4E.css b/D&D_4E/D&D_4E.css index 7359e4a25c..ff01528881 100644 --- a/D&D_4E/D&D_4E.css +++ b/D&D_4E/D&D_4E.css @@ -4,7 +4,7 @@ .charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td { margin: 0; padding: 0; - border: 0; + border: 0; font-size: 100%; font: inherit; color: #404040; @@ -445,11 +445,11 @@ } .charsheet .sheet-wrapper .sheet-power-card input[type="radio"] { - width: 28px; + width: 20px; display: inline-block; } .charsheet .sheet-wrapper .sheet-power-card input[type="radio"] + label{ - width: 25%; + width: 19%; display: inline-block; } @@ -462,6 +462,9 @@ .sheet-colgrey:checked ~ .sheet-headcolor { background-color: gray; } +.sheet-colorange:checked ~ .sheet-headcolor { + background-color: orange; +} .charsheet .sheet-wrapper .sheet-headcolor { width: calc(100% + 20px); @@ -655,4 +658,125 @@ .charsheet .sheet-wrapper input[type="checkbox"].sheet-power-card-toggle:checked + label{ background-color: #333; +} + +/* Power Roll Template */ +.sheet-rolltemplate-dnd4epower table { + width: 98%; + padding: 2px; + border: 1px solid; + background-color: #ffffff; + font-family: Arial, Helvetica, sans-serif; +} + +.sheet-rolltemplate-dnd4epower .sheet-emote { + color: #000000; + padding-left: 5px; + padding-bottom: 5px; + line-height: 1em; + font-size: 1em; + font-style: italic; + text-align: left; +} + +.sheet-rolltemplate-dnd4epower .sheet-power-header { + color: #ffffff; + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; +} + +.sheet-rolltemplate-dnd4epower .sheet-atwill { + background-color: #3a7042; +} + +.sheet-rolltemplate-dnd4epower .sheet-encounter { + background-color: #7d0824; +} + +.sheet-rolltemplate-dnd4epower .sheet-daily { + background-color: #333333; +} + +.sheet-rolltemplate-dnd4epower .sheet-item { + background-color: #E6B800; +} + +.sheet-rolltemplate-dnd4epower .sheet-other { + background-color: #000000; +} + +.sheet-rolltemplate-dnd4epower .sheet-ability { + background-color: #483D8B; +} + +.sheet-rolltemplate-dnd4epower .sheet-skill { + background-color: #3A5ECA; +} + +.sheet-rolltemplate-dnd4epower .sheet-monster { + background-color: -webkit-linear-gradient(left, darkgreen , chartreuse); /* For Safari 5.1 to 6.0 */ + background-color: -o-linear-gradient(right, darkgreen, chartreuse); /* For Opera 11.1 to 12.0 */ + background-color: -moz-linear-gradient(right, darkgreen, chartreuse); /* For Firefox 3.6 to 15 */ + background-color: linear-gradient(to right, darkgreen , chartreuse); /* Standard syntax (must be last) */ +} + +.sheet-rolltemplate-dnd4epower .sheet-subheader-alignright { + color: #ffffff; + padding-left: 5px; + line-height: 1em; + font-size: 1em; + text-align: right; +} + +/* Odd Row Background (Hex Value #D9D1C7) */ +.sheet-rolltemplate-dnd4epower tr:nth-of-type(odd) { + background: -webkit-linear-gradient(left,rgba(217, 209, 199,1),rgba(217, 209, 199,0.25)); /*Safari 5.1-6*/ + background: -o-linear-gradient(right,rgba(217, 209, 199,1),rgba(217, 209, 199,0.25)); /*Opera 11.1-12*/ + background: -moz-linear-gradient(right,rgba(217, 209, 199,1),rgba(217, 209, 199,0.25)); /*Fx 3.6-15*/ + background: linear-gradient(to right, rgba(217, 209, 199,1), rgba(217, 209, 199,0.25)); /*Standard*/ +} + + +.sheet-rolltemplate-dnd4epower td { + color: #000000; + padding-left: 5px; + line-height: 1em; + font-size: 1em; + text-align: left; +} + +.sheet-rolltemplate-dnd4epower .sheet-td-critical { + color: #3FB315; + line-height: 1.1em; + font-size: 1.1em; +} + +.sheet-rolltemplate-dnd4epower .sheet-td-red { + color: #B31515; +} + +.sheet-rolltemplate-dnd4epower .sheet-template-bold { + font-weight: bold; +} + +.sheet-rolltemplate-dnd4epower .inlinerollresult { + background-color: transparent; + border: none; +} + +.sheet-rolltemplate-dnd4epower .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-dnd4epower .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + +.sheet-rolltemplate-dnd4epower .inlinerollresult.importantroll { + color: #4A57ED; + border: none; } \ No newline at end of file diff --git a/D&D_4E/D&D_4E.html b/D&D_4E/D&D_4E.html index 24c52da069..0c10a4ad36 100644 --- a/D&D_4E/D&D_4E.html +++ b/D&D_4E/D&D_4E.html @@ -22,14 +22,7 @@
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@@ -2108,6 +2137,7 @@ Hit: [[1d6+@{power-[number]-damage}]] Damage +
@@ -2308,6 +2338,7 @@ Hit: [[1d6+@{power-1-damage}]] Damage +
@@ -2508,6 +2539,7 @@ Hit: [[1d6+@{power-2-damage}]] Damage +
@@ -2708,6 +2740,7 @@ Hit: [[1d6+@{power-3-damage}]] Damage +
@@ -2908,6 +2941,7 @@ Hit: [[1d6+@{power-4-damage}]] Damage +
@@ -3108,6 +3142,7 @@ Hit: [[1d6+@{power-5-damage}]] Damage +
@@ -3308,6 +3343,7 @@ Hit: [[1d6+@{power-6-damage}]] Damage +
@@ -3508,6 +3544,7 @@ Hit: [[1d6+@{power-7-damage}]] Damage +
@@ -3708,6 +3745,7 @@ Hit: [[1d6+@{power-8-damage}]] Damage +
@@ -3908,6 +3946,7 @@ Hit: [[1d6+@{power-9-damage}]] Damage +
@@ -4108,6 +4147,7 @@ Hit: [[1d6+@{power-10-damage}]] Damage +
@@ -4308,6 +4348,7 @@ Hit: [[1d6+@{power-11-damage}]] Damage +
@@ -4508,6 +4549,7 @@ Hit: [[1d6+@{power-12-damage}]] Damage +
@@ -4708,6 +4750,7 @@ Hit: [[1d6+@{power-13-damage}]] Damage +
@@ -4908,6 +4951,7 @@ Hit: [[1d6+@{power-14-damage}]] Damage +
@@ -5108,6 +5152,7 @@ Hit: [[1d6+@{power-15-damage}]] Damage +
@@ -5308,6 +5353,7 @@ Hit: [[1d6+@{power-16-damage}]] Damage +
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@@ -19508,6 +19624,7 @@ Hit: [[1d6+@{power-87-damage}]] Damage +
@@ -19708,6 +19825,7 @@ Hit: [[1d6+@{power-88-damage}]] Damage +
@@ -19908,6 +20026,7 @@ Hit: [[1d6+@{power-89-damage}]] Damage +
@@ -20108,6 +20227,7 @@ Hit: [[1d6+@{power-90-damage}]] Damage +
@@ -20308,6 +20428,7 @@ Hit: [[1d6+@{power-91-damage}]] Damage +
@@ -20508,6 +20629,7 @@ Hit: [[1d6+@{power-92-damage}]] Damage +
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@@ -21108,6 +21232,7 @@ Hit: [[1d6+@{power-95-damage}]] Damage +
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@@ -21508,6 +21634,7 @@ Hit: [[1d6+@{power-97-damage}]] Damage +
@@ -21708,6 +21835,7 @@ Hit: [[1d6+@{power-98-damage}]] Damage +
@@ -21908,6 +22036,7 @@ Hit: [[1d6+@{power-99-damage}]] Damage +
@@ -22097,6 +22226,163 @@ Abilities are "-[ability]-Check" (replacing the [ability] with the relevant abil An example of an Initiative check for the character bob would be "%{bob|-initiativeCheck}" without the quotes.
+ +
+ + +
+
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+ +
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+ +
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+ +
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+ +
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@@ -22172,15 +22458,26 @@ An example of an Initiative check for the character bob would be "%{bob|-initiat
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+ +
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+ +
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- +
- +
@@ -22189,10 +22486,11 @@ An example of an Initiative check for the character bob would be "%{bob|-initiat
@@ -22249,37 +22547,37 @@ An example of an Initiative check for the character bob would be "%{bob|-initiat
- +
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@@ -22290,103 +22588,103 @@ An example of an Initiative check for the character bob would be "%{bob|-initiat
- +
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@@ -22396,8 +22694,658 @@ An example of an Initiative check for the character bob would be "%{bob|-initiat
- +
+ + + + + + + {{#type}} + + {{/type}} + {{#attacktechnique}} + + {{/attacktechnique}} + {{#action}} + + {{/action}} + {{#requirement}} + + {{/requirement}} + {{#trigger}} + + {{/trigger}} + {{#beforespecial}} + + {{/beforespecial}} + {{#beforeeffect}} + + {{/beforeeffect}} + {{#target}} + + {{/target}} + {{#primarytarget}} + + + {{/primarytarget}} + {{#attackweaponmod}} + + {{/attackweaponmod}} + {{#attack}} + + {{/attack}} + {{#multiattacktoggle}} + {{#rollBetween() multiattacktoggle 2 20}} + + {{/rollBetween() multiattacktoggle 2 20}} + {{#rollBetween() multiattacktoggle 3 20}} + + {{/rollBetween() multiattacktoggle 3 20}} + {{#rollBetween() multiattacktoggle 4 20}} + + {{/rollBetween() multiattacktoggle 4 20}} + {{#rollBetween() multiattacktoggle 5 20}} + + {{/rollBetween() multiattacktoggle 5 20}} + {{#rollBetween() multiattacktoggle 6 20}} + + {{/rollBetween() multiattacktoggle 6 20}} + {{#rollBetween() multiattacktoggle 7 20}} + + {{/rollBetween() multiattacktoggle 7 20}} + {{#rollBetween() multiattacktoggle 8 20}} + + {{/rollBetween() multiattacktoggle 8 20}} + {{#rollBetween() multiattacktoggle 9 20}} + + {{/rollBetween() multiattacktoggle 9 20}} + {{#rollBetween() multiattacktoggle 10 20}} + + {{/rollBetween() multiattacktoggle 10 20}} + {{#rollBetween() multiattacktoggle 11 20}} + + {{/rollBetween() multiattacktoggle 11 20}} + {{#rollBetween() multiattacktoggle 12 20}} + + {{/rollBetween() multiattacktoggle 12 20}} + {{#rollBetween() multiattacktoggle 13 20}} + + {{/rollBetween() multiattacktoggle 13 20}} + {{#rollBetween() multiattacktoggle 14 20}} + + {{/rollBetween() multiattacktoggle 14 20}} + {{#rollBetween() multiattacktoggle 15 20}} + + {{/rollBetween() multiattacktoggle 15 20}} + {{#rollBetween() multiattacktoggle 16 20}} + + {{/rollBetween() multiattacktoggle 16 20}} + {{#rollBetween() multiattacktoggle 17 20}} + + {{/rollBetween() multiattacktoggle 17 20}} + {{#rollBetween() multiattacktoggle 18 20}} + + {{/rollBetween() multiattacktoggle 18 20}} + {{#rollBetween() multiattacktoggle 19 20}} + + {{/rollBetween() multiattacktoggle 19 20}} + {{#rollTotal() multiattacktoggle 20}} + + {{/rollTotal() multiattacktoggle 20}} + {{/multiattacktoggle}} + {{#damage}} + + {{/damage}} + {{#critical}} + {{#rollWasCrit() attack}} + + {{/rollWasCrit() attack}} + {{/critical}} + {{#hitweaponmod}} + + {{/hitweaponmod}} + {{#hiteffect}} + + {{/hiteffect}} + {{#hitaftereffect}} + + {{/hitaftereffect}} + {{#effectweaponmod}} + + {{/effectweaponmod}} + {{#secondaryattack}} + + {{#secondaryrange}} + + {{/secondaryrange}} + {{#secondarytarget}} + + {{/secondarytarget}} + + {{#secondarydamage}} + + {{/secondarydamage}} + {{#rollWasCrit() secondaryattack}} + + {{/rollWasCrit() secondaryattack}} + {{#secondaryhiteffect}} + + {{/secondaryhiteffect}} + {{/secondaryattack}} + {{#tertiaryattack}} + + {{#tertiaryrange}} + + {{/tertiaryrange}} + {{#tertiarytarget}} + + {{/tertiarytarget}} + + {{#tertiarydamage}} + + {{/tertiarydamage}} + {{#rollWasCrit() tertiaryattack}} + + {{/rollWasCrit() tertiaryattack}} + {{#tertiaryhiteffect}} + + {{/tertiaryhiteffect}} + {{/tertiaryattack}} + {{#augmenttoggle}} + {{#rollTotal() augmenttoggle 1}} + + {{#augment1range}} + + {{/augment1range}} + {{#augment1target}} + + {{/augment1target}} + + {{#augment1multitoggle}} + {{#rollBetween() augment1multitoggle 2 9}} + + {{/rollBetween() augment1multitoggle 2 9}} + {{#rollBetween() augment1multitoggle 3 9}} + + {{/rollBetween() augment1multitoggle 3 9}} + {{#rollBetween() augment1multitoggle 4 9}} + + {{/rollBetween() augment1multitoggle 4 9}} + {{#rollBetween() augment1multitoggle 5 9}} + + {{/rollBetween() augment1multitoggle 5 9}} + {{#rollBetween() augment1multitoggle 6 9}} + + {{/rollBetween() augment1multitoggle 6 9}} + {{#rollBetween() augment1multitoggle 7 9}} + + {{/rollBetween() augment1multitoggle 7 9}} + {{#rollBetween() augment1multitoggle 8 9}} + + {{/rollBetween() augment1multitoggle 8 9}} + {{#rollTotal() augment1multitoggle 9}} + + 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augment2multitoggle 8 9}} + + {{/rollBetween() augment2multitoggle 8 9}} + {{#rollTotal() augment2multitoggle 9}} + + {{/rollTotal() augment2multitoggle 9}} + {{/augment2multitoggle}} + {{#augment2damage}} + + {{/augment2damage}} + {{#rollWasCrit() augment2attack}} + + {{/rollWasCrit() augment2attack}} + {{#augment2hiteffect}} + + {{/augment2hiteffect}} + {{/rollTotal() augmenttoggle 2}} + {{#rollTotal() augmenttoggle 4}} + + {{#augment4range}} + + {{/augment4range}} + {{#augment4target}} + + {{/augment4target}} + + {{#augment4multitoggle}} + {{#rollBetween() augment4multitoggle 2 9}} + + {{/rollBetween() augment4multitoggle 2 9}} + {{#rollBetween() augment4multitoggle 3 9}} + + {{/rollBetween() augment4multitoggle 3 9}} + {{#rollBetween() augment4multitoggle 4 9}} + + {{/rollBetween() augment4multitoggle 4 9}} + {{#rollBetween() augment4multitoggle 5 9}} + + {{/rollBetween() augment4multitoggle 5 9}} + {{#rollBetween() augment4multitoggle 6 9}} + + {{/rollBetween() augment4multitoggle 6 9}} + {{#rollBetween() augment4multitoggle 7 9}} + + {{/rollBetween() augment4multitoggle 7 9}} + {{#rollBetween() augment4multitoggle 8 9}} + + {{/rollBetween() augment4multitoggle 8 9}} + {{#rollTotal() augment4multitoggle 9}} + + {{/rollTotal() augment4multitoggle 9}} + {{/augment4multitoggle}} + {{#augment4damage}} + + {{/augment4damage}} + {{#rollWasCrit() augment4attack}} + + {{/rollWasCrit() augment4attack}} + {{#augment4hiteffect}} + + {{/augment4hiteffect}} + {{/rollTotal() augmenttoggle 4}} + {{#rollTotal() augmenttoggle 6}} + + {{#augment6range}} + + {{/augment6range}} + {{#augment6target}} + + {{/augment6target}} + + {{#augment6multitoggle}} + {{#rollBetween() augment6multitoggle 2 9}} + + {{/rollBetween() augment6multitoggle 2 9}} + {{#rollBetween() augment6multitoggle 3 9}} + + {{/rollBetween() augment6multitoggle 3 9}} + {{#rollBetween() augment6multitoggle 4 9}} + + {{/rollBetween() augment6multitoggle 4 9}} + {{#rollBetween() augment6multitoggle 5 9}} + + {{/rollBetween() augment6multitoggle 5 9}} + {{#rollBetween() augment6multitoggle 6 9}} + + {{/rollBetween() augment6multitoggle 6 9}} + {{#rollBetween() augment6multitoggle 7 9}} + + {{/rollBetween() augment6multitoggle 7 9}} + {{#rollBetween() augment6multitoggle 8 9}} + + {{/rollBetween() augment6multitoggle 8 9}} + {{#rollTotal() augment6multitoggle 9}} + + {{/rollTotal() augment6multitoggle 9}} + {{/augment6multitoggle}} + {{#augment6damage}} + + {{/augment6damage}} + {{#rollWasCrit() augment6attack}} + + {{/rollWasCrit() augment6attack}} + {{#augment6hiteffect}} + + {{/augment6hiteffect}} + {{/rollTotal() augmenttoggle 6}} + {{/augmenttoggle}} + {{#classmodifier}} + + {{/classmodifier}} + {{#miss}} + + {{/miss}} + {{#effect}} + + {{/effect}} + {{#firstfailedsave}} + + {{/firstfailedsave}} + {{#secondfailedsave}} + + {{/secondfailedsave}} + {{#eachfailedsave}} + + {{/eachfailedsave}} + {{#aftereffect}} + + {{/aftereffect}} + {{#sustainminor}} + + {{/sustainminor}} + {{#sustainstandard}} + + {{/sustainstandard}} + {{#movetechnique}} + + + {{#mttarget}} + + {{/mttarget}} + {{#mteffect}} + + {{/mteffect}} + {{/movetechnique}} + {{#special}} + + {{/special}} + {{#initiative}} + + {{/initiative}} + {{#ability}} + + {{/ability}} + {{#skill}} + + {{/skill}} + {{#allprops() atwill encounter daily item other monster emote name class level type keywords attacktechnique action range requirement trigger beforespecial beforeeffect target primarytarget attackweaponmod attack multiattacktoggle multiattack2 multiattack3 multiattack4 multiattack5 multiattack6 multiattack7 multiattack8 multiattack9 multiattack10 multiattack11 multiattack12 multiattack13 multiattack14 multiattack15 multiattack16 multiattack17 multiattack18 multiattack19 multiattack20 damage critical hitweaponmod hiteffect hitaftereffect effectweaponmod secondaryrange secondarytarget secondaryattack secondarydamage secondarycritical secondaryhiteffect tertiaryrange tertiarytarget tertiaryattack tertiarydamage tertiarycritical tertiaryhiteffect augmenttoggle augment1range augment1target augment1attack augment1multitoggle augment1multiattack2 augment1multiattack3 augment1multiattack4 augment1multiattack5 augment1multiattack6 augment1multiattack7 augment1multiattack8 augment1multiattack9 augment1damage augment1critical augment1hiteffect augment2range augment2target augment2attack augment2multitoggle augment2multiattack2 augment2multiattack3 augment2multiattack4 augment2multiattack5 augment2multiattack6 augment2multiattack7 augment2multiattack8 augment2multiattack9 augment2damage augment2critical augment2hiteffect augment4range augment4target augment4attack augment4multitoggle augment4multiattack2 augment4multiattack3 augment4multiattack4 augment4multiattack5 augment4multiattack6 augment4multiattack7 augment4multiattack8 augment4multiattack9 augment4damage augment4critical augment4hiteffect augment6range augment6target augment6attack augment6multitoggle augment6multiattack2 augment6multiattack3 augment6multiattack4 augment6multiattack5 augment6multiattack6 augment6multiattack7 augment6multiattack8 augment6multiattack9 augment6damage augment6critical augment6hiteffect classmodifier miss effect firstfailedsave secondfailedsave eachfailedsave aftereffect sustainminor sustainstandard movetechnique mttype mtrange mttarget mteffect special initiative ability skill}} + + {{/allprops() atwill encounter daily item other monster emote name class level type keywords attacktechnique action range requirement trigger beforespecial beforeeffect target primarytarget attackweaponmod attack multiattacktoggle multiattack2 multiattack3 multiattack4 multiattack5 multiattack6 multiattack7 multiattack8 multiattack9 multiattack10 multiattack11 multiattack12 multiattack13 multiattack14 multiattack15 multiattack16 multiattack17 multiattack18 multiattack19 multiattack20 damage critical hitweaponmod hiteffect hitaftereffect effectweaponmod secondaryrange secondarytarget secondaryattack secondarydamage secondarycritical secondaryhiteffect tertiaryrange tertiarytarget tertiaryattack tertiarydamage tertiarycritical tertiaryhiteffect augmenttoggle augment1range augment1target augment1attack augment1multitoggle augment1multiattack2 augment1multiattack3 augment1multiattack4 augment1multiattack5 augment1multiattack6 augment1multiattack7 augment1multiattack8 augment1multiattack9 augment1damage augment1critical augment1hiteffect augment2range augment2target augment2attack augment2multitoggle augment2multiattack2 augment2multiattack3 augment2multiattack4 augment2multiattack5 augment2multiattack6 augment2multiattack7 augment2multiattack8 augment2multiattack9 augment2damage augment2critical augment2hiteffect augment4range augment4target augment4attack augment4multitoggle augment4multiattack2 augment4multiattack3 augment4multiattack4 augment4multiattack5 augment4multiattack6 augment4multiattack7 augment4multiattack8 augment4multiattack9 augment4damage augment4critical augment4hiteffect augment6range augment6target augment6attack augment6multitoggle augment6multiattack2 augment6multiattack3 augment6multiattack4 augment6multiattack5 augment6multiattack6 augment6multiattack7 augment6multiattack8 augment6multiattack9 augment6damage augment6critical augment6hiteffect classmodifier miss effect firstfailedsave secondfailedsave eachfailedsave aftereffect sustainminor sustainstandard movetechnique mttype mtrange mttarget mteffect special initiative ability skill}} +
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+ On Hit: {{hiteffect}} +
+ Aftereffect: {{hitaftereffect}} +
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+ Secondary Attack +
+ Range: {{secondaryrange}} +
+ Target: {{secondarytarget}} +
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+ Tertiary Attack +
+ Range: {{tertiaryrange}} +
+ Target: {{tertiarytarget}} +
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+ Damage: {{tertiarydamage}} +
+ Critical: {{tertiarycritical}} +
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+ Augment 1 +
+ Range: {{augment1range}} +
+ Target: {{augment1target}} +
+ Attack: {{augment1attack}} +
+ Attack 2: {{augment1multiattack2}} +
+ Attack 3: {{augment1multiattack3}} +
+ Attack 4: {{augment1multiattack4}} +
+ Attack 5: {{augment1multiattack5}} +
+ Attack 6: {{augment1multiattack6}} +
+ Attack 7: {{augment1multiattack7}} +
+ Attack 8: {{augment1multiattack8}} +
+ Attack 9: {{augment1multiattack9}} +
+ Damage: {{augment1damage}} +
+ Critical: {{augment1critical}} +
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+ Augment 2 +
+ Range: {{augment2range}} +
+ Target: {{augment2target}} +
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+ Attack 7: {{augment2multiattack7}} +
+ Attack 8: {{augment2multiattack8}} +
+ Attack 9: {{augment2multiattack9}} +
+ Damage: {{augment2damage}} +
+ Critical: {{augment2critical}} +
+ On Hit: {{augment2hiteffect}} +
+ Augment 4 +
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+ Attack 8: {{augment4multiattack8}} +
+ Attack 9: {{augment4multiattack9}} +
+ Damage: {{augment4damage}} +
+ Critical: {{augment4critical}} +
+ On Hit: {{augment4hiteffect}} +
+ Augment 6 +
+ Range: {{augment6range}} +
+ Target: {{augment6target}} +
+ Attack: {{augment6attack}} +
+ Attack 2: {{augment6multiattack2}} +
+ Attack 3: {{augment6multiattack3}} +
+ Attack 4: {{augment6multiattack4}} +
+ Attack 5: {{augment6multiattack5}} +
+ Attack 6: {{augment6multiattack6}} +
+ Attack 7: {{augment6multiattack7}} +
+ Attack 8: {{augment6multiattack8}} +
+ Attack 9: {{augment6multiattack9}} +
+ Damage: {{augment6damage}} +
+ Critical: {{augment6critical}} +
+ On Hit: {{augment6hiteffect}} +
+ {{classmodifier}} +
+ Miss: {{miss}} +
+ Effect: {{effect}} +
+ First Failed Save: {{firstfailedsave}} +
+ Second Failed Save: {{secondfailedsave}} +
+ Each Failed Save: {{eachfailedsave}} +
+ Aftereffect: {{aftereffect}} +
+ Sustain Minor: {{sustainminor}} +
+ Sustain Standard: {{sustainstandard}} +
+ Move Technique: {{movetechnique}} +
+ {{mttype}} {{mtrange}} +
+ Target: {{mttarget}} +
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+ Roll: {{skill}} +
{{key}} {{value}}
+
diff --git a/D&D_4E/sheet.json b/D&D_4E/sheet.json index ee33650fc3..1a885b9b45 100644 --- a/D&D_4E/sheet.json +++ b/D&D_4E/sheet.json @@ -1,8 +1,8 @@ { "html": "D&D_4E.html", "css": "D&D_4E.css", - "authors": "Alex L., Ville S.", + "authors": "Alex L., Ville S., Wesley L. (Wes on Roll20.net)", "preview": "D&D_4E.png", - "roll20userid": "71687", - "instructions": "# D&D 4E classic character sheet\r## Useful Attributes\r\r* level\r* halflevel\r\r* hp\r* hp-bloodied\r* surge-value\r* surges\r* tmp-hp\r\r* initiative\r* speed\r* action-points\r\r* ac\r* fort\r* ref\r* will\r\r**ability scores**\r\r* strength\r* constitution\r* dexterity\r* intelligence\r* wisdom\r*charisma\r* [ability]-mod\r* [ability]-mod-level *modifier with half level*\r\r* passive-insight\r* passive-perception\r\r**skills**\r\r* acrobatics\r* arcana\r* athletics\r* bluff\r* diplomacy\r* dungeoneering\r* endurance\r* heal\r* history\r* insight\r* intimidate\r* nature\r* perception\r* religion\r* stealth\r* streetwise\r* thievery" -} \ No newline at end of file + "roll20userid": "71687, 405463", + "instructions": "# D&D 4E classic character sheet\r## Useful Attributes\r\r* level\r* halflevel\r\r* hp\r* hp-bloodied\r* surge-value\r* surges\r* tmp-hp\r\r* initiative\r* speed\r* action-points\r\r* ac\r* fort\r* ref\r* will\r\r**ability scores**\r\r* strength\r* constitution\r* dexterity\r* intelligence\r* wisdom\r*charisma\r* [ability]-mod\r* [ability]-mod-level *modifier with half level*\r\r* passive-insight\r* passive-perception\r\r**skills**\r\r* acrobatics\r* arcana\r* athletics\r* bluff\r* diplomacy\r* dungeoneering\r* endurance\r* heal\r* history\r* insight\r* intimidate\r* nature\r* perception\r* religion\r* stealth\r* streetwise\r* thievery\r\r More information on the Roll20 Wiki: https://wiki.roll20.net/DnD4e_Character_Sheet" +} diff --git a/D&D_5e_Shaped/D&D5e.jpg b/D&D_5e_Shaped/D&D5e.jpg index 22c2838f45..54f04ff2fb 100644 Binary files a/D&D_5e_Shaped/D&D5e.jpg and b/D&D_5e_Shaped/D&D5e.jpg differ diff --git a/D&D_5e_Shaped/D&D_5e.css b/D&D_5e_Shaped/D&D_5e.css index 603d171509..94284e977a 100644 --- a/D&D_5e_Shaped/D&D_5e.css +++ b/D&D_5e_Shaped/D&D_5e.css @@ -1,4068 +1 @@ -*, .sheet-rolltemplate-5eDefault * { - box-sizing: border-box; -} -.sheet-overall-wrapper { - min-width: 834px; -} -button[type=roll] { - background-color: #2C608C; - border-radius: 4px; - border: 1px solid; - border-color: #265379; - color: white; - background-image: linear-gradient(rgba(255,255,255,.3), rgba(255,255,255,0)); - text-shadow: 0 1px 1px rgba(0,0,0,0.75); -} - -button[type=roll]:before, -button[type=roll] span { - vertical-align: middle; -} - -ul, ol { - margin: 0 0 0 15px; -} - -li { - line-height: 100%; -} - -.itemcontrol { - z-index: 101; -} - -.sheet-float-right, -.sheet-rolltemplate-5eDefault .sheet-float-right { - float: right; -} - -.sheet-pad-l-sm { - padding-left: 2px; -} -.sheet-pad-r-sm { - padding-right: 2px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-sm { - padding-left: 2px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-sm { - padding-right: 2px !important; -} -.sheet-pad-md { - padding: 5px; -} -.sheet-pad-l-md { - padding-left: 5px; -} -.sheet-pad-r-md { - padding-right: 5px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-md { - padding-left: 5px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-md { - padding-right: 5px !important; -} -.sheet-pad-b-sm { - padding-bottom: 2px; -} -.sheet-pad-b-md { - padding-bottom: 5px; -} -.sheet-pad-l-lg { - padding-left: 10px; -} -.sheet-pad-r-lg { - padding-right: 10px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-lg { - padding-left: 10px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-lg { - padding-right: 10px !important; -} -.sheet-pad-l-xl { - padding-left: 20px; -} -.sheet-pad-r-xl { - padding-right: 20px; -} -.sheet-rolltemplate-5eDefault .sheet-pad-l-xl { - padding-left: 20px !important; -} -.sheet-rolltemplate-5eDefault .sheet-pad-r-xl { - padding-right: 20px !important; -} -.sheet-pad-t-sm { - padding-top: 2px; -} -.sheet-pad-t-md { - padding-top: 5px; -} -.sheet-pad-t-seven { - padding-top: 7px; -} -.sheet-pad-t-lg { - padding-top: 10px; -} -.sheet-pad-t-twelve { - padding-top: 12px; -} -.sheet-pad-t-xl { - padding-top: 15px; -} - -.sheet-mar-t-sm { - margin-top: 2px; -} -.sheet-mar-t-md, -.sheet-rolltemplate-5eDefault .sheet-mar-t-md { - margin-top: 5px; -} -.sheet-mar-t-nine { - margin-top: 9px; -} -.sheet-mar-t-lg { - margin-top: 10px; -} -.sheet-mar-b-sm { - margin-bottom: 2px; -} -.sheet-mar-b-md { - margin-bottom: 5px; -} - -.sheet-rolltemplate-5eDefault .sheet-smaller-letter-spacing { - letter-spacing: -.04em !important; -} -.charsheet { - padding: 0 3px 3px !important; - margin-top: -13px; - background: url('http://i.imgur.com/RggDtsN.png'); -} - -input.sheet-tab-is-npc:checked ~ div .sheet-npc-version, -input.sheet-tab-is-npc:not(:checked) ~ div .sheet-pc-version, -input.sheet-tab-is-npc:checked ~ .sheet-npc-version, -input.sheet-tab-is-npc:not(:checked) ~ .sheet-pc-version { - display: block; -} - -input.sheet-tab-is-npc:checked ~ div .sheet-npc-version-inline-block, -input.sheet-tab-is-npc:not(:checked) ~ div .sheet-pc-version-inline-block, -input.sheet-tab-is-npc:checked ~ .sheet-npc-version-inline-block, -input.sheet-tab-is-npc:not(:checked) ~ .sheet-pc-version-inline-block { - display: inline-block; -} -input.sheet-tab-is-npc:checked ~ .sheet-tab-is-old-npc.sheet-npc-version-inline-block, -input.sheet-tab-is-npc:checked ~ div .sheet-tab-is-old-npc.sheet-npc-version-inline-block { - display: inline-block; -} - - -div.sheet-overall-wrapper [class *= "sheet-pc-version"], -div.sheet-overall-wrapper [class *= "sheet-npc-version"] { - display: none; -} - - -.sheet-small-note { - text-align: center; - font-family: Arial; - font-size: 10px; - line-height: 100%; -} - -.sheet-wrap-box { - border: 1px solid black; - background-color: white; - border-radius: 5px; - padding: 1px; -} - -[class*="sheet-checkbox-label"] { - cursor: pointer; - white-space: nowrap; - margin-bottom: 0; - padding-right: 0; - line-height: 100%; - font-weight: normal; -} - -.sheet-checkbox-label-sm { - font-size: 75%; - height: 10px; -} -.sheet-checkbox-label-md { - font-size: 85%; - } - -.sheet-checkbox-label-sm input[type=checkbox] { - -webkit-transform: scale(.6); /* Safari and Chrome */ - transform: scale(.6); - height: 10px; - margin-top: -1px; -} -.sheet-checkbox-label-md input[type=checkbox] { - -webkit-transform: scale(.7); /* Safari and Chrome */ - transform: scale(.7); - margin-top: -1px; -} - -/**Tooltips**/ -.sheet-tooltip-position-wrapper, -.sheet-rolltemplate-5eDefault .sheet-tooltip-position-wrapper { - position: absolute; - top: 1px; - right: 1px; - z-index: 99; -} -.sheet-tooltip, -.sheet-rolltemplate-5eDefault .sheet-tooltip { - position: relative; -} -.sheet-tooltip-toggle-text, -.sheet-rolltemplate-5eDefault .sheet-tooltip-toggle-text { - border-radius: 50%; - line-height: 100%; - font-size: 77%; - height: 10px; - width: 10px; - background-color: black; - color: white; - padding: 1px 2px; - font-weight: bold; -} -.sheet-tooltip [class*="sheet-tooltip-content"], -.sheet-rolltemplate-5eDefault .sheet-tooltip [class*="sheet-tooltip-content"] { - z-index: 99; - position: absolute; - color: #FFFFFF; - background-color: #000000; - padding: 4px; - visibility: hidden; - border-bottom-right-radius: 4px; - border-bottom-left-radius: 4px; - opacity: 0.9; - width: 260px; - margin-top: -15px; - text-align: left; -} -.sheet-tooltip .sheet-tooltip-small, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-small { - width: 80px; -} -.sheet-tooltip .sheet-tooltip-content-left, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-left { - right: 100%; - margin-right: 12px; - border-top-left-radius: 4px; -} -.sheet-tooltip .sheet-tooltip-content-right, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-right { - left: 100%; - margin-left: 12px; - border-top-right-radius: 4px; -} -.sheet-tooltip [class*="sheet-tooltip-content"]:after, -.sheet-rolltemplate-5eDefault .sheet-tooltip [class*="sheet-tooltip-content"]:after { - content: ''; - position: absolute; - top: 9px; - margin-top: -8px; - border-top: 8px solid transparent; - border-bottom: 8px solid transparent; -} -.sheet-tooltip .sheet-tooltip-content-left:after, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-left:after { - right: -8px; - border-left: 8px solid #000000; -} -.sheet-tooltip .sheet-tooltip-content-right:after, -.sheet-rolltemplate-5eDefault .sheet-tooltip .sheet-tooltip-content-right:after { - left: -8px; - border-right: 8px solid #000000; -} -.sheet-tooltip:hover [class*="sheet-tooltip-content"], -.sheet-tooltip:focus [class*="sheet-tooltip-content"], -.sheet-rolltemplate-5eDefault .sheet-tooltip:hover [class*="sheet-tooltip-content"], -.sheet-rolltemplate-5eDefault .sheet-tooltip:focus [class*="sheet-tooltip-content"] { - visibility: visible; - z-index: 999; -} - - - -.sheet-dnd-image-wrapper img { - display: block; - max-height: 37px; -} - -.sheet-character-name { - border-top-width: 1px !important; - border-left-width: 1px !important; - border-top-left-radius: 5px !important; - border-bottom-left-radius: 5px !important; - border: 1px solid black; - font-size: 140%; - font-weight: bold; -} - -.sheet-header-info input[type=text], -.sheet-header-info input[type=number] { - margin-top: 5px; - margin-bottom: 0 !important; - padding: 2px 2px 0 2px; -} - - -.sheet-ability-score-wrapper { - position: relative; - height: 63px; - margin-bottom: 12px; -} -.sheet-ability-name { - font-size: 9px; - text-transform: uppercase; - line-height: 100%; - font-weight: bold; - margin-top: 3px; - margin-bottom: 5px; -} -.sheet-ability-modifier { - font-weight: bold; - font-size: 17px; -} -.sheet-ability-score-wrapper .sheet-ability-score { - position: absolute; - margin-right: auto; - margin-left: auto; - left: 0; - right: 0; - bottom: -10px; - padding: 5px; - border: 1px solid black; - border-radius: 50%; - width: 40px !important; - font-size: 11px; - background-color: white; -} - -.sheet-spell-slots-points input[type=number] { - font-size: 10px; - padding: 1px; -} - -.sheet-quick-attacks input { - font-size: 80%; -} - -.sheet-save-check button[type=roll], -.sheet-skills button[type=roll], -.sheet-hit-dice button[type=roll], -.sheet-initiative button[type=roll], -.sheet-death-save button[type=roll], -.sheet-quick-attacks button[type=roll] { - font-size: 12px; - padding: 1px 2px; - margin-left: 0; - margin-right: 0; - line-height: 100%; -} - -.sheet-save-check input[type=checkbox] { - -webkit-transform: scale(.8); /* Safari and Chrome */ - transform: scale(.8); - margin-left: -1px; -} - -.sheet-hit-dice button[type=roll] span { - font-size: 11px; -} - -.sheet-npc-hd-note { - font-size: 9px; - padding: 0; -} - -.sheet-inline { - display: inline; -} -.sheet-inline-block { - display: inline-block; -} - -.sheet-rolltemplate-5eDefault .sheet-relative, -.sheet-relative { - position: relative; -} -.sheet-absolute { - position: absolute; - top: 0; -} -.sheet-jack-of-all-trades { - position: absolute; - top: -1px; - right: 0; -} -.sheet-skill-select-wrapper select { - height: 19px; -} -.sheet-skills select { - line-height: 100%; - padding: 0; - font-size: 9px; - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; -} -select.sheet-select-no-arrow { - line-height: 100%; - padding-right: 2px; - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; -} - -.sheet-skills select.sheet-skills-attribute-selector { - font-size: 9px; - height: 11px; - width: 25px !important; - border-bottom: 0; - color: #909090; - position: relative; - z-index: 2; - background: transparent; -} - -.sheet-skills-attribute-selector-wrapper { - display: inline-block; - position: relative; -} -.sheet-skills-attribute-selector-wrapper:before, -.sheet-skills-attribute-selector-wrapper:after { - position: absolute; - color: #909090; - top: 0; -} -.sheet-skills-attribute-selector-wrapper:before { - content: "("; -} -.sheet-skills-attribute-selector-wrapper:after { - content: ")"; - right: 1px; -} - -input[type=number].sheet-no-spin::-webkit-outer-spin-button, -input[type=number].sheet-no-spin::-webkit-inner-spin-button, -input[disabled]::-webkit-inner-spin-button, -input[disabled]::-webkit-outer-spin-button { - -webkit-appearance: none; - margin: 0; -} - -input[disabled], -input[type=number].sheet-no-spin { - -moz-appearance: textfield; -} - -/**shield**/ -.sheet-shield { - position: relative; - z-index: 10; - width: 52px; - height: 53px; - padding-right: 2px; - margin-left: auto; - margin-right: auto; -} -.sheet-shield:before { - position: absolute; - z-index: -1; - top: 3px; - left: -1px; - line-height: 51px; - content: "b"; - font-family: "Pictos Three"; - font-size: 72px; - color: white; - text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; -} -.sheet-shield input[type=number] { - width: 93% !important; - border-bottom-left-radius: 5px; - border-bottom-right-radius: 5px; -} - -.sheet-bold, -.sheet-save-total, -.sheet-check-total, -.sheet-skill-total { - font-weight: bold; -} - -.sheet-shield input[type=number], -.sheet-initiative input[type=number].sheet-initiative-total, -.sheet-speed input, -.sheet-heart input[type=number].sheet-heart-hp-current, -.sheet-heart input[type=number].sheet-heart-hp-max { - font-weight: bold; - font-size: 14px; -} - -.sheet-shield .sheet-wrap-box-title { - margin-top: 1px; -} - -.sheet-shield:hover .sheet-shield-note { - display: block; -} -.sheet-shield-note { - display: none; - position: absolute; - top: -3px; - left: 0; -} -.sheet-shield-note input[type=text] { - font-size: 67%; - width: 85% !important; - height: 12px; - line-height: 60%; - padding: 0; - border-bottom-left-radius: 3px; - border-bottom-right-radius: 3px; -} -.sheet-col-speed-wrapper { - width: 130%; - margin-left: -30%; -} - -.sheet-wrap-box-label { - font-size: 80%; - text-transform: uppercase; - line-height: 100%; - font-weight: bold; - margin-top: 1px; -} -.sheet-wrap-box-title { - font-size: 9px; - text-transform: uppercase; - line-height: 100%; - font-weight: bold; - margin: 5px 0 1px 0; -} - - -.sheet-heart { - position: relative; - z-index: 9; - width: 116px; - height: 100px; - margin-top: 2px; - margin-left: auto; - margin-right: auto; - overflow: hidden; -} -.sheet-heart:before { - position: absolute; - z-index: -1; - top: 0; - left: 0; - line-height: 79px; - height: 97px; - content: "k"; - font-family: "Pictos"; - font-size: 130px; - color: white; - text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; -} - -.sheet-heart .sheet-first-row { - margin-top: 4px; -} - -.sheet-heart input[type=number] { - border-top-left-radius: 7px; - border-top-right-radius: 7px; - padding: 1px; - background-color: transparent; -} - -.sheet-initiative .sheet-wrap-box-title { - font-size: 8px; -} -input[type=number].sheet-initiative-bonus { - font-size: 70%; - padding: 0; - line-height: 100%; -} - -.sheet-proficiency-bonus input[type=number], -.sheet-exhaustion input[type=number] { - margin-bottom: 0 !important; - padding: 0; -} - -/* Inspiration button Settings */ -.sheet-checkbox-label { - cursor: pointer; - width: auto; - display: inline-block; - font-weight: normal; - font-size: 100%; - line-height: 100%; - padding-right: 0; - margin-bottom: 0; -} -.sheet-checkbox-label [type="checkbox"] { - display: none; -} -.sheet-checkbox-label [type="checkbox"] + span { - display: inline-block; - padding: 1px; - text-align: center; - font-weight: bold; - border-radius: 4px; -} - -.sheet-inspiration .sheet-checkbox-label { - width: 100%; -} - -.sheet-inspiration .sheet-checkbox-label [type="checkbox"] + span { - width: 100%; - background-color: #8c6075; - color: white; -} -.sheet-inspiration .sheet-checkbox-label [type="checkbox"] + span::before { - content: "No"; -} -.sheet-inspiration .sheet-checkbox-label [type="checkbox"]:checked + span { - background-color: #879a6a; -} -.sheet-inspiration .sheet-checkbox-label [type="checkbox"]:checked + span::before { - content: "Yes"; -} - -.sheet-death-save button[type=roll] { - height: 32px; - margin: 0; -} - -.sheet-death-save .sheet-checkbox-label [type="checkbox"] + span { - border: 1px solid; - width: 14px; - padding: 0 3px; - margin: 1px 0 1px 1px; -} -.sheet-death-save .sheet-checkbox-label [type="checkbox"] + span::before { - content: "?"; - border-color: black; - font-size: 80%; -} -.sheet-death-succeed .sheet-checkbox-label [type="checkbox"]:checked + span { - background-color: #879a6a; - border-color: #879a6a; - color: white; -} -.sheet-death-succeed .sheet-checkbox-label [type="checkbox"]:checked + span::before { - content: "+"; -} -.sheet-death-fail .sheet-checkbox-label [type="checkbox"]:checked + span { - background-color: #8c6075; - border-color: #8c6075; - color: white; -} -.sheet-death-fail .sheet-checkbox-label [type="checkbox"]:checked + span::before { - content: "x"; - margin-left: -1px; -} - -/* END Inspiration button Settings */ - -.sheet-resistances-immunities textarea { - width: 100%; - height: 22px; - font-size: 90%; - line-height: 100%; - padding: 0 2px; -} - -.sheet-resistances-immunities .sheet-small-label { - margin-bottom: 5px; -} -.sheet-npc-traits textarea { - width: 100%; - font-size: 80%; - line-height: 100%; - margin-bottom: 0; - margin-bottom: 0; -} - -.sheet-rolltemplate-5eDefault { - margin-left: -4px; - margin-right: -2px -} - -.sheet-rolltemplate-5eDefault .sheet-rt-card { - margin-right: 10px; - background-color:#FFFFFF; - font-size: 11px; - - border-radius: 5px; - - border: black 1px solid; - padding: 4px 0 2px; - - box-sizing: border-box; -} - -/* Generic header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header { - text-align: center; - position: relative; - color: #fff; - margin: 0 -10px 4px -10px; - padding: 4px; - background-color: #5c5c5c; - background-image: linear-gradient(rgba(255,255,255,.3), rgba(255,255,255,0)); - - box-shadow: 0 2px 0 rgba(0,0,0,.3); -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header .inlinerollresult { - background: transparent; - border: none; - padding: 0; - font-weight: normal; - font-size: 1em; -} - -.sheet-rolltemplate-5eDefault .inlinerollresult { - padding: 0 2px; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header:before, -.sheet-rolltemplate-5eDefault .sheet-rt-header:after { - content: ''; - position: absolute; - border-style: solid; - border-color: transparent; - bottom: -10px; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header:before { - border-width: 0 10px 10px 0; - border-right-color: #222; - left: 0; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header:after { - border-width: 0 0 10px 10px; - border-left-color: #222; - right: 0; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-title { - font-size: 1.5em; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-subheader { - line-height: 120%; -} - -/* Melee header*/ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-attack, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-weapon, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-action { - background-color: #2C5D28; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-attack:before, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-weapon:before, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-action:before { - border-right-color: #375035; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-attack:after, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-weapon:after, -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-action:before { - border-left-color: #375035; -} - -/* Spell header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-spell { - background-color: #45285D; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-spell:before { - border-right-color: #443550; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-spell:after { - border-left-color: #443550; -} - -/* Ability check header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-ability{ - background-color: #28595D; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-ability:before { - border-right-color: #354E50; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-ability:after { - border-left-color: #354E50; -} - -/* Saving throw header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-save{ - background-color: #5D2828; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-save:before { - border-right-color: #503535; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-save:after { - border-left-color: #503535; -} - -/* Death Save header */ -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-deathsave{ - background-color: #240F0F; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-deathsave:before { - border-right-color: #1F1414; -} - -.sheet-rolltemplate-5eDefault .sheet-rt-header.sheet-deathsave:after { - border-left-color: #1F1414; -} - - -.sheet-rolltemplate-5eDefault .sheet-row:nth-child(even) { - - background-color: #E9EDEE; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-key, -.sheet-rolltemplate-5eDefault .sheet-rt-key-wide { - font-weight: bold; - font-family: Arial, Helvetica, sans-serif; - font-size: 1.1em; - - -moz-text-decoration-color: #D64541; - text-decoration-color: #D64541; - - max-width: 120px; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-key { - max-width: 120px; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-value { - box-sizing: border-box; -} - -.sheet-rolltemplate-5eDefault .sheet-main-content .sheet-row:not(:first-child) { - margin-top: 2px; -} - -.sheet-rolltemplate-5eDefault .sheet-main-content hr.sheet-roll { - width: 80%; - margin-left: auto; - margin-right: auto; - - color: #D64541; - background-color: #D64541; - height: 1px; -} - - -.sheet-rolltemplate-5eDefault .sheet-rt-emote { - font-style: italic; - font-size: 11px; - font-family: Arial; - text-align: center; - - border: green 1px dashed; - border-radius: 5px; - - padding: 0px 5px; - margin: 0px 5px 5px 5px; - -} - -/*** ROLL TEMPLATE STYLING ENDS HERE **/ - -/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ -div[class^="repcontrol"] { - margin-bottom: 5px; -} - -div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { - display: inline-block!important; - visibility: hidden; -} - -/* player/npc button Settings */ - - div.sheet-npc { - display: none; -} - -input.sheet-tab-is-old-npc:checked ~ div.sheet-npc -{ - display: block; -} - -input.sheet-tab-is-npc, -span.sheet-tab-is-npc { - width: 50px; - height: 16px; -} - -span.sheet-tab-is-npc::before { - content: "Player"; -} - -span.sheet-tab-is-npc { - font-size: 10px !important; - - background-color: #65763c; - margin-left: -50px; -} - -input.sheet-tab-is-npc:checked + span.sheet-tab-is-npc { - background-color: #93537c; -} - -.sheet-english, -.sheet-german { - display: none; -} - -input[value=English]:checked ~ span span.sheet-english, -input[value=German]:checked ~ span span.sheet-german, -input[value=Spanish]:checked ~ span span.sheet-spanish, -input[value=English]:checked ~ div span.sheet-english, -input[value=German]:checked ~ div span.sheet-german, -input[value=Spanish]:checked ~ div span.sheet-spanish { - display: inline; -} - -input[value=English]:checked ~ span div.sheet-english, -input[value=German]:checked ~ span div.sheet-german, -input[value=Spanish]:checked ~ span div.sheet-spanish, -input[value=English]:checked ~ div div.sheet-english, -input[value=German]:checked ~ div div.sheet-german, -input[value=Spanish]:checked ~ div div.sheet-spanish, - -{ - display: block; -} - -input.sheet-tab-language, -span.sheet-tab-language { - width: 16px; - height: 11px; -} -span.sheet-tab-language { - margin-left: 2px; - margin-right: -16px; - opacity: 0.4; - background-repeat: no-repeat; -} - -span.sheet-tab-language.sheet-english { - background: url('http://i.imgur.com/TniJIqt.png'); -} -span.sheet-tab-language.sheet-german { - background: url('http://i.imgur.com/xUhfiqu.png'); -} -span.sheet-tab-language.sheet-spanish { - background: url('http://i.imgur.com/UcndHqG.png'); -} - -input.sheet-tab-language:checked + span.sheet-tab-language { - opacity: 1; -} - - - - -/***/ - -input.sheet-tab-is-old-npc, -span.sheet-tab-is-old-npc { - width: 120px; - height: 16px; -} - -input.sheet-tab-is-npc:checked + span.sheet-tab-is-npc::before { - content: "NPC" -} - -span.sheet-tab-is-old-npc::before { - content: "Old NPC Sheet Hidden"; -} - -span.sheet-tab-is-old-npc { - font-size: 9px !important; - background-color: #93537c; - margin-left: -120px; -} - -input.sheet-tab-is-old-npc:checked + span.sheet-tab-is-old-npc { - background-color: #65763c; -} - -input.sheet-tab-is-old-npc:checked + span.sheet-tab-is-old-npc::before { - content: "Old NPC Sheet Shown" -} - -/* END player/npc button Settings */ - - -/* Main Sheet Tabs */ -div.sheet-overall-wrapper div[class^="sheet-section"] { - display: none !important; -} - -input.sheet-tab-page-core:checked ~ div.sheet-section-core, -input.sheet-tab-page-background:checked ~ div.sheet-section-background, -input.sheet-tab-page-class:checked ~ div.sheet-section-class, -input.sheet-tab-page-weapons:checked ~ div.sheet-section-weapons, -input.sheet-tab-page-actions:checked ~ div.sheet-section-actions, -input.sheet-tab-page-spellbook:checked ~ div.sheet-section-spellbook, -input.sheet-tab-page-armor:checked ~ div.sheet-section-armor, -input.sheet-tab-page-inventory:checked ~ div.sheet-section-inventory, -input.sheet-tab-page-settings:checked ~ div.sheet-section-settings { - display: block !important; -} - -input.sheet-tab-page98:checked ~ div[class^="sheet-section"]:not(.sheet-pc-version) { - display: block !important; -} -input.sheet-tab-page99:checked ~ div[class^="sheet-section"]:not(.sheet-npc-version) { - display: block !important; -} - - -input[class*="sheet-tab"] { - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; -} - -span[class*="sheet-tab"] { - display: inline-block; - position: relative; - font-size: 13px; - color: white; - cursor: pointer; - font-weight: bold; - text-align: center; - border-radius: 4px; -} - -input[class*="sheet-tab-page"], -span[class*="sheet-tab-page"] { - width: 82px; - height: 18px; - vertical-align: top; -} - -span[class*="sheet-tab-page"] { - background-color: #416696; - margin-left: -82px; -} -input.sheet-tab-page-class, -span.sheet-tab-page-class { - width: 44px; -} -span.sheet-tab-page-class { - margin-left: -44px; -} -input.sheet-tab-page-armor, -span.sheet-tab-page-armor { - width: 56px; -} -span.sheet-tab-page-armor { - margin-left: -56px; -} -input.sheet-tab-page-actions, -span.sheet-tab-page-actions { - width: 107px; -} -span.sheet-tab-page-actions { - margin-left: -107px; -} -input.sheet-tab-page-settings, -span.sheet-tab-page-settings { - width: 30px; -} -span.sheet-tab-page-settings { - margin-left: -30px; -} - - -input.sheet-tab-page-core:checked + span.sheet-tab-page-core, -input.sheet-tab-page-background:checked + span.sheet-tab-page-background, -input.sheet-tab-page-class:checked + span.sheet-tab-page-class, -input.sheet-tab-page-weapons:checked + span.sheet-tab-page-weapons, -input.sheet-tab-page-spellbook:checked + span.sheet-tab-page-spellbook, -input.sheet-tab-page-inventory:checked + span.sheet-tab-page-inventory, -input.sheet-tab-page-armor:checked + span.sheet-tab-page-armor, -input.sheet-tab-page-settings:checked + span.sheet-tab-page-settings, -input.sheet-tab-page-actions:checked + span.sheet-tab-page-actions, -input.sheet-tab-page98:checked + span.sheet-tab-page98, -input.sheet-tab-page99:checked + span.sheet-tab-page99 { - background-color: #263954; -} - -/* END Main sheet tabs */ - -.sheet-section-class select, -.sheet-section-weapons select, -.sheet-section-armor select, -.sheet-section-spellbook select, -.sheet-section-weapons .sheet-checkbox-row-height { - height: 19px; -} - -/* Spell Page Settings */ -div[class^="sheet-spell-page"] { - display: none; -} - -input.sheet-tab-spell0:checked ~ div.sheet-spell-page0, -input.sheet-tab-spell1:checked ~ div.sheet-spell-page1, -input.sheet-tab-spell2:checked ~ div.sheet-spell-page2, -input.sheet-tab-spell3:checked ~ div.sheet-spell-page3, -input.sheet-tab-spell4:checked ~ div.sheet-spell-page4, -input.sheet-tab-spell5:checked ~ div.sheet-spell-page5, -input.sheet-tab-spell6:checked ~ div.sheet-spell-page6, -input.sheet-tab-spell7:checked ~ div.sheet-spell-page7, -input.sheet-tab-spell8:checked ~ div.sheet-spell-page8, -input.sheet-tab-spell9:checked ~ div.sheet-spell-page9 { - display: block; -} - -input.sheet-tab-spell99:checked ~ div[class^="sheet-spell-page"] { - display: block; -} - -input.sheet-tab-spell-page, -span.sheet-tab-spell-page { - width: 70px; - height: 18px; -} -span.sheet-tab-spell-page { - margin-left: -73px; -} - -span.sheet-tab-spell-page, -span.sheet-tab-inventory, -span.sheet-tab-class-action { - background-color: #8E4644; - -} - - -.sheet-spell-macro-output-options, -.sheet-classaction-output-options, -.sheet-action-output-options { - border: black 1px dashed; - border-radius: 5px; - -} -/* END Spell Page Settings */ - -/* Borders for spell page and class action repeating section rows */ -.sheet-npc-row { - border: 1px solid #000000; - border-radius: 5px; - margin-left: 1px; - margin-bottom: 5px; - background-color: #eee; -} - - -/* NPC Actions */ -.sheet-section-weapons hr, -.sheet-section-actions hr { - height: 5px; -} -.sheet-section-spellbook .sheet-wrap-box, -.sheet-section-class .sheet-wrap-box, -.sheet-section-actions .sheet-wrap-box, -.sheet-section-weapons .sheet-wrap-box { - padding: 3px; - background-color: rgb(245, 245, 245); - box-shadow: 0 0 5px #676767; -} - -.sheet-action-button-group, -.sheet-spell-button-group { - position: absolute; - top: 3px; - right: 0; -} - -.sheet-section-actions .sheet-wrap-box select { - height: 19px; -} -.sheet-section-actions textarea { - font-size: 85%; - line-height: 100%; -} -.sheet-section-spellbook .sheet-wrap-box textarea, -.sheet-section-actions .sheet-wrap-box textarea { - font-size: 10px; - line-height: 100%; -} - -.sheet-section-actions div[class*="sheet-toggle-"], -.sheet-section-weapons div[class*="sheet-toggle-"] { - display: none; -} - -.sheet-toggle-old-weapons button { - line-height: 130%; -} - -input.sheet-tab-action.sheet-toggle-crit, -span.sheet-tab-action.sheet-toggle-crit, -input.sheet-tab-action.sheet-toggle-crit-bonus, -span.sheet-tab-action.sheet-toggle-crit-bonus, -input.sheet-tab-action.sheet-toggle-alt-damage, -span.sheet-tab-action.sheet-toggle-alt-damage, -input.sheet-tab-action.sheet-toggle-second-damage, -span.sheet-tab-action.sheet-toggle-second-damage, -input.sheet-tab-action.sheet-toggle-ammo, -span.sheet-tab-action.sheet-toggle-ammo, -input.sheet-tab-action.sheet-toggle-ammo-auto, -span.sheet-tab-action.sheet-toggle-ammo-auto, -input.sheet-tab-action.sheet-toggle-sv-damage, -span.sheet-tab-action.sheet-toggle-sv-damage { - display: none; -} - -input.sheet-tab-spell-points:not(:checked) ~ div.sheet-spell-slots, -input.sheet-tab-spell-points:checked ~ div.sheet-spell-points, -input.sheet-tab-spell-points:not(:checked) ~ span .sheet-spell-toggle-slots, -input.sheet-tab-spell-points:checked ~ span .sheet-spell-toggle-points, -input.sheet-tab-spell-points:not(:checked) ~ div .sheet-spell-toggle-slots, -input.sheet-tab-spell-points:checked ~ div .sheet-spell-toggle-points { - display: block; -} -input.sheet-tab-spell-points:not(:checked) ~ div.sheet-spell-points, -input.sheet-tab-spell-points:checked ~ div.sheet-spell-slots, -input.sheet-tab-spell-points:not(:checked) ~ span .sheet-spell-toggle-points, -input.sheet-tab-spell-points:checked ~ span .sheet-spell-toggle-slots, -input.sheet-tab-spell-points:not(:checked) ~ div .sheet-spell-toggle-points, -input.sheet-tab-spell-points:checked ~ div .sheet-spell-toggle-slots { - display: none; -} -input.sheet-tab-spell-points, -span.sheet-tab-spell-points { - height: 10px; - width: 65px; - padding: 0; -} -span.sheet-tab-spell-points { - font-size: 10px; - margin-left: -65px; -} - - -input.sheet-tab-spellbook-filter-prepared:checked ~ div input.sheet-tab-spellbook-prep-con-rit-prepared:not(:checked) ~ .sheet-spellbook-toggle-spell, -input.sheet-tab-spellbook-filter-ritual:checked ~ div input.sheet-tab-spellbook-prep-con-rit-ritual:not(:checked) ~ .sheet-spellbook-toggle-spell, -input.sheet-tab-spellbook-filter-concentration:checked ~ div input.sheet-tab-spellbook-prep-con-rit-concentration:not(:checked) ~ .sheet-spellbook-toggle-spell { - display: none; -} - -input.sheet-toggle-range:checked ~ input.sheet-tab-action.sheet-toggle-ammo, -input.sheet-toggle-range:checked ~ span.sheet-tab-action.sheet-toggle-ammo, -input.sheet-toggle-ammo:checked ~ input.sheet-tab-action.sheet-toggle-ammo-auto, -input.sheet-toggle-ammo:checked ~ span.sheet-tab-action.sheet-toggle-ammo-auto, -input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-alt-damage, -input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-alt-damage, -input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-second-damage, -input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-second-damage, -input.sheet-toggle-damage:checked ~ input.sheet-tab-action.sheet-toggle-crit, -input.sheet-toggle-damage:checked ~ span.sheet-tab-action.sheet-toggle-crit, -input.sheet-toggle-crit:checked ~ input.sheet-tab-action.sheet-toggle-crit-bonus, -input.sheet-toggle-crit:checked ~ span.sheet-tab-action.sheet-toggle-crit-bonus, -input.sheet-toggle-save:checked ~ input.sheet-tab-action.sheet-toggle-sv-damage, -input.sheet-toggle-save:checked ~ span.sheet-tab-action.sheet-toggle-sv-damage { - display: inline-block; -} - -input.sheet-toggle-emote:checked ~ div.sheet-toggle-emote, -input.sheet-toggle-macro:checked ~ div.sheet-toggle-macro, -input.sheet-toggle-effects:checked ~ div.sheet-toggle-effects, -input.sheet-toggle-hidden-info:checked ~ div.sheet-toggle-hidden-info { - display: block; -} - -input.sheet-toggle-attack:checked ~ div div.sheet-toggle-attack, -input.sheet-toggle-details:checked ~ div div.sheet-toggle-details, -input.sheet-toggle-reach:checked ~ div div.sheet-toggle-reach, -input.sheet-toggle-range:checked ~ div div.sheet-toggle-range, -input.sheet-toggle-ammo:checked ~ div div.sheet-toggle-ammo, -input.sheet-toggle-target:checked ~ div div.sheet-toggle-target, -input.sheet-toggle-damage:checked ~ div div.sheet-toggle-damage, -input.sheet-toggle-alt-damage:checked ~ div div.sheet-toggle-alt-damage, -input.sheet-toggle-second-damage:checked ~ div div.sheet-toggle-second-damage, -input.sheet-toggle-crit:checked ~ div div.sheet-toggle-crit, -input.sheet-toggle-crit-bonus:checked ~ div div.sheet-toggle-crit-bonus, -input.sheet-toggle-bonuses:checked ~ div div.sheet-toggle-bonuses, -input.sheet-toggle-save:checked ~ div div.sheet-toggle-save, -input.sheet-toggle-sv-damage:checked ~ div div.sheet-toggle-sv-damage, -input.sheet-toggle-recharge:checked ~ div div.sheet-toggle-recharge, -input.sheet-toggle-melee-weapons:checked ~ div div.sheet-toggle-melee-weapons, -input.sheet-toggle-ranged-weapons:checked ~ div div.sheet-toggle-ranged-weapons, -input.sheet-toggle-old-weapons:checked ~ div div.sheet-toggle-old-weapons, -input.sheet-toggle-traits:checked ~ div div.sheet-toggle-traits, -input.sheet-toggle-regional-effects:checked ~ div div.sheet-toggle-regional-effects, -input.sheet-toggle-lair-actions:checked ~ div div.sheet-toggle-lair-actions, -input.sheet-toggle-legendary-actions:checked ~ div div.sheet-toggle-legendary-actions, -input.sheet-toggle-reactions:checked ~ div div.sheet-toggle-reactions, -input.sheet-toggle-multiattack:checked ~ div div.sheet-toggle-multiattack, -input.sheet-toggle-actions:checked ~ div div.sheet-toggle-actions { - display: inline-block; -} - -input.sheet-toggle-attack:not(:checked) ~ div div.sheet-toggle-attack, -input.sheet-toggle-reach:not(:checked) ~ div div.sheet-toggle-reach, -input.sheet-toggle-range:not(:checked) ~ div div.sheet-toggle-range, -input.sheet-toggle-range:not(:checked) ~ input.sheet-toggle-ammo-auto, -input.sheet-toggle-range:not(:checked) ~ span.sheet-toggle-ammo-auto, -input.sheet-toggle-range:not(:checked) ~ div div.sheet-toggle-ammo-auto, -input.sheet-toggle-ammo:not(:checked) ~ div div.sheet-toggle-ammo, -input.sheet-toggle-target:not(:checked) ~ div div.sheet-toggle-target, -input.sheet-toggle-damage:not(:checked) ~ div div.sheet-toggle-damage, -input.sheet-toggle-alt-damage:not(:checked) ~ div div.sheet-toggle-alt-damage, -input.sheet-toggle-second-damage:not(:checked) ~ div div.sheet-toggle-second-damage, -input.sheet-toggle-crit:not(:checked) ~ div div.sheet-toggle-crit, -input.sheet-toggle-damage:not(:checked) ~ input.sheet-toggle-crit-bonus, -input.sheet-toggle-damage:not(:checked) ~ span.sheet-toggle-crit-bonus, -input.sheet-toggle-damage:not(:checked) ~ div div.sheet-toggle-crit-bonus, -input.sheet-toggle-crit-bonus:not(:checked) ~ div div.sheet-toggle-crit-bonus, -input.sheet-toggle-save:not(:checked) ~ div div.sheet-toggle-save, -input.sheet-toggle-sv-damage:not(:checked) ~ div div.sheet-toggle-sv-damage, -input.sheet-tab-custom-skills-toggle:not(:checked) ~ div.sheet-tab-custom-skills-toggle, -input.sheet-toggle-bonuses:not(:checked) ~ div div.sheet-toggle-bonuses { - display: none !important; -} -/* spell type tab Settings */ -input[class*="sheet-tab-spellbook-filter"], -span[class*="sheet-tab-spellbook-filter"] { - height: 16px; - padding: 3px; -} -input.sheet-tab-spellbook-filter-prepared, -span.sheet-tab-spellbook-filter-prepared { - width: 103px; -} -span.sheet-tab-spellbook-filter-prepared { - margin-left: -103px; -} -input.sheet-tab-spellbook-filter-ritual, -span.sheet-tab-spellbook-filter-ritual { - width: 72px; -} -span.sheet-tab-spellbook-filter-ritual { - margin-left: -72px; -} -input.sheet-tab-spellbook-filter-concentration, -span.sheet-tab-spellbook-filter-concentration { - width: 112px; -} -span.sheet-tab-spellbook-filter-concentration { - margin-left: -112px; -} - -input[class*="sheet-tab-spellbook-prep-con-rit"], -span[class*="sheet-tab-spellbook-prep-con-rit"] { - height: 14px; - padding: 2px; -} -input.sheet-tab-spellbook-prep-con-rit-prepared, -span.sheet-tab-spellbook-prep-con-rit-prepared { - width: 55px; -} -span.sheet-tab-spellbook-prep-con-rit-prepared { - margin-left: -55px; -} -input.sheet-tab-spellbook-prep-con-rit-ritual, -span.sheet-tab-spellbook-prep-con-rit-ritual { - width: 38px; -} -span.sheet-tab-spellbook-prep-con-rit-ritual { - margin-left: -38px; -} -input.sheet-tab-spellbook-prep-con-rit-concentration, -span.sheet-tab-spellbook-prep-con-rit-concentration { - width: 78px; -} -span.sheet-tab-spellbook-prep-con-rit-concentration { - margin-left: -78px; -} - -.sheet-spell-name { - font-size: 160%; - padding: 0; - border: 0; - background-color: transparent; - color: #591209; - font-weight: bold; - font-family: "Times New Roman"; -} - -.sheet-action-name, -.sheet-weapon-name { - font-size: 130%; - padding: 0; - border: 0; - background-color: transparent; - font-weight: bold; - font-family: "Times New Roman"; -} - - -div[class^="sheet-spell-type"] { - display: none; -} -input.sheet-spelltypeadvanced:checked ~ div.sheet-spell-type-advanced, -input.sheet-spelltypeattack:checked ~ div.sheet-spell-type-attack, -input.sheet-spelltypesave:checked ~ div.sheet-spell-type-save, -input.sheet-spelltypedamage:checked ~ div.sheet-spell-type-damage, -input.sheet-spelltypeheal:checked ~ div.sheet-spell-type-heal, -input.sheet-spelltypeeffects:checked ~ div.sheet-spell-type-effects, -input.sheet-tab-custom-skills-toggle:checked ~ div.sheet-tab-custom-skills-toggle { - display: block; -} - - -input.sheet-toggle-emote:checked ~ span.sheet-toggle-emote, -input.sheet-toggle-macro:checked ~ span.sheet-toggle-macro, -input.sheet-toggle-attack:checked ~ span.sheet-toggle-attack, -input.sheet-toggle-details:checked ~ span.sheet-toggle-details, -input.sheet-toggle-reach:checked ~ span.sheet-toggle-reach, -input.sheet-toggle-range:checked ~ span.sheet-toggle-range, -input.sheet-toggle-ammo:checked ~ span.sheet-toggle-ammo, -input.sheet-toggle-ammo-auto:checked ~ span.sheet-toggle-ammo-auto, -input.sheet-toggle-target:checked ~ span.sheet-toggle-target, -input.sheet-toggle-crit:checked ~ span.sheet-toggle-crit, -input.sheet-toggle-crit-bonus:checked ~ span.sheet-toggle-crit-bonus, -input.sheet-toggle-bonuses:checked ~ span.sheet-toggle-bonuses, -input.sheet-toggle-save:checked ~ span.sheet-toggle-save, -input.sheet-toggle-sv-damage:checked ~ span.sheet-toggle-sv-damage, -input.sheet-toggle-damage:checked ~ span.sheet-toggle-damage, -input.sheet-toggle-alt-damage:checked ~ span.sheet-toggle-alt-damage, -input.sheet-toggle-second-damage:checked ~ span.sheet-toggle-second-damage, -input.sheet-toggle-effects:checked ~ span.sheet-toggle-effects, -input.sheet-toggle-hidden-info:checked ~ span.sheet-toggle-hidden-info, -input.sheet-toggle-recharge:checked ~ span.sheet-toggle-recharge, -input.sheet-toggle-melee-weapons:checked ~ span.sheet-toggle-melee-weapons, -input.sheet-toggle-ranged-weapons:checked ~ span.sheet-toggle-ranged-weapons, -input.sheet-toggle-old-weapons:checked ~ span.sheet-toggle-old-weapons, -input.sheet-toggle-traits:checked ~ span.sheet-toggle-traits, -input.sheet-toggle-regional-effects:checked ~ span.sheet-toggle-regional-effects, -input.sheet-toggle-lair-actions:checked ~ span.sheet-toggle-lair-actions, -input.sheet-toggle-legendary-actions:checked ~ span.sheet-toggle-legendary-actions, -input.sheet-toggle-reactions:checked ~ span.sheet-toggle-reactions, -input.sheet-toggle-multiattack:checked ~ span.sheet-toggle-multiattack, -input.sheet-toggle-actions:checked ~ span.sheet-toggle-actions, -input.sheet-tab-custom-skills-toggle:checked ~ span.sheet-tab-custom-skills-toggle { - background-color: #51624b; -} - -input.sheet-tab-spell-points:checked ~ span.sheet-tab-spell-points, -input.sheet-tab-spellbook-filter-prepared:checked ~ span.sheet-tab-spellbook-filter-prepared, -input.sheet-tab-spellbook-filter-ritual:checked ~ span.sheet-tab-spellbook-filter-ritual, -input.sheet-tab-spellbook-filter-concentration:checked ~ span.sheet-tab-spellbook-filter-concentration, -input.sheet-tab-spellbook-prep-con-rit-prepared:checked ~ span.sheet-tab-spellbook-prep-con-rit-prepared, -input.sheet-tab-spellbook-prep-con-rit-ritual:checked ~ span.sheet-tab-spellbook-prep-con-rit-ritual, -input.sheet-tab-spellbook-prep-con-rit-concentration:checked ~ span.sheet-tab-spellbook-prep-con-rit-concentration { - background-color: #591209; -} - -input.sheet-tab-action.sheet-toggle-alt-damage, -span.sheet-tab-action.sheet-toggle-alt-damage { - width: 25px; -} -span.sheet-tab-action.sheet-toggle-alt-damage { - margin-left: -25px; -} -input.sheet-tab-action.sheet-toggle-crit, -span.sheet-tab-action.sheet-toggle-crit { - width: 26px; -} -span.sheet-tab-action.sheet-toggle-crit { - margin-left: -26px; -} - -input.sheet-tab-action.sheet-toggle-bonuses, -span.sheet-tab-action.sheet-toggle-bonuses { - width: 46px; -} -span.sheet-tab-action.sheet-toggle-bonuses { - margin-left: -46px; -} - -input.sheet-tab-action.sheet-toggle-damage, -input.sheet-tab-action.sheet-toggle-save, -input.sheet-tab-action.sheet-toggle-sv-damage, -span.sheet-tab-action.sheet-toggle-damage, -span.sheet-tab-action.sheet-toggle-save, -span.sheet-tab-action.sheet-toggle-sv-damage { - width: 30px; -} -span.sheet-tab-action.sheet-toggle-damage, -span.sheet-tab-action.sheet-toggle-save, -span.sheet-tab-action.sheet-toggle-sv-damage { - margin-left: -30px; -} -input.sheet-tab-action.sheet-toggle-second-damage, -span.sheet-tab-action.sheet-toggle-second-damage { - width: 57px; -} -span.sheet-tab-action.sheet-toggle-second-damage { - margin-left: -57px; -} -input.sheet-tab-action.sheet-toggle-recharge, -span.sheet-tab-action.sheet-toggle-recharge { - width: 51px; -} -span.sheet-tab-action.sheet-toggle-recharge { - margin-left: -51px; -} - - - - -input.sheet-tab-spell-type, -span.sheet-tab-spell-type { - width: 100px; -} -span.sheet-tab-spell-type { - margin-left: -100px; -} -input.sheet-tab-action, -span.sheet-tab-action { - width: 37px; -} -span.sheet-tab-action { - margin-left: -37px; -} -input.sheet-tab-action-special-actions, -span.sheet-tab-action-special-actions { - width: 100px; -} -span.sheet-tab-action-special-actions { - margin-left: -100px; -} -input.sheet-tab-custom-skills-toggle, -span.sheet-tab-custom-skills-toggle { - height: 10px; - width: 72px; -} -span.sheet-tab-custom-skills-toggle { - margin-left: -72px; - padding: 0; -} - -span.sheet-tab-action-special-actions, -input.sheet-tab-action-special-actions { - height: 16px; - padding: 3px; -} - -input.sheet-tab-weapon-toggle, -input.sheet-tab-action, -input.sheet-tab-action-special-actions, -input.sheet-tab-spell-points, -input[class*="sheet-tab-spellbook-filter"], -input[class*="sheet-tab-spellbook-prep-con-rit"], -input.sheet-tab-custom-skills-toggle { - vertical-align: top; -} -span.sheet-tab-weapon-toggle { - padding: 3px; -} - - -span.sheet-tab-action { - padding: 1px; -} - -span.sheet-tab-weapon-toggle, -span.sheet-tab-action, -span.sheet-tab-action-special-actions, -span.sheet-tab-spell-points, -span[class*="sheet-tab-spellbook-filter"], -span[class*="sheet-tab-spellbook-prep-con-rit"], -span.sheet-tab-custom-skills-toggle { - font-size: 10px; - line-height: 100%; - background-color: #8c6075; - vertical-align: top; -} - -span.sheet-tab-action { - background-color: #A19A91; -} - - -input.sheet-tab-weapon-toggle, -span.sheet-tab-weapon-toggle { - height: 16px; - width: 60px; -} -span.sheet-tab-weapon-toggle { - margin-left: -60px; -} - - -input.sheet-tab-spell-type { - height: 18px; -} - -span.sheet-tab-spell-type { - background-color: #A19A91; - height: 18px; -} - -input.sheet-spelltypeadvanced:checked ~ span.sheet-spelltypeadvanced, -input.sheet-spelltypeattack:checked ~ span.sheet-spelltypeattack, -input.sheet-spelltypesave:checked ~ span.sheet-spelltypesave, -input.sheet-spelltypedamage:checked ~ span.sheet-spelltypedamage, -input.sheet-spelltypeheal:checked ~ span.sheet-spelltypeheal, -input.sheet-spelltypeeffects:checked ~ span.sheet-spelltypeeffects, -input.sheet-spelltypeeffects:checked ~ span.sheet-spelltypeeffects { - background-color: #51624b; -} - - - -/* END spell type tab Settings */ - -/* Inventory Page Settings */ -div[class^="sheet-inventory-page"] { - display: none; -} - -div[class^="sheet-inventory-page"] input { - line-height: 100%; -} - -input.sheet-tab-inventory1:checked ~ div.sheet-inventory-page1, -input.sheet-tab-inventory2:checked ~ div.sheet-inventory-page2, -input.sheet-tab-inventory3:checked ~ div.sheet-inventory-page3, -input.sheet-tab-inventory4:checked ~ div.sheet-inventory-page4 { - display: block; -} - -input.sheet-tab-inventory99:checked ~ div[class^="sheet-inventory-page"]{ - display: block; -} -input.sheet-tab-spell0:checked ~ span.sheet-tab-spell0, -input.sheet-tab-spell1:checked ~ span.sheet-tab-spell1, -input.sheet-tab-spell2:checked ~ span.sheet-tab-spell2, -input.sheet-tab-spell3:checked ~ span.sheet-tab-spell3, -input.sheet-tab-spell4:checked ~ span.sheet-tab-spell4, -input.sheet-tab-spell5:checked ~ span.sheet-tab-spell5, -input.sheet-tab-spell6:checked ~ span.sheet-tab-spell6, -input.sheet-tab-spell7:checked ~ span.sheet-tab-spell7, -input.sheet-tab-spell8:checked ~ span.sheet-tab-spell8, -input.sheet-tab-spell9:checked ~ span.sheet-tab-spell9, -input.sheet-tab-spell99:checked ~ span.sheet-tab-spell99, -input.sheet-tab-inventory1:checked ~ span.sheet-tab-inventory1, -input.sheet-tab-inventory2:checked ~ span.sheet-tab-inventory2, -input.sheet-tab-inventory3:checked ~ span.sheet-tab-inventory3, -input.sheet-tab-inventory4:checked ~ span.sheet-tab-inventory4, -input.sheet-tab-inventory99:checked ~ span.sheet-tab-inventory99, -input.sheet-tab-class-action1:checked ~ span.sheet-tab-class-action1, -input.sheet-tab-class-action2:checked ~ span.sheet-tab-class-action2, -input.sheet-tab-class-action99:checked ~ span.sheet-tab-class-action99 -{ - background-color: #591209; -} - -input.sheet-tab-inventory, -span.sheet-tab-inventory { - width: 24%; - height: 18px; -} - -span.sheet-tab-inventory { - margin-left: -24%; -} - -/* END Inventory Page Settings */ - -/* class Action Page Settings */ -div[class^="sheet-classaction-page"] { - display: none; -} - -input.sheet-tab-class-action1:checked ~ div.sheet-classaction-page1, -input.sheet-tab-class-action2:checked ~ div.sheet-classaction-page2 { - display: block; -} - -input.sheet-tab-class-action99:checked ~ div[class^="sheet-classaction-page"]{ - display: block; -} - -input.sheet-tab-class-action, -span.sheet-tab-class-action { - width: 155px; - height: 18px; -} - -span.sheet-tab-class-action { - margin-left: -158px; -} - - -.sheet-classaction-output-options { - display: none; -} - -input[class^="sheet-classactionshowoptions"]:checked ~ div.sheet-classaction-output-options { - display: block; -} - -.sheet-class-action-zebra .sheet-row:nth-child(even) { - - background-color: #D5E3E7; -} - - -/* END Class action Page Settings */ - -/* General sheet/rolltemplate wide Styles */ -button, input, select, textarea, -[class*="sheet-col"] { - font-size: 12px; -} -[class*="sheet-col"] { - line-height: 100%; -} - -.sheet-spell-row-number, -.sheet-inventory-row-number { - text-align: center; - font-weight: bold; -} - -.sheet-small-label, -.sheet-rolltemplate-5eDefault .sheet-small-label { - font-size: 10px !important; - line-height: 100%; -} - -.sheet-small-label input[type=text], -.sheet-small-label input[type=number], -.sheet-small-label select { - padding: 0; - font-size: 8px; - line-height: 100%; -} -.sheet-small-label select { - height: 12px; - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; -} - -.sheet-custom-class-hd select { - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; - line-height: 100%; - padding: 0; -} - - -.sheet-last-updated, -.sheet-rolltemplate-5eDefault .sheet-last-updated { - font-size: 85%!important; - font-style: italic; - font-weight: bold; - margin: 0; -} - -.sheet-hd-row, -.sheet-rolltemplate-5eDefault .sheet-hd-row { - font-size: 62% !important; - line-height: 100% !important; -} - -.sheet-pictos, -.sheet-rolltemplate-5eDefault .sheet-pictos { - font-family: "Pictos"; - font-size: 14px; -} - -.sheet-pictos-custom, -.sheet-rolltemplate-5eDefault .sheet-pictos-custom { - font-family: "Pictos Custom"; - font-size: 14px; -} - -.sheet-pictos-three, -.sheet-rolltemplate-5eDefault .sheet-pictos-three { - font-family: "Pictos Three"; - font-size: 14px; -} - -.sheet-concentration-icon, -.sheet-rolltemplate-5eDefault .sheet-concentration-icon { - font-size: 14px; -} - -.sheet-ritual-icon, -.sheet-rolltemplate-5eDefault .sheet-ritual-icon { - font-size: 16px; -} - - -.sheet-d6-font, -.sheet-rolltemplate-5eDefault .sheet-d6-font { - font-family: "dicefontd6"; - font-size: 14px; -} - -.sheet-d8-font, -.sheet-rolltemplate-5eDefault .sheet-d8-font { - font-family: "dicefontd8"; - font-size: 14px; -} - -.sheet-d10-font, -.sheet-rolltemplate-5eDefault .sheet-d10-font { - font-family: "dicefontd10"; - font-size: 14px; -} - -.sheet-d20-font, -.sheet-rolltemplate-5eDefault .sheet-d20-font { - font-family: "dicefontd20"; - font-size: 14px; -} - -.sheet-border-right, -.sheet-rolltemplate-5eDefault .sheet-border-right { - border-right: 1px solid #000; -} - -.sheet-border-left, -.sheet-rolltemplate-5eDefault .sheet-border-left { - border-left: 1px solid #000; -} - -.sheet-border-top, -.sheet-rolltemplate-5eDefault .sheet-border-top { - border-top: 1px solid #000; -} - -.sheet-border-bottom, -.sheet-rolltemplate-5eDefault .sheet-border-bottom { - border-bottom: 1px solid #000; -} - -.sheet-border-right-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-right-dotted { - border-right: 1px dotted #000; -} - -.sheet-border-left-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-left-dotted { - border-left: 1px dotted #000; -} - -.sheet-border-top-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-top-dotted { - border-top: 1px dotted #000; -} - -.sheet-border-bottom-dotted, -.sheet-rolltemplate-5eDefault .sheet-border-bottom-dotted { - border-bottom: 1px dotted #000; -} - -input[type=number], -input[type=text], -select, -textarea, -.sheet-bottom-line-only { - width: 100% !important; - margin-bottom: 0 !important; - border-top-width: 0; - border-left-width: 0; - border-right-width: 0; - border-radius: 0; - - box-shadow: none; - - padding: 2px; - line-height: 100%; -} - -input[type=number]:focus, input[type=text]:focus, select:focus { - outline: none; -} -input[type=number] { - text-align: center; -} - -input[type=text].sheet-underlined { - box-shadow: 0px -2px 0px 0px #000000 inset; -} - -button.sheet-roll { - font-size: 12px !important; - padding-top: 1px !important; - padding-bottom: 1px !important; -} - -hr, -.sheet-rolltemplate-5eDefault hr { - border: 0; - height: 1px; - background-image: -webkit-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - background-image: -moz-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - background-image: -ms-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - background-image: -o-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); - margin: 5px 0; -} - -span.sheet-spacer, -.sheet-rolltemplate-5eDefault span.sheet-spacer { - display: block; - margin-top: 5px; -} -.sheet-spacer-xl { - height: 20px; -} - -.sheet-heading-row { - text-align: center; - font-weight: bold; -} - -.sheet-footer-row { - text-align: center; - font-weight: bold; - border-bottom: 1px solid #dddddd; - margin-bottom: 5px; -} -.sheet-vert-top, -.sheet-rolltemplate-5eDefault .sheet-vert-top { - vertical-align: top !important; -} -.sheet-vert-middle, -.sheet-rolltemplate-5eDefault .sheet-vert-middle { - vertical-align: middle !important; -} -.sheet-vert-bottom, -.sheet-rolltemplate-5eDefault .sheet-vert-bottom { - vertical-align: bottom !important; -} -.sheet-center, -.sheet-rolltemplate-5eDefault .sheet-center { - text-align: center; -} -.sheet-right { - text-align: right; -} - - -textarea { - height: 150px; - resize:none; -} - -.sheet-fluid-textarea { - height: 100%; -} -.sheet-xs-textarea { - height: 19px; -} -.sheet-small-textarea { - height: 50px; -} -.sheet-medium-textarea { - height: 100px; -} -.sheet-large-textarea { - height: 300px; -} -.sheet-textarea-resize { - resize: vertical; -} - -h3 { - font-size: 12px; - text-align: center; - text-transform: uppercase; - margin-bottom: 5px; - color:#ffffff; - background-color:#000000; - background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - margin-top: 10px; - -} - -h4 { - background-color: #000000; - color: #ffffff; - font-size: 12px; - padding-left: 5px; - margin-bottom: 5px; -} - -input[disabled], -input.sheet-pseudo-disabled{ - background-color: #F0FFF4; - cursor: not-allowed; - -moz-appearance: textfield; -} - -input[disabled].sheet-passive-skill-score { - background-color: #E7F9FF; - cursor: not-allowed; - -moz-appearance: textfield; -} - -.sheet-skills input[disabled].sheet-passive-skill-score { - font-size: 11px; - height: 19px; -} - -select { - font-size: 90%; - padding-right: 0; -} - -.sheet-important-text { - color: #ff0000; -} - -.sheet-grey-row { - background-color: #eee; -} - - -.sheet-sub-header { - background-color: #cecece; - vertical-align: bottom; - line-height: 100%; - font-weight: bold; -} - -.sheet-footer { - background-color: rgba(250, 202, 78, 0.2); - vertical-align: bottom; - margin-top: 3px; -} - -.sheet-spell-header { - background-color: #c7d1bf; - vertical-align: bottom; - border-radius: 12px; - margin-bottom: 3px; -} - - -/* Core stat section */ - -.sheet-core-stat-label { - background-color: #000000; - color: #ffffff; - font-size: 14px!important; - font-weight: bold; - text-transform: uppercase; - vertical-align: middle; - line-height: 28px; - text-align: center; -} - -.sheet-large-button { - padding: 5px; - height: 45px; - vertical-align: middle; -} - -/* Skills section */ - -.sheet-skill-row { - margin: 1px 0; -} -.sheet-ability-save-check-name, -.sheet-skill-name, -.sheet-skills-attribute-selector-wrapper { - font-size: 11px !important; -} -.sheet-skill-checkbox { - margin-top: 5px; -} - -.sheet-margin-top { - margin-top: 5px; -} - -.sheet-margin-bottom { - margin-bottom: 5px; -} - -.sheet-margin-left { - margin-left: 5px; -} - -.sheet-margin-right { - margin-right: 5px; -} - - - - - - - - - - - -/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ -.sheet-row, -.sheet-rolltemplate-5eDefault .sheet-row { - letter-spacing: -0.31em; /* Webkit: collapse white-space between units */ - *letter-spacing: normal; /* reset IE < 8 */ - *word-spacing: -0.43em; /* IE < 8: collapse white-space between units */ - text-rendering: optimizespeed; /* Webkit: fixes text-rendering: optimizeLegibility */ -} - -.sheet-opera-only :-o-prefocus, .sheet-row, -.sheet-rolltemplate-5eDefault .sheet-opera-only :-o-prefocus, .sheet-rolltemplate-5eDefault .sheet-row { - word-spacing: -0.43em; -} - -[class^="sheet-col"], -.sheet-rolltemplate-5eDefault [class^="sheet-col"] { - display: inline-block; - *display: inline; /* IE < 8: fake inline-block */ - zoom: 1; - letter-spacing: normal; - word-spacing: normal; - vertical-align: top; - text-rendering: auto; -} - -.sheet-col-1, -.sheet-rolltemplate-5eDefault .sheet-col-1 { - width: 100%; - display: block; -} - -.sheet-col-1-2, -.sheet-rolltemplate-5eDefault .sheet-col-1-2 { - width: 50%; -} -.sheet-offset-1-2, -.sheet-rolltemplate-5eDefault .sheet-offset-1-2 { - margin-left: 50%; -} - -.sheet-col-1-3, -.sheet-rolltemplate-5eDefault .sheet-col-1-3 { - width: 33.33333%; -} -.sheet-offset-1-3, -.sheet-rolltemplate-5eDefault .sheet-offset-1-3 { - margin-left: 33.33333%; -} - -.sheet-col-2-3, -.sheet-rolltemplate-5eDefault .sheet-col-2-3 { - width: 66.66667%; -} -.sheet-offset-2-3, -.sheet-rolltemplate-5eDefault .sheet-offset-2-3 { - margin-left: 66.66667%; -} - -.sheet-col-1-4, -.sheet-rolltemplate-5eDefault .sheet-col-1-4 { - width: 25%; -} -.sheet-offset-1-4, -.sheet-rolltemplate-5eDefault .sheet-offset-1-4 { - margin-left: 25%; -} - -.sheet-col-3-4, -.sheet-rolltemplate-5eDefault .sheet-col-3-4 { - width: 75%; -} -.sheet-offset-3-4, -.sheet-rolltemplate-5eDefault .sheet-offset-3-4 { - margin-left: 75%; -} - -.sheet-col-1-5, -.sheet-rolltemplate-5eDefault .sheet-col-1-5 { - width: 20%; -} -.sheet-offset-1-5, -.sheet-rolltemplate-5eDefault .sheet-offset-1-5 { - margin-left: 20%; -} - -.sheet-col-2-5, -.sheet-rolltemplate-5eDefault .sheet-col-2-5 { - width: 40%; -} -.sheet-offset-2-5, -.sheet-rolltemplate-5eDefault .sheet-offset-2-5 { - margin-left: 40%; -} - -.sheet-col-3-5, -.sheet-rolltemplate-5eDefault .sheet-col-3-5 { - width: 60%; -} -.sheet-offset-3-5, -.sheet-rolltemplate-5eDefault .sheet-offset-3-5 { - margin-left: 60%; -} - -.sheet-col-4-5, -.sheet-rolltemplate-5eDefault .sheet-col-4-5 { - width: 80%; -} -.sheet-offset-4-5, -.sheet-rolltemplate-5eDefault .sheet-offset-4-5 { - margin-left: 80%; -} - -.sheet-col-1-6, -.sheet-rolltemplate-5eDefault .sheet-col-1-6 { - width: 16.66667%; -} -.sheet-offset-1-6, -.sheet-rolltemplate-5eDefault .sheet-offset-1-6 { - margin-left: 16.66667%; -} - -.sheet-col-5-6, -.sheet-rolltemplate-5eDefault .sheet-col-5-6 { - width: 83.33333%; -} -.sheet-offset-5-6, -.sheet-rolltemplate-5eDefault .sheet-offset-5-6 { - margin-left: 83.33333%; -} - -.sheet-col-1-7, -.sheet-rolltemplate-5eDefault .sheet-col-1-7 { - width: 14.28571%; -} -.sheet-offset-1-7, -.sheet-rolltemplate-5eDefault .sheet-offset-1-7 { - margin-left: 14.28571%; -} - -.sheet-col-2-7, -.sheet-rolltemplate-5eDefault .sheet-col-2-7 { - width: 28.57143%; -} -.sheet-offset-2-7, -.sheet-rolltemplate-5eDefault .sheet-offset-2-7 { - margin-left: 28.57143%; -} - -.sheet-col-3-7, -.sheet-rolltemplate-5eDefault .sheet-col-3-7 { - width: 42.85714%; -} -.sheet-offset-3-7, -.sheet-rolltemplate-5eDefault .sheet-offset-3-7 { - margin-left: 42.85714%; -} - -.sheet-col-4-7, -.sheet-rolltemplate-5eDefault .sheet-col-4-7 { - width: 57.14286%; -} -.sheet-offset-4-7, -.sheet-rolltemplate-5eDefault .sheet-offset-4-7 { - margin-left: 57.14286%; -} - -.sheet-col-5-7, -.sheet-rolltemplate-5eDefault .sheet-col-5-7 { - width: 71.42857%; -} -.sheet-offset-5-7, -.sheet-rolltemplate-5eDefault .sheet-offset-5-7 { - margin-left: 71.42857%; -} - -.sheet-col-6-7, -.sheet-rolltemplate-5eDefault .sheet-col-6-7 { - width: 85.71429%; -} -.sheet-offset-6-7, -.sheet-rolltemplate-5eDefault .sheet-offset-6-7 { - margin-left: 85.71429%; -} - -.sheet-col-1-8, -.sheet-rolltemplate-5eDefault .sheet-col-1-8 { - width: 12.5%; -} -.sheet-offset-1-8, -.sheet-rolltemplate-5eDefault .sheet-offset-1-8 { - margin-left: 12.5%; -} - -.sheet-col-3-8, -.sheet-rolltemplate-5eDefault .sheet-col-3-8 { - width: 37.5%; -} -.sheet-offset-3-8, -.sheet-rolltemplate-5eDefault .sheet-offset-3-8 { - margin-left: 37.5%; -} - -.sheet-col-5-8, -.sheet-rolltemplate-5eDefault .sheet-col-5-8 { - width: 62.5%; -} -.sheet-offset-5-8, -.sheet-rolltemplate-5eDefault .sheet-offset-5-8 { - margin-left: 62.5%; -} - -.sheet-col-7-8, -.sheet-rolltemplate-5eDefault .sheet-col-7-8 { - width: 87.5%; -} -.sheet-offset-7-8, -.sheet-rolltemplate-5eDefault .sheet-offset-7-8 { - margin-left: 87.5%; -} - -.sheet-col-1-9, -.sheet-rolltemplate-5eDefault .sheet-col-1-9 { - width: 11.11111%; -} -.sheet-offset-1-9, -.sheet-rolltemplate-5eDefault .sheet-offset-1-9 { - margin-left: 11.11111%; -} - -.sheet-col-2-9, -.sheet-rolltemplate-5eDefault .sheet-col-2-9 { - width: 22.22222%; -} -.sheet-offset-2-9, -.sheet-rolltemplate-5eDefault .sheet-offset-2-9 { - margin-left: 22.22222%; -} - -.sheet-col-4-9, -.sheet-rolltemplate-5eDefault .sheet-col-4-9 { - width: 44.44444%; -} -.sheet-offset-4-9, -.sheet-rolltemplate-5eDefault .sheet-offset-4-9 { - margin-left: 44.44444%; -} - -.sheet-col-5-9, -.sheet-rolltemplate-5eDefault .sheet-col-5-9 { - width: 55.55556%; -} -.sheet-offset-5-9, -.sheet-rolltemplate-5eDefault .sheet-offset-5-9 { - margin-left: 55.55556%; -} - -.sheet-col-6-9, -.sheet-rolltemplate-5eDefault .sheet-col-6-9 { - width: 66.66667%; -} -.sheet-offset-6-9, -.sheet-rolltemplate-5eDefault .sheet-offset-6-9 { - margin-left: 66.66667%; -} - -.sheet-col-7-9, -.sheet-rolltemplate-5eDefault .sheet-col-7-9 { - width: 77.77778%; -} -.sheet-offset-7-9, -.sheet-rolltemplate-5eDefault .sheet-offset-7-9 { - margin-left: 77.77778%; -} - -.sheet-col-8-9, -.sheet-rolltemplate-5eDefault .sheet-col-8-9 { - width: 88.88889%; -} -.sheet-offset-8-9, -.sheet-rolltemplate-5eDefault .sheet-offset-8-9 { - margin-left: 88.88889%; -} - -.sheet-col-1-10, -.sheet-rolltemplate-5eDefault .sheet-col-1-10 { - width: 10%; -} -.sheet-offset-1-10, -.sheet-rolltemplate-5eDefault .sheet-offset-1-10 { - margin-left: 10%; -} - -.sheet-col-3-10, -.sheet-rolltemplate-5eDefault .sheet-col-3-10 { - width: 30%; -} -.sheet-offset-3-10, -.sheet-rolltemplate-5eDefault .sheet-offset-3-10 { - margin-left: 30%; -} - -.sheet-col-7-10, -.sheet-rolltemplate-5eDefault .sheet-col-7-10 { - width: 70%; -} -.sheet-offset-7-10, -.sheet-rolltemplate-5eDefault .sheet-offset-7-10 { - margin-left: 70%; -} - -.sheet-col-9-10, -.sheet-rolltemplate-5eDefault .sheet-col-9-10 { - width: 90%; -} -.sheet-offset-9-10, -.sheet-rolltemplate-5eDefault .sheet-offset-9-10 { - margin-left: 90%; -} - -.sheet-col-1-11, -.sheet-rolltemplate-5eDefault .sheet-col-1-11 { - width: 9.09091%; -} -.sheet-offset-1-11, -.sheet-rolltemplate-5eDefault .sheet-offset-1-11 { - margin-left: 9.09091%; -} - -.sheet-col-2-11, -.sheet-rolltemplate-5eDefault .sheet-col-2-11 { - width: 18.18182%; -} -.sheet-offset-2-11, -.sheet-rolltemplate-5eDefault .sheet-offset-2-11 { - margin-left: 18.18182%; -} - -.sheet-col-3-11, -.sheet-rolltemplate-5eDefault .sheet-col-3-11 { - width: 27.27273%; -} -.sheet-offset-3-11, -.sheet-rolltemplate-5eDefault .sheet-offset-3-11 { - margin-left: 27.27273%; -} - -.sheet-col-4-11, -.sheet-rolltemplate-5eDefault .sheet-col-4-11 { - width: 36.36364%; -} -.sheet-offset-4-11, -.sheet-rolltemplate-5eDefault .sheet-offset-4-11 { - margin-left: 36.36364%; -} - -.sheet-col-5-11, -.sheet-rolltemplate-5eDefault .sheet-col-5-11 { - width: 45.45455%; -} -.sheet-offset-5-11, -.sheet-rolltemplate-5eDefault .sheet-offset-5-11 { - margin-left: 45.45455%; -} - -.sheet-col-6-11, -.sheet-rolltemplate-5eDefault .sheet-col-6-11 { - width: 54.54545%; -} -.sheet-offset-6-11, -.sheet-rolltemplate-5eDefault .sheet-offset-6-11 { - margin-left: 54.54545%; -} - -.sheet-col-7-11, -.sheet-rolltemplate-5eDefault .sheet-col-7-11 { - width: 63.63636%; -} -.sheet-offset-7-11, -.sheet-rolltemplate-5eDefault .sheet-offset-7-11 { - margin-left: 63.63636%; -} - -.sheet-col-8-11, -.sheet-rolltemplate-5eDefault .sheet-col-8-11 { - width: 72.72727%; -} -.sheet-offset-8-11, -.sheet-rolltemplate-5eDefault .sheet-offset-8-11 { - margin-left: 72.72727%; -} - -.sheet-col-9-11, -.sheet-rolltemplate-5eDefault .sheet-col-9-11 { - width: 81.81818%; -} -.sheet-offset-9-11, -.sheet-rolltemplate-5eDefault .sheet-offset-9-11 { - margin-left: 81.81818%; -} - -.sheet-col-10-11, -.sheet-rolltemplate-5eDefault .sheet-col-10-11 { - width: 90.90909%; -} -.sheet-offset-10-11, -.sheet-rolltemplate-5eDefault .sheet-offset-10-11 { - margin-left: 90.90909%; -} - -.sheet-col-1-12, -.sheet-rolltemplate-5eDefault .sheet-col-1-12 { - width: 8.33333%; -} -.sheet-offset-1-12, -.sheet-rolltemplate-5eDefault .sheet-offset-1-12 { - margin-left: 8.33333%; -} - -.sheet-col-5-12, -.sheet-rolltemplate-5eDefault .sheet-col-5-12 { - width: 41.66667%; -} -.sheet-offset-5-12, -.sheet-rolltemplate-5eDefault .sheet-offset-5-12 { - margin-left: 41.66667%; -} - -.sheet-col-7-12, -.sheet-rolltemplate-5eDefault .sheet-col-7-12 { - width: 58.33333%; -} -.sheet-offset-7-12, -.sheet-rolltemplate-5eDefault .sheet-offset-7-12 { - margin-left: 58.33333%; -} - -.sheet-col-9-12, -.sheet-rolltemplate-5eDefault .sheet-col-9-12 { - width: 75%; -} -.sheet-offset-9-12, -.sheet-rolltemplate-5eDefault .sheet-offset-9-12 { - margin-left: 75%; -} - -.sheet-col-11-12, -.sheet-rolltemplate-5eDefault .sheet-col-11-12 { - width: 91.66667%; -} -.sheet-offset-11-12, -.sheet-rolltemplate-5eDefault .sheet-offset-11-12 { - margin-left: 91.66667%; -} - -.sheet-col-1-13, -.sheet-rolltemplate-5eDefault .sheet-col-1-13 { - width: 7.69231%; -} -.sheet-offset-1-13, -.sheet-rolltemplate-5eDefault .sheet-offset-1-13 { - margin-left: 7.69231%; -} - -.sheet-col-2-13, -.sheet-rolltemplate-5eDefault .sheet-col-2-13 { - width: 15.38462%; -} -.sheet-offset-2-13, -.sheet-rolltemplate-5eDefault .sheet-offset-2-13 { - margin-left: 15.38462%; -} - -.sheet-col-3-13, -.sheet-rolltemplate-5eDefault .sheet-col-3-13 { - width: 23.07692%; -} -.sheet-offset-3-13, -.sheet-rolltemplate-5eDefault .sheet-offset-3-13 { - margin-left: 23.07692%; -} - -.sheet-col-4-13, -.sheet-rolltemplate-5eDefault .sheet-col-4-13 { - width: 30.76923%; -} -.sheet-offset-4-13, -.sheet-rolltemplate-5eDefault 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-0.43em; -} -.sheet-row-r img, -.sheet-rolltemplate-5eDefault .sheet-row-r img { - max-width: 100%; -} -/* End custom Pure grid css (24 cols) */ +.sheet-small-note,input[type=number]{text-align:center}.sheet-ability-name,.sheet-wrap-box-label,.sheet-wrap-box-title{text-transform:uppercase}*,.sheet-rolltemplate-5eDefault *{box-sizing:border-box;line-height:100%}[class*=sheet-col],input,select,textarea{font-size:12px}button[type=roll]{font-size:12px!important;padding-top:1px!important;padding-bottom:1px!important;background-color:#2C608C;border-radius:4px;border:1px solid #265379;color:#fff;background-image:linear-gradient(rgba(255,255,255,.3),rgba(255,255,255,0));text-shadow:0 1px 1px rgba(0,0,0,.75)}button[type=roll] span{padding-left:2px}button[type=roll] span,button[type=roll]::before{vertical-align:middle}button.repcontrol_add,button.repcontrol_del,button.repcontrol_edit{font-size:12px;padding:3px}ol,ul{margin:0 0 0 15px}h4{background-color:#000;color:#FFF;font-size:12px;padding:1px;margin-bottom:2px}select{font-size:90%;padding-right:0}select.sheet-select-no-arrow{-webkit-appearance:none;-moz-appearance:none;appearance:none}.sheet-bottom-line-only,input[type=number],input[type=text],select,textarea{width:100%!important;margin-bottom:0!important;border-top-width:0;border-left-width:0;border-right-width:0;border-radius:0;box-shadow:none;padding:1px}input[type=number]:focus,input[type=text]:focus,select:focus{outline:0}input.sheet-pseudo-disabled,input[disabled],input[type=number].sheet-no-spin{-moz-appearance:textfield}input.sheet-pseudo-disabled,input[disabled]{background-color:#F0FFF4;cursor:not-allowed}input[disabled]::-webkit-inner-spin-button,input[disabled]::-webkit-outer-spin-button,input[type=number].sheet-no-spin::-webkit-inner-spin-button,input[type=number].sheet-no-spin::-webkit-outer-spin-button{-webkit-appearance:none;margin:0}.sheet-float-right{float:right}.sheet-pad-t-sm{padding-top:2px}.sheet-mar-t-sm{margin-top:2px}.sheet-pad-t-md{padding-top:5px}.sheet-mar-t-md{margin-top:5px}.sheet-pad-t-lg{padding-top:10px}.sheet-mar-t-lg{margin-top:10px}.sheet-pad-t-xl{padding-top:15px}.sheet-mar-t-xl{margin-top:15px}.sheet-pad-t-xxl{padding-top:20px}.sheet-mar-t-xxl{margin-top:20px}.sheet-pad-r-sm{padding-right:2px}.sheet-mar-r-sm{margin-right:2px}.sheet-pad-r-md{padding-right:5px}.sheet-mar-r-md{margin-right:5px}.sheet-pad-r-lg{padding-right:10px}.sheet-mar-r-lg{margin-right:10px}.sheet-pad-r-xl{padding-right:15px}.sheet-mar-r-xl{margin-right:15px}.sheet-pad-r-xxl{padding-right:20px}.sheet-mar-r-xxl{margin-right:20px}.sheet-rolltemplate-5eDefault .sheet-pad-r-xxl{padding-right:20px!important}.sheet-pad-b-sm{padding-bottom:2px}.sheet-mar-b-sm{margin-bottom:2px}.sheet-pad-b-md{padding-bottom:5px}.sheet-mar-b-md{margin-bottom:5px}.sheet-pad-b-lg{padding-bottom:10px}.sheet-mar-b-lg{margin-bottom:10px}.sheet-pad-b-xl{padding-bottom:15px}.sheet-mar-b-xl{margin-bottom:15px}.sheet-pad-b-xxl{padding-bottom:20px}.sheet-mar-b-xxl{margin-bottom:20px}.sheet-pad-l-sm{padding-left:2px}.sheet-mar-l-sm{margin-left:2px}.sheet-rolltemplate-5eDefault .sheet-pad-l-sm{padding-left:2px!important}.sheet-pad-l-md{padding-left:5px}.sheet-mar-l-md{margin-left:5px}.sheet-rolltemplate-5eDefault .sheet-pad-l-md{padding-left:5px!important}.sheet-pad-l-lg{padding-left:10px}.sheet-mar-l-lg{margin-left:10px}.sheet-rolltemplate-5eDefault .sheet-pad-l-lg{padding-left:10px!important}.sheet-pad-l-xl{padding-left:15px}.sheet-mar-l-xl{margin-left:15px}.sheet-rolltemplate-5eDefault .sheet-pad-l-xl{padding-left:15px!important}.sheet-pad-l-xxl{padding-left:20px}.sheet-mar-l-xxl{margin-left:20px}.sheet-rolltemplate-5eDefault .sheet-pad-l-xxl{padding-left:20px!important}.sheet-hidden{display:none!important}.sheet-mar-t-t{margin-top:1px}.sheet-mar-t-nine{margin-top:9px}.sheet-mar-b-smd{margin-bottom:4px}.sheet-rolltemplate-5eDefault .sheet-smaller-letter-spacing{letter-spacing:-.04em!important}.sheet-wrapper{min-width:834px}.charsheet{padding:2px 3px!important;background:url(http://i.imgur.com/RggDtsN.png) #ededed}.sheet-slide-input-pc:checked~.sheet-pc,.sheet-slide-input-pc:checked~div .sheet-pc,.sheet-slide-input-pc:not(:checked)~.sheet-npc,.sheet-slide-input-pc:not(:checked)~div .sheet-npc{display:none}.sheet-small-note{font-size:10px}.sheet-wrap-box{border:1px solid #000;background-color:#fff;border-radius:4px;padding:1px}.sheet-rolltemplate-5eDefault .sheet-tooltip-position-wrapper,.sheet-tooltip-position-wrapper{position:absolute;top:1px;right:1px;z-index:99}.sheet-rolltemplate-5eDefault .sheet-tooltip,.sheet-tooltip{position:relative}.sheet-rolltemplate-5eDefault .sheet-tooltip-toggle-text,.sheet-tooltip-toggle-text{border-radius:50%;font-size:77%;height:10px;width:10px;background-color:#000;color:#fff;padding:1px 2px;font-weight:700}.sheet-rolltemplate-5eDefault [class*=sheet-tooltip-content],[class*=sheet-tooltip-content]{z-index:99;position:absolute;color:#FFF;background-color:#000;padding:4px;visibility:hidden;border-bottom-right-radius:4px;border-bottom-left-radius:4px;opacity:.9;width:260px;margin-top:-15px;text-align:left}.sheet-rolltemplate-5eDefault [class*=sheet-tooltip-content]::after,[class*=sheet-tooltip-content]::after{content:"";position:absolute;top:9px;margin-top:-8px;border-top:8px solid transparent;border-bottom:8px solid transparent}.sheet-rolltemplate-5eDefault .sheet-tooltip-small,.sheet-tooltip-small{width:80px}.sheet-rolltemplate-5eDefault .sheet-tooltip-content-left,.sheet-tooltip-content-left{right:100%;margin-right:12px;border-top-left-radius:4px}.sheet-rolltemplate-5eDefault .sheet-tooltip-content-right,.sheet-tooltip-content-right{left:100%;margin-left:12px;border-top-right-radius:4px}.sheet-rolltemplate-5eDefault .sheet-tooltip-content-left::after,.sheet-tooltip-content-left::after{right:-8px;border-left:8px solid #000}.sheet-rolltemplate-5eDefault .sheet-tooltip-content-right::after,.sheet-tooltip-content-right::after{left:-8px;border-right:8px solid #000}.sheet-rolltemplate-5eDefault .sheet-tooltip:focus [class*=sheet-tooltip-content],.sheet-rolltemplate-5eDefault .sheet-tooltip:hover [class*=sheet-tooltip-content],.sheet-tooltip:focus [class*=sheet-tooltip-content],.sheet-tooltip:hover [class*=sheet-tooltip-content]{visibility:visible;z-index:999}.sheet-dnd-image-wrapper{margin-bottom:1px}.sheet-dnd-image-wrapper 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- Dungeons and Dragons (5th edition) -
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- Character Name - Charaktername -
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- Creature Name - Kreaturenname -
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- Class - Klasse -
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- Size - Größe -
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- Alignment - Gesinnung -
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- Languages - Sprachen -
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- Race - Rasse -
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- Type - Typ -
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- P Perc - P Wahr -
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- Blindsight - Blindsicht -
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- Darkvision - Dunkelsicht -
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- Tremorsense - Erschütterungssinn -
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- Truesight - Wahrsicht -
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- Background - Hintergrund -
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- Level - Stufe -
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- Challenge - Herrausforderung -
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- XP - EP -
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- - Core Stats - Grundwerte - - - Background - Hintergrund - - - Class - Klasse - - - Weapons - Waffen - - - Armor - Rüstung - - - Traits & Actions - Fertigkeiten & Aktionen - - - Spellbook - Zauberbuch - - - Inventory - Inventar - - y - - Show All - Alles - - - Show All - Alles - - -
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- Strength - Stärke -
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- Dexterity - Geschick. -
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- Constitution - Konstitution -
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- Intelligence - Intelligenz -
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- Wisdom - Weisheit -
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- Charisma - Charisma -
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- - Strength - Stärke - -
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- A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. - Ein Stärke-Check beschreibt den Versuch etwas anzuheben, zu schieben, oder etwas zu zerbrechen, oder auf eine andere Weise brachiale Gewalt auszuüben. -
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  • - Force open a stuck, locked, or barred door - Eine verschlossene, verbarrikadierte, oder festsitzende Tür aufbrechen -
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  • - Break free of bonds - Aus Fesseln freibrechen -
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  • - Push through a tunnel that is too small - Durch einen zu engen Tunnel zwängen -
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  • - Hang on to a wagon while being dragged behind it - An einem Wagen, der einen hinterher zieht, festhalten -
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  • - Tip over a statue - Eine Statue umstoßen -
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  • - Keep a boulder from rolling - Einen Brocken davon abhalten zu rollen -
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- - Dexterity - Geschick. - -
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- A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. - Ein Geschicklichkeits-Check beschreibt den Versuch sich behende, flink, oder leise zu bewegen, oder bei rutschigem Boden auf den Beinen zu halten. Die Akrobatik, Fingerfertigkeit, und Tarnung Fertigkeiten reflektieren eine Begabung in bestimmten Arten von Geschicklichkeits-Checks. -
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  • - Control a heavily laden cart on a steep descent - Einen schwerbeladenen Wagen auf steilem Abweg kontrollieren -
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  • - Steer a chariot around a tight turn - Einen Streitwagen um eine enge Kurve führen -
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  • - Pick a lock - Ein Schloss öfnnen -
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  • - Disable a trap - Eine Falle entschärfen -
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  • - Securely tie up a prisoner - Einen Gefangenen sicher fesseln -
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  • - Wriggle free of bonds - Sich aus fesseln befreien -
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  • - Play a stringed instrument - Ein Instrument spielen -
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  • - Craft a small or detailed object - Ein kleines oder detailiertes Objekt herstellen -
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- Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part of a character or monster. A Constitution check can model your attempt to push beyond normal limits, however. - Konstitutions-Checks sind selten, und keine Fertigkeit bezieht sich auf Konsitutions-Checks, weil die Ausdauer, die diese Fähigkeit representiert hauptsächlich passiver Natur ist und keinen besonderen Einsatz des Charakters oder Monsters erfordert. Ein Konstitutions-Check kann den Versuch beschreiben sich über die physischen Limits hinaus zu beanspruchen. -
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  • - Hold your breath - Den Atem anhalten -
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  • - March or labor for hours without rest - Lange ohne Rast maschieren oder arbeiten -
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  • - Go without sleep - Ohne Schlaf auskommen -
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  • - Survive without food or water - Ohne Nahrung oder Wasser überleben -
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  • - Quaff an entire stein of ale in one go - Einen ganzen Stein Bier auf Ex trinken -
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- An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. - Ein Intelligenz-Check kommt dann ins Spiel, wenn man auf Logik, Bildung, Gedächtniss, oder logische Schlussfolgerung zurückgreifen möchte. Arkanes Wissen, Geschichte, Investigation, Naturkunde, und Religions Wissen reflektieren besondere Begabungen in bestimmten Gebieten. -
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  • - Communicate with a creature without using words - Mit einer Kreatur ohne Worte kommunizieren -
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  • - Estimate the value of a precious item - Den Wert eines Gegenstands schätzen -
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  • - Pull together a disguise to pass as a city guard - Die Tarnung zusammenstellen um als Stadtwache durchzugehen -
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  • - Forge a document - Ein Dokument fälschen -
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  • - Recall lore about a craft or trade - Sich an Geschichten erinnern -
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  • - Win a game of skill - Ein Spiel gewinnen, dass auf Können basiert -
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- A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks. - Ein Weisheits-Check kann die Bemühungen reflektieren Körpersprache zu lesen, oder jemandens Gefühle zu verstehen, Dinge in der Umgebung zu bemerken, oder eine verwundete Person zu versorgen. Umgang mit Tieren, Einsicht, Medizin, Entdecken, und Überlebenskunst sind besondere Arten von Weisheits-Checks. -
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  • - Get a gut feeling about what course of action to follow - Ein Bauchgefühl dafür bekommen, was als nächstes zu tun ist -
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  • - Discern whether a seemingly dead or living creature is undead - Erkennen ob eine anscheinend tote Kreatur wirklich tot ist -
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- Charisma -
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- A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. - Ein Charisma-Check kann erforderlich sein, wenn du versuchst Einfluss auszuüben oder andere zu unterhalten, wenn du den Versuch unternimmst Eindruck zu schinden oder eine überzeugende Lüge erzählen willst, oder wenn du dich durch sonstige trügerische soziale Situationen navigieren musst. Täuschung, Einschüchterung, Auftreten, und Überreden sind Fertigkeiten die eine Begabung in bestimmten Arten von Charisma-Checks darstellen. -
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  • - Find the best person to talk to for news, rumors, and gossip - Die Person finden, die Informationen über Neuigkeiten, Gerüchte, und Tratsch hat. -
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  • - Blend into a crowd to get the sense of key topics of conversation - In eine Menge eintauchen und ein Gespühr für die Themen der Unterhaltung bekommen -
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- Saving Throws - Rettungswürfe -
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- Ability Checks - Fähigkeitschecks -
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- - Acrobatics - Akrobatik - -
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Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
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Deine Geschicklichkeit (Akrobatik) Checks spiegeln den Versuch wider, auf rutschigem Boden auf den Füßen zu bleiben, zum Beispiel wenn du über Eis rennst, auf einem Seil balancierst, oder auf einem von Wellen geschauckelten Boot aufrecht stehen bleiben willst. Der Spielleiter kann auch nach einem Check fragen, um zu sehen wie gut du akrobatische Stuns ausführst, zum Beispiel Hechtsprünge, Rollen, oder Saltos.
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When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
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Wenn es darum geht ein domestiziertes Tier zu beruhigen, ein Reittier davor zu bewahren sich zu erschrecken, oder die Intentionen eines Tieres zu erahnen, kann der Spielleiter nach einem Weisheit (Tierumgang) Check fragen. Du machst ausserdem einen Check, wenn du versuchst mit deinem Reittier ein waghalsiges Manöver auszuführen.
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Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.
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Dein Intelligenz (Arkana) Check steht für deine Fähigkeit, dich an Sagen über Zauber, magische Gegenstände, uralte Symbole, magische Traditionen, die Ebenen der Existenz, und deren Einwohner zu erinnern.
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Athletics covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
  • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • You try to jump an unusually long distance or pull off a stunt midjump.
  • You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
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Athletik deckt alle schwierigen Situationen ab, die du während des kletterns, springens, oder schwimmens erleben kannst. Folgende Beispiele sind darin enthalten:
  • Du versuchst eine steile oder schlüpfrige Klippe zu erklimmen, oder Gefahren auszuweichen während du eine Wand hochkletterst, oder dich an einem Abhang festhälst während jemand versucht dich hinunterzuwerfen.
  • Du versuchst eine unnatürlich lange Distanz zu springen oder einen Stunt Mitsprung auszuführen.
  • Du versuchst Überwasser zu bleiben in heimtückischen Strömungen, sturmgepeitschtem Wellen, oder Gebiete mit dickem Seegrass. Oder eine andere Kreatur versucht dich Unterwasser zu ziehen.
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Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone’s suspicions with false assurances, or maintain a straight face while telling a blatant lie.
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Dein Charisma (Täuschung) Check representiert wie überzeugend du die Wahrheit vor einer anderen Kreatur verbergen kannst, entweder durch Worte oder durch Taten. Diese Täuschung kann von Zweideutigkeiten bis zu blatanten Lügen reichen. Typische Situationen sind zum Beispiel eine Wache zu übertölpen, einen Händler austricksen, Geld durch Hütchenspiele zu erwirtschaften, sich selbst zu verkleiden, jemanden mit falschen Versicherungen einlullen, oder ein ernstes Gesicht behalten während man eine Lüge erzählt.
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Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
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Dein Intelligenz (Geschichte) Check steht für deine Fähigkeit dich an alte Geschichten, historische Ereignisse, legendäre Personen, alte Königreiche, kürzliche Kriege, oder vergangene Zivilisationen zu erinnern.
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Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
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Dein Weisheit (Einsicht) Check entscheidet ob du die wahren Intentionen einer Kreatur erkennen kannst, zum Beispiel wenn du erkennen willst ob jemand lügt, oder was jemandes nächter Zug sein wird. Dazu kannst du die Körpersprache, Sprachgewohnheiten, und winzige Änderungen der Eigenarten analysieren.
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When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
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Wenn du versuchst jemanden offenkundige Drohnungen, feindliche Aktionen, oder physische Gewalt zu beeinflussen, kann der Spielleiter nach einem Charisma (Einschüchterung) Check fragen. Zum Beispiel Informationen aus einem Gefangenen pressen, einen Strassenräuber zu überzeugen sich zurückzuziehen, oder die Kante einer zerbrochenen Flasche zu benutzen um den hämischen Vizir dazu zu bringen seine Meinung zu ändern.
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When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
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Wenn du dich nach Hinweisen umschaust und daraus logische Schlüsse ableitest, machst du einen Intelligenz (Investigation) Check. Du könntest zum Beispiel den Ort eines verborgenen Objekts schlussfolgern, aus der Art einer Wunde auf die Waffe schließen, oder den Schwachpunkt eines Tunnels erschließen.
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A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.
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Ein Weisheit (Meidizn) Check lässt dich einen sterbenden Kameraden stabilisieren, oder eine Krankheit diagnostizieren.
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Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
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Dein Intelligenz (Natur) check steht für deine Fähigkeit dich an Wissen über das Terrain, Pflanzen und Tiere, das Wetter, und andere natürliche Zyklen zu erinnern.
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Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
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Dein Weisheit (Entdecken) Check lässst dich sehen, hören, oder sonstwie die Anwesenheit von etwas entdecken. Es misst deine generelle Aufmerksamheit für deine Umgebung und die Schärfe deiner Sinne. Zum Beispiel könntest du versuchen eine Konversation durch eine geschlossene Tür zu verfolgen, unter einem offenen Fenster lauschen, oder schleichende Monster in einem Wald bemerken. Oder du könntest versuchen Dinge zu erspähen, die sich verstecken oder leicht zu übersehen sind, ob es Orks sind die einen Hinterhalt legen oder Diebe in einer Seitenstraße.
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Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
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Dein Charisma (Auftreten) Check steht dafür wie gut du ein Publikum mit Musik, Tanz, Schauspiel, Geschichten, oder sonstiger Unterhaltung unterhalten kannst.
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When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
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Wenn du versuchst jemanden durch taktvolle Worte, soziales Benehmen, oder gute Einstellung zu beeinflussen, kann der Spielleiter einen Charisma (Überreden) Check verlagen. Typischerweise handelst du beim Überreden in guter Absicht, versuchst Freundschaften zu pflegen, oder angemessene Etikette zu behalten.
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Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
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Dein Intelligenz (Religion) Check misst deine Fähigkeit, dich an alte Sagen über Götter, Riten, Gebete, religiöse Hiercharien, heilige Symbole, und die Praktiken von Geheimkulten zu erinnern.
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Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person’s pocket.
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Wenn du versuchst Taschenspielertricks oder händische Tricks zu unternehmen, wie zum Beispiel jemanden etwas unterjubeln oder etwas zu stehlen, machst du einen Geschicklichkeit (Fingerfertigkeit) Check.
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Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
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Mache einen Geschicklichkeit (Tarnung) Check wenn du versuchst dich vor jemandem zu verstecken, an Wachen vorbeizuschlüpfen, oder unbemerkt zu verschwinden.
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The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
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Der Spielleiter kann nach einem Weisheit (Überlebenskunst) Check verlangen, wenn du versuchst Spuren zu folgen, Wild zu jagen, eine Gruppe durch eine gefrorene Einöde zu führen, das Wetter vorherzusagen, oder Treibsand zu umgehen.
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1 - Disadvantage on ability checks - Nachteil auf Fähigkeits-Checks -
2 - Speed halved - Geschwindigkeit halbiert -
3 - Disadvantage on attack rolls and saving throws - Nachteil auf Angriffs- und Rettungswürfe -
4 - Hit point maximum halved - Maximale Trefferpunkte halbiert -
5 - Speed reduced to 0 - Geschwindigkeit auf 0 reduziert -
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- Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
- Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
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- Appearance - Aussehen - U

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- Background and Race Info - Hintergrund und Rasseninfo - g -

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- Equipment Proficiencies - Ausrüstungsbefähigungen - x

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- Miscellaneous Notes - Sonstige Notizen -

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Class Levels and Resources Y

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- Class Features and Feats - Klassenmerkmale und Fähigkeiten - l -

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- Other Class Abilities, Notes and Feats - Andere Klassen-Fähigkeiten, Notizen, und Talente -
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- Class Actions - Klassenaktionen - l -

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Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.

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Output
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- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
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Saving Throws
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Ability Checks
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Core Skills
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Death Save
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Strength Check
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Dexterity Check
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Constitution Check
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Intelligence Check
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Wisdom Check
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Charisma Check
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Animal Handling
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History
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Intimidation
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Investigation
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Medicine
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Nature
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Persuasion
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Religion
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Stealth
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Survival
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Initiative
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Spell Info
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Output
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Saving Throws
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Core Skills
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Weapons/Spell/Misc
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Strength Save
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Constitution Save
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Wisdom Save
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Charisma Save
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Death Save
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Strength Check
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Dexterity Check
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Constitution Check
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Intelligence Check
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Wisdom Check
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Charisma Check
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
-
-
- -
-
-
- -
-
- -
Current
-
-
- -
Max
-
-
- -
Recharge
-
-
- -
Gained from?
-
-
-
-
- -
-
-
-
-
-
- -
Output
-
-
- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
-
-
-
-
-
-
Strength Save
-
-
-
-
Dexterity Save
-
-
-
-
Constitution Save
-
-
-
-
Intelligence Save
-
-
-
-
Wisdom Save
-
-
-
-
Charisma Save
-
-
-
-
Death Save
-
-
-
-
-
-
-
-
Strength Check
-
-
-
-
Dexterity Check
-
-
-
-
Constitution Check
-
-
-
-
Intelligence Check
-
-
-
-
Wisdom Check
-
-
-
-
Charisma Check
-
-
-
-
-
-
-
-
Acrobatics
-
-
-
-
Animal Handling
-
-
-
-
Arcana
-
-
-
-
Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
-
-
-
Intimidation
-
-
-
-
Investigation
-
-
-
-
Medicine
-
-
-
-
Nature
-
-
-
-
-
-
-
-
Perception
-
-
-
-
Performance
-
-
-
-
Persuasion
-
-
-
-
Religion
-
-
-
-
Sleight of Hand
-
-
-
-
Stealth
-
-
-
-
Survival
-
-
-
-
Custom 1
-
-
-
-
Custom 2
-
-
-
-
Custom 3
-
-
-
-
Custom 4
-
-
-
-
-
-
-
-
Initiative
-
-
-
-
Hit Dice
-
-
-
-
Melee Weapons
-
-
-
-
Ranged Weapons
-
-
-
-
Spell Info
-
-
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Spell Cast
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Current
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Max
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Recharge
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Gained from?
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Output
-
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- Show output options? -
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
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Saving Throws
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Ability Checks
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Core Skills
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Weapons/Spell/Misc
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Strength Save
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Dexterity Save
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Constitution Save
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Intelligence Save
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Wisdom Save
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Charisma Save
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Death Save
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Strength Check
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Dexterity Check
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Constitution Check
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Intelligence Check
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Wisdom Check
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Charisma Check
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Acrobatics
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Animal Handling
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Arcana
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Athletics
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Deception
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History
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Insight
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Intimidation
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Investigation
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Medicine
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Nature
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 2
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Custom 3
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Custom 4
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
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Spell Cast
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
- - -

Weapons D

- Melee - Ranged - Old - -
The new weapons are still in a testing phase. It is mostly stable, but it is subject to change and you may lose data as a result.
- -
-
-
-
- Melee - Nahkampf -
-
- Hit - Tref. -
-
- Dmg - Scha. -
-
- + -
-
- Reach - Reichw. -
-
- -
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- -
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- -
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- -
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- Melee Attacks - Nahkampf Angriffe -
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- Ranged - Fernkampf -
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- Hit - Tref. -
-
- Dmg - Scha. -
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- + -
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- Range - Reichw. -
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- Ammo - Mun. -
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- -
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- Ranged Attacks - Fernkampf Angriffe -
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?
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- Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields
- Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
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- Weapons - Waffen -
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- Melee - Nahkampf -
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- Ranged - Fernkampf -
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- -
- Atk - Ang. -
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- -
- Dmg - Scha. -
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- -
- Atk - Ang. -
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- -
- Dmg - Scha. -
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- -
- Atk - Ang. -
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- -
- Dmg - Scha. -
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- -
- Bonuses & Penalties - Boni & Mali -
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-
- -
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
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-
- -
-
-
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- -
Emote
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- -
Prof
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- -
Atk Stat
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- -
+Atk
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- -
To Hit
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-
- -
Reach
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-
- -
Dmg Dice
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-
- -
Dmg Stat
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- -
+Dmg
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- -
Dmg Mod
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Dmg Type
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- -
2nd Dmg Dice
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2nd +Dmg
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- -
2nd Dmg Type
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Bonus Crit Dmg
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Crit Range
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- -
Macro
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-
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
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-
- -
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- -
Emote
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Prof
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Atk Stat
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- -
+Atk
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- -
To Hit
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- -
Reach
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- -
Dmg Dice
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- -
Dmg Stat
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- -
+Dmg
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- -
Dmg Mod
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- -
Dmg Type
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- -
2nd Dmg Dice
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- -
2nd +Dmg
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- -
2nd Dmg Type
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-
- -
Bonus Crit Dmg
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-
- -
Crit Range
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- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
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- -
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- -
Emote
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Prof
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Atk Stat
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- -
+Atk
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To Hit
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- -
Reach
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- -
Dmg Dice
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- -
Dmg Stat
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- -
+Dmg
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Dmg Mod
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Dmg Type
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- -
2nd Dmg Dice
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- -
2nd +Dmg
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-
- -
2nd Dmg Type
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-
- -
Bonus Crit Dmg
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-
- -
Crit Range
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- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
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-
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- -
Emote
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- -
Prof
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- -
Atk Stat
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- -
+Atk
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- -
To Hit
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- -
Reach
-
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- -
Dmg Dice
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- -
Dmg Stat
-
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- -
+Dmg
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- -
Dmg Mod
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- -
Dmg Type
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- -
2nd Dmg Dice
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- -
2nd +Dmg
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- -
2nd Dmg Type
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- -
Bonus Crit Dmg
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- -
Crit Range
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- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
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-
- -
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- -
Emote
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- -
Prof
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Atk Stat
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- -
+Atk
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To Hit
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- -
Reach
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- -
Dmg Dice
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Dmg Stat
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+Dmg
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Dmg Mod
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Dmg Type
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2nd Dmg Dice
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2nd +Dmg
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2nd Dmg Type
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- -
Bonus Crit Dmg
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-
- -
Crit Range
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-
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- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
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Emote
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Prof
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Atk Stat
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+Atk
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To Hit
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- -
Reach
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- -
Dmg Dice
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Dmg Stat
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- -
+Dmg
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Dmg Mod
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Dmg Type
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- -
2nd Dmg Dice
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- -
2nd +Dmg
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- -
2nd Dmg Type
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- -
Bonus Crit Dmg
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-
- -
Crit Range
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-
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- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
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- -
Emote
-
-
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-
- -
Prof
-
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- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
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-
- -
2nd +Dmg
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-
- -
2nd Dmg Type
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-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- -
-
-
- -
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
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- -
Emote
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-
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- -
Prof
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- -
Atk Stat
-
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- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
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-
- -
Ammo
-
-
- -
Dmg Dice
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-
- -
Dmg Stat
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- -
+Dmg
-
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- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
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-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
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-
- -
Emote
-
-
-
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- -
Prof
-
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- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
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-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
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- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
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- -
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- -
Emote
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- -
Prof
-
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- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
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-
- -
Dmg Mod
-
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- -
Dmg Type
-
-
- -
2nd Dmg Dice
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- -
2nd +Dmg
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-
- -
2nd Dmg Type
-
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- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
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- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
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- -
Emote
-
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- -
Prof
-
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- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
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-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- -
-
- -
- - - - - - - - - - - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro - - - -
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- -
- Range - Reichweite -
-
-
- -
Ammo
-
-
- -
Dmg Dice
-
-
- -
Dmg Stat
-
-
- -
+Dmg
-
-
- -
Dmg Mod
-
-
- -
Dmg Type
-
-
- -
2nd Dmg Dice
-
-
- -
2nd +Dmg
-
-
- -
2nd Dmg Type
-
-
- -
Bonus Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
Macro
-
-
-
- -
-
- - -
-
-

Melee Weapons D

-
-
Prof?
-
Weapon
-
Reach
-
Attack
Stat
-
Magic Bonus
-
To
Hit
-
Damage Dice
-
+ Attr
-
Dmg
Bonus
-
Damage Type
-
Crit Dmg
-
Crit Range
-
Attack
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
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-
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-
- -
-
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- - -
-
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- -
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- - -
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- -
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- - -
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- -
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- - -
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- -
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-
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-
-
- - -
-
- -

Ranged Weapons e

-
-
Prof?
-
Weapon
-
Ammo
-
Range
-
Attack
Stat
-
Magic Bonus
-
To
Hit
-
Damage Dice
-
+ Attr
-
Dmg
Bonus
-
Damage Type
-
Crit Dmg
-
Crit Range
-
Attack
-
-
-
-
-
-
-
- -
-
-
-
-
-
-
-
-
-
- - -
-
-
-
-
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- -
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-
- - -
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Actions D

- Traits - Regional Effects - Lair Actions - Legendary Actions - Reactions - Multiattack - Actions - - -
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Traits not enabled yet
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The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.
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Regional Effects
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If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Lair
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Lair
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Lair
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Lair
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A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.
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Legendary Action Notes
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Legendary
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Legendary
-
- -
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Legendary
-
- -
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- -
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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Save Dmg Type
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- Effects - Effekte -
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Legendary
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Reactions
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Multiattack Text
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Multiattack Script
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Multiattack
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Type
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- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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Recharge
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Emote
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To Hit
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Reach
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- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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- -
Secondary
Dmg Type
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- -
Crit Dmg
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- -
Alt Crit Dmg
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- -
Secondary
Crit Dmg
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- -
Crit Range
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- -
- Save DC - Rettung DC -
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- -
- Save Stat - Rettungsstatus -
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- -
Save Dmg
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- -
Save Dmg Type
-
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- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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- -
Recharge
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- -
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- -
Emote
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To Hit
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- -
Reach
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- -
- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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Secondary
Dmg Type
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Crit Dmg
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Alt Crit Dmg
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Secondary
Crit Dmg
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Crit Range
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- Save DC - Rettung DC -
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- Save Stat - Rettungsstatus -
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Save Dmg
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- -
Save Dmg Type
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- -
- On a successful save - Bei erfolgreichen Rettungswurf -
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-
- -
- Effects - Effekte -
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Action
-
- -
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- -
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Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
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- -
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- -
Emote
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To Hit
-
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- -
Reach
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- -
- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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Alt Dmg Reason
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Secondary
Dmg
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- -
Secondary
Dmg Type
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- -
Crit Dmg
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Alt Crit Dmg
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- -
Secondary
Crit Dmg
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Crit Range
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- -
- Save DC - Rettung DC -
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- -
- Save Stat - Rettungsstatus -
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Save Dmg
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- -
Save Dmg Type
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- -
- On a successful save - Bei erfolgreichen Rettungswurf -
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- -
- Effects - Effekte -
-
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Action
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- -
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- -
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- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
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- -
Recharge
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- -
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- -
Emote
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To Hit
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- -
Reach
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- -
- Range - Reichweite -
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Target
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Dmg
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Dmg Type
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Alt Dmg
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- -
Alt Dmg Reason
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- -
Secondary
Dmg
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- -
Secondary
Dmg Type
-
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- -
Crit Dmg
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- -
Alt Crit Dmg
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- -
Secondary
Crit Dmg
-
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- -
Crit Range
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-
-
- -
- Save DC - Rettung DC -
-
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- -
- Save Stat - Rettungsstatus -
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- -
Save Dmg
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- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
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-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
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- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
- - - - - - - - - - - - - - - - Emote - Attack - - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge - - - -
-
-
- -
Recharge
-
-
- -
-
-
-
-
- -
Emote
-
-
-
-
- -
To Hit
-
-
- -
Reach
-
-
- -
- Range - Reichweite -
-
-
- -
Target
-
-
- -
Dmg
-
-
- -
Dmg Type
-
-
- -
Alt Dmg
-
-
- -
Alt Dmg Reason
-
-
- -
Secondary
Dmg
-
-
- -
Secondary
Dmg Type
-
-
- -
Crit Dmg
-
-
- -
Alt Crit Dmg
-
-
- -
Secondary
Crit Dmg
-
-
- -
Crit Range
-
-
-
-
- -
- Save DC - Rettung DC -
-
-
- -
- Save Stat - Rettungsstatus -
-
-
- -
Save Dmg
-
-
- -
Save Dmg Type
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
-
- -
- Effects - Effekte -
-
-
-
Action
-
- -
-
- -
-
- -
Type
-
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- Spell Dashboard - Zauber Dashboard - t -

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- The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet). - Das Dashboard wird automatisch aus den individuellen Klassenlevels/-Optionen (wird im Klassenreiter gesetzt). -
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- Recharges on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots - Aufgefüllt nach langer Rast(Es werden 4 bei kurzer Rast aufgefüllt, falls lvl 20). Wird zum verstärken von Metamagie oder zum umwandeln zu/von Zauberslots genutzt -
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- Recharges on a long or short rest and are all of the same level - Aufgefüllt nach kurzer oder langer Rast und alle sind vom selben Level -
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+
Sheet version: 30th October 2015
Dungeons and Dragons (5th edition)
Character Name Charaktername Nom du Personnage Имя Персонажа
Creature Name Kreaturenname Nom de la Créature Имя Существа
Class Klasse Classe Класс
Size Größe Taille Размер
Alignment Gesinnung Alignement Мировоззрение
Level Stufe Niveau Уровень
Challenge Herrausf. Challenge Опасность
XP EP XP ХР
P Perc P Wahr Perc P П.Восп
Blindsight Blindsicht V. Aveugle Слеповидение
Darkvision Dunkelsicht V. Nocturne Темновидение
Tremorsense Erschütterung. Perc. Vibr. Чувство вибрации
Truesight Wahrsicht V. Vérit. Истинное зрение
Race Rasse Race Раса
Type Typ Type Тип
Languages Sprachen Langues Языки
Speed Gesch Vitesse Скорость
Burrow Graben Creuse Ползание
Climb Klett. Escal. Лазание
Fly Flieg. Vol Полет
Swim Schwim. Nage Вплавь
Core Kern Base База Weapons Waffen Armes Оружие Traits & Actions Züge & Aktionen Traits & Actions Черты и Действия Spells Zauber Sorts Магия Class Klasse Classe Класс Armor Rüstung Armure Доспехи Inventory Inventar Inventaire Инвентарь Background Hintergrund Background Биография y Show All Alles Tout Voir Показать Show All Alles Tout Voir Показать
Strength Stärke Force Сила
Dexterity Geschick. Dextérité Ловкость
Constitution Konstitution Constitution Телосложение
Intelligence Intelligenz Intelligence Интеллект
Wisdom Weisheit Sagesse Мудрость
Charisma Charisma Charisme Харизма
Strength Stärke Force Сила
A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Ein Stärke-Check beschreibt den Versuch etwas anzuheben, zu schieben, oder etwas zu zerbrechen, oder auf eine andere Weise brachiale Gewalt auszuüben. Un jet de Force peut modéliser toute tentative de soulever, pousser, tirer ou casser quelque chose, de faire passer votre corps à travers un espace, ou bien d'appliquer la force brute à une situation. Проверки Силы могут моделировать попытки поднять, толкнуть, подтянуть или сломать что-то, попытки втиснуть своѐ тело в некое пространство или другие попытки применения грубой силы.
  • Force open a stuck, locked, or barred door Eine verschlossene, verbarrikadierte, oder festsitzende Tür aufbrechen Ouvrir par la force une porte coincée ou verrouillée Попытка выломать дверь
  • Break free of bonds Aus Fesseln freibrechen Se libérer de liens Попытка вырваться из оков
  • Push through a tunnel that is too small Durch einen zu engen Tunnel zwängen Passer à travers un tunnel qui est trop petit Попытка протиснуться через узкий лаз
  • Hang on to a wagon while being dragged behind it An einem Wagen, der einen hinterher zieht, festhalten S'accrocher à un chariot pour se faire traîner Попытка удержаться на понесшем скакуне
  • Tip over a statue Eine Statue umstoßen Faire tomber une statue Опрокидывание статуи
  • Keep a boulder from rolling Einen Brocken davon abhalten zu rollen Empêcher un rocher de rouler Удержание валуна от падения
Dexterity Geschick. Dextérité Ловкость
A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Ein Geschicklichkeits-Check beschreibt den Versuch sich behende, flink, oder leise zu bewegen, oder bei rutschigem Boden auf den Beinen zu halten. Die Akrobatik, Fingerfertigkeit, und Tarnung Fertigkeiten reflektieren eine Begabung in bestimmten Arten von Geschicklichkeits-Checks. Un jet de Dextérité peut modéliser toute tentative de se déplacer rapidement ou tranquillement, ou pour éviter de tomber dans un piège. Les compétences Acrobaties, Escamotage et Discrétion reflètent une aptitude à certains types de jets de Dextérité. Проверка Ловкости может моделировать любую попытку перемещаться ловко, быстро или тихо, либо попытку не упасть с шаткой опоры. Акробатика, Ловкость рук и Скрытность отражают особую склонность к некоторым проверкам Ловкости.
  • Control a heavily laden cart on a steep descent Einen schwerbeladenen Wagen auf steilem Abweg kontrollieren Contrôler un chariot lourdement chargé sur une pente raide Спуск по крутому склону с тяжело груженой тачкой
  • Steer a chariot around a tight turn Einen Streitwagen um eine enge Kurve führen Manoeuvrer un chariot dans un virage serré Крутой вираж на карете
  • Pick a lock Ein Schloss öfnnen Crocheter une serrure Взлом замка
  • Disable a trap Eine Falle entschärfen Désarmer un piège Обезвреживанение ловушки
  • Securely tie up a prisoner Einen Gefangenen sicher fesseln Ligoter un prisonnier Связывание пленника
  • Wriggle free of bonds Sich aus fesseln befreien Détacher ses liens Выскользание из пут
  • Play a stringed instrument Ein Instrument spielen Jouer d'un instrument Игра на струнном инструменте
  • Craft a small or detailed object Ein kleines oder detailiertes Objekt herstellen Fabriquer un petit objet ou un objet avec de petits détails Производство маленького или высокодетального предмета
Constitution Konstitution Constitution Телосложение
Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part of a character or monster. A Constitution check can model your attempt to push beyond normal limits, however. Konstitutions-Checks sind selten, und keine Fertigkeit bezieht sich auf Konsitutions-Checks, weil die Ausdauer, die diese Fähigkeit representiert hauptsächlich passiver Natur ist und keinen besonderen Einsatz des Charakters oder Monsters erfordert. Ein Konstitutions-Check kann den Versuch beschreiben sich über die physischen Limits hinaus zu beanspruchen. Les jets de Constitution sont rares, et aucune compétence n'est liée à un jet de Constitution, car l'endurance que cette caractéristique représente est généralement passive et n'implique pas un effort particulier de la part d'un personnage ou monstre. Un jet de Constitution peut toutefois modéliser votre tentative d'aller au-delà de vos limites normales. Проверки Телосложения совершаются не часто, и от него не зависят никакие навыки, так как выносливость, которую отражает эта характеристика, пассивна, и персонаж или чудовище не может активно еѐ использовать. Однако проверка Телосложения может моделировать вашу попытку сделать что-то необычное.
  • Hold your breath Den Atem anhalten Retenir votre souffle Задержка дыхания
  • March or labor for hours without rest Lange ohne Rast maschieren oder arbeiten Marcher ou travailler pendant des heures sans repos Марш-бросок без остановки на отдых
  • Go without sleep Ohne Schlaf auskommen Ne pas dormir Долгое бодрствование
  • Survive without food or water Ohne Nahrung oder Wasser überleben Survivre sans eau ni nourriture Выживание без пищи и воды
  • Quaff an entire stein of ale in one go Einen ganzen Stein Bier auf Ex trinken Boire une chope de bière d'un trait Осушение кружки пива залпом
Intelligence Intelligenz Intelligence Интеллект
An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Ein Intelligenz-Check kommt dann ins Spiel, wenn man auf Logik, Bildung, Gedächtniss, oder logische Schlussfolgerung zurückgreifen möchte. Arkanes Wissen, Geschichte, Investigation, Naturkunde, und Religions Wissen reflektieren besondere Begabungen in bestimmten Gebieten. Un jet d'Intelligence est nécessaire lorsque vous avez besoin de vous appuyer sur la logique, l'éducation, la mémoire, le raisonnement ou la déduction. Les compétences Arcanes, Histoire, Investigation, Nature, et Religion reflètent une aptitude à certains types de jets d'Intelligence. Проверки Интеллекта происходят когда вы используете логику, образование, память или дедуктивное мышление. Анализ, История, Магия, Природа и Религия отражают особую склонность к некоторым проверкам Интеллекта.
  • Communicate with a creature without using words Mit einer Kreatur ohne Worte kommunizieren Communiquer avec une créature sans utiliser de mots Общение с существом без использования слов
  • Estimate the value of a precious item Den Wert eines Gegenstands schätzen Estimer la valeur d'un objet précieux Оценка стоимости предмета
  • Pull together a disguise to pass as a city guard Die Tarnung zusammenstellen um als Stadtwache durchzugehen Se déguiser pour tromper un garde de la ville Маскировка под городского стражника
  • Forge a document Ein Dokument fälschen Falsifier un document Подделка документации
  • Recall lore about a craft or trade Sich an Geschichten erinnern Connaître quelque chose à propos d'un métier ou d'un commerce Попытка вспомнить знание о торговле или ремесле
  • Win a game of skill Ein Spiel gewinnen, dass auf Können basiert Gagner à un jeu de compétences Соревнование с кем-то
Wisdom Weisheit Sagesse Мудрость
A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks. Ein Weisheits-Check kann die Bemühungen reflektieren Körpersprache zu lesen, oder jemandens Gefühle zu verstehen, Dinge in der Umgebung zu bemerken, oder eine verwundete Person zu versorgen. Umgang mit Tieren, Einsicht, Medizin, Entdecken, und Überlebenskunst sind besondere Arten von Weisheits-Checks. Un jet de Sagesse peut refléter l'effort pour lire le langage du corps, comprendre les sentiments de quelqu'un, noter quelque chose dans l'environnement ou soigner une personne blessée. Les compétences Dressage, Intuition, Médecine, Perception et Survie reflètent une aptitude à certains types de jets de Sagesse. Проверки Мудрости могут отражать попытки понять язык тела, понять чьи-то переживания, заметить что-то в окружающем мире или позаботиться о раненом. Внимательность, Выживание, Медицина, Проницательность и Уход за животными отражают особую склонность к некоторым проверкам Мудрости.
  • Get a gut feeling about what course of action to follow Ein Bauchgefühl dafür bekommen, was als nächstes zu tun ist Avoir un pressentiment sur le plan d'action à suivre Попытка понять, что делать дальше
  • Discern whether a seemingly dead or living creature is undead Erkennen ob eine anscheinend tote Kreatur wirklich tot ist Discerner si une créature apparemment morte ou vivante est un mort-vivant Попытка распознать в живом или вроде бы мѐртвом существе нежить
Charisma Charisma Charisme Харизма
A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Ein Charisma-Check kann erforderlich sein, wenn du versuchst Einfluss auszuüben oder andere zu unterhalten, wenn du den Versuch unternimmst Eindruck zu schinden oder eine überzeugende Lüge erzählen willst, oder wenn du dich durch sonstige trügerische soziale Situationen navigieren musst. Täuschung, Einschüchterung, Auftreten, und Überreden sind Fertigkeiten die eine Begabung in bestimmten Arten von Charisma-Checks darstellen. Un jet de Charisme peut être nécessaire lorsque vous essayez d'influencer ou de divertir les autres, lorsque vous essayez de faire impression ou de dire un mensonge de manière convaincante, ou lorsque vous êtes au milieu d'une situation sociale difficile. Les compétences de Tromperie, Intimidation, Représentation et Persuasion reflètent une aptitude à certains types de jets de Charisme. Харизма измеряет вашу способность эффективно взаимодействовать с другими. Она охватывает такие факторы как уверенность в себе и красноречие, и может отражать привлекательную или внушительную внешность.
  • Find the best person to talk to for news, rumors, and gossip Die Person finden, die Informationen über Neuigkeiten, Gerüchte, und Tratsch hat. Trouver la meilleure personne pour obtenir des informations, des rumeurs, des ragots Поиск того, с кем лучше всего обсудить новости, слухи и сплетни
  • Blend into a crowd to get the sense of key topics of conversation In eine Menge eintauchen und ein Gespühr für die Themen der Unterhaltung bekommen Se fondre dans la foule pour obtenir une idée générale des sujets de conversations Возможность слится с толпой, чтобы узнать основные обсуждаемые темы
Saving Throws Rettungswürfe Jets de Sauvegarde Спасброски
Ability Checks Fähigkeitschecks Jets de Carac Проверки Навыков
Acrobatics Akrobatik Acrobaties {{friendly_name_ru}}
Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
Deine Geschicklichkeit (Akrobatik) Checks spiegeln den Versuch wider, auf rutschigem Boden auf den Füßen zu bleiben, zum Beispiel wenn du über Eis rennst, auf einem Seil balancierst, oder auf einem von Wellen geschauckelten Boot aufrecht stehen bleiben willst. Der Spielleiter kann auch nach einem Check fragen, um zu sehen wie gut du akrobatische Stuns ausführst, zum Beispiel Hechtsprünge, Rollen, oder Saltos.
Un jet de Dextérité (Acrobaties) couvre votre tentative pour rester sur vos pieds dans une situation délicate, comme lorsque vous essayez de courir sur de la glace, de tenir en équilibre sur une corde raide, ou de rester debout sur le pont d'un navire chahuté. Le MD peut également demander un jet de Dextérité (Acrobaties) pour voir si vous pouvez effectuer des acrobaties, comme un plongeon, une roulade ou un saut périlleux.
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Animal Handling Tierumgang Dressage {{friendly_name_ru}}
When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
Wenn es darum geht ein domestiziertes Tier zu beruhigen, ein Reittier davor zu bewahren sich zu erschrecken, oder die Intentionen eines Tieres zu erahnen, kann der Spielleiter nach einem Weisheit (Tierumgang) Check fragen. Du machst ausserdem einen Check, wenn du versuchst mit deinem Reittier ein waghalsiges Manöver auszuführen.
Quand il est question de savoir si vous pouvez calmer un animal domestique, faire qu'une monture ne s'effraye pas, ou deviner les intentions d'un animal, le MD peut demander un jet de Sagesse (Dressage). Vous pouvez également faire un jet de Sagesse (Dressage) pour contrôler votre monture lorsque vous tentez une manœuvre risquée.
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Arcana Arkana Arcanes {{friendly_name_ru}}
Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.
Dein Intelligenz (Arkana) Check steht für deine Fähigkeit, dich an Sagen über Zauber, magische Gegenstände, uralte Symbole, magische Traditionen, die Ebenen der Existenz, und deren Einwohner zu erinnern.
Un jet d'Intelligence (Arcanes) évalue votre aptitude à vous rappeler des choses à propos de sorts, d'objets magiques, de symboles occultes, de traditions magiques, de plans d'existence ou des habitants de ces plans.
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Athletics Athletik Athlétisme {{friendly_name_ru}}
Athletics covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
  • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • You try to jump an unusually long distance or pull off a stunt midjump.
  • You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
Athletik deckt alle schwierigen Situationen ab, die du während des kletterns, springens, oder schwimmens erleben kannst. Folgende Beispiele sind darin enthalten:
  • Du versuchst eine steile oder schlüpfrige Klippe zu erklimmen, oder Gefahren auszuweichen während du eine Wand hochkletterst, oder dich an einem Abhang festhälst während jemand versucht dich hinunterzuwerfen.
  • Du versuchst eine unnatürlich lange Distanz zu springen oder einen Stunt Mitsprung auszuführen.
  • Du versuchst Überwasser zu bleiben in heimtückischen Strömungen, sturmgepeitschtem Wellen, oder Gebiete mit dickem Seegrass. Oder eine andere Kreatur versucht dich Unterwasser zu ziehen.
Un jet de Force (Athlétisme) couvre les situations difficiles que vous rencontrez en grimpant, en sautant ou nageant. Cela inclut les activités suivantes :
  • Vous essayez de grimper une falaise abrupte ou glissante, d'éviter les pièges tout en escaladant un mur, ou de vous accrocher à une surface alors que quelque chose essaie de vous faire lâcher.
  • Vous essayez de sauter une distance inhabituellement longue Vous luttez pour nager ou rester à flot en présence de courants contraires, de vagues houleuses ou dans une zone avec d'épaisses algues.
  • Ou bien une autre créature essaie de vous noyer ou de vous sortir de l'eau, ou toute autre chose qui peut interférer avec votre nage.
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Deception Täuschung Tromperie {{friendly_name_ru}}
Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.
Dein Charisma (Täuschung) Check representiert wie überzeugend du die Wahrheit vor einer anderen Kreatur verbergen kannst, entweder durch Worte oder durch Taten. Diese Täuschung kann von Zweideutigkeiten bis zu blatanten Lügen reichen. Typische Situationen sind zum Beispiel eine Wache zu übertölpen, einen Händler austricksen, Geld durch Hütchenspiele zu erwirtschaften, sich selbst zu verkleiden, jemanden mit falschen Versicherungen einlullen, oder ein ernstes Gesicht behalten während man eine Lüge erzählt.
Un jet de Charisme (Tromperie) détermine si vous pouvez cacher la vérité avec efficacité, soit verbalement, soit par vos actions. La tromperie peut englober beaucoup de choses, depuis l'ambiguïté de ses dires jusqu'au mensonge pur et simple. Des situations typiques sont d'essayer d'embobiner un garde, duper un commerçant, gagner de l'argent au jeu, vous faire passer pour quelqu'un d'autre à l'aide d'un déguisement, apaiser les soupçons de quelqu'un avec une fausse assurance, ou maintenir un visage impassible tout en racontant un mensonge flagrant.
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History Geschichte Histoire {{friendly_name_ru}}
Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
Dein Intelligenz (Geschichte) Check steht für deine Fähigkeit dich an alte Geschichten, historische Ereignisse, legendäre Personen, alte Königreiche, kürzliche Kriege, oder vergangene Zivilisationen zu erinnern.
Un jet d'Intelligence (Histoire) évalue votre aptitude à vous rappeler des choses à propos d'événements historiques, de personnages légendaires, d'anciens royaumes, de conflits passés, de guerres récentes et de civilisations perdues.
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Insight Einsicht Intuition {{friendly_name_ru}}
Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
Dein Weisheit (Einsicht) Check entscheidet ob du die wahren Intentionen einer Kreatur erkennen kannst, zum Beispiel wenn du erkennen willst ob jemand lügt, oder was jemandes nächter Zug sein wird. Dazu kannst du die Körpersprache, Sprachgewohnheiten, und winzige Änderungen der Eigenarten analysieren.
Un jet de Sagesse (Intuition) détermine si vous pouvez déceler les véritables intentions d'une créature, comme lorsque vous tentez de savoir si elle ment ou pour prévoir son prochain mouvement. Cela implique de lire le langage du corps, détecter ses habitudes de langage et les changements dans ses manières.
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Intimidation Einschüchter. Intimidation {{friendly_name_ru}}
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
Wenn du versuchst jemanden offenkundige Drohnungen, feindliche Aktionen, oder physische Gewalt zu beeinflussen, kann der Spielleiter nach einem Charisma (Einschüchterung) Check fragen. Zum Beispiel Informationen aus einem Gefangenen pressen, einen Strassenräuber zu überzeugen sich zurückzuziehen, oder die Kante einer zerbrochenen Flasche zu benutzen um den hämischen Vizir dazu zu bringen seine Meinung zu ändern.
Lorsque vous essayez d'influencer les gens par des menaces ouvertes, des actions hostiles, ou de la violence physique, le MD peut vous demander de faire un jet de Charisme (Intimidation). Cela peut appliquer pour essayer de soutirer des informations à un prisonnier, convaincre des voyous de renoncer à une confrontation, ou utiliser un tesson de bouteille pour convaincre un vizir sarcastique de réexaminer sa décision.
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Investigation Investigation Investigation {{friendly_name_ru}}
When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
Wenn du dich nach Hinweisen umschaust und daraus logische Schlüsse ableitest, machst du einen Intelligenz (Investigation) Check. Du könntest zum Beispiel den Ort eines verborgenen Objekts schlussfolgern, aus der Art einer Wunde auf die Waffe schließen, oder den Schwachpunkt eines Tunnels erschließen.
Lorsque vous regardez autour de vous pour trouver des indices et faire des déductions sur la base de ces indices, vous faites un jet d'Intelligence (Investigation). Vous pouvez en déduire l'emplacement d'un objet caché, discerner en fonction de l'apparence d'une blessure le type d'arme utilisé, ou déterminer le point faible dans un tunnel pour causer son effondrement. Se pencher sur d'anciens manuscrits à la recherche d'informations cachées peut aussi demander un jet d'Intelligence (Investigation).
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Medicine Medizin Médecine {{friendly_name_ru}}
A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.
Ein Weisheit (Meidizn) Check lässt dich einen sterbenden Kameraden stabilisieren, oder eine Krankheit diagnostizieren.
Un jet de Sagesse (Médecine) permet d'essayer de stabiliser un compagnon mourant ou de diagnostiquer une maladie.
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Nature Naturkunde Nature {{friendly_name_ru}}
Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
Dein Intelligenz (Natur) check steht für deine Fähigkeit dich an Wissen über das Terrain, Pflanzen und Tiere, das Wetter, und andere natürliche Zyklen zu erinnern.
Un jet d'Intelligence (Nature) évalue votre aptitude à vous rappeler des informations sur un type de terrain, des plantes ou des animaux, la météo et les cycles naturels.
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Perception Entdecken Perception {{friendly_name_ru}}
Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
Dein Weisheit (Entdecken) Check lässst dich sehen, hören, oder sonstwie die Anwesenheit von etwas entdecken. Es misst deine generelle Aufmerksamheit für deine Umgebung und die Schärfe deiner Sinne. Zum Beispiel könntest du versuchen eine Konversation durch eine geschlossene Tür zu verfolgen, unter einem offenen Fenster lauschen, oder schleichende Monster in einem Wald bemerken. Oder du könntest versuchen Dinge zu erspähen, die sich verstecken oder leicht zu übersehen sind, ob es Orks sind die einen Hinterhalt legen oder Diebe in einer Seitenstraße.
Un jet de Sagesse (Perception) permet de repérer, entendre ou détecter la présence de quelque chose. Il mesure votre conscience de l'environnement et l'acuité de vos sens. Par exemple, vous pouvez essayer d'entendre une conversation à travers une porte fermée, espionner par une fenêtre ouverte, ou entendre des monstres se faufiler dans la forêt. Vous pouvez aussi essayer de repérer des choses qui sont cachées ou difficiles à déceler, que ce soient des orques en embuscade sur une route, des voyous cachés dans l'ombre d'une ruelle ou la lueur d'une chandelle sous une porte secrète fermée.
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Performance Auftreten Représentation {{friendly_name_ru}}
Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
Dein Charisma (Auftreten) Check steht dafür wie gut du ein Publikum mit Musik, Tanz, Schauspiel, Geschichten, oder sonstiger Unterhaltung unterhalten kannst.
Un jet de Charisme (Représentation) détermine la façon dont vous pouvez enchanter un public par la musique, la danse, le théâtre, le conte ou une tout autre forme de divertissement.
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Persuasion Überreden Persuasion {{friendly_name_ru}}
When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
Wenn du versuchst jemanden durch taktvolle Worte, soziales Benehmen, oder gute Einstellung zu beeinflussen, kann der Spielleiter einen Charisma (Überreden) Check verlagen. Typischerweise handelst du beim Überreden in guter Absicht, versuchst Freundschaften zu pflegen, oder angemessene Etikette zu behalten.
Lorsque vous essayez d'influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières, le MD peut vous demander de faire un jet de Charisme (Persuasion). En règle générale, vous utilisez la persuasion lorsque vous agissez de bonne foi, afin de favoriser l'amitié, faire des demandes cordiales, ou utiliser l'étiquette appropriée. Vous pouvez utiliser la persuasion pour convaincre un chambellan de laisser votre groupe voir le roi, négocier la paix entre deux tribus en guerre, ou motiver une foule de citadins.
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Religion Religions Wiss.. Religion {{friendly_name_ru}}
Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
Dein Intelligenz (Religion) Check misst deine Fähigkeit, dich an alte Sagen über Götter, Riten, Gebete, religiöse Hiercharien, heilige Symbole, und die Praktiken von Geheimkulten zu erinnern.
Un jet d'Intelligence (Religion) évalue votre aptitude à vous rappeler des choses à propos des dieux, des rites et des prières, la hiérarchie religieuse, les symboles sacrés et les pratiques de cultes secrets.
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Sleight of Hand Fingerfertigkeit Escamotage {{friendly_name_ru}}
Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.
Wenn du versuchst Taschenspielertricks oder händische Tricks zu unternehmen, wie zum Beispiel jemanden etwas unterjubeln oder etwas zu stehlen, machst du einen Geschicklichkeit (Fingerfertigkeit) Check.
Chaque fois que vous tentez une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur ??vous-même, faites un jet de Dextérité (Escamotage). Le MD peut également demander un jet de Dextérité (Escamotage) pour déterminer si vous pouvez dérober une bourse ou glisser quelque chose dans la poche de quelqu'un.
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Stealth Tarnung Discrétion {{friendly_name_ru}}
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
Mache einen Geschicklichkeit (Tarnung) Check wenn du versuchst dich vor jemandem zu verstecken, an Wachen vorbeizuschlüpfen, oder unbemerkt zu verschwinden.
Faite un jet de Dextérité (Discrétion) lorsque vous essayez de vous cacher des ennemis, de vous glisser entre des gardes, filer sans vous faire remarquer, ou vous échapper sans être vu ou entendu.
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Survival Überlebenskun. Survie {{friendly_name_ru}}
The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
Der Spielleiter kann nach einem Weisheit (Überlebenskunst) Check verlangen, wenn du versuchst Spuren zu folgen, Wild zu jagen, eine Gruppe durch eine gefrorene Einöde zu führen, das Wetter vorherzusagen, oder Treibsand zu umgehen.
Le MD peut vous demander de faire un jet de Sagesse (Survie) pour suivre des traces, chasser du gibier sauvage, guider votre groupe sur un terrain gelé, identifier des traces indiquant qu'un ours-hibou vit à proximité, prévoir le temps ou éviter des sables mouvants et autres catastrophes naturelles.
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Skills Fertigkeiten Compétences Навыки
Armor
Class
Rüstungs
Klasse
Armure
Класс
Брони
Initiative
Current Aktuell Actuel Текущее
/
Max Max Max Max
Temp Temp Temp Врем
Hit
Points
Treffer
Punkte
Points
de Vie
Хит
Поинты
d4 d6 d8 d10 d12 d20
/
/
/
/
/
/
Hit Dice Trefferwürfel Dés de Vie Кость Хитов
SuccessesSuccessesRéussitesУспехи

FailuresFailuresÉchecsНеудачи

Death Saves Todesrettungswürfe Jets contre la Mort Спасбросок от смерти
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Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one
Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
Ajoute automatiquement un bonus/malus aux jets effectués à l'aide des macros de la fiche de Personnage.
Utilisation: Vous trouvez un objet magique qui vous donne +1 à vos dommages, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effet du sort Bénediction, entrez "d4cs0cf0" dans les cases de jets d'attaque et de jets de sauvegarde
Автоматически добавляет бонус\штраф к броскам при помощи встроенных макросов. Пример использования: если вы нашли магический предмет, увеличивающий ваш бросок на 1, добавьте 1 в нужное поле.
Weapons Waffen Armes Оружие
Melee Nahkampf Mêlée Рукопашное
Ranged Fernkampf Tir Дистанционное
Atk Ang. Atq Атк
Dmg Scha. Dmg Урон
Atk Ang. Atq Атк
Dmg Scha. Dmg Урон
Atk Ang. Atq Атк
Dmg Scha. Dmg Урон
Spellcasting Zauber Lancement de sorts Магия
Atk Ang.. Atq Атк
Dmg Sch.. Dmg Урон
Save DC Rettungs-SG DD Sauv Спасброски
Heal Heil Soins Лечение
Saves and Skill Checks Rettungs- und Fähigkeits-Checks Jets de Sauvegarde et de Compétence Спасброски и броски Навыков
Saving Throws Rettungswürfe Jets de Sauvegarde Спасброски
AC RK CA КБ
Ability/Skill checks Fähigkeits-Checks Jets de Carac/Comp Броски навыков/хар-к
Bonuses & Penalties Boni & Mali Bonus & Malus Бонусы и Штрафы
Proficiency Bonus Fertigkeitsbonus Bonus de Maîtrise Бонус Владения
Inspiration Inspiration Inspiration Вдохновение
Exhaustion Level Erschöpfungsstufe Niveau d'Epuisement Уровень Истощения
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Level Stufe Niveau УровеньEffect Effekt Effet Эффект
1Disadvantage on ability checks Nachteil auf Fähigkeits-Checks Désavantage aux jets de caractéristique Помеха при бросках навыков
2Speed halved Geschwindigkeit halbiert Vitesse diminuée de moitié Скорость уменьшена вдвое
3Disadvantage on attack rolls and saving throws Nachteil auf Angriffs- und Rettungswürfe Désavantag aux jets d'attaque et de sauvegarde Помеха при спасбросках и бросках Атаки.
4Hit point maximum halved Maximale Trefferpunkte halbiert Points de vie maximums diminués de moitié Максимум здоровья уменьшен вдвое
5Speed reduced to 0 Geschwindigkeit auf 0 reduziert Vitesse réduite à 0 Скорость равна 0
6Death Tod Mort Смерть
1st 1te 1er 1ый
/
2nd 2te 2ème 2ой
/
3rd 3te 3ème 3ий
/
4th 4te 4ème 4ый
/
5th 5te 5ème 5ый
/
6th 6te 6ème 6ой
/
7th 7te 7ème 7ой
/
8th 8te 8ème 8ой
/
9th 9te 9ème 9ый
/
Current Aktuell Actuel Текущее
Max Max. Max Max
1st 1te 1er 1ый
2
2nd 2te 2ème 2ой
3
3rd 3te 3ème 3ий
5
4th 4te 4ème 4ый
6
5th 5te 5ème 5ый
7
6th 6te 6ème 6ой
9
7th 7te 7ème 7ой
10
8th 8te 8ème 8ой
11
9th 9te 9ème 9ый
13
Current Aktuell Actuel Текущее
/
Max Max. Max Max
Spell Slots Zauberslots Emplacements de Sort Слоты Заклинаний Spell Points Zauberpunkte Points de Sort Слоты Чародейства
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/
/
/
/
Class Actions Klassenaktionen Actions de Classe Классовые Действия
/
Class Resources Klassenresourcen Ressources de Classe Классовые ресурсы
Loot Butin Лут
Melee Nahkampf Mêlée Рукопашн
Hit Tref. Atq Атака
Dmg Scha. Dmg Урон
+
Reach Reichw. Allonge Длина
Ranged Fernkampf Tir Дистанц
Hit Tref. Atq Атака
Dmg Scha. Dmg Урон
+
Range Reichw. Portée Дальность
Ammo Mun. Mun Боепр
Quick Attacks Schnell Angriffe Raccourcis d'Attaque Быстрая атака
Actions Aktionen Actions Действия
Hit Tref. Atq Атака
Dmg Scha. Dmg Урон
Reach Reichw. Allon. Длина
Range Reichw. Portée Дальность
Quick Actions Schnell Aktionen Raccourcis d'Action Быстрое действие
Damage Vulnerabilities Schadens-Empfindlichkeiten Vulnérabilité aux Dommages Уязвимости к урону
Damage Resistances Schadens-Resistenzen Resistance aux Dommages Сопротивляемости к урону
Damage Immunities Schadens-Immunitäten Immunité aux Dommages Иммунитеты к урону
Condition Immunities Status-Immunitäten Immunité aux Conditions Иммунитеты к статусам
Resistances & Immunities Resistenzen & Immunitäten Resistances & Immunités Сопротивления и Иммунитеты
Traits Merkmale Traits Черты

WeaponsWeaponsArmesОружие D

MeleeMeleeMêléeБлижн RangedRangedTirДальн OldOldOldOld QuickQuickRapideБыстр
Melee Nahkampf Mêlée Рукопашн
Hit Tref. Atq Атака
Dmg Scha. Dmg Урон
+
Reach Reichw. Allonge Длина
Melee Attacks Nahkampf Angriffe Attaques de Mêlée Рукопашные атаки
Ranged Fernkampf Tir Дистанц
Hit Tref. Atq Атака
Dmg Scha. Dmg Урон
+
Range Reichw. Portée Дальность
Ammo Mun. Mun Боепр
Ranged Attacks Fernkampf Angriffe Attaques à Distance Дистанционные атаки
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Auto add a bonus/penalty to rolls made using the sheet macros.
Usage: You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields
Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.
Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.
Ajoute automatiquement un bonus/malus aux jets effectués à l'aide des macros de la fiche de Personnage.
Utilisation: Vous êtes sous les effet du sort Bénediction, entrez "d4cs0cf0" dans les deux cases de jets d'attaque.
Автоматически добавляет бонусы\штрафы к броскам при помощи встроенного макроса.
Пример использования: Если вы находитесь под эффектом заклинания "Благословение", введите "d4cs0cf0" в оба поля бросков атаки.
Weapons Waffen Armes Оружие
Melee Nahkampf Mêlée Рукопашное
Ranged Fernkampf Tir Дистанционное
Atk Ang. Atq Атк
Dmg Scha. Dmg Урон
Atk Ang. Atq Атк
Dmg Scha. Dmg Урон
Atk Ang. Atq Атк
Dmg Scha. Dmg Урон
Bonuses & Penalties Boni & Mali Bonus & Malus Бонусы и Штрафы
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака ReachReichwAllongeДлина RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maîtr Влад
Atk Stat Scha Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Reach Reach Allonge Длина
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Dmg Type Type Dmg Тип Урон
2nd Dmg Dice 2te Dmg Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урон
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урон
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урон
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака ReachReichwAllongeДлина RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maîtr Влад
Atk Stat Scha Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Reach Reach Allonge Длина
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Dmg Type Type Dmg Тип Урон
2nd Dmg Dice 2te Dmg Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урон
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урон
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урон
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака ReachReichwAllongeДлина RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maîtr Влад
Atk Stat Scha Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Reach Reach Allonge Длина
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Dmg Type Type Dmg Тип Урон
2nd Dmg Dice 2te Dmg Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урон
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урон
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урон
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака ReachReichwAllongeДлина RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maîtr Влад
Atk Stat Scha Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Reach Reach Allonge Длина
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Dmg Type Type Dmg Тип Урон
2nd Dmg Dice 2te Dmg Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урон
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урон
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урон
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака ReachReichwAllongeДлина RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maîtr Влад
Atk Stat Scha Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Reach Reach Allonge Длина
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Dmg Type Type Dmg Тип Урон
2nd Dmg Dice 2te Dmg Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урон
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урон
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урон
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака ReachReichwAllongeДлина RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maîtr Влад
Atk Stat Scha Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Reach Reach Allonge Длина
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Dmg Type Type Dmg Тип Урон
2nd Dmg Dice 2te Dmg Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урон
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урон
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урон
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака ReachReichwAllongeДлина RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maîtr Влад
Atk Stat Scha Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Reach Reach Allonge Длина
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Dmg Type Type Dmg Тип Урон
2nd Dmg Dice 2te Dmg Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урон
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урон
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урон
Crit Range Crit Range Coup Crit Крит при

EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maît Влад
Atk Stat Atk Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Scha Type Type Dmg Тип Урон
2nd Dmg Dice 2te Scha Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урона
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урона
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урона
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maît Влад
Atk Stat Atk Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Scha Type Type Dmg Тип Урон
2nd Dmg Dice 2te Scha Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урона
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урона
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урона
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maît Влад
Atk Stat Atk Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Scha Type Type Dmg Тип Урон
2nd Dmg Dice 2te Scha Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урона
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урона
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урона
Crit Range Crit Range Coup Crit Крит при
EmoteEmoteEmoteТекст AttackAngriffAttaqueАтака RangeRangePortéeДосяг AmmoAmmoMunБоепр Auto DmgSchaDmgУрон AltAltAltАлт SecondarySecondarySecondaireВторичное CritCritCritКрит BonusesBoniBonusБонусы
Emote Emote Emote Текст
Prof Prof Maît Влад
Atk Stat Atk Stat Stat Atq Хар Атк
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Попадение
Range Reichweite Portée Дальность
Ammo Ammo Munition Боеприпас
Dmg Dice Dmg Dice Dés de Dmg Бросок Урона
Alt Dmg Alt Dmg Dmg Alt Алт Урон
Alt Dmg Reason Alt Dmg Reason Raison Dmg Alt Причина Алт Урона
Dmg Stat Scha Stat Stat Dmg Хар Урон
+Dmg +Scha +Dmg +Урон
Dmg Mod Scha Mod Mod Dmg Мод Урон
Dmg Type Scha Type Type Dmg Тип Урон
2nd Dmg Dice 2te Scha Dice 2ème Dés de Dmg 2ой Бросок урона
2nd +Dmg 2te +Scha 2ème +Dmg 2ой +Урона
2nd Dmg Type 2te Scha Type 2ème Type Dmg 2ой Тип Урона
Bonus Crit Dmg Bonus Crit Dmg Bonus Dmg Crit Бонус Крит Урона
Crit Range Crit Range Coup Crit Крит при

Melee Weapons D

Prof?
Weapon
Reach
Attack
Stat
Magic Bonus
To
Hit
Damage Dice
+ Attr
Dmg
Bonus
Damage Type
Crit Dmg
Crit Range

Ranged Weapons e

Prof?
Weapon
Ammo
Range
Attack
Stat
Magic Bonus
To
Hit
Damage Dice
+ Attr
Dmg
Bonus
Damage Type
Crit Dmg
Crit Range

Actions D

TraitsTraitsTraitsЧерты Regional EffectsRegional EffectsEffets de RégionЭффекты Окружения Lair ActionsLair ActionsAction de RepaireЭффекты Логова Legendary ActionsLegendary ActionsActions LégendairesЛегендарные Действия ReactionsReactionsReactionsРеакции MultiattackMultiattackMultiattaquesМультатаки ActionsActionsActionsДействия
Traits not enabled yetTraits not enabled yetLes Traits ne sont pas encore implémentésЧерты в разработке
Traits Merkmale Traits Черты

The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies. The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies. La seule présence d'une créature légendaire peut avoir des effets mystérieux et étonnants sur son environnement, comme indiqué dans cette section. Les effets régionaux cessent de manière abrupte et immédiate ou se dissipent avec le temps quand la créature meurt. Одно лишь присутствие легендарного существа способно оказывать магическое влияние на окружающее его пространство. Эффекты окружения прекращаются мгновенно или постепенно исчезают после смерти существа.
Regional Effects Regional Effects Effets Régionaux Эффекты окружения

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round. If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round. Si une créature légendaire possède une action de repaire, elle peut l'utiliser pour y exploiter la magie ambiante. Quand l'initiative arrive à 20 (perdant toutes les égalité d'initiative), la créature peut effectuer une des ses actions de repaire, ou choisir de ne pas en faire ce tour-ci. Если легендарное существо имеет логово, оно способно наделить его различными свойствами. При броске инициативы равном 20 существо при желании может использовать одно из свойств своего логова.
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты

A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated. A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated. Une créature légendaire peut prendre 3 actions légendaires. Une seule action légendaire peut être utilisée à la fois et uniquement à la fin du tour d'une autre créature. Une créature légendaire regagne les actions légendaires qu'elle a dépensées au début de son tour. Une créature légendaire n'est pas obligée d'utiliser ses actions, et il lui est impossible de le faire si elle est incapable d'agir. Легендарное существо может иметь до 3 возможных легендарных действий. Легендарное действие используется только один раз в ход в конце хода существа. Перезарядка всех легендарных действий происходит в начале хода существа. Существо не обязано использовать свои легендарные действия. Кроме того, оно не может использовать такие действия, если находится без сознания.
Legendary Action Notes Legendary Action Notes Notes Actions Légendaires Заметки по Легендарным Действиям
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты

Reactions Reactions Reactions Реакции

Multiattack Text Multiattack Text Texte Muliattaques Описание Мультиатаки
Multiattack Script Multiattack Script Script Mulitiattaque Скрипт Мультиатаки
Multiattack Multiattack Multiattaques Мультиатака

Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты
Type
Emote Reach Range Target Attack Dmg Alt Secondary Crit Save Dmg Effects Recharge
Recharge Recharge Recharge Перезарядка
Emote Emote Emote Текст
To Hit To Hit Toucher Касание
Reach Reichw. Allonge Длина
Range Reichweite Portée Дальность
Target Target Cible Цель
Dmg Scha. Dmg Урон
Dmg Type Scha. Type Type Dmg Тип Урона
Alt Dmg Alt Scha. Dmg Alt Алт Урон
Alt Dmg Reason Alt Scha. Reason Raison Dmg Alt Причина Алт Урона
Secondary
Dmg
Secondary
Scha.
Dmg
Secondaire
Урон
Вторичный
Secondary
Dmg Type
Secondary
Scha. Type
Type Dmg
Secondaire
Тип Урона
Вторичный
Crit Dmg Crit Scha. Dmg Crit Крит Урон
Alt Crit Dmg Alt Crit Scha. Dmg Crit Alt Крит Урон Алт
Secondary
Crit Dmg
Secondary
Crit Scha.
Dmg Crit
Secondaire
Крит Урон
Вторичный
Crit Range Crit Range Coup Crit Крит при
Save DC Rettung DC DD Sauv Спасбросок
Save Stat Rettungsstatus Stat de Sauv Хар-ка Спасброска
Save Dmg Save Dmg Dmg Sauv СБ Урон
Save Dmg Type Save Dmg Type Type Dmg Sauv Тип урона СБ
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Effects Effekte Effets Эффекты

Spell Dashboard Zauber Dashboard Tableau de bord des Sorts Панель Заклинаний t

Arcane Trickster Arkaner Betrüger Mystificateur Profane Мистический Ловкач
Bard Barde Barde Бард
Cleric Kleriker Clerc Жрец
Druid Druide Druide Друид
Eldritch Knight Mystischer Ritter Chevalier Occultiste Мистический Рыцарь
Monk Monk Moine Монах
Paladin Paladin Paladin Паладин
Ranger Waldläufer Rôdeur Следопыт
Sorcerer Hexenmeister Ensorcel. Чародей
Warlock Hexer Sorcier Колдун
Wizard Zauberer Magicien Волшебник
?
The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet). Das Dashboard wird automatisch aus den individuellen Klassenlevels/-Optionen (wird im Klassenreiter gesetzt). Les cases du tableau de bord sont calculées automatiquement depuis les informations fournies dans la section Classe de la fiche. Поля таблицы автоматически заполняются в зависимости от выбранного класса\сабкласса (в меню "Класс").
Cantrips Known Erlernte Zaubertricks Cantrips Connus Трюков Известно
-
-
-
Spells Known Erlernte Zauber Sorts Connus Заклинаний Известно
-
-
-
-
-
Can Prepare Kann Vorbereiten Peut Préparer Можно Подготовить
-
-
-
-
-
-
-
Save DC Rettungswurf SG DD Sauvegarde Спасбросок цели

Sorcerer Hexenmeister Ensorceleur Чародей
Sorcery Points Zauberpunkte Point de Métamagie Слоты Чародейства
?
Recharges on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots Aufgefüllt nach langer Rast(Es werden 4 bei kurzer Rast aufgefüllt, falls lvl 20). Wird zum verstärken von Metamagie oder zum umwandeln zu/von Zauberslots genutzt Recharge après un repos long (4 recharges après un repos court au niv 20). Utilisés pour alimenter la métamagie ou pour convertir en/depuis un emplacement de sort Восстанавливаются после продолжительного отдыха (4 ячейки после короткого отдыха на 20 уровне). Также используются для метамагии или конвертации в доп. слоты заклинаний
Current Aktuell Actuel Текущие
Max
Warlock Hexer Sorcier Колдун
Spell Slots Zauberslots Emplacement de Sort Слоты Заклинаний
?
Recharges on a long or short rest and are all of the same level Aufgefüllt nach kurzer oder langer Rast und alle sind vom selben Level Recharge après un repos court ou long et ont tous le même niveau Восстанавливаются после продолжительного или короткого отдыха
Invocations Beschwörungen Invocations Инвокации
Current Aktuell Actuel Текущие
Max
Spell Lvl Spell Lvl Niv Sort Ур. закл.
Invocations Known Erlernte Beschwörungen Invocations Connues Инвокаций Известно
Spellcasting Stats Spellcasting Stats Stat de Lancement de Sort Навык Магии
Casting Stat Casting Stat Stat Lancement de Sort Броски магии
Secondary Casting Stat Secondary Casting Stat 2ème Stat de Lancement Доп.броски магии
Spellcasting Zauber Lancement de sorts Магия
Atk Ang.. Atq Атк
Dmg Sch.. Dmg Урон
Save DC Rettungs-SG DD Sauv Спасброски
Heal Heil Soins Лечение
Bonuses & Penalties Boni & Mali Bonus & Malus Бонусы и Штрафы
1st 1te 1er 1ый
/
2nd 2te 2ème 2ой
/
3rd 3te 3ème 3ий
/
4th 4te 4ème 4ый
/
5th 5te 5ème 5ый
/
6th 6te 6ème 6ой
/
7th 7te 7ème 7ой
/
8th 8te 8ème 8ой
/
9th 9te 9ème 9ый
/
Current Aktuell Actuel Текущее
Max Max. Max Max
1st 1te 1er 1ый
2
2nd 2te 2ème 2ой
3
3rd 3te 3ème 3ий
5
4th 4te 4ème 4ый
6
5th 5te 5ème 5ый
7
6th 6te 6ème 6ой
9
7th 7te 7ème 7ой
10
8th 8te 8ème 8ой
11
9th 9te 9ème 9ый
13
Current Aktuell Actuel Текущее
/
Max Max. Max Max

Spells Zauber Sorts Заклинания g

condensed kondensiert condensé свернуть Spells must have: Spells must have: Sort doit avoir: Свойства prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал anyanytoutanyreactionbonusaction1 minpersolonger Spell can have: Spell can have: Sort peut avoir: Компоненты concentration konzentration concentration концентрация V S M Cantrips Zaubertricks Cantrips Трюки Level 1 Level 1 Niveau 1 Уровень 1 Level 2 Level 2 Niveau 2 Уровень 2 Level 3 Level 3 Niveau 3 Уровень 3 Level 4 Level 4 Niveau 4 Уровень 4 Level 5 Level 5 Niveau 5 Уровень 5 Level 6 Level 6 Niveau 6 Уровень 6 Level 7 Level 7 Niveau 7 Уровень 7 Level 8 Level 8 Niveau 8 Уровень 8 Level 9 Level 9 Niveau 9 Уровень 9 Show All Alle Tout Voir Показать все
Cantrip Zaubertrick Cantrip {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Cantrip Zaubertrick Cantrip {{level_num_readable_ru}}
Level 1 Stufe 1 Niveau 1 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 1 Stufe 1 Niveau 1 {{level_num_readable_ru}}
Level 2 Stufe 2 Niveau 2 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 2 Stufe 2 Niveau 2 {{level_num_readable_ru}}
Level 3 Stufe 3 Niveau 3 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 3 Stufe 3 Niveau 3 {{level_num_readable_ru}}
Level 4 Stufe 4 Niveau 4 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 4 Stufe 4 Niveau 4 {{level_num_readable_ru}}
Level 5 Stufe 5 Niveau 5 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 5 Stufe 5 Niveau 5 {{level_num_readable_ru}}
Level 6 Stufe 6 Niveau 6 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 6 Stufe 6 Niveau 6 {{level_num_readable_ru}}
Level 7 Stufe 7 Niveau 7 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 7 Stufe 7 Niveau 7 {{level_num_readable_ru}}
Level 8 Stufe 8 Niveau 8 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 8 Stufe 8 Niveau 8 {{level_num_readable_ru}}
Level 9 Stufe 9 Niveau 9 {{level_num_readable_ru}}
prepared vorbereitete préparé подготовлено ritual rituale rituel ритуал concentration konzentration concentration концентрация V S M reactionbonusaction1 minlongerlongerpersoдлит
Range Reichweite Portée Дальность
Duration Dauer Durée Время дей-я
School Schule Ecole Школа
Materials Materialien Matériaux Материалы
Target Ziel Cible Цель
AoE AoE Aire d'Effet АоЕ
Description Beschreibung Description Описание Higher Lvl Höheren Stufen Niv Sup Выс. Уровень Higher Lvl Query Höheren Stufen Abfrage Jets Niveau Sup Эфф. выс. уровня Output Ausgabe Affiché Выводить Emote Emote Emote Текст Attack Angriff Attaque Атака Dmg Schad. Dmg Урн Crit Crit Crit Крит Secondary Secondary Secondaire Вторичное Save Rettung Sauv Спас Dmg Schad. Dmg Урон Secondary Secondary Secondaire Вторичное Bonuses Bonuses Bonus Бонусы Heal Heilen Soins Лечение Effects Effekte Effets Эффекты Source Quelle Source Источник From Von Origine Происх
Spell Description Zauberbeschreibung Description du Sort Описание Заклинания
Higher Spell Slot Höherer Zauberstufen Niveau Supérieur При исп-нии слота уровня выше
Spell Emote Zauber Emote Emote du Sort Слова Заклинания
From Von Origine Origine
Source Quelle Source Источник
Atk Stat Angriffsstatus Stat d'Atq Хар-ка Атаки
+Atk +Atk +Atq +Атк
To Hit To Hit Mod Atq Мод Атаки
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Броски урона на
Высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски урона на
Высших уровнях
2nd
Dmg Dice
2nd
Schadenswürfel
2ème
Dés de Dmg
2ой
Бросок Урона
2nd
Dmg Stat
2te
Schad Stat
2ème
Stat Dmg
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урона
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type
2te
Schadensart
2ème
Type de Dmg
2ой
Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Броски урона на
Высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски урона на
Высших уровнях
Crit Range Crit Range Coup Crit Крит при
Save Condition Rettungszustand Condition de Sauvgarde Условия спасброска
Save Stat Rettungsstatus Stat de
Sauvgarde
Характеристика
Спасброска
Save DC Stat Rettungsstatus SG Stat de Sauv du DD Хар-ка Спасброска
+DC +SG +DD Бонус
DC Total SG Total DD Total Общий бросок
On a failing save Bei scheitern Rettungswurf En cas de sauvegarde ratée При провале броска
On a successful save Bei erfolgreichen Rettungswurf En cas de sauvegarde réussie При успешном броске
Dmg Dice Schadenswürfel Dés de Dmg Бросок Урона
Dmg Stat Schad Stat Stat Dmg Хар-ка Урона
+Dmg +Schad +Dmg +Урон
Dmg Mod Schad Mod Mod Dmg Мод Урона
Dmg Type Schadensart Type de Dmg Тип Урона
Higher Lvl
Dmg Dice
Higher Lvl
Dmg Dice
Niveau Sup
Nbr Dés Dmg
Бросок Урона
на высших уровнях
Higher Lvl
Dmg Die
Higher Lvl
Dmg Die
Niveau Sup
Dé de Dmg
Броски Урона
на высших уровнях
2nd
Dmg Dice
2te
Schadenswürfel
2ème
Dés de Dmg
2ой
бросок Урона
2nd
Dmg Stat
2te
Dmg Stat
2ème
Dmg Stat
2ая
Хар-ка Урона
2nd
+Dmg
2te
+Schad
2ème
+Dmg
2ой
+Урон
2nd
Dmg Mod
2te
Schad Mod
2ème
Mod Dmg
2ой
Мод Урона
2nd
Dmg Type Schadensart Type de Dmg Тип Урона
2nd
Higher Lvl
Dmg Dice
2te
Higher Lvl
Dmg Dice
2ème
Niveau Sup
Nbr Dés Dmg
2ые
Бросок Урона
на высших уровнях
2nd
Higher Lvl
Dmg Die
2te
Higher Lvl
Dmg Die
2ème
Niveau Sup
Dé de Dmg
2ые
Броски Урона
на высших уровнях
Heal amount Heilmenge Montant de Soins Сила лечения
Heal Bonus Heilbonus Bonus de Soins Бонус к лечению
Stat Bonus Statibonus Stat Bonus Бонус от Хар-ки
Higher Lvl
Heal Amount
Higher Lvl
Heal Amount
Niveau Sup
Montant de Soins
Сила лечения
на высших уровнях
Higher Lvl
Heal Dice
Higher Lvl
Heal Dice
Niveau Sup
Nbr Dés Dmg
Броски лечения
на высших уровнях
Higher Lvl
Heal Die
Higher Lvl
Heal Die
Niveau Sup
Dé de Dmg
Бросок лечения
на высших уровнях
Spell Effects Zaubereffekt Effets du Sort Эффект Заклинания
Level 9 Stufe 9 Niveau 9 {{level_num_readable_ru}}

Class Levels and Resources Class Levels and Resources Niveaux et Ressources de Classe Классовые уровни и Ресурсы Y

Class Levels Class Levels Niveaux de Classe Уровни Класса
Barbarian Barbarian Barbare Варвар
Bard Barde Barde Бард
Cleric Kleriker Clerc Жрец
Druid Druide Druide Друид
Fighter Fighter Guerrier Воин
Monk Monk Moine Монах
Paladin Paladin Paladin Паладин
Ranger Waldläufer Rôdeur Следопыт
Rogue Rogue Roublard Плут
Sorcerer Hexenmeister Ensorceleur Чародей
Warlock Hexer Sorcier Колдун
Wizard Zauberer Magicien Волшебник
Class Resources Klassenresourcen Ressources de Classe Ресурсы Класса
Name Name Nom Наименование
Recharge Aufladung Recharge Перезарядка
Current Aktuell Actuel Текущее
Max
/

Class Features and Feats Klassenmerkmale und Fähigkeiten Caractéristiques de Classe et Exploits Черты и Способности Класса l

Jack of all trades Alleskönner Touche-à-tout Мастер на все руки
Class feature notes Klassenmerkmal Notizen Caractéristiques de Classe Заметки для Способностей
Other Class Abilities, Notes and Feats Andere Klassen-Fähigkeiten, Notizen, und Talente Autres Capacités de Classe, Notes et Exploits Прочие классовые Способности, Черты и другое

Class Actions Klassenaktionen Actions de Classe Классовые Действия l

Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros Add any class or racial features or abilities you gain in here (or in the large text sections below). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros Ajoutez ici (ou dans la grande zone de texte ci-dessus) toute capacité de classe ou de race que vous possédez. Les ajouter ici vous permet de les utiliser tel que des macros à part entières (en cliquant sur le bouton Jet présent à chaque ligne) ou de les inclure automatiquement dans un autre jet de dés fait avec la fiche de perso en cochant les options appropriées. Par exemple, un roublard peut ajouter sa capacité s'attaque sournoise ci-dessous, et soit l'utiliser en cliquant sur le bouton Jet quand nécessaire et/ou en cochant les options pour l'inclure automatiquement dans les jets d'armes de mêlée et de tir Добавив в данное поле любую классовую способность, вы сможете использовать их как отдельно(с помощью кнопки "Use"), так и включать их в другие макросы, сославшись в таких макросах на данное действие. К примеру, Плуты могут внести сюда свои броски Скрытой Атаки и использовать их как индивидуально, так и включив в макросы бросков урона оружия.
Page 1 Page 2 Show AllShow AllTout VoirПоказать
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний
Current Current Actuel Текущее
Max Max Max Max
Recharge
Gained from? Gained from? Action de classe? Получено от?
Output Output Effets Результат
Show output options? Show output options? Montrer les options de sortie? Показать результат?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified Check the appropriate option(s) below to have the output automatically be included in the roll type specified Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках.
Saving Throws Saving Throws Jets de Sauvegarde Спасброски
Ability Checks Ability Checks Jets de Caractéristique Проверки характеристик
Core Skills Core Skills Jets de Compétences Основные Навыки
Weapons/Spell/Misc Weapons/Spell/Misc Armes/Sorts/Autre Оружие/Магия/Проч
Strength Save Strength Save Sauvegarde de Force Спасбросок Силы
Dexterity Save Dexterity Save Sauvegarde de Dextérité Спасбросок Ловкости
Constitution Save Constitution Save Sauvegarde de Constitution Спасбросок Телосложения
Intelligence Save Intelligence Save Sauvegarde d'Intelligence Спасбросок Интеллекта
Wisdom Save Wisdom Save Sauvegarde de Sagesse Спасбросок Мудрости
Charisma Save Charisma Save Sauvegarde de Charisme Спасбросок Харизмы
Death Save Death Save Jets contre la Mort Спасбросок от смерти
Strength Check Strength Check Jets de Force Спасбросок Силы
Dexterity Check Dexterity Check Jets de Dextérité Проверка Ловкости
Constitution Check Constitution Check Jets de Constitution Проверка Телосложения
Intelligence Check Intelligence Check Jets d'Intelligence Проверка Интеллекта
Wisdom Check Wisdom Check Jets de Sagesse Проверка Мудрости
Charisma Check Charisma Check Jets de Charisme Проверка Харизмы
Acrobatics Akrobatik Acrobaties Акробатика
Animal Handling Tierumgang Dressage
Уход за животными
Arcana Arkana Arcanes Знание Магии
Athletics Athletik Athlétisme Атлетика
Deception Täuschung Tromperie Обман
History Geschichte Histoire История
Insight Einsicht Intuition Проницательность
Intimidation Einschüchter Intimidation Запугивание
Investigation Investigation Investigation Анализ
Medicine Medizin Médecine Медицина
Nature Naturkunde Nature Природа
Perception Entdecken Perception Внимательность
Performance Auftreten Représentation Выступление
Persuasion Überreden Persuasion Убеждение
Religion Religions Wiss.. Religion Религия
Sleight of Hand Fingerfertigkeit Escamotage Ловкость рук
Stealth Tarnung Discrétion Скрытность
Survival Überlebenskun Survie Выживание
Custom 1 Custom 1 Custom 1 Особый 1
Custom 2 Custom 2 Custom 2 Особый 2
Custom 3 Custom 3 Custom 3 Особый 3
Custom 4 Custom 4 Custom 4 Особый 4
Initiative Initiative Initiative Инициатива
Hit Dice Treffer Punkte Points de Vie Кость хитов
Melee Weapons Nahkampf Angriffe Armes de Mêlée Рукопашное оружие
Ranged Weapons Fermkampf Angriffe Armes à Distance Дистанционное оружие
Spell Info Spell Info Info de Sort Инфо Заклинаний
Spell Cast Spell Cast Lancement de Sort Применение Заклинаний

Coin Carried Münzen im Besitz Argent en Poche Всего Монет h

CP KM PC ММ
SP SM PA СМ
EP EM PE ЭМ
GP GM PO ЗМ
PP PM PP ПМ
Total GP Value GM Gesamtwert Valeur Total en PO Всего в золотых

Weight Gewicht Poids Вес a

Inventory Inventar Inventaire Инвентарь
Coin Münzen Monnaie Деньги
Other Anderes Autre Прочее
Total Gesamt Total Всего
Carrying Max Max Tragelast Capacité Max Максимум
Push/Drag/Lift Schieben/Ziehen/Heben Pousse/Tire/Lève Можно поднять\перенести
Encumbered Beladen Encombré Перегрузка
H. Encumbered H. Encumbered Fort Encombré Сил.Перегрузка
?
All weights in lbs. Encumberance is a variant rule for weight carried. See PHB for full details or ignore if you dont use it. Alle Gewichte in lbs. Encumberance ist eine Regelvariante für getragene Gewichte. Schaue in das PHB für Details oder ignoriere dies, falls du es nicht nutzt. Tous les poids sont en lbs (livres). L'encombrement est une variante de règle pour le poids porté. Voir le PHB (Player Handbook) pour plus de détails ou ignorez si vous n'utiliser pas cette variante. Все веса указаны в фунтах. Перегрузка - необязательное правило, см. PHB для развернутой информации по этому правилу.

