diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json index 131a0f5f36..eeb8033857 100644 --- a/GURPS/translations/ja.json +++ b/GURPS/translations/ja.json @@ -423,7 +423,7 @@ "abbreviation-health": "HT", "attributes-health-tooltip": "Health 10pts/level - Unmodified:", "abbreviation-perception": "Per", - "attributes-perception-tooltip": "\nPerception: Based on Intelligence
\n5pts/level
\nCheck the box to whisper perception roll to GM.
\nUnmodified: \n\t\t\t\t\t\t\t\t\t", + "attributes-perception-tooltip": "Perception: Based on Intelligence
5pts/level.
Unmodified: ", "attribute-vision": "Vision", "attributes-vision-tooltip": "\nVisual Perception
\nBased on Perception
\n2pts/level
\nUnmodified: \n\t\t\t\t\t\t\t", "attribute-hearing": "Hearing", @@ -442,7 +442,7 @@ "attribute-unstun": "Unstun", "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "\nKnockdown & Stunning Check, based on Health.
\nRoll:
\nWhenever you suffer a major wound. B420
\nWhenever you are struck in the head (skull, face, or eye) or
\nvitals for enough injury to cause a shock penalty,
\nYou must make an immediate HT roll to avoid knockdown and stunning.
\n>Modifiers:
\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).
\n-10 for a major wound to the skull or eye.
\n+3 High Pain Threshold
\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", "abbreviation-unconscious": "Unc.", "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "死", @@ -450,15 +450,15 @@ "speed-label": "速度", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", - "attribute-move-tooltip": "Basic Move - Based on Basic Speed - 5pts/level - Unmodified:
Note: The Move score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-move-tooltip": "Basic Move - Based on Basic Speed - 5pts/level - Unmodified:
Note: The Move score, under Encumbrance and Current, automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
10pts per half level. Can use up|down arrow keys
Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
Note: The Dodge score automatically adjusts for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
Based on Strength pts/level
Unmodified: ", "attribute-lift": "Lift", - "attribute-basic-lift-tooltip": "Basic Lift Table B17, in pounds. (B15)", + "attribute-basic-lift-tooltip": "Basic Lift Table B17, in . (B15)", "attribute-striking": "Striking", "attribute-striking-strength-tooltip": "Striking Strength
Based on Strength
pts/level
Unmodified: ", "attribute-thrust": "Thrust", @@ -530,7 +530,7 @@ "air-tooltip": "Air/Flying move.
STEP: The number in parentheses is the step distance.", "water-label": "Water", "water-tooltip": "Water/Swimming move.
STEP: The number in parentheses is the step distance.", - "encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", + "encumbrance-dodge-tooltip": "Note: The Dodge score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "encumbrance-none-0-label": "None (0)", "encumbrance-light-1-label": "Light (1)", "encumbrance-medium-2-label": "Medium (2)", @@ -673,7 +673,7 @@ "age-label": "年齢", "height-label": "身長", "weight-heading": "重量", - "character-weight-tooltip": "\nEnter a Numerical Value only.
\nDo not enter any type of indicator like lbs, pounds, kilos, etc.
\nThis is because the weight is added to your Inventory’s Grand Total
\nWeight and thus needs to be numerical.\n\t\t\t\t\t\t\t", + "character-weight-tooltip": "Weight in .
Enter a Numerical Value only.
Do not enter any type of indicator like lbs, pounds, kilos, etc.
This is because the weight is added to your Inventory’s Grand Total
Weight and thus needs to be numerical.", "eyes-label": "目の色", "build-label": "Build", "hair-label": "髪の毛", @@ -711,7 +711,7 @@ "skill-level-label": "ユーザレベル", "abbreviation-attribute-label": "Attr", "abbreviation-difficulty-label": "Diff", - "skill-difficulty-tooltip": "\nWC = Wildcard Skill.
\nPTS = 3, 6, 12, 24, 36, etc.\n\t\t\t\t\t\t\t", + "skill-difficulty-tooltip": "Difficulty of Skill
WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
\nCan be a positive or a negative number.
