New translations translation.json (Afrikaans)

This commit is contained in:
wing-it
2022-07-11 13:55:30 -04:00
parent f033337c1d
commit bf1d0d8a9e
+55 -1
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@@ -33,6 +33,7 @@
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"2d6-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
@@ -44,6 +45,7 @@
"base-dice-u": "Base Dice",
"base": "Base",
"stress-dice-u": "Stress Dice",
"stress": "Stress",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
@@ -52,6 +54,7 @@
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"secret-roll-u": "Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
@@ -92,6 +95,7 @@
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"encumbrance-u-abbr": "ENC",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
@@ -114,6 +118,8 @@
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"consumable-u": "Consumable",
"supplyroll-u": "Supply roll",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
@@ -124,6 +130,7 @@
"template-damage-u": "Damage: ",
"none-place": "None",
"weight-u": "Weight",
"weight-u-abbr": "WT",
"pack-mule-u": "Pack mule",
"overencumbered-u": "Over-encumbered",
"overencumbered-title": "You can temporarily carry up to twice your normal encumbrance limit, i.e. STRENGTH x 4 items. If over-encumbered, you must make a MOBILITY roll when you want to run or crawl in a Round of combat (see page 89). If you fail, you must either drop what you are carrying, or stay put.",
@@ -146,6 +153,8 @@
"ships-log-u": "SHIP'S LOG",
"date": "Date",
"location": "Location",
"size-u": "Size",
"size-u-desc": "Size",
"min-comp-dmg-u": "MINOR COMPONENT DAMAGE",
"effect-u": "EFFECT",
"maj-comp-dmg-u": "MAJOR COMPONENT DAMAGE",
@@ -197,6 +206,8 @@
"config-enable-apirolls-desc": "When enabled, rolls will be using the API script for Alien RPG, allowing for in-chat pushing of rolls. The script needs to be added to the game, obviously. ",
"config-optionalspinners": "Use spinners in number fields (up and down arrows)",
"config-optionalspinners-desc": "When enabled up and down arrows (spinner) will appear when hovering over number fields, to make small increases or decreases easier (attributes excempted). ",
"config-permanentmods": "Enable permanent skill modifiers.",
"config-permanentmods-desc": "Gear and talents may provide permanent modifiers to skills, and some injuries will also afect skills over a period of time. By adding modifiers that are included in all skill rolls automatically, there would be no need to use the modifier popup every time. The permanent modifier config will appear on hover over the skill input field. If disabled and some modifiers still active, re-enable and set all to 0.",
"species-name": "Species Name",
"stage": "Stage",
"stealth": "Stealth",
@@ -216,6 +227,8 @@
"rolls": "Rolls",
"signature-attack": "Signature Attack",
"random-attack-u": "Random",
"expand-u-abbr": "EXP.",
"collapse-u-abbr": "COL.",
"expand-all": "Expand all",
"collapse-all": "Collapse all",
"template-base-damage": "Base dmg:",
@@ -227,5 +240,46 @@
"xeno-signature-dmg": "Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.",
"xeno-abilities.place": "",
"xeno-contterm.place": "",
"xeno-notes.place": ""
"xeno-notes.place": "",
"maximum-u-abbr": "Max:",
"attribute-abbr": "Attr",
"skill-u": "Skill",
"skill-abbr": "Skill",
"supply-abbr": "Supply",
"supply-u": "Supply",
"modifier-abbr": "Mod",
"strength-abbr-u": "STR",
"agility-abbr-u": "AGI",
"wits-abbr-u": "WIT",
"empathy-abbr-u": "EMP",
"custom-roll": "Custom roll",
"roll": "Roll",
"radiation-damage": "Radiation Damage: Roll when after you receive additional radiation points. ",
"radiation-dmg": "Radiation damage: ",
"radiation-heal": "Radiation Heal: Roll when you recover from Radiation, one Rad point per shift. If it results in a facehugger your Rad becomes permanent.",
"rad-not-healed": "The Rad is not healed but instead becomes permanent.",
"rad-made-permanent": "Mark this by increasing your Permanent Rads on your character sheet.",
"rad-permanent-never-heal": "Permanent radiation can never be healed.",
"rad-healed": "The Rad is healed.",
"rad-removal": "Mark this by removing one Radiation point on your character sheet.",
"permanent-modifier-desc": "Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}",
"permanent-modifier-add-desc": "Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}",
"permanent-modifier-sub-desc": "Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}",
"config-perm-modifier-label": "Permanent modifiers enabled",
"config-perm-modifier-desc": "Provides an option to add a modifier to all rolls for each skill, and represents bonuses from gear or talents.",
"modifiers": "Modifiers",
"modifierquery-u": "Modifier Query",
"modifierquery-desc": "Use modifier query popup for rolls",
"modifierquery-info": "Modifier Query. When enabled will activate the popup asking for modifiers for each roll. ",
"reset": "Reset",
"stress-included": "Include Stress dice. The roll for the talent will also include the current Stress dice. This is the case for most rolls.",
"permanent": "Permanent",
"permanent-abbr": "Perm",
"steel-nerves": "Nerves of steel",
"activate-talent-roll": "Activate talent roll",
"skill-supply-switch": "Switch between talent rolls affecting skills or consumables, allowing different modifier behaviour for each. Consumables, or Supply rolls, adhere to the rules for e.g. Light Eater with -2 dice but minimum 1 die.",
"other": "Other",
"token-init-u": "Token Initiative",
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
"token-init-abbr-u": "Token Init."
}