Inventory Inventar Inventaire Инвентарь O

Weight entered in each row below is: Das unten eingetragene Gewicht ist: Le poids entré dans chaque rangée ci-dessous est: Указанный вес для каждого предмета будет:
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Row Zeile Rangée Номер
Carried? Ausgerüstet? Porté? У персонажа?
Qty Anz Qté Клво
Name Name Nom Наименование
Weight Gewicht Poids Вес
Description Beschreibung Description Описание
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Row Zeile Rangée Номер
Carried? Ausgerüstet? Porté? У персонажа?
Qty Anz Qté Клво
Name Name Nom Наименование
Weight Gewicht Poids Вес
Description Beschreibung Description Описание
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Row Zeile Rangée Номер
Carried? Ausgerüstet? Porté? У персонажа?
Qty Anz Qté Клво
Name Name Nom Наименование
Weight Gewicht Poids Вес
Description Beschreibung Description Описание
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60

Treasure/Loot/Inventory Notes Schatz-/Beute-/Inventarnotizen Notes Trésors/Butin/Inventaire Сокровища/Лут/Прочие заметки W

Armor Class Rüstungsklasse Classe d'Armure Класс Брони b

AC RK CA КБ
Armored AC RK (gerüstet) CA (Avec Armure) КБ (в доспехах)
Unarmored AC RK (ungerüstet) CA (Sans Armure) КБ (без доспехов)
AC Bonus RK Boni Bonus de CA КБ Бонус
Unarmored bonus Ungerüsteter Bonus Bonus Sans Armure Бездоспешный Бонус
Worn Getragen Equipé Надето
Unarmored? Ungerüstet? Pas une armure? Не доспех?
Name Name Nom Наименование
Base AC RK CA de Base Базовый КБ
Armor Type Typ Type d'Armure Тип доспеха
Magic Bonus Mag. Bonus Bonus Magique Маг. бонус
Total AC Gesamt RK CA Totale Общий КБ
Stealth Disadv Tarnungsnachteil Désavantage Discretion Штраф Скрытности
-10ft to speed? Bewegungsmalus Malus de Vitesse? -10фт к Скорости?
?
Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmored AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmored AC then select that here too. Liste hier alle Ausrüstung, Effekte, oder Gegenstände auf, die dir einen Rüstungsklasse verschaffen. Dies betrifft Rüstungen, Schilde, magische Gegenstände, und Zauber. Benutze die Kontrollbox um anzuzeigen, ob der Bonus in der Zeile aktiv (getragen) ist, und ob er nur in gerüstetem Zustand zutrifft (Rüstungen). Ajoutez ici tout équipement, effet ou objet qui vous donne un bonus à votre Classe d'Armure (CA). Cela inclu les armures, boucliers et les objets magiques ou sorts. Cocher les cases pour indiquer si l'équipement présent sur une ligne est acctuellement équipé (et qu'il donne donc son bonus de CA) et s'il vous donne ce bonus sur votre CA sans armure (comme un objet magique ou un bouclier dans certains cas). Si vous avez une capacité de classe qui vous donne un bonus à votre CA sans armure, vous pouvez également mettre ça ici. Внесите в таблицу все эффекты или предметы, которые увеличивают ваш Класс Брони(КБ). В их число входят доспехи, щиты, различные магические предметы и эффекты заклинаний. Отметив предмет галочкой в графе "Надето" вы можете обозначить, что предмет бонус к КБ только при его надевании на персонажа. Графа "Не доспех?" служит для магических предметов и, в определенных случаях, щитов, которые дают вам постоянный бонус к вашему бездоспешному КБ. Если ваш класс обладает какими либо способностями увеличивает ваш КБ, вы также можете отметить это в выпадающем списке чуть выше.

Appearance Aussehen Apparence Внешний Вид U

Gender Geschlecht Sexe Пол
Size Größe Catégorie de Taille Размер
Age Alter Age Возраст
Height Höhe Taille Рост
Weight Gewicht Poids Вес
Eyes Augen Yeux Глаза
Skin Haut Peau Кожа
Hair Haar Cheveux Волосы

Background and Race Info Hintergrund und Rasseninfo Background et Info de Race Предыстория и расовая информация g

Background Features Hintergrundmerkmale Caractéristiques du Background Особенности Предыстории
Racial Traits Rassenmerkmale Traits Raciaux Расовые черты
Personality Traits Persönlichkeitsmerkmale Traits de Personalité Черты характера
Ideals Ideale Idéaux Идеалы
Bonds Verpflichtungen Liens Привязанности
Flaws Makel Défauts Слабости

Equipment Proficiencies Ausrüstungsbefähigungen Maîtrise d'équipement Навыки Владения Инструментом x

Armor Proficiencies Rüstungsbefähigungen Maîtrise d'Armures Навыки бронника
Weapon Proficiencies Waffenbefähigungen Навыки оружейника
Tool Proficiencies Werkzeugbefähigungen Maîtrise d'Outils Владение прочими инструментами

Miscellaneous Notes Sonstige Notizen Autres Notes Прочие заметки

Output from this sheet should be: Output from this sheet should be: Les jets de cette fiche doivent être: Броски должны быть видны:
Whisper Death Saves: Whisper Death Saves: Chuchoter jets contre la Mort: Спасброски от смерти видны:
Whisper Initiative: Whisper Initiative: Chuchoter Initiative: Броски инициативы видны:
Character Name on all roll templates: Character Name on all roll templates: Nom de perso sur tout les jets: Имя персонажа на шаблонах бросков:
Break Initiative Ties: Break Initiative Ties: Agit en 1er si égalité d'Initiative: Отменить привязку инициативы:
Initiative Roll adds the selected token to the tracker (remove for tablets): Initiative Roll adds the selected token to the tracker (remove for tablets): Jet d'Init ajoute le token choisis au "Turn Order" (enlever pour tablettes): Бросок инициативы добавляет выделенный токен в "Порядок хода" (не планшет):
Show Target's AC on Attacks: Show Target's AC on Attacks: Montrer la CA de la cible sur les jets d'attaque: Показывать КБ цели при Атаке:
Show Target's Name on Attacks and Saves: Show Target's Name on Attacks and Saves: Montrer le nom de la cible sur les jets d'attaque et de sauvegarde: Указывать имя выделенной цели на шаблонах Атаки и Бросков:

BonusesBonusesBonusБонусы

Initiative Bonus Initiative Bonus Bonus d'Initiative Бонус к Инициативе
Reroll attack roll, ability check, or saving throw if it is a 1 (Halfling Luck) Reroll attack roll, ability check, or saving throw if it is a 1 (Halfling Luck) Relance les 1 sur les jets d'atq, de carac ou de sauv (Chance des Halfelins) Перебрасывать броски атаки, навыка или спасброски при 1 (Удача Полуросликов)(
Passive Skill Base Passive Skill Base Jet de Comp Passif Базовые Пассивные Навыки
Ability Ability Caractéristique Характеристика
Ability Bonus Ability Bonus Bonus de Carac Бонус характеристики
Save Bonus Save Bonus Bonus de Sauv Бонус спасбросков
Check Bonus Check Bonus Bonus de Test Бонус проверки
Strength Stärke Force Сила
Dexterity Geschick. Dextérité Ловкость
Constitution Konstitution Constitution Телосложение
Intelligence Intelligenz Intelligence Интеллект
Wisdom Weisheit Sagesse Мудрость
Charisma Charisma Charisme Харизма
Skill Skill Compétence Навык
Skill Bonus Skill Bonus Bonus de Comp Бонус навыка
Passive Skill Bonus Passive Skill Bonus Bonus de Comp Passive Пассивный бонус навыка
Acrobatics Akrobatik Acrobaties {{friendly_name_ru}}
Animal Handling Tierumgang Dressage {{friendly_name_ru}}
Arcana Arkana Arcanes {{friendly_name_ru}}
Athletics Athletik Athlétisme {{friendly_name_ru}}
Deception Täuschung Tromperie {{friendly_name_ru}}
History Geschichte Histoire {{friendly_name_ru}}
Insight Einsicht Intuition {{friendly_name_ru}}
Intimidation Einschüchter. Intimidation {{friendly_name_ru}}
Investigation Investigation Investigation {{friendly_name_ru}}
Medicine Medizin Médecine {{friendly_name_ru}}
Nature Naturkunde Nature {{friendly_name_ru}}
Perception Entdecken Perception {{friendly_name_ru}}
Performance Auftreten Représentation {{friendly_name_ru}}
Persuasion Überreden Persuasion {{friendly_name_ru}}
Religion Religions Wiss.. Religion {{friendly_name_ru}}
Sleight of Hand Fingerfertigkeit Escamotage {{friendly_name_ru}}
Stealth Tarnung Discrétion {{friendly_name_ru}}
Survival Überlebenskun. Survie {{friendly_name_ru}}
Custom 1
Custom 2
Custom 3
Custom 4

Custom gold valuesCustom gold valuesValeur de l'or personnaliséeКонвертирование монет

Copper per Gold (default 100): Copper per Gold (default 100): Cuivre par Or (100 par défaut): Медных за Золотую (по умолчанию 100):
Silver per Gold (default 10): Silver per Gold (default 10): Argent par Or (10 par défaut): Серебряных за Золотую (по умолчанию 10):
Electrum per Gold (default 2): Electrum per Gold (default 2): Electrum par Or (2 par défaut): Электрумных за Золотую (по умолчанию 2):
Gold per Platinum (default 10): Gold per Platinum (default 10): Or par Platine (10 par défaut): Золотых за Платиновую (по умолчанию 10):

Hide NPC infoHide NPC infoInfos cachées PNJСкрыть инфо НПС

Please see the wiki. You'll need to use a browser extension to change the css to show certain parts. Please see the wiki. You'll need to use a browser extension to change the css to show certain parts. Merci de vous référer au wiki. Vous aurez besoin d'une extension de navigateur pour changer le css afin de montrer certaines parties. Подробнее в вики. Вам понадобится расширение браузера, чтобы изменить css для показа дополнительной информации.
Hide Save DC: Hide Save DC: Cacher DD Sauv: Скрывать спасброски:
Hide Save Failure: Hide Save Failure: Cacher Echec Sauv: Скрывать неудачные броски:
Hide Save Success: Hide Save Success: Cacher Succès Sauv: Скрывать успешные броски:
Hide Effects: Hide Effects: Cacher Effets: Скрывать эффекты:
Hide Recharge: Hide Recharge: Cacher Recharge: Скрывать Перезарядку:

+ +
+
+
{{title}}
+
+ {{#spellconcentration}} +
+ y +
+ Concentration
- -
- Bonuses & Penalties - Boni & Mali -
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-
- -
- - Spell Slots - Zauberslots - - - Spell Points - Zauberpunkte - - -
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- Level - Stufe -
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- Current - Aktuell -
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- Max -
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- 9th -
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- Spell Level - Zauber-Stufe -
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- Point Cost - Punktekosten -
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- 1st -
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- 2 -
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- 2nd -
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- 3 -
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- 3rd -
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- 5 -
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- 4th -
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- 6 -
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- 5th -
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- 7 -
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- 6th -
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- 9 -
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- 7th -
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- 8th -
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- 11 -
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- 9th -
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- 13 -
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- Current - Aktuell -
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- -
- Max - Max. -
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+
+ {{/spellconcentration}} + {{#spellritual}} +
+ r +
+ Ritual +
+
+ {{/spellritual}} +
+ {{#show_character_name}} +
{{character_name}}
+ {{/show_character_name}} + + + {{#melee}}
Melee {{#reach}} • {{reach}}{{/reach}}
{{/melee}} + {{#ranged}}
Ranged {{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
{{/ranged}} + + {{#spell}} +
{{spellfriendlylevel}}{{#spell_cast_as_level}} (as {{spell_cast_as_level}}){{/spell_cast_as_level}}{{#spellschool}} • {{spellschool}}{{/spellschool}}{{#range}} • {{range}}{{/range}}
+
+ {{#spell_components_verbal}}V{{/spell_components_verbal}}{{#spell_components_somatic}}{{#spell_components_verbal}}, {{/spell_components_verbal}}S{{/spell_components_somatic}}{{#spell_components_material}}{{#spell_components_verbal}}{{^spell_components_somatic}}, {{/spell_components_somatic}}{{/spell_components_verbal}}{{#spell_components_somatic}}, {{/spell_components_somatic}}M{{/spell_components_material}} + {{#spell_components_material}} ({{spell_components_material}}){{/spell_components_material}}
- -
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- -

- Spell Book - Zauberbuch - g -

- Filter: - - Prepared Spells - Vorbereitete Zauber - - - Ritual Spells - Rituale - - - Concentration Spells - Konzentrationszauber - - - - - - - Cantrips - Zaubertricks - - - - Level 1 - - - - Level 2 - - - - Level 3 - - - - Level 4 - - - - Level 5 - - - - Level 6 - - - - Level 7 - - - - Level 8 - - - - Level 9 - - - - Show All - Alle - - - - -
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-
- Cantrip - Zaubertricks -
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- -
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- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
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- - - - - - -
- School - Schule -
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-
- -
- Casting Time - Zauberzeit -
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-
- -
- Range - Reichweite -
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- -
- Components - Komponenten -
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-
- -
- Duration - Dauer -
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- - - - - - -
- Source - Quelle -
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- -
- Target/AoE - Ziel/AoE -
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- -
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- -
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- Spellcast macro display options - Zauberspruchmakro-anzeigeoptionen -
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- -
- Info block - Infoblock -
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-
- -
- Description - Beschreibung -
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- -
- At higher levels - Auf höheren Levels -
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- - -
- Attack roll - Angriffswurf -
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- -
- Saving throw - Rettungswurf -
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- Healing - Heilung -
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- Damage - Schaden -
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-
- -
- Effects - Effekte -
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- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
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- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
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- -
- Higher Spell Slot Effect - Effekt höherer Zauberslots -
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- -
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- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauberstatus, von der Klasse, von der du den Zauber erhalten hast. -

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- - - - - - -
- Attack Stat - Angriffsstatus -
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- - - - - - -
- Save Stat - Rettungsstatus -
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- - - - - - -
- Save DC - Rettung DC -
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- Custom DC - Beliebiger DC -
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- On a successful save - Bei erfolgreichen Rettungswurf -
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- -
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- -
- Heal amount - Heilmenge -
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- - - - - - -
- Stat Bonus - Statibonus -
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- -
- Can Crit? - Kritisch möglich? -
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- Damage Dice - Schadenswürfel -
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- - - - - - -
- Stat Bonus - Statibonus -
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- Other Bonus - Andere Boni -
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- Damage Type - Schadensart -
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- Spell Effects - Zaubereffekt -
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- Cantrip - Zaubertrick -
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- Level 1 - Stufe 1 -
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- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
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- School - Schule -
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- Casting Time - Zauberzeit -
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- Range - Reichweite -
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- Components - Komponenten -
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- Duration - Dauer -
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- - - - - - -
- Source - Quelle -
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- Target/AoE - Ziel/AoE -
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- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
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- -
- Info block - Infoblock -
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-
- -
- Description - Beschreibung -
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- -
- At higher levels - Auf höheren Stufen -
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- - -
- Attack roll - Angriffswurf -
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- -
- Saving throw - Rettungswurf -
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- -
- Healing - Heilung -
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- Damage - Schaden -
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- Effects - Effekte -
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- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
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- Spell Description/Flavor - Zauberbeschreibung/Flavor -
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- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
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- -
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-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

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- - - - - - -
- Attack Stat - Angriffsstatus -
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- Save Stat - Rettungsstatus -
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- Save SG - Rettung SG -
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- Custom SG - Beliebiger SG -
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- -
- On a successful save - Bei erfolgreichen Rettungswurf -
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- -
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- -
- Heal amount - Heilung -
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- - - - - - -
- Stat Bonus - Statibonus -
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- -
- Can Crit? - Kritisch möglich? -
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- -
- Damage Dice - Schadenswürfel -
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- Stat Bonus - Stat-Bonus -
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- Other Bonus - Andere Boni -
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- -
- Damage Type - Schadensart -
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- Spell Effects - Zaubereffekt -
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- Level 1 - Stufe 1 -
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- -
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- Level 2 - Stufe 2 -
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- -
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- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
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-
- - - - - - -
- School - Schule -
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-
- -
- Casting Time - Zauberzeit -
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-
- -
- Range - Reichweite -
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-
- -
- Components - Komponenten -
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-
- -
- Duration - Dauer -
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-
- - - - - - -
- Source - Quelle -
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-
- -
- Target/AoE - Ziel/AoE -
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- -
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- -
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-
- -
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- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
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-
- -
- Healing - Heilung -
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-
- -
- Damage - Schaden -
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-
- -
- Effects - Effekte -
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- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
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-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
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-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

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-
- - - - - - -
- Attack Stat - Angriffsstatus -
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-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
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-
- - - - - - -
- Save SG - Rettung SG -
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-
- -
- Custom SG - Beliebiger SG -
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-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
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-
-
- -
-
-
- -
- Heal amount - Heilung -
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-
- - - - - - -
- Stat Bonus - Statibonus -
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-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
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-
- -
- Damage Dice - Schadenswürfel -
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-
- - - - - - -
- Stat Bonus - Stat-Bonus -
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- -
- Other Bonus - Andere Boni -
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- -
- Damage Type - Schadensart -
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- -
- Spell Effects - Zaubereffekt -
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- -
- Level 2 - Stufe 2 -
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- -
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- Level 3 - Stufe 3 -
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- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
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-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 3 - Stufe 3 -
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-
-
-
- -
-
-
- Level 4 - Stufe 4 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 4 - Stufe 4 -
-
-
-
-
- -
-
-
- Level 5 - Stufe 5 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 5 - Stufe 5 -
-
-
-
-
- -
-
-
- Level 6 - Stufe 6 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 6 - Stufe 6 -
-
-
-
-
- -
-
-
- Level 7 - Stufe 7 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 7 - Stufe 7 -
-
-
-
-
- -
-
-
- Level 8 - Stufe 8 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 8 - Stufe 8 -
-
-
-
-
- -
-
-
- Level 9 - Stufe 9 -
-
- -
-
- -
- -
- - Prepared - Vorbereitete - - - Ritual - Rituale - - - Concentration - Konzentration - -
-
-
- - - - - - -
- School - Schule -
-
-
- -
- Casting Time - Zauberzeit -
-
-
- -
- Range - Reichweite -
-
-
- -
- Components - Komponenten -
-
-
- -
- Duration - Dauer -
-
-
- - - - - - -
- Source - Quelle -
-
-
- -
- Target/AoE - Ziel/AoE -
-
-
-
-
- -
-
- -
-
-
-
- -
-
- Spellcast macro display options - Zauberspruchmakro-Anzeigeoptionen -
-
- -
- Info block - Infoblock -
-
-
- -
- Description - Beschreibung -
-
-
- -
- At higher levels - Auf höheren Stufen -
-
-
- - -
- Attack roll - Angriffswurf -
-
-
- -
- Saving throw - Rettungswurf -
-
-
- -
- Healing - Heilung -
-
-
- -
- Damage - Schaden -
-
-
- -
- Effects - Effekte -
-
- - -
- - - - Show: - Anzeigen: - - - Description - Beschreibung - | - - Attack - Angriff - - - Save - Rettung - - - Healing - Heilung - | - - Damage - Schaden - - - Effects - Effekte - - - -
-
-
- -
- Spell Description/Flavor - Zauberbeschreibung/Flavor -
-
-
- -
- Higher Spell Slot Effect - Effekt höherer Zauberstufen -
-
-
-
- -
-
-
-

- This is normally your spellcasting stat from the class you gained the spell from. - Dies ist normalerweise dein Zauber-Attribut, von der Klasse, von der du den Zauber erhalten hast. -

-
-
- - - - - - -
- Attack Stat - Angriffsstatus -
-
-
-
- -
-
-
- - - - - - -
- Save Stat - Rettungsstatus -
-
-
- - - - - - -
- Save SG - Rettung SG -
-
-
- -
- Custom SG - Beliebiger SG -
-
-
- -
- On a successful save - Bei erfolgreichen Rettungswurf -
-
-
-
- -
-
-
- -
- Heal amount - Heilung -
-
-
- - - - - - -
- Stat Bonus - Statibonus -
-
-
-
- -
-
-
- -
- Can Crit? - Kritisch möglich? -
-
-
- -
- Damage Dice - Schadenswürfel -
-
-
- - - - - - -
- Stat Bonus - Stat-Bonus -
-
-
- -
- Other Bonus - Andere Boni -
-
-
- -
- Damage Type - Schadensart -
-
-
-
-
-
-
- -
- Spell Effects - Zaubereffekt -
-
-
-
- -
- Level 9 - Stufe 9 -
-
-
-
-
- +
{{#spell_casting_time}}{{spell_casting_time}}{{/spell_casting_time}}{{#spellduration}} • {{spellduration}}{{/spellduration}}
+
{{spellsource}}
+ {{/spell}} + {{#action}} +
{{action_type}} {{#reach}} • {{reach}}{{/reach}}{{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}{{#target}} • {{target}}{{/target}}
+ {{/action}} + {{#subheader}} +
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
+ {{/subheader}} + {{#subheader2}} +
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
+ {{/subheader2}} + {{#targetName}} +
vs {{targetName}}
+ {{/targetName}} +
+ {{#emote}} +

{{character_name}} {{emote}}

+ {{/emote}} +
+ {{#spellgainedfrom}} +
+
Gained From
+
{{spellgainedfrom}}
+
+ {{/spellgainedfrom}} + {{#spelldescription}} +
+
Description
+
{{spelldescription}}
+
+ {{/spelldescription}} + {{#spell}} + {{#target}} +
+
Target
+
{{target}}
+
+ {{/target}} + {{/spell}} + {{#aoe}} +
+
AoE
+
{{aoe}}
+
+ {{/aoe}} + + + {{#attack}} +
+
Attack
+
{{attack}} | {{attackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
+ {{/attack}} + {{#damage}} +
+
Damage
+
{{damage}}
+
+ {{#weapon}} + {{#rollWasCrit() attack}} +
+
Crit
+
{{critdamage}}
+
+ {{/rollWasCrit() attack}} + {{#rollWasCrit() attackadv}} +
+
Crit (adv roll)
+
{{critdamage}}
+
+ {{/rollWasCrit() attackadv}} + {{/weapon}} + {{/damage}} + + + {{#action_damage}} +
+
Damage
+
{{action_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_damage}} {{action_second_damage_type}}{{/action_second_damage}}
+
+ {{#can_crit}} + {{#rollWasCrit() attack}} +
+
Crit Dmg
+
{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}
+
+ {{/rollWasCrit() attack}} + {{#rollWasCrit() attackadv}} +
+
Crit Dmg (adv roll)
+
{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}
+
+ {{/rollWasCrit() attackadv}} + {{/can_crit}} + {{/action_damage}} + {{#spellhealing}} +
+
Healing
+
{{spellhealing}} HP healed
+
+ {{/spellhealing}} + {{#save_condition}} +
+
Save Condition
+
{{save_condition}}
+
+ {{/save_condition}} + {{#save_dc}} +
+
Save
+
DC {{save_dc}} {{action_save_stat}}
+
+ {{/save_dc}} + {{#save_damage}} +
+
Damage
+
{{save_damage}} {{save_damage_type}}{{#save_second_damage}} + {{save_second_damage}} {{save_second_damage_type}}{{/save_second_damage}}
+
+ {{/save_damage}} + {{#save_failure}} +
+
Save Failure
+
{{save_failure}}
+
+ {{/save_failure}} + {{#save_success}} +
+
Save Success
+
{{save_success}}
+
+ {{/save_success}} + {{#effects}} +
+
Effect
+
{{effects}}
+
+ {{/effects}} + {{#recharge}} +
+
Recharge
+
{{recharge}}
+
+ {{/recharge}} + + {{#spellhigherlevel}} +
+
At Higher Levels
+
{{spellhigherlevel}}
+
+ {{/spellhigherlevel}} + + {{#freetext}} +
+
{{freetextname}}
+
{{freetext}}
+
+ {{/freetext}} + {{#roll}} +
+
{{rollname}}
+
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
+
+ {{/roll}} + + {{#allprops() classaction freetext freetextname character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv ability emote deathsave targetAC targetName weapon attack attack_roll can_crit action action_type action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv action_alt_damage action_alt_damage_reason action_alt_crit_damage action_alt_crit_damage_adv melee ranged attackadv damage critdamage target aoe reach range ammo ammo_auto ammo_field spell save_condition save_dc action_save action_save_stat save_success save_failure save_damage save_damage_type save_second_damage save_second_damage_type spellfriendlylevel spellschool spellconcentration spellritual spellgainedfrom spelldescription spellhigherlevel spell_cast_as_level spellhealing spell_casting_time spellduration spellsource spell_components_verbal spell_components_somatic spell_components_material effects hide_save_dc hide_save_failure hide_save_success hide_effects recharge hide_recharge multiattack mattack1 mdamage1 mattack1adv mcritdamage1 mattack2 mdamage2 mattack2adv mcritdamage2 mattack3 mdamage3 mattack3adv mcritdamage3 mattack4 mdamage4 mattack4adv mcritdamage4 mattack5 mdamage5 mattack5adv mcritdamage5}} +
+
{{key}}
+
{{value}}
+
+ {{/allprops() classaction freetext freetextname character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv ability emote deathsave targetAC targetName weapon attack attack_roll can_crit action action_type action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv action_alt_damage action_alt_damage_reason action_alt_crit_damage action_alt_crit_damage_adv melee ranged attackadv damage critdamage target aoe reach range ammo ammo_auto ammo_field spell save_condition save_dc action_save action_save_stat save_success save_failure save_damage save_damage_type save_second_damage save_second_damage_type spellfriendlylevel spellschool spellconcentration spellritual spellgainedfrom spelldescription spellhigherlevel spell_cast_as_level spellhealing spell_casting_time spellduration spellsource spell_components_verbal spell_components_somatic spell_components_material effects hide_save_dc hide_save_failure hide_save_success hide_effects recharge hide_recharge multiattack mattack1 mdamage1 mattack1adv mcritdamage1 mattack2 mdamage2 mattack2adv mcritdamage2 mattack3 mdamage3 mattack3adv mcritdamage3 mattack4 mdamage4 mattack4adv mcritdamage4 mattack5 mdamage5 mattack5adv mcritdamage5}} + + {{#multiattack}} + {{#mattack1}} +
+
Attack1
+
{{mattack1}} | {{mattack1adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
+ {{/mattack1}} + {{#mdamage1}} +
+
Damage1
+
{{mdamage1}}
+
+ {{/mdamage1}} + {{#rollWasCrit() mattack1}} +
+
Crit1
+
{{mcritdamage1}}
+
+ {{/rollWasCrit() mattack1}} + {{#rollWasCrit() mattack1adv}} +
+
Crit1 (adv roll)
+
{{mcritdamage1}}
+
+ {{/rollWasCrit() mattack1adv}} + {{#mattack2}} +
+
Attack2
+
{{mattack2}} | {{mattack2adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
+ {{/mattack2}} + {{#mdamage2}} +
+
Damage2
+
{{mdamage2}}
+
+ {{/mdamage2}} + {{#rollWasCrit() mattack2}} +
+
Crit2
+
{{mcritdamage2}}
+
+ {{/rollWasCrit() mattack2}} + {{#rollWasCrit() mattack2adv}} +
+
Crit2 (adv roll)
+
{{mcritdamage2}}
+
+ {{/rollWasCrit() mattack2adv}} + {{#mattack3}} +
+
Attack3
+
{{mattack3}} | {{mattack3adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
+ {{/mattack3}} + {{#mdamage3}} +
+
Damage3
+
{{mdamage3}}
+
+ {{/mdamage3}} + {{#rollWasCrit() mattack3}} +
+
Crit3
+
{{mcritdamage3}}
+
+ {{/rollWasCrit() mattack3}} + {{#rollWasCrit() mattack3adv}} +
+
Crit3 (adv roll)
+
{{mcritdamage3}}
+
+ {{/rollWasCrit() mattack3adv}} + {{#mattack4}} +
+
Attack4
+
{{mattack4}} | {{mattack4adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
+ {{/mattack4}} + {{#mdamage4}} +
+
Damage4
+
{{mdamage4}}
+
+ {{/mdamage4}} + {{#rollWasCrit() mattack4}} +
+
Crit4
+
{{mcritdamage4}}
+
+ {{/rollWasCrit() mattack4}} + {{#rollWasCrit() mattack4adv}} +
+
Crit4 (adv roll)
+
{{mcritdamage4}}
+
+ {{/rollWasCrit() mattack4adv}} + {{#mattack5}} +
+
Attack5
+
{{mattack5}} | {{mattack5adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
+
+ {{/mattack5}} + {{#mdamage5}} +
+
Damage5
+
{{mdamage5}}
+
+ {{/mdamage5}} + {{#rollWasCrit() mattack5}} +
+
Crit5
+
{{mcritdamage5}}
+
+ {{/rollWasCrit() mattack5}} + {{#rollWasCrit() mattack5adv}} +
+
Crit5 (adv roll)
+
{{mcritdamage5}}
+
+ {{/rollWasCrit() mattack5adv}} + {{/multiattack}} + + {{#outputall}} + {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} +
+
{{key}}
+
{{value}}
+
+ {{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} + {{/outputall}} +
-
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- Coin Carried - Münzen im Besitz - h -

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- Weight - Gewicht - a

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- Inventory - Inventar -
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- Total - Gesamt -
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- Carrying Max - Max Tragelast -
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- Push/Drag/Lift - Schieben/Ziehen/Heben -
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- Encumbered - Beladen -
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- H. Encumbered - H. Encumbered -
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- All weights in lbs. Encumberance is a variant rule for weight carried. See PHB for full details or ignore if you dont use it. - Alle Gewichte in lbs. Encumberance ist eine Regelvariante für getragene Gewichte. Schaue in das PHB für Details oder ignoriere dies, falls du es nicht nutzt. -
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- Inventory - Inventar - O

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- Weight entered in each row below is: - Das unten eingetragene Gewicht ist: -
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- Treasure/Loot/Inventory Notes - Schatz-/Beute-/Inventarnotizen - W

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- Armor Class - Rüstungsklasse - b -

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- AC - RK -
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- Armored AC - RK (gerüstet) -
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- Unarmored AC - RK (ungerüstet) -
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- Unarmored bonus - Ungerüsteter Bonus -
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- Worn - Getragen -
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- Unarmored? - Ungerüstet? -
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- Name - Name -
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- Base AC - RK -
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- Armor Type - Typ -
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- Magic Bonus - Mag. Bonus -
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- Total AC - Gesamt RK -
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- Stealth Disadv - Tarnungsnachteil -
-
- -10ft to speed? - Bewegungsmalus -
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?
-
- Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmored AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmored AC then select that here too. - Liste hier alle Ausrüstung, Effekte, oder Gegenstände auf, die dir einen Rüstungsklasse verschaffen. Dies betrifft Rüstungen, Schilde, magische Gegenstände, und Zauber. Benutze die Kontrollbox um anzuzeigen, ob der Bonus in der Zeile aktiv (getragen) ist, und ob er nur in gerüstetem Zustand zutrifft (Rüstungen). -
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Output from this sheet should be:
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Whisper Death Saves:
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Output Character Name on all roll templates:
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Break Initiative Ties:
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Initiative Roll adds the selected token to the tracker (remove for tablets):
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Show Target's AC on Attacks:
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NPC/Monster Sheet F

- -

This page of the character sheet is intended for use by GM/DM's only. All the macros on this page send their output only to the GM via a private whisper/tell. GM/DM's should be sure to make sure any data entered into larger text fields is all on one line as any line breaks will break the output and some of it will be shown in public chat. There is no current workaround for this but the Roll20 devs are aware and reviewing the options.

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Output from this NPC sheet should be:
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Initiative Bonus
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- Total -
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Score
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Mod
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Save Bonus
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Save Total
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Save
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Str
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Dex
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Con
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Int
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Wis
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Cha
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Size
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Type/Race
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Alignment
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AC
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AC note
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Current HP
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Max HP
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Temp HP
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HP Hit Dice
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Speed
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Fly
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Climb
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Swim
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Challenge
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XP
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Senses
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Languages
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Traits/Background

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Damage Resistance
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Damage Vulnerability
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Damage Immunity
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Condition Immunity
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Traits
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Skills

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Skill
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Bonus
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Total
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Pass
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Acrobatics (Dex)
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Animal Handling (Wis)
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Arcana (Int)
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Athletics (Str)
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Deception (Cha)
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History (Int)
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Insight (Wis)
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Intimidation (Cha)
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Investigation (Int)
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Skill
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Total
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Pass
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Medicine (Wis)
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Nature (Int)
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Perception (Wis)
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Performance (Cha)
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Persuasion (Cha)
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Religion (Int)
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Sleight of Hand (Dex)
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Survival (Wis)
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Unskilled check
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Bonus
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Total
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(Unskilled Str check)
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(Unskilled Dex check)
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(Unskilled Con check)
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Unskilled Check
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Bonus
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Total
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(Unskilled Wis check)
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(Unskilled Int check)
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(Unskilled Cha check)
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Actions

- -

The multiattack field below will be displayed in the macro output of any action with the Multiattack? drop down set to Yes. GM/DM's can use any of the macros below as token actions by creating a token ability and simply adding "%{selected|NPCActionX}" (without the quotes) to it, where X is the row number of the action you want to be available as a token action.

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Multiattack
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Multiattack?
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Macro
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Description
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Multiattack?
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Description
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Action Type
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Description
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Description
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12
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Description
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Effect
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Action Type
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Multiattack?
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Macro
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13
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Description
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Effect
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Macro
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14
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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15
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Description
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Effect
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Action Type
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Multiattack?
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Macro
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16
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Description
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Effect
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Action Type
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Macro
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17
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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18
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Description
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Effect
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Action Type
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Multiattack?
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Macro
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19
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Description
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Effect
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Row
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Name
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Action Type
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Multiattack?
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Macro
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20
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Description
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Effect
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Settings
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Break Initiative Ties:
-
- -
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- - -
-
-
-
{{title}}
-
- {{#spellconcentration}} -
- y -
- Concentration -
-
- {{/spellconcentration}} - {{#spellritual}} -
- r -
- Ritual -
-
- {{/spellritual}} -
- {{#show_character_name}} -
{{character_name}}
- {{/show_character_name}} - - {{#melee}} -
Melee {{#reach}} • {{reach}}{{/reach}}
- {{/melee}} - {{#ranged}} -
Ranged {{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
- {{/ranged}} - {{#spell}} -
{{spellfriendlylevel}}{{#spellschool}} • {{spellschool}}{{/spellschool}}{{#range}} • {{range}}{{/range}}
-
{{#spellcomponents}}{{spellcomponents}}{{/spellcomponents}}
-
{{spellcasttime}}{{#spellduration}} • {{spellduration}}{{/spellduration}}{{#target}} • {{target}}{{/target}}
- {{/spell}} - {{#action}} -
{{action_type}} {{#reach}} • {{reach}}{{/reach}}{{#range}} • {{range}}{{/range}}{{#target}} • {{target}}{{/target}}
- {{/action}} - {{#subheader}} -
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
- {{/subheader}} - {{#subheader2}} -
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
- {{/subheader2}} -
- {{#emote}} -

{{character_name}} {{emote}}

- {{/emote}} -
- - {{#attack}} -
-
Attack
-
{{attack}} | {{attackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
-
- {{/attack}} - {{#damage}} -
-
Damage
-
{{damage}}
-
- {{/damage}} - {{#weapon}} - {{#rollWasCrit() attack}} -
-
Crit
-
{{critdamage}}
-
- {{/rollWasCrit() attack}} - {{#rollWasCrit() attackadv}} -
-
Crit (adv roll)
-
{{critdamage}} (if attack was made with advantage)
-
- {{/rollWasCrit() attackadv}} - {{/weapon}} - - - {{#action_damage}} -
-
Damage
-
{{action_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_damage}} {{action_second_damage_type}}{{/action_second_damage}}
-
- {{/action_damage}} - {{#can_crit}} - {{#attack}} - {{#rollWasCrit() attack}} -
-
Crit Dmg
-
{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}
-
- {{/rollWasCrit() attack}} - {{#rollWasCrit() attackadv}} -
-
Crit Dmg (adv roll)
-
{{action_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage_adv}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage_adv}} {{action_second_damage_type}}{{/action_second_damage}} (if attack was made with advantage)
-
- {{/rollWasCrit() attackadv}} - {{/attack}} - {{/can_crit}} - {{#save_dc}} -
-
Save
-
DC {{save_dc}} {{action_save_stat}}
-
- {{/save_dc}} - {{#save_damage}} -
-
Damage
-
{{save_damage}} {{save_damage_type}}
-
- {{/save_damage}} - {{#save_success}} -
-
Save success
-
{{save_success}}
-
- {{/save_success}} - {{#effects}} -
-
Spell Effects
-
{{effects}}
-
- {{/effects}} - {{#recharge}} -
-
Recharge
-
{{recharge}}
-
- {{/recharge}} - - - - {{#spellshowinfoblock}} - {{#spellgainedfrom}} -
-
- Gained From -
-
- {{spellgainedfrom}} -
-
- {{/spellgainedfrom}} - {{/spellshowinfoblock}} - {{#spelldescription}} -
-
Spell Description
-
{{spelldescription}}
-
- {{/spelldescription}} - {{#spellattack}} -
-
Attack
-
{{spellattack}} | {{spellattackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}
-
- {{/spellattack}} - {{#spellsavedc}} -
-
Save
-
DC {{spellsavedc}} {{spellsavestat}}
-
- {{/spellsavedc}} - {{#spellhealing}} -
-
Healing
-
{{spellhealing}} HP healed
-
- {{/spellhealing}} - {{#spelldamage}} -
-
Damage
-
{{spelldamage}}
-
- {{/spelldamage}} - {{#spellcancrit}} - {{#spellattack}} - {{#rollWasCrit() spellattack}} -
-
Crit
-
{{spellcritdamage}}
-
- {{/rollWasCrit() spellattack}} - {{#rollWasCrit() spellattackadv}} -
-
Crit (adv roll)
-
{{spellcritdamage}} (if attack was made with advantage)
-
- {{/rollWasCrit() spellattackadv}} - {{/spellattack}} - {{/spellcancrit}} - {{#spelleffect}} -
-
Effect
-
{{spelleffect}}
-
- {{/spelleffect}} - {{#spellsavesuccess}} -
-
Save success
-
{{spellsavesuccess}}
-
- {{/spellsavesuccess}} - {{#spellhigherlevel}} -
-
At Higher Levels
-
{{spellhigherlevel}}
-
- {{/spellhigherlevel}} - - - {{#npccorestats}} -
-
Stat
-
Score
-
Mod
-
-
-
Str
-
{{npc_strength}}
-
{{npc_strength_mod}}
-
-
-
Dex
-
{{npc_dexterity}}
-
{{npc_dexterity_mod}}
-
-
-
Con
-
{{npc_constitution}}
-
{{npc_constitution_mod}}
-
-
-
Int
-
{{npc_intelligence}}
-
{{npc_intelligence_mod}}
-
-
-
Wis
-
{{npc_wisdom}}
-
{{npc_wisdom_mod}}
-
-
-
Cha
-
{{npc_charisma}}
-
{{npc_charisma_mod}}
-
- {{/npccorestats}} - {{#npctraits}} -
-
Dmg Resistance
-
{{npc_damage_resistance}}
-
-
-
Dmg Vuln.
-
{{npc_damage_vulnerability}}
-
-
-
Dmg Immunity
-
{{npc_damage_immunity}}
-
-
-
Condition Immunity
-
{{npc_condition_immunity}}
-
-
-
Other Traits
-
{{npc_traits}}
-
- {{/npctraits}} - {{#npcaction}} - {{#npc_showmultiattack}} -
-
Multi Attack
-
{{npc_multiattack}}
-
- {{/npc_showmultiattack}} -
-
Desc.
-
{{action_description}}
-
-
-
Effect
-
{{action_effect}}
-
- {{/npcaction}} - - - {{#freetext}} -
-
{{freetextname}}
-
{{freetext}}
-
- {{/freetext}} - {{#roll}} -
-
{{rollname}}
-
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
-
- {{/roll}} - - - {{#showclassactions}} - {{#allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack action melee ranged attackadv damage critdamage target reach range spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} -
-
{{key}}
-
{{value}}
-
- {{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack action melee ranged attackadv damage critdamage target reach range spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} - {{/showclassactions}} - - - {{#outputall}} - {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave targetAC}} -
-
{{key}}
-
{{value}}
-
- {{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave targetAC}} - {{/outputall}} -
-
-
+ \ No newline at end of file diff --git a/D&D_5e_Shaped/ReadMe.md b/D&D_5e_Shaped/ReadMe.md index 876674bcb5..5a7b31e557 100644 --- a/D&D_5e_Shaped/ReadMe.md +++ b/D&D_5e_Shaped/ReadMe.md @@ -4,18 +4,281 @@ This is a character sheet for use on Roll20.net with the latest (5th) edition of ### TODO -* Try to make settings global +Short Term: +* Spell Crit damage should use higher level +* Spell Crit damage should not roll 3D dice for secondary and other stuff that is toggled off. * Revamp Traits. Keep fluff traits on the first page and for action like traits write "see Actions". Also include fluff traits on "Actions". +* Refactor Actions to use damage die and bonus like weapons do + +Long term: +* Explore icons for damage types/resistances/etc https://app.roll20.net/forum/post/2110339/icons-for-damage-types-5e +* Add saves and other stuff to class actions. * Make spells automatically reduce the amount left * Add "Conditions" that make sheet-wide changes when a condition is toggled. * Use the new roll templates greater than to enhance ac targeting. https://app.roll20.net/forum/post/1977290/update-5-slash-20-improved-player-directory-and-new-roll-template-features +* Vitality Points * Look into proficiency dice -* Actions: Allow for "Effects" to be whispered to the GM. -* Consider alternative sheet layout of skills under the stats +* Add support for crit fails/successes to weapons/spells/actions ### Changelog +**October 30th 2015** + +* Added Russian + +**October 24th 2015** + +* Added a setting for changing the passive skill base (instead of 10) +* Removed skill macro as it's in the check macro +* Fixed Lucian's spell thing after I changed spell higher level stuff to a select input +* Move Jack of All Trades to the class page + +**October 16th 2015** + +* Spell higher levels are now a select. No data should be lost unless you used something other than d2,d4,d6,d8,d10,d12,d20 + +**October 2nd 2015** + +* More French Translations + +**October 1st 2015** + +* Setup some variables for Lucian + +**September 28th 2015** + +* Prevent "freetextname" from showing on roll templates + +**September 20th 2015** + +* Removed spellcastingtime from rolltemplate stuff + +**September 19th 2015** + +* Updated Save Macro +* Updated Check Macro (Depreciate Skill macro) + +**September 17th 2015** + +* French translations + +**September 13th 2015** + +* Removed old spell syntax + +**September 5th 2015** + +* Reduce number of attributes for spells. + +**August 30th 2015** + +* Fixed roll template header colors. + +**August 29th 2015** + +* Adjusted inline roll spacing for roll templates. + +**August 26th 2015** + +* Fixed class action page tabs + +**August 22nd 2015** + +* Added global bonus for spell healing + +**August 19th 2015** + +* Added casting time toggle. You can now toggle spells based on their casting time. Spells default to "1 action", but can be changed to "1 reaction", "1 bonus action", "1 minute" or "longer" which allows for any input. The roll template will always show the new value. The old value will be shown for a time (with a red error to tell you to fix it), but it will be removed soon. + +**August 18th 2015** + +* Altered query macros to remove "selected" +* Fixed multiattack macro to not display all the data +* Add Range to melee weapons for thrown weapons + +**August 17th 2015** + +* Moved speed up to the header. +* Styled jack of all trades to be a button +* Fixed ammo in roll template for new weapons + +**August 16th 2015** + +* CSS Cleanup + +**August 15th 2015** + +* Massive refactoring to all the toggle/tab buttons. They are all setup the same way now and have consistent padding. I have verified all the pages and I believe everything is still working +* Massive refactoring of the HTML structure for sheet-row stuff. Lots of changes. I've checked the whole UI and it all looks good, but I may have missed some things +* Removed separate damage for the second crit. Both crits (normal and adv/dis) now show the same damage if both show. + +**August 14th 2015** + +* output higher level query level to the roll template + +**August 13th 2015** + +* hide GM info settings and styling + +**August 12th 2015** + +* Renamed spell macro options to force it to update for some users which it wasn't updating for. +* Added alt damage to weapons + +**August 11th 2015** + +* fixed global spell bonus damage - higher level stuff broke it. + +**August 10th 2015** + +* Spell filters +* Removed HD note + +**26th July - August 5th 2015** + +* Revamp of spells: + * Toggles are all redone and can be changed in the future + * Added Emote + * Added higher level for damage and heal + * Split damage to attack damage and save damage + * Aoe split from target + * Save condition + * Save failure + * Revamped roll template to match these new changes. For the most part spells now use action stuff +* Added Query macros for Saves, Checks, and Skills + +**25th July 2015** + +* Changed Custom Skills to the slider. +* Removed Macro from weapons and actions. + +**24th July 2015** + +* Changed spell slots/points toggle to the same slider used on PC/NPC. Still unsure about the colors + +**23rd July 2015** + +* Initiative bonus can now text instead of just a number +* Removed warning about settings changes +* Made a new toggle for PC/NPC. The animation is super smooth outside of roll20, but in roll20 it is super laggy. I'll try to massage it more later. + +**22nd July 2015** + +* Weapon & Action Macro no longer outputs a blank line. (It cannot be toggled off - though it never could be) + +**14th July 2015** + +* Spell points are now a different field. Was a bug. + +**13th July 2015** + +* Bonus crit damage is now added via the bonus crit toggle instead of the bonuses toggle. + +**12th July 2015** + +* Added back a blank variable because repeating sections are bad. + +**11th July 2015** + +Most of the changes are to allow for a spell importer that is in the works on my API script. Components is for the API and for cosmetic purposes. +* Spells now have V,S,M toggles. The old syntax will still work as well (it appears in the materials field, but it is still named the same for compatability) +* Added Spell Source so you can show where it's from (Example: "phb 241", "ee pc 20"). Also has a toggle. It appears in the header of the roll template. +* Moved "Gained from" under a toggle + +**3rd July 2015** + +* Updated target name to show the token's name, not the character name +* Small UI adjustments (Quick Resources, header padding, quick spell stuff) + +**2nd July 2015** + +* Fixed the HTML of spells so they no longer break any pages after it +* (Dev) cleaned the tabs to use more consistent css +* (Dev) small cleanup based on html vaidation (value on textareas removed, step on input type text removed) +* Added a toggle to show HD rows +* Slightly decreased the height of the speed wrap box (5px) +* Added a notation so spell slots are current/max. Also changed color of the tab. +* Added attacks and saves vs target's name with a setting and API support. Removed from TODO + +**1st July 2015** + +* Weapons and Actions will automatically have crit turned on by default. +* Fixed several bugs - quick melee has "button" printed. Melee attacks had an error where no bonuses were being added. +* Refactored spells' buttons to match the styling of weapons and actions. + +**30th June 2015** + +* Change of how the line break for macro works for weapons and actions. Tried to set it up +* Added custom gold values. See https://app.roll20.net/forum/post/2016392/#post-2126410 Removed from my TODO. +* Added Multiattack to the roll template. See See https://app.roll20.net/forum/post/2016392/#post-2128439 Removed from my TODO. +* Second damage bonus for weapons was not being calculated. Fixed that. +* Weapon bonuses do not apply unless bonuses is checked. Applied to to hit bonus, dmg bonus, secondary dmg bonus, bonus crit dmg. Removed from my TODO. + +**29th June 2015** + +* Added a setting to always hide initiative +* Refactored the settings page completely. See https://app.roll20.net/forum/post/2016392/#post-2128397 Removed from my TODO. + +**26th June 2015** + +* Macro was added to Actions by Lucian. + +**25th June 2015** + +* Fixed delete buttons so they show on spellbook and quick class resources. +* Added Class Actions to the Core page for PC sheets + +**24th June 2015** + +* Added Class Resources to the Core page for PC sheets +* Added "Loot" to the Core page for NPC sheets + +**23rd June 2015** + +* Added output all to the roll template + +**22nd June 2015** + +* Added a bonus field for AC that works on PC pages. + +**21st June 2015** + +* Death saves & failures now fill from left to right (with a "X" to reset) + +**19th-20th June 2015** + +* (Dev) Lots more cleanup +* Monk DC added to spells +* Added targetAC to Spells & Cantrips +* Added a toggle for "Quick Weapons" on the weapons page +* Halfling Luck (works on everything but spell attacks) +* Improved heart on tablets (still not great, but doesn't cut off at least) + +**18th June 2015** + +* (Dev) Refactored the grid system and cleaned up a lot of CSS - using scss now +* (Dev) HTML is compiled to be smaller now +* Removed the old NPC sheet +* Moved bonuses for Abilities/Saves/Checks/Skills to the Settings tab. + +**9th June 2015** + +* Resize quick fields to allow more room for hit and +dmg +* Shrink saves and checks to match skills' height +* Reorder pages to put Weapons, Actions, and Spellbook much earlier + +**8th June 2015** + +* Hide fields that shouldn't be displayed from weapons output now that class actions are added to the new weapons +* Remove name from the emote +* Shrunk some elements on the core page - mainly skills + +**7th June 2015** + +* Passive Perception in the header now corectly adds the bonus +* Class Actions added to new weapons + **29th May 2015** * Class actions work on new weapons @@ -314,23 +577,25 @@ First release of the redesigned sheet. ### Future Changes -* The NPC sheet is my top priority after I fix any remaining issues with the PC sheet. -* I plan to use something similar to "Weapons" for NPC attacks. I'll include open ended actions for more complex attacks, but most are fairly straight forward. I'm also looking to have a field that is always whispered to the GM for information like the DC of a save. * Custom settings: I'm willing to add custom options/variants as long as they are technically feasible and can be hidden away without effecting users who do not want it. ### Requests and issues -As mentioned above please include the "Shaped" term when posting about this sheet. I will do my best to respond to posts. You can also open issues on ​github or contact me by PM, Twitter (@mlenser), gchat, or skype. If you have ideas/suggestions or want to work together I'm quite open. +Please include the "Shaped" term when posting about this sheet. I will do my best to respond to posts here. You can also open issues on github or contact me by PM, Twitter (@mlenser), gchat, or skype. If you have ideas/suggestions or want to work together I'm quite open. ### ​Differences between this version and the current version -​I plan to watch the current version and port the changes to my version. -​ -### Reason for a new sheet +PCs remain mostly the same. Things that have changed: + +* Armor +* Vision +* Spell Prepared, Ritual, Concentration +* Class specific +* * Expertise +* * Jack of All Trades (retoggle it in 1 place) +* * NPCs lose most everything, but the old NPC sheet is still included and you can use conversion/import scripts. -​I was looking to add some custom options to the sheet (Whispering Death Saves to the GM), but it did not work out with the current developer. As a result I decided to create my own sheet. As a result I examined how the sheet is currently a bit hard to get information at a glance so I decided to redesign it as listed above.​ --- -Mark Lenser ([@mlenser](https://app.roll20.net/users/277007/mark) on roll20) - +Mark Lenser ([@mlenser](https://app.roll20.net/users/277007/mark) on roll20) \ No newline at end of file diff --git a/D&D_5e_Shaped/gulpfile.js b/D&D_5e_Shaped/gulpfile.js deleted file mode 100644 index 5c9698e46c..0000000000 --- a/D&D_5e_Shaped/gulpfile.js +++ /dev/null @@ -1,235 +0,0 @@ -var gulp = require('gulp'), - include = require('gulp-include'), - inject = require('gulp-inject'); - -var customSkillCount = 4, - outputOtionsCount = 1, - traitsCount = 5, - actionCount = 12, - lairActionCount = 4, - legendaryActionCount = 4, - weaponCount = 7, - classActionsPerPage = 10, - customClassCount = 6, - spellCount = 9, - armorCount = 10, - inventoryPerPage = 15; - -String.prototype.capitalize = function() { - return this.replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1)}); -}; -String.prototype.lowercase = function() { - return this.toLowerCase(); -}; - -function actionsCompile (file, limit, action_type, action_name) { - var template = file.contents.toString('utf8'), - s = []; - for (var i = 0; i < limit; i++) { - s.push(template - .replace(/\x7B\x7Baction_type\x7D\x7D/g, action_type) - .replace(/\x7B\x7Bnum\x7D\x7D/g, i.toString()) - .replace(/\x7B\x7Baction_name\x7D\x7D/g, action_name) - ); - } - return s.join('\n\n'); -} -function includeFile (file) { - return file.contents.toString('utf8'); -} -function duplicate (file, limit, start) { - var template = file.contents.toString('utf8'), - s = []; - - if(!start) { - start = 0; - } else if (start > 0) { - limit += start; - } - - for (var i = start; i < limit; i++) { - s.push(template - .replace(/\x7B\x7Bnum\x7D\x7D/g, i.toString()) - ); - } - return s.join('\n\n'); -} -function skills (file) { - var template = file.contents.toString('utf8'), - skillsJson = require('./precompiled/components/skills/skills.json').skills, - //skillsData = JSON.parse('precompiled/components/skills/skills.json'), - skills = []; - - var selectedString = ' selected="selected"'; - - skillsJson.forEach(function(skill) { - var ggTemplate = template; - if(skill.attribute === 'str') { - ggTemplate = ggTemplate.replace(/\x7B\x7Bstr_selected\x7D\x7D/g, selectedString); - } else { - ggTemplate = ggTemplate.replace(/\x7B\x7Bstr_selected\x7D\x7D/g, ''); - } - if(skill.attribute === 'dex') { - ggTemplate = ggTemplate.replace(/\x7B\x7Bdex_selected\x7D\x7D/g, selectedString); - } else { - ggTemplate = ggTemplate.replace(/\x7B\x7Bdex_selected\x7D\x7D/g, ''); - } - if(skill.attribute === 'con') { - ggTemplate = ggTemplate.replace(/\x7B\x7Bcon_selected\x7D\x7D/g, selectedString); - } else { - ggTemplate = ggTemplate.replace(/\x7B\x7Bcon_selected\x7D\x7D/g, ''); - } - if(skill.attribute === 'int') { - ggTemplate = ggTemplate.replace(/\x7B\x7Bint_selected\x7D\x7D/g, selectedString); - } else { - ggTemplate = ggTemplate.replace(/\x7B\x7Bint_selected\x7D\x7D/g, ''); - } - if(skill.attribute === 'wis') { - ggTemplate = ggTemplate.replace(/\x7B\x7Bwis_selected\x7D\x7D/g, selectedString); - } else { - ggTemplate = ggTemplate.replace(/\x7B\x7Bwis_selected\x7D\x7D/g, ''); - } - if(skill.attribute === 'cha') { - ggTemplate = ggTemplate.replace(/\x7B\x7Bcha_selected\x7D\x7D/g, selectedString); - } else { - ggTemplate = ggTemplate.replace(/\x7B\x7Bcha_selected\x7D\x7D/g, ''); - } - - skills.push(ggTemplate - .replace(/\x7B\x7Bname\x7D\x7D/g, skill.name.lowercase().replace(/ +/g, '')) - .replace(/\x7B\x7Bname_cap\x7D\x7D/g, skill.name.capitalize().replace(/ +/g, '')) - .replace(/\x7B\x7Battribute\x7D\x7D/g, skill.attribute.capitalize()) - .replace(/\x7B\x7Bfriendly_name\x7D\x7D/g, skill.name) - .replace(/\x7B\x7Bfriendly_name_de\x7D\x7D/g, skill.name_de) - .replace(/\x7B\x7Bdescription\x7D\x7D/g, skill.description) - .replace(/\x7B\x7Bdescription_de\x7D\x7D/g, skill.description_de) - ); - }); - return skills.join('\n\n'); -} - -gulp.task('compile', function() { - gulp.src('precompiled/D&D_5e.html') - .pipe( include() ) - .pipe( inject(gulp.src(['precompiled/components/skills/skill.html']), { - starttag: '', - transform: function (filePath, file) { - return skills(file); - } - })) - .pipe( inject(gulp.src(['precompiled/components/skills/custom_skill.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, customSkillCount, 1); - } - })) - .pipe( inject(gulp.src(['precompiled/components/class/output_options.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, outputOtionsCount); - } - })) - .pipe( inject(gulp.src(['precompiled/components/traits/traits.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, traitsCount); - } - })) - .pipe( inject(gulp.src(['precompiled/components/actions/actions.html']), { - starttag: '', - transform: function (filePath, file) { - return actionsCompile(file, lairActionCount, 'lair_', 'Lair'); - } - })) - .pipe( inject(gulp.src(['precompiled/components/actions/actions.html']), { - starttag: '', - transform: function (filePath, file) { - return actionsCompile(file, legendaryActionCount, 'legendary_', 'Legendary'); - } - })) - .pipe( inject(gulp.src(['precompiled/components/quick_weapons/actions_template.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, actionCount); - } - })) - .pipe( inject(gulp.src(['precompiled/components/actions/actions.html']), { - starttag: '', - transform: function (filePath, file) { - return actionsCompile(file, actionCount, '', 'Action'); - } - })) - .pipe( inject(gulp.src(['precompiled/components/quick_weapons/melee_template.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, weaponCount); - } - })) - .pipe( inject(gulp.src(['precompiled/components/weapons/melee.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, weaponCount); - } - })) - .pipe( inject(gulp.src(['precompiled/components/quick_weapons/ranged_template.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, weaponCount); - } - })) - .pipe( inject(gulp.src(['precompiled/components/weapons/ranged.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, weaponCount); - } - })) - .pipe( inject(gulp.src(['precompiled/components/class/class_action.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, classActionsPerPage, 1); - } - })) - .pipe( inject(gulp.src(['precompiled/components/class/class_action.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, classActionsPerPage, 1 + classActionsPerPage); - } - })) - .pipe( inject(gulp.src(['precompiled/components/class/custom_class.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, customClassCount, 1); - } - })) - .pipe( inject(gulp.src(['precompiled/components/spellbook/spell-page.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, spellCount, 1); - } - })) - .pipe( inject(gulp.src(['precompiled/components/armor/armor.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, armorCount, 1); - } - })) - .pipe( inject(gulp.src(['precompiled/components/inventory/inventory.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, inventoryPerPage, 1); - } - })) - .pipe( inject(gulp.src(['precompiled/components/inventory/inventory.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, inventoryPerPage, 1 + inventoryPerPage); - } - })) - .pipe( inject(gulp.src(['precompiled/components/inventory/inventory.html']), { - starttag: '', - transform: function (filePath, file) { - return duplicate(file, inventoryPerPage, 1 + inventoryPerPage + inventoryPerPage); - } - })) - .pipe( gulp.dest('./') ) -}); \ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/.gitignore b/D&D_5e_Shaped/precompiled/.gitignore new file mode 100644 index 0000000000..6124da3ad0 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/.gitignore @@ -0,0 +1,2 @@ +node_modules +spellDefaults.json diff --git a/D&D_5e_Shaped/precompiled/D&D_5e.html b/D&D_5e_Shaped/precompiled/D&D_5e.html index 273e9eae22..bd07c51432 100644 --- a/D&D_5e_Shaped/precompiled/D&D_5e.html +++ b/D&D_5e_Shaped/precompiled/D&D_5e.html @@ -1,24 +1,21 @@ -
- +
+ - Sheet version: 30th May 2015 + + Sheet version: {{date}} //= include pages/flags.html //= include pages/header.html //= include pages/nav.html - //= include pages/core.html - //= include pages/background.html - //= include pages/class.html //= include pages/weapons.html //= include pages/actions.html - //= include pages/spellbook.html + //= include pages/spells.html + //= include pages/class.html //= include pages/inventory.html //= include pages/armor.html + //= include pages/background.html //= include pages/settings.html - //= include pages/old_npc.html - -
-//= include pages/roll_template.html \ No newline at end of file + //= include pages/macros.html +
+ +
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/D&D_5e.scss b/D&D_5e_Shaped/precompiled/D&D_5e.scss new file mode 100644 index 0000000000..f994e2d63b --- /dev/null +++ b/D&D_5e_Shaped/precompiled/D&D_5e.scss @@ -0,0 +1,2007 @@ +$duration: .2s; +$deepRed: #591209; +$deepGreen: #51624B; +$gray: #A19A91; +$borderRadius: 4px; + +@mixin no-highlight() { + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +@mixin tab-toggle($tab, $width, $padding) { + @if $padding == 'padding' { + $width: $width + 4; + } @else if $padding == 'halfPadding' { + $width: $width + 2; + } + + input.sheet-toggle-#{$tab}, + span.sheet-toggle-#{$tab} { + width: $width; + } + span.sheet-toggle-#{$tab} { + margin-left: -$width; + } +} + +@mixin slide-toggle($name, $width, $height, $leftColor, $rightColor, $smallSides, $vertical) { + $multiplier: 2; + @if $smallSides { + $multiplier: 4; + } + input.sheet-slide-input-#{$name}, + label.sheet-slide-toggle-#{$name} { + width: $width * $multiplier; + height: $height; + } + label.sheet-slide-toggle-#{$name} { + @if $vertical { + margin-top: -$height; + } @else { + margin-left: -$width * $multiplier; + } + line-height: $height; + .sheet-slide-cover { + @if $smallSides { + width: $width * 3; + } @else { + width: $width; + } + height: $height; + $volumeColor: darken($leftColor, 10); + box-shadow: 0 0.12em 0.01em rgba($volumeColor, 1), + 0 0.12em 0.3em rgba($volumeColor, 0.6), + 0 0.12em 2em rgba(0, 0, 0, 0.3), + -0.12em 0.15em 0.2em rgba(0, 0, 0, 0.2); + } + } + input[type='checkbox'].sheet-slide-input-#{$name} + label.sheet-slide-toggle-#{$name} { + .sheet-slide-cover { + background-color: $leftColor; + text-shadow: 0 0.05em 0 darken($leftColor, 05); + @if $smallSides { + margin-right: $width; + } + } + span[class^="sheet-slide-toggle-"] { + @if $smallSides { + width: 25%; + } @else { + width: 50%; + } + color: $leftColor; + } + } + span.sheet-slide-toggle-#{$name}-left { + @if $smallSides { + font-size: 11px; + } + } + span.sheet-slide-toggle-#{$name}-right { + @if $smallSides { + margin-left: 50%; + font-weight: bold; + font-size: 10px; + } + } + input[type='checkbox'].sheet-slide-input-#{$name}:checked + label.sheet-slide-toggle-#{$name} { + .sheet-slide-cover { + background-color: $rightColor; + @if $smallSides { + margin-right: 0; + } @else { + margin-right: $width; + } + border-bottom: 0.03em solid lighten($rightColor, 10); + text-shadow: 0 0.05em 0 darken($rightColor, 10); + $volumeColor: darken($rightColor, 10); + box-shadow: 0 0.12em 0.01em rgba($volumeColor, 1), + 0 0.12em 0.3em rgba($volumeColor, 0.6), + 0 0.12em 2em rgba(0, 0, 0, 0.3), + 0.12em 0.15em 0.2em rgba(0, 0, 0, 0.2); + } + span[class^="sheet-slide-toggle-"] { + color: $rightColor; + } + } +} + +*, .sheet-rolltemplate-5eDefault * { + box-sizing: border-box; + line-height: 100%; +} + +input, select, textarea, +[class*="sheet-col"] { + font-size: 12px; +} + +button { + &[type=roll] { + font-size: 12px !important; + padding-top: 1px !important; + padding-bottom: 1px !important; + background-color: #2C608C; + border-radius: $borderRadius; + border: 1px solid; + border-color: #265379; + color: white; + background-image: linear-gradient(rgba(255, 255, 255, .3), rgba(255, 255, 255, 0)); + text-shadow: 0 1px 1px rgba(0, 0, 0, 0.75); + + & span { + padding-left: 2px; + } + + &::before, + & span { + vertical-align: middle; + } + } + + &.repcontrol_add, + &.repcontrol_edit, + &.repcontrol_del { + font-size: 12px; + padding: 3px 3px; + } +} + +ul, ol { + margin: 0 0 0 15px; +} + +h4 { + background-color: #000000; + color: #FFFFFF; + font-size: 12px; + padding: 1px; + margin-bottom: 2px; +} + +select { + font-size: 90%; + padding-right: 0; + &.sheet-select-no-arrow { + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + } +} + +input[type=number], +input[type=text], +select, +textarea, +.sheet-bottom-line-only { + width: 100% !important; + margin-bottom: 0 !important; + border-top-width: 0; + border-left-width: 0; + border-right-width: 0; + border-radius: 0; + + box-shadow: none; + + padding: 1px; +} + +input[type=number]:focus, +input[type=text]:focus, +select:focus { + outline: none; +} + +input[type=number] { + text-align: center; +} + +input[disabled], +input.sheet-pseudo-disabled, +input[type=number].sheet-no-spin { + -moz-appearance: textfield; +} + +input[disabled], +input.sheet-pseudo-disabled { + background-color: #F0FFF4; + cursor: not-allowed; +} + +input[type=number].sheet-no-spin::-webkit-outer-spin-button, +input[type=number].sheet-no-spin::-webkit-inner-spin-button, +input[disabled]::-webkit-inner-spin-button, +input[disabled]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.sheet-float-right { + float: right; +} + +$sizes: ( + sm: 2, + md: 5, + lg: 10, + xl: 15, + xxl: 20 +); +$sides: ( + t: 'top', + r: 'right', + b: 'bottom', + l: 'left' +); +$padMar: ( + pad: 'padding', + mar: 'margin' +); +@each $side, $sideValue in $sides { + @each $size, $sizeValue in $sizes { + @each $type, $typeValue in $padMar { + .sheet-#{$type}-#{$side}-#{$size} { + #{$typeValue}-#{$sideValue}: #{$sizeValue}px; + } + } + + @if ($side == l) or ($side == r) and ($size == xxl) { + .sheet-rolltemplate-5eDefault .sheet-pad-#{$side}-#{$size} { + padding-#{$sideValue}: #{$sizeValue}px !important; + } + } + } +} + +.sheet-hidden { + display: none !important; +} + +.sheet-mar-t-t { + margin-top: 1px; +} + +.sheet-mar-t-nine { + margin-top: 9px; +} + +.sheet-mar-b-smd { + margin-bottom: 4px; +} + +.sheet-rolltemplate-5eDefault .sheet-smaller-letter-spacing { + letter-spacing: -.04em !important; +} + +.sheet-wrapper { + min-width: 834px; +} + +.charsheet { + padding: 2px 3px !important; + background: rgb(237, 237, 237) url("http://i.imgur.com/RggDtsN.png"); +} + +.sheet-slide-input-pc { + &:checked ~ div .sheet-pc, + &:checked ~ .sheet-pc, + &:not(:checked) ~ div .sheet-npc, + &:not(:checked) ~ .sheet-npc { + display: none; + } +} + +.sheet-small-note { + text-align: center; + font-size: 10px; +} + +.sheet-wrap-box { + border: 1px solid black; + background-color: white; + border-radius: $borderRadius; + padding: 1px; +} + +.sheet-tooltip-position-wrapper, +.sheet-rolltemplate-5eDefault .sheet-tooltip-position-wrapper { + position: absolute; + top: 1px; + right: 1px; + z-index: 99; +} + +.sheet-tooltip, +.sheet-rolltemplate-5eDefault .sheet-tooltip { + position: relative; +} + +.sheet-tooltip-toggle-text, +.sheet-rolltemplate-5eDefault .sheet-tooltip-toggle-text { + border-radius: 50%; + font-size: 77%; + height: 10px; + width: 10px; + background-color: black; + color: white; + padding: 1px 2px; + font-weight: bold; +} + +[class*="sheet-tooltip-content"], +.sheet-rolltemplate-5eDefault [class*="sheet-tooltip-content"] { + z-index: 99; + position: absolute; + color: #FFFFFF; + background-color: #000000; + padding: 4px; + visibility: hidden; + border-bottom-right-radius: 4px; + border-bottom-left-radius: 4px; + opacity: 0.9; + width: 260px; + margin-top: -15px; + text-align: left; + &::after { + content: ""; + position: absolute; + top: 9px; + margin-top: -8px; + border-top: 8px solid transparent; + border-bottom: 8px solid transparent; + } +} + +.sheet-tooltip-small, +.sheet-rolltemplate-5eDefault .sheet-tooltip-small { + width: 80px; +} + +.sheet-tooltip-content-left, +.sheet-rolltemplate-5eDefault .sheet-tooltip-content-left { + right: 100%; + margin-right: 12px; + border-top-left-radius: 4px; +} + +.sheet-tooltip-content-right, +.sheet-rolltemplate-5eDefault .sheet-tooltip-content-right { + left: 100%; + margin-left: 12px; + border-top-right-radius: 4px; +} + +.sheet-tooltip-content-left::after, +.sheet-rolltemplate-5eDefault .sheet-tooltip-content-left::after { + right: -8px; + border-left: 8px solid #000000; +} + +.sheet-tooltip-content-right::after, +.sheet-rolltemplate-5eDefault .sheet-tooltip-content-right::after { + left: -8px; + border-right: 8px solid #000000; +} + +.sheet-tooltip:hover [class*="sheet-tooltip-content"], +.sheet-tooltip:focus [class*="sheet-tooltip-content"], +.sheet-rolltemplate-5eDefault .sheet-tooltip:hover [class*="sheet-tooltip-content"], +.sheet-rolltemplate-5eDefault .sheet-tooltip:focus [class*="sheet-tooltip-content"] { + visibility: visible; + z-index: 999; +} + +.sheet-dnd-image-wrapper { + margin-bottom: 1px; + img { + display: block; + max-height: 37px; + } +} + +.sheet-character-name { + input[type=text] { + border-top-left-radius: 5px !important; + border-bottom-left-radius: 5px !important; + border: 1px solid black; + border-right-width: 0; + font-size: 22px; + font-weight: bold; + padding: 0 2px; + } + .sheet-wrap-box-label { + font-weight: bold; + margin-top: 1px; + } +} + +.sheet-last-updated { + font-size: 85%; + vertical-align: top; + font-style: italic; + font-weight: bold; + margin: 0; +} + +.sheet-header-info { + input[type=text], + input[type=number] { + padding: 2px 1px 0; + } + .sheet-passive-skill { + font-size: 12px; + } + .sheet-wrap-box-label { + font-weight: bold; + } +} + +.sheet-speed, +.sheet-sense { + input { + font-weight: bold; + } +} + +.sheet-ability-score-wrapper { + position: relative; + height: 62px; + margin-bottom: 12px; + + & .sheet-ability-score { + position: absolute; + margin-right: auto; + margin-left: auto; + left: 0; + right: 0; + bottom: -10px; + padding: 5px; + border: 1px solid black; + border-radius: 50%; + width: 40px !important; + font-size: 11px; + background-color: white; + } +} + +.sheet-ability-name { + font-size: 9px; + text-transform: uppercase; + font-weight: bold; + margin-top: 3px; + margin-bottom: 5px; +} + +.sheet-ability-modifier { + font-weight: bold; + font-size: 17px; +} + +.sheet-spell-slots-points input[type=number] { + font-size: 10px; + padding: 0; + background-color: transparent; +} + +.sheet-quick-attacks, +.sheet-quick-class-resources, +.sheet-quick-class-actions { + input, + select { + font-size: 80%; + } + input { + padding: 2px 1px; + } + select { + height: 16px; + padding: 0; + } +} + +.sheet-section-core, +.sheet-quick-attacks { + button { + padding: 1px 3px; + &.repcontrol_add, + &.repcontrol_edit, + &.repcontrol_del { + margin-top: 1px; + font-size: 10px; + } + } + button[type=roll] { + margin-left: 0; + margin-right: 0; + } +} + +.sheet-save-check { + input[type=checkbox] { + -webkit-transform: scale(0.8); + transform: scale(0.8); + margin-left: -1px; + } +} + +.sheet-save-check, +.sheet-death-save { + button[type=roll] { + &::before { + display: none; + } + span { + padding-left: 0; + } + } +} + +.sheet-hit-dice { + button[type=roll] span { + font-size: 11px; + } +} + +input[class^="sheet-toggle-hd-"], +span[class^="sheet-toggle-hd-"] { + height: 11px; +} + +span[class^="sheet-toggle-hd-"] { + font-size: 9px; +} + +.sheet-inline { + display: inline; +} + +.sheet-inline-block { + display: inline-block; +} + +.sheet-block { + display: block; +} + +.sheet-relative, +.sheet-rolltemplate-5eDefault .sheet-relative { + position: relative; +} + +.sheet-absolute { + position: absolute; + top: 0; +} + +.sheet-skill-select-wrapper select, +.sheet-skills .sheet-passive-skill { + height: 17px; +} + +input[disabled].sheet-passive-skill { + background-color: #E7F9FF; +} + +.sheet-ability-save-check-name, +.sheet-skill-name, +.sheet-skills-attribute-selector-wrapper { + font-size: 11px !important; +} + +.sheet-passive-skill { + font-size: 10px; + padding: 0; +} + +.sheet-skills { + select { + padding: 0; + font-size: 9px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + + &.sheet-skills-attribute-selector { + height: 11px; + width: 25px !important; + border-bottom: 0; + color: #909090; + position: relative; + z-index: 2; + background: transparent; + } + } +} + +.sheet-skills-attribute-selector-wrapper { + display: inline-block; + position: relative; + + &::before, + &::after { + position: absolute; + color: #909090; + top: 0; + } + &::before { + content: "("; + } + &::after { + content: ")"; + right: 1px; + } +} + +.sheet-shield { + position: relative; + z-index: 10; + width: 52px; + height: 55px; + padding-top: 7px; + padding-right: 2px; + margin-left: auto; + margin-right: auto; + + &::before { + position: absolute; + z-index: -1; + top: 3px; + left: -1px; + line-height: 51px; + content: "b"; + font-family: "Pictos Three"; + font-size: 72px; + color: white; + text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; + } + + input[type=number] { + width: 89% !important; + padding: 1px; + } + + .sheet-wrap-box-title { + margin-top: 1px; + } + + &:hover .sheet-shield-note { + display: block; + } +} + +.sheet-shield-note { + display: none; + position: absolute; + top: -3px; + left: 0; + & input[type=text] { + font-size: 67%; + width: 85% !important; + height: 12px; + line-height: 60%; + padding: 0; + border-bottom-left-radius: 3px; + border-bottom-right-radius: 3px; + } +} + +.sheet-bold, +.sheet-save-total, +.sheet-check-total, +.sheet-skill-total { + font-weight: bold; +} + +.sheet-shield input[type=number], +.sheet-initiative input[type=number], +.sheet-heart input[type=number].sheet-heart-hp-current, +.sheet-heart input[type=number].sheet-heart-hp-max { + font-weight: bold; + font-size: 14px; +} + +.sheet-wrap-box-label, +.sheet-wrap-box-title { + text-transform: uppercase; +} + +.sheet-wrap-box-title { + font-weight: bold; +} + +.sheet-wrap-box-label { + font-size: 80%; +} + +.sheet-wrap-box-title { + font-size: 9px; + margin: 3px 0 1px 0; +} + +.sheet-heart { + position: relative; + z-index: 4; + width: 115px; + height: 93px; + margin-top: 4px; + margin-left: auto; + margin-right: auto; + + &::after { + position: absolute; + z-index: -1; + top: 30px; + left: 0; + content: "k"; + font-family: "Pictos"; + font-size: 128px; + color: white; + text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; + } + + input[type=number] { + border-top-left-radius: 7px; + border-top-right-radius: 7px; + padding: 1px; + background-color: transparent; + } +} + +.sheet-initiative { + position: relative; + z-index: 5; + button[type=roll] { + width: 100%; + } +} + +[class^="sheet-checkbox-label"] { + cursor: pointer; + white-space: nowrap; + margin-bottom: 0; + padding-right: 0; + font-weight: normal; +} + +.sheet-checkbox-label-sm { + font-size: 9px; + + & input[type=checkbox] { + -webkit-transform: scale(0.6); + transform: scale(0.6); + height: 10px; + margin-top: -1px; + } +} + +.sheet-checkbox-label-md { + font-size: 85%; + + & input[type=checkbox] { + -webkit-transform: scale(0.7); + transform: scale(0.7); + margin-top: -1px; + } +} + +.sheet-checkbox-label { + display: inline-block; + font-size: 100%; + + [type="checkbox"] { + display: none; + + span { + display: inline-block; + padding: 1px; + text-align: center; + font-weight: bold; + } + } +} + +.sheet-proficiency-bonus input[type=number], +.sheet-inspiration .sheet-checkbox-label span, +.sheet-exhaustion input[type=number] { + border: 1px solid black; + border-radius: 50%; + position: absolute; + top: -3px; + left: -3px; + width: 20px !important; + height: 20px; +} + +.sheet-inspiration { + .sheet-checkbox-label { + [type="checkbox"] { + + span { + background-color: #8C6075; + color: white; + padding: 2px; + font-size: 14px; + + &::before { + content: "-"; + } + } + &:checked { + + span { + background-color: #879A6A; + padding: 3px; + + &::before { + content: "+"; + } + } + } + } + } + .sheet-small-input { + font-size: 10px; + padding: 0; + } +} + +.sheet-death-save { + button[type=roll] { + height: 21px; + } + + $death-save-circle-size: 14px; + .sheet-checkbox-label { + height: $death-save-circle-size; + width: $death-save-circle-size; + margin: 0 2px; + position: relative; + z-index: 5; + + [type="checkbox"] { + + span { + border: 1px solid black; + background-color: white; + height: $death-save-circle-size; + width: $death-save-circle-size; + border-radius: 50%; + } + } + } + [type="radio"] { + opacity: 0; + position: relative; + z-index: 9999; + margin: 1px; + + &, + & + span { + height: $death-save-circle-size; + width: $death-save-circle-size; + } + + + span { + display: inline-block; + position: relative; + z-index: 5; + margin-left: -$death-save-circle-size; + vertical-align: middle; + border: 1px solid black; + border-radius: 50%; + } + + &:first-of-type { + &, + + span { + position: absolute; + top: 3px; + left: -10px; + } + + span { + background-color: #FFFFFF; + border: none; + margin-left: 0; + color: #980000; + font-size: 15px; + } + &:checked { + + span { + opacity: 0; + } + } + } + &:checked { + ~ input[type="radio"] + span { + background-color: white; + } + } + } +} + +.sheet-death-succeed { + [type="radio"] { + + span { + background-color: #879A6A; + } + } +} + +.sheet-death-fail { + [type="radio"] { + + span { + background-color: #8C6075; + } + } +} + +.sheet-death-save-hr { + width: 100%; + top: 2px; +} + +.sheet-resistances-immunities { + textarea { + width: 100%; + height: 22px; + font-size: 90%; + padding: 0 2px; + } + .sheet-small-label { + margin-bottom: 3px; + } +} + +.sheet-npc-traits textarea { + font-size: 11px; +} + +.sheet-rolltemplate-5eDefault { + margin-left: -4px; + margin-right: -2px; + + .sheet-rt-card { + margin-right: 10px; + background-color: #FFFFFF; + font-size: 11px; + + border-radius: $borderRadius; + + border: black 1px solid; + padding: 4px 0 2px; + + box-sizing: border-box; + } + + .sheet-rt-header { + text-align: center; + position: relative; + color: #FFFFFF; + margin: 0 -10px 4px -10px; + padding: 4px; + background-color: #5C5C5C; + background-image: linear-gradient(rgba(255, 255, 255, 0.3), rgba(255, 255, 255, 0)); + box-shadow: 0 2px 0 rgba(0, 0, 0, 0.3); + + .inlinerollresult { + background: transparent; + border: none; + padding: 0; + font-weight: normal; + font-size: 100%; + } + + &::before, + &::after { + content: ""; + position: absolute; + border-style: solid; + border-color: transparent; + bottom: -10px; + } + + &::before { + border-width: 0 10px 10px 0; + border-right-color: #222222; + left: 0; + } + &::after { + border-width: 0 0 10px 10px; + border-left-color: #222222; + right: 0; + } + + &.sheet-attack, + &.sheet-weapon, + &.sheet-action { + background-color: #2C5D28; + + &::before { + border-right-color: #375035; + } + &::after { + border-left-color: #375035; + } + } + + &.sheet-spell { + background-color: #45285D; + &::before { + border-right-color: #443550; + } + &::after { + border-left-color: #443550; + } + } + + &.sheet-ability { + background-color: #28595D; + &::before { + border-right-color: #354E50; + } + &::after { + border-left-color: #354E50; + } + } + + &.sheet-save { + background-color: #5D2828; + &::before { + border-right-color: #503535; + } + &::after { + border-left-color: #503535; + } + } + + &.sheet-deathsave { + background-color: #240F0F; + &::before { + border-right-color: #1F1414; + } + &::after { + border-left-color: #1F1414; + } + } + } + + .inlinerollresult { + padding: 0 3px 0 2px; + border-radius: $borderRadius; + font-size: 105%; + line-height: 130%; + } + + .sheet-rt-title { + font-size: 150%; + } + + .sheet-rt-subheader { + line-height: 120%; + } + + .sheet-shaped-row:nth-child(even) { + background-color: #E9EDEE; + } + + .sheet-rt-key { + font-weight: bold; + font-family: Arial, Helvetica, sans-serif; + font-size: 110%; + + padding-right: 4px; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + max-width: 120px; + } + + .sheet-rt-value { + line-height: 110%; + } + + .sheet-rt-content .sheet-shaped-row:not(:first-child) { + margin-top: 2px; + } + + .sheet-shaped-row { + padding: 2px; + } + + .sheet-rt-emote { + margin: 0 3px 2px; + font-style: italic; + font-size: 11px; + font-family: Arial; + text-align: center; + + border: green 1px dashed; + border-radius: $borderRadius; + + padding: 0px 4px; + } +} + +div[class^="repcontrol"] { + margin-bottom: 5px; +} + +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block !important; + visibility: hidden; +} + +input[class^="sheet-toggle-"], +span[class^="sheet-toggle-"] { + vertical-align: top; +} + +input[class^="sheet-toggle-"] { + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span[class^="sheet-toggle-"] { + background-color: $gray; + display: inline-block; + position: relative; + color: white; + cursor: pointer; + text-align: center; + border-radius: $borderRadius; + padding: 1px; + font-size: 10px; +} + +div[class*="sheet-toggle-"] { + /*display: none;*/ +} + +@include tab-toggle('page-core', 32px, 'padding'); +@include tab-toggle('page-weapons', 57px, 'padding'); +@include tab-toggle('page-actions', 96px, 'padding'); +@include tab-toggle('page-spells', 39px, 'padding'); +@include tab-toggle('page-class', 37px, 'padding'); +@include tab-toggle('page-armor', 41px, 'padding'); +@include tab-toggle('page-inventory', 58px, 'padding'); +@include tab-toggle('page-background', 74px, 'padding'); +@include tab-toggle('page-settings', 15px, 'padding'); +@include tab-toggle('page-98', 53px, 'padding'); +@include tab-toggle('page-99', 53px, 'padding'); + +@include tab-toggle('traits', 32px, 'padding'); +@include tab-toggle('regional-effects', 91px, 'padding'); +@include tab-toggle('lair-actions', 66px, 'padding'); +@include tab-toggle('legendary-actions', 104px, 'padding'); +@include tab-toggle('reactions', 57px, 'padding'); +@include tab-toggle('multiattack', 60px, 'padding'); +@include tab-toggle('actions', 42px, 'padding'); +@include tab-toggle('melee-weapons', 36 + 8px, 'padding'); +@include tab-toggle('ranged-weapons', 46 + 8px, 'padding'); +@include tab-toggle('old-weapons', 21 + 8px, 'padding'); +@include tab-toggle('quick-weapons', 33 + 8px, 'padding'); + +$toggle-inventory-width: 24.3%; +@include tab-toggle('inventory-1', $toggle-inventory-width, 'noPadding'); +@include tab-toggle('inventory-2', $toggle-inventory-width, 'noPadding'); +@include tab-toggle('inventory-3', $toggle-inventory-width, 'noPadding'); +@include tab-toggle('inventory-99', $toggle-inventory-width, 'noPadding'); + +$tab-class-width: 155px; +@include tab-toggle('class-action-page-1', $tab-class-width, 'noPadding'); +@include tab-toggle('class-action-page-2', $tab-class-width, 'noPadding'); +@include tab-toggle('class-action-page-99', $tab-class-width, 'noPadding'); + +$tab-hd-single-digit-width: 14px; +$tab-hd-double-digit-width: 20px; +@include tab-toggle('hd-d4', $tab-hd-single-digit-width, 'halfPadding'); +@include tab-toggle('hd-d6', $tab-hd-single-digit-width, 'halfPadding'); +@include tab-toggle('hd-d8', $tab-hd-single-digit-width, 'halfPadding'); +@include tab-toggle('hd-d10', $tab-hd-double-digit-width, 'halfPadding'); +@include tab-toggle('hd-d12', $tab-hd-double-digit-width, 'halfPadding'); +@include tab-toggle('hd-d20', $tab-hd-double-digit-width, 'halfPadding'); + +$tab-spell-page-width: 8.6%; +@include tab-toggle('spells-page-0', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-1', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-2', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-3', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-4', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-5', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-6', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-7', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-8', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-9', $tab-spell-page-width, 'noPadding'); +@include tab-toggle('spells-page-99', $tab-spell-page-width, 'noPadding'); + +@include tab-toggle('emote', 32px, 'padding'); +@include tab-toggle('attack', 31px, 'padding'); +@include tab-toggle('reach', 32px, 'padding'); +@include tab-toggle('range', 33px, 'padding'); +@include tab-toggle('target', 32px, 'padding'); +@include tab-toggle('ammo', 31px, 'padding'); +@include tab-toggle('ammo-auto', 24px, 'padding'); +@include tab-toggle('damage', 23px, 'padding'); +@include tab-toggle('sv-damage', 23px, 'padding'); +@include tab-toggle('alt-damage', 14px, 'padding'); +@include tab-toggle('second-damage', 52px, 'padding'); +@include tab-toggle('sv-second-damage', 52px, 'padding'); +@include tab-toggle('crit', 17px, 'padding'); +@include tab-toggle('crit-bonus', 32px, 'padding'); +@include tab-toggle('bonus', 32px, 'padding'); +@include tab-toggle('bonuses', 43px, 'padding'); +@include tab-toggle('spells-filter-condensed', 56px, 'padding'); +@include tab-toggle('spells-filter-prepared', 44px, 'padding'); +@include tab-toggle('spells-prep-con-rit-prepared', 44px, 'padding'); +@include tab-toggle('spells-filter-ritual', 24px, 'padding'); +@include tab-toggle('spells-prep-con-rit-ritual', 24px, 'padding'); +@include tab-toggle('spells-filter-concentration', 65px, 'padding'); +@include tab-toggle('spells-prep-con-rit-concentration', 65px, 'padding'); +@include tab-toggle('spells-filter-verbal', 9px, 'padding'); +@include tab-toggle('spells-filter-somatic', 9px, 'padding'); +@include tab-toggle('spells-filter-material', 10px, 'padding'); +@include tab-toggle('spell-vsm-v', 9px, 'padding'); +@include tab-toggle('spell-vsm-s', 9px, 'padding'); +@include tab-toggle('spell-vsm-m', 10px, 'padding'); +@include tab-toggle('spells-filter-casting-time-any', 19px, 'padding'); +@include tab-toggle('spells-filter-casting-time-reaction', 39px, 'padding'); +@include tab-toggle('spells-filter-casting-time-bonus', 31px, 'padding'); +@include tab-toggle('spells-filter-casting-time-action', 30px, 'padding'); +@include tab-toggle('spells-filter-casting-time-minute', 27px, 'padding'); +@include tab-toggle('spells-filter-casting-time-longer', 31px, 'padding'); +@include tab-toggle('casting-time-reaction', 39px, 'padding'); +@include tab-toggle('casting-time-bonus', 31px, 'padding'); +@include tab-toggle('casting-time-action', 30px, 'padding'); +@include tab-toggle('casting-time-minute', 27px, 'padding'); +@include tab-toggle('casting-time-longer', 31px, 'padding'); +@include tab-toggle('description', 53px, 'padding'); +@include tab-toggle('spell-higherlvl', 48px, 'padding'); +@include tab-toggle('spell-higherlvl-query', 79px, 'padding'); +@include tab-toggle('spell-output-higherlvl-query', 34px, 'padding'); +@include tab-toggle('save', 26px, 'padding'); +@include tab-toggle('heal', 23px, 'padding'); +@include tab-toggle('effects', 34px, 'padding'); +@include tab-toggle('spell-source', 35px, 'padding'); +@include tab-toggle('spell-from', 25px, 'padding'); +@include tab-toggle('recharge', 47px, 'padding'); + +span.sheet-toggle-spells-filter-casting-time-any, +span.sheet-toggle-casting-time-reaction { + border-top-right-radius: 0; + border-bottom-right-radius: 0; +} + +span.sheet-toggle-spells-filter-casting-time-reaction, +span.sheet-toggle-spells-filter-casting-time-bonus, +span.sheet-toggle-spells-filter-casting-time-action, +span.sheet-toggle-spells-filter-casting-time-minute, +span.sheet-toggle-casting-time-bonus, +span.sheet-toggle-casting-time-action, +span.sheet-toggle-casting-time-minute { + border-radius: 0; +} + +span.sheet-toggle-spells-filter-casting-time-longer, +span.sheet-toggle-casting-time-longer { + border-top-left-radius: 0; + border-bottom-left-radius: 0; +} + +.sheet-casting-time-longer { + position: absolute; + top: 14px; + left: -102px; + width: 100px; + input { + height: 14px; + } +} + +@include tab-toggle('jack-of-all-trades', 78px, 'padding'); + +input[value=English]:not(:checked) ~ span .sheet-en, +input[value=German]:not(:checked) ~ span .sheet-de, +input[value=French]:not(:checked) ~ span .sheet-fr, +input[value=Russian]:not(:checked) ~ span .sheet-ru, +input[value=Spanish]:not(:checked) ~ span .sheet-es, +input[value=English]:not(:checked) ~ div .sheet-en, +input[value=German]:not(:checked) ~ div .sheet-de, +input[value=French]:not(:checked) ~ div .sheet-fr, +input[value=Russian]:not(:checked) ~ div .sheet-ru, +input[value=Spanish]:not(:checked) ~ div .sheet-es { + display: none; +} + +input.sheet-toggle-language, +span.sheet-toggle-language { + width: 16px; + height: 11px; +} + +input.sheet-toggle-language:checked + span.sheet-toggle-language { + opacity: 1; +} + +span.sheet-toggle-language { + margin-left: 2px; + margin-right: -16px; + opacity: 0.4; + background-repeat: no-repeat; + + &.sheet-en { + background: url("http://i.imgur.com/TniJIqt.png"); + } + &.sheet-de { + background: url("http://i.imgur.com/xUhfiqu.png"); + } + &.sheet-fr { + background: url("http://i.imgur.com/94SeipS.png"); + } + &.sheet-ru { + background: url("http://i.imgur.com/9XCOBJX.png"); + } + &.sheet-es { + background: url("http://i.imgur.com/UcndHqG.png"); + } + +} + +/* Main Sheet Tabs */ +[class^="sheet-section-"] { + display: none !important; +} + +input.sheet-toggle-page-core:checked ~ div.sheet-section-core, +input.sheet-toggle-page-background:checked ~ div.sheet-section-background, +input.sheet-toggle-page-class:checked ~ div.sheet-section-class, +input.sheet-toggle-page-weapons:checked ~ div.sheet-section-weapons, +input.sheet-toggle-page-actions:checked ~ div.sheet-section-actions, +input.sheet-toggle-page-spells:checked ~ div.sheet-section-spells, +input.sheet-toggle-page-armor:checked ~ div.sheet-section-armor, +input.sheet-toggle-page-inventory:checked ~ div.sheet-section-inventory, +input.sheet-toggle-page-settings:checked ~ div.sheet-section-settings, +input.sheet-toggle-page-98:checked ~ div[class^="sheet-section-"]:not(.sheet-pc), +input.sheet-toggle-page-99:checked ~ div[class^="sheet-section-"]:not(.sheet-npc) { + display: block !important; +} + +input[class^="sheet-toggle-page-"], +span[class^="sheet-toggle-page-"] { + height: 16px; + margin-top: 2px; + margin-bottom: 2px; +} + +span[class^="sheet-toggle-page-"] { + background-color: #416696; + font-size: 12px; + padding: 2px; + font-weight: bold; +} + +input[class^="sheet-toggle-page-"]:checked + span[class^="sheet-toggle-page-"] { + background-color: #101D30 !important; +} + +/* END Main sheet tabs */ + +.sheet-section-class select, +.sheet-section-weapons select, +.sheet-section-armor select, +.sheet-section-spells select, +.sheet-section-weapons .sheet-checkbox-row-height { + height: 17px; +} + +/* Spell Page Settings */ +div[class^="sheet-toggle-spells-page-"] { + display: none; +} + +input.sheet-toggle-spells-page-0:checked ~ div.sheet-toggle-spells-page-0, +input.sheet-toggle-spells-page-1:checked ~ div.sheet-toggle-spells-page-1, +input.sheet-toggle-spells-page-2:checked ~ div.sheet-toggle-spells-page-2, +input.sheet-toggle-spells-page-3:checked ~ div.sheet-toggle-spells-page-3, +input.sheet-toggle-spells-page-4:checked ~ div.sheet-toggle-spells-page-4, +input.sheet-toggle-spells-page-5:checked ~ div.sheet-toggle-spells-page-5, +input.sheet-toggle-spells-page-6:checked ~ div.sheet-toggle-spells-page-6, +input.sheet-toggle-spells-page-7:checked ~ div.sheet-toggle-spells-page-7, +input.sheet-toggle-spells-page-8:checked ~ div.sheet-toggle-spells-page-8, +input.sheet-toggle-spells-page-9:checked ~ div.sheet-toggle-spells-page-9 { + display: block; +} + +input.sheet-toggle-spells-page-99:checked ~ div[class^="sheet-toggle-spells-page-"] { + display: block; +} + +span[class^="sheet-toggle-spells-page-"], +span[class^="sheet-toggle-inventory-"], +span[class^="sheet-toggle-class-action-"] { + background-color: #8E4644; +} + +/* +.sheet-section-actions div[class^="sheet-toggle-"], +.sheet-section-weapons div[class^="sheet-toggle-"] { + display: none; +} +*/ + +.sheet-spell-table { + input { + padding: 0; + } +} + +.sheet-spell-header { + background-color: #C7D1BF; + vertical-align: bottom; + border-radius: 12px; + margin-bottom: 3px; +} + +.sheet-classaction-output-options { + border: black 1px dashed; + border-radius: $borderRadius; +} + +.sheet-npc-row { + border: 1px solid #000000; + border-radius: $borderRadius; + margin-left: 1px; + margin-bottom: 5px; + background-color: #EEEEEE; +} + +.sheet-section-weapons hr, +.sheet-section-actions hr { + height: 5px; +} + +.sheet-section-spells .sheet-wrap-box, +.sheet-section-class .sheet-wrap-box, +.sheet-section-actions .sheet-wrap-box, +.sheet-section-weapons .sheet-wrap-box { + padding: 3px; + background-color: rgb(245, 245, 245); + box-shadow: 0 0 5px #676767; +} + +.sheet-action-button-group, +.sheet-spell-button-group { + position: absolute; + top: 2px; + right: 2px; + button[type=roll] { + margin: 0 0 0 3px; + } +} + +.sheet-section-actions .sheet-wrap-box select { + height: 17px; +} + +.sheet-section-actions textarea { + font-size: 85%; +} + +.sheet-section-spells .sheet-wrap-box textarea, +.sheet-section-actions .sheet-wrap-box textarea { + font-size: 10px; +} + +$toggleHeight: 12px; + +input[class^='sheet-slide-input-'] { + cursor: pointer; + position: relative; + vertical-align: top; + display: inline-block; + margin: 0; + z-index: 99; + opacity: 0; +} + +label[class^='sheet-slide-toggle-'] { + vertical-align: top; + font-size: 10px; + font-weight: normal; + display: inline-block; + position: relative; + padding: 0; + text-align: left; + box-sizing: border-box; + perspective: 300px; + @include no-highlight(); + margin-bottom: 0; + border-radius: 2px; + $brickColor: white; + background-color: $brickColor; + border: 1px solid darken($brickColor, 15); + border-bottom-color: darken($brickColor, 10); + box-shadow: inset 0 0.1em 0.03em rgba(0, 0, 0, 0.2), + inset 0 0.1em 0.3em rgba(0, 0, 0, 0.3), + 0 0 2em rgba($brickColor, 0.6); + + .sheet-slide-cover { + position: absolute; + right: 0; + top: 0; + background-color: #F5F5F5; + display: inline-block; + text-align: center; + color: #FFFFFF; + transition: all $duration ease-in-out; + box-shadow: 0.1em 0 0.2em rgba(0, 0, 0, 0.3); + margin-right: -1px; + margin-top: -1px; + transition-duration: $duration/1.5; + transition-timing-function: cubic-bezier(0.52, -0.41, 0.55, 1.46); + } + span[class^='sheet-slide-toggle-'] { + display: inline-block; + text-align: center; + transition: all $duration ease-in-out; + } +} + +@include slide-toggle('pc', 40px, $toggleHeight, $deepGreen, $deepRed, false, false); +@include slide-toggle('spell-slots-points', 68px, $toggleHeight, #000000, #545454, false, true); +@include slide-toggle('custom-skills', 23px, $toggleHeight, $gray, $deepGreen, true, false); + +input.sheet-toggle-hidden-info:checked ~ div.sheet-toggle-hidden-info { + display: block; +} + +.sheet-slide-input-spell-slots-points { + &:checked { + ~ .sheet-spell-slots, + ~ div .sheet-spell-slots { + display: none; + } + } + &:not(:checked) { + ~ .sheet-spell-points, + ~ div .sheet-spell-points { + display: none; + } + } +} + +/* Action specific stuff */ +input.sheet-toggle-traits:not(:checked) ~ div.sheet-toggle-traits, +input.sheet-toggle-regional-effects:not(:checked) ~ div.sheet-toggle-regional-effects, +input.sheet-toggle-lair-actions:not(:checked) ~ div.sheet-toggle-lair-actions, +input.sheet-toggle-legendary-actions:not(:checked) ~ div.sheet-toggle-legendary-actions, +input.sheet-toggle-reactions:not(:checked) ~ div.sheet-toggle-reactions, +input.sheet-toggle-multiattack:not(:checked) ~ div.sheet-toggle-multiattack, +input.sheet-toggle-actions:not(:checked) ~ div.sheet-toggle-actions, +input.sheet-toggle-melee-weapons:not(:checked) ~ div.sheet-toggle-melee-weapons, +input.sheet-toggle-ranged-weapons:not(:checked) ~ div.sheet-toggle-ranged-weapons, +input.sheet-toggle-old-weapons:not(:checked) ~ div.sheet-toggle-old-weapons, +input.sheet-toggle-quick-weapons:not(:checked) ~ div.sheet-toggle-quick-weapons, +input.sheet-toggle-emote:not(:checked) ~ div.sheet-toggle-emote, +input.sheet-toggle-attack:not(:checked) ~ div div.sheet-toggle-attack, +input.sheet-toggle-reach:not(:checked) ~ div div.sheet-toggle-reach, +input.sheet-toggle-range:not(:checked) ~ div div.sheet-toggle-range, +input.sheet-toggle-range:not(:checked) ~ .sheet-toggle-ammo, +input.sheet-toggle-range:not(:checked) ~ .sheet-toggle-ammo-auto, +input.sheet-toggle-ammo:not(:checked) ~ div div.sheet-toggle-ammo, +input.sheet-toggle-ammo:not(:checked) ~ .sheet-toggle-ammo-auto, +input.sheet-toggle-target:not(:checked) ~ div div.sheet-toggle-target, +input.sheet-toggle-damage:not(:checked) ~ div div.sheet-toggle-damage, +input.sheet-toggle-damage:not(:checked) ~ .sheet-toggle-alt-damage, +input.sheet-toggle-damage:not(:checked) ~ .sheet-toggle-second-damage, +input.sheet-toggle-damage:not(:checked) ~ .sheet-toggle-crit, +input.sheet-toggle-alt-damage:not(:checked) ~ div div.sheet-toggle-alt-damage, +input.sheet-toggle-second-damage:not(:checked) ~ div div.sheet-toggle-second-damage, +input.sheet-toggle-crit:not(:checked) ~ div div.sheet-toggle-crit, +input.sheet-toggle-crit-bonus:not(:checked) ~ div div.sheet-toggle-crit-bonus, +input.sheet-toggle-bonuses:not(:checked) ~ div div.sheet-toggle-bonuses, +input.sheet-toggle-effects:not(:checked) ~ div.sheet-toggle-effects, + /* Spell specific stuff */ +input.sheet-toggle-spells-filter-condensed:checked ~ div .sheet-spells-toggle-spell-details, +input.sheet-toggle-spells-filter-prepared:checked ~ div input.sheet-toggle-spells-prep-con-rit-prepared:not(:checked) ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-ritual:checked ~ div input.sheet-toggle-spells-prep-con-rit-ritual:not(:checked) ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-concentration:not(:checked) ~ div input.sheet-toggle-spells-prep-con-rit-concentration:checked ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-verbal:not(:checked) ~ div input.sheet-toggle-spell-vsm-v:checked ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-somatic:not(:checked) ~ div input.sheet-toggle-spell-vsm-s:checked ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-material:not(:checked) ~ div input.sheet-toggle-spell-vsm-m:checked ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-casting-time-reaction:checked ~ div input.sheet-toggle-casting-time-reaction:not(:checked) ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-casting-time-bonus:checked ~ div input.sheet-toggle-casting-time-bonus:not(:checked) ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-casting-time-action:checked ~ div input.sheet-toggle-casting-time-action:not(:checked) ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-casting-time-minute:checked ~ div input.sheet-toggle-casting-time-minute:not(:checked) ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spells-filter-casting-time-longer:checked ~ div input.sheet-toggle-casting-time-longer:not(:checked) ~ .sheet-spells-toggle-spell, +input.sheet-toggle-spell-vsm-m:not(:checked) ~ div div.sheet-toggle-spell-vsm-m, +input.sheet-toggle-casting-time-longer:not(:checked) ~ div div.sheet-toggle-casting-time-longer, +input.sheet-toggle-description:not(:checked) ~ div div.sheet-toggle-description, +input.sheet-toggle-spell-higherlvl:not(:checked) ~ div div.sheet-toggle-spell-higherlvl, +input.sheet-toggle-spell-higherlvl-query:not(:checked) ~ div div.sheet-toggle-spell-higherlvl-query, +input.sheet-toggle-spell-higherlvl-query:not(:checked) ~ .sheet-toggle-spell-output-higherlvl-query, +input.sheet-toggle-save:not(:checked) ~ div.sheet-toggle-save, +input.sheet-toggle-save:not(:checked) ~ .sheet-toggle-sv-damage, +input.sheet-toggle-save:not(:checked) ~ .sheet-toggle-sv-second-damage, +input.sheet-toggle-sv-damage:not(:checked) ~ div div.sheet-toggle-sv-damage, +input.sheet-toggle-sv-second-damage:not(:checked) ~ div div.sheet-toggle-sv-second-damage, +input.sheet-toggle-heal:not(:checked) ~ div.sheet-toggle-heal, +input.sheet-toggle-recharge:not(:checked) ~ div div.sheet-toggle-recharge, +input.sheet-toggle-spell-from:not(:checked) ~ div div.sheet-toggle-spell-from, +input.sheet-toggle-spell-source:not(:checked) ~ div div.sheet-toggle-spell-source, +input.sheet-slide-input-custom-skills:not(:checked) ~ div.sheet-slide-toggle-custom-skills, + /* misc stuff */ +input.sheet-toggle-hd-d4:not(:checked) ~ div.sheet-toggle-hd-d4, +input.sheet-toggle-hd-d6:not(:checked) ~ div.sheet-toggle-hd-d6, +input.sheet-toggle-hd-d8:not(:checked) ~ div.sheet-toggle-hd-d8, +input.sheet-toggle-hd-d10:not(:checked) ~ div.sheet-toggle-hd-d10, +input.sheet-toggle-hd-d12:not(:checked) ~ div.sheet-toggle-hd-d12, +input.sheet-toggle-hd-d20:not(:checked) ~ div.sheet-toggle-hd-d20, + /* Class Action */ +input[class^="sheet-classactionshowoptions"]:not(:checked) ~ div.sheet-classaction-output-options { + display: none; +} + +.sheet-section-spells { + .repcontrol_del { + position: relative; + z-index: 100; + } +} + +.sheet-spells-filter { + font-size: 11px; + display: inline-block; +} + +input[class^="sheet-toggle-spells-filter"], +span[class^="sheet-toggle-spells-filter"], +input[class^="sheet-toggle-spells-prep-con-rit"], +span[class^="sheet-toggle-spells-prep-con-rit"] { + height: 12px; +} + +.sheet-spell-name { + color: $deepRed; +} + +.sheet-spell-name, +.sheet-action-name, +.sheet-weapon-name { + font-size: 17px; + padding: 0 !important; + border: 0; + background-color: transparent; + font-weight: bold; + font-family: "Times New Roman"; +} + +input[class^="sheet-toggle"]:checked + span[class^="sheet-toggle"] { + background-color: $deepGreen; +} + +input[class^="sheet-toggle-spells"]:checked + span[class^="sheet-toggle-spells"], +input[class^="sheet-toggle-inventory-"]:checked + span[class^="sheet-toggle-inventory-"], +input[class^="sheet-toggle-class-action-"]:checked + span[class^="sheet-toggle-class-action-"] { + background-color: $deepRed; +} + +span[class^="sheet-toggle-spells-filter"], +span[class^="sheet-toggle-spells-prep-con-rit"] { + font-size: 10px; +} + +div[class^="sheet-inventory-page"] { + display: none; +} + +input.sheet-toggle-inventory-1:checked ~ div.sheet-inventory-page-1, +input.sheet-toggle-inventory-2:checked ~ div.sheet-inventory-page-2, +input.sheet-toggle-inventory-3:checked ~ div.sheet-inventory-page-3, +input.sheet-toggle-inventory-99:checked ~ div[class^="sheet-inventory-page-"] { + display: block; +} + +div[class^="sheet-toggle-class-action-"] { + display: none; +} + +.sheet-toggle-class-action-page-1:checked ~ div.sheet-toggle-class-action-page-1, +.sheet-toggle-class-action-page-2:checked ~ div.sheet-toggle-class-action-page-2, +.sheet-toggle-class-action-page-99:checked ~ div[class^="sheet-toggle-class-action-page-"] { + display: block; +} + +.sheet-class-action-zebra { + .sheet-shaped-row:nth-child(even) { + background-color: #D5E3E7; + } +} + +input, +span { + &.sheet-toggle-melee-weapons, + &.sheet-toggle-ranged-weapons, + &.sheet-toggle-old-weapons, + &.sheet-toggle-quick-weapons, + &[class^="sheet-toggle-inventory-"], + &[class^="sheet-toggle-class-action-"], + &[class^="sheet-toggle-spells-page-"], + &.sheet-toggle-traits, + &.sheet-toggle-regional-effects, + &.sheet-toggle-lair-actions, + &.sheet-toggle-legendary-actions, + &.sheet-toggle-reactions, + &.sheet-toggle-multiattack, + &.sheet-toggle-actions { + height: 14px; + margin-top: 2px; + margin-bottom: 2px; + } +} + +span { + &.sheet-toggle-melee-weapons, + &.sheet-toggle-ranged-weapons, + &.sheet-toggle-old-weapons, + &.sheet-toggle-quick-weapons, + &[class^="sheet-toggle-inventory-"], + &[class^="sheet-toggle-class-action-"], + &[class^="sheet-toggle-spells-page-"], + &.sheet-toggle-traits, + &.sheet-toggle-regional-effects, + &.sheet-toggle-lair-actions, + &.sheet-toggle-legendary-actions, + &.sheet-toggle-reactions, + &.sheet-toggle-multiattack, + &.sheet-toggle-actions { + font-size: 12px; + } +} + +.sheet-spell-slots, +.sheet-spell-points { + margin-top: -10px; +} + +.sheet-spell-slots-points { + .sheet-shaped-row:nth-child(even) { + background-color: #EFF8FA; + } +} + +.sheet-no-background { + background-color: transparent !important; +} + +.sheet-spell-row-number, +.sheet-inventory-row-number { + text-align: center; + font-weight: bold; +} + +.sheet-small-label, +.sheet-rolltemplate-5eDefault .sheet-small-label { + font-size: 10px !important; +} + +.sheet-small-label { + input[type=text], + input[type=number], + select { + height: 12px; + padding: 0; + font-size: 8px; + } +} + +.sheet-small-label, +.sheet-custom-class-hd { + select { + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + } +} + +[class*="sheet-pictos"], +.sheet-rolltemplate-5eDefault [class*="sheet-pictos"] { + font-size: 14px; +} + +.sheet-pictos, +.sheet-rolltemplate-5eDefault .sheet-pictos { + font-family: "Pictos"; +} + +.sheet-pictos-custom, +.sheet-rolltemplate-5eDefault .sheet-pictos-custom { + font-family: "Pictos Custom"; +} + +.sheet-pictos-three, +.sheet-rolltemplate-5eDefault .sheet-pictos-three { + font-family: "Pictos Three"; +} + +.sheet-rolltemplate-5eDefault .sheet-concentration-icon { + font-size: 18px; +} + +.sheet-rolltemplate-5eDefault .sheet-ritual-icon { + font-size: 20px; +} + +.sheet-border-right, +.sheet-rolltemplate-5eDefault .sheet-border-right { + border-right: 1px solid #000000; +} + +.sheet-border-left, +.sheet-rolltemplate-5eDefault .sheet-border-left { + border-left: 1px solid #000000; +} + +hr { + border: 0; + height: 1px; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); + margin: 5px 0; +} + +span.sheet-spacer { + display: block; + margin-top: 5px; +} + +.sheet-vert-top, +.sheet-rolltemplate-5eDefault .sheet-vert-top { + vertical-align: top !important; +} + +.sheet-vert-middle, +.sheet-rolltemplate-5eDefault .sheet-vert-middle { + vertical-align: middle !important; +} + +.sheet-vert-bottom, +.sheet-rolltemplate-5eDefault .sheet-vert-bottom { + vertical-align: bottom !important; +} + +.sheet-center, +.sheet-rolltemplate-5eDefault .sheet-center { + text-align: center; +} + +.sheet-right { + text-align: right; +} + +textarea { + height: 150px; + resize: both; +} + +.sheet-fluid-textarea { + height: 100%; +} + +.sheet-xs-textarea { + height: 17px; +} + +.sheet-small-textarea { + height: 50px; +} + +.sheet-medium-textarea { + height: 100px; +} + +.sheet-large-textarea { + height: 300px; +} + +.sheet-textarea-resize { + resize: vertical; +} + +.sheet-important-text, +.sheet-rolltemplate-5eDefault .sheet-important-text { + color: #FF0000; +} + +.sheet-sub-header { + background-color: #CECECE; + font-weight: bold; +} + +.sheet-footer { + background-color: rgba(250, 202, 78, 0.2); +} + +/* DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ +.sheet-shaped-row, +.sheet-rolltemplate-5eDefault .sheet-shaped-row { + letter-spacing: -0.31em; /* Webkit: collapse white-space between units */ + text-rendering: optimizespeed; /* Webkit: fixes text-rendering: optimizeLegibility */ +} + +[class^="sheet-col"], +.sheet-rolltemplate-5eDefault [class^="sheet-col"] { + display: inline-block; + zoom: 1; + letter-spacing: normal; + word-spacing: normal; + vertical-align: top; + text-rendering: auto; +} + +.sheet-col-1-3, +.sheet-rolltemplate-5eDefault .sheet-col-1-3 { + width: 33.33333%; +} + +.sheet-col-2-3, +.sheet-rolltemplate-5eDefault .sheet-col-2-3 { + width: 66.66667%; +} + +.sheet-col-1-6, +.sheet-rolltemplate-5eDefault .sheet-col-1-6 { + width: 16.66667%; +} + +.sheet-col-1-8 { + width: 12.5%; +} + +@for $i from 01 through 100 { + $widthName: $i; + @if $i < 10 { + $widthName: 0 + '' + $i; + } + .sheet-col-#{$widthName}, + .sheet-rolltemplate-5eDefault .sheet-col-#{$widthName} { + width: round(percentage($i/100)); + } +} + +.sheet-offset-5 { + margin-left: 5%; +} + +.sheet-offset-10 { + margin-left: 10%; +} + +.sheet-offset-15 { + margin-left: 15%; +} + +.sheet-offset-18 { + margin-left: 18%; +} + +.sheet-offset-20 { + margin-left: 20%; +} + +.sheet-offset-24 { + margin-left: 24%; +} + +.sheet-offset-30 { + margin-left: 30%; +} + +.sheet-gm-info-block, +.sheet-gm-info-inline-block, +.sheet-rolltemplate-5eDefault .sheet-gm-info-block, +.sheet-rolltemplate-5eDefault .sheet-gm-info-inline-block { + background-color: #F2F5D3 !important; + display: none; +} \ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/actions/actions.html b/D&D_5e_Shaped/precompiled/components/actions/actions.html index 9180ac8015..4e4387d23a 100644 --- a/D&D_5e_Shaped/precompiled/components/actions/actions.html +++ b/D&D_5e_Shaped/precompiled/components/actions/actions.html @@ -1,176 +1,328 @@
-
+
- + + + + + + + + + + + +
Type
- + - - - - - - + + + + + + - Emote - Attack + Emote - Reach - Range - Target - Dmg - Alt - Secondary - Crit - Save - Dmg - Effects - Recharge + Reach + Range + Target + Attack + Dmg + Alt + Secondary + Crit + Save + Dmg + Effects + Recharge - + -
-
-
- -
Recharge
-
-
- +
+
+ +
+ Recharge + Recharge + Recharge + Перезарядка
-
-
-
- -
Emote
+
+
-
-
+
+ +
+ Emote + Emote + Emote + Текст +
+
+
+
-
To Hit
+
+ To Hit + To Hit + Toucher + Касание +
-
+
-
Reach
+
+ Reach + Reichw. + Allonge + Длина +
-
+
- Range - Reichweite + Range + Reichweite + Portée + Дальность
-
+
-
Target
+
+ Target + Target + Cible + Цель +
-
+
-
Dmg
+
+ Dmg + Scha. + Dmg + Урон +
-
+
-
Dmg Type
+
+ Dmg Type + Scha. Type + Type Dmg + Тип Урона +
-
+
-
Alt Dmg
+
+ Alt Dmg + Alt Scha. + Dmg Alt + Алт Урон +
-
- -
Alt Dmg Reason
+
+ +
+ Alt Dmg Reason + Alt Scha. Reason + Raison Dmg Alt + Причина Алт Урона +
-
+
-
Secondary
Dmg
+
+ Secondary
Dmg
+ Secondary
Scha.
+ Dmg
Secondaire
+ Урон
Вторичный
+
-
+
-
Secondary
Dmg Type
+
+ Secondary
Dmg Type
+ Secondary
Scha. Type
+ Type Dmg
Secondaire
+ Тип Урона
Вторичный
+
-
+
-
Crit Dmg
+
+ Crit Dmg + Crit Scha. + Dmg Crit + Крит Урон +
-
+
-
Alt Crit Dmg
+
+ Alt Crit Dmg + Alt Crit Scha. + Dmg Crit Alt + Крит Урон Алт +
-
+
-
Secondary
Crit Dmg
+
+ Secondary
Crit Dmg
+ Secondary
Crit Scha.
+ Dmg Crit
Secondaire
+ Крит Урон
Вторичный
+
-
+
-
Crit Range
+
+ Crit Range + Crit Range + Coup Crit + Крит при +
-
-
+
+
- Save DC - Rettung DC + Save DC + Rettung DC + DD Sauv + Спасбросок
-
- +
+ + + + + + + + + + + +
- Save Stat - Rettungsstatus + Save Stat + Rettungsstatus + Stat de Sauv + Хар-ка Спасброска
-
+
-
Save Dmg
+
+ Save Dmg + Save Dmg + Dmg Sauv + СБ Урон +
-
+
-
Save Dmg Type
+
+ Save Dmg Type + Save Dmg Type + Type Dmg Sauv + Тип урона СБ +
-
+
- On a successful save - Bei erfolgreichen Rettungswurf + On a successful save + Bei erfolgreichen Rettungswurf + En cas de sauvegarde réussie + При успешном броске
-
-
- -
- Effects - Effekte -
+
+ +
+ Effects + Effekte + Effets + Эффекты
-
{{action_name}}
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/armor/armor.html b/D&D_5e_Shaped/precompiled/components/armor/armor.html index 831fd324e3..492d275b7e 100644 --- a/D&D_5e_Shaped/precompiled/components/armor/armor.html +++ b/D&D_5e_Shaped/precompiled/components/armor/armor.html @@ -1,36 +1,75 @@ -
-
-
-
-
-
- +
+
+
+
+
+
+ - + + + + + + +
-
-
-
+
+
+
-
- +
+ + + + + + + + + + + +
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/bonuses/spellcasting_bonuses.html b/D&D_5e_Shaped/precompiled/components/bonuses/spellcasting_bonuses.html index 5e81ce5a54..009670228b 100644 --- a/D&D_5e_Shaped/precompiled/components/bonuses/spellcasting_bonuses.html +++ b/D&D_5e_Shaped/precompiled/components/bonuses/spellcasting_bonuses.html @@ -1,29 +1,44 @@ -
-
- Spellcasting - Zauber -
+
+ Spellcasting + Zauber + Lancement de sorts + Магия
-
-
+
+
- Atk - Ang.. + Atk + Ang.. + Atq + Атк
-
+
- Dmg - Sch.. + Dmg + Sch.. + Dmg + Урон
-
- +
+
- Save DC - Rettungs-SG + Save DC + Rettungs-SG + DD Sauv + Спасброски
-
\ No newline at end of file +
+ +
+ Heal + Heil + Soins + Лечение +
+
+
diff --git a/D&D_5e_Shaped/precompiled/components/bonuses/weapon_bonuses.html b/D&D_5e_Shaped/precompiled/components/bonuses/weapon_bonuses.html index 6bc7b5bf5f..4bb0e6621e 100644 --- a/D&D_5e_Shaped/precompiled/components/bonuses/weapon_bonuses.html +++ b/D&D_5e_Shaped/precompiled/components/bonuses/weapon_bonuses.html @@ -1,58 +1,76 @@ -
+
- Weapons - Waffen + Weapons + Waffen + Armes + Оружие
-
- Melee - Nahkampf +
+ Melee + Nahkampf + Mêlée + Рукопашное
-
- Ranged - Fernkampf +
+ Ranged + Fernkampf + Tir + Дистанционное
-
+
- Atk - Ang. + Atk + Ang. + Atq + Атк
- Dmg - Scha. + Dmg + Scha. + Dmg + Урон
-
+
- Atk - Ang. + Atk + Ang. + Atq + Атк
-
+
- Dmg - Scha. + Dmg + Scha. + Dmg + Урон
-
+
- Atk - Ang. + Atk + Ang. + Atq + Атк
-
+
- Dmg - Scha. + Dmg + Scha. + Dmg + Урон
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/class/class_action.html b/D&D_5e_Shaped/precompiled/components/class/class_action.html index 778d13daa5..0d971b3667 100644 --- a/D&D_5e_Shaped/precompiled/components/class/class_action.html +++ b/D&D_5e_Shaped/precompiled/components/class/class_action.html @@ -1,255 +1,596 @@
-
-
+
+
-
- -
Current
+
+ +
+ Current + Current + Actuel + Текущее +
-
- -
Max
+
+ +
+ Max + Max + Max + Max +
-
- +
+ + + + + + + + + + + +
Recharge
-
- -
Gained from?
+
+ + + + + + + + + + + + +
+ Gained from? + Gained from? + Action de classe? + Получено от? +
-
+
-
-
-
- -
Output
+
+ +
+ Output + Output + Effets + Результат
- Show output options? + + Show output options? + Show output options? + Montrer les options de sortie? + Показать результат? +
- Check the appropriate option(s) below to have the output automatically be included in the roll type specified -
-
Saving Throws
-
Ability Checks
-
Core Skills
-
Weapons/Spell/Misc
+ + Check the appropriate option(s) below to have the output automatically be included in the roll type specified + Check the appropriate option(s) below to have the output automatically be included in the roll type specified + Cocher les options appropriées pour avoir les effets être automatiquement inclus dans le(s) type(s) de jet(s) spécifié(s) + Выберите подходящую вам опцию из списка ниже. Выбранная опция будет автоматически рассчитываться при бросках. + +
+
+ Saving Throws + Saving Throws + Jets de Sauvegarde + Спасброски +
+
+ Ability Checks + Ability Checks + Jets de Caractéristique + Проверки характеристик +
+
+ Core Skills + Core Skills + Jets de Compétences + Основные Навыки +
+
+ Weapons/Spell/Misc + Weapons/Spell/Misc + Armes/Sorts/Autre + Оружие/Магия/Проч +
-
-
+
+ +
-
-
Strength Save
-
+
+
+ Strength Save + Strength Save + Sauvegarde de Force + Спасбросок Силы +
+
-
-
Dexterity Save
-
+
+
+ Dexterity Save + Dexterity Save + Sauvegarde de Dextérité + Спасбросок Ловкости +
+
-
-
Constitution Save
-
+
+
+ Constitution Save + Constitution Save + Sauvegarde de Constitution + Спасбросок Телосложения +
+
-
-
Intelligence Save
-
+
+
+ Intelligence Save + Intelligence Save + Sauvegarde d'Intelligence + Спасбросок Интеллекта +
+
-
-
Wisdom Save
-
+
+
+ Wisdom Save + Wisdom Save + Sauvegarde de Sagesse + Спасбросок Мудрости +
+
-
-
Charisma Save
-
+
+
+ Charisma Save + Charisma Save + Sauvegarde de Charisme + Спасбросок Харизмы +
+
-
-
Death Save
-
+
+
+ Death Save + Death Save + Jets contre la Mort + Спасбросок от смерти +
+
-
+
-
-
Strength Check
-
+
+
+ Strength Check + Strength Check + Jets de Force + Спасбросок Силы +
+
-
-
Dexterity Check
-
+
+
+ Dexterity Check + Dexterity Check + Jets de Dextérité + Проверка Ловкости +
+
-
-
Constitution Check
-
+
+
+ Constitution Check + Constitution Check + Jets de Constitution + Проверка Телосложения +
+
-
-
Intelligence Check
-
+
+
+ Intelligence Check + Intelligence Check + Jets d'Intelligence + Проверка Интеллекта +
+
-
-
Wisdom Check
-
+
+
+ Wisdom Check + Wisdom Check + Jets de Sagesse + Проверка Мудрости +
+
-
-
Charisma Check
-
+
+
+ Charisma Check + Charisma Check + Jets de Charisme + Проверка Харизмы +
+
-
+
-
-
Acrobatics
-
+
+
+ Acrobatics + Akrobatik + Acrobaties + Акробатика +
+
-
-
Animal Handling
-
+
+
+ Animal Handling + Tierumgang + Dressage
+ Уход за животными +
-
-
Arcana
-
+
+
+ Arcana + Arkana + Arcanes + Знание Магии +
+
-
-
Athletics
-
+
+
+ Athletics + Athletik + Athlétisme + Атлетика +
+
-
-
Deception
-
+
+
+ Deception + Täuschung + Tromperie + Обман +
+
-
-
History
-
+
+
+ History + Geschichte + Histoire + История +
+
-
-
Insight
-
+
+
+ Insight + Einsicht + Intuition + Проницательность +
+
-
-
Intimidation
-
+
+
+ Intimidation + Einschüchter + Intimidation + Запугивание +
+
-
-
Investigation
-
+
+
+ Investigation + Investigation + Investigation + Анализ +
+
-
-
Medicine
-
+
+
+ Medicine + Medizin + Médecine + Медицина +
+
-
-
Nature
-
+
+
+ Nature + Naturkunde + Nature + Природа +
+
-
+
-
-
Perception
-
+
+
+ Perception + Entdecken + Perception + Внимательность +
+
-
-
Performance
-
+
+
+ Performance + Auftreten + Représentation + Выступление +
+
-
-
Persuasion
-
+
+
+ Persuasion + Überreden + Persuasion + Убеждение +
+
-
-
Religion
-
+
+
+ Religion + Religions Wiss.. + Religion + Религия +
+
-
-
Sleight of Hand
-
+
+
+ Sleight of Hand + Fingerfertigkeit + Escamotage + Ловкость рук +
+
-
-
Stealth
-
+
+
+ Stealth + Tarnung + Discrétion + Скрытность +
+
-
-
Survival
-
+
+
+ Survival + Überlebenskun + Survie + Выживание +
+
-
-
Custom 1
-
+
+
+ Custom 1 + Custom 1 + Custom 1 + Особый 1 +
+
-
-
Custom 2
-
+
+
+ Custom 2 + Custom 2 + Custom 2 + Особый 2 +
+
-
-
Custom 3
-
+
+
+ Custom 3 + Custom 3 + Custom 3 + Особый 3 +
+
-
-
Custom 4
-
+
+
+ Custom 4 + Custom 4 + Custom 4 + Особый 4 +
+
-
+
-
-
Initiative
-
+
+
+ Initiative + Initiative + Initiative + Инициатива +
+
-
-
Hit Dice
-
+
+
+ Hit Dice + Treffer Punkte + Points de Vie + Кость хитов +
+
-
-
Melee Weapons
-
+
+
+ Melee Weapons + Nahkampf Angriffe + Armes de Mêlée + Рукопашное оружие +
+
-
-
Ranged Weapons
-
+
+
+ Ranged Weapons + Fermkampf Angriffe + Armes à Distance + Дистанционное оружие +
+
-
-
Spell Info
-
+
+
+ Spell Info + Spell Info + Info de Sort + Инфо Заклинаний +
+
-
-
Spell Cast
-
+
+
+ Spell Cast + Spell Cast + Lancement de Sort + Применение Заклинаний +
+
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/class/custom_class.html b/D&D_5e_Shaped/precompiled/components/class/custom_class.html index 9caa5c00fa..eeb712ec0b 100644 --- a/D&D_5e_Shaped/precompiled/components/class/custom_class.html +++ b/D&D_5e_Shaped/precompiled/components/class/custom_class.html @@ -1,9 +1,9 @@
-
-
+
+
-
+
-
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Dexterity Save
-
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Constitution Save
-
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Intelligence Save
-
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Wisdom Save
-
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Charisma Save
-
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Death Save
-
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Strength Check
-
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Dexterity Check
-
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Constitution Check
-
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Intelligence Check
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Wisdom Check
-
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-
-
Charisma Check
-
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Acrobatics
-
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Animal Handling
-
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Arcana
-
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-
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Athletics
-
-
-
-
Deception
-
-
-
-
History
-
-
-
-
Insight
-
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Intimidation
-
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Investigation
-
-
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Medicine
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Nature
-
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Perception
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Performance
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Persuasion
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Religion
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Sleight of Hand
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Stealth
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Survival
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Custom 1
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Custom 3
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Custom 4
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Initiative
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Hit Dice
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Melee Weapons
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Ranged Weapons
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Spell Info
-
-
-
-
Spell Cast
-
-
-
-
-
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/class/quick_class_action.html b/D&D_5e_Shaped/precompiled/components/class/quick_class_action.html new file mode 100644 index 0000000000..0d12c26424 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/class/quick_class_action.html @@ -0,0 +1,49 @@ +
+
+ +
+
+ + + + + + + + + + + + +
+
+ +
+
/
+
+ +
+
+ +
+
diff --git a/D&D_5e_Shaped/precompiled/components/inventory/inventory.html b/D&D_5e_Shaped/precompiled/components/inventory/inventory.html index 42a74d3cf9..6bda6cd976 100644 --- a/D&D_5e_Shaped/precompiled/components/inventory/inventory.html +++ b/D&D_5e_Shaped/precompiled/components/inventory/inventory.html @@ -1,10 +1,10 @@ -
-
-
{{num}}
-
-
-
-
-
+
+
+
{{num}}
+
+
+
+
+
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/macros/checks.html b/D&D_5e_Shaped/precompiled/components/macros/checks.html new file mode 100644 index 0000000000..a9ec73e660 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/macros/checks.html @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/macros/saves.html b/D&D_5e_Shaped/precompiled/components/macros/saves.html new file mode 100644 index 0000000000..e205264525 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/macros/saves.html @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/macros/weapons/melee.html b/D&D_5e_Shaped/precompiled/components/macros/weapons/melee.html new file mode 100644 index 0000000000..e24239f234 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/macros/weapons/melee.html @@ -0,0 +1 @@ + diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html index b51451d609..634097bfec 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions.html @@ -1,24 +1,34 @@ -
-
- Actions - Aktionen +
+
+ Actions + Aktionen + Actions + Действия
-
- Hit - Tref. +
+ Hit + Tref. + Atq + Атака
-
- Dmg - Scha. +
+ Dmg + Scha. + Dmg + Урон
-
- Reach - Reichw. +
+ Reach + Reichw. + Allon. + Длина
- Range - Reichw. + Range + Reichw. + Portée + Дальность
- \ No newline at end of file + diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html index 12fb8735d1..c195c8f22e 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/actions_template.html @@ -1,20 +1,20 @@ -
-
+
+
-
- +
+
-
+
-
+
-
+
-
- +
+
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html index ac8ee88a41..d73b87bbfa 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee.html @@ -1,23 +1,31 @@ -
-
- Melee - Nahkampf +
+
+ Melee + Nahkampf + Mêlée + Рукопашн
-
- Hit - Tref. +
+ Hit + Tref. + Atq + Атака
- Dmg - Scha. + Dmg + Scha. + Dmg + Урон
-
+
+
-
- Reach - Reichw. +
+ Reach + Reichw. + Allonge + Длина
- \ No newline at end of file + diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html index e379a9b359..dc3298d948 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/melee_template.html @@ -1,22 +1,22 @@ -
-
+
+
-
- +
+
-
- +
+
-
+
-
-
-
- +
+
+
+
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html index eb7dd5b59f..b7e404e66b 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged.html @@ -1,27 +1,37 @@ -
-
- Ranged - Fernkampf +
+
+ Ranged + Fernkampf + Tir + Дистанц
-
- Hit - Tref. +
+ Hit + Tref. + Atq + Атака
- Dmg - Scha. + Dmg + Scha. + Dmg + Урон
-
+
+
-
- Range - Reichw. +
+ Range + Reichw. + Portée + Дальность
-
- Ammo - Mun. +
+ Ammo + Mun. + Mun + Боепр
- \ No newline at end of file + diff --git a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html index 4cf3688f6a..d4543caf52 100644 --- a/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html +++ b/D&D_5e_Shaped/precompiled/components/quick_weapons/ranged_template.html @@ -1,23 +1,23 @@ -
-
+
+
-
- +
+
-
- +
+
-
+
-
+
-
- +
+
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html b/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html index ff5c45fda9..9a2009d153 100644 --- a/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html +++ b/D&D_5e_Shaped/precompiled/components/skills/custom_skill.html @@ -1,43 +1,92 @@ -
-
- +
+
+ + + + + + + + + + + +
-
- +
+
-
- +
+
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+
+
+
-
+
- + + + + + + + + + + + +
- +
-
- -
-
- -
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/skills/custom_skill_bonuses.html b/D&D_5e_Shaped/precompiled/components/skills/custom_skill_bonuses.html new file mode 100644 index 0000000000..cf8bffada7 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/skills/custom_skill_bonuses.html @@ -0,0 +1,9 @@ +
+
Custom {{num}}
+
+ +
+
+ +
+
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/skills/skill.html b/D&D_5e_Shaped/precompiled/components/skills/skill.html index 946f7eba5f..9509d56ae3 100644 --- a/D&D_5e_Shaped/precompiled/components/skills/skill.html +++ b/D&D_5e_Shaped/precompiled/components/skills/skill.html @@ -1,46 +1,99 @@ -
-
- +
+
+ + + + + + + + + + + +
-
- +
+
-
- +
+
-
+
- {{friendly_name}} - {{friendly_name_de}} + {{friendly_name}} + {{friendly_name_de}} + {{friendly_name_fr}} + {{friendly_name_ru}}
-
{{description}}
-
{{description_de}}
+
{{description}}
+
{{description_de}}
+
{{description_fr}}
+
{{description_ru}}
- + + + + + + + + + + + +
- +
-
- -
-
- -
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\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/skills/skill_bonuses.html b/D&D_5e_Shaped/precompiled/components/skills/skill_bonuses.html new file mode 100644 index 0000000000..eece196397 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/skills/skill_bonuses.html @@ -0,0 +1,14 @@ +
+
+ {{friendly_name}} + {{friendly_name_de}} + {{friendly_name_fr}} + {{friendly_name_ru}} +
+
+ +
+
+ +
+
diff --git a/D&D_5e_Shaped/precompiled/components/skills/skills.json b/D&D_5e_Shaped/precompiled/components/skills/skills.json index 73b217dfea..d34de436f5 100644 --- a/D&D_5e_Shaped/precompiled/components/skills/skills.json +++ b/D&D_5e_Shaped/precompiled/components/skills/skills.json @@ -3,128 +3,164 @@ { "name":"Acrobatics", "name_de":"Akrobatik", + "name_fr":"Acrobaties", "attribute":"dex", "description":"Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.", - "description_de":"Deine Geschicklichkeit (Akrobatik) Checks spiegeln den Versuch wider, auf rutschigem Boden auf den Füßen zu bleiben, zum Beispiel wenn du über Eis rennst, auf einem Seil balancierst, oder auf einem von Wellen geschauckelten Boot aufrecht stehen bleiben willst. Der Spielleiter kann auch nach einem Check fragen, um zu sehen wie gut du akrobatische Stuns ausführst, zum Beispiel Hechtsprünge, Rollen, oder Saltos." + "description_de":"Deine Geschicklichkeit (Akrobatik) Checks spiegeln den Versuch wider, auf rutschigem Boden auf den Füßen zu bleiben, zum Beispiel wenn du über Eis rennst, auf einem Seil balancierst, oder auf einem von Wellen geschauckelten Boot aufrecht stehen bleiben willst. Der Spielleiter kann auch nach einem Check fragen, um zu sehen wie gut du akrobatische Stuns ausführst, zum Beispiel Hechtsprünge, Rollen, oder Saltos.", + "description_fr":"Un jet de Dextérité (Acrobaties) couvre votre tentative pour rester sur vos pieds dans une situation délicate, comme lorsque vous essayez de courir sur de la glace, de tenir en équilibre sur une corde raide, ou de rester debout sur le pont d'un navire chahuté. Le MD peut également demander un jet de Dextérité (Acrobaties) pour voir si vous pouvez effectuer des acrobaties, comme un plongeon, une roulade ou un saut périlleux." }, { "name":"Animal Handling", "name_de":"Tierumgang", + "name_fr":"Dressage", "attribute":"wis", "description":"When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.", - "description_de":"Wenn es darum geht ein domestiziertes Tier zu beruhigen, ein Reittier davor zu bewahren sich zu erschrecken, oder die Intentionen eines Tieres zu erahnen, kann der Spielleiter nach einem Weisheit (Tierumgang) Check fragen. Du machst ausserdem einen Check, wenn du versuchst mit deinem Reittier ein waghalsiges Manöver auszuführen." + "description_de":"Wenn es darum geht ein domestiziertes Tier zu beruhigen, ein Reittier davor zu bewahren sich zu erschrecken, oder die Intentionen eines Tieres zu erahnen, kann der Spielleiter nach einem Weisheit (Tierumgang) Check fragen. Du machst ausserdem einen Check, wenn du versuchst mit deinem Reittier ein waghalsiges Manöver auszuführen.", + "description_fr":"Quand il est question de savoir si vous pouvez calmer un animal domestique, faire qu'une monture ne s'effraye pas, ou deviner les intentions d'un animal, le MD peut demander un jet de Sagesse (Dressage). Vous pouvez également faire un jet de Sagesse (Dressage) pour contrôler votre monture lorsque vous tentez une manœuvre risquée." }, { "name":"Arcana", "name_de":"Arkana", + "name_fr":"Arcanes", "attribute":"int", "description":"Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.", - "description_de":"Dein Intelligenz (Arkana) Check steht für deine Fähigkeit, dich an Sagen über Zauber, magische Gegenstände, uralte Symbole, magische Traditionen, die Ebenen der Existenz, und deren Einwohner zu erinnern." + "description_de":"Dein Intelligenz (Arkana) Check steht für deine Fähigkeit, dich an Sagen über Zauber, magische Gegenstände, uralte Symbole, magische Traditionen, die Ebenen der Existenz, und deren Einwohner zu erinnern.", + "description_fr":"Un jet d'Intelligence (Arcanes) évalue votre aptitude à vous rappeler des choses à propos de sorts, d'objets magiques, de symboles occultes, de traditions magiques, de plans d'existence ou des habitants de ces plans." }, { "name":"Athletics", "name_de":"Athletik", + "name_fr":"Athlétisme", "attribute":"str", "description":"Athletics covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
  • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • You try to jump an unusually long distance or pull off a stunt midjump.
  • You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
", - "description_de":"Athletik deckt alle schwierigen Situationen ab, die du während des kletterns, springens, oder schwimmens erleben kannst. Folgende Beispiele sind darin enthalten:
  • Du versuchst eine steile oder schlüpfrige Klippe zu erklimmen, oder Gefahren auszuweichen während du eine Wand hochkletterst, oder dich an einem Abhang festhälst während jemand versucht dich hinunterzuwerfen.
  • Du versuchst eine unnatürlich lange Distanz zu springen oder einen Stunt Mitsprung auszuführen.
  • Du versuchst Überwasser zu bleiben in heimtückischen Strömungen, sturmgepeitschtem Wellen, oder Gebiete mit dickem Seegrass. Oder eine andere Kreatur versucht dich Unterwasser zu ziehen.
" + "description_de":"Athletik deckt alle schwierigen Situationen ab, die du während des kletterns, springens, oder schwimmens erleben kannst. Folgende Beispiele sind darin enthalten:
  • Du versuchst eine steile oder schlüpfrige Klippe zu erklimmen, oder Gefahren auszuweichen während du eine Wand hochkletterst, oder dich an einem Abhang festhälst während jemand versucht dich hinunterzuwerfen.
  • Du versuchst eine unnatürlich lange Distanz zu springen oder einen Stunt Mitsprung auszuführen.
  • Du versuchst Überwasser zu bleiben in heimtückischen Strömungen, sturmgepeitschtem Wellen, oder Gebiete mit dickem Seegrass. Oder eine andere Kreatur versucht dich Unterwasser zu ziehen.
", + "description_fr":"Un jet de Force (Athlétisme) couvre les situations difficiles que vous rencontrez en grimpant, en sautant ou nageant. Cela inclut les activités suivantes :
  • Vous essayez de grimper une falaise abrupte ou glissante, d'éviter les pièges tout en escaladant un mur, ou de vous accrocher à une surface alors que quelque chose essaie de vous faire lâcher.
  • Vous essayez de sauter une distance inhabituellement longue Vous luttez pour nager ou rester à flot en présence de courants contraires, de vagues houleuses ou dans une zone avec d'épaisses algues.
  • Ou bien une autre créature essaie de vous noyer ou de vous sortir de l'eau, ou toute autre chose qui peut interférer avec votre nage.
" }, { "name":"Deception", "name_de":"Täuschung", + "name_fr":"Tromperie", "attribute":"cha", - "description":"Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone’s suspicions with false assurances, or maintain a straight face while telling a blatant lie.", - "description_de":"Dein Charisma (Täuschung) Check representiert wie überzeugend du die Wahrheit vor einer anderen Kreatur verbergen kannst, entweder durch Worte oder durch Taten. Diese Täuschung kann von Zweideutigkeiten bis zu blatanten Lügen reichen. Typische Situationen sind zum Beispiel eine Wache zu übertölpen, einen Händler austricksen, Geld durch Hütchenspiele zu erwirtschaften, sich selbst zu verkleiden, jemanden mit falschen Versicherungen einlullen, oder ein ernstes Gesicht behalten während man eine Lüge erzählt." + "description":"Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.", + "description_de":"Dein Charisma (Täuschung) Check representiert wie überzeugend du die Wahrheit vor einer anderen Kreatur verbergen kannst, entweder durch Worte oder durch Taten. Diese Täuschung kann von Zweideutigkeiten bis zu blatanten Lügen reichen. Typische Situationen sind zum Beispiel eine Wache zu übertölpen, einen Händler austricksen, Geld durch Hütchenspiele zu erwirtschaften, sich selbst zu verkleiden, jemanden mit falschen Versicherungen einlullen, oder ein ernstes Gesicht behalten während man eine Lüge erzählt.", + "description_fr":"Un jet de Charisme (Tromperie) détermine si vous pouvez cacher la vérité avec efficacité, soit verbalement, soit par vos actions. La tromperie peut englober beaucoup de choses, depuis l'ambiguïté de ses dires jusqu'au mensonge pur et simple. Des situations typiques sont d'essayer d'embobiner un garde, duper un commerçant, gagner de l'argent au jeu, vous faire passer pour quelqu'un d'autre à l'aide d'un déguisement, apaiser les soupçons de quelqu'un avec une fausse assurance, ou maintenir un visage impassible tout en racontant un mensonge flagrant." }, { "name":"History", "name_de":"Geschichte", + "name_fr":"Histoire", "attribute":"int", "description":"Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.", - "description_de":"Dein Intelligenz (Geschichte) Check steht für deine Fähigkeit dich an alte Geschichten, historische Ereignisse, legendäre Personen, alte Königreiche, kürzliche Kriege, oder vergangene Zivilisationen zu erinnern." + "description_de":"Dein Intelligenz (Geschichte) Check steht für deine Fähigkeit dich an alte Geschichten, historische Ereignisse, legendäre Personen, alte Königreiche, kürzliche Kriege, oder vergangene Zivilisationen zu erinnern.", + "description_fr":"Un jet d'Intelligence (Histoire) évalue votre aptitude à vous rappeler des choses à propos d'événements historiques, de personnages légendaires, d'anciens royaumes, de conflits passés, de guerres récentes et de civilisations perdues." }, { "name":"Insight", "name_de":"Einsicht", + "name_fr":"Intuition", "attribute":"wis", - "description":"Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.", - "description_de":"Dein Weisheit (Einsicht) Check entscheidet ob du die wahren Intentionen einer Kreatur erkennen kannst, zum Beispiel wenn du erkennen willst ob jemand lügt, oder was jemandes nächter Zug sein wird. Dazu kannst du die Körpersprache, Sprachgewohnheiten, und winzige Änderungen der Eigenarten analysieren." + "description":"Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.", + "description_de":"Dein Weisheit (Einsicht) Check entscheidet ob du die wahren Intentionen einer Kreatur erkennen kannst, zum Beispiel wenn du erkennen willst ob jemand lügt, oder was jemandes nächter Zug sein wird. Dazu kannst du die Körpersprache, Sprachgewohnheiten, und winzige Änderungen der Eigenarten analysieren.", + "description_fr":"Un jet de Sagesse (Intuition) détermine si vous pouvez déceler les véritables intentions d'une créature, comme lorsque vous tentez de savoir si elle ment ou pour prévoir son prochain mouvement. Cela implique de lire le langage du corps, détecter ses habitudes de langage et les changements dans ses manières." }, { "name":"Intimidation", "name_de":"Einschüchter.", + "name_fr":"Intimidation", "attribute":"cha", "description":"When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.", - "description_de":"Wenn du versuchst jemanden offenkundige Drohnungen, feindliche Aktionen, oder physische Gewalt zu beeinflussen, kann der Spielleiter nach einem Charisma (Einschüchterung) Check fragen. Zum Beispiel Informationen aus einem Gefangenen pressen, einen Strassenräuber zu überzeugen sich zurückzuziehen, oder die Kante einer zerbrochenen Flasche zu benutzen um den hämischen Vizir dazu zu bringen seine Meinung zu ändern." + "description_de":"Wenn du versuchst jemanden offenkundige Drohnungen, feindliche Aktionen, oder physische Gewalt zu beeinflussen, kann der Spielleiter nach einem Charisma (Einschüchterung) Check fragen. Zum Beispiel Informationen aus einem Gefangenen pressen, einen Strassenräuber zu überzeugen sich zurückzuziehen, oder die Kante einer zerbrochenen Flasche zu benutzen um den hämischen Vizir dazu zu bringen seine Meinung zu ändern.", + "description_fr":"Lorsque vous essayez d'influencer les gens par des menaces ouvertes, des actions hostiles, ou de la violence physique, le MD peut vous demander de faire un jet de Charisme (Intimidation). Cela peut appliquer pour essayer de soutirer des informations à un prisonnier, convaincre des voyous de renoncer à une confrontation, ou utiliser un tesson de bouteille pour convaincre un vizir sarcastique de réexaminer sa décision." }, { "name":"Investigation", "name_de":"Investigation", + "name_fr":"Investigation", "attribute":"int", "description":"When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.", - "description_de":"Wenn du dich nach Hinweisen umschaust und daraus logische Schlüsse ableitest, machst du einen Intelligenz (Investigation) Check. Du könntest zum Beispiel den Ort eines verborgenen Objekts schlussfolgern, aus der Art einer Wunde auf die Waffe schließen, oder den Schwachpunkt eines Tunnels erschließen." + "description_de":"Wenn du dich nach Hinweisen umschaust und daraus logische Schlüsse ableitest, machst du einen Intelligenz (Investigation) Check. Du könntest zum Beispiel den Ort eines verborgenen Objekts schlussfolgern, aus der Art einer Wunde auf die Waffe schließen, oder den Schwachpunkt eines Tunnels erschließen.", + "description_fr":"Lorsque vous regardez autour de vous pour trouver des indices et faire des déductions sur la base de ces indices, vous faites un jet d'Intelligence (Investigation). Vous pouvez en déduire l'emplacement d'un objet caché, discerner en fonction de l'apparence d'une blessure le type d'arme utilisé, ou déterminer le point faible dans un tunnel pour causer son effondrement. Se pencher sur d'anciens manuscrits à la recherche d'informations cachées peut aussi demander un jet d'Intelligence (Investigation)." }, { "name":"Medicine", "name_de":"Medizin", + "name_fr":"Médecine", "attribute":"wis", "description":"A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.", - "description_de":"Ein Weisheit (Meidizn) Check lässt dich einen sterbenden Kameraden stabilisieren, oder eine Krankheit diagnostizieren." + "description_de":"Ein Weisheit (Meidizn) Check lässt dich einen sterbenden Kameraden stabilisieren, oder eine Krankheit diagnostizieren.", + "description_fr":"Un jet de Sagesse (Médecine) permet d'essayer de stabiliser un compagnon mourant ou de diagnostiquer une maladie." }, { "name":"Nature", "name_de":"Naturkunde", + "name_fr":"Nature", "attribute":"int", "description":"Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.", - "description_de":"Dein Intelligenz (Natur) check steht für deine Fähigkeit dich an Wissen über das Terrain, Pflanzen und Tiere, das Wetter, und andere natürliche Zyklen zu erinnern." + "description_de":"Dein Intelligenz (Natur) check steht für deine Fähigkeit dich an Wissen über das Terrain, Pflanzen und Tiere, das Wetter, und andere natürliche Zyklen zu erinnern.", + "description_fr":"Un jet d'Intelligence (Nature) évalue votre aptitude à vous rappeler des informations sur un type de terrain, des plantes ou des animaux, la météo et les cycles naturels." }, { "name":"Perception", "name_de":"Entdecken", + "name_fr":"Perception", "attribute":"wis", "description":"Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.", - "description_de":"Dein Weisheit (Entdecken) Check lässst dich sehen, hören, oder sonstwie die Anwesenheit von etwas entdecken. Es misst deine generelle Aufmerksamheit für deine Umgebung und die Schärfe deiner Sinne. Zum Beispiel könntest du versuchen eine Konversation durch eine geschlossene Tür zu verfolgen, unter einem offenen Fenster lauschen, oder schleichende Monster in einem Wald bemerken. Oder du könntest versuchen Dinge zu erspähen, die sich verstecken oder leicht zu übersehen sind, ob es Orks sind die einen Hinterhalt legen oder Diebe in einer Seitenstraße." + "description_de":"Dein Weisheit (Entdecken) Check lässst dich sehen, hören, oder sonstwie die Anwesenheit von etwas entdecken. Es misst deine generelle Aufmerksamheit für deine Umgebung und die Schärfe deiner Sinne. Zum Beispiel könntest du versuchen eine Konversation durch eine geschlossene Tür zu verfolgen, unter einem offenen Fenster lauschen, oder schleichende Monster in einem Wald bemerken. Oder du könntest versuchen Dinge zu erspähen, die sich verstecken oder leicht zu übersehen sind, ob es Orks sind die einen Hinterhalt legen oder Diebe in einer Seitenstraße.", + "description_fr":"Un jet de Sagesse (Perception) permet de repérer, entendre ou détecter la présence de quelque chose. Il mesure votre conscience de l'environnement et l'acuité de vos sens. Par exemple, vous pouvez essayer d'entendre une conversation à travers une porte fermée, espionner par une fenêtre ouverte, ou entendre des monstres se faufiler dans la forêt. Vous pouvez aussi essayer de repérer des choses qui sont cachées ou difficiles à déceler, que ce soient des orques en embuscade sur une route, des voyous cachés dans l'ombre d'une ruelle ou la lueur d'une chandelle sous une porte secrète fermée." }, { "name":"Performance", "name_de":"Auftreten", + "name_fr":"Représentation", "attribute":"cha", "description":"Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.", - "description_de":"Dein Charisma (Auftreten) Check steht dafür wie gut du ein Publikum mit Musik, Tanz, Schauspiel, Geschichten, oder sonstiger Unterhaltung unterhalten kannst." + "description_de":"Dein Charisma (Auftreten) Check steht dafür wie gut du ein Publikum mit Musik, Tanz, Schauspiel, Geschichten, oder sonstiger Unterhaltung unterhalten kannst.", + "description_fr":"Un jet de Charisme (Représentation) détermine la façon dont vous pouvez enchanter un public par la musique, la danse, le théâtre, le conte ou une tout autre forme de divertissement." }, { "name":"Persuasion", "name_de":"Überreden", + "name_fr":"Persuasion", "attribute":"cha", "description":"When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.", - "description_de":"Wenn du versuchst jemanden durch taktvolle Worte, soziales Benehmen, oder gute Einstellung zu beeinflussen, kann der Spielleiter einen Charisma (Überreden) Check verlagen. Typischerweise handelst du beim Überreden in guter Absicht, versuchst Freundschaften zu pflegen, oder angemessene Etikette zu behalten." + "description_de":"Wenn du versuchst jemanden durch taktvolle Worte, soziales Benehmen, oder gute Einstellung zu beeinflussen, kann der Spielleiter einen Charisma (Überreden) Check verlagen. Typischerweise handelst du beim Überreden in guter Absicht, versuchst Freundschaften zu pflegen, oder angemessene Etikette zu behalten.", + "description_fr":"Lorsque vous essayez d'influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières, le MD peut vous demander de faire un jet de Charisme (Persuasion). En règle générale, vous utilisez la persuasion lorsque vous agissez de bonne foi, afin de favoriser l'amitié, faire des demandes cordiales, ou utiliser l'étiquette appropriée. Vous pouvez utiliser la persuasion pour convaincre un chambellan de laisser votre groupe voir le roi, négocier la paix entre deux tribus en guerre, ou motiver une foule de citadins." }, { "name":"Religion", "name_de":"Religions Wiss..", + "name_fr":"Religion", "attribute":"int", "description":"Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.", - "description_de":"Dein Intelligenz (Religion) Check misst deine Fähigkeit, dich an alte Sagen über Götter, Riten, Gebete, religiöse Hiercharien, heilige Symbole, und die Praktiken von Geheimkulten zu erinnern." + "description_de":"Dein Intelligenz (Religion) Check misst deine Fähigkeit, dich an alte Sagen über Götter, Riten, Gebete, religiöse Hiercharien, heilige Symbole, und die Praktiken von Geheimkulten zu erinnern.", + "description_fr":"Un jet d'Intelligence (Religion) évalue votre aptitude à vous rappeler des choses à propos des dieux, des rites et des prières, la hiérarchie religieuse, les symboles sacrés et les pratiques de cultes secrets." }, { "name":"Sleight of Hand", "name_de":"Fingerfertigkeit", + "name_fr":"Escamotage", "attribute":"dex", - "description":"Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person’s pocket.", - "description_de":"Wenn du versuchst Taschenspielertricks oder händische Tricks zu unternehmen, wie zum Beispiel jemanden etwas unterjubeln oder etwas zu stehlen, machst du einen Geschicklichkeit (Fingerfertigkeit) Check." + "description":"Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.", + "description_de":"Wenn du versuchst Taschenspielertricks oder händische Tricks zu unternehmen, wie zum Beispiel jemanden etwas unterjubeln oder etwas zu stehlen, machst du einen Geschicklichkeit (Fingerfertigkeit) Check.", + "description_fr":"Chaque fois que vous tentez une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur ??vous-même, faites un jet de Dextérité (Escamotage). Le MD peut également demander un jet de Dextérité (Escamotage) pour déterminer si vous pouvez dérober une bourse ou glisser quelque chose dans la poche de quelqu'un." }, { "name":"Stealth", "name_de":"Tarnung", + "name_fr":"Discrétion", "attribute":"dex", "description":"Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.", - "description_de":"Mache einen Geschicklichkeit (Tarnung) Check wenn du versuchst dich vor jemandem zu verstecken, an Wachen vorbeizuschlüpfen, oder unbemerkt zu verschwinden." + "description_de":"Mache einen Geschicklichkeit (Tarnung) Check wenn du versuchst dich vor jemandem zu verstecken, an Wachen vorbeizuschlüpfen, oder unbemerkt zu verschwinden.", + "description_fr":"Faite un jet de Dextérité (Discrétion) lorsque vous essayez de vous cacher des ennemis, de vous glisser entre des gardes, filer sans vous faire remarquer, ou vous échapper sans être vu ou entendu." }, { "name":"Survival", "name_de":"Überlebenskun.", + "name_fr":"Survie", "attribute":"wis", "description":"The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.", - "description_de":"Der Spielleiter kann nach einem Weisheit (Überlebenskunst) Check verlangen, wenn du versuchst Spuren zu folgen, Wild zu jagen, eine Gruppe durch eine gefrorene Einöde zu führen, das Wetter vorherzusagen, oder Treibsand zu umgehen." + "description_de":"Der Spielleiter kann nach einem Weisheit (Überlebenskunst) Check verlangen, wenn du versuchst Spuren zu folgen, Wild zu jagen, eine Gruppe durch eine gefrorene Einöde zu führen, das Wetter vorherzusagen, oder Treibsand zu umgehen.", + "description_fr":"Le MD peut vous demander de faire un jet de Sagesse (Survie) pour suivre des traces, chasser du gibier sauvage, guider votre groupe sur un terrain gelé, identifier des traces indiquant qu'un ours-hibou vit à proximité, prévoir le temps ou éviter des sables mouvants et autres catastrophes naturelles." } ] } \ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/skills/skillsHouserules.json b/D&D_5e_Shaped/precompiled/components/skills/skillsHouserules.json new file mode 100644 index 0000000000..a938dfeb55 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/skills/skillsHouserules.json @@ -0,0 +1,34 @@ +{ + "skills": [ + { + "name":"Animal Handling", + "remove": true + }, + { + "name":"Deception", + "description":"Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies or passing yourself off in disguise. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie." + }, + { + "name":"Medicine", + "description":"A Wisdom (Medicine) check lets you try to stabilize a dying companion, diagnose an illness, create antitoxins, or create poisons." + }, + { + "name":"Nature", + "attribute":"wis", + "description":"Your Wisdom (Nature) check measures allows you to
  • recall lore about terrain, plants and animals, the weather, and natural cycles
  • calm down a domesticated animal, keep a mount from getting spooked, intuit an animal's intentions, or control your mount when you attempt a risky maneuver.
  • check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
" + }, + { + "name":"Performance", + "description":"Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, a musical instrument, or some other form of entertainment." + }, + { + "name":"Sleight of Hand", + "newName":"Thievery", + "description":"Whenever you attempt to disarm traps, open locks, an act of legerdemain, or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Thievery) check. The DM might also call for a Dexterity (Thievery) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket." + }, + { + "name":"Survival", + "remove": true + } + ] +} \ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/spellbook/spell-page.html b/D&D_5e_Shaped/precompiled/components/spellbook/spell-page.html deleted file mode 100644 index 6031886481..0000000000 --- a/D&D_5e_Shaped/precompiled/components/spellbook/spell-page.html +++ /dev/null @@ -1,509 +0,0 @@ -
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- Point Cost - Punktekosten -
-
-
-
- 1st -
-
- 2 -
-
-
-
- 2nd -
-
- 3 -
-
-
-
- 3rd -
-
- 5 -
-
-
-
- 4th -
-
- 6 -
-
-
-
- 5th -
-
- 7 -
-
-
-
- 6th -
-
- 9 -
-
-
-
- 7th -
-
- 10 -
-
-
-
- 8th -
-
- 11 -
-
-
-
- 9th -
-
- 13 -
-
-
-
- -
- Current - Aktuell -
-
-
- -
- Max - Max. -
-
-
-
\ No newline at end of file diff --git a/D&D_5e_Shaped/precompiled/components/spells/spell-page.html b/D&D_5e_Shaped/precompiled/components/spells/spell-page.html new file mode 100644 index 0000000000..a5f387d2f1 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/spells/spell-page.html @@ -0,0 +1,1277 @@ +
+
+ {{level_num_readable}} + {{level_num_readable_de}} + {{level_num_readable_fr}} + {{level_num_readable_ru}} +
+ +
+
+ + + +
+ +
+ + prepared + vorbereitete + préparé + подготовлено + + + ritual + rituale + rituel + ритуал + + + concentration + konzentration + concentration + концентрация + + + V + S + M + + reactionbonusaction1 minlongerlongerpersoдлит +
+
+
+ +
+
+
+ +
+ Range + Reichweite + Portée + Дальность +
+
+
+ +
+ Duration + Dauer + Durée + Время дей-я +
+
+
+
+
+ +
+
+ +
+
+
+
+
+
+
+ + + + + + + + + + + + +
+ School + Schule + Ecole + Школа +
+
+
+ +
+ Materials + Materialien + Matériaux + Материалы +
+
+
+ +
+ Target + Ziel + Cible + Цель +
+
+
+ +
+ AoE + AoE + Aire d'Effet + АоЕ +
+
+
+ + + + + + + + + + + + + + + + + + + + + + Description + Beschreibung + Description + Описание + + + Higher Lvl + Höheren Stufen + Niv Sup + Выс. Уровень + + + Higher Lvl Query + Höheren Stufen Abfrage + Jets Niveau Sup + Эфф. выс. уровня + + + Output + Ausgabe + Affiché + Выводить + + + Emote + Emote + Emote + Текст + + + Attack + Angriff + Attaque + Атака + + + Dmg + Schad. + Dmg + Урн + + + Crit + Crit + Crit + Крит + + + Secondary + Secondary + Secondaire + Вторичное + + + Save + Rettung + Sauv + Спас + + + Dmg + Schad. + Dmg + Урон + + + Secondary + Secondary + Secondaire + Вторичное + + + Bonuses + Bonuses + Bonus + Бонусы + + + Heal + Heilen + Soins + Лечение + + + Effects + Effekte + Effets + Эффекты + + + Source + Quelle + Source + Источник + + + From + Von + Origine + Происх + + +
+
+ +
+ Spell Description + Zauberbeschreibung + Description du Sort + Описание Заклинания +
+
+
+ +
+ Higher Spell Slot + Höherer Zauberstufen + Niveau Supérieur + При исп-нии слота уровня выше +
+
+
+
+ +
+ Spell Emote + Zauber Emote + Emote du Sort + Слова Заклинания +
+
+ +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ From + Von + Origine + Origine +
+
+
+ +
+ Source + Quelle + Source + Источник +
+
+
+
+
+ + + + + + + + + + + + +
+ Atk Stat + Angriffsstatus + Stat d'Atq + Хар-ка Атаки +
+
+
+ +
+ +Atk + +Atk + +Atq + +Атк +
+
+
+ +
+ To Hit + To Hit + Mod Atq + Мод Атаки +
+
+
+ +
+ Dmg Dice + Schadenswürfel + Dés de Dmg + Бросок Урона +
+
+
+ + + + + + + + + + + + +
+ Dmg Stat + Schad Stat + Stat Dmg + Хар-ка Урона +
+
+
+ +
+ +Dmg + +Schad + +Dmg + +Урон +
+
+
+ +
+ Dmg Mod + Schad Mod + Mod Dmg + Мод Урона +
+
+
+ +
+ Dmg Type + Schadensart + Type de Dmg + Тип Урона +
+
+
+ +
+ Higher Lvl
Dmg Dice
+ Higher Lvl
Dmg Dice
+ Niveau Sup
Nbr Dés Dmg
+ Броски урона на
Высших уровнях
+
+
+
+ +
+ Higher Lvl
Dmg Die
+ Higher Lvl
Dmg Die
+ Niveau Sup
Dé de Dmg
+ Броски урона на
Высших уровнях
+
+
+
+ +
+ 2nd
Dmg Dice
+ 2nd
Schadenswürfel
+ 2ème
Dés de Dmg
+ 2ой
Бросок Урона
+
+
+
+ + + + + + + + + + + + +
+ 2nd
Dmg Stat
+ 2te
Schad Stat
+ 2ème
Stat Dmg
+ 2ая
Хар-ка Урона
+
+
+
+ +
+ 2nd
+Dmg
+ 2te
+Schad
+ 2ème
+Dmg
+ 2ой
+Урона
+
+
+
+ +
+ 2nd
Dmg Mod
+ 2te
Schad Mod
+ 2ème
Mod Dmg
+ 2ой
Мод Урона
+
+
+
+ +
+ 2nd
Dmg Type
+ 2te
Schadensart
+ 2ème
Type de Dmg
+ 2ой
Тип Урона
+
+
+
+ +
+ 2nd
Higher Lvl
Dmg Dice
+ 2te
Higher Lvl
Dmg Dice
+ 2ème
Niveau Sup
Nbr Dés Dmg
+ 2ые
Броски урона на
Высших уровнях
+
+
+
+ +
+ 2nd
Higher Lvl
Dmg Die
+ 2te
Higher Lvl
Dmg Die
+ 2ème
Niveau Sup
Dé de Dmg
+ 2ые
Броски урона на
Высших уровнях
+
+
+
+ +
+ Crit Range + Crit Range + Coup Crit + Крит при +
+
+
+
+
+
+ +
+ Save Condition + Rettungszustand + Condition de Sauvgarde + Условия спасброска +
+
+
+ + + + + + + + + + + + +
+ Save Stat + Rettungsstatus + Stat de
Sauvgarde
+ Характеристика
Спасброска
+
+
+
+ + + + + + + + + + + + +
+ Save DC Stat + Rettungsstatus SG + Stat de Sauv du DD + Хар-ка Спасброска +
+
+
+ +
+ +DC + +SG + +DD + Бонус +
+
+
+ +
+ DC Total + SG Total + DD Total + Общий бросок +
+
+
+
+
+ +
+ On a failing save + Bei scheitern Rettungswurf + En cas de sauvegarde ratée + При провале броска +
+
+
+ +
+ On a successful save + Bei erfolgreichen Rettungswurf + En cas de sauvegarde réussie + При успешном броске +
+
+
+
+
+ +
+ Dmg Dice + Schadenswürfel + Dés de Dmg + Бросок Урона +
+
+
+ +
+ Dmg Stat + Schad Stat + Stat Dmg + Хар-ка Урона +
+
+
+ +
+ +Dmg + +Schad + +Dmg + +Урон +
+
+
+ +
+ Dmg Mod + Schad Mod + Mod Dmg + Мод Урона +
+
+
+ +
+ Dmg Type + Schadensart + Type de Dmg + Тип Урона +
+
+
+ +
+ Higher Lvl
Dmg Dice
+ Higher Lvl
Dmg Dice
+ Niveau Sup
Nbr Dés Dmg
+ Бросок Урона
на высших уровнях
+
+
+
+ +
+ Higher Lvl
Dmg Die
+ Higher Lvl
Dmg Die
+ Niveau Sup
Dé de Dmg
+ Броски Урона
на высших уровнях
+
+
+
+ +
+ 2nd
Dmg Dice
+ 2te
Schadenswürfel
+ 2ème
Dés de Dmg
+ 2ой
бросок Урона
+
+
+
+ +
+ 2nd
Dmg Stat
+ 2te
Dmg Stat
+ 2ème
Dmg Stat
+ 2ая
Хар-ка Урона
+
+
+
+ +
+ 2nd
+Dmg
+ 2te
+Schad
+ 2ème
+Dmg
+ 2ой
+Урон
+
+
+
+ +
+ 2nd
Dmg Mod
+ 2te
Schad Mod
+ 2ème
Mod Dmg
+ 2ой
Мод Урона
+
+
+
+ +
2nd
+ Dmg Type + Schadensart + Type de Dmg + Тип Урона +
+
+
+ +
+ 2nd
Higher Lvl
Dmg Dice
+ 2te
Higher Lvl
Dmg Dice
+ 2ème
Niveau Sup
Nbr Dés Dmg
+ 2ые
Бросок Урона
на высших уровнях
+
+
+
+ +
+ 2nd
Higher Lvl
Dmg Die
+ 2te
Higher Lvl
Dmg Die
+ 2ème
Niveau Sup
Dé de Dmg
+ 2ые
Броски Урона
на высших уровнях
+
+
+
+
+
+
+ +
+ Heal amount + Heilmenge + Montant de Soins + Сила лечения +
+
+
+ +
+ Heal Bonus + Heilbonus + Bonus de Soins + Бонус к лечению +
+
+
+ + + + + + + + + + + + +
+ Stat Bonus + Statibonus + Stat Bonus + Бонус от Хар-ки +
+
+
+ +
+ Higher Lvl
Heal Amount
+ Higher Lvl
Heal Amount
+ Niveau Sup
Montant de Soins
+ Сила лечения
на высших уровнях
+
+
+
+ +
+ Higher Lvl
Heal Dice
+ Higher Lvl
Heal Dice
+ Niveau Sup
Nbr Dés Dmg
+ Броски лечения
на высших уровнях
+
+
+
+ +
+ Higher Lvl
Heal Die
+ Higher Lvl
Heal Die
+ Niveau Sup
Dé de Dmg
+ Бросок лечения
на высших уровнях
+
+
+
+
+ +
+ Spell Effects + Zaubereffekt + Effets du Sort + Эффект Заклинания +
+
+
+ {{level_num_readable}} + {{level_num_readable_de}} + {{level_num_readable_fr}} + {{level_num_readable_ru}} +
+
+
+
+
diff --git a/D&D_5e_Shaped/precompiled/components/spells/spell_slots_points.html b/D&D_5e_Shaped/precompiled/components/spells/spell_slots_points.html new file mode 100644 index 0000000000..02f05404e2 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/components/spells/spell_slots_points.html @@ -0,0 +1,281 @@ + + +
+
+
+ 1st + 1te + 1er + 1ый +
+
+ +
+
/
+
+ +
+
+
+
+ 2nd + 2te + 2ème + 2ой +
+
+ +
+
/
+
+ +
+
+
+
+ 3rd + 3te + 3ème + 3ий +
+
+ +
+
/
+
+ +
+
+
+
+ 4th + 4te + 4ème + 4ый +
+
+ +
+
/
+
+ +
+
+
+
+ 5th + 5te + 5ème + 5ый +
+
+ +
+
/
+
+ +
+
+
+
+ 6th + 6te + 6ème + 6ой +
+
+ +
+
/
+
+ +
+
+
+
+ 7th + 7te + 7ème + 7ой +
+
+ +
+
/
+
+ +
+
+
+
+ 8th + 8te + 8ème + 8ой +
+
+ +
+
/
+
+ +
+
+
+
+ 9th + 9te + 9ème + 9ый +
+
+ +
+
/
+
+ +
+
+
+
+
+
+ Current + Aktuell + Actuel + Текущее +
+
+
+
+
+ Max + Max. + Max + Max +
+
+
+
+
+
+
+ 1st + 1te + 1er + 1ый +
+
+ 2 +
+
+
+
+ 2nd + 2te + 2ème + 2ой +
+
+ 3 +
+
+
+
+ 3rd + 3te + 3ème + 3ий +
+
+ 5 +
+
+
+
+ 4th + 4te + 4ème + 4ый +
+
+ 6 +
+
+
+
+ 5th + 5te + 5ème + 5ый +
+
+ 7 +
+
+
+
+ 6th + 6te + 6ème + 6ой +
+
+ 9 +
+
+
+
+ 7th + 7te + 7ème + 7ой +
+
+ 10 +
+
+
+
+ 8th + 8te + 8ème + 8ой +
+
+ 11 +
+
+
+
+ 9th + 9te + 9ème + 9ый +
+
+ 13 +
+
+
+
+ +
+ Current + Aktuell + Actuel + Текущее +
+
+
/
+
+ +
+ Max + Max. + Max + Max +
+
+
+
diff --git a/D&D_5e_Shaped/precompiled/components/traits/traits.html b/D&D_5e_Shaped/precompiled/components/traits/traits.html index 8bd2eb9461..31b1e6716f 100644 --- a/D&D_5e_Shaped/precompiled/components/traits/traits.html +++ b/D&D_5e_Shaped/precompiled/components/traits/traits.html @@ -1,2 +1,9 @@ - - \ No newline at end of file +
+ +
+ Traits + Merkmale + Traits + Черты +
+
diff --git a/D&D_5e_Shaped/precompiled/components/weapons/melee.html b/D&D_5e_Shaped/precompiled/components/weapons/melee.html index f6cb5b0fa0..323d34eb11 100644 --- a/D&D_5e_Shaped/precompiled/components/weapons/melee.html +++ b/D&D_5e_Shaped/precompiled/components/weapons/melee.html @@ -1,126 +1,315 @@
-
+
- + - - - + + + + + + + - - Emote - Attack - Reach - Dmg - Secondary - Crit - Bonus - Bonuses - Macro + EmoteEmoteEmoteТекст + AttackAngriffAttaqueАтака + ReachReichwAllongeДлина + RangeRangePortéeДосяг + AmmoAmmoMunБоепр + Auto + DmgSchaDmgУрон + AltAltAltАлт + SecondarySecondarySecondaireВторичное + CritCritCritКрит + BonusesBoniBonusБонусы - +
-
+
-
-
-
- -
Emote
+
+ +
+ Emote + Emote + Emote + Текст
-
-
- -
Prof
+
+
+ +
+ Prof + Prof + Maîtr + Влад +
-
- -
Atk Stat
+
+ + + + + + + + + + + + +
+ Atk Stat + Scha Stat + Stat Atq + Хар Атк +
-
- -
+Atk
+
+ +
+ +Atk + +Atk + +Atq + +Атк +
-
- -
To Hit
+
+ +
+ To Hit + To Hit + Mod Atq + Попадение +
-
+
-
Reach
+
+ Reach + Reach + Allonge + Длина +
-
+ +
+ +
+ Range + Reichweite + Portée + Дальность +
+
+
+ +
+ Ammo + Ammo + Munition + Боеприпас +
+
+
-
Dmg Dice
+
+ Dmg Dice + Dmg Dice + Dés de Dmg + Бросок Урона +
-
- -
Dmg Stat
+
+ +
+ Alt Dmg + Alt Dmg + Dmg Alt + Алт Урон +
-
- -
+Dmg
+
+ +
+ Alt Dmg Reason + Alt Dmg Reason + Raison Dmg Alt + Причина Алт Урона +
-
- -
Dmg Mod
+
+ + + + + + + + + + + + +
+ Dmg Stat + Scha Stat + Stat Dmg + Хар Урон +
-
+
+ +
+ +Dmg + +Scha + +Dmg + +Урон +
+
+
+ +
+ Dmg Mod + Scha Mod + Mod Dmg + Мод Урон +
+
+
-
Dmg Type
+
+ Dmg Type + Dmg Type + Type Dmg + Тип Урон +
-
+
-
2nd Dmg Dice
+
+ 2nd Dmg Dice + 2te Dmg Dice + 2ème Dés de Dmg + 2ой Бросок урона +
-
- -
2nd +Dmg
+
+ +
+ 2nd +Dmg + 2te +Scha + 2ème +Dmg + 2ой +Урон +
-
+
-
2nd Dmg Type
+
+ 2nd Dmg Type + 2te Scha Type + 2ème Type Dmg + 2ой Тип Урон +
-
+
-
Bonus Crit Dmg
+
+ Bonus Crit Dmg + Bonus Crit Dmg + Bonus Dmg Crit + Бонус Крит Урон +
-
+
-
Crit Range
+
+ Crit Range + Crit Range + Coup Crit + Крит при +
-
-
- -
Macro
-
-
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/components/weapons/ranged.html b/D&D_5e_Shaped/precompiled/components/weapons/ranged.html index 6893587c07..75bd3e8d8c 100644 --- a/D&D_5e_Shaped/precompiled/components/weapons/ranged.html +++ b/D&D_5e_Shaped/precompiled/components/weapons/ranged.html @@ -1,137 +1,304 @@
-
+
- + - - - + + + + - - Emote - Attack - Range - Ammo - Auto - Dmg - Secondary - Crit - Bonus - Bonuses - Macro + EmoteEmoteEmoteТекст + AttackAngriffAttaqueАтака + RangeRangePortéeДосяг + AmmoAmmoMunБоепр + Auto + DmgSchaDmgУрон + AltAltAltАлт + SecondarySecondarySecondaireВторичное + CritCritCritКрит + BonusesBoniBonusБонусы - +
-
+
-
-
-
- -
Emote
+
+ +
+ Emote + Emote + Emote + Текст
-
-
- -
Prof
-
-
- -
Atk Stat
-
-
- -
+Atk
-
-
- -
To Hit
-
-
- +
+
+
- Range - Reichweite + Prof + Prof + Maît + Влад
-
+
+ + + + + + + + + + + + +
+ Atk Stat + Atk Stat + Stat Atq + Хар Атк +
+
+
+ +
+ +Atk + +Atk + +Atq + +Атк +
+
+
+ +
+ To Hit + To Hit + Mod Atq + Попадение +
+
+
+ +
+ Range + Reichweite + Portée + Дальность +
+
+
-
Ammo
+
+ Ammo + Ammo + Munition + Боеприпас +
-
+
-
Dmg Dice
+
+ Dmg Dice + Dmg Dice + Dés de Dmg + Бросок Урона +
-
- -
Dmg Stat
+
+ +
+ Alt Dmg + Alt Dmg + Dmg Alt + Алт Урон +
-
- -
+Dmg
+
+ +
+ Alt Dmg Reason + Alt Dmg Reason + Raison Dmg Alt + Причина Алт Урона +
-
- -
Dmg Mod
+
+ + + + + + + + + + + + +
+ Dmg Stat + Scha Stat + Stat Dmg + Хар Урон +
-
+
+ +
+ +Dmg + +Scha + +Dmg + +Урон +
+
+
+ +
+ Dmg Mod + Scha Mod + Mod Dmg + Мод Урон +
+
+
-
Dmg Type
+
+ Dmg Type + Scha Type + Type Dmg + Тип Урон +
-
+
-
2nd Dmg Dice
+
+ 2nd Dmg Dice + 2te Scha Dice + 2ème Dés de Dmg + 2ой Бросок урона +
-
+
-
2nd +Dmg
+
+ 2nd +Dmg + 2te +Scha + 2ème +Dmg + 2ой +Урона +
-
+
-
2nd Dmg Type
+
+ 2nd Dmg Type + 2te Scha Type + 2ème Type Dmg + 2ой Тип Урона +
-
+
-
Bonus Crit Dmg
+
+ Bonus Crit Dmg + Bonus Crit Dmg + Bonus Dmg Crit + Бонус Крит Урона +
-
+
-
Crit Range
+
+ Crit Range + Crit Range + Coup Crit + Крит при +
-
-
- -
Macro
-
-
-
\ No newline at end of file +
diff --git a/D&D_5e_Shaped/precompiled/gulpfile.js b/D&D_5e_Shaped/precompiled/gulpfile.js new file mode 100644 index 0000000000..48e33d0c98 --- /dev/null +++ b/D&D_5e_Shaped/precompiled/gulpfile.js @@ -0,0 +1,528 @@ +var gulp = require('gulp'), + include = require('gulp-include'), + inject = require('gulp-inject'), + minifyHTML = require('gulp-minify-html'), + minifyCss = require('gulp-minify-css'), + concat = require('gulp-concat'), + sass = require('gulp-sass'), + replace = require('gulp-replace-task'), + rename = require('gulp-rename'), + wrap = require('gulp-wrap'), + md5 = require('md5'), + change = require('gulp-change'); + +var customSkillCount = 4, + outputOptionsCount = 1, + traitsCount = 1, + actionCount = 12, + lairActionCount = 4, + legendaryActionCount = 4, + meleeCount = 7, + rangedCount = 4, + quickClassActions = 5, + classActionsPerPage = 10, + customClassCount = 6, + spellCount = 10, + armorCount = 6, + inventoryPerPage = 20, + abilitiesName = ['Strength', 'Dexterity', 'Constitution', 'Intelligence', 'Wisdom', 'Charisma']; + +String.prototype.capitalize = function() { + return this.replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1)}); +}; +String.prototype.lowercase = function() { + return this.toLowerCase(); +}; + +function actionsCompile (file, limit, action_type, action_name) { + var template = file.contents.toString('utf8'), + s = []; + for (var i = 0; i < limit; i++) { + s.push(template + .replace(/\x7B\x7Baction_type\x7D\x7D/g, action_type) + .replace(/\x7B\x7Bnum\x7D\x7D/g, i.toString()) + .replace(/\x7B\x7Baction_name\x7D\x7D/g, action_name) + ); + } + return s.join('\n\n'); +} +function spell (file, limit, start) { + var s = []; + + if(!start) { + start = 0; + } else if (start > 0) { + limit += start; + } + + for (var i = start; i < limit; i++) { + var template = file.contents.toString('utf8').replace(/\x7B\x7Bnum\x7D\x7D/g, i.toString()); + + if(i === 0) { + template = template + .replace(/\x7B\x7Blevel_num\x7D\x7D/g, 'cantrip') + .replace(/\x7B\x7Blevel_num_readable\x7D\x7D/g, 'Cantrip') + .replace(/\x7B\x7Blevel_num_readable_de\x7D\x7D/g, 'Zaubertrick') + .replace(/\x7B\x7Blevel_num_readable_fr\x7D\x7D/g, 'Cantrip') + .replace(/\x7B\x7Bhidden_if_cantrip\x7D\x7D/g, ' sheet-hidden') + .replace(/\x7B\x7Bchecked_if_cantrip\x7D\x7D/g, ' checked') + .replace(/\x7B\x7BhigherLevelQuery\x7D\x7D/g, ''); + } else { + var higherLevelQuery = '?{Spell Level'; + for(var j = i; j < limit; j++) { + higherLevelQuery += '|' + j; + } + higherLevelQuery += '}'; + + template = template + .replace(/\x7B\x7Blevel_num\x7D\x7D/g, 'level' + i.toString()) + .replace(/\x7B\x7Blevel_num_readable\x7D\x7D/g, 'Level ' + i.toString()) + .replace(/\x7B\x7Blevel_num_readable_de\x7D\x7D/g, 'Stufe ' + i.toString()) + .replace(/\x7B\x7Blevel_num_readable_fr\x7D\x7D/g, 'Niveau ' + i.toString()) + .replace(/\x7B\x7Bhidden_if_cantrip\x7D\x7D/g, '') + .replace(/\x7B\x7Bchecked_if_cantrip\x7D\x7D/g, '') + .replace(/\x7B\x7BhigherLevelQuery\x7D\x7D/g, higherLevelQuery); + } + + s.push(template); + } + return s.join('\n\n'); +} +function duplicate (file, limit, start) { + var template = file.contents.toString('utf8'), + s = []; + + if(!start) { + start = 0; + } else if (start > 0) { + limit += start; + } + + for (var i = start; i < limit; i++) { + s.push(template + .replace(/\x7B\x7Bnum\x7D\x7D/g, i.toString()) + ); + } + return s.join('\n\n'); +} +function skills (file) { + var template = file.contents.toString('utf8'), + skillsJson = require('./components/skills/skills.json').skills, + skills = []; + + var selectedString = ' selected="selected"'; + + skillsJson.forEach(function(skill) { + var ggTemplate = template; + if(skill.attribute === 'str') { + ggTemplate = ggTemplate.replace(/\x7B\x7Bstr_selected\x7D\x7D/g, selectedString); + } else { + ggTemplate = ggTemplate.replace(/\x7B\x7Bstr_selected\x7D\x7D/g, ''); + } + if(skill.attribute === 'dex') { + ggTemplate = ggTemplate.replace(/\x7B\x7Bdex_selected\x7D\x7D/g, selectedString); + } else { + ggTemplate = ggTemplate.replace(/\x7B\x7Bdex_selected\x7D\x7D/g, ''); + } + if(skill.attribute === 'con') { + ggTemplate = ggTemplate.replace(/\x7B\x7Bcon_selected\x7D\x7D/g, selectedString); + } else { + ggTemplate = ggTemplate.replace(/\x7B\x7Bcon_selected\x7D\x7D/g, ''); + } + if(skill.attribute === 'int') { + ggTemplate = ggTemplate.replace(/\x7B\x7Bint_selected\x7D\x7D/g, selectedString); + } else { + ggTemplate = ggTemplate.replace(/\x7B\x7Bint_selected\x7D\x7D/g, ''); + } + if(skill.attribute === 'wis') { + ggTemplate = ggTemplate.replace(/\x7B\x7Bwis_selected\x7D\x7D/g, selectedString); + } else { + ggTemplate = ggTemplate.replace(/\x7B\x7Bwis_selected\x7D\x7D/g, ''); + } + if(skill.attribute === 'cha') { + ggTemplate = ggTemplate.replace(/\x7B\x7Bcha_selected\x7D\x7D/g, selectedString); + } else { + ggTemplate = ggTemplate.replace(/\x7B\x7Bcha_selected\x7D\x7D/g, ''); + } + + skills.push(ggTemplate + .replace(/\x7B\x7Bname\x7D\x7D/g, skill.name.lowercase().replace(/ +/g, '')) + .replace(/\x7B\x7Bname_cap\x7D\x7D/g, skill.name.capitalize().replace(/ +/g, '')) + .replace(/\x7B\x7Battribute\x7D\x7D/g, skill.attribute.capitalize()) + .replace(/\x7B\x7Bfriendly_name\x7D\x7D/g, skill.name) + .replace(/\x7B\x7Bfriendly_name_de\x7D\x7D/g, skill.name_de) + .replace(/\x7B\x7Bfriendly_name_fr\x7D\x7D/g, skill.name_fr) + .replace(/\x7B\x7Bdescription\x7D\x7D/g, skill.description) + .replace(/\x7B\x7Bdescription_de\x7D\x7D/g, skill.description_de) + .replace(/\x7B\x7Bdescription_fr\x7D\x7D/g, skill.description_fr) + ); + }); + return skills.join('\n\n'); +} + +function saveQuery(file) { + var template = file.contents.toString('utf8'), + query = ''; + + for (var i = 0; i < abilitiesName.length; ++i) { + var ability = abilitiesName[i]; + query += '|' + ability + ', {{title=' + ability + '&#125;&#125; {{roll=[[d20@{d20_mod} + @{' + ability.toLowerCase() + '_save_mod}]]&#125;&#125; {{rolladv=[[d20@{d20_mod} + @{' + ability.toLowerCase() + '_save_mod}]]&#125;&#125;'; + } + query += '|Death, {{deathsave=1&#125;&#125; {{emote=dices with death!&#125;&#125; {{title=Death Save&#125;&#125; {{rollname=Death Save&#125;&#125; {{roll=[[d20@{d20_mod} + (@{global_saving_bonus})]]&#125;&#125; {{rolladv=[[d20@{d20_mod} + (@{global_saving_bonus})]]&#125;&#125;'; + query += '|Other, {{title=?{Other&#124;Unspecified&#125;&#125;&#125; {{roll=[[d20@{d20_mod} + (@{global_saving_bonus}) + ?{Modifiers&#124;0&#125;]]&#125;&#125; {{rolladv=[[d20@{d20_mod} + (@{global_saving_bonus}) + ?{Modifiers&#124;0&#125;]]&#125;&#125;'; + + template = template.replace(/\x7B\x7BsaveQuery\x7D\x7D/g, query); + return template; +} + +function checkQuery(file) { + var template = file.contents.toString('utf8'), + skillsJson = require('./components/skills/skills.json').skills, + query = ''; + + skillsJson.forEach(function(skill) { + var skillName = skill.name.lowercase().replace(/ +/g, ''); + query += '|' + skill.name + ' (' + skill.attribute.capitalize() + ') , {{title=' + skill.name + '&#125;&#125; {{roll=[[d20@{d20_mod} + @{' + skillName + '}]]&#125;&#125; {{rolladv=[[d20@{d20_mod} + @{' + skillName + '}]]&#125;&#125;' + }); + for (var i = 1, len = customSkillCount; i <= len; ++i) { + var skillName = '@{custom_skill_' + i + '_name}'; + + query += '|' + skillName + ', {{title=' + skillName + '&#125;&#125; {{roll=[[d20@{d20_mod} + @{custom_skill_' + i + '}]]&#125;&#125; {{rolladv=[[d20@{d20_mod} + @{custom_skill_' + i + '}]]&#125;&#125;' + } + query += '|-'; + for (var i = 0; i < abilitiesName.length; ++i) { + var ability = abilitiesName[i]; + query += '|' + ability + ', {{title=' + ability + '&#125;&#125; {{roll=[[d20@{d20_mod} + @{basic_' + ability.toLowerCase() + '_check_mod}]]&#125;&#125; {{rolladv=[[d20@{d20_mod} + @{basic_' + ability.toLowerCase() + '_check_mod}]]&#125;&#125;'; + } + query += '|Other, {{title=?{Other&#124;Unspecified&#125;&#125;&#125; {{roll=[[d20@{d20_mod} + ?{Modifiers&#124;0&#125;]]&#125;&#125; {{rolladv=[[d20@{d20_mod} + ?{Modifiers&#124;0&#125;]]&#125;&#125; '; + + return template.replace(/\x7B\x7BcheckQuery\x7D\x7D/g, query); +} + +function meleeQuery(file) { + var template = file.contents.toString('utf8'), + query = ''; + + for (var i = 0; i < meleeCount; ++i) { + var weaponName = '@{repeating_weapons_melee_' + i + '_name}'; + + query += '|' + weaponName + ', {{title=' + weaponName + '&#125;&#125;' + } + + return template.replace(/\x7B\x7BmeleeQuery\x7D\x7D/g, query); +} + + +function ordinal(d) { + if(d>3 && d<21) return 'th'; + switch (d % 10) { + case 1: return 'st'; + case 2: return 'nd'; + case 3: return 'rd'; + default: return 'th'; + } +} +function processDate () { + var dt = new Date(), + months = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'], + month = dt.getMonth(), + date = dt.getDate(), + year = dt.getFullYear(); + + return date + ordinal(date) + ' ' + months[month] + ' ' + year; +} + +function getValueFromOptions(optionsString) { + var match; + var firstValue; + var re = /
@@ -1705,7 +1945,7 @@ - + @@ -1786,11 +2026,56 @@
-
-
+
+ + + Notizblock + + Personen + + Orte + +

