+
+ Base AC from class
+
+
+ Base PD from class
+
+
+ Base MD from class
+
+
+ Base HP from class
+
+
+ Damage on Melee Miss
+
+
+
+ Damage on Ranged Miss
+
+
+
+ Flat HP Mod from Magic Items
+
+
+
+
+ These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.
+
+
diff --git a/13th_Age-neovatar/README.md b/13th_Age-neovatar/README.md
index 7ea4b22045..842b446100 100644
--- a/13th_Age-neovatar/README.md
+++ b/13th_Age-neovatar/README.md
@@ -29,7 +29,7 @@ You can also use the escalation die macro in you own definitions via the ```@{es
##### Advanced: Use Escalation Die Token
-The basic idea is described in a [youtoube session with Roll20 devs Richard and Riley](https://www.youtube.com/watch?t=434&v=ODh7PN3DVcs).
+The basic idea is described in a [Youtube session with Roll20 devs Richard and Riley](https://www.youtube.com/watch?t=434&v=ODh7PN3DVcs).
###### Prepare the Escalation Die Token
@@ -43,13 +43,13 @@ The basic idea is described in a [youtoube session with Roll20 devs Richard and
###### Use the Escalation Die Token
-Now update all character sheets to use the "Escalation Die" chracters "die" value as escalation die: Go to "SETUP" Tab on your character sheet and enter the following as "Escalation die macro":
+Now update all character sheets to use the "Escalation Die" character’s "die" value as escalation die: Go to "SETUP" Tab on your character sheet and enter the following as "Escalation die macro":
```
@{Escalation Die|die}
```
-Now the basic attacks and the use of ```@{escdie}``` will pull the escalation die valaue from the escalation die token.
+Now the basic attacks and the use of ```@{escdie}``` will pull the escalation die value from the escalation die token.
Don't forget to update the escalation die value each round.
@@ -94,6 +94,9 @@ This will create `13th_Age-neovatar.[css|html]` that you can copy and paste into
### Changelog
+**1.3.1:**
+ * fixed minor spelling typo
+
**1.3.0:**
* modified power template text style (justify instead of center)
diff --git a/13th_Age-neovatar/package.json b/13th_Age-neovatar/package.json
index 5dc759cbd9..5413cedc8a 100644
--- a/13th_Age-neovatar/package.json
+++ b/13th_Age-neovatar/package.json
@@ -1,6 +1,6 @@
{
"title": "13th Age Roll 20 Character Sheet - neovatar edition",
- "version": "1.3.0",
+ "version": "1.3.1",
"name": "roll20-13th_Age-neovatar",
"author": {
"name": "Thomas Seliger"
diff --git a/13th_Age-neovatar/sheet.json b/13th_Age-neovatar/sheet.json
index b50ea6e620..c31764cf4e 100644
--- a/13th_Age-neovatar/sheet.json
+++ b/13th_Age-neovatar/sheet.json
@@ -4,5 +4,5 @@
"authors": "Thomas Seliger (neovatar)",
"roll20userid": "388327",
"preview": "13th_Age-neovatar.jpg",
- "instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.3.0\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository."
+ "instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.3.1\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository."
}
\ No newline at end of file
diff --git a/13th_Age-neovatar/src/13th_Age-neovatar.html b/13th_Age-neovatar/src/13th_Age-neovatar.html
index 2e599755d5..11dbc8262b 100644
--- a/13th_Age-neovatar/src/13th_Age-neovatar.html
+++ b/13th_Age-neovatar/src/13th_Age-neovatar.html
@@ -576,7 +576,7 @@
1 Deed points, 3 Persona Points, and 5 Fate points
+
+
+
Epiphany
3 Deed points, 10 Persona Points, and 20 Fate points
+
+
+
Practice Log
+
+
+
+
+
+
+
Injury and Recovery
+
+
+
Tolerance
+
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Coordinate
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B1
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B2
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B3
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B4
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B5
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B6
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B7
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B8
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B9
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B10
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B11
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B12
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B13
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B14
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B15
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B16
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Injury
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Wound
Penalty
Obstacle Penalties
Wound Dice
Injury Recovery
Injury Recovery
Injury Recovery
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Bruised
-
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Superficial
+1 Ob/2, -1d/3*
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Light
-1D
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Midi
-2D
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Severe
-3D
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Tramatic
-4D
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+*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty.