\nExamples include a bonus from a Talent,
\ndefault from another Skill or Technique,
\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
Use the pencil/paper icon to select modifiers.
NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", @@ -769,7 +769,7 @@ "tools-label": "tools", "target-size-modifier-tooltip": "Size Modifier of target.", "abbreviation-hit-points": "HP", - "abbreviation-major-label": "MAJ", + "abbreviation-major-label": "MW", "major-wounds-tooltip": "Major wound threshold. Any single injury of greater than 1/2 your HP. If using hit location, any injury that disables a limb is a Major Wound.
Roll HT to avoid Knockdown and Stunning or use the K Down trait on the general tab. See B420.", "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, or any fencing Parry. See B549", "load-tooltip": "Amount of weight you're currently carrying.", @@ -803,7 +803,7 @@ "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", - "hitlocation-damage-tooltip": "Enter the amount of damage this location has taken.
NOTE: The damage will note affect the current Hit Points.", + "hitlocation-damage-tooltip": "Enter the amount of damage this location has taken.
NOTE: If you want this column to affect the current Hit Points,
click the option (gear) icon then click SHEET OPTIONS tab.
Check the box labeled Update Hit Points", "abbreviation-divisor-label": "Div", "hitlocation-divisor-tooltip": "Hit Point Divisor. If the number is 2 or higher, that means the location can be disabled and a value will be updated in the next column. See B421.", "abbreviation-disabled-label": "DIS", @@ -850,7 +850,7 @@ "option-power-block-mental": "Power Block - Mental", "option-other": "Other", "formula-label": "Formula:", - "active-defense-formula-tooltip": "Formula is based upon the active defense type.", + "active-defense-formula-tooltip": "Formula is based upon the active defense type.
If Apply Combat Reflexes is checked, a bonus wil be applied to the Formula Level.", "formula-as-is-description": "Enter a value or use the linked item value as is.", "formula-parry-description": "3 + (Skill or DX)/2, rounded down.", "formula-block-description": "3 + (Shield or Cloak skill)/2, rounded down.", @@ -865,7 +865,8 @@ "abbreviation-information-notes": "INFO Notes", "fencing-unbalanced-tooltip": "\nIf you enter F or U under the INFO column, the notes
\nbelow will be replaced with appropriate notes.
\nAny other value, and the text box will get cleared out.
\n\t\t\t\t\t\t\t\t\t\t", "apply-combat-reflexes-label": "Apply Combat Reflexes", - "apply-combat-reflexes-tooltip": "Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43).
This will also update the active defenses listed below Knockback save vs crushing or cutting attacks.
Note: On older sheets, you may have uncheck/check in order to apply combat reflexes to all active defenses.", + "combat-reflexes-label": "Combat Reflexes:", + "apply-combat-reflexes-tooltip": "Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43).
This will also check the Combat Reflexes boxes for the custom Active Defenses, which will apply a bonus to the final Defensive Skill Level.
Note: On older sheets, you may have to uncheck/check in order to apply combat reflexes to all active defenses.", "apply-combat-reflexes-mod-label": "Apply Combat Reflexes to mod column.", "apply-combat-reflexes-mod-tooltip": "If checked, the combat reflex bonus will be applied to the active defenses modifier column listed below Knockback save vs crushing or cutting attacks.", "show-defense-bonus-label": "Show DB Notes", @@ -901,7 +902,7 @@ "armor-divisor-tooltip": "Divide the target’s DR by this number before subtracting it from your damage. (B268). and round DOWN – Minimum 0 (B378).