Notizen

- +
+ +
+

Freunde, Bekannte & Feinde

+
+
+ +
Name
+ + +
Alter
+ + +
Rasse/Profession
+
+ + Bemerkungen         + + +
+
+
+ +
+

Bekannte Orte

+
+
+ +
Ort
+
+ + Bemerkungen         + + +
+
+
+
@@ -1893,14 +2178,14 @@ Körperkraft - + Geschwindigkeit - +
@@ -2074,10 +2359,10 @@
- Das Schwarze Auge Character Sheet Roll20.net v1.20 + Das Schwarze Auge Character Sheet Roll20.net v1.31
Original by Gereon Heinemann
enhanced by Patrick Gebhardt -
Thanks to: G V., Kai +
Thanks to: G V., Kai, SepDepp diff --git a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css new file mode 100644 index 0000000000..ee129ba15c --- /dev/null +++ b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css @@ -0,0 +1,799 @@ +.charsheet { + background-image: url("http://www.akcni-figurky.cz/themes/petra/img/pozadi.jpg"); +} +.charsheet { + font-family: "Aharoni"; +} +.charsheet thead td { + font-weight: bold; +} + +.ui-helper-center { + text-align: center; +} + +.basicdiceroll { +color: yellow; +font-size: 1.15em; +font-style: bold; +} + +/*-----------------------------------------------input ------------------------------------------------*/ + +.charsheet input[type=text], +.charsheet input[type=number] { + padding-left: 2px; +} +.charsheet input[type="text"], +.charsheet input[type="number"] { + background-color: white; + border-style: solid; + border-color: black; + border-width: 0px 0px 1px 0px; +} +.charsheetinput [type="text"]:disabled, .charsheet input[type="number"]:disabled { + background-color: lightgray; + border-style: solid; + border-color: black; + border-width: 0px 0px 1px 0px; +} +.charsheet input[type="text"], select { + width:100%; + margin:0; + background-color: white; + border-style: solid; + border-color: black; + border-width: 0px 0px 1px 0px; +} +input[type="checkbox"]:checked + span::before{ + content: "[verstecken]"; +} +input[type="checkbox"] + span::before +{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "[anzeigen]"; + width: 14px; + height: 14px; + font-size: 12px; +} +/* */ +.charsheet table { + margin-bottom: 0.5em; +} +.sheet-formblock { + width: 22em; + margin-bottom: 1em; +} +.charsheet textarea { + width: 95%; + max-width: 95%; + min-width: 95%; + resize: vertical; + overflow-y: auto; + min-height: 15em; + border: 1px solid black; +} +hr { + border-color:black; +} + + +/*----------------------------------------------Spells--------------------------------------*/ + + +.sheet-desc-show:not(:checked)~.sheet-desc, +.sheet-sect-show:not(:checked)~.sheet-sect { + display:none; +} +.sheet-table { + display:table; + width:100%; +} +.sheet-small-label { + font-size: 85%!important; +} +.sheet-center { + text-align:center; +} +.sheet-table-data { + display:table-cell; + vertical-align:middle; + padding: 1px +} + + +/*-------------------------------------------------Tabs--------------------------------------*/ + +div[class^="sheet-section"] { + visibility: hidden; + opacity: 0; + max-height:0; + overflow: hidden; +} +input.sheet-tab { + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} +span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 12px; + background: #dcdcdc; + color: black; + font-weight: bold; + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + + width: 85px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -75px; +} +input.sheet-tab::before { + content: attr(title); + text-align: center; + display: inline-block; + width: 100%; + height: 100%; + + background: black; + color: white; + font-weight: bold; +} +input.sheet-tab:checked::before { + background:gray; + color:white; +} +input.sheet-tab1:checked ~ div.sheet-section-Allgemein, +input.sheet-tab11:checked ~ div.sheet-section-Grundwerte, +input.sheet-tab12:checked ~ div.sheet-section-Vorteile, +input.sheet-tab13:checked ~ div.sheet-section-Nachteile, +input.sheet-tab14:checked ~ div.sheet-section-Sonderfertigkeiten, +input.sheet-tab2:checked ~ div.sheet-section-Status, +input.sheet-tab3:checked ~ div.sheet-section-Talente, +input.sheet-tab31:checked ~ div.sheet-section-Koerper, +input.sheet-tab32:checked ~ div.sheet-section-Gesellschaft, +input.sheet-tab33:checked ~ div.sheet-section-Natur, +input.sheet-tab34:checked ~ div.sheet-section-Wissen, +input.sheet-tab35:checked ~ div.sheet-section-Handwerk, +input.sheet-tab36:checked ~ div.sheet-section-Gaben, +input.sheet-tab37:checked ~ div.sheet-section-Sprachen, +input.sheet-tab4:checked ~ div.sheet-section-fight, +input.sheet-tab41:checked ~ div.sheet-section-fightvalues1, +input.sheet-tab42:checked ~ div.sheet-section-fightvalues2, +input.sheet-tab43:checked ~ div.sheet-section-fightvalues3, +input.sheet-tab44:checked ~ div.sheet-section-fightvalues4, +input.sheet-tab45:checked ~ div.sheet-section-fightvalues5, +input.sheet-tab5:checked ~ div.sheet-section-Magie, +input.sheet-tab51:checked ~ div.sheet-section-magie-allgemein, +input.sheet-tab52:checked ~ div.sheet-section-zauber, +input.sheet-tab53:checked ~ div.sheet-section-rituale, +input.sheet-tab54:checked ~ div.sheet-section-stabzauber, +input.sheet-tab55:checked ~ div.sheet-section-flueche, +input.sheet-tab56:checked ~ div.sheet-section-elfenlieder, +input.sheet-tab6:checked ~ div.sheet-section-Liturgien, +input.sheet-tab7:checked ~ div.sheet-section-equipment, +input.sheet-tab8:checked ~ div.sheet-section-notes, +input.sheet-tab9:checked ~ div.sheet-section-config, +input.sheet-tab91:checked ~ div.sheet-section-config1, +input.sheet-tab92:checked ~ div.sheet-section-config2 { + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: hidden; + + border: 1px solid #222; + margin: 7px 0 0 5px; + padding: 5px +} + + +.sheet-versteckeMagie:checked + input.sheet-tab5, +.sheet-versteckeMagie:checked ~ span.sheet-tab5, +.sheet-versteckeMagie:checked + div.sheet-section-Magie { + display: none; +} + +.sheet-show_tradition_gildenmagier:not(:checked) + input.sheet-tab54, +.sheet-show_tradition_gildenmagier:not(:checked) ~ span.sheet-tab54 { + display: none; +} + +.sheet-show_tradition_hexe:not(:checked) + input.sheet-tab55, +.sheet-show_tradition_hexe:not(:checked) ~ span.sheet-tab55, +.sheet-show_tradition_hexe:not(:checked) + div.sheet-optional{ + display: none; +} + +.sheet-show_tradition_elf:not(:checked )+ input.sheet-tab56, +.sheet-show_tradition_elf:not(:checked) ~ span.sheet-tab56 , +.sheet-show_tradition_elf:checked + div.sheet-zauber-wirkungsdauer, +.sheet-show_tradition_elf:not(:checked) ~ div.sheet-zauber-wirkungsdauer-elf{ + display: none; +} + +.sheet-versteckeLiturgien:checked + input.sheet-tab6, +.sheet-versteckeLiturgien:checked ~ span.sheet-tab6, +.sheet-versteckeLiturgien:checked + div.sheet-section-Liturgien { + display: none; +} + +.sheet-versteckeSchildparade:checked + div.sheet-kampf-optional { + display: none; +} + +.sheet-nahkampfPatzerTabelle:not(:checked) + button.sheet-optional, +.sheet-fernkampfPatzerTabelle:not(:checked) + button.sheet-optional, +.sheet-verteidigungPatzerTabelle:not(:checked) + button.sheet-optional { + display:none; +} + +.sheet-nahkampfPatzerTabelle:checked ~ button.sheet-default, +.sheet-fernkampfPatzerTabelle:checked ~ button.sheet-default , +.sheet-verteidigungPatzerTabelle:checked ~ button.sheet-default { + display:none; +} + + + +.sheet-sf-verteidigungshaltung:checked + div.sheet-sf-row , +.sheet-sf-eh-kampf:checked + div.sheet-sf-row , +.sheet-sf-riposte:checked + div.sheet-sf-row , +.sheet-sf-zu-fall-bringen:checked + div.sheet-sf-row , +.sheet-sf-vorstoss:checked + div.sheet-sf-row , +.sheet-sf-todesstoss:checked + div.sheet-sf-row , +.sheet-sf-sturmangriff:checked + div.sheet-sf-row , +.sheet-sf-schildspalter:checked + div.sheet-sf-row , +.sheet-sf-rundumschlag:checked + div.sheet-sf-row , +.sheet-sf-hammerschlag:checked + div.sheet-sf-row , +.sheet-sf-entwaffnen:checked + div.sheet-sf-row , +.sheet-sf-wuchtschlag:checked + div.sheet-sf-row , +.sheet-sf-praeziser-stich:checked + div.sheet-sf-row, +.sheet-sf-finte:checked + div.sheet-sf-row { + display: inline-block; + white-space: nowrap; +} + +.sheet-zauber-wasseratem:checked + div.sheet-zauber, +.sheet-zauber-visibili:checked + div.sheet-zauber, +.sheet-zauber-transversalis:checked + div.sheet-zauber, +.sheet-zauber-spurlos:checked + div.sheet-zauber, +.sheet-zauber-spinnenlauf:checked + div.sheet-zauber, +.sheet-zauber-somnigravis:checked + div.sheet-zauber, +.sheet-zauber-silentium:checked + div.sheet-zauber, +.sheet-zauber-satuarias-herrlichkeit:checked + div.sheet-zauber, +.sheet-zauber-sanftmut:checked + div.sheet-zauber, +.sheet-zauber-salander:checked + div.sheet-zauber, +.sheet-zauber-respondami:checked + div.sheet-zauber, +.sheet-zauber-radau:checked + div.sheet-zauber, +.sheet-zauber-psychostabilis:checked + div.sheet-zauber, +.sheet-zauber-penetrizzel:checked + div.sheet-zauber, +.sheet-zauber-paralysis:checked + div.sheet-zauber, +.sheet-zauber-odem-arcanum:checked + div.sheet-zauber, +.sheet-zauber-oculus-illusionis:checked + div.sheet-zauber, +.sheet-zauber-nebelwand:checked + div.sheet-zauber, +.sheet-zauber-motoricus:checked + div.sheet-zauber, +.sheet-zauber-manus-miracula:checked + div.sheet-zauber, +.sheet-zauber-manifesto:checked + div.sheet-zauber, +.sheet-zauber-kroetensprung:checked + div.sheet-zauber, +.sheet-zauber-katzenaugen:checked + div.sheet-zauber, +.sheet-zauber-invocatio-minima:checked + div.sheet-zauber, +.sheet-zauber-ignifaxius:checked + div.sheet-zauber, +.sheet-zauber-horriphobus:checked + div.sheet-zauber, +.sheet-zauber-hexenkrallen:checked + div.sheet-zauber, +.sheet-zauber-hexengalle:checked + div.sheet-zauber, +.sheet-zauber-harmlose-gestalt:checked + div.sheet-zauber, +.sheet-zauber-grosse-gier:checked + div.sheet-zauber, +.sheet-zauber-gardianum:checked + div.sheet-zauber, +.sheet-zauber-fulminictus:checked + div.sheet-zauber, +.sheet-zauber-flim-flam:checked + div.sheet-zauber, +.sheet-zauber-falkenauge:checked + div.sheet-zauber, +.sheet-zauber-duplicatus:checked + div.sheet-zauber, +.sheet-zauber-disruptivo:checked + div.sheet-zauber, +.sheet-zauber-corpofesso:checked + div.sheet-zauber, +.sheet-zauber-blitz:checked + div.sheet-zauber, +.sheet-zauber-blick:checked + div.sheet-zauber, +.sheet-zauber-bannbaladin:checked + div.sheet-zauber, +.sheet-zauber-balsam:checked + div.sheet-zauber, +.sheet-zauber-axxeleratus:checked + div.sheet-zauber, +.sheet-zauber-armatrutz:checked + div.sheet-zauber, +.sheet-zauber-adlerauge:checked + div.sheet-zauber + { + display: inline-block; + white-space: nowrap; +} + + +.sheet-rituale-zauberklinge-geisterspeer:checked + div.sheet-rituale , +.sheet-rituale-invocatio-minor:checked + div.sheet-rituale , +.sheet-rituale-invocatio-maior:checked + div.sheet-rituale , +.sheet-rituale-elementarer-diener:checked + div.sheet-rituale , +.sheet-rituale-dschinnenruf:checked + div.sheet-rituale , +.sheet-rituale-arcanovi:checked + div.sheet-rituale { + display: inline-block; + white-space: nowrap; +} + +.sheet-stabzauber-stab-apport:checked + div.sheet-stabzauber, +.sheet-stabzauber-seil-des-adepten:checked + div.sheet-stabzauber, +.sheet-stabzauber-merkmalsfokus:checked + div.sheet-stabzauber, +.sheet-stabzauber-kraftfokus:checked + div.sheet-stabzauber, +.sheet-stabzauber-flammenschwert:checked + div.sheet-stabzauber, +.sheet-stabzauber-ewige-flamme:checked + div.sheet-stabzauber, +.sheet-stabzauber-doppeltes-mass:checked + div.sheet-stabzauber, +.sheet-stabzauber-bindung-des-stabes:checked + div.sheet-stabzauber { + display: inline-block; + white-space: nowrap; +} + +.sheet-flueche-zunge-laehmen:checked + div.sheet-flueche, +.sheet-flueche-warzen-spriessen:checked + div.sheet-flueche, +.sheet-flueche-unfruchtbarkeit:checked + div.sheet-flueche, +.sheet-flueche-schlaf-rauben:checked + div.sheet-flueche, +.sheet-flueche-pestilenz:checked + div.sheet-flueche, +.sheet-flueche-pech:checked + div.sheet-flueche, +.sheet-flueche-hexenschuss:checked + div.sheet-flueche, +.sheet-flueche-hagelschlag:checked + div.sheet-flueche, +.sheet-flueche-beute:checked + div.sheet-flueche, +.sheet-flueche-beiss-auf-granit:checked + div.sheet-flueche { + display: inline-block; + white-space: nowrap; +} + +.sheet-elfenlieder-zaubermelodie:checked + div.sheet-elfenlieder, +.sheet-elfenlieder-sorgenlied:checked + div.sheet-elfenlieder, +.sheet-elfenlieder-melodie-der-kunstfertigkeit:checked + div.sheet-elfenlieder, +.sheet-elfenlieder-freundschaftslied:checked + div.sheet-elfenlieder, +.sheet-elfenlieder-friedenslied:checked + div.sheet-elfenlieder, +.sheet-elfenlieder-erinnerungsmelodie:checked + div.sheet-elfenlieder { + display: inline-block; + white-space: nowrap; +} + +.sheet-sf-row, +.sheet-zauber , +.sheet-rituale, +.sheet-stabzauber, +.sheet-flueche, +.sheet-elfenlieder{ + display: none; +} + +.sheet-zauber-zauberspruch { + display:inline-block; + width:9em; +} + +.sheet-zauber-probe{ + display:inline-block; + width:6.5em; +} + +.sheet-zauber-zauberdauer { + display:inline-block; + width:3em; +} + +.sheet-zauber-kosten { + display:inline-block; + width:6em; +} + +.sheet-zauber-reichweite { + display:inline-block; + width:2em; +} + +.sheet-zauber-wirkungsdauer, +.sheet-zauber-wirkungsdauer-elf { + display:inline-block; + width:10em; +} + +.sheet-zauber-zielkategorie { + display:inline-block; + width:4em; +} + +.sheet-zauber-merkmal { + display:inline-block; + width:6em; +} + +.sheet-zauber-fw { + width:3em; +} + +.sheet-rituale-ritual { + display:inline-block; + width:11em; +} + +.sheet-rituale-probe{ + display:inline-block; + width:6.5em; +} + +.sheet-rituale-zauberdauer { + display:inline-block; + width:3em; +} + +.sheet-rituale-kosten { + display:inline-block; + width:6em; +} + +.sheet-rituale-reichweite { + display:inline-block; + width:2em; +} + +.sheet-rituale-wirkungsdauer { + display:inline-block; + width:8em; +} + +.sheet-rituale-zielkategorie { + display:inline-block; + width:4em; +} + +.sheet-rituale-merkmal { + display:inline-block; + width:6em; +} + +.sheet-rituale-fw { + width:3em; +} + +.sheet-stabzauber-stabzauber { + display:inline-block; + width:9em; +} + +.sheet-stabzauber-volumen { + display:inline-block; + width:9em; +} + +.sheet-stabzauber-kosten { + display:inline-block; + width:9em; +} + +.sheet-stabzauber-merkmal { + display:inline-block; + width:9em; +} + +.sheet-flueche-fluch { + display:inline-block; + width:13em; +} + +.sheet-flueche-probe{ + display:inline-block; + width:7.5em; +} + +.sheet-flueche-kosten { + display:inline-block; + width:6em; +} + +.sheet-flueche-wirkungsdauer { + display:inline-block; + width:10em; +} + +.sheet-flueche-merkmal { + display:inline-block; + width:6em; +} + +.sheet-flueche-fw { + width:3em; +} + + +.sheet-elfenlieder-elfenlied { + display:inline-block; + width:13em; +} + +.sheet-elfenlieder-probe{ + display:inline-block; + width:7.5em; +} + +.sheet-elfenlieder-kosten { + display:inline-block; + width:9em; +} + +.sheet-elfenlieder-talent { + display:inline-block; + width:10em; +} + +.sheet-elfenlieder-merkmal { + display:inline-block; + width:6em; +} + +.sheet-elfenlieder-fw { + width:3em; +} + +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab11:checked + span.sheet-tab11, +input.sheet-tab12:checked + span.sheet-tab12, +input.sheet-tab13:checked + span.sheet-tab13, +input.sheet-tab14:checked + span.sheet-tab14, +input.sheet-tab2:checked + span.sheet-tab2, +input.sheet-tab3:checked + span.sheet-tab3, +input.sheet-tab31:checked + span.sheet-tab31, +input.sheet-tab32:checked + span.sheet-tab32, +input.sheet-tab33:checked + span.sheet-tab33, +input.sheet-tab34:checked + span.sheet-tab34, +input.sheet-tab35:checked + span.sheet-tab35, +input.sheet-tab36:checked + span.sheet-tab36, +input.sheet-tab37:checked + span.sheet-tab37, +input.sheet-tab4:checked + span.sheet-tab4, +input.sheet-tab41:checked + span.sheet-tab41, +input.sheet-tab42:checked + span.sheet-tab42, +input.sheet-tab43:checked + span.sheet-tab43, +input.sheet-tab44:checked + span.sheet-tab44, +input.sheet-tab45:checked + span.sheet-tab45, +input.sheet-tab5:checked + span.sheet-tab5, +input.sheet-tab51:checked + span.sheet-tab51, +input.sheet-tab52:checked + span.sheet-tab52, +input.sheet-tab53:checked + span.sheet-tab53, +input.sheet-tab54:checked + span.sheet-tab54, +input.sheet-tab55:checked + span.sheet-tab55, +input.sheet-tab56:checked + span.sheet-tab56, +input.sheet-tab6:checked + span.sheet-tab6, +input.sheet-tab7:checked + span.sheet-tab7, +input.sheet-tab8:checked + span.sheet-tab8 , +input.sheet-tab9:checked + span.sheet-tab9 , +input.sheet-tab91:checked + span.sheet-tab91, +input.sheet-tab92:checked + span.sheet-tab92 { + background: gray; + color: white; +} + +/*--------------------------------------------Roll Templates-------------------------------------*/ + + +.sheet-rolltemplate-DSA-Eigenschaft table, +.sheet-rolltemplate-DSA-Liturgien table, +.sheet-rolltemplate-DSA-Zauber table, +.sheet-rolltemplate-DSA-Talente table, +.sheet-rolltemplate-DSA-Nahkampf-AT table, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer table, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer table, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer table, +.sheet-rolltemplate-DSA-Nahkampf-VE table, +.sheet-rolltemplate-DSA-Nahkampf-TP table, +.sheet-rolltemplate-DSA-Fernkampf-AT table { + width: 189px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-subheader, +.sheet-rolltemplate-DSA-Liturgien .sheet-subheader, +.sheet-rolltemplate-DSA-Zauber .sheet-subheader, +.sheet-rolltemplate-DSA-Talente .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-subheader, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-subheader, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-tcat, +.sheet-rolltemplate-DSA-Liturgien .sheet-tcat, +.sheet-rolltemplate-DSA-Zauber .sheet-tcat, +.sheet-rolltemplate-DSA-Talente .sheet-tcat, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-tcat, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-tcat, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-tcat, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-tcat, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-tcat, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-tcat, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-tcat { + font-style: italic; +} + +.sheet-rolltemplate-DSA-Eigenschaft td, +.sheet-rolltemplate-DSA-Liturgien td, +.sheet-rolltemplate-DSA-Zauber td, +.sheet-rolltemplate-DSA-Talente td, +.sheet-rolltemplate-DSA-Nahkampf-AT td, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer td, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer td, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer td, +.sheet-rolltemplate-DSA-Nahkampf-VE td, +.sheet-rolltemplate-DSA-Nahkampf-TP td, +.sheet-rolltemplate-DSA-Fernkampf-AT td { + padding-left: 5px; +} + +.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult, +.sheet-rolltemplate-DSA-Liturgien .inlinerollresult, +.sheet-rolltemplate-DSA-Zauber .inlinerollresult, +.sheet-rolltemplate-DSA-Talente .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-VE .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult, +.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult { + background-color: #ffffff; + border: none; +} + +.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Liturgien .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Zauber .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Talente .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Nahkampf-VE .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult.fullcrit + { + color: #000000; + border: none; +} + + +.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Liturgien .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Zauber .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Talente .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Nahkampf-VE .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult.fullfail { + color: #000000; + border: none; +} + +.sheet-rolltemplate-DSA-Eigenschaft .inlinerollresult.importantroll, +.sheet-rolltemplate-DSA-Liturgien .inlinerollresult.importantroll, +.sheet-rolltemplate-DSA-Zauber .inlinerollresult.importantroll, +.sheet-rolltemplate-DSA-Talente .inlinerollresult.importantroll, +.sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult.importantroll, +.sheet-rolltemplate-DSA-Nahkampf-VE .inlinerollresult.importantroll, +.sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult.importantroll, +.sheet-rolltemplate-DSA-Fernkampf-AT .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} + + +/*-----------------------------------------Template Different Colors------------------------------------*/ + + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-arrow-right, +.sheet-rolltemplate-DSA-Liturgien .sheet-arrow-right, +.sheet-rolltemplate-DSA-Talente .sheet-arrow-right, +.sheet-rolltemplate-DSA-Zauber .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-arrow-right, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; +} + +.sheet-rolltemplate-DSA-Eigenschaft th, +.sheet-rolltemplate-DSA-Liturgien th, +.sheet-rolltemplate-DSA-Talente th, +.sheet-rolltemplate-DSA-Zauber th, +.sheet-rolltemplate-DSA-Nahkampf-AT th, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer th, +.sheet-rolltemplate-DSA-Nahkampf-VE th, +.sheet-rolltemplate-DSA-Nahkampf-TP th, +.sheet-rolltemplate-DSA-Fernkampf-AT th { + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-arrow-right { + border-left: 180px solid rgb(0, 0, 0); +} + +.sheet-rolltemplate-DSA-Eigenschaft th { + color: rgb(0, 0, 0); +} + +.sheet-rolltemplate-DSA-Liturgien .sheet-arrow-right { + border-left: 180px solid rgb(52, 91, 139); +} + +.sheet-rolltemplate-DSA-Liturgien th { + color: rgb(52, 91, 139); +} + +.sheet-rolltemplate-DSA-Talente .sheet-arrow-right { + border-left: 180px solid rgb(24, 106, 48); +} + +.sheet-rolltemplate-DSA-Talente th { + color: rgb(24, 106, 48); +} + +.sheet-rolltemplate-DSA-Zauber .sheet-arrow-right { + border-left: 180px solid rgb(123, 49, 40); +} + +.sheet-rolltemplate-DSA-Zauber th { + color: rgb(123, 49, 40); +} + +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-arrow-right, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-arrow-right, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-arrow-right { + border-left: 180px solid rgb(84, 19, 98); +} + +.sheet-rolltemplate-DSA-Nahkampf-AT th, +.sheet-rolltemplate-DSA-Nahkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer th, +.sheet-rolltemplate-DSA-Nahkampf-VE th, +.sheet-rolltemplate-DSA-Nahkampf-TP th, +.sheet-rolltemplate-DSA-Fernkampf-AT th { + color: rgb(84, 19, 98); +} diff --git a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html new file mode 100644 index 0000000000..e8c84978f1 --- /dev/null +++ b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html @@ -0,0 +1,7303 @@ +
+ +

DSA5 Character Sheet German Ver. 0.5

+

Created by Patrick Gebhardt

+
+
+ + + + Allgemein + + Status + + Talente + + Kampf + + + Magie + + + Götterwirken + + Inventar + + Notizen + + Konfiguration + + +
+ + Grundwerte + + Vorteile + + Nachteile + + Sonderfertigkeit. +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name
FamilieGeburtsort
GeburtsdatumAlterGeschlecht
Spezies + + + + + + GrößeGewicht
HaarfarbeAugenfarbeErfahrungsgrad + +
Kultur + + ProfessionAP Gesamt
TitelSozialstatusAP gesammelt
CharakteristikaAP ausgegeben
Sonstiges
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GWWertModZukaufMax
Mut
Klugheit
Intuition
Charisma
Fingerfertigkeit
Gewandheit
Konstitution
Körperkraft
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ BWWertZukaufMax
Lebensenergie
Astralenenergie + +
Karmaenergie + +
Schicksalspunkte
Seelenkraft
Zähigkeit
Ausweichen
Initiative
Geschwindigkeit
+
+
+
+

Vorteile

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameErworbenZusatz
Adel + +
Altersresistenz +
Angenehmer Geruch +
Begabung
Beidhändig +
Dunkelsicht + +
Eisenaffine Aura +
Entfernungssinn +
Flink +
Fuchssinn +
Geborener Redner +
Geweihter +
Giftresistenz + +
Glück + +
Gutaussehend + +
Herausragende Fertigkeit
Herausragende Kampftechnik
Herausragender Sinn
Hitzeresistenz +
Hohe Astralkraft + +
Hohe Karmalkraft + +
Hohe Lebenskraft + +
Hohe Seelenkraft +
Hohe Zähigkeit +
Immunität gegen (Gift)
Immunität gegen (Krankheit)
Kälteresistenz +
Krankheitsresistenz + +
Magische Einstimmung
Mystiker +
Nichtschläfer +
Pragmatiker +
Reich + +
Richtungssinn +
Schlangenmensch +
Schwer zu verzaubern +
Soziale Anpassungsfähigkeit +
Unscheinbar +
Verbesserte Regeneration (Astralenergie) + +
Verbesserte Regeneration (Karmaenergie) + +
Verbesserte Regeneration (Lebensenergie) + +
Verhüllte Aura +
Vertrauenerweckend +
Waffenbegabung
Wohlklang +
Zäher Hund +
Zauberer +
Zeitgefühl +
Zweistimmiger Gesang +
Zwergennase +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameErworbenZusatz
Angst vor + + +
Arm + +
Artefaktgebunden +
Behäbig +
Blind +
Blutrausch +
Eingeschränkter Sinn
Farbenblind +
Fettleibig +
Giftanfällig + +
Hässlich + +
Hitzeempfindlich +
Kälteempfindlich +
Keine Flugsalbe +
Kein Vertrauter +
Körpergebundene Kraft +
Körperliche Auffälligkeit
Krankheitsanfällig + +
Lästige Mindergeister +
Lichtempfindlich +
Magische Einschränkung
Nachtblind +
Niedrige Astralkraft + +
Niedrige Karmalkraft + +
Niedrige Lebenskraft + +
Niedrige Seelenkraft +
Niedrige Zähigkeit +
Pech + +
Pechmagnet +
Persönlichkeitsschwächen
Prinzipientreue + + +
Schlafwandler +
Schlechte Angewohnheit
Schlechte Eigenschaft
Schlechte Regeneration (Astralenergie) + +
Schlechte Regeneration (Karmaenergie) + +
Schlechte Regeneration (Lebensenergie) + +
Schwacher Astralkörper +
Schwacher Karmalkörper +
Sensibler Geruchssinn +
Sprachfehler +
Stigma
Stumm +
Taub +
Unfähig
Unfrei +
Verpflichtungen + + +
Verstümmelt
Wahrer Name +
Wilde Magie +
Zauberanfällig + +
Zerbrechlich +
+
+
+

Allgemeine Sonderfertigkeiten

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameErworbenZusatz
Anführer +
Berufsgeheimnis
Dokumentenfälscher +
Eiserner Wille + +
Fächersprache +
Fallen entschärfen +
Falschspielen +
Fischer +
Füchsisch +
Geländekunde
Gildenrecht +
Glasbläserei +
Hehlerei +
Instrumente bauen +
Jäger +
Kartographie +
Lippenlesen +
Meister der Improvisation +
Ortskenntnis
Rosstäuscher +
Sammler +
Schmerzen unterdrücken +
Schnapsbrennerei +
Schriftstellerei
Tierstimmen imitieren +
Töpferei +
Wettervorhersage +
Zahlenmystik +
+

Schicksalspunkte-Sonderfertigkeiten

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameErworben
Attacke verbessern
Ausweichen verbessern
Eigenschaft verbessern
Fernkampf verbessern
Parade verbessern
Wachsamkeit
+
+
+ +
+ + + + + +
+

Status

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bewegungsunfähig
Bewusstlos
Blind
Blutrausch
Brennend
Eingeengt
Fixiert
Handlungsunfähig
Krank
Liegend
Stumm
Taub
Überrascht
Unsichtbar
Vergiftet
+
+ +

Zustände

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Stufe I
(-1)
Stufe II
(-2)
Stufe III
(-3)
Stufe IV
(Handlungsunfähig)
Betäubung
Entrückt
Furcht
Paralyse
Schmerz
Verwirrung
+ + + + + + + + + + + + + + + + + +
Abzüge gesamt:
Abzüge effektiv ohne BE: (max. -5)
Abzüge effektiv abzgl. BE: (max. -5)
Abzüge effektiv inkl. BE: (max. -5)
+
+
+ + +
+ + Körper + + Gesellschaft + + Natur + + Wissen + + Handwerk + + Sprachen + + Gaben +
+ + + + + + + + + + + + + + + + + + + +
MUKLINCHFFGEKOKKBE
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TalentProbeBEStg.FwRAnmerkungMod
Fliegen + + + JaB + + +
Gaukeleien + + + JaA + + +
Klettern + + JaB + + +
Körperbeherrschung + + JaD + + +
Kraftakt + + JaB + + +
Reiten + + JaB + + +
Schwimmen + + JaB + + +
Selbstbeherrschung + + NeinD + + +
Singen + + Evtl.A + + +
Sinnesschärfe + + Evtl.D + + +
Tanzen + + JaA + + +
Taschendiebstahl + + JaB + + +
Verbergen + + JaD + + +
Zechen + + NeinA + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TalentProbeBEStg.FwRAnmerkungMod
Bekehren & Überzeugen + + NeinB + + +
Betören + + Evtl.B + + +
Einschüchtern + + NeinB + + +
Etikette + + Evtl.B + + +
Gassenwissen + + Evtl.C + + +
Menschenkenntnis + + NeinC + + +
Überreden + + NeinC + + +
Verkleiden + + Evtl.B + + +
Willenskraft + + NeinD + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TalentProbeBEStg.FwRAnmerkung
Fährtensuchen + + JaC + + +
Fesseln + + Evtl.A + + +
Fischen & Angeln + + Evtl.A + + +
Orientierung + + NeinB + + +
Pflanzenkunde + + Evtl.C + + +
Tierkunde + + JaC + + +
Wildnisleben + + + JaC + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TalentProbeBEStg.FwRAnmerkung
Brett- & Glücksspiel + + NeinA + + +
Geographie + + NeinB + + +
Geschichtswissen + + NeinB + + +
Götter & Kulte + + NeinB + + +
Kriegskunst + + NeinB + + +
Magiekunde + + NeinC + + +
Mechanik + + NeinB + + +
Rechnen + + NeinA + + +
Rechtskunde + + NeinA + + +
Sagen & Legenden + + NeinB + + +
Sphärenkunde + + NeinB + + +
Sternkunde + + NeinA + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TalentProbeBEStg.FwRAnmerkung
Alchimie + + JaC + + +
Boote & Schiffe + + JaB + + +
Fahrzeuge + + JaA + + +
Handel + + NeinB + + +
Heilkunde Gift + + JaB + + +
Heilkunde Krankheiten + + JaB + + +
Heilkunde Seele + + NeinB + + +
Heilkunde Wunden + + JaD + + +
Holzbearbeitung + + JaB + + +
Lebensmittelbearbeitung + + JaA + + +
Lederbearbeitung + + JaB + + +
Malen & Zeichnen + + JaA + + +
Metallbearbeitung + + JaC + + +
Musizieren + + JaA + + +
Schlösserknacken + + JaC + + +
Steinbearbeitung + + JaA + + +
Stoffbearbeitung + + JaA + + +
+
+ +
+

Gaben und inoffizielle Talente

+

hier können eigene/inoffizielle Talente nach eigenen Vorgaben eingegeben werden welche man haben möchte, aber im Grundregelwerk von DSA5 aber nicht existieren

+
+ Talent + Probe + BE + Stg. + FW + R + Anmerkung + Roll +
+
+ + + + + + + + + + +
+
+ +
+

Sprachen

+
+
+ + +
+
+

Schriften

+
+ +
+
+
+
+ +
+ + Ausrüstung + + Nahkampf + + Fernkampf + + Kampftechniken + + Sonderfertigk. + +
+ +

Nahkampfwaffen

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WaffeEH/ZHKampftechnikLeiteig.Schadensb.TrefferpunkteAT/PA ModReichweiteGewichtLänge
+ +
+ +
+ +
+ +
+
+

Schild/Parierwaffe

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Schild/ParierwaffeKampftechnikStrukturp.Leiteig.Schadensb.TrefferpunkteAT/PA Mod.Gewicht
+
+

Fernkampfwaffen

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WaffeKampftechnikLadezeitTrefferpunkteReichweiteMunitionGewicht
+
+

Rüstung

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RüstungRSBEZus. AbzügeGewichtReise, Schlacht,...Aktiv
+ +
+ +
+
+ + + + + + + + + + +
+ INI + + RS + + BE + + GS + + LE + + Schips +
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
AngriffWertProben
Attacke: + +
Passierschlag: + +
Trefferpunkte:W+ + +
Patzer: + +
+
+
+
Verteidigung
+
Wert
+
Proben
+
+
+
Waffenparade:
+ + + + + +
+
+
Waffenparadepatzer:
+ + +
+ +
+
Schildparade:
+ + + + + +
+ +
+
Schildparadepatzer:
+ + +
+
+
Ausweichen:
+ + + + + +
+
+ + + + + + + + + +
+
+
Basismanöver
+
Mod
+
TP+
+
+ +
+
Finte:
+ + +
+ +
+
Präziser Stich:
+ + + +
+ +
+
Wuchtschlag:
+ + + +
+ + +
+
+
Spezialmanöver
+
Mod
+
+ +
+
Entwaffnen gg.:
+ + +
+ +
+
Hammerschlag:
+ + +
+ +
+
Riposte:
+ + +
+ +
+
Rundumschlag gg.:
+ + +
+ +
+
Schildspalter:
+ + +
+ +
+
Sturmangriff:
+ + +
+ +
+
Todesstoß:
+ + +
+ +
+
Vorstoß:
+ + +
+ +
+
Zu Fall bringen:
+ + +
+
+
+
Passiv
+
AT-Mod
+
PA-Mod
+
+ +
+
Einhändiger Kampf:
+ + + +
+ +
+
Verteidigungshaltung:
+ + + +
+ + +
+
+
+ + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Kampfsituationen / StatusAT-ModPA-Mod
Sichtmodifikator: + +
Waffe zu kurz: + +
Gegnerische KT: + +
Eingeengt:
Liegend:
Vorteilhafte Position:
Kampf im Wasser:
Kampf unter Wasser:
Gesamt:
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
HauptwaffeATPAAktivAls ZH
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Schild/ParierwaffeStrukturp.AT/PAAktiv
+
+ + + + + + + +
+ Initiative: + + Rüstungsschutz: + + Belastung: + + Geschwindigkeit: + + Lebensenergie: +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + +
AngriffWertProbe
Attacke: +
Trefferpunkte:W+ + +
Patzer: + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FernkampfmodifikatorenFK-ModTP-Mod
Distanz: + +
Größe: + + +
Sichtmodifikator: + + +
Zielbewegung: + + +
Schützenbewegung: + + +
Schuss ins Kampfgetümmel: + + +
Präziser Schuss/Wurf: + +
Gesamt: + + + +
+
+ + +

Waffenauswahl

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WaffeLadezeitReichweiteFKMunitionAktiv
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KampftechnikenLeiteigenschaftSteigerungsfaktorKampftechnikwertAT/FKPA
Armbrüste + B
Bögen + C
Dolche + B
Fechtwaffen + C
Hiebwaffen + C
Kettenwaffen + C
Lanzen + B
Raufen + B
Schilde + C
Schwerter + C
Stangenwaffen + C
Wurfwaffen + B
Zweihandhiebwaffen + C
Zweihandschwerter + C
+
+ +
+

Kampfsonderfertigkeiten

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameAktivStufe
Aufmerksamkeit: +
Belastungsgewöhnung: + +
Beidhändiger Kampf: + +
Berittener Kampf: +
Berittener Schütze: +
Einhändiger Kampf: +
Entwaffnen: +
Feindgespür: +
Finte: + +
Haltegriff: +
Hammerschlag: +
Kampfreflexe: + +
Klingenfänger: +
Kreuzblock: +
Lanzenangriff: +
Präziser Schuss/Wurf: + +
Präziser Stich: + +
Riposte: +
Rundumschlag: + +
Schildspalter: +
Schnellladen: +
Schnellziehen: +
Sturmangriff: +
Todesstoß: +
Verbessertes Ausweichen: + +
Verteidigungshaltung: +
Vorstoß: +
Wuchtschlag: + +
Wurf: +
Zu Fall bringen: +
+
+
+ +
+ + Allgemein + + Zauber + + Rituale + + + Stabzauber + + + Flüche + + + Elfenlieder + + + + + + + + + + + + + + + + + + + +
MUKLINCHFFGEKOKKAE
+ + +
+ + + +
Tradition:
+ +
Leiteigenschaft:
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
ZaubertrickRWWDZKMerkmalErworben
AbkühlungBesOElementar
Bauchreden8 S1 AktZIllusion
Duftselbst5 MinKIllusion
Feuerfingerselbst5 MinKElementar
GlückgsgriffselbstsOHellsicht
HandwärmerB5 MinOElementar
Lockruf4 S5 MinTEinfluss
Regenbogenaugenselbst5 MinKIllusion
Schlangenhändeselbst5 MinKVerwandlung
Schnipsen4 SsO, WTelekinese
SignaturBesOObjekt
Trockenselbst5 MinO, KElementar
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
SonderfertigkeitErworbenZusatz
Tradition: Gildenmagier +
Tradition: Hexe +
Tradition: Elf +
Aura verbergen +
Merkmalskenntnis
Starke Zaubertricks +
Verbotene Pforten +
Zauberzeichen +
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Zaubermodifikationen (1 je 4 in FW)- + +
Zauberdauer in Aktionen12481632
Reichweite in SchrittB48163264 +
Kosten12481632
+
+
Speziell
+
Geste weglassen

+
Formel weglassen

+
Fremdtradition

+
Aufrechterhalten

+ +
Gefühle

+
+
Summe
+
Zaubermodifikationen

+
Speziell

+
Zustände

+
Gesamt

+
+
+
+
+
Zauberspruch
+
Probe
+
ZD
+
AsP-Kosten
+
RW
+
Wirkungsdauer
+
ZK
+
Merkmal
+
FW
+
+ +
+
Adlerauge
+
KL/IN/FF
+
2 A
+
4 + 2 / 5 Min
+
s
+
aufrechterhaltend
+
W
+
Heilung
+ + +

+ +
+
Armatrutz
+
KL/IN/FF
+
1 A
+
4/8/16
+
s
+
QS x 3 Minuten
+
W
+
Heilung
+ + +

+ +
+
Axxeleratus
+
KL/IN/FF
+
1 A
+
8
+
B
+ +
QS x 5 KR
+
QS x 10 KR
+
LW
+
Heilung
+ + +
+ +
+
Balsam
+
KL/IN/FF
+
16 A
+
1 / LeP, min. 4
+
B
+
sofort
+
K
+
Heilung
+ + +
+ +
+
Bannbaladin
+
MU/IN/CH +SK
+
4 A
+
8
+
4 S
+
QS x 3 Minuten
+
K, üW
+
Einfluss
+ + +
+ +
+
Blick in die Gedanken
+
MU/KL/IN +SK
+
4 A
+
8 + 4 / 30 Sek
+
4 S
+
aufrechterhaltend
+
K, üW
+
Hellsicht
+ + +
+ +
+
Blitz dich find
+
MU/IN/CH +SK
+
1 A
+
4
+
8 S
+
QS KR
+
LW
+
Einfluss
+ + +
+ +
+
Corpofesso
+
KL/IN/KO +ZK
+
2 A
+
16
+
8 S
+
QS x 2 KR
+
LW
+
Verwandlung
+ + +
+ +
+
Disruptivo
+
MU/KL/CH
+
8 A
+
8 + 4 / 5 Min
+
s
+
aufrechterhaltend
+
Z
+
Antimagie
+ + +
+ +
+
Duplicatus
+
KL/IN/CH
+
2 A
+
4 / Doppelg.
+
B
+
QS x 3 KR
+
LW
+
Illusion
+ + +
+ +
+
Falkenauge
+
MU/KL/IN
+
2 A
+
4
+
B
+ +
max. QS x 2 KR
+
max. QS x 4 KR
+
LW
+
Hellsicht
+ + +
+ +
+
Flim Flam
+
MU/KL/CH
+
1 A
+
2 + 1 / Std
+
8 S
+
aufrechterhaltend
+
Z
+
Elementar
+ + +
+ +
+
Fulminictus
+
KL/IN/KO +ZK
+
1 A
+
8
+
8 S
+
sofort
+
LW
+
Verwandlung
+ + +
+ +
+
Gardianum
+
MU/KL/CH
+
1 A
+
4+
+
s
+
5 Min
+
Z
+
Antimagie
+ + +
+ +
+
Große Gier
+
MU/IN/CH +SK
+
2 A
+
8
+
B
+
QS x 15 Min
+
LW
+
Einfluss
+ + +
+ +
+
Harmlose Gestalt
+
KL/IN/CH
+
4 A
+
8 + 4 / 5 Min
+
s
+
aufrechterhaltend
+
W
+
Illusion
+ + +
+ +
+
Hexengalle
+
KL/IN/KO
+
1 A
+
4
+
s
+
sofort
+
W
+
Verwandlung
+ + +
+ +
+
Hexenkrallen
+
KL/IN/KO
+
1 A
+
4
+
s
+
QS x 3 Min
+
W
+
Verwandlung
+ + +
+ +
+
Horriphobus
+
MU/IN/CH + SK
+
2 A
+
8
+
8 S
+
QS x 3 Min
+
LW
+
Einfluss
+ + +
+ +
+
Ignifaxius
+
MU/KL/CH
+
2 A
+
8
+
16 S
+
sofort
+
alle
+
Elementar
+ + +
+ +
+
Invocatio Minima
+
MU/CH/KO
+
4 A
+
4
+
1 S
+
sofort
+
O
+
Sphären
+ + +
+ +
+
Katzenaugen
+
KL/IN/KO
+
4 A
+
2 + 1 / 10 Min
+
s
+
aufrechterhaltend
+
W
+
Verwandlung
+ + +
+ +
+
Krötensprung
+
KL/IN/KO
+
2 A
+
2
+
B
+
sofort
+
LW
+
Verwandlung
+ + +
+ +
+
Manifesto
+
MU/KL/CH
+
4 A
+
4
+
1 S
+
sofort
+
O
+
Elementar
+ + +
+ +
+
Manus Miracula
+
KL/FF/KK
+
2 A
+
4 + 2 / 5 Min
+
s
+
aufrechterhaltend
+
W
+
Telekinese
+ + +
+ +
+
Motoricus
+
KL/FF/KK
+
2 A
+
mind. 4
+
8 S
+
aufrechterhaltend
+
O
+
Telekinese
+ + +
+ +
+
Nebelwand
+
MU/KL/CH
+
2 A
+
mind. 4
+
16 S
+ +
QS x 15 Min
+
QS x 30 Min
+
Z
+
Elementar
+ + +
+ +
+
Oculus Illusionis
+
KL/IN/CH
+
4 A
+
4 + 2 / 5 Min
+
8 S
+
aufrechterhaltend
+
Z
+
Illusion
+ + +
+ +
+
Odem
+
MU/KL/IN
+
2 A
+
4
+
8 S
+
1 Min
+
W, O
+
Hellsicht
+ + +
+ +
+
Paralysis
+
KL/IN/KO +ZK
+
2 A
+
8
+
8 S
+
QS x 2 Min
+
LW
+
Verwandlung
+ + +
+ +
+
Penetrizzel
+
MU/KL/IN
+
2 A
+
4 + 2 / 1 Min
+
s
+
aufrechterhaltend
+
alle
+
Hellsicht
+ + +
+ +
+
Psychostabilis
+
KL/IN/FF
+
8 A
+
4 + 2 / 10 Min
+
B
+
aufrechterhaltend
+
LW
+
Heilung
+ + +
+ +
+
Radau
+
KL/FF/KK
+
2 A
+
4 + 2 / KR
+
16 S
+
aufrechterhaltend
+
O
+
Telekinese
+ + +
+ +
+
Respondami
+
MU/IN/CH +SK
+
2 A
+
8
+
B
+
QS x 15 Min
+
LW
+
Einfluss
+ + +
+ +
+
Salander
+
KL/IN/KO +ZK
+
8 A
+
16
+
B
+
QS x 3 Std
+
LW
+
Verwandlung
+ + +
+ +
+
Sanftmut
+
MU/IN/CH +SK
+
2 A
+
4
+
8 S
+
QS x 3 Min
+
T
+
Einfluss
+ + +
+ +
+
Satuarias Herrlichkeit
+
KL/IN/KO
+
4 A
+
8
+
s
+
QS x 3 Std
+
W
+
Verwandlung
+ + +
+ +
+
Silentium
+
KL/FF/KO
+
8 A
+
4 + 2 / 5 Min
+
s
+
aufrechterhaltend
+
Z
+
Telekinese
+ + +
+ +
+
Somnigravis
+
MU/IN/CH +SK
+
8 A
+
8
+
8 S
+ +
QS x 3 Min
+
QS x 6 Min
+
LW
+
Einfluss
+ + +
+ +
+
Spinnenlauf
+
KL/IN/KO
+
4 A
+
4 + 2 / 5 Min
+
s
+
aufrechterhaltend
+
LW
+
Verwandlung
+ + +
+ +
+
Spurlos
+
KL/FF/KK
+
4 A
+
4 + 2 / 5 Min
+
s
+
aufrechterhaltend
+
W
+
Telekinese
+ + +
+ +
+
Transversalis
+
MU/CH/KO
+
8 A
+
8 + 1 / Meile
+
s
+
sofort
+
O, W
+
Sphären
+ + +
+ +
+
Visibili
+
KL/IN/KO
+
4 A
+
8 + 4 / 5 Min
+
B
+
aufrechterhaltend
+
LW
+
Verwandlung
+ + +
+ +
+
Wasseratem
+
KL/IN/KO
+
8 A
+
4 + 2 / 5 Min
+
B
+
aufrechterhaltend
+
LW
+
Verwandlung
+ + +
+
+
+
+
Aktivierung
+
+ + + + + + + +
+ Allgemein
+ Armatrutz
+ Balsam Salabunde
+ Bannbaladin
+ Blick in die Gedanken
+ Blitz dich find
+ Disruptivo
+ Flim Flam
+ Manifesto
+ Manus Miracula
+ Motoricus
+ Odem Arcanum
+ Psychostabilis
+
+ Elfen
+ Adlerauge
+ Axxeleratus
+ Falkenauge
+ Fulminictus
+ Nebelwand
+ Silentium
+ Somnigravis
+ Spurlos
+ Visibli
+ Wasseratem
+
+ Gildenmagier
+ Corpofesso
+ Duplicatus
+ Gardianum
+ Horriphobus
+ Ignifaxius
+ Invocatio Minima
+ Occulus Illusionis
+ Paralysis
+ Penetrizzel
+ Respondami
+ Salander
+ Transversalis
+
+ Hexen
+ Große Gier
+ Harmlose Gestalt
+ Hexengalle
+ Hexenkrallen
+ Invocatio Minima
+ Katzenaugen
+ Krötensprung
+ Radau
+ Sanftmut
+ Satuarias Herrlichkeit
+ Spinnenlauf
+
+
+
+
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ritualmod. (1 je 4 in FW)- + +
RD in Min/Std5M30M2S8S16S32S
RW in SchrittB48163264 +
Kosten8163264128256
+
+
Speziell
+
Ritualplatz
+
Zeit
+
Passende Kleidung

+
Geeignete Gerätschaften

+
Fremdtradition

+
+
Summe
+
Ritualmodifikationen

+
Speziell

+
Zustände

+
Gesamt

+
+
+
+
+
Ritual
+
Probe
+
ZD
+
AsP-Kosten
+
RW
+
Wirkungsdauer
+
ZK
+
Merkmal
+
FW
+
+ +
+
Arcanovi
+
KL/IN/FF
+
8 Std
+
16
+
8 S
+
sofort
+
gO, pO
+
Objekt
+ + +
+ +
+
Dschinnenruf
+
MU/CH/KO
+
8 Std
+
32
+
8 S
+
sofort
+
E
+
Sphären
+ + +

+ +
+
Elementarer Diener
+
MU/CH/KO
+
30 Min
+
16
+
8 S
+
sofort
+
E
+
Sphären
+ + +
+ +
+
Invocatio Maior
+
MU/CH/KO
+
8 Std
+
32
+
8 S
+
sofort
+
D
+
Sphären
+ + +
+ +
+
Invocatio Minor
+
MU/CH/KO
+
30 Min
+
16
+
8 S
+
sofort
+
D
+
Sphären
+ + +
+ +
+
Zauberklinge Geisterspeer
+
KL/IN/FF
+
8 Std
+
spez.
+
8 S
+
FP in Tage
+
O
+
Objekt
+ + +
+
+
+
+
Aktivierung
+
+ + + + + + +
+ Allgemein
+ Arcanovi
+ Zauberklinge Geisterspeer
+
+ Gildenmagier
+ Dschinnenruf
+ Elementarer Diener
+ Invocatio Maior
+ Invocatio Minor
+
+ Hexen
+ Invocatio Maior
+ Invocatio Minor
+
+
+
+
+ +
+
+
Stabzauber
+
Volumen
+
AsP-Kosten
+
Merkmal
+
+ +
+
Bindung des Stabes
+
0 Pkte
+
2 pAsP
+
Objekt
+
+ +
+
Doppeltes Maß
+
2 Pkte
+
1 AsP
+
Objekt
+
+ +
+
Ewige Flamme
+
2 Pkte
+
1 AsP
+
Elementar
+
+ +
+
Flammenschwert
+
7 Pkte
+
3 AsP + 1 o. 2 / KR
+
Elementar
+
+ +
+
Kraftfokus
+
6 Pkte
+
-
+
Objekt
+
+ +
+
Merkmalsfokus
+
8 Pkte
+
-
+
spez.
+
+ +
+
Seil des Adepten
+
2 Pkte
+
1 AsP
+
Objekt
+
+ +
+
Stab-Apport
+
3 Pkte
+
1 AsP
+
Telekinese
+
+
+
+
Aktivierung
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
StabzauberAktiv
Bindung des Stabes
Doppeltes Maß
Ewige Flamme
Flammenschwert
Kraftfokus
Merkmalsfokus
Seil des Adepten
Stab-Apport
+
+
+
+ +
+ +
+
Fluch
+
Probe
+
AsP-Kosten
+
Wirkungsdauer
+
Merkmal
+
FW
+
+ +
+
Beiß auf Granit!
+
KL/IN/FF +ZK
+
14
+
QS x 3 Tage
+
Objekt
+ + +
+ +
+
Beute!
+
KL/IN/CH +SK
+
14
+
QS x 3 Tage
+
Einfluss
+ + +
+ +
+
Hagelschlag
+
MU/IN/CH
+
21
+
QS x 15 Min
+
Elementar
+ + +
+ +
+
Hexenschuss
+
IN/FF/KO +ZK
+
14
+
QS x 3 Std
+
Verwandlung
+ + +
+ +
+
Pech an den Hals wünschen
+
KL/IN/CH +SK
+
7
+
QS x 3 Tage
+
Einfluss
+ + +
+ +
+
Pestilenz
+
MU/CH/GE +ZK
+
spez.
+
max. QS x 3 Tage
+
Dämonisch
+ + +
+ +
+
Schlaf rauben
+
KL/IN/CH +SK
+
14
+
QS x 3 Tage
+
Einfluss
+ + +
+ +
+
Unfruchtbarkeit
+
IN/FF/KO +ZK
+
14
+
QS x 3 Wochen
+
Verwandlung
+ + +
+ +
+
Warzen sprießen
+
IN/FF/KO +ZK
+
7
+
QS x 3 Tage
+
Verwandlung
+ + +
+ +
+
Zunge lähmen
+
KL/IN/CH +ZK
+
14
+
QS x 3 Std
+
Einfluss
+ + +
+
+
+
Aktivierung
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FlücheAktiv
Beiß auf Granit!
Beute!
Hagelschlag
Hexenschuss
Pech an den Hals wünschen
Pestilenz
Schlaf rauben
Unfruchtbarkeit
Warzen sprießen
Zunge lähmen
+
+
+
+ +
+ +
+
Elfenlied
+
Probe
+
AsP-Kosten
+
Talent
+
Merkmal
+
FW
+
+ +
+
Erinnerungsmelodie
+
KL/IN/IN
+
1 / 5 Min
+
Musizieren
+
Einfluss
+ + +
+ +
+
Friedenslied
+
MU/IN/CH
+
2 / 5 Min
+
Musizieren
+
Einfluss
+ + +
+ +
+
Freundschaftslied
+
IN/CH/CH
+
4 / Std + 1 pAsP
+
Musizieren
+
Einfluss
+ + +
+ +
+
Melodie der Kunstfertigkeit
+
IN/IN/CH
+
4 / Std
+
Singen
+
Heilung
+ + +
+ +
+
Sorgenlied
+
MU/IN/IN
+
2 / 5 Min
+
Singen
+
Hellsicht
+ + +
+ +
+
Zaubermelodie
+
MU/IN/CH
+
8
+
Musizieren o. Singen
+
Heilung
+ + +
+
+
+
Aktivierung
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ElfenliederAktiv
Erinnerungsmelodie
Friedenslied
Freundschaftslied
Melodie der Kunstfertigkeit
Sorgenlied
Zaubermelodie
+
+
+ +
+
+ +
+ + + + + + + + + + + + + + + + + + + +
MUKLINCHFFGEKOKKBE
+
+ Tradition + +
+
+
+
+
+
+ +
Liturgie
+ +
Eig 1
+ +
Eig 2
+ +
Eig 3
+ +
Fw
+ +
Kosten
+
+
+ +
Zauberdauer
+ +
Reichweite
+ +
Wirkungsdauer
+ +
Merkmal
+ +
Sf.
+ + +
+ Wirkung         + + +
+
+
+
+ +
+ + + + + + +
+
Dukaten
+
Silbertaler
+
Heller
+
Kreuzer
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GegenstandGewichtWo getragen
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GegenstandGewichtWo getragen
+
+
+ Ausrüstungsbelastung: + + Aktuelle Last: + Maximale Last: +
+ +
+

Notizen

+ +
+ +
+ + Anzeige + + Optionalregeln + +
+ Verstecke Magie
+ Verstecke Götterwirken
+ Verstecke Schildparade
+
+ +
+ Opt. Paradebonus: 0 +2 +4
+ Nahkampf-Patzertabelle
+ Fernkampf-Patzertabelle
+ Verteidigung-Patzertabelle
+
+ +
+ + +
DSA5 Character Sheet German Ver. 0.5 +
Created by Patrick Gebhardt +
DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA und RIESLAND sind eingetragene Marken der Significant Fantasy Medienrechte GbR. Ohne vorherige schriftliche Genehmigung der Ulisses Medien und Spiel Distribution GmbH ist eine Verwendung der genannten Markenzeichen nicht gestattet. + + +
+ + + + + + + +
{{name}}
Eigenschaft
Probe:{{Probe}}
+
+ + + + + + + + {{#rollGreater() mod 0}} + + {{/rollGreater() mod 0}} + {{#rollLess() mod 0}} + + {{/rollLess() mod 0}} + {{#rollGreater() wurf wert}} + + {{/rollGreater() wurf wert}} + {{#rollTotal() wurf wert}} + + {{/rollTotal() wurf wert}} + {{#rollLess() wurf wert}} + + {{/rollLess() wurf wert}} +
{{name}}
{{subtags}}
Attackewurf: {{wurf}}
Modifikator: {{mod}}
Modifikator: {{mod}}
Ergebnis: Mißlungen
Ergebnis: Gelungen
Ergebnis: Gelungen
+
+ + + + + + + {{#rollTotal() wurf 2}} + + {{/rollTotal() wurf 2}} + {{#rollTotal() wurf 3}} + + {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + + {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + + {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + + {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + + {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + + {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + + {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + + {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + + {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + + {{/rollTotal() wurf 12}} +
{{name}}
Ergebnis: {{wurf}}
Auswirkung: Waffe zerstört
Auswirkung: Waffe schwer beschädigt
Auswirkung: Waffe beschädigt
Auswirkung: Waffe verloren
Auswirkung: Waffe stecken geblieben
Auswirkung: Sturz
Auswirkung: Stolpern
Auswirkung: Fuß verdreht
Auswirkung: Beule
Auswirkung: Selbst verletzt
Auswirkung: Selbst schwer verletzt
+
+ + + + + + + {{#rollTotal() wurf 2}} + + {{/rollTotal() wurf 2}} + {{#rollTotal() wurf 3}} + + {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + + {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + + {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + + {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + + {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + + {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + + {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + + {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + + {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + + {{/rollTotal() wurf 12}} +
{{name}}
Ergebnis: {{wurf}}
Auswirkung: Schild zerstört
Auswirkung: Schild schwer beschädigt
Auswirkung: Schild beschädigt
Auswirkung: Schild verloren
Auswirkung: Schild stecken geblieben
Auswirkung: Stolpern
Auswirkung: Sturz
Auswirkung: Fuß verdreht
Auswirkung: Beule
Auswirkung: Selbst verletzt
Auswirkung: Selbst schwer verletzt
+
+ + + + + + + + {{#rollGreater() mod 0}} + + {{/rollGreater() mod 0}} + {{#rollLess() mod 0}} + + {{/rollLess() mod 0}} + {{#rollGreater() wurf wert}} + + {{/rollGreater() wurf wert}} + {{#rollTotal() wurf wert}} + + {{/rollTotal() wurf wert}} + {{#rollLess() wurf wert}} + + {{/rollLess() wurf wert}} +
{{name}}
{{subtags}}
Verteidigungswurf: {{wurf}}
Modifikator: {{mod}}
Modifikator: {{mod}}
Ergebnis: Mißlungen
Ergebnis: Gelungen
Ergebnis: Gelungen
+
+ + + + + + + + {{#rollGreater() mod 0}} + + {{/rollGreater() mod 0}} + {{#rollLess() mod 0}} + + {{/rollLess() mod 0}} + {{#rollGreater() wurf wert}} + + {{/rollGreater() wurf wert}} + {{#rollTotal() wurf wert}} + + {{/rollTotal() wurf wert}} + {{#rollLess() wurf wert}} + + {{/rollLess() wurf wert}} +
{{name}}
{{subtags}}
Attackewurf: {{wurf}}
Modifikator: {{mod}}
Modifikator: {{mod}}
Ergebnis: Mißlungen
Ergebnis: Gelungen
Ergebnis: Gelungen
+
+ + + + + + + + {{#rollTotal() wurf 2}} + + {{/rollTotal() wurf 2}} + {{#rollTotal() wurf 3}} + + {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + + {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + + {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + + {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + + {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + + {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + + {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + + {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + + {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + + {{/rollTotal() wurf 12}} +
{{name}}
Ergebnis: {{wurf}}
Auswirkung: Waffe zerstört
Auswirkung: Waffe schwer beschädigt
Auswirkung: Waffe beschädigt
Auswirkung: Waffe verloren
Auswirkung: Kamerad/Unschuldiger getroffen
Auswirkung: Fehlschuss
Auswirkung: Zerrung
Auswirkung: Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung
Auswirkung: Zu konzentriert
Auswirkung: Selbst verletzt
Auswirkung: Schwer verletzt
+
+ + + + + + + +
{{name}}
{{subtags}}
Trefferpunkte:{{damage}}
+
+ + + + + + + +
{{name}}
{{subtags}}
Trefferpunkte:{{damage}}
+
+ + + + + + + {{#rollGreater() Talent -1}} + + {{/rollGreater() Talent -1}} + {{#rollLess() Talent 0}} + + {{/rollLess() Talent 0}} + + {{#rollBetween() Talent 0 3}} + + {{/rollBetween() Talent 0 3}} + {{#rollBetween() Talent 4 6}} + + {{/rollBetween() Talent 4 6}} + {{#rollBetween() Talent 7 9}} + + {{/rollBetween() Talent 7 9}} + {{#rollBetween() Talent 10 12}} + + {{/rollBetween() Talent 10 12}} + {{#rollBetween() Talent 13 15}} + + {{/rollBetween() Talent 13 15}} + {{#rollBetween() Talent 16 18}} + + {{/rollBetween() Talent 16 18}} + {{#rollBetween() Talent 19 21}} + + {{/rollBetween() Talent 19 21}} + {{#rollGreater() Modifikator 0}} + + {{/rollGreater() Modifikator 0}} + {{#rollLess() Modifikator 0}} + + {{/rollLess() Modifikator 0}} +
{{name}}
{{subtags}}
Ergebnis: Gelungen
Ergebnis: Mißlungen
FP: {{Talent}}
QS: 1
QS: 2
QS: 3
QS: 4
QS: 5
QS: 6
QS: 7
Modifikator: {{Modifikator}}
Modifikator: {{Modifikator}}
+
+ + + + + + + {{#rollGreater() Zauber -1}} + + {{/rollGreater() Zauber -1}} + {{#rollLess() Zauber 0}} + + {{/rollLess() Zauber 0}} + + {{#rollBetween() Zauber 0 3}} + + {{/rollBetween() Zauber 0 3}} + {{#rollBetween() Zauber 4 6}} + + {{/rollBetween() Zauber 4 6}} + {{#rollBetween() Zauber 7 9}} + + {{/rollBetween() Zauber 7 9}} + {{#rollBetween() Zauber 10 12}} + + {{/rollBetween() Zauber 10 12}} + {{#rollBetween() Zauber 13 15}} + + {{/rollBetween() Zauber 13 15}} + {{#rollBetween() Zauber 16 18}} + + {{/rollBetween() Zauber 16 18}} + {{#rollBetween() Zauber 19 21}} + + {{/rollBetween() Zauber 19 21}} +
{{name}}
{{subtag}}, {{subtag1}}, {{subtag2}}
Ergebnis: Gelungen
Ergebnis: Mißlungen
FP: {{Zauber}}
QS: 1
QS: 2
QS: 3
QS: 4
QS: 5
QS: 6
QS: 7
+
+ + + + + + + + {{#rollGreater() Liturgie -1}} + + {{/rollGreater() Liturgie -1}} + {{#rollLess() Liturgie 0}} + + {{/rollLess() Liturgie 0}} + + {{#rollBetween() Liturgie 0 3}} + + {{/rollBetween() Liturgie 0 3}} + {{#rollBetween() Liturgie 4 6}} + + {{/rollBetween() Liturgie 4 6}} + {{#rollBetween() Liturgie 7 9}} + + {{/rollBetween() Liturgie 7 9}} + {{#rollBetween() Liturgie 10 12}} + + {{/rollBetween() Liturgie 10 12}} + {{#rollBetween() Liturgie 13 15}} + + {{/rollBetween() Liturgie 13 15}} + {{#rollBetween() Liturgie 16 18}} + + {{/rollBetween() Liturgie 16 18}} + {{#rollBetween() Liturgie 19 21}} + + {{/rollBetween() Liturgie 19 21}} +
{{name}}
{{subtag}}, {{subtag1}}, {{subtag2}}
Liturgieprobe: {{Liturgie}}
Ergebnis: Gelungen
Ergebnis: Mißlungen
FP: {{Liturgie}}
QS: 1
QS: 2
QS: 3
QS: 4
QS: 5
QS: 6
QS: 7
+
diff --git a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.png b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.png new file mode 100644 index 0000000000..a7f880d32f Binary files /dev/null and b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.png differ diff --git a/Das_Schwarze_Auge_5/readme.md b/Das_Schwarze_Auge_5/readme.md new file mode 100644 index 0000000000..f9297da3fc --- /dev/null +++ b/Das_Schwarze_Auge_5/readme.md @@ -0,0 +1,2 @@ +sheet for german system Das Schwarze Auge / The Dark Eye for ruleset 5 +work in progress diff --git a/Das_Schwarze_Auge_5/sheet.json b/Das_Schwarze_Auge_5/sheet.json new file mode 100644 index 0000000000..81f8566e8f --- /dev/null +++ b/Das_Schwarze_Auge_5/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "dsa5_character_sheet_roll20.html", + "css": "dsa5_character_sheet_roll20.css", + "authors": "Patrick Gebhardt (gebhardthbs@web.de)", + "roll20userid": "592673", + "preview": "dsa5_character_sheet_roll20.png", + "instructions": "Charakterbogen fuer Das Schwarze Auge Regelwerk 5" +} diff --git a/Deathwatch/Deathwatch.css b/Deathwatch/Deathwatch.css index 434d858378..cf1aa7501f 100644 --- a/Deathwatch/Deathwatch.css +++ b/Deathwatch/Deathwatch.css @@ -409,7 +409,7 @@ font-size: 18px; /* 16px Original */ font-weight: bold; font-family: inherit; vertical-align: middle; -text-align:center; +text-align:top; width: 99%; /* 99% Original*/ cursor: pointer; background: none; @@ -435,9 +435,10 @@ background-color: transparent; white-space: normal; width: 100%; margin:auto; -text-align:center; +text-align:middle; font-family: inherit; } + .charsheet .sheet-wrapper .sheet-characteristics select { display:inline-block; width:100%; @@ -456,7 +457,8 @@ margin:auto; text-align:center; font-weight:bolder; font-family: inherit; -font-size:3em; +font-size:2.5em; + } /* Footer */ @@ -488,13 +490,72 @@ padding-right: 1%; .sheet-mainright { width:39%; float:right; +} +/* Radio buttons that look like checkboxes */ +/* Hide actual radio/checkbox */ +input.sheet-checkradio[type="radio"] +{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake radio/checkbox */ +input.sheet-checkradio[type="radio"] + span::before +{ + margin-right: 0px; + margin-left: 4px; + border: solid 1px #a6a6a6; + line-height: 10px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Fake radio */ +input.sheet-checkradio[type="radio"] + span::before +{ + content: ""; + width: 10px; + height: 10px; + font-size: 10px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} +input.sheet-checkradio[type="radio"]:checked + span::before +{ + content: "✓"; + color: white; + background:black; } /*----- tabs -----*/ input.sheet-tab1:not(:checked) ~ .sheet-tab1, input.sheet-tab2:not(:checked) ~ .sheet-tab2, -input.sheet-tab3:not(:checked) ~ .sheet-tab3 { +input.sheet-tab3:not(:checked) ~ .sheet-tab3, +input.sheet-tab4:not(:checked) ~ .sheet-tab4, +input.sheet-tab5:not(:checked) ~ .sheet-tab5, +input.sheet-tab6:not(:checked) ~ .sheet-tab6 { display: none; } diff --git a/Deathwatch/Deathwatch.html b/Deathwatch/Deathwatch.html index 57452ac42e..261a73a66b 100644 --- a/Deathwatch/Deathwatch.html +++ b/Deathwatch/Deathwatch.html @@ -1,2233 +1,4929 @@ + + +
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Experience

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Fate Points

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Insanity (Is)

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Skills

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Characteristics

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Aptitudes

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Melee Weapons

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Movement

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Fate Points

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Corruption (C)

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Armour & Defence

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Wounds

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Conditions

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Special Abilities

- +
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Talents

+
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Traits

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Ranged Weapons

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Signature Gear

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Requisition

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Requisitioned Gear

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Psychic Powers

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Skills

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Miscellaneous Skills

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Aptitudes

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Expanded Skills

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Melee Weapons

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Experience Points

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Movement

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Armour & Defence

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Solo Mode Abilities

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Wounds

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Cohesion

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@@ -2235,269 +4931,30 @@
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Squad Mode Abilities

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Conditions

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Special Abilities

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Talents & Traits

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Ranged Weapons

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Gear

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Psychic Powers

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diff --git a/Demon Hunters Beta/DHRPGtabs.css b/Demon Hunters Beta/DHRPGtabs.css new file mode 100644 index 0000000000..7c83df08fa --- /dev/null +++ b/Demon Hunters Beta/DHRPGtabs.css @@ -0,0 +1,637 @@ +*, *:before, *:after { + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + box-sizing: border-box; + font-family:sans-serif;} + +.sheet-wrapper{ + width:100%; + min-width:750px !important; + position:relative; + border:1px solid black; +} + +div{ + position:relative; +} + +input[type=text], textarea { + width:calc(100% - 75px); + font-size:14px; + color:#000080; + border:1px solid gray; + font-family:cursive; + padding:0 5px; + margin:0; +} + +textarea{ + resize:vertical; + padding:5px; +} + +select { + color:#000080; + font-family:cursive; +} + +input[type=text]:focus, textarea:focus, select:focus { + background:#D1EEEE; +} + +table { + width:calc(100% - 5px); + border-collapse:separate; + font-size:16px; +} + +label{ + font-weight:bold; + + font-variant: small-caps; + font-size:1.2em; + display:block; + font-family:serif; +} + +span.sheet-span_right{ + display: inline-block; + float: right; + padding-top:5px; + text-align:right; +} + +span.sheet-span_left{ + display: inline-block; + float: left; + padding-top:5px; + text-align:left; +} + +/*Tabs*/ + +input.sheet-tab[type=radio] { + margin:0; +} + +input.sheet-tab { + height: 30px; + z-index: 4; + opacity: 0; +} + +input.sheet-tab, +input.sheet-tab + span { + position: absolute; + right: 5px; + height: 30px; + text-align:center; + font-weight:bold; + font-variant: small-caps; +} + +input.sheet-tab + span { + display: inline-block; + padding: 5px; + border: 1px solid black; + border-top: none; + background: #ddd; + z-index: 1; +} + +input.sheet-tab + span::before { + content: attr(title); +} + +input.sheet-tab[value=dmc] { + top: 0; + right: -1px; + width:calc(45% - 145px); +} +input.sheet-tab[value=dmc] + span { + top: 0; + right: -1px; + width:calc(45% - 144px); +} + + +input.sheet-tab.sheet-dmc[value=dmc-minion] { + top: 29px; + right: -1px; + width:calc(22.5% - 72px); +} +input.sheet-tab.sheet-dmc[value=dmc-minion] + span { + top: 29px; + right: -1px; + width:calc(22.5% - 71px); + border-top:1px dashed gray; + border-radius: 0 0 4px 4px; +} + + +input.sheet-tab.sheet-dmc[value=dmc-dmc] { + top: 29px; + right:calc(22.5% - 74px); + width:calc(22.5% - 72px); +} +input.sheet-tab.sheet-dmc[value=dmc-dmc] + span { + top: 29px; + right:calc(22.5% - 74px); + width:calc(22.5% - 71px); + border-top:1px dashed gray; + border-radius: 0 0 4px 4px; +} + + +input.sheet-tab[value=character] { + top: 0; + right:calc(45% - 146px); + width:calc(55% - 144px); +} +input.sheet-tab[value=character] + span { + top: 0; + right:calc(45% - 146px); + width:calc(55% - 144px); +} + + +input.sheet-tab.sheet-char[value=character-sheet] { + top: 30px; + right: calc(50% - 146px); + width:calc(50% - 144px); +} +input.sheet-tab.sheet-char[value=character-sheet] + span { + top: 30px; + right: calc(50% - 146px); + width:calc(25% - 71px); + border-top:1px dashed gray; +} + + +input.sheet-tab:checked + span { + z-index: 3; + background: #E6DD93; +} + +div.sheet-tab{ + display:none; + position: relative; + z-index: 2; +} + +input.sheet-sub, input.sheet-sub + span{ + display:none; +} + +input.sheet-tab[value=dmc]:checked ~ div.sheet-dmc-wrapper, +input.sheet-tab[value=dmc]:checked ~ input.sheet-dmc, +input.sheet-tab[value=dmc]:checked ~ input.sheet-dmc + span, +input.sheet-tab[value=character]:checked ~ div.sheet-character-wrapper/*, +input.sheet-tab[value=character]:checked ~ input.sheet-char, +input.sheet-tab[value=character]:checked ~ input.sheet-char + span*/ { + display: block; +} + +input.sheet-dmc[value=dmc-dmc]:checked ~ div.sheet-dmc-wrapper div.sheet-dmcs-wrapper, +input.sheet-dmc[value=dmc-minion]:checked ~ div.sheet-dmc-wrapper div.sheet-minions-wrapper, +input.sheet-char[value=character-sheet]:checked ~ div.sheet-character-wrapper div.sheet-pc-wrapper { + display:block; +} + +/*Head*/ +.sheet-head{ + border-bottom:1px solid black; + margin:0 0 5px; + padding:5px; + position:relative; + height:116px; +} + +.sheet-title{ + position: absolute; + bottom: 5px; + right: 5px; + text-align: right; + margin: 0; +} + +.sheet-title h2{ + font-family:serif; + font-size:30px; + margin:0; + vertical-align:bottom; + font-variant: small-caps; +} + +.sheet-logo{ + float:left; + position:relative; + margin:-5px 0 -5px -5px; + padding:5px; + background:white; + height:115px; +} + +.sheet-logo img +{ + border: 0; + outline: 0; + color: #660000; + font-weight: bold; + font-family: fantasy; + font-variant: small-caps; + text-shadow: 1px 1px 1px #555; + font-size: 50px; + height: 105px; + line-height: 105px; + text-align: center; +} + +/*Player*/ + +.sheet-pc-wrapper { + min-height: 500px !important; + padding: 5px; +} + +.sheet-left_cont{ + float:left; + width:49.5%; + clear:left; +} + +.sheet-right_cont{ + float:right; + width:49.5%; +} + +.sheet-left_cont div, +.sheet-right_cont div +{ + padding:10px 0; +} + +/*Left Side*/ + +.sheet-name label{ + display:inline-block; + max-width:50px !important; +} + +.sheet-name input[type=text] +{ + height:35px; + font-size:15px; + width: calc(100% - 55px); +} + +.sheet-description textarea{ + height:183px; + width:98%; +} + +.sheet-aspt_table td{ + border:1px solid gray; + height:35px; + padding-right:3px; + color:#888; + font-size:10px; + text-transform:uppercase; + letter-spacing: -1px; +} + +.sheet-aspt_table td span{ + min-width:50px; + margin:0; +} + +.sheet-aspt_table input[type=text]{ + height:25px; + width:85%; + letter-spacing: 0; + display:inline-block; + margin:5px -3px 5px 5px; + border:1px solid #bbb; +} + +/*Right Side*/ + +.sheet-top_label{ + position:absolute; + top:0; + left:0; + padding:0 2px; + margin-top:0; + font-size:1em; + white-space:nowrap; +} + +.sheet-faith{ + margin:0 0 0 25%; +} + +.sheet-faith, +.sheet-devo{ + position:relative; + float:left; + display:inline-block; +} + +.sheet-chapter{ + position:relative; + float:left; + display:inline-block; + margin:0 10px; +} + +.sheet-faith input[type=text]{ + width: 50px; + height: 40px; + border: 3px solid black; + padding:5px; + margin:10px 0 -5px 10px; + border-radius: 10px; + text-align:center; +} + +.sheet-chapter input[type=text] +{ + width: 80px; + height: 40px; + border: 3px solid black; + padding:5px; + margin:10px 5px -5px -4px; + border-radius: 10px; + text-align:center; +} + +.sheet-devo input[type=text]{ + width: 50px; + height: 40px; + border: 2px solid black; + padding:5px; + margin:10px 30px -5px -5px; + border-radius: 10px; + text-align:center; +} + +.sheet-spacer +{ + font-size:25px; + font-weight:bold; + padding:10px; + vertical-align: middle; +} + +.sheet-approaches{ + clear:left; +} + +.sheet-appr_table td, +.sheet-disc_table td{ + height:40px; + padding-right:5px; + color:black; + font-size:12px; + text-transform:uppercase; + letter-spacing: -1px; +} + +.sheet-appr_table select, +.sheet-disc_table select{ + width: 58px; + height: 40px; + border: 2px solid black; + border-radius: 5px; +} + +.sheet-appr_table td { + width:49%; +} + +.sheet-appr_table td.attr_left_td select{ + margin:0 0 0 -67px; +} + +.sheet-appr_table td.attr_left_td select.sheet-d2{ + margin:0 0 0 -120px; +} + +.sheet-appr_table td.attr_right_td select, +.sheet-disc_table select{ + margin:0 -70px 0 10px; +} + +.sheet-appr_table span, +.sheet-disc_table span{ + width:100%; + border:1px solid gray; + padding:3px; + margin:8px 0 0; +} + +.sheet-appr_table span.sheet-span_right, +.sheet-disc_table span.sheet-span_right { + text-align:left; + padding-left:75px; +} + +.sheet-appr_table span.sheet-span_left{ + text-align:right; + padding-right:75px; +} + +.sheet-appr_table span.sheet-span_left.sheet-d2{ + text-align:right; + padding-right:140px; +} + +.sheet-disc_table span.sheet-fringe { + margin-top:5px; +} + +.sheet-disc_table input[type=text] { + margin:0 0 0 10px; + border:1px solid #bbb; +} + +/*Bottom*/ + +.sheet-bot { + clear:both; +} + +.sheet-bot div +{ + padding:5px 0 10px; +} + +.sheet-conditions input[type=checkbox]{ + border:1px solid black; +} + +span.sheet-cond{ + color:#888; + font-size: 10px; + text-transform: uppercase; +} + +.sheet-stunts textarea { + height:35px; + width:100%; + max-width:100% !important; + margin: 0; + } + + /*DM*/ + + .sheet-dmcs-wrapper, + .sheet-minions-wrapper { + min-height:500px !important; + padding:5px; + } + + .sheet-dmc_col1 + { + width:33%; + float:left; + padding:10px 0; + } + + .sheet-dmc_col2 + { + width:66%; + float:right; + padding:10px 0; + } + +.sheet-dmcs .sheet-bot div + { + padding:5px 0 10px; + } + + .sheet-dmcs-wrapper .sheet-aspects input[type=text] { + height:35px; + width:100%; + max-width:100% !important; + } + + .sheet-dmc-disc_table{ + border-spacing:0 0 5px 0; +} + + .sheet-dmc-disc_table td{ + height: 40px; + padding: 0 5px 0 0; +} + + .sheet-dmc-disc_table span.sheet-disc { + margin: 2px; + margin-left: calc(-100% + 10px); + width: 40px; + height: 40px; + line-height: 35px; + border: 2px solid black; + border-radius: 5px; + display: inline-block; + background: white; + text-align: center; + vertical-align: middle; +} + +.sheet-dmc-disc_table input[type=text] { + display:inline-block; + width: calc(100% - 5px); + border: 1px solid gray; + padding: 3px 3px 3px 55px; + margin: 0; + z-index:2; +} + +.sheet-notes textarea { + height:35px; + width:100%; + max-width:100% !important; + } + + /*Minions*/ + +.sheet-minions-wrapper .sheet-aspects label, +.sheet-minions-wrapper .sheet-stats label{ + display:inline-block; + max-width:50%; +} + +.sheet-minions-wrapper span.sheet-info{ + float:right; + margin:0 20px 0 0; + font-size: 12px; + line-height: 22px; +} + + +input.sheet-tab[value=mob] { + top: 10px; + right: 10px; + width:calc(50% - 40px); +} +input.sheet-tab[value=mob] + span { + top: 10px; + right: 10px; + width:calc(50% - 40px); + border: 1px solid black; + border-bottom: 1px dashed gray; + border-radius: 4px 4px 0 0; +} + + +input.sheet-tab[value=individual] { + top: 10px; + right:calc(50% - 30px); + width:calc(50% - 40px); +} +input.sheet-tab[value=individual] + span { + top: 10px; + right: calc(50% - 30px); + width:calc(50% - 40px); + border: 1px solid black; + border-bottom: 1px dashed gray; + border-radius: 4px 4px 0 0; +} + +div.sheet-mob-wrapper, div.sheet-individual-wrapper{ + border:1px solid black; + background:#E6DD93; + margin-top:1px; + padding: 5px 10px 0; + border-radius: 4px 0; +} + +input.sheet-tab[value=mob]:checked ~ div.sheet-mob-wrapper, +input.sheet-tab[value=individual]:checked ~ div.sheet-individual-wrapper { + display:block; +} + +.sheet-min_dif ul { + padding-left:20px; + font-size:14px; +} +.sheet-min_dif ul li{ + padding-bottom:5px; +} + +div.repcontrol, div.repcontainer{ + padding:0 0 3px; +} + +div.repitem{ + padding:3px; +} + +.repcontainer.editmode[data-groupname=repeating_min_cond-mild] button, +.repcontainer.editmode[data-groupname=repeating_min_cond-mod] button, +.repcontainer.editmode[data-groupname=repeating_min_cond-sev] button, +.repcontainer.editmode[data-repeating_min_aspt] button { + padding: 1px 6px; + margin-top: -10px; +} \ No newline at end of file diff --git a/Demon Hunters Beta/DHRPGtabs.html b/Demon Hunters Beta/DHRPGtabs.html new file mode 100644 index 0000000000..067c36f41f --- /dev/null +++ b/Demon Hunters Beta/DHRPGtabs.html @@ -0,0 +1,664 @@ +
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DMC & Minion

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  • Big Mob: 5 mild conditions, 15 or more mooks
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  • Average Mob: 4 mild conditions, 10 to 15 mooks
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  • Small Mob: 3 mild conditions, 5 or more mooks
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  • Tough Individual: 3 mild, 2 moderate, 1 severe
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  • Good Individual: 2 mild, 1 moderate
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  • Average Individual: 1 mild
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+ (2d8, 4d6, 2d4) + + + + + + + + + + + + + + + +
+ Attack + + +
+ Defend + + +
+ Overcome + + +
+ Create an Advantage + + +
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+ (mob of) +
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Mild (Up to 5 Hits) +
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Moderate (Up to 10 Hits) +
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Severe (Up to 15 Hits) +
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+ + Forceful +
+ + Quick +
+ + Sneaky +
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+ + + + + + + + + + + + + + + + + + + +
+ + d10 +
+ + d8 +
+ + d8 +
+ + d4 +
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Mild (Up to 5 Hits) +
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Moderate (Up to 10 Hits) +
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Player Character Sheet

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+ + Concept +
+ + Trouble +
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+ + Combat & Tactics +
+ + Covert Ops +
+ + Mystic Arts +
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+ + Fringe +
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Mild (Up to 5 Hits) + Moderate (Up to 10 Hits) +
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\ No newline at end of file diff --git a/Demon Hunters Beta/DHRPGtabs.png b/Demon Hunters Beta/DHRPGtabs.png new file mode 100644 index 0000000000..e38a4f4095 Binary files /dev/null and b/Demon Hunters Beta/DHRPGtabs.png differ diff --git a/Demon Hunters Beta/images/DemonHunters.png b/Demon Hunters Beta/images/DemonHunters.png new file mode 100644 index 0000000000..098010f8d7 Binary files /dev/null and b/Demon Hunters Beta/images/DemonHunters.png differ diff --git a/Demon Hunters Beta/sheet.json b/Demon Hunters Beta/sheet.json new file mode 100644 index 0000000000..f6d91e5834 --- /dev/null +++ b/Demon Hunters Beta/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "DHRPGtabs.html", + "css": "DHRPGtabs.css", + "authors": "Jessica Bilstein (szyren)", + "preview": "DHRPGtabs.png", + "roll20userid": "847010", + "instructions": "Demon Hunters: A Comedy of Terrors Character Sheet based on the Beta release. DMC and Minion profiles also included. Logo used with permission." +} diff --git a/Diaspora/diaspora.css b/Diaspora/diaspora.css new file mode 100644 index 0000000000..3d2cb68073 --- /dev/null +++ b/Diaspora/diaspora.css @@ -0,0 +1,112 @@ +input:focus, +select:focus, +textarea:focus, +button:focus { + outline: none; +} + +input[type="text"], +input[type="password"], +input[type="email"], +input[type="url"], +input[type="date"], +input[type="month"], +input[type="time"], +input[type="datetime"], +input[type="datetime-local"], +input[type="week"], +input[type="number"], +input[type="search"], +input[type="tel"], +input[type="color"], +select, +textarea { + box-sizing: border-box; + margin-bottom: 1em; + padding: 0.5em; + width: 100%; +} + +input[type="checkbox"] { + height: 30px; + width: 30px; +} + +textarea { + border: 1px solid #CECECE; + height: 10em; + resize: none; + width: 100%; +} + +legend { + border: 1px solid #CECECE; + border-radius: 5px; + color: #444444; + font-size: 1em; + font-weight: 600; + padding: 0.5em 2em 0.5em 2em; + margin: 0 0 10px 10px; +} + +.group { + border: 1px solid #CECECE; + padding: 1em; + margin: 1em 0 1em 0; +} + +.single { + display: block; + margin: 0.5em 0 0.5em 0 +} + +.container2 { + clear:left; + display: inline-block; + width:100%; + overflow:hidden; +} + +.container1 { + display: inline-block; + width:100%; + position:relative; + right:50%; +} + +.col1 { + display: inline-block; + width:46%; + position:relative; + left:52%; + overflow:hidden; +} + +.col2 { + display: inline-block; + width:46%; + position:relative; + left:56%; + overflow:hidden; +} + +.solid { + border: 1px solid black; +} + +.gray { + background-color: #E3E3E3; + border: 1px solid gray; +} + +.container { + margin: 2em; +} + +.end { + display: block; +} + +.larger { + font-size: 2em; +} diff --git a/Diaspora/diaspora.html b/Diaspora/diaspora.html new file mode 100644 index 0000000000..23088b3e51 --- /dev/null +++ b/Diaspora/diaspora.html @@ -0,0 +1,109 @@ +
+
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+ Skills +
Rank 5
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Rank 4
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Rank 3
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Rank 2
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Rank 1
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+ Stunts + + + +
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+ Cluster + +
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+ Aspects + + + + + + + + + + +
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+ Stress Tracks +
Health
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Composure
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Wealth
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+ Consequence + + + +
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+ Gear & Stuff + +
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diff --git a/Diaspora/diaspora.png b/Diaspora/diaspora.png new file mode 100644 index 0000000000..e5ef915986 Binary files /dev/null and b/Diaspora/diaspora.png differ diff --git a/Diaspora/sheet.json b/Diaspora/sheet.json new file mode 100644 index 0000000000..35d6a408dd --- /dev/null +++ b/Diaspora/sheet.json @@ -0,0 +1,7 @@ +{ + "html": "diaspora.html", + "css": "diaspora.css", + "authors": "drspin", + "preview": "diaspora.png", + "instructions": "Diaspora character sheet. Enjoy. V0.2. pdf: http://www.phreeow.net/Diaspora/Diaspora%20character%20sheet.pdf" +} diff --git a/DnD_Moldvay_AmandatheAmazon/D&D_Moldvay_AmandatheAmazon.css b/DnD_Moldvay_AmandatheAmazon/D&D_Moldvay_AmandatheAmazon.css new file mode 100644 index 0000000000..c5fd056af9 --- /dev/null +++ b/DnD_Moldvay_AmandatheAmazon/D&D_Moldvay_AmandatheAmazon.css @@ -0,0 +1,2825 @@ +/* Basic D&D: Moldvay Character Sheet CSS */ +/* Version 1.13 */ + +/* overall wrapper to fix moving width issues with overflow on hidden sections */ +.charsheet .sheet-overall-wrapper { + max-width: 832px; + padding: 2px; + border: solid black 3px; +} + +/* TEMPLATES */ +.sheet-rolltemplate-odnd .sheet-RollTemp-wrapper { + background:url(http://i.imgur.com/3r76gXC.png) top left repeat; + font-size: 10px; + width:95%; + + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + border-radius: 0px; + + border: black 1px solid; + padding: 5px 0px; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-header { + text-align: center; + position: relative; + color: #5c5c5c; + margin: 0 -10px 10px -10px; + padding: 5px 0; +} + +/* Combat header*/ +.sheet-rolltemplate-odnd .sheet-RollTemp-header.sheet-combat { + color: #2C5D28; +} + +/* Ability check header */ +.sheet-rolltemplate-odnd .sheet-RollTemp-header.sheet-stat{ + color: #113982; +} + +/* Saving throw header */ +.sheet-rolltemplate-odnd .sheet-RollTemp-header.sheet-save{ + color: #5D2828; +} + +/* Class Ability header */ +.sheet-rolltemplate-odnd .sheet-RollTemp-header.sheet-class{ + color: #540B7F; +} + +/* Spell header */ +.sheet-rolltemplate-odnd .sheet-RollTemp-header.sheet-spell{ + color: #45285D; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-rollname { + font-weight: bold; + font-family: 'Gloria Hallelujah', cursive; + font-size: 1.4em; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + max-width: 120px; + padding: 2px 2px 2px 0px; + +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-rollname-wide { + font-weight: bold; + font-family: 'Gloria Hallelujah', cursive; + font-size: 1.4em; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + padding: 2px 2px 2px 0px + +} + + +.sheet-rolltemplate-odnd .sheet-RollTemp-rollresult { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + margin-top: 2px ; + font-size: 1.2em; + +} + +.sheet-rolltemplate-odnd .sheet-main-content { + +} + +.sheet-rolltemplate-odnd .sheet-main-content hr.sheet-roll { + width: 80%; + margin-left: auto; + margin-right: auto; + + color: #D64541; + background-color: #D64541; + height: 1px; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-success { + color: green; + font-family: 'Gloria Hallelujah', cursive; + font-weight: bold; + font-size: 20px; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-fail { + color: red; + font-family: 'Gloria Hallelujah', cursive; + font-weight: bold; + font-size: 20px; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-critsuccess { + color: green; + font-family: 'Gloria Hallelujah', cursive; + font-weight: bold; + font-size: 20px; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-critfail { + color: red; + font-family: 'Gloria Hallelujah', cursive; + font-weight: bold; + font-size: 20px; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-title { + font-family: 'Gloria Hallelujah', cursive; + font-size: 1.6em; + font-weight: bold; + text-align: center; + margin-left: 15px; + margin-right: 15px; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-name { + font-family: 'Gloria Hallelujah', cursive; + font-size: 1.2em; + text-align: center; + font-style: italic; + font-weight: bold; + margin-left: 15px; + margin-right: 15px; +} + +.sheet-rolltemplate-odnd .sheet-RollTemp-line { + border-width: 0px 0px 2px 0px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + margin-right: 20px; + margin-left: 20px; +} +/*END Templates*/ + +/* Fonts */ + +@font-face { + font-family: 'Souvenir'; + font-style: normal; + font-weight: 700; + src: local('Souvenir'), url(http://discombobulate.net/fonts/souvenir_demi-webfont.woff) format('woff'); + src: local('Souvenir'), url(http://discombobulate.net/fonts/souvenir_demi-webfont.svg) format('svg'); +} + +@font-face { + font-family: 'Gloria Hallelujah'; + font-style: normal; + font-weight: 400; + src: local('Gloria Hallelujah'), local('GloriaHallelujah'), url(http://fonts.gstatic.com/s/gloriahallelujah/v8/CA1k7SlXcY5kvI81M_R28cNDay8z-hHR7F16xrcXsJw.woff2) format('woff2'); + unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215, U+E0FF, U+EFFD, U+F000; +} +/* END Fonts*/ + +.charsheet div, +.charsheet span { + -webkit-box-sizing: border-box; /* Safari/Chrome, other WebKit */ + -moz-box-sizing: border-box; /* Firefox, other Gecko */ + box-sizing: border-box; + color: black; + font-family: 'Souvenir', Georgia, serif; + font-size: 14px; + font-weight: normal; + border-radius: 0px; + text-align:left; +} +.charsheet textarea, +.charsheet input, +.charsheet select { + -webkit-box-sizing: border-box; /* Safari/Chrome, other WebKit */ + -moz-box-sizing: border-box; /* Firefox, other Gecko */ + box-sizing: border-box; + color: black; + font-family: 'Gloria Hallelujah', cursive; + font-size: 14px; + font-weight: normal; + border-radius: 0px; + text-align:left; + background-color: transparent; + color: #454343; +} +.charsheet input{ + background-color:rgba(255,255,255,0.9); + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + margin: 0px; +} +.charsheet button[type="roll"] { + -webkit-box-sizing: border-box; /* Safari/Chrome, other WebKit */ + -moz-box-sizing: border-box; /* Firefox, other Gecko */ + box-sizing: border-box; + padding: 0px; + margin: 0px; + height: 26px; + text-align: left; + color:black; + border: 2px solid rgba(255,255,255,0.5); + border-radius: 12px; + transition: border 2s; + background-color: transparent; + color: #454343; +} + +.charsheet button[type="roll"]:hover{ + border: 2px black inset; +} +.charsheet select { + padding: 0px; + margin: 0px; + height: 35px; + line-height: 35px; + font-weight:normal; + border-width: 0px 0px 3px 0px; + border-color: black; + border-style: solid; + font-family: 'Gloria Hallelujah', cursive; + background-color: transparent; + color: #454343; + overflow: visible; +} +.charsheet hr{ + padding: 0px; + margin: 4px; + border-style: solid; + border-width: 2px; + border-color: black; +} +.charsheet span{ + text-align: left; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; +} +.charsheet textarea { + resize: vertical; + display: inline-block; + text-align: left; + padding-left: 0.3em; + padding-right: 0.2em; + padding-top: 0.2em; + padding-bottom: 0.1em; + margin: 0px; + background-color: transparent; + color: #454343; +} +.charsheet .sheet-mainBg{ + background-image:url(http://i.imgur.com/FxcEHHI.png); + background-repeat:no-repeat; + background-origin: border-box; + background-size: cover; + padding-top : 6px; + padding-left: 30px; + padding-right: 30px; + padding-bottom: 6px; + border: none; +} +.charsheet .sheet-monsterBg{ + background-image:url(http://i.imgur.com/3r76gXC.png); + background-repeat:no-repeat; + background-origin: border-box; + background-size: cover; + padding-top : 6px; + padding-left: 30px; + padding-right: 30px; + padding-bottom: 6px; + border: none; +} +.sheet-portrait{ + width: 100px; + max-width: 100px; +} +.sheet-libel1{ + padding-bottom: 6px; + padding-top: 0px; + font-weight: bold; +} +.charsheet input.sheet-inMainNum{ + text-align: center; + border-width: 0px 0px 3px 4px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} +.charsheet input.sheet-inSmallNum{ + max-width: 44px; + text-align: center; + border-width: 1px 1px 3px 1px; + border-color: black; + border-top-style: solid; + border-right-style: solid; + border-left-style: solid; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} +.charsheet input.sheet-inSmallNum_noBorder{ + max-width: 44px; + text-align: center; + border-width: 0px 0px 3px 4px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} +.charsheet input.sheet-inLrgNum{ + max-width: 88px; + text-align: center; + border-width: 0px 0px 3px 4px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} +.charsheet input.sheet-inMainTxt{ + border-width: 0px 0px 3px 4px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} +.charsheet select.sheet-inMainTxt{ + /*height: auto;*/ + vertical-align: text-bottom; + border-width: 0px 0px 3px 4px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} + +.charsheet select.sheet-inSmallNum{ + max-width: 44px; + text-align: center; + border-width: 1px 1px 3px 1px; + border-color: black; + border-top-style: solid; + border-right-style: solid; + border-left-style: solid; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} +.charsheet .sheet-grey-row { + background-color: transparent; +} +.charsheet .sheet-inventory-row-number { + text-align: center; + font-weight: bold; +} +.charsheet input.sheet-inAC{ + height: 35px; + max-width: 35px; + text-align: center; + border : solid black 2px; + font-size: 16px; + font-weight: bold; + box-shadow: 4px 4px 8px rgba(0,0,0,.3); + border-top-left-radius: 0px; + border-top-right-radius: 0px; + border-bottom-right-radius: 17px; + border-bottom-left-radius: 17px; +} +.charsheet input.sheet-inHP{ + height: 35px; + max-width: 40px; + text-align: center; + border : solid black 2px; + font-size: 16px; + font-weight: bold; + box-shadow: 4px 4px 8px rgba(0,0,0,.3); + border-top-left-radius: 100px; + border-top-right-radius: 0px; + border-bottom-right-radius: 0px; + border-bottom-left-radius: 100px; +} +.charsheet input.sheet-inHPMax{ + height: 35px; + max-width: 40px; + text-align: center; + border : solid black 2px; + font-size: 16px; + font-weight: bold; + box-shadow: 4px 4px 8px rgba(0,0,0,.3); + border-top-left-radius: 0px; + border-top-right-radius: 100px; + border-bottom-right-radius: 100px; + border-bottom-left-radius: 0px; +} +.charsheet .sheet-title1{ + display: table-cell; + font-weight: bold; + font-size: 20px; + text-align: left; + padding: 4px; +} +.charsheet .sheet-ability-num{ + display: table-cell; + padding: 5px; + background-color: black; + text-align: center; +} +.charsheet input.sheet-ability-num{ + width: 28px; + height: 28px; + text-align: center; + vertical-align: middle; + border: none; + border-radius:1px; + font-weight: bold; + background-color: #b5dcb3; + color: #454343; +} +.charsheet .sheet-ability-lib{ + display: table-cell; + padding-left: 4px; + padding-right: 6px; + text-align: left; + font-family: 'Souvenir', Georgia, serif; + font-size: 14px; + font-weight: bold; +} +.charsheet .sheet-ability-roll{ + display: table-cell; +} +.charsheet .sheet-ability-mod{ + display: table-cell; + text-align: left; + width: 25px; + padding-right: 6px; +} +.charsheet input.sheet-ability-mod{ + font-size:12px; + text-align: center; + border-width: 0px 0px 3px 4px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; +} +.charsheet .sheet-ability-text{ + text-align: left; + font-family: 'Souvenir', Georgia, serif; + font-size: 12px; + font-weight: bold; +} +.charsheet .sheet-savingthrow-num{ + display: table-cell; + padding: 5px; + background-color: black; + text-align: center; +} +.charsheet input.sheet-savingthrow-num{ + width: 28px; + height: 28px; + text-align: center; + vertical-align: middle; + border: none; + border-radius:15px; + font-weight: bold; + background-color: #b5dcb3; + color: #454343; +} + +.charsheet .sheet-savingthrow-lib { + display: table-cell; + padding-left: 4px; + padding-right: 6px; + text-align: left; + font-family: 'Souvenir', Georgia, serif; + font-size: 14px; + font-weight: bold; +} +.charsheet .sheet-savingthrow-roll{ + display: table-cell; +} +.charsheet .sheet-tdlabelsmall{ + text-align: right; + font-size:12px; + font-weight:normal; + color:#333; +} +.charsheet input[type=number].sheet-tinyinput { + width:33px; + text-align: center; + font-size:11px; + font-weight:bold; + background-color: transparent; + color: #454343; +} +.charsheet input.sheet-medinput { + width:100px; +} +.charsheet input.sheet-AC { + margin-top: 5px; + margin-bottom: 27px; + margin-left: -20px; + padding: 0px; + height: 44px; + width: 48px; + font-size: 21px; + line-height: 48px; + font-weight: bold; + vertical-align: middle; + text-align: right; + border: 0; + background-color: transparent; + color: #454343; +} + +.charsheet input.sheet-HP { + margin-top: 7px; + margin-bottom: 25px; + padding: 0px; + height: 44px; + width: 48px; + font-size: 21px; + line-height: 48px; + font-weight: bold; + vertical-align: middle; + text-align: center; + border: 0; + background-color: transparent; + color: #454343; +} + +.charsheet .sheet-ACBG { + background: url('http://i.imgur.com/geXWj1D.png') no-repeat 20% 0% / 5.2em auto; +} + +.charsheet .sheet-HPBG { + background: url('http://i.imgur.com/8uLfwgU.png') no-repeat 20% 0% / 6.6em auto;; +} + +.charsheet .sheet-center { + text-align: center; +} + +.charsheet .sheet-left { + text-align: left; +} + +.charsheet .sheet-right { + text-align: right; +} + +.charsheet .sheet-vert-middle { + vertical-align: middle!important; +} + +.charsheet .sheet-vert-bottom { + vertical-align: bottom!important; +} + +.charsheet .sheet-inspiration-label { + text-align: center; + font-weight: bold; + font-style: italic; +} + +.charsheet .sheet-small-label { + font-size: 95%!important; + font-weight: bold; +} + +.sheet-padl, + .sheet-rolltemplate-odnd .sheet-padl{ + padding-left:10px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + + .sheet-padr, + .sheet-rolltemplate-odnd .sheet-padr{ + padding-right:10px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} +/* player/monster button Settings */ + +.charsheet div.sheet-player, .charsheet div.sheet-monster { + visibility: hidden; + opacity: 0; + max-height:0; + overflow: hidden; +} + +.charsheet input.sheet-is-monster:checked ~ div.sheet-monster, +.charsheet input.sheet-is-monster:not(:checked )~ div.sheet-player +{ + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: auto; +} + +.charsheet input.sheet-is-monster { + width: 20%; + height: 16px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +.charsheet span.sheet-is-monster-tab::before { + content: "Player Sheet"; +} + +.charsheet span.sheet-is-monster-tab { + text-align: center; + display: inline-block; + width: 20%; + height: 16px; + font-size: 9px; + + background: #65763c; + color: white; + font-weight: bold; + border-radius: 4px; + margin-left: -20% +} + +.charsheet input.sheet-is-monster:checked + span.sheet-is-monster-tab { + background: #93537c; + color: white; + border-radius: 4px; +} + +.charsheet input.sheet-is-monster:checked + span.sheet-is-monster-tab::before { + content: "Monster Sheet" +} + +/* END player/zero button Settings */ + +/* Class Tabs */ + +.charsheet input.sheet-isCleric, +.charsheet input.sheet-isDwarf, +.charsheet input.sheet-isElf, +.charsheet input.sheet-isFighter, +.charsheet input.sheet-isHalfling, +.charsheet input.sheet-isMagicUser, +.charsheet input.sheet-isThief, +.charsheet label.sheet-subtab { + display: inline; + width:24px; + height: 22px; +} + +.charsheet label.sheet-subtab { + width:40px; + height: 22px; +} + +.charsheet .sheet-isCleric:checked~ div.sheet-dwarf, +.charsheet .sheet-isCleric:checked~ div.sheet-elf, +.charsheet .sheet-isCleric:checked~ div.sheet-halfling, +.charsheet .sheet-isCleric:checked~ div.sheet-thief, +.charsheet .sheet-isCleric:checked~ div.sheet-fighter, +.charsheet .sheet-isCleric:checked~ div.sheet-magicuser, +.charsheet .sheet-isDwarf:checked~ div.sheet-cleric, +.charsheet .sheet-isDwarf:checked~ div.sheet-elf, +.charsheet .sheet-isDwarf:checked~ div.sheet-halfling, +.charsheet .sheet-isDwarf:checked~ div.sheet-thief, +.charsheet .sheet-isDwarf:checked~ div.sheet-fighter, +.charsheet .sheet-isDwarf:checked~ div.sheet-magicuser, +.charsheet .sheet-isElf:checked~ div.sheet-cleric, +.charsheet .sheet-isElf:checked~ div.sheet-dwarf, +.charsheet .sheet-isElf:checked~ div.sheet-halfling, +.charsheet .sheet-isElf:checked~ div.sheet-thief, +.charsheet .sheet-isElf:checked~ div.sheet-fighter, +.charsheet .sheet-isElf:checked~ div.sheet-magicuser, +.charsheet .sheet-isHalfling:checked~ div.sheet-cleric, +.charsheet .sheet-isHalfling:checked~ div.sheet-dwarf, +.charsheet .sheet-isHalfling:checked~ div.sheet-elf, +.charsheet .sheet-isHalfling:checked~ div.sheet-thief, +.charsheet .sheet-isHalfling:checked~ div.sheet-fighter, +.charsheet .sheet-isHalfling:checked~ div.sheet-magicuser, +.charsheet .sheet-isThief:checked~ div.sheet-cleric, +.charsheet .sheet-isThief:checked~ div.sheet-dwarf, +.charsheet .sheet-isThief:checked~ div.sheet-elf, +.charsheet .sheet-isThief:checked~ div.sheet-halfling, +.charsheet .sheet-isThief:checked~ div.sheet-fighter, +.charsheet .sheet-isThief:checked~ div.sheet-magicuser, +.charsheet .sheet-isFighter:checked~ div.sheet-cleric, +.charsheet .sheet-isFighter:checked~ div.sheet-dwarf, +.charsheet .sheet-isFighter:checked~ div.sheet-elf, +.charsheet .sheet-isFighter:checked~ div.sheet-halfling, +.charsheet .sheet-isFighter:checked~ div.sheet-thief, +.charsheet .sheet-isFighter:checked~ div.sheet-magicuser, +.charsheet .sheet-isMagicUser:checked~ div.sheet-cleric, +.charsheet .sheet-isMagicUser:checked~ div.sheet-dwarf, +.charsheet .sheet-isMagicUser:checked~ div.sheet-elf, +.charsheet .sheet-isMagicUser:checked~ div.sheet-halfling, +.charsheet .sheet-isMagicUser:checked~ div.sheet-thief, +.charsheet .sheet-isMagicUser:checked~ div.sheet-fighter { + display: none; +} + +/* Attack Tabs */ + +.charsheet input.sheet-isMelee, +.charsheet input.sheet-isMissile, +.charsheet label.sheet-subtab { + display: inline; + width:24px; + height: 22px; +} + +.charsheet label.sheet-subtab { + width:40px; + height: 22px; +} + +.charsheet .sheet-isMelee:checked~ div.sheet-missile, +.charsheet .sheet-isMissile:checked~ div.sheet-melee { + display: none; +} + +/* Notes */ +.charsheet textarea.sheet-pcnotes { + width: 98%; + height: 170px; + font-size: 13px; + line-height: 16px; + background-color: transparent; + color: #454343; +} +.charsheet textarea.sheet-monsternotes { + width: 98%; + height: 170px; + font-size: 13px; + line-height: 16px; + background-color: transparent; + color: #454343; +} + +/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ +.sheet-row, +.sheet-rolltemplate-odnd .sheet-row { + letter-spacing: -0.31em; + *letter-spacing: normal; + *word-spacing: -0.43em; + text-rendering: optimizespeed; +} + + .sheet-opera-only :-o-prefocus, .sheet-row, + .sheet-rolltemplate-odnd .sheet-opera-only :-o-prefocus, .sheet-rolltemplate-odnd .sheet-row { + word-spacing: -0.43em; +} + + .sheet-col, + .sheet-rolltemplate-odnd .sheet-col { + display: inline-block; + zoom: 1; *display: inline; + letter-spacing: normal; + word-spacing: normal; + vertical-align: top; + text-rendering: auto; +} + +.sheet-rolltemplate-odnd .sheet-col-1,.sheet-rolltemplate-odnd .sheet-col-1-2,.sheet-rolltemplate-odnd .sheet-col-1-3,.sheet-rolltemplate-odnd .sheet-col-2-3,.sheet-rolltemplate-odnd .sheet-col-1-4,.sheet-rolltemplate-odnd .sheet-col-3-4,.sheet-rolltemplate-odnd .sheet-col-1-5,.sheet-rolltemplate-odnd .sheet-col-2-5,.sheet-rolltemplate-odnd .sheet-col-3-5,.sheet-rolltemplate-odnd .sheet-col-4-5,.sheet-rolltemplate-odnd .sheet-col-1-6,.sheet-rolltemplate-odnd .sheet-col-5-6,.sheet-rolltemplate-odnd .sheet-col-1-7,.sheet-rolltemplate-odnd .sheet-col-2-7,.sheet-rolltemplate-odnd .sheet-col-3-7,.sheet-rolltemplate-odnd .sheet-col-4-7,.sheet-rolltemplate-odnd .sheet-col-5-7,.sheet-rolltemplate-odnd .sheet-col-6-7,.sheet-rolltemplate-odnd .sheet-col-1-8,.sheet-rolltemplate-odnd .sheet-col-3-8,.sheet-rolltemplate-odnd .sheet-col-5-8,.sheet-rolltemplate-odnd .sheet-col-7-8,.sheet-rolltemplate-odnd .sheet-col-1-9,.sheet-rolltemplate-odnd .sheet-col-2-9,.sheet-rolltemplate-odnd .sheet-col-4-9,.sheet-rolltemplate-odnd .sheet-col-5-9,.sheet-rolltemplate-odnd .sheet-col-6-9,.sheet-rolltemplate-odnd .sheet-col-7-9,.sheet-rolltemplate-odnd .sheet-col-8-9,.sheet-rolltemplate-odnd .sheet-col-1-10,.sheet-rolltemplate-odnd .sheet-col-3-10,.sheet-rolltemplate-odnd .sheet-col-7-10,.sheet-rolltemplate-odnd .sheet-col-9-10,.sheet-rolltemplate-odnd .sheet-col-1-11,.sheet-rolltemplate-odnd .sheet-col-2-11,.sheet-rolltemplate-odnd .sheet-col-3-11,.sheet-rolltemplate-odnd .sheet-col-4-11,.sheet-rolltemplate-odnd 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margin-left: 91.66667%; +} + + .sheet-col-1-13, + .sheet-rolltemplate-odnd .sheet-col-1-13 { + width: 7.69231%; +} + + .sheet-offset-1-13, + .sheet-rolltemplate-odnd .sheet-offset-1-13 { + margin-left: 7.69231%; +} + + .sheet-col-2-13, + .sheet-rolltemplate-odnd .sheet-col-2-13 { + width: 15.38462%; +} + + .sheet-offset-2-13, + .sheet-rolltemplate-odnd .sheet-offset-2-13 { + margin-left: 15.38462%; +} + + .sheet-col-3-13, + .sheet-rolltemplate-odnd .sheet-col-3-13 { + width: 23.07692%; +} + + .sheet-offset-3-13, + .sheet-rolltemplate-odnd .sheet-offset-3-13 { + margin-left: 23.07692%; +} + + .sheet-col-4-13, + .sheet-rolltemplate-odnd .sheet-col-4-13 { + width: 30.76923%; +} + + .sheet-offset-4-13, + .sheet-rolltemplate-odnd .sheet-offset-4-13 { + margin-left: 30.76923%; +} + + .sheet-col-5-13, + .sheet-rolltemplate-odnd .sheet-col-5-13 { + width: 38.46154%; +} + + .sheet-offset-5-13, + .sheet-rolltemplate-odnd .sheet-offset-5-13 { + margin-left: 38.46154%; +} + + .sheet-col-6-13, + .sheet-rolltemplate-odnd .sheet-col-6-13 { + width: 46.15385%; +} + + .sheet-offset-6-13, + .sheet-rolltemplate-odnd .sheet-offset-6-13 { + margin-left: 46.15385%; +} + + .sheet-col-7-13, + .sheet-rolltemplate-odnd .sheet-col-7-13 { + width: 53.84615%; +} + + .sheet-offset-7-13, + .sheet-rolltemplate-odnd .sheet-offset-7-13 { + margin-left: 53.84615%; +} + + .sheet-col-8-13, + .sheet-rolltemplate-odnd .sheet-col-8-13 { + width: 61.53846%; +} + + .sheet-offset-8-13, + .sheet-rolltemplate-odnd .sheet-offset-8-13 { + margin-left: 61.53846%; +} + + .sheet-col-9-13, + .sheet-rolltemplate-odnd .sheet-col-9-13 { + width: 69.23077%; +} + + .sheet-offset-9-13, + .sheet-rolltemplate-odnd .sheet-offset-9-13 { + margin-left: 69.23077%; +} + + .sheet-col-10-13, + .sheet-rolltemplate-odnd .sheet-col-10-13 { + width: 76.92308%; +} + + .sheet-offset-10-13, + .sheet-rolltemplate-odnd .sheet-offset-10-13 { + margin-left: 76.92308%; +} + + .sheet-col-11-13, + .sheet-rolltemplate-odnd .sheet-col-11-13 { + width: 84.61538%; +} + + .sheet-offset-11-13, + .sheet-rolltemplate-odnd .sheet-offset-11-13 { + margin-left: 84.61538%; +} + + .sheet-col-12-13, + .sheet-rolltemplate-odnd .sheet-col-12-13 { + width: 92.30769%; +} + + .sheet-offset-12-13, + .sheet-rolltemplate-odnd .sheet-offset-12-13 { + margin-left: 92.30769%; +} + + .sheet-col-1-14, + .sheet-rolltemplate-odnd .sheet-col-1-14 { + width: 7.14286%; +} + + .sheet-offset-1-14, + .sheet-rolltemplate-odnd .sheet-offset-1-14 { + margin-left: 7.14286%; +} + + .sheet-col-3-14, + .sheet-rolltemplate-odnd .sheet-col-3-14 { + width: 21.42857%; +} + + .sheet-offset-3-14, + .sheet-rolltemplate-odnd .sheet-offset-3-14 { + margin-left: 21.42857%; +} + + .sheet-col-5-14, + .sheet-rolltemplate-odnd .sheet-col-5-14 { + width: 35.71429%; +} + + .sheet-offset-5-14, + .sheet-rolltemplate-odnd .sheet-offset-5-14 { + margin-left: 35.71429%; +} + + .sheet-col-9-14, + .sheet-rolltemplate-odnd .sheet-col-9-14 { + width: 64.28571%; +} + + .sheet-offset-9-14, + .sheet-rolltemplate-odnd .sheet-offset-9-14 { + margin-left: 64.28571%; +} + + .sheet-col-11-14, + .sheet-rolltemplate-odnd .sheet-col-11-14 { + width: 78.57143%; +} + + .sheet-offset-11-14, + .sheet-rolltemplate-odnd .sheet-offset-11-14 { + margin-left: 78.57143%; +} + + .sheet-col-13-14, + .sheet-rolltemplate-odnd .sheet-col-13-14 { + width: 92.85714%; +} + + .sheet-offset-13-14, + .sheet-rolltemplate-odnd .sheet-offset-13-14 { + margin-left: 92.85714%; +} + + .sheet-col-1-15, + .sheet-rolltemplate-odnd .sheet-col-1-15 { + width: 6.66667%; +} + + .sheet-offset-1-15, + .sheet-rolltemplate-odnd .sheet-offset-1-15 { + margin-left: 6.66667%; +} + + .sheet-col-2-15, + .sheet-rolltemplate-odnd .sheet-col-2-15 { + width: 13.33333%; +} + + .sheet-offset-2-15, + .sheet-rolltemplate-odnd .sheet-offset-2-15 { + margin-left: 13.33333%; +} + + .sheet-col-4-15, + .sheet-rolltemplate-odnd .sheet-col-4-15 { + width: 26.66667%; +} + + .sheet-offset-4-15, + .sheet-rolltemplate-odnd .sheet-offset-4-15 { + margin-left: 26.66667%; +} + + .sheet-col-6-15, + .sheet-rolltemplate-odnd .sheet-col-6-15 { + width: 40%; +} + + .sheet-offset-6-15, + .sheet-rolltemplate-odnd .sheet-offset-6-15 { + margin-left: 40%; +} + + .sheet-col-7-15, + .sheet-rolltemplate-odnd .sheet-col-7-15 { + width: 46.66667%; +} + + .sheet-offset-7-15, + .sheet-rolltemplate-odnd .sheet-offset-7-15 { + margin-left: 46.66667%; +} + + .sheet-col-8-15, + .sheet-rolltemplate-odnd .sheet-col-8-15 { + width: 53.33333%; +} + + .sheet-offset-8-15, + .sheet-rolltemplate-odnd .sheet-offset-8-15 { + margin-left: 53.33333%; +} + + .sheet-col-9-15, + .sheet-rolltemplate-odnd .sheet-col-9-15 { + width: 60%; +} + + .sheet-offset-9-15, + .sheet-rolltemplate-odnd .sheet-offset-9-15 { + margin-left: 60%; +} + + .sheet-col-10-15, + .sheet-rolltemplate-odnd .sheet-col-10-15 { + width: 66.66667%; +} + + .sheet-offset-10-15, + .sheet-rolltemplate-odnd .sheet-offset-10-15 { + margin-left: 66.66667%; +} + + .sheet-col-11-15, + .sheet-rolltemplate-odnd .sheet-col-11-15 { + width: 73.33333%; +} + + .sheet-offset-11-15, + .sheet-rolltemplate-odnd .sheet-offset-11-15 { + margin-left: 73.33333%; +} + + .sheet-col-12-15, + .sheet-rolltemplate-odnd .sheet-col-12-15 { + width: 80%; +} + + .sheet-offset-12-15, + .sheet-rolltemplate-odnd .sheet-offset-12-15 { + margin-left: 80%; +} + + .sheet-col-13-15, + .sheet-rolltemplate-odnd .sheet-col-13-15 { + width: 86.66667%; +} + + .sheet-offset-13-15, + .sheet-rolltemplate-odnd .sheet-offset-13-15 { + margin-left: 86.66667%; +} + + .sheet-col-14-15, + .sheet-rolltemplate-odnd .sheet-col-14-15 { + width: 93.33333%; +} + + .sheet-offset-14-15, + .sheet-rolltemplate-odnd .sheet-offset-14-15 { + margin-left: 93.33333%; +} + + .sheet-col-1-16, + .sheet-rolltemplate-odnd .sheet-col-1-16 { + width: 6.25%; +} + + .sheet-offset-1-16, + .sheet-rolltemplate-odnd .sheet-offset-1-16 { + margin-left: 6.25%; +} + + .sheet-col-3-16, + .sheet-rolltemplate-odnd .sheet-col-3-16 { + width: 18.75%; +} + + .sheet-offset-3-16, + .sheet-rolltemplate-odnd .sheet-offset-3-16 { + margin-left: 18.75%; +} + + .sheet-col-5-16, + .sheet-rolltemplate-odnd .sheet-col-5-16 { + width: 31.25%; +} + + .sheet-offset-5-16, + .sheet-rolltemplate-odnd .sheet-offset-5-16 { + margin-left: 31.25%; +} + + .sheet-col-7-16, + .sheet-rolltemplate-odnd .sheet-col-7-16 { + width: 43.75%; +} + + .sheet-offset-7-16, + .sheet-rolltemplate-odnd .sheet-offset-7-16 { + margin-left: 43.75%; +} + + .sheet-col-9-16, + .sheet-rolltemplate-odnd .sheet-col-9-16 { + width: 56.25%; +} + + .sheet-offset-9-16, + .sheet-rolltemplate-odnd .sheet-offset-9-16 { + margin-left: 56.25%; +} + + .sheet-col-11-16, + .sheet-rolltemplate-odnd .sheet-col-11-16 { + width: 68.75%; +} + + .sheet-offset-11-16, + .sheet-rolltemplate-odnd .sheet-offset-11-16 { + margin-left: 68.75%; +} + + .sheet-col-13-16, + .sheet-rolltemplate-odnd .sheet-col-13-16 { + width: 81.25%; +} + + .sheet-offset-13-16, + .sheet-rolltemplate-odnd .sheet-offset-13-16 { + margin-left: 81.25%; +} + + .sheet-col-15-16, + .sheet-rolltemplate-odnd .sheet-col-15-16 { + width: 93.75%; +} + + .sheet-offset-15-16, + .sheet-rolltemplate-odnd .sheet-offset-15-16 { + margin-left: 93.75%; +} + + .sheet-col-1-17, + .sheet-rolltemplate-odnd .sheet-col-1-17 { + width: 5.88235%; +} + + .sheet-offset-1-17, + .sheet-rolltemplate-odnd .sheet-offset-1-17 { + margin-left: 5.88235%; +} + + .sheet-col-2-17, + .sheet-rolltemplate-odnd .sheet-col-2-17 { + width: 11.76471%; +} + + .sheet-offset-2-17, + .sheet-rolltemplate-odnd .sheet-offset-2-17 { + margin-left: 11.76471%; +} + + .sheet-col-3-17, + .sheet-rolltemplate-odnd .sheet-col-3-17 { + width: 17.64706%; +} + + .sheet-offset-3-17, + .sheet-rolltemplate-odnd .sheet-offset-3-17 { + margin-left: 17.64706%; +} + + .sheet-col-4-17, + .sheet-rolltemplate-odnd .sheet-col-4-17 { + width: 23.52941%; +} + + .sheet-offset-4-17, + .sheet-rolltemplate-odnd .sheet-offset-4-17 { + margin-left: 23.52941%; +} + + .sheet-col-5-17, + .sheet-rolltemplate-odnd .sheet-col-5-17 { + width: 29.41176%; +} + + .sheet-offset-5-17, + .sheet-rolltemplate-odnd .sheet-offset-5-17 { + margin-left: 29.41176%; +} + + .sheet-col-6-17, + .sheet-rolltemplate-odnd .sheet-col-6-17 { + width: 35.29412%; +} + + .sheet-offset-6-17, + .sheet-rolltemplate-odnd .sheet-offset-6-17 { + margin-left: 35.29412%; +} + + .sheet-col-7-17, + .sheet-rolltemplate-odnd .sheet-col-7-17 { + width: 41.17647%; +} + + .sheet-offset-7-17, + .sheet-rolltemplate-odnd .sheet-offset-7-17 { + margin-left: 41.17647%; +} + + .sheet-col-8-17, + .sheet-rolltemplate-odnd .sheet-col-8-17 { + width: 47.05882%; +} + + .sheet-offset-8-17, + .sheet-rolltemplate-odnd .sheet-offset-8-17 { + margin-left: 47.05882%; +} + + .sheet-col-9-17, + .sheet-rolltemplate-odnd .sheet-col-9-17 { + width: 52.94118%; +} + + .sheet-offset-9-17, + .sheet-rolltemplate-odnd .sheet-offset-9-17 { + margin-left: 52.94118%; +} + + .sheet-col-10-17, + .sheet-rolltemplate-odnd .sheet-col-10-17 { + width: 58.82353%; +} + + .sheet-offset-10-17, + .sheet-rolltemplate-odnd .sheet-offset-10-17 { + margin-left: 58.82353%; +} + + .sheet-col-11-17, + .sheet-rolltemplate-odnd .sheet-col-11-17 { + width: 64.70588%; +} + + .sheet-offset-11-17, + .sheet-rolltemplate-odnd .sheet-offset-11-17 { + margin-left: 64.70588%; +} + + .sheet-col-12-17, + .sheet-rolltemplate-odnd .sheet-col-12-17 { + width: 70.58824%; +} + + .sheet-offset-12-17, + .sheet-rolltemplate-odnd .sheet-offset-12-17 { + margin-left: 70.58824%; +} + + .sheet-col-13-17, + .sheet-rolltemplate-odnd .sheet-col-13-17 { + width: 76.47059%; +} + + .sheet-offset-13-17, + .sheet-rolltemplate-odnd .sheet-offset-13-17 { + margin-left: 76.47059%; +} + + .sheet-col-14-17, + .sheet-rolltemplate-odnd .sheet-col-14-17 { + width: 82.35294%; +} + + .sheet-offset-14-17, + .sheet-rolltemplate-odnd .sheet-offset-14-17 { + margin-left: 82.35294%; +} + + .sheet-col-15-17, + .sheet-rolltemplate-odnd .sheet-col-15-17 { + width: 88.23529%; +} + + .sheet-offset-15-17, + .sheet-rolltemplate-odnd .sheet-offset-15-17 { + margin-left: 88.23529%; +} + + .sheet-col-16-17, + .sheet-rolltemplate-odnd .sheet-col-16-17 { + width: 94.11765%; +} + + .sheet-offset-16-17, + .sheet-rolltemplate-odnd .sheet-offset-16-17 { + margin-left: 94.11765%; +} + + .sheet-col-1-18, + .sheet-rolltemplate-odnd .sheet-col-1-18 { + width: 5.55556%; +} + + .sheet-offset-1-18, + .sheet-rolltemplate-odnd .sheet-offset-1-18 { + margin-left: 5.55556%; +} + + .sheet-col-5-18, + .sheet-rolltemplate-odnd .sheet-col-5-18 { + width: 27.77778%; +} + + .sheet-offset-5-18, + .sheet-rolltemplate-odnd .sheet-offset-5-18 { + margin-left: 27.77778%; +} + + .sheet-col-7-18, + .sheet-rolltemplate-odnd .sheet-col-7-18 { + width: 38.88889%; +} + + .sheet-offset-7-18, + .sheet-rolltemplate-odnd .sheet-offset-7-18 { + margin-left: 38.88889%; +} + + .sheet-col-11-18, + .sheet-rolltemplate-odnd .sheet-col-11-18 { + width: 61.11111%; +} + + .sheet-offset-11-18, + .sheet-rolltemplate-odnd .sheet-offset-11-18 { + margin-left: 61.11111%; +} + + .sheet-col-13-18, + .sheet-rolltemplate-odnd .sheet-col-13-18 { + width: 72.22222%; +} + + .sheet-offset-13-18, + .sheet-rolltemplate-odnd .sheet-offset-13-18 { + margin-left: 72.22222%; +} + + .sheet-col-15-18, + .sheet-rolltemplate-odnd .sheet-col-15-18 { + width: 83.33333%; +} + + .sheet-offset-15-18, + .sheet-rolltemplate-odnd .sheet-offset-15-18 { + margin-left: 83.33333%; +} + + .sheet-col-17-18, + .sheet-rolltemplate-odnd .sheet-col-17-18 { + width: 94.44444%; +} + + .sheet-offset-17-18, + .sheet-rolltemplate-odnd .sheet-offset-17-18 { + margin-left: 94.44444%; +} + + .sheet-col-1-19, + .sheet-rolltemplate-odnd .sheet-col-1-19 { + width: 5.26316%; +} + + .sheet-offset-1-19, + .sheet-rolltemplate-odnd .sheet-offset-1-19 { + margin-left: 5.26316%; +} + + .sheet-col-2-19, + .sheet-rolltemplate-odnd .sheet-col-2-19 { + width: 10.52632%; +} + + .sheet-offset-2-19, + .sheet-rolltemplate-odnd .sheet-offset-2-19 { + margin-left: 10.52632%; +} + + .sheet-col-3-19, + .sheet-rolltemplate-odnd .sheet-col-3-19 { + width: 15.78947%; +} + + .sheet-offset-3-19, + .sheet-rolltemplate-odnd .sheet-offset-3-19 { + margin-left: 15.78947%; +} + + .sheet-col-4-19, + .sheet-rolltemplate-odnd .sheet-col-4-19 { + width: 21.05263%; +} + + .sheet-offset-4-19, + .sheet-rolltemplate-odnd .sheet-offset-4-19 { + margin-left: 21.05263%; +} + + .sheet-col-5-19, + .sheet-rolltemplate-odnd .sheet-col-5-19 { + width: 26.31579%; +} + + .sheet-offset-5-19, + .sheet-rolltemplate-odnd .sheet-offset-5-19 { + margin-left: 26.31579%; +} + + .sheet-col-6-19, + .sheet-rolltemplate-odnd .sheet-col-6-19 { + width: 31.57895%; +} + + .sheet-offset-6-19, + .sheet-rolltemplate-odnd .sheet-offset-6-19 { + margin-left: 31.57895%; +} + + .sheet-col-7-19, + .sheet-rolltemplate-odnd .sheet-col-7-19 { + width: 36.84211%; +} + + .sheet-offset-7-19, + .sheet-rolltemplate-odnd .sheet-offset-7-19 { + margin-left: 36.84211%; +} + + .sheet-col-8-19, + .sheet-rolltemplate-odnd .sheet-col-8-19 { + width: 42.10526%; +} + + .sheet-offset-8-19, + .sheet-rolltemplate-odnd .sheet-offset-8-19 { + margin-left: 42.10526%; +} + + .sheet-col-9-19, + .sheet-rolltemplate-odnd .sheet-col-9-19 { + width: 47.36842%; +} + + .sheet-offset-9-19, + .sheet-rolltemplate-odnd .sheet-offset-9-19 { + margin-left: 47.36842%; +} + + .sheet-col-10-19, + .sheet-rolltemplate-odnd .sheet-col-10-19 { + width: 52.63158%; +} + + .sheet-offset-10-19, + .sheet-rolltemplate-odnd .sheet-offset-10-19 { + margin-left: 52.63158%; +} + + .sheet-col-11-19, + .sheet-rolltemplate-odnd .sheet-col-11-19 { + width: 57.89474%; +} + + .sheet-offset-11-19, + .sheet-rolltemplate-odnd .sheet-offset-11-19 { + margin-left: 57.89474%; +} + + .sheet-col-12-19, + .sheet-rolltemplate-odnd .sheet-col-12-19 { + width: 63.15789%; +} + + .sheet-offset-12-19, + .sheet-rolltemplate-odnd .sheet-offset-12-19 { + margin-left: 63.15789%; +} + + .sheet-col-13-19, + .sheet-rolltemplate-odnd .sheet-col-13-19 { + width: 68.42105%; +} + + .sheet-offset-13-19, + .sheet-rolltemplate-odnd .sheet-offset-13-19 { + margin-left: 68.42105%; +} + + .sheet-col-14-19, + .sheet-rolltemplate-odnd .sheet-col-14-19 { + width: 73.68421%; +} + + .sheet-offset-14-19, + .sheet-rolltemplate-odnd .sheet-offset-14-19 { + margin-left: 73.68421%; +} + + .sheet-col-15-19, + .sheet-rolltemplate-odnd .sheet-col-15-19 { + width: 78.94737%; +} + + .sheet-offset-15-19, + .sheet-rolltemplate-odnd .sheet-offset-15-19 { + margin-left: 78.94737%; +} + + .sheet-col-16-19, + .sheet-rolltemplate-odnd .sheet-col-16-19 { + width: 84.21053%; +} + + .sheet-offset-16-19, + .sheet-rolltemplate-odnd .sheet-offset-16-19 { + margin-left: 84.21053%; +} + + .sheet-col-17-19, + .sheet-rolltemplate-odnd .sheet-col-17-19 { + width: 89.47368%; +} + + .sheet-offset-17-19, + .sheet-rolltemplate-odnd .sheet-offset-17-19 { + margin-left: 89.47368%; +} + + .sheet-col-18-19, + .sheet-rolltemplate-odnd .sheet-col-18-19 { + width: 94.73684%; +} + + .sheet-offset-18-19, + .sheet-rolltemplate-odnd .sheet-offset-18-19 { + margin-left: 94.73684%; +} + + .sheet-col-1-20, + .sheet-rolltemplate-odnd .sheet-col-1-20 { + width: 5%; +} + + .sheet-offset-1-20, + .sheet-rolltemplate-odnd .sheet-offset-1-20 { + margin-left: 5%; +} + + .sheet-col-3-20, + .sheet-rolltemplate-odnd .sheet-col-3-20 { + width: 15%; +} + + .sheet-offset-3-20, + .sheet-rolltemplate-odnd .sheet-offset-3-20 { + margin-left: 15%; +} + + .sheet-col-7-20, + .sheet-rolltemplate-odnd .sheet-col-7-20 { + width: 35%; +} + + .sheet-offset-7-20, + .sheet-rolltemplate-odnd .sheet-offset-7-20 { + margin-left: 35%; +} + + .sheet-col-9-20, + .sheet-rolltemplate-odnd .sheet-col-9-20 { + width: 45%; +} + + .sheet-offset-9-20, + .sheet-rolltemplate-odnd .sheet-offset-9-20 { + margin-left: 45%; +} + + .sheet-col-11-20, + .sheet-rolltemplate-odnd .sheet-col-11-20 { + width: 55%; +} + + .sheet-offset-11-20, + .sheet-rolltemplate-odnd .sheet-offset-11-20 { + margin-left: 55%; +} + + .sheet-col-13-20, + .sheet-rolltemplate-odnd .sheet-col-13-20 { + width: 65%; +} + + .sheet-offset-13-20, + .sheet-rolltemplate-odnd .sheet-offset-13-20 { + margin-left: 65%; +} + + .sheet-col-15-20, + .sheet-rolltemplate-odnd .sheet-col-15-20 { + width: 75%; +} + + .sheet-offset-15-20, + .sheet-rolltemplate-odnd .sheet-offset-15-20 { + margin-left: 75%; +} + + .sheet-col-17-20, + .sheet-rolltemplate-odnd .sheet-col-17-20 { + width: 85%; +} + + .sheet-offset-17-20, + .sheet-rolltemplate-odnd .sheet-offset-17-20 { + margin-left: 85%; +} + + .sheet-col-19-20, + .sheet-rolltemplate-odnd .sheet-col-19-20 { + width: 95%; +} + + .sheet-offset-19-20, + .sheet-rolltemplate-odnd .sheet-offset-19-20 { + margin-left: 95%; +} + + .sheet-col-1-21, + .sheet-rolltemplate-odnd .sheet-col-1-21 { + width: 4.7619%; +} + + .sheet-offset-1-21, + .sheet-rolltemplate-odnd .sheet-offset-1-21 { + margin-left: 4.7619%; +} + + .sheet-col-2-21, + 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*/ \ No newline at end of file diff --git a/DnD_Moldvay_AmandatheAmazon/DnD_Moldvay_AmandatheAmazon.html b/DnD_Moldvay_AmandatheAmazon/DnD_Moldvay_AmandatheAmazon.html new file mode 100644 index 0000000000..03d527c571 --- /dev/null +++ b/DnD_Moldvay_AmandatheAmazon/DnD_Moldvay_AmandatheAmazon.html @@ -0,0 +1,2324 @@ + + + + +
+ + + + + +
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+
CHARACTER RECORD SHEET
+
+ +
+

Player's Name
+
 
+

Dungeon Master
+
+ +
 
+ +
+

Character's Name
+
 
+
+ + Alignment
+
 
+
Class
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+
Title
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+ +
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Level
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Prime Requisite
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XP Bonus
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XP
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Needed for Next Level
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Armor Class
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Hit Points
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Max HP
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ABILITIES:
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SAVING THROWS:
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+ +
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STRENGTH
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To Hit, Damage, Open doors
+ + +
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INTELLIGENCE
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Additional Languages
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WISDOM
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Magic Saving Throws
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DEXTERITY
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AC, Ranged attacks, Initiative
+ +
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CONSTITUTION
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Hit Points
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CHARISMA
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Morale
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Reactions
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POISON or DEATH RAY
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MAGIC WAND      
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TURN TO STONE or PARALYSIS
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+ +
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DRAGON BREATH      
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SPELLS or MAGIC STAFF
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+/-
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Against
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AC :
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9
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8
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7
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6
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5
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4
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3
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2
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1
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0
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"TO HIT" ROLL NEEDED
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ATTACKS
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+ + +
 
+ + + +
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Weapon
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Magic Bonus
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Total Hit Bonus
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Damage Die
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Total Damage Bonus
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 Halfling
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Ammo
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Weapon
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Range (S/M/L)
+
Range to Target
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Magic Bonus
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Total Hit Bonus
+
Damage Die
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Total Damage Bonus
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CLASS ABILITIES
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+ +
    +
  • Prime Requisite : Wisdom
  • +
  • Hit Points : 1d6 per level
  • +
  • Weapons : Weapons without an edge
  • +
  • Armor : Any, Shields
  • +
  • Special Abilities :
    +
      +
    • Cast Spells : Can cast spells starting from Level 2
    • +
    • Turn Undead : Can cause various undead monsters to flee
    • +
    +
  • +
+ +
 
+ +
+
SPELLS
+ Number of Spells by Level + + + + + + + + + + + + + + + + + + + + + + + +
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
+   + +
+
Lvl
+
Spell Name
+
Rng
+
Dur.
+
Spell Effect
+
Prepared
+
+ +
+
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+
(feet)
+
(turns)
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+ +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
 
+ +
+ +
+ +
+
+ +
+ +
+
+ +
+ +
 
+ +
    +
  • Prime Requisite : Strength
  • +
  • Hit Points : 1d8 per level
  • +
  • Weapons : Any of Normal or Small size, but not Long Bows or Two-handed Swords
  • +
  • Armor : Any, Shields
  • +
  • Stats : Minimum CON of 9
  • +
  • Max Level : 12th
  • +
  • Languages : Common, Dwarvish, Alignment, Gnomish, Kobold, Goblish
  • +
  • Special Abilities :
    +
      +
    • Infravision : Can see 60' in the dark
    • +
    • Stonecraft : Able to find slanting passages, traps, shifting walls, and new construction when looking for them
    • +
    +
  • +
+ +
 
+
+ + +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
 
+ +
+ +
+ +
+
+ +
+ +
 
+ +
    +
  • Prime Requisite : Strength and Intelligence
  • +
  • Hit Points : 1d6 per level
  • +
  • Weapons : Any
  • +
  • Armor : Any, Shields
  • +
  • Stats : Minimum INT of 9
  • +
  • Max Level : 10th
  • +
  • Languages : Common, Elvish, Alignment, Orcish, Hobgoblin, Gnoll
  • +
  • Special Abilities :
    +
      +
    • Infravision : Can see 60' in the dark
    • +
    • Detect Secret Doors : Elves can find secret doors one-third of the time when looking
    • +
    • Paralyze : Cannot be paralyzed by ghouls
    • +
    +
  • +
+ +
 
+ +
+
SPELLS
+ Number of Spells by Level + + + + + + + + + + + + + + + + + + + + + + + +
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
+   + +
+
Lvl
+
Spell Name
+
Rng
+
Dur.
+
Spell Effect
+
Prepared
+
+ +
+
+
+
(feet)
+
(turns)
+
+
+
+ +
+
+ +   + +   + +   + +   + +   + + + +
+
+
+
+ + +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
 
+ +
+ +
+ +
+
+ +
+ +
 
+ +
    +
  • Prime Requisite : Strength
  • +
  • Hit Points : 1d8 per level
  • +
  • Weapons : Any
  • +
  • Armor : Any, Shields
  • +
+ +
 
+
+ + +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
 
+ +
+ +
+ +
+
+ +
+ +
 
+ +
    +
  • Prime Requisite : Strength and Dexterity
  • +
  • Hit Points : 1d6 per level
  • +
  • Weapons : Any that have been cut down to size
  • +
  • Armor : Any, Shields that have been cut down to size
  • +
  • Stats : Minimum DEX and CON of 9
  • +
  • Max Level : 8th
  • +
  • Languages : Common, Halfling, Dwarvish, Alignment, Gnomish, Kobold, Goblish
  • +
  • Special Abilities :
    +
      +
    • Accurate : +1 to missile attacks, in addition to DEX
    • +
    • Small Size : -2 to AC when attacked by creatures larger than man-sized
    • +
    • [Optional] Quick : +1 to Initiative, in addition to DEX
    • +
    • Easily Hidden : Outdoors, they can disappear in underbrush or woods - only 10% chance to detect; In dungeons, there is only one-third chance they will not be seen in normal light if hidden in cover (like shadows) and remain quiet and still.
    • +
    +
  • +
+ +
 
+
+ + +
+ +
+ +
+ +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
 
+ +
+ +
+ +
+
+ +
+ +
 
+ +
    +
  • Prime Requisite : Intelligence
  • +
  • Hit Points : 1d4 per level
  • +
  • Weapons : Dagger
  • +
  • Armor : No Armor, No Shield
  • +
  • Special Abilities :
    +
      +
    • Cast Spells : Able to cast spells starting at level 1
    • +
    +
  • +
+ +
 
+ +
+
SPELLS
+ Number of Spells by Level + + + + + + + + + + + + + + + + + + + + + + + +
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
+   + +
+
Lvl
+
Spell Name
+
Rng
+
Dur.
+
Spell Effect
+
Prepared
+
+ +
+
+
+
(feet)
+
(turns)
+
+
+
+ +
+
+ +   + +   + +   + +   + +   + + + +
+
+
+
+ + +
+ + + +
+ +
+ +
+
+ +
+ +
+
+ +
+ +
+
+ +
+ +
 
+ +
+ +
+ +
+
+ +
 
+ +
+ +
+
 
+
+ +
+
+ +
+ +
 
+ +
+ +
+ +
+
%
+
+ +
+ +
+
 
+
%
+
+ +
+ +
+
%
+
+ +
+ +
 
+ +
+ +
+ +
+
%
+
+ +
+ +
+
 
+
%
+
+ +
+ +
+
%
+
+ +
+ +
 
+ +
+
+ +
+
+ + 1d20+ + + + + + + + +
+
+ Damage + ++ +
+
+ +
 
+ +
    +
  • Prime Requisite : Dexterity
  • +
  • Hit Points : 1d4 per level
  • +
  • Weapons : Any
  • +
  • Armor : Leather, No Shield
  • +
  • Special Abilities :
    +
      +
    • Backstab : +4 bonus to hit and double damage when striking unnoticed from behind
    • +
    • Open Locks : May only be tried once per lock. Thief may not attempt lock again until another level of experience is gained.
    • +
    • Find/Remove Traps : Either attempt only tried once per trap
    • +
    • Pick Pocket : Attempt is seen if DM rolls a number greater than twice the chance for success. DM will determine reaction of any NPC who sees failed attempt.
    • +
    • Move Silently : Will always seem successful to Thief. Only DM will know for sure.
    • +
    • Climb Sheer Surfaces : Rolled once per every 100' climbed. Failure results in a fall taking 1d6 damage per 10' fallen.
    • +
    • Hide in Shadows : Cannot be done unless Thief remains perfectly still (not moving or attacking). Only DM knows if successful for sure.
    • +
    • Hear noise : May apply to listening at doors or from a certain direction. Must tell DM that you are being quiet and trying to hear noise. Cannot be used during combat.
    • +
    +
  • +
+
+ +
+ +
+
+
+
+
+ + +
+
 ENCUMBRANCE
+
MOVEMENT
+
+
+
+ + coins +
+
+ + ft/turn +
+
+ + ft/round +
+
+ + ft/round +
+
+
+
 
+
Normal
+
Combat
+
Running
+
+ + +
+
+
+
+
EQUIPMENT CARRIED
+
+
+
+
+
MAGIC ITEMS
+ + + + + + +
+ +
+
Qty
+
Name
+
 
+
Wgt (in Coins)
+
+ + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ +
+ + + +
+ +
+
NORMAL ITEMS
+
+ +
+
Qty
+
Name
+
 
+
Wgt (in Coins)
+
+ + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ + + +
+ +
+
+
+
+
+ +
+ +
+ +
+
+
+ +
+
MONEY and TREASURE
+
+ +
 
+ +
+ +
+ +
+
+
+
+
+
+
+
+ +
+
CP
+
SP
+
EP
+
GP
+
PP
+
Total Weight of Coin Carried
+
+ +
+
+
 
+ +
+
Treasure
+ +
+
+
+
+ +
+ +
+
OTHER NOTES including places explored, people & monsters met
+
+ +
 
+ +
+
+
+ + +
+ +
+ + +
+ +
+ +
+
MONSTER SHEET
+
+ +
 
+ +
+

Monster Name
+
 
+

Monster Type
+
+ +
 
+ + +
+

Armor Class
+
 
+

Hit Dice
+
+ +
 
+ +
+

Movement
+
 
+

No. Appearing
+
+ +
 
+ +
+

Monster Save
+
 
+

Monster Morale
+
+ +
 
+ +
+

Treasure Type
+
 
+
+ + Alignment +
+
+ +
 
+ +
+ +
+
+
+
MONSTER ATTACKS
+
+
+ +
 
+ +
+
+
+ +
+
+ +   1d20+ + +
+
+ Damage d + + + + +
+
+
 
+
+
+
+ +
+
MONSTER NOTES
+
+ +
 
+ +
+
+
+ + + + + +
+ +
+ +
+ + + +
+
+
{{title}}
+
{{name}}
+
+
+ +
+ + + {{#attack}} +
+
Hits :   AC
+
{{attack}}
+
+ + {{#damage}} +
+
Damage :
+
{{damage}}
+
+ {{/damage}} + + {{#rollWasCrit() attack}} +
+
 
+
AN AUTOMATIC HIT !
+
+ {{/rollWasCrit() attack}} + + {{#rollWasFumble() attack}} +
+
 
+
A TERRIBLE MISS !
+
+ {{/rollWasFumble() attack}} + + {{/attack}} + + + {{#INIT}} +
+
Initiative :
+
{{INIT}}
+
+ {{/INIT}} + + + {{#HD}} +
+
HP gained :
+
{{HD}}
+
+ {{/HD}} + + + {{#strskill}} +
+
Roll :
+
{{strskill}}
+
+ {{#rollWasCrit() strskill}} +
+
 
+
GREAT SUCCESS !
+
+ {{/rollWasCrit() strskill}} + {{#rollGreater() strskill chance}} +
+
 
+
FAILURE !
+
+ {{/rollGreater() strskill chance}} + {{#rollBetween() strskill 2 chance}} +
+
 
+
SUCCESS !
+
+ {{/rollBetween() strskill 2 chance}} + {{/strskill}} + + + {{#chaskill}} +
+
Check :
+
{{chaskill}}
+
+ {{/chaskill}} + + + {{#ability}} +
+
Roll :
+
{{ability}}
+
+ {{#rollWasCrit() ability}} +
+
 
+
GREAT SUCCESS !
+
+ {{/rollWasCrit() ability}} + {{#rollGreater() ability stattype}} +
+
 
+
FAILURE !
+
+ {{/rollGreater() ability stattype}} + {{#rollBetween() ability 2 stattype}} +
+
 
+
SUCCESS !
+
+ {{/rollBetween() ability 2 stattype}} + {{/ability}} + + + {{#savingthrow}} +
+
Save :
+
{{savingthrow}}
+
+ {{#rollLess() savingthrow savetype}} +
+
 
+
FAILURE !
+
+ {{/rollLess() savingthrow savetype}} + {{#rollBetween() savingthrow savetype 100}} +
+
 
+
SUCCESS !
+
+ {{/rollBetween() savingthrow savetype 100}} + {{/savingthrow}} + + + {{#classability}} +
+
Roll :
+
{{classability}}
+
+ {{#rollWasCrit() classability}} +
+
 
+
GREAT SUCCESS !
+
+ {{/rollWasCrit() classability}} + {{#rollGreater() classability chance}} +
+
 
+
FAILURE !
+
+ {{/rollGreater() classability chance}} + {{#rollBetween() classability 2 chance}} +
+
 
+
SUCCESS !
+
+ {{/rollBetween() classability 2 chance}} + {{/classability}} + + + {{#moralecheck}} +
+
Roll :
+
{{moralecheck}}
+
+ {{#rollGreater() moralecheck chance}} +
+
 
+
FAILURE !
+
+ {{/rollGreater() moralecheck chance}} + {{#rollBetween() moralecheck 1 chance}} +
+
 
+
SUCCESS !
+
+ {{/rollBetween() moralecheck 1 chance}} + {{/moralecheck}} + + + {{#turnundead}} +
+
Roll :
+
{{turnundead}}
+
+ {{/turnundead}} + + + {{#surprise}} +
+
Roll :
+
{{surprise}}
+
+ {{#rollGreater() surprise chance}} +
+
 
+
NOT SURPRISED !
+
+ {{/rollGreater() surprise chance}} + {{#rollBetween() surprise -100 chance}} +
+
 
+
SURPRISE !!!
+
+ {{/rollBetween() surprise -100 chance}} + {{/surprise}} + + + {{#thiefpercentability}} +
+
Roll :
+
{{thiefpercentability}}
+
%
+
+ {{#rollWasCrit() thiefpercentability}} +
+
 
+
GREAT SUCCESS !
+
+ {{/rollWasCrit() thiefpercentability}} + {{#rollGreater() thiefpercentability chance}} +
+
 
+
FAILURE !
+
+ {{/rollGreater() thiefpercentability chance}} + {{#rollBetween() thiefpercentability 2 chance}} +
+
 
+
SUCCESS !
+
+ {{/rollBetween() thiefpercentability 2 chance}} + {{/thiefpercentability}} + +
+
+
+ \ No newline at end of file diff --git a/DnD_Moldvay_AmandatheAmazon/Moldvay_Basic_Sheet.png b/DnD_Moldvay_AmandatheAmazon/Moldvay_Basic_Sheet.png new file mode 100644 index 0000000000..3b97aa805f Binary files /dev/null and b/DnD_Moldvay_AmandatheAmazon/Moldvay_Basic_Sheet.png differ diff --git a/DnD_Moldvay_AmandatheAmazon/ReadMe.md b/DnD_Moldvay_AmandatheAmazon/ReadMe.md new file mode 100644 index 0000000000..29b0f9106b --- /dev/null +++ b/DnD_Moldvay_AmandatheAmazon/ReadMe.md @@ -0,0 +1,58 @@ +# DnD Moldvay Basic Character Sheet + +This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest. + +## Current Version +1.13 + +### Changelog + +#### 1.13 +* Added To Hit Armor Class in the attack rolls instead of showing the die roll - this will use the values listed in the To Hit Roll table +* Fixed misplaced movement categories - Switched Combat and Running to where they should have been (Thanks, Hilary!) +* Fixed success/failure issue with Surprise checks - low numbers are failures on Surprise +* Fixed critical success/failure die rolls with Class ability skills: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise +* Fixed spacing issue with spell labels in Firefox +* Added bonus/minus for Surprise Checks +* Fixed Halflings not speaking their own language + +#### 1.12 +* Moved Morale Check button next to Charisma in Ability section +* Removed old Morale Check from Class Abilities and fixed line spacing +* Fixed a format issue with drop-down select boxes in Chrome +* Decreased font slightly for labels +* Increased size of Prime Requisite field for demi-humans with multiple prime-requisite's, moved around boxes to make it fit +* Placeholder for Prime Requisite is no longer 0 +* Starting value for Level is 1! +* Fixed spacing issue with Saving Throw Bonus fields +* Fixed bug with value for +/- Bonus not saving +* Fixed odd spacing with Armor Class Text +* Fixed bug with Initiative calculation - DEX bonus was not a straight mod, but instead was 3:-2, 4-5:-1, 6-8:-1, 9-12:0, 13-15:+1, 16-17:+1, 18:+2 +* Added Character Name to all Roll Template Rolls - Now you know who is doing what! +* Gussied up Roll Templates - centering the Title, Name and Line; adding a dash of color to the same categories; adding a black border around the Roll Template box +* Fixed "bug" with Ability Rolls - requirements stated Roll Under for success, but Moldvay rules actually states "the player should roll the ability score or less on 1d20" +* Added better Crit Success, Crit Failure looks to Roll Template including number highlights +* Now showing Backstab Bonus (+4) in the roll so player won't add it in themselves accidentally + +#### 1.11 +* Fixed more formatting issues found in Chrome Version 45.0.2454.85 m and Firefox 40.0.3 +* Added in missing text for Thief Pickpocket skill +* Fixed bug with Class text field and Class radio button using the same value +* Fixed issue with default checked radio buttons - Sheet should now default to having Melee and Fighter checked + +#### 1.1 +* Changed Player Attack to static fields of Melee and Missile, removed repeating fields +* Fixed random formatting issues +* Fixed roll template look and feel - Now with more graph-y goodness +* All rolls should now have a visible roll template +* Added Success Fail indicators to Saving Throws. +* Added Success Fail indicators to Ability Rolls. +* Added Success Fail indicators to Open Doors Check. +* Added Success Fail indicators to Class Abilitiy/Misc Action. +* Fixed bug with Detect Secret Doors roll + +#### 1.0 +* Sheet creation for Roll20 contest + +### Credit Where Credit is Due +The CSS and the layout of this sheet is an amalgamation of the work done by myself, ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) on the 5e D&D sheet and ([@Natha](https://app.roll20.net/users/75857/natha)) on the Portes, Monstres et Trésors sheet. diff --git a/DnD_Moldvay_AmandatheAmazon/sheet.json b/DnD_Moldvay_AmandatheAmazon/sheet.json new file mode 100644 index 0000000000..8cefaec306 --- /dev/null +++ b/DnD_Moldvay_AmandatheAmazon/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "DnD_Moldvay_AmandatheAmazon.html", + "css": "D&D_Moldvay_AmandatheAmazon.css", + "authors": "Amanda the Amazon", + "roll20userid": "565956", + "preview": "Moldvay_Basic_Sheet.png", + "instructions": "# Moldvay Character Sheet\r This sheet has both a Player sheet and a pared down Monster Sheet for the GM that is switchable via a tab at the top left of the sheet.\r\r## Player Sheet\r\r* All of the automatic roll buttons (shown as a d20 dice) should have roll templates.\r* Attack rolls now show the AC hit (they use the values from the To Hit Roll table) - No more looking up what AC you did hit!\r* All ability bonus' should be included in their automatic rolls.\r* Halflings should check the box marking 'Halfling' under Attacks, Missile in order to get the bonus' to Missile Attacks and Initiative\r* Movement must be calculated by the player using their current encumbrance and armor worn.\r\r## Monster Sheet\r\r* Monster Name and Type\r* Armor Class and Movement\r* Treasure Type and Alignment\r* Hit Die (a gmroll button is in the works for this field)\r* Number Appearing (a roll button is in the works for this field, possibly a roll template and maybe a choice between gmroll or not gmroll\r* Monster Save (roll templates are in the works for this)\r* Monster Morale (roll template is in the work for this\r* Attacks are a repeating field and you can add as many as you want - Roll Template attack button is included :)\r* Monster Notes - Add anything you like here.\r* Monster Initiative roll button is in the works-will be a roll template\r* Random Monster check roll button is also in the works-this will be a gmroll.\r* Random Monster check distance roll button is also in the works-this will be a gmroll.\r* Adding the Monster Hit AC table is also in the works.\r\r\r## Current Version: 1.12" +} diff --git a/Doctor Who Adventures in Time and Space/DoctorWho.css b/Doctor Who Adventures in Time and Space/DoctorWho.css new file mode 100644 index 0000000000..fcff40d4ad --- /dev/null +++ b/Doctor Who Adventures in Time and Space/DoctorWho.css @@ -0,0 +1,30 @@ +.charsheet { + background: url('http://i.imgur.com/v0NDtfd.jpg'); +} + +.sheet-headerstyle { + font-family: Courier; + color: Yellow; + text-align: center +} + +.sheet-basictable { + border: 5px blue; + background-color: white; + padding: 15px; + color: #003b6f; + text-shadow: 0px 0px 2px black, 0px 0px 5px #D3D3D3; +} + +input:focus { + background-color: #D3D3D3; +} +input:focus { + box-shadow: #003b6f; +} +input:focus { + border: 1px #003b6f; +} +textarea:focus { + background-color: #D3D3D3; +} diff --git a/Doctor Who Adventures in Time and Space/DoctorWho.html b/Doctor Who Adventures in Time and Space/DoctorWho.html new file mode 100644 index 0000000000..9aa4f3e7fa --- /dev/null +++ b/Doctor Who Adventures in Time and Space/DoctorWho.html @@ -0,0 +1,175 @@ + + + +
+
+
+

ATTRIBUTES

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Awarness + + + + + + + + + +
Cordination + + + + + + + + + +
Ingenuity + + + + + + + + + +
Presence + + + + + + + + + +
Resolve + + + + + + + + + +
Strength + + + + + + + + + +
+

TRAITS

+ +
+
+

SKILLS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ATHLETICSMEDICINE
CONVINCESCIENCE
CRAFTSUBTERFUGE
FIGHTINGSURVIVAL
KNOWLEDGETECHNOLOGY
MARKSMANTRANSPORT
+

STUFF

+ +
+
+

BIODATA

+ + + + + + + + +
NAME
STORY POINTS +
+
+

DESCRIPTION

+ +
+
+
\ No newline at end of file diff --git a/Doctor Who Adventures in Time and Space/DoctorWho.png b/Doctor Who Adventures in Time and Space/DoctorWho.png new file mode 100644 index 0000000000..7ad19443a1 Binary files /dev/null and b/Doctor Who Adventures in Time and Space/DoctorWho.png differ diff --git a/Doctor Who Adventures in Time and Space/sheet.json b/Doctor Who Adventures in Time and Space/sheet.json new file mode 100644 index 0000000000..a3d553a5b6 --- /dev/null +++ b/Doctor Who Adventures in Time and Space/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "DoctorWho.html", + "css": "DoctorWho.css", + "authors": "Tony R.", + "preview": "DoctorWho.PNG", + "roll20userid": "282871", + "instructions": "Doctor Who Adventures Through Time Character Sheet. If you have any issues with it, please contact Tony R." +} diff --git a/Dragon Age RPG/Dragon Age RPG.css b/Dragon Age RPG/Dragon Age RPG.css index e6a71c867c..f7aa832d92 100644 --- a/Dragon Age RPG/Dragon Age RPG.css +++ b/Dragon Age RPG/Dragon Age RPG.css @@ -103,7 +103,7 @@ div.sheet-tab2 { background-color: white; } -/* -------------NAME, BACKGROUND, GENDER, AGE AND APPEARENCE------------- */ +/* -------------NAME, BACKGROUND, GENDER, AGE AND APPEARANCE------------- */ .sheet-characterinfotable { border: 2px solid black; width: 300px; @@ -279,7 +279,26 @@ div.sheet-tab2 { z-index: 2; position: absolute; } +.sheet-bananas { + background: none; + border: none; + box-shadow: none; + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + font-family: Georgia; + color: #000000; + padding: 0; + margin: 0px auto 0px auto; + right: 26px; + z-index: 1; + position: absolute; +} +.sheet-tagger { + +} /* --------- XP, CLASS, LEVEL --------- */ .sheet-xptable { @@ -366,6 +385,26 @@ div.sheet-tab2 { } /* --------- WEAPONS TABLE --------- */ +.sheet-container { + position: relative; + min-height: 60px; + border-radius: 0px; + border: 1px solid black; + background: none; + width: 490px; +} + +.sheet-weapons-content { + overflow-y: auto; + height: 100%; +} + +.sheet-weaponscont { + height: 525px; + border: 2px solid black; + position: relative; +} + .sheet-weaponstable { border: 2px solid black; width: 100%; diff --git a/Dragon Age RPG/Dragon Age RPG.html b/Dragon Age RPG/Dragon Age RPG.html index fe515f11b6..1b1444bb20 100644 --- a/Dragon Age RPG/Dragon Age RPG.html +++ b/Dragon Age RPG/Dragon Age RPG.html @@ -10,16 +10,18 @@
-
- -
+ +
+ +
+ - @@ -83,11 +85,9 @@
NAME +
@@ -124,7 +124,7 @@
- +

Focus?

@@ -150,7 +150,7 @@
- +

Focus?

@@ -176,7 +176,7 @@
- +

Focus?

@@ -202,7 +202,7 @@
- +

Focus?

@@ -228,7 +228,7 @@
- +

Focus?

@@ -241,20 +241,20 @@ + @@ -266,7 +266,7 @@ @@ -317,7 +317,7 @@
-
- - COMMUNICATION - -
+ + COMMUNICATION +
@@ -98,7 +98,7 @@
- +

Focus?

- STRENGHT + STRENGTH
-
- +

Focus?

- + WILLPOWER
@@ -278,9 +278,9 @@
- +
- +

Focus?