+
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+
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Weapons
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Melee
I
M
S
W. Pow
Add
VA
WS
Length
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Bare-fist
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Armor
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Dice
Location
Type
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Head
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Torso
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Right Arm
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Left Arm
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Right Leg
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Left Leg
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Shield
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Missile
I
M
S
VA
Ammunition
Range Dice: Optimal/Extreme
DOF I/M/S
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/
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//
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Clumsy Weight
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Stealthy:
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Perception:
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Speed:
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Agility:
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+
Character Burner Worksheet
+
+ 1. Character Concept: Recommended # LPs: Stock:
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+
2. Lifepaths
Time
Lead
Res
Stat
Skill
Gen
Trait
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MP
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MP
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MP
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MP
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MP
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MP
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MP
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MP
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MP
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MP
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Totals:
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MP
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3. Age
+
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+
Time + Leads =
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4. Stats
+
+
+
Consult the Age Chart
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Mental Age
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Physical Age
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Divide Mental Pool
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Mental Pool
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Will
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Perception
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Divide Physical Pool
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Physical Pool
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Power
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Forte
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Agility
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Speed
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5. SkillRemaining
Root
Req
Open
Adv
Final
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6. TraitsRemaining
Req
Cost
Type
+
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+
7. Attributes
+
+
+
Health
+
is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
+
+
+
Steel
+
starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
+
+
+
Reflex
+
is an average of Perception, Agility, and Speed rounded down.
+
+
+
MW
+
is the average of Power and Forte rounded down plus a base of six.
+
+
+
+
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
+
+
+
+
+
+
+
+
8. Resource PointsRemaining
+
+
+
Item (gear, relationship, aff, etc.)
Cost
Notes
+
+
+
+
+
+
+
+
+
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+
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+
+
+
9. Resources and Circles Abilities
+
+
+
Resources
+
Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Devide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
+
+
+
Circles
+
Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
+
+
+
+
+
10. Physical Tolerances
+
+
+
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
+
+
+
+
+
11. Beliefs and Instincts
+
+
+
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
+ {{/rollTotal() successes totalob}}
+ {{/rollGreater() stat wounddice}}
+
+
diff --git a/Burning Wheel/Burning Wheel.png b/Burning Wheel/Burning Wheel.png
new file mode 100644
index 0000000000..b61f4be3ac
Binary files /dev/null and b/Burning Wheel/Burning Wheel.png differ
diff --git a/Burning Wheel/sheet.json b/Burning Wheel/sheet.json
new file mode 100644
index 0000000000..eff60aa0d5
--- /dev/null
+++ b/Burning Wheel/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "Burning Wheel.html",
+ "css": "Burning Wheel.css",
+ "authors": "Steve K.",
+ "roll20userid": "5047",
+ "preview": "Burning Wheel.png",
+ "instructions": "This sheet is designed for use with the Burning Wheel system written by Luke Crane and produced with permission for use on Roll20. Much of the Character Burner process has been enhanced with auto calculating values and many of the final results translate to the rest of the sheet. Hovering over most of the Stats & Skills will reveal with underlying Roll20 Attribute names. Roll by clicking on the white D6 next to Stats/Skills/Attributes names in order to make use of the roll template. In the roll query you'll be asked for a Modifier which represents dice that affect the comparison to Obs, Artha (such as Persona or Deeds dice) that add to the roll but don't compare to the Obs, and the base Obs. Wound dice and Obs penalties from wounds are automatically calculated from the Combat tab into rolls that are affected by wound penatlies. The checkbox to the right of an exponent mark the roll as Open Ended and will cause the text in the roll template to turn gold. Enjoy!"
+}
diff --git a/COPS/COPS.css b/COPS/COPS.css
index 86a12a6795..c09f6fd460 100644
--- a/COPS/COPS.css
+++ b/COPS/COPS.css
@@ -1,312 +1,688 @@
-html, body {margin:0; padding:0}
-body {
-background-color:white;
-margin:0 0 0 0;
-}
+
+
+
+
+
+
+
+
+
+