For example, a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2
Explosive attacks (optional house rule: area effect attacks) only apply to the target of a direct hit. (B269)
Afflictions: divide the DR before determining modifiers to the HT roll. (B269)", "divide-by-label": "Divide target DR by", "weapon-notes-label": "Weapon Notes", - "melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can additional Hit Locations as desired.", + "melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.", "private-notes-label": "Private Notes", "private-notes-tooltip": "These notes do not appear in any Roll Template; they are just here for your reference.", "damage-notes-label": "Damage Notes", @@ -934,9 +935,9 @@ "very-reliable-label": "Very Reliable", "very-reliable-tooltip": "Some weapons, according to High Tech (HT101, 121, 157) are Very Reliable. Check this box if this weapon is.", "optional-malfunction-description": "(Optional: See Settings TAB, Use Malfunction)", - "ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can additional Hit Locations as desired.", + "ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.", "ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.", - "abbreviation-thrown-pounds-label": "Thrown (lbs)", + "abbreviation-thrown-pounds-label": "Thrown ()", "thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t", "thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST", "thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t", @@ -986,7 +987,7 @@ "abbreviation-relative-explosive-force-label": "REF", "relative-explosive-force-tooltip": "\nRelative Explosive Force, equivalence in pounds of TNT.
\nTNT = 1.0. See B415.\n\t\t\t\t\t\t\t", "abbreviation-pounds-label": "lbs", - "demolition-pounds-tooltip": "Weight in pounds required by its REF.", + "demolition-pounds-tooltip": "Weight in required by its REF.", "demolition-base-damage-tooltip": "Base damage role. Rules as written is 6d6.", "abbreviation-multiplier-label": "Multi", "damage-multiplier-tooltip": "\nDamage Multiplier:
Enter the number to multiply 6d6 by.
\nAn explosion doing 6dxn damage takes (nxn)/4 pounds of TNT.
\nNOTE: Anyone caught in a blast may attempt an active defense
\nroll to dive for cover from the explosion’s collateral damage and
\nfragmentation; see Dodge and Drop B377.\n\t\t\t\t\t\t\t", @@ -1007,14 +1008,14 @@ "abbreviation-legality-class-label": "LC", "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", - "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "inventory-carried-tooltip": "Carried
Check this box if the item is being carried.
Note: This may affect your Encumbrance Levels which may also affect Move and Dodge scores.", "gravity-tooltip": "Standard gravity is based on 1G, earth normal.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
See B350.", "total-inventory-value-label": "Total Inventory Value:", "total-inventory-value-tooltip": "\n\t\t\t\t\t\t\t\tTotal monetary value of all items (carried or not).\n\t\t\t\t\t\t\t", "total-inventory-weight-label": "Total Inventory Weight:", - "total-inventory-weight-tooltip": "Total weight of all items carried.", + "total-inventory-weight-tooltip": "Total weight of all items carried in .", "grand-total-weight-label": "Grand Total Weight:", - "grand-total-weight-tooltip": "Grand total of PC's weight: , and all items carried.", + "grand-total-weight-tooltip": "Grand total of PC's weight: , and all items carried.", "spells-based-on-label": "Spells Based on:", "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", @@ -1109,6 +1110,8 @@ "damage-dice-icon": "Damage Dice Icon", "use-malfunction-label": "Use Malfunction", "use-malfunction-tooltip": "If checked, roll results will check for malfunction.", + "use-metric-label": "Use Metric Weights", + "use-metric-tooltip": "If checked, labels will be changed from LBS (pounds) to KG (kiligrams) and encumbrance formula will use metric weights.", "stat-modifier-options-label": "Stat Modifier Options", "modifiers-to-attributes-increase-all-label": "Mods to attributes increase all derived stats (including HP, FP)", "modifiers-to-attributes-increase-most-label": "Mods to attributes increase most derived stats (not HP, FP)", @@ -1150,8 +1153,9 @@ "import-notes-label": "Import Notes", "import-notes-tooltip": "Import notes into Bio\\Misc fields and into Notes textboxes for repeating tables.", "gurps-4th-edition-wiki-button": "GURPS 4th Edition Roll20 Wiki Page", - "gurps-sheet-thread-link-button": "Roll20 Forum - [GURPS] - Sheet #1 - Thread 1", + "gurps-sheet-thread-link-button": "Roll20 Forum - [GURPS] - Sheet #1 - Thread 2", "base-label": "BASE", + "speed-ties-description": "DX has been added to Speed to help break ties. (B363)", "selected-label": "Selected", "target-one-label": "Target 1", "roll-label": "Roll:",