-
+
@@ -352,89 +352,93 @@
- - - - - - - - - - - - - - - - - - - -
- WEAPON - - ATTACK ROLL - - RANGE - - DAMAGE -
- - - - - - - - - - - - - -
- -
-
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
- -
-
- - - - -
- -
+
+
+ + + + + + + + + + + + + + + + + + + +
+ WEAPON + + ATTACK ROLL + + RANGE + + DAMAGE +
+ + + + + + + + + + + + + +
+ +
+
+ + + + + + + + + + + + + +
+ + + + + + + + + + + + + +
+ +
+
+ + + + +
+ +
+
+
@@ -526,7 +530,7 @@
-
+
@@ -543,7 +547,7 @@ - + @@ -639,9 +643,9 @@
Total
@@ -683,9 +687,9 @@ @@ -724,7 +728,7 @@
- +
diff --git a/Dragon-Age-RPG-PT-BR/Dragon AGE RPG (PT-BR).css b/Dragon-Age-RPG-PT-BR/Dragon AGE RPG (PT-BR).css new file mode 100644 index 0000000000..f7aa832d92 --- /dev/null +++ b/Dragon-Age-RPG-PT-BR/Dragon AGE RPG (PT-BR).css @@ -0,0 +1,863 @@ +.charsheet { + font-family: Georgia; + background-color: white; + width: 870px; +} + +p { + font-family: Georgia; +} + +.sheet-colrow { + margin-top: 15px; +} + +.sheet-spacer { + border-bottom: 1px solid #a8a8a8; + margin-bottom: 5px; + margin-top: 2px; +} + +.charsheet textarea { + background: none; + box-shadow: none; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting;; + resize: none; + border: none; +} + +.charsheet tbody { + background: none; +} + +.charsheet table { + width: 100%; + border: 2px solid black; +} + +.charsheet td { + background: none; +} + +/* -------------TAB CODE------------- */ +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +{display: block;} + +input.sheet-tab { + width: 150px; + height: 20px; + position: relative; + top: 5px; + left: 6px; + margin: -1.5px; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab::before { + content: attr(title); + display: inline-block; + background: #fff; + border: solid 1px #010101; + border-top-left-radius: 0px; + border-top-right-radius: 0px; + font-size: 16px; + font-weight: bold; + text-align: center; + width: 100%; + height: 20px; +} + +input.sheet-tab:checked::before { + border-bottom-color: white; +} + +input.sheet-tab:not(:first-child)::before { + border-left: 2px, black; +} + +input.sheet-tab2::before { + background: #ffffff; +} + +input.sheet-tab2:checked::before { + background: white; + border-bottom-color: none; +} + +div.sheet-tab-content { + border: 15px solid #010101; + border-top-color: #000; + margin: 2px 0 0 2px; + padding: 5px; +} + +div.sheet-tab2 { + background-color: white; +} + +/* -------------NAME, BACKGROUND, GENDER, AGE AND APPEARANCE------------- */ +.sheet-characterinfotable { + border: 2px solid black; + width: 300px; + margin-bottom: 5px; +} + +.sheet-characterinfotable td { + border: 2px solid black; +} + +.sheet-basicinfotextbox { + width: 100%; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size:13px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-blackbox { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 12px; + text-align: left; + height: 25px; + padding: 3px; + font-family: Georgia; +} + +.sheet-characterfeaturestable { + border: 2px solid black; + width: 100%; + margin-bottom: 5px; +} + +.sheet-blackbox_alternate { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 14px; + text-align: center; + padding: 3px; +} + +.sheet-featurestextarea { + width: 97%; + height: 95px; +} + +/* -------------SKILLS------------- */ +.sheet-skilltable { + border: 2px solid black; + width: 100%; +} + +.sheet-skilltable td { + border: 2px solid black; +} + +.sheet-skilltable div { + text-align: left; +} + +/* input type text */ +.sheet-skillvaluebox { + font-weight: bold; + background: none; + border: none; + box-shadow: none; + margin: 0px auto 0px auto; + text-align: center; + font-size:50px; + width: 100%; + color: black; + font-family: Lucida Handwriting; +} + +/* custom td for skill value in skill */ +.sheet-skillvalue { + width: 90px; +} + +/* for textarea */ +.sheet-focustextarea { + width: 97%; + height: 50px; + text-align: justify; +} + +/* CUSTOM FOCUS CHECKBOX TO CHECK STATE OF THE SKILLFOCUS */ +/* Hide actual radio/checkbox */ +.sheet-focuscheck { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +.sheet-focuscheck + span::before +{ + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Fake checkbox */ +.sheet-focuscheck + span::before +{ + content: ""; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} + +.sheet-focuscheck:checked + span::before +{ + content: "✓"; + color: green; + font-weight: bold; +} + +/* div for textarea(focuses) and focuses checkboxes */ +.sheet-focusbox { + background: none; + border: none; + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + z-index:0; + position:relative; +} + +.sheet-checkerpose { + background: none; + border: none; + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + padding:0; + right: -6px; + top: 52px; + z-index: 2; + position: absolute; +} +.sheet-bananas { + background: none; + border: none; + box-shadow: none; + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + font-family: Georgia; + color: #000000; + padding: 0; + margin: 0px auto 0px auto; + right: 26px; + z-index: 1; + position: absolute; +} + +.sheet-tagger { + +} +/* --------- XP, CLASS, LEVEL --------- */ + +.sheet-xptable { + border: 2px solid black; +} + +.sheet-xptable td { + border: 2px solid black; +} + +.sheet-blackboxlarge { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 14px; + text-align: center; + height: 25px; + padding: 1px; + font-family: Georgia; +} + +.sheet-class_and_xptextbox { + width: 150px; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size:13px; + color: #000000; + font-family: Lucida Handwriting; +} + +/* --------- SECONDARY STATS --------- */ +.sheet-2ndstattable { + border: 2px solid black; +} + +.sheet-2ndstattable td { + border: 2px solid black; + text-align:center; +} + +.sheet-2ndstatbox { + text-align:center; +} + +.sheet-otherinput { + width: 50px; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size: 16px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-2nd_statstextbox { + width: 83px; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size: 40px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-armortypetextarea { + width: 97%; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size: 20px; + font-weight: bold; + color: #000000; + font-family: Lucida Handwriting; +} + +/* --------- WEAPONS TABLE --------- */ +.sheet-container { + position: relative; + min-height: 60px; + border-radius: 0px; + border: 1px solid black; + background: none; + width: 490px; +} + +.sheet-weapons-content { + overflow-y: auto; + height: 100%; +} + +.sheet-weaponscont { + height: 525px; + border: 2px solid black; + position: relative; +} + +.sheet-weaponstable { + border: 2px solid black; + width: 100%; +} +.sheet-weaponstable td{ + text-align: center; +} + +.sheet-blackbox_alternate2 { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 16px; + text-align: center; + padding: 0px; + margin: 0px; + text-align: center; +} + +.sheet-weaponnametext { + width: 200px; + background: none; + border: none; + border-radius: 0px; + border-bottom: 2px solid; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-weaponatacktext { + width: 60px; + background: none; + border: none; + border-radius: 0px; + border-bottom: 2px solid; + box-shadow: none; + text-align: center; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-weaponrangetext { + width: 40px; + background: none; + border: none; + border-radius: 0px; + border-bottom: 2px solid; + box-shadow: none; + text-align: center; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-weapondamagetext { + width: 60px; + background: none; + border: none; + border-bottom: 2px solid; + border-radius: 0px; + box-shadow: none; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-borderdown { + border-bottom: 2px solid black; + font-size: 9px; +} + +.sheet-borderall { + border: 2px solid black; + font-size: 9px; +} + +.sheet-weaponstype { + height: 30px; + width: 458px; + text-align: left; +} + +.sheet-weapondetails { + height: 30px; + width: 100%; + text-align: center; +} + +/* -------------RANGED WEAPONS SPECS------------- */ +.sheet-weaponnametext2 { + width: 150px; + background: none; + border: none; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} +.sheet-reloadtext { + height: 100%; + width: 85px; + background: none; + border: none; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; +} + +.sheet-weaponspecs { + width: 231px; + height: 100%; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} +/* -------------AMMO COUNTER------------- */ +.sheet-ammotable td { + border: 2px solid black; +} + +.sheet-ammotext { + width: 100%; + background: none; + border: none; + box-shadow: none; + text-align: center; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; +} +.sheet-ammotypetext { + width: 100%; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; +} + +/* -------------SPELLS, CLASSPOWERS AND TALENTS------------- */ +.sheet-circularhome { + width:100%; + height:100%; + z-index:1; + position:relative; +} + +.sheet-circulartextbox { + background: none; + border: none; + width: 70px; + height: 70px; + background-image: url('http://i.imgur.com/pEjJcho.png'); + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + padding:0; + right: -10px; + top: -33px; + z-index:2; + position: absolute; +} + +.sheet-circulartext { + font-weight: bold; + background: none; + border: none; + box-shadow: none; + margin: 0px auto 0px auto; + text-align: center; + font-size:24px; + width: 70px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; + vertical-align: middle; + position:absolute; + left: 50%; + top: 50%; + transform: translate(-50%,-50%); +} + +.sheet-circularp { + font-weight: bold; + background: none; + border: none; + box-shadow: none; + margin: 0px auto 0px auto; + text-align: center; + font-size:14px; + color: #000000; + font-family: Georgia; + padding:0; + position:absolute; + left: 50%; + top: 110%; + transform: translate(-50%,-50%); +} + +.sheet-spellbox { + width: 100%; + height: 100%; + border: 2px solid black; +} + +.sheet-powerstext { + width: 475px; + height: 150px; + text-align: left; +} + +/*------------------------ GRIMOIRE TAB CODES ------------------------*/ +.sheet-spelltable td { + border: 2px solid black; +} +.sheet-spelltable { + border: 2px solid black; + width: 100%; +} + +.sheet-spelltext { + width:110px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-spellselect { + width: 100%; + font-size: 12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; + padding:0; +} +.sheet-spellselect2 { + width: 90px; + font-size: 12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; + padding:0; +} +.sheet-manatext { + width: 45px; + font-size: 12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-timetext { + width:100px; + font-size:12px; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-natext { + width:30px; + font-size:12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-vstext { + width:100%; + font-size:10px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-spelltext { + width:100%; + height: 40px; +} +/*------------------------ EQUIPS AND BACKGROUND TAB CODES ------------------------*/ +.sheet-talent { + height: 360px; + position: relative; +} + +.sheet-lefter { + margin-left: 10px; +} + +/* ------------- FAMILY AND TIES, LANGUAGE ------------- */ +.sheet-general { + width: 97%; +} + +.sheet-concepttext { + height: 160px; + width: 100%; +} + +.sheet-goalstextsmall { + height: 70px; +} + +.sheet-goalstext { + height: 260px; +} + +.sheet-tiestext { + height: 110px; +} + +/* ------------- INVENTORY ------------- */ +.sheet-section { + position: relative; + min-height: 30px; + border-radius: 0px; + border: 2px solid black; + background: none; +} + +.sheet-inventory { + height: 550px; + border: 2px solid black; + padding-bottom: 35px; + position: relative; +} + +.sheet-inventory-content { + overflow-y: auto; + height: 100%; +} + +.sheet-InventoryName { + border: none; + width: 100%; + font-size: 10px; + font-family: Lucida Handwriting; + box-shadow: none; +} +.sheet-InventoryAmount { + border: none; + width: 50px; + font-size: 10px; + font-family: Lucida Handwriting; + box-shadow: none; +} + +.sheet-invTable td { + border: 2px solid black; +} + +.sheet-circularmoney { + background: none; + border: none; + width: 70px; + height: 70px; + background-image: url('http://i.imgur.com/pEjJcho.png'); + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; +} +.sheet-circularmoneytext { + width: 65px; + background: none; + border: none; + border-radius: 0px; + box-shadow: none; + border-color: black; + text-align: center; + font-size: 15px; + color: #000000; + font-family: Lucida Handwriting; +} +/*------------------------ TALENTS TAB CODES ------------------------*/ +.sheet-talenttext { + width:300px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-talentnumber { + background: none; + border: 2px solid black; + box-shadow: none; + text-align: center; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-talentselect { + width: 100%; + font-size: 15px; + background: none; + border: none; + box-shadow: none; + text-align: left; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; + padding:0; +} +.sheet-talentarea { + width:100%; + height: 40px; +} diff --git a/Dragon-Age-RPG-PT-BR/Dragon AGE RPG (PT-BR).html b/Dragon-Age-RPG-PT-BR/Dragon AGE RPG (PT-BR).html new file mode 100644 index 0000000000..ff71a6d253 --- /dev/null +++ b/Dragon-Age-RPG-PT-BR/Dragon AGE RPG (PT-BR).html @@ -0,0 +1,949 @@ + + + + + + + +
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DEFESAARMADURAVELOCIDADESAÚDEMANA
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+ PODERES DE CLASSE & FEITIÇOS +
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MANA

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DEFESAARMADURAVELOCIDADESAÚDEMANAPODER DE FEITIÇO
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+ FOCOS DE MAGIA +
+ Criação + + Entropia + + Espírito + + Lança Arcana + + Primal +
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+ FEITIÇO + + ESCOLA + + TIPO + + CUSTO (MANA) + + TEMPO + + NA + + TESTE +
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+ CLASSE +
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+ OBJETIVOS +
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+ LIGAÇÕES & FAMÍLIA +
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+ EQUIPAMENTOS +
+ Item + + Quantidade +
+ + + x +
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+ + + x +
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+ TALENTO + + NÍVEL + + EFEITO +
+ + + + + +
+ Nível Adquirido     +
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diff --git a/Dragon-Age-RPG-PT-BR/README.md b/Dragon-Age-RPG-PT-BR/README.md new file mode 100644 index 0000000000..548f3c9553 --- /dev/null +++ b/Dragon-Age-RPG-PT-BR/README.md @@ -0,0 +1,3 @@ +# Dragon-AGE-RPG-Português- +Ficha Dragon Age em Português Brasileiro. + diff --git a/Dragon-Age-RPG-PT-BR/ficha.png b/Dragon-Age-RPG-PT-BR/ficha.png new file mode 100644 index 0000000000..627cd4124a Binary files /dev/null and b/Dragon-Age-RPG-PT-BR/ficha.png differ diff --git a/Dragon-Age-RPG-PT-BR/sheet.json b/Dragon-Age-RPG-PT-BR/sheet.json new file mode 100644 index 0000000000..fcee87f864 --- /dev/null +++ b/Dragon-Age-RPG-PT-BR/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Dragon AGE RPG (PT-BR).html", + "css": "Dragon AGE RPG (PT-BR).css", + "authors": "Adalberto", + "roll20userid": "615105", + "preview": "ficha.png", + "instructions": "Ficha para Dragon Age RPG em Português, inspirada na versão de 2 páginas." +} diff --git a/Dungeon World Português/Dungeon World Português.css b/Dungeon World Português/Dungeon World Português.css new file mode 100644 index 0000000000..af3416a28f --- /dev/null +++ b/Dungeon World Português/Dungeon World Português.css @@ -0,0 +1,572 @@ +.charsheet { + width: 830px; + background: white; +} + +.sheet-damagedice { + width: 45px; + -webkit-appearance: none; + border-radius:0; +} +.sheet-modbox { + border-radius: 0; + border: none; + background-color: black; + font-weight: bold; + font-size: 20px !important; + color: white; +} + +.sheet-selecter { + width: 90px; + border-radius: 0; + border: none; + -webkit-appearance: none; + border-radius:0; + background-color: black; + font-weight: bold; + font-size: 20px !important; + color: white; + cursor: pointer; +} + +.sheet-namer { + width: 180px !important; + border-radius: 0; + border: none; + border-radius:0; + background-color: black; + font-weight: bold; + font-size: 18px ; + color: white; + text-align: left !important; +} +.sheet-floater { + float: left; +} + +textarea { + resize: none; + height: auto; + width: 97%; +} + +textarea, +input { + outline: none; + box-shadow: none; + margin-bottom: 1px; +} + +.sheet-header textarea, +.sheet-header input { + border: none; +} + +input[type="number"], +input[type="text"] { + width: 100%; +} + +select { + width: auto; + margin: 0; +} + +input[type=number]:disabled::-webkit-inner-spin-button, +input[type=number]:disabled::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} +p { + text-align: justify; +} + +.repcontainer .btn, +.repcontrol .btn { + border-radius: 0; + background-image: none; + border: none; +} + + +/* ===== LAYOUT ===== */ +.sheet-col-left { + float: left; + width: 39%; +} + +.sheet-col-right { + float: right; + width: 60%; +} + + +/* ===== TOGGLE ===== */ +.sheet-toggle:not(:checked) ~ .sheet-hide, +.sheet-toggle:checked ~ .sheet-show { + display: none; +} + +/* ===== SECTION HEADERS ===== */ +.sheet-header { + background-color: #000; + color: #fff; + padding: 2px 0px; + vertical-align: middle; + line-height: 100%; + height: 32px; + line-height: 32px; + font-size: 1.1em; + margin: 3px 0px; + box-align: center; + border-radius: 4px; + padding: 2px 2px 2px 8px; +} + +.sheet-header input { + height: 28px; + + border: none; + vertical-align: middle; + font-weight: bold; + + font-size: 18px; + line-height: 18px; + margin: 2px; +} + +.sheet-header input[type="text"] { + width: 2.2em; +} + +.sheet-header input[type="number"] { + width: 2.7em; +} + +.sheet-header input[type="number"]:disabled { + width: 2em; +} + +.sheet-header button[type="roll"] { + height: 28px; + width: 28px; + margin: 2px; + padding: 4px; + padding-top: 5px; + + font-size: 20px; + text-align: center; + + background: white; + border: none; + border-radius: 3px; +} + +.sheet-header > * { + text-align: right; + float: right; + height: 100%; +} + +.sheet-header .sheet-section-name { + margin-right: 2px; + font-weight: bold; + text-align: left; + float: left; +} + +/* ===== SECTION HEADERS ===== */ +.sheet-header2 { + background-color: #000; + color: #fff; + padding: 2px 0px; + vertical-align: middle; + line-height: 100%; + height: 32px; + line-height: 32px; + font-size: 12px; + margin: 3px 0px; + border-radius: 4px; + padding: 2px 2px 2px 8px; +} + +.sheet-header2 input { + height: 28px; + + border: none; + vertical-align: middle; + font-weight: bold; + + font-size: 18px; + line-height: 18px; + margin: 2px; +} + +.sheet-header2 input[type="text"] { + width: 3.2em; +} + +.sheet-header2 input[type="number"] { + width: 2.7em; +} + +.sheet-header2 input[type="number"]:disabled { + width: 2em; +} + +.sheet-header2 button[type="roll"] { + height: 28px; + width: 28px; + margin: 2px; + padding: 4px; + padding-top: 5px; + + font-size: 20px; + text-align: center; + + background: white; + border: none; + border-radius: 3px; +} + +.sheet-header2 > * { + text-align: left; + float: right; + clear: right; + height: 100%; +} + +.sheet-header2 .sheet-section-name { + margin-right: 2px; + font-weight: bold; + text-align: left; + float: left; +} + + +/* ===== MAIN HEADER ===== */ +.sheet-topbar { + height: 50px; + padding: 4px 2% 4px 2%; +} + +.sheet-topbar.sheet-header > input { + height: 100%; + width: 50%; + padding: 0; + margin: 0; + + background-color: black; + color: white; + + font-size: 38px; + line-height: 42px; +} + +.sheet-topbar > .sheet-field-name { + float: left; + text-align: left; +} + +.sheet-topbar > .sheet-field-class { + float: right; + text-align: right; +} + + +/* ===== STATISTICS ===== */ +.sheet-statistics { + width: 100%; + margin-left: 0.5%; +} + +.sheet-statistics .sheet-header { + width: 18%; + font-size: 12px; + float: left; + margin-right: 0.6%; +} + +.sheet-statistics .sheet-header:last-child { + margin-right: 0; +} + + +/* ===== ATTRIBUTES ===== */ +.sheet-attributes { + margin-left: 1%; + margin-bottom: 10px; +} + +.sheet-attributes .sheet-header { + height: auto; + width: 15%; + float: left; + margin-right: 0.5%; + padding: 4px; + padding-bottom: 6px; + position: relative; +} + +.sheet-attributes .sheet-header > label { + height: 1em; + width: calc(90% - 8px); + margin: 0; + padding: 1px 2px; + margin: 0 5%; + + text-transform: uppercase; + text-align: center; + font-weight: normal; + font-size: 12px; + + background: white; + transform: skew(-10deg); + -webkit-transform: skew(-10deg); + + position: absolute; +} + +.sheet-attributes .sheet-header > label.sheet-top { + top: -5px; +} + +.sheet-attributes .sheet-header > label.sheet-bottom { + bottom: -2px; +} + +.sheet-attributes .sheet-header input[type="number"] { + background: white; + width: 100%; + margin: 0; + text-align: center; + z-index: 1; +} + +.sheet-attributes .sheet-row-1 input { + width: 100%; +} + +.sheet-attributes .sheet-row-2 { + width: 100%; + height: 16px; + padding: 1px; + overflow: hidden; + line-height: 14px; + font-size: 12px; + text-align: center; + text-transform: uppercase; + font-weight: bold; +} + +.sheet-attributes .sheet-row-2 label { + color: #DDD; + font-size: 80%; +} + +.sheet-attributes .sheet-row-2 input { + height: 14px; + margin: 0; +} + +.sheet-attributes .sheet-row-3 button { + position: absolute; + right: 2px; + bottom: 2px; + z-index: 1; +} + +/* ===== UTILITY ===== */ +.sheet-clearfix { + clear: both; +} + +.sheet-right { + float: right !important; +} + +.sheet-left { + float: left !important; +} + + +/* ===== TWEAKS ===== */ +.sheet-section-moves textarea { + resize: vertical; +} + +.sheet-section-moves input[name="attr_movename"], +.sheet-section-spells input[name="attr_spellname"] { + width: 95%; +} + +.sheet-section-gear input[name="attr_itemtags"] { + width: 85%; + float: left; +} + +.sheet-section-gear input[name="attr_itemweight"] { + width: 15%; + float: left; +} + +/* ===== TABS ===== */ +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +{ + display: block; +} + +input.sheet-tab +{ + width: 49.5%; + height: 20px; + position: relative; + top: 5px; + left: 6px; + margin: -1px; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab::before +{ + content: attr(title); + border: solid 1px black; + text-align: center; + display: inline-block; + background: black; + color: white; + font-weight: bold; + width: 100%; + height: 20px; + font-size: 18px; + content: attr(title) "►"; + +} + +input.sheet-tab:checked::before +{ + border-bottom-color: white; + background: white; + color: black; + content: attr(title) "▼"; + background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} + +input.sheet-tab2::before +{ + background: black; + color: white; + content: attr(title) "►"; +} + +input.sheet-tab2:checked::before +{ + background: white; + color: black; + font-weight: bold; + content: attr(title) "▼"; + background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); +} + +div.sheet-tab-content +{ + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 2px 0 0 5px; + padding: 5px; +} + +div.sheet-tab2 +{ + background-color: #fcecec; +} + +/* ROLL TEMPLATE */ +.sheet-rolltemplate-dw table { + width: 100%; + border: 2px solid; + color: black; + font-size: 1em; + font-family: "Averia Libre", Light; +} + +.sheet-rolltemplate-dw th { + background-color: black; + color: #ffffff; + font-family: "Metamorphous" !important; + padding: 2px; + border-bottom: 1px solid black; + line-height: 1.6em; + font-size: 1.2em; +} +.sheet-rolltemplate-dw .endline { + border-bottom: 1px solid black; +} + +.sheet-rolltemplate-dw .userscript-generic { + font-weight: bold; +} + +.sheet-rolltemplate-dw td { + padding: 5px; +} + +.sheet-rolltemplate-dw tr:nth-child(odd) { + background-color: rgba(217, 217, 214,1); +} + +.sheet-rolltemplate-dw tr:nth-child(even) { + background-color: rgba(233, 233, 233,1); +} + +.sheet-rolltemplate-dw .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid rgba(167, 168, 170,1); /*Cool Gray 6 C*/ +} + +.sheet-rolltemplate-aw .inlinerollresult, +.sheet-rolltemplate-aw .inlinerollresult.fullcrit, +.sheet-rolltemplate-aw .inlinerollresult.fullfail, +.sheet-rolltemplate-aw .inlinerollresult.importantroll{ + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-aw .sheet-success .inlinerollresult, +.sheet-rolltemplate-aw .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-aw .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-aw .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-aw .sheet-failure .inlinerollresult, +.sheet-rolltemplate-aw .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-aw .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-aw .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + color: #B31515; + border: none; +} diff --git a/Dungeon World Português/Dungeon World Português.html b/Dungeon World Português/Dungeon World Português.html new file mode 100644 index 0000000000..bf998d78f5 --- /dev/null +++ b/Dungeon World Português/Dungeon World Português.html @@ -0,0 +1,428 @@ +
+ + +
+ +
+
+
Dano
+ + +
+
+
Nível
+ +
+
+
XP
+
+ + / + +
+
+
+
PV Base
+ +
+
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Carga Base
+ +
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+ +
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+ EQUIPAMENTOS +
+ + / + + Carga +
+
+ + +
+
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+ + +
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PV
+
+ + / + +
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+ Alinhamento: +
+ +
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+ +
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+ Aparência +
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+ Raça: +
+ +
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Vínculos
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Matar e Pilhar
+ +
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Matar e Pilhar (des)
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Disparar
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Desafiar o Perigo
+ +
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Defender
+ +
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Falar Difícil
+ +
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Disc. Realidade
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Negociar
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Ajudar ou Interferir
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Comandar
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+ + + + + + {{#persona}} + + + + {{/persona}} + {{#flow}}{{/flow}} + {{#dano}}{{/dano}} + {{#rollGreater() result 9}} + + + + + {{#ferimentos}}{{/ferimentos}} + {{/rollGreater() result 9}} + {{#rollBetween() result 7 9}} + + + + + {{#ferimentos}}{{/ferimentos}} + {{/rollBetween() result 7 9}} + {{#rollLess() result 7}} + + + + + {{/rollLess() result 7}} + + {{#rollGreater() result 9}} + + {{/rollGreater() result 9}} + {{#rollBetween() result 7 9}} + + {{/rollBetween() result 7 9}} + {{#rollLess() result 7}} + {{#failure}}{{/failure}} + {{/rollLess() result 7}} + + {{#rollGreater() result 6}} + {{#nota1}}{{/nota1}} + {{#nota2}}{{/nota2}} + {{#nota3}}{{/nota3}} + {{#nota4}}{{/nota4}} + {{#nota5}}{{/nota5}} + {{#nota6}}{{/nota6}} + {{/rollGreater() result 6}} + {{#rollBetween() result 7 9}} + {{#opção1}}{{/opção1}} + {{#opção2}}{{/opção2}} + {{#opção3}}{{/opção3}} + {{/rollBetween() result 7 9}} + + +
{{#roll_name}} {{roll_name}} {{/roll_name}}
{{persona}}
{{flow}}
{{algoz}} causa {{dano}} pontos de dano
{{result}} Sucesso
Dano{{ferimentos}}
{{result}} Sucesso Parcial
Dano{{ferimentos}}
{{result}} Falha!
+ {{#success}} {{success}} {{/success}}
{{notasucesso}} +
+ {{#parcial}} {{parcial}} {{/parcial}}
{{notaparcial}} +
{{failure}}

{{nota1}}

{{nota2}}

{{nota3}}

{{nota4}}

{{nota5}}

{{nota6}}

{{opção1}}

{{opção2}}

{{opção3}}

+
diff --git a/Dungeon World Português/README.md b/Dungeon World Português/README.md new file mode 100644 index 0000000000..12bb3092dc --- /dev/null +++ b/Dungeon World Português/README.md @@ -0,0 +1 @@ +# Dungeon-World-Portugu-s diff --git a/Dungeon World Português/ficha.png b/Dungeon World Português/ficha.png new file mode 100644 index 0000000000..cb6a45948a Binary files /dev/null and b/Dungeon World Português/ficha.png differ diff --git a/Dungeon World Português/sheet.json b/Dungeon World Português/sheet.json new file mode 100644 index 0000000000..96a38bae4b --- /dev/null +++ b/Dungeon World Português/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Dungeon World Português.html", + "css": "Dungeon World Português.css", + "authors": "Adalberto", + "roll20userid": "615105", + "preview": "ficha.png", + "instructions": "Ficha para Dungeon World em português. Os Atributos usandos nas rolagens estão em iniciais e são auto calculados. Ex: Força = For" +} diff --git a/Dungeon-slayers-4/DS4-COP.png b/Dungeon-slayers-4/DS4-COP.png new file mode 100644 index 0000000000..e95ad39e99 Binary files /dev/null and b/Dungeon-slayers-4/DS4-COP.png differ diff --git a/Dungeon-slayers-4/DS4-DEF.png b/Dungeon-slayers-4/DS4-DEF.png new file mode 100644 index 0000000000..8eed5646bc Binary files /dev/null and b/Dungeon-slayers-4/DS4-DEF.png differ diff --git a/Dungeon-slayers-4/DS4-GOL.png b/Dungeon-slayers-4/DS4-GOL.png new file mode 100644 index 0000000000..ed8e114deb Binary files /dev/null and b/Dungeon-slayers-4/DS4-GOL.png differ diff --git a/Dungeon-slayers-4/DS4-HP.png b/Dungeon-slayers-4/DS4-HP.png new file mode 100644 index 0000000000..d6bcb542ac Binary files /dev/null and b/Dungeon-slayers-4/DS4-HP.png differ diff --git a/Dungeon-slayers-4/DS4-INI.png b/Dungeon-slayers-4/DS4-INI.png new file mode 100644 index 0000000000..a8fee9a103 Binary files /dev/null and b/Dungeon-slayers-4/DS4-INI.png differ diff --git a/Dungeon-slayers-4/DS4-MAT.png b/Dungeon-slayers-4/DS4-MAT.png new file mode 100644 index 0000000000..09e41dfcbb Binary files /dev/null and b/Dungeon-slayers-4/DS4-MAT.png differ diff --git a/Dungeon-slayers-4/DS4-MP.png b/Dungeon-slayers-4/DS4-MP.png new file mode 100644 index 0000000000..9e8e875eab Binary files /dev/null and b/Dungeon-slayers-4/DS4-MP.png differ diff --git a/Dungeon-slayers-4/DS4-MR.png b/Dungeon-slayers-4/DS4-MR.png new file mode 100644 index 0000000000..8d3e405eb5 Binary files /dev/null and b/Dungeon-slayers-4/DS4-MR.png differ diff --git a/Dungeon-slayers-4/DS4-RAT.png b/Dungeon-slayers-4/DS4-RAT.png new file mode 100644 index 0000000000..c292458d94 Binary files /dev/null and b/Dungeon-slayers-4/DS4-RAT.png differ diff --git a/Dungeon-slayers-4/DS4-SIL.png b/Dungeon-slayers-4/DS4-SIL.png new file mode 100644 index 0000000000..b772993ec0 Binary files /dev/null and b/Dungeon-slayers-4/DS4-SIL.png differ diff --git a/Dungeon-slayers-4/DS4-SPC.png b/Dungeon-slayers-4/DS4-SPC.png new file mode 100644 index 0000000000..bde713bf69 Binary files /dev/null and b/Dungeon-slayers-4/DS4-SPC.png differ diff --git a/Dungeon-slayers-4/DS4-TSC.png b/Dungeon-slayers-4/DS4-TSC.png new file mode 100644 index 0000000000..3608126c49 Binary files /dev/null and b/Dungeon-slayers-4/DS4-TSC.png differ diff --git a/Dungeon-slayers-4/DS4-title.png b/Dungeon-slayers-4/DS4-title.png new file mode 100644 index 0000000000..b90c883989 Binary files /dev/null and b/Dungeon-slayers-4/DS4-title.png differ diff --git a/Dungeon-slayers-4/DS4EN.css b/Dungeon-slayers-4/DS4EN.css new file mode 100644 index 0000000000..fc492aea3a --- /dev/null +++ b/Dungeon-slayers-4/DS4EN.css @@ -0,0 +1,311 @@ +/* Table formatting */ + +.sheet-rTable,.sheet-rCombatTable,.sheet-rAttrTable { display: table; } +.sheet-rTableRow,.sheet-rCombatTableRow,.sheet-rAttrTableRow { display: table-row; } +.sheet-rTableHeading { display: table-header-group; background-color: #ddd; } +.sheet-rTableBody { display: table-row-group; } +.sheet-rTableFoot { display: table-footer-group; } +.sheet-rTableCell,.rTableHead,.sheet-rCombatTableCell,.sheet-rAttrTableCell { display: table-cell; } + +/* Normal Table formatting */ + +.sheet-rTable,/*.sheet-rTableRow,*/.sheet-rTableCell { + border: 1px solid #999999; text-align: center} + +.sheet-rTableTextBox,.sheet-rTableNumberBox { + font-family: 'Georgia'; + font-size: 16px; + border: none; +} + +.sheet-rTableNumberBox { + width: 105px; + text-align: center; +} + +/* Name formatting */ + +.sheet-nametitlelevelvalues-wrap { + /* overflow to handle inner floating block */ + overflow: hidden; + /*width: 1260px;*/ +} + +.sheet-name { + float: left; + width: 400px; +} + +.sheet-title{ + float: left; + width: 680px; +} + +.sheet-level{ + float: left; + width: 160px; + /* text-align: center; */ +} + +.sheet-levelvalues{ + float: left; + width: 160px; + /*text-align: right;*/ +} + +/* Attributes and Traits Table formatting */ + + +.sheet-rAttrTable,.sheet-rAttrTableRow,.sheet-rAttrTableCell { +text-align: center; +margin-left: 280px; +} + +.sheet-AttrBox { + width: 70px; + height:70px; + border: 3px solid #999999; + font-family: 'WoodStamp', impact; + font-size: 64px; + text-shadow: 4px 4px 4px #aaa; + text-align: center; +} + + +/* Combat Table formatting */ + +.sheet-rCombatTable,.sheet-rCombatTableRow,.sheet-rCombatTableCell { text-align: center; } + +.sheet-CombatBox { + width: 140px; + height:140px; + border:none; + font-family: 'WoodStamp', impact; + font-size: 48px; + text-shadow: 4px 4px 4px #aaa; + text-align: center; +} + +.sheet-defense{ + background:url(DS4-DEF.png) -0px -0px no-repeat; +} + +.sheet-hitpoints{ + background:url(DS4-HP.png) -0px -0px no-repeat; + width: +} + +.sheet-initiative{ + background:url(DS4-INI.png) -0px -0px no-repeat; +} + +.sheet-moverate{ + background:url(DS4-MR.png) -0px -0px no-repeat; +} + +.sheet-meleeattack{ + background:url(DS4-MAT.png) -0px -0px no-repeat; +} + +.sheet-rangedattack{ + background:url(DS4-RAT.png) -0px -0px no-repeat; +} + +.sheet-spellcast{ + background:url(DS4-SPC.png) -0px -0px no-repeat; +} + +.sheet-targetspell{ + background:url(DS4-TSC.png) -0px -0px no-repeat; +} + +.sheet-manapoints{ + background:url(DS4-MP.png) -0px -0px no-repeat; +} + +/* Armor - Defense - Magic formating */ + +.sheet-armordefense-wrap { + /* overflow to handle inner floating block */ + overflow: hidden; +} + +.sheet-armor{ + float: left; +} + +.sheet-defenseroll{ + float: left; + margin-left: 20px; +} + +/* PP - Loot formating */ + +.sheet-pploot-wrap { + /* overflow to handle inner floating block */ + overflow: hidden; + width: 1260px; +} + +.sheet-pp{ + float: left; +} + +.sheet-loot{ + /* overflow to handle inner floating block */ + overflow: hidden; + width: 650px; + + float: left; + margin-left: 20px; +} + +.sheet-treasure{ + float: left; +} + +.sheet-money{ + float: left; +} + +.sheet-gold{ + background:url(DS4-GOL.png) -0px -0px no-repeat; +} + +.sheet-silver{ + background:url(DS4-SIL.png) -0px -0px no-repeat; +} + +.sheet-copper{ + background:url(DS4-COP.png) -0px -0px no-repeat; +} + +/* Items Herbs Talents */ + +.sheet-itemsherbs-wrap { + /* overflow to handle inner floating block */ + overflow: hidden; + /*width: 1260px;*/ +} + +.sheet-items{ + float: left; +} + +.sheet-herbs{ + float: left; + margin-left: 20px; +} + + +/* Perso Talents */ + +.sheet-persotalents-wrap { + /* overflow to handle inner floating block */ + overflow: hidden; + /*width: 1260px;*/ +} + + +.sheet-talents1{ + float: left; +} + + +.sheet-talents2{ + float: left; + margin-left: 20px; +} + +.sheet-perso{ + float: left; + margin-left: 20px; +} + +/* Standard Tests */ + +.sheet-tests-wrap { + /* overflow to handle inner floating block */ + overflow: hidden; + /*width: 1260px;*/ +} + + +.sheet-tests1{ + float: left; +} + + +.sheet-tests2{ + float: left; + margin-left: 20px; +} + +/* General Formatting */ + +.sheet-center { align-content: center; float: center; text-align: center; } +.sheet-hidden { display: none; } + +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input[type=number] { + -moz-appearance:textfield; + margin: 0; +} + +input{ + -moz-border-radius:0px; /* Firefox */ +/* -webkit-border-radius: 0px; /* Safari, Chrome */ +/* -khtml-border-radius: 0px; /* KHTML */ +/* border-radius: 0px; /* CSS3 */ +} + +fieldset{ + margin: 0px; + padding: 0px; + border: none; +} + + +/* Fonts formatting */ + +@font-face { + font-family: 'WoodStamp'; + src: local("Woodstamp.otf") format("opentype"), + url("http://www.fontsaddict.com/fontface/woodstamp.otf"), + url("http://www.fontsaddict.com/fontface/woodstamp.otf") format("opentype"); + +} + +.sheet-WoodBig { + font-family: 'WoodStamp', impact; + font-size: 64px; + text-shadow: 4px 4px 4px #aaa; +} +.sheet-WoodMid { + font-family: 'WoodStamp', impact; + font-size: 32px; + text-shadow: 2px 2px 2px #aaa; +} +.sheet-WoodSmall { + font-family: 'WoodStamp', impact; + font-size: 16px; + /* text-shadow: 4px 4px 4px #aaa; */ +} + +.sheet-Georgia { + font-family: 'Georgia'; + font-size: 16px; + /* text-shadow: 4px 4px 4px #aaa; */ + speak: none; + font-style: normal; + font-weight: normal; + font-variant: normal; + text-transform: none; + line-height: 1; + -webkit-font-smoothing: antialiased; +} diff --git a/Dungeon-slayers-4/DS4EN.html b/Dungeon-slayers-4/DS4EN.html new file mode 100644 index 0000000000..07675c7232 --- /dev/null +++ b/Dungeon-slayers-4/DS4EN.html @@ -0,0 +1,1238 @@ + + + + + + + + + +
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BODY
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   MOBILITY   
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MIND
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+ +
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STRENGTH
+
+
AGILITY
+
+
INTELLECT
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+ +
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 CONSTITUTION 
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DEXTERITY
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     AURA     
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HIT POINTS
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DEFENSE
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INITIATIVE
+
MOVEMENT
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MAT
+
RAT
+
SPC
+
TSC
+
MANA POINTS
+
+
+
BOD+CO+10
+
BOD+CO+AV
+
MOB+AG
+
(MOB/2)+1-MR
+
BOD+ST
+
MOB+DX
+
MND+AU-AV
+
MND+DX-AV
+
MND+AU+Level
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+
+
  Melee Weapon
+
WB
+
MB
+
IM
+
OD
+
Initiative
+
Defense Mod
+
Attack Roll
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Attack Dice
+
  Special
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+
  Ranged Weapon
+
WB
+
MB
+
IM
+
OD
+
Initiative
+
Defense Mod
+
Attack Roll
+
Attack Dice
+
  Special
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+
+
  Armor
+
Location
+
AV
+
MB
+
IM
+
MR Mod
+
  Special
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+ +
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+
  Opponent Armour Penetration  
  (e.g. OD, negative Value only)
+
  Roll for  
  Defense
+
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+ +
+ +
+
+
  Spell Type  
+
  SPC/TSC  
+
SM
+
  Roll  
+
+
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+
+
+
+
+
+
+
+
+
+
+
+ +
+ +
+ +
+
+
  Spell
+
Lvl
+
Type
+
SM
+
Mana
+
Distance
+
Duration
+
Cooldown
+
  Effect
+
+
+ +
+ + + + + + + + + +
+
+
+
+ + +
+ +
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  PP Record  
+
  Increase  
+
  PP  
+
  Special  
+
+ +
+
Strength
+
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+
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+ +
+
Constitution
+
+
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+ +
+
Agility
+
+
+
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+ +
+
Dexterity
+
+
+
+
+ +
+
Intellect
+
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+ +
+
Aura
+
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+ +
+
Hit Points
+
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+ +
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Mana Points
+
+
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+ +
+
Add TPs
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Language / Alphabet
+
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+ +
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+
+ +1 Gold =
10 Silver =
100 Copper +
+
+ + +
+ +
+ +
+ +
+ +
+
+
  Item
+
Where carried?
+
Special
+
+
+ +
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+ +
+ +
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+
  Herbs, Potions, Artifacts
+
Where carried?
+
Effect
+
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  Talent
+
Rank
+
Effect
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+
  Talent
+
Rank
+
Effect
+
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+ +
+ + + +
+
+
+ +
+ +
+
+
  Infos
+
+
+ +
+
Gender
+
+
+ +
+
 Place of Birth 
+
+
+ +
+
Date of Birth
+
+
+ +
+
Age
+
+
+ +
+
Height
+
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+ +
+
Weight
+
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+ +
+
Hair Color
+
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+ +
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Eye Color
+
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+ +
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Languages
+
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+ +
+
Alphabets
+
+
+ +
+ +
+ +
+ +
+ +
+
+
  Test
+
Difficulty
+
 Applicable Talents 
+
Modifier
+
 Roll 
+
+ +
+
 Appraise Treasure 
+
+
Appraise
+
+
+
+ +
+
Climb
+
+
Acrobat, Master Climber
+
+
+
+ +
+
Communicate
+
+
Education
+
+
+
+ +
+
Decypher Script
+
+
Alertness, Education
+
+
+
+ +
+
Defy Poison
+
+
Endurance, +2 for Dwarfs
+
+
+
+ +
+
Disable Traps
+
+
Thievery
+
+
+
+ +
+
Feat of Strength
+
+
 Brutal Blow, Devastating Strike 
+
+
+
+ + +
+
Flirt
+
+
Charming
+
+
+
+ +
+
Haggle
+
+
Charming, Rascal
+
+
+
+ +
+
Hide
+
+
Stealth
+
+
+
+ +
+
Jump
+
+
Acrobat, Elves
+
+
+
+ +
+
Knowledge
+
+
Education, Expertise
+
+
+
+ + +
+
Open Lock
+
+
Thievery, Lockpicking
+
+
+
+ +
+ + + + +
+
+
  Test
+
Difficulty
+
 Applicable Talents 
+
Modifier
+
 Roll 
+
+ +
+
Perception
+
+
Thievery, Alertness, +3 Elves
+
+
+
+ +
+
Performance
+
+
Custom
+
+
None
+
+ +
+
Pick Pocket
+
+
 Thievery,Stealth,Diversion,Pickpocket 
+
+
+
+ +
+
Read Tracks
+
+
Hunter, Alertness
+
+
+
+ +
+
Resist Disease
+
+
Endurance
+
+
+
+ +
+
Ride
+
+
Riding, Mounted Archer, Beast Master
+
+
+
+ +
+
Search
+
+
Thievery, Stealth, Alertness
+
+
+
+ +
+
Sneak
+
+
Stealth
+
+
+
+ +
+
Start Fire
+
+
Hunter
+
+
+
+ +
+
Swimming
+
+
Swim
+
+
+
+ +
+
Wake Up !
+
+
Lightening Reflexes, Alertness
+
+
+
+ +
+
 Work Mechanism (DX) 
+
+
Thievery, Artisan, Lockpicking
+
+
+
+ +
+
Work Mechanism (IN)
+
+
Thievery, Artisan, Lockpicking
+
+
+
+ +
+ +
+ +
+ + + + diff --git a/Dungeon-slayers-4/README.md b/Dungeon-slayers-4/README.md new file mode 100644 index 0000000000..52fa333a82 --- /dev/null +++ b/Dungeon-slayers-4/README.md @@ -0,0 +1,2 @@ +This sheet is created for Dungeons Slayers version 4 (http://www.dungeonslayers.com/?page_id=112). +It supports the mana system described in the Magicworks Fanworks. diff --git a/Dungeon-slayers-4/Woodstamp.otf b/Dungeon-slayers-4/Woodstamp.otf new file mode 100644 index 0000000000..c206d9d4c0 Binary files /dev/null and b/Dungeon-slayers-4/Woodstamp.otf differ diff --git a/Dungeon-slayers-4/sheet.json b/Dungeon-slayers-4/sheet.json new file mode 100644 index 0000000000..5ab1c8a92a --- /dev/null +++ b/Dungeon-slayers-4/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "DS4EN.html", + "css": "DS4EN.css", + "authors": "Guillaume Cabuzel", + "roll20userid": "940920", + "preview": "DS4EN-preview.png", + "instructions": "" +} diff --git a/DungeonSquad/dungeon-squad.css b/DungeonSquad/dungeon-squad.css new file mode 100644 index 0000000000..9d10004fce --- /dev/null +++ b/DungeonSquad/dungeon-squad.css @@ -0,0 +1,80 @@ +.charsheet { + font-family: Verdana, monospace; +} + +h3 { + font-family: times; +} + +.charsheet input[type=number] { + display: inline-block; + font-family: "Times"; + font-size: 48px; + text-align:center; + color: black; + border: 0px; + border-radius: 0px; + + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + box-shadow: 0px 1px 0px #000; + width: 200px; +} +.charsheet input[type=text].sheet-char_name { + display: inline-block; + font-family: "Times"; + font-size: 24px; + text-align:center; + color: black; + height: 30px; + border: 0px; + border-radius: 0px; + + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + box-shadow: 0px 1px 0px #000; +} + +.charsheet .sheet-3colrow .sheet-col { + width: calc(33% - 1px); + margin-right: 5px; + margin-left: 5px; + line-height:2px; +} + +.charsheet .sheet-2colrow .sheet-col { + width: calc(48% - 1px); + margin-right: 0px; + margin-left: 0px; +} + +.charsheet table td, .charsheet table th { + /*height: 5px */ + font-size: 15px; + font-family: Verdana, monospace; + text-align: left; + /*width: 0%;*/ + border: 0px #000000; + padding: 1px; + vertical-align: middle; + color: #000000; + margin:0px 0px; + border-collapse: collapse; + border-spacing: 0; +} + +.charsheet input[type=text] { + display: inline-block; + font-family: "Times"; + font-size: 15px; + text-align:center; + color: black; + border: 0px; + border-radius: 0px; + padding-top: 0px; + padding-bottom: 0px; + + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + box-shadow: 0px 1px 0px #000; +} \ No newline at end of file diff --git a/DungeonSquad/dungeon-squad.html b/DungeonSquad/dungeon-squad.html new file mode 100644 index 0000000000..6b81efa665 --- /dev/null +++ b/DungeonSquad/dungeon-squad.html @@ -0,0 +1,127 @@ +
+
DungeonSquad
Original version by Jason Morrningstar
+
+ Player:
+

Character background:

+ Character:
+ Gender: + Age:
+


+ + + + + + + + + +
Hit PointsGold
+


+
+
+ Character Bio: +
+


+ Character Abilities: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AbilityPrimarySecondaryTertiary
 
RaceRollRollRoll
Human
Elf
Dwarf
Halfling
+ +
+
+
+
+

Equipment & Stuff:

+ Free basic Weapon:
+ +
+ Equipment:
+
+ + +
+
+
+

Race Perks:

+ + + + + + + + + + + + + + + + + +
Human(None)
ElfFind Secret Door (Explorer roll > 2)
DwarfFind and Disarm Trap (Explorer roll > 2)
HalflingHide in the Shadows (Explorer roll > 2)
+

Inventory:

+
+ + +
+
+
\ No newline at end of file diff --git a/DungeonSquad/dungeon-squad.png b/DungeonSquad/dungeon-squad.png new file mode 100644 index 0000000000..f29516b32b Binary files /dev/null and b/DungeonSquad/dungeon-squad.png differ diff --git a/DungeonSquad/readme.md b/DungeonSquad/readme.md new file mode 100644 index 0000000000..a40fcc32b9 --- /dev/null +++ b/DungeonSquad/readme.md @@ -0,0 +1,16 @@ +# CharacterSheets + +Dungeon Squad character sheet for roll20 + +Author: Sebastian Dieguez + +Thanks to: Jim Adams (Rules Adaptation) and of course Jason Morrningstar for creating this beauty. + +This script is intended to be used with the roll20.net custom character sheet feature. In order to load this sheet, +copy the code from the .html and .css files and paste them into the respective areas in the "Custom Character Sheet" menu in Game Settings. In order to assure that this worked, click the preview tab and see if the sheet shows up as seen in the pictures. + +DungeonSquad usage is under is Attribution-NonCommercial-ShareAlike 2.5 Creative Commons license + +http://www.1km1kt.net/rpg/dungeon-squad + +Enjoy! diff --git a/DungeonSquad/sheet.json b/DungeonSquad/sheet.json new file mode 100644 index 0000000000..9c37b37e3e --- /dev/null +++ b/DungeonSquad/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "dungeon-squad.html", + "css": "dungeon-squad.css", + "authors": "SebaSOFT", + "roll20userid": "848289", + "preview": "dungeon-squad.png", + "instructions": "Dungeon Squad is a rules-light role-playing game designed expressly for young players (or players who are young at heart) with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number crunching. Characters can be generated in 30 seconds or less." +} diff --git a/DungeonWorld/DungeonWorld.css b/DungeonWorld/DungeonWorld.css index 0f74d0242f..86311f7334 100644 --- a/DungeonWorld/DungeonWorld.css +++ b/DungeonWorld/DungeonWorld.css @@ -37,6 +37,8 @@ input[type=number]:disabled::-webkit-outer-spin-button { margin: 0; } +input[disabled] {-moz-appearance: textfield} + .repcontainer .btn, .repcontrol .btn { border-radius: 0; diff --git a/Dungeons the Dragoning 40000 7th Edition/DtD.css b/Dungeons the Dragoning 40000 7th Edition/DtD.css new file mode 100644 index 0000000000..3d3851be7f --- /dev/null +++ b/Dungeons the Dragoning 40000 7th Edition/DtD.css @@ -0,0 +1,192 @@ +.charsheet label { + display: inline-block; + width: 75px; + text-align: right; + padding-bottom: 0px; +} + +.charsheet .DtDclass input { + display: inline-block; + width: 220px; + border-bottom: thin, solid, 000000#; +} + +.charsheet { + background-color: white; +} + +.charsheet select { + width: 42px; +} + +/* Hide actual dot/checkbox */ +input[type="radio"], +input[type="checkbox"] +{ + position: absolute; + opacity: 0; + width:15px; + cursor: pointer; + z-index: 1; + margin-top: 6px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"] + span::before, +input[type="checkbox"] + span::before +{ + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"]+ span::before +{ + content: "•"; + width: 12px; + height: 12px; + font-size: 36px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"] + span::before +{ + position:relative; + content: ""; + opacity: .25; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"]:checked + span::before +{ + content: "•"; + color: #000; + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"]:checked ~ input[type="radio"]+ span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "•"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 1; +} + +input.sheet-zero+ span::before +{ + font-size: 12px; + content: "•"; + opacity: 0.25; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +input.sheet-forms +{ + width: 118px; +} + +input.sheet-forms + span::before +{ + margin-left: 53px; + margin-right: 53px; + content: ""; +} + +input.sheet-forms:checked + span::before{ content: "•"; } diff --git a/Dungeons the Dragoning 40000 7th Edition/DtD.html b/Dungeons the Dragoning 40000 7th Edition/DtD.html new file mode 100644 index 0000000000..bf335328d2 --- /dev/null +++ b/Dungeons the Dragoning 40000 7th Edition/DtD.html @@ -0,0 +1,511 @@ +
+

Dungeons: The Dragoning 40,000 7(.6)th Edition:

The Character Sheet

+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Name:Race:XP:
Age:Exaltation:Campaign:
Player:Alignment:Faction:
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Characteristics

+

Mental

+
+

Physical

+
+

Social

+

Power

IntelligenceStrengthCharisma
Specialisations

Finesse

WisdomDexterityFellowship
Specialisations

Resistence

WillpowerConstitutionComposure
Specialisations
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Skills

Specialisations

Mental

(Int) Academic Lore*
(Int) Arcana*
(Int) Common Lore*
(Wis) Crafts
(Int) Forbidden Lore*
(Wis) Medicae*
(Wis) Perception
(Wis) Politics*
(Int) Tech-use*

Physical

(Dex) Acrobatics*
(Con) Athletics
Ballistics
Brawl
(Dex) Drive
(Dex) Larceny
(Dex) Pilot*
(Dex) Stealth
Weaponry

Social

(Com) Animal Ken
(Fel) Charm
(Cha) Command
(Cha) Deceive
(Fel) Disguise
(Cha) Intimidation
(Fel) Performer
(Cha) Persuasion
(Com) Scrutiny
+ + + + + + + + + +

Inventory

Special Attacks and Spell Combos

Special Abilities

Languages

+
+
+ + + + + + + + + + + + + + + + + + + + + + +

Dice Rollerator

RollKeep+/-Spec
+

Other Traits

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Backgrounds

+ + +

Level:

+

Classes

+ +

Feats

+ +
+
+

Power Stat:

+
+
+

Resource Stat:

+ +

+    
+ / Max +

+

Devotion:

+

+   +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Stats

Static Def:
Hitpoints:/
Mental Def:
Resolve:/
Speed:
Size:
Resilience:
Hero Points:/
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Weapons

Weapon #1
TypeDamagePen
RoFClipRange
Keywords
Weapon #2
TypeDamagePen
RoFClipRange
Keywords
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Armour

L.LegR.LegBodyGizzardsL.ArmR.ArmHead
123-678910
+ + + + + + + + + +

Description

Magic Schools and Martial Arts

Allies and Contacts

Derangements

+
+
+
+
+
\ No newline at end of file diff --git a/Dungeons the Dragoning 40000 7th Edition/DtD.jpg b/Dungeons the Dragoning 40000 7th Edition/DtD.jpg new file mode 100644 index 0000000000..17d1833d5a Binary files /dev/null and b/Dungeons the Dragoning 40000 7th Edition/DtD.jpg differ diff --git a/Dungeons the Dragoning 40000 7th Edition/sheet.json b/Dungeons the Dragoning 40000 7th Edition/sheet.json new file mode 100644 index 0000000000..c46b452670 --- /dev/null +++ b/Dungeons the Dragoning 40000 7th Edition/sheet.json @@ -0,0 +1,8 @@ +{ + "html":"DtD.html", + "css":"DtD.css", + "authors":"PyroICFF, based on the sheet made by LawfulNice and with thanks to the author of the Roll20 Werewolf sheet, from whom I stole the code for the white wolf style dots fields.", + "roll20userid":"229583", + "preview":"DtD.jpg", + "instructions": "" +} diff --git a/Exalted 3/Ex3-Sheet.css b/Exalted 3/Ex3-Sheet.css new file mode 100644 index 0000000000..2d1636b706 --- /dev/null +++ b/Exalted 3/Ex3-Sheet.css @@ -0,0 +1,264 @@ +.charsheet { + border: 0px solid transparent; + border-radius: 1px; + box-shadow: + inset 0 0 150px #ffd700, + 0 0 1px #fff + } + +.charsheet label{ + background: #a5ebff; + position: fixed; +} + +.charsheet label { + display: inline-block; + width: 75px; + text-align: right; + padding-bottom: 0px; + font-family: "arial"; +} + +.charsheet input[type=text] { + display: inline-block; + width: 165px; + font-family: "arial"; + font-size: 12px; + height: 20px; + border: 0px; + border-radius: 0px; + background-color: transparent; + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + box-shadow: 0px 1px 0px #000; +} + +.charsheet textarea { + display: inline-block; + width:100%; + margin:1px 0px; + resize:none; + font-family: "arial"; + color: #000000; +} + +.charsheet { + font-family: "arial"; +} + +.charsheet select { + width: 45px; +} + +.charsheet table td, .charsheet table th { + font-size: 13px; + font-weight: bolder; + font-family: "arial"; + text-align: left; + width: 0%; + border: 0px #000000; + padding: 2px; + vertical-align: middle; + color: #000000; + margin:0px 0px; +} + +.charsheet hr { + border: 0; + height: 1px; + background-image: -webkit-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,100.75), rgba(0,0,0,0)); + background-image: -moz-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,100.75), rgba(0,0,0,0)); + background-image: -ms-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,100.75), rgba(0,0,0,0)); + background-image: -o-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,100.75), rgba(0,0,0,0)); +} + +.charsheet h2 { + text-decoration:overline underline; +} + +/* Hide actual dot/checkbox */ +input[type="radio"], +input[type="checkbox"] +{ + position: absolute; + opacity: 0.0; + width: 15px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"] + span::before, +input[type="checkbox"] + span::before +{ + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"] + span::before +{ + content: "•"; + width: 10px; + height: 10px; + font-size: 35px; + font-family: "Arial"; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"] + span::before +{ + position:relative; + content: ""; + opacity: 1.0; + width: 10px; + height: 10px; + font-size: 12px; + + -moz-border-radius: 1px; + -webkit-border-radius: 1px; + border-radius: 1px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"]:checked + span::before +{ + content: "✓"; + color: #a00; + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "?"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 1; +} + +input.sheet-zero+ span::before +{ + font-size: 12px; + content: "?"; + opacity: 0.25; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +h4.sheet-SCorI1, +h4.sheet-SCorI2, +h4.sheet-CorC1, +h4.sheet-CorC2 +{ + display: block; +} + +input.sheet-SCorI1, +input.sheet-SCorI2, +input.sheet-CorC1, +input.sheet-CorC2 +{ + width: 120px; +} + +input.sheet-SCorI1:checked ~ h4.sheet-SCorI1, +input.sheet-SCorI2:checked ~ h4.sheet-SCorI2 +{ + display: none; +} + +input.sheet-CorC1:checked ~ h4.sheet-CorC1, +input.sheet-CorC2:checked ~ h4.sheet-CorC2 +{ + display: none; +} diff --git a/Exalted 3/Ex3-Sheet.html b/Exalted 3/Ex3-Sheet.html new file mode 100644 index 0000000000..0f10566f61 --- /dev/null +++ b/Exalted 3/Ex3-Sheet.html @@ -0,0 +1,667 @@ +
+
+ +
+
+
+
+
+ + + + + + + + + + + + + +
Name:Exalt Type:Caste:
Player:Concept:Anima:
+
+
+
+

ATTRIBUTES

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
StrengthCharismaPerception
DexterityManipulationIntelligence
StaminaAppearanceWits
+
+
+ Supernal: +
+
+

ABILITIES

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ArcheryDodgeLorePresenceStealth
AthleticsIntegrityMedicineResistanceSurvival
AwarenessInvestigationMeleeRideThrown
BrawlLarcenyOccultSailWar
BureaucracyLinguisticsPerformanceSocialize
+
+
+ Supernal: +
+
+
+
+
+
+

Specialties

+ + + +
+ +
+
+

Crafts

+
+ Craft: + +
+

Martial Arts

+
+ Style: + +
+
+
+
+
+

Merits

+
+ + +
+
+
+

Flaws

+
+ +
+
+
+
+

Willpower

+ + + + + + + + + +
+ + + + + + + + + + +
+ + + + + + + + + + +
+

Essence

+ + + + + + + + + + + + + + + +
+ + + + + + + + + + +
+ Pers. Essence Current/Max: + + / + +
+ Peri. Essence Current/Max: + + / + +
+ Committed Essence: + +
+

Great Curse

+ + Limit Trigger: + + + + + +
+ + + + + + + + + + + +
+
+
+
+
+
+
+

Gear

+
+
+
+
+
+
+
+
+
+
+

+
+
+
+

Defense

+
+

Health Levels

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LevelsTotalBash.Leth.Aggr.
-0
-1
-2
-4
Incap.
Dying
+
+
+

Soak

+ + + + + + + + + + + + +
+ Natural Soak: +
+ Armor Soak: +
+ Total Soak: +
+
+
+

Defense Values

+ + + + + + + + + + + + + + + +
Evasion:Parry:
Resolve:Guile:
+
+
+
+

Weapons

+
+ + + + + + + + + + + + + + + + +
+ Weapon + + Category + + Accuracy + + Damage + + Defense + + Overwh. + + Attune. + + Tags +
+
+
+ + + + + + + + +
+
+
+

Intimacies

+ + + + + + + + + + + + + + + + + + + + + + + +
+
+

Charms/Evocations

+
+
+
+ Name:
+ Cost: + Mins:
+ Type:
+ Keywords:
+ Duration:
+ Prequisites:
+ Effect:
+ +
+
+ Name:
+ Cost: + Mins:
+ Type:
+ Keywords:
+ Duration:
+ Prequisites:
+ Effect:
+ +
+
+ Name:
+ Cost: + Mins:
+ Type:
+ Keywords:
+ Duration:
+ Prequisites:
+ Effect:
+ +
+
+ + +

Spells

+
+
+ Name:
+ Circle:Control Spell?
+ Cost:
+ Keywords:
+ Duration:
+ Effect:
+ +
+
+ Name:
+ Circle:Control Spell?
+ Cost:
+ Keywords:
+ Duration:
+ Effect:
+ +
+
+ Name:
+ Circle:Control Spell?
+ Cost:
+ Keywords:
+ Duration:
+ Effect:
+ +
+
+
+
+
+
+

Experience

+
+ + + +
+ + + +
+ + + +
+
+ +
+ + +
+ + + + + + + + + + + + + + +
Total XP:Spent XP:
Total SXP:Spent SXP:
+
+ Total XP: + Spent XP: +
+
+
+

Crafting

+
+

Crafting XP

+ + + + + + + + + + + + + + + +
Current SXP:
Current GXP:
Current WXP:
+
+
+

Project Slots

+ + + + + + + + + + + + + + + +
Major Projects:/
Superior Projects:/
Legendary Projects:/
+
+
+
+

Info

+ + + + + + + + + + + + + + + + + + + + + + + + +
Name:
Title:
Age:
Birthday:
Gender:
Hair:
Eyes:
+
+
+

Anima

+ +
+
+

History

+ +
+
+
diff --git a/Exalted 3/Ex3-Sheet.png b/Exalted 3/Ex3-Sheet.png new file mode 100644 index 0000000000..c0e8642106 Binary files /dev/null and b/Exalted 3/Ex3-Sheet.png differ diff --git a/Exalted 3/sheet.json b/Exalted 3/sheet.json new file mode 100644 index 0000000000..e3d049302f --- /dev/null +++ b/Exalted 3/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Ex3-Sheet.html", + "css": "Ex3-Sheet.css", + "authors": "Kevin Justus, Paul Deschenes", + "preview": "Ex3-Sheet.png", + "roll20userid": "129882", + "instructions": "A character sheet for use with Exalted 3rd Edition. Designed to be universal, hence the favored checkboxes and supernal field under Attributes as well as Abilities. The only auto-fill it has right now is on things based off your stamina, so natural soak/dying levels/etc." +} diff --git a/Exalted2e/exalted2e.css b/Exalted2e/exalted2e.css index 968151a9c6..0c711f26ad 100644 --- a/Exalted2e/exalted2e.css +++ b/Exalted2e/exalted2e.css @@ -204,6 +204,16 @@ ul.sheet-craft-types li { clear: right; } .repcontainer[data-groupname=repeating_attacks] .repitem:last-child .sheet-rolls { border-bottom: 3px solid #000; } +.repcontainer[data-groupname=repeating_merits], +.repcontainer[data-groupname=repeating_flaws], +.repcontainer[data-groupname=repeating_charms], +.repcontainer[data-groupname=repeating_combos], +.repcontainer[data-groupname=repeating_sorcery], +.repcontainer[data-groupname=repeating_artifacts], +.repcontainer[data-groupname=repeating_hearthstones] { clear: left; } + +.repcontainer[data-groupname=repeating_intimacies] .repitem { width: calc(50% - 20px); } + .sheet-weapons .repcontrol { width: 400px; } .sheet-anima:first-of-type > tbody > tr > td:last-child, diff --git a/Exalted2e/exalted2e.html b/Exalted2e/exalted2e.html index 17cdbe6a42..a3898e162c 100644 --- a/Exalted2e/exalted2e.html +++ b/Exalted2e/exalted2e.html @@ -597,10 +597,10 @@

Sorcery

- Name - Duration - Cost - Effect + Name + Duration + Cost + Effect
@@ -613,7 +613,7 @@

Artifacts

Name Rating - Effect + Effect
@@ -630,11 +630,11 @@

Hearthstones

- Name - Aspect - Rating - Effect - Socketed + Name + Aspect + Rating + Effect + Socketed
@@ -684,22 +684,22 @@

Athleticism

- - -
Move (land):
-
Move (climb/swim):
+ + +
Move (land):
+
Move (climb/swim):
- - -
Jump (vertical):
-
Jump (horizontal):
+ + +
Jump (vertical):
+
Jump (horizontal):
- -
Dash (land):
-
Dash (climb/swim):
+ +
Dash (land):
+
Dash (climb/swim):
@@ -729,7 +729,7 @@ Type Duration Cost - Effect + Effect
@@ -749,7 +749,7 @@

Combos

Name Charms - Cost + Cost
@@ -1587,7 +1587,7 @@

Dodge Defense

- +
diff --git a/Fantasy Age/Fantasy Age.css b/Fantasy Age/Fantasy Age.css new file mode 100644 index 0000000000..0660c50ff5 --- /dev/null +++ b/Fantasy Age/Fantasy Age.css @@ -0,0 +1,931 @@ +.charsheet { + font-family: Georgia; + background-color: white; + width: 870px; +} + +p { + font-family: Georgia; +} + +.sheet-colrow { + margin-top: 15px; +} + +.sheet-spacer { + border-bottom: 1px solid #a8a8a8; + margin-bottom: 5px; + margin-top: 2px; +} + +.charsheet textarea { + background: none; + box-shadow: none; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting;; + resize: none; + border: none; +} + +.charsheet tbody { + background: none; +} + +.charsheet table { + width: 100%; + border: 2px solid black; +} + +.charsheet td { + background: none; +} + +/* -------------TAB CODE------------- */ +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +{display: block;} + +input.sheet-tab { + width: 150px; + height: 20px; + position: relative; + top: 5px; + left: 6px; + margin: -1.5px; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab::before { + content: attr(title); + display: inline-block; + background: #fff; + border: solid 1px #010101; + border-top-left-radius: 0px; + border-top-right-radius: 0px; + font-size: 16px; + font-weight: bold; + text-align: center; + width: 100%; + height: 20px; +} + +input.sheet-tab:checked::before { + border-bottom-color: white; +} + +input.sheet-tab:not(:first-child)::before { + border-left: 2px, black; +} + +input.sheet-tab2::before { + background: #ffffff; +} + +input.sheet-tab2:checked::before { + background: white; + border-bottom-color: none; +} + +div.sheet-tab-content { + border: 15px solid #010101; + border-top-color: #000; + margin: 2px 0 0 2px; + padding: 5px; +} + +div.sheet-tab2 { + background-color: white; +} + +/* -------------NAME, BACKGROUND, GENDER, AGE AND APPEARANCE------------- */ +.sheet-characterinfotable { + border: 2px solid black; + width: 300px; + margin-bottom: 5px; +} + +.sheet-characterinfotable td { + border: 2px solid black; +} + +.sheet-basicinfotextbox { + width: 100%; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size:13px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-blackbox { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 12px; + text-align: left; + height: 25px; + padding: 3px; + font-family: Georgia; +} + +.sheet-characterfeaturestable { + border: 2px solid black; + width: 100%; + margin-bottom: 5px; +} + +.sheet-blackbox_alternate { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 14px; + text-align: center; + padding: 3px; +} + +.sheet-featurestextarea { + width: 97%; + height: 95px; +} + +/* -------------SKILLS------------- */ +.sheet-skilltable { + border: 2px solid black; + width: 100%; +} + +.sheet-skilltable td { + border: 2px solid black; +} + +.sheet-skilltable div { + text-align: left; +} + +/* input type text */ +.sheet-skillvaluebox { + font-weight: bold; + background: none; + border: none; + box-shadow: none; + margin: 0px auto 0px auto; + text-align: center; + font-size:50px; + width: 100%; + color: black; + font-family: Lucida Handwriting; +} + +/* custom td for skill value in skill */ +.sheet-skillvalue { + width: 90px; +} + +/* for textarea */ +.sheet-focustextarea { + width: 97%; + height: 50px; + text-align: justify; +} + +/* CUSTOM FOCUS CHECKBOX TO CHECK STATE OF THE SKILLFOCUS */ +/* Hide actual radio/checkbox */ +.sheet-focuscheck { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +.sheet-focuscheck + span::before +{ + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Fake checkbox */ +.sheet-focuscheck + span::before +{ + content: ""; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} + +.sheet-focuscheck:checked + span::before +{ + content: "✓"; + color: green; + font-weight: bold; +} + +/* div for textarea(focuses) and focuses checkboxes */ +.sheet-focusbox { + background: none; + border: none; + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + z-index:0; + position:relative; +} + +.sheet-checkerpose { + background: none; + border: none; + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + padding:0; + right: -6px; + top: 52px; + z-index: 2; + position: absolute; +} +.sheet-bananas { + background: none; + border: none; + box-shadow: none; + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + font-family: Georgia; + color: #000000; + padding: 0; + margin: 0px auto 0px auto; + right: 26px; + z-index: 1; + position: absolute; +} + +.sheet-tagger { + +} +/* --------- XP, CLASS, LEVEL --------- */ + +.sheet-xptable { + border: 2px solid black; +} + +.sheet-xptable td { + border: 2px solid black; +} + +.sheet-blackboxlarge { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 14px; + text-align: center; + height: 25px; + padding: 1px; + font-family: Georgia; +} + +.sheet-class_and_xptextbox { + width: 150px; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size:13px; + color: #000000; + font-family: Lucida Handwriting; +} + +/* --------- SECONDARY STATS --------- */ +.sheet-2ndstattable { + border: 2px solid black; +} + +.sheet-2ndstattable td { + border: 2px solid black; + text-align:center; +} + +.sheet-2ndstatbox { + text-align:center; +} + +.sheet-otherinput { + width: 50px; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size: 16px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-2nd_statstextbox { + width: 83px; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size: 40px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-armortypetextarea { + width: 97%; + background: none; + border-style:none; + box-shadow: none; + border-color: #000000; + text-align: center; + font-size: 20px; + font-weight: bold; + color: #000000; + font-family: Lucida Handwriting; +} + +/* --------- WEAPONS TABLE --------- */ +.sheet-container { + position: relative; + min-height: 60px; + border-radius: 0px; + border: 1px solid black; + background: none; + width: 490px; +} + +.sheet-weapons-content { + overflow-y: auto; + height: 100%; +} + +.sheet-weaponscont { + height: 525px; + border: 2px solid black; + position: relative; +} + +.sheet-weaponstable { + border: 2px solid black; + width: 100%; +} +.sheet-weaponstable td{ + text-align: center; +} + +.sheet-blackbox_alternate2 { + border: 2px solid black; + background-color: black; + font-weight: none; + color: white; + font-size: 16px; + text-align: center; + padding: 0px; + margin: 0px; + text-align: center; +} + +.sheet-weaponnametext { + width: 200px; + background: none; + border: none; + border-radius: 0px; + border-bottom: 2px solid; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-weaponatacktext { + width: 60px; + background: none; + border: none; + border-radius: 0px; + border-bottom: 2px solid; + box-shadow: none; + text-align: center; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-weaponrangetext { + width: 40px; + background: none; + border: none; + border-radius: 0px; + border-bottom: 2px solid; + box-shadow: none; + text-align: center; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-weapondamagetext { + width: 60px; + background: none; + border: none; + border-bottom: 2px solid; + border-radius: 0px; + box-shadow: none; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} + +.sheet-borderdown { + border-bottom: 2px solid black; + font-size: 9px; +} + +.sheet-borderall { + border: 2px solid black; + font-size: 9px; +} + +.sheet-weaponstype { + height: 30px; + width: 458px; + text-align: left; +} + +.sheet-weapondetails { + height: 30px; + width: 100%; + text-align: center; +} + +/* -------------RANGED WEAPONS SPECS------------- */ +.sheet-weaponnametext2 { + width: 150px; + background: none; + border: none; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} +.sheet-reloadtext { + height: 100%; + width: 85px; + background: none; + border: none; + box-shadow: none; + border-color: #000000; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; +} + +.sheet-weaponspecs { + width: 231px; + height: 100%; + text-align: left; + font-size: 12px; + color: #000000; + font-family: Lucida Handwriting; +} +/* -------------AMMO COUNTER------------- */ +.sheet-ammotable td { + border: 2px solid black; +} + +.sheet-ammotext { + width: 100%; + background: none; + border: none; + box-shadow: none; + text-align: center; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; +} +.sheet-ammotypetext { + width: 100%; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; +} + +/* -------------SPELLS, CLASSPOWERS AND TALENTS------------- */ +.sheet-circularhome { + width:100%; + height:100%; + z-index:1; + position:relative; +} + +.sheet-circulartextbox { + background: none; + border: none; + width: 70px; + height: 70px; + background-image: url('http://i.imgur.com/pEjJcho.png'); + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; + padding:0; + right: -10px; + top: -33px; + z-index:2; + position: absolute; +} + +.sheet-circulartext { + font-weight: bold; + background: none; + border: none; + box-shadow: none; + margin: 0px auto 0px auto; + text-align: center; + font-size:24px; + width: 70px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; + vertical-align: middle; + position:absolute; + left: 50%; + top: 50%; + transform: translate(-50%,-50%); +} + +.sheet-circularp { + font-weight: bold; + background: none; + border: none; + box-shadow: none; + margin: 0px auto 0px auto; + text-align: center; + font-size:14px; + color: #000000; + font-family: Georgia; + padding:0; + position:absolute; + left: 50%; + top: 110%; + transform: translate(-50%,-50%); +} + +.sheet-spellbox { + width: 100%; + height: 100%; + border: 2px solid black; +} + +.sheet-powerstext { + width: 475px; + height: 150px; + text-align: left; +} + +/*------------------------ GRIMOIRE TAB CODES ------------------------*/ +.sheet-spelltable td { + border: 2px solid black; +} +.sheet-spelltable { + border: 2px solid black; + width: 100%; +} + +.sheet-spelltext { + width:110px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-spellselect { + width: 100%; + font-size: 12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; + padding:0; +} +.sheet-spellselect2 { + width: 90px; + font-size: 12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; + padding:0; +} +.sheet-manatext { + width: 45px; + font-size: 12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-timetext { + width:100px; + font-size:12px; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-natext { + width:30px; + font-size:12px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-vstext { + width:100%; + font-size:10px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 14px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-spelltext { + width:100%; + height: 40px; +} +/*------------------------ EQUIPS AND BACKGROUND TAB CODES ------------------------*/ +.sheet-talent { + height: 360px; + position: relative; +} + +.sheet-lefter { + margin-left: 10px; +} + +/* ------------- FAMILY AND TIES, LANGUAGE ------------- */ +.sheet-general { + width: 97%; +} + +.sheet-concepttext { + height: 160px; + width: 100%; +} + +.sheet-goalstextsmall { + height: 70px; +} + +.sheet-goalstext { + height: 260px; +} + +.sheet-tiestext { + height: 110px; +} + +/* ------------- INVENTORY ------------- */ +.sheet-section { + position: relative; + min-height: 30px; + border-radius: 0px; + border: 2px solid black; + background: none; +} + +.sheet-inventory { + height: 550px; + border: 2px solid black; + padding-bottom: 35px; + position: relative; +} + +.sheet-inventory-content { + overflow-y: auto; + height: 100%; +} + +.sheet-InventoryName { + border: none; + width: 100%; + font-size: 10px; + font-family: Lucida Handwriting; + box-shadow: none; +} +.sheet-InventoryAmount { + border: none; + width: 50px; + font-size: 10px; + font-family: Lucida Handwriting; + box-shadow: none; +} + +.sheet-invTable td { + border: 2px solid black; +} + +.sheet-circularmoney { + background: none; + border: none; + width: 70px; + height: 70px; + background-image: url('http://i.imgur.com/pEjJcho.png'); + background-repeat: no-repeat; + background-position: center; + background-size: contain; + text-align:center; +} +.sheet-circularmoneytext { + width: 65px; + background: none; + border: none; + border-radius: 0px; + box-shadow: none; + border-color: black; + text-align: center; + font-size: 15px; + color: #000000; + font-family: Lucida Handwriting; +} +/*------------------------ TALENTS TAB CODES ------------------------*/ +.sheet-talenttext { + width:300px; + background: none; + border: none; + box-shadow: none; + text-align: left; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-talentnumber { + background: none; + border: 2px solid black; + box-shadow: none; + text-align: center; + font-size: 20px; + color: #000000; + font-family: Lucida Handwriting; + padding:0; +} +.sheet-talentselect { + width: 100%; + font-size: 15px; + background: none; + border: none; + box-shadow: none; + text-align: left; + color: #000000; + font-family: Lucida Handwriting; + -webkit-appearance: none; + padding:0; +} +.sheet-talentarea { + width:100%; + height: 40px; +} +/*------------------------ ROLL TEMPLATES ------------------------*/ + +/* Generic Template */ +.sheet-rolltemplate-fantasyage_generic table { + width:100%; + background-color:white; + border:2px solid #000; + border-spacing: 0; + border-collapse: separate; + border-radius: 5px; + -moz-box-shadow: 2px 2px 5px #000; + -webkit-box-shadow: 2px 2px 5px #000; + box-shadow:2px 2px 5px #000; + overflow: hidden; +} + +.sheet-rolltemplate-fantasyage_generic .sheet-header { + background-color:#000; + margin: 2px 25px 2px 25px; + border: 1px solid #000; + color:white; + font-family:"Helvetica Neue",Helvetica,sans-serif; + font-size:1em; + font-weight:bold; + text-align: center; +} + +.sheet-rolltemplate-fantasyage_generic .sheet-header a{ + color:white; + text-decoration: underline; +} + +.sheet-rolltemplate-fantasyage_generic td { + padding:5px;line-height:1.4em; + vertical-align:top; + text-align:right +} + +.sheet-rolltemplate-fantasyage_generic tr:nth-child(odd) { + background-color:#D3D3D3; +} + +.sheet-rolltemplate-fantasyage_generic td:nth-child(odd) { + text-align:left; + font-weight:bold +} + +.sheet-rolltemplate-fantasyage_generic .inlinerollresult { + color: white; + background-color: black; + border-color:black; +} + +.sheet-rolltemplate-fantasyage_generic .inlinerollresult.fullcrit { + color: white; + background-color: #3FB315 +} + +.sheet-rolltemplate-fantasyage_generic .inlinerollresult.fullfail { + color: white; + background-color: #B31515 +} + +.sheet-rolltemplate-fantasyage_generic .inlinerollresult.importantroll { + color: white; + background-color: #4A57ED; +} + diff --git a/Fantasy Age/Fantasy Age.html b/Fantasy Age/Fantasy Age.html new file mode 100644 index 0000000000..34863be3f6 --- /dev/null +++ b/Fantasy Age/Fantasy Age.html @@ -0,0 +1,996 @@ + + + + + + + +
+
+ +
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+
+ + +
+ +
+ + + + + +
+ NAME + + +
+ + + + + +
+ BACKGROUND + + +
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+ SOCIAL CLASS + + +
+ + + + + + + +
+ APPEARANCE +
+ +
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+
+ + + + + + + + +
+ + ACCURACY + + + +
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Focus?

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+ + COMMUNICATION + + + +
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Focus?

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+ + CONSTITUTION + +
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Focus?

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+ + DEXTERITY + +
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Focus?

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+ + FIGHTING + +
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Focus?

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Focus?

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Focus?

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Focus?

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Focus?

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+ CLASS + + LEVEL + + EXPERIENCE +
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DEFENSEARMORSPEEDHEALTHMAGIC POINTS
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Run
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+ WEAPON + + ATTACK ROLL + + RANGE + + DAMAGE +
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+ Ammo Counter +
+ Total + + Used + + Type + + Weapon +
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+ CLASS POWERS AND SPELLS +
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MP

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+
+
+ + + + + + + + + + + + + + + + + + + + + + +
+ ARCANA FOCUSES +
+ Air + + Divination + + Earth + + Fate +
+ Fire + + Healing + + Heroic + + Lightning +
+ Power + + Shadow + + Water + + Wood +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
+ SPELL + + ARCANA + + TYPE + + MP COST + + CASTING TIME + + TN + + TEST +
+ + + + + + + + + + + + + + + +
+ +
+
+ + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + +
+ +
+
+
+
+ +
+
+
+ + + + + + + +
+ CHARACTER +
+ +
+
+
+ + + + + + + +
+ BACKGROUND +
+ +
+
+
+ + + + + + + +
+ CLASS +
+ +
+
+
+ + + + + + + +
+ LEVEL +
+ +
+
+
+
+
+ + + + + + + +
+ CONCEPT +
+ +
+
+
+
+
+ + + + + + + +
+ LANGUAGES +
+ +
+
+
+ + + + + + + +
+ GOALS +
+ +
+
+
+ + + + + + + +
+ TIES +
+ +
+
+
+
+
+
+
+ + + + + + + + + + + + +
+ EQUIPMENT +
+ Item + + Amount +
+ + + x +
+
+ + + + + +
+ + + x +
+
+
+
+
+
+
+ + + + + + + + + +
+ MONEY +
+ + + + + +
+
+
+
+
+
+ +
+
+
+
+ + + + + + + + + + + + + + +
+ TALENT + + LEVEL + + EFFECT +
+ + + + + +
+ Level Gained     +
+
+
+
+
+ + + + + + + + + + {{#allprops() character_name character_id name_link}} + + + + + {{/allprops() character_name character_id name_link}} +
+ {{#character_name}} + {{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{#name}}:{{/name}} + {{/character_name}} + {{#name}} + {{#name_link}}[{{name}}]({{name_link}}){{/name_link}} + {{^name_link}}{{name}}{{/name_link}} + {{/name}} +
{{key}}{{value}}
+
+ diff --git a/Fantasy Age/README.md b/Fantasy Age/README.md new file mode 100644 index 0000000000..2b1e4423c8 --- /dev/null +++ b/Fantasy Age/README.md @@ -0,0 +1,2 @@ +# Fantasy-Age +Roll20's Fantasy Age character sheet. diff --git a/Fantasy Age/sheet.json b/Fantasy Age/sheet.json new file mode 100644 index 0000000000..43dbd7300d --- /dev/null +++ b/Fantasy Age/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Fantasy Age.html", + "css": "Fantasy Age.css", + "authors": "Adalberto, Andrew R.", + "roll20userid": "615105, 439089", + "preview": "sheet01.png", + "instructions": "check the check box in skill table in order to add a Focus value to the roll" +} diff --git a/Fantasy Age/sheet01.png b/Fantasy Age/sheet01.png new file mode 100644 index 0000000000..4eb2ca384f Binary files /dev/null and b/Fantasy Age/sheet01.png differ diff --git a/Fate Acelerado BR/fate.css b/Fate Acelerado BR/fate.css new file mode 100644 index 0000000000..2df9c8b1e6 --- /dev/null +++ b/Fate Acelerado BR/fate.css @@ -0,0 +1,226 @@ +/* === GENERAL === */ +.charsheet { + min-width: 800px; +} + +.sheet-row .sheet-col { + width: 100%; +} + +.sheet-header { + margin-bottom: 4px; + padding: 2px 4px; + + background: black; + color: white; + font-weight: bold; +} + +.sheet-section { + float: left; + width: 100%; + + margin: 4px 0; + padding: 1px; + box-sizing: border-box; +} + +.sheet-break { + clear: both; +} + +label, +select { + margin: 0; +} + +.sheet-repitem, +.repitem { + margin-bottom: 2px; +} + +input, textarea, select, .uneditable-input { + display: inline-block; + width: 100%; + padding: 2px; + margin-bottom: 4px; + font-size: 13px; + line-height: 18px; + color: #555; + border: 1px solid #ccc; + -webkit-border-radius: 3px; + -moz-border-radius: 3px; + border-radius: 3px; +} + +input, select, .uneditable-input { + height: 20px; +} + +textarea { + margin: 0; + height: 120px; + resize: vertical; + box-sizing: border-box; +} + +/* === LOGO === */ +.sheet-logo { + width: 300px; + margin: 0 5px; +} + +/* === ASPECT === */ +.sheet-col-aspects input { + width: 100%; +} + +/* === APPROACHES === */ +table.sheet-approaches { + width: 100%; + position: relative; +} + +/* === STRESS === */ +.sheet-section { + width: 100%; + border: 1px solid black; + position: relative; + border-radius: 10px; + margin-bottom: 10px; + padding: 5px; +} + +table.sheet-stress { + width: 100%; + position: relative; +} + +table.sheet-stress td { + position: relative; +} + +table.sheet-stress td div.sheet-checkbox-label-div { + width: 50px; + height: 50px; + position: relative; + border: 1px solid black; + left: calc(50% - 25px) !important; +} + +table.sheet-stress td div.sheet-checkbox-label-div label { + position: relative; + top:-50px; + background: #ddd; + height: 50px; + width: 50px; + display: block; + padding-right: 0px; + /* Note: This gradient may render differently in browsers that don't support the unprefixed gradient syntax */ + + /* IE10 Consumer Preview */ + background-image: -ms-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* Mozilla Firefox */ + background-image: -moz-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* Opera */ + background-image: -o-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* Webkit (Safari/Chrome 10) */ + background-image: -webkit-gradient(linear, right bottom, left top, color-stop(0, #FFFFFF), color-stop(1, #C7C7C7)); + + /* Webkit (Chrome 11+) */ + background-image: -webkit-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* W3C Markup, IE10 Release Preview */ + background-image: linear-gradient(to top left, #FFFFFF 0%, #C7C7C7 100%); + +} +table.sheet-stress td div.sheet-checkbox-label-div label:hover {/* Note: This gradient may render differently in browsers that don't support the unprefixed gradient syntax */ + + /* IE10 Consumer Preview */ + background-image: -ms-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* Mozilla Firefox */ + background-image: -moz-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* Opera */ + background-image: -o-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* Webkit (Safari/Chrome 10) */ + background-image: -webkit-gradient(linear, right bottom, left top, color-stop(0, #FFFFFF), color-stop(1, #8FECFF)); + + /* Webkit (Chrome 11+) */ + background-image: -webkit-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* W3C Markup, IE10 Release Preview */ + background-image: linear-gradient(to top left, #FFFFFF 0%, #8FECFF 100%);} + + +input[type=checkbox].sheet-stress-check { + margin: 0px; + width: 50px; + height: 50px; + opacity: 0; + z-index: 1; + position: relative; + left: calc(50% - 27px) !important; + top: -2px; +} + +input[type=checkbox].sheet-stress-check:checked ~ label { + background: url(http://ramyasspace.files.wordpress.com/2011/06/tick.jpg); + background-size: 100%; +} + +/* === CONSEQUENCES === */ +.sheet-col-consequences { + position: relative; +} + +.sheet-col-consequences select { + width: 100px; + float: left; +} + +.sheet-col-consequences input { + margin-left: 2px; + width: calc(100% - 102px); +} + +.sheet-rolltemplate-FAE table { + width: 189px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-FAE th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-FAE .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + +.sheet-rolltemplate-FAE .sheet-tcat { + font-style: italic; +} + +.sheet-rolltemplate-FAE td { + padding-left: 5px; +} + +.sheet-rolltemplate-FAE-Approaches .inlinerollresult { + background-color: #ffffff; + border: none; +} diff --git a/Fate Acelerado BR/fate.html b/Fate Acelerado BR/fate.html new file mode 100644 index 0000000000..1b836ab852 --- /dev/null +++ b/Fate Acelerado BR/fate.html @@ -0,0 +1,157 @@ +
+
+
Name
+ + +
+ +
+
+ +
+ +
+
+ +
+ +
+
+
Aspects
+ + +
+ +
+
+ +
+
Abordagens
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ +
+
+
Façanhas
+ +
+
+ +
+ +
+
+
Consequências
+
+ + +
+
+ +
+
Estresse
+
+ + + + + + + + + + + + + +
+
+ + +
+
+
+ + +
+
+
+ + +
+

1

2

3

+
+
+
+ +
+ +
+
+
Extras
+ +
+
+ + + + + {{#approach}} + + {{/approach}} + + + + {{#roll}} + + {{/roll}} + {{#effect}} + + {{/effect}} +
{{name}}
{{approach}}
Roll: {{roll}}
Effect: {{effect}}
+
diff --git a/Fate Acelerado BR/fate.png b/Fate Acelerado BR/fate.png new file mode 100644 index 0000000000..5f402f2948 Binary files /dev/null and b/Fate Acelerado BR/fate.png differ diff --git a/Fate Acelerado BR/sheet.json b/Fate Acelerado BR/sheet.json new file mode 100644 index 0000000000..f37c111119 --- /dev/null +++ b/Fate Acelerado BR/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "fate.html", + "css": "fate.css", + "roll20userid": "910206", + "authors": "Fábio Emilio Costa", + "preview": "fate.png", + "instructions": "Ficha de Fate Acelerado para o Português Brasileiro" +} diff --git a/Fate Básico BR/fate.css b/Fate Básico BR/fate.css new file mode 100644 index 0000000000..8c2ef080fe --- /dev/null +++ b/Fate Básico BR/fate.css @@ -0,0 +1,150 @@ +/* === GENERAL === */ +.charsheet { + min-width: 800px; +} + +.sheet-header { + margin-bottom: 4px; + padding: 2px 4px; + + background: black; + color: white; + font-weight: bold; +} + +.sheet-section { + float: left; + width: 100%; + + margin: 4px 0; + padding: 1px; + box-sizing: border-box; +} + +.sheet-half { + max-width: 50%; +} + +.sheet-break { + clear: both; +} + +label, +select { + margin: 0; +} + +textarea { + margin: 0; + width: 100%; + height: 400px; + resize: vertical; + box-sizing: border-box; +} + +.sheet-repitem, +.repitem { + margin-bottom: 2px; +} + +/* Override Roll20 Button styling for something less conspicious */ +button { + height: 22px; + line-height: 16px; + margin: 0 !important; + border-radius: 0 !important; + background-image: none !important; + border: none !important; + box-shadow: none !important; +} + +.repitem button { + height: 28px; + line-height: 20px; +} + +/* === BASIC === */ +.sheet-logo { + width: 200px; + margin: 0 5px; + float: left; +} + +.sheet-section-basic tr { + margin-left: 5px; +} + +.sheet-section-basic td { + padding: 2px; +} + +.sheet-section-basic input[type="number"] { + width: 100px; +} + +.sheet-section-basic .sheet-column { + width: calc(50% - 200px); +} + +/* === SKILLS === */ +.sheet-section-skills { + min-width: 400px; +} + +.sheet-section-skills input { + width: 60px; +} + +.sheet-section-skills td:first-child { + text-align: right; + font-weight: bold; + padding: 0 4px; +} + +.sheet-skill-on { + border: 1px solid black; +} + +.sheet-skill-off { + background-color: #E3E3E3; + border: 1px solid gray; +} + +/* === ASPECT === */ +.sheet-section-aspects input { + width: 100%; +} + +/* === STRESS === */ +.sheet-section-stress td { + text-align: left; + padding-right: 5px; +} + +.sheet-section-stress input { + margin-left: 2px; +} + +.sheet-check-on { + border: 1px solid black; +} + +.sheet-check-off { + background-color: #E3E3E3; + border: 1px solid gray; +} + +/* === CONSEQUENCES === */ +.sheet-section-consequences { + float: right; +} + +.sheet-section-consequences select { + width: 100px; + float: left; +} + +.sheet-section-consequences input { + margin-left: 2px; + width: calc(100% - 102px); +} \ No newline at end of file diff --git a/Fate Básico BR/fate.html b/Fate Básico BR/fate.html new file mode 100644 index 0000000000..792e5d94d7 --- /dev/null +++ b/Fate Básico BR/fate.html @@ -0,0 +1,144 @@ + +
+ + + + + + + + + + + +
+ + + + + +
+ + + + + +
+
+ +
+ +
+
Aspectos
+
+ +
+
+ +
+
+ +
+
+ +
+ +
+
Consequências
+
+ + +
+
+ +
+
Skills
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Excepcional (+5)
Ótimo (+4)
Bom (+3)
Razoável (+2)
Regular (+1)
+
+ +
+
Estresse
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Físico1234(Vigor)
Mental1234(Vontade)
Social1234(Vontade)
+
+ +
+ +
+
Façanhas
+ +
+ +
+
Extras
+ +
diff --git a/Fate Básico BR/fate.png b/Fate Básico BR/fate.png new file mode 100644 index 0000000000..d8e50442a5 Binary files /dev/null and b/Fate Básico BR/fate.png differ diff --git a/Fate Básico BR/sheet.json b/Fate Básico BR/sheet.json new file mode 100644 index 0000000000..c41461a543 --- /dev/null +++ b/Fate Básico BR/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "fate.html", + "css": "fate.css", + "authors": "Fábio Emilio Costa", + "roll20userid": "910206", + "preview": "fate.png", + "instructions": "# Ficha de personagem do Fate Básico em Português.\r# _Portuguese Fate Core Character Sheet_.\r Baseada na Ficha do Fate Core em Inglês\r _Based on Fate Core sheet_\rApenas mudou o nome da ficha para uma mais adequada" +} diff --git a/Fate Jadepunk BR/fate.css b/Fate Jadepunk BR/fate.css new file mode 100644 index 0000000000..db9e3171e2 --- /dev/null +++ b/Fate Jadepunk BR/fate.css @@ -0,0 +1,213 @@ +/* === GENERAL === */ +.charsheet { + min-width: 800px; +} + +.sheet-row .sheet-col { + width: 100%; +} + +.sheet-header { + margin-bottom: 4px; + padding: 2px 4px; + + background: black; + color: white; + font-weight: bold; +} + +.sheet-section { + float: left; + width: 100%; + + margin: 4px 0; + padding: 1px; + box-sizing: border-box; +} + +.sheet-break { + clear: both; +} + +label, +select { + margin: 0; +} + +.sheet-repitem, +.repitem { + margin-bottom: 2px; +} + +input, textarea, select, .uneditable-input { + display: inline-block; + width: 100%; + padding: 2px; + margin-bottom: 4px; + font-size: 13px; + line-height: 18px; + color: #555; + border: 1px solid #ccc; + -webkit-border-radius: 3px; + -moz-border-radius: 3px; + border-radius: 3px; +} + +input, select, .uneditable-input { + height: 20px; +} + +textarea { + margin: 0; + height: 120px; + resize: vertical; + box-sizing: border-box; +} + +/* === LOGO === */ +.sheet-logo { + width: 300px; + margin: 0 5px; +} + +/* === ASPECT === */ +.sheet-col-aspects input { + width: 100%; +} + +/* === APPROACHES === */ +table.sheet-approaches { + width: 100%; + position: relative; +} + +/* === STRESS === */ +.sheet-section { + width: 100%; + border: 1px solid black; + position: relative; + border-radius: 10px; + margin-bottom: 10px; + padding: 5px; +} + +table.sheet-stress { + width: 100%; + position: relative; +} + +table.sheet-stress td { + position: relative; +} + +table.sheet-stress td div.sheet-checkbox-label-div { + width: 50px; + height: 50px; + position: relative; + border: 1px solid black; + left: calc(50% - 25px) !important; +} + +table.sheet-stress td div.sheet-checkbox-label-div label { + position: relative; + top:-50px; + background: #ddd; + height: 50px; + width: 50px; + display: block; + padding-right: 0px; + /* Note: This gradient may render differently in browsers that don't support the unprefixed gradient syntax */ + + /* IE10 Consumer Preview */ + background-image: -ms-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* Mozilla Firefox */ + background-image: -moz-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* Opera */ + background-image: -o-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* Webkit (Safari/Chrome 10) */ + background-image: -webkit-gradient(linear, right bottom, left top, color-stop(0, #FFFFFF), color-stop(1, #C7C7C7)); + + /* Webkit (Chrome 11+) */ + background-image: -webkit-linear-gradient(bottom right, #FFFFFF 0%, #C7C7C7 100%); + + /* W3C Markup, IE10 Release Preview */ + background-image: linear-gradient(to top left, #FFFFFF 0%, #C7C7C7 100%); + +} +table.sheet-stress td div.sheet-checkbox-label-div label:hover {/* Note: This gradient may render differently in browsers that don't support the unprefixed gradient syntax */ + + /* IE10 Consumer Preview */ + background-image: -ms-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* Mozilla Firefox */ + background-image: -moz-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* Opera */ + background-image: -o-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* Webkit (Safari/Chrome 10) */ + background-image: -webkit-gradient(linear, right bottom, left top, color-stop(0, #FFFFFF), color-stop(1, #8FECFF)); + + /* Webkit (Chrome 11+) */ + background-image: -webkit-linear-gradient(bottom right, #FFFFFF 0%, #8FECFF 100%); + + /* W3C Markup, IE10 Release Preview */ + background-image: linear-gradient(to top left, #FFFFFF 0%, #8FECFF 100%);} + + +input[type=checkbox].sheet-stress-check { + margin: 0px; + width: 50px; + height: 50px; + opacity: 0; + z-index: 1; + position: relative; + left: calc(50% - 27px) !important; + top: -2px; +} + +input[type=checkbox].sheet-stress-check:checked ~ label { + background: url(http://ramyasspace.files.wordpress.com/2011/06/tick.jpg); + background-size: 100%; +} + + +table.sheet-stress tr.sheet-stress-labels, +table.sheet-stress tr.sheet-stress-labels th { + position: relative; + padding: 0px; +} + +table.sheet-stress tr.sheet-stress-labels th h3 { + position: relative; + line-height: 24px; + font-size: 24px; + top: -10px; +} + +h3.sheet-outline { + color: white; + text-shadow: + -1px -1px 0 #000, + 1px -1px 0 #000, + -1px 1px 0 #000, + 1px 1px 0 #000; +} + +/* === CONSEQUENCES === */ +.sheet-col-consequences { + position: relative; +} + +.sheet-col-consequences select { + width: 100px; + float: left; +} + +.sheet-col-consequences input { + margin-left: 2px; + width: calc(100% - 102px); +} diff --git a/Fate Jadepunk BR/fate.html b/Fate Jadepunk BR/fate.html new file mode 100644 index 0000000000..1c5a7b51c8 --- /dev/null +++ b/Fate Jadepunk BR/fate.html @@ -0,0 +1,170 @@ +
+
+
Nome
+ + +
+ +
+
+ +
+ +
+
+ +
+ +
+
+
Aspectos
+ + + + + +
+ +
+
Approaches
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ +
+
+
Recursos
+
+ + + + + + + + +
+ + + + + + + +
+
+
+
+ +
+ +
+
+
Consequências
+
+ + +
+
+ +
+
Stress
+
+ + + + + + + + + + + + + + + + + + + +
+
+ + +
+
+
+ + +
+
+
+ + +
+
+
+ + +
+
+
+ + +
+
+
+ + +
+

1

2

3

4

5

6

+
+
+
diff --git a/Fate Jadepunk BR/fate.png b/Fate Jadepunk BR/fate.png new file mode 100644 index 0000000000..cf6db14d33 Binary files /dev/null and b/Fate Jadepunk BR/fate.png differ diff --git a/Fate Jadepunk BR/sheet.json b/Fate Jadepunk BR/sheet.json new file mode 100644 index 0000000000..393d44a8c4 --- /dev/null +++ b/Fate Jadepunk BR/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "fate.html", + "css": "fate.css", + "roll20userid": "910206", + "authors": "Fábio Emilio Costa", + "preview": "fate.png", + "instructions": "Ficha de Jadepunk para Português Brasileiro" +} diff --git a/Fate_Accelerated/fate.css b/Fate_Accelerated/fate.css index d8455271f3..2df9c8b1e6 100644 --- a/Fate_Accelerated/fate.css +++ b/Fate_Accelerated/fate.css @@ -1,6 +1,6 @@ /* === GENERAL === */ .charsheet { - min-width: 800px; + min-width: 800px; } .sheet-row .sheet-col { @@ -188,3 +188,39 @@ input[type=checkbox].sheet-stress-check:checked ~ label { margin-left: 2px; width: calc(100% - 102px); } + +.sheet-rolltemplate-FAE table { + width: 189px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-FAE th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-FAE .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + +.sheet-rolltemplate-FAE .sheet-tcat { + font-style: italic; +} + +.sheet-rolltemplate-FAE td { + padding-left: 5px; +} + +.sheet-rolltemplate-FAE-Approaches .inlinerollresult { + background-color: #ffffff; + border: none; +} diff --git a/Fate_Accelerated/fate.html b/Fate_Accelerated/fate.html index a040f2cafe..9bd47a798f 100644 --- a/Fate_Accelerated/fate.html +++ b/Fate_Accelerated/fate.html @@ -33,35 +33,39 @@ - + - + - + - + - + - + + + + +
@@ -81,7 +85,7 @@
Consequences
- @@ -133,3 +137,21 @@
+ + + + + {{#approach}} + + {{/approach}} + + + + {{#roll}} + + {{/roll}} + {{#effect}} + + {{/effect}} +
{{name}}
{{approach}}
Roll: {{roll}}
Effect: {{effect}}
+
diff --git a/Feng Shui/Feng Shui.css b/Feng Shui/Feng Shui.css new file mode 100644 index 0000000000..a7f2a1f3f4 --- /dev/null +++ b/Feng Shui/Feng Shui.css @@ -0,0 +1,767 @@ +.sheet-tracker { + position: absolute; + left: 855px; +} +.sheet-shot_display { + text-align:center; + border:1px dotted black; + border-radius:5px; + background: transparent; + box-shadow:none; + position: relative; + left:-20px; + color:black; +} + +.sheet-shot_display[type=number]::-webkit-outer-spin-button, +.sheet-shot_display[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.sheet-shot_display[type=number] { + -moz-appearance:textfield; +} +/*-----background-----*/ + +.charsheet { + background: white; + background-size:100%; +} + +.sheet-banner { + background: url('http://2.bp.blogspot.com/-dNcHLergq0g/T_MSmDFasHI/AAAAAAAAAEw/MPmDwkUuqaU/s1600/logo.gif'); + background-size: 100%; + background-repeat: no-repeat; + background-position: right top; +} + +.sheet-banner-content { + margin: 0 auto; + padding: 100px; +} + +/* ----- Fonts ----- */ +@font-face { + font-family: 'Bonzai'; + src: url('http://www.geeksville.us/fonts/Coal/ChowFun.ttf'); + font-weight: normal; + font-style: normal; +} + +, h1, h2, h3, h4, h5, h6 { + font-family: 'Bonzai'; + } + +/*-----Tabs-----*/ + +div.sheet-core-content { + display: none; + width:840px; +} + +.charsheet div[class^="sheet-section"] { + display: none; + background: url(''); + background-size:100%; + padding-left:20px; + padding-right:20px; + padding-top:20px; + padding-bottom:20px; +} + +.charsheet input.sheet-tab1:checked ~ div.sheet-section-1, +.charsheet input.sheet-tab2:checked ~ div.sheet-section-2, +.charsheet input.sheet-tab3:checked ~ div.sheet-section-3, +.charsheet input.sheet-tab4:checked ~ div.sheet-section-4, +.charsheet input.sheet-tab5:checked ~ div.sheet-section-5, +.charsheet input.sheet-tab6:checked ~ div.sheet-section-6, +.charsheet input.sheet-tab7:checked ~ div.sheet-section-7, +.charsheet input.sheet-tab8:checked ~ div.sheet-section-8, +.charsheet input.sheet-tab9:checked ~ div.sheet-section-9 { + /*max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: auto;*/ + display: block; +} + +.charsheet input.sheet-tab99:checked ~ div[class^="sheet-section"] { + /*max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s;*/ + display: block; +} + +.charsheet input.sheet-tab { + width: 100px; + height: 40px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; + margin-bottom:10px; +} +.charsheet span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 15px; + font-family: ''; + background: white; + color: red; + font-weight: bold; + border-radius: 4px; + + width: 100px; /*originally 87px*/ + height: 40px; /*originally 20px*/ + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + text-shadow: none; + border:2px solid black; + font-family: 'Bonzai'; +} + +.charsheet input.sheet-tab1:checked + span.sheet-tab1, +.charsheet input.sheet-tab2:checked + span.sheet-tab2, +.charsheet input.sheet-tab3:checked + span.sheet-tab3, +.charsheet input.sheet-tab4:checked + span.sheet-tab4, +.charsheet input.sheet-tab5:checked + span.sheet-tab5, +.charsheet input.sheet-tab6:checked + span.sheet-tab6, +.charsheet input.sheet-tab7:checked + span.sheet-tab7, +.charsheet input.sheet-tab8:checked + span.sheet-tab8, +.charsheet input.sheet-tab9:checked + span.sheet-tab9, +.charsheet input.sheet-tab10:checked + span.sheet-tab10 { + + background: black; /*originally ab8b57*/ + color: white; /*originally white*/ + border-radius: 4px; + border:2px solid red; + font-family: 'Bonzai'; +} + +.charsheet input.sheet-tab99:checked + span.sheet-tab99 { + + background: #BD1606; + color: white; + border-radius: 4px; + border:2px solid #BD1606; +} + +.charsheet span.sheet-tab99 { + background: white; + color: green; + font-weight: bold; + border-radius: 4px; + border:2px solid green; +} +.charsheet input.sheet-tab3:hover + span.sheet-tab3 { + background: url('http://www.bikebam.com/bam3.png'); + background-repeat:no-repeat; + background-size: 100px 50px; + background-position: center center; + content:''; + border:2px solid transparent; + color:transparent; +} + +/*----------- End Tab Setup -----------*/ +.sheet-hidden { + display:none; +} + +/*----------- tables -----------*/ +table.sheet-outlinetable { + margin-left:auto; + margin-right:auto; +} +table.sheet-outlinetable th.sheet-right, +table.sheet-outlinetable td.sheet-right { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-right: 1px solid black; +} +table.sheet-outlinetable th.sheet-left, +table.sheet-outlinetable td.sheet-left { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-left: 1px solid black; +} + +table.sheet-outlinetable-right { + margin-left:auto; +} +table.sheet-outlinetable-right th.sheet-right, +table.sheet-outlinetable-right td.sheet-right { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-right: 1px solid black; +} +table.sheet-outlinetable-right th.sheet-left, +table.sheet-outlinetable-right td.sheet-left { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-left: 1px solid black; +} +/*----------- Text Formatting -----------*/ +.sheet-prime_attribute[type="number"] { + border:none; + background:transparent; + box-shadow:none; + text-align:center; + + color:white; + font-size:1.4em; + font-weight:700; + text-shadow: 0px 0px 10px black, 0px 0px 5px black, 0px 0px 5px black; +} +.sheet-seconadry_attribute { + border:none; + background:transparent; + box-shadow:none; +} +.sheet-heading { + border-top:none; + border-left:none; + border-right:none; + border-bottom:1px dotted black; + background:transparent; + box-shadow:none; + + color:blue; + font-size:1.8em; + font-weight:700; + font-variant:small-caps; + font-family:Georgia; +} + +.sheet-skill[type="number"] { + border:none; + background:transparent; + box-shadow:none; + text-align:center; + + color:white; + font-size:1.4em; + font-weight:700; + text-shadow: 0px 0px 10px black, 0px 0px 5px black, 0px 0px 5px black; +} +.sheet-skill[type="text"] { + border:none; + background:transparent; + box-shadow:none; + text-align:center; + + color:black; + font-size:1em; + font-weight:400; + text-shadow: none; +} +.sheet-heading:focus, +.sheet-weapon[type="number"]:focus, +.sheet-weapon[type="text"]:focus, +.sheet-power:focus, +.sheet-skill:focus, +.sheet-misc_tracker:focus { + background:#add8e6; + color:black; +} + +.sheet-power { + border-top:none; + border-left:none; + border-right:none; + border-bottom:1px dotted black; + background:transparent; + box-shadow:none; + +} +.sheet-weapon[type="number"], +.sheet-weapon[type="text"] { + border-top:none; + border-left:none; + border-right:none; + border-bottom:1px dotted black; + background:transparent; + box-shadow:none; + text-align:center; + width:100%; + + color:white; + font-size:1.4em; + font-weight:700; + text-shadow: 0px 0px 10px black, 0px 0px 5px black, 0px 0px 5px black; +} + +select *.sheet-bold { + background: black; + color:white; +} + +select.sheet-skillselect { + margin:0; + overflow: hidden; + -webkit-appearance: none; + background:transparent; + box-shadow:none; + margin-top: 0px; + padding-top:0px; + + text-align: center; + text-indent: 0.01px; + -webkit-user-select: none; + -moz-user-select: none; + -webkit-padding-end: 00px; + -moz-padding-end: 00px; + + border:1px dotted black; + border-radius: 5px; +} +textarea.sheet-powerdata, +textarea.sheet-textarea, +textarea.sheet-equipment { + resize:vertical; +} + +textarea.sheet-powerdata:focus, +textarea.sheet-textarea:focus, +textarea.sheet-equipment:focus { + background:#add8e6; + color:black; +} + +.sheet-misc_tracker { + box-shadow:none; + border-left:none; + border-right:none; + border-top:none; + border-bottom:1px dotted black;; + background:transparent; + font-family: 'Bonzai'; + font-weight:bold; + text-align:center; + font-size:1.5em; + + } +/*-----radio boxes-----*/ + +/* -----Hide actual radio----- */ +input.sheet-normal[type="radio"] +{ + opacity: 0; + width: 15px; + height: 15px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* -----Fake radio----- */ +input.sheet-normal[type="radio"] + span::before { + margin-right: 2px; + border: solid 1px #a8a8a8; + line-height: 11px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + + color:black; + content: "•"; + width: 11px; + height: 11px; + font-size: 3em; + text-shadow:none; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +input.sheet-normal.sheet-nuke[type="radio"] + span::before { + width: 11px; + height: 11px; + font-size: 1.4em; + text-shadow:none; + font-family: 'Pictos Three'; + color:black; + content: "l"; +} + +input.sheet-normal.sheet-nuke[type="radio"]:checked + span::before { + font-family: 'Pictos Three'; + color:red; + content: "l"; +} + +input.sheet-normal.sheet-yellow[type="radio"] + span::before { + box-shadow: 0px 0px 5px yellow,0px 0px 5px yellow,0px 0px 5px yellow,0px 0px 7px black; +} + +input.sheet-normal.sheet-red[type="radio"] + span::before { + box-shadow: 0px 0px 5px red,0px 0px 5px red,0px 0px 5px red; +} + +input.sheet-normal.sheet-gray[type="radio"] + span::before { + box-shadow: 0px 0px 5px gray,0px 0px 5px gray,0px 0px 5px gray; +} +/* -----Remove dot from all radios _after_ selected one----- */ +input.sheet-normal[type="radio"]:checked ~ input.sheet-normal[type="radio"] + span::before { + content: ""; +} + +/*------------empty traits-----------*/ +input.sheet-zero[type="radio"]:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero[type="radio"]:hover + span::before +{ + opacity: 1; +} + +input.sheet-zero[type="radio"] + span::before +{ + font-size: 14px; + content: "✖"; + opacity: 0.25; +} +/*------------Better Checkbox-----------*/ +/* Hide actual radio/checkbox */ +input.sheet-bigcheck[type="checkbox"] +{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin-top: -18px; + margin-left: -10px; + margin-right: -11px; + margin-bottom: 0px; + cursor: pointer; + z-index: 1; +} + +/* Fake radio/checkbox */ +input.sheet-bigcheck[type="checkbox"] + span::before +{ + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Fake checkbox */ +input.sheet-bigcheck[type="checkbox"] + span::before { + content: ""; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} +input.sheet-bigcheck[type="checkbox"]:checked + span::before { + content: "✓"; +} +/*------------End of Better Checkbox-----------*/ +/*------------buttons-----------*/ +button[type="roll"].sheet-2ndattribute:before, +button[type="roll"].sheet-attribute:before, +button[type="roll"].sheet-skillroll:before { + content: ""!important; + display: none; +} + +button[type="roll"].sheet-attribute { + width: 100%; + height:24px; + margin: 0; + font-weight: 700; + text-align: center; + vertical-align: center; + cursor: pointer; + background-image: none; + + background-color: white; + border: 2px solid black /* 1px solid black */; + border-style: outset; + padding: 2px; + padding-left:2px; + font-size: 1.2em; + color: black; + text-shadow: 0px 0px 0.2em white; + font-family: 'Bonzai'; + + white-space: nowrap; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + +button[type="roll"].sheet-attribute:hover { + background-color: black; + border: 2px solid red; + color:white; +} +button[type="roll"].sheet-2ndattribute { + width: 100%; + height:24px; + margin: 0; + font-weight: 700; + text-align: center; + vertical-align: center; + cursor: pointer; + background-image: none; + + background-color: white; + border: 2px solid black /* 1px solid black */; + border-style: outset; + padding: 2px; + padding-left:2px; + font-size: 0.8em; + color: black; + text-shadow: 0px 0px 0.2em white; + font-family: 'Bonzai'; + + white-space: nowrap; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + +button[type="roll"].sheet-2ndattribute:hover { + background-color: black; + border: 2px solid red; + color:white; +} + /* skillroll */ +button[type="roll"].sheet-skillroll { + width: 100%; + height:24px; + margin: 0; + font-weight: 700; + text-align: center; + vertical-align: center; + cursor: pointer; + background-image: none; + + background-color: white; + border: 2px outset white /* 1px solid black */; + padding-top:2px; + padding-left:2px; + padding-right:2px; + padding-bottom:2px; + font-size: 0.8em; + color: black; + text-shadow: 0px 0px 0.2em white; + font-family: 'Bonzai'; + + white-space: nowrap; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + +button[type="roll"].sheet-skillroll:hover { + background-color: black; + border: 2px inset gray; + color:white; + + padding-top:4px; + padding-left:4px; + padding-right:0px; + padding-bottom:0px; +} + +button[type="roll"].sheet-skillroll:active { + background-color: blue; + border: 2px inset gray; + color:white; + + padding-top:4px; + padding-left:4px; + padding-right:0px; + padding-bottom:0px; +} + + /* Attack Button */ + +.sheet-attack button[type="roll"]:before, +.sheet-attack:before { + content: ""!important; + display: none; + border:none; +} +.sheet-attack button[type="roll"], +.sheet-attack { + display: block; + background: black; + border-radius: 50%; + height: 30px; + width: 30px; + margin: 0; + background: radial-gradient(circle at 20px 20px, #add8e6, #000); + border:none; + box-shadow: none; + +} + +.sheet-attack button[type="roll"]:hover, +.sheet-attack:hover { + display: block; + background: black; + border-radius: 50%; + height: 30px; + width: 30px; + margin: 0; + background: radial-gradient(circle at 15px 15px, #add8e6, #000); +} + +.sheet-attack button[type="roll"]:active, +.sheet-attack:active { + display: block; + background: black; + border-radius: 50%; + height: 30px; + width: 30px; + margin: 0; + background: radial-gradient(circle at 20px 20px, #fff, #0080ff); +} +/*========== sheet arrow ==========*/ + +/* ----Hide actual sheet-arrow checkbox---- */ + +input.sheet-arrow[type="checkbox"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* -----Fake sheet-arrow checkbox----- */ + +input.sheet-arrow[type="checkbox"] + span::before +{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + float: left; + content: "►"; + width: 14px; + height: 14px; + font-size: 12px; +} + +input.sheet-arrow[type="checkbox"]:checked + span::before { + content: "▼"; +} + +/* -----Hiding areas with sheet-arrow ----- */ + +input.sheet-arrow { + float: left; +} + +input.sheet-arrow:checked ~ div.sheet-body { + display: block; +} + +div.sheet-body { + display: none; +} +/* -------------------- Roll Templates -------------------- */ + +.sheet-rolltemplate-show table { + width: 189px; + padding: 1px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-show th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.3em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-show td { + padding-left: 5px; +} + +.sheet-rolltemplate-magicshow table { + width: 189px; + padding: 1px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-magicshow th { + color: #2d7e6b; + padding-left: 5px; + line-height: 1.3em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-magicshow td { + padding-left: 5px; +} diff --git a/Feng Shui/Feng Shui.html b/Feng Shui/Feng Shui.html new file mode 100644 index 0000000000..31209bdec8 --- /dev/null +++ b/Feng Shui/Feng Shui.html @@ -0,0 +1,1859 @@ +
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Attributes: Closed Rolls

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RollSkillBase
Attribute
Attribute
Rating
BonusAction
Value
Unrained?
Arcanowave DeviceMagic
Creature PowersMagic
DeceitCharisma
DetectivePerception
DrivingManual Dexterity
Fix-itPerception
GamblingFortune
GunsManual Dexterity
Info:Intelligence
Info:Intelligence
Info:Intelligence
Info:Intelligence
IntimidationCharisma
IntrusionAgility
JournalismIntelligence
LeadershipCharisma
Martial ArtsAgility
Medicine
PolicePerception
SabotageManual Dexterity
SeductionCharisma
SorceryMagic
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Wounds

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Impairment
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Weapons/Attacks

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Prime Attacks

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ClosedOpenNameSkillAttack
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Secondary Attacks

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Equipment

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Even More Gear

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Don't You Think you Have enough?

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Fu Powers & Sorcery

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Schtick

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{{name}}
ChiShots
{{chi}}{{shots}}
Notes
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{{name}}
Special Effect
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Backlash
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success(es) for initiative
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{{name}}
{{dp}}
Attribute{{attr}}
Skill{{skill}}
Misc{{misc}}
Difficulty{{diff}}
Roll{{roll}}

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{{name}}
{{weapon}}
Attack
DiceDiffRoll
{{att_dice}}{{att_diff}}{{att_roll}}
Damage
DiceDiffRoll
{{dam_dice}}{{dam_diff}}{{dam_roll}}
{{type}}

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diff --git a/Feng Shui/Feng Shui.png b/Feng Shui/Feng Shui.png new file mode 100644 index 0000000000..051c4201c6 Binary files /dev/null and b/Feng Shui/Feng Shui.png differ diff --git a/Feng Shui/sheet.json b/Feng Shui/sheet.json new file mode 100644 index 0000000000..720e4a458f --- /dev/null +++ b/Feng Shui/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Feng Shui.html", + "css": "Feng Shui.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Feng Shui.png", + "instructions": "# Character Sheet\r Basic, no frills sheet for playing an action movie hero of the 80's. \r\r## Basic\r\r* placce holder for character information.\r\r## Attributes & Skills\r* There is open rolls and closed rolls for everything on this tab.\r\r## Combat\r* Impairment runs from 0 to -5, depending on the checkbox, but has to be added manually. The wound tracker is color coded to help determine when to apply the checks. There are 15 different attack buttons hidden under the arrow. Hopefully, that's nough for folks \r\r## Gear\r* Place to store information. \r\r## Fu Powers and Sorcery\r* A place to store the information about the various powers, and a button to show that information in chat.\r\r## Special Thanks\r\r* Jeremy Fwho asked for this sheet and helped with its creation." +} \ No newline at end of file diff --git a/Feng-Shui-2/Feng Shui 2.css b/Feng-Shui-2/Feng Shui 2.css new file mode 100644 index 0000000000..5d52bc9be8 --- /dev/null +++ b/Feng-Shui-2/Feng Shui 2.css @@ -0,0 +1,433 @@ +.sheet-tracker { + position: absolute; + left: 855px; +} +.sheet-hidden { + display: none; +} +.sheet-shot_display { + text-align:center; + border:1px dotted black; + border-radius:5px; + background: transparent; + box-shadow:none; + position: relative; + left:-20px; + color:black; +} + +.sheet-shot_display[type=number]::-webkit-outer-spin-button, +.sheet-shot_display[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.sheet-shot_display[type=number] { + -moz-appearance:textfield; +} +/*-----background-----*/ + +.charsheet { + background: white; + background-size:100%; +} + +.sheet-banner { + background: url('http://www.atlas-games.com/images/FS2-logo_400px.png'); + background-size: 40%; + background-repeat: no-repeat; + background-position: left top; +} + +.sheet-banner-content { + margin: 0 auto; + padding: 100px; +} + +/* ----- Fonts ----- +@font-face { + font-family: 'Bonzai'; + src: url('http://www.geeksville.us/fonts/Coal/ChowFun.ttf'); + font-weight: normal; + font-style: normal; +} + +, h1, h2, h3, h4, h5, h6 { + font-family: 'Bonzai'; + } +*/ + +/*-----Tabs-----*/ + +div.sheet-core-content { + display: block; + width:840px; +} + +.charsheet div[class^="sheet-section"] { + display: block; + background: url(''); + background-size:100%; + padding-left:10px; + padding-right:30px; + padding-top:10px; + padding-bottom:10px; +} + +.charsheet input.sheet-tab { + width: 100px; + height: 40px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; + margin-bottom:10px; +} +.charsheet span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 20px; + font-family: ''; + background: white; + color: red; + font-weight: bold; + border-radius: 4px; + font-family: 'Bonzai'; + + width: 100px; /*originally 87px*/ + height: 40px; /*originally 20px*/ + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + text-shadow: none; + border:2px solid black; +} +.charsheet input.sheet-tab2 + span.sheet-tab2, +.charsheet input.sheet-tab5 + span.sheet-tab5 { + font-size: 15px; +} + +.charsheet span.sheet-tab99 { + background: white; + color: green; + font-weight: bold; + border-radius: 4px; + border:2px solid green; +} +.charsheet input.sheet-tab3:hover + span.sheet-tab3 { + background: url('http://www.bikebam.com/bam3.png'); + background-repeat:no-repeat; + background-size: 100px 50px; + background-position: center center; + content:''; + border:2px solid transparent; + color:transparent; +} + +/*----------- End Tab Setup -----------*/ +.sheet-hidden { + display:none; +} + +/*----------- tables -----------*/ +table.sheet-outlinetable { + margin-left:auto; + margin-right:auto; + width:100%; +} +table.sheet-outlinetable th.sheet-right, +table.sheet-outlinetable td.sheet-right { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-right: 1px solid black; +} +table.sheet-outlinetable th.sheet-left, +table.sheet-outlinetable td.sheet-left { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-left: 1px solid black; +} + +table.sheet-outlinetable-right { + margin-left:auto; +} +table.sheet-outlinetable-right th.sheet-right, +table.sheet-outlinetable-right td.sheet-right { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-right: 1px solid black; +} +table.sheet-outlinetable-right th.sheet-left, +table.sheet-outlinetable-right td.sheet-left { + border-top: 1px solid black; + border-bottom: 1px solid black; + border-left: 1px solid black; +} +/* ----Attribute Formatting --- */ +input[type="text"] { + background:transparent; + box-shadow:none; + text-align:left; + + color:black; + font-size:1em; + font-weight:400; +} +.sheet-textBoxArea { + border: 1px #990000 solid; + margin-bottom: 5px; +} +.sheet-textBoxAreaMin { + width: 60%; +} + +.sheet-boxHeader { + color: #fff; + background-color: #990000; + width: 100%; +} +.sheet-boxHeaderText { + padding-left: 8px; + font-weight: bold; + color: #fff; +} + +.sheet-textarea{ + width: 97% +} + +.sheet-heading { + border: none; + width: 100%; +} +.sheet-attrTable { + margin-top: 15px; + margin-left: auto; + margin-right: auto; + padding: 10px; + background-color: #990000; + text-align: center; + width: 50% +} + +.sheet-attrRow { + padding-bottom: 10px; +} + +.sheet-attrHeader { + color: #fff; + font-size: 14pt; + font-weight: bold; +} + +.sheet-headerMin.sheet-attrHeader{ + font-size: 10pt; +} + +.sheet-attrValue { + padding-top: 3px; +} + +.sheet-attrHeader input[type="text"]{ + background-color: #fff; + width: 80%; + margin: auto; + text-align: center; +} + +.sheet-WCSkillsRow { + padding-left: 5px; +} + +.sheet-untrainedSkill { + font-weight: bold; + padding-right: 103px; + padding-left: 5px; +} + +.sheet-WCschticksRow { + padding: 5px; + border-bottom: 1px #990000 solid; +} + +input.sheet-schtickName { + width:152px; + font-size: 13px; + font-weight: bold; +} + +.sheet-schtickType { + margin-top: 10px; + width: 175px; +} + +input.sheet-skillName { + width:152px; + font-size: 13px; + font-weight: bold; +} +/*------Weapon Section-------*/ + +.sheet-weaponSection { + background-color: #990000; + text-align:center; + width: 70%; + margin-top: 15px; + margin-left: auto; + margin-right: auto; + padding: 5px; +} + +.sheet-weaponHeader { + color: #fff; + font-size: 14pt; + font-weight: bold; + padding-bottom: 5px; +} + +.sheet-weaponRow { + padding-bottom: 10px; +} + +input.sheet-weaponName{ + background-color: #fff; + width:50%; +} + +input.sheet-weaponStats{ + background-color: #fff; + width: 20%; +} + +input.sheet-weaponSpecial{ + background-color: #fff; + width: 25%; +} + +/*------Wound Section-----*/ +.sheet-woundArea { + background-color: #900; + width: 100%; + height: 50px; +} + +/*-----radio boxes-----*/ +/* -----Remove dot from all radios _after_ selected one----- */ +input.sheet-normal[type="radio"]:checked ~ input.sheet-normal[type="radio"] { + content: ""; +} + + + + +/*------------empty traits-----------*/ +input.sheet-zero[type="radio"]:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero[type="radio"]:hover + span::before +{ + opacity: 1; +} + +input.sheet-zero[type="radio"] + span::before +{ + font-size: 12px; + content: "?"; + opacity: 0.25; +} + +/*========== sheet arrow ==========*/ + +/* ----Hide actual sheet-arrow checkbox---- */ + +input.sheet-arrow[type="checkbox"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* -----Fake sheet-arrow checkbox----- */ + +input.sheet-arrow[type="checkbox"] + span::before +{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + float: left; + content: "►"; + width: 14px; + height: 14px; + font-size: 12px; +} + +input.sheet-arrow[type="checkbox"]:checked + span::before { + content: "▼"; +} + +/* -----Hiding areas with sheet-arrow ----- */ + +input.sheet-arrow { + float: left; +} + +input.sheet-arrow:checked ~ div.sheet-body { + display: block; +} + +div.sheet-body { + display: none; +} +/* -------------------- Roll Templates -------------------- */ + +.sheet-rolltemplate-show table { + width: 189px; + padding: 1px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-show th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.3em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-show td { + padding-left: 5px; +} + +.sheet-rolltemplate-magicshow table { + width: 189px; + padding: 1px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-magicshow th { + color: #2d7e6b; + padding-left: 5px; + line-height: 1.3em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-magicshow td { + padding-left: 5px; +} \ No newline at end of file diff --git a/Feng-Shui-2/Feng Shui 2.html b/Feng-Shui-2/Feng Shui 2.html new file mode 100644 index 0000000000..099b45464e --- /dev/null +++ b/Feng-Shui-2/Feng Shui 2.html @@ -0,0 +1,197 @@ + + + + + + +
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CHARACTER NAME
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CHARACTER CONCEPT
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MELODRAMATIC HOOK
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SCHTICKS
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NOTES
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ARCHTYPE
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JUNCTURE
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WEALTH
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DEFENSE
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TOUGHNESS
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SPEED
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+ INITIATIVE +
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+ MELODRAMA +
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+ WILL +
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+ NOTICE +
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+ STRENGTH +
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WEAPONS
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SKILLS
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+ Untrained Skill +
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WOUNDS
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+ WOUND POINTS:
+ Gain Impairment at 25 and 30 wounds.

+ MARKS OF DEATH: +
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+ + diff --git a/Feng-Shui-2/Feng Shui 2.png b/Feng-Shui-2/Feng Shui 2.png new file mode 100644 index 0000000000..26e0660dc0 Binary files /dev/null and b/Feng-Shui-2/Feng Shui 2.png differ diff --git a/Feng-Shui-2/sheet.json b/Feng-Shui-2/sheet.json new file mode 100644 index 0000000000..2f9daa0179 --- /dev/null +++ b/Feng-Shui-2/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Feng Shui 2.html", + "css": "Feng Shui 2.css", + "authors": "Nathan Horn", + "roll20userid": "7186", + "preview": "Feng Shui 2.png", + "instructions": "# Basic sheet for all your action roleplaying needs." +} diff --git a/GURPS/gurps.html b/GURPS/gurps.html index 30f4c24da9..7221ab8fd9 100644 --- a/GURPS/gurps.html +++ b/GURPS/gurps.html @@ -44,11 +44,11 @@
10pts/level
- Unmodified + Unmodified
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@@ -68,11 +68,11 @@
20pts/level
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@@ -92,11 +92,11 @@
20pts/level
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@@ -116,11 +116,11 @@
10pts/level
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5pts/level
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2pts/level
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2pts/level
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2pts/level
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2pts/level
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5pts/level
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2pts/level
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5pts/0.25
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5pts/level
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Based on Strength
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Based on Basic Speed
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@@ -485,7 +485,7 @@ 173d6-1 183d6 193d6+1 - 204d6+2 + 203d6+2 214d6-1 224d6 234d6+1 @@ -889,7 +889,7 @@
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@@ -978,7 +978,7 @@ None (0)
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@@ -992,10 +992,10 @@ Light (1)
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@@ -1006,10 +1006,10 @@ Medium (2)
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@@ -1020,10 +1020,10 @@ Heavy (3)
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@@ -1034,10 +1034,10 @@ X-Heavy (4)
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diff --git a/Harry Potter/HarryPotterRPG.PNG b/Harry Potter/HarryPotterRPG.PNG new file mode 100644 index 0000000000..4c2b661f7a Binary files /dev/null and b/Harry Potter/HarryPotterRPG.PNG differ diff --git a/Harry Potter/HarryPotterRPG.css b/Harry Potter/HarryPotterRPG.css new file mode 100644 index 0000000000..e59e3a7aa2 --- /dev/null +++ b/Harry Potter/HarryPotterRPG.css @@ -0,0 +1,195 @@ +.charsheet { + background-color: white; + font-family: "Times New Roman", Georgia, Serif; +} +.charsheet input { + border: none; + border-bottom: solid 1px black; +} + +.sheet-Basics { + width: 80px; + font-weight: bold; + font-size: 1em; + padding-left: 5px; + padding-right: 5px; + color: black; + display: inline-block; +} + +.sheet-BigSkills { + font-weight: bold; + font-size: 1em; + color: black; + display: inline-block; + /*margin-right: 5px;*/ + font-family: "Times new Roman", Geogria, Serif; +} + +.charsheet h2, +.charsheet h3 { + text-align: center; + width: 100%; +} + +.sheet-skillBox { + width: 20px; + height: 20px; + border: solid 1px black; + margin-right: 10px; +} + +button[type=roll].sheet-skillButton::before { + background-image: none; + /*background-color: #f2f5d3;*/ + /*background-color: white;*/ + font-size: inherit; + font-family: "Times New Roman", Georgia, Serif; + content: ""; +} + +button[type=roll].sheet-skillButton { + background-image: none; + font-family: "Times New Roman", Georgia, Serif; + font-size: inherit; +} + +.sheet-skillfield { + width: 100%; + height: 100%; + border: none; + font-size: .75em; + padding: 0px; + margin: 0px; + text-align: center; +} + +.charsheet table.sheet-schedule tr:nth-child(even) { + background-color: #e0e0e0; + border-top:1px solid black; + border-bottom: 1px solid black; +} + +.sheet-schedInput { + width:90px; + border: none; + /*border-bottom: solid 1px black; */ + padding-bottom: 5px; + text-align: center; + background-color: inherit; + color: black; + font-size: .75em; + font-family: "Times New Roman", Georgia, Serif; +} + +.charsheet td { + border: solid 1px black; + text-align: center; +} + +.charsheet th { + border: solid 1px black; +} + +/* Hide actual dot/checkbox */ +input[type="radio"] { + position: absolute; + opacity: 0; + width:15px; + cursor: pointer; + z-index: 1; + margin-top: 6px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"] + span::before { + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"] + span::before { + content: "•"; + width: 12px; + height: 12px; + font-size: 36px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"]:checked ~ input[type="radio"] + span::before { + content: ""; +} + +/* Hide Buttons for different sections */ +.sheet-HideSched:checked ~ *.sheet-Sched, +.sheet-HideSpells:checked ~ *.sheet-Spells, +.sheet-HidePotions:checked ~ *.sheet-Potions { + display: none; +} + +.charsheet span.sheet-is-Sched, +.charsheet span.sheet-is-Spells, +.charsheet span.sheet-is-Potions { + text-align: center; + display: inline-block; + width: 20%; + height: 20px; + /*font-size: 9px;*/ + /*background: #65763c;*/ + background: black; /*#93537c;*/ + color: white; /*white;*/ + font-weight: bold; + border-radius: 4px; + margin-left: -20%; +} + +.charsheet span.sheet-is-Sched::before, +.charsheet span.sheet-is-Spells::before, +.charsheet span.sheet-is-Potions::before { + content: "Hide"; +} + +.charsheet .sheet-HideSched:checked + span.sheet-is-Sched::before, +.charsheet .sheet-HideSpells:checked + span.sheet-is-Spells::before, +.charsheet .sheet-HidePotions:checked + span.sheet-is-Potions::before { + content: "Show"; +} + +.charsheet input.sheet-HideSched, +.charsheet input.sheet-HideSpells, +.charsheet input.sheet-HidePotions { + width: 158px; + height: 20px; + cursor: pointer; + margin-left: auto; + margin-top: auto; + opacity: 0; + z-index: 9999; + margin-right: 10px; +} + +.charsheet .sheet-HideSched:checked + span.sheet-is-Sched, +.charsheet .sheet-HideSpells:checked + span.sheet-is-Spells, +.charsheet .sheet-HidePotions:checked + span.sheet-is-Potions { + background: #990000; /*#65763c;*/ + color: white; /*white;*/ + border-radius: 4px; +} \ No newline at end of file diff --git a/Harry Potter/HarryPotterRPG.html b/Harry Potter/HarryPotterRPG.html new file mode 100644 index 0000000000..af0941f777 --- /dev/null +++ b/Harry Potter/HarryPotterRPG.html @@ -0,0 +1,429 @@ +
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Power

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Spirit

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Finesse

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Intelligence

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Wounds

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Perks

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+ Charms Casting:
+ Transfiguration Casting:
+ Dark Arts Casting:
+ (Intelligence+Power+Skill+Modifiers)
+ Preparation Check:
+ Brewing Check:
+ (Intelligence+Finesse+Skill+Modifiers) +
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Skills

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Schedule

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Spells

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Potions

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\ No newline at end of file diff --git a/Harry Potter/README.md b/Harry Potter/README.md new file mode 100644 index 0000000000..fa2a3191bf --- /dev/null +++ b/Harry Potter/README.md @@ -0,0 +1,4 @@ +Harry Potter and the Table Top RPG Sheet +======================================== + +Character Sheet for Harry Potter and the Tabletop Role Playing Game. This sheet is based off the verion 1.4 sheet found at: http://1d4chan.org/wiki/Harry_Potter_and_the_Tabletop_RPG \ No newline at end of file diff --git a/Harry Potter/sheet.json b/Harry Potter/sheet.json new file mode 100644 index 0000000000..999c1dcece --- /dev/null +++ b/Harry Potter/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "HarryPotterRPG.html", + "css": "HarryPotterRPG.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "HarryPotterRPG.PNG", + "instructions": "Character Sheet for Harry Potter and the Tabletop Role Playing Game. This sheet is based off the verion 1.4 sheet found at: http://1d4chan.org/wiki/Harry_Potter_and_the_Tabletop_RPG" +} diff --git a/HeroQuest/heroquest.css b/HeroQuest/heroquest.css new file mode 100644 index 0000000000..33d5d692f9 --- /dev/null +++ b/HeroQuest/heroquest.css @@ -0,0 +1,16 @@ +.sheet-background { + width: 800px; + height: 450px; +} + +.sheet-background::after { + content: ""; + top: 0; + left: 0; + bottom: 0; + right: 0; + position: absolute; + z-index: -1; + background: url('http://i.imgur.com/4OKDPud.jpg'); + background-size: 800px 450px; +} \ No newline at end of file diff --git a/HeroQuest/heroquest.html b/HeroQuest/heroquest.html new file mode 100644 index 0000000000..93cc164418 --- /dev/null +++ b/HeroQuest/heroquest.html @@ -0,0 +1,56 @@ +
+ +
+ +
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+ +
+ + + +
+
+ +
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+ +
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+ +
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\ No newline at end of file diff --git a/HeroQuest/heroquest.jpeg b/HeroQuest/heroquest.jpeg new file mode 100644 index 0000000000..1bff9cf906 Binary files /dev/null and b/HeroQuest/heroquest.jpeg differ diff --git a/HeroQuest/sheet.json b/HeroQuest/sheet.json new file mode 100644 index 0000000000..fb3524c000 --- /dev/null +++ b/HeroQuest/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "heroquest.html", + "css": "heroquest.css", + "authors": "Alex T.", + "roll20userid": "573391", + "preview": "heroquest.jpeg", + "instructions": "For use with the classic HeroQuest boardgame, a simple character sheet to help keep track of the adventures. Works best with the HeroQuest dice API script: https://app.roll20.net/forum/post/778071/script-hero-quest-dice-mechanics#post-779548" +} \ No newline at end of file diff --git a/Icons Assembled/IconsAssembled.html b/Icons Assembled/IconsAssembled.html index 224989ffb6..331cd3c3ce 100644 --- a/Icons Assembled/IconsAssembled.html +++ b/Icons Assembled/IconsAssembled.html @@ -66,16 +66,16 @@ Strength + Intellect -
+
-
- + -
-
+ +
+
-
- + -
-
+ +
+
-
- + Agility -
+
-
- + -
-
+ +
+
-

- + Intellect -
+
-
- + Intellect -
+
-
- + Intellect -
+
-
- + Intellect -
+
-
- + -
-
+ +
+
-

- + Perception -
+
-
- + Intellect -
+
-
- + Agility -
+
-
- + Agility -
+
-
- + -
-
+ +
+
-

- + Poise -
+
-
- + Intellect -
+
-
- + -
-
+ + +
+
-
- + Perception -
+
-
- + -
-
+ +
+
-

- + -
-
+ +
+
-
- + Physique -
+
-
- + Intellect -
+
-
- + Agility -
+
-
- + Intellect -
+
-

- + Intellect -
+
-
- + Intellect -
+
-
- + Intellect -
+
-
- + Intellect -
+
-
- + Perception -
+
-

- + -
-
+ +
+
-
- + -
-
+ +
+
-
- + Agility -
+
-
- + Intellect -
+
-
- + Agility -
+
-

- + Agility -
+
-
- + -
-
+ +
+
-
- + Agility -
+
-
- + -
-
+ +
+
-
- + Perception -
+
-

- + Perception -
+
-
- + Perception -
+
-
Strength -
+
-
- + Intellect -
+
-
- + Perception -
+
-
@@ -1468,23 +1421,22 @@
Other Modifiers
- + -
-
+ +
+
-
@@ -1494,14 +1446,363 @@
- +

Abilities

+
A
= selected

Racial Abilities

+ +
+
+ +

Bog Trogs

+
+ + + + + + + + + + + + + +
Unleashed, page 102
+ Amphibious – Bog trogs treat water as open terrain and gain concealment while in water. Amphibious characters never make Swimming skill rolls and can always advance their full SPD while swimming (p. 194). A bog trog can remain submerged indefinitely. +
+ Blending – Bog trog skin pigmentation naturally changes to enable them to blend into their surroundings. Provided his body is mostly uncovered and he is not wearing armor, a bog trog gains boosted Sneak skill rolls. +
+ Natatorial – If a bog trog goes twenty-four hours without being able to fully immerse himself in water, he suffers a –2 penalty on all skill rolls from discomfort and impaired respiration. This penalty is removed immediately if the bog trog immerses itself in water but returns if he leaves the water before spending at least fifteen minutes submerged. Periodic immersion at more frequent intervals prevents this penalty. +
+
+
+
+ +
+
+ +

Dwarf

+
+ + + + + + + + + + +
Core book, page 109
+ Load Bearing – Dwarf characters start the game with the Load Bearing ability (p. 164). This ability is in addition to any others the character gains from his starting career. +
+ Connections (clan) – Dwarf characters begin with Connection (dwarven clan) (p. 169). This is in addition to any other connections the character starts with. +
+
+
+
+ +
+
+ +

Farrow

+
+ + + + + + + + + + + + + +
Unleashed, page 103
+ Go to Ground – A farrow character starts the game with the Go to Ground ability. This ability is in addition to any others the character gains from his starting careers. +
+ Disease Resistance – A farrow character starts the game with the Disease Resistance ability. This ability is in addition to any others the character gains from his starting careers. +
+ Heightened Olfactory Senses – A farrow character gains boosted Detection and Tracking skill rolls in situations in which his heightened sense of smell can be applied. +
+
+
+
+ +
+
+ +

Gatormen

+
+ + + + + + + + + + + + + + + + + + + + + + +
Unleashed, page 104
+ Gatormen are medium-based characters. +
+ Amphibious – Gatormen treat water as open terrain and gain concealment while within water. Amphibious characters never make Swimming skill rolls and can always advance their full SPD while swimming (p. 194). A gatorman can remain submerged for a number of turns equal to twice his Physique stat. +
+ Bite – In addition to his normal attacks, a gatorman can make one unarmed melee attack with his jaws during each of his turns. This attack uses the Unarmed Combat skill and is POW 5. +
+ Flesh of Steel – A gatorman character starts the game with the Flesh of Steel ability (p. 161). This ability is in addition to any others the character gains from his starting careers. +
+ Gnawing Hunger – A gatorman must eat at least once every four waking hours. If a gatorman character goes more than four hours without eating, he suffers –1 to Willpower skill rolls until he eats again. Luckily gatormen are not picky eaters and will devour any meat they can chew and swallow. +
+ Imitative Power – Gatormen often bedeck themselves in the trappings of rival races, believing such charms enable them to steal a portion of their enemies’ power. While wearing or holding at least one relic, tool, trinket, or piece of clothing that was once possessed by a member of another race, the gatorman character gains +1 on social rolls involving characters of that race. +
+
+
+
+ +
+
+ +

Gobber

+
+ + + + + + + + + + + + + +
Core book, page 110
+ Deft – Whether or not they have the Skilled archetype, gobber characters start the game with the Deft archetype benefit (p. 117). This benefit is in addition to any other archetype benefits the character starts with. +
+ Gobbers have a racial modifier of +1 DEF. +
+ Gobbers cannot use great weapons or rifles. +
+
+
+
+ +
+
+ +

Human

+
+ + + + + + + + + +
Core book, page 108
+ Distrusted – Humans are poorly trusted by the denizens of the wild. As a result, human characters suffer –1 on their non-Intimidation social rolls when dealing with characters of other races. +
+ Exceptional Potential – Humans are extremely adaptable and talented individuals. Your character begins the game with your choice of +1 PHY, +1 AGL, or +1 INT. Add this bonus before spending Advancement Points. Note this bonus does not increase the character’s racial maximum, just the starting value. + +
+
+
+
+ +
+
+ +

Iosan

+
+ + + + + + + +
Core book, page 111
+ Iosan characters begin the game with an additional ability selected from one of their careers. + +
+
+
+
+ +
+
+ +

Nyss

+
+ + + + + + + + + + + + + + + + + + + + + + +
Core book, page 112
+ Nyss with the Gifted archetype cannot have the Arcane Mechanik, Arcanist, Gun Mage, or Warcaster careers. +
+ Reduce the cost of Nyss bows (p. 262) and Nyss claymores (p. 256) by 10 gc during character creation. +
+ A Nyss character begins with the Specialization (Nyss bow) and Specialization (Nyss claymore) abilities. +
+ Nyss gain +1 on Initiative and PER rolls. +
+ Nyss gain +3 ARM against cold damage. +
+ Nyss suffer –3 ARM against fire damage. +
+
+
+
+ +
+
+ +

Ogrun

+
+ + + + + + + +
Core book, page 113
+ Huge Stature – An ogrun can wield a weapon in one hand that usually requires two hands to wield, but he suffers –2 on attack rolls with that weapon. +
+
+
+
+ +
+
+ +

Pygmy Troll

+
+ + + + + + + + + + + + + + + + +
Unleashed, page 107
+ Poison Resistance – A pyg character starts the game with the Poison Resistance ability. This ability is in addition to any others the character gains from his starting careers. +
+ Spawn Whelps – If a pyg suffers a lost limb, he spawns a pyg whelp (see “Whelp Companion,” p. 169) that grows to full size in d6 rounds. +
+ Troll Resilience – If a pyg suffers a lost eye or limb due to incapacitation (p. 217), he regenerates the eye or limb d6 + 3 days after fully recovering his vitality. A pyg that is grievously injured can sometimes self-stabilize. Every turn (or every five minutes out of combat) roll a d6. On a roll of 6, the character is stabilized. Pygs never suffer from slow recovery. +
+ Tough – Whether or not they have the Mighty archetype, pyg characters start the game with the Tough archetype benefit (p. 111). This is in addition to any other archetype benefits selected for the character. +
+
+
+
+ +
+
+ +

Tharn

+
+ + + + + + + + + + +
Unleashed, page 108
+ Male Tharn are medium-based characters. Female Tharn are small-based characters. +
+ Transformation – A Tharn is able to tap into his primal connection to the Devourer Wurm at will, transforming himself into a predatory beast. During his turn, a Tharn can either spend a full action to transform slowly or spend 1 feat point to transform immediately.

When a male Tharn transforms, he gains the Flesh of Steel ability, +1 STR, and boosted PHY rolls, but he rolls one less die on INT and non-Intimidation social rolls. Because they actually grow physically larger when they transform, male Tharn are very limited in the armor and clothing they can wear. Most male Tharn wear the leather armor developed by their people to easily accommodate the rapid changes to their bodies brought about by transformation. A Tharn wearing other types of armor must remove it before transforming or risk its destruction.

When a female Tharn transforms, she gains stealth (p. 219) and boosted AGL and PER rolls, but she rolls one less die on INT and non-Intimidation social rolls.

While in bestial form, a Tharn can only communicate through short, clipped sentences and guttural growls.

Tharn must transform and remain transformed during lunar conjunctions. When Calder and either of Caen’s other moons are full, the Tharn cannot restrain their inner beast. For the duration of the lunar conjunction, the Tharn cannot revert to their human form for any reason.
+
+
+
+ +
+
+ +

Trollkin

+
+ + + + + + + + + + + + + +
Core book, page 114
+ Trollkin with the Gifted archetype cannot have the Arcane Mechanik, Arcanist, or Warcaster careers. +
+ Tough – Whether or not they have the Mighty archetype, trollkin characters start the game with the Tough archetype benefit (p. 116). This is in addition to any other archetype benefits selected for the character. +
+ Feat: Revitalize – Whether or not they have the Mighty archetype, trollkin characters start the game with the Feat: Revitalize archetype benefit (p. 116). This is in addition to any other archetype benefits selected for the character. +
+
+
+
@@ -1525,20 +1826,971 @@

Archetype Abilities

-
- - - - - - - - - - - - -

Gifted

Intellectual

Mighty

Skilled

+
+
+ +

Cunning

+
+
Cunning characters possess a tactical genius and adaptability that gives them +1 on attack and damage rolls in combat. While in the command range of an Intellectual character, a friendly character listening to his orders also gains +1 on his attack and damage rolls. This bonus is non-cumulative, so a character can gain this bonus only from one Intellectual character at a time.
+
+
+ +

Battlefield Coordination

+
+ + + + + + + +
Unleashed, page 110
+ The character is a skilled battlefield commander. He is able to coordinate the movement and attacks of friendly forces to maximum effect. While in his command range, friendly characters do not suffer the firing into melee penalty for ranged attacks and spells and do not have a chance to hit friendly characters when they miss with ranged or magic attacks while firing into melee. +
+
+
+
+
+
+ +

Flawless Timing

+
+ + + + + + + +
Unleashed, page 110
+ The character can spend 1 feat point to use this benefit during his turn. When he uses Flawless Timing, the character names an enemy. The next time that enemy directly hits him with an attack that encounter, the attack is instead considered to be a miss +
+
+
+
+
+
+ +

Influence

+
+ + + + + + + +
Unleashed, page 110
+ The character can spend 1 feat point to double his command range for one round. +
+
+
+
+
+
+ +

Prescient

+
+ + + + + + + +
Unleashed, page 110
+ The character can spend 1 feat point to win initiative automatically and take the first turn that combat. If two or more characters use this ability, they make initiative rolls to determine which of them goes first +
+
+
+
+
+
+ +

Perfect Plot

+
+ + + + + + + +
Unleashed, page 110
+ The character is a flawless planner and allows nothing to escape his attention. Assuming he is able to oversee all aspects of his plan, scout out the related sites, and do his research in great detail, he is sure to succeed. Of course this degree of planning takes time and care, but perfection is not without its cost. The character must spend 1 feat point to use this ability. A character following this character’s plans gains an additional die on non-combat related rolls during the day in which the plan was enacted +
+
+
+
+
+
+ +

Plan of Action

+
+ + + + + + + +
Unleashed, page 110
+ At the start of combat, the character can spend 1 feat point to use this benefit. During that combat, he and friendly characters who follow his plan gain +2 to their initiative rolls and +2 to their attack rolls during the first round of combat. +
+
+
+
+
+
+ +

Quick Thinking

+
+ + + + + + + +
Unleashed, page 110
+ The character’s quick thinking enables him to act impossibly fast. Once per round, the character can spend 1 feat point to make one attack or quick action at the start of another character’s turn. +
+
+
+
+
+
+ +

Genius

+
+ + + + + + + +
Unleashed, page 110
+ The character possesses an incredible aptitude for intellectual pursuits. The character’s INT rolls are boosted. +
+
+
+
+
+
+ +

Hyper Perception

+
+ + + + + + + +
Unleashed, page 110
+ The character’s keen senses miss few details. The character’s PER rolls are boosted. +
+
+
+
+
+
+ +

Savant

+
+ + + + + + + +
Unleashed, page 110
+ The character can attempt to use skills untrained that normally cannot be used untrained, but he suffers a –2 penalty to the skill roll. +
+
+
+
+
+
+
+
+
+ +

Gifted

+
+
A character with the Gifted archetype starts the game with a tradition (Core, p. 228, or Unleashed, p. 110). There are three traditions: the will weaver, harnesser, and the focuser. If the character begins the game with the Warcaster career, he is a focuser; if the character begins the game with a Warlock career, he is a harnesser; otherwise, he is a will weaver.
+
+
+ +

Additional Study

+
+ + + + + + + +
Core book, page 115
+ The character delves further into the mysteries of the arcane and is rewarded with a spell from one of his career spell lists. This benefit can be taken multiple times, but a character still cannot exceed twice his INT in spells known. + +
+
+
+
+
+
+ +

Blood Boon

+
+ + + + + + + +
Core book, page 115
+ Blood Boon – When this character destroys a living character with a melee attack, instead of gaining a feat point he can immediately cast a spell with a cost of 3 or lower without spending fury points or generating fatigue. This benefit does not require the expenditure of a quick action. +
+
+
+
+
+
+ +

Combat Caster

+
+ + + + + + + +
Core book, page 115
+ When this character makes a magic attack roll, he gains an additional die. Discard the lowest die of each roll. +
+
+
+
+
+
+ +

Fast Caster

+
+ + + + + + + +
Core book, page 115
+ The character gains one extra quick action each activation that can be used only to cast a spell. +
+
+
+
+
+
+ +

Dominator

+
+ + + + + + + +
Core book, page 115
+ The character can spend 1 feat point during his turn to double his control area for one round. +
+
+
+
+
+
+ +

Powerful Caster

+
+ + + + + + + +
Core book, page 115
+ The character can spend 1 feat point when he casts a spell to increase the RNG (range) of the spell by twelve feet (2˝). Spells with a range +
+
+
+
+
+
+ +

Quick Cast

+
+ + + + + + + +
Core book, page 115
+ The character can spend 1 feat point to immediately cast one upkeep spell at the start of combat before the first round. When casting a spell as a result of this benefit, the character is not required to pay the COST of the spell. +
+
+
+
+
+
+ +

Strength of Will

+
+ + + + + + + +
Core book, page 115
+ After failing a fatigue roll, the character can spend 1 feat point to instead automatically succeed on the roll. This benefit can be taken only by characters with the will weaver tradition. +
+
+
+
+
+
+ +

Magic Sensitivity

+
+ + + + + + + +
Core book, page 115
+ The character can automatically sense when another character casts a spell within fifty feet for each point of his ARC stat. Such characters can tune out this detection as background noise but are aware of particularly powerful magic. Additionally, a character with the focuser tradition can sense other focusers within their detection range. +
+
+
+
+
+
+ +

Rune Reader

+
+ + + + + + + +
Core book, page 115
+ The character can identify any spell cast in his line of sight by reading the accompanying spell runes (see the “Runes and Formulae” sidebar, p. 228). He can also learn the type of magic cast (the spell list it came from) and the tradition of the character casting the spell. +
+
+
+
+
+
+ +

Warding Circle

+
+ + + + + + + +
Core book, page 115
+ The character can spend fifteen minutes to create a circle of warding runes around a small room or campsite. The names of the characters he intends to keep safe within the circle are incorporated into the runes. When any other character enters the circle, all named characters are alerted. While in the circle, non-named characters lose incorporeal, and non-named undead and infernal characters suffer –2 on attack rolls +
+
+
+
+
+
+
+
+
+ +

Intellectual

+
+
Intellectual characters possess a tactical genius and adaptability that gives them +1 on attack and damage rolls in combat. While in the command range of an Intellectual character, a friendly character listening to his orders also gains +1 on his attack and damage rolls. This bonus is non-cumulative, so a character can gain this bonus only from one Intellectual character at a time.
+
+
+ +

Battlefield Coordination

+
+ + + + + + + +
Core book, page 115
+ The character is a skilled battlefield commander. He is able to coordinate the movement and attacks of friendly forces to maximum effect. While in his command range, friendly characters do not suffer the firing into melee penalty for ranged attacks and spells and do not have a chance to hit friendly characters when they miss with ranged or magic attacks while firing into melee. +
+
+
+
+
+
+ +

Flawless Timing

+
+ + + + + + + +
Core book, page 115
+ The character can spend 1 feat point to use this benefit during his turn. When he uses Flawless Timing, the character names an enemy. The next time that enemy directly hits him with an attack that encounter, the attack is instead considered to be a miss +
+
+
+
+
+
+ +

Prescient

+
+ + + + + + + +
Core book, page 116
+ The character can spend 1 feat point to win initiative automatically and take the first turn that combat. If two or more characters use this ability, they make initiative rolls to determine which of them goes first +
+
+
+
+
+
+ +

Perfect Plot

+
+ + + + + + + +
Core book, page 116
+ The character is a flawless planner and allows nothing to escape his attention. Assuming he is able to oversee all aspects of his plan, scout out the related sites, and do his research in great detail, he is sure to succeed. Of course this degree of planning takes time and care, but perfection is not without its cost. The character must spend 1 feat point to use this ability. A character following this character’s plans gains an additional die on non-combat related rolls during the day in which the plan was enacted +
+
+
+
+
+
+ +

Plan of Action

+
+ + + + + + + +
Core book, page 116
+ At the start of combat, the character can spend 1 feat point to use this benefit. During that combat, he and friendly characters who follow his plan gain +2 to their initiative rolls and +2 to their attack rolls during the first round of combat. +
+
+
+
+
+
+ +

Quick Thinking

+
+ + + + + + + +
Core book, page 116
+ The character’s quick thinking enables him to act impossibly fast. Once per round, the character can spend 1 feat point to make one attack or quick action at the start of another character’s turn. +
+
+
+
+
+
+ +

Unconventional Warfare

+
+ + + + + + + +
Core book, page 116
+ The character is quick thinking enough to assess any situation, see every potential angle and outcome, and use the environment itself as a weapon. He can use his attacks to off-balance foes and send them careening off ledges or into nearby vats of molten metal, cause them to stumble over terrain features, hit their weak spots to knock them to the ground, or otherwise maneuver them into a position of weakness and jeopardy. The character must spend 1 feat point to use this ability and explain to the Game Master how he is turning the environment against his enemy. The Game Master then determines the likely effect of the character’s action or attack. Outcomes include a boosted damage roll (see p. 197), knockdown, push, slam, or a fall from a height +
+
+
+
+
+
+ +

Genius

+
+ + + + + + + +
Core book, page 116
+ The character possesses an incredible aptitude for intellectual pursuits. The character’s INT rolls are boosted. +
+
+
+
+
+
+ +

Hyper Perception

+
+ + + + + + + +
Core book, page 116
+ The character’s keen senses miss few details. The character’s PER rolls are boosted. +
+
+
+
+
+
+ +

Photographic Memory

+
+ + + + + + + +
Core book, page 116
+ The character has a photographic memory and can recall every event in perfect detail. During play he can call upon his memory to ask the Game Master questions pertaining to anything he has seen or experienced. +
+
+
+
+
+
+
+
+
+ +

Mighty

+
+
Mighty characters gain an additional die on their melee damage rolls.
+
+
+ +

Beat Back

+
+ + + + + + + + +
Beat Back
Core book, page 116
+ When this character hits a target with a melee attack, he can immediately push his target 1˝ directly away. After the target is pushed, this character can advance up to 1˝
+
+
+
+
+
+ +

Back Swing

+
+ + + + + + + +
Core book, page 116
+ Once per turn, this character can spend 1 feat point to gain one additional melee attack. +
+
+
+
+
+
+ +

Bounding Leap

+
+ + + + + + + +
Core book, page 116
+ The character is capable of preternatural feats of athleticism. Once during each of his turns in which the character does not run or charge, he can spend 1 feat point to pitch himself over the heads of his enemies into the heart of battle. When the character uses this benefit, place him anywhere within 5˝ of his current location. +
+
+
+
+
+
+ +

Counter Charge

+
+ + + + + + + +
Core book, page 116
+ When an enemy advances and ends its movement within thirty-six feet (6˝) of this character and in his line of sight, this character can immediately spend 1 feat point to charge the enemy. The character cannot make a counter charge while engaged. +
+
+
+
+
+
+ +

Invulnerable

+
+ + + + + + + +
Core book, page 116
+ The character can spend 1 feat point during his turn to gain +3 ARM for one round. +
+
+
+
+
+
+ +

Revitalize

+
+ + + + + + + +
Core book, page 116
+ The character can spend 1 feat point during his turn to regain a number of vitality points equal to his PHY stat immediately. If a character suffers damage during his turn, the damage must be resolved before a character can use this feat. An incapacitated character cannot use Revitalize. +
+
+
+
+
+
+ +

Shield Breaker

+
+ + + + + + + +
Core book, page 116
+ When this character hits a target that has a shield with a melee attack, the character can spend 1 feat point to use this benefit. When the character uses this benefit, after damage has been dealt the other character’s shield is completely destroyed as a result of the attack. +
+
+
+
+
+
+ +

Vendetta

+
+ + + + + + + +
Core book, page 116
+ The character can spend 1 feat point during his turn to use this benefit. When this ability is used the character names one enemy. For the rest of the encounter, this character gains boosted attack rolls against that enemy. A character can use this benefit only once per encounter unless the original subject of his vendetta is destroyed, at which point the character can spend a feat point to use this benefit again. +
+
+
+
+
+
+ +

Righteous Anger

+
+ + + + + + + +
Core book, page 116
+ When one or more characters who are friendly to this character are damaged by an enemy attack while in this character’s command range, this character gains +2 STR and ARM for one round. +
+
+
+
+
+
+ +

Tough

+
+ + + + + + + +
Core book, page 116
+ The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, the character heals 1 vitality point, is no longer disabled, and is knocked down.
+
+
+
+
+
+
+
+
+ +

Skilled

+
+
+ A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn.
+
+
+ +

Ambidextrous

+
+ + + + + + + +
Core book, page 117
+ The character does not suffer the normal attack roll penalty with a second weapon while using the Two-Weapon Fighting ability. +
+
+
+
+
+
+ +

Cagey

+
+ + + + + + + +
Core book, page 117
+ When this character becomes knocked down, he can immediately move up to twelve feet (2˝) and cannot be targeted by free strikes during this movement. This benefit has no effect while this character is mounted. While knocked down, this character is not automatically hit by melee attacks and his DEF is not reduced. The character can stand up during his turn without forfeiting his movement or action. +
+
+
+
+
+
+ +

Deft

+
+ + + + + + + +
Core book, page 117
+ The character has nimble fingers and steady hands. The character gains boosted AGL rolls. +
+
+
+
+
+
+ +

Defensive Strike

+
+ + + + + + + +
Core book, page 117
+ When an enemy advances into and ends its movement in this character’s melee range, this character can spend 1 feat point to immediately make one melee attack targeting it. +
+
+
+
+
+
+ +

Disarm

+
+ + + + + + + +
Core book, page 117
+ After directly hitting an enemy with a non-spray, non-AOE (area of effect) ranged or melee attack, instead of making a damage roll, the character can spend 1 feat point to disarm his opponent. When this benefit is used, the enemy’s weapon, or any object in his hand, flies from his grasp. He suffers no damage from the attack. +
+
+
+
+
+
+ +

Swashbuckler

+
+ + + + + + + +
Core book, page 117
+ Once during each of his turns, this character can spend 1 feat point to use Swashbuckler. The next time this character makes an attack with a hand weapon after using this benefit, his front arc extends to 360°, and he can make one melee attack against each enemy in his line of sight in his melee range. Regardless of the number of characters hit, Swashbuckler can trigger the Sidestep benefit only once (see below). +
+
+
+
+
+
+ +

Untouchable

+
+ + + + + + + +
Core book, page 117
+ The character can spend 1 feat point during his turn to gain +3 DEF for one round. +
+
+
+
+
+
+ +

Preternatural Awareness

+
+ + + + + + + +
Core book, page 117
+ The character’s uncanny perception keeps him constantly aware of his surroundings. The character gains boosted Initiative rolls. Additionally, enemies never gain back strike bonuses against this character. +
+
+
+
+
+
+ +

Sidestep

+
+ + + + + + + +
Core book, page 117
+ When this character hits an enemy character with a melee weapon, he can advance up to 2˝ after the attack is resolved. This character cannot be targeted by free strikes during this movement. +
+
+
+
+
+
+ +

Virtuoso

+
+ + + + + + + +
Core book, page 117
+ Choose a military skill. When making a non-AOE attack with a weapon that uses that skill, this character gains an additional die on his attack and damage rolls. Discard the lowest die of each roll. This benefit can be taken more than once, each time specifying a different military skill. + +
+
+
+
+
+
+
@@ -1565,15 +2817,17 @@
+ + - +
Show
Name
Book & Page Reference
@@ -1588,15 +2842,17 @@
+ + - +
Show
Name
Book & Page Reference
@@ -1604,16 +2860,17 @@
- +

Magic

-
-
- -

Spells

-
-

Fatigue

- + + + + + + + + + +

Fatigue
Roll

Fatgiue/Focus/Fury

@@ -1627,7 +2884,15 @@ -
+
+
+
+
+ +

Spells

+
@@ -1639,13 +2904,14 @@ + - - - + + + - + + + + @@ -1677,7 +2944,7 @@ - +
Range
Area of Effect?
POW
AoE
POW
Upkeep
Offensive?
@@ -1702,8 +2969,8 @@
Offensive?
-
+
- +

Combat

+
+
+ +

Config

+
+ + + + + +
Location
+
+
+
@@ -1759,8 +3227,8 @@
Virtuoso
-
- +

Story

@@ -2088,14 +3560,14 @@

History

- +
Character History
- +
Recent History
@@ -2120,7 +3592,7 @@
- +

Inventory

@@ -2130,7 +3602,7 @@
- +

Cygnar Coin

@@ -2189,7 +3661,7 @@
- +

Khador Coin

@@ -2227,7 +3699,7 @@
- +

Llael Coin

@@ -2265,7 +3737,7 @@
- +

Ord Coin

@@ -2317,7 +3789,7 @@
- +

Protectorate of Menoth Coin

@@ -2473,8 +3945,248 @@ - +
+

Advancement

+
+
+

Experince Points

+ +

Hero Level

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XP Total
Character Advancement
Spent On
2+2 occupational skills
4+1 spell, ability, connection, or military skill
6+1 stat
8+2 occupational skills
10+1 spell, ability, connection, or military skill
12+1 archetype benefit
15+1 stat
18+2 occupational skills
21+1 spell, ability, connection, or military skill
24+1 stat
27+2 occupational skills
30+1 archetype benefit or +1 career and +2 occupational skills
33+1 spell, ability, connection, or military skill
36+1 stat
39+2 occupational skills
42+1 spell, ability, connection, or military skill
45+1 stat
+
+
+
+
+
+ +

Veteran Level

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XP Total
Character Advancement
Spent On
50+1 archetype benefit
55+2 occupational skills
60+1 spell, ability, connection, or military skill
65+1 stat
70+2 occupational skills
75+1 spell, ability, connection, or military skill
80+1 archetype benefit or +1 career and +2 occupational skills
85+1 stat
90+2 occupational skills
95+1 spell, ability, connection, or military skill
+
+
+
+
+
+ +

Epic Level

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XP Total
Character Advancement
Spent On
100+1 stat
105+2 occupational skills
110+1 archetype benefit or +1 career and +2 occupational skills
115+1 spell, ability, connection, or military skill
120+1 stat
125+2 occupational skills
130+1 spell, ability, connection, or military skill
135+1 stat
140+1 archetype benefit
145+2 occupational skills
150+1 spell, ability, connection, or military skill
+
+
+
+
+ +

Steamjack

@@ -3152,247 +4864,7 @@
- -
-

Advancement

-
-
-

Experince Points

- -

Hero Level

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XP Total
Character Advancement
Spent On
2+2 occupational skills
4+1 spell, ability, connection, or military skill
6+1 stat
8+2 occupational skills
10+1 spell, ability, connection, or military skill
12+1 archetype benefit
15+1 stat
18+2 occupational skills
21+1 spell, ability, connection, or military skill
24+1 stat
27+2 occupational skills
30+1 archetype benefit or +1 career and +2 occupational skills
33+1 spell, ability, connection, or military skill
36+1 stat
39+2 occupational skills
42+1 spell, ability, connection, or military skill
45+1 stat
-
-
-
-
-
- -

Veteran Level

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XP Total
Character Advancement
Spent On
50+1 archetype benefit
55+2 occupational skills
60+1 spell, ability, connection, or military skill
65+1 stat
70+2 occupational skills
75+1 spell, ability, connection, or military skill
80+1 archetype benefit or +1 career and +2 occupational skills
85+1 stat
90+2 occupational skills
95+1 spell, ability, connection, or military skill
-
-
-
-
-
- -

Epic Level

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XP Total
Character Advancement
Spent On
100+1 stat
105+2 occupational skills
110+1 archetype benefit or +1 career and +2 occupational skills
115+1 spell, ability, connection, or military skill
120+1 stat
125+2 occupational skills
130+1 spell, ability, connection, or military skill
135+1 stat
140+1 archetype benefit
145+2 occupational skills
150+1 spell, ability, connection, or military skill
-
-
-
-
- +

NPC

@@ -3433,10 +4905,10 @@ -
-
-
-
+
+
+
+
Has Shield? @@ -3498,7 +4970,7 @@ - + @@ -3598,8 +5070,8 @@ - - + + @@ -3690,6 +5162,9 @@ {{/damage}} + + + @@ -3708,6 +5183,9 @@ {{/damage}} + + + @@ -3721,14 +5199,17 @@ - + {{#damage}} - + {{/damage}} + + + @@ -3747,9 +5228,12 @@ - + {{/damage}} + + + @@ -3762,17 +5246,53 @@ - {{#damage}} + {{#damage}} {{/damage}} + + +
Roll
Targeted Roll
Targeted
Roll
Weapon
MAT
Attack Modifier
Off?
Damage: {{damage}} vs. Armor {{target-armor}}
Location: {{location}}
Notes: {{notes}}
Damage: {{damage}} vs. Armor {{target-armor}}
Location: {{location}}
Notes: {{notes}}
Range{{range}} feet
Extreme Range{{extreme-range}} feet
AoE: {{aoe}}{{aoe-damage}} damageAoE: {{aoe}}
Attack: {{attack}} vs. Defense {{target-def}}
Damage: {{damage}} vs. Armor {{target-armor}}
Location: {{location}}
Notes: {{notes}}
Damage: {{damage}} vs. Armor {{target-armor}}
AoE: {{aoe}}{{aoe-damage}} damageAoE: {{aoe}}
Location: {{location}}
Effect: {{notes}}
{{character}} croaks out {{fellcall}} {{target-token_name}}
Range{{range}}
Attack: {{attack}} vs. Defense {{target-def}}
Damage: {{damage}} vs. Armor {{target-armor}}
Location: {{location}}
Effect: {{notes}}
+ + + + + + + + {{#damage}} + + + + {{/damage}} + + + + + + + + + +
{{weapon}}
{{character}} attacks with {{weapon}} {{target-token_name}}
Range{{range}} feet
Extreme Range{{extreme-range}} feet
Attack: {{attack}} vs. Defense {{target-def}}
Damage: {{damage}} vs. Armor {{target-armor}}
Location:{{location}}
Notes:{{notes}}
Effects:

{{Black_Penny}}

{{Detonator}}

{{Earth_Shaker}}

{{Fire_Beacon}}

{{Freeze_Fire}}

{{Heart_Stopper}}

{{Iron_Rot}}

{{Molten_Shot}}

{{Momentum}}

{{Phantom_Seeker}}

{{Shadow_Fire}}

{{Silencer}}

{{Spell_Cracker}}

{{Spontaneous_Combustion}}

{{Thunderbolt}}

{{Trick_Shot}}

+
+ + + + + + + +
{{Ability}}
{{Name}} uses/has {{Ability}}
Effect: {{Text}}
+
+
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text-align: center; display:inline-block; width:calc(50%); margin:calc(0%);} +.sheet-col-subspan label {font-size:14px; display:block; width:100%; position:relative; height:1em;} +.sheet-col-stuff {vertical-align:top; text-align: left; display:inline-block; width:calc(100%); margin-left:calc(0%);} +.sheet-col {vertical-align:middle; display:inline-block; width:calc(100%); margin:calc(1%);} +.sheet-small {font-size:13px; font-style:italic; display:block; width:100%; position:relative; height:0.8em;} +table {width: 100%; border: 1px solid #000000; text-align: left; margin: 3px;} +th {background: -webkit-linear-gradient(,rgba(102,102,102,1),rgba(102,102,102,0.5)); /*Safari 5.1-6*/ + background: -o-linear-gradient(rgba(102,102,102,1),rgba(102,102,102,0.5)); /*Opera 11.1-12*/ + background: -moz-linear-gradient(rgba(102,102,102,1),rgba(102,102,102,0.5)); /*Fx 3.6-15*/ + background: linear-gradient(rgba(102,102,102,1), rgba(102,102,102,0.5)); /*Standard*/} + +/* KAMB Roll Button */ +.charsheet button[type=roll].sheet-KAMBroll { + line-height:1em; + color: #FF9900; + background: transparent; + border:none; + text-shadow: 2px 2px 2px #000000; +} + +/* Background Image Brawn */ +.sheet-background-brawn { + background-image: url("http://i.imgur.com/ChD05Pb.jpg"); + background-size: 100%; + background-origin: content-box; + background-repeat: no-repeat; +} + +/* Background Image Ego */ +.sheet-background-ego { + background-image: url("http://i.imgur.com/G5pNCn5.jpg"); + background-size: 100%; + background-origin: content-box; + background-repeat: no-repeat; +} + +/* Background Image Extraneous */ +.sheet-background-extraneous { + background-image: url("http://i.imgur.com/j6D6sXW.jpg"); + background-size: 100%; + background-origin: content-box; + background-repeat: no-repeat; +} + +/* Background Image Reflexes */ +.sheet-background-reflexes { + background-image: url("http://i.imgur.com/QQfzRh3.jpg"); + background-size: 100%; + background-origin: content-box; + background-repeat: no-repeat; +} + +/* Background Image Name */ +.sheet-background-name { + background-image: url("http://i.imgur.com/ulqTgou.jpg"); + background-size: 100%; + background-origin: content-box; + background-repeat: no-repeat; +} + +/* Background Image Paws */ +.sheet-background-paws { + background-image: url("http://i.imgur.com/T0mHVlg.jpg"); + background-size: 100%; + background-origin: content-box; + background-repeat: no-repeat; +} + +/* Ability Input Styling */ +.sheet-ability { + color: #FF9900; + text-align: center; + font-size: 3em; + font-weight: bold; + text-shadow: 2px 2px 3px #000000; + background: transparent; + border: none; + width: 45%; + margin: 15% 0% 7% 12%; +} + +/* Secondary Ability Input Styling */ +.sheet-other-four { + color: #6495ED; + text-align: center; + font-size: 3em; + font-weight: bold; + text-shadow: 2px 2px 3px #000000; + background: transparent; + border: none; + width: 100%; + margin: 30% 0% 80% 0%; +} + +/* Stats Input Styling */ +.sheet-stats { + color: #FF9900; + font-size: 2em; + font-weight: bold; + text-shadow: 2px 2px 3px #000000; + background: transparent; + border: none; + width: 80%; + margin: 12% 0% 0% 10%; +} + +/* VP Input Styling */ +.sheet-vp { + color: #6495ED; + text-align: center; + font-size: 2em; + font-weight: bold; + text-shadow: 2px 2px 3px #000000; + background: transparent; + border: none; + width: 50%; + margin: 9% 0% -9% 15%; +} + +/* Paws Input Styling */ +.sheet-paws { + color: #FF9900; + font-size: 2em; + font-weight: bold; + text-align: center; + text-shadow: 2px 2px 3px #000000; + background: transparent; + border: none; + width: 25%; + margin: 3% 0% 3% 2%; +} + +/* Hits Input Styling */ +.sheet-hits { + color: #6495ED; + font-size: 3em; + font-weight: bold; + text-align: center; + text-shadow: 2px 2px 3px #000000; + background: transparent; + border: none; + width: 10%; + margin: 1% 1% 1% 3%; +} + +/* Grey Div Background */ +.sheet-grey { + background-color: #A3A3A3; + border: 1px solid; + border-radius: 10px; + text-align: center; +} + +/* Inverted "White Text" Styling */ +.sheet-inverted { + color: #FFFFFF; + display:inline; + line-height: 1.1em; + font-size: 1em; +} + +/* Table Header Input Styling */ +.sheet-table-data { + color: #FF9900; + font-style: bold; + line-height: 1.25em; + font-size: 1.25em; + background-color: transparent; + border: none; +} + +/* Hide Actual Checkbox For Styling Checkboxes */ +.charsheet input[type="checkbox"].sheet-skill-checkbox { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake Checkbox Style */ +.charsheet input[type="checkbox"].sheet-skill-checkbox + span::before { + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 12px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + + content: ""; /* Unchecked - "Checkbox" */ + width: 12px; + height: 12px; + font-size: 12px; + color: #FF9900; + + -moz-border-radius: 25%; + -webkit-border-radius: 25%; + border-radius: 25%; +} + +/* Checked - "Checkbox" */ +.charsheet input[type="checkbox"].sheet-skill-checkbox:checked + span::before { + content: "✘"; + color: #FF9900; +} + +/* (Opacity for "0" Check Box) "Horrible Death Cheque Tracking" */ +.charsheet .sheet-horrible-checkbox { + opacity: .1; +} + +/* Hide Actual Radio "Horrible Death Cheque Tracking" */ +.charsheet input[type="radio"].sheet-horrible-radio { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake radio "Horrible Death Cheque Tracking" */ +.charsheet input[type="radio"].sheet-horrible-radio + span::before { + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 16px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + + content: "✘"; /* Checked - "Radio" */ + width: 16px; + height: 16px; + font-size: 16px; + font-weight: bold; + color: #FF9900; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Remove dot from all radios _after_ selected one */ +.charsheet input[type="radio"].sheet-horrible-radio:checked ~ input[type="radio"] + span::before { + content: ""; +} + +/* Roll Template KAMB*/ +.sheet-rolltemplate-KAMB table { + width:100%; + background-color:white; + border:2px solid #000; + border-spacing: 0; + border-collapse: separate; + border-radius: 5px; + -moz-box-shadow: 2px 2px 5px #000; + -webkit-box-shadow: 2px 2px 5px #000; + box-shadow:2px 2px 5px #000; + overflow: hidden; +} + +.sheet-rolltemplate-KAMB th { + background-color: #FF9900; + color: #000000; + font-family:"Helvetica Neue",Helvetica,sans-serif; + font-size:1.25em; + font-weight:bold; + text-align: center; +} + +.sheet-rolltemplate-KAMB .sheet-subheader { + background-color: #FF9900; + color: #000000; + font-family:"Helvetica Neue",Helvetica,sans-serif; + font-size:0.9em; + font-weight:bold; + text-align: center; + padding-bottom: 5px; +} + +.sheet-rolltemplate-KAMB .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-KAMB .sheet-green { + color: #008000; +} + +.sheet-rolltemplate-KAMB .sheet-red { + color: #CC0000; +} + +.sheet-rolltemplate-KAMB td { + padding:2px; + line-height:1em; + vertical-align:top; + text-align:center; +} + +.sheet-rolltemplate-KAMB tr:nth-child(odd) { + background-color:#DCDCDC; +} + +.sheet-rolltemplate-KAMB tr:nth-child(even) { + background: -webkit-linear-gradient(left,rgba(184,184,184,0),rgba(220,220,220,1)); /*Safari 5.1-6*/ + background: -o-linear-gradient(right,rgba(184,184,184,0),rgba(220,220,220,1)); /*Opera 11.1-12*/ + background: -moz-linear-gradient(right,rgba(184,184,184,0),rgba(220,220,220,1)); /*Fx 3.6-15*/ + background: linear-gradient(to right, rgba(184,184,184,0), rgba(220,220,220,1)); /*Standard*/ +} + +.sheet-rolltemplate-KAMB .inlinerollresult { + display: inline-block; + min-width: 1em; + min-height: 1em; + text-align: right; + border: none; + color: #6495ED; + background: transparent; +} + +.sheet-rolltemplate-KAMB .inlinerollresult.fullcrit { + border: none; + color: #6495ED; + background: transparent; +} + +.sheet-rolltemplate-KAMB .inlinerollresult.fullfail { + border: none; + color: #6495ED; + background: transparent; +} + +.sheet-rolltemplate-KAMB .inlinerollresult.importantroll { + border: none; + color: #6495ED; + background: transparent; +} diff --git a/Kobolds Ate My Baby/Kobolds Ate My Baby.html b/Kobolds Ate My Baby/Kobolds Ate My Baby.html new file mode 100644 index 0000000000..65db9f1a78 --- /dev/null +++ b/Kobolds Ate My Baby/Kobolds Ate My Baby.html @@ -0,0 +1,342 @@ +
+ +
+
+
+ +
+
+
+ +
+
+
+ +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+

Skills

+ +
+ +
+ + + +
+ + + +
+ + + +
+ + + + ! Dangerous +
+ +
+ + + +
+ + + +
+ + + +
+ + + + * Everykobold +
+
+
+ +
+

+Edges

+ + + + + + + + +

-Bogies

+ + + + + + + + +
+ +
+ + + + KAMB Logo +
+
+ +
+ + + + + +
+ +
+ + + + + + + + + + + + + + + +
+ +
+ + + + + + + + +
Hits: + Special: Note:
+ + + + + + + + + + + + + +
Stat: Damage: Special:
+ + + + + + + + + + + + + +
Stat: Damage: Special:
+ + + + + + + + + + + + + +
Stat: Damage: Special:
+ + + + + + + + + + + +
Component:
+
+ +
+ Kobold Random Rolling Buttons
+ + + + + + + + + +
+ +
+ More Kobold Random Rolling Buttons
+ + + + + + + +
+ +
+ WWW.KOBOLDSATEMYBABY.COM - © 2005 - 9TH LEVEL GAMES - ART BY JOHN KOVALIC - ( Sheet Version 0.2 ) +
+
+ Additional Information on the Roll20 Wiki: +
+ + + + + {{#name}}{{/name}} + {{#subheader}}{{/subheader}} + + {{#difficulty}} + + {{/difficulty}} + {{#roll}} + + {{/roll}} + + {{#success}} + {{#rollLess() roll success }} + + {{#damage}} + + {{/damage}} + {{/rollLess() roll success }} + {{/success}} + {{#fail}} + {{#rollGreater() roll fail }} + + {{/rollGreater() roll fail }} + {{/fail}} + + {{#randomroll}} + + {{/randomroll}} + {{#random1}} + {{#rollTotal() randomroll 1 }} + + {{/rollTotal() randomroll 1 }} + {{/random1}} + {{#random2}} + {{#rollTotal() randomroll 2 }} + + {{/rollTotal() randomroll 2 }} + {{/random2}} + {{#random3}} + {{#rollTotal() randomroll 3 }} + + {{/rollTotal() randomroll 3 }} + {{/random3}} + {{#random4}} + {{#rollTotal() randomroll 4 }} + + {{/rollTotal() randomroll 4 }} + {{/random4}} + {{#random5}} + {{#rollTotal() randomroll 5 }} + + {{/rollTotal() randomroll 5 }} + {{/random5}} + {{#random6}} + {{#rollTotal() randomroll 6 }} + + {{/rollTotal() randomroll 6 }} + {{/random6}} + {{#random7}} + {{#rollTotal() randomroll 7 }} + + {{/rollTotal() randomroll 7 }} + {{/random7}} + {{#random8}} + {{#rollTotal() randomroll 8 }} + + {{/rollTotal() randomroll 8 }} + {{/random8}} + {{#random9}} + {{#rollTotal() randomroll 9 }} + + {{/rollTotal() randomroll 9 }} + {{/random9}} + {{#random10}} + {{#rollTotal() randomroll 10 }} + + {{/rollTotal() randomroll 10 }} + {{/random10}} + {{#random11}} + {{#rollTotal() randomroll 11 }} + + {{/rollTotal() randomroll 11 }} + {{/random11}} + {{#random12}} + {{#rollTotal() randomroll 12 }} + + {{/rollTotal() randomroll 12 }} + {{/random12}} + + {{#allprops() name subheader difficulty roll success fail damage randomroll random1 random2 random3 random4 random5 random6 random7 random8 random9 random10 random11 random12}} + + {{/allprops() name subheader difficulty roll success fail damage randomroll random1 random2 random3 random4 random5 random6 random7 random8 random9 random10 random11 random12}} +
{{name}}
{{subheader}}
{{difficulty}}
{{roll}}
Success!
{{damage}}
Failure!
{{randomroll}}
{{random1}}
{{random2}}
{{random3}}
{{random4}}
{{random5}}
{{random6}}
{{random7}}
{{random8}}
{{random9}}
{{random10}}
{{random11}}
{{random12}}
{{key}}{{value}}
+
diff --git a/Kobolds Ate My Baby/Kobolds_Ate_My_Baby.png b/Kobolds Ate My Baby/Kobolds_Ate_My_Baby.png new file mode 100644 index 0000000000..88d66cffc2 Binary files /dev/null and b/Kobolds Ate My Baby/Kobolds_Ate_My_Baby.png differ diff --git a/Kobolds Ate My Baby/README.md b/Kobolds Ate My Baby/README.md new file mode 100644 index 0000000000..e68dfc91b4 --- /dev/null +++ b/Kobolds Ate My Baby/README.md @@ -0,0 +1,13 @@ +# Kobolds-Ate-My-Baby +Character Sheet for Roll20 Web Application + +Creating a character sheet for the 9th Level Games Kobolds Ate My Baby by Chris O'Neill and Dan Landis, with artwork by John Kovalic. Inspiration came from http://www.koboldsatemybaby.com/KAMBSDE_REF.pdf. + +# Things To Do +Adjust the HTML and CSS to provide for different colors in the Roll Template Output. + +#Change Log +Initial Commit on ?? + +#Feedback +Please send me a message with any Suggestions, Bug Reports, etc. diff --git a/Kobolds Ate My Baby/sheet.json b/Kobolds Ate My Baby/sheet.json new file mode 100644 index 0000000000..b1818f1482 --- /dev/null +++ b/Kobolds Ate My Baby/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Kobolds Ate My Baby.html", + "css": "Kobolds Ate My Baby.css", + "authors": "Wesley L. (Wes on Roll20.net)", + "roll20userid": "405463", + "preview": "Kobolds_Ate_My_Baby.png", + "instructions": "**Super Deluxx Edition**\r\r As Decreed by King Torg™ *(All Hail King Torg!)* there is now a character sheet for Kobolds Ate My Baby!\r\rComplete with Kobold Horrible Death Record™ and Lots of Random Tables!!\r\rMore information on the Roll20 Wiki: https://wiki.roll20.net/Kobolds_Ate_My_Baby_Character_Sheet\r\rVersion 0.2" +} diff --git a/L5R/L5Rsheet.htm b/L5R/L5Rsheet.htm index 24e17aaf64..e85341f587 100644 --- a/L5R/L5Rsheet.htm +++ b/L5R/L5Rsheet.htm @@ -56,7 +56,7 @@

- +

Air

@@ -78,7 +78,7 @@

- +

Earth

@@ -101,7 +101,7 @@

- +

Fire

@@ -123,7 +123,7 @@

- +

Water

@@ -145,7 +145,7 @@

- +

Void

@@ -1314,4 +1314,36 @@
-
\ No newline at end of file +
+ + + + + {{#flavor}} + + + {{/flavor}} + {{#prewide}} + + {{/prewide}} + {{#allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}} + + {{/allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}} + {{#wide}} + + {{/wide}} + {{#wide2}} + + {{/wide2}} + {{#wide3}} + + {{/wide3}} + {{#wide4}} + + {{/wide4}} + {{#wide5}} + + {{/wide5}} + +
{{title}}{{#subtitle}}
{{subtitle}}{{/subtitle}}
{{flavor}}
{{prewide}}
{{key}}
{{value}}
{{wide}}
{{wide2}}
{{wide3}}
{{wide4}}
{{wide5}}
+
\ No newline at end of file diff --git a/L5R/L5RsheetCSS.css b/L5R/L5RsheetCSS.css index 580ec9eb88..5130a27e7d 100644 --- a/L5R/L5RsheetCSS.css +++ b/L5R/L5RsheetCSS.css @@ -583,4 +583,66 @@ div.sheet-ability > input[type=checkbox]:first-child + span::before, .sheet-spelltable { width:100%; - } \ No newline at end of file + } + + /* == ROLL TEMPLATE == */ + +.sheet-rolltemplate-l5rdefault { + border:1px solid black; + border-radius:5px; + box-shadow: 3px 3px 5px black; + border-collapse:collapse; +} + +.sheet-rolltemplate-l5rdefault th { + background-color: #DDC69A; + background-image: -webkit-gradient(linear, left top, left bottom, from(#DDC69A), to(#745035 )); + background-image: -webkit-linear-gradient(top, #DDC69A, #745035 ); + background-image: -moz-linear-gradient(top, #DDC69A, #745035 ); + background-image: -ms-linear-gradient(top, #DDC69A, #745035 ); + background-image: -o-linear-gradient(top, #DDC69A, #745035 ); + background-image: linear-gradient(to bottom, #DDC69A, #745035 ); + filter: progid: DXImageTransform.Microsoft.gradient(GradientType=0, startColorstr=#DDC69A, endColorstr=#745035 ); + font-size:22pt; + color:white; + padding:7px; +} + +.sheet-rolltemplate-l5rdefault tr { + border:1px solid black; +} + +.sheet-rolltemplate-l5rdefault td { + padding:2px; +} + +.sheet-rolltemplate-l5rdefault tr:nth-child(odd) { + background-color: #FEE8BD; +} + +.sheet-rolltemplate-l5rdefault tr:nth-child(even) { + background-color:#ffffff; +} + +.sheet-rolltemplate-l5rdefault .sheet-tkey { + font-weight: bold; + padding:2px; +} + +.sheet-rolltemplate-l5rdefault .sheet-tvalue { + text-align:left; +} + +.sheet-rolltemplate-l5rdefault .sheet-rolltemplate-subtitle { + font-size:12pt; +} + +.sheet-rolltemplate-l5rdefault .sheet-rolltemplate-flavor { + padding:3px; + margin-top:3px; + margin-left:3px; + border:1px dashed black; + width:90%; + height:90%; + text-align:center; +} \ No newline at end of file diff --git a/L5R/images/air.png b/L5R/images/air.png new file mode 100644 index 0000000000..8805ba560f Binary files /dev/null and b/L5R/images/air.png differ diff --git a/L5R/images/earth.png b/L5R/images/earth.png new file mode 100644 index 0000000000..b81b11dcef Binary files /dev/null and b/L5R/images/earth.png differ diff --git a/L5R/images/fire.png b/L5R/images/fire.png new file mode 100644 index 0000000000..030d6d39dc Binary files /dev/null and b/L5R/images/fire.png differ diff --git a/L5R/images/void.png b/L5R/images/void.png new file mode 100644 index 0000000000..477980027e Binary files /dev/null and b/L5R/images/void.png differ diff --git a/L5R/images/water.png b/L5R/images/water.png new file mode 100644 index 0000000000..fe2fa1eac1 Binary files /dev/null and b/L5R/images/water.png differ diff --git a/Microlite20/microlite20.css b/Microlite20/microlite20.css index 691867ab85..012405ff0a 100644 --- a/Microlite20/microlite20.css +++ b/Microlite20/microlite20.css @@ -14,7 +14,7 @@ padding-right: 4px; width: 3.5em; } .charsheet { -background-image: url("http://freeseamlesstextures.com/images/11-fiber-paper-background-sml.jpg"); +background-image: url("http://i.imgur.com/HEpfBm0.jpg"); } select.sheet-dtype { diff --git a/Microlite20/microlite20.html b/Microlite20/microlite20.html index fa96dd664d..deb71e21b4 100644 --- a/Microlite20/microlite20.html +++ b/Microlite20/microlite20.html @@ -135,14 +135,14 @@ - - + + \ - + @@ -500,7 +500,7 @@ - + @@ -634,9 +634,7 @@ - + diff --git a/Microlite20/readme.md b/Microlite20/readme.md index f9ddc5ac5f..9819034040 100644 --- a/Microlite20/readme.md +++ b/Microlite20/readme.md @@ -5,6 +5,16 @@ use with Roll20.net and released open source under the MIT License. ### Changelog ### +**Release 5.3 - October 4, 2015** +- Added Max HP +- Fixed a bug with rangers having modifiers that shouldn't have been negative. + +**Release 5.2 - September 14, 2015** +- Initiative is based on d20 + dexterity bonus, and I had it set to dexterity MODIFIER (a miscellaneous modifier for dex... not the same thing as the bonus). This is now corrected. + +**Release 5.1 - July 13, 2015** +- Bugfix: Armor Class now accounts for the miscellaneous modifiers. + **Release 5.0 - May 12, 2015** - New layout with a tab-controlled interface - Added miscellaneous modifiers to stats, skills, weapons, and armor. diff --git a/Mongoose_Legend/MongooseLegend.css b/Mongoose_Legend/MongooseLegend.css new file mode 100644 index 0000000000..41363b4dda --- /dev/null +++ b/Mongoose_Legend/MongooseLegend.css @@ -0,0 +1,66 @@ +input.sheet-tab1:not(:checked) ~ .sheet-tab1, +input.sheet-tab2:not(:checked) ~ .sheet-tab2, +input.sheet-tab3:not(:checked) ~ .sheet-tab3, +input.sheet-tab4:not(:checked) ~ .sheet-tab4, +input.sheet-tab5:not(:checked) ~ .sheet-tab5, +input.sheet-tab6:not(:checked) ~ .sheet-tab6 { + display: none; +} + +input.sheet-tab { + width: calc(20% - 4px); + max-width: 150px; + height: 20px; + + outline: none !important; + position: relative; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab1 { + margin-left: 1px; +} + +input.sheet-tab::before { + content: attr(title); + display: inline-block; + + background: #fff; + border: solid 1px #a8a8a8; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + + font-size: 14px; + font-weight: bold; + text-align: center; + + width: 100%; + height: 20px; +} + +input.sheet-tab:checked::before { + border-bottom-color: white; +} + +.sheet-tab-br { + border-bottom: 1px solid #a8a8a8; + margin-bottom: 5px; + margin-top: 1px; +} + +input.sheet-text_01 { + width: 50px; + height: 24px; +} + +input.sheet-text_02 { + width: 150px; + height: 25px; +} +h1.sheet-main_title { + font-family:times new roman; + font-size: 5em; + font-weight: bold; + text-align: center; +} \ No newline at end of file diff --git a/Mongoose_Legend/MongooseLegend.html b/Mongoose_Legend/MongooseLegend.html new file mode 100644 index 0000000000..4f7d9c9312 --- /dev/null +++ b/Mongoose_Legend/MongooseLegend.html @@ -0,0 +1,834 @@ + + +MongooseLegendCharacterSheet + + + +
+Page One +Page Two + + +
+
+ + + + + + + + + + + +
+

LEGEND

+
Player:
Character:
+
+ + + + + + + +
+ + + + + + + + + + + + + + + + + + +
Race: Age
Homeland Gender
Culture Family
Profession
+ + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CHARACTERISTICS & ATTRIBUTES
STRCombat Actions
CONDam. Mod. + +
SIZImprovement Modifier
INTMovement
POWDedicated POW +
DEXMagic Points
CHAStrike Rank
+
+ + + + + + + + + + + + + + + + + + + + + + + +
Wounds
Head AP +HP +
Chest AP +HP +
R. Arm
+AP
+HP +
L. Arm
+AP
+HP +
Abdomen AP +HP +
R. Leg
+AP
+HP +
L. Leg
+AP
+HP +
+
+ + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
COMMON +SKILLS
SkillBase %Current %
AthleticsSTR+DEX +
BrawnSTR+SIZ +
Culture (Own)INTx2 +
DanceDEX+CHA +
DriveDEX+POW +
EvadeDEXx2 + +
EvaluateINT+CHA +
First AidINT+DEX + +
InfluenceCHAx2 + +
InsightINT+POW + +
Lore +(Regional)INTx2 + +
PerceptionINT+POW + +
PersistencePOWx2 + +
ResilienceCONx2 + +
RideDEX+POW + +
SingCHA+POW + +
SleightDEX+CHA + +
StealthDEX+INT + +
SwimSTR+CON + +
UnarmedSTR+DEX + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ADVANCED +& MAGICAL SKILLS
Advanced SkillBasic %Current +%
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
COMBAT +STYLES
Combat StyleBasic %Current %
+
+
+
+
+ + + + + + + + + + + + + + + + + + + + + +
HERO POINTS
+
+
+
+
+
ARMOUR TYPES
+
+Armour Penalty: +
GRIMOIRES
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WEAPONS
WeaponSizeReachDamageAPHPCombat ManoeuvresRangeLoadEnc
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+
+
+ + +
+ + + + + + + + + + + +
+

LEGEND

+
Player: 
Character: 
+
+ + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FATIGUE
Level  +  Skill +EffectMovementStrike +RankCA
Fresh----
Winded-10% to all +skills---
Tired-20% to all +skills-1m--
Weary-30% to all +skills-1m-2-
Exhausted-40% to all +skillsHalved-4-1
Debilitated-50% to all +skillsHalved-6-1
+
+ + + + + + + + + +
DISEASES, POISONS +& HEALTH
+
+
+ + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
EQUIPMENT
EquipmentEnc
+
+
+ + + + + + + + + + + + + + + + + + + + + +
MONEY, WEALTH, +& POSSESSION
+
CONTACTS, FRIENDS, +& ENEMIES
+
NOTES
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CULTS
Cult Name: Specific +Duties: +
Rank:
Dedicated POW: Gifts/Compulsions: +
Pact:
Lore: +Divine Spells: +
Cult Skills:
+
+ +
+ + + \ No newline at end of file diff --git a/Mongoose_Legend/MongooseLegend.png b/Mongoose_Legend/MongooseLegend.png new file mode 100644 index 0000000000..7eadf111fb Binary files /dev/null and b/Mongoose_Legend/MongooseLegend.png differ diff --git a/Mongoose_Legend/sheet.json b/Mongoose_Legend/sheet.json new file mode 100644 index 0000000000..2d4fa2952a --- /dev/null +++ b/Mongoose_Legend/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "MongooseLegend.html", + "css": "MongooseLegend.css", + "authors": "Michael S. Bagley", + "roll20userid": "632341", + "preview": "MongooseLegend.png", + "instructions": "All questions concerning this sheet should be addressed to Michael B." +} \ No newline at end of file diff --git a/MouseGuard/readme.md b/MouseGuard/readme.md index a7b03c222f..5cec4a31ca 100644 --- a/MouseGuard/readme.md +++ b/MouseGuard/readme.md @@ -1 +1,12 @@ -@TODO \ No newline at end of file +# MouseGuard Character Sheet + +This is the initial version of the MouseGuard character sheet. If you have any feature requests or suggestions, please add them to the [issue tracker](https://github.com/seriouslysean/roll20-character-sheets/issues). + +## Story + +_In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live._ + +*Version* `1.0.0` + +Sean Kennedy ([Sean K.](https://app.roll20.net/users/67520/sean-k) on roll20) +Justin Dunlap ([Justin D.](https://app.roll20.net/users/61445/justin-d) on roll20) diff --git a/Mutant Year Zero Alternative/MutantYearZeroAlternative.css b/Mutant Year Zero Alternative/MutantYearZeroAlternative.css new file mode 100644 index 0000000000..76c1ef542f --- /dev/null +++ b/Mutant Year Zero Alternative/MutantYearZeroAlternative.css @@ -0,0 +1,415 @@ +/* ------------------------------------- +Sheet Tabs +(Shamelessly stolen from the EOTE sheet) +(Seriously, saved my bacon <3<3<3) +------------------------------------- */ + +div.sheet-tab-content { + display: none; + border-top:1px solid #ffffff; + margin-top:2px; +} + +input.sheet-tab-character-sheet:checked ~ div.sheet-tab-character-sheet, +input.sheet-tab-ark-sheet:checked ~ div.sheet-tab-ark-sheet, +{ + display: block; +} + +input.sheet-tab { + width: 162px; + height: 30px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + border:none; + outline:none; + position: relative; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab::before { + content: attr(title); + + border:1px solid #ccc; + border-bottom:1px solid #444; + border-radius:4px 4px 0 0; + padding-bottom:1px; + sheet-text-align: center; + display: block; + color:#444; + width: 160px; + line-height: 30px; + font-size: 16px; + text-align:center +} + + +input.sheet-tab:active, +input.sheet-tab:focus { + outline:none; +} + +input.sheet-tab:hover::before { + background:#e3e3e3; +} + +input.sheet-tab:checked::before, +input.sheet-tab:checked:hover::before { + border:1px solid #444; + border-bottom:1px solid #fff; + background:#fff; +} + +/* ----- +Inputs +----- */ + +/* General */ + +input[type='number']::-webkit-inner-spin-button, +input[type='number']::-webkit-outer-spin-button { + opacity: 1; +} + +input[type='radio']{ + margin: 6px; +} + +input[type='text']{ + background-color:#f6eadc; + margin-left:5px; + margin-top:3px; + margin-bottom:3px; +} + +input[type='number']{ + margin-top:3px; + margin-bottom:3px; + font-weight:bolder; +} + +textarea { + resize:none; +} + +select { + width:120px; + background-color:#f6eadc; + margin:0; + padding:0; + +} + +/* Type Number */ + +.sheet-value { + background-color:#ECD3B6; +} + +.sheet-value-brighter { + background-color:#f6eadc; +} + +.sheet-value-singledigit { + width:32px !important; +} + +.sheet-value-doubledigit { + width:39px !important; +} + +.sheet-value-tripedigit { + width:50px !important; +} + + +/* Type Text */ + +.sheet-textinput-name { + width: 300px; +} + +.sheet-textinput-role { + width: 205px; +} + +.sheet-textinput-skills { + width: 240px; +} + +.sheet-textinput-conditions-mutations-talents { + width: 285px; +} + +.sheet-textinput-armor { + width: 240px; +} + +.sheet-textinput-gear { + width: 280px; +} + +.sheet-textinput-weapons { + width: 175px; +} + +.sheet-textinput-goals { + width: 495px; +} + +.sheet-textinput-pcs { + width: 505px; +} + +.sheet-textinput-arktype { + width: 300px; +} + +.sheet-textinput-coordinates { + width: 170px; +} + +.sheet-textinput-project { + width: 250px; +} + +.sheet-textinput-boss-name { + width: 240px; +} + +.sheet-textinput-boss-type { + width: 353px; +} + +.sheet-textinput-other-info { + width: 195px; +} + +/* Text Area */ + +.sheet-text-apperance { + background-color:#f6eadc; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 269px; + height:90px; +} + +.sheet-text-talentmutations { + background-color:#ECD3B6; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 269px; + height:40px; +} + +.sheet-text-ark-description { + background-color:#f6eadc; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 589px; + height:90px; +} + +/* ---------------------- +Headers, labels and texts +------------------------*/ + +.sheet-text-header { + text-align: left; +color: white; + font-family: fantasy, Impact, Charcoal, sans-serif; + font-size:large; + text-indent: 10px; + height: 30px; +} + +.sheet-text-header-smaller { + text-align: left; +color: white; + font-family: fantasy, Impact, Charcoal, sans-serif; + font-size:12; + text-indent: 6px; + height: 30px; +} + +.sheet-text-stats { + text-align: left; + color: black; + font-family: Tahoma, Geneva, sans-serif; + font-size:15; + padding-left:5px; +} + +.sheet-text-label { + text-align: left; + color: black; + font-family: Arial, Helvetica, sans-serif; + font-size:12; + padding-left:5px; + padding-top: 5px; + padding-bottom: 5px; +} + +/* --------- +Meta Windows +--------- */ +.sheet-character-wrapper{ + width:940px; +} + +.sheet-meta1 { + float:left; + padding-right:20px; +} + +.sheet-meta2 { + float:left; + padding-bottom:20px; + padding-right:20px; +} + +.sheet-meta3 { + float:left; + padding-bottom:20px; +} + +.sheet-meta4 { + float:left; +} + +.sheet-meta5 { + float:left; + padding-bottom:20px; +} + +.sheet-meta6 { + float:left; +} + +/* ------ +Both Tabs +------ */ + +.sheet-logo { + width:950px; +} + +/* ------------ +Character Sheet +------------ */ + + +.sheet-singlecell { + width: 300px; +} + +.sheet-singlecell-bottompadding { + width: 300px; + padding-bottom:20px; +} + +.sheet-twocell-bottompadding { + width: 620px; + padding-bottom:20px; +} + +.sheet-name-role { + width: 620px; + float: left; + padding-bottom:20px; +} + +.sheet-relationships { + width: 620px; +} + +/* ------ +Ark Sheet +------ */ + +.sheet-theark { + width: 620px; + padding-right: 20px; + float:left; +} + +.sheet-developmentlevels { + width: 300px; + float:left; +} + +.sheet-projects { + width: 940px; + float:left; + padding-bottom: 20px; +} + +.sheet-bosses { + width: 620px; + float:left; + padding-right: 20px; +} + +.sheet-otherinfo { + width: 300px; + float:left; +} + +/* ------- +Row Colors +------- */ + +.sheet-row-dark { + background-color:#D58E43; +} + +.sheet-row-light { + background-color:#ECD3B6; +} + +/* --------- +Table Styles +--------- */ + +table { + border-collapse:collapse; +} + +table, th, td { + border: 1px solid black; +} + +.sheet-table-onecolumn{ + width:300px; +} + +.sheet-table-twocolumn{ + width:620px; +} + +.sheet-table-threecolumn{ + width:940px; +} + +.sheet-table-noleft{ + border-left:none; +} + +.sheet-table-noright{ + border-right:none; +} + +.sheet-table-noleftright{ + border-right:none; + border-left:none; +} + +.sheet-table-notop{ + border-top:none; +} \ No newline at end of file diff --git a/Mutant Year Zero Alternative/MutantYearZeroAlternative.html b/Mutant Year Zero Alternative/MutantYearZeroAlternative.html new file mode 100644 index 0000000000..8b745ba121 --- /dev/null +++ b/Mutant Year Zero Alternative/MutantYearZeroAlternative.html @@ -0,0 +1,990 @@ +
+ + +
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+ Sneak (Agility) + + +
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+ I Need to Protect: + + +
+ My Big Dream: + + +
+
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+
+
+ + + + + + + + + + + + + +
+ THE ARK +
+ Type: + + + + Coordinates: + + +
+ Description: + +
+
+
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+ DEVELOPMENT LEVELS +
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+ Water Source + + +
+ Season + + +
+
+
+
\ No newline at end of file diff --git a/Mutant Year Zero Alternative/MutantYearZeroPreview.PNG b/Mutant Year Zero Alternative/MutantYearZeroPreview.PNG new file mode 100644 index 0000000000..7cf80a49d7 Binary files /dev/null and b/Mutant Year Zero Alternative/MutantYearZeroPreview.PNG differ diff --git a/Mutant Year Zero Alternative/sheet.json b/Mutant Year Zero Alternative/sheet.json new file mode 100644 index 0000000000..3fc5d35866 --- /dev/null +++ b/Mutant Year Zero Alternative/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "MutantYearZeroAlternative.html", + "css": "MutantYearZeroAlternative.css", + "authors": "Ludvig L.", + "roll20userid": "2709", + "preview": "MutantYearZeroPreview.png", + "instructions": "A sheet for Mutant: Year Zero. This particular sheet features an updated look and a far more intuitive attribute naming convention." +} diff --git a/NWOD-Hunter The Vigil/NWOD-Hunter.html b/NWOD-Hunter The Vigil/NWOD-Hunter.html index 5b05ca5e70..4c5adab4a2 100644 --- a/NWOD-Hunter The Vigil/NWOD-Hunter.html +++ b/NWOD-Hunter The Vigil/NWOD-Hunter.html @@ -654,7 +654,7 @@ "X-AGAIN" Rolls         - +       Public GM Only @@ -986,4 +986,4 @@ Public   disabled="true" style="width: 46px;">



Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure -Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits + Athletics • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Integrity = 7

\ No newline at end of file +Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits + Athletics • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Integrity = 7

diff --git a/NarrativesUnlimitedD10/NUD10.html b/NarrativesUnlimitedD10/NUD10.html index 5f39c8d6ce..80cb3842c4 100644 --- a/NarrativesUnlimitedD10/NUD10.html +++ b/NarrativesUnlimitedD10/NUD10.html @@ -8,7 +8,7 @@
Name
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+
@@ -20,11 +20,13 @@ Combat - Equipment + Magic Ψ - Notes + Equipment - Settings + Notes + + Settings Show All @@ -353,24 +355,24 @@
- +
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+

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H
I
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+
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Wound Record

@@ -799,22 +525,23 @@
- - -

Armour/Sheild

+
+ +
+

Armour

Armour UA
-
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-
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+ + +

Ammo

+
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+ + Minor + + Major + + Greater + + Disciplines + + Show All + + +
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Foci

+
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@@ -1204,13 +1336,13 @@
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@@ -1231,12 +1363,12 @@
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Flight
- @@ -1337,7 +1469,7 @@
Mental Resillience
-
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+
Dangerous Knowledge
Blissful Ignorance
diff --git a/NarrativesUnlimitedD10/NUD10Style.css b/NarrativesUnlimitedD10/NUD10Style.css index 50aa476eaa..2e51499586 100644 --- a/NarrativesUnlimitedD10/NUD10Style.css +++ b/NarrativesUnlimitedD10/NUD10Style.css @@ -74,9 +74,10 @@ input.sheet-tab1:checked ~ div.sheet-section-main, input.sheet-tab2:checked ~ div.sheet-section-skills, input.sheet-tab3:checked ~ div.sheet-section-combat, - input.sheet-tab4:checked ~ div.sheet-section-equipment, - input.sheet-tab5:checked ~ div.sheet-section-notes, - input.sheet-tab6:checked ~ div.sheet-section-settings { + input.sheet-tab4:checked ~ div.sheet-section-magic, + input.sheet-tab5:checked ~ div.sheet-section-equipment, + input.sheet-tab6:checked ~ div.sheet-section-notes, + input.sheet-tab7:checked ~ div.sheet-section-settings { display: block; } input.sheet-tab99:checked ~ div[class^="sheet-section"] { @@ -110,6 +111,7 @@ input.sheet-tab4:checked + span.sheet-tab4, input.sheet-tab5:checked + span.sheet-tab5, input.sheet-tab6:checked + span.sheet-tab6, + input.sheet-tab7:checked + span.sheet-tab7, input.sheet-tab99:checked + span.sheet-tab99 { background: #ab8b57; color: white; @@ -520,19 +522,19 @@ div.sheet-counted:before } .sheet-col-1-3, .sheet-rolltemplate-nud10 .sheet-col-1-3 { - width: 33.33333%; + width: 33%; } .sheet-offset-1-3, .sheet-rolltemplate-nud10 .sheet-offset-1-3 { - margin-left: 33.33333%; + margin-left: 33%; } .sheet-col-2-3, .sheet-rolltemplate-nud10 .sheet-col-2-3 { - width: 66.66667%; + width: 66%; } .sheet-offset-2-3, .sheet-rolltemplate-nud10 .sheet-offset-2-3 { - margin-left: 66.66667%; + margin-left: 66%; } .sheet-col-1-4, .sheet-rolltemplate-nud10 .sheet-col-1-4 { diff --git a/NarrativesUnlimitedD10/README.md b/NarrativesUnlimitedD10/README.md index 4851715a80..1fcbaf2bf0 100644 --- a/NarrativesUnlimitedD10/README.md +++ b/NarrativesUnlimitedD10/README.md @@ -6,6 +6,11 @@ Narratives Unlimited D10 is a universal story focussed RPG published under a Cre * Roll templates * Inline roll and hidden math support (no wall of numbers on mouse over) * Various visual improvements +###June 2015 Update +* Corrected offhand penalty +* Added Ammo tracking +* Added Quality and Magical bonuses to indiviual weapons and attacks +* Magic and Psi Page with foci, components, and matrix storage ##Useful Attributes ###Attribute Scores: diff --git a/New World of Darkness Offical/NWoD_Official.css b/New World of Darkness Offical/NWoD_Official.css new file mode 100644 index 0000000000..01361979ec --- /dev/null +++ b/New World of Darkness Offical/NWoD_Official.css @@ -0,0 +1,1321 @@ +.charsheet { + font-family: "Courier"; +} + +.sheet-background { + background: none; + position: relative; + padding-top: 18px; + padding-left: 80px; + padding-right: 80px; + padding-bottom: 80px; + width: 905px; +} + +.sheet-background-image { + width: 100%; + z-index: -1; +} + +.sheet-mortal, +.sheet-vampire, +.sheet-werewolf, +.sheet-mage, +.sheet-promethean, +.sheet-mage, +.sheet-geist, +.sheet-changeling, +.sheet-mummy, +.sheet-settings { + display: none !important; +} + +input.sheet-mortalsheet:checked ~ div * .sheet-mortal, +input.sheet-vampiresheet:checked ~ div * .sheet-vampire, +input.sheet-werewolfsheet:checked ~ div * .sheet-werewolf, +input.sheet-magesheet:checked ~ div * .sheet-mage, +input.sheet-prometheansheet:checked ~ div * .sheet-promethean, +input.sheet-changelingsheet:checked ~ div * .sheet-changeling, +input.sheet-geistsheet:checked ~ div * .sheet-geist, +input.sheet-mummysheet:checked ~ div * .sheet-mummy, +input.sheet-settingssheet:checked ~ div * .sheet-settings { + display: inline-block !important; +} + +input.sheet-mortalsheet:checked ~ div * table.sheet-mortal, +input.sheet-vampiresheet:checked ~ div * table.sheet-vampire, +input.sheet-werewolfsheet:checked ~ div * table.sheet-werewolf, +input.sheet-magesheet:checked ~ div * table.sheet-mage, +input.sheet-prometheansheet:checked ~ div * table.sheet-promethean, +input.sheet-changelingsheet:checked ~ div * table.sheet-changeling, +input.sheet-geistsheet:checked ~ div * table.sheet-geist, +input.sheet-mummysheet:checked ~ div * table.sheet-mummy, +input.sheet-settingssheet:checked ~ div * table.sheet-settings { + display: table !important; +} + +input.sheet-settingssheet:checked ~ div.sheet-3colrow, +input.sheet-settingssheet:checked ~ div.sheet-skills, +input.sheet-settingssheet:checked ~ div.sheet-othertraits, +input.sheet-settingssheet:checked ~ div.sheet-expandedsheet, +input.sheet-settingssheet:checked ~ div.sheet-expandedsheet2, +input.sheet-1st:checked ~ div * .sheet-2nd, +input.sheet-2nd:checked ~ div * .sheet-1st, +input.sheet-pages:checked ~ .sheet-gametype, +input.sheet-pages:checked ~ input.sheet-gametype + span, +input.sheet-page2:checked ~ div.sheet-3colrow, +input.sheet-page2:checked ~ div.sheet-skills, +input.sheet-page2:checked ~ div.sheet-othertraits, +input.sheet-page3:checked ~ div.sheet-3colrow, +input.sheet-page3:checked ~ div.sheet-skills, +input.sheet-page3:checked ~ div.sheet-othertraits{ + display: none !important; +} + +input.sheet-page2:checked ~ div.sheet-expandedsheet { + display: inline-block; +} + +input.sheet-page3:checked ~ div.sheet-expandedsheet2 { + display: inline-block; +} + +span.sheet-edition { + font-weight: bold; +} + +/* BACKGROUND IMAGE */ +.sheet-background-image::after { + content: ""; + top: 0; + left: 0; + bottom: 0; + right: 0; + position: absolute; + z-index: -1; +} + +input.sheet-sheetoptions + span.sheet-attr { + background: white; + border-radius: 4px; + padding-left: 2px; + padding-right: 2px; +} + +input.sheet-mortalsheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/IYYhFQo.jpg'); + background-size: 100% 100%; + opacity: 0.2 +} + +input.sheet-vampiresheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/18vqolD.jpg'); + background-size: 100% 100%; +} + +input.sheet-werewolfsheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/jxHfu9f.png'); + background-size: 100% 100%; +} + +input.sheet-magesheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/78XyEEZ.png'); + background-size: 100% 100%; +} + +input.sheet-prometheansheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/KR9EuG6.png'); + background-size: 100% 100%; +} + +input.sheet-changelingsheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/8FIG4h1.png'); + background-size: 100% 100%; +} + +input.sheet-geistsheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/deemlba.png'); + background-size: 100% 100%; +} + +input.sheet-mummysheet:checked ~ .sheet-background-image::after { + background: url('http://i.imgur.com/FBU0fWh.jpg'); + background-size: 100% 100%; +} + +input.sheet-settingssheet:checked ~ .sheet-background-image::after, +input.sheet-page2:checked ~ .sheet-background-image::after, +input.sheet-page3:checked ~ .sheet-background-image::after{ + background: url('http://i.imgur.com/IYYhFQo.jpg'); + background-size: 100%; + opacity: 0.2; + background-repeat: repeat-x; +} + +/* HEADER IMAGE */ +input.sheet-settingssheet:not(:checked) ~ input.sheet-mortalsheet:checked ~ img.sheet-header.sheet-mortal, +input.sheet-settingssheet:not(:checked) ~ input.sheet-vampiresheet:checked ~ img.sheet-header.sheet-vampire, +input.sheet-settingssheet:not(:checked) ~ input.sheet-werewolfsheet:checked ~ img.sheet-header.sheet-werewolf, +input.sheet-settingssheet:not(:checked) ~ input.sheet-magesheet:checked ~ img.sheet-header.sheet-mage, +input.sheet-settingssheet:not(:checked) ~ input.sheet-prometheansheet:checked ~ img.sheet-header.sheet-promethean, +input.sheet-settingssheet:not(:checked) ~ input.sheet-changelingsheet:checked ~ img.sheet-header.sheet-changeling, +input.sheet-settingssheet:not(:checked) ~ input.sheet-geistsheet:checked ~ img.sheet-header.sheet-geist, +input.sheet-settingssheet:not(:checked) ~ input.sheet-mummysheet:checked ~ img.sheet-header.sheet-mummy +{ + height: 150px; + display: inline !important; + position: absolute; + top: 18px; + left: 0; + right: 0; + margin: auto; +} + +input.sheet-settingssheet:checked ~ div.sheet-header.sheet-settings { + height: 150px; + display: block !important; +} + +input.sheet-settingssheet:checked + span.sheet-attr, +input.sheet-page1:checked + span.sheet-attr, +input.sheet-page2:checked + span.sheet-attr, +input.sheet-page3:checked + span.sheet-attr{ + color: #2A2D80; + text-shadow: 0px 0px 10px black; +} + +input.sheet-settingssheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-settingssheet:checked +span.sheet-attr { + color: #2A2D80; + text-shadow: 0px 0px 10px black; +} + +input.sheet-settingssheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-mortalsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-mortalsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-mortalsheet:checked +span.sheet-attr { + color: #2A2D80; + text-shadow: 0px 0px 10px black; +} + +input.sheet-mortalsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-vampiresheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-vampiresheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-vampiresheet:checked +span.sheet-attr { + color: #B21800; + text-shadow: 0px 0px 10px black; +} + +input.sheet-vampiresheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #B21800; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-werewolfsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-werewolfsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-werewolfsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-werewolfsheet:checked +span.sheet-attr { + color: #E9813E; + text-shadow: 0px 0px 10px black; +} + +input.sheet-werewolfsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #E9813E; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-magesheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-magesheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-magesheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-magesheet:checked +span.sheet-attr { + color: #0000FF; + text-shadow: 0px 0px 10px black; +} + +input.sheet-magesheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #0000FF; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-prometheansheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-prometheansheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-prometheansheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-prometheansheet:checked +span.sheet-attr { + color: #660099; + text-shadow: 0px 0px 10px black; +} + +input.sheet-prometheansheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #660099; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-changelingsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-changelingsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-changelingsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-changelingsheet:checked +span.sheet-attr { + color: #006600; + text-shadow: 0px 0px 10px black; +} + +input.sheet-changelingsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #006600; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-geistsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-geistsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-geistsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-geistsheet:checked +span.sheet-attr { + color: #00CCFF; + text-shadow: 0px 0px 10px black; +} + +input.sheet-geistsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #00CCFF; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-mummysheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-mummysheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-mummysheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-mummysheet:checked +span.sheet-attr { + color: #996600; + text-shadow: 0px 0px 10px black; +} + +input.sheet-mummysheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #996600; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +.sheet-expandedsheet, +.sheet-expandedsheet2, +.sheet-rolltemplates { + display: none; +} + +.sheet-el_spacer { + height: 10px; +} + +.sheet-spacer { + height: 20px; +} + +.sheet-diceroller { + position: absolute; + top: 10px; + right: 10px; + background: white; +} + +.charsheet .sheet-diceroller table th { + text-align: center; + font-size: 1.3em; +} + +.charsheet .sheet-diceroller table { + border: solid 1px #000000; +} + +.charsheet .sheet-diceroller table td { + border-right: solid 1px #000000; +} + +.charsheet .sheet-diceroller table .sheet-bottom { + border-bottom: solid 1px #000000; +} + +.charsheet .sheet-diceroller .sheet-rollcontainer { + background: url('http://i.imgur.com/lrcLjVQ.png') no-repeat center; + background-size: contain; + border-bottom: solid 1px #000000; +} + +.charsheet .sheet-diceroller button:before { + font-family: "Courier" !important; + content: "Roll" !important; + background: none !important; +} + +.charsheet .sheet-diceroller button { + height: 100%; + width: 100%; + opacity: 0; +} + +.charsheet .sheet-diceroller .sheet-rolldisplay textarea { + resize: none; + overflow: hidden; + box-shadow: none; + -moz-box-shadow: none; + -webkit-box-shadow: none; + border: none; + padding: 0px; + text-align: center; + height: 70px; + pointer-events: none; + width: 120px; +} + +.charsheet .sheet-3colrow { + display: inline; + clear: none; + width: 100%; +} + +.charsheet .sheet-3colrow table { + width: 100%; + border-collapse: separate; +} + +.charsheet .sheet-3colrow .sheet-col { + width: calc(33% - 1px); + margin-right: 0px; + margin-left: 0px; +} + +.charsheet input[type=text] { + display: inline-block; + width: 165px; + font-family: "Courier"; + font-size: 12px; + height: 20px; + border: 0px; + border-radius: 0px; + background: none; + + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + box-shadow: 0px 1px 0px #000; +} + +.charsheet textarea { + display: inline-block; + width:100%; + margin:1px 0px; + resize:none; + font-family: "Courier"; + color: #000000; +} + +.charsheet table td, .charsheet table th { + font-size: 1em; + font-weight: bolder; + font-family: "Courier"; + text-align: left; + width: 0%; + border: 0px #000000; + padding: 2px; + vertical-align: middle; + color: #000000; + margin:0px 0px; + line-height: 1em; +} + +.charsheets table td { + white-space: nowrap; + text-align: left; +} + +.sheet-3colrow table th, .sheet-skills table th, .sheet-othertraits table th { + font-size: 1.7em; + font-weight: bolder; + font-family: "Courier"; + color: #000000; + text-decoration: overline underline; + text-align: center; +} + +.sheet-skills table { + width: 200px; + border-right: solid 1px black; +} + +.sheet-skills td { + line-height: 1em; +} + +.sheet-subheader { + font-size: 1.4em; + font-weight: bolder; + text-align: center; +} + +.sheet-subsubheader { + font-size: 0.8em; + text-align: center; + font-style: italic; +} + +.sheet-skills { + float: left; + +} + +.sheet-otherattributes { + float: right; + width: 200px; +} + +table.sheet-attributes .sheet-spacer:not(:nth-child(2)) { + border-left: solid 1px black; +} + +table.sheet-attributes .sheet-spacer { + border-right: solid 1px black; +} + +table.sheet-attributes td:last-child { + border-right: solid 1px black; +} + +.charsheet table.sheet-attributes tr:nth-child(2) td:not(.sheet-spacer):not(.sheet-category) { + border-top: solid 1px black; +} + +.charsheet table.sheet-attributes tr:last-child td:not(.sheet-spacer):not(.sheet-category) { + border-bottom: solid 1px black; +} + +.charsheet table.sheet-attributes td.sheet-category { + text-align: right; +} + +input.sheet-attr { + width: 87px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-attr { + display: inline-block; + font-size: 13px; + color: black; + font-weight: bold; + cursor: pointer; + position: relative; + margin-left: -91px; +} + +input.sheet-opt { + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-opt { + text-align: center; + display: inline-block; + font-size: 13px; + background: #4a6486; + color: white; + font-weight: bold; + border-radius: 4px; + + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -91px; +} + +input.sheet-opt:checked + span.sheet-opt +{ + background: #ab8b57; + color: white; + border-radius: 4px; +} + +/* Hide actual dot/checkbox */ +input[type="radio"].sheet-normal, +input.sheet-weapon, +input[type="checkbox"].sheet-normal +{ + position: absolute; + opacity: 0.0; + width: 15px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} + +input.sheet-weapon { + margin-top: 0px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"].sheet-normal + span::before, +input.sheet-weapon + span::before, +input[type="checkbox"].sheet-normal + span::before, +.sheet-permadot::before +{ + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"].sheet-normal + span::before, +input.sheet-weapon:checked + span::before, +.sheet-permadot::before +{ + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +input.sheet-weapon + span::before +{ + content: ""; + width: 10px; + height: 10px; + font-size: 35px; + font-family: "Arial"; + text-indent: -1px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"].sheet-normal + span::before +{ + position:relative; + content: ""; + opacity: 1.0; + width: 10px; + height: 10px; + font-size: 12px; + + -moz-border-radius: 1px; + -webkit-border-radius: 1px; + border-radius: 1px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"].sheet-normal:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "✖"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 0.25; + font-size: 12px; + content: "✖"; + text-indent: 0.5px; +} + +input.sheet-zero + span::before +{ + opacity: 0; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +h4.sheet-SCorI1, +h4.sheet-SCorI2, +h4.sheet-CorC1, +h4.sheet-CorC2 +{ + display: block; +} + +input.sheet-SCorI1, +input.sheet-SCorI2, +input.sheet-CorC1, +input.sheet-CorC2 +{ + width: 120px; +} + +input.sheet-SCorI1:checked ~ h4.sheet-SCorI1, +input.sheet-SCorI2:checked ~ h4.sheet-SCorI2 +{ + display: none; +} + +input.sheet-CorC1:checked ~ h4.sheet-CorC1, +input.sheet-CorC2:checked ~ h4.sheet-CorC2 +{ + display: none; +} + +.sheet-rolltemplate-wod table, +.sheet-rolltemplate-wod-attack table, +.sheet-rolltemplate-wod-simple table, +.sheet-rolltemplate-wod-3part table +{ + width: 189px; + height: 100%; + background: url(http://i.imgur.com/xBk4U1p.jpg) top left; + background-size: 189px 100%; + background-repeat: no-repeat; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-wod th, +.sheet-rolltemplate-wod-attack th, +.sheet-rolltemplate-wod-simple th, +.sheet-rolltemplate-wod-3part th +{ + color: rgb(112, 0, 0); + padding: 20px 20px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: left; +} + + +.sheet-rolltemplate-wod td, +.sheet-rolltemplate-wod-attack td, +.sheet-rolltemplate-wod-simple td, +.sheet-rolltemplate-wod-3part td +{ + padding: 2px 20px 2px 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-wod .sheet-result, +.sheet-rolltemplate-wod-attack .sheet-result, +.sheet-rolltemplate-wod-simple .sheet-result, +.sheet-rolltemplate-wod-3part .sheet-result +{ + font-size: 1.2em; + text-align: center; + color: rgb(112, 0, 0); + padding: 2px 20px 2px 20px; +} + + +.sheet-rolltemplate-wod .inlinerollresult, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult, +.sheet-rolltemplate-wod-simple .inlinerollresult, +.sheet-rolltemplate-wod-3part .inlinerollresult +{ + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod-attack .inlinerollresult + { + background-color: transparent; + color: #000000; + border: none; + font-size: 1em; + padding: 0px; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-simple .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-3part .inlinerollresult.fullcrit +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-simple .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-3part .inlinerollresult.fullfail +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-attack .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-simple .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-3part .inlinerollresult.importantroll +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .sheet-specialrollflag, +.sheet-rolltemplate-wod-attack .sheet-specialrollflag, +.sheet-rolltemplate-wod-simple .sheet-specialrollflag, +.sheet-rolltemplate-wod-3part .sheet-specialrollflag { + color: #000000; + height: 30px; + text-align: right; + vertical-align: top; +} + +.sheet-variablecontainer +{ + padding: 0px; + text-align: center; +} + +/* Remove dot from all radios _after_ selected one */ +.sheet-variablecontainer input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before +{ + opacity: 0; + display: none; +} + +.sheet-variablecontainer input[type="radio"] { + pointer-events: none; +} + +.sheet-variablecontainer input[type="radio"].sheet-whitedot, +.sheet-variablecontainer input[type="radio"].sheet-bashingdot, +.sheet-variablecontainer input[type="radio"].sheet-lethaldot, +.sheet-variablecontainer input[type="radio"].sheet-aggravateddot, +{ + pointer-events: auto; +} + +/* -----BOXES----- */ +.sheet-variablecontainer .sheet-healthboxcontainer { + position: absolute; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input +{ + top: 10px; + right: -3px; + position: absolute; + opacity: 0; + width: 15px; + cursor: pointer; + margin-top: 5px; + z-index: 101; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input + span::before +{ + top: 15px; + right: 0px; + position: absolute; + content: ""; + opacity: 1.0; + width: 10px; + height: 10px; + font-size: 12px; + + -moz-border-radius: 1px; + -webkit-border-radius: 1px; + border-radius: 1px; + + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input:checked + span::before +{ + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-whitedot:checked + span::before +{ + content: "" !important; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-bashingdot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-lethaldot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-aggravateddot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-whitedot { + z-index: 102; +} + +input.sheet-whitedot:checked ~ input.sheet-bashingdot, +input.sheet-bashingdot:checked ~ input.sheet-lethaldot, +input.sheet-lethaldot:checked ~ input.sheet-aggravateddot { + z-index: 103; +} + +.sheet-variablecontainer .sheet-healthboxcontainer span { + display: none; +} + +input.sheet-whitedot:checked ~ span.sheet-whitedot, +input.sheet-bashingdot:checked ~ span.sheet-bashingdot, +input.sheet-lethaldot:checked ~ span.sheet-lethaldot, +input.sheet-aggravateddot:checked ~ span.sheet-aggravateddot { + display: inline-block; +} + +.sheet-healthcontainer { + width: 20px; + margin-left: -16px; + display: inline-block; +} + +/* Remove extra health boxes */ +.sheet-variablecontainer input[type="radio"].sheet-normal:checked ~ .sheet-healthboxcontainer +{ + display: none; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer +{ + display: inline-block !important; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal + span + .sheet-healthboxcontainer + .sheet-woundpenalties +{ + position: relative; + display: none; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer + .sheet-woundpenalties +{ + display: inline-block +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer + .sheet-woundpenalties > span +{ + position: absolute; + top: 17px; + left: -45px; + width: 50px; + height: 10px; + font-size: 10px; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="checkbox"] + span { + display: inline-block; +} + +input[type=number]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input[type=number] { + -moz-appearance:textfield; +} + +.sheet-derived input[type=number] { + width: 18px; + padding: 0px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + box-shadow: none; + height: 18px; +} + +.sheet-settings input[type=number] { + width: 28px; + padding: 2px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; +} + +.sheet-derived input::-webkit-outer-spin-button, +.sheet-derived input::-webkit-inner-spin-button { + /* display: none; <- Crashes Chrome on hover */ + -webkit-appearance: none; + margin: 0; /* <-- Apparently some margin are still there even though it's hidden */ +} + +.sheet-rowtext { + text-align: center; + vertical-align: top; +} + +.sheet-rowtext input[type=text] { + padding: 0.1px; + height: 14px; +} + +.sheet-merittable { + margin-right: 15px; + margin-left: 15px; +} + +.sheet-merittable input[type=text] { + padding: 0.1px; + height: 14px; + width: 135px; +} + +.sheet-weapontable input[type=text].sheet-weaponstat { + width: 17px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-name { + width: 130px; + text-align: left; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-range { + width: 80px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-mag { + width: 30px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-desc { + width: 135px; + text-align: left; +} + +.sheet-weapontable select, +.sheet-settings select, +.sheet-expandedsheet select { + width: 47px; + height: 14px; + padding: 0px; + background: none; + color: black; + font-family: "Courier"; + font-size: 12px; + border: none; + cursor: default; + box-shadow: 0px 1px 0px #000; + border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; + line-height: 14px; +} + +.sheet-settings select, +.sheet-expandedsheet select { + width: 80px; +} + +.sheet-wpnheader td { + text-align: center; +} + +.sheet-dottable { + text-align: center; +} + +.sheet-dottable table { + width: 100%; +} + +.sheet-dottable .sheet-mortal td, +.sheet-dottable .sheet-vampire td { + text-align: center; +} + +.sheet-expandedsheet input[type="text"].sheet-partname { + width: 100px; +} + +.sheet-expandedsheet input[type="text"].sheet-name { + width: 150px; +} + +.sheet-expandedsheet input[type="text"].sheet-partpool { + width: 20px; + padding: 1px; + margin-left: 3px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; +} + +.sheet-expandedsheet .sheet-rollcontainer { + background: url('http://i.imgur.com/lrcLjVQ.png') no-repeat center; + background-size: contain; + height: 40px; + width: 40px; + display: inline-block; + float: right; +} + +.sheet-customroll button:before { + font-family: "Courier" !important; + content: "Roll" !important; + background: none !important; +} + +.sheet-customroll button { + height: 100%; + width: 100%; + opacity: 0; +} + +.sheet-expandedsheet textarea, +.sheet-expandedsheet2 textarea { + resize:vertical; + width: 380px; + margin-top: 10px; + height: 74px; +} + +.sheet-expandedsheet .sheet-customroll { + border: solid 1px black; + border-radius: 4px; + padding: 5px; +} + +.sheet-leftcolumn { + display: inline-block; + margin-right: 10px; +} + +.sheet-rightcolumn { + display: inline-block; + float: right; +} + +td.sheet-vitae { + padding: 0px; +} + +tr.sheet-vitae { + height: 13px; +} + +.sheet-vitae input[type=checkbox] { + margin-top: 0px; + width: 12px; +} + +input[type=text].sheet-title { + text-align: center; + width: 300px; + font-size: 1.4em; + font-weight: bolder; + padding: 0px; +} + +.sheet-expandedsheet2 { + text-align: center; +} + +.sheet-expandedsheet2 .sheet-subheader { + width: 300px; + font-size: 1.4em; + font-weight: bolder; +} \ No newline at end of file diff --git a/New World of Darkness Offical/NWoD_Official.html b/New World of Darkness Offical/NWoD_Official.html new file mode 100644 index 0000000000..3fc72465b6 --- /dev/null +++ b/New World of Darkness Offical/NWoD_Official.html @@ -0,0 +1,2936 @@ + +
+ + + +Settings + + +Page 1 + + +Page 2 + + +Page 3 + +
+ +
1st Edition
+ + +World of Darkness + + +Vampire the Requiem + + +Werewolf the Forsaken + + +Mage the Awakening
+ + +Promethean the Created + + +Changeling the Lost + + +Geist the Sin Eaters + + +Mummy the Curse + +

2nd Edition
+ + +World of Darkness + + +Vampire the Requiem + +


+ +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ DICE ROLLER +
+ + + + Sheet Roll +
+ + Attack Roll +
+ + Simple Roll +
+ + + + Chance +
+ + Normal +
+ + 9-Again +
+ + 8-Again +
+
+ + + + + + + + + + +
+ Customizable Attribute Settings +
+ Defense Trait:

+ Base Size: + Giant + Small Framed

+ Bonus Health Levels:

+ Bonus Willpower Points:

+ Species Factor: + Fleet of Foot:

+ Fast Reflexes: +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Name: + + + + Virtue: + Virtue: + Mask: + + + + Age: + Clan: + Auspice: + Path: + Lineage: + Seeming: + Archtype + Decree: + + +
+ Player: + + + + Vice: + Vice: + Dirge: + + + + Faction: + Bloodline: + Tribe: + Order: + Refinement: + Kith: + Threshold: + Guild: + + +
+ Chronicle: + + + + Concept: + + + + Group Name: + Covenant: + Lodge: + Legacy: + Athanor: + Court: + Krewe: + Judge: + + +
+
+ +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ ATTRIBUTES +
+ Power + + + Intelligence + + + + + Strength + + + + + Presence + + +
+ Finesse + + + Wits + + + + + Dexterity + + + + + Manipulation + + +
+ Resistance + + + Resolve + + + + + Stamina + + + + + Composure + + +
+
+ +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ SKILLS +
+ Mental +
+ (-3 unskilled) +
+ + Academics + + +
+ + Computer + + +
+ + Crafts + + +
+ + Investigation + + +
+ + Medicine + + +
+ + Occult + + +
+ + Politics + + +
+ + Science + + +
+ Physical +
+ (-1 Unskilled) +
+ + Athletics + + +
+ + Brawl + + +
+ + Drive + + +
+ + Firearms + + +
+ + Larceny + + +
+ + Stealth + + +
+ + Survival + + +
+ + Weaponry + + +
+ Social +
+ (-1 Unskilled) +
+ + Animal Ken + + +
+ + Empathy + + +
+ + Expression + + +
+ + Intimidation + + +
+ + Persuasion + + +
+ + Socialize + + +
+ + Streetwise + + +
+ + Subterfuge + + +
+
+ + +
+ + +
+ + + + + + + + + +
+ OTHER TRAITS +
+ + + + + + + + + + + + + + + + + + + +
+ Merits + + Other + Disciplines + Gifts/Rites + Arcana + Transmutations + Contracts + Manifistations + Pillars +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + Animalism + + +
+ + Auspex + + +
+ + Celerity + + +
+ + Dominate + + +
+ + Majesty + + +
+ + Nightmare + + +
+ + Obfuscate + + +
+ + Protean + + +
+ + Resilience + + +
+ + Vigor + + +
+ + Crúac + + +
+ + Theban Sorcery + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + Death + + +
+ + Fate + + +
+ + Forces + + +
+ + Life + + +
+ + Matter + + +
+ + Mind + + +
+ + Prime + + +
+ + Spirit + + +
+ + Space + + +
+ + Time + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon/AttackTypeDmgRangeMagIniStrSz
+ + +
+ + +
+ + +
+ + +
+ + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ArmorRatingStrDefSpdDescription
+ /
+ /
+ /
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Health +
+ -1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3 +
+ Willpower +
+ + +
+ Morality + Integrity + Humanity + Harmony + Wisdom + Clarity + Synergy + Memory +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ Conditions +
+ + + + + + + + + + + + + + + + + + + + + + +
+ + Blood Potency + Primal Urge + Gnosis + Azoth + Wyrd + Psyche + Sekhem +
+ +
+ Vitae + Essence + Mana + Pyros + Glamour + Plasm +
+ +
+ +
+
+ +
+
+
+ Specializations +
Size:
Speed:/ +
Defense:+ +
Armor:/ +
Initiative:+ +
Experience:
Beats:
+
+
+ + +
+ +
+ +
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+ +
+
+ +
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+
+ Roll: + Action: +
+ +
+
+ Source: + p +
+ ++ +
+ +
+
+ +
+
+ + +
+ +
+
+ Flaws
+ +
+
+
+ Allies
+ +
+
+
+ Contacts
+ +
+
+
+ Fame
+ +
+
+
+ Gear(Carried)
+ +
+
+
+ Vehicles
+ +
+
+
+
+ Herd
+ +
+
+
+ Rites/Miracles
+ +
+
+
+
+
+ Fetishes
+ +
+
+
+
+
+ Active Spells
+ +
+
+
+ Nimbus
+ +
+
+
+ Dedicated Magical Tools
+ +
+
+
+ Familiar
+ +
+
+
+
+
+ Bestowment
+ +
+
+
+ Trait Affinities
+ +
+
+
+ Promethean Boon
+ +
+
+
+ Repute
+ +
+
+
+
+
+ Entitlement
+ +
+
+
+ Seeming Blessing
+ +
+
+
+ Goblin Contracts
+ +
+
+
+ Harvest
+ +
+
+
+
+
+ Keystone Memento
+ +
+
+
+ Mementos
+ +
+
+
+
+
+ Affinities
+ +
+
+
+ Cult
+ +
+
+
+ Status
+ +
+
+
+
+
+
+ +
+
+
+
+ +
+
+ Derangements
+ +
+
+
+ Mentor
+ +
+
+
+ Resources
+ +
+
+
+ Retainer
+ +
+
+
+ Equipment(Owned)
+ +
+
+
+ Residence + Haven + Totem + Sanctum + Tomb + Lair + Hollow + Haunt +
+ +
+
+
+
+ Status
+ +
+
+
+ Viniculum
+ +
+
+
+
+
+ Status
+ +
+
+
+
+
+ Spells Cast Upon Self
+ +
+
+
+ Paradox Marks
+ +
+
+
+ Enchated Items
+ +
+
+
+ Thrall
+ +
+
+
+
+
+ Disfigurements
+ +
+
+
+ Language
+ +
+
+
+ Redeemed Boon
+ +
+
+
+ Residual Memory
+ +
+
+
+
+
+ Kith Ability
+ +
+
+
+ Seeming Curse
+ +
+
+
+ Pledges
+ +
+
+
+ Mantle
+ +
+
+
+
+
+ Keys
+ +
+
+
+ Krewe
+ +
+
+
+
+
+ Utterances
+ +
+
+
+ Vessels
+ +
+
+
+ Witnesses
+ +
+
+
+
+
+
+ +
+
+
+
+ +
+ + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + + + + + + +
{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
+ {{^0str}} + Strength({{strength}})
+ {{/0str}} + {{^0dex}} + Dexterity({{dexterity}})
+ {{/0dex}} + {{^0sta}} + Stamina({{stamina}})
+ {{/0sta}} + {{^0int}} + Intelligence({{intelligence}})
+ {{/0int}} + {{^0wit}} + Wits({{wits}})
+ {{/0wit}} + {{^0res}} + Resolve({{resolve}})
+ {{/0res}} + {{^0pre}} + Presence({{presence}})
+ {{/0pre}} + {{^0man}} + Manipulation({{manipulation}})
+ {{/0man}} + {{^0com}} + Composure({{composure}})
+ {{/0com}} + {{^0aca}} + Academics({{Academics}})
+ {{/0aca}} + {{^0comp}} + Computer({{Computer}})
+ {{/0comp}} + {{^0cra}} + Crafts({{Crafts}})
+ {{/0cra}} + {{^0inv}} + Investigation({{Investigation}})
+ {{/0inv}} + {{^0med}} + Medicine({{Medicine}})
+ {{/0med}} + {{^0occ}} + Occult({{Occult}})
+ {{/0occ}} + {{^0pol}} + Politics({{Politics}})
+ {{/0pol}} + {{^0sci}} + Science({{Science}})
+ {{/0sci}} + {{^0ath}} + Athletics({{Athletics}})
+ {{/0ath}} + {{^0bra}} + Brawl({{Brawl}})
+ {{/0bra}} + {{^0dri}} + Drive({{Drive}})
+ {{/0dri}} + {{^0fir}} + Firearms({{Firearms}})
+ {{/0fir}} + {{^0lar}} + Larceny({{Larceny}})
+ {{/0lar}} + {{^0ste}} + Stealth({{Stealth}})
+ {{/0ste}} + {{^0sur}} + Survival({{Survival}})
+ {{/0sur}} + {{^0wea}} + Weaponry({{Weaponry}})
+ {{/0wea}} + {{^0ani}} + Animal Ken({{AnimalKen}})
+ {{/0ani}} + {{^0emp}} + Empathy({{Empathy}})
+ {{/0emp}} + {{^0exp}} + Expression({{Expression}})
+ {{/0exp}} + {{^0inti}} + Intimidation({{Intimidation}})
+ {{/0inti}} + {{^0per}} + Persuasion({{Persuasion}})
+ {{/0per}} + {{^0soc}} + Socialize({{Socialize}})
+ {{/0soc}} + {{^0stre}} + Streetwise({{Streetwise}})
+ {{/0stre}} + {{^0sub}} + Subterfuge({{Subterfuge}})
+ {{/0sub}} + {{^0anim}} + Animalism({{Animalism}})
+ {{/0anim}} + {{^0ausp}} + Auspex({{Auspex}})
+ {{/0ausp}} + {{^0cele}} + Celerity({{Celerity}})
+ {{/0cele}} + {{^0domi}} + Dominate({{Dominate}})
+ {{/0domi}} + {{^0maje}} + Majesty({{Majesty}})
+ {{/0maje}} + {{^0nigh}} + Nightmare({{Nightmare}})
+ {{/0nigh}} + {{^0obfu}} + Obfuscate({{Obfuscate}})
+ {{/0obfu}} + {{^0prot}} + Protean({{Protean}})
+ {{/0prot}} + {{^0resi}} + Resilience({{Resilience}})
+ {{/0resi}} + {{^0vigo}} + Vigor({{Vigor}})
+ {{/0vigo}} + {{^0crúa}} + Crúac({{Crúac}})
+ {{/0crúa}} + {{^0theb}} + ThebanSorcery({{ThebanSorcery}})
+ {{/0theb}} + {{^0deat}} + Death({{Death}})
+ {{/0deat}} + {{^0fate}} + Fate({{Fate}})
+ {{/0fate}} + {{^0forc}} + Forces({{Forces}})
+ {{/0forc}} + {{^0life}} + Life({{Life}})
+ {{/0life}} + {{^0matt}} + Matter({{Matter}})
+ {{/0matt}} + {{^0mind}} + Mind({{Mind}})
+ {{/0mind}} + {{^0prim}} + Prime({{Prime}})
+ {{/0prim}} + {{^0spir}} + Spirit({{Spirit}})
+ {{/0spir}} + {{^0spac}} + Space({{Space}})
+ {{/0spac}} + {{^0time}} + Time({{Time}})
+ {{/0time}} + {{^0pote}} + Power Stat({{potency}})
+ {{/0pote}} + Modifiers({{mod}}) +
{{result}} Successes
+ {{#chance}} + 0C + {{/chance}} + {{#9again}} + 9A + {{/9again}} + {{#8again}} + 8A + {{/8again}} +
+
+ + + + + + + + + + + +
{{name}} rolls
+ {{option}} dice for
+
{{result}} Successes
+ {{#chance}} + 0C + {{/chance}} + {{#9again}} + 9A + {{/9again}} + {{#8again}} + 8A + {{/8again}} +
+
+ + + + + + + + + + + +
{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
+ {{#part1}} + {{part1}}({{part1pool}})
+ {{/part1}} + {{#part2}} + {{part2}}({{part2pool}})
+ {{/part2}} + {{#part3}} + {{part3}}({{part3pool}})
+ {{/part3}} + {{#^rollTotal() mod 0}} + Modifiers({{mod}}) + {{/^rollTotal() mod 0}} +
{{result}} Successes
+ {{#chance}} + 0C + {{/chance}} + {{#9again}} + 9A + {{/9again}} + {{#8again}} + 8A + {{/8again}} +
+
+ + + + + + + + {{/rollTotal() result 0}} + + {{#rollWasCrit() result}} + and hits for
+ + + + {{/rollWasCrit() result}} + + + + +
{{name}} makes a {{attack_name}} attack
+ {{#str}} + Strength({{strength}})
+ {{/str}} + {{#dex}} + Dexterity({{dexterity}})
+ {{/dex}} + {{#bra}} + Brawl({{brawl}})
+ {{/bra}} + {{#wea}} + Weaponry({{weaponry}})
+ {{/wea}} + {{#fir}} + Firearms({{firearms}})
+ {{/fir}} + {{#ath}} + Athletics({{athletics}})
+ {{/ath}} + {{#1st}} + {{attack_name}}({{weapon_damage}})
+ {{/1st}} + {{#^rollTotal() mod 0}} + Modifiers({{mod}})
+ {{/^rollTotal() mod 0}} + {{#rollTotal() result 0}} + and misses with...
+
{{result}} successes
{{result}}{{#2nd}} + {{weapon_damage}}{{/2nd}} Damage
+ {{#chance}} + 0C + {{/chance}} + {{#9again}} + 9A + {{/9again}} + {{#8again}} + 8A + {{/8again}} +
+
+
+ + \ No newline at end of file diff --git a/New World of Darkness Offical/NWoD_Official.png b/New World of Darkness Offical/NWoD_Official.png new file mode 100644 index 0000000000..5ce1b6938f Binary files /dev/null and b/New World of Darkness Offical/NWoD_Official.png differ diff --git a/New World of Darkness Offical/sheet.json b/New World of Darkness Offical/sheet.json new file mode 100644 index 0000000000..30ff130316 --- /dev/null +++ b/New World of Darkness Offical/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "NWoD_Official.html", + "css": "NWoD_Official.css", + "authors": "Steve K.", + "roll20userid": "5047", + "preview": "NWoD_Official.png", + "instructions": "Coming Soon" +} \ No newline at end of file diff --git a/Numenera_NathasNumenera_English/NathasNumenera_tabs.css b/Numenera_NathasNumenera_English/NathasNumenera_tabs.css index ce4d4c058a..b74b3c0ca0 100644 --- a/Numenera_NathasNumenera_English/NathasNumenera_tabs.css +++ b/Numenera_NathasNumenera_English/NathasNumenera_tabs.css @@ -293,12 +293,6 @@ color: white; } /* END TABS HANDLING */ -.charsheet input.sheet-rollparam { - width: 80px; - max-width: 80px; - height: 20px; - max-height: 20px; -} .charsheet span.sheet-heavy { font-size: 13px; color: #000066; @@ -360,6 +354,19 @@ border-radius:6px; font-size: 12px; } +.charsheet div.sheet-inputlike { + margin:0px; + padding: 0px 3px 0px 3px; + color: #000000; + display: inline-block; + background: #FBFCFC; + height: 20px; + border: 1px solid #4E686A; + border-radius:6px; + font-size: 11px; + font-weight:normal; + text-align: left; +} .charsheet select { margin: 1px 1px 1px 1px; height: 24px; @@ -427,6 +434,26 @@ font-family: "Verdana"; color: #000066; } +button[type=roll].sheet-apibt{ + padding: 2px 0px 0px 0px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + font-size: 1em; + font-weight: normal; + width:15px; + height: 15px; + color: #6D0100; + border: 1px solid #CC9F9F; + border-radius: 0px 3px 0px 3px; +} +button[type=roll].sheet-apibt:hover{ + border-color: #6D0100; + font-weight: bold; +} .charsheet hr { margin: 4px 0 4px 0; border: 0; diff --git a/Numenera_NathasNumenera_English/NathasNumenera_tabs.htm b/Numenera_NathasNumenera_English/NathasNumenera_tabs.htm index 0b0a12c94a..314fc6e02a 100644 --- a/Numenera_NathasNumenera_English/NathasNumenera_tabs.htm +++ b/Numenera_NathasNumenera_English/NathasNumenera_tabs.htm @@ -4,7 +4,7 @@ NAME
-
Version 4.3 (2015-05-31)
+
Version 4.8 (2015-10-10)
@@ -53,8 +53,8 @@ - - + +
@@ -86,7 +86,7 @@ - + @@ -97,140 +97,165 @@ - + - - - + + + + value="&{template:nathaNumBasicRoll} {{stat=might}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{totalCost=[[@{MightCost}]]}} {{charid=@{character_id}}} {{diceRoll=[[@{diceRoll}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{finalDiff}]]}} {{targetRoll=[[@{targetRoll}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{bonusDmg}]]}} {{skilled=[[@{rollVarSkill}]]}}" + name="roll_basicMightCheck"> - + - - - + + + - + - - - + + +
TIER   STATS Pool
Effort   Might
XP   Speed
Armor   Intellect
+ + + + + + + + + + - - - - - - - - - -
ROLL -  Difficulty  + + ACTION - + Difficulty  -  Skill  + Cost  - + -  Asset  + Bonus  - +
-   - -  Cost  + Skill  - +
+ I + U + T + S +
-  Effort  - - - / - - -  Bonus  - - - -   -
-
- - - - - - - + + + + + + + + + + - - - + + + + + + + + +
Initiative   - Cost  - - -    Effort  - + + | + + + Asset  + + + + +

Initiative  + Cost  + +    Bonus  - -    - + -
+ Skill  + +
+ I + U + T + S +
+
+ Effort  + + + + Asset  + + + +
@@ -239,23 +264,23 @@ Recovery  + - + 1 action - / + | 10 min - / + | 1 h - / + | 10 h @@ -267,41 +292,45 @@
- - - - - - - - - - - -
Damage Track - - Hale - / - - Impaired - / - - Debilitated - / - - Dead - - -
+ + Damage  + Special  + + + + + + Hale + + | + + + Impaired + + | + + + Debilitated + + | + + + Dead + + + + + +

@@ -335,7 +364,7 @@ CYPHERS Limit - + O Lvl. U @@ -375,7 +404,7 @@ - + @@ -391,13 +420,13 @@
- + - + - +
ARMOR   Might   Speed
@@ -407,7 +436,7 @@ EQUIPMENT Shins  - + @@ -420,7 +449,7 @@
- +
@@ -512,22 +541,22 @@ Level - +  ()   Health - - / + + / Armor - + Damage -  points +  points Movement @@ -538,7 +567,7 @@ - +
 as level  as level 
@@ -596,6 +625,9 @@ {{#nathaNumInitRoll}} Initiative roll {{/nathaNumInitRoll}} + {{#modStat}} + Applying stat cost + {{/modStat}} {{#chatmessage}} Call of {{chatmessage}} {{/chatmessage}} @@ -643,7 +675,7 @@ - + {{#diceRoll}} @@ -651,80 +683,241 @@ {{/diceRoll}} + {{#bonusToRoll}} + {{#rollGreater() bonusToRoll 0}} + + {{/rollGreater() bonusToRoll 0}} + {{/bonusToRoll}} {{#effortsUsed}} - - {{/effortsUsed}} - {{#totalCost}} - - - - + {{#rollGreater() effortsUsed 0}} + + {{/rollGreater() effortsUsed 0}} + {{/effortsUsed}} + {{#skilled}} + + {{#rollTotal() skilled -1}} + + {{/rollTotal() skilled -1}} + {{#rollTotal() skilled 0}} + + {{/rollTotal() skilled 0}} + {{#rollTotal() skilled 1}} + + {{/rollTotal() skilled 1}} + {{#rollTotal() skilled 2}} + + {{/rollTotal() skilled 2}} - {{#attrPoolInit}} - - {{/attrPoolInit}} + {{/skilled}} + {{#assets}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{/assets}} + {{#totalCost}} + {{#rollGreater() totalCost 0}} + + + + + + {{#charid}} + + {{/charid}} + {{#attrPoolInit}} + + {{/attrPoolInit}} + {{/rollGreater() totalCost 0}} {{/totalCost}}
Initiative Roll
{{finalRoll}}{{finalRoll}}

d20 {{diceRoll}} - {{#bonusToRoll}} - + {{bonusToRoll}} - {{/bonusToRoll}}
Bonus+ {{bonusToRoll}}
Effort{{effortsUsed}} (x3)

- Total cost (?) - - {{#effortCost}}+{{effortCost}}{{/effortCost}} - {{#statExpense}}+{{statExpense}}{{/statExpense}} - -{{speedEdge}}={{totalCost}} -
Effort{{effortsUsed}} (x3)
Inability-3Untrained+0Trained+3Specialized+6
Speed{{attrPoolInit}} ↦ {{attrPool}}
Asset(s){{assets}} (x3)

+ Cost + + {{#effortCost}}+{{effortCost}}{{/effortCost}} + {{#statExpense}}+{{statExpense}}{{/statExpense}} + -{{speedEdge}}={{totalCost}} +
[Apply cost (API)](!nathanum-modstat {{charid}}|speed|{{totalCost}})
Speed{{attrPoolInit}} ↦ {{attrPool}}
- +
{{#fullRest}} {{/fullRest}} {{#recoverPoints}} - - + + {{/recoverPoints}} + {{#rollTotal() recovaction 0}} + + + + + + + + + {{/rollTotal() recovaction 0}} + {{#rollTotal() recovaction 1}} + + + + + + + + + {{/rollTotal() recovaction 1}} + {{#rollTotal() recovaction 2}} + + + + + + + + + {{/rollTotal() recovaction 2}} + {{#rollTotal() recovaction 3}} + + + + + + + + + {{/rollTotal() recovaction 3}} {{#currentAction}} - - + + {{/currentAction}} {{#nextAction}} - - + + {{/nextAction}}
Complete rest
As good as new!
Recovery Roll
Points
Points {{recoverPoints}}
Rest1 ACTION
Next10 MINS
Rest10 MINS
Next1 HOUR
Rest1 HOUR
Next10 HOURS
Rest10 HOURS
Next1 ACTION
Rest
Rest {{currentAction}}
Next
Next {{nextAction}}
- +
- - - - - - - - - - - - + - + {{#rollGreater() bonusToRoll 0}} + + + + {{/rollGreater() bonusToRoll 0}} + {{#rollWasCrit() diceRoll}} + + + + + {{/rollWasCrit() diceRoll}} + {{#rollWasFumble() diceRoll}} + + {{/rollWasFumble() diceRoll}} + {{#rollGreater() difficulty 0}} + {{#rollGreater() diceRoll targetRoll}} + + {{/rollGreater() diceRoll targetRoll}} + {{#rollTotal() diceRoll targetRoll}} + + {{/rollTotal() diceRoll targetRoll}} + {{#rollLess() diceRoll targetRoll}} + + {{/rollLess() diceRoll targetRoll}} + {{#rollLess() finalDiff difficulty}} + + {{/rollLess() finalDiff difficulty}} + + + + + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + + {{/rollTotal() difficulty 0}} + {{#skilled}} + {{#rollTotal() skilled -1}} + + {{/rollTotal() skilled -1}} + {{#rollTotal() skilled 1}} + + {{/rollTotal() skilled 1}} + {{#rollTotal() skilled 2}} + + {{/rollTotal() skilled 2}} + {{/skilled}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{#rollGreater() effortRoll 0}} + + {{/rollGreater() effortRoll 0}} + {{#rollGreater() difficulty 0}} + {{#rollLess() targetRoll target}} + + + + + {{/rollLess() targetRoll target}} + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + {{#rollLess() finalDiff 0}} + + + + + {{/rollLess() finalDiff 0}} + {{#rollGreater() finalDiff 0}} + + + + + {{/rollGreater() finalDiff 0}} + {{/rollTotal() difficulty 0}} + {{#rollGreater() effortDmg 0}} + + + {{/rollGreater() effortDmg 0}} + {{#rollGreater() totalCost 0}} + + + + + + {{/rollGreater() totalCost 0}}
{{attribute}} Roll
Beaten diff.{{diceRoll}}
1d20 +{{bonusToRoll}}+ {{skilled}} (skill)
+ {{assets}} Asset(s)+ {{effortRoll}} Effort

Difficulty{{difficulty}} ({{target}})

Extra damage{{bonusDmg}} ({{effortDmg}} eff.)

- Total cost (?) + 1d20 + {{diceRoll}} (Diff. + {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} + {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} + {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} + {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} + {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} + {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} + {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} + ) +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
+ +{{bonusToRoll}} (bonus) +
Special: + {{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}} + {{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}} + {{#rollTotal() diceRoll 19}}Minor effect
or +3 damage{{/rollTotal() diceRoll 19}} + {{#rollTotal() diceRoll 20}}Major effect
or +4 damage{{/rollTotal() diceRoll 20}} +
GM Intrusion
Success!
Success!
Failure

Difficulty{{difficulty}} (TN {{target}})

Inability+1
Trained-1
Specialized-2
Asset(s)- {{assets}}
Effort- {{effortRoll}}
={{finalDiff}} (TN {{targetRoll}})
= Difficulty {{finalDiff}} steps
= Difficulty + {{finalDiff}} steps

Damage+{{bonusDmg}} ({{effortDmg}} eff.)

+ Cost: + +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
[Apply cost (API)](!nathanum-modstat {{charid}}|{{stat}}|{{totalCost}})
@@ -738,121 +931,106 @@ {{#intellect}} Intellect Roll {{/intellect}} - {{#boolOK}} - - Success - {{finalRoll}} > {{targetRoll}} - - {{#minorEffect}} - EffectMinor - {{/minorEffect}} - {{#majorEffect}} - EffectMajor - {{/majorEffect}} - {{#bonusDmg}} - - Extra damage - {{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}} - - {{/bonusDmg}} - {{/boolOK}} - {{#boolKO}} - - Failure - {{finalRoll}} < {{targetRoll}} - - {{/boolKO}} - {{#difficulty}} -
- Difficulty{{difficulty}} ({{target}}) - - - {{#Untrained}} - Unskilled - {{/Untrained}} - {{#Trained}} - - 1 (Trained) - {{/Trained}} - {{#Specialized}} - - 2 (Specialized) - {{/Specialized}} - {{#Inability}} - + 1 (Inability) - {{/Inability}} - - - {{#assets}} - - {{assets}} Asset(s) - {{/assets}} - - - - - {{#effortRoll}} - - {{effortRoll}} Effort - {{/effortRoll}} - - {{finalDiff}} ({{targetRoll}}) - - {{/difficulty}} - {{^difficulty}} - - Beaten diff. - {{rollBeats}} - - {{#Trained}} - SkillTrained - {{/Trained}} - {{#Specialized}} - SkillSpecialized - {{/Specialized}} - {{#Inability}} - SkillInability - {{/Inability}} - {{#assets}} - Asset(s){{assets}} - {{/assets}} - {{#effortRoll}} - Effort{{effortRoll}} - {{/effortRoll}} - {{#bonusDmg}} - - Extra damage - {{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}} - - {{/bonusDmg}} - {{#minorEffect}} - EffectMinor - {{/minorEffect}} - {{#majorEffect}} - EffectMajorr - {{/majorEffect}} - {{/difficulty}} -
- - d20 + + 1d20 - {{diceRoll}} + {{diceRoll}} {{#bonusToRoll}} + {{bonusToRoll}} {{/bonusToRoll}} {{#freeGMI}} - GM Intrusion
(or take +2 damage) + GM Intrusion
(or take +2 damage) {{/freeGMI}} + {{#boolOK}} + + Success: {{finalRoll}} > {{targetRoll}} + + {{#minorEffect}} + + Special: + Minor effect + + {{/minorEffect}} + {{#majorEffect}} + + Special: + Major effect + + {{/majorEffect}} + {{/boolOK}} + {{#boolKO}} + + Failure: {{finalRoll}} < {{targetRoll}} + + {{/boolKO}} + {{#difficulty}} + Difficulty{{difficulty}} ({{target}}) + + {{#Inability}} + Inability+1 + {{/Inability}} + {{#Trained}} + Trained-1 + {{/Trained}} + {{#Specialized}} + Specialized-2 + {{/Specialized}} + + Asset(s)- {{assets}} + Effort- {{effortRoll}} + + Target + {{finalDiff}} ({{targetRoll}}) + + {{/difficulty}} + {{^difficulty}} + {{#Inability}} + Inability-1 (x3) + {{/Inability}} + {{#Trained}} + Trained+1 (x3) + {{/Trained}} + {{#Specialized}} + Specialized+2 (x3) + {{/Specialized}} + {{#assets}} + Asset(s)+ {{assets}} (x3) + {{/assets}} + {{#effortRoll}} + Effort+ {{effortRoll}} (x3) + {{/effortRoll}} + + Beaten diff. + = {{rollBeats}} + + {{#minorEffect}} + EffectMinor + {{/minorEffect}} + {{#majorEffect}} + EffectMajor + {{/majorEffect}} + {{/difficulty}} + {{#bonusDmg}} +
+ + Damage + {{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}} + + {{/bonusDmg}} {{^noExpense}}
- - - Total cost (?) + + + Cost {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{attrEdge}}={{totalCost}} - Stat Pool{{attrPoolInit}} ↦ {{attrPool}} + Stat Pool{{attrPoolInit}} ↦ {{attrPool}} {{/noExpense}}
diff --git a/Numenera_NathasNumenera_English/NathasNumenera_tabs_v4-2.jpg b/Numenera_NathasNumenera_English/NathasNumenera_tabs_v4-2.jpg deleted file mode 100644 index 445ad454cb..0000000000 Binary files a/Numenera_NathasNumenera_English/NathasNumenera_tabs_v4-2.jpg and /dev/null differ diff --git a/Numenera_NathasNumenera_English/NathasNumenera_tabs_v4-5.jpg b/Numenera_NathasNumenera_English/NathasNumenera_tabs_v4-5.jpg new file mode 100644 index 0000000000..bb6d35cf7b Binary files /dev/null and b/Numenera_NathasNumenera_English/NathasNumenera_tabs_v4-5.jpg differ diff --git a/Numenera_NathasNumenera_English/ReadMe.md b/Numenera_NathasNumenera_English/ReadMe.md index 776b28445f..59af69c768 100644 --- a/Numenera_NathasNumenera_English/ReadMe.md +++ b/Numenera_NathasNumenera_English/ReadMe.md @@ -5,7 +5,7 @@ Note: there's a french version of the very same sheet/macros/scripts, for those Follow [this link](https://github.com/Roll20/roll20-character-sheets/tree/master/Numenera_NathasNumenera_French). # Current version: -Version 4.3 (May 2015) : [Screenshot](NathasNumenera_tabs_v4-2.jpg). +Version 4.8 (October 10th, 2015) : [Screenshot](NathasNumenera_tabs_v4-5.jpg). # Basic use: @@ -18,12 +18,7 @@ Version 4.3 (May 2015) : [Screenshot](NathasNumenera_tabs_v4-2.jpg). ## How to set up a character and its token 1. Create a new _"Character"_ in the _"Journal"_ -2. Fill at least (even if it's zero): - 1. Might, Speed and Intellect (current, max and edge) and Effort. - 2. Before using the Roll buttons: Difficulty, Cost, Effort (both) and Bonus. - 3. Before using the Initiative button: Cost, Effort and Bonus. - 4. Before using the Recovery button: Recovery bonus. -3. (Optionally) Create/use a token for the character as in this [screenshot](NathasNumenera_setup_the_character_token.jpg): +2. Create/use a token for the character as in this [screenshot](NathasNumenera_setup_the_character_token.jpg): 1. Make sure it representents the character you've created 2. Assign _"bar1"_ to the _"might"_ attribute 3. Assign _"bar2"_ to the _"speed"_ attribute @@ -45,6 +40,28 @@ Version 4.3 (May 2015) : [Screenshot](NathasNumenera_tabs_v4-2.jpg). # Release Notes +##Release 4.8 (October 10th, 2015) +The API script must be updated in version 4.8. + +* By popular demand, the basic (non API) stat/skill roll template has been unified and only rolls one d20 dice (for the 3D dice users out there), whatever is the "Difficulty" roll parameter from the "Action" section. If the difficulty parameter has been set to 0, the beaten difficulty is no longer calculated (due to Roll20 limitations), but the raw d20 dice is shown, as the special natural rolls (1 or 17+), and the steps modifiying the difficulty are displayed (and summed). +* New (small) API button to reset Action parameters + +##Release 4.7 (September 2015) +Note that the [API script](https://github.com/Roll20/roll20-api-scripts/blob/master/Numenera_Natha/Numenera_Natha.js) needs to be updated to use the red buttons! + +Default values are now correctly set through the sheet or API so that every roll (with or without API/red or green buttons) can be used immediately after character creation. + +Roll templates have been clarified a bit and should look almost the same between basic and API rolls/buttons (+ API button for stat costs updates in the basic roll template). + +##Release 4.6 (August 2015) +Enhanced basic roll templates (without using the API) to show Success of Failure. + +##Release 4.5 (June 2015) +Special Damage added. API script updated accordingly. + +##Release 4.4 (June 2015) +Skill level and Assets added to the Initiative roll parameters. API script updated accordingly. + ##Release 4.3 (May 2015) Skill level added to the roll parameters. API script updated accordingly. "Tiers" corrected to "Tier". diff --git a/Numenera_NathasNumenera_English/sheet.json b/Numenera_NathasNumenera_English/sheet.json index 18c5283197..a6a0437542 100644 --- a/Numenera_NathasNumenera_English/sheet.json +++ b/Numenera_NathasNumenera_English/sheet.json @@ -3,6 +3,6 @@ "css": "NathasNumenera_tabs.css", "authors": "Nathanael TERRIEN", "roll20userid": "75857", - "preview": "NathasNumenera_tabs_v4-2.jpg", - "instructions": "v4.3 (2015-05-31) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the README.md file at https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md." + "preview": "NathasNumenera_tabs_v4-5.jpg", + "instructions": "v4.8 (2015-10-10) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the README.md file at https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md." } \ No newline at end of file diff --git a/Numenera_NathasNumenera_French/NathasNumenera_tabs.css b/Numenera_NathasNumenera_French/NathasNumenera_tabs.css index ce4d4c058a..b74b3c0ca0 100644 --- a/Numenera_NathasNumenera_French/NathasNumenera_tabs.css +++ b/Numenera_NathasNumenera_French/NathasNumenera_tabs.css @@ -293,12 +293,6 @@ color: white; } /* END TABS HANDLING */ -.charsheet input.sheet-rollparam { - width: 80px; - max-width: 80px; - height: 20px; - max-height: 20px; -} .charsheet span.sheet-heavy { font-size: 13px; color: #000066; @@ -360,6 +354,19 @@ border-radius:6px; font-size: 12px; } +.charsheet div.sheet-inputlike { + margin:0px; + padding: 0px 3px 0px 3px; + color: #000000; + display: inline-block; + background: #FBFCFC; + height: 20px; + border: 1px solid #4E686A; + border-radius:6px; + font-size: 11px; + font-weight:normal; + text-align: left; +} .charsheet select { margin: 1px 1px 1px 1px; height: 24px; @@ -427,6 +434,26 @@ font-family: "Verdana"; color: #000066; } +button[type=roll].sheet-apibt{ + padding: 2px 0px 0px 0px; + margin: 0px 0px 0px 0px; + text-shadow: none; + box-shadow: none; + text-align:center; + vertical-align: middle; + line-height: 0px; + font-size: 1em; + font-weight: normal; + width:15px; + height: 15px; + color: #6D0100; + border: 1px solid #CC9F9F; + border-radius: 0px 3px 0px 3px; +} +button[type=roll].sheet-apibt:hover{ + border-color: #6D0100; + font-weight: bold; +} .charsheet hr { margin: 4px 0 4px 0; border: 0; diff --git a/Numenera_NathasNumenera_French/NathasNumenera_tabs.htm b/Numenera_NathasNumenera_French/NathasNumenera_tabs.htm index a7b896af3a..8df83838d1 100644 --- a/Numenera_NathasNumenera_French/NathasNumenera_tabs.htm +++ b/Numenera_NathasNumenera_French/NathasNumenera_tabs.htm @@ -4,7 +4,7 @@ NOM
-
Version 4.3 (2015-05-31)
+
Version 4.8 (2015-10-10)
@@ -54,7 +54,7 @@ - + @@ -86,7 +86,7 @@ - + @@ -97,140 +97,164 @@ - + - - - + + + - + - - - + + + - + - - - + + +
RANG   RÉSERVES Valeur
Effort   Puissance
XP   Célérité
Armure   Intellect
+ + + + + + + + + + - - + - - -
JET -  Difficulté  - ACTION - + Difficulté  + -  Compétence  + Coût  - + -  Atout  + Bonus  - +
-   - -  Coût  + Compétence  - +
+ I + N + E + S +
-  Efforts  + Efforts  - - / - + + | + -  Bonus  + Atout  - + -   + +
-
- + - + - - - - - - + + + + + + + + +

Initiative    - Coût + Coût  - +    - Efforts + Bonus  - -    - Bonus - - -    - + -
+ Compétence  + +
+ I + N + E + S +
+
+ Efforts  + + + + Atout  + + + + +
@@ -239,23 +263,23 @@ Guérison  + - + - + 1 action - / + | 10 min - / + | 1 h - / + | 10 h @@ -267,40 +291,44 @@
- - - - - - - - - - - + + + + + + + + + + + + +
État - - Normal - / - - Affaibli - / - - Incapacité - / - - Mourrant - - -
État Dégâts  + + + + Normal + | + + Affaibli + | + + Neutralisé + | + + Mort + + +
@@ -335,7 +363,7 @@ CYPHERS Limite - + O Niv. U @@ -375,7 +403,7 @@ - + @@ -391,13 +419,13 @@
- + - + - +
ARMURE   Pui.   Cél.
@@ -407,7 +435,7 @@ ÉQUIPEMENT Shins  - + @@ -420,7 +448,7 @@
- +
@@ -441,55 +469,55 @@
AVANCEMENTS
- 4 XP pour un Avancement, 4 Avancements pour changer de Rang.
- Avancements : +4 à un Attribut, +1 à un Avantage, +1 à l'Effort, nouvelle Compétence ou Spécialisation, + 4 XP pour une étape, 4 étapes pour changer de Rang.
+ Étape : +4 à un Attribut, +1 à un Avantage, +1 à l'Effort, nouvelle Compétence ou Spécialisation, réduire le coût du port de l'Armure, bonus de Guérison +2, nouvelle Aptitude Spéciale.
- - - - + + + +
- - - - + + + +
- - - - + + + +
- - - - + + + +
- - - - + + + +
- - - - + + + +
@@ -596,6 +624,9 @@ {{#nathaNumInitRoll}} Jet d'Initiative {{/nathaNumInitRoll}} + {{#modStat}} + Modification de Réserve + {{/modStat}} {{#chatmessage}} Appel de {{chatmessage}} {{/chatmessage}} @@ -643,7 +674,7 @@ - + {{#diceRoll}} @@ -651,30 +682,60 @@ {{/diceRoll}} + {{#bonusToRoll}} + {{#rollGreater() bonusToRoll 0}} + + {{/rollGreater() bonusToRoll 0}} + {{/bonusToRoll}} {{#effortsUsed}} - + {{#rollGreater() effortsUsed 0}} + + {{/rollGreater() effortsUsed 0}} {{/effortsUsed}} - {{#totalCost}} - - - - + {{#skilled}} + + {{#rollTotal() skilled -1}} + + {{/rollTotal() skilled -1}} + {{#rollTotal() skilled 0}} + + {{/rollTotal() skilled 0}} + {{#rollTotal() skilled 1}} + + {{/rollTotal() skilled 1}} + {{#rollTotal() skilled 2}} + + {{/rollTotal() skilled 2}} - {{#attrPoolInit}} - - {{/attrPoolInit}} + {{/skilled}} + {{#assets}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{/assets}} + {{#totalCost}} + {{#rollGreater() totalCost 0}} + + + + + + {{#charid}} + + {{/charid}} + {{#attrPoolInit}} + + {{/attrPoolInit}} + {{/rollGreater() totalCost 0}} {{/totalCost}}
Jet d'Initiative
{{finalRoll}}{{finalRoll}}

d20 {{diceRoll}} - {{#bonusToRoll}} - + {{bonusToRoll}} - {{/bonusToRoll}}
Bonus+ {{bonusToRoll}}
Efforts{{effortsUsed}} (x3)
Effort(s){{effortsUsed}} (x3)

- Coût total (?) - - {{#effortCost}}+{{effortCost}}{{/effortCost}} - {{#statExpense}}+{{statExpense}}{{/statExpense}} - -{{speedEdge}}={{totalCost}} -
Incapacité-3Non entraîné+0Entraîné+3Spécialisé+6
Célérité{{attrPoolInit}} ↦ {{attrPool}}
Atout(s){{assets}} (x3)

+ Coût + + {{#effortCost}}+{{effortCost}}{{/effortCost}} + {{#statExpense}}+{{statExpense}}{{/statExpense}} + -{{speedEdge}}={{totalCost}} +
[Appliquer le coût (API)](!nathanum-modstat {{charid}}|speed|{{totalCost}})
Célérité{{attrPoolInit}} ↦ {{attrPool}}
@@ -691,6 +752,46 @@ {{recoverPoints}} {{/recoverPoints}} + {{#rollTotal() recovaction 0}} + + Repos + 1 ACTION + + + Prochain + 10 MINS + + {{/rollTotal() recovaction 0}} + {{#rollTotal() recovaction 1}} + + Repos + 10 MINS + + + Prochain + 1 HEURE + + {{/rollTotal() recovaction 1}} + {{#rollTotal() recovaction 2}} + + Repos + 1 HEURE + + + Prochain + 10 HEURES + + {{/rollTotal() recovaction 2}} + {{#rollTotal() recovaction 3}} + + Repos + 10 HEURES + + + Prochain + 1 ACTION + + {{/rollTotal() recovaction 3}} {{#currentAction}} Repos @@ -706,29 +807,117 @@ - +
- - - - - - - - - - - - + - + {{#rollGreater() bonusToRoll 0}} + + + + {{/rollGreater() bonusToRoll 0}} + {{#rollWasCrit() diceRoll}} + + + + + {{/rollWasCrit() diceRoll}} + {{#rollWasFumble() diceRoll}} + + {{/rollWasFumble() diceRoll}} + {{#rollGreater() difficulty 0}} + {{#rollGreater() diceRoll targetRoll}} + + {{/rollGreater() diceRoll targetRoll}} + {{#rollTotal() diceRoll targetRoll}} + + {{/rollTotal() diceRoll targetRoll}} + {{#rollLess() diceRoll targetRoll}} + + {{/rollLess() diceRoll targetRoll}} + {{#rollLess() finalDiff difficulty}} + + {{/rollLess() finalDiff difficulty}} + + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + + {{/rollTotal() difficulty 0}} + {{#skilled}} + {{#rollTotal() skilled -1}} + + {{/rollTotal() skilled -1}} + {{#rollTotal() skilled 1}} + + {{/rollTotal() skilled 1}} + {{#rollTotal() skilled 2}} + + {{/rollTotal() skilled 2}} + {{/skilled}} + {{#rollGreater() assets 0}} + + {{/rollGreater() assets 0}} + {{#rollGreater() effortRoll 0}} + + {{/rollGreater() effortRoll 0}} + {{#rollGreater() difficulty 0}} + {{#rollLess() targetRoll target}} + + + + + {{/rollLess() targetRoll target}} + {{/rollGreater() difficulty 0}} + {{#rollTotal() difficulty 0}} + {{#rollLess() finalDiff 0}} + + + + + {{/rollLess() finalDiff 0}} + {{#rollGreater() finalDiff 0}} + + + + + {{/rollGreater() finalDiff 0}} + {{/rollTotal() difficulty 0}} + {{#rollGreater() effortDmg 0}} + + + {{/rollGreater() effortDmg 0}} + {{#rollGreater() totalCost 0}} + + + + + + {{/rollGreater() totalCost 0}}
Jet de {{attribute}}
Diff. battue{{diceRoll}}
1d20 +{{bonusToRoll}}+ {{skilled}} (Comp.)
+ {{assets}} Atouts+ {{effortRoll}} Efforts

Difficulté{{difficulty}} ({{target}})

Dégâts suppl.{{bonusDmg}} ({{effortDmg}} eff.)

- Coût total (?) + 1d20 + {{diceRoll}} (Diff. + {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} + {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} + {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} + {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} + {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} + {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} + {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} + ) +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
+ +{{bonusToRoll}} (bonus) +
Spécial : + {{#rollTotal() diceRoll 17}}+1 dégâts{{/rollTotal() diceRoll 17}} + {{#rollTotal() diceRoll 18}}+2 dégâts{{/rollTotal() diceRoll 18}} + {{#rollTotal() diceRoll 19}}Effet Mineur
ou +3 dégâts{{/rollTotal() diceRoll 19}} + {{#rollTotal() diceRoll 20}}Effet Majeur
ou +4 dégâts{{/rollTotal() diceRoll 20}} +
Intrusion du MJ
Réussite !
Réussite !
Échec !

Difficulté{{difficulty}} (SR {{target}})

Incapacité+1
Entraîné-1
Spécialisé-2
Atout(s)- {{assets}}
Effort(s)- {{effortRoll}}
={{finalDiff}} (SR {{targetRoll}})
= Difficulté {{finalDiff}} niveaux
= Difficulté + {{finalDiff}} niveaux

Dégâts+{{bonusDmg}} ({{effortDmg}} eff.)

+ Coût : + +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
[Appliquer le coût (API)](!nathanum-modstat {{charid}}|{{stat}}|{{totalCost}})
- +
{{#might}} {{/might}} @@ -738,121 +927,106 @@ {{#intellect}} {{/intellect}} - {{#boolOK}} - - - - - {{#minorEffect}} - - {{/minorEffect}} - {{#majorEffect}} - - {{/majorEffect}} - {{#bonusDmg}} - - - - - {{/bonusDmg}} - {{/boolOK}} - {{#boolKO}} - - - - - {{/boolKO}} - {{#difficulty}} - - - - - - - - - - - {{/difficulty}} - {{^difficulty}} - - - - - {{#Trained}} - - {{/Trained}} - {{#Specialized}} - - {{/Specialized}} - {{#Inability}} - - {{/Inability}} - {{#assets}} - - {{/assets}} - {{#effortRoll}} - - {{/effortRoll}} - {{#bonusDmg}} - - - - - {{/bonusDmg}} - {{#minorEffect}} - - {{/minorEffect}} - {{#majorEffect}} - - {{/majorEffect}} - {{/difficulty}} - - - + + {{#freeGMI}} - + {{/freeGMI}} + {{#boolOK}} + + + {{#minorEffect}} + + + + + {{/minorEffect}} + {{#majorEffect}} + + + + + {{/majorEffect}} + {{/boolOK}} + {{#boolKO}} + + + + {{/boolKO}} + {{#difficulty}} + + + {{#Inability}} + + {{/Inability}} + {{#Trained}} + + {{/Trained}} + {{#Specialized}} + + {{/Specialized}} + + + + + + + + {{/difficulty}} + {{^difficulty}} + {{#Inability}} + + {{/Inability}} + {{#Trained}} + + {{/Trained}} + {{#Specialized}} + + {{/Specialized}} + {{#assets}} + + {{/assets}} + {{#effortRoll}} + + {{/effortRoll}} + + + + + {{#minorEffect}} + + {{/minorEffect}} + {{#majorEffect}} + + {{/majorEffect}} + {{/difficulty}} + {{#bonusDmg}} + + + + + + {{/bonusDmg}} {{^noExpense}} - - + - + {{/noExpense}}
Jet de Puissance
Jet d'Intellect
Réussite{{finalRoll}} > {{targetRoll}}
Effet suppl.Mineur
Effet suppl.Majeur
Dégâts suppl.{{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}}
Échec{{finalRoll}} < {{targetRoll}}

Difficulté{{difficulty}} ({{target}})
- {{#Untrained}} - Non entraîné - {{/Untrained}} - {{#Trained}} - - 1 (Entraîné) - {{/Trained}} - {{#Specialized}} - - 2 (Spécialisé) - {{/Specialized}} - {{#Inability}} - + 1 (Incapacité) - {{/Inability}} - - {{#assets}} - - {{assets}} Atout(s) - {{/assets}} -
- {{#effortRoll}} - - {{effortRoll}} Effort(s) - {{/effortRoll}} - {{finalDiff}} ({{targetRoll}})
Diff. battue{{rollBeats}}
CompétenceEntraîné
CompétenceSpécialisé
CompétenceIncapacité
Atout(s){{assets}}
Effort(s){{effortRoll}}
Dégâts suppl.{{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}}
Effet suppl.Mineur
Effet suppl.Majeur

d20
1d20 - {{diceRoll}} + {{diceRoll}} {{#bonusToRoll}} + {{bonusToRoll}} {{/bonusToRoll}}
Intrusion du MJ
(ou subit +2 dégâts)
Intrusion du MJ
Réussite : {{finalRoll}} > {{targetRoll}} +
Spécial :Effet mineur
Spécial :Effet majeur
Échec : {{finalRoll}} < {{targetRoll}}
Difficulté{{difficulty}} ({{target}})
Incapacité+1Entraîné-1Spécialisé-2
Atout(s)- {{assets}}
Effort(s)- {{effortRoll}}
SR{{finalDiff}} ({{targetRoll}})
Incapacité-1 (x3)
Entraîné+1 (x3)Spécialisé+2 (x3)
Atout(s)+ {{assets}} (x3)
Effort(s)+ {{effortRoll}} (x3)
Diff. battue= {{rollBeats}}
EffetMineur
EffetMajeur

Dégâts{{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}}

- Coût total (?) +
+ Coût {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{attrEdge}}={{totalCost}}
Attribut{{attrPoolInit}} ↦ {{attrPool}}
Réserve{{attrPoolInit}} ↦ {{attrPool}}
diff --git a/Numenera_NathasNumenera_French/NathasNumenera_tabs_v4-2.jpg b/Numenera_NathasNumenera_French/NathasNumenera_tabs_v4-2.jpg deleted file mode 100644 index 7bce67fe3f..0000000000 Binary files a/Numenera_NathasNumenera_French/NathasNumenera_tabs_v4-2.jpg and /dev/null differ diff --git a/Numenera_NathasNumenera_French/NathasNumenera_tabs_v4-5.jpg b/Numenera_NathasNumenera_French/NathasNumenera_tabs_v4-5.jpg new file mode 100644 index 0000000000..1f53b318b9 Binary files /dev/null and b/Numenera_NathasNumenera_French/NathasNumenera_tabs_v4-5.jpg differ diff --git a/Numenera_NathasNumenera_French/ReadMe.md b/Numenera_NathasNumenera_French/ReadMe.md index 09f26a05d3..0a16d9dab3 100644 --- a/Numenera_NathasNumenera_French/ReadMe.md +++ b/Numenera_NathasNumenera_French/ReadMe.md @@ -5,7 +5,7 @@ Basée sur la feuille de personnage "Numenera" déjà pr&eacut Voir en fin de fichier pour les notes de versions. # Version courante : -Version 4.3 (Mai 2015) : [Capture d'écran](NathasNumenera_tabs_v4-2.jpg). +Version 4.8 (10 Octobre 2015) : [Capture d'écran](NathasNumenera_tabs_v4-5.jpg). # Utilisation basique : @@ -16,7 +16,7 @@ Version 4.3 (Mai 2015) : [Capture d'écran](NathasNumenera_tabs_v4-2.jpg). 4. Dans la liste déroulante, choisir _"Numenera (French)"_ sous _"Cypher System"_ 5. Descendre dans la page et cliquer sur _"Save changes"_ -Alternative (permettant de modifier les sources à votre convenance si vous avez un compte _"Mentor"_) : +Alternative (permettant de modifier les sources à votre convenance si vous avez un compte _"Pro"_) : 1. Dans la campagne Roll20 concernée, cliquer sur _"Voir les détails"_ 2. Cliquer sur _"Campaign Settings"_ @@ -26,14 +26,9 @@ Alternative (permettant de modifier les sources à votre convenance si vou 6. Dans l'onglet _"CSS Styling"_, coller le contenu de ce [fichier CSS](NathasNumenera_tabs.css) 7. Descendre en bas de la page et cliquer sur _"Save Changes"_ -## Créer un personnage +## Créer un personnage et son pion 1. Créer un _"Character"_ dans le journal -2. Remplir à minima (même si égal à zéro) : - 1. Robustesse, Vivacité, Mental (Valeur, Max et Atout) et Effort. - 2. Avant d'utiliser les boutons de Jet : Difficulté, Coût, Efforts (les deux) et Bonus. - 3. Avant d'utiliser le bouton d'Initiative : Coût, Effort et Bonus. - 4. Avant d'utiliser un jet de Récupération : Bonus de récupération. -3. (Optionnel) Modifier un pion (token) comme sur cette [image](NathasNumenera_setup_the_character_token.jpg) : +2. Modifier un pion (token) comme sur cette [image](NathasNumenera_setup_the_character_token.jpg) : 1. S'assurer que le pion représente le personnage 2. Sélectionner l'attribut _"might"_ pour la bar 1 3. Sélectionner l'attribut _"speed"_ pour la bar 2 @@ -55,6 +50,30 @@ Alternative (permettant de modifier les sources à votre convenance si vou # Notes de version +##Version 4.8 (10 Octobre 2015) +Le script API doit être mis à jour en version 4.8. + +* À la demande d'utilisateurs de la FdP, le template de jet basique (non API) a été unifié, en ne lançant qu'un seul d20 dont le résultat brut est affiché. Si le paramètre de difficulté n'est pas pas renseigné dans le groupe "Action" (=0), la difficulté battue n'est plus calculée (du fait de limitations technique de Roll20), mais seulement les niveaux la diminuant ou l'augmentant. +* Ajout d'un bouton de remise à zéro des paramètres de jet dans la section "Action" + +##Version 4.7 (19 Septembre 2015) +Notez que le [script API](https://github.com/Roll20/roll20-api-scripts/blob/master/Numenera_Natha/Numenera_Natha.js) doit être mis à jour pour utiliser les boutons "rouges" ! + +Les valeurs par défaut sont désormais valuées automatiquement par la fiche ou l'API, au besoin, et donc les boutons de jets sont immédiatement utilisables après la crétion du personnage. + +Les templates de jets ont été modifiés pour une légère clarification, et pour harmoniser l'affichage entre les jets par l'API et les jets "basiques". + +##Version 4.6 (30 Août 2015) +Amélioration de l'affichage des résultats des jets basiques d'attributs (hors API) avec indication de succès ou d'échec. + +##Version 4.5 (13 Juin 2015) +Ajout des dégâts spéciaux dans la gestion de l'État du personnage. +Le script API été mis à jour en conséquence. + +##Version 4.4 (Juin 2015) +Ajout du niveau de compétence et des Atouts dans les paramètres de Jet d'Initiative. +Le script API été mis à jour en conséquence. + ##Version 4.3 (Mai 2015) Ajout du niveau de compétence dans les paramètres de Jet. Le script API été mis à jour en conséquence. diff --git a/Numenera_NathasNumenera_French/sheet.json b/Numenera_NathasNumenera_French/sheet.json index 7482e44f46..1355ca353b 100644 --- a/Numenera_NathasNumenera_French/sheet.json +++ b/Numenera_NathasNumenera_French/sheet.json @@ -3,6 +3,6 @@ "css": "NathasNumenera_tabs.css", "authors": "Nathanael TERRIEN", "roll20userid": "75857", - "preview": "NathasNumenera_tabs_v4-2.jpg", - "instructions": "v4.3 (2015-05-31). Lisez le ficher README.md (https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage." + "preview": "NathasNumenera_tabs_v4-5.jpg", + "instructions": "v4.8 (2015-10-10). Lisez le ficher README.md (https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage." } \ No newline at end of file diff --git a/Only War/Only War.css b/Only War/Only War.css new file mode 100644 index 0000000000..23924e4bac --- /dev/null +++ b/Only War/Only War.css @@ -0,0 +1,482 @@ +/* CSS Reset */{} +.charsheet .sheet-wrapper div, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper label, +.charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h2, .charsheet .sheet-wrapper h3, .charsheet .sheet-wrapper h4, .charsheet .sheet-wrapper h5, .charsheet .sheet-wrapper h6, .charsheet .sheet-wrapper p, +.charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td { +margin: 0; +padding: 0; +border: 0; +font-size: 100%; +font: inherit; +color: #404040; +vertical-align: baseline; +box-sizing: border-box; +-moz-box-sizing: border-box; +-webkit-box-sizing: border-box; +} +.charsheet .sheet-wrapper table { +border-collapse: collapse; +border-spacing: 0; +} +.charsheet .sheet-wrapper input::-webkit-outer-spin-button, +.charsheet .sheet-wrapper input::-webkit-inner-spin-button { +-webkit-appearance: none; +margin: 0; +} +.charsheet .sheet-wrapper input[type="number"] { +-moz-appearance: textfield; +} +.charsheet .sheet-wrapper textarea { +resize: none; +} +/* Button Reset */ +.charsheet .sheet-wrapper button[type="roll"]:before { +content: ""!important; +display: none; +} +.charsheet .sheet-wrapper button[type="roll"], +.charsheet .sheet-wrapper .sheet-btn { +width: 100%; +height:24px; +vertical-align: middle; +padding: 0; +display: inline-block; +margin: 0; +font-weight: 400; +text-align: center; +vertical-align: middle; +cursor: pointer; +background-image: none; +background-color: transparent; +border: 1px solid #ccc; +white-space: nowrap; +border-radius: 4px; +-webkit-user-select: none; +-moz-user-select: none; +-ms-user-select: none; +user-select: none; +box-sizing: border-box; +-moz-box-sizing: border-box; +-webkit-box-sizing: border-box; +} +.charsheet .sheet-wrapper button[type="roll"]:hover, +.charsheet .sheet-wrapper .sheet-btn:hover, +.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { +background-color: #DAA520; +border-color: #DAA520; +} +.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { +} +.charsheet .sheet-wrapper button[type="roll"] label, +.charsheet .sheet-wrapper button[type="roll"] input { +height:24px; +line-height: 24px; +font-size: 11px; /*13px*/ +vertical-align: middle; +text-align:center; +width: 99%; +cursor: pointer; +background: none; +box-shadow: none; +transition: none; +border-radius: none; +border:none; +font-weight:700; +} +.charsheet .sheet-wrapper button[type="roll"] input { +} +.charsheet .sheet-wrapper button[type="roll"]:hover label, +.charsheet .sheet-wrapper button[type="roll"]:hover input { +color: white; +border: none; +} +/* Main Styles */ +.charsheet { +background-image: url(http://motoki-y.sakura.ne.jp/kabegami/227/a.gif); +font-family: Cambria, "Hoefler Text", "Liberation Serif", Times, "Times New Roman", serif; +font-size: 14px; +} +.charsheet .sheet-wrapper h3 { +color: black; +padding:3px; +margin-bottom:5px; +font-size:18px; +font-weight:bold; +font-family: inherit; +text-transform:uppercase; +text-align:center; +} +.charsheet .sheet-wrapper textarea { +display: inline-block; +border: 1px solid #aaa; +padding: 2px; +height: 24px; +width: 100%; +font-size: 14px; +font-family: inherit; +line-height: 16px; +font-weight: normal; +margin: 0; +color: #555; +background-color: white; +vertical-align: middle; +cursor: auto; +letter-spacing: normal; +word-spacing: normal; +text-transform: none; +text-indent: 0px; +text-shadow: none; +text-align: start; +-webkit-rtl-ordering: logical; +-webkit-user-select: text; +-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-webkit-transition: border linear .2s,box-shadow linear .2s; +-moz-transition: border linear .2s,box-shadow linear .2s; +-ms-transition: border linear .2s,box-shadow linear .2s; +-o-transition: border linear .2s,box-shadow linear .2s; +transition: border linear .2s,box-shadow linear .2s; +-webkit-border-radius: 3px; +-moz-border-radius: 3px; +border-radius: 3px; +-webkit-writing-mode: horizontal-tb; +} +.charsheet .sheet-wrapper input, .charsheet .sheet-wrapper select, .charsheet .sheet-wrapper input[type="number"] { +display: inline-block; +border-bottom: 1px dotted gray; +border-top: none; +border-left: none; +border-right: none; +padding: 2px; +height: 24px; +width: 100%; +font-size: 14px; +font-family: inherit; +line-height: 16px; +font-weight: normal; +margin: 0; +color: #555; +background-color: transparent; +vertical-align: middle; +cursor: auto; +letter-spacing: normal; +word-spacing: normal; +text-transform: none; +text-indent: 0px; +text-shadow: none; +text-align: start; +-webkit-rtl-ordering: logical; +-webkit-user-select: text; +-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-webkit-transition: border linear .2s,box-shadow linear .2s; +-moz-transition: border linear .2s,box-shadow linear .2s; +-ms-transition: border linear .2s,box-shadow linear .2s; +-o-transition: border linear .2s,box-shadow linear .2s; +transition: border linear .2s,box-shadow linear .2s; +-webkit-border-radius: 3px; +-moz-border-radius: 3px; +border-radius: 3px; +-webkit-writing-mode: horizontal-tb; +} +.charsheet .sheet-wrapper input:not([type='checkbox']) { +-webkit-appearance: textfield; +} +.charsheet .sheet-wrapper input[type="checkbox"] { +height: 13px; +width: 13px; +color: #555; +border: 1px solid #aaa; +-webkit-border-radius: 0; +-moz-border-radius: 0; +border-radius: 0; +-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); +-webkit-transition: border linear .2s,box-shadow linear .2s; +-moz-transition: border linear .2s,box-shadow linear .2s; +-ms-transition: border linear .2s,box-shadow linear .2s; +-o-transition: border linear .2s,box-shadow linear .2s; +transition: border linear .2s,box-shadow linear .2s; +} +.charsheet .sheet-wrapper input[disabled], +.charsheet .sheet-wrapper select[disabled], +.charsheet .sheet-wrapper textarea[disabled], +.charsheet .sheet-wrapper input[readonly], +.charsheet .sheet-wrapper select[readonly], +.charsheet .sheet-wrapper textarea[readonly] { +background-color: transparent; +border-color: #aaa; +cursor: not-allowed; +} +.charsheet .sheet-wrapper textarea { +width: 98%; +height: 80px; +line-height: 16px; +} +.charsheet .sheet-wrapper label { +display: inline-block; +width: 100%; +font-size: 14px; +text-align: left; +font-weight: 600; +height: 24px; +line-height: 24px; +vertical-align: middle; +} +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col { +width: calc(40% - 9px) !important; +margin-right: 5px !important; +} +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col:nth-child(2) { +width: calc(20% - 9px) !important; +margin-right:5px; +} +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col:last-child { +margin-right: 0 !important; +} +.charsheet .sheet-wrapper .sheet-2colrow .sheet-col { +width: calc(50% - 3px) !important; +margin-right: 2px !important; +} +.charsheet .sheet-wrapper .sheet-2colrow .sheet-col:last-child { +margin-right: 0 !important; +} +.charsheet .sheet-wrapper .sheet-1colrow .sheet-col { +width: calc(100% - 3px) !important; +margin-right: 0 !important; +} + +/* Table Container */ +.charsheet .sheet-wrapper .sheet-tablecontainer { +display:table; +} +.charsheet .sheet-wrapper .sheet-tablecell { +display:table-cell; +} + +/* Special Styles */ +.charsheet .sheet-wrapper .sheet-skills td:first-child { +width:70%; +height:24px; +border-bottom:1px solid gray; +} +.charsheet .sheet-wrapper .sheet-skills td:nth-child(n+2) { +width:24px; +height:24px; +border:1px solid gray; +text-align:center; +} +.charsheet .sheet-wrapper .sheet-skills button[type="roll"] { +width:100%; /*24px*/ +} +.charsheet .sheet-wrapper .sheet-transparent { +background: transparent; +border: transparent; +} +.charsheet .sheet-wrapper .sheet-inline { +display:inline-block; +} +.charsheet .sheet-wrapper .sheet-quickborder { +border: 1px solid #AAAAAA; +padding:3px; +margin-bottom:5px; +} +.charsheet .sheet-wrapper .sheet-uppercase { +text-transform: uppercase; +} +.charsheet .sheet-wrapper .sheet-uppercase label { +text-align: center; +} +.charsheet .sheet-wrapper .sheet-armourblock { +text-align: center; +margin: auto auto 5px auto; +width: calc(33% - 3px); +display: inline-block; +} +.charsheet .sheet-wrapper .sheet-armourblock label { +text-align: center; +text-transform:uppercase; +} +.charsheet .sheet-wrapper .sheet-armourblock input { +text-align: center; +font-size: 1.2em; +} + +/* Rows and Items */ +.charsheet .sheet-wrapper .sheet-row { +height: 24px; +margin: 0 0 2px; +} +.charsheet .sheet-wrapper .sheet-doublerow { +height: 48px; +margin: 0 0 2px; +} +.charsheet .sheet-wrapper .sheet-alternative:nth-child(even) { +background-color: #DBB0B1; +} +.charsheet .sheet-wrapper .sheet-header { +height: 20px; +margin: 0; +} +.charsheet .sheet-wrapper .sheet-header label { +padding: 0; +font-size: 10px; +height: 20px; +line-height: 20px; +font-weight: 700; +} +.charsheet .sheet-wrapper .sheet-item { +display: inline-block; +width: 100%; +height: 28px; +vertical-align: middle; +margin: 0 -2px; +text-align: left; +padding: 3px 2px; +} +.charsheet .sheet-wrapper .sheet-brackets { +border-left: 1px solid #aaa; +border-right: 1px solid #aaa; +border-radius: 12px; +} +.charsheet .sheet-wrapper .sheet-item.sheet-center { +text-align: center; +} +.charsheet .sheet-wrapper .sheet-item.sheet-multiline label { +line-height: 12px; +padding-top: 1px; +} +.charsheet .sheet-wrapper .sheet-item.sheet-puny { +width: calc(10% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-little { +width: calc(12% - 0.5%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-tiny { +width: calc(15% - 2%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-small { +width: calc(20% - 0.5%); +} +.charsheet .sheet-wrapper textarea.sheet-small { +height: 32px; +} +.charsheet .sheet-wrapper .sheet-item.sheet-med { +width: calc(30% - 0.5%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-large { +width: calc(40% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-big { +width: calc(50% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-morebig { +width: calc(60% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-bigger { +width: calc(70% - 3%); +} +.charsheet .sheet-wrapper .sheet-item.sheet-huge { +width: calc(80% - 3%); +} + +/* Characteristics */ +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] label, +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] input { +height:65px; +line-height: 30px; +font-size: 18px; /* 16px Original */ +font-weight: bold; +font-family: inherit; +vertical-align: middle; +text-align:center; +width: 99%; /* 99% Original*/ +cursor: pointer; +background: none; +box-shadow: none; +transition: none; +border-radius: none; +border:none; +} + +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover label, +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover input { +color: #fff; +border: none; +background-color: #DAA520; +border-color: #DAA520; +border-radius: 5px; +} + +.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] { +border: none; +height:65px; +background-color: transparent; +white-space: normal; +width: 100%; +margin:auto; +text-align:center; +font-family: inherit; +} +.charsheet .sheet-wrapper .sheet-characteristics select { +display:inline-block; +width:100%; +text-align: center; +background-color:transparent; +border:0; +font-weight:bold; +} +.charsheet .sheet-wrapper .sheet-characteristics input { +display:block; +border:1px solid gray; +background-color:transparent; +width:70%; +height:65px; +margin:auto; +text-align:center; +font-weight:bolder; +font-family: inherit; +font-size:3em; +} + +/* Footer */ +.charsheet .sheet-wrapper .sheet-footer { +display:inline-block; +padding:5px; +vertical-align:super; +font-size:0.9em; +line-height:0.8em; +text-align:center; +} +.charsheet .sheet-wrapper .sheet-footer td { +} +.charsheet .sheet-wrapper .sheet-innerfooter { +display:inline-block; +border:inherit; +width:47%; +padding:2px; +} +.charsheet .sheet-wrapper .sheet-innerfooter input { +width:100%; +margin-top:-7px; +} +.sheet-mainleft { +width:39%; +float:left; +padding-right: 1%; +} +.sheet-mainright { +width:39%; +float:right; +} +/* Added Styles */ +.charsheet .sheet-wrapper h2 { + font-size:2em; + line-height:2em; + text-align:center; + font-variant: small-caps; + font-weight: 900; + +} \ No newline at end of file diff --git a/Only War/Only War.html b/Only War/Only War.html new file mode 100644 index 0000000000..715da7e11a --- /dev/null +++ b/Only War/Only War.html @@ -0,0 +1,2128 @@ +
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+ +
+
+ +
+
+ +
+ +

Armour & Defence

+ +
+
+
+
+ +

+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+

Wounds

+
+
+ +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+ +
+
+ +
+
+

Conditions

+
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+

Talents & Traits

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+
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+
+ +

Special Abilities

+
+
+ +
+
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+ +
+
+ +

Ranged Weapons

+
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+ +

Gear

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+
+ +

Psychic Powers

+
+
+ +
+
+ +
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+
+ +
+
+ +
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+
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+ +
+
+ +
+
+

Comrade

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+ +
+
+
+
+ +
\ No newline at end of file diff --git a/Only War/Only War.png b/Only War/Only War.png new file mode 100644 index 0000000000..f412bd0e0b Binary files /dev/null and b/Only War/Only War.png differ diff --git a/Only War/sheet.json b/Only War/sheet.json new file mode 100644 index 0000000000..8af4cdc5ce --- /dev/null +++ b/Only War/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Only War.html", + "css": "Only War.css", + "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Only War", + "roll20userID": "233902 and 492849, respectively", + "preview": "Only War.png", + "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W." +} \ No newline at end of file diff --git a/Palladium- Rifts/Palladium-Rifts.css b/Palladium- Rifts/Palladium-Rifts.css deleted file mode 100644 index d9244477a4..0000000000 --- a/Palladium- Rifts/Palladium-Rifts.css +++ /dev/null @@ -1,216 +0,0 @@ -/*----------------------- -SET HOVERS ------------------------*/ -span span { - display: none; - z-index: -1; -} -span:hover span { - display: block; - position: absolute; - z-index: 2; - left: 5px; -} -/*----------------------- -REMOVE ARROWS ------------------------*/ -input::-webkit-outer-spin-button, -input::-webkit-inner-spin-button { - -webkit-appearance: none; - margin: 0; -} -/*----------------------- -LABELS ------------------------*/ -label { - font-size: 11px; - display: inline; -} -/*----------------------- -SHEET ------------------------*/ -{ - background-image:url('http://www.webtexture.net/wp-content/gallery/20-seamless-paper-texture/papar_texture_thumb03.jpg'); - box-shadow: 0px 0px 0px 1px #000000 inset; -} -/*----------------------- -INPUT TYPES ------------------------*/ -.charsheet input.sheet-dinputbox { - background-color: #C5D4B0; - font-weight: bold; - text-align:center; -} -.charsheet input.sheet-sdinputbox { - background-color: #C0DBA4; - font-weight: bold; - text-align:center; -} -input.sheet-skill { - font-weight: bold; -} -input[type=number] { - display: inline-block; - margin: 0; - padding: 0.2em; - position: center; - box-shadow: 0px 0px 0px 1px #000000 inset; -} -input[type=text] { - font-size: 11px; - display: inline-block; - width: 165px; - margin: 0; - padding: 0.2em; - position: center; - box-shadow: 0px 0px 0px 1px #000000 inset; -} -input { - font-size: 11px; - display: inline-block; - width: 150px; -} -textarea { - font-size: 11px; - resize: none; - border: 2px solid #765942; - border-radius: 10px; - padding-left:20px; -} -select { - font-size: 11px; - font-weight: bold; - display: inline-block; - width: 165px; - margin: 0; - padding: 0.2em; - position: center; - box-shadow: 0px 0px 0px 1px #000000 inset; -} -/*----------------------- -TABLE STUFF ------------------------*/ -td { - font-size: 11px; - font-weight:bold; - background-color: #C7C7C7; - padding:0px; -} -table td.sheet-stat { - border: 1px solid black; - background-color: #A6A6A6; - font-size: 9px; - padding: 0px 0px 0px 1px; -} -table td.sheet-stat2 { - border: 1px solid black; - background-color: #A9C48D; - font-size: 9px; - text-align:center; -} -/*----------------------- -HORZ LINE ------------------------*/ -hr { - background-color: #000000; - width: 100%; - height: 1px; - margin: 2px; -} -/*----------------------- -Headings ------------------------*/ -h1 { - font-size: 16px; - margin:0; - text-shadow: 2px 2px #000; - margin-bottom: 0px; - text-align:justify; - border: 1px solid #000; - border-radius: 10px; -} -h2 { - font-size: 35px; - margin:0; - font-family:"impact"; - padding:0px 0px 0px 0px; - color:#555; - text-align:center; - width:100%; -} -h3 { - font-size: 14px; - border: 1px solid black; - text-shadow: 2px 2px #000; - width:95%; - background-color:#4D4D4D; - color:#fff; - text-align:center; - margin:auto; -} -h4 { - margin:0; - font-size: 18px; -} -h5 { - font-size: 12px; - margin:0; - background-color: #cecece; - padding: 3px 0px 3px 0px; - text-align:center; - border: 1px solid #5C5C5C; - border-radius: 6px; -} -h6 { - font-size: 18px; - margin:0; - text-shadow: 2px 2px #000; - background-color: #963B3B; - width:100%; - color:#fff; - padding:3px 0px 3px 0px; - text-align:center; - border: 1px solid #000; - border-radius: 15px 15px 0px 0px; -} -/*----------------------- -COLUMNS ------------------------*/ -.sheet-2colrow1 .sheet-col { - width: calc(49%); -} -.sheet-3colrow1 .sheet-col { - width: calc(33% - 1px); -} -/*----------------------- -TABS ------------------------*/ -.sheet-character-sheet, -.sheet-expand{ - display: none; - padding: 3px; -} -.sheet-expand:checked ~ .sheet-show{ - display: block; - border: solid thin black; - background-color: #F5F4E9; - margin: 1px 0px 0px -2px; -} -.sheet-tab{ - font-size: 14px; - font-style:italic; - display: inline-block; - text-align: center; - margin: -2px; - padding: 2px; - width: 120px; - height: 24px; - background-color: #C7C7C7; - border-top-left-radius: 1em 3em; - border-top-right-radius: 1em 3em; - border: solid thin gray; - border-bottom: none; -} -.sheet-expand:checked ~ .sheet-tab{ - background-color: white; -} \ No newline at end of file diff --git a/Palladium- Rifts/Palladium-Rifts.html b/Palladium- Rifts/Palladium-Rifts.html deleted file mode 100644 index 4704ca0a55..0000000000 --- a/Palladium- Rifts/Palladium-Rifts.html +++ /dev/null @@ -1,578 +0,0 @@ -

-
- -
- + Principal Classes @@ -27,895 +33,979 @@ Sorts Détails - -Voir tout PNJ + +y
+
 
- Valeurs de caractéristiques         + Valeurs de caractéristiques         -
+
Valeurs de caractéristiques -
- Caractéristique - Total - Mod - | - Base - | - Amélioration - Divers - Temp - | - Dégâts - Penalité - Absorption -
-
- - - - | - - | - - - - | - - - -
-
- - - - | - - | - - - - | - - - -
-
- - - - | - - | - - - - | - - - -
-
- - - - | - - | - - - - | - - - -
-
- - - - | - - | - - - - | - - - -
-
- - - - | - - | - - - - | - - - -
-
-
-
-
- Santé et Blessures         - -
- Santé et Blessures -
- PV Actuels - / - PV Max - PV Temp - Dégâts Non-Létaux - Formule PV Max -
-
- - / - - - - -
-
-
-
-
- Initiative et Déplacements         - -
-
-
-
- Initiative -
- - Total - - DEX - - Trait - - Divers -
-
- - - = - - + - - + - -
-
-
-
-   -
-
-
- Déplacements -
- Base - Vol - Natation - Escalade - Divers -
-
- - - - - -
-
-
-
-
-
-
-
- Points d'expérience et héroïques         - -
- Points d'expérience et héroïques -
- Expérience Actuelle - / - Prochain Niveau - | - Points de Prestige - / - Célébrité - | - Points Héroïques -
-
- - / - - | - - / - - | - -
-
-
+
+ Caractéristique + Total + Mod + | + Base + | + Amélioration + Divers + Temp + | + Dégâts + Pénalité + Absorption +
+
+ + + + | + + | + + + + | + + + +
+
+ + + + | + + | + + + + | + + + +
+
+ + + + | + + | + + + + | + + + +
+
+ + + + | + + | + + + + | + + + +
+
+ + + + | + + | + + + + | + + + +
+
+ + + + | + + | + + + + | + + + +
+
+
+
+
+ États         + +
+ Conditions +
+ + + + + +
+
+ + + + + +
+
+ + + + +   +
+
+ + + +   +   +
+
+
+
+
+ Santé et Blessures         + +
+ Santé et Blessures +
+ PV Actuels + / + PV Max + PV Temp + Dégâts Non-Létaux + Formule PV Max +
+
+   + / +   +   +   +   +
+
+ Niveau de Blessures +   + + + + +
+
+
+
+
+ Initiative et Déplacements         + +
+
+
+
+ Initiative +
+ + Total + + DEX + + Trait + + Divers +
+
+ + + = + + + + + + + +
+
+
+
+   +
+
+
+ Déplacements +
+ Base + Vol + Natation + Escalade + Divers +
+
+ + + + + +
+
+
+
+
+
+
+
+ Points d'expérience et héroïques         + +
+ Points d'expérience et héroïques +
+ Expérience Actuelle + / + Prochain Niveau + | + Points de Prestige + / + Célébrité + | + Points Héroïques +
+
+ + / + + | + + / + + | + +
+
+
+
-
- Classes         - -
- Classes -
- # - PV - PV CP - Classe - BBA - Comp./niv. - Comp. CP - Vigueur - Réflexes - Volonté - Niveaux -
-
- 0. - - - - - - - - - - -
-
- 1. - - - - - - - - - - -
-
- 2. - - - - - - - - - - -
-
- 3. - - - - - - - - - - -
-
- 4. - - - - - - - - - - -
-
- Totaux - - CP: - - - - - - - - -
-
-
-
-
- Capacités Spéciales         - -
- Raccourcis de capacités spéciales -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
- Capacités Spéciales -
- - Classe # - Classe - Nom - Courte description - Util. - / - Max - Calcul Max -
-
-
-
- - - - - - - - - / - - - Description         - - -
- Macro         - - -
-
-
-
+
 
+
+ Class Information         + +
+ Class Information +
+ # + PV + PV CP + Classe + BAB + Comp./niv. + Comp. CP + Vigueur + Réflexes + Volonté + Niveaux +
+
+ 0. + + + + + + + + + + +
+
+ 1. + + + + + + + + + + +
+
+ 2. + + + + + + + + + + +
+
+ 3. + + + + + + + + + + +
+
+ 4. + + + + + + + + + + +
+
+ Totaux + + CP: + + + + + + + + +
+
+
+
+
+ Capacités Spéciales         + +
+ Raccourcis de capacités spéciales +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ Capacités Spéciales +
+ + Classe # + Classe + Nom + Courte description + Util. + / + Max + Calcul Max +
+
+
+
+ + + + + + + + + / + + + Description         + + +
+ Macro         + + +
+
+
+
-
- Valeurs de défenses         - -
- Valeurs de défenses -
- Classe d'armure - Total - - Armure - - Bouclier - - DEX - - Taille - - Esquive - - Naturelle - - Parade - - Divers - - Temp. - | - Pénalité -
-
- CA - - = 10 + - - + - - + - - + - - + - - + - - + - - + - - + - - + - -
-
- Contact - - = 10 + - - + - - + - - + - - + - - + - - + - - + - - + - - + - -
-
- Pris au dépourvu - - = 10 + - - + - - + - - + - - + - - + - - + - - + - - + - - + - -
-
- - Total - - BBA - - FOR - - DEX - - Taille - - Esquive - - Parade - - Divers - - Temp. - | - Pénalité - - -
-
- DMD - - = 10 + - - + - - + - - + - - + - - + - - + - - + - - + - -
-
- DMD PAD - - = 10 + - - + - - + - - + - - + - - + - - + - - + - - + - -
-
-
+
 
+
+ Valeurs de défenses         + +
+ Valeurs de défenses +
+ Classe d'Armure + Total + + Armure + + Bouclier + + DEX + + Taille + + Esquive + + Naturelle + + Parade + + Divers + + Temp + | + Pénalité +
+
+ CA + + = 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ Contact + + = 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ Pris au dépourvu + + = 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + Total + + BAB + + FOR + + DEX + + Taille + + Esquive + + Parade + + Divers + + Temp + | + Pénalité + + +
+
+ DMD + + = 10 + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ DMD PAD + + = 10 + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ Faiblesses et Résistances          + +
+ Résistances +
+ RD + Résistances + Immunités + Faiblesses + RM +
+
+ + + + + +
+
+
+
+
+ Pénalités d'armure         + +
+ Pénalités d'armure +
+ Pénalité d'armure aux tests + + + + + DEX Max + + + + + + % +
+
+
+
+
+ Jets de sauvegarde         + +
+ Jets de sauvegarde +
+ Sauv. + Total + + Base + + Caractéristique + + Trait + + Amélioration + + Résistance + + Divers + + Temp +
+
+ + + = + + + + + + + + + + + + + + + + + + + +
+
+ + + = + + + + + + + + + + + + + + + + + + + +
+
+ + + = + + + + + + + + + + + + + + + + + + + +
-
- Faiblesses et Résistances         - -
- Faiblesses et Résistances -
- RD - Résistances - Immunités - Faiblesses - RM +
+
+ Options         + + + + + + + + + + + +
+
+ Inclure info? + + + + +
-
- - - - - + +
+   + + + + +  
-
-
-
-
- Pénalités d'armure         - -
- Pénalités d'armure -
- Pénalité d'armure aux tests - - - - - DEX Max. - - - - - - % -
-
-
-
-
- Jets de sauvegarde         - -
- Jets de sauvegarde -
- Sauv. - Total - - Base - - Caractéristique - - Trait - - Amélioration - - Résistance - - Divers - - Temp. -
-
- - - = - - + - - + - - + - - + - - + - - + - -
-
- - - = - - + - - + - - + - - + - - + - - + - -
-
- - - = - - + - - + - - + - - + - - + - - + - -
-
-
-
-
- Armure et Bouclier         - -
- Armure et Bouclier -
- Équipé ? - Nom - Bonus de CA - DEX Max. - PA - Échec des sorts - Type - Formation - Poids -
-
- - - - - - % - - - - - - - -
-
- - - - - - % - - - - - - -
-
-
-
-
- Notes sur les défenses         - -
-
-
-
- Armure -
- -
-
-
-
-
- Jets de sauvegarde -
- -
-
-
-
-
- DMD -
- -
-
-
-
-
- Défense -
- -
-
-
-
-
+
+
+
+
+ Armure et Bouclier         + +
+ Armure et Bouclier +
+ Équipé? + Nom + Bonus de CA + DEX Max + PA + Échec des sorts + Type + Formation + Poids +
+
+ + + + + + % + + + + + + + +
+
+ + + + + + % + + + + + + +
+
+
+
+
+ Notes sur les défenses         + +
+
+
+
+ Armure +
+ +
+
+
+
+
+ Jets de sauvegarde +
+ +
+
+
+
+
+ DMD +
+ +
+
+
+
+
+ Defense +
+ +
+
+
+
+
+
+
-
+
 
+
Bonus d'attaques et de manoeuvres offensives        
Bonus d'attaques et de manoeuvres offensives
- Attaque + Attaque Total - BBA + BAB Caractéristique - Mod. + Mod Taille Divers - Temp. + Temp | - Penalité + Pénalité
- - + + = - + + - - - + + + + @@ -927,22 +1017,22 @@
- - + + = - + + - - - + + + + @@ -954,22 +1044,22 @@
- - + + = - + + - - - + + + + @@ -983,4605 +1073,8613 @@

-
+
Notes sur les attaques        
-
-
-
- Attaques de mêlée -
- +
+
+
+
+ Attaques de mêlée +
+ +
-
-
-
- Attaques à distance -
- +
+
+ Attaques à distance +
+ +
-
-
-
- Manoeuvres Offensives -
- +
+
+ Manoeuvres Offensives +
+ +
-
-
-
- Attaques diverses -
- +
+
+ Attaques diverses +
+ +
+
-
+
Attaques         -
- Raccourcis d'attaques -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 +
+
+ Raccourcis d'attaques +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - +
+ Options         + + + + + +
+
+ Inclure notes? + + + + +
+ +

Attaques
-
+

Altération
-
Maître
+
Maître

Nom

Mod. Attaque
- - -
Type -
-
Bonus
-
Nb. dés
+ + +
Type +
+
Bonus
+
NB. dés
d
-
Mod. Dégâts
- - -
Carac. dégâts -
-
Dégâts
+
Mod. dégâts
+ + +
Carac. dégâts +
+
Dégâts
-
Crit.
+
Crit
/x
Multiplicateur

Portée

Type de dégâts

Poids

Munitions
- - -
Formation -
-
Notes
+ + +
Formation +
+
Notes
+ Attaques Successives         + +
+ Attaques Successives +
+ Inclure Attaque? + Mod. Attaque + Macro +
+
+ + + + + + + + + + +
+
+ + + + + + + + + + +
+
+ + + + + + + + + + +
+
+ + + + + + + + + + +
+
+ + + + + + + + + + +
+
+ + + + + + + + + + +
+
+ + + + + + + + + + +
+
+ +
+ Options         + + + + + +
+
+ Inclure notes? + + + + +
+
+ +
Macro         - -
+
-
-
-
- Rangs de compétence         - -
- Rangs de compétence -
- Formule rang max. - | - Rang max. - - Rang total - - Rangs restants -
-
- - | - - - - - = - -
-
-
-
-
- Compétences         - -
- Compétences -
- - CC - - Compétence - Total - - Rangs - - Classe - - Caractéristique - Mod. - - Trait - - Don - - Objet - - PA - - Divers -
-
- - - * - Acrobaties - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - * - Artisanat: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Artisanat: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Artisanat: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Art de la magie - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Bluff - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Exploration) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Folklore local) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Geographie) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Histoire) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Ingénierie) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Mystères) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Nature) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Noblesse) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Plans) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Connaissances (Religion) - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Déguisement - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Diplomatie - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Discrétion - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - Dressage - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Équitation - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - * - Escalade - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - Escamotage - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - * - Estimation - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Évasion - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - * - Intimidation - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Linguistique - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Natation - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - * - Perception - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Premiers secours - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Profession: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Profession: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Profession: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Psychologie - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Représentation: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Représentation: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Représentation: - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Sabotage - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - * - Survie - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - - Utilisation d'objets magiques - - = - - + - - + - - - - - + - - + - - + - - + - N/A - + - -
-
- - - * - Vol - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
- - - - - - = - - + - - + - - - - - + - - + - - + - - + - - + - -
-
-
- La colonne CC indique les compétences de classe. | Les compétences marquées d'une * ne peuvent être utilisées sans formation. -
-
-
-
- Notes sur les compétences         - -
- Notes sur les compétences -
- -
-
-
-
-
-
- Dons acquis         - -
- Dons acquis -
- Progression - - Bonus racial - - Bonus de classe - - Divers - - Total de dons -
-
- - + - - + - - + - - = - -
-
-
-
-
- Dons         - -
- Raccourcis de dons -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
- Dons -
- - Nom - Courte description - Util. - / - Max - Calcul Max -
-
-
-
- - - - - / - - - Description         - - -
- Macro         - - -
-
-
-
-
-
-
- Richesses         - -
- Richesses -
- PC - - PA - - PO - - PP - -
-
-
-
-
- Objets magiques équipés         - -
- Objets magiques équipés -
- Emplacement - Nom - Description -
-
- Ceinture : - - -
-
- Corps : - - -
-
- Torse : - - -
-
- Yeux : - - -
-
- Pieds : - - -
-
- Mains : - - -
-
- Tête : - - -
-
- Front : - - -
-
- Cou : - - -
-
- Doigt 1 : - - -
-
- Doigt 2 : - - -
-
- Épaules : - - -
-
- Poignets : - - -
-
-
-
-
- Inventaire         - -
- Raccourcis d'inventaire -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
- Inventaire -
- - Nom - Courte description - Charges/Qté - / - Max - Poids -
-
-
-
- - - - - / - - - Description         - - -
- Macro         - - -
-
-
-
-
- Poids transporté         - -
- Poids transporté -
- Armes et Armures - - Richesses - - Equipement - - Divers - - Total -
-
- - + - - + - - + - - = - -
-
-
-
-
- Charges et Poussées         - -
- Charges et Poussées -
- Légère - Intermédiaire - Lourde - - Au-dessus de la tête - Décoller du sol - Pousser ou Tirer -
-
- - - -   - - - -
-
-
-
-
- Charge actuelle - Légère - Intermédiaire - Lourde -
-
-
-
-
-
-
- Sorts par jour         - -
-
-
-
- Sorts par jour -
- Classe - - Total - - NLS - - Divers -
-
- - - - = - - + - -
-
-
-
- Test Concentration - Total - - Caractéristique - Mod. - - Divers -
-
- - - = - - - - - + - -
-
-
-
- DD - Niveau - Util. - Total - Sorts / Jour - Sorts supp. - Divers - Sorts connus -
-
- - 0 - - - - - - - - -
-
- - 1er - - - - - - -
-
- - 2e - - - - - - -
-
- - 3e - - - - - - -
-
- - 4e - - - - - - -
-
- - 5e - - - - - - -
-
- - 6e - - - - - - -
-
- - 7e - - - - - - -
-
- - 8e - - - - - - -
-
- - 9e - - - - - - -
-
- - PS - - - - - - -
-
-
-
- Courte - - Moyenne - - Longue - -
-
-
-
-   -
-
-
- Sorts par jour -
- Classe - - Total - - NLS - - Divers -
-
- - - - = - - + - -
-
-
-
- Test Concentration - Total - - Caractéristique - Mod. - - Divers -
-
- - - = - - - - - + - -
-
-
-
- DD - Niveau - Util. - Total - Sorts / Jour - Sorts supp. - Divers - Sorts connus -
-
- - 0 - - - - - - - - -
-
- - 1er - - - - - - -
-
- - 2e - - - - - - -
-
- - 3e - - - - - - -
-
- - 4e - - - - - - -
-
- - 5e - - - - - - -
-
- - 6e - - - - - - -
-
- - 7e - - - - - - -
-
- - 8e - - - - - - -
-
- - 9e - - - - - - -
-
- - PS - - - - - - -
-
-
-
- Courte - - Moyenne - - Longue - -
-
-
-
-
-
-
-
- Sorts de niveau 0         - -
- Raccourcis des sorts de niveau 0 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 0 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 1         - -
- Raccourcis des sorts de niveau 1 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 1 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 2         - -
- Raccourcis des sorts de niveau 2 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 2 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 3         - -
- Raccourcis des sorts de niveau 3 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 3 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 4         - -
- Raccourcis des sorts de niveau 4 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 4 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 5         - -
- Raccourcis des sorts de niveau 5 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 5 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 6         - -
- Raccourcis des sorts de niveau 6 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 6 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 7         - -
- Raccourcis des sorts de niveau 7 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 7 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 8         - -
- Raccourcis des sorts de niveau 8 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 8 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
- Sorts de niveau 9         - -
- Raccourcis des sorts de niveau 9 -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
-
- Sorts de niveau 9 -
-
-
- -
Préparé
-
Nom
-
École
-
Temps d'incantation
-
-
-
Composantes
-
Portée
-
Cible/Zone d'effet
-
Durée
-
Jet de sauvegarde
- - -
RM -
-
- Description         - - -
- Macro         - - -
-
-
-
-
-
-
- Détails du personnage         - -
- Détails du personnage -
-
-
Nom du personnage
-
Nom du joueur
-
Race
-
Sexe
-
Alignement
-
-
- - -
Catégorie de taille -
-
Taille
-
Poids
-
Cheveux
-
Yeux
-
Peau
-
-
-
Âge
-
Dieu
-
Origine
-
Métier
-
-
- -
Langues
-
-
-
-
- Traits raciaux         - -
- Raccourcis des traits raciaux -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
- Traits raciaux -
- - Nom - Courte description - Util. - / - Max - Calcul max -
-
-
-
-
- - - - - / - - -
- Description         - - -
- Macro         - - -
-
-
-
-
- Traits         - -
- Raccourcis des traits -
- 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
- Traits -
- - Nom - Courte description - Util. - / - Max - Calcul max -
-
-
-
-
- - - - - / - - -
- Description         - - -
- Macro         - - -
-
-
-
-
-
-
- - FP - -

-
-
-
PX
-
-
-
-
-
Sexe
-
Race
-
Classe(s)
-
-
-
-
-
Alignement
+
+
+
 
+
+ Rangs de compétence         + +
+ Rangs de compétence +
+ Formule rang max. + | + Rang max. + + Rang total + + Rangs restants + Rangs restants(passif) +
+
+ + | + + - + + = + + + +
+
+
+
+
+ Compétences         + +
+ + Aventure + + Background + + Consolidées + + Toutes +
+
+ Compétences d'aventure +
+ + CC + + Compétence + Total + + Rangs + + Classe + + Caractéristique + Mod + + Trait + + Don + + Objet + + PA + + Divers + Macro +
+
+ + + * + Acrobaties + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + Art de la magie + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Bluff + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Connaissances (Exploration) + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Connaissances (Local) + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Connaissances (Mystères) + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Connaissances (Nature) + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Connaissances (Plans) + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Connaissances (Religion) + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Déguisement + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Diplomatie + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Discrétion + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + * + Équitation + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + * + Escalade + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + * + Évasion + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + * + Intimidation + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Natation + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + * + Perception + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Premiers secours + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Psychologie + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Sabotage + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + * + Survie + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + + Utilisation d'objets magiques + + = + + + + + + + + + + + + + + + + + + + + + + N/A + + + + +
+
+ + + * + Vol + + = + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
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+ + + + + + +
+
+ +
+
+
+
+
+ Raccourcis des sorts de niveau 5 +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ Sorts de niveau 5 +
+
+
+ +
Préparé
+
Nom
+ + +
Classe +
+
Niveau
+
École
+
Temps d'incantation
+
Mod DD
+
+
+   +   +
Composants
+
Portée
+
Cibles/Zone
+
Durée
+
Effet du jet de sauvegarde
+ + +
RM +
+
+ Description         + + +
+ Macro         + + +
+ Options         + + + + + + + + + + + + + + +
+
+ Inclure info? + + + + + +
+
+ + + + + + +
+
+ +
+
+
+
+
+ Raccourcis des sorts de niveau 6 +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ Sorts de niveau 6 +
+
+
+ +
Préparé
+
Nom
+ + +
Classe +
+
Niveau
+
École
+
Temps d'incantation
+
Mod DD
+
+
+   +   +
Composants
+
Portée
+
Cibles/Zone
+
Durée
+
Effet du jet de sauvegarde
+ + +
RM +
+
+ Description         + + +
+ Macro         + + +
+ Options         + + + + + + + + + + + + + + +
+
+ Inclure info? + + + + + +
+
+ + + + + + +
+
+ +
+
+
+
+
+ Raccourcis des sorts de niveau 7 +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ Sorts de niveau 7 +
+
+
+ +
Préparé
+
Nom
+ + +
Classe +
+
Niveau
+
École
+
Temps d'incantation
+
Mod DD
+
+
+   +   +
Composants
+
Portée
+
Cibles/Zone
+
Durée
+
Effet du jet de sauvegarde
+ + +
SR +
+
+ Description         + + +
+ Macro         + + +
+ Options         + + + + + + + + + + + + + + +
+
+ Inclure info? + + + + + +
+
+ + + + + + +
+
+ +
+
+
+
+
+ Raccourcis des sorts de niveau 8 +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ Sorts de niveau 8 +
+
+
+ +
Préparé
+
Nom
+ + +
Classe +
+
Niveau
+
École
+
Temps d'incantation
+
Mod DD
+
+
+   +   +
Composants
+
Portée
+
Cibles/Zone
+
Durée
+
Effet du jet de sauvegarde
+ + +
RM +
+
+ Description         + + +
+ Macro         + + +
+ Options         + + + + + + + + + + + + + + +
+
+ Inclure info? + + + + + +
+
+ + + + + + +
+
+ +
+
+
+
+
+ Raccourcis des sorts de niveau 9 +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ Sorts de niveau 9 +
+
+
+ +
Préparé
+
Nom
+ + +
Classe +
+
Niveau
+
École
+
Temps d'incantation
+
Mod DD
+
+
+   +   +
Composants
+
Portée
+
Cibles/Zone
+
Durée
+
Effet du jet de sauvegarde
+ + +
RM +
+
+ Description         + + +
+ Macro         + + +
+ Options         + + + + + + + + + + + + + + +
+
+ Inclure info? + + + + + +
+
+ + + + + + +
+
+ +
+
+
+
+
+
+
+
+
 
+
+ Détails du personnage         + +
+ Détails du personnage +
+
+
Nom du personnage
+
Nom du joueur
+
Race
+
Sexe
+
Alignement
+
+
+ + +
Taille +
+
Taille
+
Poids
+
Cheveux
+
Yeux
+
Peau
+
+
+
Âge
+
Dieu
+
Origine
+
Métier
+
+
+ +
Langues
+
+
+
+
+ Traits raciaux         + +
+ Raccourcis des traits raciaux +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ Traits raciaux +
+ + Nom + Courte description + Util. + / + Max + Calcul Max +
+
+
+
+
+ + + + + / + + +
+ Description         + + +
+ Macro         + + +
+
+
+
+ Traits         + +
+ Raccourcis de traits +
+ 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ Traits +
+ + Nom + Courte Description + Util. + / + Max + Calcul Max +
+
+
+
+
+ + + + + / + + +
+ Description         + + +
+ Macro         + + +
+
+
+
+
+
+
+ + CR + +
+
+
+
PX
+
+
+
+
Sexe
+
Race
+
Classe(s)
+
+
+
+
+
Alignement
-
Catégorie de taille + + + + + + + + + + +
Taille
-
Type (sous-type)
+
Type/(sous-type)
+
+
+
+
+ +
Total
+ =
 
+
DEX
+ +
 
+
Divers
+
Sens
+
+
+
+
+
Aura
+
+
+
+
+
+ DÉFENSE         + +
+
+
+
+
CA
+
Contact
+
Pris au dépourvu
+ |
|
+
Armure
+
Bouclier
+
Parade
+
DEX
+
Esquive
+
Naturelle
+
Taille
+
Divers
+
Temp
+
Pénalité
+
+
+
+
+
PV
+ /
 
+
Max
+ (
 
+
 
+ d
 
+
 
+ +
 
+
 
+ )
 
+
Temp
+
NL
+
Formule PV PNJ
+
Régénération
+
+
+
+
+ +
Total
+
Divers
+ +
Total
+
Divers
+ +
Total
+
Divers
+
Notes sur les jets de sauvegarde
+
+
+
+
+
Propriétés défensives
+
+
+
Faiblesses
+
+
+
+
+
Réduction des dégâts
+
Résistances
+
Immunités
+
RM
+
+
+
+
+
+ Options         + + + + + + + + + + + +
+
+ Inclure info? + + + + +
-
-
-
- -
Total
- =
 
-
DEX
- +
 
-
Divers
-
Sens
+ +
+   + + + + +  
-
-
-
-
Aura
-
-
-
-
-
- DÉFENSE         - -
-
-
-
-
CA
-
Contact
-
Pris au dépourvu
- |
|
-
Armure
-
Bouclier
-
Parade
-
DEX
-
Esquive
-
Naturelle
-
Taille
-
Divers
-
Temp.
-
Pénalité
-
-
-
-
-
PV
- /
 
-
Max
- (
 
-
 
- d
 
-
 
- +
 
-
 
- )
 
-
Temp.
-
NL
-
Formule PV PNJ
-
Régénération
-
-
-
-
- -
Total
-
Divers
- -
Total
-
Divers
- -
Total
-
Divers
-
Notes sur les jets de sauvegarde
-
-
-
-
-
Propriétés défensives
-
-
-
Faiblesses
-
-
-
-
-
Réduction des dégâts
-
Résistances
-
Immunités
-
RM
-
-
-
+
+
-
-
- ATTAQUE         - -
-
-
-
- VD
 
-
Base
-
Creusement
-
Escalade
-
Vol
-
Manoeuvrabilité
-
Natation
-
Divers
- -
-
-
-
- Attaques         - -
-
-
-
- -
Altération
-
Maître
-
Nom
-
Mod. Attaque
- - -
Type -
-
Bonus
-
Nb. dés
- d -
-
Mod. Dégâts
- - -
Carac. dégâts -
-
Dégâts
-
-
-
-
-
Crit.
- /x -
Multiplicateur
-
Portée
-
Type de dégâts
-
Poids
-
Munitions
- - -
Formation -
-
Notes
-
-
- Macro         - - -
-
-
-
-
-
Espace (m.)
-
Allonge (m.)
-
Notes sur l'allonge
-
-
- Attaques spéciales         - - -
-
-
- Pouvoirs magiques ( - )         - -
-
-
-
- TACTIQUE         - -
-
-
- Avant le combat         - - -
-
- Pendant le combat         - - -
-
- Moral         - - -
-
- Caractéristiques de base         - - -
-
-
-
-
- CARACTÉRISTIQUES         - -
-
-
-
-
-
-
-
-
-
-
-
BBA
-   -
-
Divers
-   -
DMD
-
Divers
-
Notes sur le DMD
-
-
-
-
- Dons         - -
-
-
 
-
Nom
-
Courte description
-
Util.
- /
 
-
Max
-
Calcul max
- Description         - - -
- Macro         - - -
-
-
-
-
-
- Compétences         - -
-
- - Nom - Total - Divers - - Nom - Total - Divers - - Nom - Total - Divers -
-
- - Acrobaties - - - - - Artisanat : - - - - - Artisanat : - - -
-
- - Artisanat : - - - - - Art de la magie - - - - - Bluff - - -
-
- - Connaissances (Exploration) - - - - - Connaissances (Folklore local) - - - - - Connaissances (Geographie) - - -
-
- - Connaissances (Histoire) - - - - - Connaissances (Ingénierie) - - - - - Connaissances (Mystères) - - -
-
- - Connaissances (Nature) - - - - - Connaissances (Noblesse) - - - - - Connaissances (Plans) - - -
-
- - Connaissances (Religion) - - - - - Déguisement - - - - - Diplomatie - - -
-
- - Discrétion - - - - - Dressage - - - - - Équitation - - -
-
- - Escalade - - - - - Escamotage - - - - - Estimation - - -
-
- - Évasion - - - - - Intimidation - - - - - Linguistique - - -
-
- - Natation - - - - - Perception - - - - - Premiers secours - - -
-
- - Profession : - - - - - Profession : - - - - - Profession : - - -
-
- - Psychologie - - - - - Représentation : - - - - - Représentation : - - -
-
- - Représentation : - - - - - Sabotage - - - - - Survie - - -
-
- - Utilisation d'objets magiques - - - - - Vol - - - - - - - -
-
- - - - - - - - - - - - - - -
-
- - - - - - - - - -
-
-
-
-
-
-
Langues
-
-
-
-
-
-
Particularités
-
-
-
-
- Équipement de combat         - -
- -
-
-
-
- Autre équipement         - -
- -
-
-
-
-
-
- CAPACITÉS SPÉCIALES         - -
-
-
-
-
 
-
Nom
-
Courte description
-
Util.
- /
/
-
Max
-
Calcul max
-
- Description         - - +
- Macro         - - -
-
+
+ Options         + + + + + +
+
+ Inclure notes? + + + + +
+
+
+ + Macro         + + + +
+
+
+
Espace (m.)
+
Allonge (m.)
+
Notes sur l'allonge
+
+
+ Attaques Spéciales         + + +
+
+
+ Pouvoirs magiques (classe-0)         + +
+
+ Pouvoirs magiques de la classe 0 +
+ + Total + + NLS + + Divers + Test de concentration + Total + + Caractéristique + Mod + + Divers +
+
+ + + = + + + + + + + = + + + + + + + +
+
+
+
+ Pouvoirs magiques         + +
+ +
+
+
+
+
+
+ Sorts (classe-1)         + +
+
+ Sorts de la classe 1 +
+ + Total + + NLS + + Divers + Test de concentration + Total + + Caractéristique + Mod + + Divers +
+
+ + + = + + + + + + + = + + + + + + + +
+
+
+
+ Sorts         + +
+
+
 
+
Util/Jour
+
Nom
+
Courte description
+
Durée
+
Sauvegarde
+ + +
RM +
+
+ Macro         + + +
+
+
+
+
+
+
+
+ Sorts (classe-2)         + +
+
+ Sorts de la classe 2 +
+ + Total + + NLS + + Divers + Test de concentration + Total + + Caractéristique + Mod + + Divers +
+
+ + + = + + + + + + + = + + + + + + + +
+
+
+
+ Sorts         + +
+
+
 
+
Util/Jour
+
Nom
+
Courte description
+
Durée
+
Sauvegarde
+ + +
RM +
+
+ Macro         + + +
+
+
+
+
+
+
+
+
+
+
+ TACTIQUES         + +
+
+
+ Avant le combat         + + +
+
+ Pendant le combat         + + +
+
+ Moral         + + +
+
+ Caractéristiques de base         + + +
+
+
+
+
+ CARACTÉRISTIQUES         + +
+
+
+
+
+
+
+
+
+
+
+
BAB
+   +
+
Divers
+   +
DMD
+
Divers
+
Notes sur le DMD
+
+
+
+
+ Dons         + +
+
+
 
+
Nom
+
Courte description
+
Util
+ /
 
+
Max
+
Calcul Max
+ Description         + + +
+ Macro         + + +
+
+
+
+
+ Compétences         + +
+
+ + Nom + Total + Divers + + Nom + Total + Divers + + Nom + Total + Divers +
+
+ + Acrobaties + + + + + Art: + + + + + Art de la magie + + +
+
+ + Artisanat: + + + + + Artisanat: + + + + + Artisanat: + + +
+
+ + Bluff + + + + + Connaissances (Exploration) + + + + + Connaissances (Local) + + +
+
+ + Connaissances (Géographie) + + + + + Connaissances (Histoire) + + + + + Connaissances (Ingénierie) + + +
+
+ + Connaissances (Mystères) + + + + + Connaissances (Nature) + + + + + Connaissances (Noblesse) + + +
+
+ + Connaissances (Plans) + + + + + + Connaissances (Religion) + + + + + Déguisement + + +
+
+ + Diplomatie + + + + + Discrétion + + + + + Dressage + + +
+
+ + Équitation + + + + + Escalade + + + + + Escamotage + + +
+
+ + Estimation + + + + + Évasion + + + + + Intimidation + + +
+
+ + Linguistique + + + + + Lore: + + + + + Natation + + +
+
+ + Perception + + + + + Premiers secours + + + + + Profession: + + +
+
+ + Profession: + + + + + Profession: + + + + + Psychologie + + +
+
+ + Représentation: + + + + + Représentation: + + + + + Représentation: + + +
+
+ + Sabotage + + + + + Survie + + + + + Utilisation d'objets magiques + + +
+
+ + Vol + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + +
+
+ + + + +
+
+
+
+
+
+
Langues
+
+
+
+
+
+
Particularités
+
+
+
+
+ Équipement de combat         + +
+ +
+
+
+
+ Autre équipement         + +
+ +
+
+
+
+
+
+ CAPACITÉS SPÉCIALES         + +
+
+
+
+
 
+
Nom
+
Courte description
+
Util
+ /
/
+
Max
+
Calcul Max
+
+ Description         + + +
+ Macro         + + +
+
+
+
+
+
+
 
+
+ Pathfinder Unchained         + +
+ Pathfinder Unchained +
+ +
+
+
+
+
+ -
-Feuille de personnage créée par Samuel Marino pour Roll20.net | Traduite par Maxime Moraine | Dernière mise à jour : 2/3/15 -
-Have questions or feedback? This thread can help: https://app.roll20.net/forum/post/1047051/pathfinder-sheet-thread-2-golarion-boogaloo +
+ + + + + + + + {{#casting_time}}{{/casting_time}} + {{#components}}{{/components}} + {{#range}}{{/range}} + {{#targets}}{{/targets}} + {{#duration}}{{/duration}} + + {{#sr}}{{/sr}} + + {{#attack}} + + {{#crit_confirm}} + {{#rollWasCrit() attack}} + + {{/rollWasCrit() attack}} + {{/crit_confirm}} + {{#damage}} + + {{/damage}} + {{#crit_damage}} + {{#rollWasCrit() attack}} + + {{/rollWasCrit() attack}} + {{/crit_damage}} + {{/attack}} + {{^attack}} + {{#damage}} + + {{/damage}} + {{/attack}} + + {{#attack2}} + + {{#crit_confirm2}} + {{#rollWasCrit() attack2}} + + {{/rollWasCrit() attack2}} + {{/crit_confirm2}} + {{#damage2}} + + {{/damage2}} + {{#crit_damage2}} + {{#rollWasCrit() attack2}} + + {{/rollWasCrit() attack2}} + {{/crit_damage2}} + {{/attack2}} + + {{#allprops() character_name character_id name_link school level casting_time components range targets duration saving_throw dc dc1 dc2 sr description attack damage crit_confirm crit_damage attack2 damage2 crit_confirm2 crit_damage2}} + + {{/allprops() character_name character_id name_link school level casting_time components range targets duration saving_throw dc dc1 dc2 sr description attack damage crit_confirm crit_damage attack2 damage2 crit_confirm2 crit_damage2}} + + {{#description}}{{/description}} +
+ {{#character_name}} + {{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{#name}}:{{/name}} + {{/character_name}} + {{#name}} + {{#name_link}}[{{name}}]({{name_link}}){{/name_link}} + {{^name_link}}{{name}}{{/name_link}} + {{/name}} +
+ {{#school}}École {{school}};{{/school}}
+ {{#level}}Niveau {{level}}{{/level}} +
Temps d'incancation {{casting_time}}
Composants {{components}}
Portée {{range}}
Effets/Cible {{targets}}
Durée {{duration}}
+ {{#saving_throw}}Jet de sauvegarde {{saving_throw}}
{{/saving_throw}} + {{#dc}}DD{{dc}}{{/dc}} + {{#dc1}}DD{{dc1}}{{/dc1}} + {{#dc2}}DD{{dc2}}{{/dc2}} +
Résistance à la magie {{sr}}
**Attaque**{{attack}}
Confirmation critique{{crit_confirm}}
Dégâts{{damage}}
Dégâts critique+{{crit_damage}}
Dégâts{{damage}}
**Attaque 2**{{attack2}}
Confirmation critique{{crit_confirm2}}
Dégâts{{damage2}}
Dégâts critique+{{crit_damage2}}
**{{key}}**{{value}}
Description: {{description}}
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+ {{#character_name}} + {{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{#name}}:{{/name}} + {{/character_name}} + {{#name}} + {{#name_link}}[{{name}}]({{name_link}}){{/name_link}} + {{^name_link}}{{name}}{{/name_link}} + {{/name}} +
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**Attaque 4**{{attack4}}
Confirmation critique{{crit_confirm4}}
Dégâts{{damage4}}
Dégâts critique+{{crit_damage4}}
Dégâts{{damage4}}
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Confirmation critique{{crit_confirm5}}
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Dégâts{{damage5}}
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Dégâts{{damage8}}
**Notes Mêlée:** {{melee_notes}}
**Notes Distance:** {{ranged_notes}}
**Notes Manoeuvres:** {{CMB_notes}}
**Notes Attaques:** {{attack_notes}}
{{key}}{{value}}
{{description}}
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+ + + + + + {{#allprops() character_name character_id name_link dr_notes resistances_notes immunities_notes weaknesses_notes sr_notes armor_notes save_notes cmd_notes defense_notes}} + + {{/allprops() character_name character_id name_link dr_notes resistances_notes immunities_notes weaknesses_notes sr_notes armor_notes save_notes cmd_notes defense_notes}} + + {{#dr_notes}}{{/dr_notes}} + {{#resistances_notes}}{{/resistances_notes}} + {{#immunities_notes}}{{/immunities_notes}} + {{#weaknesses_notes}}{{/weaknesses_notes}} + {{#sr_notes}}{{/sr_notes}} + {{#armor_notes}}{{/armor_notes}} + {{#save_notes}}{{/save_notes}} + {{#cmd_notes}}{{/cmd_notes}} + {{#defense_notes}}{{/defense_notes}} +
+ {{#character_name}} + {{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{#name}}:{{/name}} + {{/character_name}} + {{#name}} + {{#name_link}}[{{name}}]({{name_link}}){{/name_link}} + {{^name_link}}{{name}}{{/name_link}} + {{/name}} +
{{key}}{{value}}
**RD:** {{dr_notes}}
**Résistances:** {{resistances_notes}}
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**SR:** {{sr_notes}}
**Notes Armure:** {{armor_notes}}
**Notes Sauvegarde:** {{save_notes}}
**Notes DMD:** {{cmd_notes}}
**Notes Défense:** {{defense_notes}}
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+ + + + + + {{#allprops() character_name character_id name_link}} + + {{/allprops() character_name character_id name_link}} + +
+ {{#character_name}} + {{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{#name}}:{{/name}} + {{/character_name}} + {{#name}} + {{#name_link}}[{{name}}]({{name_link}}){{/name_link}} + {{^name_link}}{{name}}{{/name_link}} + {{/name}} +
{{key}}{{value}}
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+ + + + + + {{#allprops() character_name character_id name_link}} + + {{/allprops() character_name character_id name_link}} +
+ {{#character_name}} + {{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{#name}}:{{/name}} + {{/character_name}} + {{#name}} + {{#name_link}}[{{name}}]({{name_link}}){{/name_link}} + {{^name_link}}{{name}}{{/name_link}} + {{/name}} +
{{value}}
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diff --git a/Pathfinder-FR/sheet.json b/Pathfinder-FR/sheet.json index 54f17d0712..87057fd4ac 100644 --- a/Pathfinder-FR/sheet.json +++ b/Pathfinder-FR/sheet.json @@ -1,8 +1,8 @@ { "html": "pathfinder-fr.html", "css": "pathfinder-fr.css", - "authors": "Samuel Marino, Maxime Moraine", - "roll20userid": "109897", + "authors": "Samuel Marino, Maxime Moraine, Cédric Salvador", + "roll20userid": "109897,184650", "preview": "pathfinder-fr-preview.png", "instructions": "Traduction de la feuille de personnage Pathfinder en français.\r Calcule automatiquement la plupart des caractéristiques comme les PV, la CA, le BMO, les pénalités d'armure... etc.\r Permet de lancer les dés automatiquement et de préparer des attaques et sorts à l'avance avec tous les paramètres." } diff --git a/PokemonTabletopAdventures/PTA.css b/PokemonTabletopAdventures/PTA.css new file mode 100644 index 0000000000..6dd3f0231e --- /dev/null +++ b/PokemonTabletopAdventures/PTA.css @@ -0,0 +1,184 @@ +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5 +{ + display: block; +} + +input.sheet-tab { + width: calc(20% - 4px); + max-width: 150px; + height: 20px; + + outline: none !important; + position: relative; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab1 { + margin-left: 1px; +} + +input.sheet-tab::before { + content: attr(title); + display: inline-block; + + background: #fff; + border: solid 1px #a8a8a8; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + + font-size: 14px; + font-weight: bold; + text-align: center; + + width: 100%; + height: 20px; +} + +input.sheet-tab:checked::before { + border-bottom-color: white; +} + +.sheet-tab-br { + border-bottom: 1px solid #a8a8a8; + margin-bottom: 5px; + margin-top: 1px; +} + +input.sheet-arrow { + float: left; +} + +div.sheet-body { + display: none; +} + +input.sheet-arrow:checked ~ div.sheet-body { + display: block; +} + +.charsheet label { + display: inline-block; + width: 75px; + text-align: right; +} + +.charsheet input { + display: inline-block; + width: 165px; +} + +.sheet-col strong.sheet-dee { + font-size: 1.4em; + font-weight: bold; + padding-right: 4px; +} + +.charsheet input.sheet-short { + width: 3.5em; +} + +.charsheet select.sheet-short { + width: 5.5em; +} + +.charsheet input.sheet-med { + width: 7em; +} + +.charsheet input.sheet-xp { + width: 7.6em; +} + +.charsheet input.sheet-type { + width: 9em; +} + +.charsheet input.sheet-long { + width: 18em; +} + +.charsheet { + background-image: url("http://i.imgur.com/0Z39lf5.jpg"); +} + +.charsheet table td, .charsheet table th { + font-size: 1.2em; + font-weight: bold; + text-align: center; +} + +select.sheet-dtype { + width: 60px; + vertical-align: top; +} + + +.sheet-rolltemplate-skill table { + width: 100%; + border: 1.5px solid; + padding: 10px 40px; + color: transparent; + font-size: 1em; + font-family: "Trebuchet MS", Helvetica, sans-serif; + background: url (http://i.imgur.com/tsKyQTB.png) top left; + background-size: 195px 108px; + background-repeat: no-repeat; +} + +.sheet-rolltemplate-skill th { + background-color: transparent; + color: #000000; + padding: 2px; + border-bottom: 1px transparent; + line-height: 1.6em; + font-size: 1.2em; +} + +.sheet-rolltemplate-skill .userscript-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-skill td { + padding: 5px; + border-bottom: 1px transparent; +} + +.sheet-rolltemplate-skill tr:nth-child(odd) { + background-color: transparent; + color: #000000; +} + +.sheet-rolltemplate-skill tr:nth-child(even) { + background-color: transparent; + color: #ffffff; +} + +.sheet-rolltemplate-skill .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + background-color: transparent; + border: transparent; + color: #000000; +} + +.sheet-rolltemplate-skill .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-skill .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + +.sheet-rolltemplate-skill .inlinerollresult.importantroll { + color: #4A57ED; +} \ No newline at end of file diff --git a/PokemonTabletopAdventures/PTA.html b/PokemonTabletopAdventures/PTA.html new file mode 100644 index 0000000000..4f811a4091 --- /dev/null +++ b/PokemonTabletopAdventures/PTA.html @@ -0,0 +1,2260 @@ + + + + + +
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Current Pokemon

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Overland
Surface
Underwater
Sky
Burrow
Jump
Power
Intelligence
 
 
 
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Pokemon 2

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HP

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Overland
Surface
Underwater
Sky
Burrow
Jump
Power
Intelligence
 
 
 
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Pokemon 3

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HP

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Capabililties

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NameValueEffect/Notes
Overland
Surface
Underwater
Sky
Burrow
Jump
Power
Intelligence
 
 
 
+ + + + +
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Pokemon 4

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HP

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Technical Moves

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NameTypeDMGFREQACRangeEffect/Notes
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Capabililties

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NameValueEffect/Notes
Overland
Surface
Underwater
Sky
Burrow
Jump
Power
Intelligence
 
 
 
+ + + + +
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+
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Pokemon 5

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+
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Evasion Bonuses

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HP

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Natural Moves

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Technical Moves

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NameValueEffect/Notes
Overland
Surface
Underwater
Sky
Burrow
Jump
Power
Intelligence
 
 
 
+ + + + +
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Pokemon 6

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Evasion Bonuses

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HP

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Technical Moves

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NameTypeDMGFREQACRangeEffect/Notes
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Capabililties

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NameValueEffect/Notes
Overland
Surface
Underwater
Sky
Burrow
Jump
Power
Intelligence
 
 
 
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{{name}}
Skill Check: {{skill}}
Effect: {{effect}}
+
diff --git a/PokemonTabletopAdventures/PTA.png b/PokemonTabletopAdventures/PTA.png new file mode 100644 index 0000000000..edca869a74 Binary files /dev/null and b/PokemonTabletopAdventures/PTA.png differ diff --git a/PokemonTabletopAdventures/sheet.json b/PokemonTabletopAdventures/sheet.json new file mode 100644 index 0000000000..454485cd6e --- /dev/null +++ b/PokemonTabletopAdventures/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "PTA.html", + "css": "PTA.css", + "authors": "Eric Tannenbaum (sepianra)", + "roll20userid": "225131", + "preview": "PTA.png", + "instructions": "Characteristic Buttons will roll checks using modifiers" +} diff --git a/PokemonTabletopUnited/ptu.html b/PokemonTabletopUnited/ptu.html index ae180eeac5..5618dc1734 100644 --- a/PokemonTabletopUnited/ptu.html +++ b/PokemonTabletopUnited/ptu.html @@ -1,5 +1,6 @@ + {{^dis}} {{^skill}} {{#AC}} @@ -13,7 +14,7 @@ {{#damage}} {{^damage2}} - -- +- - - {{/damage2}} {{#damage2}} @@ -53,6 +54,15 @@ {{/skill}} + {{/dis}} + {{#dis}} + + + {{#tar}} + + {{/tar}} + + {{/dis}}
{{nick}} uses
{{name}}!
Damage: {{damage}} Crit: {{dmgcrit}}Damage: {{damage}} Crit: {{dmgcrit}}
{{nick}}:
Rolling {{skill}}
Result: {{SL}}
{{dis}}:
{{name}}
Frequency: {{freq}}
Target: {{tar}}
Description: {{desc}}
@@ -291,6 +301,17 @@ + + Damage Bonus/Penalty: +   +   + + + + Add Initiative (Select Token First!): +   +
@@ -350,15 +371,21 @@ - + + + - + + + - + + +
Physical Evade: (MAX 6 + BONUS) (MAX 6) + = (MAX 9)
Special Evade: (MAX 6 + BONUS) (MAX 6) + = (MAX 9)
Speed Evade: (MAX 6 + BONUS) (MAX 6) + = (MAX 9)

@@ -434,8 +461,8 @@ Damage Rolls: -
@@ -1149,6 +1184,10 @@ Other Info: + + Display: +
@@ -1249,54 +1292,54 @@

Move #1

-

Move #4

-

Move #2

-

Move #5

-

Struggle

-

Move #3

-

Move #6

-

diff --git a/PokemonTabletopUnited/sheet.json b/PokemonTabletopUnited/sheet.json index 231b7824be..410c382582 100644 --- a/PokemonTabletopUnited/sheet.json +++ b/PokemonTabletopUnited/sheet.json @@ -2,7 +2,7 @@ "html": "ptu.html", "css": "ptu.css", "authors": "Uriah Brown (PanoramicPanda), David Lee (camperdave), Corin Stratton (cwstra)", - "roll20userid": "2858, 53782", + "roll20userid": "2858, 53782, 349526", "preview": "ptu.png", "instructions": "Pokemon Tabletop United\r Trainer/Pokemon Sheet\r Attack Buttons\r The Physical Attack button will roll damage and add the Combat Value of ATK to the roll. The Special Attack button does the same but for SPATK. \r\r To save time, try enabling the macro bar in your settings, and then dragging down roll buttons to the macro bar.\r\r For help in creating your pokemon, visit the forums \r [http://http://s4.zetaboards.com/Pokemon_Tabletop/forum/3848682/] \r or use my tools \r [http://ptu.panda-games.net] \r #Useful Attributes# \r\r HitPoints, HitPoints_max" } diff --git a/PortesMonstresTresors/ReadMe.md b/PortesMonstresTresors/ReadMe.md index 1bcb409ea0..f1152d6e89 100644 --- a/PortesMonstresTresors/ReadMe.md +++ b/PortesMonstresTresors/ReadMe.md @@ -8,10 +8,16 @@ PMT est une adaptation de **Labyrinth Lord**, réalisée par [Arasmo Le jeu complet est disponible gratuitement en PDF sur le site du [Scriptorium](http://www.le-scriptorium.com/index.php?page=Portes-Monstres-Tresors), et en version papier sur [Lulu](http://www.lulu.com/shop/daniel-proctor-and-james-manez/portes-monstres-tr%C3%A9sors/hardcover/product-22096059.html). # Version courante -2.0 [Screenshot](pmt_v2.jpg) +2.2 [Screenshot](pmt_v2.jpg) # Notes de version +##v2.2 (Août 2015). +Amélioration de l'affichage des résultats des jets de caractéristiques, sauvegardes et talents avec indication de succès ou d'échec. + +##v2.1 (Avril 2015). +Correction d'une anomalie d'affichage du logo PMT avec Firefox. + ##v2.0 (Avril 2015). Des jets mieux mis en forme dans le chat, avec l'utilisation des nouveaux _templates_ Roll20. Ajout du bonus d'attaque pour l'option CA ascendante. diff --git a/PortesMonstresTresors/pmt.htm b/PortesMonstresTresors/pmt.htm index d35f5063e0..cf5961cf1d 100644 --- a/PortesMonstresTresors/pmt.htm +++ b/PortesMonstresTresors/pmt.htm @@ -1,44 +1,9 @@ - - - - - - - {{#DV}} - - {{/DV}} - {{#carac}} - - {{/carac}} - {{#JS}} - - {{/JS}} - {{#talent}} - - {{/talent}} - {{#attaque}} - - {{#degats}} - - {{/degats}} - {{#rollWasCrit() attaque}} - - - - {{/rollWasCrit() attaque}} - {{#rollWasFumble() attaque}} - - - {{/rollWasFumble() attaque}} - {{/attaque}} -
{{subtags}}
{{name}}

PV gagnés : {{DV}}
Jet : {{carac}}
Jet : {{JS}}
Jet : {{talent}}
Jet : {{attaque}} contre CA
Dégâts : {{degats}}
Dégâts maximum : {{critique}}

Coup de Maître !

Fumble !
-
- +
@@ -136,7 +101,7 @@
@@ -153,7 +118,7 @@
@@ -170,7 +135,7 @@
@@ -187,7 +152,7 @@
@@ -204,7 +169,7 @@
@@ -221,7 +186,7 @@
@@ -242,7 +207,7 @@
@@ -255,7 +220,7 @@
@@ -268,7 +233,7 @@
@@ -281,7 +246,7 @@
@@ -294,7 +259,7 @@
@@ -406,7 +371,7 @@
+ value="&{template:pmt} {{name=@{talent-nom}}} {{subtags=Talent}} {{talent=[[@{talent-nbde}d@{talent-de}]]}} {{target=[[@{talent-chance}]]}}">
  @@ -517,3 +482,70 @@
+ + + + + + + {{#DV}} + + {{/DV}} + {{#carac}} + + {{#rollGreater() carac target}} + + {{/rollGreater() carac target}} + {{#rollTotal() carac target}} + + {{/rollTotal() carac target}} + {{#rollLess() carac target}} + + {{/rollLess() carac target}} + {{/carac}} + {{#JS}} + + {{#rollGreater() JS target}} + + {{/rollGreater() JS target}} + {{#rollTotal() JS target}} + + {{/rollTotal() JS target}} + {{#rollLess() JS target}} + + {{/rollLess() JS target}} + {{/JS}} + {{#talent}} + {{#rollTotal() target 0}} + + {{/rollTotal() target 0}} + {{#rollGreater() target 0}} + + {{#rollGreater() talent target}} + + {{/rollGreater() talent target}} + {{#rollTotal() talent target}} + + {{/rollTotal() talent target}} + {{#rollLess() talent target}} + + {{/rollLess() talent target}} + {{/rollGreater() target 0}} + {{/talent}} + {{#attaque}} + + {{#degats}} + + {{/degats}} + {{#rollWasCrit() attaque}} + + + + {{/rollWasCrit() attaque}} + {{#rollWasFumble() attaque}} + + + {{/rollWasFumble() attaque}} + {{/attaque}} +
{{subtags}}
{{name}}

PV gagnés : {{DV}}
Jet : {{carac}} < {{target}}
Échec !
Échec !
Réussite !
Jet : {{JS}} >= {{target}}
Réussite !
Réussite !
Échec !
Jet : {{talent}}
Jet : {{talent}} <= {{target}}
Échec !
Réussite !
Réussite !
Jet : {{attaque}} contre CA
Dégâts : {{degats}}
Dégâts maximum : {{critique}}

Coup de Maître !

Fumble !
+
diff --git a/PortesMonstresTresors/sheet.json b/PortesMonstresTresors/sheet.json index 34d78cf494..ec743dbe44 100644 --- a/PortesMonstresTresors/sheet.json +++ b/PortesMonstresTresors/sheet.json @@ -4,5 +4,5 @@ "authors": "Nathanael TERRIEN", "roll20userid": "75857", "preview": "pmt_v2.jpg", - "instructions": "Feuille de Personnage (incluant quelques jets) pour PMT (Portes, Monstres et Trésors), un rétro-clone de D&D B/X (adaptation de Labyrinth Lord par Arasmo). Les PDFs du jeu sont disponibles gratuitement sur le site du Scriptorium (http://www.le-scriptorium.com/index.php?page=Portes-Monstres-Tresors). v2.0 (Avril 2015)." + "instructions": "Feuille de Personnage (incluant quelques jets) pour PMT (Portes, Monstres et Trésors), un rétro-clone de D&D B/X (adaptation de Labyrinth Lord par Arasmo). Les PDFs du jeu sont disponibles gratuitement sur le site du Scriptorium (http://www.le-scriptorium.com/index.php?page=Portes-Monstres-Tresors). v2.2 (Aout 2015)." } diff --git a/Risus Space Opera/risus-space-opera.css b/Risus Space Opera/risus-space-opera.css new file mode 100644 index 0000000000..4a20137788 --- /dev/null +++ b/Risus Space Opera/risus-space-opera.css @@ -0,0 +1,16 @@ +.sheet-background { + width: 800px; + height: 450px; +} + +.sheet-background::after { + content: ""; + top: 0; + left: 0; + bottom: 0; + right: 0; + position: absolute; + z-index: -1; + background: url('http://i.imgur.com/7PcOsGV.jpg'); + background-size: 800px 450px; +} \ No newline at end of file diff --git a/Risus Space Opera/risus-space-opera.html b/Risus Space Opera/risus-space-opera.html new file mode 100644 index 0000000000..9466ca3fed --- /dev/null +++ b/Risus Space Opera/risus-space-opera.html @@ -0,0 +1,91 @@ +
+ +
+ +
+
+ +
+ + +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ + +
+ +
+ + +
+ + + + + + + +
+ + +
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+ +
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+ + +
+ + + +
+ +
\ No newline at end of file diff --git a/Risus Space Opera/risus-space-opera.jpeg b/Risus Space Opera/risus-space-opera.jpeg new file mode 100644 index 0000000000..99048f5336 Binary files /dev/null and b/Risus Space Opera/risus-space-opera.jpeg differ diff --git a/Risus Space Opera/sheet.json b/Risus Space Opera/sheet.json new file mode 100644 index 0000000000..d380c0a434 --- /dev/null +++ b/Risus Space Opera/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "risus-space-opera.html", + "css": "risus-space-opera.css", + "authors": "Alex T.", + "roll20userid": "573391", + "preview": "risus-space-opera.jpeg", + "instructions": "For use with the Risus system, set up to reflect a Space Opera style of play" +} \ No newline at end of file diff --git a/Rogue_Trader/RogueTrader.html b/Rogue_Trader/RogueTrader.html index cab2c6ca85..5d01218590 100644 --- a/Rogue_Trader/RogueTrader.html +++ b/Rogue_Trader/RogueTrader.html @@ -424,7 +424,7 @@
@@ -451,7 +451,7 @@
@@ -478,7 +478,7 @@
- +
@@ -491,7 +491,7 @@
- +
@@ -571,9 +571,9 @@
-
+
-
+
@@ -606,7 +606,7 @@
-
+

Profit Factor

diff --git a/Rolemaster-Standard-System/charsheet_RMSS.css b/Rolemaster-Standard-System/charsheet_RMSS.css index 388dc5d7ba..d4caaabe28 100644 --- a/Rolemaster-Standard-System/charsheet_RMSS.css +++ b/Rolemaster-Standard-System/charsheet_RMSS.css @@ -1,4 +1,5 @@ .sheet-pc-armor-show:not(:checked)~.sheet-pc-armor {display:none;} +.sheet-pc-points-show:not(:checked)~.sheet-pc-points {display:none;} .sheet-pc-resistances-show:not(:checked)~.sheet-pc-resistances {display:none;} .sheet-pc-roletraits-show:not(:checked)~.sheet-pc-roletraits {display:none;} .sheet-pc-racefixedinfo-show:not(:checked)~.sheet-pc-racefixedinfo {display:none;} @@ -69,7 +70,7 @@ input.sheet-tab10:checked + span.sheet-tab10 { border: 1px solid white; background-color: grey; color: white; - font-size: 0.9em; + font-size: 0.8em; text-align: center; } .sheet-statlabel { @@ -173,7 +174,7 @@ input.sheet-tab10:checked + span.sheet-tab10 { text-align:center; font-size: 0.7em; vertical-align:top; - width:40px; + width:35px; } .sheet-table-data-center-saves { @@ -181,7 +182,7 @@ input.sheet-tab10:checked + span.sheet-tab10 { text-align:center; font-size: 0.7em; vertical-align:top; - width:40px; + width:30px; } .sheet-table-data-attacks { display:table-cell; @@ -243,7 +244,7 @@ input.sheet-tab10:checked + span.sheet-tab10 { .sheet-table-data-skills-name { display:table-cell; text-align:center; - font-size: 0.8em; + font-size: 0.9em; vertical-align:bottom; width:200px; } @@ -541,7 +542,7 @@ label div } .sheet-rolltemplate-RMSSAttack .sheet-subheader { color: #000; - font-size: 1em; + font-size: .9em; font-style: italic; text-align: left; } @@ -598,6 +599,7 @@ label div border-right: 0px solid rgb(126, 45, 64); } .sheet-rolltemplate-RMSSAttack .sheet-tcat { + font-size: .9em; font-style: italic; } .sheet-rolltemplate-RMSSAttack td { @@ -682,7 +684,7 @@ label div } .sheet-rolltemplate-RMSSStdRoll .sheet-subheader { color: #000; - font-size: 1em; + font-size: .9em; font-style: italic; text-align: left; } @@ -733,7 +735,8 @@ label div border-right: 90px solid rgb(204, 153, 51); } .sheet-rolltemplate-RMSSStdRoll .sheet-tcat { -font-style: italic; + font-size: .9em; + font-style: italic; } .sheet-rolltemplate-RMSSStdRoll td { padding-left: 5px; @@ -825,7 +828,7 @@ font-style: italic; } .sheet-rolltemplate-RMSSInitiative .sheet-subheader { color: #000; - font-size: 1em; + font-size: .9em; font-style: italic; text-align: left; } @@ -876,6 +879,7 @@ font-style: italic; border-right: 90px solid rgb(204, 153, 51); } .sheet-rolltemplate-RMSSInitiative .sheet-tcat { + font-size: .9em; font-style: italic; text-align: left; } diff --git a/Rolemaster-Standard-System/charsheet_RMSS.html b/Rolemaster-Standard-System/charsheet_RMSS.html index a50f33bc24..070b82ad30 100644 --- a/Rolemaster-Standard-System/charsheet_RMSS.html +++ b/Rolemaster-Standard-System/charsheet_RMSS.html @@ -1,7 +1,7 @@ - +

@@ -126,7 +126,7 @@ - +
@@ -139,7 +139,7 @@ - +
@@ -152,7 +152,7 @@ - +
@@ -165,7 +165,7 @@ - +
@@ -178,7 +178,7 @@ - +
@@ -191,7 +191,7 @@ - +
@@ -204,7 +204,7 @@ - +
@@ -217,7 +217,7 @@ - +
@@ -230,7 +230,7 @@ - +
@@ -243,7 +243,7 @@ - +
@@ -273,7 +273,7 @@ - +
@@ -286,7 +286,7 @@ - +
@@ -299,7 +299,7 @@ - +
@@ -312,7 +312,7 @@ - +
@@ -325,7 +325,7 @@ - +
@@ -338,7 +338,7 @@ - +
@@ -351,7 +351,7 @@ - +
@@ -364,7 +364,7 @@ - +
@@ -377,7 +377,7 @@ - +
@@ -390,7 +390,7 @@ - +
@@ -420,7 +420,7 @@ - +
@@ -433,7 +433,7 @@ - +
@@ -446,7 +446,7 @@ - +
@@ -459,7 +459,7 @@ - +
@@ -472,7 +472,7 @@ - +
@@ -485,7 +485,7 @@ - +
@@ -498,7 +498,7 @@ - +
@@ -511,7 +511,7 @@ - +
@@ -524,7 +524,7 @@ - +
@@ -537,7 +537,7 @@ - +
@@ -567,7 +567,7 @@ - +
@@ -580,7 +580,7 @@ - +
@@ -593,7 +593,7 @@ - +
@@ -606,7 +606,7 @@ - +
@@ -619,7 +619,7 @@ - +
@@ -714,7 +714,7 @@ - +
@@ -727,7 +727,7 @@ - +
@@ -740,7 +740,7 @@ - +
@@ -753,7 +753,7 @@ - +
@@ -766,7 +766,7 @@ - +
@@ -796,7 +796,7 @@ - +
@@ -809,7 +809,7 @@ - +
@@ -822,7 +822,7 @@ - +
@@ -835,7 +835,7 @@ - +
@@ -848,7 +848,7 @@ - +
@@ -878,7 +878,7 @@ - +
@@ -891,7 +891,7 @@ - +
@@ -904,7 +904,7 @@ - +
@@ -917,7 +917,7 @@ - +
@@ -930,7 +930,7 @@ - +
@@ -960,7 +960,7 @@ - +
@@ -973,7 +973,7 @@ - +
@@ -986,7 +986,7 @@ - +
@@ -999,7 +999,7 @@ - +
@@ -1012,7 +1012,7 @@ - +
@@ -1042,7 +1042,7 @@ - +
@@ -1055,7 +1055,7 @@ - +
@@ -1068,7 +1068,7 @@ - +
@@ -1081,7 +1081,7 @@ - +
@@ -1094,7 +1094,7 @@ - +
@@ -1124,7 +1124,7 @@ - +
@@ -1137,7 +1137,7 @@ - +
@@ -1150,7 +1150,7 @@ - +
@@ -1163,7 +1163,7 @@ - +
@@ -1176,7 +1176,7 @@ - +
@@ -1206,7 +1206,7 @@ - +
@@ -1219,7 +1219,7 @@ - +
@@ -1232,7 +1232,7 @@ - +
@@ -1245,7 +1245,7 @@ - +
@@ -1258,7 +1258,7 @@ - +
@@ -1289,7 +1289,7 @@
Armor, Heavy - + St/Ag @@ -1298,11 +1298,11 @@ -
Plate - + St @@ -1310,13 +1310,12 @@ - - +

Armor, Light - + Ag/St @@ -1325,11 +1324,11 @@ -
Soft Leather - + Ag @@ -1337,13 +1336,12 @@ - - +
Rigid Leather - + Ag @@ -1351,13 +1349,12 @@ - - +

Armor, Medium - + St/Ag @@ -1366,11 +1363,11 @@ -
Chain - + St @@ -1378,8 +1375,7 @@ - - +

@@ -1387,7 +1383,7 @@
Artistic, Active - + Pr/Em @@ -1396,11 +1392,11 @@ -
Acting - + SD @@ -1408,13 +1404,12 @@ - - +
Dancing - + Ag @@ -1422,13 +1417,12 @@ - - +
Mimery - + SD @@ -1436,13 +1430,12 @@ - - +
Mimicry - + Me @@ -1450,13 +1443,12 @@ - - +
Play Instrument- - + Ag @@ -1464,13 +1456,12 @@ - - +
Play Instrument- - + Ag @@ -1478,13 +1469,12 @@ - - +
Play Instrument- - + Ag @@ -1492,13 +1482,12 @@ - - +
Poetic Improvisation - + Me @@ -1506,13 +1495,12 @@ - - +
Singing - + Me @@ -1520,13 +1508,12 @@ - - +
Tale Telling - + Me @@ -1534,13 +1521,12 @@ - - +
Ventriloquism - + SD @@ -1548,13 +1534,12 @@ - - +

Artistic, Passive - + Em/In @@ -1563,11 +1548,11 @@ -
Music - + Pr @@ -1575,13 +1560,12 @@ - - +
Painting - + Ag @@ -1589,13 +1573,12 @@ - - +
Poetry - + Re @@ -1603,13 +1586,12 @@ - - +
Sculpting - + Ag @@ -1617,8 +1599,7 @@ - - +

@@ -1626,7 +1607,7 @@
Athletic, Brawn - + St/Co @@ -1635,11 +1616,11 @@ -
- Athletic Games (Brawn)- - + Athletic Games (Brawn)- + Ag @@ -1647,12 +1628,11 @@ - - +
- Athletic Games (Brawn)- + Athletic Games (Brawn)- @@ -1661,13 +1641,12 @@ - - +
- Athletic Games (Brawn)- - + Athletic Games (Brawn)- + Ag @@ -1675,13 +1654,12 @@ - - +
Jumping - + Ag @@ -1689,13 +1667,12 @@ - - +
Power-striking - + St @@ -1703,13 +1680,12 @@ - - +
Power-throwing - + St @@ -1717,13 +1693,12 @@ - - +
Weight-lifting - + Ag @@ -1731,13 +1706,12 @@ - - +

Athletic, Endurance - + Ag/Co @@ -1746,11 +1720,11 @@ -
Athletic Games (Endurance)- - + Co @@ -1758,13 +1732,12 @@ - - +
Athletic Games (Endurance)- - + Co @@ -1772,13 +1745,12 @@ - - +
Athletic Games (Endurance)- - + Co @@ -1786,13 +1758,12 @@ - - +
Distance Running - + Co @@ -1800,13 +1771,12 @@ - - +
Rowing - + St @@ -1814,13 +1784,12 @@ - - +
Scaling - + St @@ -1828,13 +1797,12 @@ - - +
Sprinting - + Qu @@ -1842,13 +1810,12 @@ - - +
Swimming - + SD @@ -1856,13 +1823,12 @@ - - +

Athletic, Gymnastics - + Ag/Qu @@ -1871,11 +1837,11 @@ -
Acrobatics - + Ag @@ -1883,13 +1849,12 @@ - - +
Athletic Games (Gymnastics)- - + Co @@ -1897,8 +1862,7 @@ - - +
@@ -1911,13 +1875,12 @@ - - +
Athletic Games (Gymnastics)- - + Co @@ -1925,13 +1888,12 @@ - - +
Climbing - + St @@ -1939,13 +1901,12 @@ - - +
Contortions - + SD @@ -1953,13 +1914,12 @@ - - +
Diving - + Ag @@ -1967,13 +1927,12 @@ - - +
Flying/Gliding - + In @@ -1981,13 +1940,12 @@ - - +
Juggling - + In @@ -1995,13 +1953,12 @@ - - +
Pole-vaulting - + Ag @@ -2009,13 +1966,12 @@ - - +
Rappelling - + St @@ -2023,13 +1979,12 @@ - - +
Skating - + Ag @@ -2037,13 +1992,12 @@ - - +
Skiing - + Co @@ -2051,13 +2005,12 @@ - - +
Stilt-walking - + Ag @@ -2065,13 +2018,12 @@ - - +
Surfing - + Co @@ -2079,13 +2031,12 @@ - - +
Tightrope-walking - + SD @@ -2093,13 +2044,12 @@ - - +
Tumbling - + Ag @@ -2107,8 +2057,7 @@ - - +

@@ -2116,7 +2065,7 @@
Awareness, Perceptions - + Special - In/SD @@ -2125,11 +2074,11 @@ -
Alertness - + In @@ -2137,13 +2086,13 @@ - - + +
Sense Ambush - + Em @@ -2151,13 +2100,13 @@ - - + +

Awareness, Searching - + In/Re @@ -2166,11 +2115,11 @@ -
Detect Traps - + In @@ -2178,13 +2127,13 @@ - - + +
Lie Perception - + Em @@ -2192,13 +2141,13 @@ - - + +
Locate Hidden - + In @@ -2206,13 +2155,13 @@ - - + +
Observation - + SD @@ -2220,13 +2169,13 @@ - - + +
Poison Perception - + Me @@ -2234,13 +2183,13 @@ - - + +
Reading Tracks - + SD @@ -2248,13 +2197,13 @@ - - + +
Surveillance - + SD @@ -2262,13 +2211,13 @@ - - + +
Tracking - + SD @@ -2276,13 +2225,13 @@ - - + +

Awareness, Senses - + In/SD @@ -2291,11 +2240,11 @@ -
Direction Sense - + In @@ -2303,13 +2252,13 @@ - - + +
Reality Awareness - + Em @@ -2317,13 +2266,13 @@ - - + +
- Sense Awareness- - + Sense Awareness- + Pr @@ -2331,13 +2280,13 @@ - - + +
Situational Awareness- - + In @@ -2345,13 +2294,13 @@ - - + +
Spatial Location Awareness - + Pr @@ -2359,13 +2308,13 @@ - - + +
Time Sense - + Em @@ -2373,13 +2322,13 @@ - - + +
- + - - + +
- + - - + +
- + - - + +

@@ -2473,7 +2422,7 @@
Combat Maneuvers - + Combined - Ag/Qu @@ -2482,11 +2431,11 @@ -
Adrenal Deflecting - + SD @@ -2494,13 +2443,12 @@ - - +
Mounted Combat - + Em @@ -2508,13 +2456,12 @@ - - +
Quickdraw - + SD @@ -2522,13 +2469,12 @@ - - +
Reverse Stroke- - + Pr @@ -2536,13 +2482,12 @@ - - +
Subdual - + SD @@ -2550,13 +2495,12 @@ - - +
Swashbuckling - + Pr @@ -2564,13 +2508,12 @@ - - +
Tumbling Evasion - + Ag @@ -2578,13 +2521,12 @@ - - +
Two-Weapon Fighting- - + SD @@ -2592,13 +2534,12 @@ - - +
- + - - +
- + - - +
- + - - +

@@ -2676,7 +2614,7 @@
Communications - + Re/Me @@ -2685,7 +2623,7 @@ -
Language @@ -2698,11 +2636,11 @@ Space for Languages is on the Character tab. - +
Lip Reading - + SD @@ -2710,13 +2648,13 @@ - - + +
Signaling - + Me @@ -2724,8 +2662,8 @@ - - + +

@@ -2733,7 +2671,7 @@
Crafts - + Combined - Ag/Me @@ -2742,7 +2680,7 @@ -
@@ -2765,8 +2703,7 @@ - - +
@@ -2790,8 +2727,7 @@ - - +
@@ -2815,8 +2751,7 @@ - - +
@@ -2840,8 +2775,7 @@ - - +
@@ -2865,8 +2799,7 @@ - - +
@@ -2890,8 +2823,7 @@ - - +
@@ -2915,8 +2847,7 @@ - - +
@@ -2940,8 +2871,7 @@ - - +
@@ -2965,8 +2895,7 @@ - - +
@@ -2990,8 +2919,7 @@ - - +
@@ -3015,8 +2943,7 @@ - - +
@@ -3040,8 +2967,7 @@ - - +
@@ -3065,8 +2991,7 @@ - - +
@@ -3090,13 +3015,12 @@ - - +
- + - - +
- + - - +

@@ -3149,7 +3071,7 @@
Directed Spells - + Ag/SD @@ -3158,7 +3080,7 @@ -
@@ -3181,8 +3103,7 @@ - - +
@@ -3206,8 +3127,7 @@ - - +
@@ -3231,8 +3151,7 @@ - - +
@@ -3256,8 +3175,7 @@ - - +
@@ -3281,13 +3199,12 @@ - - +
- + - - +

@@ -3315,7 +3231,7 @@
Influence - + Pr/Em @@ -3324,11 +3240,11 @@ -
Bribery - + In @@ -3336,13 +3252,13 @@ - - + +
Diplomacy - + In @@ -3350,13 +3266,13 @@ - - + +
Duping - + In @@ -3364,13 +3280,13 @@ - - + +
Interrogation - + SD @@ -3378,13 +3294,13 @@ - - + +
Leadership - + Pr @@ -3392,13 +3308,13 @@ - - + +
Propaganda - + Re @@ -3406,13 +3322,13 @@ - - + +
Public Speaking - + In @@ -3420,13 +3336,13 @@ - - + +
Seduction - + In @@ -3434,13 +3350,13 @@ - - + +
Trading - + SD @@ -3448,8 +3364,8 @@ - - + +

@@ -3457,7 +3373,7 @@
Lore-General - + Me/Re @@ -3466,11 +3382,11 @@ -
Culture Lore- - + Me @@ -3478,13 +3394,13 @@ - - + +
Fauna Lore - + Em @@ -3492,13 +3408,13 @@ - - + +
Flora Lore - + Em @@ -3506,13 +3422,13 @@ - - + +
Heraldry - + Me @@ -3520,13 +3436,13 @@ - - + +
History - + Me @@ -3534,13 +3450,13 @@ - - + +
Philosophy - + In @@ -3548,13 +3464,13 @@ - - + +
Region Lore- - + Me @@ -3562,13 +3478,13 @@ - - + +
Religion - + Me @@ -3576,13 +3492,13 @@ - - + +
- + - - + +
- + - - + +
- + - - + + -

+
+
Lore-Magical - + Me/Re @@ -3666,11 +3583,11 @@ -
Artifact Lore - + Me @@ -3678,13 +3595,13 @@ - - + +
Circle Lore - + Me @@ -3692,13 +3609,13 @@ - - + +
Planar Lore - + In @@ -3706,13 +3623,13 @@ - - + +
Spell Lore - + Me @@ -3720,13 +3637,13 @@ - - + +
Symbol Lore - + Em @@ -3734,13 +3651,13 @@ - - + +
Undead Lore - + Me @@ -3748,13 +3665,13 @@ - - + +
Warding Lore - + Me @@ -3762,13 +3679,13 @@ - - + +

Lore-Obscure - + Me/Re @@ -3777,11 +3694,11 @@ -
Demon/Devil Lore - + Me @@ -3789,13 +3706,13 @@ - - + +
Dragon Lore - + Me @@ -3803,13 +3720,13 @@ - - + +
Faerie Lore - + Me @@ -3817,13 +3734,13 @@ - - + +
Xeno-lore - + Me @@ -3831,13 +3748,13 @@ - - + +
Xeno-lore - + Me @@ -3845,13 +3762,13 @@ - - + +
Xeno-lore - + Me @@ -3859,13 +3776,14 @@ - - + + -

+
+
Lore-Technical - + Me/Re @@ -3874,11 +3792,11 @@ -
Herb Lore - + Me @@ -3886,13 +3804,13 @@ - - + +
Lock Lore - + Me @@ -3900,13 +3818,13 @@ - - + +
Metal Lore - + Me @@ -3914,13 +3832,13 @@ - - + +
Poison Lore - + Me @@ -3928,13 +3846,13 @@ - - + +
Stone Lore - + Me @@ -3942,13 +3860,13 @@ - - + +
Trading Lore - + Me @@ -3956,8 +3874,8 @@ - - + +

@@ -3965,7 +3883,7 @@
Martial Arts-Striking - + St/Ag @@ -3974,11 +3892,11 @@ -
Boxing - + St @@ -3986,13 +3904,12 @@ - - +
Striking Degree 1 - + St @@ -4000,13 +3917,12 @@ - - +
Striking Degree 2 - + St @@ -4014,13 +3930,12 @@ - - +
Striking Degree 3 - + SD @@ -4028,13 +3943,12 @@ - - +
Striking Degree 4 - + SD @@ -4042,13 +3956,12 @@ - - +
Tackling - + Qu @@ -4056,13 +3969,12 @@ - - +

Martial Arts-Sweeps - + Ag/St @@ -4071,11 +3983,11 @@ -
Blocking - + St @@ -4083,13 +3995,12 @@ - - +
Sweeps Degree 1 - + Ag @@ -4097,13 +4008,12 @@ - - +
Sweeps Degree 2 - + Ag @@ -4111,13 +4021,12 @@ - - +
Sweeps Degree 3 - + SD @@ -4125,13 +4034,12 @@ - - +
Sweeps Degree 4 - + SD @@ -4139,13 +4047,12 @@ - - +
Wrestling - + SD @@ -4153,8 +4060,7 @@ - - +

@@ -4162,7 +4068,7 @@
Outdoor-Animal - + Em/Ag @@ -4171,11 +4077,11 @@ -
Animal Handling - + Em @@ -4183,13 +4089,13 @@ - - + +
Animal Healing - + Em @@ -4197,13 +4103,13 @@ - - + +
Animal Mastery - + Pr @@ -4211,13 +4117,13 @@ - - + +
Animal Training - + SD @@ -4225,13 +4131,13 @@ - - + +
Driving - + In @@ -4239,13 +4145,12 @@ - - +
Herding - + Em @@ -4253,13 +4158,12 @@ - - +
Riding - + Em @@ -4267,13 +4171,12 @@ - - +
- + - - + +
- + - - + +
- + - - + + -

+
+
Outdoor-Environmental - + SD/In @@ -4357,11 +4261,11 @@ -
Caving (Spelunking) - + Me @@ -4369,13 +4273,12 @@ - - +
Foraging - + Em @@ -4383,13 +4286,12 @@ - - +
Hunting - + Em @@ -4397,13 +4299,12 @@ - - +
Star-gazing - + Me @@ -4411,13 +4312,12 @@ - - +
Survival - + In @@ -4425,13 +4325,12 @@ - - +
Survival - + In @@ -4439,13 +4338,12 @@ - - +
Survival - + In @@ -4453,13 +4351,12 @@ - - +
Weather Watching - + In @@ -4467,8 +4364,7 @@ - - +

@@ -4476,7 +4372,7 @@
Power Awareness - + Em/In @@ -4485,11 +4381,11 @@ -
Attunement - + Pr @@ -4497,13 +4393,13 @@ - - + +
Divination - + In @@ -4511,13 +4407,13 @@ - - + +
Divination - + In @@ -4525,13 +4421,13 @@ - - + +
Divination - + In @@ -4539,13 +4435,13 @@ - - + +
Power Perception - + Pr @@ -4553,13 +4449,13 @@ - - + +
Read Runes - + Me @@ -4567,13 +4463,13 @@ - - + +

Power Manipulation - + Combined - Em/In @@ -4582,11 +4478,11 @@ -
Channeling - + SD @@ -4594,13 +4490,13 @@ - - + +
Magic Ritual - + SD @@ -4608,13 +4504,13 @@ - - + +
Spell Mastery - + Pr @@ -4622,13 +4518,12 @@ - - +
Spell Mastery - + Pr @@ -4636,13 +4531,12 @@ - - +
Spell Mastery - + Pr @@ -4650,13 +4544,12 @@ - - +
Transcend Armor - + Pr @@ -4664,8 +4557,7 @@ - - +

@@ -4673,7 +4565,7 @@
Power Point Development - + Realm @@ -4689,7 +4581,7 @@
Science/Analytic-Basic - + Re/Me @@ -4698,11 +4590,11 @@ -
Basic Math - + Re @@ -4710,13 +4602,12 @@ - - +
Research - + SD @@ -4724,13 +4615,13 @@ - - + +

Science/Analytic-Specialized - + Combined - Re/Me @@ -4739,11 +4630,11 @@ -
Advanced Math - + Re @@ -4751,13 +4642,12 @@ - - +
Anthropology - + Em @@ -4765,13 +4655,13 @@ - - + +
Alchemy - + In @@ -4779,13 +4669,13 @@ - - + +
Astronomy - + Pr @@ -4793,13 +4683,13 @@ - - + +
Biochemistry - + In @@ -4807,13 +4697,12 @@ - - +
Psychology - + Pr @@ -4821,13 +4710,13 @@ - - + +
- + - - + +
- + - - + +

@@ -4880,7 +4769,7 @@
Self Control - + SD/Pr @@ -4889,11 +4778,11 @@ -
Adrenal Balance - + Ag @@ -4901,13 +4790,12 @@ - - +
Adrenal Concentration - + Pr @@ -4915,13 +4803,12 @@ - - +
Adrenal Landing - + Ag @@ -4929,13 +4816,12 @@ - - +
Adrenal Leaping - + St @@ -4943,13 +4829,12 @@ - - +
Adrenal Quickdraw - + Ag @@ -4957,13 +4842,12 @@ - - +
Adrenal Speed - + Qu @@ -4971,13 +4855,12 @@ - - +
Adrenal Stabilization - + SD @@ -4985,13 +4868,12 @@ - - +
Adrenal Strength - + St @@ -4999,13 +4881,12 @@ - - +
Cleansing Trance - + SD @@ -5013,13 +4894,12 @@ - - +
Control Lycanthropy - + SD @@ -5027,13 +4907,12 @@ - - +
Death Trance - + SD @@ -5041,13 +4920,12 @@ - - +
Frenzy - + SD @@ -5055,13 +4933,12 @@ - - +
Healing Trance - + Em @@ -5069,13 +4946,12 @@ - - +
Meditation - + SD @@ -5083,13 +4959,12 @@ - - +
Mnemonics - + Me @@ -5097,13 +4972,12 @@ - - +
Sleep Trance - + SD @@ -5111,13 +4985,12 @@ - - +
Stunned Maneuvering - + Pr @@ -5125,8 +4998,7 @@ - - +

@@ -5134,7 +5006,7 @@
Special Attacks - + Combined - St/Ag @@ -5143,11 +5015,11 @@ -
Brawling - + St @@ -5155,13 +5027,12 @@ - - +
Disarm Foe (Armed) vs 1-Handed - + Ag @@ -5169,13 +5040,12 @@ - - +
Disarm Foe (Armed) vs 2-Handed - + Ag @@ -5183,13 +5053,12 @@ - - +
Disarm Foe (Armed) vs Pole Arm - + Ag @@ -5197,13 +5066,12 @@ - - +
Disarm Foe (Armed) vs Two Weapon Combo - + Ag @@ -5211,13 +5079,12 @@ - - +
Disarm Foe (Unarmed) vs 1-Handed - + Ag @@ -5225,8 +5092,7 @@ - - +
@@ -5239,13 +5105,12 @@ - - +
Disarm Foe (Unarmed) vs Pole Arm - + Ag @@ -5253,13 +5118,12 @@ - - +
Disarm Foe (Unarmed) vs Two Weapon Combo - + Ag @@ -5267,13 +5131,12 @@ - - +
Jousting (Lancing) - + SD @@ -5281,10 +5144,10 @@ - - + -

+
+
Special Defenses @@ -5296,11 +5159,11 @@ -
Adrenal Defense - + NONE @@ -5308,13 +5171,12 @@ - - +
Adrenal Toughness - + NONE @@ -5322,8 +5184,7 @@ - - +

@@ -5341,14 +5202,14 @@ Spell skills/lists are on Spell tab. -

Subterfuge
Subterfuge-Attack - + Ag/SD @@ -5357,11 +5218,11 @@ -
Ambush - + In @@ -5369,13 +5230,12 @@ - - +
Silent Kill - + In @@ -5383,13 +5243,12 @@ - - +

Subterfuge-Mechanics - + In/Ag @@ -5398,11 +5257,11 @@ -
Camouflage - + Em @@ -5410,13 +5269,13 @@ - - + +
Disarming Traps - + SD @@ -5424,13 +5283,13 @@ - - + +
Disguise - + Pr @@ -5438,13 +5297,13 @@ - - + +
Counterfeiting - + Re @@ -5452,13 +5311,13 @@ - - + +
Forgery - + Re @@ -5466,13 +5325,13 @@ - - + +
Hiding Items - + Re @@ -5480,13 +5339,13 @@ - - + +
Picking Locks - + Re @@ -5494,13 +5353,13 @@ - - + +
Setting Traps - + SD @@ -5508,13 +5367,13 @@ - - + +
Trap Building - + Re @@ -5522,13 +5381,13 @@ - - + +
Using/Removing Poison - + SD @@ -5536,13 +5395,13 @@ - - + +
- + - - + +
- + - - + + -

+
+
Subterfuge-Stealth - + Ag/SD @@ -5601,11 +5461,11 @@ -
Hiding - + In @@ -5613,13 +5473,13 @@ - - + +
Picking Pockets - + Pr @@ -5627,13 +5487,13 @@ - - + +
Stalking - + SD @@ -5641,13 +5501,13 @@ - - + +
Trickery - + Pr @@ -5655,8 +5515,8 @@ - - + +

@@ -5664,7 +5524,7 @@
Technical/Trade-General - + Re/Me @@ -5673,11 +5533,11 @@ -
Begging - + Pr @@ -5685,13 +5545,12 @@ - - +
First Aid - + Em @@ -5699,13 +5558,13 @@ - - + +
Gambling - + Pr @@ -5713,13 +5572,13 @@ - - + +
Mapping - + SD @@ -5727,13 +5586,13 @@ - - + +
Operating Equipment - + In @@ -5741,13 +5600,12 @@ - - +
Orienteering - + In @@ -5755,13 +5613,13 @@ - - + +
Tactical Games - + SD @@ -5769,13 +5627,13 @@ - - + +
Using Prepared Herbs - + Ag @@ -5783,13 +5641,12 @@ - - +

Technical/Trade-Professional - + Combined - Re/Me @@ -5798,11 +5655,11 @@ -
Advertising - + In @@ -5810,13 +5667,12 @@ - - +
Architecture - + In @@ -5824,13 +5680,12 @@ - - +
Diagnostics - + Em @@ -5838,13 +5693,13 @@ - - + +
Dowsing - + In @@ -5852,13 +5707,13 @@ - - + +
Engineering - + In @@ -5866,13 +5721,12 @@ - - +
Mechanition - + Ag @@ -5880,13 +5734,12 @@ - - +
Military Organization - + In @@ -5894,13 +5747,13 @@ - - + +
Mining - + In @@ -5908,13 +5761,12 @@ - - +
Second Aid - + Em @@ -5922,13 +5774,12 @@ - - +
Surgery - + Em @@ -5936,13 +5787,12 @@ - - +
- + - - +
- + - - +
- + - - + -

+
+
Technical/Trade-Vocational - + Combined - Me/In @@ -6026,11 +5874,11 @@ -
Administration - + Pr @@ -6038,13 +5886,13 @@ - - + +
Appraisal - + Re @@ -6052,13 +5900,13 @@ - - + +
Boat Pilot - + Ag @@ -6066,13 +5914,12 @@ - - +
Cartography - + Re @@ -6080,13 +5927,13 @@ - - + +
Evaluate Armor - + Re @@ -6094,13 +5941,13 @@ - - + +
Evaluate Metal - + Re @@ -6108,13 +5955,13 @@ - - + +
Evaluate Stone - + Re @@ -6122,13 +5969,13 @@ - - + +
Evaluate Weapon - + Re @@ -6136,13 +5983,13 @@ - - + +
Gimmickry - + Re @@ -6150,13 +5997,13 @@ - - + +
Hypnosis - + Em @@ -6164,13 +6011,13 @@ - - + +
Midwifery - + Em @@ -6178,13 +6025,13 @@ - - + +
Navigation - + Re @@ -6192,13 +6039,13 @@ - - + +
Preparing Herbs - + Ag @@ -6206,13 +6053,13 @@ - - + +
Preparing Poisons - + SD @@ -6220,13 +6067,13 @@ - - + +
Siege Engineering - + Re @@ -6234,13 +6081,12 @@ - - +
Tactics - + Re @@ -6248,13 +6094,13 @@ - - + +
- + - - + +
- + - - + +

@@ -6307,7 +6153,7 @@
Urban - + In/Pr @@ -6316,11 +6162,11 @@ -
Contacting - + Re @@ -6328,13 +6174,13 @@ - - + +
Mingling - + Ag @@ -6342,13 +6188,13 @@ - - + +
Scrounging - + Re @@ -6356,13 +6202,13 @@ - - + +
Streetwise - + Em @@ -6370,8 +6216,8 @@ - - + +

@@ -6387,7 +6233,7 @@ - + St/Ag @@ -6396,11 +6242,11 @@ -
- + St @@ -6408,13 +6254,12 @@ - - +
- + St @@ -6422,13 +6267,12 @@ - - +
- + St @@ -6436,8 +6280,7 @@ - - +

@@ -6450,7 +6293,7 @@ - + St/Ag @@ -6459,11 +6302,11 @@ -
- + St @@ -6471,13 +6314,12 @@ - - +
- + St @@ -6485,13 +6327,12 @@ - - +
- + St @@ -6499,8 +6340,7 @@ - - +

@@ -6513,7 +6353,7 @@ - + St/Ag @@ -6522,11 +6362,11 @@ -
- + St @@ -6534,13 +6374,12 @@ - - +
- + St @@ -6548,13 +6387,12 @@ - - +
- + St @@ -6562,8 +6400,7 @@ - - +

@@ -6576,7 +6413,7 @@ - + Ag/St @@ -6585,11 +6422,11 @@ -
- + Ag @@ -6597,13 +6434,12 @@ - - +
- + Ag @@ -6611,13 +6447,12 @@ - - +
- + Ag @@ -6625,8 +6460,7 @@ - - +

@@ -6639,7 +6473,7 @@ - + In/Ag @@ -6648,11 +6482,11 @@ -
- + Re @@ -6660,13 +6494,12 @@ - - +
- + Re @@ -6674,13 +6507,12 @@ - - +
- + Re @@ -6688,8 +6520,7 @@ - - +

@@ -6702,7 +6533,7 @@ - + Ag/St @@ -6711,11 +6542,11 @@ -
- + Ag @@ -6723,13 +6554,12 @@ - - +
- + Ag @@ -6737,13 +6567,12 @@ - - +
- + Ag @@ -6751,8 +6580,7 @@ - - +

@@ -6765,7 +6593,7 @@ - + St/Ag @@ -6774,11 +6602,11 @@ -
- + St @@ -6786,13 +6614,12 @@ - - +
- + St @@ -6800,13 +6627,12 @@ - - +
- + St @@ -6814,8 +6640,7 @@ - - +

@@ -6859,7 +6684,7 @@ - + @@ -6870,108 +6695,116 @@
-
-
- - - - -
-
- Hit Points: - - / - -     -
-
- 75%:| - 50%:| - 25%: -
-

-
- Rnds stun b4 unc: - - / - -
-
-
- Initiative: - - = Qu bonus - - + Init bonus - -
-
-
-
-
- - - -
-
- Power Points: - - / - -     -
-
-         75%(-10):| - 50%(-20):| - 25%(-30): -
-

-
-   PP Mult: - -   Adder: - - / used: - -
-
-
-
-
+ Hit/Power/Exh Points; Initiative + +
- +
-
+
- Exhaustion Points: - + Hit Points: + / - -   Bonus Exhaust. Points: - + +    
+
+ 75%:| + 50%:| + 25%: +
+

+
+ Rnds stun b4 unc: + + / + +
+
+
+ Power Points: + + / + +     +
+
+         75%(-10):| + 50%(-20):| + 25%(-30): +
+

+
+   PP Mult: + +   Adder: + + / used: + +
+
+
+ + + + +
+
+ Exhaustion Points: + + / + +   Bonus Exhaust. Points: + +
+
+ + + + +
+
+ Exh. Pts Remaining: + more than 75%:= 0;   + more than 50%:= -5;   + more than 25%:= -15;   +
+ more than 10%:= -30;   + more than 1%:= -60;   + 0%:= -100 +
+ +
+
+
- + + + + + + + +
-
- Exh. Pts Remaining: - more than 75%:= 0;   - more than 50%:= -5;   - more than 25%:= -15;   -
- more than 10%:= -30;   - more than 1%:= -60;   - 0%:= -100 -
-
Initiative: = Qu bonus + Init bonus
-
-
+
+
+
@@ -7142,102 +6975,113 @@
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-
-   - Stat - Race - Spec - Total -
-
- Channeling (3*In) - - - - = - -
-
- Essence (3*Em) - - - - = - -
-
- Mentalism (3*Pr) - - - - = - -
-
- Chan/Ess (In+Em) - - - - = - -
-
- Chan/Ment (In+Pr) - - - - = - -
-
- Ess/Ment (Em+Pr) - - - - = - -
-
- Arcane (In+Em+Pr) - - - - = - -
-
-------
-
- Poison (3*Co) - - - - = - -
-
- Disease (3*Co) - - - - = - -
-
- Fear (3*SD) - - - - = - -
-
- Will (3*(Re+SD+Em+In+Pr)) - - - - = - -
+
  StatRaceSpecTotal
Channeling (3*In)=
Essence (3*Em)=
Mentalism (3*Pr)=
Chan/Ess (In+Em)=
Chan/Ment (In+Pr)=
Ess/Ment (Em+Pr)=
Arcane (In+Em+Pr)=
-------
Poison (3*Co)=
Disease (3*Co)=
Fear (3*SD)=
Will (3*(Re+SD+Em+In+Pr))=
@@ -7279,9 +7123,9 @@ - - - + + + @@ -7297,9 +7141,9 @@ - - - + + + @@ -7315,9 +7159,9 @@ - - - + + + @@ -7333,9 +7177,9 @@ - - - + + + @@ -7351,9 +7195,9 @@ - - - + + + @@ -7369,9 +7213,9 @@ - - - + + + @@ -7387,9 +7231,9 @@ - - - + + + @@ -7405,9 +7249,9 @@ - - - + + +
@@ -7427,8 +7271,14 @@ Title(s): Homeland: Player: - Race: - Culture: + Race: + + + + Culture: + + + Profession: Realm: - - - - - - - -
-
- Constitution - - - - - - - - -
-
- Memory - - - - - - - - -
-
- Reasoning - - - - - - - - -
-
- Self Discipline   - - - - - - - - -
-
-------
-
- Empathy - - - - - - - - -
-
- Intuition - - - - - - - - -
-
- Presence - - - - - - - - -
-
- Quickness - - - - - - - - -
-
- Strength - - - - - - - - -
-
-------
+ + Stat + Temp + Potential + Basic
Bonus + Racial
Bonus + Special
Bonus + Stat
Bonus + + + Agility + + + + + + + + + + + + Constitution + + + + + + + + + + + + Memory + + + + + + + + + + + + Reasoning + + + + + + + + + + + + Self Discipline   + + + + + + + + + + + ------- + + Empathy + + + + + + + + + + + + Intuition + + + + + + + + + + + + Presence + + + + + + + + + + + + Quickness + + + + + + + + + + + + Strength + + + + + + + + + + + ------- @@ -7813,7 +7673,7 @@
  - +
@@ -7833,7 +7693,7 @@
  - +
@@ -8379,10 +8239,10 @@ Attacks
- Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd)) + Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd)) - + @@ -8412,10 +8272,10 @@ - - - - + + + + @@ -8431,9 +8291,9 @@ - - - + + + @@ -8449,9 +8309,9 @@ - - - + + + @@ -8467,9 +8327,9 @@ - - - + + + @@ -8485,9 +8345,9 @@ - - - + + + @@ -8503,9 +8363,9 @@ - - - + + + @@ -8521,9 +8381,9 @@ - - - + + + @@ -8539,9 +8399,9 @@ - - - + + +
Attack/Weapon
Type

@@ -8583,7 +8443,7 @@ notes
- Example macro: + Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
This example displays two attacks pulled from Attack/Weapon 1 and 2. @@ -8622,7 +8482,7 @@ notes
- Example macro: + Example macro:
The initflag used with the RMSSStdRoll or RMSSAttack sets the name this same yellow and also adds a thin solid yellow dividing line.
@@ -8650,6 +8510,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8657,7 +8518,7 @@ notes
- Example macro: + Example macro:
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
@@ -8674,6 +8535,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8681,7 +8543,7 @@ notes
- Example macro: + Example macro:
The abilityflag sets the name and dividing line brown.
@@ -8698,6 +8560,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8705,7 +8568,7 @@ notes
- Example macro: + Example macro:
The saveflag sets the name and thick dividing line to be purple.
@@ -8722,6 +8585,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8729,7 +8593,7 @@ notes
- Example macro: + Example macro:
The skillflag sets the name and double-arrow dividing line a darkish green.
@@ -8746,6 +8610,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8753,7 +8618,7 @@ notes
- Example macro: + Example macro:
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.
@@ -8769,6 +8634,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8776,13 +8642,11 @@ notes
- Example macro: + Example macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
-
-
@@ -8877,10 +8741,11 @@ {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} + {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/checkroll}} - {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#notes}}{{/notes}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} @@ -8904,4 +8769,10 @@ {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}}
{{name}} {{check}} {{checkroll}}
{{notes}}
-
\ No newline at end of file + + +
+
+ + +

V1.1.6 7/29/15 (No calcs; nested; highlighted 66 rolls)

\ No newline at end of file diff --git a/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html index 2af36ea41a..8fc839b9df 100644 --- a/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html +++ b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html @@ -1,7 +1,7 @@ - +

@@ -126,7 +126,7 @@ - +
@@ -139,7 +139,7 @@ - +
@@ -152,7 +152,7 @@ - +
@@ -165,7 +165,7 @@ - +
@@ -178,7 +178,7 @@ - +
@@ -191,7 +191,7 @@ - +
@@ -204,7 +204,7 @@ - +
@@ -217,7 +217,7 @@ - +
@@ -230,7 +230,7 @@ - +
@@ -243,7 +243,7 @@ - +
@@ -273,7 +273,7 @@ - +
@@ -286,7 +286,7 @@ - +
@@ -299,7 +299,7 @@ - +
@@ -312,7 +312,7 @@ - +
@@ -325,7 +325,7 @@ - +
@@ -338,7 +338,7 @@ - +
@@ -351,7 +351,7 @@ - +
@@ -364,7 +364,7 @@ - +
@@ -377,7 +377,7 @@ - +
@@ -390,7 +390,7 @@ - +
@@ -420,7 +420,7 @@ - +
@@ -433,7 +433,7 @@ - +
@@ -446,7 +446,7 @@ - +
@@ -459,7 +459,7 @@ - +
@@ -472,7 +472,7 @@ - +
@@ -485,7 +485,7 @@ - +
@@ -498,7 +498,7 @@ - +
@@ -511,7 +511,7 @@ - +
@@ -524,7 +524,7 @@ - +
@@ -537,7 +537,7 @@ - +
@@ -567,7 +567,7 @@ - +
@@ -580,7 +580,7 @@ - +
@@ -593,7 +593,7 @@ - +
@@ -606,7 +606,7 @@ - +
@@ -619,7 +619,7 @@ - +
@@ -714,7 +714,7 @@ - +
@@ -727,7 +727,7 @@ - +
@@ -740,7 +740,7 @@ - +
@@ -753,7 +753,7 @@ - +
@@ -766,7 +766,7 @@ - +
@@ -796,7 +796,7 @@ - +
@@ -809,7 +809,7 @@ - +
@@ -822,7 +822,7 @@ - +
@@ -835,7 +835,7 @@ - +
@@ -848,7 +848,7 @@ - +
@@ -878,7 +878,7 @@ - +
@@ -891,7 +891,7 @@ - +
@@ -904,7 +904,7 @@ - +
@@ -917,7 +917,7 @@ - +
@@ -930,7 +930,7 @@ - +
@@ -960,7 +960,7 @@ - +
@@ -973,7 +973,7 @@ - +
@@ -986,7 +986,7 @@ - +
@@ -999,7 +999,7 @@ - +
@@ -1012,7 +1012,7 @@ - +
@@ -1042,7 +1042,7 @@ - +
@@ -1055,7 +1055,7 @@ - +
@@ -1068,7 +1068,7 @@ - +
@@ -1081,7 +1081,7 @@ - +
@@ -1094,7 +1094,7 @@ - +
@@ -1124,7 +1124,7 @@ - +
@@ -1137,7 +1137,7 @@ - +
@@ -1150,7 +1150,7 @@ - +
@@ -1163,7 +1163,7 @@ - +
@@ -1176,7 +1176,7 @@ - +
@@ -1206,7 +1206,7 @@ - +
@@ -1219,7 +1219,7 @@ - +
@@ -1232,7 +1232,7 @@ - +
@@ -1245,7 +1245,7 @@ - +
@@ -1258,7 +1258,7 @@ - +
@@ -1289,7 +1289,7 @@
Armor, Heavy - + St/Ag @@ -1298,11 +1298,11 @@ -
Plate - + St @@ -1310,13 +1310,12 @@ - - +

Armor, Light - + Ag/St @@ -1325,11 +1324,11 @@ -
Soft Leather - + Ag @@ -1337,13 +1336,12 @@ - - +
Rigid Leather - + Ag @@ -1351,13 +1349,12 @@ - - +

Armor, Medium - + St/Ag @@ -1366,11 +1363,11 @@ -
Chain - + St @@ -1378,8 +1375,7 @@ - - +

@@ -1387,7 +1383,7 @@
Artistic, Active - + Pr/Em @@ -1396,11 +1392,11 @@ -
Acting - + SD @@ -1408,13 +1404,12 @@ - - +
Dancing - + Ag @@ -1422,13 +1417,12 @@ - - +
Mimery - + SD @@ -1436,13 +1430,12 @@ - - +
Mimicry - + Me @@ -1450,13 +1443,12 @@ - - +
Play Instrument- - + Ag @@ -1464,13 +1456,12 @@ - - +
Play Instrument- - + Ag @@ -1478,13 +1469,12 @@ - - +
Play Instrument- - + Ag @@ -1492,13 +1482,12 @@ - - +
Poetic Improvisation - + Me @@ -1506,13 +1495,12 @@ - - +
Singing - + Me @@ -1520,13 +1508,12 @@ - - +
Tale Telling - + Me @@ -1534,13 +1521,12 @@ - - +
Ventriloquism - + SD @@ -1548,13 +1534,12 @@ - - +

Artistic, Passive - + Em/In @@ -1563,11 +1548,11 @@ -
Music - + Pr @@ -1575,13 +1560,12 @@ - - +
Painting - + Ag @@ -1589,13 +1573,12 @@ - - +
Poetry - + Re @@ -1603,13 +1586,12 @@ - - +
Sculpting - + Ag @@ -1617,8 +1599,7 @@ - - +

@@ -1626,7 +1607,7 @@
Athletic, Brawn - + St/Co @@ -1635,11 +1616,11 @@ -
- Athletic Games (Brawn)- - + Athletic Games (Brawn)- + Ag @@ -1647,13 +1628,12 @@ - - +
- -
Jumping - + Ag @@ -1689,13 +1667,12 @@ - - +
Power-striking - + St @@ -1703,13 +1680,12 @@ - - +
Power-throwing - + St @@ -1717,13 +1693,12 @@ - - +
Weight-lifting - + Ag @@ -1731,13 +1706,12 @@ - - +

Athletic, Endurance - + Ag/Co @@ -1746,11 +1720,11 @@ -
Athletic Games (Endurance)- - + Co @@ -1758,41 +1732,38 @@ - - +
- -
Distance Running - + Co @@ -1800,13 +1771,12 @@ - - +
Rowing - + St @@ -1814,13 +1784,12 @@ - - +
Scaling - + St @@ -1828,13 +1797,12 @@ - - +
Sprinting - + Qu @@ -1842,13 +1810,12 @@ - - +
Swimming - + SD @@ -1856,13 +1823,12 @@ - - +

Athletic, Gymnastics - + Ag/Qu @@ -1871,11 +1837,11 @@ -
Acrobatics - + Ag @@ -1883,13 +1849,12 @@ - - +
Athletic Games (Gymnastics)- - + Co @@ -1897,41 +1862,38 @@ - - +
- -
Climbing - + St @@ -1939,13 +1901,12 @@ - - +
Contortions - + SD @@ -1953,13 +1914,12 @@ - - +
Diving - + Ag @@ -1967,13 +1927,12 @@ - - +
Flying/Gliding - + In @@ -1981,13 +1940,12 @@ - - +
Juggling - + In @@ -1995,13 +1953,12 @@ - - +
Pole-vaulting - + Ag @@ -2009,13 +1966,12 @@ - - +
Rappelling - + St @@ -2023,13 +1979,12 @@ - - +
Skating - + Ag @@ -2037,13 +1992,12 @@ - - +
Skiing - + Co @@ -2051,13 +2005,12 @@ - - +
Stilt-walking - + Ag @@ -2065,13 +2018,12 @@ - - +
Surfing - + Co @@ -2079,13 +2031,12 @@ - - +
Tightrope-walking - + SD @@ -2093,13 +2044,12 @@ - - +
Tumbling - + Ag @@ -2107,8 +2057,7 @@ - - +

@@ -2116,7 +2065,7 @@
Awareness, Perceptions - + Special - In/SD @@ -2125,11 +2074,11 @@ -
Alertness - + In @@ -2137,13 +2086,13 @@ - - + +
Sense Ambush - + Em @@ -2151,13 +2100,13 @@ - - + +

Awareness, Searching - + In/Re @@ -2166,11 +2115,11 @@ -
Detect Traps - + In @@ -2178,13 +2127,13 @@ - - + +
Lie Perception - + Em @@ -2192,13 +2141,13 @@ - - + +
Locate Hidden - + In @@ -2206,13 +2155,13 @@ - - + +
Observation - + SD @@ -2220,13 +2169,13 @@ - - + +
Poison Perception - + Me @@ -2234,13 +2183,13 @@ - - + +
Reading Tracks - + SD @@ -2248,13 +2197,13 @@ - - + +
Surveillance - + SD @@ -2262,13 +2211,13 @@ - - + +
Tracking - + SD @@ -2276,13 +2225,13 @@ - - + +

Awareness, Senses - + In/SD @@ -2291,11 +2240,11 @@ -
Direction Sense - + In @@ -2303,13 +2252,13 @@ - - + +
Reality Awareness - + Em @@ -2317,13 +2266,13 @@ - - + +
- Sense Awareness- - + Sense Awareness- + Pr @@ -2331,13 +2280,13 @@ - - + +
Situational Awareness- - + In @@ -2345,13 +2294,13 @@ - - + +
Spatial Location Awareness - + Pr @@ -2359,13 +2308,13 @@ - - + +
Time Sense - + Em @@ -2373,15 +2322,15 @@ - - + +
- + - + - - + +
- + - +

@@ -2473,7 +2422,7 @@
Combat Maneuvers - + Combined - Ag/Qu @@ -2482,11 +2431,11 @@ -
Adrenal Deflecting - + SD @@ -2494,27 +2443,25 @@ - - +
Mounted Combat - + - + Em - - +
Quickdraw - + SD @@ -2522,13 +2469,12 @@ - - +
Reverse Stroke- - + Pr @@ -2536,13 +2482,12 @@ - - +
Subdual - + SD @@ -2550,13 +2495,12 @@ - - +
Swashbuckling - + Pr @@ -2564,13 +2508,12 @@ - - +
Tumbling Evasion - + Ag @@ -2578,13 +2521,12 @@ - - +
Two-Weapon Fighting- - + SD @@ -2592,15 +2534,14 @@ - - +
- + - + - - +
- -

@@ -2676,7 +2614,7 @@
Communications - + Re/Me @@ -2685,7 +2623,7 @@ -
Language @@ -2698,11 +2636,11 @@ Space for Languages is on the Character tab. - +
Lip Reading - + SD @@ -2710,13 +2648,13 @@ - - + +
Signaling - + Me @@ -2724,8 +2662,8 @@ - - + +

@@ -2733,7 +2671,7 @@
Crafts - + Combined - Ag/Me @@ -2742,11 +2680,11 @@ -
Cooking - + In @@ -2754,13 +2692,12 @@ - - +
Fletching - + In @@ -2768,13 +2705,12 @@ - - +
Leather-crafts - + SD @@ -2782,13 +2718,12 @@ - - +
Metal-crafts - + In @@ -2796,13 +2731,12 @@ - - +
Rope Mastery - + In @@ -2810,13 +2744,12 @@ - - +
Scribing - + SD @@ -2824,13 +2757,12 @@ - - +
Sewing/Weaving - + In @@ -2838,13 +2770,12 @@ - - +
Skinning - + In @@ -2852,13 +2783,12 @@ - - +
Stone-crafts - + In @@ -2866,13 +2796,12 @@ - - +
Trapping - + Em @@ -2880,13 +2809,12 @@ - - +
Wood-crafts - + In @@ -2894,15 +2822,14 @@ - - +
- + - + - - +
-

@@ -2953,7 +2878,7 @@
Directed Spells - + Ag/SD @@ -2962,11 +2887,11 @@ -
Fire Bolt - + Ag @@ -2974,13 +2899,12 @@ - - +
Ice Bolt - + Ag @@ -2988,13 +2912,12 @@ - - +
Lightning Bolt - + Ag @@ -3002,13 +2925,12 @@ - - +
Shock Bolt - + Ag @@ -3016,13 +2938,12 @@ - - +
Water Bolt - + Ag @@ -3030,15 +2951,14 @@ - - +
- + - + - - +

@@ -3064,7 +2983,7 @@
Influence - + Pr/Em @@ -3073,11 +2992,11 @@ -
Bribery - + In @@ -3085,13 +3004,13 @@ - - + +
Diplomacy - + In @@ -3099,13 +3018,13 @@ - - + +
Duping - + In @@ -3113,13 +3032,13 @@ - - + +
Interrogation - + SD @@ -3127,13 +3046,13 @@ - - + +
Leadership - + Pr @@ -3141,55 +3060,55 @@ - - + +
Propaganda - + - + Re - - + +
Public Speaking - + - + In - - + +
Seduction - + - + In - - + +
Trading - + SD @@ -3197,8 +3116,8 @@ - - + +

@@ -3206,7 +3125,7 @@
Lore-General - + Me/Re @@ -3215,11 +3134,11 @@ -
Culture Lore- - + Me @@ -3227,13 +3146,13 @@ - - + +
Fauna Lore - + Em @@ -3241,13 +3160,13 @@ - - + +
Flora Lore - + Em @@ -3255,13 +3174,13 @@ - - + +
Heraldry - + Me @@ -3269,13 +3188,13 @@ - - + +
History - + Me @@ -3283,13 +3202,13 @@ - - + +
Philosophy - + In @@ -3297,13 +3216,13 @@ - - + +
Region Lore- - + Me @@ -3311,13 +3230,13 @@ - - + +
Religion - + Me @@ -3325,15 +3244,15 @@ - - + +
- + - + - - + +
- + - +
Lore-Magical - + Me/Re @@ -3416,11 +3335,11 @@ -
Artifact Lore - + Me @@ -3428,13 +3347,13 @@ - - + +
Circle Lore - + Me @@ -3442,13 +3361,13 @@ - - + +
Planar Lore - + In @@ -3456,13 +3375,13 @@ - - + +
Spell Lore - + Me @@ -3470,13 +3389,13 @@ - - + +
Symbol Lore - + Em @@ -3484,13 +3403,13 @@ - - + +
Undead Lore - + Me @@ -3498,13 +3417,13 @@ - - + +
Warding Lore - + Me @@ -3512,13 +3431,13 @@ - - + +

Lore-Obscure - + Me/Re @@ -3527,11 +3446,11 @@ -
Demon/Devil Lore - + Me @@ -3539,13 +3458,13 @@ - - + +
Dragon Lore - + Me @@ -3553,13 +3472,13 @@ - - + +
Faerie Lore - + Me @@ -3567,56 +3486,56 @@ - - + +
Xeno-lore - + - + Me - - + +
- + - +
Lore-Technical - + Me/Re @@ -3625,11 +3544,11 @@ -
Herb Lore - + Me @@ -3637,13 +3556,13 @@ - - + +
Lock Lore - + Me @@ -3651,13 +3570,13 @@ - - + +
Metal Lore - + Me @@ -3665,13 +3584,13 @@ - - + +
Poison Lore - + Me @@ -3679,13 +3598,13 @@ - - + +
Stone Lore - + Me @@ -3693,13 +3612,13 @@ - - + +
Trading Lore - + Me @@ -3707,8 +3626,8 @@ - - + +

@@ -3716,7 +3635,7 @@
Martial Arts-Striking - + St/Ag @@ -3725,11 +3644,11 @@ -
Boxing - + St @@ -3737,13 +3656,12 @@ - - +
Striking Degree 1 - + St @@ -3751,13 +3669,12 @@ - - +
Striking Degree 2 - + St @@ -3765,13 +3682,12 @@ - - +
Striking Degree 3 - + SD @@ -3779,13 +3695,12 @@ - - +
Striking Degree 4 - + SD @@ -3793,13 +3708,12 @@ - - +
Tackling - + Qu @@ -3807,13 +3721,12 @@ - - +

Martial Arts-Sweeps - + Ag/St @@ -3822,11 +3735,11 @@ -
Blocking - + St @@ -3834,13 +3747,12 @@ - - +
Sweeps Degree 1 - + Ag @@ -3848,13 +3760,12 @@ - - +
Sweeps Degree 2 - + Ag @@ -3862,13 +3773,12 @@ - - +
Sweeps Degree 3 - + SD @@ -3876,13 +3786,12 @@ - - +
Sweeps Degree 4 - + SD @@ -3890,13 +3799,12 @@ - - +
Wrestling - + SD @@ -3904,8 +3812,7 @@ - - +

@@ -3913,7 +3820,7 @@
Outdoor-Animal - + Em/Ag @@ -3922,11 +3829,11 @@ -
Animal Handling - + Em @@ -3934,13 +3841,13 @@ - - + +
Animal Healing - + Em @@ -3948,13 +3855,13 @@ - - + +
Animal Mastery - + Pr @@ -3962,13 +3869,13 @@ - - + +
Animal Training - + SD @@ -3976,13 +3883,13 @@ - - + +
Driving - + In @@ -3990,27 +3897,25 @@ - - +
Herding - + - + Em - - +
Riding - + Em @@ -4018,15 +3923,14 @@ - - +
- + - + - - + +
- + - +
Outdoor-Environmental - + SD/In @@ -4109,11 +4013,11 @@ -
Caving (Spelunking) - + Me @@ -4121,13 +4025,12 @@ - - +
Foraging - + Em @@ -4135,13 +4038,12 @@ - - +
Hunting - + Em @@ -4149,13 +4051,12 @@ - - +
Star-gazing - + Me @@ -4163,13 +4064,12 @@ - - +
Survival - + In @@ -4177,41 +4077,38 @@ - - +
- -
Weather Watching - + In @@ -4219,8 +4116,7 @@ - - +

@@ -4228,7 +4124,7 @@
Power Awareness - + Em/In @@ -4237,11 +4133,11 @@ -
Attunement - + Pr @@ -4249,13 +4145,13 @@ - - + +
Divination - + In @@ -4263,41 +4159,41 @@ - - + +
- + - +
Power Perception - + Pr @@ -4305,13 +4201,13 @@ - - + +
Read Runes - + Me @@ -4319,13 +4215,13 @@ - - + +

Power Manipulation - + Combined - Em/In @@ -4334,25 +4230,25 @@ -
Channeling - + - + SD - - + +
Magic Ritual - + SD @@ -4360,13 +4256,13 @@ - - + +
Spell Mastery - + Pr @@ -4374,41 +4270,38 @@ - - +
- -
Transcend Armor - + Pr @@ -4416,8 +4309,7 @@ - - +

@@ -4425,7 +4317,7 @@
Power Point Development - + Realm @@ -4441,7 +4333,7 @@
Science/Analytic-Basic - + Re/Me @@ -4450,11 +4342,11 @@ -
Basic Math - + Re @@ -4462,13 +4354,12 @@ - - +
Research - + SD @@ -4476,13 +4367,13 @@ - - + +

Science/Analytic-Specialized - + Combined - Re/Me @@ -4491,11 +4382,11 @@ -
Advanced Math - + Re @@ -4503,27 +4394,26 @@ - - +
Anthropology - + - + Em - - + +
Alchemy - + In @@ -4531,13 +4421,13 @@ - - + +
Astronomy - + Pr @@ -4545,27 +4435,26 @@ - - + +
Biochemistry - + - + In - - +
Psychology - + Pr @@ -4573,15 +4462,15 @@ - - + +
- + - + - - + +
- +

@@ -4632,7 +4521,7 @@
Self Control - + SD/Pr @@ -4641,11 +4530,11 @@ -
Adrenal Balance - + Ag @@ -4653,13 +4542,12 @@ - - +
Adrenal Concentration - + Pr @@ -4667,13 +4555,12 @@ - - +
Adrenal Landing - + Ag @@ -4681,13 +4568,12 @@ - - +
Adrenal Leaping - + St @@ -4695,13 +4581,12 @@ - - +
Adrenal Quickdraw - + Ag @@ -4709,13 +4594,12 @@ - - +
Adrenal Speed - + Qu @@ -4723,13 +4607,12 @@ - - +
Adrenal Stabilization - + SD @@ -4737,13 +4620,12 @@ - - +
Adrenal Strength - + St @@ -4751,13 +4633,12 @@ - - +
Cleansing Trance - + SD @@ -4765,41 +4646,38 @@ - - +
Control Lycanthropy - + - + SD - - +
Death Trance - + - + SD - - +
Frenzy - + SD @@ -4807,13 +4685,12 @@ - - +
Healing Trance - + Em @@ -4821,13 +4698,12 @@ - - +
Meditation - + SD @@ -4835,13 +4711,12 @@ - - +
Mnemonics - + Me @@ -4849,13 +4724,12 @@ - - +
Sleep Trance - + SD @@ -4863,13 +4737,12 @@ - - +
Stunned Maneuvering - + Pr @@ -4877,8 +4750,7 @@ - - +

@@ -4886,7 +4758,7 @@
Special Attacks - + Combined - St/Ag @@ -4895,11 +4767,11 @@ -
Brawling - + St @@ -4907,13 +4779,12 @@ - - +
-
Disarm Foe (Armed) vs 1-Handed - + Ag @@ -4935,55 +4805,51 @@ - - +
Disarm Foe (Armed) vs 2-Handed - + - + Ag - - +
Disarm Foe (Armed) vs Pole Arm - + - + Ag - - +
Disarm Foe (Armed) vs Two Weapon Combo - + - + Ag - - +
-
Disarm Foe (Unarmed) vs 1-Handed - + Ag @@ -5005,64 +4870,59 @@ - - +
Disarm Foe (Unarmed) vs 2-Handed - + Ag - - +
Disarm Foe (Unarmed) vs Pole Arm - + - + Ag - - +
Disarm Foe (Unarmed) vs Two Weapon Combo - + - + Ag - - +
Jousting (Lancing) - + - + SD - - +

@@ -5077,11 +4937,11 @@ -
Adrenal Defense - + NONE @@ -5089,13 +4949,12 @@ - - +
Adrenal Toughness - + NONE @@ -5103,8 +4962,7 @@ - - +

@@ -5122,14 +4980,14 @@ Spell skills/lists are on Spell tab. -

Subterfuge
Subterfuge-Attack - + Ag/SD @@ -5138,11 +4996,11 @@ -
Ambush - + In @@ -5150,13 +5008,12 @@ - - +
Silent Kill - + In @@ -5164,13 +5021,12 @@ - - +

Subterfuge-Mechanics - + In/Ag @@ -5179,11 +5035,11 @@ -
Camouflage - + Em @@ -5191,13 +5047,13 @@ - - + +
Disarming Traps - + SD @@ -5205,13 +5061,13 @@ - - + +
Disguise - + Pr @@ -5219,27 +5075,27 @@ - - + +
Counterfeiting - + - + Re - - + +
Forgery - + Re @@ -5247,13 +5103,13 @@ - - + +
Hiding Items - + Re @@ -5261,13 +5117,13 @@ - - + +
Picking Locks - + Re @@ -5275,13 +5131,13 @@ - - + +
Setting Traps - + SD @@ -5289,13 +5145,13 @@ - - + +
Trap Building - + Re @@ -5303,13 +5159,13 @@ - - + +
Using/Removing Poison - + SD @@ -5317,15 +5173,15 @@ - - + +
- + - + - - + +
- +
Subterfuge-Stealth - + Ag/SD @@ -5383,11 +5239,11 @@ -
Hiding - + In @@ -5395,13 +5251,13 @@ - - + +
Picking Pockets - + Pr @@ -5409,13 +5265,13 @@ - - + +
Stalking - + SD @@ -5423,13 +5279,13 @@ - - + +
Trickery - + Pr @@ -5437,8 +5293,8 @@ - - + +

@@ -5446,7 +5302,7 @@
Technical/Trade-General - + Re/Me @@ -5455,25 +5311,24 @@ -
Begging - + - + Pr - - +
First Aid - + Em @@ -5481,13 +5336,13 @@ - - + +
Gambling - + Pr @@ -5495,13 +5350,13 @@ - - + +
Mapping - + SD @@ -5509,27 +5364,26 @@ - - + +
Operating Equipment - + - + In - - +
Orienteering - + In @@ -5537,27 +5391,27 @@ - - + +
Tactical Games - + - + SD - - + +
Using Prepared Herbs - + Ag @@ -5565,13 +5419,12 @@ - - +

Technical/Trade-Professional - + Combined - Re/Me @@ -5580,25 +5433,24 @@ -
Advertising - + - + In - - +
Architecture - + In @@ -5606,13 +5458,12 @@ - - +
Diagnostics - + Em @@ -5620,13 +5471,13 @@ - - + +
Dowsing - + In @@ -5634,13 +5485,13 @@ - - + +
Engineering - + In @@ -5648,13 +5499,12 @@ - - +
Mechanition - + Ag @@ -5662,13 +5512,12 @@ - - +
Military Organization - + In @@ -5676,13 +5525,13 @@ - - + +
Mining - + In @@ -5690,13 +5539,12 @@ - - +
Second Aid - + Em @@ -5704,29 +5552,27 @@ - - +
Surgery - + - + Em - - +
- + - + - - +
- -
Technical/Trade-Vocational - + Combined - Me/In @@ -5809,11 +5652,11 @@ -
Administration - + Pr @@ -5821,13 +5664,13 @@ - - + +
Appraisal - + Re @@ -5835,41 +5678,40 @@ - - + +
Boat Pilot - + - + Ag - - +
Cartography - + - + Re - - + +
Evaluate Armor - + Re @@ -5877,13 +5719,13 @@ - - + +
Evaluate Metal - + Re @@ -5891,13 +5733,13 @@ - - + +
Evaluate Stone - + Re @@ -5905,13 +5747,13 @@ - - + +
Evaluate Weapon - + Re @@ -5919,13 +5761,13 @@ - - + +
Gimmickry - + Re @@ -5933,41 +5775,41 @@ - - + +
Hypnosis - + - + Em - - + +
Midwifery - + - + Em - - + +
Navigation - + Re @@ -5975,13 +5817,13 @@ - - + +
Preparing Herbs - + Ag @@ -5989,13 +5831,13 @@ - - + +
Preparing Poisons - + SD @@ -6003,27 +5845,26 @@ - - + +
Siege Engineering - + - + Re - - +
Tactics - + Re @@ -6031,15 +5872,15 @@ - - + +
- + - + - - + +
- +

@@ -6090,7 +5931,7 @@
Urban - + In/Pr @@ -6099,11 +5940,11 @@ -
Contacting - + Re @@ -6111,13 +5952,13 @@ - - + +
Mingling - + Ag @@ -6125,13 +5966,13 @@ - - + +
Scrounging - + Re @@ -6139,13 +5980,13 @@ - - + +
Streetwise - + Em @@ -6153,8 +5994,8 @@ - - + +

@@ -6170,7 +6011,7 @@ - + St/Ag @@ -6179,11 +6020,11 @@ -
- + St @@ -6191,13 +6032,12 @@ - - +
- + St @@ -6205,13 +6045,12 @@ - - +
- + St @@ -6219,8 +6058,7 @@ - - +

@@ -6233,7 +6071,7 @@ - + St/Ag @@ -6242,11 +6080,11 @@ -
- + St @@ -6254,13 +6092,12 @@ - - +
- + St @@ -6268,13 +6105,12 @@ - - +
- + St @@ -6282,8 +6118,7 @@ - - +

@@ -6296,7 +6131,7 @@ - + St/Ag @@ -6305,11 +6140,11 @@ -
- + St @@ -6317,13 +6152,12 @@ - - +
- + St @@ -6331,13 +6165,12 @@ - - +
- + St @@ -6345,8 +6178,7 @@ - - +

@@ -6359,7 +6191,7 @@ - + Ag/St @@ -6368,11 +6200,11 @@ -
- + Ag @@ -6380,13 +6212,12 @@ - - +
- + Ag @@ -6394,13 +6225,12 @@ - - +
- + Ag @@ -6408,8 +6238,7 @@ - - +

@@ -6422,7 +6251,7 @@ - + In/Ag @@ -6431,11 +6260,11 @@ -
- + Re @@ -6443,13 +6272,12 @@ - - +
- + Re @@ -6457,13 +6285,12 @@ - - +
- + Re @@ -6471,8 +6298,7 @@ - - +

@@ -6485,7 +6311,7 @@ - + Ag/St @@ -6494,11 +6320,11 @@ -
- + Ag @@ -6506,13 +6332,12 @@ - - +
- + Ag @@ -6520,13 +6345,12 @@ - - +
- + Ag @@ -6534,8 +6358,7 @@ - - +

@@ -6548,7 +6371,7 @@ - + St/Ag @@ -6557,11 +6380,11 @@ -
- + St @@ -6569,13 +6392,12 @@ - - +
- + St @@ -6583,13 +6405,12 @@ - - +
- + St @@ -6597,8 +6418,7 @@ - - +

@@ -6642,7 +6462,7 @@ - + @@ -6653,117 +6473,116 @@
-
-
- - - - -
-
- Hit Points: - - / - -     -
-
- 75%:| - 50%:| - 25%: -
-

-
- Rnds stun b4 unc: - - / - -
-
-
- Initiative: - - = Qu bonus - - + Init bonus - -
-
-
-
-
- - - -
-
- Power Points: - - / - -     -
-
-         75%(-10):| - 50%(-20):| - 25%(-30): -
-

-
-   PP Mult: - -   Adder: - - / used: - -
-
-
-
-
+ Hit/Power/Exh Points; Initiative + +
- +
-
+
- Exhaustion Points: - + Hit Points: + / - -   Bonus Exhaust. Points: - + +    
+
+ 75%:| + 50%:| + 25%: +
+

+
+ Rnds stun b4 unc: + + / + +
+
+
+ Power Points: + + / + +     +
+
+         75%(-10):| + 50%(-20):| + 25%(-30): +
+

+
+   PP Mult: + +   Adder: + + / used: + +
+
+
+ + + + +
+
+ Exhaustion Points: + + / + +   Bonus Exhaust. Points: + +
+
+ + + + +
+
+ Exh. Pts Remaining: + more than 75%:= 0;   + more than 50%:= -5;   + more than 25%:= -15;   +
+ more than 10%:= -30;   + more than 1%:= -60;   + 0%:= -100 +
+ +
+
+
- + + + + + + + +
-
- Exh. Pts Remaining: - more than 75%:= 0;   - more than 50%:= -5;   - more than 25%:= -15;   -
- more than 10%:= -30;   - more than 1%:= -60;   - 0%:= -100 -
- -
Initiative: = Qu bonus + Init bonus
-
-
+
+
+
@@ -6934,102 +6753,113 @@
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-
-   - Stat - Race - Spec - Total -
-
- Channeling (3*In) - - - - = - -
-
- Essence (3*Em) - - - - = - -
-
- Mentalism (3*Pr) - - - - = - -
-
- Chan/Ess (In+Em) - - - - = - -
-
- Chan/Ment (In+Pr) - - - - = - -
-
- Ess/Ment (Em+Pr) - - - - = - -
-
- Arcane (In+Em+Pr) - - - - = - -
-
-------
-
- Poison (3*Co) - - - - = - -
-
- Disease (3*Co) - - - - = - -
-
- Fear (3*SD) - - - - = - -
-
- Will (3*(Re+SD+Em+In+Pr)) - - - - = - -
+
  StatRaceSpecTotal
Channeling (3*In)=
Essence (3*Em)=
Mentalism (3*Pr)=
Chan/Ess (In+Em)=
Chan/Ment (In+Pr)=
Ess/Ment (Em+Pr)=
Arcane (In+Em+Pr)=
-------
Poison (3*Co)=
Disease (3*Co)=
Fear (3*SD)=
Will (3*(Re+SD+Em+In+Pr))=
@@ -7071,9 +6901,9 @@ - - - + + + @@ -7089,9 +6919,9 @@ - - - + + + @@ -7107,9 +6937,9 @@ - - - + + + @@ -7125,9 +6955,9 @@ - - - + + + @@ -7143,9 +6973,9 @@ - - - + + + @@ -7161,9 +6991,9 @@ - - - + + + @@ -7179,9 +7009,9 @@ - - - + + + @@ -7197,9 +7027,9 @@ - - - + + +
@@ -7278,127 +7108,137 @@
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-
- Stat - Temp - Potential - Basic
Bonus
- Racial
Bonus
- Special
Bonus
- Stat
Bonus
-
-
- Agility - - - - - - - - -
-
- Constitution - - - - - - - - -
-
- Memory - - - - - - - - -
-
- Reasoning - - - - - - - - -
-
- Self Discipline   - - - - - - - - -
-
-------
-
- Empathy - - - - - - - - -
-
- Intuition - - - - - - - - -
-
- Presence - - - - - - - - -
-
- Quickness - - - - - - - - -
-
- Strength - - - - - - - - -
-
-------
+
StatTempPotentialBasic
Bonus
Racial
Bonus
Special
Bonus
Stat
Bonus
Agility +
Constitution +
Memory +
Reasoning +
Self Discipline   +
-------
Empathy +
Intuition +
Presence +
Quickness +
Strength +
-------
@@ -7697,7 +7537,7 @@
  - +
@@ -7717,7 +7557,7 @@
  - +
@@ -8263,10 +8103,10 @@ Attacks
- Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd)) + Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd)) - + @@ -8296,10 +8136,10 @@ - - - - + + + + @@ -8315,9 +8155,9 @@ - - - + + + @@ -8333,9 +8173,9 @@ - - - + + + @@ -8351,9 +8191,9 @@ - - - + + + @@ -8369,9 +8209,9 @@ - - - + + + @@ -8387,9 +8227,9 @@ - - - + + + @@ -8405,9 +8245,9 @@ - - - + + + @@ -8423,9 +8263,9 @@ - - - + + +
Attack/Weapon
Type

@@ -8467,7 +8307,7 @@ notes
- Example macro: + Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
This example displays two attacks pulled from Attack/Weapon 1 and 2. @@ -8506,7 +8346,7 @@ notes
- Example macro: + Example macro:
The initflag used with the RMSSStdRoll or RMSSAttack sets the name this same yellow and also adds a thin solid yellow dividing line.
@@ -8534,6 +8374,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8541,7 +8382,7 @@ notes
- Example macro: + Example macro:
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
@@ -8558,6 +8399,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8565,7 +8407,7 @@ notes
- Example macro: + Example macro:
The abilityflag sets the name and dividing line brown.
@@ -8582,6 +8424,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8589,7 +8432,7 @@ notes
- Example macro: + Example macro:
The saveflag sets the name and thick dividing line to be purple.
@@ -8606,6 +8449,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8613,7 +8457,7 @@ notes
- Example macro: + Example macro:
The skillflag sets the name and double-arrow dividing line a darkish green.
@@ -8630,6 +8474,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8637,7 +8482,7 @@ notes
- Example macro: + Example macro:
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. @@ -8653,6 +8498,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8660,13 +8506,11 @@ notes - Example macro: + Example macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. - - @@ -8761,10 +8605,11 @@ {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} + {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/checkroll}} - {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/notes}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} @@ -8789,3 +8634,9 @@ {{#notes}}
{{notes}}
+ + + + + +

V2.1.6 7/29/15 (Nested; highlighted 66 rolls)

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@@ -714,7 +714,7 @@ - +
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@@ -740,7 +740,7 @@ - +
@@ -753,7 +753,7 @@ - +
@@ -766,7 +766,7 @@ - +
@@ -796,7 +796,7 @@ - +
@@ -809,7 +809,7 @@ - +
@@ -822,7 +822,7 @@ - +
@@ -835,7 +835,7 @@ - +
@@ -848,7 +848,7 @@ - +
@@ -878,7 +878,7 @@ - +
@@ -891,7 +891,7 @@ - +
@@ -904,7 +904,7 @@ - +
@@ -917,7 +917,7 @@ - +
@@ -930,7 +930,7 @@ - +
@@ -960,7 +960,7 @@ - +
@@ -973,7 +973,7 @@ - +
@@ -986,7 +986,7 @@ - +
@@ -999,7 +999,7 @@ - +
@@ -1012,7 +1012,7 @@ - +
@@ -1042,7 +1042,7 @@ - +
@@ -1055,7 +1055,7 @@ - +
@@ -1068,7 +1068,7 @@ - +
@@ -1081,7 +1081,7 @@ - +
@@ -1094,7 +1094,7 @@ - +
@@ -1124,7 +1124,7 @@ - +
@@ -1137,7 +1137,7 @@ - +
@@ -1150,7 +1150,7 @@ - +
@@ -1163,7 +1163,7 @@ - +
@@ -1176,7 +1176,7 @@ - +
@@ -1206,7 +1206,7 @@ - +
@@ -1219,7 +1219,7 @@ - +
@@ -1232,7 +1232,7 @@ - +
@@ -1245,7 +1245,7 @@ - +
@@ -1258,7 +1258,7 @@ - +
@@ -1289,7 +1289,7 @@
Armor, Heavy - + St/Ag @@ -1298,25 +1298,24 @@ -
Plate - + St - + - - +

Armor, Light - + Ag/St @@ -1325,39 +1324,37 @@ -
Soft Leather - + Ag - + - - +
Rigid Leather - + Ag - + - - +

Armor, Medium - + St/Ag @@ -1366,20 +1363,19 @@ -
Chain - + St - + - - +

@@ -1387,7 +1383,7 @@
Artistic, Active - + Pr/Em @@ -1396,165 +1392,154 @@ -
Acting - + SD - + - - +
Dancing - + Ag - + - - +
Mimery - + SD - + - - +
Mimicry - + Me - + - - +
Play Instrument- - + Ag - + - - +
Play Instrument- - + Ag - + - - +
Play Instrument- - + Ag - + - - +
Poetic Improvisation - + Me - + - - +
Singing - + Me - + - - +
Tale Telling - + Me - + - - +
Ventriloquism - + SD - + - - +

Artistic, Passive - + Em/In @@ -1563,62 +1548,58 @@ -
Music - + Pr - + - - +
Painting - + Ag - + - - +
Poetry - + Re - + - - +
Sculpting - + Ag - + - - +

@@ -1626,7 +1607,7 @@
Athletic, Brawn - + St/Co @@ -1635,109 +1616,102 @@ -
- Athletic Games (Brawn)- - + Athletic Games (Brawn)- + Ag - + - - +
- Athletic Games (Brawn)- + Athletic Games (Brawn)- Ag - + - - +
- Athletic Games (Brawn)- - + Athletic Games (Brawn)- + Ag - + - - +
Jumping - + Ag - + - - +
Power-striking - + St - + - - +
Power-throwing - + St - + - - +
Weight-lifting - + Ag - + - - +

Athletic, Endurance - + Ag/Co @@ -1746,123 +1720,115 @@ -
Athletic Games (Endurance)- - + Co - + - - +
Athletic Games (Endurance)- - + Co - + - - +
Athletic Games (Endurance)- - + Co - + - - +
Distance Running - + Co - + - - +
Rowing - + St - + - - +
Scaling - + St - + - - +
Sprinting - + Qu - + - - +
Swimming - + SD - + - - +

Athletic, Gymnastics - + Ag/Qu @@ -1871,34 +1837,32 @@ -
Acrobatics - + Ag - + - - +
Athletic Games (Gymnastics)- - + Co - + - - +
@@ -1907,208 +1871,193 @@ Co - + - - +
Athletic Games (Gymnastics)- - + Co - + - - +
Climbing - + St - + - - +
Contortions - + SD - + - - +
Diving - + Ag - + - - +
Flying/Gliding - + In - + - - +
Juggling - + In - + - - +
Pole-vaulting - + Ag - + - - +
Rappelling - + St - + - - +
Skating - + Ag - + - - +
Skiing - + Co - + - - +
Stilt-walking - + Ag - + - - +
Surfing - + Co - + - - +
Tightrope-walking - + SD - + - - +
Tumbling - + Ag - + - - +

@@ -2116,7 +2065,7 @@
Awareness, Perceptions - + Special - In/SD @@ -2125,39 +2074,39 @@ -
Alertness - + In - + - - + +
Sense Ambush - + Em - + - - + +

Awareness, Searching - + In/Re @@ -2166,123 +2115,123 @@ -
Detect Traps - + In - + - - + +
Lie Perception - + Em - + - - + +
Locate Hidden - + In - + - - + +
Observation - + SD - + - - + +
Poison Perception - + Me - + - - + +
Reading Tracks - + SD - + - - + +
Surveillance - + SD - + - - + +
Tracking - + SD - + - - + +

Awareness, Senses - + In/SD @@ -2291,95 +2240,95 @@ -
Direction Sense - + In - + - - + +
Reality Awareness - + Em - + - - + +
- Sense Awareness- - + Sense Awareness- + Pr - + - - + +
Situational Awareness- - + In - + - - + +
Spatial Location Awareness - + Pr - + - - + +
Time Sense - + Em - + - - + +
- + - - + +
- + - - + +
- + - - + +

@@ -2473,7 +2422,7 @@
Combat Maneuvers - + Combined - Ag/Qu @@ -2482,123 +2431,115 @@ -
Adrenal Deflecting - + SD - + - - +
Mounted Combat - + Em - + - - +
Quickdraw - + SD - + - - +
Reverse Stroke- - + Pr - + - - +
Subdual - + SD - + - - +
Swashbuckling - + Pr - + - - +
Tumbling Evasion - + Ag - + - - +
Two-Weapon Fighting- - + SD - + - - +
- + - - +
- + - - +
- + - - +

@@ -2676,7 +2614,7 @@
Communications - + Re/Me @@ -2685,7 +2623,7 @@ -
Language @@ -2698,34 +2636,34 @@ Space for Languages is on the Character tab. - +
Lip Reading - + SD - + - - + +
Signaling - + Me - + - - + +

@@ -2733,7 +2671,7 @@
Crafts - + Combined - Ag/Me @@ -2742,7 +2680,7 @@ -
@@ -2765,8 +2703,7 @@ - - +
@@ -2790,8 +2727,7 @@ - - +
@@ -2815,8 +2751,7 @@ - - +
@@ -2840,8 +2775,7 @@ - - +
@@ -2865,8 +2799,7 @@ - - +
@@ -2890,8 +2823,7 @@ - - +
@@ -2915,8 +2847,7 @@ - - +
@@ -2940,8 +2871,7 @@ - - +
@@ -2965,8 +2895,7 @@ - - +
@@ -2990,8 +2919,7 @@ - - +
@@ -3015,8 +2943,7 @@ - - +
@@ -3040,8 +2967,7 @@ - - +
@@ -3065,8 +2991,7 @@ - - +
@@ -3090,13 +3015,12 @@ - - +
- + - - +
- + - - +

@@ -3149,7 +3071,7 @@
Directed Spells - + Ag/SD @@ -3158,7 +3080,7 @@ -
@@ -3181,8 +3103,7 @@ - - +
@@ -3206,8 +3127,7 @@ - - +
@@ -3231,8 +3151,7 @@ - - +
@@ -3256,8 +3175,7 @@ - - +
@@ -3281,13 +3199,12 @@ - - +
- + - - +

@@ -3315,7 +3231,7 @@
Influence - + Pr/Em @@ -3324,132 +3240,132 @@ -
Bribery - + In - + - - + +
Diplomacy - + In - + - - + +
Duping - + In - + - - + +
Interrogation - + SD - + - - + +
Leadership - + Pr - + - - + +
Propaganda - + Re - + - - + +
Public Speaking - + In - + - - + +
Seduction - + In - + - - + +
Trading - + SD - + - - + +

@@ -3457,7 +3373,7 @@
Lore-General - + Me/Re @@ -3466,123 +3382,123 @@ -
Culture Lore- - + Me - + - - + +
Fauna Lore - + Em - + - - + +
Flora Lore - + Em - + - - + +
Heraldry - + Me - + - - + +
History - + Me - + - - + +
Philosophy - + In - + - - + +
Region Lore- - + Me - + - - + +
Religion - + Me - + - - + +
- + - - + +
- + - - + +
- + - - + + -

+
+
Lore-Magical - + Me/Re @@ -3666,109 +3583,109 @@ -
Artifact Lore - + Me - + - - + +
Circle Lore - + Me - + - - + +
Planar Lore - + In - + - - + +
Spell Lore - + Me - + - - + +
Symbol Lore - + Em - + - - + +
Undead Lore - + Me - + - - + +
Warding Lore - + Me - + - - + +

Lore-Obscure - + Me/Re @@ -3777,95 +3694,96 @@ -
Demon/Devil Lore - + Me - + - - + +
Dragon Lore - + Me - + - - + +
Faerie Lore - + Me - + - - + +
Xeno-lore - + Me - + - - + +
Xeno-lore - + Me - + - - + +
Xeno-lore - + Me - + - - + + -

+ +
Lore-Technical - + Me/Re @@ -3874,90 +3792,90 @@ -
Herb Lore - + Me - + - - + +
Lock Lore - + Me - + - - + +
Metal Lore - + Me - + - - + +
Poison Lore - + Me - + - - + +
Stone Lore - + Me - + - - + +
Trading Lore - + Me - + - - + +

@@ -3965,7 +3883,7 @@
Martial Arts-Striking - + St/Ag @@ -3974,95 +3892,89 @@ -
Boxing - + St - + - - +
Striking Degree 1 - + St - + - - +
Striking Degree 2 - + St - + - - +
Striking Degree 3 - + SD - + - - +
Striking Degree 4 - + SD - + - - +
Tackling - + Qu - + - - +

Martial Arts-Sweeps - + Ag/St @@ -4071,90 +3983,84 @@ -
Blocking - + St - + - - +
Sweeps Degree 1 - + Ag - + - - +
Sweeps Degree 2 - + Ag - + - - +
Sweeps Degree 3 - + SD - + - - +
Sweeps Degree 4 - + SD - + - - +
Wrestling - + SD - + - - +

@@ -4162,7 +4068,7 @@
Outdoor-Animal - + Em/Ag @@ -4171,109 +4077,106 @@ -
Animal Handling - + Em - + - - + +
Animal Healing - + Em - + - - + +
Animal Mastery - + Pr - + - - + +
Animal Training - + SD - + - - + +
Driving - + In - + - - +
Herding - + Em - + - - +
Riding - + Em - + - - +
- + - - + +
- + - - + +
- + - - + + -

+
+
Outdoor-Environmental - + SD/In @@ -4357,118 +4261,110 @@ -
Caving (Spelunking) - + Me - + - - +
Foraging - + Em - + - - +
Hunting - + Em - + - - +
Star-gazing - + Me - + - - +
Survival - + In - + - - +
Survival - + In - + - - +
Survival - + In - + - - +
Weather Watching - + In - + - - +

@@ -4476,7 +4372,7 @@
Power Awareness - + Em/In @@ -4485,95 +4381,95 @@ -
Attunement - + Pr - + - - + +
Divination - + In - + - - + +
Divination - + In - + - - + +
Divination - + In - + - - + +
Power Perception - + Pr - + - - + +
Read Runes - + Me - + - - + +

Power Manipulation - + Combined - Em/In @@ -4582,90 +4478,86 @@ -
Channeling - + SD - + - - + +
Magic Ritual - + SD - + - - + +
Spell Mastery - + Pr - + - - +
Spell Mastery - + Pr - + - - +
Spell Mastery - + Pr - + - - +
Transcend Armor - + Pr - + - - +

@@ -4673,7 +4565,7 @@
Power Point Development - + Realm @@ -4689,7 +4581,7 @@
Science/Analytic-Basic - + Re/Me @@ -4698,39 +4590,38 @@ -
Basic Math - + Re - + - - +
Research - + SD - + - - + +

Science/Analytic-Specialized - + Combined - Re/Me @@ -4739,95 +4630,93 @@ -
Advanced Math - + Re - + - - +
Anthropology - + Em - + - - + +
Alchemy - + In - + - - + +
Astronomy - + Pr - + - - + +
Biochemistry - + In - + - - +
Psychology - + Pr - + - - + +
- + - - + +
- + - - + +

@@ -4880,7 +4769,7 @@
Self Control - + SD/Pr @@ -4889,244 +4778,227 @@ -
Adrenal Balance - + Ag - + - - +
Adrenal Concentration - + Pr - + - - +
Adrenal Landing - + Ag - + - - +
Adrenal Leaping - + St - + - - +
Adrenal Quickdraw - + Ag - + - - +
Adrenal Speed - + Qu - + - - +
Adrenal Stabilization - + SD - + - - +
Adrenal Strength - + St - + - - +
Cleansing Trance - + SD - + - - +
Control Lycanthropy - + SD - + - - +
Death Trance - + SD - + - - +
Frenzy - + SD - + - - +
Healing Trance - + Em - + - - +
Meditation - + SD - + - - +
Mnemonics - + Me - + - - +
Sleep Trance - + SD - + - - +
Stunned Maneuvering - + Pr - + - - +

@@ -5134,7 +5006,7 @@
Special Attacks - + Combined - St/Ag @@ -5143,90 +5015,84 @@ -
Brawling - + St - + - - +
Disarm Foe (Armed) vs 1-Handed - + Ag - + - - +
Disarm Foe (Armed) vs 2-Handed - + Ag - + - - +
Disarm Foe (Armed) vs Pole Arm - + Ag - + - - +
Disarm Foe (Armed) vs Two Weapon Combo - + Ag - + - - +
Disarm Foe (Unarmed) vs 1-Handed - + Ag - + - - +
@@ -5235,56 +5101,53 @@ Ag - + - - +
Disarm Foe (Unarmed) vs Pole Arm - + Ag - + - - +
Disarm Foe (Unarmed) vs Two Weapon Combo - + Ag - + - - +
Jousting (Lancing) - + SD - + - - + -

+
+
Special Defenses @@ -5296,11 +5159,11 @@ -
Adrenal Defense - + NONE @@ -5308,13 +5171,12 @@ - - +
Adrenal Toughness - + NONE @@ -5322,8 +5184,7 @@ - - +

@@ -5341,14 +5202,14 @@ Spell skills/lists are on Spell tab. -

Subterfuge
Subterfuge-Attack - + Ag/SD @@ -5357,39 +5218,37 @@ -
Ambush - + In - + - - +
Silent Kill - + In - + - - +

Subterfuge-Mechanics - + In/Ag @@ -5398,151 +5257,151 @@ -
Camouflage - + Em - + - - + +
Disarming Traps - + SD - + - - + +
Disguise - + Pr - + - - + +
Counterfeiting - + Re - + - - + +
Forgery - + Re - + - - + +
Hiding Items - + Re - + - - + +
Picking Locks - + Re - + - - + +
Setting Traps - + SD - + - - + +
Trap Building - + Re - + - - + +
Using/Removing Poison - + SD - + - - + +
- + - - + +
- + - - + + -

+
+
Subterfuge-Stealth - + Ag/SD @@ -5601,62 +5461,62 @@ -
Hiding - + In - + - - + +
Picking Pockets - + Pr - + - - + +
Stalking - + SD - + - - + +
Trickery - + Pr - + - - + +

@@ -5664,7 +5524,7 @@
Technical/Trade-General - + Re/Me @@ -5673,123 +5533,120 @@ -
Begging - + Pr - + - - +
First Aid - + Em - + - - + +
Gambling - + Pr - + - - + +
Mapping - + SD - + - - + +
Operating Equipment - + In - + - - +
Orienteering - + In - + - - + +
Tactical Games - + SD - + - - + +
Using Prepared Herbs - + Ag - + - - +

Technical/Trade-Professional - + Combined - Re/Me @@ -5798,151 +5655,144 @@ -
Advertising - + In - + - - +
Architecture - + In - + - - +
Diagnostics - + Em - + - - + +
Dowsing - + In - + - - + +
Engineering - + In - + - - +
Mechanition - + Ag - + - - +
Military Organization - + In - + - - + +
Mining - + In - + - - +
Second Aid - + Em - + - - +
Surgery - + Em - + - - +
- + - - +
- + - - +
- + - - + -

+
+
Technical/Trade-Vocational - + Combined - Me/In @@ -6026,235 +5874,233 @@ -
Administration - + Pr - + - - + +
Appraisal - + Re - + - - + +
Boat Pilot - + Ag - + - - +
Cartography - + Re - + - - + +
Evaluate Armor - + Re - + - - + +
Evaluate Metal - + Re - + - - + +
Evaluate Stone - + Re - + - - + +
Evaluate Weapon - + Re - + - - + +
Gimmickry - + Re - + - - + +
Hypnosis - + Em - + - - + +
Midwifery - + Em - + - - + +
Navigation - + Re - + - - + +
Preparing Herbs - + Ag - + - - + +
Preparing Poisons - + SD - + - - + +
Siege Engineering - + Re - + - - +
Tactics - + Re - + - - + +
- + - - + +
- + - - + +

@@ -6307,7 +6153,7 @@
Urban - + In/Pr @@ -6316,62 +6162,62 @@ -
Contacting - + Re - + - - + +
Mingling - + Ag - + - - + +
Scrounging - + Re - + - - + +
Streetwise - + Em - + - - + +

@@ -6387,7 +6233,7 @@ - + St/Ag @@ -6396,48 +6242,45 @@ -
- + St - + - - +
- + St - + - - +
- + St - + - - +

@@ -6450,7 +6293,7 @@ - + St/Ag @@ -6459,48 +6302,45 @@ -
- + St - + - - +
- + St - + - - +
- + St - + - - +

@@ -6513,7 +6353,7 @@ - + St/Ag @@ -6522,48 +6362,45 @@ -
- + St - + - - +
- + St - + - - +
- + St - + - - +

@@ -6576,7 +6413,7 @@ - + Ag/St @@ -6585,48 +6422,45 @@ -
- + Ag - + - - +
- + Ag - + - - +
- + Ag - + - - +

@@ -6639,7 +6473,7 @@ - + In/Ag @@ -6648,48 +6482,45 @@ -
- + Re - + - - +
- + Re - + - - +
- + Re - + - - +

@@ -6702,7 +6533,7 @@ - + Ag/St @@ -6711,48 +6542,45 @@ -
- + Ag - + - - +
- + Ag - + - - +
- + Ag - + - - +

@@ -6765,7 +6593,7 @@ - + St/Ag @@ -6774,48 +6602,45 @@ -
- + St - + - - +
- + St - + - - +
- + St - + - - +

@@ -6859,7 +6684,7 @@ - + @@ -6870,108 +6695,116 @@
-
-
- - - - -
-
- Hit Points: - - / - -     -
-
- 75%:| - 50%:| - 25%: -
-

-
- Rnds stun b4 unc: - - / - -
-
-
- Initiative: - - = Qu bonus - - + Init bonus - -
-
-
-
-
- - - -
-
- Power Points: - - / - -     -
-
-         75%(-10):| - 50%(-20):| - 25%(-30): -
-

-
-   PP Mult: - -   Adder: - - / used: - -
-
-
-
-
+ Hit/Power/Exh Points; Initiative + +
- +
-
+
- Exhaustion Points: - + Hit Points: + / - -   Bonus Exhaust. Points: - + +    
+
+ 75%:| + 50%:| + 25%: +
+

+
+ Rnds stun b4 unc: + + / + +
+
+
+ Power Points: + + / + +     +
+
+         75%(-10):| + 50%(-20):| + 25%(-30): +
+

+
+   PP Mult: + +   Adder: + + / used: + +
+
+
+ + + + +
+
+ Exhaustion Points: + + / + +   Bonus Exhaust. Points: + +
+
+ + + + +
+
+ Exh. Pts Remaining: + more than 75%:= 0;   + more than 50%:= -5;   + more than 25%:= -15;   +
+ more than 10%:= -30;   + more than 1%:= -60;   + 0%:= -100 +
+ +
+
+
- + + + + + + + +
-
- Exh. Pts Remaining: - more than 75%:= 0;   - more than 50%:= -5;   - more than 25%:= -15;   -
- more than 10%:= -30;   - more than 1%:= -60;   - 0%:= -100 -
-
Initiative: = Qu bonus + Init bonus
-
-
+
+
+
@@ -7142,102 +6975,113 @@
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-
-   - Stat - Race - Spec - Total -
-
- Channeling (3*In) - - - - = - -
-
- Essence (3*Em) - - - - = - -
-
- Mentalism (3*Pr) - - - - = - -
-
- Chan/Ess (In+Em) - - - - = - -
-
- Chan/Ment (In+Pr) - - - - = - -
-
- Ess/Ment (Em+Pr) - - - - = - -
-
- Arcane (In+Em+Pr) - - - - = - -
-
-------
-
- Poison (3*Co) - - - - = - -
-
- Disease (3*Co) - - - - = - -
-
- Fear (3*SD) - - - - = - -
-
- Will (3*(Re+SD+Em+In+Pr)) - - - - = - -
+
  StatRaceSpecTotal
Channeling (3*In)=
Essence (3*Em)=
Mentalism (3*Pr)=
Chan/Ess (In+Em)=
Chan/Ment (In+Pr)=
Ess/Ment (Em+Pr)=
Arcane (In+Em+Pr)=
-------
Poison (3*Co)=
Disease (3*Co)=
Fear (3*SD)=
Will (3*(Re+SD+Em+In+Pr))=
@@ -7279,9 +7123,9 @@ - - - + + + @@ -7297,9 +7141,9 @@ - - - + + + @@ -7315,9 +7159,9 @@ - - - + + + @@ -7333,9 +7177,9 @@ - - - + + + @@ -7351,9 +7195,9 @@ - - - + + + @@ -7369,9 +7213,9 @@ - - - + + + @@ -7387,9 +7231,9 @@ - - - + + + @@ -7405,9 +7249,9 @@ - - - + + +
@@ -7427,8 +7271,14 @@ Title(s): Homeland: Player: - Race: - Culture: + Race: + + + + Culture: + + + Profession: Realm: - - - - - - - -
-
- Constitution - - - - - - - - -
-
- Memory - - - - - - - - -
-
- Reasoning - - - - - - - - -
-
- Self Discipline   - - - - - - - - -
-
-------
-
- Empathy - - - - - - - - -
-
- Intuition - - - - - - - - -
-
- Presence - - - - - - - - -
-
- Quickness - - - - - - - - -
-
- Strength - - - - - - - - -
-
-------
+ + Stat + Temp + Potential + Basic
Bonus + Racial
Bonus + Special
Bonus + Stat
Bonus + + + Agility + + + + + + + + + + + + Constitution + + + + + + + + + + + + Memory + + + + + + + + + + + + Reasoning + + + + + + + + + + + + Self Discipline   + + + + + + + + + + + ------- + + Empathy + + + + + + + + + + + + Intuition + + + + + + + + + + + + Presence + + + + + + + + + + + + Quickness + + + + + + + + + + + + Strength + + + + + + + + + + + ------- @@ -7813,7 +7673,7 @@
  - +
@@ -7833,7 +7693,7 @@
  - +
@@ -8379,10 +8239,10 @@ Attacks
- Attacks: (reminder: v=(if non-tiny crit, then next rnd); =(if non-tiny crit, then same rnd)) + Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd)) - + @@ -8412,10 +8272,10 @@ - - - - + + + + @@ -8431,9 +8291,9 @@ - - - + + + @@ -8449,9 +8309,9 @@ - - - + + + @@ -8467,9 +8327,9 @@ - - - + + + @@ -8485,9 +8345,9 @@ - - - + + + @@ -8503,9 +8363,9 @@ - - - + + + @@ -8521,9 +8381,9 @@ - - - + + + @@ -8539,9 +8399,9 @@ - - - + + +
Attack/Weapon
Type

@@ -8583,7 +8443,7 @@ notes
- Example macro: + Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
This example displays two attacks pulled from Attack/Weapon 1 and 2. @@ -8622,7 +8482,7 @@ notes
- Example macro: + Example macro:
The initflag used with the RMSSStdRoll or RMSSAttack sets the name this same yellow and also adds a thin solid yellow dividing line.
@@ -8650,6 +8510,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8657,7 +8518,7 @@ notes - Example macro: + Example macro:
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. @@ -8674,6 +8535,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8681,7 +8543,7 @@ notes - Example macro: + Example macro:
The abilityflag sets the name and dividing line brown. @@ -8698,6 +8560,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8705,7 +8568,7 @@ notes - Example macro: + Example macro:
The saveflag sets the name and thick dividing line to be purple. @@ -8722,6 +8585,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8729,7 +8593,7 @@ notes - Example macro: + Example macro:
The skillflag sets the name and double-arrow dividing line a darkish green. @@ -8746,6 +8610,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8753,7 +8618,7 @@ notes - Example macro: + Example macro:
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. @@ -8769,6 +8634,7 @@ check checkroll oedownroll       fumbleroll       critroll +       highlight66roll key value key value key value @@ -8776,13 +8642,11 @@ notes - Example macro: + Example macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. - - @@ -8877,10 +8741,11 @@ {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} + {{#highlight66roll}} {{#rollTotal() checkroll highlight66}} {{/rollTotal() checkroll highlight66}} {{/highlight66roll}} {{/checkroll}} - {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/notes}}
        {{fumbleroll}}
        {{critroll}}
        {{highlight66roll}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} @@ -8905,3 +8770,9 @@ {{#notes}}
{{notes}}
+ + + + + +

V1.1.6 7/29/15 (No calcs; nested; highlighted 66 rolls)

\ No newline at end of file diff --git a/Runequest_6/Runequest_6.css b/Runequest_6/Runequest_6.css index ac706820a6..20640f3868 100644 --- a/Runequest_6/Runequest_6.css +++ b/Runequest_6/Runequest_6.css @@ -11,17 +11,25 @@ input[type='number']::-webkit-outer-spin-button { margin: 0; } +input[type='number'] { + -moz-appearance: textfield; +} + /* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ div[class^="repcontrol"] { margin-bottom: 5px; } div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { display: inline-block!important; - visibility: hidden; + visibility: hidden; } /* Layout CSS */ +div.sheet-wrapper { + min-width: 850px; +} + div.sheet-section { border-radius: 15px; border: 1px solid black; @@ -120,7 +128,7 @@ input[type="number"].sheet-value { text-align: center; } input[type="number"].sheet-total { - width: 35px; + width: 40px; text-align: center; font-size: 120%; font-weight: bold; @@ -137,8 +145,7 @@ select.sheet-db { padding: 0px; width: 52px; } -select.sheet-skill_base { - padding: 0px; +input.sheet-skill_base { width: 60px; font-size: 75%; } @@ -258,17 +265,8 @@ input.sheet-attribute-current { } /* Fatigue */ -table.sheet-fatigue { - width: 100%; -} -td.sheet-fatigue-label { - white-space: nowrap; -} -td.sheet-fatigue-select { - width: 100%; -} select.sheet-fatigue-select { - width: 100%; + width: 140px; } td.sheet-fatigue_skillgrade { width: 16.666%; @@ -300,8 +298,8 @@ td.sheet-cs_style { } td.sheet-cs_calc { white-space: nowrap; - width: 25%; text-align: center; + width: 18% } td.sheet-cs_number { width: 5%; @@ -312,13 +310,13 @@ td.sheet-cs_symbol { width: 2%; } td.sheet-cs_roll { - width: 4%; + width: 9%; } td.sheet-cs_weapons { - width: 35%; + width: 33%; } td.sheet-cs_benifits { - width: 14%; + width: 17%; } /* Shields and Weapons */ @@ -402,25 +400,25 @@ td.sheet-weapon_load { /* SKill CSS */ td.sheet-skill { - width: 25%; + width: 30%; } td.sheet-skill_calc_label { - width: 54%; + width: 38%; text-align: center; } td.sheet-skill_calc { - width: 54%; + width: 38%; text-align: right; } td.sheet-profskill { - width: 26%; + width: 31%; } td.sheet-profskill_calc_label { - width: 53%; + width: 37%; text-align: center; } td.sheet-profskill_calc { - width: 53%; + width: 37%; text-align: right; } td.sheet-skill_total { @@ -432,7 +430,7 @@ td.sheet-skill_symbol { width: 3%; } td.sheet-skill_roll { - width: 8%; + width: 19%; text-align: center; } @@ -533,18 +531,18 @@ textarea.sheet-animism_fetishes { /* Mysticism */ td.sheet-mysticism_label { - width: 15%; + width: 17%; } td.sheet-mysticism_calc_label { - width: 27%; + width: 19%; text-align: center; } td.sheet-mysticism_calc { - width: 27%; + width: 19%; text-align: right; } td.sheet-mysticism_total { - width: 4%; + width: 5%; text-align: center; } td.sheet-mysticism_symbol { @@ -552,7 +550,7 @@ td.sheet-mysticism_symbol { width: 2%; } td.sheet-mysticism_roll { - width: 4%; + width: 9%; text-align: center; } td.sheet-mysticism_intensity { @@ -570,18 +568,18 @@ textarea.sheet-mysticism_practiced_talents { /* Sorcery */ td.sheet-sorcery_label { - width: 15%; + width: 17%; } td.sheet-sorcery_calc_label { - width: 26%; + width: 16%; text-align: center; } td.sheet-sorcery_calc { - width: 26%; + width: 16%; text-align: right; } td.sheet-sorcery_total { - width: 4%; + width: 5%; text-align: center; } td.sheet-sorcery_symbol { @@ -589,7 +587,7 @@ td.sheet-sorcery_symbol { width: 2%; } td.sheet-sorcery_roll { - width: 4%; + width: 9%; text-align: center; } td.sheet-sorcery_intensity { @@ -597,7 +595,7 @@ td.sheet-sorcery_intensity { text-align: center; } td.sheet-sorcery_spells { - width: 42%; + width: 44%; text-align: center; } textarea.sheet-sorcery_memorized_spells { @@ -607,18 +605,18 @@ textarea.sheet-sorcery_memorized_spells { /* Theism */ td.sheet-theism_label { - width: 27%; + width: 28%; } td.sheet-theism_calc_label { - width: 26%; + width: 19%; text-align: center; } td.sheet-theism_calc { - width: 26%; + width: 19%; text-align: right; } td.sheet-theism_total { - width: 4%; + width: 5%; text-align: center; } td.sheet-theism_symbol { @@ -626,7 +624,7 @@ td.sheet-theism_symbol { width: 2%; } td.sheet-theism_roll { - width: 4%; + width: 9%; text-align: center; } td.sheet-theism_intensity { @@ -687,91 +685,83 @@ td.sheet-effect_mp_cost { /* Roll Templates */ .sheet-rolltemplate-runequest table { - width: 100%; - border: 1px solid black; - color: black; - background: #FFFFFF; + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; } .sheet-rolltemplate-runequest caption { - text-align: center; - background: url(http://i.imgur.com/VnqY9Kh.png); - color: #F59111; - font-weight: bold; + text-align: center; + background: url(http://i.imgur.com/VnqY9Kh.png); + color: #F59111; + font-weight: bold; padding: 2px; border: 1px solid black; - line-height: 1.6em; + line-height: 1.5em; } .sheet-rolltemplate-runequest td { - padding: 5px; + padding: 2px; border-bottom: 1px solid black; } -.sheet-rolltemplate-runequest td.sheet-template_label { - font-weight: bold; -} .sheet-rolltemplate-runequest td.sheet-template_value { - text-align: center; + text-align: center; } .sheet-rolltemplate-runequest .inlinerollresult { display: inline-block; - min-width: 1.5em; text-align: center; - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } .sheet-rolltemplate-runequest .inlinerollresult.fullcrit { - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } .sheet-rolltemplate-runequest .inlinerollresult.fullfail { - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } .sheet-rolltemplate-runequest .inlinerollresult.importantroll { - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } .sheet-rolltemplate-runequest-weapon table { - width: 100%; - border: 1px solid black; - color: black; - background: #FFFFFF; + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; } .sheet-rolltemplate-runequest-weapon caption { - text-align: center; - background: url(http://i.imgur.com/VnqY9Kh.png); - color: #F59111; - font-weight: bold; - padding: 2px; + text-align: center; + background: url(http://i.imgur.com/VnqY9Kh.png); + color: #F59111; + font-weight: bold; + padding: 2px; border: 1px solid black; - line-height: 1.6em; + line-height: 1.5em; } .sheet-rolltemplate-runequest-weapon td { - padding: 5px; + padding: 2px; border-bottom: 1px solid black; } -.sheet-rolltemplate-runequest-weapon td.sheet-template_label { - font-weight: bold; -} .sheet-rolltemplate-runequest-weapon td.sheet-template_value { - text-align: center; + text-align: center; } .sheet-rolltemplate-runequest-weapon .inlinerollresult { display: inline-block; - min-width: 1.5em; text-align: center; - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } .sheet-rolltemplate-runequest-weapon .inlinerollresult.fullcrit { - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } .sheet-rolltemplate-runequest-weapon .inlinerollresult.fullfail { - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } .sheet-rolltemplate-runequest-weapon .inlinerollresult.importantroll { - border: 2px solid black; - background: #BEBEBE; + border: 1px solid black; + background: #BEBEBE; } diff --git a/Runequest_6/Runequest_6.html b/Runequest_6/Runequest_6.html index fb361dd780..45665dcf74 100644 --- a/Runequest_6/Runequest_6.html +++ b/Runequest_6/Runequest_6.html @@ -1,2397 +1,2002 @@ -
-
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Name: Species: Homeland: Age:
- - - - - - - - - - - -
Culture: Career: Social Class: Gender:
- - - - - - - - - - - - - -
Handedness: Frame: Weight: Height: XP Rolls:
-
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+
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Name: Species: Homeland: Age:
+ + + + + + + + + + + +
Culture: Career: Social Class: Gender:
+ + + + + + + + + + + + + +
Handedness: Frame: Weight: Height: XP Rolls:
+
+
+
+ + +
+
-
- Vitals - Combat - Skills/Passions - Equipment/Wealth - Cults/Effects/Notes - - Folk Magic - Animism - Mysticism - Sorcery - Theism - - -
-
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Characteristics

-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
STR: +=
INT: +=
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
CON: +=
POW: +=
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
SIZ: +=
CHA: +=
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Std
+
Temp
=
Total
DEX: +=
-
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-
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Hit Locations & Armor

Armor Penalty:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1d20
Location
Armor Worn
ENC
AP
HP
/ - /
/ - /
/ - /
/ - /
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/ - /
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/ - /
/ - /
/ - /
/ - /
-
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-

Attributes

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attribute
Std
+
Temp
=
Total
Action Points: +=/
Exp. Mod: +=
Healing Rate: +=
Luck Points: +=/
Magic Points: +=/
Move Rate: +=
Strike Rank: +=
- - - - - - - - - - - -
Attribute
Standard
Current
Damage Mod: - - - -
-
- -
-

Fatigue

- - - - - -
Current Level: - -
-
-
-
-
-
-

Fatigue Effects

- - - - - - - - - - - - - - - - - - -
Skill Grade
Movement
Strike Rank
Action Points
Recovery Period
Recovery/Healing Rate
- - - - - - - - - - hours
-
-
-
- -
-
-

Combat Styles

+
+ Vitals + Combat + Skills/Passions + Equipment/Wealth + Cults/Effects/Notes + + Folk Magic + Animism + Mysticism + Sorcery + Theism + + +
+
+
+

Characteristics & Traits

+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
STR: +=
INT: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
CON: +=
POW: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
SIZ: +=
CHA: +=
+
+
+ + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
DEX: +=
+
+
+ + + + + +
Traits:
+
+
+
+
+ + + + + +

Hit Locations & Armor

Armor Penalty:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1d20
Location
Armor Worn
ENC
AP
HP
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
+
+
+
+
+

Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Attribute
Std
+
Temp
=
Total
Action Points*: +=/
Exp. Mod: +=
Healing Rate: +=
Luck Points: +=/
Magic Points: +=/
Move Rate*: +=
Strike Rank*: +=
Tenacity*: +=/
* Other modifiers may apply
+ + + + + + + + + + + +
Attribute
Standard
Current
Damage Mod: + + + +
+
+
+
+
+
+
+ + + + + +

Fatigue

Current Level:
+ +
+ + + + + + + + + + + + + + + + + + +
Skill Grade
Movement
Strike Rank
Action Points
Recovery Period
Recovery/Healing Rate
+ + + + + + + + + + hours
+
+
+
+ +
+
+

Combat Styles

+ + + + + + + + + + +
Style
Base+Points+Augment
=
%
Weapons
Benefits
+ + + + + + + + + + +
UnarmedSTR+DEX++=
+ + + + + + + + + + +
STR+DEX++=
- - - - - - - - - -
Style
(Base+Points)xDifficulty+Temp
=
%
Weapons
Benefits
- - - - - - - - - - -
(STR+DEX+)x+ - =
- - - - - - - - - - -
(STR+DEX+)x+ - =
- - - - - - - - - - -
(STR+DEX+)x+ - =
-
- - + + + + + + + + + +
STR+DEX++=
+ + + + + + + + + + +
STR+DEX++=
+
+ + - + - - - - - -
(STR+DEX+)x+ - STR+DEX++ =
-
-
- -
-

Shields & Weapons

- - - - - - - - - - - - - - - - - - - - - - - -
Shield
Damage
Size
Reach
ENC
AP
HP
Effects
Blocks
/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon
Damage
Size/Force
Reach/Range
ENC
AP
HP
Impale Size
Effects
Load
/
/
/
/
/
/
/
/
-
-
- -
-
-
-

Standard Skills

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Skill
(Base+Points)xDifficulty+Temp
=
%
Athletics(STR+DEX+)x+ - =
Boating(STR+CON+)x+ - =
Brawn(STR+SIZ+)x+ - =
Conceal(DEX+POW+)x+ - =
Customs(INTx2+)x+ - =
Dance(DEX+CHA+)x+ - =
Deceit(INT+CHA+)x+ - =
Drive(DEX+POW+)x+ - =
Endurance(CONx2+)x+ - =
Evade(DEXx2+)x+ - =
First Aid(INT+DEX+)x+ - =
Influence(CHAx2+)x+ - =
Insight(INT+POW+)x+ - =
Locale(INTx2+)x+ - =
Perception(INT+POW+)x+ - =
Ride(DEX+POW+)x+ - =
Sing(POW+CHA+)x+ - =
Stealth(INT+DEX+)x+ - =
Swim(STR+CON+)x+ - =
Unarmed(STR+DEX+)x+ - =
Willpower(POWx2+)x+ - =
-
-
-
-
-

Professional Skills

- - - - - - - - -
Skill
(Base+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
-
- - - - + + + + + +
(+)x+ -
+
+
+ +
+

Shields & Weapons

+ + + + + + + + + + + + + + + + + + + + + + + +
Shield
Damage
Size
Reach
ENC
AP
HP
Effects
Blocks
/
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon
Damage
Size/Force
Reach/Range
ENC
AP
HP
Impale Size
Effects
Load
/
/
/
/
/
/
/
/
+
+
+ +
+
+
+

Standard Skills

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Skill
Base+Points+Augment
=
%
AthleticsSTR+DEX++=
BoatingSTR+CON++=
BrawnSTR+SIZ++=
ConcealDEX+POW++=
CustomsINTx2++=
DanceDEX+CHA++=
DeceitINT+CHA++=
DriveDEX+POW++=
EnduranceCONx2++=
EvadeDEXx2++=
First AidINT+DEX++=
InfluenceCHAx2++=
InsightINT+POW++=
LocaleINTx2++=
PerceptionINT+POW++=
RideDEX+POW++=
SingPOW+CHA++=
StealthINT+DEX++=
SwimSTR+CON++=
UnarmedSTR+DEX++=
WillpowerPOWx2++=
+
+
+
+
+

Professional Skills

+ + + + + + + + +
Skill
Base+Points+Augment
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + + + + + +
++=
+
+ + + + + + + + +
Language
Base+Points+Augment
=
%
+ + + + + + + + +
INT+CHA++=
+
+ + + + - - - -
INT+CHA++ =
-
- - - - - - - - -
Language
(INT+CHA+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(INT+CHA+)x+ - =
-
- - - - + + + +
(INT+CHA+)x+ -
+
+
+ +
+

Passions & Dependencies

+ + + + + + + + +
Passion
Base+Points+Augment
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + - - - -
++ =
-
-
- -
-

Passions

- - - - - - - - -
Passion
(Base+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
-
- - - - - - - - -
(+)x+ - =
-
-
-
-
- -
-
-
-

Equipment

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Item
Qnty
ENC per
-
-
+ +
- -
-
-
-

Cults, Orders & Brotherhoods

- - - - - - -
Cult/Order/Brotherhood
Rank
Gifts/Notes
-
- - - - - -
- - -
-
-
-
+ + + + + + + + +
Dependency
Base+Points+Augment
=
%
+ + + + + + + + + + + + + + + + + + + + + + +
++=
++=
++=
+ + + + +
Tenacity Penalty:
+
+
+
+ +
+
+
+

Equipment

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Item
Qnty
ENC per
+
+
-
-
-

Active Effects

- - - - - - - - - - - -
Effect
Duration
Magnitude
Intensity
Range
Targets
Description
MP Cost
-
- - - - - - - - - - - -
-
-
-
+
+
+

Money & Wealth

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Day
/
Week
/
Month
/
Year

Income:

///

Expenses:

///

Net:

///
+
+ +
+ + + + + +

Load

Avg. Species SIZ:

+ + + + + + + + + + + + + +
Current
Burdened
Overloaded
Max
+ + + + + + + + + + + + + +
Str & Dex Skills:
+ +
Movement Rate:
+ +
Carrying load is:
+ +
+

Current load includes worn armor, shield, weapons & equipment +

* No sprinting

+
+
+
+ +
+
+
+

Cults, Orders & Brotherhoods

+ + + + + + +
Cult/Order/Brotherhood
Rank
Gifts/Notes
+
+ + + + + +
+ + +
+
+
+
-
-

Notes

-
-

Community & Family

- -
-
-

Allies & Enemies

- -
-
-

Character & Other

- -
-
-
-
- -
-
-

Folk Magic

- - - - - +
+
+

Active Effects

+
(Base+Points)xDifficulty+Temp
=
%
+ + + + + + + + + + +
Effect
Duration
Magnitude
Intensity
Range
Targets
Description
MP Cost
+
+ + + + + + + + + + + +
+
+
+
+ +
+

Notes

+
+

Community & Family

+ +
+
+

Allies & Enemies

+ +
+
+

Character & Other

+ +
+
+
+
+ +
+
+

Folk Magic

+ + + + + + + + + + + + + +
Base+Points+Augment
=
%
POW+CHA++=
+

Spells Known

+ +
+
+ +
+
+

Animism

+
+ + + + + + + + + + + + + + + +
Base+Points+Augment
=
%

Trance 

CON+POW++=
+
+
+ + + + + + + + + + + + + + + +
Base+Points+Augment
=
%

Binding 

POW+CHA++=
+
+
+ + + + + + + + + + + + + + + + + + + + +

Cult

Max # of Spirits

Max POW of Spirits

Spirit AP

Spirit SR

Spirit Damage

+ + / + +
+ +

Bound Spirits/Fetishes

+ +
+
+ +
+
+

Mysticism

+ + - - - - - - - -
(POW+CHA+)x+ - =
-

Spells Known

- -
-
- -
-
-

Animism

-
- - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Trance 

(CON+POW+)x+ - =
-
-
- - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Binding 

(POW+CHA+)x+ - =
-
-
- - - - - - - - - - - - - - - - - - - - - - - - -

Cult

Max # of Spirits

Max POW of Spirits

Spirit AP

Spirit SR

Spirit Damage

Tenacity

- - / - - /
- -

Bound Spirits/Fetishes

- -
-
- -
-
-

Mysticism

- - - - + - - + + - + - - - - - -
(Base+Points)xDifficulty+Temp
Base+Points+Augment
=
%

Max Cumulative Intensity

Max Practiced Talents

Meditation 

(INT+CON+)x+ - INT+CON++ =
- - - - - - - - - - - -

Path

(Base+Points)xDifficulty+Temp
=
%
Max Int
Talents
- - + + + + + +
+ + + + + + + + + + + +

Path

Base+Points+Augment
=
%
Max Int
Talents
+ + - + - - - + + + - -
(POW+CON+)x+ - POW+CON++ =
-
- - - - + +
(POW+CON+)x+ -
+
+ + + + - - - + + + - -
POW+CON++ =
-
- -

Practiced Talents

- -
-
- -
-
-

Sorcery

- - - - - - - - - - - + +
(Base+Points)xDifficulty+Temp
=
%

Shaping Points

Max Memorized Spells

+ + +

Practiced Talents

+ +
+
+ +
+
+

Sorcery

+ + + + + + + + + + + - + - - - + + + - -
Base+Points+Augment
=
%

Shaping Points

Max Memorized Spells

Shaping 

(INT+POW+)x+ - INT+POW++ =
- - - - - - - - - - - -

School/Grimoire

(Base+Points)xDifficulty+Temp
=
%
Intensity
Spells
- - + +
+ + + + + + + + + + + +

School/Grimoire

Base+Points+Augment
=
%
Intensity
Spells
+ + - + - - - + + + - -
(INTx2+)x+ - INTx2++ =
-
- - - - + +
(INTx2+)x+ -
+
+ + + + - - - + + + - -
INTx2++ =
-
- -

Memorized Spells

- -
-
- -
-
-

Theism

- - - - - - - - - + +
(Base+Points)xDifficulty+Temp
=
%
+ + +

Memorized Spells

+ +
+
+ +
+
+

Theism

+ + + + + + + + + - + - - - -
Base+Points+Augment
=
%

Exhort 

(INT+CHA+)x+ - INT+CHA++ =
- - - - - - - - - - - - - -

Devotion

(Base+Points)xDifficulty+Temp
=
%
Intensity
Magnitude
Cult
Devotional Pool
- - - - - - - - - - - - - - -
(POW+CHA+)x+ - = - - /
-
- - - - - - - - - - - - - - -
(POW+CHA+)x+ - = - - /
-
- -

Known Miracles

- -
-
- -
-
-

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

+ +
+
+ +
+
+

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

+
- + {{#allprops()}} @@ -2400,6 +2005,292 @@
{{name}}
+ + + + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + + {{/rollGreater() rolled very_easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + {{#rollBetween() rolled very_easy_crit very_easy}} + + {{/rollBetween() rolled very_easy_crit very_easy}} + {{#rollGreater() rolled very_easy}} + + {{/rollGreater() rolled very_easy}} + {{/rollGreater() rolled very_easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() very_easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() very_easy 100}} + {{#rollLess() very_easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() very_easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + + {{/rollGreater() rolled easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + {{#rollBetween() rolled easy_crit easy}} + + {{/rollBetween() rolled easy_crit easy}} + {{#rollGreater() rolled easy}} + + {{/rollGreater() rolled easy}} + {{/rollGreater() rolled easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() easy 100}} + {{#rollLess() easy 101}} + {{#rollLess() rolled 99}} 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100}} + {{/rollGreater() standard 100}} + {{#rollLess() standard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() standard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + + {{/rollGreater() rolled hard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + {{#rollBetween() rolled hard_crit hard}} + + {{/rollBetween() rolled hard_crit hard}} + {{#rollGreater() rolled hard}} + + {{/rollGreater() rolled hard}} + {{/rollGreater() rolled hard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() hard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() hard 100}} + {{#rollLess() hard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() hard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + + {{/rollGreater() rolled formidable_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + {{#rollBetween() rolled formidable_crit formidable}} + + {{/rollBetween() rolled formidable_crit formidable}} + {{#rollGreater() rolled formidable}} + + {{/rollGreater() rolled formidable}} + {{/rollGreater() rolled formidable_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() formidable 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() formidable 100}} + {{#rollLess() formidable 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() formidable 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + + {{/rollGreater() rolled herculean_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + {{#rollBetween() rolled herculean_crit herculean}} + + {{/rollBetween() rolled herculean_crit herculean}} + {{#rollGreater() rolled herculean}} + + {{/rollGreater() rolled herculean}} + {{/rollGreater() rolled herculean_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() herculean 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() herculean 100}} + {{#rollLess() herculean 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() herculean 101}} + {{/rollGreater() rolled 95}} + +
{{name}}
Very Easy:{{rolled}}≤{{very_easy}}
Easy:{{rolled}}≤{{easy}}
Standard:{{rolled}}≤{{standard}}
Hard:{{rolled}}≤{{hard}}
Formidable:{{rolled}}≤{{formidable}}
Herculean:{{rolled}}≤{{herculean}}
+
+ diff --git a/Runequest_6/Runequest_6_api.html b/Runequest_6/Runequest_6_api.html index df502075dd..e88fc2d039 100644 --- a/Runequest_6/Runequest_6_api.html +++ b/Runequest_6/Runequest_6_api.html @@ -1,2397 +1,1888 @@ -
-
-
-
{{name}}
- - - - - - - - - - -
Name: Species: Homeland: Age:
- - - - - - - - - - - -
Culture: Career: Social Class: Gender:
- - - - - - - - - - - - - -
Handedness: Frame: Weight: Height: XP Rolls:
- - -
- - -
- +
+
+
+
+ + + + + + + + + + + +
Name: Species: Homeland: Age:
+ + + + + + + + + + + +
Culture: Career: Social Class: Gender:
+ + + + + + + + + + + + + +
Handedness: Frame: Weight: Height: XP Rolls:
+
+
+
+ + +
+
-
- Vitals - Combat - Skills/Passions - Equipment/Wealth - Cults/Effects/Notes - - Folk Magic - Animism - Mysticism - Sorcery - Theism - - -
-
-
-

Characteristics

-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
STR: +=
INT: +=
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
CON: +=
POW: +=
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
SIZ: +=
CHA: +=
-
-
- - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
DEX: +=
-
-
-
-
-
-
- - - - - -

Hit Locations & Armor

Armor Penalty:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1d20
Location
Armor Worn
ENC
AP
HP
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
-
-
-
-
-

Attributes

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attribute
Std
+
Temp
=
Total
Action Points: +=/
Exp. Mod: +=
Healing Rate: +=
Luck Points: +=/
Magic Points: +=/
Move Rate: +=
Strike Rank: +=
- - - - - - - - - - - -
Attribute
Standard
Current
Damage Mod: - - - -
-
- -
-

Fatigue

- - - - - -
Current Level: - -
-
-
-
-
-
-

Fatigue Effects

- - - - - - - - - - - - - - - - - - -
Skill Grade
Movement
Strike Rank
Action Points
Recovery Period
Recovery/Healing Rate
- - - - - - - - - - hours
-
-
-
- -
-
-

Combat Styles

+
+ Vitals + Combat + Skills/Passions + Equipment/Wealth + Cults/Effects/Notes + + Folk Magic + Animism + Mysticism + Sorcery + Theism + + +
+
+
+

Characteristics

+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
STR: +=
INT: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
CON: +=
POW: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
SIZ: +=
CHA: +=
+
+
+ + + + + + + + + + + + + + + + + +
Std
+
Temp
=
Total
DEX: +=
+
+
+
+
+
+
+ + + + + +

Hit Locations & Armor

Armor Penalty:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1d20
Location
Armor Worn
ENC
AP
HP
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
+
+
+
+
+

Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Attribute
Std
+
Temp
=
Total
Action Points: +=/
Exp. Mod: +=
Healing Rate: +=
Luck Points: +=/
Magic Points: +=/
Move Rate: +=
Strike Rank: +=
+ + + + + + + + + + + +
Attribute
Standard
Current
Damage Mod: + + + +
+
+ +
+

Fatigue

+ + + + + +
Current Level: + +
+
+
+
+
+
+

Fatigue Effects

+ + + + + + + + + + + + + + + + + + +
Skill Grade
Movement
Strike Rank
Action Points
Recovery Period
Recovery/Healing Rate
+ + + + + + + + + + hours
+
+
+
+ +
+
+

Combat Styles

+ + + + + + + + + + +
Style
Base+Points+Augment
=
%
Weapons
Benefits
+ + + + + + + + + + +
STR+DEX++=
- - - - - - - - - -
Style
(Base+Points)xDifficulty+Temp
=
%
Weapons
Benefits
- - - - - - - - - - -
(STR+DEX+)x+ - =
- - - - - - - - - - -
(STR+DEX+)x+ - =
- - - - - - - - - - -
(STR+DEX+)x+ - =
-
- - + + + + + + + + + +
STR+DEX++=
+ + + + + + + + + + +
STR+DEX++=
+
+ + - + - - - - - -
(STR+DEX+)x+ - STR+DEX++ =
-
-
- -
-

Shields & Weapons

- - - - - - - - - - - - - - - - - - - - - - - -
Shield
Damage
Size
Reach
ENC
AP
HP
Effects
Blocks
/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon
Damage
Size/Force
Reach/Range
ENC
AP
HP
Impale Size
Effects
Load
/
/
/
/
/
/
/
/
-
-
- -
-
-
-

Standard Skills

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Skill
(Base+Points)xDifficulty+Temp
=
%
Athletics(STR+DEX+)x+ - =
Boating(STR+CON+)x+ - =
Brawn(STR+SIZ+)x+ - =
Conceal(DEX+POW+)x+ - =
Customs(INTx2+)x+ - =
Dance(DEX+CHA+)x+ - =
Deceit(INT+CHA+)x+ - =
Drive(DEX+POW+)x+ - =
Endurance(CONx2+)x+ - =
Evade(DEXx2+)x+ - =
First Aid(INT+DEX+)x+ - =
Influence(CHAx2+)x+ - =
Insight(INT+POW+)x+ - =
Locale(INTx2+)x+ - =
Perception(INT+POW+)x+ - =
Ride(DEX+POW+)x+ - =
Sing(POW+CHA+)x+ - =
Stealth(INT+DEX+)x+ - =
Swim(STR+CON+)x+ - =
Unarmed(STR+DEX+)x+ - =
Willpower(POWx2+)x+ - =
-
-
-
-
-

Professional Skills

- - - - - - - - -
Skill
(Base+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
-
- - - - + + + + + +
(+)x+ -
+
+
+ +
+

Shields & Weapons

+ + + + + + + + + + + + + + + + + + + + + + + +
Shield
Damage
Size
Reach
ENC
AP
HP
Effects
Blocks
/
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon
Damage
Size/Force
Reach/Range
ENC
AP
HP
Impale Size
Effects
Load
/
/
/
/
/
/
/
/
+
+
+ +
+
+
+

Standard Skills

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Skill
Base+Points+Augment
=
%
AthleticsSTR+DEX++=
BoatingSTR+CON++=
BrawnSTR+SIZ++=
ConcealDEX+POW++=
CustomsINTx2++=
DanceDEX+CHA++=
DeceitINT+CHA++=
DriveDEX+POW++=
EnduranceCONx2++=
EvadeDEXx2++=
First AidINT+DEX++=
InfluenceCHAx2++=
InsightINT+POW++=
LocaleINTx2++=
PerceptionINT+POW++=
RideDEX+POW++=
SingPOW+CHA++=
StealthINT+DEX++=
SwimSTR+CON++=
UnarmedSTR+DEX++=
WillpowerPOWx2++=
+
+
+
+
+

Professional Skills

+ + + + + + + + +
Skill
Base+Points+Augment
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + + + + + +
++=
+
+ + + + + + + + +
Language
Base+Points+Augment
=
%
+ + + + + + + + +
INT+CHA++=
+
+ + + + - - - -
INT+CHA++ =
-
- - - - - - - - -
Language
(INT+CHA+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(INT+CHA+)x+ - =
-
- - - - + + + +
(INT+CHA+)x+ -
+
+
+ +
+

Passions

+ + + + + + + + +
Passion
Base+Points+Augment
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + - - - -
++ =
-
-
- -
-

Passions

- - - - - - - - -
Passion
(Base+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
-
- - - - - - - - -
(+)x+ - =
-
-
-
-
- -
-
-
-

Equipment

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Item
Qnty
ENC per
-
-
+ +
+
+
+ +
+
+
+

Equipment

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Item
Qnty
ENC per
+
+
-
-
-

Money & Wealth

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Day
/
Week
/
Month
/
Year

Income:

///

Expenses:

///

Net:

///
-
- -
- - - - - -

Load

Avg. Species SIZ:

- - - - - - - - - - - - - -
Current
Burdened
Overloaded
Max
- - - - - - - - - - - - - -
Str & Dex Skills:
- -
Movement Rate:
- -
Carrying load is:
- -
-

Current load includes worn armor, shield, weapons & equipment -

* No sprinting

-
-
-
- -
-
-
-

Cults, Orders & Brotherhoods

- - - - - - -
Cult/Order/Brotherhood
Rank
Gifts/Notes
-
- - - - - -
- - -
-
-
-
+
+
+

Money & Wealth

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Day
/
Week
/
Month
/
Year

Income:

///

Expenses:

///

Net:

///
+
+ +
+ + + + + +

Load

Avg. Species SIZ:

+ + + + + + + + + + + + + +
Current
Burdened
Overloaded
Max
+ + + + + + + + + + + + + +
Str & Dex Skills:
+ +
Movement Rate:
+ +
Carrying load is:
+ +
+

Current load includes worn armor, shield, weapons & equipment +

* No sprinting

+
+
+
+ +
+
+
+

Cults, Orders & Brotherhoods

+ + + + + + +
Cult/Order/Brotherhood
Rank
Gifts/Notes
+
+ + + + + +
+ + +
+
+
+
-
-
-

Active Effects

- - - - - - - - - - - -
Effect
Duration
Magnitude
Intensity
Range
Targets
Description
MP Cost
-
- - - - - - - - - - - -
-
-
-
+
+
+

Active Effects

+ + + + + + + + + + + +
Effect
Duration
Magnitude
Intensity
Range
Targets
Description
MP Cost
+
+ + + + + + + + + + + +
+
+
+
-
-

Notes

-
-

Community & Family

- -
-
-

Allies & Enemies

- -
-
-

Character & Other

- -
-
-
-
- -
-
-

Folk Magic

- - - - - +
+

Notes

+
+

Community & Family

+ +
+
+

Allies & Enemies

+ +
+
+

Character & Other

+ +
+
+
+ + +
+
+

Folk Magic

+
(Base+Points)xDifficulty+Temp
=
%
+ + + + + + + + + + + + +
Base+Points+Augment
=
%
POW+CHA++=
+

Spells Known

+ +
+
+ +
+
+

Animism

+
+ + + + + + + + + + + + + + + +
Base+Points+Augment
=
%

Trance 

CON+POW++=
+
+
+ + + + + + + + + + + + + + + +
Base+Points+Augment
=
%

Binding 

POW+CHA++=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + +

Cult

Max # of Spirits

Max POW of Spirits

Spirit AP

Spirit SR

Spirit Damage

Tenacity

+ + / + + /
+ +

Bound Spirits/Fetishes

+ +
+
+ +
+
+

Mysticism

+ + - - - - - - - -
(POW+CHA+)x+ - =
-

Spells Known

- -
-
- -
-
-

Animism

-
- - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Trance 

(CON+POW+)x+ - =
-
-
- - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Binding 

(POW+CHA+)x+ - =
-
-
- - - - - - - - - - - - - - - - - - - - - - - - -

Cult

Max # of Spirits

Max POW of Spirits

Spirit AP

Spirit SR

Spirit Damage

Tenacity

- - / - - /
- -

Bound Spirits/Fetishes

- -
-
- -
-
-

Mysticism

- - - - + - - + + - + - - - - - -
(Base+Points)xDifficulty+Temp
Base+Points+Augment
=
%

Max Cumulative Intensity

Max Practiced Talents

Meditation 

(INT+CON+)x+ - INT+CON++ =
- - - - - - - - - - - -

Path

(Base+Points)xDifficulty+Temp
=
%
Max Int
Talents
- - + + + + + +
+ + + + + + + + + + + +

Path

Base+Points+Augment
=
%
Max Int
Talents
+ + - + - - - + + + - -
(POW+CON+)x+ - POW+CON++ =
-
- - - - + +
(POW+CON+)x+ -
+
+ + + + - - - + + + - -
POW+CON++ =
-
- -

Practiced Talents

- -
-
- -
-
-

Sorcery

- - - - - - - - - - - + +
(Base+Points)xDifficulty+Temp
=
%

Shaping Points

Max Memorized Spells

+ + +

Practiced Talents

+ +
+
+ +
+
+

Sorcery

+ + + + + + + + + + + - + - - - + + + - -
Base+Points+Augment
=
%

Shaping Points

Max Memorized Spells

Shaping 

(INT+POW+)x+ - INT+POW++ =
- - - - - - - - - - - -

School/Grimoire

(Base+Points)xDifficulty+Temp
=
%
Intensity
Spells
- - + +
+ + + + + + + + + + + +

School/Grimoire

Base+Points+Augment
=
%
Intensity
Spells
+ + - + - - - + + + - -
(INTx2+)x+ - INTx2++ =
-
- - - - + +
(INTx2+)x+ -
+
+ + + + - - - + + + - -
INTx2++ =
-
- -

Memorized Spells

- -
-
- -
-
-

Theism

- - - - - - - - - + +
(Base+Points)xDifficulty+Temp
=
%
+ + +

Memorized Spells

+ +
+
+ +
+
+

Theism

+ + + + + + + + + - + - - - -
Base+Points+Augment
=
%

Exhort 

(INT+CHA+)x+ - INT+CHA++ =
- - - - - - - - - - - - - -

Devotion

(Base+Points)xDifficulty+Temp
=
%
Intensity
Magnitude
Cult
Devotional Pool
- - - - - - - - - - - - - - -
(POW+CHA+)x+ - = - - /
-
- - - - - - - - - - - - - - -
(POW+CHA+)x+ - = - - /
-
- -

Known Miracles

- -
-
- -
-
-

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

+ +
+
+ +
+
+

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

+
- + {{#allprops()}} @@ -2400,6 +1891,292 @@
{{name}}
+ + + + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + + {{/rollGreater() rolled very_easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + {{#rollBetween() rolled very_easy_crit very_easy}} + + {{/rollBetween() rolled very_easy_crit very_easy}} + {{#rollGreater() rolled very_easy}} + + {{/rollGreater() rolled very_easy}} + {{/rollGreater() rolled very_easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() very_easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() very_easy 100}} + {{#rollLess() very_easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() very_easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + + {{/rollGreater() rolled easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + {{#rollBetween() rolled easy_crit easy}} + + {{/rollBetween() rolled easy_crit easy}} + {{#rollGreater() rolled easy}} + + {{/rollGreater() rolled easy}} + {{/rollGreater() rolled easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() easy 100}} + {{#rollLess() easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + + {{/rollGreater() rolled standard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + {{#rollBetween() rolled standard_crit standard}} + + {{/rollBetween() rolled standard_crit standard}} + {{#rollGreater() rolled standard}} + + {{/rollGreater() rolled standard}} + {{/rollGreater() rolled standard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() standard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() standard 100}} + {{#rollLess() standard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() standard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + + {{/rollGreater() rolled hard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + {{#rollBetween() rolled hard_crit hard}} + + {{/rollBetween() rolled hard_crit hard}} + {{#rollGreater() rolled hard}} + + {{/rollGreater() rolled hard}} + {{/rollGreater() rolled hard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() hard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() hard 100}} + {{#rollLess() hard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() hard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + + {{/rollGreater() rolled formidable_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + {{#rollBetween() rolled formidable_crit formidable}} + + {{/rollBetween() rolled formidable_crit formidable}} + {{#rollGreater() rolled formidable}} + + {{/rollGreater() rolled formidable}} + {{/rollGreater() rolled formidable_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() formidable 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() formidable 100}} + {{#rollLess() formidable 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() formidable 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + + {{/rollGreater() rolled herculean_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + {{#rollBetween() rolled herculean_crit herculean}} + + {{/rollBetween() rolled herculean_crit herculean}} + {{#rollGreater() rolled herculean}} + + {{/rollGreater() rolled herculean}} + {{/rollGreater() rolled herculean_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() herculean 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() herculean 100}} + {{#rollLess() herculean 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() herculean 101}} + {{/rollGreater() rolled 95}} + +
{{name}}
Very Easy:{{rolled}}≤{{very_easy}}
Easy:{{rolled}}≤{{easy}}
Standard:{{rolled}}≤{{standard}}
Hard:{{rolled}}≤{{hard}}
Formidable:{{rolled}}≤{{formidable}}
Herculean:{{rolled}}≤{{herculean}}
+
+ diff --git a/Runequest_6/Runequest_6_api.html.orig b/Runequest_6/Runequest_6_api.html.orig deleted file mode 100644 index fb361dd780..0000000000 --- a/Runequest_6/Runequest_6_api.html.orig +++ /dev/null @@ -1,2418 +0,0 @@ -
-
-
-
{{name}}
- - - - - - - - - - -
Name: Species: Homeland: Age:
- - - - - - - - - - - -
Culture: Career: Social Class: Gender:
- - - - - - - - - - - - - -
Handedness: Frame: Weight: Height: XP Rolls:
- - -
- - -
- - -
- Vitals - Combat - Skills/Passions - Equipment/Wealth - Cults/Effects/Notes - - Folk Magic - Animism - Mysticism - Sorcery - Theism - - -
-
-
-

Characteristics

-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
STR: +=
INT: +=
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
CON: +=
POW: +=
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
SIZ: +=
CHA: +=
-
-
- - - - - - - - - - - - - - - - - -
Std
+
Temp
=
Total
DEX: +=
-
-
-
-
-
-
- - - - - -

Hit Locations & Armor

Armor Penalty:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1d20
Location
Armor Worn
ENC
AP
HP
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
/ - /
-
-
-
-
-

Attributes

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attribute
Std
+
Temp
=
Total
Action Points: +=/
Exp. Mod: +=
Healing Rate: +=
Luck Points: +=/
Magic Points: +=/
Move Rate: +=
Strike Rank: +=
- - - - - - - - - - - -
Attribute
Standard
Current
Damage Mod: - - - -
-
- -
-

Fatigue

- - - - - -
Current Level: - -
-
-
-
-
-
-

Fatigue Effects

- - - - - - - - - - - - - - - - - - -
Skill Grade
Movement
Strike Rank
Action Points
Recovery Period
Recovery/Healing Rate
- - - - - - - - - - hours
-
-
-
- -
-
-

Combat Styles

- - - - - - - - - - -
Style
(Base+Points)xDifficulty+Temp
=
%
Weapons
Benefits
- - - - - - - - - - -
(STR+DEX+)x+ - =
- - - - - - - - - - -
(STR+DEX+)x+ - =
- - - - - - - - - - -
(STR+DEX+)x+ - =
-
- - - - - - - - - - -
(STR+DEX+)x+ - =
-
-
- -
-

Shields & Weapons

- - - - - - - - - - - - - - - - - - - - - - - -
Shield
Damage
Size
Reach
ENC
AP
HP
Effects
Blocks
/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon
Damage
Size/Force
Reach/Range
ENC
AP
HP
Impale Size
Effects
Load
/
/
/
/
/
/
/
/
-
-
- -
-
-
-

Standard Skills

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Skill
(Base+Points)xDifficulty+Temp
=
%
Athletics(STR+DEX+)x+ - =
Boating(STR+CON+)x+ - =
Brawn(STR+SIZ+)x+ - =
Conceal(DEX+POW+)x+ - =
Customs(INTx2+)x+ - =
Dance(DEX+CHA+)x+ - =
Deceit(INT+CHA+)x+ - =
Drive(DEX+POW+)x+ - =
Endurance(CONx2+)x+ - =
Evade(DEXx2+)x+ - =
First Aid(INT+DEX+)x+ - =
Influence(CHAx2+)x+ - =
Insight(INT+POW+)x+ - =
Locale(INTx2+)x+ - =
Perception(INT+POW+)x+ - =
Ride(DEX+POW+)x+ - =
Sing(POW+CHA+)x+ - =
Stealth(INT+DEX+)x+ - =
Swim(STR+CON+)x+ - =
Unarmed(STR+DEX+)x+ - =
Willpower(POWx2+)x+ - =
-
-
-
-
-

Professional Skills

- - - - - - - - -
Skill
(Base+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
-
- - - - - - - - -
(+)x+ - =
-
- - - - - - - - -
Language
(INT+CHA+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(INT+CHA+)x+ - =
-
- - - - - - - - -
(INT+CHA+)x+ - =
-
-
- -
-

Passions

- - - - - - - - -
Passion
(Base+Points)xDifficulty+Temp
=
%
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
- - - - - - - - -
(+)x+ - =
-
- - - - - - - - -
(+)x+ - =
-
-
-
-
- -
-
-
-

Equipment

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Item
Qnty
ENC per
-
-
- -
-
-

Money & Wealth

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Day
/
Week
/
Month
/
Year

Income:

///

Expenses:

///

Net:

///
-
- -
- - - - - -

Load

Avg. Species SIZ:

- - - - - - - - - - - - - -
Current
Burdened
Overloaded
Max
- - - - - - - - - - - - - -
Str & Dex Skills:
- -
Movement Rate:
- -
Carrying load is:
- -
-

Current load includes worn armor, shield, weapons & equipment -

* No sprinting

-
-
-
- -
-
-
-

Cults, Orders & Brotherhoods

- - - - - - -
Cult/Order/Brotherhood
Rank
Gifts/Notes
-
- - - - - -
- - -
-
-
-
- -
-
-

Active Effects

- - - - - - - - - - - -
Effect
Duration
Magnitude
Intensity
Range
Targets
Description
MP Cost
-
- - - - - - - - - - - -
-
-
-
- -
-

Notes

-
-

Community & Family

- -
-
-

Allies & Enemies

- -
-
-

Character & Other

- -
-
-
-
- -
-
-

Folk Magic

- - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%
(POW+CHA+)x+ - =
-

Spells Known

- -
-
- -
-
-

Animism

-
- - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Trance 

(CON+POW+)x+ - =
-
-
- - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Binding 

(POW+CHA+)x+ - =
-
-
- - - - - - - - - - - - - - - - - - - - - - - - -

Cult

Max # of Spirits

Max POW of Spirits

Spirit AP

Spirit SR

Spirit Damage

Tenacity

- - / - - /
- -

Bound Spirits/Fetishes

- -
-
- -
-
-

Mysticism

- - - - - - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Max Cumulative Intensity

Max Practiced Talents

Meditation 

(INT+CON+)x+ - =
- - - - - - - - - - - -

Path

(Base+Points)xDifficulty+Temp
=
%
Max Int
Talents
- - - - - - - - - - -
(POW+CON+)x+ - =
-
- - - - - - - - - - -
(POW+CON+)x+ - =
-
- -

Practiced Talents

- -
-
- -
-
-

Sorcery

- - - - - - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Shaping Points

Max Memorized Spells

Shaping 

(INT+POW+)x+ - =
- - - - - - - - - - - -

School/Grimoire

(Base+Points)xDifficulty+Temp
=
%
Intensity
Spells
- - - - - - - - - - -
(INTx2+)x+ - =
-
- - - - - - - - - - -
(INTx2+)x+ - =
-
- -

Memorized Spells

- -
-
- -
-
-

Theism

- - - - - - - - - - - - - - - -
(Base+Points)xDifficulty+Temp
=
%

Exhort 

(INT+CHA+)x+ - =
- - - - - - - - - - - - - -

Devotion

(Base+Points)xDifficulty+Temp
=
%
Intensity
Magnitude
Cult
Devotional Pool
- - - - - - - - - - - - - - -
(POW+CHA+)x+ - = - - /
-
- - - - - - - - - - - - - - -
(POW+CHA+)x+ - = - - /
-
- -

Known Miracles

- -
-
- -
-
-

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

-
- - - - - - {{#allprops()}} - - {{/allprops()}} -
{{name}}
{{key}}:{{value}}
-
- - - - - - {{#size}} - - {{/size}} - {{#impale_size}} - - {{/impale_size}} - {{#effects}} - : - {{/effects}} -
{{name}}
Damage:{{damage}}
Size:{{size}}
Impale Size:{{impale_size}}
Effects:{{effects}}
-
- diff --git a/Runequest_6/api_sheet.patch b/Runequest_6/api_sheet.patch index 9c1c2d6ca8..828ced3d90 100644 --- a/Runequest_6/api_sheet.patch +++ b/Runequest_6/api_sheet.patch @@ -1,92 +1,92 @@ ---- Runequest_6.html 2015-02-19 09:59:38.287345206 -0500 -+++ Runequest_6_api.html.new 2015-02-19 10:08:26.641041821 -0500 -@@ -414,7 +414,7 @@ - - Damage Mod: - -- - - - -@@ -510,7 +510,7 @@ - - - -- - - - -@@ -521,7 +521,7 @@ - - - -- - - - -@@ -530,7 +530,7 @@ - - - -- - - - -@@ -540,7 +540,7 @@ - - - -- - - - -@@ -549,7 +549,7 @@ - - - -- - - - -@@ -1394,7 +1394,7 @@ - -
Str & Dex Skills:
- -- - - - -@@ -1405,7 +1405,7 @@ - -
Movement Rate:
- -- - - - -@@ -1416,7 +1416,7 @@ - -
Carrying load is:
- -- - - - -@@ -1568,7 +1568,7 @@ - - - -- - - - +--- Runequest_6.html 2015-07-07 10:57:49.695833850 -0400 ++++ Runequest_6_api.html 2015-07-07 10:59:01.086935920 -0400 +@@ -413,7 +413,7 @@ + + Damage Mod: + +- + + + +@@ -509,7 +509,7 @@ + + + +- + + + +@@ -520,7 +520,7 @@ + + + +- + + + +@@ -529,7 +529,7 @@ + + + +- + + + +@@ -539,7 +539,7 @@ + + + +- + + + +@@ -548,7 +548,7 @@ + + + +- + + + +@@ -1795,7 +1795,7 @@ + +
Str & Dex Skills:
+ +- + + + +@@ -1806,7 +1806,7 @@ + +
Movement Rate:
+ +- + + + +@@ -1817,7 +1817,7 @@ + +
Carrying load is:
+ +- + + + +@@ -2056,7 +2056,7 @@ + + + +- + + + diff --git a/Runequest_6/sheet.json b/Runequest_6/sheet.json index bfe0a375e3..5b22b70dc8 100644 --- a/Runequest_6/sheet.json +++ b/Runequest_6/sheet.json @@ -1,8 +1,8 @@ { - "html": "Runequest_6.html", - "css": "Runequest_6.css", - "authors": "Matthew Carpenter", - "roll20userid": "103705", - "preview": "Runequest_6.png", - "instructions": "Github has a few versions of this sheet. An API version which pairs with the extended_autocalc.js script. This brings autocalc to Damage Mod, Spirit Damage and Fatigue Effects. There are also copies of the old html/css before the sheet was redesigned. Old values not present in the new design should be available in the Attributes section but these old copies of the html/css may be useful to pull out old values if that proves too arduous. All this can be found at: https://github.com/Roll20/roll20-character-sheets/tree/master/Runequest_6" + "html": "Runequest_6.html", + "css": "Runequest_6.css", + "authors": "Matthew Carpenter", + "roll20userid": "103705", + "preview": "Runequest_6.png", + "instructions": "Github has a few versions of this sheet. An API version which pairs with the extended_autocalc.js script. This brings autocalc to Damage Mod, Spirit Damage and Fatigue Effects. There are also copies of the old html/css before the sheet was redesigned. Old values not present in the new design should be available in the Attributes section but these old copies of the html/css may be useful to pull out old values if that proves too arduous. All this can be found at: https://github.com/Roll20/roll20-character-sheets/tree/master/Runequest_6\\nThis sheet can be used with the Luther Arkwright settings if you make the following substitions\\n * Homeland = Parallel Designation\\n * Culture = Sociaological Type & Level of Development\\n * Magic Points = Prana Points\\n * Locale = Home Parallel\\nYou can also use this sheet with the Mythic Britian setting by simply adding the Superstition skill. I personally just have players add it as a new passion with the base \"(21-@{int})+@{pow}\"." } diff --git a/Sagas_Of_The_Icelanders/README.md b/Sagas_Of_The_Icelanders/README.md new file mode 100644 index 0000000000..ad5af617f4 --- /dev/null +++ b/Sagas_Of_The_Icelanders/README.md @@ -0,0 +1,6 @@ +Sagas of The Icelanders character sheet. + +Please note that Sagas of the Icelanders is an Apocalypse World game. You can buy it from http://www.indiepressrevolution.com/xcart/product.php?productid=19310&page=1. + +Contributors to date: +1. Cal McLennan (12:20 AM 04-Sep-15) \ No newline at end of file diff --git a/Sagas_Of_The_Icelanders/sheet.json b/Sagas_Of_The_Icelanders/sheet.json new file mode 100644 index 0000000000..2dde3e2cef --- /dev/null +++ b/Sagas_Of_The_Icelanders/sheet.json @@ -0,0 +1,8 @@ +{ +"html":"soti.html", +"css":"style.css", +"authors":"Cal McLennan", +"roll20userid":"946437", +"preview":"sheet.png", +"instructions":"**Roll template:** &{template:sotiDefault} {{move}} {{skillname}} {{result}}\n\nSagas of The Icelanders is an Apocalypse World game created by Gregor Vuga. [You can purchase Sagas of The Icelanders by following this link](http://www.indiepressrevolution.com/xcart/product.php?productid=19310&page=1)." +} diff --git a/Sagas_Of_The_Icelanders/sheet.png b/Sagas_Of_The_Icelanders/sheet.png new file mode 100644 index 0000000000..5bb3b9405e Binary files /dev/null and b/Sagas_Of_The_Icelanders/sheet.png differ diff --git a/Sagas_Of_The_Icelanders/soti.html b/Sagas_Of_The_Icelanders/soti.html new file mode 100644 index 0000000000..ab5e92bad0 --- /dev/null +++ b/Sagas_Of_The_Icelanders/soti.html @@ -0,0 +1,593 @@ + +
+ + {{#move}} + + + + {{/move}} + {{#skill}} + + + + {{/skill}} + + + +
+ {{move}} + {{#skillname}} +

{{skillname}}

+ {{/skillname}} +
+ {{skill}} + +
+ {{result}} + {{#rollGreater() result 9}} +

SUCCESS

+ {{/rollGreater() result 9}} + {{#rollBetween() result 7 9}} +

HIT

+ {{/rollBetween() result 7 9}} + {{#rollLess() result 7}} +

FAILURE

+ {{/rollLess() result 7}} +
+
+
+ MC + NPC +
+

NON-PLAYER CHARACTER

+ Name:
+ Gender:
+ Look:
+ Age: + Occupation: + Homestead: +
+

Relationships

+
+ + + Bonds: + Notes: +
+
+
+
+

Posessions

+ +
+
+

Additional Notes

+ +
+
+
+

Custom Moves

+ + Notes: +
+
+

MASTER OF CEREMONIES

+

+

Threat Moves

+
+
+

+ THE LAND & THE SEA +

    +
  • get in the way
  • +
  • lead astray
  • +
  • trap or ensnare
  • +
  • refuse to yield
  • +
  • throw up something
  • +
  • consume something
  • + +
+

+

Cast

+ +

Countdown

+ +

Custom Move

+ +
+
+

+ POWERFUL MEN & WOMEN +

    +
  • send messengers
  • +
  • make demands
  • +
  • convert to their cause
  • +
  • make a show of power
  • +
  • punish with mercy
  • +
  • strike out to conquer
  • +
+

+

Cast

+ +

Countdown

+ +

Custom Move

+ +
+
+

+ NEIGHBOURS & FAMILIES +

    +
  • act as one
  • +
  • dwindle and leave behind
  • +
  • grow and prosper
  • +
  • contest ownership
  • +
  • seek vengeance
  • +
  • bring to court
  • + +
+

+

Cast

+ +

Countdown

+ +

Custom Move

+ +
+
+

+ OUTLAWS & OUTCASTS +

    +
  • act in secret
  • +
  • move into an area
  • +
  • provoke and challenge
  • +
  • steal or kidnap
  • +
  • act without honour
  • +
  • bring misfortune
  • + +
+

+

Cast

+ +

Countdown

+ +

Custom Move

+ +
+
+

+ FATES & SPIRITS +

    +
  • send dreams and portents
  • +
  • reveal past wrongs
  • +
  • fulfill a prophecy
  • +
  • haunt
  • +
  • employ tricks to make mischief
  • +
  • offer a bargain
  • +
+

+

Cast

+ +

Countdown

+ +

Custom Move

+ +
+
+
+
+
+ Man + Child + Woman + Matriarch + Gothi + Seithkona + Wanderer + Shield-Maiden + Huscarl + Thrall + Monster +

+

THE MAN

+

THE CHILD

+

THE WOMAN

+

THE MATRIACH

+

THE GOTHI

+

THE SEITHKONA

+

THE WANDERER

+

THE SHIELD-MAIDEN

+

THE HUSCARL

+

THE THRALL

+

THE MONSTER

+
+

Stats

+
+
+ + + + + + + + + +
+ Young
+ +
+ Versed
+ +
+ Wyrd
+ +
+ Gendered
+ +
+
+
+ Player:
+ Name:
+ Look:
+ Age: +
+
+
+ +

Relationships

+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+

When everyone is establishing bonds at the beginning of
+ a session, tell them they cannot name you as a relationship
+ or gain bonds with you in that way. During the first session,
+ when you use a move that targets another character
+ for the first time, create a Relationship with them,
+ and immediately mark it, until you have four Relationships.

+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+
+ + + Mark: + Bonds: +
+
+
+

Moves

+
+

You get all the basic moves and male moves. You also get these + three moves:
+ Man's Work
+ Farmstead
+ Husbandry
+
Later on, you can also choose these moves:
+ Expansion
+ Smithy
+ Plough
+ Slaveowner

+
+
+

You get all the basic moves but you don’t get any male or female + moves. You get two of these:

+ Play
+ Rough World
+ Small and Quiet
+ Strong Fate
+ Wee Lamb
+ Growing Fast
+
+
+

You get all the basic moves as well as all the female moves. + You get this move:

+ Running The House
+

And pick one more:

+ Family Chest
+ Kin First
+ Pleasantries
+ Scrutinising Eye
+ She-wolf
+ Skilled Hands
+ Strong-headed +
+
+

You get all the basic moves and the female moves and pick two + of these:

+ Beer-giver
+ Common Good
+ Driving a Hard Bargain
+ Sturdy As An Oak
+ Storyteller
+ These Old Eyes
+ Wide Branches
+ Wide Roots
+
+
+

You gain all the basic moves, the male moves and this one:

+ Temple
+

Then pick one more:

+ Elder
+ Forbidden Seithr
+ Hersir
+ Legal Council
+ Master of the Blot
+ Ring of Oaths
+ Rites
+
+
+

You gain all the basic moves, the female moves and two of these:

+ Child of Fate
+ Curses and Poison
+ Midwife
+ Peace-weaver
+ Secret Remedies
+ Völva
+ Spellweaver
+
+
+

You gain all the basic moves, the male moves and this one:

+ Secret
+

Then pick one more:

+ Cunning
+ Disguise
+ Stranger
+ Gestur
+ Odin's Own
+ Raven-eye
+
+
+

You gain all the basic moves, the female moves and two of these:

+ Brave
+ Freya's Light
+ Full of Life
+ Picker of The Slain
+ Rebelious
+ The Company You Keep
+ True Heart
+
+
+

You gain all the basic moves, the male moves and pick two of + these:

+ Belligerent
+ Berserker
+ Boasting
+ Confidante
+ No Mercy
+ Raw Strength
+ Viking
+
+
+

You gain all the common moves and choose whether you get + male or female moves. Then choose two more:

+ Gaelic Heritage
+ Pay Me No Mind
+ Strong Will
+ Not A Tool
+ Display Of Loyalty
+ Hidden Gifts
+ Odd Customs
+
+
+

You start with the basic moves plus this one:

+ Enemy
+

If you are female you get this move and the basic female moves:

+ Mother of Beasts
+

If you are male you get this move and the basic males moves

+ Dishonoured
+

Choose one of these to start with as well

+ Heartless
+ Meddler
+ Night-stalker
+ Reviled
+ Cursed
+
+
+ + + +
+
+
+
+

Posessions

+ +
+
+

Advancements

+ +
+
+

Notes

+ +
+
+
\ No newline at end of file diff --git a/Sagas_Of_The_Icelanders/style.css b/Sagas_Of_The_Icelanders/style.css new file mode 100644 index 0000000000..9af6ddc1e3 --- /dev/null +++ b/Sagas_Of_The_Icelanders/style.css @@ -0,0 +1,139 @@ +.charsheet { + background-color: #FFF; +} +.charsheet input { + outline: none; + background: transparent; + border: none; + border-bottom: 1px solid #000; + height: 0.9em; +} +.charsheet h1,.charsheet h2,.charsheet h3 { + background-color: #333; + color: #FFF; + padding: 0.25em; +} +.charsheet .sheet-narrow { + height: 4em; +} +.charsheet h4,.charsheet h5,.charsheet h6 { + color: #000; + margin: 0.25em; + padding: 0.25em; + border: 0.1em solid #000; +} +.charsheet h3,.charsheet h4,.charsheet h5,.charsheet h6 { + text-align: center; +} +.charsheet input.sheet-short { + width: 5em; +} + +.charsheet input.sheet-med { + width: 15em; +} + +.charsheet input.sheet-long { + width: 25em; +} + +.charsheet table td { + font-weight: bold; + text-align: center; + width: 9em; +} +.charsheet hr.style-iceland { + border: 0; + height: 0.25em; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); +} + + +.charsheet .sheet-man,.charsheet .sheet-child,.charsheet .sheet-woman,.charsheet .sheet-matriarch,.charsheet .sheet-gothi,.charsheet .sheet-seithkona,.charsheet .sheet-wanderer,.charsheet .sheet-shield-maiden,.charsheet .sheet-huscarl,.charsheet .sheet-thrall,.charsheet .sheet-monster,.charsheet .sheet-mc,.charsheet .sheet-npc { + display: none; +} +.charsheet .sheet-man-activator:checked ~ .sheet-man,.charsheet .sheet-child-activator:checked ~ .sheet-child,.charsheet .sheet-woman-activator:checked ~ .sheet-woman,.charsheet .sheet-matriarch-activator:checked ~ .sheet-matriarch,.charsheet .sheet-gothi-activator:checked ~ .sheet-gothi,.charsheet .sheet-seithkona-activator:checked ~ .sheet-seithkona,.charsheet .sheet-wanderer-activator:checked ~ .sheet-wanderer,.charsheet .sheet-shield-maiden-activator:checked ~ .sheet-shield-maiden,.charsheet .sheet-huscarl-activator:checked ~ .sheet-huscarl,.charsheet .sheet-thrall-activator:checked ~ .sheet-thrall,.charsheet .sheet-monster-activator:checked ~ .sheet-monster { + display: block; +} + + +.charsheet .sheet-mc-activator:checked ~ .sheet-mc,.charsheet .sheet-npc-activator:checked ~ .sheet-npc,.charsheet .sheet-player { + display: block; +} +.charsheet .sheet-mc-activator:not(:checked) ~ .sheet-mc,.charsheet .sheet-mc-activator:checked ~ .sheet-player,.charsheet .sheet-npc-activator:not(:checked) ~ .sheet-npc,.charsheet .sheet-npc-activator:checked ~ .sheet-player { + display: none; +} +.charsheet .sheet-player,.charsheet .sheet-mc,.charsheet .sheet-npc { + border: 1px solid; + padding: 1em; +} + +.sheet-rolltemplate-sotiDefault .sheet-move-roll-header { + font-size: 1.5em; + background-color: transparent; + color: #FFF; + padding: 0.25em; + padding-bottom: 0.25em; +} +.sheet-rolltemplate-sotiDefault .sheet-skill-roll-header { + font-size: 1.5em; + background-color: transparent; + color: #FFF; + padding: 0.5em; + padding-bottom: 0.6em; + padding-top: 0.2em; +} +.sheet-rolltemplate-sotiDefault .sheet-skill { + font-size: 0.5em; + font-weight: initial; + background-color: transparent; + margin-bottom: 0; + padding-bottom: 0; + color: #FFF; +} +.sheet-rolltemplate-sotiDefault .sheet-roll-result { + font-size: 0.75em; + font-weight: bold; + color: #555; +} +.sheet-rolltemplate-sotiDefault table { + text-align: center; + width: 100%; +} + +.sheet-rolltemplate-sotiDefault td { + padding: 5px; + border: 1px solid black; + background-color: #FFF; + padding-top: 0.75em; + padding-bottom: 0; +} + +.sheet-rolltemplate-sotiDefault .inlinerollresult { + background-color: transparent; + color: #555; + border: none; + font-size: 1.5em; + padding-top: 0.25em; +} + +.sheet-rolltemplate-sotiDefault .inlinerollresult.fullcrit { + border: none; + font-size: 1.5em; +} + +.sheet-rolltemplate-sotiDefault .inlinerollresult.fullfail { + border: none; + font-size: 1.5em; +} + +.sheet-rolltemplate-sotiDefault .inlinerollresult.importantroll { + border: none; + font-size: 1.5em; +} +.sheet-rolltemplate-sotiDefault .sheet-rt-background { + background: url('http://imgsrv.roll20.net/?src=i.imgur.com/EFr5QKb.png') top left; + background-size: 100% 100%; + text-align: center; + padding: 10%; +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed-French/sheet.html b/SavageWorlds-Tabbed-French/sheet.html new file mode 100644 index 0000000000..6dd3a4de47 --- /dev/null +++ b/SavageWorlds-Tabbed-French/sheet.html @@ -0,0 +1,4908 @@ +
+
+ + + + + + + + + + +
+
+ + + + +
+ Version : 1.0, mai 2015 +

CONFIGURATION

+ +
+
+
+
+

Arrières-plans

+ + Pas d'image
+ Cypberpunk
+ Hellfrost
+ Hellfrost: Land of Fire
+ Last Parsec
+ Noir
+ Old Map
+ Super-héros
+ Zombie-esque
+
+
+
+

Logos

+ + Savage Worlds Deluxe
+ Savage Worlds Deluxe (sanglant)
+ Deadlands
+ Deadlands: Noir
+ Deadlands: Hell on Earth
+ Hellfrost
+ Hellfrost: Land of Fire
+ Interface Zero 2.0
+ The Last Parsec
+ Necessary Evil
+ Pirates of the Spanish Main
+ +
+
+
+
+
+

Divers

+
+ Menu déroulant des Dés (Caractéristiques & Compétences)
+ Menu déroulant des Dés (Dé Joker)
+ Cacher l'onglet Arcanes +
+
+ Afficher les Progressions (onglet Journal)
+ Polices de caractère des quêtes : + +
+
+ Default + Option 1 + Option 2 + Option 3 + Option 4 + Option 5 + Option 6 + Option 7 + + Option 8 +
Default
+
Handwriting
+
Glitch
+
CuttyFruty
+
Saucy
+
Rujis
+
Dashley
+
Graziano
+ +
Architect
+
+
+
+
+
+
Template des jets de Trait :
+
+ + + Pas de template + + + + + + + + + +
+
+
+
Template des jets de Dégâts :
+
+ + + Pas de template + + + + + + + + + +
+
+
+
+ +
+
+

Univers de jeu

+
+ + +
+

Caractéristiques dérivées additionnelles

+ Gloire
+ Firewall
+ Réputation
+ Grit
+ Santé Mentale
+ Strain
+ Street Cred
+
+
+

Remplacement de Libellés

+ Clams (Argent)
+ Code Name (Nom du personnage)
+ Pieces of Eight (Argent)
+ Origin of Parahuman Abilities
+ Espèces (Race)
+ Threat Rating (Rang)
+
+
+

Champs additionnels

+ Augmentations
+ Monde d'origine
+ Métier
+ Nom du vaisseau
+ Pire cauchemard
+ Blessures permanentes
+ Nerfs d'Acier
+
+
+
+ +
+

Règles maison

+ Dé de bonus de dégâts variable
+
+
+ +
+
+
+ Conduite
+ Crochetage
+ Discrétion
+ Escalade
+ Équitation
+ Foi
+ Guts
+ Intimidation
+ Jeu
+
+
+ Lancer
+ Magie
+ Natation
+ Navigation
+ Perception
+ Persuasion
+ Pilotage
+ Pistage
+ Psionique
+
+
+ Recherche
+ Réseaux
+ Réparation
+ Rituel
+ Sarcasme
+ Science étrange
+ Soins
+ Survie
+ Tir
+
+
+
+ + +
+
+
+ Conduite
+ Crochetage
+ Discrétion
+ Escalade
+ Équitation
+ Foi
+ Guts
+ Intimidation
+ Jeu
+
+
+ Lancer
+ Magie
+ Natation
+ Navigation
+ Perception
+ Persuasion
+ Pilotage
+ Pistage
+ Psionique
+
+
+ Recherche
+ Réseaux
+ Réparation
+ Rituel
+ Sarcasme
+ Science étrange
+ Soins
+ Survie
+ Tir
+
+
+
+
+ + + + +
+ + + GÉNÉRAL + + ATOUTS & HANDICAPS + + COMPÉTENCES + + ÉQUIPEMENT + + + + ARCANES + + + JOURNAL + + TOUT + + + + +
+
+

IDENTITÉ

+ + +
+
+ + +
+
+ +
+
+ +
+ +
+ + +
+ +
+ + +
+
+ + +
+ +    +
+ +
+
Base
Mod
Armure
Total

+ + + +   +
+ + + + +   +
+ + +
+ + + +   +
+
+ + + +   +
+ + +
+ + + +   +
+
+ + +
+ + + +   +
+
+ + +
+ + + +   +
+
+ + +
+ + + +   +
+
+ + + + + +   +
+ + +
+
Base
Mod
Current
Max

+ + + + + +
+
+ + +
+
Max
 
Mod
Total

+ + + +   + +
+
+ +
+ +
+
+ + +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ d +
+ + + +
+ +
+ + +
+
+ + + + + +
+ +
+ + +
+
+
+ +
+
+
+

Attributes

+

+

+
 
+ +
Rank
+
 
+
Mod
+
+ +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ +
 +  + + + + + +
+
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ +
 +  + + + + + + +
+
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ +
 +  + + + + + +
+
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ +
 +  + + + + + +
+
+
+ + +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ +
 +  + + + + + +
+

+
+
+

Health

+
+
+
+ of + +
+
+
+ of + +
+
+ +
+
+
+ + + + +
+

Permanent Injuries

+ +
+

+

+ +

+
+
+

Miscellaneous


+

+ + +
+ +
+ +
+ +
+ +
+ +
+ +
+ + +
+ + + +

+
+
+
+
+ +
+

Worst Nightmare

+
+
+ +

+ +
+
+ + + + +
+ +
+

EDGES & HINDRANCES

+ Hindrances +
+
+

Hindrance

+
+
+

Description

+
+
+

+
+
+ +
+
+ +
+
+
+
+ Edges +
+
+

Edges

+
+
+

Took at...

+
+
+

Notes

+
+
+ +
+
+
+
+ +
+
+ +
+
+ +
+
+
+ +
+ +
+

SKILLS

+
+ +
+
+ + + Jack of All Trades +
+
 
+
 
+
+ +
+
+ + + + + +
+
+ +
+

Rank

+
+
+

Skill

+
+
+

Linked Att

+
+
+

Skill Mod

+
+
+

Encumbrance

+
+
+

Roll For It

+
+
+
+
+ + +
+
+ +
+
+ d0 + d4 + d6 + d8 + d10 + d12 +
0
+
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+ +
+ d + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+ +
+ d + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+ +
+ d + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+
+ d + + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + +
+
+ +
+
+ d4 + d6 + d8 + d10 + d12 +
d
+
f
+
h
+
k
+
l
+
+
+ +
+ +
+ + +
+ +
+ d + +
+
+ + +
+
+ +
+
+ + + + + +
+
+ + + + + +
+
+
+ +
+ +
+ + + +
+
+ d + +
+
+ + +
+
+ +
+
+ + + + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+ +
+ +
+

ÉQUIPEMENT

+ + Armor +

Armor

+
+ +
+
+

Armor Type

+
+
+

Area Protected

+
+
+

Protection

+
+
+

Weight

+
+
+

Description/Notes

+
+

+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+   +
+
+   +
+
+

Total Weight:

+
+
+ +
+
+   +
+
+
+
+   +
+
+   +
+
+

Total Weight Carried:

+
+
+ +
+
+   +
+
+
+
+ +
+ + + || + + + + + + +
+ || + + +
+ + +
+ || + + +
+
+ +
+ + + Melee Weapons +

Melee Weapons / Strength-based Weapons

+
+ +
+
+

Weapon Type

+
+
+

Damage

+
+
+

Raise

+
+
+

Weight

+
+
+

Description/Notes

+
+
+
+ + +
+
+
+ +
+
+ d + ++ +
+
+ +
+
+ +
+
+ +
+
+ + + + + +
+
+
+
+
+   +
+
+   +
+
+

Total Weight:

+
+
+ +
+
+   +
+
+
+
+   +
+
+   +
+
+

Total Weight Carried:

+
+
+ +
+
+   +
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+ Ranged Weapons
+

Ranged Weapons / Non-Strength-based Weapons

+
+ +
+
+

Weapon Type

+
+
+

Range

+
+
+

RoF

+
+
+

Damage

+
+
+

Raise

+
+
+

Weight

+
+
+

Description/Notes

+
+
+
+ + +
+
+
+ +
+
+ +
+
+ +
+
+ + + +
+
+ +
+
+ +
+
+ +
+
+ + + + + +
+
+
+
+
+   +
+
+   +
+
+

Total Weight:

+
+
+ +
+
+
+
+   +
+
+   +
+
+

Total Weight Carried:

+
+
+ +
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+ + +
+

Augmentations

+
+

Augmentation

+
+
+

Strain

+
+
+

Details

+
+
+ + +
+ + + +
+ + + +
+ + + + +
+ + + + 4 rows
+
+ + +
+ + + +
+ + + +
+ + + +
+
+ 4 rows
+ + 4 rows
+
+ + +
+ + + +
+ + + +
+ + + +
+
+ 4 rows
+
+
 
+

Total Strain:

+
+ +
+
+
+
+ Gear +

Gear

+
+ +
+
+   +
+
+   +
+
+

Total Weight:

+
+
+ +
+
+
+
+   +
+
+   +
+
+

Total Weight Carried:

+
+
+ +
+
+
+ +
+ +
+

ARCANUM

+ + + + of +
+
+ +
   + +
+ + + +    +
+ + +
+ + + +    +
+ + +
+ + + +    +
+ + +
+ + + +    +
+
+ +
+ + + Damage-causing Spells +

Spells (Damaging)

+
+ +
+
+

Spell

+
+
+

Duration

+
+
+

Cost

+
+
+

Damage

+
+
+

Raise

+
+
+

Trappings/Notes

+
+
+ + + +
+
+
+ +
+
+ +
+
+ +
+
+ + + + +
+
+ +
+
+ +
+
+ + + + + +
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+ +
+ Non-damage-causing Spells +

Spells (Non-Damaging)

+
+ +
+
+

Spell

+
+
+

Duration

+
+
+

Cost

+
+
+

Trappings/Notes

+
+
+ +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+ +
+ +
+

JOURNAL

+ + +

Quest Log

+
+
+

Quest Title

+
+
+

Boss

+
+
+

Goal

+
+
+ + + + + + + + + + +
+ + + +
+ +
+ +

Party Bag

+ + +

Notes

+ + + +
+

Advancements Taken

+ +
+
+

XP

+
+
+

Advancement

+
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+
+ + + + +
+
+
+
+ + +
+
+ +
+
+ +
+ + +
+ +
+ + +
+
+ + +
+ +    + + +
+ +
+
Base
Mod
Armor
Current

+ + + +   +
+ + + + +   +
+ + +
+ + + +   +
+
+ + + +   +
+ + +
+ + + +   +
+
+ + +
+ + + +   +
+
+ + +
+ + + +   +
+
+ + +
+ + + +   +
+
+ + + + + +   +
+ + +
+
Base
Mod
Current
Max

+ + + + + +
+
+ +
+ +
+
+ + + +
+ +
+ + +
+
+ + + + + +
+ +
+ + +
+ + of +
+
+
+
+ + + + + of + + +
+
+ + +
+      +
+ + + +
+
+ + +
+
+

Attributes

+
+
+

Edges & Hindrances

+
+
+
+
 
+ +

Modifier
+ +
 
+
+

Edge / Hindrance

+
+
+

Notes

+
+
+
+ + + + + +
+ + + + + + + + +
+ + + + + + + +
+ + + + + + + +
+ + + + + + + +
+ + +
+
+ Hide Edges & Hindrances +

+
+
+ +
+
+ +
+
+
+
+
+
+ +
+ +
+ +
+
+
+

Skills


+
+

Skill

+
+
+ Bonus +
+
+
+
+
+ + + +
+
+
+ + + + + +
+
+ +
+
+ + + +
+
+ + + + + +
+ + + +
+
+ + + +
+
+ + + + + +
+
+ + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
+
+ + + +
+
+ + + + + +
+
+ + + + +
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+
+ The Savage Worlds + The Last Parsec + The Pirates of the Spanish Main + Savage Worlds + The Necessary Evil + The Deadlands + The Deadlands: Noir + The Deadlands: Hell on Earth + The Interface Zero 2.0 + The Hellfrost + The Hellfrost: Land of Fire + + Visit their website at: +
+ + + + +

{{name}}

+
+ + + + + + + + + + + {{#wild_die}} + + + + + {{/wild_die}} + {{#skill_roll2}} + + + + + {{/skill_roll2}} + {{#wild_die2}} + + + + + {{/wild_die2}} + {{#skill_roll3}} + + + + + {{/skill_roll3}} + {{#wild_die3}} + + + + + {{/wild_die3}} + {{#skill_roll4}} + + + + + {{/skill_roll4}} + {{#wild_die4}} + + + + + {{/wild_die4}} + + + + {{#enc}} + + + + + {{/enc}} + {{#wounds}} + + + + + {{/wounds}} + {{#fatigue}} + + + + + {{/fatigue}} + {{#att_mod}} + + + + + {{/att_mod}} + {{#skill_mod}} + + + + + {{/skill_mod}} + {{#other_mods}} + + + + + {{/other_mods}} + {{#ttmod}} + + + + + {{/ttmod}} + {{#sit_notes}} + + + + {{/sit_notes}} + {{#bonuses}} + + + + + {{/bonuses}} + {{#penalties}} + + + + + {{/penalties}} + {{#notes}} + + + + {{/notes}} + +
{{skill_name}}
Roll Results
   {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:{{skill_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:{{wild_die}}
   {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:{{skill_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:{{wild_die2}}
   {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:{{skill_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:{{wild_die3}}
   {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:{{skill_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:{{wild_die4}}
Modifiers Applied
   Encumbrance:{{enc}}
   Wounds:{{wounds}}
   Fatigue:{{fatigue}}
   Attribute:{{att_mod}}
   Skill:{{skill_mod}}
   {{other_mods}}{{other_mod_vals}}
   Situational:{{ttmod}}
   Situational Notes:{{sit_notes}}
   Bonuses:{{bonuses}}
   Penalties:{{penalties}}
   Notes:{{notes}}
+
+
+ + +

{{name}}

+
+ + + + + + + + + + + + {{#wild_die}} + + + + + {{/wild_die}} + {{#skill_roll2}} + + + + + {{/skill_roll2}} + {{#wild_die2}} + + + + + {{/wild_die2}} + {{#skill_roll3}} + + + + + {{/skill_roll3}} + {{#wild_die3}} + + + + + {{/wild_die3}} + {{#skill_roll4}} + + + + + {{/skill_roll4}} + {{#wild_die4}} + + + + + {{/wild_die4}} + + + + {{#enc}} + + + + + {{/enc}} + {{#wounds}} + + + + + {{/wounds}} + {{#fatigue}} + + + + + {{/fatigue}} + {{#att_mod}} + + + + + {{/att_mod}} + {{#skill_mod}} + + + + + {{/skill_mod}} + {{#other_mods}} + + + + + {{/other_mods}} + {{#ttmod}} + + + + + {{/ttmod}} + {{#sit_notes}} + + + + {{/sit_notes}} + {{#bonuses}} + + + + + {{/bonuses}} + {{#penalties}} + + + + + {{/penalties}} + {{#notes}} + + + + {{/notes}} + +
{{skill_name}}
Roll Results
   {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:{{skill_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:{{wild_die}}
   {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:{{skill_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:{{wild_die2}}
   {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:{{skill_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:{{wild_die3}}
   {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:{{skill_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:{{wild_die4}}
Modifiers Applied
   Encumbrance:{{enc}}
   Wounds:{{wounds}}
   Fatigue:{{fatigue}}
   Attribute:{{att_mod}}
   Skill:{{skill_mod}}
   {{other_mods}}{{other_mod_vals}}
   Situational:{{ttmod}}
   Situational Notes:{{sit_notes}}
   Bonuses:{{bonuses}}
   Penalties:{{penalties}}
   Notes:{{notes}}
+
+
+ + +

{{name}}

+
+ + {{#weapon}}{{/weapon}} + + + + + + + + + + + + {{#raise}} + + + + + {{/raise}} + {{#dmgmod}} + + + + + {{/dmgmod}} + {{#misc_notes}} + + + + {{/misc_notes}} + {{#bonuses}} + + + + + {{/bonuses}} + {{#penalties}} + + + + + {{/penalties}} + {{#notes}} + + + + {{/notes}} + +
{{weapon}}
Roll Results
   Damage ({{damage_type}}):{{damage}}
Modifiers Applied
   Raise: d{{raise}}
   Miscellaneous:{{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}
   Bonuses:{{bonuses}}
   Penalties:{{penalties}}
   Notes:{{notes}}
+
+
+ + +

{{name}}

+
+ + {{#weapon}}{{/weapon}} + + + + + + + + + + + + {{#raise}} + + + + + {{/raise}} + {{#dmgmod}} + + + + + {{/dmgmod}} + {{#misc_notes}} + + + + {{/misc_notes}} + {{#bonuses}} + + + + + {{/bonuses}} + {{#penalties}} + + + + + {{/penalties}} + {{#notes}} + + + + {{/notes}} + +
{{weapon}}
Roll Results
   Damage ({{damage_type}}):{{damage}}
Modifiers Applied
   Raise: d{{raise}}
   Miscellaneous:{{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}
   Bonuses:{{bonuses}}
   Penalties:{{penalties}}
   Notes:{{notes}}
+
+
+ +
diff --git a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css index d02e114a8f..95aa607fb2 100644 --- a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css +++ b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.css @@ -343,7 +343,7 @@ semi-trans-grayish.png = 75% opacity .sheet-useBackground input[value="7"]:checked ~ *.sheet-background { /*background-image: url("http://www.geeksville.us/roll20/cyberpunk2.jpg");*/ - background-image: url("http://www.geeksville.us/roll20/cyberpunk-1.5.jpg"); + background-image: url("http://www.geeksville.us/roll20/cyberpunk-2.5.jpg"); background-size: 840px 840px; /*background-repeat: no-repeat;*/ /*background-attachment: fixed;*/ @@ -370,6 +370,15 @@ semi-trans-grayish.png = 75% opacity background-origin: content-box; } +.sheet-useBackground input[value="10"]:checked ~ *.sheet-background { /*Hellfrost: Land of Fire*/ + background-image: url("http://www.geeksville.us/roll20/lankhmar-bg-1.jpg"); + background-size: 840 840px; + background-repeat: repeat; + /*background-attachment: fixed;*/ + background-position: center; + background-origin: content-box; +} + /*----------- End Background Info -----------*/ /*----------- Logo Configuration Info -----------*/ @@ -384,7 +393,8 @@ semi-trans-grayish.png = 75% opacity .sheet-DeadlandsHoE, .sheet-InterfaceZero, .sheet-Hellfrost, -.sheet-Hellfrost-LoF { +.sheet-Hellfrost-LoF, +.sheet-Lankhmar { max-width: 250px; /*max-height: 100px;*/ margin-left: auto; @@ -435,6 +445,10 @@ semi-trans-grayish.png = 75% opacity display: block; } +.sheet-ShowLogo input[value="12"]:checked ~ .sheet-Lankhmar { + display: block; +} + /*----------- End Logo Configuration Info -----------*/ /*----------- Disclaimer Info Setup -----------*/ @@ -456,7 +470,8 @@ semi-trans-grayish.png = 75% opacity .sheet-playDisclaimer input[value="5"]:checked + span.sheet-disclaimer::after, .sheet-playDisclaimer input[value="6"]:checked + span.sheet-disclaimer::after, .sheet-playDisclaimer input[value="7"]:checked + span.sheet-disclaimer::after, -.sheet-playDisclaimer input[value="8"]:checked + span.sheet-disclaimer::after { +.sheet-playDisclaimer input[value="8"]:checked + span.sheet-disclaimer::after, +.sheet-playDisclaimer input[value="12"]:checked + span.sheet-disclaimer::after { content: "logo is a trademark of Pinnacle Entertainment Group. Used with permission."; display: inline-block; } @@ -509,7 +524,8 @@ semi-trans-grayish.png = 75% opacity .sheet-playDisclaimer input[value="5"]:checked ~ span.sheet-CoURL::after, .sheet-playDisclaimer input[value="6"]:checked ~ span.sheet-CoURL::after, .sheet-playDisclaimer input[value="7"]:checked ~ span.sheet-CoURL::after, -.sheet-playDisclaimer input[value="8"]:checked ~ span.sheet-CoURL::after { +.sheet-playDisclaimer input[value="8"]:checked ~ span.sheet-CoURL::after, +.sheet-playDisclaimer input[value="12"]:checked ~ span.sheet-CoURL::after { content: "http://www.peginc.com/"; } @@ -570,6 +586,18 @@ semi-trans-grayish.png = 75% opacity content: "Clams:"; } +.sheet-usePieces input[value="3"]:checked ~ label.sheet-Money::before { + content: "Iron Tiks:"; +} + +.sheet-LankhmarMoney { + display: none; +} + +.sheet-usePieces input[value="3"]:checked ~ .sheet-LankhmarMoney{ + display: inline-block; +} + /*----------- Roll Template Configuration --------------*/ input.sheet-rt { @@ -819,6 +847,13 @@ h2.sheet-sectionHeader { border-radius: 5px; } +.sheet-subsubsectionHeader { + text-align:center; + background-color: #c7c3b0; + color: black; + border-radius: 5px; +} + input[type=number] { -moz-appearance: textfield; -webkit-appearance: textfield; @@ -1328,7 +1363,11 @@ select.sheet-dtype { .sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_dmgspells] > .repitem .sheet-normalbutton, .sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_mmeleeweapons] > .repitem .sheet-normalbutton, .sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_mrangeweapons] > .repitem .sheet-normalbutton, -.sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_mdmgspells] > .repitem .sheet-normalbutton { +.sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_mdmgspells] > .repitem .sheet-normalbutton, +.sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_sailweapons] > .repitem .sheet-normalbutton, +.sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_flyingweapons] > .repitem .sheet-templatebutton, +.sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_groundweapons] > .repitem .sheet-templatebutton, +.sheet-buttonbox[value="0"]:checked ~ [data-groupname=repeating_wsweapons] > .repitem .sheet-templatebutton { display: inline-block; } @@ -1339,7 +1378,11 @@ select.sheet-dtype { .sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_dmgspells] > .repitem .sheet-templatebutton, .sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_mmeleeweapons] > .repitem .sheet-templatebutton, .sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_mrangeweapons] > .repitem .sheet-templatebutton, -.sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_mdmgspells] > .repitem .sheet-templatebutton { +.sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_mdmgspells] > .repitem .sheet-templatebutton, +.sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_sailweapons] > .repitem .sheet-templatebutton, +.sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_flyingweapons] > .repitem .sheet-templatebutton, +.sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_groundweapons] > .repitem .sheet-templatebutton, +.sheet-buttonbox[value="0"]:not(:checked) ~ [data-groupname=repeating_wsweapons] > .repitem .sheet-templatebutton { display: inline-block; } @@ -1351,6 +1394,8 @@ select.sheet-dtype { display:none; } +.sheet-loadlimit, +.sheet-vehicleTypes, .sheet-staticBoating, .sheet-staticClimbing, .sheet-staticDriving, @@ -1381,6 +1426,7 @@ select.sheet-dtype { .sheet-Fame, .sheet-Glory, .sheet-Homeworld, +.sheet-Languages, .sheet-Augmentations, .sheet-aug528, .sheet-aug9212, @@ -1397,7 +1443,14 @@ select.sheet-dtype { .sheet-Firewall, .sheet-Strain, .sheet-StreetCred, +.sheet-Corruption, .sheet-advancements, + +.sheet-ship-sailing, +.sheet-ship-flying, +.sheet-ship-groundvehicle, +.sheet-ship-walker, + .sheet-useSpecies:checked ~ *.sheet-Race, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_meleeweapons] > .repitem .sheet-useStandard, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_rangeweapons] > .repitem .sheet-useStandard, @@ -1405,12 +1458,29 @@ select.sheet-dtype { .sheet-useRaiseHB:checked ~ [data-groupname=repeating_mmeleeweapons] > .repitem .sheet-useStandard, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_mrangeweapons] > .repitem .sheet-useStandard, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_mdmgspells] > .repitem .sheet-useStandard, -.sheet-useRasieHB:checked ~ [data-groupname=repeating_sailingShip] > .repitem .sheet-useStandard, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_sailingShip] > .repitem .sheet-useStandard, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_flyingShip] > .repitem .sheet-useStandard, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_sailweapons] > .repitem .sheet-useStandard, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_flyingweapons] > .repitem .sheet-useStandard, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_groundweapons] > .repitem .sheet-useStandard, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_wsweapons] > .repitem .sheet-useStandard, .sheet-HideHindrance:checked ~ *.sheet-hindrance, .sheet-HideEdges:checked ~ *.sheet-edge, .sheet-HideArmor:checked ~ *.sheet-armor, .sheet-HideMelee:checked ~ *.sheet-melee, .sheet-HideRanged:checked ~ *[class^="sheet-ranged"], + +.sheet-HideVehicles:checked ~ *[class^="sheet-vehicleTypes"], +.sheet-HideVehicles:checked ~ *.sheet-vehicleTypes.sheet-allVehicles, +/*.sheet-HideSailing:checked ~ *.sheet-ship-sailing.sheet-isSailing,*/ +.sheet-HideSailing:checked ~ *.sheet-isSailing, +.sheet-HideFlying:checked ~ *.sheet-isFlying, +.sheet-HideGround:checked ~ *.sheet-isGround, +.sheet-HideWalker:checked ~ *.sheet-isWalker, +/*.sheet-HideFlying:checked ~ *.sheet-ship-flying.sheet-isFlying,*/ +/*.sheet-HideGround:checked ~ *.sheet-ship-groundvehicle.sheet-isGround, +.sheet-HideWalker:checked ~ *.sheet-ship-walker.sheet-isWalker,*/ + .sheet-HideGear:checked ~ *.sheet-gear, .sheet-HideSpellsd:checked ~ *.sheet-spellsd, .sheet-HideSpellsn:checked ~ *.sheet-spellsn, @@ -1419,6 +1489,8 @@ select.sheet-dtype { .sheet-HideMWeapons:checked ~ *.sheet-mweapons, .sheet-HideRWeapons:checked ~ *.sheet-rweapons, .sheet-HideArcanum:checked ~ *.sheet-arcanum, +.sheet-hideArcanum:checked ~ *.sheet-section-arcanum, +.sheet-NoPP:checked + *.sheet-PowerPoints, .sheet-HideNotes:checked ~ *.sheet-notes, .sheet-HideConfig:checked ~ *.sheet-config, .sheet-HideWCSkills:checked ~ *.sheet-wcSkills, @@ -1437,12 +1509,28 @@ select.sheet-dtype { .sheet-h9212:checked ~ span.sheet-h528, .sheet-use528:not(:checked) ~ .sheet-use9212, .sheet-use528:not(:checked) ~ span.sheet-9212, + .sheet-HideSShipEdges:checked ~ .sheet-SShipEdges, .sheet-HideSShipWeapons:checked ~ .sheet-SShipWeapons, -.sheet-HideSShipCrew:checked ~ .sheet-SShipCrew { +.sheet-HideSShipCrew:checked ~ .sheet-SShipCrew, + +.sheet-HideFShipEdges:checked ~ .sheet-FShipEdges, +.sheet-HideFShipWeapons:checked ~ .sheet-FShipWeapons, +.sheet-HideFShipCrew:checked ~ .sheet-FShipCrew, + +.sheet-HideGroundEdges:checked ~ .sheet-GroundEdges, +.sheet-HideGVWeapons:checked ~ .sheet-GVWeapons, +.sheet-HideGVCrew:checked ~ .sheet-GVCrew, + +.sheet-HideWalkerEdges:checked ~ .sheet-WalkerEdges, +.sheet-HideWalkerWeapons:checked ~ .sheet-WalkerWeapons, +.sheet-HideWalkerCrew:checked ~ .sheet-WalkerCrew, + +.sheet-Hide { display:none; } + /*Showing*/ .sheet-hindrance, @@ -1459,6 +1547,8 @@ select.sheet-dtype { .sheet-rweapons, .sheet-arcanum, .sheet-notes, +.sheet-useMaxLoad:checked ~ .sheet-nameRankXp.sheet-loadlimit, +.sheet-useMaxLoad:checked ~ .sheet-modifier.sheet-loadlimit, .sheet-StaticSkill:checked + *.sheet-staticBoating, .sheet-StaticSkill:checked + *.sheet-staticClimbing, .sheet-StaticSkill:checked + *.sheet-staticDriving, @@ -1476,7 +1566,7 @@ select.sheet-dtype { .sheet-StaticSkill:checked + *.sheet-staticRepair, .sheet-StaticSkill:checked + *.sheet-staticRiding, .sheet-StaticSkill:checked + *.sheet-staticShooting, -.sheet-StaticSkill:checked ~ *.sheet-staticShooting, +.sheet-StaticSkill:checked + *.sheet-staticShooting, .sheet-StaticSkill:checked + *.sheet-staticSpellcasting, .sheet-StaticSkill:checked + *.sheet-staticStealth, .sheet-StaticSkill:checked + *.sheet-staticStreetwise, @@ -1490,6 +1580,7 @@ select.sheet-dtype { .sheet-useFame:checked + *.sheet-Fame, .sheet-useGlory:checked + *.sheet-Glory, .sheet-useHomeworld:checked + *.sheet-Homeworld, +.sheet-useLanguages:checked + *.sheet-Languages, .sheet-useAugmentations:checked + *.sheet-Augmentations, .sheet-useSpecies:checked + *.sheet-Species, .sheet-useOccupation:checked + *.sheet-Occupation, @@ -1503,6 +1594,7 @@ select.sheet-dtype { .sheet-useFirewall:checked + *.sheet-Firewall, .sheet-useStrain:checked + *.sheet-Strain, .sheet-useStreetCred:checked + *.sheet-StreetCred, +.sheet-useCorruption:checked + *.sheet-Corruption, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_meleeweapons] > .repitem .sheet-useHB, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_rangeweapons] > .repitem .sheet-useHB, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_dmgspells] > .repitem .sheet-useHB, @@ -1510,13 +1602,25 @@ select.sheet-dtype { .sheet-useRaiseHB:checked ~ [data-groupname=repeating_mrangeweapons] > .repitem .sheet-useHB, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_mdmgspells] > .repitem .sheet-useHB, .sheet-useRaiseHB:checked ~ [data-groupname=repeating_sailingShip] > .repitem .sheet-useHB, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_flyingShip] > .repitem .sheet-useHB, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_sailweapons] > .repitem .sheet-useHB, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_flyingweapons] > .repitem .sheet-useHB, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_groundweapons] > .repitem .sheet-useHB, +.sheet-useRaiseHB:checked ~ [data-groupname=repeating_wsweapons] > .repitem .sheet-useHB, .sheet-NewDieType:checked + *.sheet-dtypedropdown, .sheet-NewDieType:checked ~ [data-groupname=repeating_skills] > .repitem .sheet-dtypedropdown, .sheet-WDNewDieType:checked + *.sheet-dtypedropdown, .sheet-WDNewDieType:checked ~ [data-groupname=repeating_skills] > .repitem .sheet-dtypedropdown, .sheet-use528:checked ~ *.sheet-aug528, .sheet-use9212:checked ~ *.sheet-aug9212, -.sheet-showAdvancements:checked + .sheet-advancements { +.sheet-showAdvancements:checked + .sheet-advancements, + +.sheet-useVehicles:checked ~ *.sheet-vehicleTypes, +.sheet-useVehicles:checked ~ *[class^="sheet-vehicleTypes"], +.sheet-useSailingShips:checked ~ .sheet-ship-sailing, +.sheet-useFlyingShips:checked ~ .sheet-ship-flying, +.sheet-useGroundVehicle:checked ~ .sheet-ship-groundvehicle, +.sheet-useWalker:checked ~ .sheet-ship-walker { display:inline-block; } @@ -1527,6 +1631,13 @@ select.sheet-dtype { .charsheet span.sheet-is-armor-tab::before, .charsheet span.sheet-is-melee-tab::before, .charsheet span.sheet-is-ranged-tab::before, + +.charsheet span.sheet-is-vehicle-tab::before, +.charsheet span.sheet-is-sailing-tab::before, +.charsheet span.sheet-is-flying-tab::before, +.charsheet span.sheet-is-ground-tab::before, +.charsheet span.sheet-is-walker-tab::before, + .charsheet span.sheet-is-gear-tab::before, .charsheet span.sheet-is-spellsd-tab::before, .charsheet span.sheet-is-spellsn-tab::before, @@ -1536,9 +1647,22 @@ select.sheet-dtype { .charsheet span.sheet-is-rweapons-tab::before, .charsheet span.sheet-is-arcanum-tab::before, .charsheet span.sheet-is-notes-tab::before, + .charsheet span.sheet-HideSSEdges::before, .charsheet span.sheet-HideSSWeapons::before, -.charsheet span.sheet-HideSSCrew::before { +.charsheet span.sheet-HideSSCrew::before, + +.charsheet span.sheet-HideFSEdges::before, +.charsheet span.sheet-HideFSWeapons::before, +.charsheet span.sheet-HideFSCrew::before, + +.charsheet span.sheet-HideGVEdges::before, +.charsheet span.sheet-HideGVWeapons::before, +.charsheet span.sheet-HideGVCrew::before, + +.charsheet span.sheet-HideWalkerEdges::before, +.charsheet span.sheet-HideWalkerWeapons::before, +.charsheet span.sheet-HideWalkerCrew::before { content: "Hide"; } @@ -1576,14 +1700,37 @@ select.sheet-dtype { .charsheet .sheet-HideArmor:checked + span.sheet-is-armor-tab::before, .charsheet .sheet-HideMelee:checked + span.sheet-is-melee-tab::before, .charsheet .sheet-HideRanged:checked + span.sheet-is-ranged-tab::before, + + +.charsheet .sheet-HideVehicles:checked + span.sheet-is-vehicle-tab::before, +.charsheet .sheet-HideSailing:checked + span.sheet-is-sailing-tab::before, +.charsheet .sheet-HideFlying:checked + span.sheet-is-flying-tab::before, +.charsheet .sheet-HideGround:checked + span.sheet-is-ground-tab::before, +.charsheet .sheet-HideWalker:checked + span.sheet-is-walker-tab::before, + .charsheet .sheet-HideGear:checked + span.sheet-is-gear-tab::before, .charsheet .sheet-HideSpellsd:checked + span.sheet-is-spellsd-tab::before, .charsheet .sheet-HideSpellsn:checked + span.sheet-is-spellsn-tab::before, .charsheet .sheet-HideEdges:checked + span.sheet-is-edge-tab::before, .charsheet .sheet-HideHindrance:checked + span.sheet-is-hindrance-tab::before, + .charsheet .sheet-HideSShipEdges:checked + span.sheet-HideSSEdges::before, .charsheet .sheet-HideSShipWeapons:checked + span.sheet-HideSSWeapons::before, -.charsheet .sheet-HideSShipCrew:checked + span.sheet-HideSSCrew::before { +.charsheet .sheet-HideSShipCrew:checked + span.sheet-HideSSCrew::before, + +.charsheet .sheet-HideFShipEdges:checked + span.sheet-HideFSEdges::before, +.charsheet .sheet-HideFShipWeapons:checked + span.sheet-HideFSWeapons::before, +.charsheet .sheet-HideFShipCrew:checked + span.sheet-HideFSCrew::before, + +.charsheet .sheet-HideGroundEdges:checked + span.sheet-HideGVEdges::before, +.charsheet .sheet-HideGVWeapons:checked + span.sheet-HideGVWeapons::before, +.charsheet .sheet-HideGVCrew:checked + span.sheet-HideGVCrew::before, + +.charsheet .sheet-HideWalkerEdges:checked + span.sheet-HideWalkerEdges::before, +.charsheet .sheet-HideWalkerWeapons:checked + span.sheet-HideWalkerWeapons::before, +.charsheet .sheet-HideWalkerCrew:checked + span.sheet-HideWalkerCrew::before, + +.charsheet .sheet-HideVehicles:checked + span.sheet-is-vehicle-tab::before { content: "Show"; } @@ -1638,6 +1785,13 @@ select.sheet-dtype { .charsheet span.sheet-is-armor-tab, .charsheet span.sheet-is-melee-tab, .charsheet span.sheet-is-ranged-tab, + +.charsheet span.sheet-is-vehicle-tab, +.charsheet span.sheet-is-sailing-tab, +.charsheet span.sheet-is-flying-tab, +.charsheet span.sheet-is-ground-tab, +.charsheet span.sheet-is-walker-tab, + .charsheet span.sheet-is-gear-tab, .charsheet span.sheet-is-spellsd-tab, .charsheet span.sheet-is-spellsn-tab, @@ -1656,9 +1810,22 @@ select.sheet-dtype { .charsheet span.sheet-9212, .charsheet span.sheet-aEnd, .charsheet span.sheet-h528, + .charsheet span.sheet-HideSSEdges, .charsheet span.sheet-HideSSWeapons, -.charsheet span.sheet-HideSSCrew { +.charsheet span.sheet-HideSSCrew, + +.charsheet span.sheet-HideFSEdges, +.charsheet span.sheet-HideFSWeapons, +.charsheet span.sheet-HideFSCrew, + +.charsheet span.sheet-HideGVEdges, +.charsheet span.sheet-HideGVWeapons, +.charsheet span.sheet-HideGVCrew, + +.charsheet span.sheet-HideWalkerEdges, +.charsheet span.sheet-HideWalkerWeapons, +.charsheet span.sheet-HideWalkerCrew { text-align: center; display: inline-block; width: 20%; @@ -1678,6 +1845,13 @@ select.sheet-dtype { .charsheet input.sheet-HideArmor, .charsheet input.sheet-HideMelee, .charsheet input.sheet-HideRanged, + +.charsheet input.sheet-HideVehicles, +.charsheet input.sheet-HideSailing, +.charsheet input.sheet-HideFlying, +.charsheet input.sheet-HideGround, +.charsheet input.sheet-HideWalker, + .charsheet input.sheet-HideGear, .charsheet input.sheet-HideSpellsd, .charsheet input.sheet-HideSpellsn, @@ -1696,14 +1870,28 @@ select.sheet-dtype { .charsheet input.sheet-use9212, .charsheet input.sheet-augEnd, .charsheet input.sheet-hide528, + .charsheet input.sheet-HideSShipEdges, .charsheet input.sheet-HideSShipWeapons, -.charsheet input.sheet-HideSShipCrew { +.charsheet input.sheet-HideSShipCrew, + +.charsheet input.sheet-HideFShipEdges, +.charsheet input.sheet-HideFShipWeapons, +.charsheet input.sheet-HideFShipCrew, + +.charsheet input.sheet-HideGroundEdges, +.charsheet input.sheet-HideGVWeapons, +.charsheet input.sheet-HideGVCrew, + +.charsheet input.sheet-HideWalkerEdges, +.charsheet input.sheet-HideWalkerWeapons, +.charsheet input.sheet-HideWalkerCrew { /*width: 20%;*/ width: 158px; height: 16px; cursor: pointer; margin-left: auto; + margin-top: auto; /*position: absolute; right: 20%;*/ opacity: 0; @@ -1728,6 +1916,13 @@ select.sheet-dtype { .charsheet .sheet-HideArmor:checked + span.sheet-is-armor-tab, .charsheet .sheet-HideMelee:checked + span.sheet-is-melee-tab, .charsheet .sheet-HideRanged:checked + span.sheet-is-ranged-tab, + +.charsheet .sheet-HideVehicles:checked + span.sheet-is-vehicle-tab, +.charsheet .sheet-HideSailing:checked + span.sheet-is-sailing-tab, +.charsheet .sheet-HideFlying:checked + span.sheet-is-flying-tab, +.charsheet .sheet-HideGround:checked + span.sheet-is-ground-tab, +.charsheet .sheet-HideWalker:checked + span.sheet-is-walker-tab, + .charsheet .sheet-HideGear:checked + span.sheet-is-gear-tab, .charsheet .sheet-HideSpellsd:checked + span.sheet-is-spellsd-tab, .charsheet .sheet-HideSpellsn:checked + span.sheet-is-spellsn-tab, @@ -1740,9 +1935,23 @@ select.sheet-dtype { .charsheet .sheet-use528:not(:checked) + span.sheet-528, .charsheet .sheet-use9212:not(:checked) + span.sheet-9212, .charsheet .sheet-augEnd:not(:checked) + span.sheet-aEnd, + .charsheet .sheet-HideSShipEdges:checked + span.sheet-HideSSEdges, .charsheet .sheet-HideSShipWeapons:checked + span.sheet-HideSSWeapons, -.charsheet .sheet-HideSShipCrew:checked + span.sheet-HideSSCrew { /*Green Background with White Text*/ +.charsheet .sheet-HideSShipCrew:checked + span.sheet-HideSSCrew, + +.charsheet .sheet-HideFShipEdges:checked + span.sheet-HideFSEdges, +.charsheet .sheet-HideFShipWeapons:checked + span.sheet-HideFSWeapons, +.charsheet .sheet-HideFShipCrew:checked + span.sheet-HideFSCrew, + +.charsheet .sheet-HideGroundEdges:checked + span.sheet-HideGVEdges, +.charsheet .sheet-HideGVWeapons:checked + span.sheet-HideGVWeapons, +.charsheet .sheet-HideGVCew:checked + span.sheet-HideGVCrew, + +/*.charsheet .sheet-Walker:checked + span.sheet-HideWalkerEdges,*/ +.charsheet .sheet-HideWalkerEdges:checked + span.sheet-HideWalkerEdges, +.charsheet .sheet-HideWalkerWeapons:checked + span.sheet-HideWalkerWeapons, +.charsheet .sheet-HideWalkerCrew:checked + span.sheet-HideWalkerCrew { /*Green Background with White Text*/ background: black; /*#65763c;*/ color: #c7c3b0; /*white;*/ border-radius: 4px; @@ -1778,14 +1987,16 @@ select.sheet-dtype { margin: 5px; } -.sheet-rolltemplate-spadestrait2 div.sheet-rtcard { +.sheet-rolltemplate-spadestrait2 div.sheet-rtcard, +.sheet-rolltemplate-combined div.sheet-AceSpades { width: 90%; max-width: 200px; min-height: 250px; /*height: 250px;*/ background: url(http://www.geeksville.us/roll20/Ace_of_Spades5.jpg) top left; /*background-size: 200px 250px;*/ - background-size: cover; + /*background-size: cover;*/ + background-size: 100% 100%; background-repeat: no-repeat; padding: 5px; border-radius: 15px; @@ -1797,7 +2008,8 @@ select.sheet-dtype { } .sheet-rolltemplate-spadestrait2 table, -.sheet-rolltemplate-clubsdamage table { +.sheet-rolltemplate-clubsdamage table, +.sheet-rolltemplate-combined table { width: 95%; /*height: 250px;*/ /*padding: 2px;*/ @@ -1825,7 +2037,8 @@ select.sheet-dtype { .sheet-rolltemplate-spadestrait2 td, .sheet-rolltemplate-solidtrait td, .sheet-rolltemplate-clubsdamage td, -.sheet-rolltemplate-soliddamage td { +.sheet-rolltemplate-soliddamage td, +.sheet-rolltemplate-combined td { width: 75%; height: .75em; vertical-align: top; @@ -1842,7 +2055,9 @@ select.sheet-dtype { .sheet-rolltemplate-clubsdamage td.sheet-roll, .sheet-rolltemplate-clubsdamage td.sheet-rollresults, .sheet-rolltemplate-soliddamage td.sheet-roll, -.sheet-rolltemplate-soliddamage td.sheet-rollresults { +.sheet-rolltemplate-soliddamage td.sheet-rollresults, +.sheet-rolltemplate-combined td.sheet-roll, +.sheet-rolltemplate-combined td.sheet-rollresults { width: 25%; text-align: right; } @@ -1854,7 +2069,9 @@ select.sheet-dtype { .sheet-rolltemplate-clubsdamage td.sheet-rresults, .sheet-rolltemplate-clubsdamage td.sheet-rollresults, .sheet-rolltemplate-soliddamage td.sheet-rresults, -.sheet-rolltemplate-soliddamage td.sheet-rollresults { +.sheet-rolltemplate-soliddamage td.sheet-rollresults, +.sheet-rolltemplate-combined td.sheet-rresults, +.sheet-rolltemplate-combined td.sheet-rollresults { font-size: 0.95em; height: 0.95em; } @@ -1876,7 +2093,8 @@ select.sheet-dtype { .sheet-rolltemplate-spadestrait2 .inlinerollresult, .sheet-rolltemplate-solidtrait .inlinerollresult, .sheet-rolltemplate-clubsdamage .inlinerollresult, -.sheet-rolltemplate-soliddamage .inlinerollresult { +.sheet-rolltemplate-soliddamage .inlinerollresult, +.sheet-rolltemplate-combined .inlinerollresult { background-color: transparent; color: #000000; border: none; @@ -1885,7 +2103,8 @@ select.sheet-dtype { .sheet-rolltemplate-spadestrait2 .inlinerollresult.fullcrit, .sheet-rolltemplate-solidtrait .inlinerollresult.fullcrit, .sheet-rolltemplate-clubsdamage .inlinerollresult.fullcrit, -.sheet-rolltemplate-soliddamage .inlinerollresult.fullcrit { +.sheet-rolltemplate-soliddamage .inlinerollresult.fullcrit, +.sheet-rolltemplate-combined .inlinerollresult.fullcrit { color: #3FB315; border: none; } @@ -1893,7 +2112,8 @@ select.sheet-dtype { .sheet-rolltemplate-spadestrait2 .inlinerollresult.fullfail, .sheet-rolltemplate-solidtrait .inlinerollresult.fullfail, .sheet-rolltemplate-clubsdamage .inlinerollresult.fullfail, -.sheet-rolltemplate-soliddamage .inlinerollresult.fullfail { +.sheet-rolltemplate-soliddamage .inlinerollresult.fullfail, +.sheet-rolltemplate-combined .inlinerollresult.fullfail { color: maroon; border: none; } @@ -1901,7 +2121,8 @@ select.sheet-dtype { .sheet-rolltemplate-spadestrait2 .inlinerollresult.importantroll, .sheet-rolltemplate-solidtrait .inlinerollresult.importantroll, .sheet-rolltemplate-clubsdamage .inlinerollresult.importantroll, -.sheet-rolltemplate-soliddamage .inlinerollresult.importantroll { +.sheet-rolltemplate-soliddamage .inlinerollresult.importantroll, +.sheet-rolltemplate-combined .inlinerollresult.importantroll { color: #3FB315; border: none; } @@ -1922,11 +2143,8 @@ select.sheet-dtype { margin: 5px; } -.sheet-rolltemplate-solidtrait div.sheet-rtcard { - /*width: 95%;*/ - /*background-color: #dbc792;*/ - /*background-color: #dbc792; - border: solid 1px #755b27;*/ +.sheet-rolltemplate-solidtrait div.sheet-rtcard, +.sheet-rolltemplate-combined div.sheet-noBG { background-color: white; border: solid 1px black; border-radius: 15px; @@ -1986,13 +2204,15 @@ select.sheet-dtype { margin: 5px; } -.sheet-rolltemplate-clubsdamage div.sheet-rtcard { +.sheet-rolltemplate-clubsdamage div.sheet-rtcard, +.sheet-rolltemplate-combined div.sheet-AceClubs { /*width: 200px;*/ width: 90%; max-width: 200px; min-height: 250px; background: url('http://www.geeksville.us/roll20/Ace_of_Clubs-Red-light.jpg') top left; - background-size: cover; + /*background-size: cover;*/ + background-size: 100% 100%; background-repeat: no-repeat; padding: 5px; border-radius: 15px; @@ -2058,4 +2278,43 @@ select.sheet-dtype { .sheet-rolltemplate-solidtrait td { text-align: left; } + +/* Combined Template */ +.sheet-rolltemplate-combined h2.sheet-caption { + text-align: center; + color: white; + background-color: #4C0000; + border-radius: 15px; + font-family: "cinzelregular"; + font-size: 1.125em; + font-weight: bold; + margin: 5px; +} + +.sheet-rolltemplate-combined caption { + font-size: 1.5em; + margin: 5px; + /*border: solid 1px #4C0000;*/ + /*background-color: #4C0000;*/ + color: #4C0000; + border-radius: 15px; + padding: 10px; +} + +.sheet-rolltemplate-combined th { + height: 1.0em; + font-size: 1.0em; + /*border: solid 1px;*/ + border-collapse: collapse; + margin: 5px; +} + +.sheet-rolltemplate-combined td.sheet-fakeroll .inlinerollresult{ + color: #4d4d4d; + font-weight: normal; + font-family: "Trebuchet MS", Helvetica, sans-serif; + font-size: 13px; + margin-left: -3px; +} + /*----------- End Roll Template --------------------*/ \ No newline at end of file diff --git a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html index d4df8c8c33..7c88b9030d 100644 --- a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html +++ b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html @@ -9,6 +9,7 @@ +
@@ -17,7 +18,7 @@
- sheet version: 02 May 2015 + sheet version: 01 August 2015

CONFIGURATION

@@ -33,6 +34,7 @@ Last Parsec
Noir
Old Map
+ Parchment
Superhero
Zombie-esque
@@ -48,6 +50,7 @@ Hellfrost
Hellfrost: Land of Fire
Interface Zero 2.0
+ Lankhmar
The Last Parsec
Necessary Evil
Pirates of the Spanish Main
@@ -66,6 +69,13 @@
Show Advancements (on Journal Tab)
+ Show Vehicles (on Equipment Tab)
+
+       Show Sailing Ship
+       Show Flying Ship
+       Show Ground Vehicle
+       Show Walker
+

Quest Font Type:

+ +
Trait Roll Template:
- + No Roll Template - - + + - + @@ -118,7 +130,7 @@
Damage Roll Template:
- + No Roll Template @@ -146,12 +158,16 @@ o Necessary Evil o Deadlands o 50 Fathoms - o Low Life --> + o Low Life + o Interface Zero 2.0 + o Lankhmar + o Hellfrost -->

Additional Derived Stats

+ Corruption
Fame
Firewall
Glory
@@ -164,6 +180,7 @@

Field Replacements

Clams (Money)
Code Name (Character Name)
+ Lankhmar Currency (Money)
Pieces of Eight (Money)
Origin of Parahuman Abilities
Species (Race)
@@ -173,11 +190,13 @@

Additional Fields

Augmentations
Home World
+ Languages
+ Max Load Modifier
+ Nerves of Steel
Occupation
+ Permanent Injuries
Ship Name
Worst Nightmare
- Permanent Injuries
- Nerves of Steel
@@ -185,6 +204,7 @@

Home Brew Rules

Variable Bonus Damage die type
+ Power Pointless Magic System
@@ -324,6 +344,11 @@
   + +
+ + +
@@ -397,6 +422,15 @@  
+ +
+ + + +   +
+
+
Base
Mod
Current
Max

@@ -418,7 +452,6 @@
-
@@ -462,8 +495,18 @@ + + + + + + + + + +
@@ -514,9 +557,9 @@
+
 +  - - + +
@@ -549,8 +592,8 @@
+
 +  - - + + @@ -583,8 +626,8 @@
+
 +  - - + + @@ -617,8 +660,8 @@
+
 +  - - + + @@ -652,8 +695,8 @@
+
 +  - - + + @@ -703,6 +746,7 @@ +
@@ -714,6 +758,7 @@
+
@@ -729,10 +774,13 @@

- -
+ +
+ + + -
+

@@ -831,8 +879,8 @@
- - + + @@ -919,8 +967,8 @@
- - + + @@ -970,8 +1018,8 @@
- - + + @@ -1021,8 +1069,8 @@
- - + + @@ -1073,8 +1121,8 @@
- - + + @@ -1125,8 +1173,8 @@
- - + + @@ -1177,8 +1225,8 @@
- - + + @@ -1229,8 +1277,8 @@
- - + + @@ -1281,8 +1329,8 @@
- - + + @@ -1333,8 +1381,8 @@
- - + + @@ -1385,8 +1433,8 @@
- - + + @@ -1437,8 +1485,8 @@
- - + + @@ -1489,8 +1537,8 @@
- - + + @@ -1541,8 +1589,8 @@
- - + + @@ -1593,8 +1641,8 @@
- - + + @@ -1657,8 +1705,8 @@
- - + + @@ -1709,8 +1757,8 @@
- - + + @@ -1761,8 +1809,8 @@
- - + + @@ -1825,8 +1873,8 @@
- - + + @@ -1877,8 +1925,8 @@
- - + + @@ -1941,8 +1989,8 @@
- - + + @@ -1993,8 +2041,8 @@
- - + + @@ -2045,8 +2093,8 @@
- - + + @@ -2097,8 +2145,8 @@
- - + + @@ -2149,8 +2197,8 @@
- - + + @@ -2201,8 +2249,8 @@
- - + + @@ -2253,8 +2301,8 @@
- - + + @@ -2305,8 +2353,8 @@
- - + + @@ -2369,8 +2417,8 @@
- - + + @@ -2380,7 +2428,7 @@ - +
@@ -2431,22 +2479,43 @@
- +
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+ +
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+ +
-   Hide Macro Formula   + +
@@ -2526,29 +2595,29 @@  
+
-
- - + + || - - + +
- || - + || +
- || - + || +
@@ -2582,7 +2651,7 @@
- +
@@ -2621,7 +2690,7 @@
- + @@ -2662,16 +2731,29 @@  
-   Hide Macro Formula   -
-
- - NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. - -
+ +
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
-
Ranged Weapons

Ranged Weapons / Non-Strength-based Weapons

@@ -2700,7 +2782,7 @@

- +
@@ -2741,7 +2823,7 @@
- + @@ -2776,16 +2858,28 @@
-   Hide Macro Formula   -
-
- - NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. - -
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
-
@@ -2867,6 +2961,711 @@

+ + + Vehicles
+
+

Vehicles

+ + + +
+ Sailing Ship +
+

Sailing Ship

+
+
+
+ +
+ +
+
+
+ +
+
+
+
+
+
+
+
+
+

Provisions

+ + +

Cargo

+ +
+
+

Hindrances

+ +

Critical Hits

+ +
+
+ Ship's Edges +
+

Edges

+ +
+ + Ship's Weapons +
+ +

Ship's Armaments

+ +
+

Weapon Type

+
+
+

Range

+
+
+

RoF

+
+
+

Damage

+
+
+

Raise

+
+
+

Placement

+
+ + +
+
+ + + + + + +
 
+
+ +
+
+ +
+
+ + + + + + + + + +
+

Notes

+ +
+
+
+   Hide Macro Formula   +
+
+
+ NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+
+ + Ship's Crew +
+

Ship's Crew

+ +
+

Name or #

+
+
+

Type

+
+
+

Position

+
+
+

Salary

+
+
+

Shares

+
+
+

Notes

+
+
+
+ + + + + + +
+
+
+ +

Notes and Upgrades

+ +
+
+ + + + +
+ Flying Ship +
+

Flying Ship

+
+
+
+ +
+ +
+
+
+
+ +
+
+
+
+
+
+
+
+
+
+
+

Provisions

+ + +

Cargo

+ +
+
+

Hindrances

+ +

Critical Hits

+ +
+
+ + Ship's Edges +
+

Edges

+ +
+ + + Ship's Weapons +
+ +

Ship's Armaments

+ +
+

Weapon Type

+
+
+

Range

+
+
+

RoF

+
+
+

Damage

+
+
+

Raise

+
+
+

Placement

+
+ + +
+
+ + + + + + +
 
+
+ +
+
+ +
+ + + + + + + + +

Notes

+ +
+
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+
+ + Ship's Crew +
+

Ship's Crew

+ +
+

Name or #

+
+
+

Type

+
+
+

Position

+
+
+

Salary

+
+
+

Shares

+
+
+

Notes

+
+
+
+ + + + + + +
+
+
+ +

Notes and Upgrades

+ +
+
+ + + + +
+ Ground Vehicle +
+

Ground Vehicle

+
+ + +
+ +
+
+
+
+ +
+
+
+
+ + +
+
+
+

Provisions

+ + +

Cargo

+ +
+
+

Hindrances

+ +

Critical Hits

+ +
+
+ Ship's Edges +
+

Edges

+ +
+ + Ship's Weapons +
+ +

Vehicles's Armaments

+ +
+

Weapon Type

+
+
+

Range

+
+
+

RoF

+
+
+

Damage

+
+
+

Raise

+
+
+

Placement

+
+ + +
+
+ + + + + + +
 
+
+ +
+
+ +
+ + + + + + + + +

Notes

+ +
+
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+
+ + + Ship's Crew +
+

Ship's Crew

+ +
+

Name or #

+
+
+

Type

+
+
+

Position

+
+
+

Salary

+
+
+

Shares

+
+
+

Notes

+
+
+
+ + + + + + +
+
+
+ +

Notes and Upgrades

+ +
+
+ + + + + +
+ Walker +
+

Walker

+
+ + +
+ +
+
+
+
+ +
+
+
+
+ + +
+
+
+

Provisions

+ + +

Cargo

+ +
+
+

Hindrances

+ +

Critical Hits

+ +
+
+ Walker's Edges +
+

Edges

+ +
+ + Ship's Weapons +
+ +

Walker's Armaments

+ +
+

Weapon Type

+
+
+

Range

+
+
+

RoF

+
+
+

Damage

+
+
+

Raise

+
+
+

Placement

+
+ + +
+
+ + + + + + +
 
+
+ +
+
+ +
+ + + + + + + + +

Notes

+ +
+
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+
+ + + Walker's Crew +
+

Walkers's Crew

+ +
+

Name or #

+
+
+

Type

+
+
+

Position

+
+
+

Salary

+
+
+

Shares

+
+
+

Notes

+
+
+
+ + + + + + +
+
+
+

Notes and Upgrades

+ + +
+
+ +
+ Gear

Gear

@@ -2907,40 +3706,43 @@

ARCANUM

- - of -
-
+ +
+ + of +
+
+
  
- - + +   
- - + +   
- - + +   
- - + +   
@@ -2954,38 +3756,47 @@
-
+

Spell

-
-

Duration

-

Cost

+
+

Range

+
+
+

Duration

+

Damage

Raise

-
-

Trappings/Notes

+
+

Roll Dmg

+ +
- +
-
- +
+ +
+
+ +
+
+
- -
-
- +
@@ -3011,23 +3822,39 @@
-
- - +
+
+
+ +
+
-   Hide Macro Formula   -
-
- - NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. - -
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+

@@ -3036,33 +3863,39 @@
-
+

Spell

+
+

Cost

+
+
+

Range

+

Duration

-
-

Cost

-
-
+

Trappings/Notes

-
- -
-
- +
+
- +
-
- +
+ +
+
+ +
+
+
@@ -3146,63 +3979,28 @@

- -
-
- -
-
- -
- - -
- -
- - -
-
- - -
- -    - - + +
+
+ +
+
+ +
+ + +
+ +
+ + +
+
+ + +
+ +   
@@ -3286,44 +4084,6 @@
-
@@ -3347,8 +4107,18 @@ + + + + + + + + + +
@@ -3371,41 +4141,9 @@ of -
- +
     @@ -3447,8 +4185,8 @@ + - - + +
@@ -3461,8 +4199,8 @@ + - - + +
@@ -3474,8 +4212,8 @@ + - - + +
@@ -3487,8 +4225,8 @@ + - - + +
@@ -3500,8 +4238,8 @@ + - - + +
@@ -3545,8 +4283,8 @@

- - + + @@ -3566,8 +4304,8 @@ +
- - + + @@ -3587,8 +4325,8 @@ +
- - + + @@ -3609,8 +4347,8 @@ +
- - + + @@ -3632,8 +4370,8 @@ +
- - + + @@ -3655,8 +4393,8 @@ +
- - + + @@ -3678,8 +4416,8 @@ +
- - + + @@ -3701,8 +4439,8 @@ +
- - + + @@ -3724,8 +4462,8 @@ +
- - + + @@ -3747,8 +4485,8 @@ +
- - + + @@ -3770,8 +4508,8 @@ +
- - + + @@ -3793,8 +4531,8 @@ +
- - + + @@ -3816,8 +4554,8 @@ +
- - + + @@ -3840,8 +4578,8 @@
- - + + @@ -3863,8 +4601,8 @@ +
- - + + @@ -3886,8 +4624,8 @@ +
- - + + @@ -3909,8 +4647,8 @@ +
- - + + @@ -3932,8 +4670,8 @@ +
- - + + @@ -3955,8 +4693,8 @@ +
- - + + @@ -3978,8 +4716,8 @@ +
- - + + @@ -4001,8 +4739,8 @@ +
- - + + @@ -4024,8 +4762,8 @@ +
- - + + @@ -4047,8 +4785,8 @@ +
- - + + @@ -4070,8 +4808,8 @@ +
- - + + @@ -4093,8 +4831,8 @@ +
- - + + @@ -4116,8 +4854,8 @@ +
- - + + @@ -4139,8 +4877,8 @@ +
- - + + @@ -4162,8 +4900,8 @@ +
- - + + @@ -4185,8 +4923,8 @@ +
- - + + @@ -4195,7 +4933,7 @@ - +
@@ -4209,20 +4947,32 @@ +
- +
-   Hide Macro Formula   -
-
- - NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. - -
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number. + +
+
@@ -4282,7 +5032,7 @@

- +
@@ -4313,20 +5063,32 @@
- +
-   Hide Macro Formula   -
-
- - NOTE: the _0_ represents the first added Melee Weapon. For each subsequent weapon added, increment the number. - -
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added Melee Weapon. For each subsequent weapon added, increment the number. + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added Melee Weapon. For each subsequent weapon added, increment the number. + +
+
@@ -4365,7 +5127,7 @@

- +
@@ -4406,20 +5168,32 @@
- +
-   Hide Macro Formula   -
-
- - NOTE: the _0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number. - -
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number. + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number. + +
+
@@ -4434,38 +5208,44 @@
-
+

Spell

-
-

Duration

-
-
+

Cost

-
+
+

Range

+
+
+

Duration

+
+

Damage

-
+

Raise

-
-

Trappings/Notes

+
+

Roll Dmg


- +
-
- -
-
- +
+
- + +
+
+ +
+
+
@@ -4477,7 +5257,7 @@ +
-
+
-
- -
-
- - +
+ +
+
+ - +
+
+ +
+
-   Hide Macro Formula   -
-
- - NOTE: the _0_ represents the first added spell. For each subsequent spell added, increment the number. - -
+
+   Hide Macro Formula   +
+
+ + NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added spell. For each subsequent spell added, increment the number. + +
+
+
+
+   Hide Macro Formula   +
+
+ + NOTE: the _0_ represents the first added spell. For each subsequent spell added, increment the number. + +
+
@@ -4534,8 +5329,10 @@ The Interface Zero 2.0 The Hellfrost The Hellfrost: Land of Fire + Lankhmar Visit their website at: +

For additional help with the sheet, see the wiki at: https://wiki.roll20.net/Savage_Worlds_Tabbed

@@ -4905,4 +5702,281 @@
+ +

{{header}}

+ {{^background}} +
+ {{/background}} + {{#rollLess() background 1}} +
+ {{/rollLess() background 1}} + {{#rollTotal() background 1}} +
+ {{/rollTotal() background 1}} + {{#rollGreater() background 1}} +
+ {{/rollGreater() background 1}} + + + + + + + + + + + + {{#wild_die}} + + + + + {{/wild_die}} + {{#trait_roll2}} + + + + + + + + {{/trait_roll2}} + {{#wild_die2}} + + + + + {{/wild_die2}} + {{#trait_roll3}} + + + + + + + + {{/trait_roll3}} + {{#wild_die3}} + + + + + {{/wild_die3}} + {{#trait_roll4}} + + + + + + + + {{/trait_roll4}} + {{#wild_die4}} + + + + + {{/wild_die4}} + +
Trait Roll{{#trait_name2}}s{{/trait_name2}}
Roll Results
   {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollGreater() trait_rank_modCheck 0}}+{{trait_rank_mod}}{{/rollGreater() trait_rank_modCheck 0}}){{/trait_rank}}:{{trait_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:{{wild_die}}
   {{trait_name2}}{{#trait_rank2}}(d{{trait_rank2}}{{#rollGreater() trait_rank_mod2Check 0}}+{{trait_rank_mod2}}{{/rollGreater() trait_rank_mod2Check 0}}){{/trait_rank2}}:{{trait_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:{{wild_die2}}
   {{trait_name3}}{{#trait_rank3}}(d{{trait_rank3}}{{##rollGreater() trait_rank_mod3Check 0}}+{{trait_rank_mod3}}{{/#rollGreater() trait_rank_mod3Check 0}}){{/trait_rank3}}:{{trait_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:{{wild_die3}}
   {{trait_name4}}{{#trait_rank4}}(d{{trait_rank4}}{{##rollGreater() trait_rank_mod4Check 0}}+{{trait_rank_mod4}}{{/#rollGreater() trait_rank_mod4Check 0}}){{/trait_rank4}}:{{trait_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:{{wild_die4}}
+ + + + + + + + + + + + {{#damage2}} + + + + + + + + {{/damage2}} + {{#damage3}} + + + + + + + + {{/damage3}} + {{#damage4}} + + + + + + + + {{/damage4}} + +
Damage Roll{{#weapon2}}s{{/weapon2}}
Roll Results
   {{weapon}}{{#damage_type}} ({{damage_type}}){{/damage_type}}:{{damage}}
   {{weapon2}}{{#damage_type2}} ({{damage_type2}}){{/damage_type2}}:{{damage2}}
   {{weapon3}}{{#damage_type3}} ({{damage_type3}}){{/damage_type3}}:{{damage3}}
   {{weapon4}}{{#damage_type4}} ({{damage_type4}}){{/damage_type4}}:{{damage4}}
+ + + + + + + + {{#enc}} + + + + + {{/enc}} + {{#rollGreater() wounds 0}} + + + + + {{/rollGreater() wounds 0}} + {{#rollGreater() fatigue 0}} + + + + + {{/rollGreater() fatigue 0}} + {{#att_mod}} + + + + + {{/att_mod}} + {{#skill_mod}} + + + + + {{/skill_mod}} + {{#other_mods}} + + + + + {{/other_mods}} + {{#ttmod}} + + + + + {{/ttmod}} + {{#sit_notes}} + + + + {{/sit_notes}} + {{#tbonuses}} + + + + + {{/tbonuses}} + {{#tpenalties}} + + + + + {{/tpenalties}} + {{#tnotes}} + + + + {{/tnotes}} + + + + + {{#rollGreater() raise 0}} + + + + + {{/rollGreater() raise 0}} + {{#rollGreater() dmgmod 0}} + + + + + {{/rollGreater() dmgmod 0}} + {{#rollLess() dmgmod 0}} + + + + + {{/rollLess() dmgmod 0}} + {{#misc_notes}} + + + + {{/misc_notes}} + {{#dbonuses}} + + + + + {{/dbonuses}} + {{#dpenalties}} + + + + + {{/dpenalties}} + {{#dnotes}} + + + + {{/dnotes}} + + + + + {{#TheDrop}} + + + + + {{/TheDrop}} + {{#Berserk}} + + + + + {{/Berserk}} + {{#WildAttack}} + + + + + {{/WildAttack}} + {{#sbonuses}} + + + + + {{/sbonuses}} + {{#spenalties}} + + + + + {{/spenalties}} + {{#snotes}} + + + + {{/snotes}} + +
Modifiers
Trait Roll Modifiers
   Encumbrance:{{enc}}
   Wounds ({{wounds}}):{{woundsMod}}
   Fatigue ({{fatigue}}):{{fatigueMod}}
   Attribute:{{att_mod}}
   Skill:{{skill_mod}}
   {{other_mods}}{{other_mod_vals}}
   Situational:{{ttmod}}
   Situational Notes:{{sit_notes}}
   Bonuses:{{tbonuses}}
   Penalties:{{tpenalties}}
   Notes:{{tnotes}}
 
Damage Modifiers
   Raise: d{{raise}}
   Miscellaneous:+{{dmgmod}}
   Miscellaneous:{{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}
   Bonuses:{{dbonuses}}
   Penalties:{{dpenalties}}
   Notes:{{dnotes}}
 
Trait & Damage Modifiers
   The Drop:+4
   Berserk:+2
   Wild Attack:+2
   Bonuses:{{sbonuses}}
   Penalties:{{spenalties}}
   Notes:{{snotes}}
+
+ +
\ No newline at end of file diff --git a/Scion/Scion.css b/Scion/Scion.css index 0aa9532f65..ade3b27080 100644 --- a/Scion/Scion.css +++ b/Scion/Scion.css @@ -34,7 +34,7 @@ div.sheet-core-content { .charsheet input.sheet-tab9:checked ~ div.sheet-section-9 { /*max-height: 999999px; visibility: visible; - opacity: 1; + opacity: 1; transition: opacity 0.5s linear 0s; overflow: auto;*/ display: block; @@ -201,6 +201,11 @@ h2 { color:white; text-shadow: 0px 0px 3px black, 0px 0px 3px black, 0px 0px 3px black; } + +.sheet-virtue:focus { + color:black; + text-shadow:none; +} .sheet-healthbox { width:30px; background:transparent; @@ -208,6 +213,18 @@ h2 { border: 1px dotted black; } +select.sheet-healthbox { + width:30px; + background:transparent; + box-shadow:none; + border: 1px dotted black; + font-family: 'Pictos Custom'; + font-size:1.7em; +} + +select.sheet-healthbox * { + font-family: 'Pictos Custom'; +} select { margin:0; overflow: hidden; diff --git a/Scion/Scion.html b/Scion/Scion.html index 54e0afd0e3..622a51f0e5 100644 --- a/Scion/Scion.html +++ b/Scion/Scion.html @@ -1099,7 +1099,7 @@

Virtues

- + - + @@ -2256,7 +2296,7 @@ - +
@@ -1878,49 +1878,55 @@
0
ParryMelee

@@ -2295,21 +2335,21 @@ Bashing - + Lethal - + Aggravated - + diff --git a/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.css b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.css new file mode 100644 index 0000000000..a4a1bce8c8 --- /dev/null +++ b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.css @@ -0,0 +1,597 @@ +/* Uploaded to GitHub 7/15 */ +/* Changes in this version: +- Color tweaks to some templates +*/ + + .sheet-rolltemplate-sr table { + background: url(http://i.imgur.com/Jfwj3qV.png) top left; + background-size: 100% 100%; + background-repeat: no-repeat; + width: 100%; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0px; + border: 0px; +} + +.sheet-rolltemplate-sr th { + color: rgb(225,225,225); + padding: 3px 3px 3px 3px; + border: 0px; + border-spacing: 0px 0px 0px 0px; + line-height: 1em; + font-size: 1em; + text-align: center; + vertical-align: middle; +} + + +.sheet-rolltemplate-sr td { + color: rgb(0,150,0); + padding: 0px 3px 0px 3px; + border: 0px; + border-spacing: 0px 0px 0px 0px; + font-size: .7em; + vertical-align: middle; +} + +.sheet-rolltemplate-sr .sheet-result { + font-size: 1.2em; + color: rgb(255, 0, 0); + padding-bottom: 1px; + vertical-align: middle; +} + +.sheet-rolltemplate-sr .sheet-name { + font-size: 1.0em; + color: rgb(0, 225, 0); + padding-bottom: 1px; + vertical-align: middle; + text-decoration: underline; + text-decoration-style:wavy; +} + +.sheet-rolltemplate-sr .sheet-woundpenalty { + font-size: .7em; + color: rgb(225,225,0); + padding-bottom: 1px; + vertical-align: middle; +} + +.sheet-rolltemplate-sr .sheet-description { + font-size: .7em; + color: rgb(225,225,225); + padding-bottom: 1px; + padding-left: 15px; + padding-right: 15px; + vertical-align: middle; +} + +.sheet-rolltemplate-sr .sheet-notes { + font-size: .7em; + color: rgb(119,136,153); + padding-bottom: 1px; + padding-left: 15px; + padding-right: 15px; + vertical-align: middle; +} + +.sheet-rolltemplate-sr .sheet-limit { + font-size: .7em; + color: rgb(0, 150, 255); + padding-bottom: 1px; + vertical-align: middle; +} + +.sheet-rolltemplate-sr .inlinerollresult { + background-color: transparent; + border: none; + vertical-align: middle; +} + +.sheet-rolltemplate-sr .inlinerollresult.fullcrit { + border: none; +} + +.sheet-rolltemplate-sr .inlinerollresult.fullfail { + border: none; +} + +.sheet-rolltemplate-sr .inlinerollresult.importantroll { + border: none; +} + + +/* CSS Reset */{} +.charsheet .sheet-wrapper div, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper label, +.charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h2, .charsheet .sheet-wrapper h3, .charsheet .sheet-wrapper h4, .charsheet .sheet-wrapper h5, .charsheet .sheet-wrapper h6, .charsheet .sheet-wrapper p, +.charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td { + margin: 0; + padding: 0; + border: 0; + font-size: 100%; + font: inherit; + color: #404040; + vertical-align: baseline; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + +.charsheet .sheet-wrapper table { + border-collapse: collapse; + border-spacing: 0; +} + +.charsheet .sheet-wrapper input::-webkit-outer-spin-button, +.charsheet .sheet-wrapper input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.charsheet .sheet-wrapper input[type="number"] { +-moz-appearance: textfield; +} + +.charsheet .sheet-wrapper textarea { + resize: vertical; +} + +/* Button Reset */ + + +.charsheet .sheet-wrapper button[type="roll"]:before { + content: ""!important; + display: none; +} + +.charsheet .sheet-wrapper button[type="roll"], +.charsheet .sheet-wrapper .sheet-btn { + width: 100%; + height:24px; + vertical-align: middle; + padding: 0; + display: inline-block; + margin: 0; + font-weight: 400; + text-align: center; + vertical-align: middle; + cursor: pointer; + background-image: none; + background-color: #00A000; + border: 1px solid #ccc; + white-space: nowrap; + border-radius: 4px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + +.charsheet .sheet-wrapper button[type="roll"]:hover, +.charsheet .sheet-wrapper .sheet-btn:hover, +.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { + background-color: #8C001A; + border-color: #8C001A; + transition-delay: 0.0s; + -webkit-transition: 1s 0s; + transition: 1s 0s; +} + +.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { + +} + +.charsheet .sheet-wrapper button[type="roll"] label, +.charsheet .sheet-wrapper button[type="roll"] input { + height:24px; + line-height: 24px; + font-size: 12px; + vertical-align: middle; + text-align:center; + width: 99%; + cursor: pointer; + background: none; + box-shadow: none; + transition: none; + border-radius: none; + border:none; +} + +.charsheet .sheet-wrapper button[type="roll"] input { +} + +.charsheet .sheet-wrapper button[type="roll"]:hover label, +.charsheet .sheet-wrapper button[type="roll"]:hover input { + color: white; + border: none; + transition-delay: 0.0s; + -webkit-transition: 1s 0s; + transition: 1s 0s; +} + +/* Main Styles */ + +.charsheet { + background-color: #ECECEC; +} + +.charsheet .sheet-wrapper h3 { + background-color:#3F0001; + color:#fff; + padding:3px; + margin-bottom:5px; + font-size:18px; + font-weight:700; +} + +.charsheet .sheet-wrapper input, .charsheet .sheet-wrapper textarea, .charsheet .sheet-wrapper select, .charsheet .sheet-wrapper input[type="number"] { + display: inline-block; + border: 1px solid #aaa; + padding: 2px; + height: 24px; + width: 100%; + font-size: 12px; + line-height: 16px; + font-weight: normal; + margin: 0; + color: #555; + background-color: white; + vertical-align: middle; + cursor: auto; + letter-spacing: normal; + word-spacing: normal; + text-transform: none; + text-indent: 0px; + text-shadow: none; + text-align:center; + + -webkit-rtl-ordering: logical; + -webkit-user-select: text; + + -webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); + -moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); + box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); + -webkit-transition: border linear .2s,box-shadow linear .2s; + -moz-transition: border linear .2s,box-shadow linear .2s; + -ms-transition: border linear .2s,box-shadow linear .2s; + -o-transition: border linear .2s,box-shadow linear .2s; + transition: border linear .2s,box-shadow linear .2s; + + -webkit-border-radius: 3px; + -moz-border-radius: 3px; + border-radius: 3px; + + -webkit-writing-mode: horizontal-tb; +} + +.charsheet .sheet-wrapper input:not([type='checkbox']) { + -webkit-appearance: textfield; +} + +.charsheet .sheet-wrapper input[type="checkbox"] { + margin-top: 7px; + height: 13px; + width: 13px; + color: #555; + border: 1px solid #aaa; + + -webkit-border-radius: 0; + -moz-border-radius: 0; + border-radius: 0; + + -webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); + -moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); + box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); + -webkit-transition: border linear .2s,box-shadow linear .2s; + -moz-transition: border linear .2s,box-shadow linear .2s; + -ms-transition: border linear .2s,box-shadow linear .2s; + -o-transition: border linear .2s,box-shadow linear .2s; + transition: border linear .2s,box-shadow linear .2s; +} + +.charsheet .sheet-wrapper input[disabled], +.charsheet .sheet-wrapper select[disabled], +.charsheet .sheet-wrapper textarea[disabled], +.charsheet .sheet-wrapper input[readonly], +.charsheet .sheet-wrapper select[readonly], +.charsheet .sheet-wrapper textarea[readonly] { + background-color: transparent; + border-color: #aaa; + cursor: not-allowed; +} + +.charsheet .sheet-wrapper textarea { + width: 98%; + height: 90px; + font-size: 13px; + line-height: 18px; +} + +.charsheet .sheet-wrapper label { + display: inline-block; + width: 100%; + font-size: 12px; + text-align: left; + font-weight:700; + height: 22px; + line-height: 22px; + vertical-align: middle; +} + +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col { + width: calc(33% - 3px) !important; + margin-right: 2px !important; +} + +.charsheet .sheet-wrapper .sheet-3colrow .sheet-col:last-child { + margin-right: 0 !important; +} + +.charsheet .sheet-wrapper .sheet-col { + width: calc(100% - 3px) !important; + margin-right: 2px !important; +} + +.charsheet .sheet-wrapper .sheet-2colrow .sheet-col { + width: calc(50% - 3px) !important; + margin-right: 2px !important; +} + +.charsheet .sheet-wrapper .sheet-2colrow .sheet-col:last-child { + margin-right: 0 !important; +} + +/* Special Styles */ +.charsheet .sheet-wrapper .sheet-box { + padding: 5px; + margin-top:-5px; + border-top: 1px solid #8C001A; + background-image: -webkit-gradient(linear, 0 0, 0 100%, from(#8C001A), to(transparent)); + background-image: -webkit-linear-gradient(#8C001A, transparent); + background-image: + -moz-linear-gradient(#8C001A, transparent), + -moz-linear-gradient(#8C001A, transparent) + ; + background-image: + -o-linear-gradient(#8C001A, transparent), + -o-linear-gradient(#8C001A, transparent) + ; + background-image: + linear-gradient(#8C001A, transparent), + linear-gradient(#8C001A, transparent) + ; + -moz-background-size:1px 100%; + background-size:1px 100%; + background-position:0 0, 100% 0; + background-repeat:no-repeat; +} + +.charsheet .sheet-wrapper .sheet-transparent { + background:transparent; + border:transparent; +} + +.charsheet .sheet-wrapper .sheet-inline { + display:inline-block; +} + +/* Rows and Items */ + +.charsheet .sheet-wrapper .sheet-fiftypercent { + display:inline-block; + width: calc(50% - 3px) !important; + margin-right: 2px !important; +} + +.charsheet .sheet-wrapper .sheet-fiftypercent:last-child { + display:inline-block; + margin-right: 0 !important; +} + +.charsheet .sheet-wrapper .sheet-sixtysixpercent { + width: calc(33% - 3px) !important; + margin-right: 2px !important; +} + +.charsheet .sheet-wrapper .sheet-sixtysixypercent:last-child { + margin-right: 0 !important; +} + +.charsheet .sheet-wrapper .sheet-thirtypercent { + width: calc(33% - 3px) !important; + margin-right: 2px !important; +} + +.charsheet .sheet-wrapper .sheet-thirtypercent:last-child { + margin-right: 0 !important; +} + +.charsheet .sheet-wrapper .sheet-sixteenpercent { + width: calc(16% - 3px) !important; + margin-right: 2px !important; +} + +.charsheet .sheet-wrapper .sheet-sixteenpercent:last-child { + margin-right: 0 !important; +} + + +.charsheet .sheet-wrapper .sheet-row { + height: 28px; + margin: 0 0 2px; +} +.charsheet .sheet-wrapper .sheet-doublerow { + height: 48px; + margin: 0 0 2px; +} + +.charsheet .sheet-wrapper .sheet-alternative:nth-child(even) { + background-color: #DBB0B1; +} + .charsheet .sheet-wrapper .sheet-alternative:nth-child(even) input { + background-color: transparent; +} + +.charsheet .sheet-wrapper .sheet-header { + height: 20px; + margin: 0; +} + +.charsheet .sheet-wrapper .sheet-header label { + padding: 0; + font-size: 10px; + height: 20px; + line-height: 20px; + font-weight: 700; +} + +.charsheet .sheet-wrapper .sheet-footer { + height: 20px; + margin-bottom: -5px; +} + +.charsheet .sheet-wrapper .sheet-footer label { + padding: 0; + font-size: 10px; + height: 20px; + line-height: 20px; + font-weight: 700; + vertical-align: super; +} + .charsheet .sheet-wrapper .sheet-doublefooter { + height: 46px; + margin: 0; + } + + .charsheet .sheet-wrapper .sheet-doublefooter label { + padding: 0; + font-size: 10px; + height: 20px; + line-height: 20px; + font-weight: 700; + vertical-align: super; + } + +.charsheet .sheet-wrapper .sheet-item { + display: inline-block; + width: 100%; + height: 28px; + vertical-align: middle; + margin: 0 -2px; + text-align: left; + padding: 3px 2px; +} + +.charsheet .sheet-wrapper .sheet-item.sheet-center { + text-align: center; +} + +.charsheet .sheet-wrapper .sheet-item.sheet-multiline label { + line-height: 12px; + padding-top: 1px; +} + +.charsheet .sheet-wrapper .sheet-item.sheet-verypuny { + width: calc(3% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-puny { + width: calc(6% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-little { + width: calc(9% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-tiny { + width: calc(12% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-small { + width: calc(15% - 3px); +} + +.charsheet .sheet-wrapper textarea.sheet-small { + height: 32px; +} +.charsheet .sheet-wrapper textarea.sheet-large { + height: 175px; +} + +.charsheet .sheet-wrapper .sheet-item.sheet-med { + width: calc(25% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-large { + width: calc(35% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-big { + width: calc(45% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-morebig { + width: calc(55% - 3px); +} +.charsheet .sheet-wrapper .sheet-item.sheet-bigger { + width: calc(65% - 3px); +} + +.charsheet .sheet-wrapper .sheet-item.sheet-huge { + width: calc(75% - 3px); +} + +/* Notes Textfield */ + +.charsheet .sheet-wrapper .sheet-notesfield textarea { + resize: vertical; + padding: 2px; + height: 100px; + width: 95%; + font-size: 12px; + line-height: 18px; + font-weight: normal; + margin: 0; + color: #555; + background-color: yellow; + vertical-align: middle; +} + +/* Drawing the Lines! */ + +.charsheet .sheet-wrapper .sheet-topline label { + border-top: 1px solid #8C001A; + width: 100%; + margin:auto; + font-size:11px; + font-weight:bold; + vertical-align:super; + line-height:15px; +} + +.charsheet .sheet-wrapper .sheet-footer.sheet-topline label { + margin-top:-10px; +} + +.charsheet .sheet-wrapper .sheet-bottomline label { + border-bottom: 1px solid #8C001A; + width: 100%; + margin:auto; + font-size:11px; + font-weight:bold; +} + +.charsheet .sheet-wrapper .sheet-footer.sheet-bottomline label { + margin-bottom:-10px; +} + +/* Baseinfo */ + +.charsheet .sheet-wrapper .sheet-baseinfo { + display: inline-block; + width: 145px; +} diff --git a/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.html b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.html new file mode 100644 index 0000000000..7c29a1c7ac --- /dev/null +++ b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.html @@ -0,0 +1,1985 @@ + + + +
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Armor

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Augmentation

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Cyberdeck

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Vehicles

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Adept Powers/Other abilities

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Nuyen

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SINS

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ID/Lifestyle/Licenses

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Contacts

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Gear

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Other Notes

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Special Rolls

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Karma

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Config (In testing. All choices are 1=ON 0=OFF. These are in planning for a future version and are not currently coded.)

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shownotes
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Should the notes field be shown when rolls are made?
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+ + + + + + + + + + + + {{#v1}} + + + + + + {{/v1}} + {{#v2}} + + + + + + {{/v2}} + {{#v3}} + + + + + + {{/v3}} + {{#v4}} + + + + + + {{/v4}} + {{#v5}} + + + + + + {{/v5}} + {{#v6}} + + + + + + {{/v6}} + {{#v7}} + + + + + + {{/v7}} + {{#v8}} + + + + + + {{/v8}} + {{#v9}} + + + + + + {{/v9}} + {{#woundpenalty}} + + + + + + {{/woundpenalty}} + {{#limit}} + + + + + + {{/limit}} + {{#result1}} + + + + + + {{/result1}} + + {{#result2}} + + + + + + {{/result2}} + + {{#result3}} + + + + + + {{/result3}} + + {{#spiritdrain}} + + + + + + {{/spiritdrain}} + + {{#result4}} + + + + + + {{/result4}} + + {{#result5}} + + + + + + {{/result5}} + + {{#description}} + + + + {{/description}} + + {{#shownotes}} + {{#notes}} + + + + {{/notes}} + {{/shownotes}} + + + + +
 
{{#name}}{{name}}{{/name}}
{{#roll_header}}{{roll_header}}{{/roll_header}}
{{v1}}:{{v1_num}}
{{v2}}:{{v2_num}}
{{v3}}:{{v3_num}}
{{v4}}:{{v4_num}}
{{v5}}:{{v5_num}}
{{v6}}:{{v6_num}}
{{v7}}:{{v7_num}}
{{v8}}:{{v8_num}}
{{v9}}:{{v9_num}}
Wound Penalty:-{{woundpenalty}}
Limit:{{limit}}
{{result1}}:{{result1_label}}
{{result2}}:{{result2_label}}
{{result3}}:{{result3_label}}
{{result2}}*2:Incoming Drain
{{result4}}:{{result4_label}}
{{result5}}:{{result5_label}}
{{description}}
{{notes}}
 
+
diff --git a/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.jpg b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.jpg new file mode 100644 index 0000000000..81faa8e23b Binary files /dev/null and b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.jpg differ diff --git a/Shadowrun5e-Gerdofal/sheet.json b/Shadowrun5e-Gerdofal/sheet.json new file mode 100644 index 0000000000..6af87f0d00 --- /dev/null +++ b/Shadowrun5e-Gerdofal/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Shadowrun5e-Gerdofal.html", + "css": "Shadowrun5e-Gerdofal.css", + "authors": "Gerdofal - Chad on Roll20. Based on a sheet by Neirin D. and JoeIngledew", + "roll20userid": "380243", + "preview": "Shadowrun5e-Gerdofal.jpg", + "instructions": "# Character Sheet\rDesigned for use with Shadowrun 5e and tested extensively before release, this sheet utilizes roll templates for all rolls and includes buttons for custom rolls in cases where you might need something unexpected.\r\r## General Notes\r\r* Everything works. If a button doesn’t work, you either have a blank field or haven’t followed suggested formatting for some field.\r* Blanks are bad. If a field should be 0, put a 0 in that field. The only exception to this is the description field which is completely optional.\r* All rolls prompt for a situational modifier. This is for whatever physical or social modifiers apply to that situation. Examples include visibility, cover, miscellaneous bonuses, recoil penalties, etc.\r* All modifiers should be entered as follows. Positive modifiers: Just put the number, don’t put the + (ex. 3). Negative modifiers: Put the negative number (ex. -3)\r* Want to make your own macros? Press the test roll button. It will tell you all the field names for the template.\r\r##Personal Data Section\r* Note that the Nuyen field here is a potential duplicate of the Nuyen section below. I’ve included it here for games that don’t require you to track Nuyen in the detail that the other section provides.\r\r##Attributes Section\r* Only the Total column is used by rolls. The base column is for your information. Put your augmented total into the total column as a positive integer.\r* Initiative has two or, in the case of matrix initiative, three editable boxes. The first is the attribute total for the roll, the second is for any permanent modifiers, the third is for the number of dice to roll.\r\r##Wounds Section\r*Tolerance is the most important field here. Make sure you have it at the right number. (The default for most characters is 3).\r* Physical and Stun are the amount of damage you have taken. Wound penalties are automatically included in all applicable rolls, do not include them as part of the situational modifier.\r\r##Quick Roll Collection\r*Pretty much what it sounds like. This is for rolls you might need to make that have not been anticipated or that are so rare they aren’t worth adding to the complexity of the sheet. This is also the only way to make an edge roll.\r\r##Positive and Negative Qualities\r* These are for record keeping, not used for rolls. Spaces are provided for book and page number to help you and the GM look them up faster if needed.\r\r##Skills - Active\rThis section is the meat of the sheet. Here are the fields.\r* Skill = The name of the skill\r* Base = The base skill level that you purchased, don’t include any modifiers in this.\r* Attr. = The attribute to which this skill is linked.\r* Misc = A permanent modifier to the skill level.\r* Limit Source = The source for the limit of the skill, as indicated in the book.\r* Mod = Any permanent modifiers to this limit. These are very rare, but some adept powers allow this.\r* Notes = These are notes to yourself and do not currently display in the roll template, that may be changed in a future version.\r\r##Skills - Knowledge\r* These are basically the same as active skills.\r\r##Matrix Actions\r* The same as skills.\r\r## Ranged and Melee Weapons\r* All fields are to be filled in from the weapons list in the book except for:\r* Skill = This is your skill level. Don’t include agility in this, it’s included automatically in the roll template.\r* Misc = This is any misc permanent modifier, such as from smartgun systems.\r\r##Spells\r* Make sure you enter the drain as a number. For example, enter -3 for a drain of F-3. Enter 0 for a drain of F.\r* Misc = Misc permanent modifiers to the spell roll.\r* Cast Time Desc = A description that will show up in the roll template describing what the spell looks like.\r\r##Armor\r* The avoidance roll is automatically calculated. The only option you have for entry is Avoid Misc which is for any permanent modifiers to your avoidance.\r* Each armor line has it’s own soak roll. Put the rating in the appropriate field and use misc for any permanent or semi-permanent modifiers.\r\r##Remainder of Sheet\r* The remainder of the sheet is for other aspects of characters that don’t change as much such as gear and contacts. There is a Special Rolls section at the bottom which currently has only one custom roll (Summoning a Spirit). More will be added as needed in the future.\r\r#Thanks! Enjoy!" +} diff --git a/Spylite/readme.md b/Spylite/readme.md new file mode 100644 index 0000000000..2c9263c13d --- /dev/null +++ b/Spylite/readme.md @@ -0,0 +1,9 @@ +# Spylite Character Sheet + +This is the Spylite character sheet. It is designed for +use with Roll20.net and released open source under the MIT License. + +### Changelog ### + +**Initial release - September 14, 2015** +- First release. Playtest it and let me know how it feels. \ No newline at end of file diff --git a/Spylite/sheet.json b/Spylite/sheet.json new file mode 100644 index 0000000000..9b123f3b21 --- /dev/null +++ b/Spylite/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "spylite.html", + "css": "spylite.css", + "authors": "Hylianux", + "roll20userid": "576055", + "preview": "spylite.png", + "instructions": "This is a sheet designed around a free game called Spylite: http://microlite20.net/files/SpyLite.pdf . The game is built off of the Microlite20 base system, and changed for a spy-like atmosphere. In addition, Spylite is also the base system for a Cyberpunk variant (a Microlite20 version of Cyberpunk2020 and Shadowrun)." +} diff --git a/Spylite/spylite.css b/Spylite/spylite.css new file mode 100644 index 0000000000..8bca0d0d5c --- /dev/null +++ b/Spylite/spylite.css @@ -0,0 +1,161 @@ +.charsheet label { +display: inline-block; +color: #B0C4DE; +} +.charsheet input { +display: inline-block; +width: 165px; +} +.sheet-col strong.sheet-dee { +font-size: 1.4em; +font-weight: bold; +padding-right: 4px; +} +.charsheet input.sheet-short { +width: 3.5em; +} +.charsheet { +background-image: url("http://1.bp.blogspot.com/-WGhBed80BjU/VDVj-KB8_aI/AAAAAAAAGjc/sMAZ1wdCvDk/s1600/dark-textile-background.jpg"); +} +.sheet-text-snippet{ + font-weight: bold; + font-size: 1.2em; + color: #B0C4DE; +} +select.sheet-dtype { +width: 60px; +vertical-align: top; +} + +.sheet-table{ + width:100%; +} +.sheet-table td, .sheet-table th{ + font-size: 1.2em; + font-weight: bold; + text-align: center; + padding: 5px; +} + +.sheet-text{ + color: #B0C4DE; +} +input[type="number"] { + -moz-appearance: textfield; +} +input[type="number"]:hover, +input[type="number"]:focus { + -moz-appearance: number-input; +} + +.sheet-desc-show:not(:checked)~.sheet-desc, +.sheet-macro-text-show:not(:checked)~.sheet-macro-text, +.sheet-sect-show:not(:checked)~.sheet-sect { + display:none; +} + +div[class^="sheet-section"] { + visibility: hidden; + opacity: 0; + max-height:0; + overflow: hidden; +} + +div[class^="sheet-npc"] { + visibility: hidden; + opacity: 0; + max-height:0; + overflow: hidden; +} + +input.sheet-tab99:checked ~ div[class^="sheet-section"] { + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: auto; +} + +input.sheet-tab { + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 13px; + background: black; + color: white; + font-weight: bold; + + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -75px; +} + +input.sheet-tab::before { + content: attr(title); + text-align: center; + display: inline-block; + width: 100%; + height: 100%; + + background: black; + color: white; + font-weight: bold; +} + +input.sheet-tab:checked::before { + background:gray; + color:white; +} + +input.sheet-tab1:checked ~ div.sheet-section-roleplay, +input.sheet-tab2:checked ~ div.sheet-section-combat +{ + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: hidden; +} + +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab2:checked + span.sheet-tab2, +input.sheet-tab3:checked + span.sheet-tab3, +input.sheet-tab99:checked + span.sheet-tab99 { + background: gray; + color: white; +} + +button, +button:hover, +button:active +{ + background-image: none; +} + +input[type="checkbox"] + span::before +{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "[show]"; + width: 14px; + height: 14px; + font-size: 12px; +} +input[type="checkbox"]:checked + span::before +{ + content: "[hide]"; +} \ No newline at end of file diff --git a/Spylite/spylite.html b/Spylite/spylite.html new file mode 100644 index 0000000000..74ff4b2182 --- /dev/null +++ b/Spylite/spylite.html @@ -0,0 +1,551 @@ +

+Roleplay Combat Show All
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Stats/Attributes

+
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Skills

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Talents

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Inventory

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Attack Rolls

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diff --git a/Spylite/spylite.png b/Spylite/spylite.png new file mode 100644 index 0000000000..339dd4c8e2 Binary files /dev/null and b/Spylite/spylite.png differ diff --git a/Star Frontiers/StarFrontiers.css b/Star Frontiers/StarFrontiers.css index 9642f70e7b..6cd659898f 100644 --- a/Star Frontiers/StarFrontiers.css +++ b/Star Frontiers/StarFrontiers.css @@ -144,7 +144,7 @@ input.sheet-tab:checked::before { } .sheet-rolltemplate-SF th { - color: rgb(112, 0, 0); + color: rgb(112, 0, 0); padding: 15px 2px 2px 20px; line-height: 1.2em; font-size: 1.2em; @@ -337,4 +337,5 @@ input.sheet-tab:checked::before { font-weight: bold; } .sheet-rolltemplate-SFKill .hline { width:100%; height:1px; background: #000 } + .hline { width:100%; height:1px; background: #000 } diff --git a/Star Frontiers/StarFrontiers.html b/Star Frontiers/StarFrontiers.html index b7af216b18..3de6be1744 100644 --- a/Star Frontiers/StarFrontiers.html +++ b/Star Frontiers/StarFrontiers.html @@ -1440,7 +1440,7 @@
Hide Commodities
- +
# COMMODITY
@@ -1541,10 +1541,10 @@ - Hide Commodities
+
# COMMODITY
@@ -1645,10 +1645,10 @@ - Hide Commodities
+
# COMMODITY
@@ -1749,10 +1749,10 @@ - Hide Commodities
+
# COMMODITY
@@ -1853,10 +1853,10 @@ - Hide Commodities
+
# COMMODITY
diff --git a/Star Frontiers/sheet.json b/Star Frontiers/sheet.json index 401b51ad71..b71c6bd77c 100644 --- a/Star Frontiers/sheet.json +++ b/Star Frontiers/sheet.json @@ -4,5 +4,5 @@ "authors": "Wade Wilson", "roll20userid": "482785", "preview": "SF Character Sheet.png", -"instructions": "This character sheet uses the Alpha Dawn and Knight hawk rules of Star Frontiers. When creating a character start with the ABILITY SCORES tab and enter in your base ability scores. These are then added to the Character tab with the other changes. I will be creating a wiki for more information." +"instructions": "This character sheet is for Star Frontiers (Alpha Dawn) and Knight Hawks (Starship) combat. Please reach out to me if you have any questions (Black Falcon). Also - there is a Wiki: https://wiki.roll20.net/Star_Frontiers_Character_Sheet" } diff --git a/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.css b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.css new file mode 100644 index 0000000000..2558a1e1ce --- /dev/null +++ b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.css @@ -0,0 +1,1430 @@ +.sheet-clear {clear:both} +.sheet-divider {border-top:1px solid #e3e3e3} + +/* GRID + * ----------------------------------------------------------------- */ + +.sheet-row {padding: 1% 0%; clear: both} +.sheet-column {margin:0 1%; float:left;} +.sheet-column .sheet-column {margin:0 0%; float:left;} + +.sheet-row .sheet-column:last-child {float:right} + +.sheet-small-1 {width: 6.3%} +.sheet-small-2 {width: 14.6%} +.sheet-small-3 {width: 23%}/* 25% */ +.sheet-small-4 {width: 31.3%} +.sheet-small-5 {width: 39.6%} +.sheet-small-6 {width: 48%}/* 50% */ +.sheet-small-7 {width: 56.3%} +.sheet-small-8 {width: 64.6%} +.sheet-small-9 {width: 73%}/* 75% */ +.sheet-small-10 {width: 81.3%} +.sheet-small-11 {width: 91.6%} +.sheet-small-12 {width: 98%}/* 100% */ + +/* Input reset + *-------------------------------------- */ + +.sheet-dice-pool [type=roll] { + padding:2px 4px !important; + margin:0 !important; + font-size:28px !important; + line-height:28px !important; +} + +.sheet-dice-pool [name='roll_ResetDicePool'], +.sheet-dice-pool [name='roll_ResetGMDicePool'] {padding-bottom:3px !important} + +.sheet-dice-pool [name='roll_ResetDicePool']:before, +.sheet-dice-pool [name='roll_ResetGMDicePool']:before { + font-family: "Pictos" !important; + content: "r" !important; +} + +/* ------------------------------------ */ + +/* Dice input span graphics + *----------------------------------------- */ + +.sheet-yd + span { + background-image:url('http://i.imgur.com/4bZMikm.png'); + background-position:left top; + background-repeat:repeat-x; + height:20px; + display:block; + float:left; +} + +.sheet-gd + span { + background-image:url('http://i.imgur.com/tTDPxhe.png'); + background-position:left top; + background-repeat:repeat-x; + height:20px; + display:block; + float:left; +} + +.sheet-pd + span { + background-image:url('http://i.imgur.com/afj6fxH.png'); + background-position:left top; + background-repeat:repeat-x; + height:20px; + display:block; + float:left; +} + +.sheet-gd[value="0"] + span {width:0;} +.sheet-gd[value="1"] + span {width: 20px} +.sheet-gd[value="2"] + span {width: 40px} +.sheet-gd[value="3"] + span {width: 60px} +.sheet-gd[value="4"] + span {width: 80px} +.sheet-gd[value="5"] + span {width: 100px} +.sheet-gd[value="6"] + span {width: 120px} + +.sheet-yd[value="0"] + span {width:0;} +.sheet-yd[value="1"] + span {width: 20px} +.sheet-yd[value="2"] + span {width: 40px} +.sheet-yd[value="3"] + span {width: 60px} +.sheet-yd[value="4"] + span {width: 80px} +.sheet-yd[value="5"] + span {width: 100px} +.sheet-yd[value="6"] + span {width: 120px} + +.sheet-pd[value="0"] + span {width:0;} +.sheet-pd[value="1"] + span {width: 20px} +.sheet-pd[value="2"] + span {width: 40px} +.sheet-pd[value="3"] + span {width: 60px} +.sheet-pd[value="4"] + span {width: 80px} +.sheet-pd[value="5"] + span {width: 100px} +.sheet-pd[value="6"] + span {width: 120px} + +/* Switch + * ------------------------------------ */ +.sheet-switch { + position: relative; + margin: 0px auto; + height: 27px; + width: 120px; + background: rgba(0, 0, 0, 0.40); + border-radius: 3px; + -webkit-box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1); + box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1); +} + +.sheet-switch [type=radio] { + width:60px; + height:27px; + float:left; + display:block; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + border:none; + outline:none; + position: relative; + cursor: pointer; + z-index: 2; +} + +.sheet-switch [type=radio]::before { + content: attr(title); + display:block; + width:60px; + height:27px; + line-height:27px; + text-align:center; + +} + +.sheet-switch [type=radio]:checked, +.sheet-switch [type=radio]:active, +.sheet-switch [type=radio]:focus { + font-weight: normal; + color: #fff; + background:transparent; +} + +.sheet-switch-input-on:checked ~ .sheet-switch-selection { + left: 2px; +} + +.sheet-switch-input-off:checked ~ .sheet-switch-selection { + left: 60px; +} + +.sheet-switch-selection { + display: block; + position: absolute; + z-index: 1; + top: 2px; + left: 2px; + width: 58px; + height: 23px; + background: #65bd63; + border-radius: 3px; + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + -webkit-transition: left 0.15s ease-out; + -moz-transition: left 0.15s ease-out; + -o-transition: left 0.15s ease-out; + transition: left 0.15s ease-out; +} + +/* Form Options + * ------------------------------------ */ + +table .sheet-opt-content { + display: none; +} + +input.sheet-opt-vehicle:checked ~ table tr.sheet-opt-vehicle, +input.sheet-opt-ship:checked ~ table tr.sheet-opt-ship +{ + display: table-row; +} + + +input.sheet-opt-vehicle:checked ~ table tr td.sheet-opt-vehicle, +input.sheet-opt-ship:checked ~ table tr td.sheet-opt-ship +{ + display: table-cell; +} + +input.sheet-opt { + + height: 30px; + margin-right:120px; + /*-webkit-appearance:none; + -moz-appearance:none; + appearance:none;*/ + border:none; + outline:none; + position: relative; + cursor: pointer; + z-index: 1; +} + +input.sheet-opt::after { + content: attr(title); + + text-align: left; + display: block; + color:#444; + width: 120px; + padding-left:20px; + line-height: 30px; + font-size: 16px; +} + +input.sheet-opt-vehicle { + /* margin-left:10px; */ +} + + +input.sheet-opt:active, +input.sheet-op:focus { + outline:none; +} + + + + +/* Tabs + * ------------------------------------ */ + +div.sheet-tab-content { + display: none; + margin-top:2px; + background-image: url('http://imgsrv.roll20.net/?src=i.imgur.com/4biHABZ.jpg') +} + + +input.sheet-tab-character-sheet:checked ~ div.sheet-tab-character-sheet, +input.sheet-tab-ship-sheet:checked ~ div.sheet-tab-ship-sheet, +input.sheet-tab-gm-dice:checked ~ div.sheet-tab-gm-dice, +input.sheet-tab-character:checked ~ div.sheet-tab-character, +input.sheet-tab-skills:checked ~ div.sheet-tab-skills, +input.sheet-tab-talents:checked ~ div.sheet-tab-talents, +input.sheet-tab-weapons:checked ~ div.sheet-tab-weapons, +input.sheet-tab-v-details:checked ~ div.sheet-tab-v-details, +input.sheet-tab-v-weapons:checked ~ div.sheet-tab-v-weapons, +input.sheet-tab-notes:checked ~ div.sheet-tab-notes, +input.sheet-tab-gm-weapons:checked ~ div.sheet-tab-gm-weapons, +input.sheet-tab-gm-adversaries:checked ~ div.sheet-tab-gm-adversaries { + display: block; +} + +input.sheet-tab { + width: 150px; + height: 20px; + position: relative; + top: 5px; + left: 6px; + margin: -1.5px; + cursor: pointer; + z-index: 1; + display:inline-block; + opacity:0; + background: rgba(0, 0, 0, 0.40); + border-radius: 3px; + -webkit-box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1); + box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1); +} + +span.sheet-tab { + width: 150px; + height: 20px; + position: relative; + text-align:center; + top: 5px; + left: 6px; + margin: -1.5px; + cursor: pointer; + display: inline-block; + font-size: 18px; + background: rgba(0, 0, 0, 0.40); + border-radius: 3px; + -webkit-box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1); + box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3), 0 1px rgba(255, 255, 255, 0.1); + font-weight: bold; + width: 150px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -150px; +} + + +input.sheet-tab::before { + content: attr(title); + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + width: 150px; + height: 20px; + font-size: 18px; + background: #dcdcdc; +} + + +input.sheet-tab:active, +input.sheet-tab:focus { + outline:none; +} + +input.sheet-tab:hover::before { + background:#e3e3e3; +} + +input.sheet-tab:checked::before, +input.sheet-tab:checked:hover::before { + font-weight: normal; + color: #fff; + background: #65bd63; + border-radius: 3px; + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + -webkit-transition: 0.15s ease-out; + -moz-transition: 0.15s ease-out; + -o-transition: 0.15s ease-out; + transition: 0.15s ease-out; +} + +input.sheet-tab:checked + span { + font-weight: normal; + color: #fff; + background: #65bd63; + border-radius: 3px; + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + -webkit-transition: 0.15s ease-out; + -moz-transition: 0.15s ease-out; + -o-transition: 0.15s ease-out; + transition: 0.15s ease-out; +} + +/* +input.sheet-tab-ship-sheet, +input.sheet-tab-ship-sheet::before {display:none} +*/ + +/* Custom Show Hide + * ------------------------------------ */ +input.sheet-player-sheet, +input.sheet-gm-sheet { + display: none; +} + +input.sheet-player:checked ~ input.sheet-player-sheet, +input.sheet-gm:checked ~ input.sheet-gm-sheet{ + display: inline-block; +} + +input.sheet-gm:checked ~ div.sheet-tab-content { + display: none; +} + +input.sheet-gm:checked ~ div.sheet-tab-gm-dice { + display: block; +} + + +/* ------------------------------------ */ + +.charsheet { + padding:0px !important; + margin:0px !important; +} + +.charsheet input[type=number] { + text-align:right; + cursor:pointer; +} + +.charsheet input[type=text], +.charsheet textarea, +.charsheet select { + width:100%; + height:auto; + margin-bottom:0px; +} + +.charsheet input, +.charsheet textarea { + background:#e3e3e3; +} + +.charsheet input:focus, +.charsheet textarea:focus { + background:#fff; +} + +.charsheet textarea { + width:calc(100% - 15px); + height:auto; + text-align:left; +} + +.charsheet label { + font-size:11px; + color:#444; + margin:0px; + padding:0px; +} + +.charsheet table { + width:100%; + background-image: url('http://i.imgur.com/4biHABZ.jpg'); + background-position:center center; + background-repeat:repeat; + +} + +.charsheet table tr th { + text-align:left; + background:#444; + /*border-right:1px solid #444;*/ + color:#f3f3f3; + padding:3px 5px; +} + +.charsheet table tr th:last-child { + background-image: url('http://i.imgur.com/iZPF9he.png'); + background-position: right bottom; + background-repeat:no-repeat; +} + +.charsheet table tr td { + text-align:left; + padding:3px 5px; + border-bottom:1px dotted #ccc; +} + +.charsheet table tr:hover td { + background-color:#f1f1f1; +} + +.sheet-bg-blue label {color:#fff} + +.sheet-bg-blue td, +.sheet-bg-blue:hover td, +.charsheet .sheet-sub-header, +.charsheet .sheet-sub-header:hover{ + background:#485a6d; + color:#fff; +} + +.charsheet table tr td.sheet-div-right { + border-right:1px solid #ccc +} + +.charsheet h3 { + background-image: url('http://i.imgur.com/PAAMegP.png'), url('http://i.imgur.com/oWaNr2C.png');; + background-position: center top, center 5px; + background-repeat:no-repeat, repeat-x; + line-height:40px; + padding:0; + margin:0; + text-align:center; + color:#fff; +} + +.charsheet .sheet-sub-header, +.charsheet .sheet-sub-header:hover{ + background:#485a6d; + color:#fff; +} + +/* ------------------------------------------------- Dice Pool */ + +.sheet-section-1 { + padding-bottom:10px; +} + +.sheet-section-1 .sheet-column { + margin-bottom:0px; + margin:0 0; + width:100% +} + +.sheet-dice-pool {border-bottom:1px solid #444;} + +.sheet-dice-pool img { + width:20px; + margin:4px 0 0 -10px; + padding:0px; + position:absolute; +} + +.sheet-dice-pool .sheet-note { + font-size:10px; + font-weight:normal; + color:#d3d3d3; +} + +.sheet-dice-pool td, +.sheet-dice-pool tr:hover td { + background:#444; +} + +.sheet-dice-pool td.sheet-light, +.sheet-dice-pool td.sheet-dark, +.sheet-dice-pool td.sheet-force { + /*border-right:1px solid #777;*/ + text-align:center; +} + +.sheet-dice-pool td.sheet-light:nth-child(1), +.sheet-dice-pool td.sheet-dark:nth-child(5) { + text-align:right; +} + +.sheet-dice-pool td.sheet-light:nth-child(3), +.sheet-dice-pool td.sheet-dark:nth-child(7) { + text-align:left; +} + +.sheet-dice-pool td.sheet-force { + border-left:1px solid #777; + border-right:1px solid #777; +} + +.sheet-dice-pool td.sheet-force {border-bottom:none} + +.sheet-dice-pool td.sheet-light {} + +.sheet-dice-pool td.sheet-dark {} + +.sheet-dice-pool td.sheet-light:nth-child(1) { + border-left:1px solid #999; +} + +.sheet-dice-pool td.sheet-upgrade, +.sheet-dice-pool td.sheet-downgrade { + text-align:center !important; + border-bottom:1px solid #777; + border-top:1px solid #777; +} + +.sheet-dice-pool [type=number] { + background:#f3f3f3; + width: 50px !important; + height:40px; + font-size:20px; + font-weight:bold; +} + +.sheet-dice-pool [type=number]:focus { + background:#fff; +} + +.sheet-upgrade label, +.sheet-downgrade label { + display:inline-block; + width:auto; + text-algin:center; + color:#f3f3f3; +} + +/* ------------------------------------------------- Soak, Wounds... */ + +.sheet-swsd { + /*background: url('http://i.imgur.com/M8dBhzt.png') center -2px no-repeat;*/ +} +.sheet-swsd tr:hover td {background-color:transparent;} +.sheet-swsd tr td {border:none;} + + +.sheet-swsd th { + font-size:10px; + font-weight:normal; +} + +.sheet-swsd td { + text-align:center; + vertical-align:top; +} + +.sheet-swsd td:nth-child(6), +.sheet-swsd td:nth-child(2), +.sheet-swsd td:nth-child(3), +.sheet-swsd td:nth-child(4), +.sheet-swsd td:nth-child(5) { + background-image: url('http://i.imgur.com/cODj4n5.png'); + background-position: center top; + background-repeat:no-repeat; + width:150px; + height:87px; +} + +.sheet-swsd td:nth-child(3), +.sheet-swsd td:nth-child(4), +.sheet-swsd td:nth-child(5) { + background-position: center center; + vertical-align:middle; +} + +.sheet-swsd td:nth-child(1) { + background-image: url('http://i.imgur.com/cyPJPLg.png'); + background-position: center 13px; + background-repeat:no-repeat; + width:95px; + height:66px; + vertical-align:top; +} + +.sheet-swsd tr:nth-child(2) td:nth-child(1) { + background:none; + width:auto; + height:auto; +} + +.sheet-swsd td:nth-child(1) label.sheet-label-title { + text-align:center; + color:#fff; + font-weight:bold; + line-height:15px; + padding-top:12px; + font-size:14px; + display:block; +} + +label.sheet-label-title { + text-align:center; + color:#fff; + font-size:13px; + line-height:25px; + padding-bottom:6px; +} + +label.sheet-label-threshold, +label.sheet-label-current, +label.sheet-label-range, +label.sheet-label-melee { + color:#fff; + font-size:9px; + font-weight:normal; + display:inline-block; + width:auto; + padding:0 5px; +} +label.sheet-label-current-speed, +label.sheet-label-threshold-speed { + color:#fff; + font-size:9px; + font-weight:normal; + display:inline-block; + width:auto; + padding:0 10px; +} + +label.sheet-label-current { + padding-right:16px; +} + +.charsheet .sheet-swsd [type=number] { + font-size:16px; + font-weight:bold; + text-align:right; + width:50px !important; +} + +.sheet-destiny td:nth-child(1) +{ + margin-left: auto; + margin-right: auto; + width:250px; + height:66px; + vertical-align:top; +} + +.sheet-destiny td:nth-child(3) +{ + width:99px; + height:66px; + vertical-align:middle; +} + +.sheet-destiny td:nth-child(2), +.sheet-destiny td:nth-child(4) +{ + text-align:center; + background-image: url('http://i.imgur.com/cyPJPLg.png'); + background-position: center top; + background-repeat:no-repeat; + width:99px; + height:66px; + vertical-align:top; +} + + + +.sheet-destiny { + background-image:none; +} + +.sheet-destiny tr td {border:none;} +.sheet-destiny tr:hover td {background-color:transparent;} + +.sheet-destiny label { + text-align:center; + color:#fff; + font-weight:bold; + line-height:15px; + padding-bottom:4px; + font-size:14px; + display:block; +} + +.sheet-destiny [type=number] { + font-size:14px; + font-weight:bold; +} + +/* ------------------------------------------------- Characteristics */ + +.sheet-characteristics td:nth-child(1), +.sheet-characteristics td:nth-child(3), +.sheet-characteristics td:nth-child(5), +.sheet-characteristics td:nth-child(7), +.sheet-characteristics td:nth-child(9), +.sheet-characteristics td:nth-child(11), +.sheet-characteristics td:nth-child(13) +{ + text-align:center; + background-image: url('http://i.imgur.com/cyPJPLg.png'); + background-position: center top; + background-repeat:no-repeat; + width:99px; + height:66px; + vertical-align:top; +} + +.sheet-characteristics { + background-image:none; +} + +.sheet-characteristics tr td {border:none;} +.sheet-characteristics tr:hover td {background-color:transparent;} + +.sheet-characteristics label { + text-align:center; + color:#fff; + font-weight:bold; + line-height:15px; + padding-bottom:4px; + font-size:14px; + display:block; +} + +.sheet-characteristics [type=number] { + font-size:14px; + font-weight:bold; +} + + +/* Critical */ + +.sheet-critical tr td { + border-bottom:none; +} + +.sheet-critical { + border-bottom:1px dotted #999; +} + +.sheet-critical:hover { + background:#f1f1f1; +} + +.sheet-roll-critical, +.sheet-roll-critical tr td, +.sheet-roll-critical tr:hover td { + background-color:#444; + border:none; + color:#ccc +} + +.sheet-crit-dice-bg { + background-image:url('http://i.imgur.com/UqQCDZ6.png'); + background-position:center center; + background-repeat:no-repeat; +} + + +.sheet-roll-critical label { + color:#ccc; +} + + +[name="attr_critAddRangeNum"], +[name="attr_critShipAddRangeNum"], +[name="attr_critAddOffset"], +[name="attr_critShipAddOffset"]{ + background:#ccc; +} + +.sheet-critical { + display:none; +} + +.sheet-checkbox-criton { + display:none; +} + +.sheet-checkbox-criton:checked + .sheet-critical { + display:block; +} + +button.sheet-btn-lightSide[type=roll]::before { + content: ''; +} + +button.sheet-btn-lightSide[type=roll] { + white-space:nowrap; + font-size:15px; + margin:0; +} + + +button.sheet-btn-heal-crit[type=roll]::before, +button.sheet-btn-roll-crit[type=roll]::before, +button.sheet-btn-add-crit[type=roll]::before { + content: ''; +} + +button.sheet-btn-heal-crit[type=roll], +button.sheet-btn-add-crit[type=roll], +button.sheet-btn-roll-crit[type=roll] { + white-space:nowrap; + font-size:12px; + width:100%; + margin:0; +} + +button.sheet-btn-roll-crit[type=roll] { + color:#fff; + font-size:16px; + line-height:30px; + background: #65bd63; + border:none; + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + +} + +button.sheet-btn-roll-crit[type=roll]::before { + content: 't '; + font-size:18px; + color:#fff; +} + +button.sheet-btn-roll-crit[type=roll]:focus { + outline:none; + border:none; +} + +button.sheet-btn-roll-crit[type=roll]:active { + background-image: -webkit-linear-gradient(top, #2c3947, #485a6d); + background-image: -moz-linear-gradient(top, #2c3947, #485a6d); + background-image: -o-linear-gradient(top, #2c3947, #485a6d); + background-image: linear-gradient(to bottom, #2c3947, #485a6d); +} + +/* ------------------------------------------------- Skills */ + +.sheet-skills td:nth-child(2), +.sheet-skills td:nth-child(3), +.sheet-skills td:nth-child(6){ + width:50px; +} + + +.sheet-init td:nth-child(2), +.sheet-init td:nth-child(5), +.sheet-skills td:nth-child(4) { + width:120px; + background-image:url('http://i.imgur.com/fY7gsGx.png'); + background-repeat:no-repeat; + background-position:center center; +} + +.sheet-skills td:nth-child(5) { + width:120px; +} + +.sheet-custome-skills td:nth-child(2) { + width:100px; +} + +.sheet-custome-skills td:nth-child(3), +.sheet-custome-skills td:nth-child(4), +.sheet-custome-skills td:nth-child(7) { + width:50px; + background-image:none; +} + +.sheet-custome-skills td:nth-child(6) { + width:120px; +} + +.sheet-custome-skills td:nth-child(5) { + width:120px; + background-image:url('http://i.imgur.com/fY7gsGx.png'); + background-repeat:no-repeat; + background-position:center center; +} + +.sheet-skills th:nth-child(2), +.sheet-skills td:nth-child(2), +.sheet-custome-skills th:nth-child(3), +.sheet-custome-skills td:nth-child(3) { + text-align:center; +} + +/*.sheet-skills th:last-child { + background-position: left top; +}*/ + +/* TIP HELP */ + +.sheet-icon-S {background:url('http://galacticcampaigns.com/images/EotE/Symbols/S.png') center center no-repeat;} +.sheet-icon-A {background:url('http://galacticcampaigns.com/images/EotE/Symbols/A.png') center center no-repeat;} +.sheet-icon-Tri {background:url('http://galacticcampaigns.com/images/EotE/Symbols/Triumph.png') center center no-repeat;} +.sheet-icon-T {background:url('http://galacticcampaigns.com/images/EotE/Symbols/T.png') center center no-repeat;} +.sheet-icon-Des {background:url('http://galacticcampaigns.com/images/EotE/Symbols/Despair.png') center center no-repeat;} +.sheet-icon-B {background:url('http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png') center center no-repeat;} +.sheet-icon-G {background:url('http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png') center center no-repeat;} +.sheet-icon-Y {background:url('http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png') center center no-repeat;} +.sheet-icon-P {background:url('http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png') center center no-repeat;} +.sheet-icon-R {background:url('http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png') center center no-repeat;} +.sheet-icon-BLK {background:url('http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png') center center no-repeat;} +.sheet-icon-W {background:url('http://galacticcampaigns.com/images/EotE/Force/ForceD.png') center center no-repeat;} + +.sheet-icon-S, +.sheet-icon-A, +.sheet-icon-Tri, +.sheet-icon-T, +.sheet-icon-Des, +.sheet-icon-B, +.sheet-icon-G, +.sheet-icon-Y, +.sheet-icon-P, +.sheet-icon-R, +.sheet-icon-BLK, +.sheet-icon-W { + background-size:15px 15px; + display:inline-block; + width:15px; + height:15px; +} + +.sheet-skills label { + float:left; + width:auto; +} + +.sheet-tips { + float:left; + margin-left:5px; + /*position:relative; + z-index:5;*/ +} + +.sheet-help {display:none;} +.sheet-help-def {display:block} + +.sheet-tips:hover .sheet-help {display:block} + +.sheet-icon-question { + width:14px; + margin:auto; + line-height:14px; + display:block; + text-align:center; + color:#fff; + font-weight:bold; + background:#444; + -webkit-border-radius: 7px; + border-radius: 7px; +} + +th .sheet-icon-question { + color:#444; + background:#fff; +} + +.sheet-help .sheet-icon { + position:absolute; + width:21px; + height:16px; + padding:4px 2px 2px 2px; + text-align:center; + margin-top:-2px; + cursor:pointer; +} + +.sheet-help-def .sheet-icon {margin-left: 0px} +.sheet-help-success .sheet-icon {margin-left: 25px} +.sheet-help-advantage .sheet-icon {margin-left: 50px} +.sheet-help-triumph .sheet-icon {margin-left: 75px} +.sheet-help-threat .sheet-icon {margin-left: 100px} +.sheet-help-despair .sheet-icon {margin-left: 125px} + +.sheet-help-content { + position:absolute; + background:#fff; + border:1px solid #ccc; + display:none; + width:250px; + margin-left:-25px; + margin-top:19px; + padding:10px; + font-size:12px; + -webkit-border-radius: 0px 3px 3px 3px; + border-radius: 0px 3px 3px 3px; + -webkit-box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); + -moz-box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); + box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); +} + +th .sheet-help-content { + color:#444; + font-weight: normal; +} + +.sheet-icon:hover ~ .sheet-help-content {display:block; z-index:10} + +.sheet-icon:hover { + background:#fff; + border:1px solid #ccc; + border-bottom:1px solid #fff; + padding:3px 1px 1px 1px; + z-index:15; + -webkit-border-radius: 3px 3px 0px 0px; + border-radius: 3px 3px 0px 0px; +} + +.sheet-help-content h5 { + padding-bottom:8px; +} + +.sheet-help-content ul li { + line-height:14px; + padding-bottom:8px; +} + +.sheet-force-rating label input { + text-align: center; +} + + +/* -------------------------------------------------- Talents */ + +.sheet-talents th:last-child { + background-image:none; + text-align:center; +} + +.sheet-talent tr td { + border-bottom:none; +} + +.sheet-talent { + border-bottom:1px dotted #999; +} + +.sheet-talent:hover { + background:#f1f1f1; +} + +[name=attr_talentname] { + font-weight:bold; +} + +/* ------------------------------------------------- Weapons */ + +.sheet-weapons-spacer{ + width:20%; +} + +.sheet-weapons td:nth-child(even) +{ + text-align:center; + background-image: url('http://i.imgur.com/cyPJPLg.png'); + background-position: center top; + background-repeat:no-repeat; + width:99px; + height:66px; + vertical-align:top; +} + + +.sheet-weapons { + background: url('http://i.imgur.com/oWaNr2C.png') center 45px repeat-x; +} + +.sheet-weapons tr td {border:none;} +.sheet-weapons tr:hover td {background-color:transparent;} + +.sheet-weapons label { + text-align:center; + color:#fff; + font-weight:bold; + line-height:15px; + padding-bottom:4px; + font-size:14px; + display:block; +} + +.sheet-weapons [type=text] { + font-size:14px; + font-weight:bold; + width:50px; + text-align:center +} + +.sheet-weapons [type=roll] { + font-size:28px !important; + line-height:30px !important; + width:auto !important; +} + +.sheet-attachments-wrapper { + position:relative; + padding-top:5px; +} + +.sheet-view-attachments { + float:left; + margin-left:10px; + padding-bottom:15px; + position:relative; +} + +input.sheet-view-attachments { + margin-top:-28px; +} + +label.sheet-view-attachments { + width:150px; + margin-top:-31px; + margin-left:30px; +} + +.sheet-weapon-carried { + float:left; + margin-left:10px; + padding-bottom:15px; + position:relative; +} + +input.sheet-weapon-carried { + margin-top:-28px; +} + +label.sheet-weapon-carried { + width:150px; + margin-top:-31px; + margin-left:30px; +} + +.sheet-attachments { + display:none; +} + +input.sheet-view-attachments:checked ~ .sheet-attachments { + display:table; +} + +.sheet-attachments th:last-child { + background:#444; +} + +/* ---------------------------------------------------------- Ship */ + +.sheet-ship { + background:url('http://i.imgur.com/R7CME69.png') center center no-repeat; + background-color:transparent; + +} + +table.sheet-ship tr td { + border:none; + background-color:transparent; + +} + +table.sheet-ship tr:hover td { + background-color:transparent; +} + +.sheet-ship-defense { + background:url('http://i.imgur.com/VaTaF9r.png') center center no-repeat; + width:302px; + height:236px; + text-align:center; + vertical-align:top; +} + +.sheet-ship-char-thre-bg { + background-image: url('http://i.imgur.com/cODj4n5.png'); + background-position: center 0px; + background-repeat:no-repeat; + vertical-align:top; + width: 33%;/*153px;*/ + height:87px; + text-align:center; +} + +.sheet-ship-char-thre-bg-speed { + background-image: url('http://i.imgur.com/cODj4n5.png'); + background-position: center 25px; + background-repeat:no-repeat; + vertical-align:top; + width: 33%;/*153px;*/ + height:87px; + text-align:center; + padding-top:28px; +} + +.sheet-ship-char-bg { + text-align:center; + background-image: url('http://i.imgur.com/cyPJPLg.png'); + background-position: center 37px; + background-repeat:no-repeat; + width:99px; + height:66px; + vertical-align:top; + text-align:center; + padding-top:40px; +} + +.sheet-ship-char-bg label { + text-align:center; + color:#fff; + font-weight:bold; + line-height:15px; + padding-bottom:4px; + font-size:13px; + display:block; +} + +.sheet-ship [type=number] { + font-size:16px; + font-weight:bold; + text-align:right; + width:50px !important; +} + +.sheet-ship-char-bg [type=number] { + font-size:14px; +} + +.sheet-ship-defense label { + color:#fff; + text-align:center +} + +.sheet-def-label { + position:absolute; + width:50px; + margin-left:220px; + margin-top:48px; + font-size:14px +} + +.sheet-fore, +.sheet-starboard, +.sheet-aft, +.sheet-port { + width:99px; + height:66px; + position:absolute; +} + +.sheet-fore { + margin-left:99px; + margin-top:2px; +} + +.sheet-starboard { + margin-left:203px; + margin-top:91px; +} + +.sheet-aft { + margin-left:99px; + margin-top:172px; +} + +.sheet-port { + margin-left:0px; + margin-top:91px; +} + +.sheet-firearc-field {width:32px; height:32px; padding:1px 0 0 0; vertical-align:top} + +.sheet-fireArcFore, +.sheet-fireArcStarboard, +.sheet-fireArcAft, +.sheet-fireArcPort { + position:absolute; + z-index:5; + opacity:0.0; +} + +.sheet-fireArcFore {margin-left:10px; margin-top:0px} +.sheet-fireArcStarboard {margin-left:20px; margin-top:10px} +.sheet-fireArcAft {margin-left:10px; margin-top:20px} +.sheet-fireArcPort {margin-left:0px; margin-top:10px} + + +/* http://i.imgur.com/DcWGIWp.png */ +span.sheet-fireArcForeImg, +span.sheet-fireArcStarboardImg, +span.sheet-fireArcAftImg, +span.sheet-fireArcPortImg { + background:url('http://i.imgur.com/DcWGIWp.png') left bottom no-repeat; + display:block; + width:32px; + height:32px; + position:absolute; + + } + +span.sheet-fireArcForeImg {background-position:0px bottom} +span.sheet-fireArcStarboardImg {background-position:-32px bottom} +span.sheet-fireArcAftImg {background-position:-64px bottom} +span.sheet-fireArcPortImg {background-position:-96px bottom} + +.sheet-fireArcFore:checked ~ span.sheet-fireArcForeImg {background-position:0px top} +.sheet-fireArcStarboard:checked ~ span.sheet-fireArcStarboardImg {background-position:-32px top} +.sheet-fireArcAft:checked ~ span.sheet-fireArcAftImg {background-position:-64px top} +.sheet-fireArcPort:checked ~ span.sheet-fireArcPortImg {background-position:-96px top} + +/* Roll Template Formatting */ + +.sheet-rolltemplate-base table { + width: 100%; + border: 1px solid; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; +} + +.sheet-rolltemplate-base th { + border-radius: 3px; + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + color: #ffffff; + padding: 2px; + line-height: 1.6em; + font-size: 1.2em; +} + + + +.sheet-rolltemplate-base .sheet-subheader { + font-size:0.8em; + padding:2px; +} + +.sheet-rolltemplate-base .sheet-tcat-header { + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + color: #ffffff; + padding: 2px; + line-height: 1.2em; + font-size: 0.8em; +} + +.sheet-rolltemplate-base td { + padding:2px; +} + +.sheet-rolltemplate-base .sheet-tcat { + font-weight: bold; + padding:2px; +} + +.sheet-rolltemplate-base .sheet-flavor { + font-style: italic; + padding:2px; +} + + +.sheet-rolltemplate-base tr:nth-child(odd) { + background-color: rgba(217, 217, 214,1); + padding:2px; +} + +.sheet-rolltemplate-base tr:nth-child(even) { + background-color: rgba(233, 233, 233,1); + padding:2px; +} \ No newline at end of file diff --git a/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.html b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.html new file mode 100644 index 0000000000..8caadc181f --- /dev/null +++ b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.html @@ -0,0 +1,5420 @@ + + +Personnage +Véhicule + + +
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Ajout Dé
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Pour ajouter des dés, écrire le nombre de dés et la 1ère lettre de la couleur (en anglais).

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Exemple: 2b donne

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Exemple: 1b 1g donne

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b -> Bleu = Boost
+ g -> Vert = Abilité
+ y -> Jaune = Maitrise
+ blk -> Noir = Infortune
+ p -> Violet = Difficulté
+ r -> Rouge = Défi
+ w -> Blanc = Force
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Exemple (p71)
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  • Programmer un navicomputer pour un saut hyperespace.
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  • Connaissance basique de la géographie galactique.
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  • Utiliser un navicomputer pour identifier un lieu.
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  • Famillier avec les routes hyperspace et les types d'artisanats et de commerce les plus communs le long de ces routes.
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Par succès supplémentaire
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  • Meilleur ciblage du lieu, ex.: Placer directement un vaisseau en orbit d'une planète visée.
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  • Reduction du temps de calcul.
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Par avantage
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  • Réduction du temps de trajet.
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  • Identifier les escales pour se ravitaller ou faire des affaires/achats supplémentaires.
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Par Triomphe
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  • Calcul complet en un minimum de temps.
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  • Temps de trajet grandement réduit.
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  • Révélation d'information inconnue mais grandement précieuse.
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Par Menace
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  • Diminue la précision du saut hyperespace.
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  • Augmente le temps de trajet.
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  • Manque des détails important lors de l'analyse des routes hyperespace ou des cartes galactiques.
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Par Désastre
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  • Comme pour , mais avec une plus grande amplitude.
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  • Déclanche quelque chose de vraiment terrible, comme sauter hors de l'hyperespace dans la trajectoire d'un astéroïde
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Exemple (p71)
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  • Escalader - y compris en rappel ou se balancer sur une corde - la difficulté est déterminée par la surface à escalader et les conditions météos.
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  • Nager - la difficulté est déterminée par les conditions de l'eau (vagues, courants et marées).
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  • Sauter horizontallement ou verticallement - la difficulté est déterminée par les conditions gravitationnelles et la distance requise.
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  • Pousser quelque chose pour lui faire prendre de la vitesse ou courir pendant une période prolongée.
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Par succès supplémentaire
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  • Réduction du temps d'action.
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  • Augmentation de la distance.
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Par avantage
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  • Génère un bonus sur des vérifications physique faites plus tard ou par des alliés sur ce tour.
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  • pour garantir une manoeuvre supplémentaire pendant ce tour ou effectuer une activité physique.
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Par triomphe
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  • Effectuer le test avec des résultats véritablement impressionnants.
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Par menace
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  • De petites quantités entraînent du stress.
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  • De plus grandes quantités peuvent causer la chute du personnage, voire souffrir d'une blessure comme des entorses et des contusions.
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Par désastre
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  • Inflige une blessure critique (Le MJ peut la choisir en rapport avec le test ou bien la joué aux dés).
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Exemple (p74)
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  • Faire l'effort (résister) de cacher la vérité parmi les subtilités manifestes.
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  • Vérifier l'initiative quand vous êtes attentif et calmement préparé.
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  • Vérifier l'initiative dans une situation/discussion sociale quand le temps est en jeu.
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Par succès supplémentaire
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  • -
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+
+
Par avantage
+
    +
  • Gagnez un aperçu supplémentaire dans une situation à portée de main.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Gagnez 3 points de stress.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Manquer un détail/événement crucial.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Le personnage est submergé par le chaos et est étourdi pendant un tour.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p72)
+
    +
  • Persuader un individu de faire une exception à ces habitudes via la flatterie, le flirt ou la grâce.
  • +
  • Faire appel au bon côté d'un individu, les obligeant à sortir de leur chemin pour aider les personnages sans aucun espoir de rémunération.
  • +
  • Tentatives de séduction sincères (utiliser Tromperie lorsque l'intérêt est feinte).
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Gagnez une tour supplémentaire dans lequel la cible est prêt à vous soutenir pour chaque supplémentaire.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Affecter des sujets (PNJ) inattendus au-delà de la cible initialle.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • La cible (PNJ) devient un personnage récurrent qui reste prédisposés à aider.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Réduire le nombre de personnes capables d'être influencer
  • +
  • Tournez négativement le PNJ contre le PJ.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Retourne le PNJ contre le PJ et en fait un adversaire récurrent mineure.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p72)
+
    +
  • Émettre une menace, que ce soit accompagnée par des actions hostiles ou implicite, comme des gestes ou en pointant une arme.
  • +
  • Question ou persuader un cible dans des conditions de captivité physique.
  • +
  • Un acte de torture.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Inflige un point de stress à la cible.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Affecter d'autres individus que la cible initiale.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Changer l'allégeance de la cible.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • La cible construit des ressentiments envers le personnage.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Révéler quelque chose sur les buts et les motivations du groupe à la cible.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p74)
+
    +
  • Réduction des dégâts de chute (voir p140).
  • +
  • Marchez sur une surface étroite, que ce soit un large passage ou un tube mince
  • +
  • S'échapper de ces liens/restrictions.
  • +
  • Ramper à travers les méandres d'un tuyau d'égout, conduit de ventilation ou de vide-ordures.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Réduction du temps requis pour la manoeuvre.
  • +
  • Incrémente la distance parcouru de 25%, (maximum 100%).
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • pour authoriser l'ajout d'une manoeuvre pendant le tour.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Réussite du test avec des résultats exceptionnels.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Perdre une manoeuvre gratuite pendant un tour.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Souffir d'une blessure
  • +
  • Perdre une pièce vital du vaisseau/véhicule.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p76)
+
    +
  • Rallier des alliés sous l'effet de la peur (voir p189).
  • +
  • Influencer une foule dans un lieu public pour prendre des mesures, le plus souvent de nature politique.
  • +
  • Réaffirmer la loyauté des subordonnés qui sont tombés dans la ruse d'un adversaire.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Étendre le soutien de la cible dans des scènes supplémentaires.
  • +
  • Accroître l'efficacité de la cible pendant des actions commandées.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Affecter des passants, en plus de la cible.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • La cible (PNJ) devient un personnage récurent qui décide de suivre fidèlement le PJ actif.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Décroit l'efficacité des actions commandées, avec pour cause le fait qu'elles soit mal accomplies ou accomplies en plus de temps.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Saper l'autorité du personnage, endommager la capacité de commander la cible ou ceux qui ont assisté la tentative.
  • +
  • Avec plusieurs la cible peut devenir une épine dans le pied récurrente du personnage actif, refusant les commandements futures ou en tournant les autres contre le personnage actif.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p80)
+
    +
  • Se fondre dans la foule, se cachant comme si vous en faisiez parti.
  • +
  • Se cacher des sens de vos opposants, modifiés par les conditions ambiantes et appliqués aux équipements.
  • +
  • Cacher des personnes ou des objets à l'attention des autres, soit par dissimulation ou par manipulation.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Aider un personnage alliée à s'infiltrer en même temps que vous.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Reduit le temps mis pour se cacher.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Identifier une façon de distraire complètement l'adversaire pendant la durée de la scène.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Incrémente de 20% le temps qu'il vous faut pour vous cacher.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Laissez derrière vous des preuves de votre passage, sur votre identité et éventuellement votre motif.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p73)
+
    +
  • Ouvrir une porte verrouillée, controler un ascenceur ou contourner un système de sécurité.
  • +
  • Rechercher dans des enregistrements, particulièrement s'ils sont cryptés.
  • +
  • Enquêter sur les actions qu'un technicien aurait prises à l'encontre d'un système informatique.
  • +
  • Modifier la programmation d'un droïde ou gagnez l'accès à sa mémoire.
  • +
  • Récupérer des données d'un système ayant subit des dégâts physique.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Réduction du temps requis.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Découvrez plus d'informations sur le système.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Masquer actions entreprises -ajouter à n'importe quel test pour détecter ou identifier les actions du personnage.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Le personnage ne dissimule pas correctement sa présence dans le système. Les systèmes de sécurité sont alertés, et ajoute au test de n'importe quel PNJ qui essaye de découvrir la trace de vos actions.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Vous laissez des traces de votre système dans le système hacké. Ajouter au test de n'importe quel PNJ utilisant le système ciblé pour couper le système du personnage actif.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p75)
+
    +
  • Induire en erreur un acheteur ou un vendeur à propos de la valeur d'un objet.
  • +
  • Distraire un adversaire grâce à la ruse.
  • +
  • Laisser une fausse piste lorsque le personnage est poursuivi.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Prolonger la durée d'action de magouille.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Augmenter la valeur des biens ou des services acquis grâce à l'action.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Duper la cible pour lui faire croire que le personnage est digne de confiance - les futurs tests de magouille contre la cible ne nécessitent pas de test opposée
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Révéler une partie du mensonge, ce qui rend la cible suspicieuse.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • La cible se compte qu'on lui a menti et propage la magouille pour nuire à la réputation du personnage ou utilise la situation à son avantage.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p76)
+
    +
  • Réparer les dommages physiques d'un dispositif, fourni les outils nécessaires et les pièces de rechange disponibles.
  • +
  • Réparation d'un vaisseau ou d'un véhicule (voir p155).
  • +
  • Identifier les pièces et les outils nécessaires pour un travail de réparation, ainsi que le coût approximatif.
  • +
  • Construire un tout nouvel appareil à partir de composants et d'appareils endommagés.
  • +
  • Vérifier les blessures d'un droide (voir Médecine, p177).
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Réduit le temps d'action de 10-20%
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Ajout un sur les tests quand vous utilisez un objet réparé, ou même de qualité supérieur, pour une session.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Donnez au dispositif une fonction supplémentaire à usage unique.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Des réparations de mauvaises qualité ou des rustines, + le MJ peut dépenser pour provoquer un dysfonctionnement de l'objet ou du système ciblé peu après le test effectuée.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Provoquer de nouveaux dangers pour l'objet ou le système ciblé.
  • +
  • Causer un dysfonctionnement sur d'autres composantes que la cible.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p77)
+
    +
  • Effectuer des premiers soins de routine, y compris les medipacs.
  • +
  • Traiter ou d'infliger un poison, une drogue médical ou récréationnelle.
  • +
  • Identifier les symptômes et le traitement des maladies infectieuses et des parasites.
  • +
  • Des traitements plus sérieux - incluant la chirurgie, l'augmentation cybernétique et la psychothérapie, fournis des produits pharmaceutiques et les instruments médicaux nécessaires disponibles.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • La cible récupère d'une blessure supplémentaire.
  • +
  • Réduit le temps de guérison d'une heure.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Elimine un point de stress.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Guérir des blessures supplémentaires tout en essayant de guérir une blessure critique, ou vice-versa.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Inflige un point de stress à la cible due au choc de la procédure.
  • +
  • Augmente le temps de la procédure en cours.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Un veritable accident, peut même infliger d'autres blessures sur la cible.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p77)
+
    +
  • Ajuster le prix lors de l'achat de bien ou de service.
  • +
  • Ajuster le prix lors de la vente de bien ou de service.
  • +
  • Participer à un jeu basé sur des compétences (utiliser Tromperie quand vous trichez).
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Augmenter le bénéfice du PJ actif de 5%.
  • +
  • Modifier l'étendue de l'accord.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Gagnez des bienfaits indépendants de la cible, des concessions si le test échoue ou des avantages supplémentaires si le test réussie.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Avoir le PNJ ciblé qui devient un client régulier ou un vendeur spécialiste.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Augmenter le coût des biens achetés.
  • +
  • Diminution de la valeur des marchandises vendues.
  • +
  • Raccourcir les contrats négociés.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Saboter sérieusement les objectifs lors de l'interaction, peut-être même recevoir des biens ou un paiement contrefaits, ou souscrire à des conditions tout à fait au-delà du champ de la négociation.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p78)
+
    +
  • Détecter un piège ou d'une embuscade, avant de tomber dedans.
  • +
  • Détecter une personne déguisée, lorsqu'il n'est pas activement recherché.
  • +
  • Remarquez un indice subtil - conversation entendue, la puanteur d'un Jawa, la présence d'une drogue dans votre boisson.
  • +
  • Remarquerez accidentellement des objets subtillement cachés, tels qu'un loquet de fixation d'un compartiment de contrebande.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Révéler des détails supplémentaires.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Rappeler des informations supplémentaires associées à l'objet remarqué.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Remarquer des détails qui pourront être utiles plus tard pour gagner sur les futures interactions avec l'objet.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Cacher un détail essentiel sur la situation ou de l'environnement.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Obtenir de fausses informations sur l'environnement ou sur la cible.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p78)
+
    +
  • Déchiffrez les contrôles de base d'un type d'engin atmosphérique complètement étranger.
  • +
  • Déterminer les résultats d'une course en fonction de la surface d'un monde.
  • +
  • Rester sur les talons d'un chasseur ou le perdre.
  • +
  • Naviguer dans un environnement familier, représentant la connaissance des modèles de traffic typiques.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Mieux comprendre la situation.
  • +
  • Déduire un moyen de modifier un véhicule pour le rendre plus efficace à l'avenir.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Révéler la vulnérabilité d'un véhicule ou dans le style de pilotage de l'adversaire, donnant un avantage dans les tours suivant.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Accorde une manoeuvre supplémentaire tout en continuant de piloter le véhicule.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • pour donner aux adversaires un sur les tests contre le PJ et le véhicule due à un dysfonctionnement momentané dans le système.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Inflige des dégâts au véhicule en tant que stress mécanique pendant le tests.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p79)
+
    +
  • Déterminer les résultats d'une course entre les étoiles.
  • +
  • Résoudre les poursuites, au travers d'une ceinture d'astéroïde, d'un champ de bataille bondé ou longeant le bord d'une instabilité gravimétrique.
  • +
  • Manoeuvrer durant un conflit spacial, afin de déterminer quels boucliers font face à l'ennemi et où les armes peuvent être mises à profit.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Mieux comprendre la situation.
  • +
  • Déduire un moyen de modifier un véhicule pour le rendre plus efficace à l'avenir.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Révéler la vulnérabilité d'un véhicule ou dans le style de pilotage de l'adversaire, donnant un avantage dans les tours suivant.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Accorde une manoeuvre supplémentaire tout en continuant de piloter le véhicule.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • pour donner aux adversaires un sur les tests contre le PJ et le véhicule due à un dysfonctionnement momentané dans le système.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Inflige des dégâts au véhicule en tant que stress mécanique pendant le tests.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p79)
+
    +
  • Rester sans dormir pendant une période plus longue que ce qui est sain pour l'espèce du PJ.
  • +
  • Resiste aux effets d'une toxine.
  • +
  • Endurez une exposition prolongée à un environnement hostile - y compris la chaleur, le froid ou la pollution toxique.
  • +
  • Résister aux effets de la déshydratation et de la malnutrition.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Etend l'effet du succès pour augmenter le temps entre les tests.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Identifier une façon de réduire la difficulté des test futures contre une même menace.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Reduit 3 points de stress.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Surcharger le personnage, infligeant des sanctions sur les tests ultérieurs.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Infliger une blessure ou d'une blessure critique mineure sur le PJ, comme s'ils succombent à des conditions difficiles.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p75)
+
    +
  • Agi normalement sous un feu nourri.
  • +
  • Engager, plutôt que de fuir devant, une créature avec des aspects intrinsèquement horribles.
  • +
  • Résistez à un accord tentant qui semble trop beau pour être vrai.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Dégrader une difficulté de la réserve de dés pour l'action suivante (max. 1).
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Avoir un aperçu supplémentaire dans la situation proche.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Ajouter à tous les test Sang-Froid qui seront fait par les alliés lors du prochain tour.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Sapent les résolutions des PJ, peut même infliger une pénalité sur de nouvelles actions dans des circonstances pénibles.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Le PJ est complètement débordé et est incapable d'accomplir plus d'une manoeuvre au prochain tour.
  • +
+
+
+
+ +
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p82)
+
    +
  • Identifier les aliments sains, de l'eau potable ou un abri dans un environnement naturel.
  • +
  • Comprendre les modèles météorologiques. Reconnaître les signes imminents de conditions dangereuses et connaître la meilleure façon de se préparer.
  • +
  • Poursuivre une cible à travers une région sauvage - peut importe l'enjeu ou la prime.
  • +
  • Manipuler les animaux domestiques, de sorte qu'ils puissent être utilisés comme des bêtes de somme ou de transport.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Aider une autre PJ faisant un test de survie.
  • +
  • Stocker des marchandises pour augmenter le temps entre les tests.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Apprenez à mieux connaître l'environnement afin que les futures tests soient plus facile.
  • +
  • Lors d'un pistage, apprendre des détails importants à propos de la cible, tels que le nombre, les espèces ou comment les récentes traces ont été faites.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Lors de la manipulation d'animal domestiqué, l'animal devient un fidèle compagnon.
  • +
  • Lors d'un pistage, apprendre un indice essentiel à propos de la cible.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Dépenser des ressources vitales (nourriture, carburant, etc.) lors du test.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Infliger des blessures, des blessures critiques ou un grand nombre de point de stress sur le PJ.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p81)
+
    +
  • Trouver un marchand qui se spécialise dans les produits peu recommandables ou services illicites.
  • +
  • Ramassez des indices subtils à propos du language et des attitudes de ceux qui opèrent en dehors des structures juridiques. Comprendre les références subtiles au sein des conversations.
  • +
  • Découvrez quelles sont les rumeurs qui circulent activement dans une région.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Réduire le temps ou les fonds nécessaires pour obtenir l'article, l'information ou le service.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Divulger des rumeurs supplémentaires ou bien d'autres sources.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Gagner un contact semi-permanente dans la rue.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Semer des informations mensongères mineures.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Le personnage laisse échapper des détails sur lui ou sur les informations recherchées.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p80)
+
    +
  • Faire les poches ou crocheter une serrure en utilisant des outils physiques plutôt que la programmation.
  • +
  • S'échapper d'une cellule (après avoir utiliser Coordination pour se libérer de ces liens) et partir loin de la sécurité.
  • +
  • Identifier les aspects les plus vulnérables d'un schéma de sécurité.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Avoir un aperçu supplémentaires sur la nature de l'opposition.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Identifier une cible potentielle supplémentaire.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Gagnez un bienfait inattendu.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Possibilité de capturer le PJ immédiatement après l'acte, le nombre de determine l'immédiateté de la découverte et de danger qui suit.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Laissez une preuve de vol.
  • +
+
+
+
+ +
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p82)
+
    +
  • Vérifier l'initiative quand le PJ n'est pas préparé.
  • +
  • Utiliser une capacité associée à la Force qui dépend de la Vigilance.
  • +
  • Déterminer comment vous êtes préparé pour une crise inattendue. Résoudre les questions quant à savoir si oui ou non une petite pièce d'équipement est disponible.
  • +
+
+
+
+
+ +
+
+
Par succès supplémentaire
+
    +
  • Le PJ est particulièrement bien préparé.
  • +
+
+
+
+
+ +
+
+
Par avantage
+
    +
  • Remarquer un élément clé sur l'environnement.
  • +
+
+
+
+
+ +
+
+
Par triomphe
+
    +
  • Gagner une manœuvre supplémentaire pendant le premier round de combat.
  • +
+
+
+
+
+ +
+
+
Par menace
+
    +
  • Manquez l'élément clé d'une situation ou d'un environnement.
  • +
+
+
+
+
+ +
+
+
Par désastre
+
    +
  • Le personnage est incapable d'accomplir plus d'une manoeuvre au cours du premier round de combat.
  • +
+
+
+
+
+ + + +
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Comp. CombatsCarrièreRangDés
+ + + + + + + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p83)
+
    +
  • Faire une attaque à distance en utilisant une arme d'artillerie.
  • +
  • Utiliser des ordinateurs de ciblage complexes et d'armes automatiques sur supports (trépied).
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p84)
+
    +
  • Faire une attaque à distance en utilisant une arme à distance légère.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p84)
+
    +
  • Faire une attaque à distance en utilisant une arme à distance lourde.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p84)
+
    +
  • Faire une attaque de mélée en utilisant une arme de mélée.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p83)
+
    +
  • Faire une attaque de mélée en étant désarmé ou avec une arme de pugilat (gants, ...).
  • +
+
+
+
+
+ + + +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Comp. ConnaissancesCarrièreRangDés
+
+
+
+ ? +
+
+
Exemple (p86)
+
    +
  • Trouver une planète avec une ressource ou un service particulier parmi les systèmes de la Bordure Extérieure.
  • +
  • Identifier quels marchés sont les meilleurs endroits pour vendre ou acheter une cargaison particulière (dans la Bordure Extérieure). Reconnaître des mondes où ces marchandises pourrait être illégale.
  • +
  • Connaitre les comportements qui sont jugés nécessaires et poli, par opposition à ceux qui pourraient être offensants lors de l'interaction avec quelqu'un d'un monde de la Bordure Extérieure.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p85)
+
    +
  • Déchiffrer un ancien morceau d'écriture ou identifier son contexte.
  • +
  • Connaître les légendes associées et les exploits d'un héros antique.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p85)
+
    +
  • Identifier la meilleure façon de procéder lors de l'interaction avec une entité gouvernementale.
  • +
  • Employer les connaissances scientifiques de base dans une analyse.
  • +
  • Comprendre toute question qui ne relève pas manifestement sous une autre compétence de la connaissance.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (AoR p136)
+
    +
  • Connaître les stratégies et les tactiques de guerre à la fois sur le terrain et dans l'espace.
  • +
  • Se souvenir des détails au sujet d'un événement important, organisation ou personne qui a joué un rôle dans une lutte galactique.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p85)
+
    +
  • Identifier la planète d'origine d'une personne sans demander, en reconnaissant les traits d'accent, les vêtements et les manières associés à un monde particulier.
  • +
  • Connaitre les comportements qui sont jugés nécessaires et poli, par opposition à ceux qui pourraient être offensants lors de l'interaction avec quelqu'un venant du noyau.
  • +
  • Identifier quels marchés sont les meilleurs endroits pour vendre ou acheter une cargaison particulière (dans les Mondes du noyau). Reconnaître des mondes où ces marchandises pourrait être illégale.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p86)
+
    +
  • Connaitre quels mondes voisins sont les meilleurs emplacements pour un type particulier de commerce illégal.
  • +
  • Déterminer les méthodes les plus courantes qu'un adversaire pourrait utiliser pour un type particulier d'activité criminelle.
  • +
+
+
+
+
+ + + +
+
+ +
+
+
+
+
+ ? +
+
+
Exemple (p86)
+
    +
  • Connaitre les comportements qui sont jugés nécessaires et poli, par opposition à ceux qui pourraient être offensants lors de l'interaction avec un membre d'une espèce inconnus.
  • +
  • Identifier une façon particulière de blesser ou une vulnérabilité caractéristique, soit pour aider ou pour nuire à un membre d'une autre espèce.
  • +
  • Connaitre les conditions environnementales et les denrées alimentaires appropriées pour un membre d'une autre espèce.
  • +
+
+
+
+
+ + + +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Comp. PersonaliséesCompétenceCarrièreRangDés
+ + + + + + +
+
+ +
+
+ + + + + +
+
+ +
+
+ + + + + +
+
+ +
+
+ + + + + +
+
+ +
+
+ + + + + +
+
+ +
+
+ + + + + +
+
+ +
+
+ +
+
+
+
+ + +
+ +
+
+ +

Talents et Capacités spéciales

+ + + + + + + + + +
NomRésumé de la capacité
+ +
+ + + + + + + + + + + + + + + + +
+ + + +
+
+ + + +
+
+
+
+
+
+ +
+
+

Pouvoirs de Force

+ + + + + + + +
NomRésumé du pouvoir
+
+ + + + + + + + + + + + + + + + + + +
+ + + + + +
+ +
+   +
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
UpgradeNiveauDescription
+
+
+
+ +
+ +
+ +
+
+ +

Armure


+ + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + +
+ +
+
+
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Nom du kitEmplacements requisModificateur de baseModifications
+
+
+
+ +
+ +

Armes


+ +
+ + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ +
+ +
 
+ +
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Nom du kitEmplacements requisModificateur de baseModifications
+
+
+
+ +
+
+ +

Equipements


+ + + + + + + + +
ObjetDescription
+ +
+ + + + + + + +
+
+
+
+
+ +
+
+ +
+
+
+

Notes


+ + + + + + + + +
+
+
+ + + + + + + + +
+ +
+
+ + + + + + + + + + + + +
+ + + + + +
+ + +
+ + + +
+ +
+ + +
+
+ + +
+
+ + +
+
+ + +
+ +
+ + + + + +
+ + +
+ + +
+ + +
+
+
+
+ + + + Détails + Equip. et Armes + +
+
+
+ +
+
+ + + + +

+ +

Détails

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + +
+ + + + + + + + + + + +
+ + + + + + + +
+ + + + + + + + + + + +
+ + + + +   + + + + + + + + +
+ + + + + + + +
+
+
+
+
+
+
+ +
+
+ + + +

Dégâts Critiques

+ +
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + +
+ + + +
+
+ +
+ +
+ +
+ + + + + + + + + + + + + + + + +
+ + + +
+ +
+ + + + +
+ + +
+
+
+ + + +
+
+ +

Soute

+ + + + + + + +
+ +
+ +
+
+
+ +
+
+

Kits

+ + + + + + + + +
NomEmplacements requisModificateurs de baseModifications
+ +
+ + + + + + + + + + +
+ +
+ +
+
+
+ + +
+ +
+ +
+

Rôles de l'équipage

+ + + + + + + + + +
Nom du PJRôle (Pilote, Co-pilote, Ingénieur)Dés +
+
+
+ ? +
+
+
Ajout Dé
+

Pour ajouter des dés, écrire le nombre de dés et la 1ère lettre de la couleur (en anglais).

+

Exemple: 2b donne

+

Exemple: 1b 1g donne

+

b -> Bleu = Boost
+ g -> Vert = Abilité
+ y -> Jaune = Maitrise
+ blk -> Noir = Infortune
+ p -> Violet = Difficulté
+ r -> Rouge = Défi
+ w -> Blanc = Force
+

+
+
+
+
SpécialCaractéristiques
+ +
+ + + + + + + + + + + + +
+ +
+
+ + +
+

Armes

+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Nom du PJNom de l'armeArc de tirCritiqueDégâtsPortée
+ + + + + + + + + + + +  
+ + + + + +
+
+ + + + + +
+ +
+ +
+ +
+ +
+ +

Réserve de dés du MJ

+ + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + +
+ +
+ +
+
+

Points de Destin

+ + +
+ + + + + + + + + +
+

+ +
+ + + + + + + +
+
+
+
+ + + + + +
+ + + + + + + {{#flavor}} + + {{/flavor}} + {{#prewide}} + + {{/prewide}} + {{#header}} + + {{/header}} + {{#allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}} + + {{/allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}} + {{#wide}} + + {{/wide}} + {{#wide2}} + + {{/wide2}} + {{#wide3}} + + {{/wide3}} + {{#wide4}} + + {{/wide4}} + {{#wide5}} + + {{/wide5}} + {{#roll}} + + + {{/roll}} + {{#results}} + + + {{/results}} +
{{title}} {{#subtitle}}
{{subtitle}}{{/subtitle}}
{{flavor}}
{{prewide}}
{{header}}{{item}}
{{key}}{{value}}
{{wide}}
{{wide2}}
{{wide3}}
{{wide4}}
{{wide5}}
Roll
{{roll}}
Results
{{results}}
+
\ No newline at end of file diff --git a/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.js b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.js new file mode 100644 index 0000000000..6ed597ce1d --- /dev/null +++ b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.js @@ -0,0 +1,3878 @@ +/* + Current Version: 3.0 + Last updated: 09.10.2015 + Character Sheet and Script Maintained by: Steve Day & Andrew Holder + Current Verion: https://github.com/Roll20/roll20-api-scripts/tree/master/EotE%20Dice%20Roller-New + + Credits: + Original creator: Konrad J. + Helped with Dice specs: Alicia G. and Blake the Lake + Dice graphics hosted by Alicia G. at galacticcampaigns.com + Dice graphics borrowed from the awesome google+ hangouts EotE Dice App + Character Sheet and Advanced Dice Roller: Steve Day + Debugger: Arron + Initiative Roller: Andrew H. + Opposed Roller: Tom F. + Skill Description by: Gribble - https://dl.dropboxusercontent.com/u/9077657/SW-EotE-Reference-Sheets.pdf + Critical Descriptions by: Gribble - https://dl.dropboxusercontent.com/u/9077657/SW-EotE-Reference-Sheets.pdf + Weapon Damage and Critical Hit: Akashan + Translation System: Akashan + + API Chat Commands + + Settings: + Log + * default: 'on' and 'single' + * Description: Sets the visual output in the chat window for the dice rolls + * Command: !eed log on|off|multi|single + + Graphics + * default: 'on' and 'm' + * Description: Sets chat window dice output as graphic, small, medium, or large if "on" or as text if "off" + * Command: !eed graphics on|off|s|m|l + + Test + * Description: Output every side of every die to the chat window + * !eed test + + Debug + * default: 'off' + * DescriptionL Sets the logging level of the script in the API console. If you are having issues with the + * script rolling incorect dice, turn on debug logging and post the result in the forums. No need to restart the + * script with this command. + * Command: !eed debug on|off + + Roll: + Label + * default: null + * Description: set the skill name of the roll + * Command: !eed label(Name of Skill) + + Initiative + * default: false + * Description: Set NPC/PC initiative true + * Command: !eed npcinit or pcinit and #b #g #y #blk #p #r #w + + Skill + * default: + * Description: create the ability and proficiency dice for a skill check + * Command: !eed skill(char_value|skill_value) + + Opposed + * default: + * Description: create the difficulty and challenge dice for an opposed skill check + * Command: !eed opposed(char_value|skill_value) + + Dice + * default: + * Description: Loop thru the dice and adds or subtracts them from the dice object + * Command: !eed #g #y #b #blk #r #p #w #s #a + + Upgrade + * default: + * Description: upgrades ability and difficulty dice + * Command: !eed upgrade(ability|#) or upgrade(difficulty|#) + + Downgrade + * default: + * Description: downgrades proficiency and challenge dice + * Command: !eed downgrade(proficiency|#) or downgrade(challenge|#) + + destiny + * default: + * Description: Rolls 1w die and adds the result to the destiny pool + * Command: !eed #w destiny doRoll + + Other: + Weapon Damage and Critical + * default: + * Description: Add the weapon damage and critical to calculate the final damages and if there is a critical hit. + * Command: !eed weaponDamCrit(damage|critical) + */ + +var eote = {} + +eote.init = function () { + eote.setCharacterDefaults(); + eote.createGMDicePool(); + eote.events(); +} + +eote.defaults = { + globalVars : { + diceLogChat : true, + diceGraphicsChat : true, + diceGraphicsChatSize : 30, //medium size + diceTextResult : "", + diceTextResultLog : "", + diceGraphicResult : "", + diceGraphicResultLog : "", + diceTestEnabled : false, + diceLogRolledOnOneLine : true, + scriptDebug : false, + }, + '-DicePoolID' : '', + character : { + attributes : [ + /* Don't need to update characterID + * + *{ + name : "characterID", + current : "UPDATES TO CURRENT ID", + max : "", + update : false + }*/ + ], + ablities : [], + }, + graphics : { + SIZE : { + SMALL : 20, + MEDIUM : 30, + LARGE : 40 + }, + ABILITY : { + BLANK : "http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png", + A : "http://galacticcampaigns.com/images/EotE/Ability/abilityA.png", + AA : "http://galacticcampaigns.com/images/EotE/Ability/abilityAA.png", + S : "http://galacticcampaigns.com/images/EotE/Ability/abilityS.png", + SA : "http://galacticcampaigns.com/images/EotE/Ability/abilitySA.png", + SS : "http://galacticcampaigns.com/images/EotE/Ability/abilitySS.png" + }, + BOOST : { + BLANK : "http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png", + A : "http://galacticcampaigns.com/images/EotE/Boost/boostA.png", + AA : "http://galacticcampaigns.com/images/EotE/Boost/boostAA.png", + S : "http://galacticcampaigns.com/images/EotE/Boost/boostS.png", + SA : "http://galacticcampaigns.com/images/EotE/Boost/boostSA.png" + }, + CHALLENGE : { + BLANK : "http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png", + F : "http://galacticcampaigns.com/images/EotE/Challenge/ChallengeF.png", + FF : "http://galacticcampaigns.com/images/EotE/Challenge/ChallengeFF.png", + FT : "http://galacticcampaigns.com/images/EotE/Challenge/ChallengeFT.png", + T : "http://galacticcampaigns.com/images/EotE/Challenge/ChallengeT.png", + TT : "http://galacticcampaigns.com/images/EotE/Challenge/ChallengeTT.png", + DESPAIR : "http://galacticcampaigns.com/images/EotE/Challenge/ChallengeDespair.png" + }, + DIFFICULTY : { + BLANK : "http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png", + F : "http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyF.png", + FF : "http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyFF.png", + FT : "http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyFT.png", + T : "http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyT.png", + TT : "http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyTT.png" + }, + FORCE : { + D : "http://galacticcampaigns.com/images/EotE/Force/ForceD.png", + DD : "http://galacticcampaigns.com/images/EotE/Force/ForceDD.png", + L : "http://galacticcampaigns.com/images/EotE/Force/ForceL.png", + LL : "http://galacticcampaigns.com/images/EotE/Force/ForceLL.png" + }, + PROFICIENCY : { + BLANK : "http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png", + A : "http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyA.png", + S : "http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyS.png", + SA : "http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencySA.png", + SS : "http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencySS.png", + AA : "http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyAA.png", + TRIUMPH : "http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyTriumph.png" + }, + SETBACK : { + BLANK : "http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png", + F : "http://galacticcampaigns.com/images/EotE/Setback/SetBackF.png", + T : "http://galacticcampaigns.com/images/EotE/Setback/SetBackT.png" + }, + SYMBOLS : { + A : "http://galacticcampaigns.com/images/EotE/Symbols/A.png", + S : "http://galacticcampaigns.com/images/EotE/Symbols/S.png", + T : "http://galacticcampaigns.com/images/EotE/Symbols/T.png", + F : "http://galacticcampaigns.com/images/EotE/Symbols/F.png", + TRIUMPH : "http://galacticcampaigns.com/images/EotE/Symbols/Triumph.png", + DESPAIR : "http://galacticcampaigns.com/images/EotE/Symbols/Despair.png", + L : "http://galacticcampaigns.com/images/EotE/Symbols/L.png", + D : "http://galacticcampaigns.com/images/EotE/Symbols/D.png" + } + }, + regex : { + cmd : /!eed/, + log : /log (on|multi|single|off)/, + debug : /debug (on|off)/, + graphics : /graphics (on|off|s|m|l)/, + test : /test/, + resetdice : /(resetgmdice|resetdice)/, + initiative : /\bnpcinit|\bpcinit/, + characterID : /characterID\((.*?)\)/, + weaponDamCrit : /weaponDamCrit\((.*?)\)/, + rollPlayer : /rollPlayer(\(.*?\))/, + label : /label\((.*?)\)/, + skill : /skill\((.*?)\)/g, + opposed : /opposed\((.*?)\)/g, + upgrade : /upgrade\((.*?)\)/g, + downgrade : /downgrade\((.*?)\)/g, + gmdice : /\(gmdice\)/, + encum : /encum\((.*?)\)/g, + dice : /(-?\d{1,2}blk)\b|(-?\d{1,2}b)\b|(-?\d{1,2}g)\b|(-?\d{1,2}y)\b|(-?\d{1,2}p)\b|(-?\d{1,2}r)\b|(-?\d{1,2}w)\b|(-?\d{1,2}a)\b|(-?\d{1,2}s)|(-?\d{1,2}t)\b|(-?\d{1,2}f)/g, + crit : /crit\((.*?)\)/, + critShip : /critship\((.*?)\)/, + unusable : /unusableWeapon/, + destiny : /destiny (useDark|useLight|registerPlayer|sendUpdate|doRoll|clearPool)/, + }, + destinyListeners : [] +} + +/* + Translation : + To add another laguage, add a column at the end of each line ([X,"English","French", "xxxx", "Your language"]) + Change the value of "lang" to apply your language +*/ +eote.translation = { + lang : 2, // 1=>English, 2=>French, ... + text : [ + [0, "GM Dice Pool", "Réserve de dés du MJ"], + [1, "Weapon is too damaged to be used. Try repairing it.", "L'arme est trop endommagée pour être utilisée. Essayez de la réparer."], + [2, "Dice Sytem", "Système de dés"], + [3, 'Output rolled dice to chat window "On"', 'Affichage des dés lancés dans le tchat "On"'], + [4, 'Output rolled dice to chat window "Off"', 'Affichage des dés lancés dans le tchat "Off"'], + [5, 'Mulitple line output "Off"', 'Affichage sur plusieurs ligne "Off"'], + [6, 'Mulitple line output "On"', 'Affichage sur plusieurs ligne "On"'], + [7, 'Debug Script "On"', 'Debug du script "On"'], + [8, 'Debug Script "Off"', 'Debug du script "Off"'], + [9, 'Chat graphics "On"', 'Résultats graphique "On"'], + [10, 'Chat graphics "Off"', 'Résultats graphique "Off"'], + [11, 'Chat graphics size "Small"', 'Taille des résultats graphique "Petit"'], + [12, 'Chat graphics size "Medium"', 'Taille des résultats graphique "Moyen"'], + [13, 'Chat graphics size "Large"', 'Taille des résultats graphique "Large"'], + [14, "Alert", "Alerte"], + [15, "Can't find character. Please update character name field to match sheet character name and try again.", "Personnage non trouvé. Mettez à jour le nom du personnage correspondant à sa fiche et réessayer, svp"], + [16, "Please update character name field.", "Mettez à jour le nom du personnage, svp."], + + //Destiny points + [17, "We can't find the DicePool player!
SEND HELP!", "Nous ne trouvons pas la réserve de dés du joueur!
Envoyez de l'aide!"], + [18, "No Destiny Points Defined.
GM needs to add points then update players.", "Pas de points de destin définis.
Le Mj doit ajouter des points puis le dire aux joueurs."], + [19, "The GM", "Le MJ"], + [20, "Uses a dark side point!", "Utilisation d'un point obscure !"], + [21, "No dark side points to use!", "Plus de point obscure à utiliser !"], + [22, "Uses a light side point!", "Utilisation d'un point lumineux !"], + [23, "No light side points to use!", "Plus de point lumineux à utiliser !"], + [24, "Rolling Destiny Point", "Lancer de point de destin !"], + [25, "Regestering with Destiny Pool", "Enregistrement via la réserve de dés !"], + [26, "Updating Players Destiny Pools", "Mise à jour de la réserve des joueurs"], + [27, "Clearing The Destiny Pool", "Reset de la réserve de dés"], + + //Characters Criticals Injuries + [28, "1 to 5", "1 à 5"], + [29, "Minor Nick", "Petite entaille"], + [30, "Suffer 1 strain.", "La cible subit un point de stress"], + [31, "", ""], + + [32, "6 to 10", "6 à 10"], + [33, "Slowed Down", "Ralentissement"], + [34, "May only act during last allied Initiative slot on next turn.", "La cible ne pourra agir à son prochain tour que durant le dernier créneau d'initiative allié."], + [35, "", ""], + + [36, "11 to 15", "11 à 15"], + [37, "Sudden Jolt", "Choc"], + [38, "May only act during last hero Initiative slot on next turn.", "La cible lâche ce qu'elle tient."], + [39, "", ""], + + [40, "16 to 20", "16 à 20"], + [41, "Distracted", "Distraction"], + [42, "Cannot perform free maneuver on next turn.", "La cible ne peut exécuter de manoeuvre gratuite à son prochain tour."], + [43, "", ""], + + [44, "21 to 25", "21 à 25"], + [45, "Off-Balance", "Déséquilibre"], + [46, "Add 1 Setback die to next skill check.", 'Ajouter un dé d\'infortune () lors du prochain test de compétence.'], + [47, "", ""], + + [48, "26 to 30", "26 à 30"], + [49, "Discouraging Wound", "Blessure Accablante"], + [50, "Flip one light destiny to dark.", "Vous perdez un point de destin (rendu à l'autre camp)."], + [51, "", ""], + + [52, "31 to 35", "31 à 35"], + [53, "Stunned", "Etourdissement"], + [54, "Staggered, cannot perform action on next turn.", "La cible est étourdie jusqu'à la fin de son prochain tour."], + [55, "", ""], + + [56, "36 to 40", "36 à 40"], + [57, "Stinger", "Piqûre"], + [58, "Increase difficulty of next check by 1 Difficulty die.", "La cible ajoute un dé de difficulté à son prochain test."], + [59, "", ""], + + [60, "41 to 45", "41 à 45"], + [61, "Bowled Over", "Renversement"], + [62, "Knocked prone and suffer 1 strain.", "La cible se retrouve au sol et subit un point de stress."], + [63, "", ""], + + [64, "46 to 50", "46 à 50"], + [65, "Head Ringer", "Mal de crâne"], + [66, "Increase difficulty of all Intellect and Cunning checks by 1 Difficulty die until end of encounter.", "La cible ajoute un dé de difficulté à tous ses tests d'Intelligence et de Ruse jusqu'à la fin de la rencontre."], + [67, "", ""], + + [68, "51 to 55", "51 à 55"], + [69, "Fearsome Wound", "Blessure Effroyable"], + [70, "Increase difficulty of all Presence and Willpower checks by 1 Difficulty die until end of encounter.", "La cible ajoute un dé de difficulté à tous ses tests de Présence et de Volonté jusqu'à la fin de la rencontre."], + [71, "", ""], + + [72, "56 to 60", "56 à 60"], + [73, "Agonizing Wound", "Blessure Lancinante"], + [74, "Increase difficulty of all Brawn and Agility checks by 1 Difficulty die until end of encounter.", "La cible ajoute un dé de difficulté à tous ses tests de Vigueur et d'Agilité jusqu'à la fin de la rencontre."], + [75, "", ""], + + [76, "61 to 65", "61 à 65"], + [77, "Slightly Dazed", "Hébêtement"], + [78, "Add 1 Setback die to all skill checks until end of encounter.", "La cible est désorientée jusqu'à la fin de la rencontre."], + [79, "", ""], + + [80, "66 to 70", "66 à 70"], + [81, "Scattered Senses", "Confusion"], + [82, "Remove all Boost dice from all skill checks until end of encounter.", 'La cible retire tous les dé de fortune () jusqu\'à la fin de la rencontre.'], + [83, "", ""], + + [84, "71 to 75", "71 à 75"], + [85, "Hamstrung", "Paralysé"], + [86, "Lose free maneuver until end of encounter.", "La cible pert sa manoeuvre gratuite jusqu'à la fin de la rencontre."], + [87, "", ""], + + [88, "76 to 80", "76 à 80"], + [89, "Staggered", "Aux Abois"], + [90, "Attacker may immediately attempt another free attack against you using same dice pool as original attack.", "La cible ouvre sa garde, offrant aussitôt à l'attaquant une attaque gratuite contre elle avec la même réserve de dés que l'attaque responsable."], + [91, "", ""], + + [92, "81 to 85", "81 à 85"], + [93, "Winded", "Hors d'Haleine"], + [94, "Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter.", "Jusqu'à la fin de la rencontre, la cible ne peut s'infliger volontairement du stress pour activer une capacité ou bénéficier de manoeuvres supplémentaires."], + [95, "", ""], + + [96, "86 to 90", "86 à 90"], + [97, "Compromised", "A Mal"], + [98, "Increase difficulty of all skill checks by 1 Difficulty die until end of encounter.", "La cible ajoute un dé de difficulté à tous ses tests de compétence jusqu'à la fin de la rencontre."], + [99, "", ""], + + [100, "91 to 95", "91 à 95"], + [101, "At the Brink", "Exténuation"], + [102, "Suffer 1 strain each time you perform an action.", "La cible subit un point de stress chaque fois qu'elle exécute une action."], + [103, "", ""], + + [104, "96 to 100", "96 à 100"], + [105, "Crippled", "Infirmité"], + [106, "Limb crippled until healed or replaced. Increase difficulty of all checks that use that limb by 1 Difficulty die.", "L'un des membres de la cible (choisi par le MJ) est infirme jusqu'à ce qu'on le soigne ou le remplace. La cible ajouté un dé de difficulté à tous les tests faisant intervenir ce membre."], + [107, "", ""], + + [108, "101 to 105", "101 à 105"], + [109, "Maimed", "Mutilation"], + [110, "Limb permanently lost. Unless you have a cybernetic replacement, cannot perform actions that use that limb. Add 1 Setback to all other actions.", 'La cible perd définitivement l\'un de ses membres (choisi par le MJ). A moins qu\'elle ne dispose d\'une prothèse cybernétique, elle ne pourra plus exécuter d\'action faisant intervenir ce membre. Toutes ses autres actions reçoivent .'], + [111, "", ""], + + [112, "106 to 110", "106 à 110"], + [113, "Horrific Injury", "Blessure Epouvantable"], + [114, "Roll 1d10 to determine one wounded characteristic -- roll results(1-3 = Brawn, 4-6 = Agility, 7 = Intellect, 8 = Cunning, 9 = Presence, 10 = Willpower. Until Healed, treat characteristic as one point lower.", "Lancé 1d10 pour désigner l'une des caractéristiques de la cible (1-3=Vigueur, 4-6=Agilité, 7=Intelligence, 8=Ruse, 9=Présence, 10=Volonté). Tant que cette blessure critique n'a pas été soignée, la caractéristique en question est réduite d'un point."], + [115, "", ""], + + [116, "111 to 115", "111 à 115"], + [117, "Temporarily Lame", "Invalidité"], + [118, "Until healed, may not perform more than one maneuver each turn.", "Tant que cette blessure n'est pas soignée, la cible ne peut effectuer plus d'une manoeuvre à son tour."], + [119, "", ""], + + [120, "116 to 120", "116 à 120"], + [121, "Blinded", "Aveuglé"], + [122, "Can no longer see. Upgrade the difficulty of Perception and Vigilance checks three times, and all other checks twice.", "La cible est privée de la vue. Améliorez 2 dés de difficulté sur tous ses tests (3 dés pour les tests de Perception et Vigilance)."], + [123, "", ""], + + [124, "121 to 125", "121 à 125"], + [125, "Knocked Senseless", "Perte de connaissance"], + [126, "You can no longer upgrade dice for checks.", "La cible est étourdi jusqu'à la fin de la rencontre."], + [127, "", ""], + + [128, "126 to 130", "126 à 130"], + [129, "Gruesome Injury", "Blessure de Cauchemar"], + [130, "Roll 1d10 to determine one wounded characteristic -- roll results(1-3 = Brawn, 4-6 = Agility, 7 = Intellect, 8 = Cunning, 9 = Presence, 10 = Willpower. Characteristic is permanently one point lower.", "Lancé 1d10 pour désigner l'une des caractéristiques de la cible (1-3=Vigueur, 4-6=Agilité, 7=Intelligence, 8=Ruse, 9=Présence, 10=Volonté). Réduisez d'un point la caractéristique en question, de façon permanente (conservez un minimum de 1)."], + [131, "", ""], + + [132, "131 to 140", "131 à 140"], + [133, "Bleeding Out", "Hémorragie"], + [134, "Suffer 1 wound and 1 strain every round at the beginning of turn. For every 5 wounds suffered beyond wound threshold, suffer one additional Critical Injury (ignore the details for any result below this result).", "A chaque round, la cible subit 1 blessure et 1 stress au début de son tour. Elle subit une blessure critique par tranche de cinq blessures reçues au-délà de son seuil de blessure."], + [135, "", ""], + + [136, "141 to 150", "141 à 150"], + [137, "The End is Nigh", "La Fin est Proche"], + [138, "Die after the last Initiative slot during the next round.", "La cible va mourir après le dernier créneau d'initiative du prochain round."], + [139, "", ""], + + [140, "151", "151"], + [141, "Dead", "Mort"], + [142, "Complete, absolute death.", "Décès irréversible."], + [143, "", ""], + + [144, "Why are you not dead!", "Pourquoi vous n'êtes pas mort !"], + + [145, " to ", " à "], + + [146, "Rolls Critical Injury", "Blessures Critiques"], + [147, "Current Criticals:", "Blessures actuelles :"], + [148, "Dice Roll Offset:", "Compensation :"], + [149, "Dice Roll:", "Résultat des dés :"], + [150, "Total:", "Total :"], + + //Ship or vehicule Criticals Injuries, + [151, "1 to 9", "1 à 9"], + [152, "Mechanical Stress", "Stress mécanique"], + [153, "Ship or vehicle suffers 1 system strain.", "Le vaisseau ou le véhicule encaisse un point de stress mécanique."], + [154, "", ""], + + [155, "10 to 18", "10 à 18"], + [156, "Jostled", "Bousculé"], + [157, "All crew members suffer 1 strain.", "Une petite collision ou explosion ébranle le véhicule/vaisseau. Tous les membres d'équipage sont désorientés pendant un round et encaissent un point de stress."], + [158, "", ""], + + [159, "19 to 27", "19 à 27"], + [160, "Losing Power to Shields", "Perte d'alimentation des boucliers"], + [161, "Decrease defense in affected defense zone by 1 until repaired. If ship or vehicle has no defense, suffer 1 system strain.", "La valeur de défense de la zone affectée est réduite de 1 jusqu'à ce que le dégât critique soit réparé. Si le véhicule/vaisseau ne dispose pas de défense, il subit un point de stress mécanique à la place."], + [162, "", ""], + + [163, "28 to 36", "28 à 36"], + [164, "Knocked Off Course", "Dévié"], + [165, "On next turn, pilot cannot execute any maneuvers. Instead, must make a Piloting check to regain bearings and resume course. Difficulty depends on current speed.", "Une explosion particulièrement violente ou un impact fait changer le véhicule/vaisseau de cap. Son pilote ne peut pas faire de manoeuvre lors de son prochain tour et doit réussir un test de Pilotage pour reprendre le contrôle. Le niveau de difficulté du test est déterminé par la vitesse actuelle de l'appareil."], + [166, "", ""], + + [167, "37 to 45", "37 à 45"], + [168, "Tailspin", "Culbuté"], + [169, "All firing from ship or vehicle suffers 2 setback dice until end of pilot's next turn.", 'Les attaques du véhicule/vaisseau subissent deux dés d\'infortune '], + [170, "", ""], + + [171, "46 to 54", "46 à 54"], + [172, "Component Hit", "Composant touché"], + [173, "One component of the attacker's choice is knocked offline, and is rendered inoperable until the end of the following round. See page 245 CRB for Small/Large Vehicle and Ship Component tables.", "Un composant, choisi par l'attaquant, est désactivé et inutilisable jusqu'à la fin du prochain round."], + [174, "", ""], + + [175, "55 to 63", "55 à 63"], + [176, "Shields Failing", "Défaillance des Boucliers"], + [177, "Decrease defense in all defense zones by 1 until repaired. If ship or vehicle has no defense, suffer 2 system strain.", "La caractéristique de défense de toutes les zones est réduite de 1 jusqu'à ce que le véhicule/vaisseau soit réparé. Si l'appareil ne dispose pas de défense, il subit deux points de stress mécanique à la place."], + [178, "", ""], + + [179, "64 to 72", "64 à 72"], + [180, "Hyperdrive or Navicomputer Failure", "Défaillance du Naviordinateur"], + [181, "Cannot make any jump to hyperspace until repaired. If ship or vehicle has no hyperdrive, navigation systems fail leaving it unable to tell where it is or is going.", "Le naviordinateur de l'appareil (ou le droïde R2 dans le cas échéant) cesse de fonctionner, ce qui rend impossible tout saut dans l'hyperespace tant qu'il n'est pas réparé. Si le véhicule/vaisseau ne dispose pas d'un hyperdrive, ce sont les systèmes de navigation qui défaillent, et il doit donc voler ou rouler à l'aveugle."], + [182, "", ""], + + [183, "73 to 81", "73 à 81"], + [184, "Power Fluctuations", "Fluctuations énergétiques"], + [185, "Pilot cannot voluntarily inflict system strain on the ship until repaired.", "Le véhicule/vaisseau est victime d'accès soudains de surtension ou perd son alimentation de façon intermittente. Le pilote ne peut plus choisir d'infliger un point de stress mécanique à son vaisseau pour obtenir une manoeuvre supplémentaire tant que ce dégât critique n'est pas réparé."], + [186, "", ""], + + [187, "82 to 90", "82 à 90"], + [188, "Shields Down", "Boucliers Désactivés"], + [189, "Decrease defense in affected defense zone to 0 and all other defense zones by 1 point until repaired. If ship or vehicle has no defense, suffer 4 system strain.", "La défense de la zone touchée tombe à 0 et celle des autres est réduite de 1 jusqu'à ce que le véhicule/vaisseau soit réparé. Les points de défense de la zone sont complètement perdu mais il est possible de protéger celle-ci en dérivant des points de défense affectés à d'autres parties de l'appareil, comme d'habitude. Si le véhicule/vaisseau ne dispose pas de défenses, il subit 4 points de stress mécanique à la place."], + [190, "", ""], + + [191, "91 to 99", "91 à 99"], + [192, "Engine Damaged", "Moteur endommagé"], + [193, "Ship or vehicle's maximum speed reduced by 1, to a minimum of 1, until repaired.", "La vitesse maximale du véhicule/vaisseau est réduite de 1 jusqu'à ce que celui-ci soit réparé."], + [194, "", ""], + + [195, "100 to 108", "100 à 108"], + [196, "Shield Overload", "Surcharge des boucliers"], + [197, "Decrease defense in all defense zones to 0 until repaired. In addition, suffer 2 system strain. Cannot be repaired until end of encounter. If ship or vehicle has no defense, reduce armor by 1 until repaired.", "Les boucliers de l'appareil défaillent complètement. La défense de toutes les zones tombe à 0. Ce dégâts critique ne peut pas être réparé avant la fin de la rencontre et l'appareil encaisse deux points de stress mécanique. Si le véhicule/vaisseau ne dispose pas de défense, son blindage est réduit de 1 à la place."], + [198, "", ""], + + [199, "109 to 117", "109 à 117"], + [200, "Engines Down", "Arrêt du moteur"], + [201, "Ship or vehicle's maximum speed reduced to 0. In addition, ship or vehicle cannot execute maneuvers until repaired. Ship continues on course at current speed and cannot be stopped or course changed until repaired.", "La vitesse maximale du véhicule/vaisseau est réduite de 0 jusqu'à ce que celui-ci soit réparé. L'appareil poursuit sa trajectoire en raison de l'inertie. De plus, le véhicule/vaisseau ne peut plus effectuer la moindre manoeuvre."], + [202, "", ""], + + [203, "118 to 126", "118 à 126"], + [204, "Major System Failure", "Défaillance d'un système majeur"], + [205, "One component of the attacker's choice is heavily damages, and is inoperable until the critical hit is repaired. See page 245 CRB for Small/Large Vehicle and Ship Component tables.", "Un composant choisi par l'attaquant subit des dommages importants. Il ne fonctionne plus jusqu'à ce que le véhicule/vaisseau soit réparé."], + [206, "", ""], + + [207, "127 to 133", "127 à 133"], + [208, "Major Hull Breach", "Brèche majeure dans la coque"], + [209, "Ships and vehicles of silhouette 4 and smaller depressurize in a number of rounds equal to silhouette. Ships of silhouette 5 and larger don't completely depressurize, but parts do (specifics at GM discretion). Ships and vehicles operating in atmosphere instead suffer a Destabilized Critical.", "Une plaie béante s'ouvre dans la coque, entraînant une dépressurisation. Dans le cas des engins de gabarit 4 ou moins, c'est tout l'intérieur qui est dépressurisé. Les navires de gabarit supérieur sont en revanche pourvus de compartiments complètement étanches et de nombreuses mesures de protection contre ces accidents qui leur permettent de se dépressuriser par section plutôt que dans leur ensemble. Le MJ doit déterminer quelles zones sont affectées, et celles-ci se vident de leur air sur un nombre de rounds égal à la caractéristique de gabarit du vaisseau. Les véhicule/vaisseau opérant dans l'atmosphère souffrent moins de ce résultat, mais la taille de la brèche entraîne néanmoins de grosse difficultés pour l'appareil, qui subit à la place les effets du dégâts critique 'Déstabilisé'."], + [210, "", ""], + + [211, "134 to 138", "134 à 138"], + [212, "Destabilised", "Déstabilisé"], + [213, "Reduce ship or vehicle\'s hull integrity threshold and system strain threshold to half original values until repaired.", "L'intégrité structurelle du véhicule/vaisseau est sérieusement ménacée. Le Seuil de dégâts de coque de l'appareil est réduit de 2 jusqu'à ce que celui-ci soit réparé."], + [214, "", ""], + + [215, "139 to 144", "139 à 144"], + [216, "Fire!", "Au feu !"], + [217, "Fire rages through ship or vehicle and it immediately takes 2 system strain. Fire can be extinguished with appropriate skill, Vigilance or Cool checks at GM\'s discretion. Takes one round per two silhouette to put out.", "Un incendie ravage le véhicule/vaisseau. L'appareil encaisse immédiatement 2 point de stress mécaniqueet quiconque se fait brûler subit des dégâts de feu, comme l'explique la page 214. Il est possible d'étouffer l'incendie en agissant rapidement et en utilisant les compétences appropriées comme des tests de Vigilance et/ou de Calme (choix du MJ). Il faut ensuite 1 round par tranche de 2 points de gabarit du véhicule/vaisseau pour éteindre le feu."], + [218, "", ""], + + [219, "145 to 153", "145 à 153"], + [220, "Breaking Up", "Dislocation"], + [221, "At the end of next round, ship is completely destroyed. Anyone aboard has one round to reach escape pod or bail out before they are lost.", "Le véhicule/vaisseau a subit tant de dégâts qu'il commence à se disloquer et à partir en morceaux alors que l'équipage est encore à son bord. Il sera complètement détruit à la fin du prochain round, laissant une trainée de débris. Quiconque se trouve à bord de l'appareil dispose d'un round pour atteindre une capsule de survie, pour s'éjecter ou pour fuir par le sas le plus proche."], + [222, "", ""], + + [223, "154+", "154+"], + [224, "Vaporized", "Désintégré"], + [225, "The ship or Vehicle is completely destroyed.", "Le véhicule/vaisseau disparait dans une explosion aussi puissante que spectaculaire. Il est complètement détruit et tous ces membres d'équipage sont tués sur le coup."], + [226, "", ""], + + [227, "Rolls Vehicle Critical", "Dégâts critiques"], + [228, "Current Criticals:", "Dégâts actuels :"], + + [229, "Success", "Succès"], + [230, "Fail", "Echec"], + [231, "Advant", "Avantage"], + [232, "Threat", "Menace"], + [233, "Triumph", "Triomphe"], + [234, "Despair", "Désastre"], + [235, "Light", "Lumineux"], + [236, "Dark", "Obscure"], + + [237, "Boost", "Maitrise"], + [238, "Ability", "Aptitude"], + [239, "Proficiency", "Fortune"], + [240, "SetBack", "Infortune"], + [241, "Difficulty", "Difficulté"], + [242, "Challenge", "Défi"], + [243, "Force", "Force"], + [244, "Success", "Succès"], + [245, "Advantage", "Avantage"], + [246, "Failure", "Echec"], + [247, "Threat", "Menace"], + + [248, "Skill", "Compétence"], + + [249, "Roll", "Lancé"], + + [250, "Blank", "Vide"], + [251, "Advantage", "Avantage"], + [252, "Advantage x2", "Avantage"], + [253, "Success + Advantage", "Succès + Avantage"], + [254, "Success x2", "Succès x2"], + [255, "Triumph(+Success)", "Triompe(+Succès)"], + [256, "Failure", "Echec"], + [257, "Threat", "Menace"], + [258, "Failure x2", "Echec x2"], + [259, "Failure + Threat", "Echec + Menace"], + [260, "Threat x2", "Menace x2"], + [261, "Despair", "Desastre"], + [262, "Light x2", "Lumineux x2"], + [263, "Dark x2", "Obscure x2"], + + [264, "Damages", "Dégâts Réels"], + [265, "Critical", "Critique ?"], + [266, "Results", "Résultats"], + [267, "CRITICAL HIT !", "COUP CRITIQUE !"] + ], +} + +eote.createGMDicePool = function () { + + var charObj_DicePool = findObjs({ + _type : "character", + name : "-DicePool" + })[0]; + + var attrObj_DicePool = [{ + name : 'pcgm', + current : 3, + max : '', + update : true + }, { + name : 'gmdicepool', + current : 2, + max : '', + update : true + } + ]; + + //create character -DicePool + if (!charObj_DicePool) { + + charObj_DicePool = createObj("character", { + name : "-DicePool", + bio : eote.translation.text[0][eote.translation.lang] + //bio: "GM Dice Pool" + }); + + } + + eote.defaults['-DicePoolID'] = charObj_DicePool.id; + + eote.updateAddAttribute(charObj_DicePool, attrObj_DicePool); + +} + +eote.createObj = function () { //Create Object Fix - Firebase.set failed + var obj = createObj.apply(this, arguments); + var id = obj.id; + var characterID = obj.get('characterid'); + var type = obj.get('type'); + if (obj && !obj.fbpath && obj.changed) { + obj.fbpath = obj.changed._fbpath.replace(/([^\/]*\/){4}/, "/"); + } else if (obj && !obj.changed && type == 'attribute') { //fix for dynamic attribute after in character created in game + obj.fbpath = '/char-attribs/char/' + characterID + '/' + id; + // /char-attribs/char/characterID/attributeID + } + + return obj; +} + +eote.setCharacterDefaults = function (characterObj) { + + var charObj = [characterObj]; + + if (!characterObj) { + charObj = findObjs({ + _type : "character" + }); + } + + //add/update characterID field + _.each(charObj, function (charObj) { + + //updates default attr:CharacterID to current character id + //_.findWhere(eote.defaults.character.attributes, {'name':'characterID'}).current = charObj.id; + + //Attributes + eote.updateAddAttribute(charObj, eote.defaults.character.attributes); //Update Add Attribute defaults + + //Abilities + + }); +} + +eote.updateListeners = function (attributes) { + + _.each(eote.defaults.destinyListeners, function (charID) { + + var charObj = findObjs({ + _type : "character", + _id : charID + }); + + //add/update characterID feild + _.each(charObj, function (charObj) { + + //Attributes + eote.updateAddAttribute(charObj, attributes); //Update Add Attribute defaults + + }); + }); + + //Update GM + var GMObj = findObjs({ + _type : "character", + _id : eote.defaults['-DicePoolID'] + }); + eote.updateAddAttribute(GMObj, attributes); +} + +eote.updateAddAttribute = function (charactersObj, updateAddAttributesObj) { // charactersObj = object or array objects, updateAddAttributesObj = object or array objects + + //check if object or array + if (!_.isArray(charactersObj)) { + charactersObj = [charactersObj]; + } + + if (!_.isArray(updateAddAttributesObj)) { + updateAddAttributesObj = [updateAddAttributesObj]; + } + + _.each(charactersObj, function (characterObj) { //loop characters + + var characterName = ''; + + if (characterObj.name) { + characterName = characterObj.name; + } else { + characterName = characterObj.get('name'); + } + + //find attribute via character ID + var characterAttributesObj = findObjs({ + _type : "attribute", + characterid : characterObj.id + }); + + if (updateAddAttributesObj.length != 0) { + + //log('UPDATE/ADD ATTRIBUTES FOR:----------------------->'+ characterName); + + + _.each(updateAddAttributesObj, function (updateAddAttrObj) { //loop attributes to update / add + + attr = _.find(characterAttributesObj, function (a) { + return (a.get('name') === updateAddAttrObj.name); + }); + + if (attr) { + if (updateAddAttrObj.update) { + //log('Update Attr: '+ updateAddAttrObj.name); + attr.set({ + current : updateAddAttrObj.current + }); + attr.set({ + max : updateAddAttrObj.max ? updateAddAttrObj.max : '' + }); + } + } else { + //log('Add Attr: '+ updateAddAttrObj.name); + eote.createObj('attribute', { + characterid : characterObj.id, + name : updateAddAttrObj.name, + current : updateAddAttrObj.current, + max : updateAddAttrObj.max ? updateAddAttrObj.max : '' + }); + } + }); + } + }); + +} + +/* DICE PROCESS + * + * Matches the different regex commands and runs that dice processing step + * The order of step should not be change or dice could be incorrectly rolled. + * example: All dice needs to be 'upgraded" before it can be 'downgraded' + * ---------------------------------------------------------------- */ + +eote.defaults.dice = function () { + this.vars = { + characterName : '', + characterID : '', + playerName : '', + playerID : '', + label : '', + weaponDamage : '', + weaponCritical : '' + } + this.totals = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0 + } + this.graphicsLog = { + Boost : '', + Ability : '', + Proficiency : '', + SetBack : '', + Difficulty : '', + Challenge : '', + Force : '', + Success : '', + Advantage : '', + Threat : '', + Failure : '' + } + this.textLog = { + Boost : '', + Ability : '', + Proficiency : '', + SetBack : '', + Difficulty : '', + Challenge : '', + Force : '', + Success : '', + Advantage : '', + Threat : '', + Failure : '' + } + this.count = { + boost : 0, + ability : 0, + proficiency : 0, + setback : 0, + difficulty : 0, + challenge : 0, + force : 0, + success : 0, + advantage : 0, + threat : 0, + failure : 0 + } +} + +eote.process = {} + +eote.process.logger = function (functionName, cmd) { + if (eote.defaults.globalVars.debugScript) { + log(functionName + ' : ' + cmd); + } +} + +eote.process.setup = function (cmd, playerName, playerID) { + + if (!cmd.match(eote.defaults.regex.cmd)) { //check for api cmd !eed + return false; + } + + var debugMatch = cmd.match(eote.defaults.regex.debug); + if (debugMatch) { + eote.process.debug(debugMatch); + return false; + } + + eote.process.logger("eote.process.setup", "NEW ROLL"); + + eote.process.logger("eote.process.setup", "Original Command: " + cmd); + + /* reset dice - test, might not need this + * ------------------------------------------------------------- */ + + var diceObj = new eote.defaults.dice(); + diceObj.vars.playerName = playerName; + diceObj.vars.playerID = playerID; + + /* Dice config + * Description: Change dice roller default config + * --------------------------------------------------------------*/ + var logMatch = cmd.match(eote.defaults.regex.log); + + if (logMatch) { + eote.process.log(logMatch); + return false; //Stop current roll and run test + } + + var graphicsMatch = cmd.match(eote.defaults.regex.graphics); + + if (graphicsMatch) { + eote.process.graphics(graphicsMatch); + return false; //Stop current roll and run test + } + + var testMatch = cmd.match(eote.defaults.regex.test); + + if (testMatch) { + eote.process.test(testMatch); + return false; //Stop current roll and run test + } + + /* Roll information + * Description: Set default dice roll information Character Name and Skill Label + * --------------------------------------------------------------*/ + + var rollPlayerMatch = cmd.match(eote.defaults.regex.rollPlayer); + + if (rollPlayerMatch) { + diceObj = eote.process.rollPlayer(rollPlayerMatch, diceObj); + + if (!diceObj) { + return false; + } + } + + var characterIDMatch = cmd.match(eote.defaults.regex.characterID); + + if (characterIDMatch) { + diceObj = eote.process.characterID(characterIDMatch, diceObj); + //Once Character ID is parsed, remove it from the cmd. + //it is possible that the character ID could contain dice values + //for ex. characterID(-JMBFmYX1i0L259bjb-X) will add 59 blue dice to the pool + cmd = cmd.replace(characterIDMatch[0], ''); + eote.process.logger("eote.process.setup.characterIDMatch", "New command: " + cmd); + } + + var weaponDamCritMatch = cmd.match(eote.defaults.regex.weaponDamCrit); + + if (weaponDamCritMatch) { + diceObj = eote.process.weaponDamCrit(weaponDamCritMatch, diceObj); + + cmd = cmd.replace(weaponDamCritMatch[0], ''); + + eote.process.logger("eote.process.setup.weaponDamCritMatch", "New command: " + cmd); + + } + + var unusableMatch = cmd.match(eote.defaults.regex.unusable); + + if (unusableMatch) { + eote.process.logger("eote.process.setup.unusableMatch", "Roll ended because of unusable weapon"); + //sendChat(diceObj.vars.characterName, 'Weapon is too damaged to be used. Try repairing it.'); + sendChat(diceObj.vars.characterName, "&{template:base} {{title=" + diceObj.vars.characterName + "}} {{wide=" + eote.translation.text[1][eote.translation.lang] + "}}"); + return false; + } + + var labelMatch = cmd.match(eote.defaults.regex.label); + + if (labelMatch) { + diceObj = eote.process.label(labelMatch, diceObj); + } + + /* Dice rolls + * Description: Create dice pool before running any custom roll + * script commands that may need dice evaluated. + * --------------------------------------------------------------*/ + var gmdiceMatch = cmd.match(eote.defaults.regex.gmdice); + + if (gmdiceMatch) { + cmd = eote.process.gmdice(cmd); // update the cmd string to contain the gmdice + eote.process.logger("eote.process.setup.gmDice", "New command: " + cmd); + } + + var encumMatch = cmd.match(eote.defaults.regex.encum); + + if (encumMatch) { + diceObj = eote.process.encum(encumMatch, diceObj); + //eote.process.logger("eote.process.setup.encumMatch","New dice:" + diceObj); + } + + var skillMatch = cmd.match(eote.defaults.regex.skill); + + if (skillMatch) { + diceObj = eote.process.skill(skillMatch, diceObj); + } + + var opposedMatch = cmd.match(eote.defaults.regex.opposed); + + if (opposedMatch) { + diceObj = eote.process.opposed(opposedMatch, diceObj); + } + + var diceMatch = cmd.match(eote.defaults.regex.dice); + + if (diceMatch) { + diceObj = eote.process.setDice(diceMatch, diceObj); + } + + var upgradeMatch = cmd.match(eote.defaults.regex.upgrade); + + if (upgradeMatch) { + diceObj = eote.process.upgrade(upgradeMatch, diceObj); + } + + var downgradeMatch = cmd.match(eote.defaults.regex.downgrade); + + if (downgradeMatch) { + diceObj = eote.process.downgrade(downgradeMatch, diceObj); + } + + /* Roll dice and update success / fail + * ------------------------------------------------------------- */ + diceObj = eote.process.rollDice(diceObj); + + /* Custom rolls + * Description: Custom dice components have thier own message, results and + * often will return false to not allow proceeding scripts to fire + * --------------------------------------------------------------*/ + var resetdiceMatch = cmd.match(eote.defaults.regex.resetdice); + + if (resetdiceMatch) { + eote.process.resetdice(resetdiceMatch, diceObj); + return false; + } + + var initiativeMatch = cmd.match(eote.defaults.regex.initiative); + + if (initiativeMatch) { + eote.process.initiative(initiativeMatch, diceObj); + //return false; + } + + var destinyMatch = cmd.match(eote.defaults.regex.destiny); + + if (destinyMatch) { + eote.process.logger("etoe.process.setup.destiny", "Destiny Point Command"); + var doRoll = eote.process.destiny(destinyMatch, diceObj); + if (!doRoll) { + return false; + } + } + + var critMatch = cmd.match(eote.defaults.regex.crit); + + if (critMatch) { + eote.process.crit(critMatch, diceObj); + return false; + } + + var critShipMatch = cmd.match(eote.defaults.regex.critShip); + + if (critShipMatch) { + eote.process.critShip(critShipMatch, diceObj); + return false; + } + + /* Display dice output in chat window + * ------------------------------------------------------------- */ + eote.process.diceOutput(diceObj, playerName, playerID); + +} + +/* DICE PROCESS FUNCTION + * + * ---------------------------------------------------------------- */ + +eote.process.log = function (cmd) { + + /* Log + * default: 'on' and 'single' + * Description: Sets the visual output in the chat window for the dice rolls + * Command: !eed log on|off|multi|single + * ---------------------------------------------------------------- */ + + //log(cmd[1]); + + switch (cmd[1]) { + case "on": //if 'on' outputs dice to chat window + eote.defaults.globalVars.diceLogChat = true; + //sendChat("Dice Sytem", 'Output rolled dice to chat window "On"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[3][eote.translation.lang]); + break; + case "off": //if 'off' outputs only results to chat window + eote.defaults.globalVars.diceLogChat = false; + //sendChat("Dice Sytem", Output rolled dice to chat window "Off"); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[4][eote.translation.lang]); + break; + case "multi": //if 'multi' multiple sets dice per line + eote.defaults.globalVars.diceLogRolledOnOneLine = false; + //sendChat("Dice Sytem", 'Mulitple line output "Off"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[5][eote.translation.lang]); + break; + case "single": //if 'single' single set of dice per line + eote.defaults.globalVars.diceLogRolledOnOneLine = true; + //sendChat("Dice Sytem", 'Mulitple line output "On"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[6][eote.translation.lang]); + break; + } +} + +eote.process.debug = function (cmd) { + switch (cmd[1]) { + case "on": + eote.defaults.globalVars.debugScript = true; + //sendChat("Dice Sytem", 'Debug Script "On"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[7][eote.translation.lang]); + break; + case "off": + eote.defaults.globalVars.debugScript = false; + //sendChat("Dice Sytem", 'Debug Script "Off"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[8][eote.translation.lang]); + break; + } +} + +eote.process.graphics = function (cmd) { + + /* Graphics + * default: 'on' and 'm' + * Description: Sets chat window dice output as graphic, small, medium, or large if "on" or as text if "off" + * Command: !eed graphics on|off|s|m|l + * ---------------------------------------------------------------- */ + + //log(cmd[1]); + + switch (cmd[1]) { + case "on": + eote.defaults.globalVars.diceGraphicsChat = true; + //sendChat("Dice Sytem", 'Chat graphics "On"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[9][eote.translation.lang]); + break; + case "off": + eote.defaults.globalVars.diceGraphicsChat = false; + //sendChat("Dice Sytem", 'Chat graphics "Off"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[10][eote.translation.lang]); + break; + case "s": + eote.defaults.globalVars.diceGraphicsChatSize = eote.defaults.graphics.SIZE.SMALL; + //sendChat("Dice Sytem", 'Chat graphics size "Small"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[11][eote.translation.lang]); + break; + case "m": + eote.defaults.globalVars.diceGraphicsChatSize = eote.defaults.graphics.SIZE.MEDIUM; + //sendChat("Dice Sytem", 'Chat graphics size "Medium"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[12][eote.translation.lang]); + break; + case "l": + eote.defaults.globalVars.diceGraphicsChatSize = eote.defaults.graphics.SIZE.LARGE; + //sendChat("Dice Sytem", 'Chat graphics size "Large"'); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[13][eote.translation.lang]); + break; + } + +} + +eote.process.test = function (cmd) { + + eote.process.logger("eote.process.test", cmd); + + //Set test vars to true + eote.defaults.globalVars.diceTestEnabled = true; + tmpLogChat = eote.defaults.globalVars.diceLogChat; + tmpGraphicsChat = eote.defaults.globalVars.diceGraphicsChat; + eote.defaults.globalVars.diceLogChat = true; + eote.defaults.globalVars.diceGraphicsChat = true; + + //Roll dice + eote.process.setup('!eed 1b 1g 1y 1blk 1p 1r 1w', 'GM', 'Dice Test'); + + //After test reset vars back + eote.defaults.globalVars.diceTestEnabled = false; + eote.defaults.globalVars.diceLogChat = tmpLogChat; + eote.defaults.globalVars.diceGraphicsChat = tmpGraphicsChat; + +} + +eote.process.rollPlayer = function (cmd, diceObj) { + //Build cmd string + //get characterID + //get skills + //get encum + //remove rollPlayer(xxxx) from string + var match = { + skill : /skill:(.*?)[\|\)]/, + encum : /encum/, + character : /character:(.*?)[\|\)]/, + } + + var charcterMatch = cmd[1].match(match.character); + + if (charcterMatch) { + + var charObj = findObjs({ + _type : "character", + name : charcterMatch[1] + }); + + if (charObj.length > 0) { + + diceObj.vars.characterName = charObj[0].get('name'); + diceObj.vars.characterID = charObj[0].id; + + } else { + //sendChat("Alert", "Can't find character. Please update character name field to match sheet character name and try again."); + sendChat(eote.translation.text[14][eote.translation.lang], eote.translation.text[15][eote.translation.lang]); + return false; + } + } else { + //sendChat("Alert", "Please update character name field."); + sendChat(eote.translation.text[14][eote.translation.lang], eote.translation.text[16][eote.translation.lang]); + return false; + } + + var encumMatch = cmd[1].match(match.encum); + + if (encumMatch) { + //encumbrance + var attr_1 = getAttrByName(diceObj.vars.characterID, 'encumbrance', 'max'); + var attr_2 = getAttrByName(diceObj.vars.characterID, 'encumbrance'); + var cmdEncum = ['encum(' + attr_1 + '|' + attr_2 + ')']; //["encum(3|5)"] + + diceObj = eote.process.encum(cmdEncum, diceObj); + + } + + var skillMatch = cmd[1].match(match.skill); + + if (skillMatch) { + + var attrArray = skillMatch[1].split(',') + var attr_1 = getAttrByName(diceObj.vars.characterID, attrArray[0]); + var attr_2 = getAttrByName(diceObj.vars.characterID, attrArray[1]); + var cmdSkill = ['skill(' + attr_1 + '|' + attr_2 + ')']; //['skill(0|2)'] + + diceObj = eote.process.skill(cmdSkill, diceObj); + } + + return diceObj; + +} + +eote.process.destiny = function (cmd, diceObj) { + + var charObj_DicePool = findObjs({ + _type : "character", + name : "-DicePool" + })[0]; + + var doRoll = false; + + if (!charObj_DicePool) { + //sendChat("Dice System","We can't find the DicePool player! SEND HELP!"); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[17][eote.translation.lang]); + return doRoll; + } + + //GM's Destiny Point Pool + var currentLightSidePoints = findObjs({ + _characterid : charObj_DicePool.get("_id"), + _type : "attribute", + _name : "lightSidePoints" + }); + var currentDarkSidePoints = findObjs({ + _characterid : charObj_DicePool.get("_id"), + _type : "attribute", + _name : "darkSidePoints" + }); + + if (!currentDarkSidePoints[0] || !currentLightSidePoints[0]) { + //sendChat("Dice System","No Destiny Points Defined.
GM needs to add points then update players."); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[18][eote.translation.lang]); + return doRoll; + } + + var darkSide = parseInt(currentDarkSidePoints[0].get("current")); + var lightSide = parseInt(currentLightSidePoints[0].get("current")); + + switch (cmd[1]) { + case "useDark": + if (darkSide > 0) { + //sendChat("The GM","Uses a dark side point!"); + sendChat(eote.translation.text[19][eote.translation.lang], eote.translation.text[20][eote.translation.lang]); + darkSide = darkSide - 1; + lightSide = lightSide + 1; + } else { + //sendChat("Dice System","No dark side points to use!"); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[21][eote.translation.lang]); + return doRoll; + } + break; + case "useLight": + if (lightSide > 0) { + //sendChat(diceObj.vars.characterName,"Uses a light side point!"); + sendChat(diceObj.vars.characterName, eote.translation.text[22][eote.translation.lang]); + lightSide = lightSide - 1; + darkSide = darkSide + 1; + } else { + //sendChat("Dice System","No light side points to use!"); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[23][eote.translation.lang]); + return doRoll; + } + break; + case "doRoll": + //sendChat(diceObj.vars.characterName,"Rolling Destiny Point"); + sendChat(diceObj.vars.characterName, eote.translation.text[24][eote.translation.lang]); + doRoll = true; + case "registerPlayer": + if (!doRoll) { + //sendChat(diceObj.vars.characterName,"Regestering with Destiny Pool"); + sendChat(diceObj.vars.characterName, eote.translation.text[25][eote.translation.lang]); + } + darkSide = darkSide + diceObj.totals.dark; + lightSide = lightSide + diceObj.totals.light; + + //Register + if (eote.defaults.destinyListeners.indexOf(diceObj.vars.characterID) == -1) { + eote.defaults.destinyListeners.push(diceObj.vars.characterID); + } + + break; + case "sendUpdate": + //sendChat("Dice System","Updating Players Destiny Pools"); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[26][eote.translation.lang]); + break; + case "clearPool": + //sendChat("Dice System","Clearing The Destiny Pool"); + sendChat(eote.translation.text[2][eote.translation.lang], eote.translation.text[27][eote.translation.lang]); + lightSide = 0; + darkSide = 0; + break; + } + + var newDestPool = [{ + name : 'lightSidePoints', + current : lightSide, + max : '', + update : true + }, { + name : 'darkSidePoints', + current : darkSide, + max : '', + update : true + } + ]; + + eote.updateListeners(newDestPool); + + return doRoll; +} + +eote.process.characterID = function (cmd, diceObj) { + + /* CharacterId + * default: null + * Description: looks up the characters name based on character ID + * Command: !eed characterID(##########) + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.characterID", cmd); + + var characterID = cmd[1]; + + if (characterID) { + + diceObj.vars.characterName = getObj("character", characterID).get('name'); + diceObj.vars.characterID = characterID; + + } + + return diceObj; + +} + +eote.process.weaponDamCrit = function (cmd, diceObj) { + /* weaponDamCrit + * default: null + * Description: looks up the weapon damage and critical values + * Command: !eed weaponDamCrit(damage|critical) + * ---------------------------------------------------------------- */ + + if (cmd) { + + var values = cmd[1]; + + if (values) { + var weaponDamCritArray = cmd[1].split('|'); + + var weaponDamage = weaponDamCritArray[0]; + + if (weaponDamage) { + diceObj.vars.weaponDamage = weaponDamage; + } + + var weaponCritical = weaponDamCritArray[1]; + + if (weaponCritical) { + diceObj.vars.weaponCritical = weaponCritical; + } + } + } + return diceObj; +} + +eote.process.label = function (cmd, diceObj) { + + /* Label + * default: null + * Description: set the skill name of the roll + * Command: !eed label(Name of Skill) + * ---------------------------------------------------------------- */ + //log(cmd); + + var label = cmd[1]; + + if (label) { + + var labelStr = ''; + var labelArray = label.split('|'); + + _.each(labelArray, function (labelVal) { + var labelArray = labelVal.split(':'); + var label = labelArray[0]; + var message = labelArray[1]; + + if (label == "Arme") { + labelStr = labelStr + message + '}}'; + } + if (label == "Weapon") { + labelStr = labelStr + message + '}}'; + } else if (label == "Comp.") { + labelStr = labelStr + message + '}}'; + } else if (label == "skill") { + labelStr = labelStr + message + '}}'; + } else if (label == "Lancé") { + labelStr = labelStr + message + '}}'; + } else if (label == "Roll") { + labelStr = labelStr + message + '}}'; + } else if (label == "Role") { + labelStr = labelStr + message + '}}'; + } else { + labelStr = labelStr + '{{' + label + '=' + message + '}}'; + } + }); + diceObj.vars.label = labelStr; + } + + return diceObj; + +} + +eote.process.resetdice = function (cmd, diceObj) { + + var characterObj = [{ + name : diceObj.vars.characterName, + id : diceObj.vars.characterID + } + ]; + + eote.process.logger("eote.process.resetdice", cmd); + + if (cmd[1] == 'resetdice') { + var resetdice = [{ + name : "b", + current : 0, + max : "", + update : true + }, { + name : "g", + current : 0, + max : "", + update : true + }, { + name : "y", + current : 0, + max : "", + update : true + }, { + name : "blk", + current : 0, + max : "", + update : true + }, { + name : "r", + current : 0, + max : "", + update : true + }, { + name : "p", + current : 0, + max : "", + update : true + }, { + name : "w", + current : 0, + max : "", + update : true + }, { + name : "upgradeAbility", + current : 0, + max : "", + update : true + }, { + name : "downgradeProficiency", + current : 0, + max : "", + update : true + }, { + name : "upgradeDifficulty", + current : 0, + max : "", + update : true + }, { + name : "downgradeChallenge", + current : 0, + max : "", + update : true + } + ] + } + + if (cmd[1] == 'resetgmdice') { + var resetdice = [{ + name : "bgm", + current : 0, + max : "", + update : true + }, { + name : "ggm", + current : 0, + max : "", + update : true + }, { + name : "ygm", + current : 0, + max : "", + update : true + }, { + name : "blkgm", + current : 0, + max : "", + update : true + }, { + name : "rgm", + current : 0, + max : "", + update : true + }, { + name : "pgm", + current : 0, + max : "", + update : true + }, { + name : "wgm", + current : 0, + max : "", + update : true + }, { + name : "upgradeAbilitygm", + current : 0, + max : "", + update : true + }, { + name : "downgradeProficiencygm", + current : 0, + max : "", + update : true + }, { + name : "upgradeDifficultygm", + current : 0, + max : "", + update : true + }, { + name : "downgradeChallengegm", + current : 0, + max : "", + update : true + } + ] + } + + eote.updateAddAttribute(characterObj, resetdice); + +} + +eote.process.initiative = function (cmd, diceObj) { + + /* initiative + * default: false + * Description: Set NPC/PC initiative true + * Command: !eed npcinit or pcinit + * ---------------------------------------------------------------- */ + + var type = ''; + var NumSuccess = diceObj.totals.success; + var NumAdvantage = diceObj.totals.advantage; + var turnorder; + + eote.process.logger("eote.process.initiative.diceObj", diceObj); + eote.process.logger("eote.process.initiative.NumSuccess", NumSuccess); + eote.process.logger("eote.process.initiativeNumAdvantage", NumAdvantage); + + if (Campaign().get("turnorder") == "") + turnorder = []; //NOTE: We check to make sure that the turnorder isn't just an empty string first. If it is treat it like an empty array. + else + turnorder = JSON.parse(Campaign().get("turnorder")); + + if (cmd[0] == 'pcinit') { + type = 'PC'; + } + + if (cmd[0] == 'npcinit') { + type = 'NPC'; + } + + //Add a new custom entry to the end of the turn order. + turnorder.push({ + id : "-1", + pr : NumSuccess + ":" + NumAdvantage, + custom : type + }); + + turnorder.sort(function (x, y) { + var a = x.pr.split(":"); + var b = y.pr.split(":"); + + if (b[0] - a[0] != 0) { //First rank on successes + return b[0] - a[0]; + } else if (b[1] - a[1] != 0) { //Then rank on Advantage + return b[1] - a[1]; + } else { //If they are still tied, PC goes first + + if (x.custom == y.custom) { + return 0; + } else if (x.custom == "NPC") { + return 1; + } else { + return -1; + } + } + }); + + Campaign().set("turnorder", JSON.stringify(turnorder)); + + //sendChat(diceObj.vars.characterName, 'Rolls initiative'); + +} + +eote.process.crit = function (cmd, diceObj) { + + /* Crit + * default: + * Description: Rolls critical injury table + * Command: !eed crit(roll) crit(roll|#) crit(heal|#) + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.crit", ""); + + var characterObj = [{ + name : diceObj.vars.characterName, + id : diceObj.vars.characterID + } + ]; + var critTable = [{ + percent : eote.translation.text[28][eote.translation.lang], + severity : 1, + name : eote.translation.text[29][eote.translation.lang], + Result : eote.translation.text[30][eote.translation.lang], + effect : eote.translation.text[31][eote.translation.lang], + }, { + percent : eote.translation.text[32][eote.translation.lang], + severity : 1, + name : eote.translation.text[33][eote.translation.lang], + Result : eote.translation.text[34][eote.translation.lang], + effect : eote.translation.text[35][eote.translation.lang], + }, { + percent : eote.translation.text[36][eote.translation.lang], + severity : 1, + name : eote.translation.text[37][eote.translation.lang], + Result : eote.translation.text[38][eote.translation.lang], + effect : eote.translation.text[39][eote.translation.lang], + }, { + percent : eote.translation.text[40][eote.translation.lang], + severity : 1, + name : eote.translation.text[41][eote.translation.lang], + Result : eote.translation.text[42][eote.translation.lang], + effect : eote.translation.text[43][eote.translation.lang], + }, { + percent : eote.translation.text[44][eote.translation.lang], + severity : 1, + name : eote.translation.text[45][eote.translation.lang], + Result : eote.translation.text[46][eote.translation.lang], + effect : eote.translation.text[47][eote.translation.lang], + }, { + percent : eote.translation.text[48][eote.translation.lang], + severity : 1, + name : eote.translation.text[49][eote.translation.lang], + Result : eote.translation.text[50][eote.translation.lang], + effect : eote.translation.text[51][eote.translation.lang], + }, { + percent : eote.translation.text[52][eote.translation.lang], + severity : 1, + name : eote.translation.text[53][eote.translation.lang], + Result : eote.translation.text[54][eote.translation.lang], + effect : eote.translation.text[55][eote.translation.lang], + }, { + percent : eote.translation.text[56][eote.translation.lang], + severity : 1, + name : eote.translation.text[57][eote.translation.lang], + Result : eote.translation.text[58][eote.translation.lang], + effect : eote.translation.text[59][eote.translation.lang], + }, + //----------------------------- Severity 2 + { + percent : eote.translation.text[60][eote.translation.lang], + severity : 2, + name : eote.translation.text[61][eote.translation.lang], + Result : eote.translation.text[62][eote.translation.lang], + effect : eote.translation.text[63][eote.translation.lang], + }, { + percent : eote.translation.text[64][eote.translation.lang], + severity : 2, + name : eote.translation.text[65][eote.translation.lang], + Result : eote.translation.text[66][eote.translation.lang], + effect : eote.translation.text[67][eote.translation.lang], + }, { + percent : eote.translation.text[68][eote.translation.lang], + severity : 2, + name : eote.translation.text[69][eote.translation.lang], + Result : eote.translation.text[70][eote.translation.lang], + effect : eote.translation.text[71][eote.translation.lang], + }, { + percent : eote.translation.text[72][eote.translation.lang], + severity : 2, + name : eote.translation.text[73][eote.translation.lang], + Result : eote.translation.text[74][eote.translation.lang], + effect : eote.translation.text[75][eote.translation.lang], + }, { + percent : eote.translation.text[76][eote.translation.lang], + severity : 2, + name : eote.translation.text[77][eote.translation.lang], + Result : eote.translation.text[78][eote.translation.lang], + effect : eote.translation.text[79][eote.translation.lang], + }, { + percent : eote.translation.text[80][eote.translation.lang], + severity : 2, + name : eote.translation.text[81][eote.translation.lang], + Result : eote.translation.text[82][eote.translation.lang], + effect : eote.translation.text[83][eote.translation.lang], + }, { + percent : eote.translation.text[84][eote.translation.lang], + severity : 2, + name : eote.translation.text[85][eote.translation.lang], + Result : eote.translation.text[86][eote.translation.lang], + effect : eote.translation.text[87][eote.translation.lang], + }, { + percent : eote.translation.text[88][eote.translation.lang], + severity : 2, + name : eote.translation.text[89][eote.translation.lang], + Result : eote.translation.text[90][eote.translation.lang], + effect : eote.translation.text[91][eote.translation.lang], + }, { + percent : eote.translation.text[92][eote.translation.lang], + severity : 2, + name : eote.translation.text[93][eote.translation.lang], + Result : eote.translation.text[94][eote.translation.lang], + effect : eote.translation.text[95][eote.translation.lang], + }, { + percent : eote.translation.text[96][eote.translation.lang], + severity : 2, + name : eote.translation.text[97][eote.translation.lang], + Result : eote.translation.text[98][eote.translation.lang], + effect : eote.translation.text[99][eote.translation.lang], + }, + //---------------------------------------- Severity 3 + { + percent : eote.translation.text[100][eote.translation.lang], + severity : 3, + name : eote.translation.text[101][eote.translation.lang], + Result : eote.translation.text[102][eote.translation.lang], + effect : eote.translation.text[103][eote.translation.lang], + }, { + percent : eote.translation.text[104][eote.translation.lang], + severity : 3, + name : eote.translation.text[105][eote.translation.lang], + Result : eote.translation.text[106][eote.translation.lang], + effect : eote.translation.text[107][eote.translation.lang], + }, { + percent : eote.translation.text[108][eote.translation.lang], + severity : 3, + name : eote.translation.text[109][eote.translation.lang], + Result : eote.translation.text[110][eote.translation.lang], + effect : eote.translation.text[111][eote.translation.lang], + }, { + percent : eote.translation.text[112][eote.translation.lang], + severity : 3, + name : eote.translation.text[113][eote.translation.lang], + Result : eote.translation.text[114][eote.translation.lang], + effect : eote.translation.text[115][eote.translation.lang], + }, { + percent : eote.translation.text[116][eote.translation.lang], + severity : 3, + name : eote.translation.text[117][eote.translation.lang], + Result : eote.translation.text[118][eote.translation.lang], + effect : eote.translation.text[119][eote.translation.lang], + }, { + percent : eote.translation.text[120][eote.translation.lang], + severity : 3, + name : eote.translation.text[121][eote.translation.lang], + Result : eote.translation.text[122][eote.translation.lang], + effect : eote.translation.text[123][eote.translation.lang], + }, { + percent : eote.translation.text[124][eote.translation.lang], + severity : 3, + name : eote.translation.text[125][eote.translation.lang], + Result : eote.translation.text[126][eote.translation.lang], + effect : eote.translation.text[127][eote.translation.lang], + }, + //---------------------------------------- Severity 4 + { + percent : eote.translation.text[128][eote.translation.lang], + severity : 4, + name : eote.translation.text[129][eote.translation.lang], + Result : eote.translation.text[130][eote.translation.lang], + effect : eote.translation.text[131][eote.translation.lang], + }, { + percent : eote.translation.text[132][eote.translation.lang], + severity : 4, + name : eote.translation.text[133][eote.translation.lang], + Result : eote.translation.text[134][eote.translation.lang], + effect : eote.translation.text[135][eote.translation.lang], + }, { + percent : eote.translation.text[136][eote.translation.lang], + severity : 4, + name : eote.translation.text[137][eote.translation.lang], + Result : eote.translation.text[138][eote.translation.lang], + effect : eote.translation.text[139][eote.translation.lang], + }, { + percent : eote.translation.text[140][eote.translation.lang], + severity : 4, + name : eote.translation.text[141][eote.translation.lang], + Result : eote.translation.text[142][eote.translation.lang], + effect : eote.translation.text[143][eote.translation.lang], + } + ]; + + var critRoll = function (addCritNum) { + + var openSlot = false; + var diceRoll = ''; + var critMod = ''; + var rollTotal = ''; + var rollOffset = parseInt(getAttrByName(diceObj.vars.characterID, 'critAddOffset')); + rollOffset = rollOffset ? rollOffset : 0; + eote.process.logger("critRoll", "rollOffset: " + rollOffset) + var totalcrits = 0; + + //check open critical spot + for (i = 15; i >= 1; i--) { + + var slot = getAttrByName(diceObj.vars.characterID, 'critOn' + i); + + if (slot == '0' || slot == '') { + openSlot = i; + } else { + totalcrits = totalcrits + 1; + } + } + + if (!openSlot) { + //sendChat("Alert", "Why are you not dead!"); + sendChat(eote.translation.text[14][eote.translation.lang], "&{template:base} {{title=Alert}} {{wide=" + eote.translation.text[144][eote.translation.lang] + "}}"); + return false; + } + + //roll random + if (!addCritNum) { + diceRoll = randomInteger(100); + critMod = (totalcrits * 10); + rollTotal = diceRoll + critMod + rollOffset; + eote.process.logger("critRoll", "diceRoll: " + diceRoll); + eote.process.logger("critRoll", "critMod: " + critMod); + eote.process.logger("critRoll", "rollTotal " + rollTotal); + } else { + rollTotal = parseInt(addCritNum); + } + + //find crit in crital table + for (var key in critTable) { + + var percent = critTable[key].percent.split(eote.translation.text[145][eote.translation.lang]); + var low = parseInt(percent[0]); + var high = percent[1] ? parseInt(percent[1]) : 1000; + + if ((rollTotal >= low) && (rollTotal <= high)) { + + critAttrs = [{ + name : 'critName' + openSlot, + current : critTable[key].name, + max : '', + update : true + }, { + name : 'critSeverity' + openSlot, + current : critTable[key].severity, + max : '', + update : true + }, { + name : 'critRange' + openSlot, + current : critTable[key].percent, + max : '', + update : true + }, { + name : 'critSummary' + openSlot, + current : critTable[key].Result, + max : '', + update : true + }, { + name : 'critOn' + openSlot, + current : openSlot, + max : '', + update : true + } + ]; + + eote.updateAddAttribute(characterObj, critAttrs); + + var chat = '/direct &{template:base} {{title=' + diceObj.vars.characterName + '}}' + chat = chat + '{{subtitle=' + eote.translation.text[146][eote.translation.lang] + '}}'; + chat = chat + '{{flavor=}}' + chat = chat + '{{' + eote.translation.text[147][eote.translation.lang] + '=' + totalcrits + ' x 10}}'; + if (rollOffset) { + chat = chat + '{{' + eote.translation.text[148][eote.translation.lang] + '=' + rollOffset + '}}'; + } + chat = chat + '{{' + eote.translation.text[149][eote.translation.lang] + '=' + diceRoll + '}}'; + chat = chat + '{{' + eote.translation.text[150][eote.translation.lang] + '=' + rollTotal + '}}'; + chat = chat + '{{wide=' + critTable[key].name + '
'; + chat = chat + critTable[key].Result + '
}}'; + + sendChat(diceObj.vars.characterName, chat); + + } + } + } + + var critHeal = function (critID) { + + critAttrs = [{ + name : 'critName' + critID, + current : '', + max : '', + update : true + }, { + name : 'critSeverity' + critID, + current : '', + max : '', + update : true + }, { + name : 'critRange' + critID, + current : '', + max : '', + update : true + }, { + name : 'critSummary' + critID, + current : '', + max : '', + update : true + }, { + name : 'critOn' + critID, + current : 0, + max : '', + update : true + } + ]; + + eote.updateAddAttribute(characterObj, critAttrs); + + } + + var critArray = cmd[1].split('|'); + var prop1 = critArray[0]; + var prop2 = critArray[1] ? critArray[1] : null; + + if (prop1 == 'heal') { + critHeal(prop2); + } else if (prop1 == 'add') { + critRoll(prop2); + } else { // crit(roll) + critRoll(); + } + +} + +eote.process.critShip = function (cmd, diceObj) { + + /* CritShip + * default: + * Description: Rolls vehicle critical table, Both crit() and critShip() function the same + * Command: !eed critShip(roll) critShip(roll|#) critShip(heal|#) + * ---------------------------------------------------------------- */ + + var characterObj = [{ + name : diceObj.vars.characterName, + id : diceObj.vars.characterID + } + ]; + + var critTable = [{ + percent : eote.translation.text[151][eote.translation.lang], + severity : 1, + name : eote.translation.text[152][eote.translation.lang], + Result : eote.translation.text[153][eote.translation.lang], + effect : eote.translation.text[154][eote.translation.lang], + }, { + percent : eote.translation.text[155][eote.translation.lang], + severity : 1, + name : eote.translation.text[156][eote.translation.lang], + Result : eote.translation.text[157][eote.translation.lang], + effect : eote.translation.text[158][eote.translation.lang], + }, { + percent : eote.translation.text[159][eote.translation.lang], + severity : 1, + name : eote.translation.text[160][eote.translation.lang], + Result : eote.translation.text[161][eote.translation.lang], + effect : eote.translation.text[162][eote.translation.lang], + }, { + percent : eote.translation.text[163][eote.translation.lang], + severity : 1, + name : eote.translation.text[164][eote.translation.lang], + Result : eote.translation.text[165][eote.translation.lang], + effect : eote.translation.text[166][eote.translation.lang], + }, { + percent : eote.translation.text[167][eote.translation.lang], + severity : 1, + name : eote.translation.text[168][eote.translation.lang], + Result : eote.translation.text[169][eote.translation.lang], + effect : eote.translation.text[170][eote.translation.lang], + }, { + percent : eote.translation.text[171][eote.translation.lang], + severity : 1, + name : eote.translation.text[172][eote.translation.lang], + Result : eote.translation.text[173][eote.translation.lang], + effect : eote.translation.text[174][eote.translation.lang], + }, + // --------------- severity : 2 + { + percent : eote.translation.text[175][eote.translation.lang], + severity : 2, + name : eote.translation.text[176][eote.translation.lang], + Result : eote.translation.text[177][eote.translation.lang], + effect : eote.translation.text[178][eote.translation.lang], + }, { + percent : eote.translation.text[179][eote.translation.lang], + severity : 2, + name : eote.translation.text[180][eote.translation.lang], + Result : eote.translation.text[181][eote.translation.lang], + effect : eote.translation.text[182][eote.translation.lang], + }, { + percent : eote.translation.text[183][eote.translation.lang], + severity : 2, + name : eote.translation.text[184][eote.translation.lang], + Result : eote.translation.text[185][eote.translation.lang], + effect : eote.translation.text[186][eote.translation.lang], + }, + // --------------- severity : 3 + { + percent : eote.translation.text[187][eote.translation.lang], + severity : 3, + name : eote.translation.text[188][eote.translation.lang], + Result : eote.translation.text[189][eote.translation.lang], + effect : eote.translation.text[190][eote.translation.lang], + }, { + percent : eote.translation.text[191][eote.translation.lang], + severity : 3, + name : eote.translation.text[192][eote.translation.lang], + Result : eote.translation.text[193][eote.translation.lang], + effect : eote.translation.text[194][eote.translation.lang], + }, { + percent : eote.translation.text[195][eote.translation.lang], + severity : 3, + name : eote.translation.text[196][eote.translation.lang], + Result : eote.translation.text[197][eote.translation.lang], + effect : eote.translation.text[198][eote.translation.lang], + }, { + percent : eote.translation.text[199][eote.translation.lang], + severity : 3, + name : eote.translation.text[200][eote.translation.lang], + Result : eote.translation.text[201][eote.translation.lang], + effect : eote.translation.text[202][eote.translation.lang], + }, { + percent : eote.translation.text[203][eote.translation.lang], + severity : 3, + name : eote.translation.text[204][eote.translation.lang], + Result : eote.translation.text[205][eote.translation.lang], + effect : eote.translation.text[206][eote.translation.lang], + }, + // --------------- severity : 4 + { + percent : eote.translation.text[207][eote.translation.lang], + severity : 4, + name : eote.translation.text[208][eote.translation.lang], + Result : eote.translation.text[209][eote.translation.lang], + effect : eote.translation.text[210][eote.translation.lang], + }, { + percent : eote.translation.text[211][eote.translation.lang], + severity : 4, + name : eote.translation.text[212][eote.translation.lang], + Result : eote.translation.text[213][eote.translation.lang], + effect : eote.translation.text[214][eote.translation.lang], + }, { + percent : eote.translation.text[215][eote.translation.lang], + severity : 4, + name : eote.translation.text[216][eote.translation.lang], + Result : eote.translation.text[217][eote.translation.lang], + effect : eote.translation.text[218][eote.translation.lang], + }, { + percent : eote.translation.text[219][eote.translation.lang], + severity : 4, + name : eote.translation.text[220][eote.translation.lang], + Result : eote.translation.text[221][eote.translation.lang], + effect : eote.translation.text[222][eote.translation.lang], + }, { + percent : eote.translation.text[223][eote.translation.lang], + severity : 4, + name : eote.translation.text[224][eote.translation.lang], + Result : eote.translation.text[225][eote.translation.lang], + effect : eote.translation.text[226][eote.translation.lang], + } + ]; + + var critRoll = function (addCritNum) { + + var openSlot = false; + var diceRoll = ''; + var critMod = ''; + var rollTotal = ''; + var rollOffset = parseInt(getAttrByName(diceObj.vars.characterID, 'critShipAddOffset')); + rollOffset = rollOffset ? rollOffset : 0; + var totalcrits = 0; + + //check open critical spot + for (i = 15; i >= 1; i--) { + + var slot = getAttrByName(diceObj.vars.characterID, 'critShipOn' + i); + + if (slot == '0' || slot == '') { + openSlot = i; + } else { + totalcrits = totalcrits + 1; + } + } + + if (!openSlot) { + //sendChat("Alert", "Why are you not dead!"); + sendChat(eote.translation.text[14][eote.translation.lang], "&{template:base} {{title=Alert}} {{wide=" + eote.translation.text[144][eote.translation.lang] + "}}"); + return false; + } + + //roll random + if (!addCritNum) { + diceRoll = randomInteger(100); + critMod = (totalcrits * 10); + rollTotal = diceRoll + critMod + rollOffset; + } else { + rollTotal = parseInt(addCritNum); + } + + //find crit in crital table + for (var key in critTable) { + + var percent = critTable[key].percent.split(eote.translation.text[145][eote.translation.lang]); + var low = parseInt(percent[0]); + var high = percent[1] ? parseInt(percent[1]) : 1000; + + if ((rollTotal >= low) && (rollTotal <= high)) { + + critAttrs = [{ + name : 'critShipName' + openSlot, + current : critTable[key].name, + max : '', + update : true + }, { + name : 'critShipSeverity' + openSlot, + current : critTable[key].severity, + max : '', + update : true + }, { + name : 'critShipRange' + openSlot, + current : critTable[key].percent, + max : '', + update : true + }, { + name : 'critShipSummary' + openSlot, + current : critTable[key].Result, + max : '', + update : true + }, { + name : 'critShipOn' + openSlot, + current : openSlot, + max : '', + update : true + } + ]; + + eote.updateAddAttribute(characterObj, critAttrs); + + var chat = '/direct &{template:base} {{title=' + diceObj.vars.characterName + '}} ' + chat = chat + '{{subtitle=' + eote.translation.text[227][eote.translation.lang] + '}}'; + chat = chat + '{{flavor=}}'; //need new graphic + chat = chat + '{{' + eote.translation.text[228][eote.translation.lang] + '=' + totalcrits + ' x 10}}'; + if (rollOffset) { + chat = chat + '{{' + eote.translation.text[148][eote.translation.lang] + '=' + rollOffset + '}}'; + } + chat = chat + '{{' + eote.translation.text[149][eote.translation.lang] + '=' + diceRoll + '}}'; + chat = chat + '{{' + eote.translation.text[150][eote.translation.lang] + '=' + rollTotal + '}}'; + chat = chat + '{{wide=' + critTable[key].name + '
'; + chat = chat + critTable[key].Result + '}}'; + + sendChat(diceObj.vars.characterName, chat); + + } + } + + } + + var critHeal = function (critID) { + + critAttrs = [{ + name : 'critShipName' + critID, + current : '', + max : '', + update : true + }, { + name : 'critShipSeverity' + critID, + current : '', + max : '', + update : true + }, { + name : 'critShipRange' + critID, + current : '', + max : '', + update : true + }, { + name : 'critShipSummary' + critID, + current : '', + max : '', + update : true + }, { + name : 'critShipOn' + critID, + current : 0, + max : '', + update : true + } + ]; + + eote.updateAddAttribute(characterObj, critAttrs); + + } + + var critArray = cmd[1].split('|'); + var prop1 = critArray[0]; + var prop2 = critArray[1] ? critArray[1] : null; + + if (prop1 == 'heal') { + critHeal(prop2); + } else if (prop1 == 'add') { + critRoll(prop2); + } else { // crit(roll) + critRoll(); + } + +} + +eote.process.gmdice = function (cmd) { + + /* gmdice + * default: + * Description: Update CMD string to include -DicePool dice + * Command: (gmdice) + * ---------------------------------------------------------------- */ + + //var charObj = findObjs({ _type: "character", name: "-DicePool" }); + var charID = eote.defaults['-DicePoolID']; //charObj[0].id; + + var g = getAttrByName(charID, 'ggm'); + var y = getAttrByName(charID, 'ygm'); + var p = getAttrByName(charID, 'pgm'); + var r = getAttrByName(charID, 'rgm'); + var b = getAttrByName(charID, 'bgm'); + var blk = getAttrByName(charID, 'blkgm'); + var w = getAttrByName(charID, 'wgm'); + var upAbility = getAttrByName(charID, 'upgradeAbilitygm'); + var upDifficulty = getAttrByName(charID, 'upgradeDifficultygm'); + var downProficiency = getAttrByName(charID, 'downgradeProficiencygm'); + var downChallenge = getAttrByName(charID, 'downgradeChallengegm'); + + var gmdiceCMD = g + 'g ' + y + 'y ' + p + 'p ' + r + 'r ' + b + 'b ' + blk + 'blk ' + w + 'w upgrade(ability|' + upAbility + ') downgrade(proficiency|' + downProficiency + ') upgrade(difficulty|' + upDifficulty + ') downgrade(challenge|' + downChallenge + ')'; + + eote.process.logger("eote.process.gmDice.charID", charID); + + cmd = cmd.replace('(gmdice)', gmdiceCMD); + + //log(cmd); + + return cmd; +} + +eote.process.encum = function (cmd, diceObj) { + + /* Encumberment + * default: + * Description: If the current encum is great than threshold add 1 setback per unit over current encum + * Command: !eed encum(encum_current|encum_threshold) + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.encum", cmd); + + _.each(cmd, function (encum) { + + var diceArray = encum.match(/\((.*?)\|(.*?)\)/); + + if (diceArray && diceArray[1] && diceArray[2]) { + + var num1 = eote.process.math(diceArray[1]); + var num2 = eote.process.math(diceArray[2]); + var setbackDice = diceObj.count.setback; + + if (num2 > num1) { + diceObj.count.setback = setbackDice + (num2 - num1); + eote.process.logger("eote.process.encum.NewSetbackTotal", diceObj.count.setback + "blk"); + } else { + eote.process.logger("eote.process.encum", "No New Setback"); + } + } + }); + + return diceObj; + +} + +eote.process.skill = function (cmd, diceObj) { + + /* Skill + * default: + * Description: create the ability and proficiency dice for a skill check + * Command: !eed skill(char_value|skill_value) + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.skill", cmd); + + _.each(cmd, function (skill) { + + var diceArray = skill.match(/\((.*?)\|(.*?)\)/); + + if (diceArray && diceArray[1] && diceArray[2]) { + + var num1 = eote.process.math(diceArray[1]); + var num2 = eote.process.math(diceArray[2]); + var totalAbil = Math.abs(num1 - num2); + var totalProf = (num1 < num2 ? num1 : num2); + var abilityDice = diceObj.count.ability; + var proficiencyDice = diceObj.count.proficiency; + + diceObj.count.ability = abilityDice + totalAbil; + diceObj.count.proficiency = proficiencyDice + totalProf; + + eote.process.logger("eote.process.skill.abilityTotal", diceObj.count.ability + "g"); + eote.process.logger("eote.process.skill.proficiencyTotal", diceObj.count.proficiency + "y"); + } + }); + + return diceObj; + +} + +eote.process.opposed = function (cmd, diceObj) { + /*Opposed + * default: + * Description: create the difficulty and challenge dice for an opposed skill check + * Command: !eed opposed(char_value|skill_value) + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.opposed", cmd); + + _.each(cmd, function (opposed) { + + var diceArray = opposed.match(/\((.*?)\|(.*?)\)/); + + if (diceArray && diceArray[1] && diceArray[2]) { + var num1 = eote.process.math(diceArray[1]); + var num2 = eote.process.math(diceArray[2]); + var totalOppDiff = Math.abs(num1 - num2); + var totalOppChal = (num1 < num2 ? num1 : num2); + var opposeddifficultyDice = diceObj.count.difficulty; + var opposedchallengeDice = diceObj.count.challenge; + diceObj.count.difficulty = opposeddifficultyDice + totalOppDiff; + diceObj.count.challenge = opposedchallengeDice + totalOppChal; + } + }); + + return diceObj; +} + +eote.process.setDice = function (cmd, diceObj) { + + /* setDice + * default: + * Description: Loop thru the dice and adds or subtracts them from the dice object + * Command: !eed g# y# b# blk# r# p# w# or g#+# or g#-# + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.setDice", cmd); + + _.each(cmd, function (dice) { + + var diceArray = dice.match(/(-?\d{1,2})(\w{1,3})/); + + if (diceArray && diceArray[1] && diceArray[2]) { + + var diceQty = eote.process.math(diceArray[1]); + diceQty = (isNaN(diceQty) ? 0 : diceQty); + + var abilityDice = diceObj.count.ability; + var proficiencyDice = diceObj.count.proficiency; + var difficultyDice = diceObj.count.difficulty; + var challengeDice = diceObj.count.challenge; + var boostDice = diceObj.count.boost; + var setbackDice = diceObj.count.setback; + var forceDice = diceObj.count.force; + var success = diceObj.count.success; + var advantage = diceObj.count.advantage; + var threat = diceObj.count.threat; + var failure = diceObj.count.failure; + + switch (diceArray[2]) { + case 'b': + diceObj.count.boost = boostDice + diceQty; + break; + case 'g': + diceObj.count.ability = abilityDice + diceQty; + break; + case 'y': + diceObj.count.proficiency = proficiencyDice + diceQty; + break; + case 'blk': + diceObj.count.setback = setbackDice + diceQty; + break; + case 'p': + diceObj.count.difficulty = difficultyDice + diceQty; + break; + case 'r': + diceObj.count.challenge = challengeDice + diceQty; + break; + case 'w': + diceObj.count.force = forceDice + diceQty; + break; + case 's': + diceObj.count.success = success + diceQty; + break; + case 'a': + diceObj.count.advantage = advantage + diceQty; + break; + case 't': + diceObj.count.threat = threat + diceQty; + break; + case 'f': + diceObj.count.failure = failure + diceQty; + break; + } + } + }); + + diceObj = eote.process.checkNegative(diceObj); + + eote.process.logger("eote.process.setDice.DiceToRoll", diceObj.count.boost + "b," + diceObj.count.ability + "g," + diceObj.count.proficiency + "y," + diceObj.count.setback + "blk," + diceObj.count.difficulty + "p," + diceObj.count.challenge + "r," + diceObj.count.force + "w," + diceObj.count.advantage + "a," + diceObj.count.threat + "t," + diceObj.count.failure + "f"); + + return diceObj; +} + +eote.process.checkNegative = function (diceObj) { + if (diceObj.count.boost < 0) { + eote.process.logger("eote.process.checkNegative.boost", "Setting count to 0 for being negative.") + diceObj.count.boost = 0; + } + + if (diceObj.count.ability < 0) { + eote.process.logger("eote.process.checkNegative.ability", "Setting count to 0 for being negative.") + diceObj.count.ability = 0; + } + + if (diceObj.count.proficiency < 0) { + eote.process.logger("eote.process.checkNegative.proficiency", "Setting count to 0 for being negative.") + diceObj.count.proficiency = 0; + } + + if (diceObj.count.setback < 0) { + eote.process.logger("eote.process.checkNegative.setback", "Setting count to 0 for being negative.") + diceObj.count.setback = 0; + } + + if (diceObj.count.difficulty < 0) { + eote.process.logger("eote.process.checkNegative.difficulty", "Setting count to 0 for being negative.") + diceObj.count.difficulty = 0; + } + + if (diceObj.count.challenge < 0) { + eote.process.logger("eote.process.checkNegative.challenge", "Setting count to 0 for being negative.") + diceObj.count.challenge = 0; + } + + if (diceObj.count.force < 0) { + eote.process.logger("eote.process.checkNegative.force", "Setting count to 0 for being negative.") + diceObj.count.force = 0; + } + + if (diceObj.count.success < 0) { + eote.process.logger("eote.process.checkNegative.success", "Setting count to 0 for being negative.") + diceObj.count.success = 0; + } + + if (diceObj.count.advantage < 0) { + eote.process.logger("eote.process.checkNegative.advantage", "Setting count to 0 for being negative.") + diceObj.count.advantage = 0; + } + + if (diceObj.count.threat < 0) { + eote.process.logger("eote.process.checkNegative.threat", "Setting count to 0 for being negative.") + diceObj.count.threat = 0; + } + + if (diceObj.count.failure < 0) { + eote.process.logger("eote.process.checkNegative.failure", "Setting count to 0 for being negative.") + diceObj.count.failure = 0; + } + + return diceObj; +} + +eote.process.upgrade = function (cmd, diceObj) { + + /* Upgrade + * default: + * Description: upgrades ability and difficulty dice + * Command: !eed upgrade(ability|#) or upgrade(difficulty|#) + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.upgrade", cmd); + + _.each(cmd, function (dice) { + + var diceArray = dice.match(/\((.*?)\|(.*?)\)/); + + if (diceArray && diceArray[1] && diceArray[2]) { + + var type = diceArray[1]; + var upgradeVal = eote.process.math(diceArray[2]); + var abilityDice = diceObj.count.ability; + var proficiencyDice = diceObj.count.proficiency; + var difficultyDice = diceObj.count.difficulty; + var challengeDice = diceObj.count.challenge; + + switch (type) { + case 'ability': + + var totalProf = (upgradeVal < abilityDice ? upgradeVal : abilityDice); + var totalAbil = Math.abs(upgradeVal - abilityDice); + + if (upgradeVal > abilityDice) { + totalProf = totalProf + Math.floor(totalAbil / 2); + totalAbil = totalAbil % 2; + } + + diceObj.count.ability = totalAbil; + diceObj.count.proficiency = proficiencyDice + totalProf; + + eote.process.logger("eote.process.upgrade.abilityTotal", diceObj.count.ability + "g"); + eote.process.logger("eote.process.upgrade.proficiencyTotal", diceObj.count.proficiency + "y"); + + break; + case 'difficulty': + + var totalChall = (upgradeVal < difficultyDice ? upgradeVal : difficultyDice); + var totalDiff = Math.abs(upgradeVal - difficultyDice); + + if (upgradeVal > difficultyDice) { + totalChall = totalChall + Math.floor(totalDiff / 2); + totalDiff = totalDiff % 2; + } + + diceObj.count.difficulty = totalDiff; + diceObj.count.challenge = challengeDice + totalChall; + + eote.process.logger("eote.process.upgrade.difficultyTotal", diceObj.count.difficulty + "p"); + eote.process.logger("eote.process.upgrade.challengeTotal", diceObj.count.challenge + "r"); + + break; + } + } + + }); + + return diceObj; +} + +eote.process.downgrade = function (cmd, diceObj) { + + /* Downgrade + * default: + * Description: downgrades proficiency and challenge dice + * Command: !eed downgrade(proficiency|#) or downgrade(challenge|#) + * ---------------------------------------------------------------- */ + + eote.process.logger("eote.process.downgrade", cmd); + + _.each(cmd, function (dice) { + + var diceArray = dice.match(/\((.*?)\|(.*?)\)/); + + if (diceArray && diceArray[1] && diceArray[2]) { + + var type = diceArray[1]; + var downgradeVal = eote.process.math(diceArray[2]); + var abilityDice = diceObj.count.ability; + var proficiencyDice = diceObj.count.proficiency; + var difficultyDice = diceObj.count.difficulty; + var challengeDice = diceObj.count.challenge; + + switch (type) { + case 'proficiency': + + var profConvertedToAbil = proficiencyDice * 2; + + if (downgradeVal > (abilityDice + profConvertedToAbil)) { + diceObj.count.ability = 0; + diceObj.count.proficiency = 0; + } else if (downgradeVal > profConvertedToAbil) { + downgradeVal = Math.abs(downgradeVal - profConvertedToAbil); + diceObj.count.ability = Math.abs(downgradeVal - abilityDice); + diceObj.count.proficiency = 0; + } else { + diceObj.count.ability = abilityDice + (profConvertedToAbil - downgradeVal) % 2; + diceObj.count.proficiency = Math.floor((profConvertedToAbil - downgradeVal) / 2); + } + + break; + case 'challenge': + + var challConvertedToDiff = challengeDice * 2; + + if (downgradeVal > (difficultyDice + challConvertedToDiff)) { + diceObj.count.difficulty = 0; + diceObj.count.challenge = 0; + } else if (downgradeVal > challConvertedToDiff) { + downgradeVal = Math.abs(downgradeVal - challConvertedToDiff); + diceObj.count.difficulty = Math.abs(downgradeVal - difficultyDice); + diceObj.count.challenge = 0; + } else { + diceObj.count.difficulty = difficultyDice + (challConvertedToDiff - downgradeVal) % 2; + diceObj.count.challenge = Math.floor((challConvertedToDiff - downgradeVal) / 2); + } + + break; + } + } + }); + + return diceObj; +} + +eote.process.math = function (expr) { + + /* Math + * Returns: Number + * Description: Evaluates a mathematical expression (as a string) and return the result + * ---------------------------------------------------------------- */ + + var chars = expr.split(""); + var n = [], + op = [], + index = 0, + oplast = true; + + n[index] = ""; + + // Parse the expression + for (var c = 0; c < chars.length; c++) { + + if (isNaN(parseInt(chars[c])) && chars[c] !== "." && !oplast) { + op[index] = chars[c]; + index++; + n[index] = ""; + oplast = true; + } else { + n[index] += chars[c]; + oplast = false; + } + } + + // Calculate the expression + expr = parseFloat(n[0]); + for (var o = 0; o < op.length; o++) { + var num = parseFloat(n[o + 1]); + switch (op[o]) { + case "+": + expr = expr + num; + break; + case "-": + expr = expr - num; + break; + case "*": + expr = expr * num; + break; + case "/": + expr = expr / num; + break; + } + } + + return expr; +} + +eote.process.addDiceValues = function (diceTotalObj, diceResult) { + + diceTotalObj.success = diceTotalObj.success + diceResult.success; + diceTotalObj.failure = diceTotalObj.failure + diceResult.failure; + diceTotalObj.advantage = diceTotalObj.advantage + diceResult.advantage; + diceTotalObj.threat = diceTotalObj.threat + diceResult.threat; + diceTotalObj.triumph = diceTotalObj.triumph + diceResult.triumph; + diceTotalObj.despair = diceTotalObj.despair + diceResult.despair; + diceTotalObj.light = diceTotalObj.light + diceResult.light; + diceTotalObj.dark = diceTotalObj.dark + diceResult.dark; + + return diceTotalObj; +} + +eote.process.totalDiceValues = function (diceTotalObj) { + + var diceTS = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + + var i = 0; + + i = diceTotalObj.success - diceTotalObj.failure; + + if (i >= 0) { + diceTS.success = i; + } else { + diceTS.failure = Math.abs(i); + } + + i = diceTotalObj.advantage - diceTotalObj.threat; + + if (i >= 0) { + diceTS.advantage = i; + } else { + diceTS.threat = Math.abs(i); + } + + diceTS.triumph = diceTotalObj.triumph; + diceTS.despair = diceTotalObj.despair; + diceTS.light = diceTotalObj.light; + diceTS.dark = diceTotalObj.dark; + + return diceTS; +} + +eote.process.rollDice = function (diceObj) { + + results = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : '', + diceTextLog : '' + } + + eote.process.logger("eote.process.rollDice.FinalDiceToRoll", diceObj.count.boost + "b," + diceObj.count.ability + "g," + diceObj.count.proficiency + "y," + diceObj.count.setback + "blk," + diceObj.count.difficulty + "p," + diceObj.count.challenge + "r," + diceObj.count.force + "w," + diceObj.count.advantage + "a," + diceObj.count.threat + "t," + diceObj.count.failure + "f"); + + //Blue "Boost" die (d6) + if (diceObj.count.boost > 0) { + results = eote.roll.boost(diceObj.count.boost); + diceObj.graphicsLog.Boost = results.diceGraphicsLog; + diceObj.textLog.Boost = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + //Green "Ability" die (d8) + if (diceObj.count.ability > 0) { + results = eote.roll.ability(diceObj.count.ability); + diceObj.graphicsLog.Ability = results.diceGraphicsLog; + diceObj.textLog.Ability = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + //Yellow "Proficiency" die (d12) + if (diceObj.count.proficiency > 0) { + results = eote.roll.proficiency(diceObj.count.proficiency); + diceObj.graphicsLog.Proficiency = results.diceGraphicsLog; + diceObj.textLog.Proficiency = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + //Black "SetBack" die (d6) + if (diceObj.count.setback > 0) { + results = eote.roll.setback(diceObj.count.setback); + diceObj.graphicsLog.SetBack = results.diceGraphicsLog; + diceObj.textLog.SetBack = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + //Purple "Difficulty" die (d8) + if (diceObj.count.difficulty > 0) { + results = eote.roll.difficulty(diceObj.count.difficulty); + diceObj.graphicsLog.Difficulty = results.diceGraphicsLog; + diceObj.textLog.Difficulty = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + //Red "Challenge" die (d12) + if (diceObj.count.challenge > 0) { + results = eote.roll.challenge(diceObj.count.challenge); + diceObj.graphicsLog.Challenge = results.diceGraphicsLog; + diceObj.textLog.Challenge = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + //White "Force" die (d12) + if (diceObj.count.force > 0) { + results = eote.roll.force(diceObj.count.force); + diceObj.graphicsLog.Force = results.diceGraphicsLog; + diceObj.textLog.Force = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + // Free Successes (from skills) + if (diceObj.count.success > 0) { + results = eote.roll.success(diceObj.count.success); + diceObj.graphicsLog.Success = results.diceGraphicsLog; + diceObj.textLog.Success = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + // Free Advantage (from skills) + if (diceObj.count.advantage > 0) { + results = eote.roll.advantage(diceObj.count.advantage); + diceObj.graphicsLog.Advantage = results.diceGraphicsLog; + diceObj.textLog.Advantage = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + //Free Threat (from skills) + if (diceObj.count.threat > 0) { + results = eote.roll.threat(diceObj.count.threat); + diceObj.graphicsLog.Threat = results.diceGraphicsLog; + diceObj.textLog.Threat = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + // Free Failure (from skills) + if (diceObj.count.failure > 0) { + results = eote.roll.failure(diceObj.count.failure); + diceObj.graphicsLog.Failure = results.diceGraphicsLog; + diceObj.textLog.Failure = results.diceTextLog; + diceObj.totals = eote.process.addDiceValues(diceObj.totals, results); + } + + //finds the sum of each dice attribute + diceObj.totals = eote.process.totalDiceValues(diceObj.totals); + + return diceObj; +} + +eote.process.diceOutput = function (diceObj, playerName, playerID) { + + //log(diceObj); + var s1 = ''; + var chatGlobal = ''; + var diceGraphicsResults = ""; + var diceGraphicsRolled = ""; + var diceTextRolled = ""; + var diceTextResults = ""; + + diceTextResults = "[" + + if (diceObj.totals.success > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[229][eote.translation.lang] + ":" + diceObj.totals.success; + for (i = 1; i <= diceObj.totals.success; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.S + s2 + "Success" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + if (diceObj.totals.failure > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[230][eote.translation.lang] + ":" + diceObj.totals.failure; + for (i = 1; i <= diceObj.totals.failure; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.F + s2 + "Failure" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + if (diceObj.totals.advantage > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[231][eote.translation.lang] + ":" + diceObj.totals.advantage; + for (i = 1; i <= diceObj.totals.advantage; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.A + s2 + "Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + if (diceObj.totals.threat > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[232][eote.translation.lang] + ":" + diceObj.totals.threat; + for (i = 1; i <= diceObj.totals.threat; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.T + s2 + "Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + if (diceObj.totals.triumph > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[233][eote.translation.lang] + ":" + diceObj.totals.triumph; + for (i = 1; i <= diceObj.totals.triumph; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.TRIUMPH + s2 + "Triumph" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + if (diceObj.totals.despair > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[234][eote.translation.lang] + ":" + diceObj.totals.despair; + for (i = 1; i <= diceObj.totals.despair; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.DESPAIR + s2 + "Despair" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + if (diceObj.totals.light > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[235][eote.translation.lang] + ":" + diceObj.totals.light; + + for (i = 1; i <= diceObj.totals.light; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.L + s2 + "Light" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + if (diceObj.totals.dark > 0) { + diceTextResults = diceTextResults + " " + eote.translation.text[236][eote.translation.lang] + ":" + diceObj.totals.dark; + for (i = 1; i <= diceObj.totals.dark; i++) { + diceGraphicsResults = diceGraphicsResults + s1 + eote.defaults.graphics.SYMBOLS.D + s2 + "Dark" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + } + + diceTextResults = diceTextResults + "]"; + + //------------------------------------> + + if (eote.defaults.globalVars.diceTestEnabled === true) { + characterPlayer = 'TEST'; + } else if (diceObj.vars.characterName) { + characterPlayer = diceObj.vars.characterName; + } else { + characterPlayer = playerName; + } + + if (eote.defaults.globalVars.diceTestEnabled === true) { + chatGlobal = "/direct
6b 8g 12y 6blk 8p 12r 12w
"; + } else if (diceObj.vars.label) { + chatGlobal = "/direct &{template:base} {{title=" + diceObj.vars.label + "}} {{subtitle=" + characterPlayer + "}}"; + } else { + chatGlobal = "/direct &{template:base} {{title=" + characterPlayer + "}}"; + } + + //------------------------------------> + + if (eote.defaults.globalVars.diceLogChat === true) { + if (eote.defaults.globalVars.diceLogRolledOnOneLine === true) { + + diceGraphicsRolled = diceObj.graphicsLog.Boost + diceObj.graphicsLog.Ability + diceObj.graphicsLog.Proficiency + diceObj.graphicsLog.SetBack + diceObj.graphicsLog.Difficulty + diceObj.graphicsLog.Challenge + diceObj.graphicsLog.Force + diceObj.graphicsLog.Success + diceObj.graphicsLog.Advantage + diceObj.graphicsLog.Failure + diceObj.graphicsLog.Threat; + + if (diceObj.textLog.Boost != "") + diceTextRolled = diceTextRolled + eote.translation.text[237][eote.translation.lang] + ":" + diceObj.textLog.Boost; + if (diceObj.textLog.Ability != "") + diceTextRolled = diceTextRolled + eote.translation.text[238][eote.translation.lang] + ":" + diceObj.textLog.Ability; + if (diceObj.textLog.Proficiency != "") + diceTextRolled = diceTextRolled + eote.translation.text[239][eote.translation.lang] + ":" + diceObj.textLog.Proficiency; + if (diceObj.textLog.SetBack != "") + diceTextRolled = diceTextRolled + eote.translation.text[240][eote.translation.lang] + ":" + diceObj.textLog.SetBack; + if (diceObj.textLog.Difficulty != "") + diceTextRolled = diceTextRolled + eote.translation.text[241][eote.translation.lang] + ":" + diceObj.textLog.Difficulty; + if (diceObj.textLog.Challenge != "") + diceTextRolled = diceTextRolled + eote.translation.text[242][eote.translation.lang] + ":" + diceObj.textLog.Challenge; + if (diceObj.textLog.Force != "") + diceTextRolled = diceTextRolled + eote.translation.text[243][eote.translation.lang] + ":" + diceObj.textLog.Force; + if (diceObj.textLog.Success != "") + diceTextRolled = diceTextRolled + eote.translation.text[244][eote.translation.lang] + ":" + diceObj.textLog.Success; + if (diceObj.textLog.Advantage != "") + diceTextRolled = diceTextRolled + eote.translation.text[245][eote.translation.lang] + ":" + diceObj.textLog.Advantage; + if (diceObj.textLog.Failure != "") + diceTextRolled = diceGraphicsRolled + eote.translation.text[246][eote.translation.lang] + ":" + diceObj.textLog.Failure; + if (diceObj.textLog.Threat != "") + diceTextRolled = diceGraphicsRolled + eote.translation.text[247][eote.translation.lang] + ":" + diceObj.textLog.Threat; + + if (eote.defaults.globalVars.diceGraphicsChat === true) { + chatGlobal = chatGlobal + '{{' + eote.translation.text[249][eote.translation.lang] + '=' + diceGraphicsRolled + '}}'; + } else { + sendChat("", diceTextRolled); + } + + } else { + + if (eote.defaults.globalVars.diceGraphicsChat === true) { + + if (diceObj.vars.label) { + //sendChat(characterPlayer, "/direct
" + eote.translation.text[248][eote.translation.lang] + ": " + diceObj.vars.label + '
'); + sendChat(characterPlayer, "/direct " + diceObj.vars.label + '
'); + } + + if (diceObj.graphicsLog.Boost != "") + sendChat("", "/direct " + diceObj.graphicsLog.Boost); + if (diceObj.graphicsLog.Ability != "") + sendChat("", "/direct " + diceObj.graphicsLog.Ability); + if (diceObj.graphicsLog.Proficiency != "") + sendChat("", "/direct " + diceObj.graphicsLog.Proficiency); + if (diceObj.graphicsLog.SetBack != "") + sendChat("", "/direct " + diceObj.graphicsLog.SetBack); + if (diceObj.graphicsLog.Difficulty != "") + sendChat("", "/direct " + diceObj.graphicsLog.Difficulty); + if (diceObj.graphicsLog.Challenge != "") + sendChat("", "/direct " + diceObj.graphicsLog.Challenge); + if (diceObj.graphicsLog.Force != "") + sendChat("", "/direct " + diceObj.graphicsLog.Force); + if (diceObj.graphicsLog.Success != "") + sendChat("", "/direct " + diceObj.graphicsLog.Success); + if (diceObj.graphicsLog.Advantage != "") + sendChat("", "/direct " + diceObj.graphicsLog.Advantage); + if (diceObj.graphicsLog.Failure != "") + sendChat("", "/direct " + diceObj.graphicsLog.Failure); + if (diceObj.graphicsLog.Threat != "") + sendChat("", "/direct " + diceObj.graphicsLog.Threat); + } else { + + if (diceObj.vars.label) { + //sendChat(characterPlayer, "/direct
" + eote.translation.text[248][eote.translation.lang] + ": " + diceObj.vars.label + '
'); + sendChat(characterPlayer, "/direct " + diceObj.vars.label + '
'); + } + + if (diceObj.textLog.Boost != "") + sendChat("", eote.translation.text[237][eote.translation.lang] + ":" + diceObj.textLog.Boost); + if (diceObj.textLog.Ability != "") + sendChat("", eote.translation.text[238][eote.translation.lang] + ":" + diceObj.textLog.Ability); + if (diceObj.textLog.Proficiency != "") + sendChat("", eote.translation.text[239][eote.translation.lang] + ":" + diceObj.textLog.Proficiency); + if (diceObj.textLog.SetBack != "") + sendChat("", eote.translation.text[240][eote.translation.lang] + ":" + diceObj.textLog.SetBack); + if (diceObj.textLog.Difficulty != "") + sendChat("", eote.translation.text[241][eote.translation.lang] + ":" + diceObj.textLog.Difficulty); + if (diceObj.textLog.Challenge != "") + sendChat("", eote.translation.text[242][eote.translation.lang] + ":" + diceObj.textLog.Challenge); + if (diceObj.textLog.Force != "") + sendChat("", eote.translation.text[243][eote.translation.lang] + ":" + diceObj.textLog.Force); + if (diceObj.textLog.Success != "") + sendChat("", eote.translation.text[244][eote.translation.lang] + ":" + diceObj.textLog.Success); + if (diceObj.textLog.Advantage != "") + sendChat("", eote.translation.text[245][eote.translation.lang] + ":" + diceObj.textLog.Advantage); + if (diceObj.textLog.Failure != "") + sendChat("", eote.translation.text[246][eote.translation.lang] + ":" + diceObj.textLog.Failure); + if (diceObj.textLog.Threat != "") + sendChat("", eote.translation.text[247][eote.translation.lang] + ":" + diceObj.textLog.Threat); + + } + } + } + + if (eote.defaults.globalVars.diceGraphicsChat === true) { + + chatGlobal = chatGlobal + '{{' + eote.translation.text[266][eote.translation.lang] + '=' + diceGraphicsResults + '}}'; + + //chatGlobal = chatGlobal + '
' + eote.translation.text[249][eote.translation.lang] + ':' + diceGraphicsResults; + + if (diceObj.totals.success > 0 && diceObj.vars.weaponDamage && diceObj.vars.weaponCritical) { + + var damage = parseInt(diceObj.totals.success) + parseInt(diceObj.totals.triumph) + parseInt(diceObj.vars.weaponDamage); + + //chatGlobal = chatGlobal + '
' + eote.translation.text[264][eote.translation.lang] + ''+ damage; + chatGlobal = chatGlobal + '{{' + eote.translation.text[264][eote.translation.lang] + '=' + damage + '}}'; + + if (diceObj.totals.advantage >= diceObj.vars.weaponCritical) { + //chatGlobal = chatGlobal + '
' + eote.translation.text[265][eote.translation.lang] + ''; + chatGlobal = chatGlobal + '{{' + eote.translation.text[265][eote.translation.lang] + '=' + eote.translation.text[267][eote.translation.lang] + '}}'; + } + } + + sendChat(characterPlayer, chatGlobal); + + } else { + sendChat(eote.translation.text[249][eote.translation.lang], diceTextResults); + } + + eote.process.logger("eote.process.rollResult", diceTextResults); + //All DONE!!! +} + +//----------------------> + +eote.roll = { + + boost : function (diceQty) { + //Blue "Boost" die (d6) + //1 Blank + //2 Blank + //3 Success + //4 Advantage + //5 Advantage + Advantage + //6 Success + Advantage + var roll = 0; + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + var i = 0; + var s1 = ''; + + if (eote.defaults.globalVars.diceTestEnabled === true) { + diceQty = 6; + } + + for (i = 1; i <= diceQty; i++) { + if (eote.defaults.globalVars.diceTestEnabled === true) { + roll = roll + 1; + } else { + roll = randomInteger(6); + } + + switch (roll) { + case 1: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.BOOST.BLANK + s2 + "Boost Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 2: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.BOOST.BLANK + s2 + "Boost Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 3: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[229][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.BOOST.S + s2 + "Boost Success" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + break; + case 4: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[251][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.BOOST.A + s2 + "Boost Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 1; + break; + case 5: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[252][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.BOOST.AA + s2 + "Boost Advantage x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 2; + break; + case 6: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[253][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.BOOST.SA + s2 + "Boost Success + Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + diceResult.advantage = diceResult.advantage + 1; + break; + } + } + + return diceResult; + }, + + ability : function (diceQty) { + //Green "Ability" die (d8) + //1 Blank + //2 Success + //3 Success + //4 Advantage + //5 Advantage + //6 Success + Advantage + //7 Advantage + Advantage + //8 Success + Success + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + var i = 0; + var s1 = ''; + + if (eote.defaults.globalVars.diceTestEnabled === true) { + diceQty = 8; + } + + for (i = 1; i <= diceQty; i++) { + if (eote.defaults.globalVars.diceTestEnabled === true) { + roll = roll + 1; + } else { + roll = randomInteger(8); + } + + switch (roll) { + case 1: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.BLANK + s2 + "Ability Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 2: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[229][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.S + s2 + "Ability Success" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + break; + case 3: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[229][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.S + s2 + "Ability Success" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + break; + case 4: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[251][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.A + s2 + "Ability Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 1; + break; + case 5: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[251][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.A + s2 + "Ability Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 1; + break; + case 6: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[253][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.SA + s2 + "Ability Success + Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + diceResult.advantage = diceResult.advantage + 1; + break; + case 7: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[253][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.AA + s2 + "Ability Advantage x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 2; + break; + case 8: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[254][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.ABILITY.SS + s2 + "Ability Success x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 2; + break; + } + } + return diceResult; + }, + + proficiency : function (diceQty) { + //Yellow "Proficiency" die (d12) + //1 Blank + //2 Triumph + //3 Success + //4 Success + //5 Advantage + //6 Success + Advantage + //7 Success + Advantage + //8 Success + Advantage + //9 Success + Success + //10 Success + Success + //11 Advantage + Advantage + //12 Advantage + Advantage + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + var i = 0; + var s1 = ''; + + if (eote.defaults.globalVars.diceTestEnabled === true) { + diceQty = 12; + } + + for (i = 1; i <= diceQty; i++) { + if (eote.defaults.globalVars.diceTestEnabled === true) { + roll = roll + 1; + } else { + roll = randomInteger(12); + } + + switch (roll) { + case 1: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.BLANK + s2 + "Proficiency Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 2: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[255][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.TRIUMPH + s2 + "Proficiency Triumph(+Success)" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.triumph = diceResult.triumph + 1; + diceResult.success = diceResult.success + 1; + break; + case 3: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[229][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.S + s2 + "Proficiency Success" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + break; + case 4: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[229][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.S + s2 + "Proficiency Success" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + break; + case 5: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[251][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.A + s2 + "Proficiency Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 1; + break; + case 6: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[253][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.SA + s2 + "Proficiency Success + Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + diceResult.advantage = diceResult.advantage + 1; + break; + case 7: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[253][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.SA + s2 + "Proficiency Success + Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + diceResult.advantage = diceResult.advantage + 1; + break; + case 8: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[253][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.SA + s2 + "Proficiency Success + Advantage" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 1; + diceResult.advantage = diceResult.advantage + 1; + break; + case 9: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[254][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.SS + s2 + "Proficiency Success x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 2; + break; + case 10: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[254][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.SS + s2 + "Proficiency Success x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.success = diceResult.success + 2; + break; + case 11: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[252][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.AA + s2 + "Proficiency Advantage x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 2; + break; + case 12: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[252][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.PROFICIENCY.AA + s2 + "Proficiency Advantage x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.advantage = diceResult.advantage + 2; + break; + } + } + return diceResult; + }, + + setback : function (diceQty) { + //Black "Setback" die (d6) + //1 Blank + //2 Blank + //3 Failure + //4 Failure + //5 Threat + //6 Threat + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + var i = 0; + var s1 = ''; + + if (eote.defaults.globalVars.diceTestEnabled === true) { + diceQty = 6; + } + + for (i = 1; i <= diceQty; i++) { + if (eote.defaults.globalVars.diceTestEnabled === true) { + roll = roll + 1; + } else { + roll = randomInteger(6); + } + + switch (roll) { + case 1: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SETBACK.BLANK + s2 + "Setback Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 2: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SETBACK.BLANK + s2 + "Setback Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 3: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[256][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SETBACK.F + s2 + "Setback Failure" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + break; + case 4: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[256][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SETBACK.F + s2 + "Setback Failure" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + break; + case 5: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SETBACK.T + s2 + "Setback Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 1; + break; + case 6: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SETBACK.T + s2 + "Setback Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 1; + break; + } + } + return diceResult; + }, + + difficulty : function (diceQty) { + //Purple "Difficulty" die (d8) + //1 Blank + //2 Failure + //3 Threat + //4 Threat + //5 Threat + //6 Failure + Failure + //7 Failure + Threat + //8 Threat + Threat + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + var i = 0; + var s1 = ''; + + if (eote.defaults.globalVars.diceTestEnabled === true) { + diceQty = 8; + } + + for (i = 1; i <= diceQty; i++) { + if (eote.defaults.globalVars.diceTestEnabled === true) { + roll = roll + 1; + } else { + roll = randomInteger(8); + } + + switch (roll) { + case 1: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.BLANK + s2 + "Difficulty Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 2: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[256][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.F + s2 + "Difficulty Failure" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + break; + case 3: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.T + s2 + "Difficulty Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 1; + break; + case 4: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.T + s2 + "Difficulty Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 1; + break; + case 5: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.T + s2 + "Difficulty Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 1; + break; + case 6: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[258][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.FF + s2 + "Difficulty Failure x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 2; + break; + case 7: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[259][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.FT + s2 + "Difficulty Failure + Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + diceResult.threat = diceResult.threat + 1; + break; + case 8: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[260][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.DIFFICULTY.TT + s2 + "Difficulty Threat x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 2; + break; + } + } + return diceResult; + }, + + challenge : function (diceQty) { + //Red "Challenge" die (d12) + //1 Blank + //2 Despair + //3 Failure + //4 Failure + //5 Threat + //6 Threat + //7 Failure + Failure + //8 Failure + Failure + //9 Threat + Threat + //10 Threat + Threat + //11 Failure + Threat + //12 Failure + Threat + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + var i = 0; + var s1 = ''; + + if (eote.defaults.globalVars.diceTestEnabled === true) { + diceQty = 12; + } + + for (i = 1; i <= diceQty; i++) { + if (eote.defaults.globalVars.diceTestEnabled === true) { + roll = roll + 1; + } else { + roll = randomInteger(12); + } + + switch (roll) { + case 1: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[250][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.BLANK + s2 + "Challenge Blank" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + break; + case 2: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[261][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.DESPAIR + s2 + "Challenge Despair" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.despair = diceResult.despair + 1; + diceResult.failure = diceResult.failure + 1; + break; + case 3: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[256][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.F + s2 + "Challenge Failure" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + break; + case 4: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[256][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.F + s2 + "Challenge Failure" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + break; + case 5: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.T + s2 + "Challenge Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 1; + break; + case 6: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.T + s2 + "Challenge Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 1; + break; + case 7: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[258][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.FF + s2 + "Challenge Failure x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 2; + break; + case 8: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[258][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.FF + s2 + "Challenge Failure x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 2; + break; + case 9: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[260][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.TT + s2 + "Challenge Threat x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 2; + break; + case 10: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[260][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.TT + s2 + "Challenge Threat x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.threat = diceResult.threat + 2; + break; + case 11: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[259][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.FT + s2 + "Challenge Failure + Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + diceResult.threat = diceResult.threat + 1; + break; + case 12: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[259][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.CHALLENGE.FT + s2 + "Challenge Failure + Threat" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.failure = diceResult.failure + 1; + diceResult.threat = diceResult.threat + 1; + break; + } + } + return diceResult; + }, + + force : function (diceQty) { + //White "Force" die (d12) + //1 Light + //2 Light + //3 Light + Light + //4 Light + Light + //5 Light + Light + //6 Dark + //7 Dark + //8 Dark + //9 Dark + //10 Dark + //11 Dark + //12 Dark + Dark + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + var i = 0; + var s1 = ''; + + if (eote.defaults.globalVars.diceTestEnabled === true) { + diceQty = 12; + } + + for (i = 1; i <= diceQty; i++) { + if (eote.defaults.globalVars.diceTestEnabled === true) { + roll = roll + 1; + } else { + roll = randomInteger(12); + } + + switch (roll) { + case 1: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[235][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.L + s2 + "Force Light" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.light = diceResult.light + 1; + break; + case 2: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[235][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.L + s2 + "Force Light" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.light = diceResult.light + 1; + break; + case 3: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[262][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.LL + s2 + "Force Light x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.light = diceResult.light + 2; + break; + case 4: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[262][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.LL + s2 + "Force Light x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.light = diceResult.light + 2; + break; + case 5: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[262][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.LL + s2 + "Force Light x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.light = diceResult.light + 2; + break; + case 6: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[236][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.D + s2 + "Force Dark" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.dark = diceResult.dark + 1; + break; + case 7: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[236][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.D + s2 + "Force Dark" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.dark = diceResult.dark + 1; + break; + case 8: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[236][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.D + s2 + "Force Dark" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.dark = diceResult.dark + 1; + break; + case 9: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[236][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.D + s2 + "Force Dark" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.dark = diceResult.dark + 1; + break; + case 10: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[236][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.D + s2 + "Force Dark" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.dark = diceResult.dark + 1; + break; + case 11: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[236][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.D + s2 + "Force Dark" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.dark = diceResult.dark + 1; + break; + case 12: + diceResult.diceTextLog = diceResult.diceTextLog + "(" + eote.translation.text[263][eote.translation.lang] + ")"; + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.FORCE.DD + s2 + "Force Dark x2" + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + diceResult.dark = diceResult.dark + 2; + break; + } + } + return diceResult; + }, + + success : function (diceQty) { + //Free Success + var i = 0; + var s1 = ''; + + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + + diceResult.diceTextLog = diceTextLog + "(" + eote.translation.text[229][eote.translation.lang] + " x" + diceQty + ")"; + diceResult.success = diceResult.success + diceQty; + for (i = 0; i < diceQty; i++) { + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SYMBOLS.S + s2 + eote.translation.text[229][eote.translation.lang] + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + + return diceResult; + }, + + advantage : function (diceQty) { + //Free Advantage + var i = 0; + var s1 = ''; + + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + + diceResult.diceTextLog = diceTextLog + "(" + eote.translation.text[251][eote.translation.lang] + " x" + diceQty + ")"; + diceResult.advantage = diceResult.advantage + diceQty; + for (i = 0; i < diceQty; i++) { + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SYMBOLS.A + s2 + eote.translation.text[251][eote.translation.lang] + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + + return diceResult; + }, + + threat : function (diceQty) { + //Free threat + var i = 0; + var s1 = ''; + + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + + diceResult.diceTextLog = diceTextLog + "(" + eote.translation.text[257][eote.translation.lang] + " x" + diceQty + ")"; + diceResult.threat = diceResult.threat + diceQty; + for (i = 0; i < diceQty; i++) { + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SYMBOLS.T + s2 + eote.translation.text[257][eote.translation.lang] + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + + return diceResult; + }, + + failure : function (diceQty) { + //Free Faliure + var i = 0; + var s1 = ''; + + var roll = 0; + var diceTextLog = ""; + var diceGraphicsLog = ""; + + var diceResult = { + success : 0, + failure : 0, + advantage : 0, + threat : 0, + triumph : 0, + despair : 0, + light : 0, + dark : 0, + diceGraphicsLog : "", + diceTextLog : "" + }; + + diceResult.diceTextLog = diceTextLog + "(" + eote.translation.text[256][eote.translation.lang] + " x" + diceQty + ")"; + diceResult.failure = diceResult.failure + diceQty; + for (i = 0; i < diceQty; i++) { + diceResult.diceGraphicsLog = diceResult.diceGraphicsLog + s1 + eote.defaults.graphics.SYMBOLS.F + s2 + eote.translation.text[256][eote.translation.lang] + s3 + eote.defaults.globalVars.diceGraphicsChatSize + s4 + eote.defaults.globalVars.diceGraphicsChatSize + s5; + } + + return diceResult; + } +} + +eote.events = function () { + + //event listner Add character defaults to new characters + on("add:character", function (characterObj) { + eote.setCharacterDefaults(characterObj); + }); + + on("chat:message", function (msg) { + + if (msg.type != 'api') { + return; + } + + eote.process.setup(msg.content, msg.who, msg.playerid); + }); + +} + +on('ready', function () { + eote.init(); + //eote.process.setup('!eed characterID(-JTu_xSU9-LVHyjcs7qx) crit(roll)', 'Steve', 'playerID'); +}); \ No newline at end of file diff --git a/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.png b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.png new file mode 100644 index 0000000000..7e02cffacd Binary files /dev/null and b/Star Wars EotEmpire_Dice - FR/EotE-Dice-Fr.png differ diff --git a/Star Wars EotEmpire_Dice - FR/sheet.json b/Star Wars EotEmpire_Dice - FR/sheet.json new file mode 100644 index 0000000000..f7157d63d3 --- /dev/null +++ b/Star Wars EotEmpire_Dice - FR/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "EotE-Dice-Fr.html", + "css": "EotE-Dice-Fr.css", + "authors": "Akashan, Josh A., Andrew H.", + "preview": "EotE-Dice-Fr.png", + "roll20userid": "173154", + "instructions": "Instructions: # EotE - Character Sheet v3 French version\nRequired:\n \u2022\tRoll20 Pro Subscription\n \u2022 https://github.com/Roll20/roll20-api-scripts/tree/master/EotE%20Dice%20Roller-New/EotE-Dice-Fr.js\n\nMix between two english character sheets (original by Andrew H. + one with better graph elements by Josh A.). French translation.\n\n Version française de la fiche de personnage pour les jdr Star Wars de chez FFG (Edge of the Empire/Age of Rebellion/Force and Destiny). Mixe de deux versions (l'originale par Andrew H. + une version avec des ajouts graphiques par Josh A.). Vous devez avoir un compte pro pour pouvoir utiliser cette fiche car elle est liée à un script pour la gestion des dés." +} \ No newline at end of file diff --git a/Star Wars Saga Edition/StarWarsSagaEdition.css b/Star Wars Saga Edition/StarWarsSagaEdition.css index 0754a10f8d..b64e24f119 100644 --- a/Star Wars Saga Edition/StarWarsSagaEdition.css +++ b/Star Wars Saga Edition/StarWarsSagaEdition.css @@ -10,51 +10,77 @@ background-color: white; } -.charsheet h3 { +.sheet-center { + text-align: center; +} + +.sheet-left { + text-align: left; +} + +.sheet-right { + text-align: right; +} + +h3 { margin-bottom:0; } -.charsheet .sheet-small { +.sheet-small, .sheet-smallSkills { font-size: 10px; line-height:9px; } +.sheet-smallSkills{ + margin-left:15px; +} -.charsheet label { + +label { display: inline-block; text-align: right; font-size:14px; width: auto; } -.charsheet label.sheet-long { - width: 80px; +.sheet-long { + width: 100px; } -.charsheet input { +input { + border-left: 1px solid black; + border-right: 1px solid black; + border-bottom: 1px solid black; + display: inline-block; +} +select { border-left: 1px solid black; border-right: 1px solid black; border-bottom: 1px solid black; display: inline-block; } -.charsheet input.sheet-header { - width: 160px; +input.sheet-header { + width: 100%; } -.charsheet input.sheet-skills{ +.sheet-classHeader { + width: calc(100% - 300px) !important; +} + +input.sheet-skills{ width:42px !important; } -.charsheet select { +select { display: inline-block; - + } -.charsheet select.sheet-modtype { - width: 65px; +select.sheet-modtype { + width: 72px; } -.charsheet div.sheet-textHead { +div.sheet-textHead, div.sheet-textHead2Col { background-color: black; color: white; font-size: 15px; @@ -67,70 +93,57 @@ padding:1px 2px; border-spacing: 0px 4px; } -.charsheet div.sheet-record { +div.sheet-textHead2Col, table.sheet-table2col{ +min-width: 395px; +} + +div.sheet-record { color: black; font-size: 14px; font-weight: bold; text-align:center; font-family: 'play'; - width:100%; -} -.charsheet table{ - text-align: center; - width: 100%; -} -.charsheet table td.sheet-col1, .charsheet table td.sheet-skillsCol1,.charsheet table td.sheet-skillsCrewCol1 { - font-size: 13px; - font-weight: bold; - text-align: left; - margin-left: 5px; - text-indent: -5px; - padding-left: 10px - -} -.charsheet table td.sheet-col1{ - background-color: #C4C4C4; - -webkit-border-radius: 5px; - -moz-border-radius: 5px; /*[top-left] [top-right] [bottom-right] [bottom-left] */ - border-radius: 5px; -} -.charsheet table td.sheet-skillsCol1{ - width: 150px; + width:300px; + float:right; } -.charsheet table th { - font-size: 13px; - font-weight: bold; - text-align: center; -} - -.charsheet table.sheet-spacing { - border-spacing: 1px 1px; - border-collapse: separate; - padding: 0px 1px; -} - -.charsheet textarea { - width: 98%; +textarea { + width: calc(100% - 10px); border-left: 1px solid black; border-right: 1px solid black; border-bottom: 1px solid black; - margin-bottom:0; + margin-bottom: 1px; } -.charsheet textarea.sheet-atkNotes { +textarea.sheet-atkFormula, input.sheet-skillFormula, textarea.sheet-atkNotes { font-size: 12px; - height: 30px; + min-width:330px; } -.charsheet textarea.sheet-ActionNotes { +.sheet-skillFormula { +width:100%; +} +textarea.sheet-atkFormula { + height: 80px; +} +textarea.sheet-atkNotes { + height: 40px; +} +textarea.sheet-ActionNotes { font-size: 12px; height:60px; + min-width:389px; +} +textarea.sheet-StatBlock { + font-size: 12px; + height:60px; + display: inline-block; } -.charsheet div.sheet-clear { clear:both; } -.charsheet button[type=roll] { +div.sheet-clear { clear:both; } + +button[type=roll] { padding: 5px 10px 5px !important; - font-size: 20px !important; - background-color: #C4C4C4; + font-size: 20px; + background-color: #a7a8aa; font-weight: bold; text-shadow: 1px 1px #D0D0D0; color: #000000; @@ -143,10 +156,77 @@ -moz-box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; -webkit-box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; } +button[type=roll].sheet-blank-roll-button::before { content: "";} -.charsheet select{ +button[type=roll].sheet-blank-roll-button, button[type=roll].sheet-small-roll-button { + font-size: 12px !important; + line-height:5px;} +select{ margin:0; } + +/* ******** Start code for hiding sections ******* */ +.sheet-forceShow:not(:checked) ~ .sheet-forceBody, +.sheet-SRShow:not(:checked) ~ .sheet-SRBody, +.sheet-DRShow:not(:checked) ~ .sheet-DRBody, +.sheet-immuneShow:not(:checked) ~ .sheet-immuneBody, +.sheet-DefArmorLevelShow:not(:checked) ~ .sheet-DefArmorLevelBody, +.sheet-PerceptionShow:not(:checked) ~ .sheet-PerceptionBody, +.sheet-sect-show:not(:checked)~.sheet-sect{ + display: none; +} + +.sheet-hidden { + display: none !important; +} + +.sheet-skillsHeader { + opacity:0; + position: relative; + height: 0px; +} + +input[type="checkbox"] + span:not(.sheet-not-sheet-show)::before +{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "[show]"; + width: 14px; + height: 14px; + font-size: 12px; +} + +span.sheet-not-sheet-show { + margin-right: 4px; + vertical-align: middle; + + min-height: 32px; +} +.sheet-displayInline-block{ display: inline-block;} + +input[type="checkbox"]:checked + span:not(.sheet-not-sheet-show)::before +{ + content: "[hide]"; +} +.sheet-hideCheckbox{ + opacity: 0; + position: relative; + left: 6px; + cursor: pointer; + z-index: 1; +} +.sheet-skillsHideCheckbox { + opacity:0; + position: relative; + cursor: pointer; + z-index: 1; + height: 15px; +} + /* ******** Start code for tabs ******* */ div.sheet-tab-content { display: none; } @@ -158,7 +238,6 @@ input.sheet-tab4:checked ~ div.sheet-tab4 { display: block; } - input.sheet-tab { width: 150px; @@ -211,6 +290,152 @@ div.sheet-tab-content padding: 5px; } +/* ******** Tables ******** */ +table{ + text-align: center; + width: 100%; +} +table th { + font-size: 13px; + font-weight: bold; + text-align: center; +} + +.sheet-col1, .sheet-skillsCol1, .sheet-skillsCrewCol1 { + font-size: 13px; + font-weight: bold; + text-align: left; + padding-left: 5px; +} +.sheet-col1{ + background-color: #a7a8aa; + -webkit-border-radius: 5px; + -moz-border-radius: 5px; /*[top-left] [top-right] [bottom-right] [bottom-left] */ + border-radius: 5px; +} +.sheet-skillsCol1{ + width: 35%; + min-width: 122px; +} +.sheet-skillsHideCheckbox { + width: 100%; + margin-left: calc(1px - (100% + 17px)); +} + +input.sheet-skillsNotes{ + width: 100%; + min-width:250px; +} +.sheet-skillsFeats{ + min-width: 25px; + text-align: center; + cursor: pointer; +} +.sheet-spacing { + border-spacing: 1px 1px; + border-collapse: separate; + padding: 0px 1px; +} + +.sheet-table { + display: table; + width: 100%; +} + +.sheet-table-header { + display: table-cell; + vertical-align: bottom; + font-size: 13px; + font-weight: bold; + text-align: center; +} + +.sheet-table-data { + display: table-cell; + vertical-align: middle; + padding-bottom: 1px; +} + +.sheet-table-row { + display: table-row; + vertical-align: bottom; + width: 100%; +} + +/* sheet roll template for Saga Default */ +.sheet-rolltemplate-sagadefault table { + width:100%; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + border-collapse:separate; + border:solid black 1px; + border-top-right-radius:5px; + border-top-left-radius:5px; + -moz-border-radius-topleft: 5px; + -moz-border-radius-topright: 5px; + -webkit-border-top-left-radius: 5px; + -webkit-border-top-right-radius: 5px; +} + +.sheet-rolltemplate-sagadefault th { + background-color: #000000; + color: #ffffff; + padding: 2px; + line-height: 1.6em; + font-size: 1.2em; + border-top: none; +} +.sheet-rolltemplate-sagadefault .sheet-subheader { + background-color: #333333; + color: #ffffff; + font-size: 1em; + font-style: italic; + text-align: center; +} +.sheet-rolltemplate-sagadefault .sheet-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-sagadefault td { + padding: 5px; + border: 1px solid black; + text-align: left; +} + +.sheet-rolltemplate-sagadefault tr:nth-child(odd) { + background-color: #ffffff; +} + +.sheet-rolltemplate-sagadefault tr:nth-child(even) { + background-color: #ededed; +} + +.sheet-rolltemplate-sagadefault .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid #a7a8aa; /*Cool Gray 6 C*/ + background-color: #c5c6c7; /*Cool Gray 6 C*/ +} + +.sheet-rolltemplate-sagadefault .inlinerollresult.fullcrit { + background-color: #3FB315; + color: white; +} + +.sheet-rolltemplate-sagadefault .inlinerollresult.fullfail { + background-color: #B31515; + color: white; +} + +.sheet-rolltemplate-sagadefault .inlinerollresult.importantroll { + background-color: #4A57ED; + color: white; +} +.sheet-rolltemplate-sagadefault div{ + width:100%; + max-width:400px; +} /* Sheet roll template for Attacks */ .sheet-rolltemplate-attack table { width:100%; @@ -256,26 +481,34 @@ div.sheet-tab-content } .sheet-rolltemplate-attack tr:nth-child(even) { - background-color: #C4C4C4; + background-color: #ededed; } .sheet-rolltemplate-attack .inlinerollresult { display: inline-block; min-width: 1.5em; text-align: center; - border: 2px solid rgba(167, 168, 170,1); /*Cool Gray 6 C*/ + border: 2px solid #a7a8aa; /*Cool Gray 6 C*/ + background-color: #c5c6c7; /*Cool Gray 6 C*/ } .sheet-rolltemplate-attack .inlinerollresult.fullcrit { - border: 2px solid #3FB315; + background-color: #3FB315; + color: white; } .sheet-rolltemplate-attack .inlinerollresult.fullfail { - border: 2px solid #B31515; + background-color: #B31515; + color: white; } .sheet-rolltemplate-attack .inlinerollresult.importantroll { - border: 2px solid #4A57ED; + background-color: #4A57ED; + color: white; +} +.sheet-rolltemplate-attack div{ + width:100%; + max-width:400px; } /* sheet roll template for skills */ @@ -313,7 +546,7 @@ div.sheet-tab-content } .sheet-rolltemplate-skill tr:nth-child(even) { - background-color: #C4C4C4; + background-color: #ededed; } .sheet-rolltemplate-skill tr:first-child td{ @@ -324,5 +557,62 @@ div.sheet-tab-content .sheet-rolltemplate-skill .inlinerollresult { display: inline-block; min-width: 1.5em; + text-align: center; + border: 2px solid #a7a8aa; /*Cool Gray 6 C*/ + background-color: #c5c6c7; /*Cool Gray 6 C*/ +} + +.sheet-rolltemplate-skill .inlinerollresult.fullcrit { + border: 2px solid #a7a8aa; /*Cool Gray 6 C*/ + background-color: #c5c6c7; /*Cool Gray 6 C*/ +} + +.sheet-rolltemplate-skill .inlinerollresult.fullfail { + border: 2px solid #a7a8aa; /*Cool Gray 6 C*/ + background-color: #c5c6c7; /*Cool Gray 6 C*/ +} + +.sheet-rolltemplate-skill .inlinerollresult.importantroll { + border: 2px solid #a7a8aa; /*Cool Gray 6 C*/ + background-color: #c5c6c7; /*Cool Gray 6 C*/ +} +.sheet-rolltemplate-skill div{ + width:100%; + max-width:400px; +} +/* sheet roll template for stat block */ +.sheet-rolltemplate-statBlock table { + width:100%; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; + border-collapse:separate; + border:solid black 1px; + border-radius:5px; + -moz-border-radius: 5px; + -webkit-border-radius: 5px; +} +.sheet-rolltemplate-statBlock .sheet-tcat { + font-weight: bold; +} +.sheet-rolltemplate-statBlock th { + background-color: #000000; + color: #ffffff; + padding: 2px; + border-top: none; + line-height: 1.6em; + font-size: 1.2em; text-align: center; - border: 2px solid rgba(167, 168, 170,1); /*Cool Gray 6 C*/ \ No newline at end of file +} + +.sheet-rolltemplate-statBlock td { + text-align:left; + background-color: #ffffff; +} + +.sheet-rolltemplate-statBlock .inlinerollresult { + display: inline-block; + text-align: left; + background-color: #ffffff; + font-weight: normal; + border: 0px; +} \ No newline at end of file diff --git a/Star Wars Saga Edition/StarWarsSagaEdition.html b/Star Wars Saga Edition/StarWarsSagaEdition.html index 8a345c2673..8bda99d4d0 100644 --- a/Star Wars Saga Edition/StarWarsSagaEdition.html +++ b/Star Wars Saga Edition/StarWarsSagaEdition.html @@ -1,148 +1,187 @@ - - - + + +
-
-
-
-
-
- +
+

+ Character Record Sheet
+
+
+ +
-
-
-
-
+
+
+
+ + + + +
-
-

- Character Record Sheet
+
+ + + + + +
+
+ + + + +
-
-
Attributes
- - - + + + - - - + + + - - - + + + - - - + + + - - + + - - - + + + - -
STR
Strength
DEX
Dexterity
CON
Constitution
INT
Intelligence
WIS
Wisdom
CHA
Charisma
+
- - - - + + + + + + + + Helpless - + - + - - + + - + - - - -
Hit Points
Condition
Current Total +
Hit Points
Condition
Current Total Normal
-1
-2
-5
-10
- Helpless
 / 
Threshold
Total Defense Misc
Threshold
Total Defense Misc
 = 
-

Ignore CT?

- - - - + - - -
/
+

Ignore CT?

+ + + + +
+ + + / +
+ + + +
- - - - - - - - - - - - - - - - - - - - - -
Base Attack
Force Points
/
Speed
Destiny Points
- - - +

-
+ + + - - + + + + + + + + + + + + +
Force Points
Destiny Pts
+ +
BAB
Speed
Dark Side Pts
+ +
+
+ + + + +
+
+ +
+
+ + + Dex Score as Decimal + +
+
@@ -154,15 +193,15 @@ - - + + - - +
Grapple
Misc
 =   + 
@@ -172,13 +211,13 @@
-
Defenses
+
Defenses
- + @@ -187,26 +226,27 @@ - + - - - + + - + - + - + + + - - - - + + - + + + - + - - - + + - + + +
Total Level / ArmorLevel /
Armor
Class Mod Misc
Reflex  = 10 + 
Flatfooted
- @@ -218,15 +258,19 @@
+ +
Fortitude +  = 10 + 
+ +
Will  = 10 + 
+ +
- -
Armor
+
+ +
+
Armor        
- - - - - + + + + + - +
Armor Worn Ref Def
Bonus
Fort Def
Bonus
Max Dex
Bonus
Speed
-
Attacks
+
+
Attacks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attack +  - -  +  -
Damage  +  - -  + 
Critical Info Range Multiplier
- - -
+
+
+
+
+ + + +
+
+
+
+
+
+ + + Total + + Mod + + Misc +
+
+ + Attack + + +  |  + + +  +  + + +
+
+
+
+
+ + + Attack Modifier Total Formula
+ + Attack Roll Formula
+ +
+
+
+
+
+
+ + Damage + + +  +  + +  |  + + +  +  + +
+
+
+
+
+ + + Damage Modifier Total Formula
+ + Damage Roll Formula
+ +
+
+
+
+
+
+ + Critical Info + Range + Multiplier + Template
Formula
        
+
+
+
+ +
+
+ + + Template Formula
+ +
+
+
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+
+
+ + + + + +
+
+
+
-
Attack Options
- -
Special Actions
-
- -
Skills
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TotalModTrainFocusMisc
Acrobatics  =  + + +  =  +
Climb  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Climb + + + +  =  +
Deception  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Deception + + + +  =  +
Endurance  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Endurance + + + +  =  +
Gather Information  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Gather Information + + + +  =  +
Initiative  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Initiative + + + +  =  +
Jump  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Jump + + + +  =  +
Bureaucracy
Knowledge
 =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+ +
+
+ Bureaucracy + +
Knowledge
+ + +  =  +
Galactic Lore
Knowledge
 =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Galactic Lore + +
Knowledge
+ + +  =  +
Life Sciences
Knowledge
 =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Life Sciences + +
Knowledge
+ + +  =  +
Physical Science
Knowledge
 =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Physical Science + +
Knowledge
+ + +  =  +
Social Science
Knowledge
 =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Social Science + +
Knowledge
+ + +  =  +
Tactics
Knowledge
 =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Tactics + +
Knowledge
+ + +  =  +
Technology
Knowledge
 =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Technology + +
Knowledge
+ + +  =  +
Mechanics  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+ +
+
+ Mechanics + + + +  =  +
Perception  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Perception + + + +  =  +
Persuasion  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Persuasion + + + +  =  +
Pilot  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Pilot + + + +  =  +
Ride  = 
Stealth  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Ride + + + +  =  +
Survival  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Stealth + + + +  =  + + + + +
+
+
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Survival + + + +  =  +
Swim  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Swim + + + +  =  +
Treat Injury  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Treat Injury + + + +  =  +
Use Computer  =  + + + + + +
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Use Computer + + + +  =  +
Use the Force  = 
+ + + + +
+
+
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+ +
+
+ Use the Force + + +  =  + + + + +
+
+
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+ +
+
+
Attack Options
+ +
Special Actions
+ + +
Force Powers +
+ + +
Starship Maneuvers +
+
@@ -757,7 +1567,7 @@
-
Equipment
+
Equipment
@@ -770,18 +1580,21 @@ - +
Item
- Total Equipment Wt - + Total Equipment Wt + +  /  + + Carrying Capacity - + - @@ -816,47 +1629,109 @@ + +
Droid Systems
+

+
+
Special Qualities
+ + + +
Force Techniques
+ +
Feats
- + + +
Force Secrets
+ +
Talents
- -
-
-
Force Powers
- + + +
Force Regimens
+
-
-
-
Special Qualities
- -
-
+
+
Notes
-
-
-
-
- -
+
+

+
-
-
-
+
Statistic Block         +       + + + +
+ +
-
-

- NPC Record Sheet
+
+
Reveal Sections
+          +          +          +
+
+
+
+ +
+

+ NPC Record Sheet
+
+
+ + +
+
+
+
+ + + + + + + + +
+
+
+
+ + + +
+
+ + + + +
@@ -870,37 +1745,37 @@ STR
Strength
- + DEX
Dexterity
- + CON
Constitution
- + INT
Intelligence
- + WIS
Wisdom
- + CHA
Charisma
- + @@ -917,7 +1792,7 @@ -2
-5
-10
- Helpless + Helpless @@ -927,7 +1802,7 @@
Threshold
Total Defense Misc - +  =  - - / + + + + + + + +
BAB
+
Speed
+
Dark Side Pts
-
Speed
- -
Destiny Points
- - - - - / + + + - - - + +
- - - -
- - - + + Dex Score as Decimal
Grapple
@@ -994,8 +1863,8 @@ - - + + - + @@ -1043,111 +1912,304 @@
Misc
 =  Reflex
-
Attacks
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attack -
Damage
Critical Info - Range - Multiplier
- - -
-
-
Attack Options
- -
Special Actions
- +
Attacks
+
+
+
+
+
+ + + +
+
+
+
+
+
+ + + Total + + Mod +
+
+ + Attack + + +  |  + +
+
+
+
+
+
+ + Damage + + +  +  + +  |  + +
+
+
+
+
+
+ + Critical Info + Range + Multiplier + Template
Formula
        
+
+
+
+ +
+
+ + + Template Formula
+ +
+
+
+
+
+
+ + + + + +
+
+
+
+
-
Skills
- - - - - - - - - - - - - - - - - - - - - - - - -
TrainFocusMisc
Perception
Initiative + + +  =  +
+ + + + +
+
+
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Perception + + + +  =  + + + + +
+
+
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
+
+ Pilot + + + +  =  + + + + +
+
+
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+ +
+
+ Use the Force + + +  =  + + + + +
+
+
+ +
+
+ + + + Formula          +
+
+ +
+
+ + + Skill Modifier Total Formula
+ + Template Formula
+ +
+
+
+
+
- + + - - - - - +
Formulas & Notes         
+
+ Skill Total Formula
+
+ Skill Roll Formula
+ +
- -
Special Qualities
- +
+
Attack Options
+ +
Special Actions
+ + +
Force Powers +
+ + +
Starship Maneuvers +
+
@@ -1157,7 +2219,11 @@
Equipment
- + + + +
Droid Systems
+
@@ -1177,31 +2243,63 @@

+
+
Special Qualities
+ + + +
Force Techniques
+ +
Feats
- + + +
Force Secrets
+ +
Talents
- -
-
-
Force Powers
- + + +
Force Regimens
+
+
+
+
Notes
+ +
+
-
Notes
- - -
+
+
+
Statistic Block         +       + + + +
+ + +
+
+
Reveal Sections
+          +          +          +
+
+
-
+
-
+

-
+
-
-
-
+
+
+

@@ -1233,19 +2331,19 @@
- + - + - + @@ -1262,7 +2360,7 @@ -2
-5
-10
- Helpless + Disabled @@ -1294,7 +2392,7 @@ - + - - + +
STR
Strength
DEX
Dexterity
INT
Intelligence
Threshold
Total Fort Size Misc
 = 
@@ -1367,11 +2465,11 @@ Reflex - +  = 10 +   +  - +  +   +  @@ -1380,7 +2478,7 @@
Flatfooted
- +  +  @@ -1388,7 +2486,7 @@ Fortitude - +  = 10 +   +  @@ -1411,7 +2509,7 @@ Pilot Operated? - + Attack  +  @@ -1419,7 +2517,7 @@  +  - + @@ -1432,12 +2530,12 @@ - - - Critical Info - Range - Multiplier - + + + Critical Info + Range + Multiplier + @@ -1476,55 +2574,56 @@ Deception - - + +  =  -  +  +  +  Initiative - - + +  =  -  +  + +  +  Mechanics - - + +  =  - +  +  Pilot - - + +  =  -  +  +  +  Stealth - - + +  =  - -  +  + +  +  Use Computer - - + +  =  -  +  +  +  @@ -1616,17 +2715,17 @@
For Help, please see the wiki page.
-Last updated 3/19/2015 +Last updated 09/24/2015
-
+
{{#type}} - + {{#attack}}{{/attack}} {{#damage}} - - {{/atkeffect}} + + {{#allprops() header type atkeffect attack damage dmgcrit}} + + {{/allprops() header type atkeffect attack damage dmgcrit}} + + {{#atkeffect}} {{/atkeffect}} +
{{name}}
{{type}}{{/type}}
Attack: {{attack}}
Attack: {{attack}}
Damage: {{damage}} @@ -1637,16 +2736,18 @@ For Help, please see the wiki page. Notes: {{atkeffect}}
{{key}} {{value}}
Notes: {{atkeffect}}
-
+
{{#crewname}}{{/crewname}} @@ -1654,3 +2755,352 @@ For Help, please see the wiki page. +
+
{{name}} {{skill}}
{{crewname}}
+ + +
{{name}}
+ {{size}} {{#gender}}{{gender}} {{/gender}}{{race}} {{#class}}{{class}}{{/class}}
+
{{#destiny}}Destiny {{destiny}}; {{/destiny}} + {{#background}} Background {{background}}; {{/background}} + {{#force}} Force {{force}} ({{forcedice}}); {{/force}} + {{#dsp}} Dark Side {{dsp}}; {{/dsp}}
+ + Init {{init}}; Senses Perception {{perception}}; {{#perception-notes}}{{perception-notes}};{{/perception-notes}}
+ {{#language}} Languages {{language}}; {{/language}} +
+ Defenses Ref {{ref}} (flat-footed {{flatref}}), Fort {{fort}} {{#will}}, Will {{will}} {{/will}}; {{#vehicle-armor}} +{{vehicle-armor}} Armor; {{/vehicle-armor}}
+ + HP {{hp}}; CT Penalty {{ct}}; {{#dr}}DR {{dr}}; {{/dr}}{{#sr}}SR {{sr}}; {{/sr}}Threshold {{dt}};
+ + {{#immune}} Immune {{immune}}; {{/immune}} +
+ Speed {{speed}}; + {{#fightingspace}}
Fighting Space {{fightingspace}}; {{/fightingspace}} + {{#cover}} Cover {{cover}}; {{/cover}} +
+ Melee by Weapon {{meleeatk}} (dmg {{meleedmg}});
+ + Ranged by Weapon {{rangedatk}} (dmg {{rangeddmg}});
+ + Base Atk {{bab}}; Grp {{grapple}};
+ + {{#atkoptions}} Atk Options {{atkoptions}};
{{/atkoptions}} + + {{#specialactions}} Special Actions {{specialactions}};
{{/specialactions}} + + {{#powers}} Force Powers Known (Use the Force +{{utf}}) {{powers}};
{{/powers}} + + {{#regimens}} Regimens Known {{regimens}};
{{/regimens}} + + {{#techniques}} Force Techniques {{techniques}};
{{/techniques}} + + {{#secrets}} Force Secrets {{secrets}};
{{/secrets}} + + {{#maneuvers}} Starship Maneuvers {Pilot +{{pilot}}) {{maneuvers}};
{{/maneuvers}} +
+ Abilities Str {{str}}, Dex {{dex}}, Con {{con}}, Int {{int}}, Wis {{wis}}, Cha {{cha}} + + {{#specialqualities}}
Special Qualities {{specialqualities}};{{/specialqualities}} + + {{#talent}}
Talents {{talent}} {{/talent}} + + {{#feat}}
Feats {{feat}} {{/feat}} + + {{#skills}}
Skills {{skills}} {{/skills}} + + {{#systems}}
Systems/Updrades {{systems}}; {{/systems}} + + {{#crew}}
Crew {{crew}}; {{/crew}} + {{#passengers}}Passengers {{passengers}}; {{/passengers}} +
{{#cargo}} Cargo {{cargo}}; {{/cargo}} + {{#consumables}}Consumables {{consumables}}; {{/consumables}}
+ {{#payload}}
Payload {{payload}}; {{/payload}} + {{#hyperdrive}}
Hyperdrive {{hyperdrive}}; {{/hyperdrive}} +
{{#availability}}Availability {{availability}}; {{/availability}} + {{#cost}}Cost {{cost}}; {{/cost}}
+
+
+ + +
+ + + {{#subheader}} + {{#skillcheck}} + + {{#rollWasCrit() skillcheck}} + + {{/rollWasCrit() skillcheck}} + {{#less10}} + {{#rollLess() skillcheck 10 }} + + {{/rollLess() skillcheck 10 }} + + {{#rollBetween() skillcheck 10 14 }} + + {{/rollBetween() skillcheck 10 14 }} + + {{#rollBetween() skillcheck 15 19 }} + + {{/rollBetween() skillcheck 15 19 }} + + {{#more20}} + {{#rollGreater() skillcheck 19 }} + + {{/rollGreater() skillcheck 19 }} + {{/more20}} + + {{#more25}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollGreater() skillcheck 24 }} + + {{/rollGreater() skillcheck 24 }} + {{/more25}} + + {{#more30}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollGreater() skillcheck 29 }} + + {{/rollGreater() skillcheck 29 }} + {{/more30}} + + {{#more35}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollGreater() skillcheck 34 }} + + {{/rollGreater() skillcheck 34 }} + {{/more35}} + {{#more40}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollBetween() skillcheck 35 39 }} + + {{/rollBetween() skillcheck 35 39 }} + {{#rollGreater() skillcheck 39 }} + + {{/rollGreater() skillcheck 39 }} + {{/more40}} + {{/less10}} + + {{#less15}} + {{#rollLess() skillcheck 15 }} + + {{/rollLess() skillcheck 15 }} + + {{#rollBetween() skillcheck 15 19 }} + + {{/rollBetween() skillcheck 15 19 }} + + {{#more20}} + {{#rollGreater() skillcheck 19 }} + + {{/rollGreater() skillcheck 19 }} + {{/more20}} + + {{#more25}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollGreater() skillcheck 24 }} + + {{/rollGreater() skillcheck 24 }} + {{/more25}} + + {{#more30}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollGreater() skillcheck 29 }} + + {{/rollGreater() skillcheck 29 }} + {{/more30}} + + {{#more35}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollGreater() skillcheck 34 }} + + {{/rollGreater() skillcheck 34 }} + {{/more35}} + {{#more40}} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollBetween() skillcheck 35 39 }} + + {{/rollBetween() skillcheck 35 39 }} + {{#rollGreater() skillcheck 39 }} + + {{/rollGreater() skillcheck 39 }} + {{/more40}} + {{/less15}} + + {{#less20}} + {{#rollLess() skillcheck 20 }} + + {{/rollLess() skillcheck 20 }} + {{#rollBetween() skillcheck 20 24 }} + + {{/rollBetween() skillcheck 20 24 }} + + {{#more25}} + {{#rollGreater() skillcheck 24 }} + + {{/rollGreater() skillcheck 24 }} + {{/more25}} + + {{#more30}} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollGreater() skillcheck 29 }} + + {{/rollGreater() skillcheck 29 }} + {{/more30}} + + {{#more35}} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollGreater() skillcheck 34 }} + + {{/rollGreater() skillcheck 34 }} + {{/more35}} + {{#more40}} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollBetween() skillcheck 35 39 }} + + {{/rollBetween() skillcheck 35 39 }} + {{#rollGreater() skillcheck 39 }} + + {{/rollGreater() skillcheck 39 }} + {{/more40}} + {{/less20}} + + {{#less25}} + {{#rollLess() skillcheck 25 }} + + {{/rollLess() skillcheck 25 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + + {{#more30}} + {{#rollGreater() skillcheck 29 }} + + {{/rollGreater() skillcheck 29 }} + {{/more30}} + + {{#more35}} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollGreater() skillcheck 34 }} + + {{/rollGreater() skillcheck 34 }} + {{/more35}} + {{#more40}} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollBetween() skillcheck 35 39 }} + + {{/rollBetween() skillcheck 35 39 }} + {{#rollGreater() skillcheck 39 }} + + {{/rollGreater() skillcheck 39 }} + {{/more40}} + {{/less25}} + + {{#less30}} + {{#rollLess() skillcheck 30 }} + + {{/rollLess() skillcheck 30 }} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + + {{#more35}} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollGreater() skillcheck 34 }} + + {{/rollGreater() skillcheck 34 }} + {{/more35}} + {{#more40}} + {{#rollBetween() skillcheck 25 29 }} + + {{/rollBetween() skillcheck 25 29 }} + {{#rollBetween() skillcheck 30 34 }} + + {{/rollBetween() skillcheck 30 34 }} + {{#rollBetween() skillcheck 35 39 }} + + {{/rollBetween() skillcheck 35 39 }} + {{#rollGreater() skillcheck 39 }} + + {{/rollGreater() skillcheck 39}} + {{/more40}} + {{/less30}} + {{/skillcheck}} + {{#allprops() header subheader skillname skillcheck type less10 less15 less20 less25 less30 10 15 20 25 30 35 more20 more25 more30 more35 more40}} + + {{/allprops() header subheader skillname skillcheck type less10 less15 less20 less25 less30 10 15 20 25 30 35 more20 more25 more30 more35 more40}} +
{{header}}
{{subheader}}{{/subheader}}
{{skillname}} {{skillcheck}}
Return all {{type}}s to your suite
{{less10}}
DC 10 {{10}}
DC 15 {{15}}
DC 20 {{more20}}
DC 20 {{20}}
DC 25 {{more25}}
DC 20 {{20}}
DC 25 {{25}}
DC 30 {{more30}}
DC 20 {{20}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{more35}}
DC 20 {{20}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{35}}
DC 40 {{more40}}
{{less15}}
DC 15 {{15}}
DC 20 {{more20}}
DC 20 {{20}}
DC 25 {{more25}}
DC 20 {{20}}
DC 25 {{25}}
DC 30 {{more30}}
DC 20 {{20}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{more35}}
DC 20 {{20}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{35}}
DC 40 {{more40}}
{{less20}}
DC 20 {{20}}
DC 25 {{more25}}
DC 25 {{25}}
DC 30 {{more30}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{more35}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{35}}
DC 40 {{more40}}
{{less25}}
DC 25 {{25}}
DC 30 {{more30}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{more35}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{35}}
DC 40 {{more40}}
{{less30}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{more35}}
DC 25 {{25}}
DC 30 {{30}}
DC 35 {{35}}
DC 40 {{more40}}
{{key}} {{value}}
+
+
diff --git a/Star Wars Saga Edition/StarWarsSagaEditionpreview.png b/Star Wars Saga Edition/StarWarsSagaEditionpreview.png index 77c1a6f9a7..6b4b5d0002 100644 Binary files a/Star Wars Saga Edition/StarWarsSagaEditionpreview.png and b/Star Wars Saga Edition/StarWarsSagaEditionpreview.png differ diff --git a/Star Wars Saga Edition/sheet.json b/Star Wars Saga Edition/sheet.json index a671cbc880..7d23d3450d 100644 --- a/Star Wars Saga Edition/sheet.json +++ b/Star Wars Saga Edition/sheet.json @@ -4,5 +4,5 @@ "authors": "Alicia G", "roll20userid": 2889, "preview": "StarWarsSagaEditionpreview.png", - "instructions": "# Character Sheet\r Inspired by the Saga Edition sheet by Mad Irishman Productions. This sheet auto-calculates Defences and Skills using the rules as written. Not all supplement rules may have been taken into account. If this is the case, please contact the authors. \r\r See the Wiki for a complete list of Attributes and Rolls: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet\r\r## Useful Attributes\r\r* level @{level}\r* Half Level @{level|max}\r* Hit Points @{hp} and @{hp|max}\r* Reflex @{Reflex}\r* Flat Footed Reflex @{ReflexFlatFooted}\r* Fortitude @{Fortitude}\r* Will @{Will}\r* Condition Track Penalty @{CT}\r* Damage Threshold @{DT}\r* Damage Reduction @{DR}\r* Shield Rating @{SR} and @{SR|max}\r* Base Attack bonus @{BAB}\r\r**Ability Scores**\r\r* Strength @{str}\r* Constitution @{con}\r* Dexterity @{dex}\r* Intelligence @{int}\r* Wisdom @{wis}\r* Charisma @{cha}\r* Ability modifiers @{___|max}\r* All Skills ie @{Acrobatics} and @{Knowledge-GalacticLore} \r\r## Useful Rolls\r* Abilities ie. %{'charName'|strCheck}\r* Skills ie. %{'charName'|AcrobaticsCheck} or %{'charName'|Knowledge-GalacticLoreCheck}\r* Grapple %{'charName'|GrappleCheck}\r\rWhen using the Vehicle tab, the attributes use the prefix 'Vehicle-'. \r\r\rSheet Change Log available here: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet" + "instructions": "# Character Sheet\r Inspired by the Saga Edition sheet by Mad Irishman Productions. This sheet auto-calculates Defences and Skills using the rules as written. Not all supplement rules may have been taken into account. If this is the case, please contact the authors. \r\r See the Wiki for a complete list of Attributes and Rolls: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet\r\r **Last Updated** 24 September, 2015\r\r\r## Useful Attributes\r\r* level @{level}\r* Half Level @{level|max}\r* Hit Points @{hp} and @{hp|max}\r* Reflex @{Reflex}\r* Flat Footed Reflex @{ReflexFlatFooted}\r* Fortitude @{Fortitude}\r* Will @{Will}\r* Condition Track Penalty @{CT}\r* Damage Threshold @{DT}\r* Damage Reduction @{DR}\r* Shield Rating @{SR} and @{SR|max}\r* Base Attack bonus @{BAB}\r\r**Ability Scores**\r\r* Strength @{str}\r* Constitution @{con}\r* Dexterity @{dex}\r* Intelligence @{int}\r* Wisdom @{wis}\r* Charisma @{cha}\r* Ability modifiers @{___|max}\r* All Skills ie @{Acrobatics} and @{Knowledge-GalacticLore} \r\r## Useful Rolls\r* Abilities ie. %{'charName'|strCheck}\r* Skills ie. %{'charName'|AcrobaticsCheck} or %{'charName'|Knowledge-GalacticLoreCheck}\r* Grapple %{'charName'|GrappleCheck}\r\rWhen using the Vehicle tab, the attributes use the prefix 'Vehicle-'. \r\r\rSheet Change Log available here: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet" } diff --git a/Stars_Without_Number/ReadMe.md b/Stars_Without_Number/ReadMe.md index 3283f46f3d..a5228f14b0 100644 --- a/Stars_Without_Number/ReadMe.md +++ b/Stars_Without_Number/ReadMe.md @@ -2,8 +2,42 @@ This sheet is created for use in Stars Without Number on Roll20. Based on the character sheet design by OneSevenDesign at http://www.onesevendesign.com/swn_charsheets_oneseven.pdf. +### Feedback + +Report any problems, suggestions or features by sending a private message on Roll20 or submitting an issue on Github. + +[Kevin Searle](https://app.roll20.net/users/565104/) on Roll20 or [@kevinsearle](https://twitter.com/kevinsearle) on Twitter + ### Changelog +#### 0.0.9 + +* Fix weapon repeatable field widths +* Fix attack roll failure due to null attack bonus +* Added Languages text area + +#### 0.0.8 + +* Fix errant initiative die. +* Adds Roll Templates for all the roll buttons on the sheet. +* Sets a default of '0' for all attribute bonus fields. + +#### 0.0.7 + +* Add support for multiple tabs +* Add ship character sheet tab + +#### 0.0.6 + +* Roll buttons for all the listed skills +* Roll buttons for all saves +* Auto-sets the Max Strain to Unaltered CON +* Boxes to store each Attribute's bonus value +* A Box to store your current AC (to allow target-macros + for easy reference) +* A button for rolling initiative. If you have your token selected, it will automatically add it to the turn tracker. +* A section just below the Core Stats sheet for the above initiative macro/roll button (and any future buttons that might be useful) +* Buttons for rolling attacks based on weapons in the weapon section, as well as a generic attack roll button. + #### 0.0.5 * Fixed Skill rows not aligning. @@ -26,9 +60,3 @@ This sheet is created for use in Stars Without Number on Roll20. Based on the ch #### 201411011226 * First release, supporting basic features. - -### Feedback - -Report any problems, suggestions or features by sending a private message on Roll20 or submitting an issue on Github. - -[Kevin the Barbarian](https://app.roll20.net/users/565104/kevin-the-barbarian) on Roll20 \ No newline at end of file diff --git a/Stars_Without_Number/Stars_Without_Number.css b/Stars_Without_Number/Stars_Without_Number.css index 3c8dbddb40..38e8ae8b1c 100644 --- a/Stars_Without_Number/Stars_Without_Number.css +++ b/Stars_Without_Number/Stars_Without_Number.css @@ -1,151 +1,387 @@ -.charsheet { - background-color: white; -} -.charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h3 { - margin: 0 auto; - border: 2px solid #000000; - background-color: #848482; - text-align: center; - color: #ffffff; - font-size: 15pt; -} -.charsheet .sheet-wrapper .sheet-logo { - width: 100%; -} -.charsheet .sheet-wrapper .sheet-logo img { - display: block; - margin: auto; -} -.charsheet .sheet-wrapper .sheet-swn-min { - font-size: 10px; -} -.charsheet .sheet-wrapper h3 { - margin-top: 10px; - margin-bottom: 10px; - text-align: left; - font-size: 15px; +/* tab styles */ +div.sheet-tab-content { display: none; } + +input.sheet-tab-character:checked ~ div.sheet-tab-character, +input.sheet-tab-ship:checked ~ div.sheet-tab-ship, +{ + display: block; } - /* Rows */ +input.sheet-tab +{ + width: 150px; + height: 20px; + position: relative; + left: 6px; + margin: -1.5px; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab::before +{ + content: attr(title); + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + + background: #bbb; + + width: 150px; + height: 20px; + font-size: 18px; +} + +input.sheet-tab:checked::before +{ + background: #fff; + border-bottom-color: #fff; +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} + +input.sheet-tab-input:checked::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #fcecec, #f8c8c8, #fcecec); + background: -webkit-linear-gradient(to top, #fcecec, #f8c8c8, #fcecec); + background: -ms-linear-gradient(to top, #fcecec, #f8c8c8, #fcecec); + background: -o-linear-gradient(to top, #fcecec, #f8c8c8, #fcecec); + background: linear-gradient(to top, #fcecec, #f8c8c8, #fcecec); + border-bottom-color: #fcecec; +} + +div.sheet-tab-content +{ + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 2px 0 0 5px; + padding: 5px; +} + +div.sheet-tab-input +{ + background-color: #fcecec; +} + +/* character sheet styles */ +.charsheet { + background-color: white; +} +.charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h3 { + margin: 0 auto; + border: 2px solid #000000; + background-color: #848482; + text-align: center; + color: #ffffff; + font-size: 15pt; +} +.charsheet .sheet-wrapper .sheet-logo { + width: 100%; +} +.charsheet .sheet-wrapper .sheet-logo img { + display: block; + margin: auto; +} +.charsheet .sheet-wrapper .sheet-swn-min { + font-size: 10px; +} +.charsheet .sheet-wrapper h3 { + margin-top: 10px; + margin-bottom: 10px; + text-align: left; + font-size: 15px; +} + +/* Rows */ .charsheet .sheet-wrapper .sheet-skills .sheet-row, .charsheet .sheet-wrapper div.sheet-gear-cyberware, .charsheet .sheet-wrapper .sheet-stats div, .charsheet .sheet-wrapper .sheet-gear div { - min-height: 30px; + min-height: 30px; } .charsheet .sheet-wrapper .sheet-skills { - padding-top: 5px; - padding-bottom: 5px; - margin-bottom: 5px; - border: 1px solid #000; -} -.charsheet .sheet-wrapper .sheet-skills:nth-child(odd) { - background-color: #d3d3d3; + padding-top: 5px; + padding-bottom: 5px; + margin-bottom: 5px; + border: 1px solid #000; } - /* Cols */ +.charsheet .sheet-wrapper .sheet-stat-bonus { + width: 40px; +} + +.charsheet .sheet-wrapper .sheet-skills:nth-child(odd) { + background-color: #d3d3d3; +} + +/* Cols */ .sheet-col-whitespace { - width: 30px; + width: 30px; } .charsheet .sheet-wrapper .sheet-stats div.sheet-stats-label { - width: 90px; + width: 90px; } .charsheet .sheet-wrapper .sheet-stats div.sheet-attribute-label { - width: 50px; + width: 50px; } .charsheet .sheet-wrapper .sheet-stats div.sheet-attribute-ext-label { - width: 100px; + width: 100px; } .charsheet .sheet-wrapper .sheet-saves .sheet-col { - width: 150px; + width: 150px; } .charsheet .sheet-wrapper .sheet-gear div.sheet-gear-name { - width: 180px; + width: 180px; } .charsheet .sheet-wrapper .sheet-gear div.sheet-gear-readied { - width: 55px; - text-align: center; + width: 55px; + text-align: center; } .charsheet .sheet-wrapper .sheet-gear div.sheet-gear-encumbrance { - width: 100px; -} -.charsheet .sheet-wrapper .sheet-weapons .sheet-col { - width: 19%; + width: 100px; } .charsheet .sheet-wrapper div.sheet-psionics-level { - width: 300px; + width: 300px; } .charsheet .sheet-wrapper div.sheet-psionics-pp { - width: 380px; + width: 380px; } .charsheet .sheet-wrapper div.sheet-psionics-pp .sheet-col { - width: 50px; + width: 50px; } .charsheet .sheet-wrapper div.sheet-misc-goal, .charsheet .sheet-wrapper div.sheet-misc-goal-xp { - width: 100px; + width: 100px; } - /* Labels */ +/* Labels */ .charsheet .sheet-wrapper label { - font-weight: bold; + font-weight: bold; } .charsheet .sheet-wrapper .sheet-skills label { - display: inline; - width: 175px; - white-space: nowrap; + display: inline; + width: 175px; + white-space: nowrap; } .charsheet .sheet-wrapper .sheet-skills label.sheet-skill-points-unspent { - background: #000000; - color: #ffffff; + background: #000000; + color: #ffffff; +} +.sheet-weapons-wrapper label { + display: inline-block; + width: 140px; + padding: 0; + margin: 0; + font-weight: bold; +} +.sheet-weapons-wrapper label.sheet-weapons-short { + width: 80px; +} +.sheet-languages { + margin-top: 15px; } - /* Input fields */ +/* Input fields */ .charsheet .sheet-wrapper textarea { - resize: none; + resize: none; } .charsheet .sheet-wrapper .sheet-stats input { - width: 243px; + width: 243px; } .charsheet .sheet-wrapper .sheet-stats input.sheet-stats-half { - width: 75px; + width: 75px; } .charsheet .sheet-wrapper .sheet-skills input { - width: 50px; + width: 50px; } .charsheet .sheet-wrapper input.sheet-skills-custom { - display: inline; - width: 150px; + display: inline; + width: 150px; } .charsheet .sheet-wrapper input.sheet-gear-credits { - width: 100px; + width: 100px; } .charsheet .sheet-wrapper .sheet-gear-cyberware input { - width: 340px; + width: 340px; } .charsheet .sheet-wrapper .sheet-gear-other textarea { - width: 330px; - min-height: 164px; -} -.charsheet .sheet-wrapper .sheet-weapons .sheet-col input { - width: 90%; + width: 330px; + min-height: 164px; } .charsheet .sheet-wrapper .sheet-psionics-discipline input { - width: 340px; + width: 340px; } .charsheet .sheet-wrapper .sheet-psionics-discipline-level input { - width: 50px; + width: 50px; } .charsheet .sheet-wrapper .sheet-psionics-power input, .charsheet .sheet-wrapper .sheet-psionics-mastered input { - width: 340px; + width: 340px; } .charsheet .sheet-wrapper .sheet-psionics-pp input { - width: 50px; + width: 50px; } .charsheet .sheet-wrapper .sheet-misc-goal input { - width: 400px; + width: 400px; } .charsheet .sheet-wrapper .sheet-misc-goal-xp input { - width: 100px; -} \ No newline at end of file + width: 100px; +} +.sheet-weapons-wrapper input { + width: 140px; + padding: 0; + margin: 0; +} +.sheet-textarea-wide { + width: 97%; +} + +/* ship sheet styles */ + +.sheet-tab-ship .sheet-stats .sheet-col .sheet-stats-ship-min-max .sheet-stats-ship-value { + width: 50px; + margin: 0; +} + +.sheet-tab-ship .sheet-stats .sheet-col .sheet-stats-ship-min-max .sheet-stats-ship-value input { + width: 50px; + margin: 0; +} + +.sheet-tab-ship .sheet-stats .sheet-col .sheet-stats-ship-min-max .sheet-stats-label-separator { + width: 5px; + margin: 1px; + padding: 0; +} + +.sheet-tab-ship .sheet-ship-repeating-headers { + width: 100%; +} + +.sheet-tab-ship .sheet-ship-weapons .sheet-6colrow { + width: 100%; +} + +.sheet-tab-ship .sheet-ship-repeating-headers .sheet-3colrow div { + width: 27%; + margin: 0; +} + +.sheet-tab-ship .sheet-ship-repeating-headers .sheet-6colrow div { + width: 15%; + margin: 0; +} + +.sheet-tab-ship .sheet-ship-repeating-headers .sheet-6colrow input { + width: 100%; +} + +.sheet-tab-ship .sheet-ship-other-notes { + width: 98%; +} + +/* roll templates */ + +.sheet-rolltemplate-skill .sheet-swn-template-container, +.sheet-rolltemplate-attack .sheet-swn-template-container, +.sheet-rolltemplate-save .sheet-swn-template-container { + width:100%; + height: 100px; + background: url(http://i.imgur.com/YRwSfnk.jpg) top left; + background-size: 296px 217px; + color: white; + + -webkit-box-shadow: 10px 10px 25px 0px rgba(0,0,0,0.5); + -moz-box-shadow: 10px 10px 25px 0px rgba(0,0,0,0.5); + box-shadow: 10px 10px 25px 0px rgba(0,0,0,0.5); + + border-radius: 5px 5px 5px 5px; + -moz-border-radius: 5px 5px 5px 5px; + -webkit-border-radius: 5px 5px 5px 5px; + + border: 0px solid #000000; +} + +.sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-title, +.sheet-rolltemplate-save .sheet-swn-template-container .sheet-swn-template-title { + text-align: center; + height: 25%; + font-size: 1.0em; + vertical-align: middle; + font-weight: bold; + padding-top:15px; +} + +.sheet-rolltemplate-attack .sheet-swn-template-container .sheet-swn-template-title { + text-align: center; + height: 25%; + font-size: 1.0em; + vertical-align: middle; + font-weight: bold; + padding-top:5px; +} + +.sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-results-row, +.sheet-rolltemplate-attack .sheet-swn-template-container .sheet-swn-template-results-row, +.sheet-rolltemplate-save .sheet-swn-template-container .sheet-swn-template-results-row { + width: 100%; + height: 75%; +} + +.sheet-rolltemplate-skill .sheet-swn, +.sheet-rolltemplate-attack .sheet-swn, +.sheet-rolltemplate-save .sheet-swn { + opacity: 0.9; + vertical-align: middle; + padding-top: 10px; +} + +.sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-results-row .sheet-results-element, +.sheet-rolltemplate-attack .sheet-swn-template-container .sheet-swn-template-results-row .sheet-results-element, +.sheet-rolltemplate-save .sheet-swn-template-container .sheet-swn-template-results-row .sheet-results-element { + width: 50%; + font-size: 0.9em; + text-align: center; + vertical-align: middle; + height: 30px; +} + +.sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-results-row .sheet-success, +.sheet-rolltemplate-attack .sheet-swn-template-container .sheet-swn-template-results-row .sheet-success, +.sheet-rolltemplate-save .sheet-swn-template-container .sheet-swn-template-results-row .sheet-success { + background-color: green; + color: white; + float: left; +} + +.sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-results-row .sheet-fail, +.sheet-rolltemplate-attack .sheet-swn-template-container .sheet-swn-template-results-row .sheet-fail, +.sheet-rolltemplate-save .sheet-swn-template-container .sheet-swn-template-results-row .sheet-fail { + background-color: red; + color: white; + float: left; +} + +.sheet-rolltemplate-attack .sheet-black-text { + color: black; +} + +.sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-results-row .sheet-roll-output, +.sheet-rolltemplate-attack .sheet-swn-template-container .sheet-swn-template-results-row .sheet-roll-output, +.sheet-rolltemplate-save .sheet-swn-template-container .sheet-swn-template-results-row .sheet-roll-output { + background-color: #dcdcdc; + color: black; + float: right; +} + +.sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-results-row .sheet-roll-neutral { + background-color: #dcdcdc; + color: black; + float: left; +} diff --git a/Stars_Without_Number/Stars_Without_Number.html b/Stars_Without_Number/Stars_Without_Number.html index e9ed91e9b1..3d359faee5 100644 --- a/Stars_Without_Number/Stars_Without_Number.html +++ b/Stars_Without_Number/Stars_Without_Number.html @@ -1,817 +1,1176 @@ -
+ +
+
+ Attacks with {{name}} +
+
+ {{#rollGreater() rollValue 20}} + + Rolls {{rollValue}}, Hit! + + {{/rollGreater() rollValue 20}} + {{#rollLess() rollValue 20}} + + Rolls {{rollValue}}, Miss! + + {{/rollLess() rollValue 20}} + + {{#damage}} + {{#rollGreater() rollValue 20}} + + {{damage}} damage! + + {{/rollGreater() rollValue 20}} + + {{#rollLess() rollValue 20}} + + Roll damage! + + {{/rollLess() rollValue 20}} + {{/damage}} + + {{^damage}} + {{#rollLess() rollValue 20}} + + No Damage! + + {{/rollLess() rollValue 20}} + {{/damage}} +
+ + +
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+ {{type}} Save +
+
+ {{#rollGreater() rollValue save}} + + Success! + + {{/rollGreater() rollValue save}} + {{#rollLess() rollValue save}} + + Fail! + + {{/rollLess() rollValue save}} + + {{rollValue}} vs {{save}} + +
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+ +
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+ {{type}} Skillcheck +
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+ + Check result: + + + {{rollValue}} + +
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+ + + + +
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Version 0.0.6
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Version 0.0.9
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Other Notes

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Version 0.0.9

Core Stats

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- Cost to raise by 1: Class Skill = New Level +1, Other = New level + 2 + Cost to raise by 1: Class Skill = New Level +1, Other = New level + 2

Gear

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Miscellaneous

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\ No newline at end of file +
+ +
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+ +
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+
diff --git a/Stars_Without_Number/sheet.json b/Stars_Without_Number/sheet.json index ea08647aee..4f9ea4300b 100644 --- a/Stars_Without_Number/sheet.json +++ b/Stars_Without_Number/sheet.json @@ -1,8 +1,8 @@ { "html": "Stars_Without_Number.html", "css": "Stars_Without_Number.css", - "authors": "kevin the barbarian (@kevinsearle)", - "roll20userid": "565104", + "authors": ["Kevin Searle (@kevinsearle)","Joe Fredette (@jfredett)"], + "roll20userid": ["565104","161749"], "preview": "Stars_Without_Number.png", - "instructions": "Created by kevin the barbarian (proton.mule@gmail.com) for use in Stars Without Number in Roll20. Based on the character sheet design by OneSevenDesign at http://www.onesevendesign.com/swn_charsheets_oneseven.pdf.\r\r\r" -} \ No newline at end of file + "instructions": "Updated and maintained by Kevin the Barbarian. Additional changes by jfredett (jfredett at gmail dot com). Originally created by Kevin the Barbarian based on the character sheet design by OneSevenDesign at http://www.onesevendesign.com/swn_charsheets_oneseven.pdf.\r\r\r" +} diff --git a/Strike!/sheet.json b/Strike!/sheet.json new file mode 100644 index 0000000000..d69f9636d3 --- /dev/null +++ b/Strike!/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "strike.html", + "css": "strike.css", + "authors": "Nathan Horn", + "roll20userid": "7186", + "preview": "strike.png", + "instructions": "# Tactical Combat and Heedless Adventure." +} diff --git a/Strike!/strike.css b/Strike!/strike.css new file mode 100644 index 0000000000..f57accee7d --- /dev/null +++ b/Strike!/strike.css @@ -0,0 +1,460 @@ +.sheet-row input { + width: 100%; + background-color: #b0b7d5; + color: black; +} + +.sheet-row:nth-child(even) input{ + background-color: #5f77ab; +} + +.sheet-tabHeaderArea { + text-align: center; + margin: auto; + width: 100%; +} + +.sheet-costType { + width: 100px; +} + +.sheet-combatTable { + margin: auto; + width: 100%; +} + +.sheet-combatTableCell { + display: inline-block; +} + +.sheet-combatTableHeader { + display: inline-block; +} + +.sheet-featTable { + background: #ebc555; + padding: 10px; +} + +.sheet-roleTable { + background: #bd4b4d; + padding: 10px; + color: #fff; +} + +.sheet-classTable { + background: #5f77ab; + padding: 10px; +} + +.sheet-boxText textarea { + background: #b0b7d5; +} + +input.sheet-heading { + background: #b0b7d5; +} + +input.sheet-heading[type="number"] { + text-align: center; +} + +/*-----background-----*/ + +.charsheet { + background: white; + background-size:100%; +} + +.sheet-banner { + background: url('http://www.strikerpg.com/uploads/4/5/5/4/45540963/1421987367.png'); + background-size: 100%; + background-repeat: no-repeat; + background-position: right top; +} + +.sheet-banner-content { + margin: 0 auto; + padding: 100px; +} + +/*-----Tabs-----*/ + +div.sheet-core-content { + display: none; + width:840px; +} + +.charsheet div[class^="sheet-section"] { + display: none; + background: url(''); + background-size:100%; + padding-left:10px; + padding-right:30px; + padding-top:10px; + padding-bottom:10px; +} + +.charsheet input.sheet-tab1:checked ~ div.sheet-section-1, +.charsheet input.sheet-tab2:checked ~ div.sheet-section-2, +.charsheet input.sheet-tab3:checked ~ div.sheet-section-3, +.charsheet input.sheet-tab4:checked ~ div.sheet-section-4, +.charsheet input.sheet-tab5:checked ~ div.sheet-section-5, +.charsheet input.sheet-tab6:checked ~ div.sheet-section-6, +.charsheet input.sheet-tab7:checked ~ div.sheet-section-7, +.charsheet input.sheet-tab8:checked ~ div.sheet-section-8, +.charsheet input.sheet-tab9:checked ~ div.sheet-section-9 { + /*max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: auto;*/ + display: block; +} + +.charsheet input.sheet-tab99:checked ~ div[class^="sheet-section"] { + /*max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s;*/ + display: block; +} + +.charsheet input.sheet-tab { + width: 100px; + height: 40px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; + margin-bottom:10px; +} +.charsheet span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 20px; + font-family: ''; + background: #b0b7d5; + color: black; + font-weight: bold; + border-radius: 4px; + font-family: 'Bonzai'; + + width: 100px; /*originally 87px*/ + height: 40px; /*originally 20px*/ + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + text-shadow: none; + border:2px solid black; +} +.charsheet input.sheet-tab1:checked + span.sheet-tab1, +.charsheet input.sheet-tab2:checked + span.sheet-tab2, +.charsheet input.sheet-tab3:checked + span.sheet-tab3, +.charsheet input.sheet-tab4:checked + span.sheet-tab4, +.charsheet input.sheet-tab5:checked + span.sheet-tab5, +.charsheet input.sheet-tab6:checked + span.sheet-tab6, +.charsheet input.sheet-tab7:checked + span.sheet-tab7, +.charsheet input.sheet-tab8:checked + span.sheet-tab8, +.charsheet input.sheet-tab9:checked + span.sheet-tab9, +.charsheet input.sheet-tab10:checked + span.sheet-tab10 { + + background: #5f77ab; /*originally ab8b57*/ + color: black; /*originally white*/ + border-radius: 4px; + border:2px solid #a7c2ff; +} + +.charsheet input.sheet-tab99:checked + span.sheet-tab99 { + + background: #ffcd2d; + color: white; + border-radius: 4px; + border:2px solid #ffcd2d; +} + +.charsheet span.sheet-tab99 { + background: white; + color: #ffcd2d; + font-weight: bold; + border-radius: 4px; + border:2px solid #ffcd2d; +} +.charsheet input.sheet-tab3:hover + span.sheet-tab3 { + background: url('http://www.bikebam.com/bam3.png'); + background-repeat:no-repeat; + background-size: 100px 50px; + background-position: center center; + content:''; + border:2px solid transparent; + color:transparent; +} + +/*----------- End Tab Setup -----------*/ +.sheet-hidden { + display:none; +} + +/*----------- Text Formatting -----------*/ +.sheet-seconadry_attribute { + border:none; + background:transparent; + box-shadow:none; +} +.sheet-prime_attribute { + border-top:none; + border-left:none; + border-right:none; + border-bottom:1px dotted black; + background:transparent; + box-shadow:none; + + color:blue; + font-size:1.8em; + font-weight:700; + font-variant:small-caps; + font-family:Georgia; +} + +.sheet-heading { + border-top:none; + border-left:none; + border-right:none; + border-bottom:1px dotted black; + background:transparent; + box-shadow:none; + + color:blue; + font-size:1.8em; + font-weight:700; + font-variant:small-caps; + font-family:Georgia; +} +.sheet-skill[type="number"] { + border:none; + background:transparent; + box-shadow:none; + text-align:center; + + color:white; + font-size:1.4em; + font-weight:700; + text-shadow: 0px 0px 10px black, 0px 0px 5px black, 0px 0px 5px black; +} +.sheet-skill[type="text"] { + border:none; + background:transparent; + box-shadow:none; + text-align:center; + + color:white; + font-size:1.4em; + font-weight:700; + text-shadow: 0px 0px 10px black, 0px 0px 5px black, 0px 0px 5px black; +} +.sheet-skill-text[type="text"] { + border:none; + background:transparent; + box-shadow:none; + text-align:left; + + color:black; + font-size:1em; + font-weight:400; +} +.sheet-skill-text:focus, +.sheet-heading:focus, +.sheet-weapon[type="text"]:focus, +.sheet-power:focus, +.sheet-skill:focus { + background:#add8e6; + color:black; +} + +.sheet-weapon[type="number"]:focus, +.sheet-skill[type="number"]:focus{ + background:#add8e6; + color:black; + text-shadow: none; +} + +/*-----radio boxes-----*/ + +/* -----Hide actual radio----- */ +input.sheet-normal[type="radio"] +{ + opacity: 0; + width: 15px; + height: 15px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* -----Fake radio----- */ +input.sheet-normal[type="radio"] + span::before { + margin-right: 2px; + border: solid 1px #a8a8a8; + line-height: 12px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + + color:black; + content: ""; + font-family: 'New Times Roman'; + width: 11px; + height: 11px; + font-size: 3em; + text-shadow:none; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +input.sheet-normal.sheet-nuke[type="radio"] + span::before { + width: 11px; + height: 11px; + font-size: 1.4em; + text-shadow:none; font-family: 'Pictos Three'; + color:black; + content: "l"; +} + +input.sheet-normal.sheet-nuke[type="radio"]:checked + span::before { + font-family: 'Pictos Three'; + color:red; + content: "l"; +} + +input.sheet-normal.sheet-yellow[type="radio"] + span::before { + box-shadow: 0px 0px 5px yellow,0px 0px 5px yellow,0px 0px 5px yellow,0px 0px 7px black; +} + +input.sheet-normal.sheet-red[type="radio"] + span::before { + box-shadow: 0px 0px 5px red,0px 0px 5px red,0px 0px 5px red; +} + +input.sheet-normal.sheet-gray[type="radio"] + span::before { + box-shadow: 0px 0px 5px gray,0px 0px 5px gray,0px 0px 5px gray; +} +/* -----Remove dot from all radios _after_ selected one----- */ +input.sheet-normal[type="radio"]:checked ~ input.sheet-normal[type="radio"] + span::before { + content: ""; +} + +/*------------Better Checkbox-----------*/ +/* Hide actual radio/checkbox */ +input.sheet-bigcheck[type="checkbox"] +{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin-top: -18px; + margin-left: -10px; + margin-right: -11px; + margin-bottom: 0px; + cursor: pointer; + z-index: 1; +} + +/* Fake radio/checkbox */ +input.sheet-bigcheck[type="checkbox"] + span::before +{ + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Fake checkbox */ +input.sheet-bigcheck[type="checkbox"] + span::before { + content: ""; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} +input.sheet-bigcheck[type="checkbox"]:checked + span::before { + content: "?"; +} +/*------------End of Better Checkbox-----------*/ + +/* -------------------- Roll Templates -------------------- */ + +.sheet-rolltemplate-show table { + width: 189px; + padding: 1px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-show th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.3em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-show td { + padding-left: 5px; +} + +.sheet-rolltemplate-magicshow table { + width: 189px; + padding: 1px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-magicshow th { + color: #2d7e6b; + padding-left: 5px; + line-height: 1.3em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-magicshow td { + padding-left: 5px; +} \ No newline at end of file diff --git a/Strike!/strike.html b/Strike!/strike.html new file mode 100644 index 0000000000..e956f11d47 --- /dev/null +++ b/Strike!/strike.html @@ -0,0 +1,293 @@ + + + + Overview + + Combat + + All + + +
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name
Player
Level
Background
Origin
Motiviation
Wealth        Action Points
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History & Appearance
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Items, Relationships & Reputations
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Complications
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Tricks
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Costs
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Skills
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Kit Advances
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+ +
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+ +
+ +
+ Class + Role
+ Hit Points + Action Points + Speed +
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+ +
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+

Feats

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Role Powers & Boosts

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Class Powers & Features (or Stances, Trick Arrows, etc)

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+ +
+ + + + {{#allprops() character_name character_id name_link}} + + {{/allprops() character_name character_id name_link}} +
+ {{#character_name}} + {{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{#name}}:{{/name}} + {{/character_name}} + {{#name}} + {{#name_link}}[{{name}}]({{name_link}}){{/name_link}} + {{^name_link}}{{name}}{{/name_link}} + {{/name}} +
{{key}}{{value}}
+
+
\ No newline at end of file diff --git a/Strike!/strike.png b/Strike!/strike.png new file mode 100644 index 0000000000..39876b0d06 Binary files /dev/null and b/Strike!/strike.png differ diff --git a/Swords_&_Wizardry/SWSheet.html b/Swords_&_Wizardry/SWSheet.html index 7c1d1d3527..0508e8d1e9 100644 --- a/Swords_&_Wizardry/SWSheet.html +++ b/Swords_&_Wizardry/SWSheet.html @@ -35,11 +35,11 @@ - Diety + Deity - +

Physical

@@ -56,7 +56,7 @@
- +

Movement

@@ -80,12 +80,12 @@
151-300 lbs:1 sqr
- + - - + +

Attributes

@@ -138,9 +138,9 @@
 
- - - + + +

Defense

@@ -170,7 +170,7 @@
- + @@ -226,10 +226,10 @@
Hit Roll   Dmg Roll   - + - + @@ -283,14 +283,11 @@ - Spell/Ability Names + Spell/Ability Names
   -
+ - - - diff --git a/The Strange/The Strange.html b/The Strange/The Strange.html index a2c722c3f0..14310d5c79 100644 --- a/The Strange/The Strange.html +++ b/The Strange/The Strange.html @@ -328,3 +328,9 @@
+ + diff --git a/The Strange/sheet.json b/The Strange/sheet.json index 09c803101f..6f2dfbe05a 100644 --- a/The Strange/sheet.json +++ b/The Strange/sheet.json @@ -4,5 +4,5 @@ "authors": "Steve Koontz", "roll20userid": "5047", "preview": "The Strange.png", - "instructions": "Have fun!" + "instructions": "©2015 Monte Cook Games, LLC. The Strange are trademarks of Monte Cook Games, LLC, in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likeness thereof, are trademarks of Monte Cook Games, LLC." } diff --git a/Torchbearer/torchbearer.html b/Torchbearer/torchbearer.html index e9a43faf4f..789d83a6db 100644 --- a/Torchbearer/torchbearer.html +++ b/Torchbearer/torchbearer.html @@ -281,7 +281,7 @@
- +
@@ -1291,7 +1291,7 @@ -
Backpack: Torso/Worn 2. Factor for Dugneoneer and Fighter.
+
Backpack: Torso/Worn 2. Factor for Dungeoneer and Fighter.
Satchel: Torso/Worn 1
diff --git a/Trail of Cthulhu (spanish)/box.png b/Trail of Cthulhu (spanish)/box.png new file mode 100644 index 0000000000..b78bd9a12c Binary files /dev/null and b/Trail of Cthulhu (spanish)/box.png differ diff --git a/Trail of Cthulhu (spanish)/sheet.css b/Trail of Cthulhu (spanish)/sheet.css new file mode 100644 index 0000000000..70ed61d369 --- /dev/null +++ b/Trail of Cthulhu (spanish)/sheet.css @@ -0,0 +1,148 @@ +@font-face { + font-family: 'Old Standard'; + src: url('http://openfontlibrary.org/assets/fonts/old-standard/8f7616da5d24d2c54ec2d8e734320ac1/7abc9277b7a86ca71ac364b3b6eaf950/OldStandardTTRegular.ttf') format('truetype'); + font-weight: normal; + font-style: normal; +} + +.charsheet { + background: #FEFEFA; + text-align: center; + font-size: 10px; + font-weight: normal; + font-style: normal; +} + +.charsheet * { + font-family: 'Old Standard', helvetica, serif; + text-align: left; +} + +.sheet-isAdversary:checked~.sheet-pc, +.sheet-isAdversary:checked~.sheet-lm-character, +.sheet-isPC:checked~.sheet-adversary, +.sheet-isPC:checked~.sheet-lm-character, +.sheet-isNPC:checked~.sheet-adversary, +.sheet-isNPC:checked~.sheet-pc { + display: none; +} + +.sheet-isNPC { + display: inline-block; +} + +table { + width: 100%; + max-width: initial !important; +} + +button[type=roll] { + background: transparent; + border: none; + -webkit-box-shadow: none; + -moz-box-shadow: none; + box-shadow: none; + opacity: .5; + padding: 0; + margin: 0 5px; + outline: none; +} + +button[type=roll]:hover { + opacity: 1; +} + +label { + font-size: 12px; + width: initial; + margin-bottom: 0; +} + +input, +textarea { + border: none; + -webkit-box-shadow: none; + -moz-box-shadow: none; + box-shadow: none; + background: #FEFEFA; + box-sizing: border-box; + -moz-box-sizing: border-box; +} + +input:hover, +textarea:hover, +input:focus, +textarea:focus { + background: rgba(255,255,255,1); +} + +input[type="text"], +input[type="number"], +input.sheet-number { + background: none !important; + border-radius: 0; + border-bottom: 1px solid #c9a800; + padding: 0 0 2px; +} + +input.sheet-number { + width: 25px !important; + text-align: center; +} + +input[type=checkbox] { + margin-right: 5px; +} + +textarea { + border-radius: 0; + border: 1px solid #c9a800; + height: 68px +} + +td { + vertical-align: middle; +} + +td.sheet-skill-container { + vertical-align: top; +} + +.sheet-box { + margin-bottom: 10px; + border-style: solid; + border-width: 54px; + border-image: url(http://f.cl.ly/items/2w1Z3q0J3X460G2L0G01/box.png) 185 repeat; +} + +.sheet-box > table { + margin: -30px; + width: calc(100% + 60px); +} + +td { + white-space: nowrap +} + +.sheet-left { + vertical-align: top; + width: 33%; + padding-right: 10px; +} + +.sheet-right { + vertical-align: top; + width: 66%; +} + +.sheet-skill-container-left { + padding-right: 5px; +} + +.sheet-skill-container-right { + padding-left: 5px; +} + +.sheet-fullwidth { + width: 100%; +} \ No newline at end of file diff --git a/Trail of Cthulhu (spanish)/sheet.html b/Trail of Cthulhu (spanish)/sheet.html new file mode 100644 index 0000000000..730b267319 --- /dev/null +++ b/Trail of Cthulhu (spanish)/sheet.html @@ -0,0 +1,665 @@ + + + + + + + + + + + + + + + + + +
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Interpersonales

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Generales

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Técnicas

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+
+
\ No newline at end of file diff --git a/Trail of Cthulhu (spanish)/sheet.json b/Trail of Cthulhu (spanish)/sheet.json new file mode 100644 index 0000000000..f024f2766f --- /dev/null +++ b/Trail of Cthulhu (spanish)/sheet.json @@ -0,0 +1,7 @@ +{ + "html": "sheet.html", + "css": "sheet.css", + "authors": "Michael Heilemann, Masivi", + "preview": "sheet.png", + "instructions": "Trail of Cthulhu (spanish)." +} \ No newline at end of file diff --git a/Trail of Cthulhu (spanish)/sheet.png b/Trail of Cthulhu (spanish)/sheet.png new file mode 100644 index 0000000000..ab368f033f Binary files /dev/null and b/Trail of Cthulhu (spanish)/sheet.png differ diff --git a/Vampire the Requiem/Vampire the Requiem.css b/Vampire the Requiem/Vampire the Requiem.css index b48d6419b3..c5ee06bc74 100644 --- a/Vampire the Requiem/Vampire the Requiem.css +++ b/Vampire the Requiem/Vampire the Requiem.css @@ -67,7 +67,7 @@ div.sheet-core-content { } .charsheet div[class^="sheet-section"] { - /*visibility: hidden; + /*visibility: hidden; opacity: 0; max-height:0; overflow: hidden;*/ @@ -560,4 +560,117 @@ input.sheet-arrow[type="checkbox"]:checked + span::before .sheet-select { margin-bottom: 0 } + /*-------Roll templates---------*/ +.sheet-rolltemplate-wod table { + width: 189px; + height: 189px; + padding: 2px; + background: url(http://i.imgur.com/xBk4U1p.jpg) top left; + background-size: 189px 189px; + background-repeat: no-repeat; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-wod th { + color: rgb(112, 0, 0); + padding: 15px 2px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: left; +} + + +.sheet-rolltemplate-wod td { + padding-left: 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-wod .sheet-result { + font-size: 1.2em; + text-align: center; + color: rgb(112, 0, 0); + padding-bottom: 20px; +} + +.sheet-rolltemplate-wod .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullfail { + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.importantroll { + color: #3FB315; + border: none; +} + + + /*-------Roll templates---------*/ + +.sheet-rolltemplate-wod_attack table { + width: 189px; + height: 189px; + padding: 2px; + background: url(http://i.imgur.com/xBk4U1p.jpg) top left; + background-size: 189px 189px; + background-repeat: no-repeat; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-wod_attack th { + color: rgb(112, 0, 0); + padding: 5px 2px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: left; +} + + +.sheet-rolltemplate-wod_attack td { + padding-left: 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-wod_attack .sheet-result { + font-size: 1.1em; + text-align: center; + color: rgb(112, 0, 0); + padding-bottom: 5px; +} + +.sheet-rolltemplate-wod_attack .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod_attack .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-wod_attack .inlinerollresult.fullfail { + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod_attack .inlinerollresult.importantroll { + color: #3FB315; + border: none; +} diff --git a/Vampire the Requiem/Vampire the Requiem.html b/Vampire the Requiem/Vampire the Requiem.html index 0893777470..1e205b8f88 100644 --- a/Vampire the Requiem/Vampire the Requiem.html +++ b/Vampire the Requiem/Vampire the Requiem.html @@ -672,27 +672,27 @@
Number of dice
-
@@ -1979,3 +2003,40 @@
+
+ + + + + + + +
{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
+ Number of Dice + {{dice}} + Modifier + {{mod}} +
{{result}} Successes
+
+ + + + + + + + + + + + + + + + + + + +
{{name}}:{{weapon}}
Attack Dice{{adice}}
Damage Dice{{ddice}}
{{aresult}} Successes to attack
{{dresult}} Successes to damage
+
+
diff --git a/approved.yaml b/approved.yaml index 109dbb2d60..fdee0f5881 100644 --- a/approved.yaml +++ b/approved.yaml @@ -42,6 +42,7 @@ adndte: shadowrun5e: - "Shadowrun5e" - "Shadowrun: 5th Edition" + - "hidden" sweote: - "Star Wars Edge of the Empire" @@ -128,6 +129,7 @@ callofcthulu: ptu: - "PokemonTabletopUnited" - "Pokemon Tabletop United" +- "Pokemon" true20: - "True20" @@ -441,7 +443,7 @@ warhammerfantasy: starwarsd6: - "D6StarWars" - "Star Wars: (D6) West End Games" -- "Star Wars" +- "D6" nwodvampire: - "Vampire the Requiem" @@ -517,7 +519,8 @@ dnd35eportuguese: dasschwarzeauge: - "Das_Schwarze_Auge_4-1" -- "Das Schwarze Auge (German)" +- "Das Schwarze Auge 4 (German)" +- "Das Schwarze Auge" ghostbusters: - "Ghostbusters" @@ -526,6 +529,7 @@ ghostbusters: mutantyearzero: - "Mutant-year-zero" - "Mutant: Year Zero" +- "hidden" 7thsea: - "7th Sea" @@ -564,6 +568,7 @@ scion: dragonage: - "Dragon Age RPG" - "Dragon Age" +- "AGE System" mindjammer: - "Mindjammer" @@ -591,6 +596,7 @@ silentlegions: d6space: - "D6_Space" - "D6 Space" +- "D6" achtungcthulhu: - "Achtung! Cthulhu" @@ -671,3 +677,203 @@ wfrp3e: - "wfrp3e" - "Warhammer Fantasy Role-Playing Game 3e" - "Warhammer" + +pokemonadventure: +- "PokemonTabletopAdventures" +- "Pokemon Tabletop Adventures" +- "Pokemon" + +burningwheel: +- "Burning Wheel" +- "Burning Wheel" +- "Burning Wheel" + +DtD40000: +- "Dungeons the Dragoning 40000 7th Edition" +- "Dungeons the Dragoning 40000 7th Edition" + +5eshadowrun: +- "Shadowrun5e-Gerdofal" +- "Shadowrun: 5th Edition" + +chroniclesoubliees: +- "ChroniquesOubliees" +- "Chroniques Oubliées (French)" + +koboldsbaby: +- "Kobolds Ate My Baby" +- "Kobolds Ate My Baby" + +blackcrusade: +- "Black_Crusade" +- "Black Crusade" +- "Warhammer" + +fengshui: +- "Feng Shui" +- "Feng Shui" +- "Feng Shui" + +diaspora: +- "Diaspora" +- "Diaspora" +- "Fate" + +fantasyage: +- "Fantasy Age" +- "Fantasy Age" +- "AGE System" + +heroquest: +- "HeroQuest" +- "Hero Quest" + +risus: +- "Risus Space Opera" +- "Risus Space Opera" + +paranoia: +- "Paranoia" +- "Paranoia" + +fengshui2: +- "Feng-Shui-2" +- "Feng Shui 2" +- "Feng Shui" + +dasschwarzeauge5: +- "Das_Schwarze_Auge_5" +- "Das Schwarze Auge 5 (German)" +- "Das Schwarze Auge" + +mutantyearzeroalt: +- "Mutant Year Zero Alternative" +- "Mutant: Year Zero" + +exalted3e: +- "Exalted 3" +- "Exalted: 3rd Edition" +- "Storytelling System" + +harrypotter: +- "Harry Potter" +- "Harry Potter RPG" + +d6fantasy: +- "D6_Fantasy" +- "D6 Fantasy" +- "D6" + +doctorwho: +- "Doctor Who Adventures in Time and Space" +- "Doctor Who RPG" + +strike: +- "Strike!" +- "Strike!" + +dragonageBR: +- "Dragon-Age-RPG-PT-BR" +- "Dragon Age RPG (Portugese)" +- "AGE System" + +onlywar: +- "Only War" +- "Only War" +- "Warhammer" + +sagaicelanders: +- "Sagas_Of_The_Icelanders" +- "Sagas of the Icelanders" +- "Apocalypse World Engine" + +DnD_Moldvay: +- "DnD_Moldvay_AmandatheAmazon" +- "Dungeons and Dragons: Moldvay" +- "Dungeons and Dragons" + +conan2e: +- "Conan-2nd-Ed" +- "Conan: 2nd Edition" + +cyphersystem: +- "CypherSystem" +- "Cypher System" +- "Cypher System" + +spylite: +- "Spylite" +- "Spylite" +- "Microlite20" + +pathfinderde: +- "Pathfinder-DE" +- "Pathfinder (German)" +- "Pathfinder" + +trailcthuluSP: +- "Trail of Cthulhu (spanish)" +- "Trail of Cthulhu (Spanish)" +- "Call of Cthulhu" + +fatecorebr: +- "Fate_Core_BR" +- "Fate Core (Portugese/Brazilian)" +- "Fate" + +cyphersystemfrench: +- "CypherSystemFrench" +- "Cypher System French" +- "Cypher System" + +palladiumriftsnew: +- "Palladium-Rifts" +- "Palladium Rifts" +- "Palladium" + +sweotefr: +- "Star Wars EotEmpire_Dice - FR" +- "Star Wars Edge of the Empire (French)" +- "Star Wars" + +pathfindersp: +- "Pathfinder (Spanish)" +- "Pathfinder (Spanish)" +- "Pathfinder" + +fateacelerado: +- "Fate Acelerado BR" +- "Fate Acelerado (Portugese/Brazilian)" +- "Fate" + +fatebasico: +- "Fate Básico BR" +- "Fate Basico (Portugese/Brazilian)" +- "Fate" + +fatejadepunk: +- "Fate Jadepunk BR" +- "Fate Jadepunk BR (Portugese/Brazilian)" +- "Fate" + +dungeonworldbr: +- "Dungeon World Português" +- "Dungeon World (Portugese/Brazilian)" +- "Dungeon World" + +dungeonslayers: +- "Dungeon-slayers-4" +- "Dungeon Slayers 4" + +dungeonsquad: +- "DungeonSquad" +- "Dungeon Squad" + +demonhunters: +- "Demon Hunters Beta" +- "Demon Hunters" + +wfrp3eFR: +- "wfrp3e-French" +- "Warhammer Fantasy 3e (French)" +- "Warhammer" diff --git a/wfrp3e-French/wjdr3.css b/wfrp3e-French/wjdr3.css new file mode 100644 index 0000000000..f2a8083c33 --- /dev/null +++ b/wfrp3e-French/wjdr3.css @@ -0,0 +1,457 @@ + + /* ===== ONGLETS ===== */ + +div.sheet-tab-content +{ +display: none; +} + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2 +{ + display: block; +} + +input.sheet-tab +{ + cursor: pointer; + z-index: 1; +} + +input.sheet-tab::before +{ + content: none; +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} + + + +/* ===== Attributs du Personnage ===== */ + +.sheet-attributs { + background-color: #7f6140; + font-size: 1.1em; + font-family: Caslon Antique, Arial; + width: 1200px; + } + + /* ===== Jauge Attitude ===== */ + .sheet-attitude { + background-color: #7f6140; + font-size: 1.2em; + font-family: Caslon Antique, Arial; + width: 800px; + } + + .sheet-subheader-prudence { + + background: Green; + color: white; + font-weight: bold; + } + + .sheet-subheader-reckless { + + background: red; + color: white; + font-weight: bold; + } + + +/* ===== Tableaux caractéristiques ===== */ + +.sheet-caract1 { + width: 420px; + padding-left: 6px; + font-size: 1.2em; + font-family: Caslon Antique, Arial; + background-color: #c96c47; + background-image: url("http://imgur.com/ucVqgbm.png"), url("http://imgur.com/jG7oBAE.png"); + background-repeat: no-repeat; + background-position: center left, top right; + border-width: thick; + border-style: outset; + border-color: #c0643e; + } +.sheet-caract2 { + padding-left: 6px; + font-family: Caslon Antique, Arial; + width: 450px; + font-size: 1.2em; + background-color: #95a1b4; + background-image: url("http://imgur.com/mOXm3sW.png"), url("http://imgur.com/jG7oBAE.png"); + background-repeat: no-repeat; + background-position: center left, top right; + border-width: thick; + border-style: outset; + border-color: #838c9c; + } + +/* ===== Tabeaux Compétences ===== */ + +.sheet-competences1 { + width: 240px; + font-family: Caslon Antique, Arial; + font-size: 1.2em; + background-image: url("http://imgur.com/m8GZ9ga.png"); + background-repeat: no-repeat; + background-size: 100%; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +.sheet-competences2 { + width: 260px; + font-family: Caslon Antique, Arial; + font-size: 1.2em; + background-image: url("http://imgur.com/m8GZ9ga.png"); + background-repeat: no-repeat; + background-size: 100%; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +.sheet-competences3 { + width: 350px; + font-family: Caslon Antique, Arial; + font-size: 1.2em; + background-image: url("http://imgur.com/m8GZ9ga.png"); + background-repeat: no-repeat; + background-size: 100%; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +/* ===== Spécialisations, Aptitudes et Cartes d'Action ===== */ +.sheet-specialisations{ + width: 200px; + font-family: Caslon Antique, Arial; + background-color: #c4b89e; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +.sheet-aptitude{ + width: 300px; + font-family: Caslon Antique, Arial; + background-color: #c4b89e; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +.sheet-actions{ + width: 310px; + font-family: Caslon Antique, Arial; + background-color: #c4b89e; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +.sheet-equipement { + margin-bottom: 4px; + padding: 2px 4px; + font-size: 1,25em; + background-color: #167b19; + font-family: Caslon Antique, Arial; + font-weight: bold; + text-align: left; +} + + +h2 { + background-image: url("http://imgur.com/dY3YamZ.png.png"); + background-repeat: no-repeat; + background-size: 100%; + display: inline; + } + + /* ===== ONGLET 2 ===== */ + +/* ===== Experience et Evolution du personnage ===== */ + +.sheet-caracprimaires { + width: 300px; + font-family: Caslon Antique, Arial; + background-image: url("http://imgur.com/m8GZ9ga.png"); + background-repeat: no-repeat; + background-size: 100%; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +.sheet-augmentations { + width: 410px; + font-family: Caslon Antique, Arial; + background-image: url("http://imgur.com/m8GZ9ga.png"); + background-repeat: no-repeat; + background-size: 100%; + border-width: 3px; + text-align: center; + border-style: solid; + border-color: black; + } + +.sheet-augmentations2 { + width: 480px; + font-family: Caslon Antique, Arial; + background-image: url("http://imgur.com/m8GZ9ga.png"); + background-repeat: no-repeat; + background-size: 100%; + border-width: 3px; + border-style: solid; + border-color: black; + } + +/* ===== Alterations ===== */ + +.sheet-critiques { + background-color: #de3f21; + font-family: Caslon Antique, Arial; + border-width: 3px; + border-style: solid; + border-color: black; + } + +.sheet-folies { + background-color: #3d7bb2; + font-family: Caslon Antique, Arial; + border-width: 3px; + border-style: solid; + border-color: black; + } + +.sheet-mutations { + background-color: #773681; + font-family: Caslon Antique, Arial; + border-width: 3px; + border-style: solid; + border-color: black; + } + +.sheet-maladies { + background-color: #37743c; + font-family: Caslon Antique, Arial; + border-width: 3px; + border-style: solid; + border-color: black; + } + +/* ===== Notes ===== */ + +.sheet-notes { + width: 600px; + font-family: Caslon Antique, Arial; + background-image: url("http://imgur.com/m8GZ9ga.png"); + background-repeat: no-repeat; + background-size: 100%; + border-width: 3px; + border-style: solid; + border-color: black; + } + + + +/* ===== Cases à cochers spéciaux ===== */ + + +/* ===== Radio Compétences===== */ + + + /* Hide actual radio */ +input.sheet-radio-competence[type="radio"] +{ + opacity: 0; + width: 12px; + height: 12px; + position: relative; + top: 5px; + left: 6px; + margin: -5px; + cursor: pointer; + z-index: 1; +} + + /* Fake radio */ +input.sheet-radio-competence[type="radio"] + span::before +{ + margin-right: 2px; + line-height: 12px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: url("http://imgur.com/0hH6KZd.png"); + +} + + /* Remove dot from all radios _after_ selected one */ +input.sheet-radio-competence[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: url("http://imgur.com/eoWpfQ5.png"); +} + + +/* ===== Radio Temeraire ===== */ + + + /* Hide actual radio */ +input.sheet-radio-temeraire[type="radio"] +{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + + /* Fake radio */ +input.sheet-radio-temeraire[type="radio"] + span::before +{ + margin-right: 2px; + line-height: 16px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: url("http://imgur.com/4vgjtWP.png"); + +} + + /* Remove dot from all radios _after_ selected one */ +input.sheet-radio-temeraire[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: url("http://imgur.com/43200nY.png"); +} + +/* ===== Radio Prudent ===== */ + +/* Hide actual radio */ +input.sheet-radio-prudent[type="radio"] +{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake radio */ +input.sheet-radio-prudent[type="radio"] + span::before +{ + margin-right: 2px; + line-height: 16px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: url("http://imgur.com/QYys4Lz.png"); + +} + +/* Remove dot from all radios _after_ selected one */ +input.sheet-radio-prudent[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-prudent[type="radio"]:checked + span::before +{ + content: url("http://imgur.com/xMr6BVG.png"); +} + + + +/* ===== Radio Caracteristique ===== */ + + + /* Hide actual radio */ +input.sheet-radio-caracteristique[type="radio"] +{ + opacity: 0; + width: 25px; + height: 25px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + + /* Fake radio */ +input.sheet-radio-caracteristique[type="radio"] + span::before +{ + margin-right: 2px; + line-height: 25px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: url("http://imgur.com/KWrkMNM.png"); + +} + + /* Remove dot from all radios _after_ selected one */ +input.sheet-radio-caracteristique[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: url("http://imgur.com/VIfeLQq.png"); +} + + +/* ===== Radio Fortune ===== */ + + + /* Hide actual radio */ +input.sheet-radio-fortune[type="radio"] +{ + opacity: 0; + width: 15px; + height: 15px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + + /* Fake radio */ +input.sheet-radio-fortune[type="radio"] + span::before +{ + margin-right: 2px; + line-height: 15px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: url("http://imgur.com/0LSgV62.png"); + +} + + /* Remove dot from all radios _after_ selected one */ +input.sheet-radio-fortune[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: url("http://imgur.com/9GDWzQ3.png"); +} diff --git a/wfrp3e-French/wjdr3.html b/wfrp3e-French/wjdr3.html new file mode 100644 index 0000000000..c2baf77db2 --- /dev/null +++ b/wfrp3e-French/wjdr3.html @@ -0,0 +1,658 @@ + + + +Personnage +Experience + +
+ + + +
+ + + +
NomRace Carriere Origine
+ + + + + + + + +
Blessures / Blessures Critiques / Corruption / Fortune / Folies / Mutations / Maladies /
+ + +
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Attitude:Prudente + + + + + + + + + + TemeraireEtats :
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+ + + + + + + + + + + + + + + + + + +
Caracteristiques physiques
Force + + + + +   + + +
Endurance + + + + +  + + +
Agilite + + + + +  + + +
+ + + + + + + + + + + + + + +
Caracteristiques Mentales
Intelligence + + + + +  + + +
Force Mentale + + + + +  + + +
Sociabilite + + + + +  + + +
+ + + + + + + + + + + +
+
+

Competences Physiques

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Formation

Competence

Carac.liee

+ + + Athletisme F
+ + + Cap.de combat F
+ + + Cap.de tir Ag
+ + + Coordination Ag
+ + + Equitation Ag
+ + + Forfaits Ag
+ + + Furtivite Ag
+ + + Intimidation F
+ + + Resistance End
+ +

Competences Mentales

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Formation

Competence

Carac.liee

+ + + Charisme Soc
+ + + Commandement Soc
+ + + Conn.de la Nature Int
+ + + Discipline FM
+ + + Folklore Int
+ + + Intuition Int
+ + + Observation Int
+ + + Premier Soins F
+ + + Ruse Soc
+ +

Competences Avancees

+ + + + + + + + + + + + + + + + + + + +

Formation

Competence

Carac.liee

+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + + + + + +
+

Specialisations

+ + + + + + + + +
+

Aptitudes de carriere

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+ + + + + + + + + + + +
+

Cartes d'action

+ + + + + + + + + + + + + + + +
Nom de l'action Type d'Action
+

Cartes d'action

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Nom de l'action Type d'Action
+
+

Talents

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Nom du talent Categorie
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NomDegatsCritiquePortee maxAttributsQualiteGroupeEnc
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NomDefenseEncaissementQualiteEncTotal Def.Total Encaissement
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DescriptionEnc.
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DescriptionEnc.
+ + + + + +
+Monnaie + + + + + +
or Or (couronne):
orArgent (Pistole) :
orCuivre (sou) :
1 Couronne = 100 Pistoles = 2500 Sous
1 Pistole = 25 Sous
+
+Encombrement + + +
Encombrement Actuel:
Limite d'Encombrement :
+
+
+
+ +
+ + + + + + +
+ + + + + + + + + + +
+ +

Caracteristiques Primaires

+ + + + + + +
Force Intelligence
Endurance Force Mentale
Agilite Sociabilite
+ +

Competences de Carriere

+ + + + + + + + + + + + + + + + + + + + + + +
Athletisme Charisme
Cap.De Combat Commandement
Cap.De Tir Discipline
Coordination Folklore
Equitation Intuition
Forfaits Observation
Furtivite Premiers Soins
Intimidation Ruse
Conn. Nature Resistance
+ +

Limites d'Augmentations de la Carriere

+ + + + + + +
Cartes d'Action Cartes de Talent
Competence/Specialisations Des de Fortune
Segments Prudence Segments Temerite
Plafond de Blessure
+ +

Traits de Carriere

+ + + + + +
Rang +
+ +

Ameliorations de Carriere

+ + + + + + + + + + + + + +
Augmentations disponibles Experience Totale
Carte d'action :
Talent :
Formation ou Specialisation :
Plafond de Blessure :
Amelioration libre de carriere :
Amelioration libre de carriere :
Amelioration libre de carriere :
Amelioration libre de carriere :
Amelioration libre de carriere :
Amelioration libre de carriere :
+ +

Ameliorations Extracurriculaires

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:
:
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Ameliorations de fin de Carriere

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Transitions :
Bonus :
+
+ + + + + + + +
+

Blessures Critiques

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Nom Effet Gravite
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+

Folies

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Nom Effet Gravite
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+

Mutations

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Nom Effet Gravite
+
+

Maladies

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Nom Effet Gravite
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+ + +
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Notes

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+ diff --git a/wfrp3e-French/wjdr3.json b/wfrp3e-French/wjdr3.json new file mode 100644 index 0000000000..169d4ffee9 --- /dev/null +++ b/wfrp3e-French/wjdr3.json @@ -0,0 +1,8 @@ +{ + "html": "wjdr3.html", + "css": "wjdr3.css", + "author": "Guitou/Elion", + "roll20userid": "933632", + "preview": "wjdr3.png", + "instructions": "v0.1 (2015-11-01) TODO et bug sur Fatigue-Stress " +} diff --git a/wfrp3e-French/wjdr3.md b/wfrp3e-French/wjdr3.md new file mode 100644 index 0000000000..d0befa49ea --- /dev/null +++ b/wfrp3e-French/wjdr3.md @@ -0,0 +1,15 @@ +French version of Warhammer Fantasy RolePlay (wfrp) 3rd Edition +Version Francaise de fiche de personnage du jeu " Warhammer : Le Jeu de Rôle Fantastique ", 3eme edition + +Très différente de la fiche de personnage en anglais, dont il manque énormément de choses (Actions, Talents, Experience, ...). +Le design et l'agencement est largement inspiré de celle crée par Gitzman (http://www.gitzmansgallery.com/docs/Gitzmans%20WFRP3%20Character%20Sheet%20-%20xavier%20lallemand.pdf) + +Pour le systeme de des, utilisez l'API "WFRPDice" ou lancez le jeu via Google+ et utilisez l'application "WFRP3E Dice Roller" +Pour les différentes cartes, utilisez Strange Eons avec les plugins adaptés pour créer les cartes. + +TODO + - Les textareas de compteurs de stress et fatigue ne semblent pas sauvegarder les données. Vous devez aller aller dans l'onglet "Attributes&Abilities", ajouter une case Attribute "Fatigue" et "Stress" et y inscrire les données, qui là seront sauvegardées. + Je conseille d'inscrire ces données avant de modifier la fiche de personnage afin que ces deux cases soient rapidement accessible. + - Design des onglets "Personnage" et "Experience" + - Ajouts des accents + - Utiliser du Javascript pour ajouter les champs de saisie aux competences avancees, Talents, Actions, equipements, ... au lieu de laisser des champs vides